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	<updated>2026-04-17T16:06:44Z</updated>
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	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Reconstruction&amp;diff=28788</id>
		<title>Reconstruction</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Reconstruction&amp;diff=28788"/>
		<updated>2010-04-15T05:44:48Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: /* Between 2345 and 2367 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Reconstruction''', sometimes referred to as the '''Reconstruction Period''' or '''Reconstruction Era''', was a series of political events which led to advancing technology and preparing for the Shivans' return. The Reconstruction included many major events, such as the formation of the [[Galactic Terran-Vasudan Alliance]] and the [[Beta Aquilae Convention]].&lt;br /&gt;
&lt;br /&gt;
After the destruction of the [[SD Lucifer|SD ''Lucifer'']], the Terran and Vasudan species were faced with having to rebuild their respective civilizations. A coup by rogue members of [[Galactic Terran Intelligence]] was only the first in a series of splinterings in the former [[Galactic Terran Alliance]].&lt;br /&gt;
&lt;br /&gt;
===2335:===&lt;br /&gt;
On or shortly after March 29th: [[SD Lucifer|SD ''Lucifer'']] destroyed by pilots from the [[GTD Bastion|GTD ''Bastion'']] while exiting subspace in [[Sol]]. The [[Sol]]-[[Delta Serpentis]] jump node collapses, severing Earth from the rest of the GTA.&lt;br /&gt;
&lt;br /&gt;
Later that year: a branch of [[Galactic Terran Intelligence]] stages a rebellion that culminated with the destruction of the [[GTD Hades|GTD ''Hades'']], the rebel superdestroyer.&lt;br /&gt;
&lt;br /&gt;
===Between 2335 and 2339:===&lt;br /&gt;
Fragmented GTA regional governments collapse into independent groups, including the [[Adhara Coalition]], the [[Antares Federation]], the [[Regulus Syndicate]], and the [[Luyten New Alliance]].&lt;br /&gt;
&lt;br /&gt;
Beam weapon technology is developed, and a massive refit program for all warships is begun to integrate this new weaponry. Design work on the [[GVCv Sobek|GVCv ''Sobek'']] begins after the destruction of [[Vasuda Prime]] in 2335.&lt;br /&gt;
&lt;br /&gt;
===2339:===&lt;br /&gt;
Vasudan Emperor Khonsu II ascends to the throne and immediately begins a restructuring of the Vasudan government. The corrupt Vasudan parliament is disbanded and replaced with the Vasudan Imperium. Khonsu proves to be a brilliant leader, and brings the Vasudan people into a renaissance.&lt;br /&gt;
&lt;br /&gt;
===2345:===&lt;br /&gt;
*The Galactic Terran-Vasudan Alliance is formed.&lt;br /&gt;
*On the tenth anniversary of the Shivan attack on Ross 128, Khonsu II proposes the construction of [[GTVA Colossus|a joint Terran-Vasudan endeavor]] to counter any future Shivan threat.&lt;br /&gt;
&lt;br /&gt;
===Between 2345 and 2366===&lt;br /&gt;
The eradication of the [[Hammer of Light]] in [[Operation Templar]].&lt;br /&gt;
&lt;br /&gt;
===Circa 2347:===&lt;br /&gt;
Construction of the GTVA ''Colossus'' begins.&lt;br /&gt;
&lt;br /&gt;
===2358:===&lt;br /&gt;
The Beta Aquilae Convention, or BETAC, disbands all former Terran blocs, centralizes power in the GTVA, and organizes the military, political, and economic systems of the member systems.&lt;br /&gt;
&lt;br /&gt;
===2366:===&lt;br /&gt;
Admiral Aken Bosch of the GTVA 6th Fleet secedes from the GTVA and forms his own government, [[Neo-Terran Front|Neo-Terra]], in [[Polaris]]. The governments of [[Regulus]] and [[Sirius]] also defect to the NTF soon afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Hades Rebellion]]''' :PREVIOUS | NEXT: '''[[NTF Rebellion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Timeline&amp;diff=28787</id>
		<title>Timeline</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Timeline&amp;diff=28787"/>
		<updated>2010-04-15T05:40:40Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NotAllCanon}}&lt;br /&gt;
&lt;br /&gt;
Please note that the Unification War and 14-Year War timelines are non-canon, developed by Eishtmo for the TVWP campaign. For the sake of consistency  and due to the lack of anything official, they are being included here for completeness.&lt;br /&gt;
&lt;br /&gt;
Canon dates and events are listed in &amp;lt;font color=&amp;quot;white&amp;quot;&amp;gt;WHITE&amp;lt;/font&amp;gt; text. Events mentioned in the campaigns or tech room but without definite dates are listed in &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;SILVER&amp;lt;/font&amp;gt; text. Non-canon events are listed in &amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;GRAY&amp;lt;/font&amp;gt; text.&lt;br /&gt;
&lt;br /&gt;
*2300-2320: [[Unification]]&lt;br /&gt;
*2320-2334: [[The 14-Year War]]&lt;br /&gt;
*2334-2335: [[The Great War]]&lt;br /&gt;
*----2335--- : [[The Hades Rebellion]]&lt;br /&gt;
*2335-2366: [[Reconstruction]]&lt;br /&gt;
*2366-2367: [[The NTF Rebellion]]&lt;br /&gt;
*----2367--- : [[The Second Shivan Incursion]]&lt;br /&gt;
*2367-2400: [[Post-Capella]]&lt;br /&gt;
&lt;br /&gt;
[[Category:History|*]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Great_War&amp;diff=22334</id>
		<title>Great War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Great_War&amp;diff=22334"/>
		<updated>2009-04-13T00:21:59Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{NotAllCanon}}&lt;br /&gt;
&lt;br /&gt;
'''Information in &amp;lt;font color=silver&amp;gt;silver&amp;lt;/font&amp;gt; is non-canon. All other information is canon, with the exception of most dates, which are approximations. Non-canon information is based on Eishtmo's storyline which is being used by [[Terran-Vasudan War Project]].'''&lt;br /&gt;
&lt;br /&gt;
The '''Great War''' was the first invasion of the menacing [[Shivans]] in the year of 2335. The outbreak of this war caused the [[Terrans]] and [[Vasudans]] to set aside their differences and combat the mutual threat. The Shivan armada, led by the shielded superdestroyer [[SD Lucifer|SD ''Lucifer'']], marched through the Terran and Vasudan lines of defense, destroyed the Vasudan homeworld of [[Vasuda Prime]], and then set a course for Earth. Ultimately, Ancient artifacts discovered in [[Deneb]] and [[Altair]] led to the ''Lucifer's'' destruction while exiting the jump node to [[Sol]], collapsing it.&lt;br /&gt;
&lt;br /&gt;
==2335:==&lt;br /&gt;
&lt;br /&gt;
'''January 7th:''' Shivans first sighted in [[Ross 128]]. Contact lost with '''Riviera Station'''.&lt;br /&gt;
&lt;br /&gt;
'''January 8th:''' The [[Galactic Terran Alliance]] launches [[Operation Thresher]], &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;also known as the Fifth Battle of the Vasuda-Antares Node.&amp;lt;/font&amp;gt; Initial losses cause Thresher to be declared a failure only two days after it started.&lt;br /&gt;
&lt;br /&gt;
'''January 9th:''' [[Laramis]] system discovered.&lt;br /&gt;
&lt;br /&gt;
'''January 15th:''' Traitor [[Alexander McCarthy]] captured by the Galactic Terran Alliance while attempting to sell the [[Avenger]] prototype cannon to the Vasudans. ('''Main Article: [[Heist of the Avenger Prototype]]''')&lt;br /&gt;
&lt;br /&gt;
'''January 16th:''' The Shivans attack Vasudan and Terran forces near the Antares-Ribos node. PVC ''Taurus'' and GTSC ''Plato'' destroyed. First Shivan fighter destroyed.&lt;br /&gt;
&lt;br /&gt;
'''January 18th:''' PVE proposes cease-fire &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;based on the [[Pan-Galactic Treaty]]&amp;lt;/font&amp;gt;. Shivans inflict heavy casualties in [[Beta Cygni]] and [[Vega]].&lt;br /&gt;
&lt;br /&gt;
'''January 20th:''' Lt. McCarthy is tried for treason, &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;but released on the condition he divulges all knowledge of the Shivan activity in [[Ross 128]].&amp;lt;/font&amp;gt; The McCarthy trials go down as an historical precedent.&lt;br /&gt;
&lt;br /&gt;
'''January 23rd:''' The [[Galactic Terran Alliance]] and the Parliamentary Vasudan Empire sign the Treaty of 2335. The 14-Year War officially comes to an end. GTD ''Amadeus'' destroyed by Shivan forces. GTA and PVE declare open states of war against the Shivans.&lt;br /&gt;
&lt;br /&gt;
'''January 24th:''' [[Hammer of Light]] secedes from the PVE and begins willfully aiding the Shivans. Terran and Vasudan scientists perform the first successful test of energy shielding &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;aboard the GTSC ''Feynman'',&amp;lt;/font&amp;gt; a ''[[GTSC Faustus|Faustus]]''-class science vessel, using a captured Shivan fighter.&lt;br /&gt;
&lt;br /&gt;
'''January 25th-29th:''' Hammer of Light attacks disrupt many of the convoys carrying shielding systems, and capture many prototypes.&lt;br /&gt;
&lt;br /&gt;
'''January 31st:''' Hammer of Light cruiser ''Ramses'' is destroyed by the Shivan [[SC Cain|''Cain'']]-class cruiser ''[[Taranis]]'' during a GTA capture attempt.&lt;br /&gt;
&lt;br /&gt;
'''February 10th:''' Terran fighters and bombers from the [[GTD Galatea|GTD ''Galatea'']] capture the ''Taranis'' in [[Ikeya]]. It is towed to Tombaugh Station in [[Ribos]].&lt;br /&gt;
&lt;br /&gt;
'''February 11th:''' [[SD Lucifer|SD ''Lucifer'']] destroys captured ''Taranis'' and Tombaugh Station. Analysis of the attack reveals powerful beam weaponry and invulnerable shielding. PVD ''Pinnacle'' assists in the recovery of refugees and survivors in the system.&lt;br /&gt;
&lt;br /&gt;
'''February 14th:''' &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;PVD ''Prophecy'' and PVD ''Tanis'' captured in [[Vega]] by the [[Hammer of Light]].&amp;lt;/font&amp;gt; Terran-Vasudan tensions are strained by the joint occupation of [[Antares]].&lt;br /&gt;
&lt;br /&gt;
'''February 15th-19th:''' GTD ''Galatea'' leads a strike force against Hammer of Light forces in the system.&lt;br /&gt;
&lt;br /&gt;
'''February 20th:''' Shivan [[SF Dragon|''Dragon''-class fighter]] captured in [[Deneb]].&lt;br /&gt;
&lt;br /&gt;
'''February 22nd:''' Shivan fighter refitted with Terran weaponry. Covert reconnaissance acquires crucial scans of several Shivan ships, including the ''Lucifer''.&lt;br /&gt;
&lt;br /&gt;
'''February 28th:''' [[Battle of Deneb (2335)|Battle of Deneb]], a last-ditch effort to hold off the Shivans as long as possible to evacuate [[Vasuda Prime]]. Combatants include the SD ''Lucifer'', SD ''Eva'', GTD ''Galatea'', &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;GTD ''Legion'',&amp;lt;/font&amp;gt;, and PVD ''Hope''. Of these, only the ''Lucifer'' and the ''Hope'', badly damaged, survive the intense battle.&lt;br /&gt;
&lt;br /&gt;
'''March 1st:''' SD ''Lucifer'' arrives in orbit around Vasuda Prime and bombards it for thirteen straight hours. Most escaping transport ships were destroyed. All major Vasudan cities were leveled, and most of the landmass was rendered uninhabitable. It's estimated that four billion Vasudans lost their lives in the attack. ('''Main Article: [[Destruction of Vasuda Prime]])&lt;br /&gt;
&lt;br /&gt;
'''March 2nd:''' GTD ''Bastion'' &amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;and PVD ''Hedetet''&amp;lt;/font&amp;gt; assist in evacuation and rescue efforts in Vasuda and Beta Aquilae.&lt;br /&gt;
&lt;br /&gt;
'''March 5th:''' Vasudan scientists discover [[Ancient]] remains on [[Altair]] IV. The GTSC ''Rosetta'' and pilots from the GTD ''Bastion'' help recover the artifacts and destroy the Hammer of Light flagship [[PVD Anvil|''Anvil'']].&lt;br /&gt;
&lt;br /&gt;
'''March 17th:''' Ancients artifacts reveal the method of tracking the SD ''Lucifer'' through [[subspace]], where its shields will be inoperative.&lt;br /&gt;
&lt;br /&gt;
'''March 22nd:''' Miniaturization technology on intersystem subspace drives perfected. Drives are installed on all remaining fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
'''March 29th:''' SD ''Lucifer'' destroyed by pilots from the GTD ''Bastion'' while exiting subspace in [[Sol]]. Sol-[[Delta Serpentis]] jump node collapses, severing Earth from the rest of the galaxy. ('''Main Article: [[Destruction of the SD Lucifer]]''')&lt;br /&gt;
&lt;br /&gt;
[[Terran-Vasudan War]]''' :PREVIOUS | NEXT: '''[[Reconstruction]]&lt;br /&gt;
&lt;br /&gt;
[[Category: History|Great War]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15444</id>
		<title>SD Ravana</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15444"/>
		<updated>2008-02-28T19:39:19Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SD ''Ravana''''' class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv ''Lysander'' and the GTCv ''Actium.''&lt;br /&gt;
&lt;br /&gt;
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ ''Sathanas'']] and maybe the [[SD Lucifer|SD ''Lucifer'']]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD ''Hecate'']] or an [[GTD Orion|''Orion'']]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA ''Colossus'']].&lt;br /&gt;
&lt;br /&gt;
But the anti-capital beams come at a price. The ''Ravana''-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|''Demon'']]-class. Still, it would take a large number of squadrons to take out such a target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:ravana320x240.jpg]]|caption=The SD Ravana}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hindu tradition, Ravana is the antagonist of Rama, legendary king of ancient India. According to the epic poem ''Ramayana'', Ravana is the king of the [[SC Rakshasa|rakshasa]]s.&lt;br /&gt;
&lt;br /&gt;
Ravana is a hindu deity famous in the ramayana for his legendary angers. His name means &amp;quot;he with the mighty roar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2346 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Ravana is scary-looking, but it's not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana's upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana's main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer's death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In [[The Great Hunt]] I was actually able to destroy the Ravana's main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that's how weak they are. (Didn't make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer's saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate's case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields &amp;amp; keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons &amp;amp; you should get out all right. As stated before, the Ravana is no Demon, so it can't take as much punishment.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ah yes, the Ravana is a fearsome sight, and it does have some fearsome weapons to suit...only that they're all pointing forwards. That single [[SAAA]] on its rear may be an annoyance to bombers, but that's all it has for rear fighter-bomber cover. Destroy it and get a corvette to jump in behind it, and the Ravana's finished.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=PVS_Scarab&amp;diff=15273</id>
		<title>PVS Scarab</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=PVS_Scarab&amp;diff=15273"/>
		<updated>2008-02-13T18:04:48Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: /* FS2 Tech Room Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:scarab320x240.jpg]]|caption=The PVS Scarab}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Scarab is very similar to our Centaur: We believe the Vasudans stole the design of this ship from us.  It is used for in flight rearming of fighters and bombers.  In longer engagements, these ships can mean the difference between victory and defeat.  The major difference between this ship and the Centaur is that the Scarab is unmanned.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
A ''scarab'' is a kind of beetle. &lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Support Ship&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 70.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 27 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''All support ships in both games are pretty much the same, they're pretty much sitting ducks so don't expect these things to make it through a firefight, and if they should explode, make it far away from you.''&lt;br /&gt;
&lt;br /&gt;
''The debris has the texture of a dead Vasudan on it, despite it being unmanned... Anyway, the only difference between this and the Centaur is that it has the stop speed of only 70 m/s, while at the top setting, the Centaur has 100 m/s.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTS_Centaur&amp;diff=15272</id>
		<title>GTS Centaur</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTS_Centaur&amp;diff=15272"/>
		<updated>2008-02-13T18:01:23Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:centaur320x240.jpg]]|caption=The GTS Centaur}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Centaur support ship is designed to get in and out of battle as quick as possible.  It is fast, and quite maneuverable, allowing it to dock with fighters in a minimum amount of time.  Most notable about the Centaur, however, is its extremely large explosion radius.  The amount of warheads carried on a support ship makes it very dangerous to be close to an exploding Centaur.&amp;lt;br&amp;gt;&lt;br /&gt;
''(Exactly the same as the FS2 Demo description.)''&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, a Centaur is a horse with a humanlike torso and head.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Support ship&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 70.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 26 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
None&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|All support ships in both games are pretty much the same, they're pretty much sitting ducks so don't expect these things to make it through a firefight, and if they should explode, make it far away from you.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTB_Artemis&amp;diff=15271</id>
		<title>GTB Artemis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTB_Artemis&amp;diff=15271"/>
		<updated>2008-02-13T17:07:29Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:artemis320X240.jpg]]|caption=The GTB Artemis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
===FS2 MTS Model Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other targets whose defenses are slow to react. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Artemis was the twin sister of [[GTF Apollo|Apollo]], and the daughter of [[GTB Zeus|Zeus]] and Leto. Artemis was the goddess of hunting and the wilderness. She was also associated to the moon, in contrast to apollo who was the sun. The roman for artemis is diana.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Poor|65.0 - 65.0|110.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
''The Artemis may be the physical successor to the [[GTB Medusa]], but something of the FS1 [[GTB Athena]]'s spirit must have snuck in there, as the Artemis maneuvers fairly well and is faster than the [[GTF Hercules Mark II]], on a par with the Vasudan [[GVF Tauret]].''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''While it may feel a bit like a heavy fighter, the Artemis isn't one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis' single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Personally I find the poor primary placement on the Artemis more a irritation than a huge weakness, as I tend to use the [[GTW Subach HL-7|HL-7]] with it and that is well suited to the &amp;quot;hail of fire&amp;quot; approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''While not the most potent dogfighter, its primary weapons placement mean you can hit a target that is veering out of your sight, or you can compensate by aiming slightly to the left or right of your intended target. I personally love the Artemis for its maneuverability and top speed. Firing your Cyclops at full burners with this means the bombs will almost definitely hit, as they're travelling too fast to be hit. A true strike bomber, in every sense of the word.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=NTF_Boadicea&amp;diff=15270</id>
		<title>NTF Boadicea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=NTF_Boadicea&amp;diff=15270"/>
		<updated>2008-02-13T16:59:03Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''NTF ''Boadicea''''' was originally an asteroid in the [[Deneb]] system. During a depot raid, a wing from the [[53rd Hammerheads]] picked up an unusual signal and moved to investigate. Their signal turned out to be this half-breed of a shipyard and a really big rock. Shortly afterwards, the asteroid splintered, revealing it's deadly cargo: the [[NTF Iceni|NTF ''Iceni'']], a unique vessel constructed to the plans of the traitorous [[Famous Persons|Admiral Bosch]] within the asteroid. Shortly thereafter, the ''Iceni'' jumped out and was able to escape the Deneb, easily escaping an unusually poor attempt at blockade.&lt;br /&gt;
&lt;br /&gt;
It's possible to use the ''Boadicea'' as a regular asteroid base (ie, to prevent it from breaking up to reveal the Iceni). Using [[every-time]] or subsys-guardian-threshold SEXPs, keep its Asteroid01 subsystem from being destroyed, and the Iceni tucked inside will never be revealed. If destroyed-before-mission, this unit also makes great space debris, although remember that debris self-destruct after a few minutes.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:boadicea320x240.jpg]]|caption=The NTF Boadicea}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Hidden NTF asteroid base.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
The Boadicea is named after the queen of an English tribe from an area in modern-day Norfolk called the Iceni. She led a enormous army (estimated at 230,000 warriors), and was beaten by a much smaller but more professional Roman force after annihilating one of their legions in battle and burning London and two other major settlements to the ground.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Asteroid Base|Unknown|N/A|N/A|N/A|N/A|180 000|N/A|1568}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
====With NTF ''Iceni''==== &lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Without NTF ''Iceni''==== &lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
''It's an [[NTF Iceni|Iceni]] with destroyable rocks all over it, not much more to say... has a good amount of [[Terran Turret]]s I suppose.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'' Very, very ugly. ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ugly maybe, but deadly if you set the turrets right. I've seen this thing own some destroyers easily... And it has a lot of missile turrets i think.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Useless piece of crud... except for that [[NTF Iceni|destroyer level corvette]] embedded in it''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It looks like a city that a giant crapped on and threw into space.''}}&lt;br /&gt;
[[Category:Unique ships|Boadicea]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTFr_Chronos&amp;diff=15269</id>
		<title>GTFr Chronos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTFr_Chronos&amp;diff=15269"/>
		<updated>2008-02-13T16:53:10Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Designed to carry TAC 1 cargo container the '''GTFr Chronos''' was commonly used by the [[GTA]] during both the [[14 Year War]] and the [[Great War]] &lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:chronos320x240.jpg]]|caption=The GTFr Chronos}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Chronos is a freighter of civilian design.  As the Terran Vasudan war dragged on, more and more of these vessels were commissioned by the GTA for use in military operations.  These vessels are slow but strong.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Chronos was the personification of time. Some Latin-derived English words contain the prefix ''chrono-'', such as ''chronology'' and ''chronicle''.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Freighter&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 40.0 - 50.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 10 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 164 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''&lt;br /&gt;
| [[Containers#TAC 1|TAC 1]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''I've always liked these freighters, far more so than the overblown, Nimitz hauling [[GTFr Triton|Triton]]. They remind me of a semi-truck with armor and a Turret. They don't do to well in actual combat, so watch'em, they are shown in some cutscenes with two turrets, but only have one in-game.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Much better than Triton. Not only are they smaller, but they have TWICE the hitpoints!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While they are badly armed and incapable of taking care of themselves, because of their heavy armour you do not need to worry about them that much.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GVF_Ptah&amp;diff=15245</id>
		<title>GVF Ptah</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GVF_Ptah&amp;diff=15245"/>
		<updated>2008-02-13T06:37:28Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:ptah320x240.jpg]]|caption=The GVF Ptah}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The stealth prototype GVF Ptah was a top-secret development project assigned to Vasudan conglomerate Akheton Corp. Designed to be invisible to standard detection arrays mounted on combat craft, Ptahs have performed admirably during their OpEval period. The masking materials and blending technologies used across their outer surfaces seem to confuse Shivan detection systems as well. The Ptah is currently available only to select fighter units in the Vasudan navy, with no word on when they will be more widely distributed.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Ptah was a deity that called the world into being. His name means ''opener of the mouth''.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Recon|Akheton Corporation|Excellent|90.0 - 110.0|160.0|Light|220|330|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
Statistically identical to the GTF Pegasus, only 2 meters shorter and somwhat thicker, this is more of a recon craft than a fighter; don't get in any big dogfights in this ship. It maneuvers like a dream, even better than the GVF Serapis, but its weak defenses and limited secondary capacity play against it. It cannot be targeted unless there is an AWACS vessel nearby, allowing it to do things like scanning a Sathanas, covertly. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is a piece of ****! If the vasudans had done a joint terran/vasudan stealth fighter project like they did with the ullyses the result would have been somthing far better than this. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is statistically identical to the Pegasus, but is actually worse. Its target profile is much bigger than that of the Pegasus. Rather than being a razor thin triangle, the Ptah is more of a scrunched up snail. The snail is compact, but is not as difficult to hit as the Pegasus. In addition, it is not as hard to see as the Pegasus in space or nebula environments.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Correction. Almost statistically identical to the Pegasus. The Ptah can only carry Mekhu instead of Subach. Also, the Pegasus'/Ptah's tabling is inconsistant and contains references stating that the Peg has 2 gun mounts and 1 missile rack versus Ptah's 1 and 2, respectively, but in defining secondary bay size and number of default primaries later in the same table ships are identical.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SC_Lilith&amp;diff=15244</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SC_Lilith&amp;diff=15244"/>
		<updated>2008-02-13T06:33:43Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:lilith320x240.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
The '''SC ''Lilith''''' was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a heavy beam cannon against capital ships and numerous other turrets against fighters.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when eva bit into the apple in god's garden and corrupted adam, she took the aspect of lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of adam). It is said that lilith's offspring formed the incubii and succubii, demonic destructive personas incarnating sin of the male (incubii) and female (succubii) sexes.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durablity, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakhasa.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed Beam before they tear your escort to shreds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can't strike any enemy fighter or bomber at six O' clock or above! What's worse is that this very turret is best taken out from the rear, where it's visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser's a goner.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The real pain for me was always the Shivan clusters, which give devastating all-around protection. They're recessed in little hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they're usually found in groups- which means cluster missile hell in this case.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SC_Lilith&amp;diff=15243</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SC_Lilith&amp;diff=15243"/>
		<updated>2008-02-13T06:33:15Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:lilith320x240.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
The '''SC ''Lilith''''' was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a heavy beam cannon against capital ships and numerous other turrets against fighters.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when eva bit into the apple in god's garden and corrupted adam, she took the aspect of lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of adam). It is said that lilith's offspring formed the incubii and succubii, demonic destructive personas incarnating sin of the male (incubii) and female (succubii) sexes.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durablity, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakhasa.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed Beam before they tear your escort to shreds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can't strike any enemy fighter or bomber at six O' clock or above! What's worse is that this very turret is best taken out from the rear, where it's visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser's a goner.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The real pain for me was always the Shivan clusters, which give devastating all-around protection. They're recessed in little hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they're usually found in groups- which means cluster missile hell in this case.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SCv_Moloch&amp;diff=15242</id>
		<title>SCv Moloch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SCv_Moloch&amp;diff=15242"/>
		<updated>2008-02-13T06:13:29Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:moloch320x240.jpg]]|caption=The SCv Moloch}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
This big Shivan Mama is loaded with turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Only one class of Shivan ship is classified as a corvette - the SCv Moloch class. Though they're physically as large as the GTCv Deimos class, Molochs do not seem to pack the same punch. They are far more deadly than any Shivan cruisers, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Hebrew, Moloch is most commonly associated with sacrifice.&lt;br /&gt;
&lt;br /&gt;
Moloch is a form of the ancient Carthagian god Baal, named moloch-baal. This god was depicted as a winged taurus with a fire breathing mouth in which men were thrown in to be sacrificed. The bible then demonised moloch baal: Possibly the golden taurus the hebrews were worshipping when moses came down from the sinai mount was referred to this deity.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 724 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
&lt;br /&gt;
This ships also appears in [[Inferno]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''Moloch is a poor excuse for a Shivan vessel and an even poorer excuse for a corvette.  A Lilith poses more threat to allied forces than this big target.  Its only saving grace is its ability to carry fighters, but it's never enough to turn the tide of battle.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Moloch is an opponent to be taken seriously, despite all the negative commentary, and the statement a [[GTCv Deimos|Deimos]] can take one on successfully is somewhat debateable. Shivans use much more effective (and faster-cycling) direct-fire beams, of which the Moloch has three [[SRed]]-types. Like most Shivan capital craft, its antifighter defenses are rather less impressive then those of a comparable Terran ship. Despite this the Moloch's defenses are nonetheless probably the best, pound for pound, of any Shivan capital craft. It mounts a considerable number of flak guns, and they are well-posistioned. The broadside flaks are placed in such a way as to make them difficult to target at range, but still provide good coverage to the sides of the ship. Eliminating them requires getting in dangerously close. The aft flak is more vunerable, but is also a heavy mount and still capable of inflicting significant damage. The Moloch is a dangerous opponent to an unwary fightercraft. Fortunately, there are no anti-fighter beams.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The fighterbay is never used in the [[Portal:Freespace 2|Freespace 2]] campaign. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn't mean it doesn't have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the [[GTC Aeolus|Aeolus]], which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assault fighters, as in the demo mission '''[[Crisis in Capella]]''' the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a [[GTCv Deimos]], unless the Moloch launches bombers, the Deimos's many [[Standard Flak|flak guns]] and [[AAAf|AAA turrets]] add to its total firepower, and although the [[SRed]]s are definitely more accurate, the [[TerSlash]] does 2.2 times the maximum sustained damage, and the [[GTCv Deimos|Deimos]] has four, as opposed to the Moloch's three. However, if the Moloch is a good distance away, its accurate [[SRed]]s will be more effective than the [[TerSlash]] beams of the [[GTCv Deimos|Deimos]]. Still, in a poll, it was found few people actually consider the Moloch superior to the [[GTCv Deimos|Deimos]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I don't wanna insult anyone, but everybody who says this ship isn't dangerous has never fought it! :) The plating of its turrets is more than poor in comparison to the over corvettes, yes. But:&lt;br /&gt;
Firstly: Its anti-fighter missiles can hit yout ''everywhere''. At a Sobek, I can hide beneath the rear side and it won't hit me if I just take out one single flak gun.&lt;br /&gt;
Secondly: The convoluted design of the Moloch makes it much more difficult to disarm than a Sobek for example. At the Sobek I can park two klicks above and eliminate almost all of its turrets, including the main beam cannons. At the Moloch the antifighter and beam cannons are evenly spread all over the ship.&lt;br /&gt;
My conclusion: Maybe not as good as the Deimos, but definitely better than the Sobek - which is already deadly!&lt;br /&gt;
Do not underestimate the Moloch, just because of the distorted image the main campaign gives of it. They also misused the Aeolus!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Not as good as the Sobek. It really isn't. No anti-fighter beams on this thing. But its still troublesome to attack due to the sheer number of missiles it can shoot out. The SReds are a little underpowered in comparison to its size, but it is still capable of taking out cruisers and other corvettes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Moloch has a blind spot if you position yourself directly in front of it with a slight elevation. Here, the only weapon that can hit you is a single blob turret which is easily taken out, leaving you safe to lob off bombs with no fear of flak or AAA beams.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Another thing to note is that it doesn't have any AAA to begin with.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15241</id>
		<title>SD Ravana</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15241"/>
		<updated>2008-02-13T06:06:09Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SD ''Ravana''''' class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv ''Lysander'' and the GTCv ''Actium.''&lt;br /&gt;
&lt;br /&gt;
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ ''Sathanas'']] and maybe the [[SD Lucifer|SD ''Lucifer'']]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD ''Hecate'']] or an [[GTD Orion|''Orion'']]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA ''Colossus'']].&lt;br /&gt;
&lt;br /&gt;
But the anti-capital beams come at a price. The ''Ravana''-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|''Demon'']]-class. Still, it would take a large number of squadrons to take out such a target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:ravana320x240.jpg]]|caption=The SD Ravana}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name origin===&lt;br /&gt;
In Hindu tradition, Ravana is the antagonist of Rama, legendary king of ancient India. According to the epic poem ''Ramayana'', Ravana is the king of the [[SC Rakshasa|rakshasa]]s.&lt;br /&gt;
&lt;br /&gt;
Ravana is a hindu deity famous in the ramayana for his legendary angers. His name means &amp;quot;he with the mighty roar&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2346 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Ravana is scary-looking, but it's not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana's upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana's main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer's death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In [[The Great Hunt]] I was actually able to destroy the Ravana's main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that's how weak they are. (Didn't make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer's saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate's case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields &amp;amp; keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons &amp;amp; you should get out all right. As stated before, the Ravana is no Demon, so it can't take as much punishment.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ah yes, the Ravana is a fearsome sight, and it does have some fearsome weapons to suit...only that they're all pointing forwards. That single [[SAAA]] on its rear may be an annoyance to bombers, but that's all it has for rear fighter-bomber cover. Destroy it and get a corvette to jump in behind it, and the Ravana's finished.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=15240</id>
		<title>SD Lucifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=15240"/>
		<updated>2008-02-13T06:02:20Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipimage|image=[[Image:Lucifer320x240.jpg]]|caption=The SD Lucifer}}&lt;br /&gt;
==Background==&lt;br /&gt;
The '''''SD Lucifer''''' was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during [[The Great War]].  Armed with what would be termed today as '[[Beam weapons|beam cannons]]', the ''Lucifer'' possessed enough firepower to destroy capital ships and bombard planetary targets with ease.  The vessel was rendered invulnerable to Terran and Vasudan weapons through the employment of an advanced [[Shields|shielding system]].  Unable to be stopped, the ''Lucifer'' lay waste to entire worlds, including [[Vasuda]] Prime.&lt;br /&gt;
&lt;br /&gt;
In the ending phase of [[The Great War]], Vasudan scientists fleeing their homeworld's destruction discovered [[Ancient artifacts]] on a planet in the [[Altair]] system.  The information enclosed in the artifacts described the technology necessary to track vessels in [[subspace]], something that neither [[Terrans]] or [[Vasudans]] had been able to do before.  Coupled with the knowledge that [[shields]] did not function in [[subspace]], a desperate plan was formulated to stop the ''Lucifer'' before the superdestroyer destroyed [[Sol]].&lt;br /&gt;
&lt;br /&gt;
Launching from the [[GTD Bastion|GTD ''Bastion'']], a small number of fighter and bomber wings followed the ''Lucifer'' into subspace as the destroyer made the jump from [[Delta Serpentis]] to [[Sol]]. The gamble succeeded, destroying the ''Lucifer'' and saving [[Sol]].  Unfortunately, the destruction of the ''Lucifer'' within the [[subspace]] corridor had the unintended side effect of collapsing the subspace corridor from [[Sol]] to [[Delta Serpentis]], cutting off the heart of the [[Galactic Terran Alliance]] from the rest of the universe.  However, the victory over the ''Lucifer'' effectively ended the [[The Great War|Shivan incursion]] and Terran and Vasudan forces quickly evicted the remaining Shivan forces from their territories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{non-canon section|&lt;br /&gt;
For the proceeding 32 years, Allied wargames simulating a Shivan attack placed great emphasis upon hunting down and destroying any ''Lucifer''-classes in a prospective invasion force.  Indeed, the [[GTVA Colossus|GTVA ''Colossus'']] was designed with the threat of Lucifers in mind.  It is ironic that when the [[The Second Shivan Incursion|Second Shivan incursion]] materialized in 2367, not one Lucifer showed up.&lt;br /&gt;
&lt;br /&gt;
[[The Second Shivan Incursion]] in 2367 did not see the return of any ''Lucifer''-class destroyers to Allied territory, as had been feared.  Strangely enough, it could later be said that it was hoped that the much-feared ''Lucifer'' did not appear, instead one Shivan-induced nightmare was replaced by [[SJ Sathanas|another]].  Saying that, no further ''Lucifer''-class superdestroyers have been encountered after the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
Standing tactical doctrine still deems Lucifers as Class A threats to all Allied assets.  Threat projections predict that destroying a Lucifer's reactors will no longer suffice to destroy such a vessel as the [[Shivans]] will most likely taken measures to counter that strategy; it is even possible that this weakness is the reason no further ''Lucifer''-class superdestroyers have been encountered. In the event that capital ships are deployed to engage a Lucifer, attack vectors should avoid entering the forward-facing firing arcs of a Lucifer's primary weapon system.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Lucifer is the greatest threat to the survival of the GTA, the PVN, and both the Terran and Vasudan species.  It wields three massive Flux Cannons which can destroy one of our capital ships in a few hits.  These same cannons have been seen bombarding colonized worlds.  With four full fighter squadrons, and a massive array of defensive turrets, the Lucifer would be extremely difficult to destroy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy.  We have yet to find a way to breach this shielding technology.  It is hoped that a solution will be found soon.&lt;br /&gt;
Assuming that a solution is found, we have managed to gather enough data on the Lucifer to destroy it.  In a recon mission, we were able to determine that the Lucifer is powered by five reactors across its surface.  If these reactors are destroyed in a short amount of time, the Lucifer will be stopped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If we cannot stop the Lucifer, we do not expect to be able to defeat the Shivans.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have no way of knowing if there are more than one Lucifer-class destroyer.  However, any that exist should be considered more dangerous than a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Lucifer was a massive superdestroyer that led the Shivan armada in the Great War. No weapon in the allied arsenal could penetrate the Lucifer's shields. In the Altair system, Vasudan scientists uncovered ancient artifacts that explained how to track ships into subspace, where the Lucifer's shields would not function. A desperate mission to attack the Lucifer in subspace succeeded. But the explosion of the Lucifer collapsed the Sol jump node, severing all contact with Earth. The victory over the Lucifer effectively ended the Shivan invasion.&lt;br /&gt;
&lt;br /&gt;
==Lucifer Sightings and Fleet Movements during the Great War==&lt;br /&gt;
The ''Lucifer's'' first known sighting was in the [[Ross 128]] system, the prelude to the Great War with the Shivans (FS1 Intro). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' did not reemerge until 2/11/35, when it suddenly appeared in the [[Ribos]] system, destroying the ''Tombaugh Installation''  and all its defences. Terran Command believed that it had tracked the captured Shivan Cruiser, the ''Taranis'', through subspace to the ''Tombaugh Installation''  ([[Briefing_texts_%28FS1%29#Command_Briefing_6|CB sm2-01a.fsm]] and [[Briefing_texts_%28FS1%29#Command_Briefing_8|CB sm2-05a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
By 2/20/35, the [[Shivans]] had completely bypassed the Terran blockades in [[Antares]] and [[Beta Aquilae]], proceeding immediately to [[Deneb]] through [[Vega]] (CB sm2-07a.fsm). Terran Command believed that the ''Lucifer'' would attack [[Vasuda]] through [[Antares]], while the ''Eva'', [[SD Demon|a Shivan Demon-class destroyer]], would attack through [[Deneb]]. &lt;br /&gt;
&lt;br /&gt;
However, on 2/31/35 the ''Lucifer'' was seen jumping into Deneb system from the Deneb-Vega jump node with the SD Eva taking the lead([[Playing Judas|sm2-08a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_18|its debriefing]], [[Briefing_texts_%28FS1%29#Mission_Briefing_19|mission briefing sm2-09a.fsm]]). It is unknown whether the Lucifer jumped to Vega  directly from Ribos, or through Antares (the Eva entered Vega through the Antares-Vega jumpnode).  &lt;br /&gt;
&lt;br /&gt;
In retaliation for the destruction of the SD Eva, the ''Lucifer'' directly confronted and destroyed the GTD Galatea (at 1900hrs 2/31/35; [[Doomsday|sm2-10a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_20|its debriefing]], [[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]).&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, the ''Lucifer'' made the jump to [[Vasuda]] through the Deneb-Vasuda jumpnode ([[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]). Once in Vasuda, 2/31/25-3/01/35, the Lucifer Fleet bombarded [[Vasuda Prime]] from orbit for 13 consecutive hours, rendering the planet uninhabitable. The 'Lucifer fleet rapidly redeployed, now  searching for the Terran homeworld.&lt;br /&gt;
&lt;br /&gt;
On 3/01/35-3/02/35, the ''Lucifer'' jumped to [[Beta Aquilae]], destroying the ''Beta Aquilae Installation'', but left the PVD Hope and the ''Beta Aquilae Communications Terminal'' intact ([[Briefing_texts_%28FS1%29#Mission_Briefing_23|mission briefing sm3-03a.fsm]], [[Briefing_texts_%28FS1%29#Command_Briefing_12|CB sm3-04a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' was not encountered until 3/02/35, when it jumped next to the Deneb-Altair jumpnode, deploying fighter wings to attack transports carrying scientists to the [[Altair]] system ([[Briefing_texts_%28FS1%29#Running_the_Gauntlet|sm3-05a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_25|its debriefing]]).&lt;br /&gt;
&lt;br /&gt;
By 3/29/35, after determining the location of the Sol system, the Lucifer was reported to be in the Sirius system to make the jump to [[Delta Serpentis]] ([[Briefing_texts_%28FS1%29#Command_Briefing_13|CB sm3-07a.fsm]]). GTA Command ordered the [[GTD Bastion]] to intercept and destroy the ''Lucifer'' before it could reach Sol. Admiral Shima quickly drew up plans to intercept the Lucifer at the Sirius-Delta Serpentis jumpnode. However by the time the Bastion arrived in range of the jumpnode, the Lucifer had already departed the system.  Admiral Shima estimated that the ''Lucifer'' would reach Earth in 40 hours ([[Briefing_texts_%28FS1%29#Debriefing_27|Debriefing 4: sm3-07a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
On the GTD ''Bastion's'' final approach to the Delta Serpentis-Sol jumpnode, the ''Lucifer'' was on the brink of jumping to Sol ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-08a.fsm]]). The ''Bastion'' scrambled its fighters and a wing of Ursa Bombers to pursue the Lucifer into subspace. While inside the subspace corridor, the Ursa bombers managed to destroy all five of the Lucifer's reactors, resulting in the Lucifer's destruction  ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-09a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
===Inconsistency===&lt;br /&gt;
In the Command Briefing of sm2-08a.fsm (2/31/35), Admiral Wolf indicates that Alpha 1 had investigated the Lucifer in Antares: &amp;quot;We have now entered the Deneb system. After your investigation of the Lucifer at Antares, Terran Command has deduced that the Shivans will be attempting a multiple pronged attack on Vasuda Prime coming from Deneb and Antares.&amp;quot;  However, Alpha 1 does not see the Lucifer in Antares, nor does Alpha 1 play a mission &amp;quot;investigating&amp;quot; the ''Lucifer'' in Antares.  It may be that the mission designer incorrectly meant Alpha 1's investigation of the ''Eva'' in Antares near the Antares-Vega Jump Node (which jumped out shortly after its arrival; sm2-06a.fsm).&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Lucifer&amp;quot; is of Latin origin. It's composed by the name ''lux'', which means ''light'', and the verb ''ferre'', which has many meanings (in this case ''bringing'' and ''bearing'' fit well). The meaning of the name would be ''&amp;quot;Bringer/Bearer of Light&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
Lucifer is a fallen angel who was cast out of heaven after losing The War of Heaven. Lucifer is said to be the enemy of God, and the embodiment of evil.&lt;br /&gt;
&lt;br /&gt;
Lucifer is also depicted sometimes as being the judge of the Inferno, answering to Satan himself. It is said that the demonic persona Belial was his father. It's highly probable that Dante Alighieri's vision of Lucifer affected the popular vision, too. Dante represented it as a monster with three heads devouring the traitors Judas, Brutus and Cassius.&lt;br /&gt;
&lt;br /&gt;
Lucifer was also one of the names given to the planet Venus, when it was thought to be a star. Other given names depending on it's position were hesperos and phosphoros and, of course, the shepherd's star.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2777&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''Very deadly in FS1, but in FS2 its [[Shivan Super Laser]]s have been replaced with [[SRed]]s, making it more of a heavily armored target and less of a superdestroyer.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If you restore the FS1 [[Shivan Super Laser]]s, or replace them with beams that do equivalent damage (such as [[User:Sesquipedalian|Sesquipedalian]]'s [[SSLBeam]], the Lucifer again becomes a potent foe.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Lucifer is the weakest destroyer in the area of firepower in FS2. In fact, the Lucifer has less firepower than the SC Rakshasa, though it has huge amounts of armor.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While the SD ''Lucifer'' was well-designed for FS1, it did not participate very much in the actual missions. This obviously resulted in the ship's weapons being unbalanced. For ''FreeSpace 2'', she can be equiped with two frontier beam weapons, making the ''Lucifer''-class a worthier adversary to any capital ship than she was in ''FreeSpace''.&lt;br /&gt;
&lt;br /&gt;
''People who say that the Lucifer is a &amp;quot;worthier adversary&amp;quot; in FS2 are very mistaken. The Shivan Super Lasers are closer to [[LRed]]s than [[SRed]]s. The Lucifer in its FS2 configuration is basically target practice for an [[GTD Orion|Orion]] or even a [[GTCv Deimos|Deimos]]. Very durable target practice, but target practice nonetheless.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Lucifer]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=15239</id>
		<title>SD Lucifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=15239"/>
		<updated>2008-02-13T06:01:58Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipimage|image=[[Image:Lucifer320x240.jpg]]|caption=The SD Lucifer}}&lt;br /&gt;
==Background==&lt;br /&gt;
The '''''SD Lucifer''''' was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during [[The Great War]].  Armed with what would be termed today as '[[Beam weapons|beam cannons]]', the ''Lucifer'' possessed enough firepower to destroy capital ships and bombard planetary targets with ease.  The vessel was rendered invulnerable to Terran and Vasudan weapons through the employment of an advanced [[Shields|shielding system]].  Unable to be stopped, the ''Lucifer'' lay waste to entire worlds, including [[Vasuda]] Prime.&lt;br /&gt;
&lt;br /&gt;
In the ending phase of [[The Great War]], Vasudan scientists fleeing their homeworld's destruction discovered [[Ancient artifacts]] on a planet in the [[Altair]] system.  The information enclosed in the artifacts described the technology necessary to track vessels in [[subspace]], something that neither [[Terrans]] or [[Vasudans]] had been able to do before.  Coupled with the knowledge that [[shields]] did not function in [[subspace]], a desperate plan was formulated to stop the ''Lucifer'' before the superdestroyer destroyed [[Sol]].&lt;br /&gt;
&lt;br /&gt;
Launching from the [[GTD Bastion|GTD ''Bastion'']], a small number of fighter and bomber wings followed the ''Lucifer'' into subspace as the destroyer made the jump from [[Delta Serpentis]] to [[Sol]]. The gamble succeeded, destroying the ''Lucifer'' and saving [[Sol]].  Unfortunately, the destruction of the ''Lucifer'' within the [[subspace]] corridor had the unintended side effect of collapsing the subspace corridor from [[Sol]] to [[Delta Serpentis]], cutting off the heart of the [[Galactic Terran Alliance]] from the rest of the universe.  However, the victory over the ''Lucifer'' effectively ended the [[The Great War|Shivan incursion]] and Terran and Vasudan forces quickly evicted the remaining Shivan forces from their territories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{non-canon section|&lt;br /&gt;
For the proceeding 32 years, Allied wargames simulating a Shivan attack placed great emphasis upon hunting down and destroying any ''Lucifer''-classes in a prospective invasion force.  Indeed, the [[GTVA Colossus|GTVA ''Colossus'']] was designed with the threat of Lucifers in mind.  It is ironic that when the [[The Second Shivan Incursion|Second Shivan incursion]] materialized in 2367, not one Lucifer showed up.&lt;br /&gt;
&lt;br /&gt;
[[The Second Shivan Incursion]] in 2367 did not see the return of any ''Lucifer''-class destroyers to Allied territory, as had been feared.  Strangely enough, it could later be said that it was hoped that the much-feared ''Lucifer'' did not appear, instead one Shivan-induced nightmare was replaced by [[SJ Sathanas|another]].  Saying that, no further ''Lucifer''-class superdestroyers have been encountered after the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
Standing tactical doctrine still deems Lucifers as Class A threats to all Allied assets.  Threat projections predict that destroying a Lucifer's reactors will no longer suffice to destroy such a vessel as the [[Shivans]] will most likely taken measures to counter that strategy; it is even possible that this weakness is the reason no further ''Lucifer''-class superdestroyers have been encountered. In the event that capital ships are deployed to engage a Lucifer, attack vectors should avoid entering the forward-facing firing arcs of a Lucifer's primary weapon system.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Lucifer is the greatest threat to the survival of the GTA, the PVN, and both the Terran and Vasudan species.  It wields three massive Flux Cannons which can destroy one of our capital ships in a few hits.  These same cannons have been seen bombarding colonized worlds.  With four full fighter squadrons, and a massive array of defensive turrets, the Lucifer would be extremely difficult to destroy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy.  We have yet to find a way to breach this shielding technology.  It is hoped that a solution will be found soon.&lt;br /&gt;
Assuming that a solution is found, we have managed to gather enough data on the Lucifer to destroy it.  In a recon mission, we were able to determine that the Lucifer is powered by five reactors across its surface.  If these reactors are destroyed in a short amount of time, the Lucifer will be stopped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If we cannot stop the Lucifer, we do not expect to be able to defeat the Shivans.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have no way of knowing if there are more than one Lucifer-class destroyer.  However, any that exist should be considered more dangerous than a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Lucifer was a massive superdestroyer that led the Shivan armada in the Great War. No weapon in the allied arsenal could penetrate the Lucifer's shields. In the Altair system, Vasudan scientists uncovered ancient artifacts that explained how to track ships into subspace, where the Lucifer's shields would not function. A desperate mission to attack the Lucifer in subspace succeeded. But the explosion of the Lucifer collapsed the Sol jump node, severing all contact with Earth. The victory over the Lucifer effectively ended the Shivan invasion.&lt;br /&gt;
&lt;br /&gt;
==Lucifer Sightings and Fleet Movements during the Great War==&lt;br /&gt;
The ''Lucifer's'' first known sighting was in the [[Ross 128]] system, the prelude to the Great War with the Shivans (FS1 Intro). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' did not reemerge until 2/11/35, when it suddenly appeared in the [[Ribos]] system, destroying the ''Tombaugh Installation''  and all its defences. Terran Command believed that it had tracked the captured Shivan Cruiser, the ''Taranis'', through subspace to the ''Tombaugh Installation''  ([[Briefing_texts_%28FS1%29#Command_Briefing_6|CB sm2-01a.fsm]] and [[Briefing_texts_%28FS1%29#Command_Briefing_8|CB sm2-05a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
By 2/20/35, the [[Shivans]] had completely bypassed the Terran blockades in [[Antares]] and [[Beta Aquilae]], proceeding immediately to [[Deneb]] through [[Vega]] (CB sm2-07a.fsm). Terran Command believed that the ''Lucifer'' would attack [[Vasuda]] through [[Antares]], while the ''Eva'', [[SD Demon|a Shivan Demon-class destroyer]], would attack through [[Deneb]]. &lt;br /&gt;
&lt;br /&gt;
However, on 2/31/35 the ''Lucifer'' was seen jumping into Deneb system from the Deneb-Vega jump node with the SD Eva taking the lead([[Playing Judas|sm2-08a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_18|its debriefing]], [[Briefing_texts_%28FS1%29#Mission_Briefing_19|mission briefing sm2-09a.fsm]]). It is unknown whether the Lucifer jumped to Vega  directly from Ribos, or through Antares (the Eva entered Vega through the Antares-Vega jumpnode).  &lt;br /&gt;
&lt;br /&gt;
In retaliation for the destruction of the SD Eva, the ''Lucifer'' directly confronted and destroyed the GTD Galatea (at 1900hrs 2/31/35; [[Doomsday|sm2-10a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_20|its debriefing]], [[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]).&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, the ''Lucifer'' made the jump to [[Vasuda]] through the Deneb-Vasuda jumpnode ([[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]). Once in Vasuda, 2/31/25-3/01/35, the Lucifer Fleet bombarded [[Vasuda Prime]] from orbit for 13 consecutive hours, rendering the planet uninhabitable. The 'Lucifer fleet rapidly redeployed, now  searching for the Terran homeworld.&lt;br /&gt;
&lt;br /&gt;
On 3/01/35-3/02/35, the ''Lucifer'' jumped to [[Beta Aquilae]], destroying the ''Beta Aquilae Installation'', but left the PVD Hope and the ''Beta Aquilae Communications Terminal'' intact ([[Briefing_texts_%28FS1%29#Mission_Briefing_23|mission briefing sm3-03a.fsm]], [[Briefing_texts_%28FS1%29#Command_Briefing_12|CB sm3-04a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' was not encountered until 3/02/35, when it jumped next to the Deneb-Altair jumpnode, deploying fighter wings to attack transports carrying scientists to the [[Altair]] system ([[Briefing_texts_%28FS1%29#Running_the_Gauntlet|sm3-05a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_25|its debriefing]]).&lt;br /&gt;
&lt;br /&gt;
By 3/29/35, after determining the location of the Sol system, the Lucifer was reported to be in the Sirius system to make the jump to [[Delta Serpentis]] ([[Briefing_texts_%28FS1%29#Command_Briefing_13|CB sm3-07a.fsm]]). GTA Command ordered the [[GTD Bastion]] to intercept and destroy the ''Lucifer'' before it could reach Sol. Admiral Shima quickly drew up plans to intercept the Lucifer at the Sirius-Delta Serpentis jumpnode. However by the time the Bastion arrived in range of the jumpnode, the Lucifer had already departed the system.  Admiral Shima estimated that the ''Lucifer'' would reach Earth in 40 hours ([[Briefing_texts_%28FS1%29#Debriefing_27|Debriefing 4: sm3-07a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
On the GTD ''Bastion's'' final approach to the Delta Serpentis-Sol jumpnode, the ''Lucifer'' was on the brink of jumping to Sol ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-08a.fsm]]). The ''Bastion'' scrambled its fighters and a wing of Ursa Bombers to pursue the Lucifer into subspace. While inside the subspace corridor, the Ursa bombers managed to destroy all five of the Lucifer's reactors, resulting in the Lucifer's destruction  ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-09a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
===Inconsistency===&lt;br /&gt;
In the Command Briefing of sm2-08a.fsm (2/31/35), Admiral Wolf indicates that Alpha 1 had investigated the Lucifer in Antares: &amp;quot;We have now entered the Deneb system. After your investigation of the Lucifer at Antares, Terran Command has deduced that the Shivans will be attempting a multiple pronged attack on Vasuda Prime coming from Deneb and Antares.&amp;quot;  However, Alpha 1 does not see the Lucifer in Antares, nor does Alpha 1 play a mission &amp;quot;investigating&amp;quot; the ''Lucifer'' in Antares.  It may be that the mission designer incorrectly meant Alpha 1's investigation of the ''Eva'' in Antares near the Antares-Vega Jump Node (which jumped out shortly after its arrival; sm2-06a.fsm).&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Lucifer&amp;quot; is of Latin origin. It's composed by the name ''lux'', which means ''light'', and the verb ''ferre'', which has many meanings(in this case ''bringing'' and ''bearing'' fit well). The meaning of the name would be ''&amp;quot;Bringer/Bearer of Light&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
Lucifer is a fallen angel who was cast out of heaven after losing The War of Heaven. Lucifer is said to be the enemy of God, and the embodiment of evil.&lt;br /&gt;
&lt;br /&gt;
Lucifer is also depicted sometimes as being the judge of the Inferno, answering to Satan himself. It is said that the demonic persona Belial was his father. It's highly probable that Dante Alighieri's vision of Lucifer affected the popular vision, too. Dante represented it as a monster with three heads devouring the traitors Judas, Brutus and Cassius.&lt;br /&gt;
&lt;br /&gt;
Lucifer was also one of the names given to the planet venus, when it was thought to be a star. Other given names depending on it's position were hesperos and phosphoros and, of course, the shepherd's star.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2777&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''Very deadly in FS1, but in FS2 its [[Shivan Super Laser]]s have been replaced with [[SRed]]s, making it more of a heavily armored target and less of a superdestroyer.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If you restore the FS1 [[Shivan Super Laser]]s, or replace them with beams that do equivalent damage (such as [[User:Sesquipedalian|Sesquipedalian]]'s [[SSLBeam]], the Lucifer again becomes a potent foe.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Lucifer is the weakest destroyer in the area of firepower in FS2. In fact, the Lucifer has less firepower than the SC Rakshasa, though it has huge amounts of armor.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While the SD ''Lucifer'' was well-designed for FS1, it did not participate very much in the actual missions. This obviously resulted in the ship's weapons being unbalanced. For ''FreeSpace 2'', she can be equiped with two frontier beam weapons, making the ''Lucifer''-class a worthier adversary to any capital ship than she was in ''FreeSpace''.&lt;br /&gt;
&lt;br /&gt;
''People who say that the Lucifer is a &amp;quot;worthier adversary&amp;quot; in FS2 are very mistaken. The Shivan Super Lasers are closer to [[LRed]]s than [[SRed]]s. The Lucifer in its FS2 configuration is basically target practice for an [[GTD Orion|Orion]] or even a [[GTCv Deimos|Deimos]]. Very durable target practice, but target practice nonetheless.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Lucifer]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=PVFr_Bast&amp;diff=15238</id>
		<title>PVFr Bast</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=PVFr_Bast&amp;diff=15238"/>
		<updated>2008-02-13T05:08:51Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: /* Armaments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:bast320x240.jpg]]|caption=The PVFr Bast without VC 3}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Bast freighter is unarmed, and considered a non threat.  We believe that it is mainly used by Vasudan civilians, but we have seen some in front line operations.  It has very low target value, but should be destroyed, as any kind of resupply ship is a danger to the GTA.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Bast was a god of war. He was worshiped primarily until the Second Dynasty became extinct (2868 BC).&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Freighter&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 50.0 - 60.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 2 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 38 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''&lt;br /&gt;
| [[Containers#VC 3|VC 3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&lt;br /&gt;
''The Bast's threat category to you and your mission is essentially the same as a moving cargo container: nonexistent. Unless of course you are specifically directed to destroy it, in which case the ability of the Bast to jump out becomes an issue.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GVB_Osiris&amp;diff=15237</id>
		<title>GVB Osiris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GVB_Osiris&amp;diff=15237"/>
		<updated>2008-02-13T05:06:42Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:osiris320x240.jpg]]|caption=The GVB Osiris}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Osiris has now become the standard bomber for use in PVN operations.  It has replaced the Amun, correcting many of the faults of its predecessor.  It is not quite as sturdy, but it has nearly the same weapons capacity, and is faster and more maneuverable.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Osiris should be considered a C class threat to Fenris class cruisers, and a D class threat otherwise.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVB Osiris was the primary bomber of the PVN during the Great War. It is showing its age during the current conflict, as the more advanced Bakha and Sekhmet bombers have replaced it on the front lines in most theatres of conflict. Osiris bombers still in service have been retrofitted to make them compatible with most GTVA missiles and bombs. If well-protected by fighter escorts, a wing of Osiris bombers can still wreak havoc on enemy cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Egyptian mythology, Osiris is the god of life, fertility, and death. His wife and sister was [[GVT Isis|Isis]]. It is said that [[GVF Horus|Horus]] was his son.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Bomber/Reserve Bomber|Akheton Corporation|Poor/Very Poor|50.0 - 64.0|100.0|Heavy|600|600|40}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
''The Osiris, is, simply put, a piece of junk. It's a piece of junk with bombs, however, so put it out of its misery quickly.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn't too dangerous to fighters, but it makes them stronger in action than on paper simply because they're laying down fire in every direction as they shuffle along.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''These things get seriously annoying when there is 1 or more wings of them around, though no comparison to the Amun. It's turrets get deadly if you're unshielded.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GVF_Thoth&amp;diff=15234</id>
		<title>GVF Thoth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GVF_Thoth&amp;diff=15234"/>
		<updated>2008-02-12T23:15:05Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: /* Description: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:thoth320x240.jpg]]|caption=The GVF Thoth}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Thoth is the most dangerous ship to be created by the PVN.  Manufactured solely at the Altairian Ship Yards, the Thoth has only been produced in small numbers as of yet.  When the Altairian Yards defected to the Hammer of Light rebels, the production of Thoths by the PVN dropped to nil.  The Thoth is now completely in the hands of the Hammer of Light.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What makes the Thoth so versatile is its small size, extremely high maneuverability, and advanced weapon systems.  It is extremely difficult to hit, in the hands of a skilled pilot.  The design for the Thoth was simultaneous with the design for the Ulysses, and these two ships were designed by some of the same technicians.  Thus they are quite a match for our Ulysses class fighters.  This is why they are considered a B class threat.  Any non registered Thoths should be destroyed immediately, and their presence reported upon completion of the mission.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVF Thoth has been manufactured exclusively in the Sahr Corp.'s shipyards at Altair for over 40 years. During the heyday of the Hammer of Light, the HoL captured these yards and the Thoth became a primary fighter among HoL forces. When these shipyards were recaptured, the Thoth once again became an important component of the Vasudan navy. In the hands of a skilled pilot, the Thoth's maneuverability and small size make it a hard target to hit. A single missile bank means that a Thoth pilot relies on his primary weapons to make most kills.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent fighter. Small and hard to hit, with speed and maneuverability to match. Good payload makes it the most versatile fighter in the PVN.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Thoth was an important god in Egyptian mythology. His roles were numerous, and vary between sources. He is most commonly associated with mediating disputes between good and evil. He is also considered to be the god to have taught the Egyptians writing.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Space Superiority|Sahr Corporation|Excellent|65.0 - 78.0|130.0|Light|200|200|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus|Prometheus]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
''Odd discrepancy between the construction dates of the Thoth. FS1 clearly states that it was designed with the Ulysses, meaning it's manufacture could start no earlier than 2335, yet FS2 says the fighter had been in production for &amp;quot;over 40 years.&amp;quot; Personally, I accept the FS1 date over the FS2, mostly because of the close relationship between it and the Ulysses.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Despite what the FS2 Tech Description says, the Thoth's lone secondary bank is actually quite spacious, fitting up to 32 Harpoon missiles. This compares favorably with the secondary capacities of the Myrmidon and Perseus: it's identical, only in one bank instead of three or two. Similarly, it has only a single primary weapons bank, but has four guns, giving it impressive rate of fire but little adaptablity once committed to the field. The main fault with this ship in FS2 lies not in the Thoth's weapons but its FS1-era ability to absorb damage, which is badly deficent by FS2.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Compared to the Ulysses this ship has superior firepower, but pays for it with much weaker shielding. On balance I prefer the Terran fighter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fun to fly but no good for doing real work. You really can't do anything but dogfight in this, and more often than not, you won't have the opportunity to do nothing but that in the campaign.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In reference to the first comment, if the Thoth really was designed by the same engineers that designed the Ulysses, then the Vasudans managed to design and field a new fighter craft in less than a month. Compare this with the 10 year+ design periods of RL fighters. Even World War II era fighters took at very least a year between initial contract and fielding. This makes me believe that the FS2 date has some meaning, as the Thoth may have been sort of &amp;quot;front-line protoype&amp;quot; since the early days of the T-V War. This jives with what FS1 says about it being &amp;quot;produced in small numbers until now&amp;quot;.''}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GVF_Horus&amp;diff=15233</id>
		<title>GVF Horus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GVF_Horus&amp;diff=15233"/>
		<updated>2008-02-12T23:13:30Z</updated>

		<summary type="html">&lt;p&gt;Aldis90: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:horus320x240.jpg]]|caption=The GVF Horus}}&lt;br /&gt;
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The '''GVF ''Horus''''' was one of the oldest and most widely-used fighters in the [[Vasudan]] navy. The Horus was a light interceptor with high speed and maneuverability at the expense of light shielding, armoring, and weaponry.&lt;br /&gt;
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==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Horus interceptor can outrun any ship in the PVN or the GTA.  This makes it extremely dangerous.  Its above average weapons capacity, combined with its good maneuverability and shielding make this one of the most well designed Interceptors in the galaxy.  This ship is responsible for the destruction of more GTA bombers than any other.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
As a C class threat, Horus interceptors should be dealt with as quickly as possible.&lt;br /&gt;
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===FS2 Tech Room Description===&lt;br /&gt;
The GVF Horus was the fastest fighter class during the Great War and it's still the fastest fighter in the GTVA fleet. Its weapon capacity is average for a fighter, with four primary banks and two missile bays. The Horus pays for its speed and maneuverability with thin armor and relatively weak shields. The Horus shines as a bomber interceptor, a role Allied Command puts it in as often as possible. For offensive operations against well-defended targets, however, the Horus is a poor choice.&lt;br /&gt;
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===Developer Notes===&lt;br /&gt;
Extremely fast with good weapons compatibility. Very useful in any kind of engagement.&lt;br /&gt;
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===Name origin===&lt;br /&gt;
In Egyptian mythology, Horus was one of the first deities. Over the years, he gained many forms and associations. He is most commonly depicted as a falcon. His father was [[GVB Osiris|Osiris]], who was (in one myth cycle) killed by [[GVF Seth|Seth]].&lt;br /&gt;
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==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Interceptor|Akheton Corporation|Very Good/Good|90.0 - 110.0|170.0|Medium/Light|120 / 170|200 / 230|26}}&lt;br /&gt;
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===Armaments===&lt;br /&gt;
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*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Morning Star|Morning Star]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-50|MX-50]]&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
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&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
''FS2 Horus is slightly more manouverable and more powerful than its FS1 cousin.''&lt;br /&gt;
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''The Horus is a good ship in FS1, something to worry you if you're flying a bomber or a Herc. It is a privilege to be able to fly in FS2, and also, strangely superior to the newer Serapis in most respects. Compared to the Serapis the Horus' only serious flaw is smaller secondary banks, and the Horus actually has stronger shields and is faster. These qualities give it a better survival rate in combat then the Serapis, in my experience. Given a choice I will fly the Horus rather than the Serapis every time.''&lt;br /&gt;
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''An excellent fighter, especially in multiplayer dogfight games, but the gold in this particular category goes to the Thoth, which is smaller and has better placed primary banks, allowing it to take out enemies with ease with Quad Mekhu HL-D's''&lt;br /&gt;
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''In my opinion, easily the best of the Vasudan fighters. Not that this is saying much, since I hate Vasudan ships. It's highly manoueverable, and not made of pasteboard. It even has a reasonable amount of weapons capacity.''&lt;br /&gt;
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''The best damn interceptor in the game, though the [[GTF Perseus]] is a better fighter craft overall. Highly maneuverable, relatively durable, and a good secondary capacity. It also has the highest speed of anything you will ever fly, and afterburner capacity is pretty big. Personally, my favourite.''&lt;br /&gt;
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''I find it weird that while a lot of pilots praise the Horus, I don't. Even at full shields with 23% hull integrity, I couldn't survive the shockwave of a [[GTM Piranha|Piranha]] exploding while [[Argonautica|defending the Aquitaine]]. While I would give it the thumbs-up to the Horus for its speed, I think that there is too much...inertia...when it pitches to make it really effective as an interceptor. Personally, I would rather chase down Piranha-wielding [[SB Nahema|Nahema]]s in a '''[[GVF Serapis|Serapis]]''' than chase them in this.''&lt;br /&gt;
}}&lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Aldis90</name></author>
		
	</entry>
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