Difference between revisions of "GTM MX-50"

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'''GTM MX-50'''
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{{FS12_Weapons}}
 
{{FS12_Weapons}}
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{{shipimage|image=[[Image:Mx50.gif]]|caption=The GTM MX-50}}
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==Tech Room Data==
 
==Tech Room Data==
 
Suitable for all space battles - defensive and offensive - medium payload (16.5 Kt) - infrared tracking and semi-intelligent targeting - pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the - engine, the weapon bays, and the cockpit of the target ship - the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.<br><br>
 
Suitable for all space battles - defensive and offensive - medium payload (16.5 Kt) - infrared tracking and semi-intelligent targeting - pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the - engine, the weapon bays, and the cockpit of the target ship - the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.<br><br>
 
Early experiments with energy based defenses like the deflector array at Ross 128 have shown that this weapon is exceedingly weak against anything besides steel based targets.
 
Early experiments with energy based defenses like the deflector array at Ross 128 have shown that this weapon is exceedingly weak against anything besides steel based targets.
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==Performance==
 
==Performance==
===Statistics===
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===Statistics - MX-50===
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{{Secondary|1 500|0.75|150|25|Full|25|Poor|10|Full|25|20 / 40|Heat Seeking|70 degrees|N / A|0.7 s}}
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===Statistics - Enemy MX-50===
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{{Secondary|1 800|0.75|150|15|Full|15|Poor|6|Full|15|20 / 40|Heat Seeking|40 degrees|N / A|1.0 s}}
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==Notes==
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===Veteran Comments===
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{{Comment|Nice range, but low shield penetration and fairly low damage. Flies a lag-pursuit curve to the target, so high-angle deflection shots are very inaccurate and it is best fired from a 45-degree cone aft of the target or in a head-on pass. In your first mission protecting the Orff, judicious use of your MX-50s can wreak a surprising amount of havoc on the waves of Anubis fighters that jump in.
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{|
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Quite strong, but in later levels, this missile is near useless against the Shivans. All it does is make them to dump a few of their countermeasures.}}
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| style="width:200px" | '''Range'''
 
| style="width:200px" | 1500 m
 
|-
 
| '''Rate of Fire'''
 
| 1.33 / s
 
|-
 
| '''Velocity'''
 
| 150 mps
 
|-
 
| '''Damage'''
 
| 25
 
|-
 
| Against Hullplating
 
| Excellent
 
|-
 
| Against Shields
 
| Average
 
|-
 
| Against Subsystems
 
| Excellent
 
|-
 
| '''Shockwave Radius'''
 
| 20 m / 40 m
 
|-
 
| '''Homing System'''
 
| Heat Seeking
 
|-
 
| View Cone
 
| 70 degrees
 
|-
 
| Turn Rate
 
| 0.7 s
 
|}
 
  
===Notes===
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[[Category:Weapon]]

Latest revision as of 18:02, 2 April 2009

GTM MX-50

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS1

Primaries
Secondaries
Turrets

Weapon Comparison Table, FS2


Mx50.gif
The GTM MX-50


Tech Room Data

Suitable for all space battles - defensive and offensive - medium payload (16.5 Kt) - infrared tracking and semi-intelligent targeting - pilot chooses desired target, and the MX-50 tracks the chosen target based off the emission of heat from the - engine, the weapon bays, and the cockpit of the target ship - the MX-50 will always attack a target that is determined to be hostile by the onboard computer of any GTA combat vessel, thus ensuring a higher kill rate, should the pilot find himself in a heated battle situation where precise aiming might be difficult.

Early experiments with energy based defenses like the deflector array at Ross 128 have shown that this weapon is exceedingly weak against anything besides steel based targets.


Performance

Statistics - MX-50

Range 1 500 m
Reload time 0.75 s
Velocity 150 ms-1
Base Damage 25
Armor Damage Full 25
Shield Damage Poor 10
Subsystem Damage Full 25
Shockwave Radius 20 / 40 m
Type: Heat Seeking
View Cone: 70 degrees
Minimum Lock Time: N / A
Turn Rate (360 degrees): 0.7 s


Statistics - Enemy MX-50

Range 1 800 m
Reload time 0.75 s
Velocity 150 ms-1
Base Damage 15
Armor Damage Full 15
Shield Damage Poor 6
Subsystem Damage Full 15
Shockwave Radius 20 / 40 m
Type: Heat Seeking
View Cone: 40 degrees
Minimum Lock Time: N / A
Turn Rate (360 degrees): 1.0 s


Notes

Veteran Comments

Please read the Veteran Comments policy before editing this section.


Nice range, but low shield penetration and fairly low damage. Flies a lag-pursuit curve to the target, so high-angle deflection shots are very inaccurate and it is best fired from a 45-degree cone aft of the target or in a head-on pass. In your first mission protecting the Orff, judicious use of your MX-50s can wreak a surprising amount of havoc on the waves of Anubis fighters that jump in.


Quite strong, but in later levels, this missile is near useless against the Shivans. All it does is make them to dump a few of their countermeasures.