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	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63885</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63885"/>
		<updated>2022-08-02T02:10:09Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|3.8, 4.2, 3.8|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF ''Erinyes'' in the upcoming MediaVPs 4.5.x]]&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 4.5.x''':&lt;br /&gt;
:$POF File: Erinyes.pof&lt;br /&gt;
:Textures: ErinyesUV, GoldGlass, Damage, Tercoc01, ErinyesDead&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Model and textures by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aristeia9.png|&amp;lt;center&amp;gt;[[Erinyes]] from a Tev heavy fighter sweep in [[Aristeia]].&lt;br /&gt;
File:Gtferinyes.jpg|&amp;lt;center&amp;gt;[[Erinyes]] in MediaVPs 3.6.10.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's worth noting the Erinyes' potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage ''per second'', from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don't let one get a bead on you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the strengths of the Erinyes is its versatility to be an anti-fighter/bomber and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser and equip dual Tempest to compensate for power drain from dual Kayser. Pilots can also forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes's type is Heavy Assault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63884</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63884"/>
		<updated>2022-08-01T21:32:11Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|3.8, 4.2, 3.8|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF ''Erinyes'' in the upcoming MediaVPs 4.5.x]]&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 4.5.x''':&lt;br /&gt;
:$POF File: Erinyes.pof&lt;br /&gt;
:Textures: ErinyesUV, GoldGlass, Damage, Tercoc01, ErinyesDead&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Model and textures by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aristeia9.png|&amp;lt;center&amp;gt;[[Erinyes]] from a Tev heavy fighter sweep in [[Aristeia]].&lt;br /&gt;
File:Gtferinyes.jpg|&amp;lt;center&amp;gt;[[Erinyes]] in MediaVPs 3.6.10.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's worth noting the Erinyes' potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage ''per second'', from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don't let one get a bead on you.&lt;br /&gt;
&lt;br /&gt;
One of the strengths of the Erinyes is its versatility to be an anti-fighter/bomber and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser and equip dual Tempest to compensate for power drain from dual Kayser. Pilots can also forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes's type is Heavy Assault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63883</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63883"/>
		<updated>2022-08-01T21:29:39Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|3.8, 4.2, 3.8|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF ''Erinyes'' in the upcoming MediaVPs 4.5.x]]&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 4.5.x''':&lt;br /&gt;
:$POF File: Erinyes.pof&lt;br /&gt;
:Textures: ErinyesUV, GoldGlass, Damage, Tercoc01, ErinyesDead&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Model and textures by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aristeia9.png|&amp;lt;center&amp;gt;[[Erinyes]] from a Tev heavy fighter sweep in [[Aristeia]].&lt;br /&gt;
File:Gtferinyes.jpg|&amp;lt;center&amp;gt;[[Erinyes]] in MediaVPs 3.6.10.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's worth noting the Erinyes' potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage ''per second'', from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don't let one get a bead on you.&lt;br /&gt;
&lt;br /&gt;
One of the strengths of the Erinyes is its versatility to be an anti-fighter/bomber and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes's type is Heavy Assault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63882</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63882"/>
		<updated>2022-08-01T21:28:44Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|3.8, 4.2, 3.8|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF ''Erinyes'' in the upcoming MediaVPs 4.5.x]]&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 4.5.x''':&lt;br /&gt;
:$POF File: Erinyes.pof&lt;br /&gt;
:Textures: ErinyesUV, GoldGlass, Damage, Tercoc01, ErinyesDead&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Model and textures by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aristeia9.png|&amp;lt;center&amp;gt;[[Erinyes]] from a Tev heavy fighter sweep in [[Aristeia]].&lt;br /&gt;
File:Gtferinyes.jpg|&amp;lt;center&amp;gt;[[Erinyes]] in MediaVPs 3.6.10.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's worth noting the Erinyes' potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage ''per second'', from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don't let one get a bead on you.&lt;br /&gt;
&lt;br /&gt;
One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely, pulverizing their hulls with 4 banks of Maxims dealing immense damage, which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes's type is Heavy Assault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63881</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63881"/>
		<updated>2022-08-01T21:27:17Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|3.8, 4.2, 3.8|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF ''Erinyes'' in the upcoming MediaVPs 4.5.x]]&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 4.5.x''':&lt;br /&gt;
:$POF File: Erinyes.pof&lt;br /&gt;
:Textures: ErinyesUV, GoldGlass, Damage, Tercoc01, ErinyesDead&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Model and textures by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aristeia9.png|&amp;lt;center&amp;gt;[[Erinyes]] from a Tev heavy fighter sweep in [[Aristeia]].&lt;br /&gt;
File:Gtferinyes.jpg|&amp;lt;center&amp;gt;[[Erinyes]] in MediaVPs 3.6.10.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's worth noting the Erinyes' potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage ''per second'', from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don't let one get a bead on you.&lt;br /&gt;
&lt;br /&gt;
One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes's type is Heavy Assault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63880</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63880"/>
		<updated>2022-08-01T21:25:39Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|3.8, 4.2, 3.8|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF ''Erinyes'' in the upcoming MediaVPs 4.5.x]]&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 4.5.x''':&lt;br /&gt;
:$POF File: Erinyes.pof&lt;br /&gt;
:Textures: ErinyesUV, GoldGlass, Damage, Tercoc01, ErinyesDead&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Model and textures by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aristeia9.png|&amp;lt;center&amp;gt;[[Erinyes]] from a Tev heavy fighter sweep in [[Aristeia]].&lt;br /&gt;
File:Gtferinyes.jpg|&amp;lt;center&amp;gt;[[Erinyes]] in MediaVPs 3.6.10.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's worth noting the Erinyes' potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage ''per second'', from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don't let one get a bead on you.&lt;br /&gt;
&lt;br /&gt;
(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. There is a reason the Erinyes's type is Heavy Assault.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63879</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63879"/>
		<updated>2022-08-01T21:23:04Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|3.8, 4.2, 3.8|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF ''Erinyes'' in the upcoming MediaVPs 4.5.x]]&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 4.5.x''':&lt;br /&gt;
:$POF File: Erinyes.pof&lt;br /&gt;
:Textures: ErinyesUV, GoldGlass, Damage, Tercoc01, ErinyesDead&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Model and textures by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aristeia9.png|&amp;lt;center&amp;gt;[[Erinyes]] from a Tev heavy fighter sweep in [[Aristeia]].&lt;br /&gt;
File:Gtferinyes.jpg|&amp;lt;center&amp;gt;[[Erinyes]] in MediaVPs 3.6.10.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's worth noting the Erinyes' potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage ''per second'', from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don't let one get a bead on you.&lt;br /&gt;
&lt;br /&gt;
(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising too much in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. The Erinyes truly earned the title heavy assault fighter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63878</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63878"/>
		<updated>2022-08-01T21:22:13Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|3.8, 4.2, 3.8|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF ''Erinyes'' in the upcoming MediaVPs 4.5.x]]&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 4.5.x''':&lt;br /&gt;
:$POF File: Erinyes.pof&lt;br /&gt;
:Textures: ErinyesUV, GoldGlass, Damage, Tercoc01, ErinyesDead&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Model and textures by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aristeia9.png|&amp;lt;center&amp;gt;[[Erinyes]] from a Tev heavy fighter sweep in [[Aristeia]].&lt;br /&gt;
File:Gtferinyes.jpg|&amp;lt;center&amp;gt;[[Erinyes]] in MediaVPs 3.6.10.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's worth noting the Erinyes' potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage ''per second'', from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don't let one get a bead on you.&lt;br /&gt;
&lt;br /&gt;
(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim) and also lacking the weaknesses bombers have in their slow speed and weaknesses to fighters. The Erinyes truly earned the title heavy assault fighter.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63877</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=63877"/>
		<updated>2022-08-01T21:18:34Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|3.8, 4.2, 3.8|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
[[Image:NuErinyesWiki.png|thumb|right|420px|The GTF ''Erinyes'' in the upcoming MediaVPs 4.5.x]]&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 4.5.x''':&lt;br /&gt;
:$POF File: Erinyes.pof&lt;br /&gt;
:Textures: ErinyesUV, GoldGlass, Damage, Tercoc01, ErinyesDead&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Model and textures by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Aristeia9.png|&amp;lt;center&amp;gt;[[Erinyes]] from a Tev heavy fighter sweep in [[Aristeia]].&lt;br /&gt;
File:Gtferinyes.jpg|&amp;lt;center&amp;gt;[[Erinyes]] in MediaVPs 3.6.10.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's worth noting the Erinyes' potential as a ship-killer--equip one with 8 Maxims and some Trebuchets. With the 8 Maxims alone, based on shorthand calculations, you can deal almost 1400 damage ''per second'', from 3000+ meters away (well outside the range of almost every anti-air defense a capital ship has). From that same range, you can launch quite a few Trebuchet missiles at turrets and subsystems of your choosing (in addition to some extra damage to the hull). At closer range, employing the use of Infyrnos (which, thanks to their dumbfire nature and fast speed, work quite well with this kind of build) can ramp up that damage to absurd levels. A wing of Erinyeses equipped like this is a major threat to a corvette, and with two wings, a destroyer. While it would definitely still require fighter cover (unless you equip Tornado/Harpoon/Tempest missiles in your secondaries instead), they would be leagues faster than even lighter bombers, still quite durable, and still decently maneuverable. However, do not underestimate the power of 8 Maxims even against shielded fighters--a sustained burst can still tear down your shields, and your hull would follow in very rapid order--so don't let one get a bead on you.&lt;br /&gt;
&lt;br /&gt;
(01 Aug 2022) One of the strengths of the Erinyes is its versatility to be an anti-fighter and simultaneously an anti-ship craft, while lacking any serious weaknesses or compromising in performance by doing both roles. In missions where Erinyes pilots are engaging waves of fighters and are also facing capital ships, the ideal set up would be Kayser in first bank and Maxim in the second bank: the first bank with Kaysers will allow you to conserve more power versus dual Kaysers yet still deal considerable damage to enemy fighters. The Maxim in the second bank will allow you to pick off bombs from long range. On top of that, and possibly more importantly, you would be able to engage capital ships safely. Pulverizing their hulls with 4 banks of Maxims would deal immense damage which can be further assisted by diverting power to guns, all the while completely out of range of the then helpless ships. In strictly fighter versus fighter engagements, one can mount dual Kayser or forego that and mount Subachs and divert power from guns to engines due to lack of power drain. What it lacks in speed compared to the Perseus or the missile spamming ability of the Ares, the Erinyes more than makes up for it in brute primary firepower and well balanced capabilities, lacking the weaknesses craft like the Ares have (pretty much helpless if trying to dogfight) or craft like the Perseus have (cannot mount Maxim).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34086</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34086"/>
		<updated>2011-03-28T02:45:12Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */  meant to say Prometheus S instead of R&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtferinyes.jpg]]|caption=The GTF Erinyes in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If one has need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-S and equip the Trebuchet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34020</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34020"/>
		<updated>2011-03-25T22:46:25Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtferinyes.jpg]]|caption=The GTF Erinyes in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If you need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-R and equip the Trebuchet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34019</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34019"/>
		<updated>2011-03-25T22:46:07Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtferinyes.jpg]]|caption=The GTF Erinyes in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If you need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
   Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
   Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-R and equip the Trebuchet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34018</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34018"/>
		<updated>2011-03-25T22:45:45Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtferinyes.jpg]]|caption=The GTF Erinyes in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If you need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-R and equip the Trebuchet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34017</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34017"/>
		<updated>2011-03-25T22:44:48Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtferinyes.jpg]]|caption=The GTF Erinyes in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If you need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for some pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face. If it could somehow sacrifice some secoundary loadout and gain a slight more speed and manuverability, more pilots would probably give it a look.&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-R and equip the Trebuchet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34016</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=34016"/>
		<updated>2011-03-25T22:42:41Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtferinyes.jpg]]|caption=The GTF Erinyes in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If you need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Against fellow human players, in relatively even fighter versus fighter engagements, is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for most pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face. If it could somehow sacrifice some secoundary loadout and gain a slight more speed and manuverability, more pilots would probably give it a look.&lt;br /&gt;
&lt;br /&gt;
Against AI opponents, it's devastating. Its eight gun mounts, good all around stats, and access to the majority of weapons in the game allow it to be effective in a lot of situations. Need a fighter to hunt Shivan fighters in a nebula and kill them quick? Mount dual Kayser and Tempest and have at it. Need a fighter that can finish off cruisers but also defend against and quickly dispatch bombers? Slap on a Maxim paired with the Kayser/Prometheus-R and equip the Trebuchet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=99th_Skulls&amp;diff=34015</id>
		<title>99th Skulls</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=99th_Skulls&amp;diff=34015"/>
		<updated>2011-03-25T22:07:06Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Actions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{squadron}}&lt;br /&gt;
&lt;br /&gt;
[[Image:SquadPIRATE3.PNG|right]]&lt;br /&gt;
&lt;br /&gt;
==General info==&lt;br /&gt;
&amp;lt;b&amp;gt;Squadron type:&amp;lt;/b&amp;gt; Elite Space Superiority &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Craft used the most:&amp;lt;/b&amp;gt; [[GTF Erinyes|GTF ''Erinyes'']] &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Stationed on-board:&amp;lt;/b&amp;gt; Unknown &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Squadron leader:&amp;lt;/b&amp;gt; Lt. Commander Snipes (?) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Actions==&lt;br /&gt;
The 99th Skulls appeared solely in two missions during the ''FreeSpace 2'' campaign. From what there can be gathered, the 99th Skulls were an elite squadron, probably used by the [[Special Operations Command|SOC]]. They were among the first squadrons to use the [[GTF Erinyes|GTF ''Erinyes'']] and the [[GTW UD-8 Kayser|UD-8 Kayser]] primary weapons.&lt;br /&gt;
&lt;br /&gt;
It is logical, though not specifically stated, that Alpha 1 was flying with the 99th during SOC Loop 2.&lt;br /&gt;
&lt;br /&gt;
Further evidence that Alpha 1 likely flew with the 99th Skulls is to view the pilot profile or the outside of the player ship(in retail FreeSpace 2) while in the second SOC loop. You can only see the 99th Skulls insignia on the outside of the players ship during the first SOC mission, or while active in the SOC loop and playing custom missions in the tech room.&lt;br /&gt;
&lt;br /&gt;
==Misc notes==&lt;br /&gt;
The craft of this squadron were designated as Skull Alpha and Skull Beta in one of the ''FreeSpace 2'' missions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Squadrons]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=33984</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=33984"/>
		<updated>2011-03-22T04:08:40Z</updated>

		<summary type="html">&lt;p&gt;Bme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtferinyes.jpg]]|caption=The GTF Erinyes in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If you need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In relatively even fighter versus fighter engagements is where the Erinyes can truly shine. Its eight primary banks arrangement allows it to deliver accurate and deadly fire on approach, discouraging opposing fighters from challenging your approach for fear of being pulverized, thus making it easier to close in. It has the potential to stand toe to toe against any fighter and come out on top. Although it might lack qualities for most pilots to consider it one of the best fighters, it's not to be underestimated. It's extremely effective, and dangerous to face.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Ares&amp;diff=4650</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Ares&amp;diff=4650"/>
		<updated>2006-04-23T13:34:36Z</updated>

		<summary type="html">&lt;p&gt;Bme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=http://www.geocities.com/bmetheartist/ares.png|caption=The GTF Ares}}&lt;br /&gt;
&lt;br /&gt;
The '''GTF Ares''' was a heavy fighter class during the [[Second Shivan Incursion]]. It was an upgraded version to the [[GTF Hercules Mark II]] with more missiles and thicker armoring. The Ares's production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
''The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you're defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Strategic Assault&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''&lt;br /&gt;
| Poor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 50.0 - 62.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Ultra Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 425&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 650&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SJ_Sathanas&amp;diff=3163</id>
		<title>SJ Sathanas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SJ_Sathanas&amp;diff=3163"/>
		<updated>2006-04-22T16:50:18Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SJ Sathanas''' is the most powerful space-faring warship ever encountered by the [[Galactic Terran-Vasudan Alliance|GTVA]].  With four ultra-heavy beam cannons, a Sathanas outstrips even a [[GTVA Colossus|Colossus-class vessel]] in terms of raw firepower.&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&lt;br /&gt;
{{shipimage|No Picture|caption=The SJ Sathanas}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The prowess of this class was tragically demonstrated when a Sathanas juggernaut destroyed the ''[[GTVA Colossus]]'' in the [[Capella]] system.  The only apparent weakness of the Shivan juggernaut is that the massive beam cannons are concentrated at the bow.  Aside from a comparatively diminuative anti-warship beam cannon at the stern, the other flanks of the massive warship are covered only by point-defence weapons.  However, a Sathanas is still more than able to defend itself and project offensive power via the many hundreds of fighters and bombers it carries in its cavernous flightbay.  Thus, stopping a juggernaut is almost impossible.  Even the 'expedient' of disabling the massive warship is hardly worth considering due to the numerous redundant engines found on the hull.  In essence, any attack on a Sathanas-class juggernaut can be considered almost suicidal.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The first combat appearance of a Shivan Juggernaut was in the nebula theatre, beyond the first [[Knossos]] portal in [[Gamma Draconis]], when the warship destroyed a Vasudan taskforce assaulting a Shivan gas-mining operation.  The [[Galactic Terran-Vasudan Alliance|GTVA]] immediately began to withdraw from the nebula, though not before sending a pilot in the new [[GVF Ptah]] class stealth fighter to scan the vessel. Based on this information, the Alliance launched a targetted bombing mission to eliminate several of the forward beam cannons (there is no canon consensus concerning exactly how many were destroyed, but at least two were taken out) in the Gamma Draconis System, and the ''[[GTVA Colossus]]'' engaged and destroyed the weakened juggernaut after it jumped to the [[Capella]] system.&lt;br /&gt;
&lt;br /&gt;
After that victory, the GTVA were confident they could eliminate any threats the Shivans could present, and returned to the nebula with the objective of locating and capturing [[Admiral Aken Bosch]].  However, that goal failed to be achieved as GTVA forces discovered that ''multiple'' Sathanas-class juggernauts were en route to GTVA space.  [[Gamma Draconis]] was quickly overrun by the swift advance of the juggernaut fleet, which shortly entered [[Capella]].  In a desperate gamble, the GTVA fleet held the Shivans at bay while civilians were evacuated to [[Epsilon Pegasi]] and [[Vega]].  During the closing stages of the battle, the GTVA Colossus was destroyed in Capella by a Shivan juggernaut while providing a diversion for the GTD Bastion, which was tasked with collapsing the jump corridor to [[Epsilon Pegasi]].  In a final startling turn of events, the Shivan juggernauts instigated the super-nova of the [[Capella]] star as the jump corridor to [[Vega]] was destroyed.&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
The Shivan juggernaut fleet is the single, most serious threat to the survival of the Terran and Vasudan species.  The GTVA barely managed to stop one Sathanas, and even then it was with warship that took two decades to construct.  An encounter with any more Shivan juggernauts will only be able to be stopped with extreme difficulty.  As a final note, all technical data concerning Sathanas-class juggernauts has been classified Level Upsilon.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Very little is known about the SJ Sathanas class. This juggernaut seems comparable in strength to the GTVA Colossus.  All intelligence concerning the Sathanas has been classified level Upsilon.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
It would be the best to steer clear of the juggernaut, as it would be suicide to attack it without capital ship support.  However, it is extremely vulnerable to attack from capital ships from the side and the rear, where there are little to no anti capital ship defences.&lt;br /&gt;
&lt;br /&gt;
It is also vulnerable to fighters and bombers if they attack near enough to the weapons subsystems, making it impossible for the anti-fighter beams to reach.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Juggernaught&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 25.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 000 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 5978 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 22&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BFRed|Very Big Red Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTD_Hades&amp;diff=4554</id>
		<title>GTD Hades</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTD_Hades&amp;diff=4554"/>
		<updated>2006-04-20T05:50:55Z</updated>

		<summary type="html">&lt;p&gt;Bme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''''GTD Hades''''' was a warship of the class of the same name during and after the [[Great War]]. The ''Hades'' was an effort to utilize stolen Shivan technology and mix it with Terran ones. Disagreement from the side of the [[Galactic Terran Alliance]] led to the [[Hades Rebellion]], during which, the ''GTD Hades'' was destroyed by two squadrons and the GTC Orff.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=http://images.google.com/images?q=tbn:glo3xByDIhKILM:www.descent-freespace.com/elements/ships/silentthreat/gtd-hades.jpg|caption=The GTD Hades}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Nothing much is known about the GTD Hades.  It seems to be the GTI's top project.  We believe the goal of the project&lt;br /&gt;
is to recreate the SD Lucifer.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTD Hades should be considered a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI's activities. These reports have yet to be confirmed by government sources.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
''Has too many hitpoints, in [[Secrets Revealed]], standard practice is to hide in the &amp;quot;trench&amp;quot; halfway between fore and aft of this ship, and giant-paper-clip, rubber-band, sit-on, or otherwise jam your keyboard's firing key down, I've found, however, that this is not as effective in [[Portal:Freespace 2|Freespace 2]]. The weakest point of the Hades is the horrible protection of its subsystems an [[GTD Orion|Orion]] although is has 1/4 - 1/8 the armor, can win in a fight with a Hades simpley because the Hades will be disabled and mostley disarmed within 30 seconds of the battle.''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800 000/400 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 3404 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Hades]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTB_Zeus&amp;diff=4291</id>
		<title>GTB Zeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTB_Zeus&amp;diff=4291"/>
		<updated>2006-04-20T03:18:55Z</updated>

		<summary type="html">&lt;p&gt;Bme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=http://freespace2.info/images/lode/gtb-zeus.jpg|caption=The GTB Zeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Another product of GTI R&amp;amp;D, the Zeus strike bomber is a worthy successor to the Athena.  It's balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs.  These features will make the Zeus a versatile and effective weapon against capital ships.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet's old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus's heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Excellent for hit-and-run bombing.  Can carry Tsunamis.  Good afterburner supply.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
''The Zeus just can't hack it. The decrease in speed, shields, and manuverablity, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don't need too much muscle, you're probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It's godly in comparison.) If you're an Athena veteran and used to flying it as if it were a fighter, don't get a Zeus.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is practically a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''As for compability, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''I very much disagree with the first commenter: the Zeus is excellent for what it was designed for.  It's a strike bomber, which means that it's used for tactical as opposed to destructive bombing.  If you need to take out a few capships, obviously the Medusa or Ursa would be a better choice.  But if you need to knock out subsystems or you need to be able to dogfight as well as drop a few bombs here and there, the Zeus is the way to go.  Summary: The Medusa is better for destroying lots of ships, but you wouldn't want to dogfight in it.  The Athena is better for dogfighting, but it can't carry the Tsunami.  Ergo the Zeus fills an important vacancy in the FS1 bomber lineup.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Stealth Bomber/Strike Bomber (FS1/FS2)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Dynamic Metamer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''&lt;br /&gt;
| Poor/Average&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 55.0 - 75.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| High/Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Flail|Flail]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Stiletto|Stiletto]]&lt;br /&gt;
| [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Synaptic|Synaptic]]&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Loki&amp;diff=4292</id>
		<title>GTF Loki</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Loki&amp;diff=4292"/>
		<updated>2006-04-20T03:11:07Z</updated>

		<summary type="html">&lt;p&gt;Bme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=http://freespace2.info/images/lode/gtf-loki.jpg|caption=The GTF Loki}}&lt;br /&gt;
&lt;br /&gt;
The '''GTF Loki''' was an experimental stealth fighter which later became an interceptor fighter during the [[NTF Rebellion]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Designed by GTI engineers, the '''GTF Loki''' is undoubtedly the best reconaissance craft in Terran or Vasudan service.  Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers.  Its relatively light armament and low armor rating make it unsuitable for extended firefights, however.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
High max velocity offset by its tiny payload.  High weapon capacity.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
''It sucks! It is not terribly fast by FS2 standards, and it has very low missile capacity. The primary reason to prefer the Loki over the Perseus is it's extreme manuverability.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''The Loki was never a superior fighter, in reality, it is much more the progenitor of the Pegasus, and much less the replacment of the Valkyrie. It suffers from a small secondary capacity and weak shielding. In Silent Threat it was only marginally superior to the Valkyrie, and then only in a dogfight, but it must be noted it's designed as a stealth fighter and not as an interceptor or space-superiority fighter. In FS2, without that stealth ability, it is in over its head against the second-generation GTVA fighters.''&lt;br /&gt;
''Also, since the NTF uses this ship a ton in the first half of the game, you should be able to easily outfly it within the first few missions featuring the Loki, although manuverable it lacks the firepower of the Myrmidon or Herc II. If you fail at beating this one, you might want to rethink your piloting skills.''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Recon&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Han-Roland Corp&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''&lt;br /&gt;
| High/Good (FS1/FS2)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 75.0 - 64.0/95.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 160.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Disruptor|Disruptor]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SF_Mara_(Terrans)&amp;diff=3138</id>
		<title>SF Mara (Terrans)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SF_Mara_(Terrans)&amp;diff=3138"/>
		<updated>2006-04-19T09:56:12Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=http://www.freespace2.com/images/ship_mara/smpic.jpg|caption=The SF Mara (Terrans)}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&amp;lt;i&amp;gt;Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so rediculous you can wreak havoc.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Triton Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 75.0 - N/A mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 135.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| ~ 16 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SF_Mara_(Terrans)&amp;diff=3137</id>
		<title>SF Mara (Terrans)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SF_Mara_(Terrans)&amp;diff=3137"/>
		<updated>2006-04-19T09:41:20Z</updated>

		<summary type="html">&lt;p&gt;Bme: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=http://www.freespace2.com/images/ship_mara/smpic.jpg|caption=The SF Mara (Terrans)}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&amp;lt;i&amp;gt;None.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Triton Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 75.0 - N/A mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 135.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 475&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| ~ 16 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 420&lt;br /&gt;
| [[GTM Tempest|Tempest]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace_2-era_craft&amp;diff=4282</id>
		<title>FreeSpace 2-era craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace_2-era_craft&amp;diff=4282"/>
		<updated>2006-04-19T09:41:01Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terran Craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[GTF Ulysses]]&lt;br /&gt;
*[[GTF Hercules]]&lt;br /&gt;
*[[GTF Hercules Mark II]]&lt;br /&gt;
*[[GTF Loki]]&lt;br /&gt;
*[[GTF Perseus]]&lt;br /&gt;
*[[GTF Pegasus]]&lt;br /&gt;
*[[GTF Myrmidon]]&lt;br /&gt;
*[[GTF Ares]]&lt;br /&gt;
*[[GTF Erinyes]]&lt;br /&gt;
*[[SF Mara (Terrans)]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GTB Artemis]]&lt;br /&gt;
*[[GTB Artemis D.H.]]&lt;br /&gt;
*[[GTB Medusa]]&lt;br /&gt;
*[[GTB Ursa]]&lt;br /&gt;
*[[GTB Boanerges]]&lt;br /&gt;
*[[GTB Zeus]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[GTT Elysium]]&lt;br /&gt;
*[[GTT Argo]]&lt;br /&gt;
*[[GTFr Triton]]&lt;br /&gt;
*[[GTFr Poseidon]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[GTC Aeolus]]&lt;br /&gt;
*[[GTC Fenris]]&lt;br /&gt;
*[[GTC Leviathan]]&lt;br /&gt;
*[[GTCv Deimos]]&lt;br /&gt;
*[[NTF Iceni]]&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[GTD Orion]]&lt;br /&gt;
*[[GTD Hecate]]&lt;br /&gt;
*[[GTD Hades]]&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
===Installations===&lt;br /&gt;
*[[GTI Arcadia]]&lt;br /&gt;
*[[GTI Ganymede]]&lt;br /&gt;
*[[NTF Boadicea]]&lt;br /&gt;
===Misc Ships===&lt;br /&gt;
*[[GTA Charybdis]]&lt;br /&gt;
*[[GTG Zephyrus]]&lt;br /&gt;
*[[GTM Hippocrates]]&lt;br /&gt;
*[[GTSC Faustus]]&lt;br /&gt;
*[[GTEP Hermes]]&lt;br /&gt;
*[[GTSG Watchdog]]&lt;br /&gt;
*[[GTSG Cerberus]]&lt;br /&gt;
*[[GTSG Alastor]]&lt;br /&gt;
*[[GTSG Mjolnir]]&lt;br /&gt;
*[[GTS Hygeia]]&lt;br /&gt;
*[[GTDr Amazon]]&lt;br /&gt;
*[[GTDr Amazon Advanced]]&lt;br /&gt;
==Vasudan Craft==&lt;br /&gt;
===Fighters=== &lt;br /&gt;
*[[GVF Seth]]&lt;br /&gt;
*[[GVF Serapis]]&lt;br /&gt;
*[[GVF Tauret]]&lt;br /&gt;
*[[GVF Thoth]]&lt;br /&gt;
*[[GVF Horus]]&lt;br /&gt;
*[[GVF Ptah]]&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GVB Sekhmet]]&lt;br /&gt;
*[[GVB Osiris]]&lt;br /&gt;
*[[GVB Bakha]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[GVT Isis]]&lt;br /&gt;
*[[GVFr Bes]]&lt;br /&gt;
*[[GVFr Satis]]&lt;br /&gt;
*[[PVFr Ma'at]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[GVC Aten]]&lt;br /&gt;
*[[GVC Mentu]]&lt;br /&gt;
*[[GVCv Sobek]]&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[GVD Typhon]]&lt;br /&gt;
*[[GVD Hatshepsut]]&lt;br /&gt;
===Misc Ships===&lt;br /&gt;
*[[GVA Setekh]]&lt;br /&gt;
*[[GVG Anuket]]&lt;br /&gt;
*[[GVEP Ra]]&lt;br /&gt;
*[[GVSG Ankh]]&lt;br /&gt;
*[[GVSG Edjo]]&lt;br /&gt;
*[[GVS Nephthys]]&lt;br /&gt;
==Shivan Craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[SF Dragon]]&lt;br /&gt;
*[[SF Manticore]]&lt;br /&gt;
*[[SF Basilisk]]&lt;br /&gt;
*[[SF Aeshma]]&lt;br /&gt;
*[[SF Astaroth]]&lt;br /&gt;
*[[SF Mara]]&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[SB Nephilim]]&lt;br /&gt;
*[[SB Seraphim]]&lt;br /&gt;
*[[SB Nahema]]&lt;br /&gt;
*[[SB Taurvi]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[ST Azrael]]&lt;br /&gt;
*[[SFr Dis]]&lt;br /&gt;
*[[SFr Mephisto]]&lt;br /&gt;
*[[SFr Asmodeus]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[SC Rakshasa]]&lt;br /&gt;
*[[SC Cain]]&lt;br /&gt;
*[[SC Lilith]]&lt;br /&gt;
*[[SCv Moloch]]&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[SD Demon]]&lt;br /&gt;
*[[SD Ravana]]&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
===Misc Ships===&lt;br /&gt;
*[[Shivan Comm Device]]&lt;br /&gt;
*[[SSG Rahu]]&lt;br /&gt;
*[[SSG Trident]]&lt;br /&gt;
*[[SSG Belial]]&lt;br /&gt;
&lt;br /&gt;
==[[Containers]]==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace_2-era_craft&amp;diff=3136</id>
		<title>FreeSpace 2-era craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace_2-era_craft&amp;diff=3136"/>
		<updated>2006-04-19T09:24:04Z</updated>

		<summary type="html">&lt;p&gt;Bme: /* Fighters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Terran Craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[GTF Ulysses]]&lt;br /&gt;
*[[GTF Hercules]]&lt;br /&gt;
*[[GTF Hercules Mark II]]&lt;br /&gt;
*[[GTF Loki]]&lt;br /&gt;
*[[GTF Perseus]]&lt;br /&gt;
*[[GTF Pegasus]]&lt;br /&gt;
*[[GTF Myrmidon]]&lt;br /&gt;
*[[GTF Ares]]&lt;br /&gt;
*[[GTF Erinyes]]&lt;br /&gt;
*[[GTF Mara (Terrans)]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GTB Artemis]]&lt;br /&gt;
*[[GTB Artemis D.H.]]&lt;br /&gt;
*[[GTB Medusa]]&lt;br /&gt;
*[[GTB Ursa]]&lt;br /&gt;
*[[GTB Boanerges]]&lt;br /&gt;
*[[GTB Zeus]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[GTT Elysium]]&lt;br /&gt;
*[[GTT Argo]]&lt;br /&gt;
*[[GTFr Triton]]&lt;br /&gt;
*[[GTFr Poseidon]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[GTC Aeolus]]&lt;br /&gt;
*[[GTC Fenris]]&lt;br /&gt;
*[[GTC Leviathan]]&lt;br /&gt;
*[[GTCv Deimos]]&lt;br /&gt;
*[[NTF Iceni]]&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[GTD Orion]]&lt;br /&gt;
*[[GTD Hecate]]&lt;br /&gt;
*[[GTD Hades]]&lt;br /&gt;
*[[GTVA Colossus]]&lt;br /&gt;
===Installations===&lt;br /&gt;
*[[GTI Arcadia]]&lt;br /&gt;
*[[GTI Ganymede]]&lt;br /&gt;
*[[NTF Boadicea]]&lt;br /&gt;
===Misc Ships===&lt;br /&gt;
*[[GTA Charybdis]]&lt;br /&gt;
*[[GTG Zephyrus]]&lt;br /&gt;
*[[GTM Hippocrates]]&lt;br /&gt;
*[[GTSC Faustus]]&lt;br /&gt;
*[[GTEP Hermes]]&lt;br /&gt;
*[[GTSG Watchdog]]&lt;br /&gt;
*[[GTSG Cerberus]]&lt;br /&gt;
*[[GTSG Alastor]]&lt;br /&gt;
*[[GTSG Mjolnir]]&lt;br /&gt;
*[[GTS Hygeia]]&lt;br /&gt;
*[[GTDr Amazon]]&lt;br /&gt;
*[[GTDr Amazon Advanced]]&lt;br /&gt;
==Vasudan Craft==&lt;br /&gt;
===Fighters=== &lt;br /&gt;
*[[GVF Seth]]&lt;br /&gt;
*[[GVF Serapis]]&lt;br /&gt;
*[[GVF Tauret]]&lt;br /&gt;
*[[GVF Thoth]]&lt;br /&gt;
*[[GVF Horus]]&lt;br /&gt;
*[[GVF Ptah]]&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GVB Sekhmet]]&lt;br /&gt;
*[[GVB Osiris]]&lt;br /&gt;
*[[GVB Bakha]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[GVT Isis]]&lt;br /&gt;
*[[GVFr Bes]]&lt;br /&gt;
*[[GVFr Satis]]&lt;br /&gt;
*[[PVFr Ma'at]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[GVC Aten]]&lt;br /&gt;
*[[GVC Mentu]]&lt;br /&gt;
*[[GVCv Sobek]]&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[GVD Typhon]]&lt;br /&gt;
*[[GVD Hatshepsut]]&lt;br /&gt;
===Misc Ships===&lt;br /&gt;
*[[GVA Setekh]]&lt;br /&gt;
*[[GVG Anuket]]&lt;br /&gt;
*[[GVEP Ra]]&lt;br /&gt;
*[[GVSG Ankh]]&lt;br /&gt;
*[[GVSG Edjo]]&lt;br /&gt;
*[[GVS Nephthys]]&lt;br /&gt;
==Shivan Craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[SF Dragon]]&lt;br /&gt;
*[[SF Manticore]]&lt;br /&gt;
*[[SF Basilisk]]&lt;br /&gt;
*[[SF Aeshma]]&lt;br /&gt;
*[[SF Astaroth]]&lt;br /&gt;
*[[SF Mara]]&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[SB Nephilim]]&lt;br /&gt;
*[[SB Seraphim]]&lt;br /&gt;
*[[SB Nahema]]&lt;br /&gt;
*[[SB Taurvi]]&lt;br /&gt;
===Transports and Freighters===&lt;br /&gt;
*[[ST Azrael]]&lt;br /&gt;
*[[SFr Dis]]&lt;br /&gt;
*[[SFr Mephisto]]&lt;br /&gt;
*[[SFr Asmodeus]]&lt;br /&gt;
===Cruisers and Corvettes===&lt;br /&gt;
*[[SC Rakshasa]]&lt;br /&gt;
*[[SC Cain]]&lt;br /&gt;
*[[SC Lilith]]&lt;br /&gt;
*[[SCv Moloch]]&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[SD Demon]]&lt;br /&gt;
*[[SD Ravana]]&lt;br /&gt;
*[[SD Lucifer]]&lt;br /&gt;
*[[SJ Sathanas]]&lt;br /&gt;
===Misc Ships===&lt;br /&gt;
*[[Shivan Comm Device]]&lt;br /&gt;
*[[SSG Rahu]]&lt;br /&gt;
*[[SSG Trident]]&lt;br /&gt;
*[[SSG Belial]]&lt;br /&gt;
&lt;br /&gt;
==[[Containers]]==&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Bme</name></author>
		
	</entry>
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