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  • ...review a mission. Throughout the article I'll be referring to particularly good examples, and giving tips at the end of each section. ...n the 'Welcome to the Boonies' series by Agatheron, which not only immerse a player but also drive the story.
    10 KB (1,737 words) - 11:06, 15 May 2011

Page text matches

  • ...er than continually repeating myself I figured it might be an idea to have a little list of some of the more common FREDding mistakes I've seen. a) I'm not that observant and <br>
    8 KB (1,550 words) - 08:42, 19 June 2012
  • ...a part is buggy, then test and fix that part. If you're afraid to discover a design flaw, someone else may discover and report it in your release thread *Invest time and effort into the mission. The more time you spend on your mission, the better it will become, the more ideas you will get how to make it bett
    18 KB (3,172 words) - 11:58, 21 November 2022
  • ...ip until it reaches a [[jump node]] is a prototypical example of an escort mission. ...n. Use this if the situation demands it. Setting Priority to 0 will remove a ship from the [[escort list]].
    3 KB (574 words) - 08:44, 19 June 2012
  • CAN A GREAT STORY BE TOLD IN A GAME? ...ghts, then turn it over to a thread I started a few months ago which makes a lot of points better than I can here.
    32 KB (5,623 words) - 15:31, 5 October 2008
  • ...here are some basic guidelines for producing decent pilot chatter in your mission. ==Step 1 - Build the Mission==
    11 KB (1,901 words) - 10:30, 18 November 2022
  • ...ng to teach themselves FRED to map out their plans and ultimately come out a pro FREDder. ...hes on everything you'll need to know to get you started in FRED, and it's a brilliant tool. However, as [[Volition]] themselves admitted, it's still on
    11 KB (1,988 words) - 16:50, 24 July 2010
  • The '''''SD Lucifer''''' was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during the ...Coupled with the knowledge that [[shields]] did not function in subspace, a desperate plan was formulated to stop the ''Lucifer'' before the superdestr
    14 KB (2,129 words) - 09:29, 19 December 2023
  • ...Vasudan Alliance|GTVA]]. It is comparable in size to and perhaps more than a match for the [[GTVA Colossus|GTVA ''Colossus'']]. A debris chunk of the Sathanas is also included as an individual model and sh
    13 KB (2,046 words) - 08:00, 1 May 2020
  • ...right|Frame 206 of the ''cb_sm1-04_c'' command briefing ANI shown before [[A Lion at the Door]], which indicates that the Ravana entered [[Gamma Draconi ...ut smaller vessels within seconds. Its anti-capital ship weaponry makes it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA ''Colos
    7 KB (1,149 words) - 17:05, 12 November 2022
  • ...ong service length, despite having relatively thin armor, weak shields and a low secondary capacity. The [[Neo-Terran Front]] was known to have used a small number of ''Ulysses'' fighters during their [[NTF Rebellion|Rebellion
    9 KB (1,315 words) - 02:31, 18 March 2024
  • ...the GTA, and its maneuverability is above average. Its only drawbacks are a small secondary payload and weak hull. |maneuverability =Good
    6 KB (932 words) - 17:45, 19 October 2012
  • ...]] states that a wing of four ''Hercules'' fighters at some point took out a [[GVC Aten|Vasudan ''Aten'' cruiser]]. Since in-game information explicates The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during t
    9 KB (1,423 words) - 05:47, 5 February 2021
  • The '''GVF ''Thoth''''' is a [[Vasudans|Vasudan-designed]] light fighter. During the [[Terran-Vasudan Wa ...'' can still be more than a match for most modern fighters in the hands of a skilled pilot.
    8 KB (1,238 words) - 04:31, 5 February 2021
  • ...tain only those basic elements that are required in every single FreeSpace mission. ...ons normally have only a needed amount of messages, debriefing stages, and a limited number of ships and even fewer ending possibilities.
    9 KB (1,485 words) - 01:21, 29 August 2009
  • {{Mission|first=|next=The Place of Chariots|campaign=FreeSpace 2 Campaign Walkthrough '''ACT 1, MISSION 1'''
    8 KB (1,263 words) - 00:42, 19 January 2024
  • FREESPACE 2 MISSION INFORMATION ==Training mission 1==
    162 KB (26,422 words) - 17:06, 6 September 2013
  • ...ault player ship in the game and also in the FRED. If in a mission appears a ship that has not been properly included to tables then game replaces the s ...yer Ship Precedence is used in ship selection when a ship specified by the mission designer is not available to the player. The next ship on the list is used
    99 KB (14,019 words) - 06:02, 15 December 2023
  • *A '''.pof''' model must be defined ( usually '''Hornet.pof''' ) ...pon Precedence is used in weapon selection when a default specified by the mission designer is not available to the player. The next weapon on the list is use
    106 KB (15,645 words) - 02:40, 7 May 2024
  • In retail FS2, ships had a pseudo light source applied to them to make them stand out against the back This only has any effect when both a 2D and 3D shockwave effect are present, otherwise the only available effect
    43 KB (6,749 words) - 17:02, 16 May 2023
  • The '''GTW ML-70 Morning Star''' is an unusual weapon, described as a long-range tactical weapon. The long-range aspect is undeniable: at 2km, i ...f course and will tumble out of control. This can make them easy prey for a follow-up volley of [[GTM Harpoon]] or [[GTM Tornado]] missiles.
    7 KB (1,063 words) - 21:18, 21 September 2020
  • ...n of bombers at maximum range before they can deploy their torpedoes. With a targeting range of 5 km, this missile has the longest reach of any fighter- ...edium and close range. This would not normally be a large problem for such a specialized system as this, but it is amplified because of the size of each
    7 KB (1,106 words) - 00:07, 16 June 2020
  • ...thin range. Entire waves of enemy fighters have been known to disappear in a single rolling explosion in front of incoming heavy bomber wings.<br><br> ...the edge of the resulting carnage. Its size and mass also means that only a few can be carried in each bay, which also takes up another bay which could
    4 KB (621 words) - 07:50, 21 May 2014
  • ...]] era. The unusual design of the ''Tauret'' is based on the [[Apsu-Hek]], a creature that once existed in the deserts of [[Vasuda Prime]]. ...ly Vasudan design. Its unusual configuration was inspired by the Apsu-Hek, a creature that once inhabited the deserts of Vasuda Prime. The Apsu-Hek has
    6 KB (927 words) - 04:45, 5 February 2021
  • ...trol. The pay wasn't bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travel ''Everyone has a limit ...''
    10 KB (1,656 words) - 04:05, 16 April 2020
  • ...p Stats|Cruiser|RNI Shipyards|N/A|100.0, 100.0, 80.0|30.0|N/A|N/A|38 000|N/A|272}} ...ctile1( /c), ctile2( /c), ctile3( c/), ctile4(a/b/c), ctile5( /c), tbody(2/A), carmA, damage
    10 KB (1,506 words) - 19:18, 8 June 2022
  • ...nly corvette-type vessel to have a fighterbay. This feature brings with it a possible set of tactical advantages for the ''Moloch'', as it is capable of ...ith turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.
    10 KB (1,561 words) - 07:28, 26 May 2022
  • ...e it lacks the punch of its predecessor when it comes to primaries, it’s a very effective combat craft suited for multiple types of engagements due to ...the Hercules fighter. It is faster, more maneuverable, and still carries a decent payload.
    8 KB (1,185 words) - 07:32, 8 October 2021
  • ...and flags that provide some control over AI behavior. All options within a profile are optional; if an option is not specified it will follow the orig ...recommended not to modify this profile, but to create a new AI profile in a modular table instead, which will then inherit its defaults from the FS2 RE
    47 KB (6,599 words) - 03:45, 22 April 2024
  • ...roy an enemy fighter, but, as a destructive weapon, should only be used as a last resort. ...against shields, rated at damage/second. Its low energy consumption rate makes it useful for prolonged engagements. Note, however, that once you have tak
    4 KB (652 words) - 15:02, 21 September 2020
  • ...on and more of an anti- bomber warhead. It's extra damage against shields makes it especially useful against the Shivan bombers. ...750|5.0|175|350|Full|375|Average|187.5|Good|300|10 / 30|Aspect Seeking|N / A|3.5 s|3.0 s}}
    3 KB (441 words) - 23:12, 28 October 2010
  • | [[Into the Maelstrom|Previous Mission]] | [[Battle of the Wilderness|Next Mission]] or [[Rebels & Renegades|SOC Loop 1]]
    8 KB (1,179 words) - 22:52, 17 February 2021
  • {{Mission|next=High Noon|previous=A Flaming Sword|campaign=FreeSpace 2 Campaign Walkthrough}} '''ACT 3, MISSION 1'''
    7 KB (1,193 words) - 15:00, 26 January 2022
  • ...gnal turned out to be this installation built into a large asteroid. After a short bombardment, the asteroid splintered to reveal the [[NTF Iceni|NTF '' ...akes great space debris, although remember that debris self-destruct after a few minutes.
    4 KB (559 words) - 16:43, 1 July 2010
  • {{Mission|next=Love the Treason...|previous=Feint! Parry! Riposte!|campaign=FreeSpace '''SOC LOOP 1, MISSION 1'''
    7 KB (985 words) - 22:53, 17 February 2021
  • | [[Argonautica|Previous Mission]] or [[Into the Lion's Den|SOC Loop 2]] | [[Dunkerque|Next Mission]]
    7 KB (1,085 words) - 22:49, 17 February 2021
  • | [[Bringing The Hammer Down|Previous Mission]] | [[Tightening the Noose|Next Mission]]
    2 KB (281 words) - 10:48, 2 September 2009
  • ...ief, however, this is not the case; there are pirates in the Silent Threat mission [[Cloak and Dagger]]. ...treated as "filler enemies" to occupy the player for a few missions until a more interesting foe arrives. However, campaign designers seeking to create
    4 KB (750 words) - 20:31, 13 December 2023
  • ...umb|right|650px|An SOC variant, which is faster and more maneuverable, has a higher energy refill, and can mount the [[Maxim]], at the expense of reduce ...a favourite among pilots, and is claimed as being the successful child of a [[GTF Perseus|Perseus]] and an [[GTF Erinyes|Erinyes]].
    11 KB (1,608 words) - 01:15, 5 September 2021
  • The '''GTI ''Whitehall''''' is a massive starbase with incredible launch and ship repair capabilities. ...r turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its f
    3 KB (427 words) - 19:27, 7 June 2020
  • ...o to the [[SCP SEXPs]] page. For tips and examples for how to properly use a SEXP when building missions, as well as warnings about potential pitfalls, Returns a boolean value; Takes 2 or more arguments:
    51 KB (6,922 words) - 02:55, 20 June 2014
  • ...u can hear these complaints made in almost any public forum, no matter how good or polished the game. The usual release of patches only seems to confirm th ...se only quality products when they were the designers. FRED, the FreeSpace Mission editor, allows ordinary gamers to use many of the same tools that Volition
    9 KB (1,538 words) - 11:34, 24 January 2013
  • ...review a mission. Throughout the article I'll be referring to particularly good examples, and giving tips at the end of each section. ...n the 'Welcome to the Boonies' series by Agatheron, which not only immerse a player but also drive the story.
    10 KB (1,737 words) - 11:06, 15 May 2011
  • ...magazine, published several short stories and poems, and performed in over a dozen shows on both the mainstage and the blackbox theatre. I say all this, ...a fatal faux pas in the mission design process and leads to mission after mission of Endorian-like battles, battles in subspace, and just plain battles that
    9 KB (1,527 words) - 11:08, 15 May 2011
  • ...ties. FreeSpace 2 is bigger and better than the original, which was a damn good game to start. All indicators point to FreeSpace 2 being another critically ...rplay decided that it didn’t support the idea of a FreeSpace 2 add-on or mission disk. Why?
    9 KB (1,544 words) - 07:34, 4 January 2013
  • A list of VolitionWatch Articles. *[[How to Make a Fruit Soup]]
    995 bytes (135 words) - 07:59, 21 July 2009
  • ...n. Up close, however, the vessel's lack of beams and point defense turrets makes her more vulnerable than most destroyers. | N/A
    3 KB (434 words) - 10:04, 1 August 2013
  • ...erable to attack. The jackal is not only fast, it is agile and packs quite a punch with its tachyon cannons and other interchangeable weapons as well as The Kentauroi is a heavily armed, high-performance interception and strike platform. At full a
    13 KB (1,917 words) - 23:50, 5 August 2021
  • ...d. as with all federal fighter the wraith is atmospheric capable giving it a strong tactical advantage. ...apons platform against large, slow-moving targets. Uriels excel in various mission profiles ranging from airstrikes on ground targets to full-scale assaults a
    10 KB (1,389 words) - 13:00, 17 May 2020
  • ...few traits of FRED, the editor. First of all, the order of the entries in a SEXP matters. They are carried out one after another. ...sed as well, nothing is as stupid as being shot while being forced to look a cutscene.
    11 KB (1,912 words) - 08:11, 24 February 2010
  • ...'FreeSpace'' games, there are three kinds of briefings: command briefings, mission briefings, and debriefings. ...s reassigned to a new flagship (''[[Portal:FreeSpace 1|FreeSpace 1]]'') or a squadron (''[[Portal:FreeSpace 2|FreeSpace 2]]'').
    13 KB (2,140 words) - 15:12, 23 June 2016

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