Set-skybox-model

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Revision as of 03:51, 3 August 2007 by Shade (talk | contribs) (New page: set-skybox-model set-skybox-model Sets the current skybox model Takes 1 argument... 1: Model filename (with .pof extension) to switch to If the model filename...)
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set-skybox-model
    set-skybox-model
    Sets the current skybox model

    Takes 1 argument...
    1: Model filename (with .pof extension) to switch to

    If the model filename is set to "default" with no extension then it will switch to the mission supplied default skybox.

Comments

A very useful SEXP when you want to simulate travelling across large distances in-mission. As an example, one could use warp-effect and/or a fade-out/fade-in combo to cover up the background change, while also clearing out any area-specific objects such as jump nodes or installations during the transition.