Difference between revisions of "Cheats"

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(All cheats must be typed in-mission. Use of cheats in some versions of the game will result in inability to continue the campaign from beyond that current mission.)
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===All cheats must be typed in-mission. Use of cheats in some versions of the game will result in inability to continue the campaign from beyond that current mission.===
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'''All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.'''
  
 
With that being said, all cheats are listed below:  
 
With that being said, all cheats are listed below:  
*To get access to all movies in the tech room, type freespacestandsalone
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*To get access to all movies in the tech room, type ''freespacestandsalone''.
*To summon a Volition Bravos pirate ship, type arrrrwalktheplank
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*To summon a Volition Bravos pirate ship, type ''arrrrwalktheplank'' (that's 4 Rs).
*To use all the cheats below, type www.volition-inc.com. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes.  
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*Type ''humanheadsinside.'' (including the period) in the Vasudan mainhall for the [[headz]] cheat.
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*Type ''vasudanswuvfishes'' in the Vasudan mainhall to see some colorful fishies.
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*Type ''skipmemymissionyo'' in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.
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*Type ''tooledworkedowned'' during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.
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*To use the cheats below in FS1, type ''www.volition-inc.com''. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.
  
<table border="0" width="100%">
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To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:
  <tr>
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    <td>Shift-c</td>
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{|border="0"
    <td>Toggle availability of countermeasures for all ships.</td>
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|<code>~</code>-<code>Shift</code>-<code>C</code>||Toggle availability of countermeasures for all ships.
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>K</code>||Kill targeted ship. <br><font color="#5EA09E">Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses [[ship-guardian]] invulnerability. </font>
    <td>k</td>
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|-
    <td>Kill targeted ship.</td>
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|<code>~</code>-<code>Alt</code>-<code>Shift</code>-<code>K</code>||Do 10% damage to target.
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>Shift</code>-<code>K</code>||Destroy targeted subsystem on target.<br><font color="#5EA09E">Note: reported as now working in 3.6.16</font>
    <td>Alt-Shift-k</td>
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|-
    <td>Do 10% damage to target.</td>
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|<code>~</code>-<code>Alt</code>-<code>K</code>||Do 10% damage to yourself.
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>I</code>||Toggle self-invincibility.
    <td>Shift-k</td>
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|-
    <td>Destroy targeted subsystem on target.<br><font color="#5EA09E">Note: This does not appear to work.</font></td>
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|<code>~</code>-<code>Shift</code>-<code>I</code>||Toggle invincibility of your target.
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>O</code>||Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.<br><font color="#5EA09E">Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.</font>
    <td>Alt-k</td>
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|-
    <td>Do 10% damage to yourself.</td>
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|<code>~</code>-<code>W</code>||The player has infinite weapon energy and missile ammunition.
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>Shift</code>-<code>W</code>||All ships have infinite weapon energy and missile ammunition.
    <td>i</td>
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|-
    <td>Toggle self-invincibility.</td>
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|<code>~</code>-<code>C</code>||Toggles player collision detection, allowing you to pass through objects and ships.
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>U</code>||Launch an asteroid from the player's position.<br><font color="#5EA09E">Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.</font>
    <td>o</td>
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|-
    <td>Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.</td>
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|<code>~</code>-<code>G</code>||Mark all primary goals complete.
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>Shift</code>-<code>G</code>||Mark all secondary goals complete.
    <td>w</td>
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|-
    <td>The player has infinite weapon energy and missile ammunition.</td>
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|<code>~</code>-<code>Alt</code>-<code>G</code>||Mark all bonus goals complete.
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>9</code>||Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.
    <td>Shift-w</td>
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|-
    <td>All ships have infinite weapon energy and missile ammunition.</td>
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|<code>~</code>-<code>Shift</code>-<code>9</code>||Cycle backwards through ALL secondary weapons<br><font color="#5EA09E">Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.</font>
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>0</code>||Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.
    <td>c</td>
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|-
    <td>Message enemies.<br><font color="#5EA09E">Note: This does not appear to work.</font></td>
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|<code>~</code>-<code>Shift</code>-<code>0</code>||Cycle backwards through ALL primary weapons.
  </tr>
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|-
  <tr>
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|<code>~</code>-<code>R</code>||Issue Rearm order for current target, or player if there is no target. <br><font color="#5EA09E">Note: Doing this on an object with no engines will cause the game to bug up.</font>
    <td>g</td>
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|}
    <td>Mark all primary goals complete.<br><font color="#5EA09E">Note: This is largely useless, as once cheats are enabled, progress in a campaign is unallowed.</font></td>
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  </tr>
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==Notes==
  <tr>
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In FS2 only, it's possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating ''if'' the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat "carries over" in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then ''disable'' the cheat.
    <td>shift-g</td>
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    <td>Mark all secondary goals complete.<br><font color="#5EA09E">Note: This is largely useless, as once cheats are enabled, progress in a campaign is unallowed.</font></td>
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In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission.  You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.
  </tr>
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  <tr>
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[[Category:The Games]]
    <td>alt-g</td>
 
    <td>Mark all bonus goals complete.<br><font color="#5EA09E">Note: This is largely useless, as once cheats are enabled, progress in a campaign is unallowed.</font></td>
 
  </tr>
 
  <tr>
 
    <td>9</td>
 
    <td>Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones.  This includes the Unknown Bombs, which are Tsunami/Harbinger sized, but do not require a lock to be fired.</td>
 
  </tr>
 
  <tr>
 
    <td>shift-9</td>
 
    <td>Cycle backwards through ALL secondary weapons</td>
 
  </tr>
 
  <tr>
 
    <td>0</td>
 
    <td>Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only
 
a couple of shots, but is not as useful in a dogfight because of its slow traveling time.</td>
 
  </tr>
 
  <tr>
 
    <td>shift-0</td>
 
    <td>Cycle backwards through ALL primary weapons.</td>
 
  </tr>
 
  <tr>
 
    <td>r</td>
 
    <td>Issue Rearm order for current target, or player if there is no target.</td>
 
  </tr>
 
</table>
 

Latest revision as of 21:00, 17 September 2023

All cheats must be typed in-mission. Use of cheats in FS1 (except before Red-Alert missions) will result in inability to continue the campaign from beyond that current mission.

With that being said, all cheats are listed below:

  • To get access to all movies in the tech room, type freespacestandsalone.
  • To summon a Volition Bravos pirate ship, type arrrrwalktheplank (that's 4 Rs).
  • Type humanheadsinside. (including the period) in the Vasudan mainhall for the headz cheat.
  • Type vasudanswuvfishes in the Vasudan mainhall to see some colorful fishies.
  • Type skipmemymissionyo in either mainhall to pop up a skip mission dialog. Enter the filename of the mission to skip to. This will destroy any legitimate campaign progress.
  • Type tooledworkedowned during the mission to see pictures of Jim Boone or Alan Lawrence pop up every time you make a kill.
  • To use the cheats below in FS1, type www.volition-inc.com. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes. Note that only gameplay cheats will work in FS1; you cannot summon arrrwalktheplank, the mainhall cheats, and so forth.

To use the cheats below in FS2, type www.freespace2.com and follow the same procedure:

~-Shift-C Toggle availability of countermeasures for all ships.
~-K Kill targeted ship.
Note: Actual function is to inflict 100 000 points of damage to target ship. Bypasses ship-guardian invulnerability.
~-Alt-Shift-K Do 10% damage to target.
~-Shift-K Destroy targeted subsystem on target.
Note: reported as now working in 3.6.16
~-Alt-K Do 10% damage to yourself.
~-I Toggle self-invincibility.
~-Shift-I Toggle invincibility of your target.
~-O Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.
Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP.
~-W The player has infinite weapon energy and missile ammunition.
~-Shift-W All ships have infinite weapon energy and missile ammunition.
~-C Toggles player collision detection, allowing you to pass through objects and ships.
~-U Launch an asteroid from the player's position.
Note: prior to 3.6.16 (including retail), this will cause a crash if there is no asteroid field in the mission.
~-G Mark all primary goals complete.
~-Shift-G Mark all secondary goals complete.
~-Alt-G Mark all bonus goals complete.
~-9 Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Fusion Mortar, an anti-capital ship turret weapon that does not require a lock to be fired.
~-Shift-9 Cycle backwards through ALL secondary weapons
Note: This does not appear to work in Retail FreeSpace 2, but has been re-enabled by the SCP. In FreeSpace 1, it also for some reason allows you to access primary weapons for your secondary banks.
~-0 Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, and can function as a sniping weapon in a dogfight to kill enemy fighters in a single hit.
~-Shift-0 Cycle backwards through ALL primary weapons.
~-R Issue Rearm order for current target, or player if there is no target.
Note: Doing this on an object with no engines will cause the game to bug up.

Notes

In FS2 only, it's possible to use cheats and still progress in a campaign. In FS1, however, you can only proceed in the campaign after cheating if the next mission is a red-alert. In both FS1 and FS2, The infinite missile cheat "carries over" in any subsequent missions, even if the player exits the campaign. The only way to disable infinite missile supply without restarting the application is to enable cheat mode and then disable the cheat.

In FS1 you can also get infinite weapon energy and missile ammunition by enabling the infinite weapon energy and missile ammunition cheat in one of the Tech Room single missions, then quitting the mission. You will have infinite energy and ammo in Campaign, and will still be able to continue the campaign.