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  • ...review a mission. Throughout the article I'll be referring to particularly good examples, and giving tips at the end of each section. ...n the 'Welcome to the Boonies' series by Agatheron, which not only immerse a player but also drive the story.
    10 KB (1,737 words) - 11:06, 15 May 2011

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  • ...er than continually repeating myself I figured it might be an idea to have a little list of some of the more common FREDding mistakes I've seen. a) I'm not that observant and <br>
    8 KB (1,550 words) - 08:42, 19 June 2012
  • ...a part is buggy, then test and fix that part. If you're afraid to discover a design flaw, someone else may discover and report it in your release thread *Invest time and effort into the mission. The more time you spend on your mission, the better it will become, the more ideas you will get how to make it bett
    18 KB (3,172 words) - 11:58, 21 November 2022
  • ...ip until it reaches a [[jump node]] is a prototypical example of an escort mission. ...n. Use this if the situation demands it. Setting Priority to 0 will remove a ship from the [[escort list]].
    3 KB (574 words) - 08:44, 19 June 2012
  • CAN A GREAT STORY BE TOLD IN A GAME? ...ghts, then turn it over to a thread I started a few months ago which makes a lot of points better than I can here.
    32 KB (5,623 words) - 15:31, 5 October 2008
  • ...here are some basic guidelines for producing decent pilot chatter in your mission. ==Step 1 - Build the Mission==
    11 KB (1,901 words) - 10:30, 18 November 2022
  • ...ng to teach themselves FRED to map out their plans and ultimately come out a pro FREDder. ...hes on everything you'll need to know to get you started in FRED, and it's a brilliant tool. However, as [[Volition]] themselves admitted, it's still on
    11 KB (1,988 words) - 16:50, 24 July 2010
  • The '''''SD Lucifer''''' was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during the ...Coupled with the knowledge that [[shields]] did not function in subspace, a desperate plan was formulated to stop the ''Lucifer'' before the superdestr
    14 KB (2,129 words) - 09:29, 19 December 2023
  • ...Vasudan Alliance|GTVA]]. It is comparable in size to and perhaps more than a match for the [[GTVA Colossus|GTVA ''Colossus'']]. A debris chunk of the Sathanas is also included as an individual model and sh
    13 KB (2,046 words) - 08:00, 1 May 2020
  • ...right|Frame 206 of the ''cb_sm1-04_c'' command briefing ANI shown before [[A Lion at the Door]], which indicates that the Ravana entered [[Gamma Draconi ...ut smaller vessels within seconds. Its anti-capital ship weaponry makes it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA ''Colos
    7 KB (1,149 words) - 17:05, 12 November 2022
  • ...ong service length, despite having relatively thin armor, weak shields and a low secondary capacity. The [[Neo-Terran Front]] was known to have used a small number of ''Ulysses'' fighters during their [[NTF Rebellion|Rebellion
    9 KB (1,315 words) - 02:31, 18 March 2024
  • ...the GTA, and its maneuverability is above average. Its only drawbacks are a small secondary payload and weak hull. |maneuverability =Good
    6 KB (932 words) - 17:45, 19 October 2012
  • ...]] states that a wing of four ''Hercules'' fighters at some point took out a [[GVC Aten|Vasudan ''Aten'' cruiser]]. Since in-game information explicates The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during t
    9 KB (1,423 words) - 05:47, 5 February 2021
  • The '''GVF ''Thoth''''' is a [[Vasudans|Vasudan-designed]] light fighter. During the [[Terran-Vasudan Wa ...'' can still be more than a match for most modern fighters in the hands of a skilled pilot.
    8 KB (1,238 words) - 04:31, 5 February 2021
  • ...tain only those basic elements that are required in every single FreeSpace mission. ...ons normally have only a needed amount of messages, debriefing stages, and a limited number of ships and even fewer ending possibilities.
    9 KB (1,485 words) - 01:21, 29 August 2009
  • {{Mission|first=|next=The Place of Chariots|campaign=FreeSpace 2 Campaign Walkthrough '''ACT 1, MISSION 1'''
    8 KB (1,263 words) - 00:42, 19 January 2024
  • FREESPACE 2 MISSION INFORMATION ==Training mission 1==
    162 KB (26,422 words) - 17:06, 6 September 2013
  • ...ault player ship in the game and also in the FRED. If in a mission appears a ship that has not been properly included to tables then game replaces the s ...yer Ship Precedence is used in ship selection when a ship specified by the mission designer is not available to the player. The next ship on the list is used
    99 KB (14,019 words) - 06:02, 15 December 2023
  • *A '''.pof''' model must be defined ( usually '''Hornet.pof''' ) ...pon Precedence is used in weapon selection when a default specified by the mission designer is not available to the player. The next weapon on the list is use
    106 KB (15,622 words) - 20:26, 28 March 2024
  • In retail FS2, ships had a pseudo light source applied to them to make them stand out against the back This only has any effect when both a 2D and 3D shockwave effect are present, otherwise the only available effect
    43 KB (6,749 words) - 17:02, 16 May 2023
  • The '''GTW ML-70 Morning Star''' is an unusual weapon, described as a long-range tactical weapon. The long-range aspect is undeniable: at 2km, i ...f course and will tumble out of control. This can make them easy prey for a follow-up volley of [[GTM Harpoon]] or [[GTM Tornado]] missiles.
    7 KB (1,063 words) - 21:18, 21 September 2020

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