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	<updated>2026-04-17T16:06:56Z</updated>
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	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=27717</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=27717"/>
		<updated>2010-01-19T01:40:48Z</updated>

		<summary type="html">&lt;p&gt;Gtfhercules: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Erinyes480x340.jpg]]|caption=3.6.10 GTF Erinyes}}&lt;br /&gt;
'''Retail''':&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-04.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-04.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
I like Kaysers and Harpoons, so I have come to hate this ship. 8 gun points are alot,but the Hercules carries more Harpoons. To sum up, I wound take the Herc over this piece of crap anyday. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Gtfhercules</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Last_Hope&amp;diff=27458</id>
		<title>Last Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Last_Hope&amp;diff=27458"/>
		<updated>2010-01-07T03:55:49Z</updated>

		<summary type="html">&lt;p&gt;Gtfhercules: Fixed spelling &amp;quot;remain&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Exodus (FS1)|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[A Failure to Communicate|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:''The PVD Hope is leaving the Antares system after an intense battle. It has sustained moderate damage and will be jumping to the Beta Aquilae system.''&lt;br /&gt;
:''We are sending two wings to help cover the Hope while it is being repaired. The Vasudans are sending their own fighters to stand guard over the Hope, but it will be some time before they arrive.''&lt;br /&gt;
:''The Hope should be in the system when you arrive. We do not believe the Shivans have enough forces in the system to mount a serious attack, but their strategies are difficult to predict.''&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Don't be fooled by the number of directives in this mission, this is a relatively tough one.  The strategy is very simple though. Focus on the Nephilim or Shaitan bombers. This is your number one priority. The Hope will jump in pretty soon after you jump in. It will be at 36% hull integrity. Three Nephilim bombers will jump in at nearly the same time as the Hope. After just a short time five more Nephilim bombers will jump in to entertain you. Two more will attack once the rest are down. Your wingmen will do a fine job of handling the bombers, although note that the Hope's weapon subsystem and turrets are mostly broken so you will have to shoot down bombs yourself. The Interceptor works great for this.&lt;br /&gt;
&lt;br /&gt;
The Isis Repair should have arrived by now. One single Dragon will jump in, shortly followed by two Shaitans accompanied by two Manticores attacking the ''Hope''. Soon the Cain class ''Lightning'' will arrive. You will be suprised how quickly it goes down if you order everyone to attack it.  Then the Cain class ''Thunder'' will jump in with two Manticores as escort. After a short while the ''Mecross'' will arrive to aid you. A wing of three ''Dragon''-class fighters will attack after this. Two rounds of four Nephilim and two Scorpions will finally test you. The Vasudan reinforcements should arrive after this and you should be alright.&lt;br /&gt;
&lt;br /&gt;
==Alternate Missions==&lt;br /&gt;
If the Mecross did not survive the previous mission, then the Mecross will not be in this mission to assist you in attacking the Thunder.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Don't hang around waiting for the ''Hope'' to be fully repaired. She won't. Further, if you're in luck, you can see the Isis Repair appearing at the opposite side of the ''Hope'' and you'll have the pleasure of watching the reefer crazed Isis pilot commit suicide against the hull of the ''Hope''. It'll take a long time, but with serious time compression and strong drink, this can be fun to watch.&lt;br /&gt;
&lt;br /&gt;
Your worst nightmare. The PVD ''Hope'' is pretty much dead in the water from the word go, and this mission will stretch your intercept skills to the limit as you prevent Shivan bombers from tearing her apart. If any mission makes your heart race and your throat dry, this one will do it. It's a toss-up between this and [[Tenderizer]] for the hardest mission in FS1.&lt;br /&gt;
&lt;br /&gt;
The Isis Repair is very slow repairing the subsystems. A Centaur can do it in 0.3 seconds. If you want to try it out, play on mission simulator, enable cheats, disable the ''Hope'' by removing the remainding 20% of her engines, call in a support ship, abort rearm for your self, and hold &amp;quot;r&amp;quot; while targeting the ''Hope''. The Centaur will dock and repair everything. The reason why I said to disable is because rearming a capital ship usually causes them to move around and you might be used as a baseball.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*PVD ''Hope'' &amp;lt;br&amp;gt;&lt;br /&gt;
*PVT ''Isis Repair'' &amp;lt;br&amp;gt;&lt;br /&gt;
*PVC ''Mecross'' &amp;lt;br&amp;gt;&lt;br /&gt;
*SC ''Lightning'', SC ''Thunder''&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Gtfhercules</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Hercules&amp;diff=27456</id>
		<title>GTF Hercules</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Hercules&amp;diff=27456"/>
		<updated>2010-01-06T01:35:06Z</updated>

		<summary type="html">&lt;p&gt;Gtfhercules: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Hercules''''' (nicknamed &amp;quot;The Big Momma&amp;quot;) was first introduced during the [[Great War]] and flew several successful missions against the [[Shivans]], becoming the mainstay of Terran forces during the Great War.&lt;br /&gt;
&lt;br /&gt;
The [[Neo-Terran Front]] was known to have used large numbers of these ships during [[NTF Rebellion|their rebellion]].&lt;br /&gt;
&lt;br /&gt;
The replacement of this class was the [[GTF Hercules Mark II|GTF ''Hercules Mark II'']] with increased agility and secondary loadout at the expense of having only four primary guns.&lt;br /&gt;
&lt;br /&gt;
The [[FreeSpace Reference Bible]] states that a wing of four ''Hercules'' fighters at some point took out a [[GVC Aten|Vasudan ''Aten'' cruiser]]. Since in-game information explicates that the ''Hercules'' was designed during the Great War, this cruiser was probably under the control of the [[Hammer of Light]].&lt;br /&gt;
{{shipimage|image=[[Image:Gtfhercules-old.jpg]]|caption=The GTF Hercules}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The GTF Hercules is the slowest and most unmanageable fighter in the fleet.  This is offset, however, by its overpowering weaponry and shielding.  It carries 6 primary weapons, as well as two full secondary banks.  This heavy assault fighter is best suited for small target attacks and bomber escort.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've flown Hercs for years love the ship's heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Low max velocity offset by its tremendous offensive capabilities.  High weapon capacity.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Hercules is the Latin name for Herakles, son of Zeus. Hercules is a symbol of masculinity and action. He was an esteemed and powerful warrior, and it is said that &amp;quot;he made the world safe for mankind.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Han-Roland Corp.|Average/Poor (FS1/FS2)|50.0 - 64.0|120.0|Medium/Heavy|250|600|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Avenger|Avenger]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Disruptor|Disruptor]]&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Fury|Fury]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]&lt;br /&gt;
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
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==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Hercules320x240.jpg]]|caption=3.6.10 GTF Hercules}}&lt;br /&gt;
'''Retail''':&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: Fighter06.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: Fighter06-01(a/b/c), thruster&amp;lt;br&amp;gt;&lt;br /&gt;
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'''MediaVP 3.6.10''':&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: Fighter06.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: Fighter06-02( /b/c), Fighter06-03( /b/c), Damage, Tercoc01&amp;lt;br&amp;gt;&lt;br /&gt;
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History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
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==Veteran Comments==&lt;br /&gt;
{{Comment|The best way to use this fighter in FS2 is to load the quads with Kaysers and the dual with Maxim and the first bank of missles with Harpoons and the second with Hornets. That way, you will win a lot of bomber and cruiser kills in the last mission. The Maxim and Hornets should be used on the cruisers, while the Kaysers and Harpoons on bombers. The GTF Hercules was, to me, better than the mark 2.&lt;br /&gt;
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''I would say this is an okay fighter during the first Great War, but during FS2, it has become outdated. It has six gun points, so it has reasonable firepower, but that firepower is offset by its slow speed and 'blockiness'. During FS1, it was a decent fighter, but it has been replaced by the [[GTF Hercules Mark II]] and the [[GTF Myrmidon]] in FS2. I like this a little better than the newer GTF Hercules Mark II, because of its firepower, but there is almost always a better ship to use in FS2.''&lt;br /&gt;
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''I like this fighter. It may be old in FS2, but it's better than some of the newer craft, such as the Myrmidon. It doesn't have the maneuverability, speed, armor, or capacity of its newer version, but it has more and better placed gun points, and a still large missile capacity. In addition, it shares the same general compatibility with virtually all available weapons.''&lt;br /&gt;
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''I have always felt that the old Herc is far superior to the Herc 2 in terms of firepower and in general in fulfilling its role as assault fighter. If anything, the [[GTF Ares|Ares]] is the true successor to this fighter. In FS1 you could take on literally anything in one of these, and the Herc 2 pales in comparison with the original.''&lt;br /&gt;
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''The Herc II has 25 extra hull points, 10 extra shielding points, 50% more secondary capacity and has a normal speed 5 m/s faster than the Herc I, at the expense of two primary gunmounts. Personally I think the gunmounts are worth it, but it all comes down to playstyle, really.''&lt;br /&gt;
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'' The main issue I have with the Herc I is the placement of the set of 4 gun mounts. Those are difficult to hit other fighters with, leaving the other set of 2 gun mounts that are useful in a dogfight. The other issue is that, in my experience, it has a tendency to take more damage than a Herc II due to its shape, especially from the rear.''&lt;br /&gt;
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''Generally speaking, in [[Portal:FreeSpace 2|FreeSpace 2]] I prefer the Herc II for its larger secondary capacity, smaller target profile and slightly higher durability or the Myrmidon for its superior maneuverability, greater adaptability, and equal firepower. In [[Portal:FreeSpace 1|FreeSpace 1]], however, nothing can take out a [[SB Seraphim|Seraphim]] like a Hercules with quad [[GTW Avenger|Avengers]] and a pair of [[GTW Banshee|Banshees]]. This fighter has some obvious weaknesses. Its large target profile, low speed, and low maneuverability combined with its widely distributed gun points, make it a bad choice to dogfight fast, maneuverable vessels like the [[SF Dragon|Dragons]]. If confronted by a similarly small, highly maneuverable opponent when in this fighter, don't hesitate to empty your missiles on them.&lt;br /&gt;
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''I personally hate this ship. It handles like a potato, and lacks top speed, as well as a sufficient afterburner reserve. I would choose anything over this ship. Although it has high weapons compatability, why equip it with the best weapons if you're always too slow to line up to make a shot? The best way to use this ship is to stay in one place, on top of a friendly ship, and pretend you're a sentry gun.''}}&lt;br /&gt;
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[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Gtfhercules</name></author>
		
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