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	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Machaka"/>
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	<updated>2026-04-17T15:32:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.7</generator>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Onslaught&amp;diff=38550</id>
		<title>Talk:Onslaught</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Onslaught&amp;diff=38550"/>
		<updated>2012-05-31T05:52:04Z</updated>

		<summary type="html">&lt;p&gt;Machaka: Created page with &amp;quot;this page is titled wrong, I think?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;this page is titled wrong, I think?&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:New_Account_Gallery&amp;diff=38427</id>
		<title>Talk:New Account Gallery</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:New_Account_Gallery&amp;diff=38427"/>
		<updated>2012-04-30T07:38:24Z</updated>

		<summary type="html">&lt;p&gt;Machaka: Created page with &amp;quot;haha neat&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;haha neat&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Screenshots&amp;diff=37139</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Screenshots&amp;diff=37139"/>
		<updated>2011-10-14T23:17:40Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|&amp;lt;center&amp;gt;The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|&amp;lt;center&amp;gt;A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|&amp;lt;center&amp;gt;The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|&amp;lt;center&amp;gt;The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|&amp;lt;center&amp;gt;The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|&amp;lt;center&amp;gt;A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|&amp;lt;center&amp;gt;Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|&amp;lt;center&amp;gt;The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|&amp;lt;center&amp;gt;A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|&amp;lt;center&amp;gt;The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|&amp;lt;center&amp;gt;Three [[GVF Thoth]]-class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|&amp;lt;center&amp;gt;An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|&amp;lt;center&amp;gt;A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|&amp;lt;center&amp;gt;The [[SD Ravana]] hides in the [[Nebula System|nebula beyond Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|&amp;lt;center&amp;gt;A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|&amp;lt;center&amp;gt;The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|&amp;lt;center&amp;gt;The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|&amp;lt;center&amp;gt;The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|&amp;lt;center&amp;gt;Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|&amp;lt;center&amp;gt;A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|&amp;lt;center&amp;gt;A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|&amp;lt;center&amp;gt;Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|&amp;lt;center&amp;gt;The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|&amp;lt;center&amp;gt;The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|&amp;lt;center&amp;gt;Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|&amp;lt;center&amp;gt;The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|&amp;lt;center&amp;gt;Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|&amp;lt;center&amp;gt;The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|&amp;lt;center&amp;gt;A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|&amp;lt;center&amp;gt;Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|&amp;lt;center&amp;gt;Boom!&lt;br /&gt;
File:RScreen0032.png|&amp;lt;center&amp;gt;The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]], the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|&amp;lt;center&amp;gt;Limited visibility&lt;br /&gt;
File:RScreen0034.png|&amp;lt;center&amp;gt;The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|&amp;lt;center&amp;gt;Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|&amp;lt;center&amp;gt;The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|&amp;lt;center&amp;gt;The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|&amp;lt;center&amp;gt;Love the Treason...&lt;br /&gt;
File:RScreen0040.png|&amp;lt;center&amp;gt;The Bloom capabilities of newer FreeSpace Open builds demonstrated beautifully with an atmospheric skybox.&lt;br /&gt;
File:RScreen0041.jpg|&amp;lt;center&amp;gt;A lone [[GVCv Sobek]] cruises through space.&lt;br /&gt;
File:RScreen0042.jpg|&amp;lt;center&amp;gt;A Terran Gas Refinery in the upper atmosphere of an Epsilon Pegasi gas giant.&lt;br /&gt;
File:RScreen0043.jpg|&amp;lt;center&amp;gt;A [[GTD Orion]] watches over a busy installation.&lt;br /&gt;
File:RScreen0044.png|&amp;lt;center&amp;gt;The mighty [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0045.jpg|&amp;lt;center&amp;gt;The [[FreeSpace_2_Terran_Ship_Database#GTD_Carthage|GTD Carthage]] dwarfs the [[FreeSpace_2_Vasudan_Ship_Database#GVCv_Dahshor|GVCv Dahshor]].&lt;br /&gt;
File:RScreen0046.png|&amp;lt;center&amp;gt;A [[GTF Hercules Mark II|Herc II]] fighter defending a [[GTCv Deimos]].&lt;br /&gt;
File:RScreen0047.png|&amp;lt;center&amp;gt;The end of the [[GTVA Colossus]] courtesy of SJ Sathanas 17, with the latter's main beams causing blowouts in the Allied warship's hull.&lt;br /&gt;
File:RScreen0048.png|&amp;lt;center&amp;gt;A lone jetpacker trails a little-known alien species in an alien system.&lt;br /&gt;
File:RScreen0049.png|&amp;lt;center&amp;gt;A [[GTCv Deimos|Deimos]], off in the distance.&lt;br /&gt;
File:RScreen0050.png|&amp;lt;center&amp;gt;The [[NTF Iceni]], charging its frontal beams.&lt;br /&gt;
File:RScreen0051.png|&amp;lt;center&amp;gt;In an alternate universe, the Lucifer as we know it is engaged by the GTVA and [[Vishnans]] in Delta Serpentis.&lt;br /&gt;
File:RScreen0052.png|&amp;lt;center&amp;gt;A wing of [[SF Manticore|Manticore fighter]]s fly through a flak cloud.&lt;br /&gt;
File:RScreen0053.png|&amp;lt;center&amp;gt;An [[SD Ravana]], demonstrating a shock-jump attack.&lt;br /&gt;
File:RScreen0054.png|&amp;lt;center&amp;gt;A combination of good lighting, background and normal maps makes this [[GTF Perseus|Perseus interceptor]] look pretty even from the underside.&lt;br /&gt;
File:RScreen0055.jpg|&amp;lt;center&amp;gt;A Vasudan asteroid base in [[Deneb]], during the 14 year war.&lt;br /&gt;
File:RScreen0056.jpg|&amp;lt;center&amp;gt;Aesdherian capital ships from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign, moving to defend their homeworld.&lt;br /&gt;
File:Rscreen0057.jpg|&amp;lt;center&amp;gt;A European battle fleet in formation over Scandinavia in [[Wings]].&lt;br /&gt;
File:RScreen0058.png|&amp;lt;center&amp;gt;A large dogfight in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0059.jpg|&amp;lt;center&amp;gt;A Viper Mk7 heading towards two Basestars in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0060.jpg|&amp;lt;center&amp;gt;Viper squadron launching a missile barrage in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0061.png|&amp;lt;center&amp;gt;Cylon Raider trying to escape a Flak barrage in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0062.png|&amp;lt;center&amp;gt;Cylon Raider with a Colonial Bolitho-class corvette as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0063.png|&amp;lt;center&amp;gt;Colonial Sobek-class battlestar as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0064.png|&amp;lt;center&amp;gt;Colonial Sobek-class battlestar as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0065.png|&amp;lt;center&amp;gt;Colonial Sobek-class battlestar as seen in the BSG-themed [[Diaspora]] total conversion.&lt;br /&gt;
File:RScreen0066.jpg|&amp;lt;center&amp;gt;A [[GVD Hatshepsut]] leads a Vasudan battlegroup through the darkness.&lt;br /&gt;
File:RScreen0067.jpg|&amp;lt;center&amp;gt;A massive Terran installation in orbit of Earth.&lt;br /&gt;
File:RScreen0068.png|&amp;lt;center&amp;gt;The [[GTD Orion]] passes an inhabited Terran world.&lt;br /&gt;
File:RScreen0069.jpg|&amp;lt;center&amp;gt;The [[GVD Hatshepsut]], in all its glory.&lt;br /&gt;
File:RScreen0070.png|&amp;lt;center&amp;gt;A [[GTF Pegasus|Pegasus-class stealth fighter]] in the [[Vassago's Dirge]] campaign.&lt;br /&gt;
File:RScreen0071.jpg|&amp;lt;center&amp;gt;An [[GTD Orion|Orion]]-class Destroyer.&lt;br /&gt;
File:RScreen0072.jpg|&amp;lt;center&amp;gt;The GTD Neya, an [[GTD Orion|Orion]]-class Destroyer.&lt;br /&gt;
File:RScreen0073.png|&amp;lt;center&amp;gt;The consequences of Koths' disastrous underestimation of the [[GTVA Colossus|Colossus]]' firepower&lt;br /&gt;
File:RScreen0074.png|&amp;lt;center&amp;gt;The [[NTF Iceni|Iceni]] fights off a Vasudan [[GVCv Sobek|Sobek]] class corvette in [[Polaris]].&lt;br /&gt;
File:RScreen0075.jpg|&amp;lt;center&amp;gt;An [[SD Ravana]]-class Destroyer comes under fire.&lt;br /&gt;
File:RScreen0076.png |&amp;lt;center&amp;gt; The new high-poly [[GVD Typhon|Typhon]].&lt;br /&gt;
File:RScreen0077.jpg |&amp;lt;center&amp;gt; Asteroids from [[Rebels &amp;amp; Renegades]].&lt;br /&gt;
File:RScreen0078.jpg|&amp;lt;center&amp;gt;A jumpgate, something arrives from Hyperspace in [[The Babylon Project]].&lt;br /&gt;
File:RScreen0079.jpg|&amp;lt;center&amp;gt;Whitestar vessels in the middle of a firefight, screenshot from [[The Babylon Project]].&lt;br /&gt;
File:RScreen0080.jpg|&amp;lt;center&amp;gt;Launching from the 'Harvester' in [[Fortune Hunters - 2261]].&lt;br /&gt;
File:RScreen0081.jpg|&amp;lt;center&amp;gt;[[The Babylon Project]] was our last, best hope for peace. Babylon 5, a jewel in the night.&lt;br /&gt;
File:RScreen0082.jpg|&amp;lt;center&amp;gt;A fleet above Epsilon Eridani 3, screenshot taken from [[The Babylon Project]].&lt;br /&gt;
File:RScreen0083.jpg|&amp;lt;center&amp;gt;Narn cruisers fly through a mine field to raid a Centauri station in [[The Babylon Project]].&lt;br /&gt;
File:RScreen0084.jpg|&amp;lt;center&amp;gt;Finding an enemy installation in [[The Babylon Project]].&lt;br /&gt;
File:RScreen0085.jpg|&amp;lt;center&amp;gt;Altair Station, a place of commerce and conflict in [[Raider Wars]].&lt;br /&gt;
File:RScreen0086.jpg|&amp;lt;center&amp;gt;A G.O.D. satellite unleashing the power of its missiles in [[The Babylon Project]].&lt;br /&gt;
File:RScreen0087.jpg|&amp;lt;center&amp;gt;A wing of [[GTF Valkyrie]] Class Interceptors engage the [[GTI]] in [[Silent Threat: Reborn]].&lt;br /&gt;
File:RScreen0088.jpg|&amp;lt;center&amp;gt;Shivan Hunter's Proton and Prominence portrayed with a shockwave and featuring the new particle trail script. &lt;br /&gt;
File:RScreen0089.png|&amp;lt;center&amp;gt;Terran symbols of war and peace, side by side in space.&lt;br /&gt;
File:RScreen0090.png|&amp;lt;center&amp;gt;The motivations that drive the [[Nightmares]] remain ever mysterious.&lt;br /&gt;
File:RScreen0091.png|&amp;lt;center&amp;gt;A massive battle, utilizing ships from the [[Blue Planet]] mod.&lt;br /&gt;
File:RScreen0092.jpg|&amp;lt;center&amp;gt;The [[SJ Sathanas]] fires its main beam in the Inferno mod.&lt;br /&gt;
File:RScreen0093.jpg|&amp;lt;center&amp;gt;The [[Vasudans]] are not to be trifled with.&lt;br /&gt;
File:RScreen0094.jpg|&amp;lt;center&amp;gt;A [[Rakshasa]] class cruiser, in the deep blue.&lt;br /&gt;
File:RScreen0095.jpg|&amp;lt;center&amp;gt;The [[GTT Argo]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Images]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Second_Shivan_Incursion&amp;diff=36439</id>
		<title>Second Shivan Incursion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Second_Shivan_Incursion&amp;diff=36439"/>
		<updated>2011-08-18T19:22:27Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''This event has never been named in FreeSpace canon. The name &amp;quot;Second Shivan Incursion&amp;quot; is conjectural.''&lt;br /&gt;
&lt;br /&gt;
The '''Second Shivan Incursion''' was the second invasion by the [[Shivans]] on Galactic Terran-Vasudan space.&lt;br /&gt;
&lt;br /&gt;
Shortly after the discovery of the [[Knossos]] subspace portal, a [[SC Rakshasa|''Rakshasa''-class Shivan cruiser]] emerged. A short-lived offensive against the Shivans in the nebula beyond the portal also saw the end of the [[NTF Rebellion]] with the deployment of the [[GTVA Colossus|GTVA ''Colossus'']]. Bosch, however, made contact with the Shivans and vanished into the nebula. Meanwhile, dozens of six-kilometer long Shivan Sathanas juggernauts began pouring from the portal, and started converging on the [[Capella]] star. A plan to collapse the jump nodes to Capella using [[TC-Meson Bomb|Meson Bomb]]s was hatched and technically successful, but during the final stages of evacuation, the Sathanas juggernauts triggered a supernova in Capella. This timeline will give a battle-by-battle account of the offensive and defensive action against the Shivans.&lt;br /&gt;
&lt;br /&gt;
'''Because FS2 command briefings provide no dates, all events are simply listed in sequential order.'''&lt;br /&gt;
&lt;br /&gt;
==2367==&lt;br /&gt;
&lt;br /&gt;
*''Rakshasa''-class Shivan cruiser and several wings of [[SF Mara|Mara]]s appear through the Knossos portal, destroying the GTC ''Vigilant''. GTVA command deploys the GTD ''Carthage'' and the GVCv ''Dashor'' to neutralize the immediate threat.&lt;br /&gt;
&lt;br /&gt;
*[[NTC Trinity|NTC ''Trinity'']] discovered adrift in the nebula.&lt;br /&gt;
&lt;br /&gt;
*GTCv ''Lysander'' destroyed by [[SD Ravana|SD ''Ravana'']].&lt;br /&gt;
&lt;br /&gt;
*The [[SD Ravana|SD ''Ravana'']] takes down the [[FreeSpace_2_Terran_Ship_Database#GTD_Delacroix|GTD ''Delacroix'']] and damages the rest of the task force sent to neutralize it.&lt;br /&gt;
&lt;br /&gt;
*[[SD Ravana|SD ''Ravana'']] destroyed by bombers in the nebula.&lt;br /&gt;
&lt;br /&gt;
*NTF launches a major offensive in [[Epsilon Pegasi]]. Rear Admiral Koth and the NTF 6th Fleet inflict 75% causalties to the GTVA forces. First nebular retreat.&lt;br /&gt;
&lt;br /&gt;
*First combat deployment of the [[GTVA Colossus|GTVA ''Colossus'']] at the [[The Sixth Wonder|Battle of Enif Station]].&lt;br /&gt;
&lt;br /&gt;
*The [[NTD Repulse|NTD ''Repulse'']], Koth's flagship, is lured into a trap by GTVA forces. Koth refuses to surrender, and perishes in a futile attempt to ram his destroyer into the ''Colossus''. [[Liberation of Epsilon Pegasi|Epsilon Pegasi is liberated]].&lt;br /&gt;
&lt;br /&gt;
*With Epsilon Pegasi secured, the [[GTD Aquitaine|GTD ''Aquitaine'']] spearheads the exploration of the nebula.&lt;br /&gt;
&lt;br /&gt;
*Sirius falls to the GTVA. Bosch orders the rest of the NTF fleet to Gamma Draconis and the nebula to make contact with the Shivans. End of the NTF Rebellion.&lt;br /&gt;
&lt;br /&gt;
*First appearance of the [[SJ Sathanas|SJ ''Sathanas'']]. Second nebular retreat.&lt;br /&gt;
&lt;br /&gt;
*The Knossos portal is destroyed by Meson Bombs, but the SJ ''Sathanas'' emerges in Gamma Draconis through the now-stabilized node.&lt;br /&gt;
&lt;br /&gt;
*Sathanas main beams and the SD ''Beleth'' destroyed by [[GVB Bakha|Bakha]] bombers near the Gamma Draconis-Capella node. Destruction of the SJ ''Sathanas'' by the GTVA ''Colossus'' in Capella.&lt;br /&gt;
&lt;br /&gt;
*Admiral Bosch and his immediate subordinates captured by the Shivans. GTVA recovers the schematics for the [[ETAK]] device. [[NTF Iceni|NTF ''Iceni'']] self-destructs.&lt;br /&gt;
&lt;br /&gt;
*Discovery of the second Knossos portal by the [[GVD Psamtik|GVD ''Psamtik'']]. Multiple Sathanas juggernauts encountered in the nebula. GVD ''Psamtik'' destroyed by the second Sathanas. Third nebular retreat.&lt;br /&gt;
&lt;br /&gt;
*Terran SOC pilots, flying [[SF Mara (Terrans)|captured Mara fighters]], scout the system beyond the second Knossos, and encounter a third Knossos as well as several additional juggernauts.&lt;br /&gt;
&lt;br /&gt;
*Massive evacuations of the densely-populated Capella system begin. Millions of refugees flood into Epsilon Pegasi and Vega.&lt;br /&gt;
&lt;br /&gt;
*80 Sathanas juggernauts surround the Capella sun and begin emitting quantum subspace pulses of increasing intensity. GTVA ''Colossus'' destroyed by Sathanas 17 while defending the Capella-Gamma Draconis node.&lt;br /&gt;
&lt;br /&gt;
*[[GTD Nereid|GTD ''Nereid'']] and [[GTD Bastion|GTD ''Bastion'']], packed with Meson Bombs, detonate inside the Vega-Capella and Epsilon Pegasi-Capella nodes. Sathanas juggernauts destabilize the Capella star. Capella goes supernova.&lt;br /&gt;
&lt;br /&gt;
[[NTF Rebellion]]''' :PREVIOUS | NEXT: '''[[Post-Capella]]&lt;br /&gt;
&lt;br /&gt;
[[Category:History|Second Shivan Incursion]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GVF_Serapis&amp;diff=36048</id>
		<title>GVF Serapis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GVF_Serapis&amp;diff=36048"/>
		<updated>2011-08-04T01:31:22Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GVF ''Serapis''''' was the mainstay interceptor fighter for the Vasudan navy after its development following the [[Great War]]. While the ''Serapis'' suffers from a weak shield system, thin armor and a small secondary bank, it makes up for these drawbacks with high marks for agility and speed and having excellent weapons compatibility.&lt;br /&gt;
{{shipimage|image=[[image:Gvfserapis-old.jpg]]|caption=The GVF Serapis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Fast and highly maneuverable, the GVF Serapis is primarily used as a bomber interceptor. Its thin armor and weak shields give it a low survival rate in dogfights against more heavily armored fighters. Despite having only two primary and secondary weapon banks, the Serapis has been retrofitted to accommodate almost any loadout in the GTVA arsenal. Veteran Vasudan pilots love the Serapis for its agility and loadout options. Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Serapis was a Hellenistic-Egyptian god.  Unlike most Egyptian deities, Serapis was portrayed as all-human.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Interceptor|Akheton Corporation|Excellent|75.0 - 78.0|135.0|Light|220|200|14}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Akheton SDG|Akheton SDG]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 30&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
''The Serapis is deployed as if it were a space superiority fighter in the Vasudan missions of the Main Campaign, but don't let that fool you. This is in fact a civilian ultralight for airshows. While that sounds harsh, it is unfortunately rather true. A joy to simply fly thanks to its speed and maneuverability, the Serapis is also disturbingly fragile, at least as much as the FS1-era [[GTF Valkyrie]] if not more so. The Serapis has an extremely high attrition rate in combat: AI pilots drop like flies in it. Give them Taurets, Horuses, or Seths instead during the main campaign.&lt;br /&gt;
&lt;br /&gt;
The sole saving grace of the Serapis is its ability to mount the [[Maxim]]; the most rational use of the design is to engage from stand-off range, 2km or more, against logistics craft or cruisers and flee when enemy fighters get near.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Serapis is a light interceptor which was not designed to survive in prolonged battles. Those who liked flying the [[GVF Horus]] or the [[GVF Thoth]] will probably like this fighter as it is superior to its predecessors. The main strength of the Serapis is its weapon compatibility. A pilot who prefers intercepting fighters to doing heavy assault will most likely prefer this during the Vasudan missions. It is to be noted that most Terran interceptors have better combat performance though.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter.&amp;quot; This is because they're idiots. The Serapis is slower than the Horus, has weaker shields and armour, and is only marginally more manoueverable. Its only advantage is the extra missile capacity, but since you'll die before you can use them, this isn't much of an advantage. Whoever classed this as an &amp;quot;Advanced&amp;quot; interceptor is having a joke. And as for comparing it to Terran fighters...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Horus is a far better interceptor than this thing. Intercept needs high speed, good manoeuvrability. While this is one of the most manoeuvrable fighters you will ever have access to in the game, it just doesn't have the speed to do intercept. One thing to note, however, is that in the right hands, it is a surprisingly capable dogfighter. But it is extremely fragile, to the point that you may want to reroute some power to shields. You really can't take more than a few hits. But overall I find it much more like the Ulysses than anything else. It's a supreme dogfighter like it, but it cannot stand prolonged combat, even less so than the Ulysses. However, it does have a second secondary (Giving it more versatility and a total capacity more than twice the size), and it does have a Maxim, which is a bit odd, but allows it an option when dealing with warships, and makes it good for hunting down transports, freighters and miners.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Serapis can fly, but it's made out of tracing paper; I've seen a video where the front quadrant of a Serapis — at full power, by the way — was completely taken down by just one hit from a Shivan laser mounted on the rear of a [[SC Rakshasa|Rakshasa]] (a second shot knocked the Serapis's hull integrity from 100% to 79%). It has a few advantages over the Horus, however, in that it can carry the Maxim, and that it lacks the inertia of the Horus while pitching. This is why I would rather use this ship for interception than the Horus.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is worth mentioning that the Serapis has a higher energy output than anything short of an Ares or Mara, 70% more than a Perseus or Ulysses. The fast recharge and excellent handling make this very survivable if one takes being shot at seriously instead of shrugging it off and finishing the current target first (bad idea given the low shield capacity). I find it the ideal craft for destroying waves of fighters and taking cheap shots at capital ships with Maxims in between. If this was compatible with Kaysers (putting all that power to good use), I would prefer this over any Terran fighter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I could never adapt to Vasudan ships. Their philosophy of having faster, weaker craft seems to plague even their heaviest bombers. Especially for the AI, maneuverability and speed doesn't seem to save them. The Perseus is by far a better craft, having nearly equal loadout and handling, equal primaries, and is even faster in both normal and afterburner speeds! Though, as mentioned above, the Serapis has much better energy recharge, that's not the biggest help if you have a number of enemies on you, which makes it hard to quickly take them out. The Perseus also can't carry Maxims, but given the plethora of other craft available, there's much better options than this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Also note that the Serapis's primary placement is just better than that of the other light Vasudan fighters. Its higher accuracy may save some lives, but to be honest, it would indeed require more hitpoints.''}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GVF_Serapis&amp;diff=36047</id>
		<title>GVF Serapis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GVF_Serapis&amp;diff=36047"/>
		<updated>2011-08-04T01:30:40Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GVF ''Serapis''''' was the mainstay interceptor fighter for the Vasudan navy after its development following the [[Great War]]. While the ''Serapis'' suffers from a weak shield system, thin armor and a small secondary bank, it makes up for these drawbacks with high marks for agility and speed and having excellent weapons compatibility.&lt;br /&gt;
{{shipimage|image=[[image:Gvfserapis-old.jpg]]|caption=The GVF Serapis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Fast and highly maneuverable, the GVF Serapis is primarily used as a bomber interceptor. Its thin armor and weak shields give it a low survival rate in dogfights against more heavily armored fighters. Despite having only two primary and secondary weapon banks, the Serapis has been retrofitted to accommodate almost any loadout in the GTVA arsenal. Veteran Vasudan pilots love the Serapis for its agility and loadout options. Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Serapis was a Hellenistic-Egyptian god.  Unlike most Egyptian deities, Serapis was portrayed as all-human.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Interceptor|Akheton Corporation|Excellent|75.0 - 78.0|135.0|Light|220|200|14}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Akheton SDG|Akheton SDG]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 30&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{comment|&lt;br /&gt;
''The Serapis is deployed as if it were a space superiority fighter in the Vasudan missions of the Main Campaign, but don't let that fool you. This is in fact a civilian ultralight for airshows. While that sounds harsh, it is unfortunately rather true. A joy to simply fly thanks to its speed and maneuverability, the Serapis is also disturbingly fragile, at least as much as the FS1-era [[GTF Valkyrie]] if not more so. The Serapis has an extremely high attrition rate in combat: AI pilots drop like flies in it. Give them Taurets, Horuses, or Seths instead during the main campaign.&lt;br /&gt;
&lt;br /&gt;
The sole saving grace of the Serapis is its ability to mount the [[Maxim]]; the most rational use of the design is to engage from stand-off range, 2km or more, against logistics craft or cruisers and flee when enemy fighters get near.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Serapis is a light interceptor which was not designed to survive in prolonged battles. Those who liked flying the [[GVF Horus]] or the [[GVF Thoth]] will probably like this fighter as it is superior to its predecessors. The main strength of the Serapis is its weapon compatibility. A pilot who prefers intercepting fighters to doing heavy assault will most likely prefer this during the Vasudan missions. It is to be noted that most Terran interceptors have better combat performance though.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter.&amp;quot; This is because they're idiots. The Serapis is slower than the Horus, has weaker shields and armour, and is only marginally more manoueverable. Its only advantage is the extra missile capacity, but since you'll die before you can use them, this isn't much of an advantage. Whoever classed this as an &amp;quot;Advanced&amp;quot; interceptor is having a joke. And as for comparing it to Terran fighters...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Horus is a far better interceptor than this thing. Intercept needs high speed, good manoeuvrability. While this is one of the most manoeuvrable fighters you will ever have access to in the game, it just doesn't have the speed to do intercept. One thing to note, however, is that in the right hands, it is a surprisingly capable dogfighter. But it is extremely fragile, to the point that you may want to reroute some power to shields. You really can't take more than a few hits. But overall I find it much more like the Ulysses than anything else. It's a supreme dogfighter like it, but it cannot stand prolonged combat, even less so than the Ulysses. However, it does have a second secondary (Giving it more versatility and a total capacity more than twice the size), and it does have a Maxim, which is a bit odd, but allows it an option when dealing with warships, and makes it good for hunting down transports, freighters and miners.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Serapis can fly, but it's made out of tracing paper; I've seen a video where the front quadrant of a Serapis — at full power, by the way — was completely taken down by just one hit from a Shivan laser mounted on the rear of a [[SC Rakshasa|Rakshasa]] (a second shot knocked the Serapis's hull integrity from 100% to 79%). It has a few advantages over the Horus, however, in that it can carry the Maxim, and that it lacks the inertia of the Horus while pitching. This is why I would rather use this ship for interception than use the Horus.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is worth mentioning that the Serapis has a higher energy output than anything short of an Ares or Mara, 70% more than a Perseus or Ulysses. The fast recharge and excellent handling make this very survivable if one takes being shot at seriously instead of shrugging it off and finishing the current target first (bad idea given the low shield capacity). I find it the ideal craft for destroying waves of fighters and taking cheap shots at capital ships with Maxims in between. If this was compatible with Kaysers (putting all that power to good use), I would prefer this over any Terran fighter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I could never adapt to Vasudan ships. Their philosophy of having faster, weaker craft seems to plague even their heaviest bombers. Especially for the AI, maneuverability and speed doesn't seem to save them. The Perseus is by far a better craft, having nearly equal loadout and handling, equal primaries, and is even faster in both normal and afterburner speeds! Though, as mentioned above, the Serapis has much better energy recharge, that's not the biggest help if you have a number of enemies on you, which makes it hard to quickly take them out. The Perseus also can't carry Maxims, but given the plethora of other craft available, there's much better options than this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Also note that the Serapis's primary placement is just better than that of the other light Vasudan fighters. Its higher accuracy may save some lives, but to be honest, it would indeed require more hitpoints.''}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Wings_of_Dawn&amp;diff=36046</id>
		<title>Wings of Dawn</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Wings_of_Dawn&amp;diff=36046"/>
		<updated>2011-08-03T20:54:26Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WoDArticle}}&lt;br /&gt;
&lt;br /&gt;
'''Wings of Dawn''' is a total conversion by ''Spoon'' released on August 22, 2010. It features an anime-inspired design that takes place in an entirely originally-designed setting outside of the FreeSpace universe. Its popularity lead to the release of an addon a few months later titled ''A Nordera Day''.&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
&lt;br /&gt;
'''Author:''' ''Spoon''&lt;br /&gt;
&lt;br /&gt;
'''Missions:''' ''25+''&lt;br /&gt;
&lt;br /&gt;
'''Features:'''&lt;br /&gt;
&lt;br /&gt;
* A new universe&lt;br /&gt;
* Custom soundtrack &lt;br /&gt;
* New head ani's&lt;br /&gt;
* Tons of new primary and secondary weapons&lt;br /&gt;
* Custom models&lt;br /&gt;
&lt;br /&gt;
'''Status:''' ''Released''&lt;br /&gt;
&lt;br /&gt;
'''Required:'''&lt;br /&gt;
&lt;br /&gt;
MediaVPs, 3.6.12&lt;br /&gt;
The 3.6.12 build or newer&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Straight from the mod.ini: &amp;quot;Follow the happy go lucky 1st Joint Guardian Angel Strike Force as they go to far away places, meet new alien life forms and then, kill them.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Wings of Dawn Ships]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?topic=71092.0 Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category: Wings of Dawn]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTD_Krios&amp;diff=35809</id>
		<title>GTD Krios</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTD_Krios&amp;diff=35809"/>
		<updated>2011-07-29T18:53:10Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gtvaship&lt;br /&gt;
| name      = GTD ''Krios''&lt;br /&gt;
| class     = [[GTD Orion|GTD ''Orion'']]&lt;br /&gt;
| 1stapp    = [[Silence All Voices]] (mentioned)&amp;lt;br&amp;gt;[[Exodus (ST)|Exodus]] (appeared)&lt;br /&gt;
| inservice = [[Great War]]&amp;lt;br&amp;gt;[[Hades Rebellion]]&lt;br /&gt;
| faction   = [[Galactic Terran Alliance]]&amp;lt;br&amp;gt;[[Galactic Terran Intelligence]] (allied)&lt;br /&gt;
| commander = Admiral Scott&lt;br /&gt;
| fate      = [[Exodus (ST)|Destroyed]] by rogue GTI in 2335&lt;br /&gt;
}}The ''Orion''-class GTD ''Krios'' was the flagship of the Special Operations division of [[Galactic Terran Intelligence]] during the Great War. It was disabled and destroyed by rebel GTI fighters during the short-lived [[Hades Rebellion]], and fewer than fifty of its crew were evacuated in escape pods.&lt;br /&gt;
&lt;br /&gt;
[[Category: GTD Orion-class destroyers|Krios, GTD]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTD_Krios&amp;diff=35808</id>
		<title>GTD Krios</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTD_Krios&amp;diff=35808"/>
		<updated>2011-07-29T18:52:04Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gtvaship&lt;br /&gt;
| name      = GTD ''Krios''&lt;br /&gt;
| class     = [[GTD Orion|GTD ''Orion'']]&lt;br /&gt;
| 1stapp    = [[Silence All Voices]] (mentioned)&amp;lt;br&amp;gt;[[Exodus (ST)|Exodus]] (appeared)&lt;br /&gt;
| inservice = [[Great War]]&amp;lt;br&amp;gt;[[Hades Rebellion]]&lt;br /&gt;
| faction   = [[Galactic Terran Alliance]]&amp;lt;br&amp;gt;[[Galactic Terran Intelligence]] (allied)&lt;br /&gt;
| commander = Admiral Scott&lt;br /&gt;
| fate      = [[Exodus (ST)|Destroyed]] by rogue GTI in 2335&lt;br /&gt;
}}The ''Orion''-class GTD ''Krios'' was the flagship of the Special Operations division of [[Galactic Terran Intelligence]] during the Great War. It was disabled and destroyed by rebel GTI fighters during the short-lived [[Hades Rebellion]], and less than fifty of its crew were evacuated in escape pods.&lt;br /&gt;
&lt;br /&gt;
[[Category: GTD Orion-class destroyers|Krios, GTD]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Interview_with_Jason_Scott&amp;diff=35442</id>
		<title>Talk:Interview with Jason Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Interview_with_Jason_Scott&amp;diff=35442"/>
		<updated>2011-07-04T22:21:00Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;True fact: I am the coolest. [[User:General Battuta|General Battuta]] 03:06, 24 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Thank You ==&lt;br /&gt;
&lt;br /&gt;
It's actually amazing in 02/2011 to read an interview with this guy where he still doesn't kill off all hope about a possible Freespace III. I'm actually glad he wasn't ''optimistic'', as I'd be likely to dismiss him as delusional, whereas now I feel like it's something they mention two - three times a year and consider going back to.&lt;br /&gt;
&lt;br /&gt;
I just hope what he said was true, as opposed to him simply wanting the community to stick around. [[User:A_F_K_When_Needed|A F K]] [[User_talk:A_F_K_When_Needed|When]] [[Special:Contributions/A_F_K_When_Needed|Needed]] 17:46, 26 February 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
''Blue Planet 3: Assault on Shivantown'' [[User:Machaka|Machaka]] 22:21, 4 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Freespace_3_the_search_For_bosch&amp;diff=35441</id>
		<title>Talk:Freespace 3 the search For bosch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Freespace_3_the_search_For_bosch&amp;diff=35441"/>
		<updated>2011-07-04T22:20:10Z</updated>

		<summary type="html">&lt;p&gt;Machaka: oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No user-made campaign deserves the title &amp;quot;FreeSpace 3,&amp;quot; however good it may be. Isn't there already a rule along this line anyway? --[[User:FlamingCobra|FlamingCobra]] 01:23, 4 July 2011 (UTC)&lt;br /&gt;
*I think that's an issue to be taken up in the release thread. The name of the campaign may have been a bad call on the designer's part, but I didn't feel that I should put the campaign on the wiki under a different name than the one under which it had been released.[[User:LordPomposity|LordPomposity]] 02:29, 4 July 2011 (UTC)&lt;br /&gt;
**Why not just take the FreeSpace 3 tag off of it and call it The Search For Bosch and have this page redirect? --[[User:FlamingCobra|FlamingCobra]] 17:39, 4 July 2011 (UTC)&lt;br /&gt;
*Lighten up! This campaign is a parody. - [[User:Snail|Snail]] 18:06, 4 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Freespace_3_the_search_For_bosch&amp;diff=35440</id>
		<title>Talk:Freespace 3 the search For bosch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Freespace_3_the_search_For_bosch&amp;diff=35440"/>
		<updated>2011-07-04T22:19:35Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No user-made campaign deserves the title &amp;quot;FreeSpace 3,&amp;quot; however good it may be. Isn't there already a rule along this line anyway? --[[User:FlamingCobra|FlamingCobra]] 01:23, 4 July 2011 (UTC)&lt;br /&gt;
*I think that's an issue to be taken up in the release thread. The name of the campaign may have been a bad call on the designer's part, but I didn't feel that I should put the campaign on the wiki under a different name than the one under which it had been released.[[User:LordPomposity|LordPomposity]] 02:29, 4 July 2011 (UTC)&lt;br /&gt;
**Why not just take the FreeSpace 3 tag off of it and call it The Search For Bosch and have this page redirect? --[[User:FlamingCobra|FlamingCobra]] 17:39, 4 July 2011 (UTC)&lt;br /&gt;
*Lighten up! This campaign is a parody. - [[User:Snail|Snail]] 18:06, 4 July 2011 (UTC)&lt;br /&gt;
*''Blue Planet 3: Assault on Shivantown'' [[User:Machaka|Machaka]] 22:19, 4 July 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=LRBGreen&amp;diff=35161</id>
		<title>LRBGreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=LRBGreen&amp;diff=35161"/>
		<updated>2011-06-17T01:05:05Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Long Range Big Green Beam''' is a beam used by the [[Terrans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Its shorter-ranged variant is known as the [[BFGreen]].&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|8 000|35|4|Direct|1|10 450|1 194|41 800}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Just a long-range version of the [[BFGreen]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Same damage of the BFGreen, just twice the range, beating the [[BFRed]] by 600 metres. However, this does not offer a sufficient advantage against the BFRed due to its high recharge time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This beam replaced most of the Colossus's normal beams in [[High Noon]] to give the Allied warship a fighting chance against the [[SJ Sathanas]]. The range advantage of the LRBGreen over the BFRed is the reason why the Colossus always starts charging up its frontal beam cannons in that mission mere moments before the Sathanas does.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Perseus&amp;diff=35054</id>
		<title>GTF Perseus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Perseus&amp;diff=35054"/>
		<updated>2011-06-10T23:40:10Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Perseus''''' was the next generation of intercept fighters used by the [[Galactic Terran-Vasudan Alliance]] during the [[NTF Rebellion]]. Its first known deployment was in [[Epsilon Pegasi]] where ''Perseus'' fighters deployed from the [[GTD Aquitaine|GTD ''Aquitaine'']] played a pivotal role in the defense of [[Enif Station]] and the destruction of the [[NTD Repulse|NTD ''Repulse'']]. While the ''Perseus'' is considered by the [[GTVA]] to be a high-performance interceptor, its blend of high speed, good maneuverability, moderate firepower, good weapons compatibility, medium armour and above average shielding allows it to be placed in other roles, such as escort, medium assault and surgical strikes against larger ships.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfperseus-old.jpg]]|caption=The GTF Perseus}}&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie's speed and maneuverablity with more armor and weapon capabilities&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Perseus was a legendary hero, who not only killed [[GTB Medusa|Medusa]], but was the founder of Mycenae. He was the first member of the Perseid dynasty of Mycenae.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship box&lt;br /&gt;
|name =GTF Perseus&lt;br /&gt;
|type =Interceptor&lt;br /&gt;
|manufacturer =Nankam Aeronautical&lt;br /&gt;
|maneuverability =High&lt;br /&gt;
|max_velocity =80 - 100&lt;br /&gt;
|max_ab_velocity =140&lt;br /&gt;
|armor =Average&lt;br /&gt;
|hitpoints =265&lt;br /&gt;
|shields =350&lt;br /&gt;
|length =17&lt;br /&gt;
|gun_bank_1 =2&lt;br /&gt;
|gun_bank_2 =2&lt;br /&gt;
|missile_bank_1 =40&lt;br /&gt;
|missile_bank_2 =40&lt;br /&gt;
|countermeasures =40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfperseus.jpg]]|caption=The GTF Perseus in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-03.pof&lt;br /&gt;
:Textures: fighter2t-03(a/b/c), thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-03.pof&lt;br /&gt;
:Textures: fighter2t-03( /b), glass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Perseus, with its speed and maneuverability, is a joy to simply fly, much like the [[GVF Serapis|Serapis]]. Unlike the Serapis, the Perseus can also fight in addition to doing acrobatics.  With shielding and armor to let it fight it out on even terms with most space superiority fighters, and better maneuverability, the Perseus is among the best fightercraft available to you as a GTVA pilot.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The best overall craft that you get to fly on a regular basis. Fast, maneuverable, and has enough armor to deal with defence missions as well as attack ones. Definitely an improvement over the old [[GTF Valkyrie]] overall, although the afterburner capacity and maximum velocity is noticeably less than its predecessor, which is an important point when talking about interceptors.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Of the playable fast, high maneuverability end fighters, the Perseus is the most useful, the [[GTF Loki]], [[GTF Ulysses]] and the stealth fighters all suffer from poor weapon loads and the [[GVF Thoth]], GTF Valkyrie and GVF Serapis have an almost comical inability to take any punishment whatsoever, the Serapis also suffers incompatibility with the [[GTM Trebuchet]], not quite compensated for by [[GTW Maxim]] ability, all the moreso for the inability to carry [[GTW UD-8 Kayser]]. The [[GVF Horus]] is more or less equal in weaponry, but the faster turning, relative toughness and better gun-mounting location of the Perseus serves it better than the Horus's sheer speed does.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Interceptor? No. Think space superiority. The Perseus is a better all-rounder than the Myrmidon and simply a badass ship. It has the right combination of speed, agility, and firepower to crush any other fighter except the Mara and maybe the Tauret. It's fast, it's agile, it has serious firepower, and it's stronger than the FS1 Apollo. I would rather fly this than an Erinyes.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In a way, it's the superb combination of agility, armor, and firepower.  The only thing it doesn't do superbly is destroy capital ships.  A shame it can't carry the GTW Maxim, but if it did, I'd have a hard time justifying to myself why I'd fly anything else.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Wolfpack_Legacy&amp;diff=34954</id>
		<title>Wolfpack Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Wolfpack_Legacy&amp;diff=34954"/>
		<updated>2011-06-02T20:46:40Z</updated>

		<summary type="html">&lt;p&gt;Machaka: typos and unsigned comment&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Wolfpack Legacy''' is a 11-mission campaign for ''Descent: FreeSpace''.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Author: Alex Harris&lt;br /&gt;
&lt;br /&gt;
Originally posted: &lt;br /&gt;
&lt;br /&gt;
Mods: none&lt;br /&gt;
&lt;br /&gt;
Missions: 11&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
The Wolf Pack Squadron is stationed on the aging GTD Omega and sent on low impact missions. Or so they thought. They are quickly drawn into a heated post-war conflict fueled by a dark conspiracy. If they survive, they will leave a legacy to be emulated by fighter squadrons for years to come.&lt;br /&gt;
&lt;br /&gt;
==Availability==&lt;br /&gt;
&lt;br /&gt;
http://freespacemods.net/download.php?view.750&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Terran_Turret&amp;diff=34949</id>
		<title>Terran Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Terran_Turret&amp;diff=34949"/>
		<updated>2011-06-02T00:19:39Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Terran Turret''' is a primary weapon used in turrets of the larger Terran and Vasudan vessels.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1375|1|275|43.75|Full|43.75|Good|29.75|Average|26.25}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Terran Turret is a so-called blob turret (due to its appearance in non-SCP, unmodded [[Portal:FreeSpace 1|FreeSpace 1]] and [[Portal:FreeSpace 2|2]]). The Terran Turret has a faster refire rate, does slightly more damage-per-second, and is faster (therefore more accurate) than its bigger brother, the [[Terran Huge Turret]]. Both Terran Turrets do little damage-per-second, slightly more than the [[GTW Prometheus R|Prometheus R]], as such they are mostly good at destroying bombs and really slow moving, wounded bombers and fighters. The Shivan equivalent to this gun is the [[Shivan Turret Laser]]. These actually appear to take out more bombs than [[Standard Flak|Flak]], but perhaps it's me.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Bomb-remover extraordinaire. Let the beams and flaks take on the bombers, these are for what they dump on you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The blobs in general are the new point-defense weapons, knocking down incoming ordnance with an efficiency a flak gun can only dream of. Beams are excellent point-defense, but do not fire nearly as often.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you ever play a no-shields FS1 mission against a freighter or cruiser, Terran Turrets are to be feared. These things do catastrophic damage to bare hulls, especially compared to the pea-shooter ML-16. But in FS2, you can practically bathe in blobs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These things are amazingly accurate against bombs or slower moving objects. However, take out the weapons subsystem and they won't be able to hit anything. Other than destroying bombs, however, they aren't much use for anything else except for throwing up a curtain of fire, which is what flak does. They really could use a boost in velocity in order to be more deadly.}}&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=As_Lightning_Fall&amp;diff=34249</id>
		<title>As Lightning Fall</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=As_Lightning_Fall&amp;diff=34249"/>
		<updated>2011-04-12T19:10:22Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mission|previous=Argonautica|next=Into the Lion's Den|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''SOC LOOP 2, MISSION 1'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' [[99th Skulls]] &lt;br /&gt;
&lt;br /&gt;
'''Description:''' SOC receives a distress call from Lieutenant-Commander Snipes, and Alpha 1 opts to participate in his recovery.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Special Operations Command has received a distress call from Snipes on board the NTT Grall, the [[GTT Argo|Argo-class transport]] that was docked to the [[FreeSpace_2_Rebel_Ship_Database#NTC_Alexandria|NTC Alexandria]] when the cruiser made the jump into the nebula prior to [[Endgame]]. The Grall is now incapacitated and stranded in a Shivan-infested region of the nebula. Alpha wing of the 99th Skulls has been inserted into a location near the coordinates given by Snipes and is ordered to retrieve him and any other survivors on board the Grall.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Welcome to EMP hell, pilot. Your ship will be electrocuted every few seconds, making your HUD go wonky and your target switch at random. As the briefing says, under these conditions aspect weaponry is not the most brilliant idea you've ever had. As you might guess, this is very annoying. It is however worthwhile to play this mission so that you can play the next one.&lt;br /&gt;
&lt;br /&gt;
Follow the nav buoys as suggested. It is easy to get turned around during the periodic Shivan attacks as you do so; you will have to struggle with your targeting gear to get back on course, or have an excellent sense of direction. You will need to pay attention to the flashing grey blips, which can be hard to see in the nebula. Using the original 2D radar rather than the SCP's 3D version is highly recommended.&lt;br /&gt;
 &lt;br /&gt;
Once you reach the transport, spend a short while struggling to issue a C-3-9, then dogfight it with the Shivans that attack. Ordering the fighters to defend the Argo doesn't work as well, since they engage at too short a range to prevent hostile fighters from getting off a few shots.&lt;br /&gt;
&lt;br /&gt;
For this mission, you have been provided with an Elysium-class transport, the GTT Lambda 1, as &amp;quot;reinforcement&amp;quot;. You have to use Lambda 1 to dock with the Grall and recover everyone on board. When you call Lambda 1 in, the transport will jump in a short distance away from the Grall and dock with it. Once Lambda 1 has recovered Snipes and everyone on board the Grall, you will be ordered to return to base.&lt;br /&gt;
&lt;br /&gt;
You may ignore order to return to base to gain many kills. After this order there come 6 more Mara fighters to destroy what left of Argo. After killing those you may return to navigation buoy number one which you can always target. When you get near it, you will meet a wing of 6 Mara fighters. After killing these there near you will spawn 7 more fighter wings, every one made of 6 Mara fighters. So in this mission, you may finish with more than 75 kills.&lt;br /&gt;
&lt;br /&gt;
==Much Faster Walkthrough==&lt;br /&gt;
When the mission begins, '''''do not touch your mouse or look around'''''.&lt;br /&gt;
Then, set engines to maximum, and go dead ahead with full burners. Have your wingmen form up on you, and ignore all resistance. After a few minutes, you should be told you've found the Grall, and lo and behold, it's right in front of you. Then, carry on defending the transport as above.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* There may be a possible inconsistency between the mission brief for this mission and the actual mission itself. In the mission brief, it is indicated that the recovery transport is designated the GTT Teleron. However, in the mission, you are supplied with the GTT Lambda 1 instead.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[FreeSpace_2_Rebel_Ship_Database#NTT_Grall|NTT Grall]]&lt;br /&gt;
&lt;br /&gt;
==New Equipment==&lt;br /&gt;
* [[GTF Erinyes]]&lt;br /&gt;
* [[GTW UD-8 Kayser]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|loop2-1.fs2|59.8 KB|Jim Boone|53&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;|11|35|21|1: Genesis|Brief2}}&lt;br /&gt;
===Notes===&lt;br /&gt;
:&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; This is the only FreeSpace 2 main campaign mission that has no waypoints.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File_talk:Sclilith.jpg&amp;diff=34203</id>
		<title>File talk:Sclilith.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File_talk:Sclilith.jpg&amp;diff=34203"/>
		<updated>2011-04-04T17:49:57Z</updated>

		<summary type="html">&lt;p&gt;Machaka: Created page with &amp;quot;WOW!  okay, I am installing 3.6.12 tonight&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;WOW!  okay, I am installing 3.6.12 tonight&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=33628</id>
		<title>SD Lucifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=33628"/>
		<updated>2011-03-01T19:25:28Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &amp;quot;FREDders should be aware that the ''Lucifer'' has no such thing as a shield&amp;quot; is correct.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''''SD Lucifer''''' was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during the [[Great War]]. Armed with two flux cannons&amp;amp;mdash;termed today as [[Beam weapons|beam cannons]]&amp;amp;mdash;the ''Lucifer'' possessed enough firepower to destroy capital ships and bombard planetary targets with ease.  The vessel was rendered invulnerable to [[Terrans|Terran]] and [[Vasudans|Vasudan]] weapons through the employment of an advanced [[Shields|shield system]]. The ''Lucifer'' was responsible for the destruction of several worlds in Terran and Vasudan space, including the Vasudans' homeworld, [[Vasuda]] Prime.&lt;br /&gt;
&lt;br /&gt;
Near the end of the Great War, Vasudan scientists fleeing the destruction of their homeworld discovered [[Ancient artifacts]] on a planet in the [[Altair]] system.  The information enclosed in the artifacts described the technology necessary to track vessels in [[subspace]], something that neither the Terrans nor Vasudans had been able to do before. Coupled with the knowledge that [[shields]] did not function in subspace, a desperate plan was formulated to stop the ''Lucifer'' before the superdestroyer destroyed [[Sol]].&lt;br /&gt;
&lt;br /&gt;
Launching from the [[GTD Bastion|GTD ''Bastion'']], a small number of fighter and bomber wings followed the ''Lucifer'' into subspace as the superdestroyer made the jump from [[Delta Serpentis]] to Sol. The gamble succeeded, with the ''Lucifer'' destroyed and Sol spared. Unfortunately, the destruction of the ''Lucifer'' within the subspace corridor had the unintended side effect of collapsing the subspace corridor from Sol to Delta Serpentis, cutting off the heart of the [[Galactic Terran Alliance]] from the rest of the universe. Nevertheless, the victory over the ''Lucifer'' effectively ended the Shivan incursion and Terran and Vasudan forces quickly evicted the remaining Shivan forces from their territories.&lt;br /&gt;
&lt;br /&gt;
In the many decades following the Great War, the Terrans and Vasudans commissioned the jointly-designed [[GTVA Colossus|GTVA ''Colossus'']], which was originally designed to neutralize Shivan warships, including the ''Lucifer'', while at the same time being able to withstand multiple hits from the ''Lucifer'''s flux cannons. Ironically, no ''Lucifer''-class destroyers were ever encountered by both species again, even during the [[Second Shivan Incursion]].&lt;br /&gt;
{{shipimage|image=[[Image:Sdlucifer-old.jpg]]|caption=The SD Lucifer}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Lucifer is the greatest threat to the survival of the GTA, the PVN, and both the Terran and Vasudan species.  It wields three massive Flux Cannons which can destroy one of our capital ships in a few hits.  These same cannons have been seen bombarding colonized worlds.  With four full fighter squadrons, and a massive array of defensive turrets, the Lucifer would be extremely difficult to destroy.&lt;br /&gt;
&lt;br /&gt;
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy.  We have yet to find a way to breach this shielding technology.  It is hoped that a solution will be found soon.&lt;br /&gt;
Assuming that a solution is found, we have managed to gather enough data on the Lucifer to destroy it.  In a recon mission, we were able to determine that the Lucifer is powered by five reactors across its surface.  If these reactors are destroyed in a short amount of time, the Lucifer will be stopped.&lt;br /&gt;
&lt;br /&gt;
If we cannot stop the Lucifer, we do not expect to be able to defeat the Shivans.&lt;br /&gt;
&lt;br /&gt;
We have no way of knowing if there are more than one Lucifer-class destroyer.  However, any that exist should be considered more dangerous than a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Lucifer was a massive superdestroyer that led the Shivan armada in the Great War. No weapon in the allied arsenal could penetrate the Lucifer's shields. In the Altair system, Vasudan scientists uncovered ancient artifacts that explained how to track ships into subspace, where the Lucifer's shields would not function. A desperate mission to attack the Lucifer in subspace succeeded. But the explosion of the Lucifer collapsed the Sol jump node, severing all contact with Earth. The victory over the Lucifer effectively ended the Shivan invasion.&lt;br /&gt;
&lt;br /&gt;
==Lucifer Sightings and Fleet Movements during the Great War==&lt;br /&gt;
The ''Lucifer's'' first known sighting was in the [[Ross 128]] system, the prelude to the Great War with the Shivans (FS1 Intro). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' did not reemerge until 2/11/35, when it suddenly appeared in the [[Ribos]] system, destroying the ''Tombaugh Installation''  and all its defences. Terran Command believed that it had tracked the captured Shivan Cruiser, the ''Taranis'', through subspace to the ''Tombaugh Installation''  ([[Briefing_texts_%28FS1%29#Command_Briefing_6|CB sm2-01a.fsm]] and [[Briefing_texts_%28FS1%29#Command_Briefing_8|CB sm2-05a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
By 2/20/35, the [[Shivans]] had completely bypassed the Terran blockades in [[Antares]] and [[Beta Aquilae]], proceeding immediately to [[Deneb]] through [[Vega]] (CB sm2-07a.fsm). Terran Command believed that the ''Lucifer'' would attack [[Vasuda]] through [[Antares]], while the ''Eva'', [[SD Demon|a Shivan Demon-class destroyer]], would attack through [[Deneb]]. &lt;br /&gt;
&lt;br /&gt;
However, on 2/31/35 the ''Lucifer'' was seen jumping into Deneb system from the Deneb-Vega jump node with the SD Eva taking the lead([[Playing Judas|sm2-08a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_18|its debriefing]], [[Briefing_texts_%28FS1%29#Mission_Briefing_19|mission briefing sm2-09a.fsm]]). It is unknown whether the Lucifer jumped to Vega  directly from Ribos, or through Antares (the Eva entered Vega through the Antares-Vega jumpnode).  &lt;br /&gt;
&lt;br /&gt;
In retaliation for the destruction of the SD Eva, the ''Lucifer'' directly confronted and destroyed the GTD Galatea (at 1900hrs 2/31/35; [[Doomsday|sm2-10a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_20|its debriefing]], [[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]).&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, the ''Lucifer'' made the jump to [[Vasuda]] through the Deneb-Vasuda jumpnode ([[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]). Once in Vasuda, 2/31/25-3/01/35, the Lucifer Fleet bombarded [[Vasuda Prime]] from orbit for 13 consecutive hours, rendering the planet uninhabitable. The 'Lucifer fleet rapidly redeployed, now  searching for the Terran homeworld.&lt;br /&gt;
&lt;br /&gt;
On 3/01/35-3/02/35, the ''Lucifer'' jumped to [[Beta Aquilae]], destroying the ''Beta Aquilae Installation'', but left the PVD Hope and the ''Beta Aquilae Communications Terminal'' intact ([[Briefing_texts_%28FS1%29#Mission_Briefing_23|mission briefing sm3-03a.fsm]], [[Briefing_texts_%28FS1%29#Command_Briefing_12|CB sm3-04a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' was not encountered until 3/02/35, when it jumped next to the Deneb-Altair jumpnode, deploying fighter wings to attack transports carrying scientists to the [[Altair]] system ([[Briefing_texts_%28FS1%29#Running_the_Gauntlet|sm3-05a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_25|its debriefing]]).&lt;br /&gt;
&lt;br /&gt;
By 3/29/35, after determining the location of the Sol system, the Lucifer was reported to be in the Sirius system to make the jump to [[Delta Serpentis]] ([[Briefing_texts_%28FS1%29#Command_Briefing_13|CB sm3-07a.fsm]]). GTA Command ordered the [[GTD Bastion]] to intercept and destroy the ''Lucifer'' before it could reach Sol. Admiral Shima quickly drew up plans to intercept the Lucifer at the Sirius-Delta Serpentis jumpnode. However by the time the Bastion arrived in range of the jumpnode, the Lucifer had already departed the system.  Admiral Shima estimated that the ''Lucifer'' would reach Earth in 40 hours ([[Briefing_texts_%28FS1%29#Debriefing_27|Debriefing 4: sm3-07a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
On the GTD ''Bastion's'' final approach to the Delta Serpentis-Sol jumpnode, the ''Lucifer'' was on the brink of jumping to Sol ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-08a.fsm]]). The ''Bastion'' scrambled its fighters and a wing of Ursa Bombers to pursue the Lucifer into subspace. While inside the subspace corridor, the Ursa bombers managed to destroy all five of the Lucifer's reactors, resulting in the Lucifer's destruction  ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-09a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
===Inconsistency===&lt;br /&gt;
In the Command Briefing of sm2-08a.fsm (2/31/35), Admiral Wolf indicates that Alpha 1 had investigated the Lucifer in Antares: &amp;quot;We have now entered the Deneb system. After your investigation of the Lucifer at Antares, Terran Command has deduced that the Shivans will be attempting a multiple pronged attack on Vasuda Prime coming from Deneb and Antares.&amp;quot;  However, Alpha 1 does not see the Lucifer in Antares, nor does Alpha 1 play a mission &amp;quot;investigating&amp;quot; the ''Lucifer'' in Antares.  It may be that the mission designer incorrectly meant Alpha 1's investigation of the ''Eva'' in Antares near the Antares-Vega Jump Node (which jumped out shortly after its arrival; sm2-06a.fsm).&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
The name &amp;quot;Lucifer&amp;quot; is of Latin origin. It's composed by the name ''lux'', which means ''light'', and the verb ''ferre'', which has many meanings (in this case ''bringing'' and ''bearing'' fit well). The meaning of the name would be ''&amp;quot;Bringer/Bearer of Light&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
Lucifer is a fallen angel who was cast out of heaven after losing The War of Heaven. Lucifer is said to be the enemy of God, and the embodiment of evil.&lt;br /&gt;
&lt;br /&gt;
Lucifer is also depicted sometimes as being the judge of the Inferno, answering to Satan himself. It is said that the demonic persona Belial was his father. It's highly probable that Dante Alighieri's vision of Lucifer affected the popular vision, too. Dante represented it as a monster with three heads devouring the traitors Judas, Brutus and Cassius.&lt;br /&gt;
&lt;br /&gt;
Lucifer was also one of the names given to the planet Venus, when it was thought to be a star. Other given names depending on its position were Hesperos and Phosphoros and, of course, the Shepherd's Star.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2777 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Lucifer480x340.jpg]]|caption=3.6.10 SD Lucifer}}&lt;br /&gt;
'''Retail''':&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: capital02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: capital02-01(a/b/c), capital02-02(a/b), capital02-03(a/b), capital02-04(a/b)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: capital02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: lucifer-htl, capital02-01c, Lucifer-HTL_Debris, DocTile6A&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.sectorgame.com/forums/viewtopic.php?t=1639 History]&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Vasudan Admiral on 04/21/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: Vasudan Admiral on [http://www.hard-light.net/forums/index.php?topic=37131.0 12/09/2005]&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0004.jpg | The nigh-invulnerable ''Lucifer'' cruising through space.&lt;br /&gt;
Image:RScreen0023.jpg | The ''Lucifer'' enters the [[Ribos]] system.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''Very deadly in FS1, but in FS2 its [[Shivan Super Laser]]s have been replaced with [[SRed]]s, making it more of a heavily armored target and less of a superdestroyer.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''FREDders should be aware that, except for the FreeSpace Port version of the FS1 main campaign, the ''Lucifer'' has no such thing as a shield. It's invulnerable because it has the Invulnerable flag turned on (Ship Editor -- Misc).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Cutscenes and command briefing videos feature the Lucifer having a pair of &amp;quot;horns&amp;quot; sticking out on its top. Yet in FreeSpace 1 and retail FreeSpace 2, no such things are encountered on the Lucifer at all. However, they are added on in the MediaVPs.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The MediaVPs model also includes a two extra turrets which are unused by default and appear as decorations (you can't even target them). These are the side-mounted &amp;quot;claw&amp;quot; beams seen in the cutscenes and command briefing animations, occasionally referred to as the &amp;quot;bombardment beams&amp;quot; it used to bombard Vasuda Prime. They can be activated by a simple table edit if you choose to do so for your mod, giving the Lucifer a bit more bite.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Although the beam cannons are replaced with the SReds in FreeSpace 2, many player mods that feature a Lucifer typically change that to [[BFRed]]s, giving it half the power of a [[SJ Sathanas]]. The Nyarlathotep from Derelict is an example of this.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''There is some debate as to whether the Lucifer's invincibility shielding would be able to stand against an FS2 era ship with beam weapons. It would appear not, as the GTVA specifically constructed the Colossus to stop a second Shivan invasion. This implies they expected it to defeat the Lucifer.''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Lucifer]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTI_Aeglos&amp;diff=31989</id>
		<title>GTI Aeglos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTI_Aeglos&amp;diff=31989"/>
		<updated>2010-12-17T23:10:03Z</updated>

		<summary type="html">&lt;p&gt;Machaka: grammar/wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTI '''Aeglos'''''}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{shipimage|image=[[Image:Aeglos.jpg]]|caption=The GTI Aeglos}}&lt;br /&gt;
&lt;br /&gt;
The '''GTI ''Aeglos''''' is a large civilian/military installation with a repair yard and multiple dock points.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FOW Tech Room Description===&lt;br /&gt;
The GTI Aeglos is a huge space station, able to conduct field repairs of even larger vessels like destroyers. It was initially designed for civilian purposes, but turmoil and rampart piracy in the GTVA led to an increase in its weaponry and armor.  With multiple docking bays, fighterbays and defense turrets, the Aeglos can handle the busiest of trade hubs and frontiers, but its firepower is no match for a dedicated military installation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Model by '''TrashMan'''&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
Aeglos was the name of the weapon used by Gil-galad, a character from J.R.R. Tolkien's works. Literally, it means &amp;quot;tip of ice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 2657 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 4438 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 3669 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''&lt;br /&gt;
| 120 (standard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Flames of War'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTI_Aeglos&amp;diff=31987</id>
		<title>GTI Aeglos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTI_Aeglos&amp;diff=31987"/>
		<updated>2010-12-17T23:09:09Z</updated>

		<summary type="html">&lt;p&gt;Machaka: grammar/wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTI '''Aeglos'''''}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{shipimage|image=[[Image:Aeglos.jpg]]|caption=The GTI Aeglos}}&lt;br /&gt;
&lt;br /&gt;
The '''GTI ''Aeglos''''' is a large civilian/military installation with a repair yard and multiple dock points.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FOW Tech Room Description===&lt;br /&gt;
The GTI Aeglos is a huge space station, able to conduct field repairs of even larger vessels like destroyers. It was initially designed for civilian purposes, but constant turmoil in the GTVA and rampart piracy led to a increase in its weaponry and armor.  With multiple docking bays, fighterbays and defense turrets, the Aeglos can handle the busiest of trade hubs and frontiers, but its firepower is no match for a dedicated military installation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Model by '''TrashMan'''&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
Aeglos was the name of the weapon used by Gil-galad, a character from J.R.R. Tolkien's works. Literally, it means &amp;quot;tip of ice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 2657 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 4438 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 3669 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''&lt;br /&gt;
| 120 (standard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Flames of War'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:AF_Charlatan&amp;diff=31821</id>
		<title>Talk:AF Charlatan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:AF_Charlatan&amp;diff=31821"/>
		<updated>2010-12-11T00:34:31Z</updated>

		<summary type="html">&lt;p&gt;Machaka: Created page with 'has anyone tried dogfighting Charlatan vs Charlatan in the middle of a fleet battle?  is it as fun as I imagine?'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;has anyone tried dogfighting Charlatan vs Charlatan in the middle of a fleet battle?  is it as fun as I imagine?&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Eve_of_Destruction&amp;diff=31796</id>
		<title>Eve of Destruction</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Eve_of_Destruction&amp;diff=31796"/>
		<updated>2010-12-05T19:24:26Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Notes */ redundant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Previous Mission&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[The Field of Battle|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 1&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:''Pilot attend: Welcome to the GTD GALATEA. Your first job as part of the Galatea's crew is to stand the 3rd watch. You'll patrol the area surrounding the GTC ORFF. The GTC ORFF suffered an engine breakdown in the Betelgeuse system, and it's awaiting repairs.''&amp;lt;br&amp;gt;&lt;br /&gt;
:''You'll be on watch with one other ship, Alpha 2. Since this is your first watch, Alpha 2 will be piloted by Lt. Harbison, a seasoned veteran and top-notch pilot.''&amp;lt;br&amp;gt;&lt;br /&gt;
:''You'll begin your watch by jumping to Betelgeuse near the GTC ORFF.''&amp;lt;br&amp;gt;&lt;br /&gt;
:''We have reports of Vasudan fighters in this system, so stay alert. Engage any hostiles that threaten the ORFF.''&amp;lt;br&amp;gt;&lt;br /&gt;
:''Upon the end of your watch, you'll be relieved by Delta wing. Upon Delta's arrival, you are to return to base.''&amp;lt;br&amp;gt;&lt;br /&gt;
:''Your primary objective is to protect the ORFF until the end of your watch. We expect you carry out your orders to the letter.''&amp;lt;br&amp;gt;&lt;br /&gt;
:''You may confirm your ship hardware and weapons loadout for this mission. If found satisfactory, commit to the mission. Galatea quarterdeck signing off.''&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You'd almost have to try to fail this mission to actually fail it. It is arguably more difficult to ''fail'' this mission than it is to ''destroy'' the Lucifer. At first all is quiet.  Then suddenly two damaged Anubis fighters (Virgo wing) jump in. After you destroy those, two more damaged Anubis fighters (Cancer wing) will attack the Orff. Next will be three more damaged Anubis fighters (Aries wing). Three more damaged Anubis fighters (Leo wing). Lastly, three damaged Anubis fighters (Pisces wing) will challenge you. Delta wing will then relieve you of your post.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Note that the enemy wings are triggered to leave after a given time. The last enemy wing to automatically leave the theatre of operations -- regardless if engaged or not -- is wing Aries, triggered to leave after 600 seconds, or 10 minutes. It is highly doubtful that the Orff will be destroyed in that time, rather, the Orff will in that time dispose of the enemy threat. On somewhat easier difficulty settings, the game can thus play the entire mission all by its lonesome, without any player interference whatsoever.&lt;br /&gt;
&lt;br /&gt;
If you're feeling cheap, simply point your ship in any direction, engage your ship's thrusters and speed off into the void. The mission will be over when Delta wing arrives at somewhere around 3:30, regardless. This is the first of many automatic, self-playing missions in the game.&lt;br /&gt;
&lt;br /&gt;
Please note that the same mission in the Descent: FreeSpace demo is much more elaborate. The demo mission has additional wings, ace enemy pilots and more objectives, adding almost three times as many enemies as the retail version.&lt;br /&gt;
&lt;br /&gt;
The difficulty of this mission, as with [[Small Deadly Space]] was probably severely decreased as the missions in the retail version were an introduction to the game, while the demo version was more of a &amp;quot;representation&amp;quot; of the game, with a larger variety of ships and a higher difficulty level. At any rate, this is just ridiculously easy, much easier than [[Surrender, Belisarius!]] from FreeSpace 2. If you stay with the Orff after being relieved in the demo version, though, it becomes a lot more hectic.&lt;br /&gt;
&lt;br /&gt;
Depending on the difficulty, a wing of 3 undamaged Anubis come in, making this mission a bit more challenging as they go after you and Alpha 2 this time, rather than going after the Orff.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*[[FreeSpace_1_Terran_Ship_Database#GTC_Orff| GTC Orff]]&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Swarmer&amp;diff=29140</id>
		<title>Swarmer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Swarmer&amp;diff=29140"/>
		<updated>2010-05-11T17:09:21Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Swarmer''' is an aspect-seeking missile.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics (FS1)===&lt;br /&gt;
{{Secondary|1 250|15.0|250|60|Full|60|Good|48|Average|30|0|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics(FS2)===&lt;br /&gt;
{{Secondary|1 250|15.0|250|60|Full|60|Good|48|Average|30|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Even less effective than the [[FighterKiller]], almost anything can shake it off and survive any impact.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Poor maneuverability, low speed, and ridiculously short range combine to destroy any effectiveness this may have ever had. Unless the target is directly in front of the launcher and within less then twenty-five meters when the missiles are launched, then this weapon WILL miss. The few ships fitted with this weapon (the Iceni and Moloch) would do well to replace them with another flak.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Droid803&amp;diff=29014</id>
		<title>User:Droid803</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Droid803&amp;diff=29014"/>
		<updated>2010-04-27T17:15:04Z</updated>

		<summary type="html">&lt;p&gt;Machaka: Italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Personal==&lt;br /&gt;
I am a university student.&lt;br /&gt;
&lt;br /&gt;
I live somewhere in Canada. I think it was somewhere near the West Coast.&lt;br /&gt;
&lt;br /&gt;
I am Chinese by ethnicity.&lt;br /&gt;
&lt;br /&gt;
I am 18 now. ''I think.''&lt;br /&gt;
&lt;br /&gt;
I hate chocolate, nuts, and anything that is deep fried or sweet.&lt;br /&gt;
&lt;br /&gt;
I love salty things, especially chicken (when its not fried) and eggs.&lt;br /&gt;
&lt;br /&gt;
I like to watch Anime.&lt;br /&gt;
&lt;br /&gt;
I have been fried trying to disarm a [[SD Demon]]'s [[LRed]] more than once.&lt;br /&gt;
&lt;br /&gt;
I currently have a lack of motivation. I don't know why.&lt;br /&gt;
&lt;br /&gt;
==FreeSpace Stuff==&lt;br /&gt;
&lt;br /&gt;
I came upon FreeSpace through a variety of methods. The first time I saw the game mentioned was when a member of the Star Wars: Empire at War / Forces of Corruption community mentioned something about making a FreeSpace mod. I followed a link to Wikipedia and read a little about what game it was. Since I was mostly interested in RTS games, and because I did not know of FSO, I simply read the summary. For some reason, I kept imagining that the [[SD Lucifer]] somehow looked like a Vaygr battlecruiser from Homeworld 2. Don't ask me why, I do not know. Actually, I though the entire game was more or less a space sim version of Homeworld. Strange, yes.&lt;br /&gt;
&lt;br /&gt;
A few months later, I followed a link to a free RTS/RTT game called Battleships Forever. While browsing the forums there, I came across a thread from a person looking for free space-faring games. One of the suggestions was FreeSpace. Someone (I think it was TrashMan), posted a few screenshots with full graphical enhancements. Needless to say, I was impressed. Even more so at the fact it was free. I browsed around this Wiki for a while, looking at the ship classes, etc. However, finding a way to install FSO nearly proved beyond me. I was lucky to stumble upon Turey's installer. Then it took me a while to find the [[MediaVP]]s graphical enhancements. I didn't download them with the installer because I had no idea what they were. Not until extensive lurking did I ever find out how to get them.&lt;br /&gt;
&lt;br /&gt;
Then the bugged [[SD Ravana]] model bit me in the ass the first time I played [[Slaying Ravana]]. But that's a different story.&lt;br /&gt;
&lt;br /&gt;
==Personal Projects==&lt;br /&gt;
I've mostly been working all by myself on personal projects mod projects...I'm a loner.&lt;br /&gt;
&lt;br /&gt;
===Completed Projects===&lt;br /&gt;
&lt;br /&gt;
====Tides of Darkness: Exile====&lt;br /&gt;
:''See also:'' ''[[Tides of Darkness]]''&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;The Sathanas fleet has been trapped in Gamma Draconis and Capella for years, cut off from the rest of the Shivans. As the Red Hand Heretics, an anti-Terran cult, make their move, the exiled Terrans that escaped death by fleeing to Gamma Draconis are pulled along into the conflict.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods included:&amp;lt;/b&amp;gt; Shivan Ships and Weapons, Player-flyable Shivan Craft&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Number of Missions:&amp;lt;/b&amp;gt; 12&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Basic Info:&amp;lt;/b&amp;gt; A Shivan civil war campaign in which the 'Neo Terran Shivan Dominion' faces off against the 'Red Hand Heresy', a Shivan faction that is anti-Terran. Revolves around Terrans who fled from Capella to Gamma Draconis and were picked up by Bosch and his Shivan allies and how this civil war parodies the NTF rebellion. Or at least would have if I didn't change the story partway through.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; [http://www.hard-light.net/forums/index.php/topic,60136.0.html Released]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Dawn of Sol====&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods included:&amp;lt;/b&amp;gt; Various, Including Interface&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Number of Missions:&amp;lt;/b&amp;gt; 25&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Basic Info:&amp;lt;/b&amp;gt; A prequel to ShadowGorrath's 'End War'. Chronicles the events occurring in Sol at the same time as the main FS2 campaign, and the rise of the Sol government therein.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; [http://www.hard-light.net/forums/index.php?topic=66994.0 Released]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Active Projects===&lt;br /&gt;
&lt;br /&gt;
====Tides of Darkness 2====&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;After the destruction of the Red Hand, their subspace portal activated, and from it emerged something the Shivans had dreaded to see. A Negator warship.&lt;br /&gt;
While it was swiftly neutralized by NTSI forces working in tandem with the Third Armada, its arrival sent shockwaves rippling through the echelons of Terran and Shivan society.&lt;br /&gt;
The tide of darkness its reaching is highest, and from the sea of the netherworld the Negators emerge.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods included:&amp;lt;/b&amp;gt; Additional Shivan and Negator Ships&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Number of Missions:&amp;lt;/b&amp;gt; ~15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Basic Info:&amp;lt;/b&amp;gt; The sequel to Tides of Darkness: Exile. Chronicles the story of the NTSI strike fleet sent to investigate the systems beyond the Shivan Knossos.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; In Production&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Project Outreach====&lt;br /&gt;
Teaser: http://www.youtube.com/watch?v=sWa0JUqrG64&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;When the Great Destroyers came for us again, we weren't ready the civil war had only ended months earlier. They brought with them another Lucifer, and they finished the job they started over thirty years ago. We could do nothing but watch as they rained fire on our planet, something we had had done to those of our own species only months earlier. We could do nothing but run...&lt;br /&gt;
&lt;br /&gt;
...and so we hurled ourselves into the void of space, not out of fear, but out of determination. We carve a path through the stars in search a new home. We leave behind this message for if anyone ever returns to this place in search of us, to tell that though we fled, we will fight, we will adapt, and we will survive. We leave you this message to tell you that we are still alive; to tell you that if you if you seek the truth behind the Great Destroyers, that we have answers; and to tell you that we are waiting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recording at Beacon #17, Sol&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods included:&amp;lt;/b&amp;gt; ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Number of Missions:&amp;lt;/b&amp;gt; ???&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Basic Info:&amp;lt;/b&amp;gt; Dual Point of View Campaign&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; ???&lt;br /&gt;
&lt;br /&gt;
===Inactive Projects===&lt;br /&gt;
&lt;br /&gt;
====Inferno: Remix====&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;A remix of Inferno R1, featuring different high-detail ship models and maps, as well as enhanced weapons effects. Relive the classic Inferno campaign from a newer perspective.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods included:&amp;lt;/b&amp;gt; StratComm's Fleet Pack, Various&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Number of Missions:&amp;lt;/b&amp;gt; 15&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Basic Info:&amp;lt;/b&amp;gt; Essentially the Inferno R1 campaign redone will all-new ships Terran, Vasudan, and Shivan ships. EA ships remain the same, but have been glowpointed and have maps improved. The missions themselves remain largely the same and play similarly. Dropped due to lack of motivation for bugfixing (all missions completed), production passed on to ShadowGorrath - I have no idea what he intends to do with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Dropped, production passed to ShadowGorrath&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====On the Wings of Broken Dreams====&lt;br /&gt;
&amp;lt;i&amp;gt;&amp;quot;Years after the Capella incident, the displaced population has yet to find a home. Abandoned and ignored by the GTVA struggling to deal with internal conflict, the refugees have fled to the systems beyond Ross 128, and to the newly charted systems beyond Dubhe, drawn by false promises of prosperity and peace. What they find is not the promised land, but a barren desert in which they must consume themselves for survival.&amp;quot;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mods included:&amp;lt;/b&amp;gt; Various&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Number of Missions:&amp;lt;/b&amp;gt; ?? 20+&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Basic Info:&amp;lt;/b&amp;gt; Planned to be a branching campaign in which you may fly with any one of three sides for the middle portion of the campaign. Dropped due to lack of motivation and lack of direction at 4 missions done. Might try again when I get the motivation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Indefinite Hiatus&lt;br /&gt;
&lt;br /&gt;
==Other Campaigns I'm Involved In==&lt;br /&gt;
* [[Ancient-Shivan War]]&lt;br /&gt;
* [[Alcibiades' Gamble]]&lt;br /&gt;
* [[Neo-Terra Victorious]]&lt;br /&gt;
* End War&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Stuff I Do===&lt;br /&gt;
I'm a FREDder by trade, though lately I've been procrastinating. I'm adept with PCS2 and passable with Photoshop. I make my own map enhancements, POF, and table edits for my personal projects, though I wouldn't deem my skills to be up to grade for providing these services to a mod team (except maybe the table edits, I'm fine with those).&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Shivan_Megafunk_Turret&amp;diff=28986</id>
		<title>Shivan Megafunk Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Shivan_Megafunk_Turret&amp;diff=28986"/>
		<updated>2010-04-25T21:43:51Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Veteran Comments */ original intent?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Shivan Megafunk Turret''' is a primary weapon used in turrets of the large vessels.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Basic Shivan turret weapon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1440|0.29|120|195|Full|195|Very Poor|32.5|Good|130}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|This is the most powerful turret laser in either game, it does almost enough damage a second to be considered a serious weapon, but not enough; especially considering its placid 120 mps speed. Even so, do not attack a Shivan Megafunk Turret if your shields are damaged, if the shot goes through it could seriously mess with your fighter / bomber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The best blob turret in the game, but that doesn't say much considering how weak all blob turrets are.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If there's a gap in your shields and you're unlucky enough to be hit by this thing, it will '''rape''' you. However, the blobs move so ridiculously slow that a [[GTF Apollo]] can outrun them on afterburners. Nevertheless, the Megafunk Turret is better suited to be used against enemy warships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ROF isn't all that bad, but that doesn't make up for its painfully slow speed.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SSJ_Dante&amp;diff=28970</id>
		<title>SSJ Dante</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SSJ_Dante&amp;diff=28970"/>
		<updated>2010-04-23T18:53:51Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Statistics */ consistency with SSJ designation and SSJ Gigas article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''SSJ '''Dante'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:ssjdante.jpg]]|caption=SSJ Dante}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Nukemod Tech Room Description===&lt;br /&gt;
Stay out from under foot or be stepped on.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Shiva, the Great Destroyer of the Universe, and the standard of invincibility, might and terror. This juggernaut appears to be the manifestation of the will which has destroyed countless races, whose invasion has left our race in the shadow of the Apocalypse. What little information that exists regarding this vessel has been classified at the highest level. Though this is the largest spacefaring vessel ever encountered, we do not know how many may exist or whether they are even the most powerful the Shivans possess.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''Nuke'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Super Juggernaut&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 10 000 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 3738 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 3685 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 11125 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BFRed]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed]]&lt;br /&gt;
| 24&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA]]&lt;br /&gt;
| 15&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
*[[Nukemod]]:&lt;br /&gt;
**[http://www.game-warden.com/forum/showthread.php?t=2214 Download | Game-Warden.com] &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Into_the_Lion%27s_Den&amp;diff=28531</id>
		<title>Into the Lion's Den</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Into_the_Lion%27s_Den&amp;diff=28531"/>
		<updated>2010-03-28T22:32:38Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Comments */ clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{mission|previous=As Lightning Fall|next=Exodus (FS2)|campaign=FreeSpace 2 Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''SOC LOOP 2, MISSION 2'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' [[99th Skulls]]&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Snipes leads Alpha wing of the 99th Skulls on a mission through the second Knossos portal.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Somebody has to go through Knossos 2 and see what's going on over there. Guess who's been selected?&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Load out with some [[GTM Tempest|Tempests]] or [[GTM Trebuchet|Trebuchets]], as you'll be spending a fair amount of time strafing at close range, although with such large banks, [[GTM Tornado]]s may fit the bill as well. Keep in mind the [[GTW Subach HL-7|Subach's]] main advantage of power efficiency does not mean a thing in the Mara, and that the Mara is probably the only fighter that can truly support an all-[[GTW UD-8 Kayser|Kayser]] gun configuration.&lt;br /&gt;
&lt;br /&gt;
At the start of the mission, Snipes will scream an order to dive, as Sathanas 03 jumps out with you in its path. You can either dive, turn left or turn right, but whatever you do, choose a direction, use your afterburners and '''''do not''''' fly up or straight.&lt;br /&gt;
&lt;br /&gt;
You have fifteen minutes before you are able to jump, and your ride apparently won't wait; so whatever you do in this mission, get back to the node in that time. Immediately locate and head for one of the funny-looking unidentified objects, they possess spinning arms, and are rather larger than a cruiser. Those are your primary targets this mission. They're widely spaced, so consider diverting some power to your engines. Each can be killed by a well-placed dual Trebuchet hit; aim for the &amp;quot;Crystal&amp;quot; subsystem if you're going the surgical-kill route, once this is destroyed, they self-destruct, otherwise continue to unload on them, and they'll give out eventually.  Deliver the final shot from a distance, because those devices blow up quite energetically. Take the first and the third, as the elite wing of SOC pilots prove capable of taking out the second of these floating targets. If you hurry you should be able to get some [[SB Nahema|Nahema]] kills, and one or two [[SC Rakshasa|Rakshasa]] kills.&lt;br /&gt;
&lt;br /&gt;
Now, once you have killed all three devices, call for your wingmen to cover you and head for the node. Hopefully you've still got a good amount of time left. Diverting power to your engines will probably be a wise idea. Remember, you ''must'' be at the node at the 15 minute mark.&lt;br /&gt;
&lt;br /&gt;
A wing of [[SF Astaroth|SF Astaroths]] will jump in. Take them out quickly, and try not to take too much damage. Those will be shortly followed by the SD ''Nebiros'' when it jumps in. Avoid its AAA beams as they can kill you in seconds.&lt;br /&gt;
&lt;br /&gt;
'''For Lazy People''' (This method will only make you fight a couple wings): As soon as you jump in (and avoid being rammed by the Sathanas) order your wingmen to attack the first device and head to the third yourself. Once in range of dual Trebuchets, get into a good angle to hit the Crystal subsystem and let loose a couple. It'll take it down in no time and you can even escape without suffering damage. Do this for the second as well, let your wingmen finish off the first, and finally &amp;quot;the Honeymoon&amp;quot; will be over.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* All your wingmen become invulnerable after taking a certain amount of damage. The same does not apply to you, however.&lt;br /&gt;
* When the [[FreeSpace_2_Shivan_Ship_Database#SD Nebiros|SD Nebiros]] jumps in, Snipes incorrectly calls the destroyer a Ravana-class ''cruiser''.&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
* This mission is often considered one of the most enjoyable, although others find the long minutes of straight flying to be boring.&lt;br /&gt;
* This is the only mission in which you can (and can only) fly the [[SF Mara (Terrans)|Mara]], and even if it isn't exactly like the Shivan version, it's pretty close.&lt;br /&gt;
* The dialogue in this mission probably has the most emotion of anything in the game.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[Famous Persons#FreeSpace 2|Lieutenant-Commander Christopher Snipes]] as Alpha 2.&lt;br /&gt;
* [[FreeSpace_2_Shivan_Ship_Database#SJ_Sathanas_03_through_09|SJ Sathanas 03 through 09]]&lt;br /&gt;
* [[Shivan Comm Node|SC 1 through 3]]&lt;br /&gt;
* [[FreeSpace_2_Shivan_Ship_Database#SD Nebiros|SD Nebiros]]&lt;br /&gt;
&lt;br /&gt;
==New equipment==&lt;br /&gt;
*[[SF Mara (Terrans)]]&lt;br /&gt;
&lt;br /&gt;
==Technical information==&lt;br /&gt;
{{MissionInfo|loop2-2.fs2|82.6 KB|Jim Boone|60 (+7 waypoints)|12|68|25|3: Leviticus|None}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 2 Campaign]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTVA_Colossus&amp;diff=28526</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTVA_Colossus&amp;diff=28526"/>
		<updated>2010-03-28T22:23:22Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Known victims of the Colossus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The largest space-faring warship ever constructed by the [[Terrans]] or [[Vasudans]], the '''GTVA ''Colossus''''' was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most [[GTVA]] battle groups, the ''Colossus'' was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more [[SD Lucifer|''Lucifer'']]-class super-destroyers, and it was deemed that the ''Colossus'' would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a ''Lucifer'''s primary weapon system.&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus-old.jpg]]|caption=The GTVA Colossus}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first combat deployment of the ''Colossus'' was against the [[Neo-Terran Front]].  It can be truthfully said that it was the ''Colossus'' that was the ultimate factor in the NTF's collapse.  NTF forces proved to be [[Feint! Parry! Riposte!|no match]] for the ''Colossus'' and her battle group, and the rebels made every effort to avoid direct combat with the warship.  With his fleet shattered, and the remnants being actively pursued and destroyed by the ''Colossus'', [[Famous Persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the ''Colossus'' was finally to fulfill the role her designers had envisioned for her: the defeat of a second Shivan incursion.  However, as it turned out, the challenge was not to be [[SD Lucifer|SD ''Lucifer'']]-class superdestroyers, but rather the even more massive [[SJ Sathanas|SJ ''Sathanas'']]-class juggernaut.  Twenty years of constant struggle finally culminated with the ''Colossus'''s destruction of the [[SJ Sathanas|''Sathanas'']], all at the cost of moderate damage to the ''Colossus''.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the ''Colossus'' was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|''Bastion'']], which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ ''Sathanas'']] to engage the ''Colossus''.  In her weakened state, it was obvious that the ''Colossus'' would not survive an engagement with another ''Sathanas''-class juggernaut, and Allied Command ordered the ''Colossus'' to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the ''Bastion'''s critical mission in doubt, the ''Colossus'' disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the ''Colossus'' was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the ''Colossus'' willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the [[Galactic Terran-Vasudan Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Known victims of the ''Colossus''==&lt;br /&gt;
*NTCv ''Hawkwood'' (Destroyed at Enif Station)&lt;br /&gt;
*NTD ''Repulse'' (Admiral Koth's flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD ''Andronicus'' (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC ''Camisard'' (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC ''Vanguard'' (''Reported destroyed in Endgame'')&lt;br /&gt;
*NTCv ''Congreve'' (''Implied destroyed in Endgame'')&lt;br /&gt;
*NTCv ''Danton'' (''Endgame'')&lt;br /&gt;
*SJ ''Sathanas'' (First, High Noon mission)&lt;br /&gt;
*SD ''Beast'' (Destroyed shortly before Sathanas 17 destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA ''Colossus''. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA ''Colossus''. Admiral Koth, you are ordered to power down your engines immediately and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What's the status of the [[GTD Bastion|''Bastion'']]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We'll hold them back here. Just get the [[GTD Bastion|''Bastion'']] through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus cutscene==&lt;br /&gt;
'''Narrator:''' ''The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA ''Colossus''.''&lt;br /&gt;
&lt;br /&gt;
'''Khonsu II:''' ''Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''The ''Colossus'' is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the ''Colossus'' has taken over twenty years to complete. Twelve ''Lucifer''-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The ''Colossus'' wields more firepower than five ''Orion''-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the ''Colossus'' will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTVA ''Colossus'' resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The ''Colossus'' is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the ''Colossus'' is greater than that of most GTVA battle groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
:'''Meaning:''' ''Colossal'', ''large statue''&lt;br /&gt;
:'''Language:''' ''Latin'', imported in ''English''&lt;br /&gt;
:'''Alternate spellings:''' ''Kolossos'' (Ancient Greek)&lt;br /&gt;
&lt;br /&gt;
Used in Latin to refer to large statues, the term used nowadays in English (in lower case, as this is a common name) may refer to anything of giant sizes. ''Colossal'' is a related word.&lt;br /&gt;
&lt;br /&gt;
The sixth of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue representing the god [[Helios]] that was constructed following a very important military victory. This explains why the first mission featuring the ''Colossus'' is named &amp;quot;[[The Sixth Wonder]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|[[GTVA_Colossus_ship_type_debate|Not explicitly specified]]|[[Colossus manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|240 fightercraft (organized as 60 wings or 20 squads)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus' proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The GTVA Colossus is not that great at killing ships of equal size to it as the above veteran has said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Colossus is to destroyers what a corvette is to a cruiser, bigger and armed well enough to make mincemeat out of them, though well positioned destroyers can inflict notable damage to it they will die in the end. For example, if you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Colossus' upper-rear blindspot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I think that the weak spots of the Colossus are its rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two. In a custom-made mission, I made the Colossus travel 10 clicks, while being attacked on all sides by destroyers of different variations. I placed a [[GTD Hecate|Hecate]] on the left side, and it was the first to be destroyed. The last warship that got destroyed was the Demon, which I placed in front of and somewhat above it. The only two surviving warships (which took down the Colossus) were the [[GTD Hades|Hades]] and [[GVD Hatshepsut|Hatshepsut]], both of which I had placed at the rear-left and rear-right of the juggernaut, respectively.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Colossus model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G's during one of these swings. It's possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000. This is explained by the fact that only a certain fraction of the hull is actively &amp;quot;inhabited&amp;quot; by crewmen - watch the ''Colossus'' cutscene for more info.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Keep in mind that the firepower demonstrated by the Colossus in [[High Noon]] was due to pushing the beams and fire control to their limit, resulting in considerable damage to the ship and weapons even if the Sathanas never fired a shot. Replacing the Colossus' default beams with more powerful beams without even mentioning overloads is not good at all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Strangely enough, the Colossus is never mentioned as either a destroyer, superdestroyer or a juggernaut in the game, instead being ambiguously called a warship. This sparked a debate, as every other canon ship was given a ship type excluding the Colossus. Further details on this debate may be found [[GTVA Colossus ship type debate|here]].''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Colossus, GTVA]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Galactic_Terran-Vasudan_Alliance&amp;diff=28513</id>
		<title>Galactic Terran-Vasudan Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Galactic_Terran-Vasudan_Alliance&amp;diff=28513"/>
		<updated>2010-03-25T19:31:52Z</updated>

		<summary type="html">&lt;p&gt;Machaka: Undo revision 28512 by Machaka (Talk) oops maybe not?  weird map&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gtva.JPG|thumb|right|300px|The GTVA Logo]]&lt;br /&gt;
The '''Galactic Terran-Vasudan Alliance''' ('''GTVA''') was the dominant power in Terran-Vasudan space during the events of FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The foundations of the Galactic Terran-Vasudan Alliance began in 2335 following the arrival of the [[Shivans]], and the subsequent signing of a cease fire between the [[Galactic Terran Alliance]] and the [[Parliamentary Vasudan Navy]]. This early cease fire between the two governments was initially only a desperate measure to prevent both species' annihilation by the Shivans, and relations were unstable. However, as the Terrans and Vasudans continued to work together in military endeavors against the Shivans, the two species grew closer together.&lt;br /&gt;
&lt;br /&gt;
In 2345, ten years after the Shivan attack on Ross 128, Terran and Vasudan leaders signed a historic treaty, bringing into being the first iteration of the Galactic Terran-Vasudan Alliance. In the same year, Khonsu II also presented the newly formed General Assembly an unprecedented joint endeavor, a massive construction project that would result in the creation of the [[GTVA Colossus|GTVA ''Colossus'']]. Khonsu II was also famously pro-Terran, a far cry from the social situation a mere decade ago, when the two species were participating in open warfare against one another. The ''Colossus'' project could possibly be regarded the symbolic embodiment of the harmonious coexistence of the two species.&lt;br /&gt;
&lt;br /&gt;
In 2358, following the reconstruction of both species' worlds and the normalization of the Terran and Vasudan economical and industrial situations, delegates from both species signed the [[Beta Aquilae Convention]], or BETAC, which dissolved the Terran regional blocs and elevated the General Assembly, Security Council, and Vasudan Imperium to the position of supreme power in all of Terran-Vasudan space. Named after the system in which it was ratified, the Beta Aquilae Convention defines the characteristics and governing methods of the Galactic Terran-Vasudan Alliance. Additionally, it also dictated the actions of military units regarding nonviolent civilian craft, imposing that no hostile action be taken against such vessels. Another constitution, the [[Deneb Convention]], is known to lay down the details regarding the freedom of information.&lt;br /&gt;
&lt;br /&gt;
==Governing system==&lt;br /&gt;
&lt;br /&gt;
[[Image:GTVA_organs.PNG|thumb|center|490px|The Security Council, General Assembly and Vasudan Imperium.]]&lt;br /&gt;
&lt;br /&gt;
The government of the Galactic Terran-Vasudan Alliance can be compared to the modern-day government of the [[Wikipedia:United Nations|United Nations]]. A small amount of information is known about how the GTVA is run aside from the information given in the intelligence section dedicated to the subject, which is relatively vague itself. Most of the information here is conjecture inferred by the intelligence entry.&lt;br /&gt;
&lt;br /&gt;
The Galactic Terran-Vasudan Alliance consists of three principal components: the General Assembly, the Security Council, and the Vasudan Imperium.&lt;br /&gt;
&lt;br /&gt;
Presumably, the General Assembly has power over most domestic aspects of the GTVA, maintaining the economic, the industrial, and the social aspects of the Alliance. It is not known what influence the General Assembly has over the Security Council, though it is assumed that it appoints the leaders that serve the Security Council. It is known to have at least five secondary subsidiary components and five tertiary subsidiary components, though their functions are not known.&lt;br /&gt;
&lt;br /&gt;
The Security Council is the governing body guiding the might of the Terran-Vasudan fleet. The armed forces are likely controlled by civilian politicians who issue orders and set objectives for large campaigns. It is not known to what extent the Security Council guides the fleet's actions, and to what degree they are autonomous from the General Assembly. The Security Council also likely has authority over [[Galactic Terran-Vasudan Intelligence]], the intelligence gathering and espionage arm of the Alliance, as well as [[Special Operations Command]].&lt;br /&gt;
&lt;br /&gt;
The military strength of the GTVA is undoubtedly a formidable force, though it was outmatched by the numerically and technologically superior Shivan force. The Terran and Vasudan fleets remain separate, though are maintained under a single command structure. The cooperation between fleets is far more widespread than it was during the Great War, and both species freely exchange information between one another. Additionally, another system known as the officer exchange program was introduced, allowing members of a certain species to serve in limited numbers on a ship of the other's species. Ships of the GTVA military are designated either GT or GV, denoting Galactic Terran and Galactic Vasudan, respectively.&lt;br /&gt;
&lt;br /&gt;
The Vasudan Imperium presumably represents the Vasudan Emperor and the Vasudan ruling body. It is not known if the Vasudan public is also represented by the Vasudan Imperium. After the Vasudans' rapid recovery during the reconstruction era, the parliamentary establishment of the Empire was disbanded, shifting all power to the Emperor himself. Some power may still be vested within an assembly of politicians within the Vasudan Imperium, though it is likely that the Emperor reserves supreme power in the Vasudan Imperium, giving him a large amount of power within the GTVA as a whole.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
[[image:Fsnodemap.jpg|thumb|640px|right|The Systems of the GTVA]]&lt;br /&gt;
*[[Adhara]]&lt;br /&gt;
*[[Aldebaran]]&lt;br /&gt;
*[[Alpha Centauri]]&lt;br /&gt;
*[[Alphard]]&lt;br /&gt;
*[[Altair]]&lt;br /&gt;
*[[Antares]]&lt;br /&gt;
*[[Barnard's Star]]&lt;br /&gt;
*[[Beta Aquilae]]&lt;br /&gt;
*[[Beta Cygni]]&lt;br /&gt;
*[[Betelgeuse]]&lt;br /&gt;
*[[Capella]]&lt;br /&gt;
*[[Delta Serpentis]]&lt;br /&gt;
*[[Deneb]]&lt;br /&gt;
*[[Dubhe]]&lt;br /&gt;
*[[Epsilon Pegasi]]&lt;br /&gt;
*[[Gamma Draconis]]&lt;br /&gt;
*[[Ikeya]]&lt;br /&gt;
*[[Laramis]]&lt;br /&gt;
*[[Luyten 726-8]]&lt;br /&gt;
*[[Mirfak]]&lt;br /&gt;
*[[Polaris]]&lt;br /&gt;
*[[Procyon]]&lt;br /&gt;
*[[Regulus]]&lt;br /&gt;
*[[Ribos]]&lt;br /&gt;
*[[Ross 128]]&lt;br /&gt;
*[[Sirius]]&lt;br /&gt;
*[[Vasuda]]&lt;br /&gt;
*[[Vega]]&lt;br /&gt;
*[[Wolf 359]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Great War]] &lt;br /&gt;
*[[Galactic Terran Alliance]]&lt;br /&gt;
*[[Parliamentary Vasudan Empire]]&lt;br /&gt;
*[[Reconstruction]]&lt;br /&gt;
*[[Second Shivan Incursion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Galactic_Terran-Vasudan_Alliance&amp;diff=28512</id>
		<title>Galactic Terran-Vasudan Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Galactic_Terran-Vasudan_Alliance&amp;diff=28512"/>
		<updated>2010-03-25T19:30:31Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Gtva.JPG|thumb|right|300px|The GTVA Logo]]&lt;br /&gt;
The '''Galactic Terran-Vasudan Alliance''' ('''GTVA''') was the dominant power in Terran-Vasudan space during the events of FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The foundations of the Galactic Terran-Vasudan Alliance began in 2335 following the arrival of the [[Shivans]], and the subsequent signing of a cease fire between the [[Galactic Terran Alliance]] and the [[Parliamentary Vasudan Navy]]. This early cease fire between the two governments was initially only a desperate measure to prevent both species' annihilation by the Shivans, and relations were unstable. However, as the Terrans and Vasudans continued to work together in military endeavors against the Shivans, the two species grew closer together.&lt;br /&gt;
&lt;br /&gt;
In 2345, ten years after the Shivan attack on Ross 128, Terran and Vasudan leaders signed a historic treaty, bringing into being the first iteration of the Galactic Terran-Vasudan Alliance. In the same year, Khonsu II also presented the newly formed General Assembly an unprecedented joint endeavor, a massive construction project that would result in the creation of the [[GTVA Colossus|GTVA ''Colossus'']]. Khonsu II was also famously pro-Terran, a far cry from the social situation a mere decade ago, when the two species were participating in open warfare against one another. The ''Colossus'' project could possibly be regarded the symbolic embodiment of the harmonious coexistence of the two species.&lt;br /&gt;
&lt;br /&gt;
In 2358, following the reconstruction of both species' worlds and the normalization of the Terran and Vasudan economical and industrial situations, delegates from both species signed the [[Beta Aquilae Convention]], or BETAC, which dissolved the Terran regional blocs and elevated the General Assembly, Security Council, and Vasudan Imperium to the position of supreme power in all of Terran-Vasudan space. Named after the system in which it was ratified, the Beta Aquilae Convention defines the characteristics and governing methods of the Galactic Terran-Vasudan Alliance. Additionally, it also dictated the actions of military units regarding nonviolent civilian craft, imposing that no hostile action be taken against such vessels. Another constitution, the [[Deneb Convention]], is known to lay down the details regarding the freedom of information.&lt;br /&gt;
&lt;br /&gt;
==Governing system==&lt;br /&gt;
&lt;br /&gt;
[[Image:GTVA_organs.PNG|thumb|center|490px|The Security Council, General Assembly and Vasudan Imperium.]]&lt;br /&gt;
&lt;br /&gt;
The government of the Galactic Terran-Vasudan Alliance can be compared to the modern-day government of the [[Wikipedia:United Nations|United Nations]]. A small amount of information is known about how the GTVA is run aside from the information given in the intelligence section dedicated to the subject, which is relatively vague itself. Most of the information here is conjecture inferred by the intelligence entry.&lt;br /&gt;
&lt;br /&gt;
The Galactic Terran-Vasudan Alliance consists of three principal components: the General Assembly, the Security Council, and the Vasudan Imperium.&lt;br /&gt;
&lt;br /&gt;
Presumably, the General Assembly has power over most domestic aspects of the GTVA, maintaining the economic, the industrial, and the social aspects of the Alliance. It is not known what influence the General Assembly has over the Security Council, though it is assumed that it appoints the leaders that serve the Security Council. It is known to have at least five secondary subsidiary components and five tertiary subsidiary components, though their functions are not known.&lt;br /&gt;
&lt;br /&gt;
The Security Council is the governing body guiding the might of the Terran-Vasudan fleet. The armed forces are likely controlled by civilian politicians who issue orders and set objectives for large campaigns. It is not known to what extent the Security Council guides the fleet's actions, and to what degree they are autonomous from the General Assembly. The Security Council also likely has authority over [[Galactic Terran-Vasudan Intelligence]], the intelligence gathering and espionage arm of the Alliance, as well as [[Special Operations Command]].&lt;br /&gt;
&lt;br /&gt;
The military strength of the GTVA is undoubtedly a formidable force, though it was outmatched by the numerically and technologically superior Shivan force. The Terran and Vasudan fleets remain separate, though are maintained under a single command structure. The cooperation between fleets is far more widespread than it was during the Great War, and both species freely exchange information between one another. Additionally, another system known as the officer exchange program was introduced, allowing members of a certain species to serve in limited numbers on a ship of the other's species. Ships of the GTVA military are designated either GT or GV, denoting Galactic Terran and Galactic Vasudan, respectively.&lt;br /&gt;
&lt;br /&gt;
The Vasudan Imperium presumably represents the Vasudan Emperor and the Vasudan ruling body. It is not known if the Vasudan public is also represented by the Vasudan Imperium. After the Vasudans' rapid recovery during the reconstruction era, the parliamentary establishment of the Empire was disbanded, shifting all power to the Emperor himself. Some power may still be vested within an assembly of politicians within the Vasudan Imperium, though it is likely that the Emperor reserves supreme power in the Vasudan Imperium, giving him a large amount of power within the GTVA as a whole.&lt;br /&gt;
&lt;br /&gt;
==Systems==&lt;br /&gt;
[[image:Fsnodemap.jpg|thumb|640px|right|Systems of the GTVA After 2367]]&lt;br /&gt;
*[[Adhara]]&lt;br /&gt;
*[[Aldebaran]]&lt;br /&gt;
*[[Alpha Centauri]]&lt;br /&gt;
*[[Alphard]]&lt;br /&gt;
*[[Altair]]&lt;br /&gt;
*[[Antares]]&lt;br /&gt;
*[[Barnard's Star]]&lt;br /&gt;
*[[Beta Aquilae]]&lt;br /&gt;
*[[Beta Cygni]]&lt;br /&gt;
*[[Betelgeuse]]&lt;br /&gt;
*[[Capella]]&lt;br /&gt;
*[[Delta Serpentis]]&lt;br /&gt;
*[[Deneb]]&lt;br /&gt;
*[[Dubhe]]&lt;br /&gt;
*[[Epsilon Pegasi]]&lt;br /&gt;
*[[Gamma Draconis]]&lt;br /&gt;
*[[Ikeya]]&lt;br /&gt;
*[[Laramis]]&lt;br /&gt;
*[[Luyten 726-8]]&lt;br /&gt;
*[[Mirfak]]&lt;br /&gt;
*[[Polaris]]&lt;br /&gt;
*[[Procyon]]&lt;br /&gt;
*[[Regulus]]&lt;br /&gt;
*[[Ribos]]&lt;br /&gt;
*[[Ross 128]]&lt;br /&gt;
*[[Sirius]]&lt;br /&gt;
*[[Vasuda]]&lt;br /&gt;
*[[Vega]]&lt;br /&gt;
*[[Wolf 359]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Great War]] &lt;br /&gt;
*[[Galactic Terran Alliance]]&lt;br /&gt;
*[[Parliamentary Vasudan Empire]]&lt;br /&gt;
*[[Reconstruction]]&lt;br /&gt;
*[[Second Shivan Incursion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Marie_Celeste&amp;diff=28509</id>
		<title>Marie Celeste</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Marie_Celeste&amp;diff=28509"/>
		<updated>2010-03-24T23:20:08Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Derelict}}&lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Derelict Campaign Walkthrough|Campaign Walkthrough]]&lt;br /&gt;
| [[The Deep Patrol|Previous Mission]]&lt;br /&gt;
| [[Through the Looking Glass|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; [[212th Silver Scythes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Alpha continues their beacon deployment, and encounters a derelict ship along the way - BR&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
* Okay, pilot, that first leg went reasonably smoothly. No surprises on the next stage of the journey. You are to place two navigational beacons in this area, and investigate any anomalies. We are reading some low power fluctuations in this sector, but nothing is else is known. Keep a sharp lookout.&lt;br /&gt;
&lt;br /&gt;
:Once you have completed this leg, you will go into your sleep stage while your wingmates take the next shift.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
No combat in this mission, again. Deploy the nav buoys and follow orders. You'll encounter an unidentified derelict ship, but it has no future significance in the main plot.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Mary_Celeste Mary Celeste] is a famous ghost ship.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
* Unidentified ([[GVFr Satis]])&lt;br /&gt;
* Omaha ([[GTT Elysium]])&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Marie_Celeste&amp;diff=28508</id>
		<title>Marie Celeste</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Marie_Celeste&amp;diff=28508"/>
		<updated>2010-03-24T23:10:56Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Derelict}}&lt;br /&gt;
&lt;br /&gt;
{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Derelict Campaign Walkthrough|Campaign Walkthrough]]&lt;br /&gt;
| [[The Deep Patrol|Previous Mission]]&lt;br /&gt;
| [[Through the Looking Glass|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 1 MISSION 3&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; [[212th Silver Scythes]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Alpha continues their beacon deployment, and encounters a derelict ship along the way - BR&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&amp;lt;i&amp;gt;&lt;br /&gt;
* Okay, pilot, that first leg went reasonably smoothly. No surprises on the next stage of the journey. You are to place two navigational beacons in this area, and investigate any anomalies. We are reading some low power fluctuations in this sector, but nothing is else is known. Keep a sharp lookout.&lt;br /&gt;
&lt;br /&gt;
:Once you have completed this leg, you will go into your sleep stage while your wingmates take the next shift.&lt;br /&gt;
&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
No combat in this mission, again. Deploy the nav buoys and follow orders. You'll encounter an unidentified derelict ship, but it has no future significance in the main plot.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
The [http://en.wikipedia.org/wiki/Mary_Celeste Mary Celeste] is a famous ghost ship legend.&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
&lt;br /&gt;
* Unidentified ([[GVFr Satis]])&lt;br /&gt;
* Omaha ([[GTT Elysium]])&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Through_the_Looking_Glass&amp;diff=28507</id>
		<title>Talk:Through the Looking Glass</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Through_the_Looking_Glass&amp;diff=28507"/>
		<updated>2010-03-24T23:06:57Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've seen the Bravos? O_o - Snail&lt;br /&gt;
&lt;br /&gt;
I'm no expert on Derelict. I've &amp;quot;only&amp;quot; played the campaign once. Feel free to correct anything else I screwed up in the mission descriptions. [[User:Mustang19|Mustang19]]&lt;br /&gt;
&lt;br /&gt;
:The Bravos are definitely there, they should be in the top right just before YOU GET A HUG. [[User:Bruce89|Bruce89]] 12:15, 24 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Yep, and their IFF tag is &amp;quot;Marie Celeste&amp;quot; (sic) - a reference to dialog in Derelict Mission 3 - [[User:Machaka|Machaka]] 23:06, 24 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Through_the_Looking_Glass&amp;diff=28506</id>
		<title>Talk:Through the Looking Glass</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Through_the_Looking_Glass&amp;diff=28506"/>
		<updated>2010-03-24T23:00:33Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've seen the Bravos? O_o - Snail&lt;br /&gt;
&lt;br /&gt;
I'm no expert on Derelict. I've &amp;quot;only&amp;quot; played the campaign once. Feel free to correct anything else I screwed up in the mission descriptions. [[User:Mustang19|Mustang19]]&lt;br /&gt;
&lt;br /&gt;
:The Bravos are definitely there, they should be in the top right just before YOU GET A HUG. [[User:Bruce89|Bruce89]] 12:15, 24 August 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Through_the_Looking_Glass&amp;diff=28505</id>
		<title>Talk:Through the Looking Glass</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Through_the_Looking_Glass&amp;diff=28505"/>
		<updated>2010-03-24T22:58:17Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I've seen the Bravos? O_o - Snail&lt;br /&gt;
&lt;br /&gt;
I'm no expert on Derelict. I've &amp;quot;only&amp;quot; played the campaign once. Feel free to correct anything else I screwed up in the mission descriptions. [[User:Mustang19|Mustang19]]&lt;br /&gt;
&lt;br /&gt;
:The Bravos are definitely there, {{spoiler}}they should be in the top right just before the Sathanas appears.{{endspoiler}} [[User:Bruce89|Bruce89]] 12:15, 24 August 2007 (CDT)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Ancient-Shivan_War_(campaign)&amp;diff=28504</id>
		<title>Talk:Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Ancient-Shivan_War_(campaign)&amp;diff=28504"/>
		<updated>2010-03-23T21:37:09Z</updated>

		<summary type="html">&lt;p&gt;Machaka: Created page with 'I prefer my revisions for placing &amp;quot;their&amp;quot;; the epic struggle for survival is the entire Ancient race's, not the specific player's'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I prefer my revisions for placing &amp;quot;their&amp;quot;; the epic struggle for survival is the entire Ancient race's, not the specific player's&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=28503</id>
		<title>Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=28503"/>
		<updated>2010-03-23T21:36:09Z</updated>

		<summary type="html">&lt;p&gt;Machaka: http://www-personal.umich.edu/~jlawler/aue/they.html + see talk page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Ancient-Shivan War''''' ( a.k.a. ASW ) is a mod for FreeSpace 2 Open that attempts to replicate the battles between the Shivans and the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Image:RScreen0012.jpg|thumb|right|480px|An Odigitria-class destroyer in action]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&lt;br /&gt;
The campaign features many [[Ancient]] ships from [[Inferno|Inferno R1]] and [[Inferno_SCP|Inferno SCP]] as well as some brand-new ships. Along with the new ships there are multiple other mods to bring you an entirely new experience, while still keeping the FreeSpace feel.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The '''''Ancient-Shivan War''''' takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player has the opportunity to pilot numerous Ancient ships as they take their part in the epic struggle for survival.&lt;br /&gt;
&lt;br /&gt;
==Project Members==&lt;br /&gt;
*'''FreeSpaceFreak''' - ''Mod Leader, FREDder, backgrounds creator, general modder.''&lt;br /&gt;
*'''ShadowGorrath''' - ''Second in command, founder of the mod, general modder.''&lt;br /&gt;
*'''Droid803''' - ''FREDder, general modder.''&lt;br /&gt;
*'''FreeSpaceKing''' - ''Maps.''&lt;br /&gt;
*'''Stormkeeper''' - ''FREDder, website manager.''&lt;br /&gt;
*'''Starwolf1991''' - ''FREDder, general modder.''&lt;br /&gt;
*'''Esarai''' - ''Modeller.''&lt;br /&gt;
*'''Mobius''' - ''Supporter.''&lt;br /&gt;
&lt;br /&gt;
==Special thanks==&lt;br /&gt;
*'''Hunter''' - ''For granting hosting for ASW on Sectorgame.com and making the forums.''&lt;br /&gt;
*'''Aldo''' - ''For ship models.''&lt;br /&gt;
*'''Flaming_Sword''' - ''For his interface templates and effects.''&lt;br /&gt;
*'''Nighteyes''' - ''For effects.''&lt;br /&gt;
*'''Ryan Main''' - ''For the intro cutscene music.''&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://sectorgame.com/f2s/downloads.php?action=downloads&amp;amp;id=538 Download 3.6.10 version | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/ASW 'Ancient-Shivan War' Website | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/forums/viewforum.php?f=54&amp;amp;sid=0a0de80d7241420478a827c1ab3b86b3 'Ancient-Shivan War' Forum | Sectorgame.com]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,53686.0.html Old ASW Discussion Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=28501</id>
		<title>Ancient-Shivan War (campaign)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Ancient-Shivan_War_(campaign)&amp;diff=28501"/>
		<updated>2010-03-23T21:31:24Z</updated>

		<summary type="html">&lt;p&gt;Machaka: I think this is correct&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''Ancient-Shivan War''''' ( a.k.a. ASW ) is a mod for FreeSpace 2 Open that attempts to replicate the battles between the Shivans and the Ancients.&lt;br /&gt;
&lt;br /&gt;
[[Image:RScreen0012.jpg|thumb|right|480px|An Odigitria-class destroyer in action]]&lt;br /&gt;
&lt;br /&gt;
==Mods==&lt;br /&gt;
&lt;br /&gt;
The campaign features many [[Ancient]] ships from [[Inferno|Inferno R1]] and [[Inferno_SCP|Inferno SCP]] as well as some brand-new ships. Along with the new ships there are multiple other mods to bring you an entirely new experience, while still keeping the FreeSpace feel.&lt;br /&gt;
&lt;br /&gt;
==Plot==&lt;br /&gt;
The '''''Ancient-Shivan War''''' takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player has the opportunity to pilot numerous Ancient ships as he or she takes their part in the epic struggle for survival.&lt;br /&gt;
&lt;br /&gt;
==Project Members==&lt;br /&gt;
*'''FreeSpaceFreak''' - ''Mod Leader, FREDder, backgrounds creator, general modder.''&lt;br /&gt;
*'''ShadowGorrath''' - ''Second in command, founder of the mod, general modder.''&lt;br /&gt;
*'''Droid803''' - ''FREDder, general modder.''&lt;br /&gt;
*'''FreeSpaceKing''' - ''Maps.''&lt;br /&gt;
*'''Stormkeeper''' - ''FREDder, website manager.''&lt;br /&gt;
*'''Starwolf1991''' - ''FREDder, general modder.''&lt;br /&gt;
*'''Esarai''' - ''Modeller.''&lt;br /&gt;
*'''Mobius''' - ''Supporter.''&lt;br /&gt;
&lt;br /&gt;
==Special thanks==&lt;br /&gt;
*'''Hunter''' - ''For granting hosting for ASW on Sectorgame.com and making the forums.''&lt;br /&gt;
*'''Aldo''' - ''For ship models.''&lt;br /&gt;
*'''Flaming_Sword''' - ''For his interface templates and effects.''&lt;br /&gt;
*'''Nighteyes''' - ''For effects.''&lt;br /&gt;
*'''Ryan Main''' - ''For the intro cutscene music.''&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
* [http://sectorgame.com/f2s/downloads.php?action=downloads&amp;amp;id=538 Download 3.6.10 version | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/ASW 'Ancient-Shivan War' Website | Sectorgame.com]&lt;br /&gt;
* [http://www.sectorgame.com/forums/viewforum.php?f=54&amp;amp;sid=0a0de80d7241420478a827c1ab3b86b3 'Ancient-Shivan War' Forum | Sectorgame.com]&lt;br /&gt;
* [http://www.hard-light.net/forums/index.php/topic,53686.0.html Old ASW Discussion Thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Getting_started&amp;diff=28451</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Getting_started&amp;diff=28451"/>
		<updated>2010-03-16T18:03:02Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* FreeSpace 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=3&amp;gt;'''Getting Started: FreeSpace in a Nutshell'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello and welcome! You've arrived at &amp;quot;FreeSpace in a Nutshell&amp;quot;, an article for people new to FreeSpace. This article will provide information about the FreeSpace game series, FreeSpace Open and [[Hard Light Productions]]. There are also instructions for getting the games and installing FreeSpace Open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is FreeSpace?==&lt;br /&gt;
FreeSpace is a series of space combat simulation games developed by Volition, Inc. and published by Interplay Entertainment. The games take place in the 24th century. Mankind, referred to as Terrans, has developed means for space traveling, further fueled by the discovery of subspace which makes interstellar travel not only possible but also fast and easy. As a result the Terrans have expanded their territory, eventually encountering another bipedal, sentient species; the Vasudans. However, due to cultural differences and difficulties in communicating with each other, the Galactic Terran Alliance (GTA) and the Parliamentary Vasudan Empire (PVE) end up fighting a war that lasts for 14 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 1===&lt;br /&gt;
Descent: FreeSpace — The Great War (also known as Conflict: FreeSpace — The Great War) is the first part of the series, released in 1998. The player is a pilot for the Galactic Terran Alliance. The GTA and the PVN have waged a war for 14 years and there doesn't seem to be an end in sight. However, suddenly a third race appears. These aliens, designated Shivans, are technologically superior, do not respond to diplomacy, and stage attacks against both the Terrans and the Vasudans. As a result, the GTA and PVN forge a truce and join forces in order to stop these alien invaders.&lt;br /&gt;
&lt;br /&gt;
FreeSpace 1 was well-received in its time by critics and players. Though it didn't offer much innovation in terms of gameplay and story, all aspects of the game worked well. The controls were easy to assume and the plot was quite compelling, as well as leaving a few questions in the air. Also crucial to the success of FS1 was the excellent mod support. Mod tools were released for the use of players and the game itself shipped with FreeSpace Editor (FRED) that allowed every player to design and create their own missions.&lt;br /&gt;
&lt;br /&gt;
It is good to note that although in certain regions the full title of the game is ''Descent: FreeSpace &amp;amp;ndash; The Great War'', FS1 has very little to do with the Descent game series. The prefixes &amp;quot;Descent&amp;quot; and &amp;quot;Conflict&amp;quot; were used in some titles because there was already an archive tool called FreeSpace on the market.&lt;br /&gt;
&lt;br /&gt;
===Silent Threat===&lt;br /&gt;
''Silent Threat'' is an expansion for ''FreeSpace 1'', also released in 1998. It offered a few new ships and weapons and a campaign regarding a rogue faction within the intelligence branch of the GTA. ''Silent Threat'' was considered as a decent expansion pack. The main campaign suffered from bugs, weird plot development and generic mission designs, but was compensated by the selected user-made mission that were also included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 2===&lt;br /&gt;
''FreeSpace 2'' was released in 1999 and continued the story 32 years after the events of FS1. The Terrans and Vasudans have increased their cooperation that started during the events of FS1, eventually culminating in the formation of the Galactic Terran-Vasudan Alliance (GTVA). However, not everyone appreciates the situation. A rebel group known as the Neo-Terran Front wages a war against the GTVA, because they do not see a future for the Terran race with the Vasudans.&lt;br /&gt;
&lt;br /&gt;
In terms of gameplay and contents, FreeSpace 2 unsurprisingly improved upon what FreeSpace 1 had offered. The gameplay as such remained the same, but new features were added. Among these were beam weapons for capital ships and missions taking place in nebula environments. Storywise FreeSpace 2 was somewhat different from FS1. Sometimes compared to '' The Empire Strikes Back'', it didn't have a clear and happy ending, but instead left a number of questions floating in the air, puzzling and frustrating the fans.&lt;br /&gt;
&lt;br /&gt;
Though critically appraised, ''FreeSpace 2'' was not a commercial success, largely because of the poor advertisement. Many fans of ''FreeSpace 1'' were actually surprised to hear that ''FreeSpace 2'' had been published because the only real source for this information was through game reviews.&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 3?===&lt;br /&gt;
There is no ''FreeSpace 3''. Volition was bought by THQ in 2000, with the licenses remaining with Interplay. Volition couldn't create a new game in the series and Interplay was not interested in publishing space simulation games because the genre was deemed dead. More information about FreeSpace 3 and related things can be read from [http://homepage.ntlworld.com/karajorma/FAQ/general.html#WhenFS3 Karajorma's FreeSpace FAQ].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Where to get the games?===&lt;br /&gt;
Though the FreeSpace games are old, they are far from lost. [http://www.gog.com/ Good Old Games] (GOG) sells numerous old classic games, including ''FreeSpace'', ''Silent Threat'', and ''FreeSpace 2''. People who do not yet own these games are recommended to buy them from Good Old Games, because GOG's games are cheap ($5.99 or $9.99), DRM-free and completely legal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The FreeSpace Source Code Project==&lt;br /&gt;
After Volition was bought by THQ, they no longer had any use for the game engine, since they couldn't develop new FreeSpace games. Volition released the source code of the FS2 game engine in 2002 so that FreeSpace fans could do what they wanted with it. A group of coders joined forces and formed the FreeSpace 2 Source Code Project (SCP) that began to, and still continues to, improve the game engine. The new open source game engine, known as FreeSpace Open (FSO), has several distingushing features that include:&lt;br /&gt;
*Linux and Mac OS X support&lt;br /&gt;
*OpenGL support&lt;br /&gt;
*OpenAL positional audio support&lt;br /&gt;
*Easy mod installation&lt;br /&gt;
*OGG support&lt;br /&gt;
*Hardware transform, clipping, and lighting&lt;br /&gt;
&lt;br /&gt;
===The FreeSpace Upgrade Project===&lt;br /&gt;
While the SCP improve the code of the game engine to enable new and exciting features, the FreeSpace Upgrade Project (FSU) creates material that takes advantage of the improved game engine. The FSU improves the ships, effects and background elements of FreeSpace 2 continuously. Every now and then these improvements are released as a pack. Known as MediaVPs, these assorted improvements enhance the graphics of the game drastically. Though [[Screenshots|screenshots]] give some idea of what the MediaVPs can do, the best way is to experience them in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Games based on the FSO engine===&lt;br /&gt;
In addition to improving the original FS2, the FSO engine has also made it possible for people to create new space sim games. for a list of FSO-based games, see [[Total conversions]]. Note that all of these games are standalone, which means that they do not require the original FS2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard Light Productions==&lt;br /&gt;
Hard Light Productions (HLP) is the most active online FreeSpace community. HLP consists of hundreds of dedicated FreeSpace fans, with everyone contributing to the community in one ore more ways. Members of HLP are&lt;br /&gt;
*Coders, who continuously improve the FSO game engine to include new and exciting features, as well as fix bugs in the game engine&lt;br /&gt;
*Modellers, who create new ship models and improve old ones&lt;br /&gt;
*Texture artists, who make textures for new and old ships&lt;br /&gt;
*Effect artists, who create effects such as weapons fire and afterburner trails&lt;br /&gt;
*FREDders, who use the FreeSpace Editor to create new missions and campaigns for people to play&lt;br /&gt;
*Support people, who help players with any problems regarding FreeSpace&lt;br /&gt;
*Players, who keep FreeSpace alive by playing the game year after year.&lt;br /&gt;
&lt;br /&gt;
HLP has forums for the SCP, where new versions of the FSO game engine are released. People can also request new features, as well as post their contributions in the FSO code. HLP also has a board for the FSU project. This board has release threads for the latest MediaVPs, as well as other graphical updates.&lt;br /&gt;
&lt;br /&gt;
In addition to these two important sections, HLP has boards for the following aspects:&lt;br /&gt;
*FreeSpace &amp;amp; FreeSpace Open Support - for any technical problems and questions related to FreeSpace&lt;br /&gt;
*FREDding - discussion about the FreeSpace Editor&lt;br /&gt;
*Modding - discussion about creating various modifications&lt;br /&gt;
*Multiplayer - discussion about FS2 multiplayer, accompanied by schedules&lt;br /&gt;
*Several mods and total conversions.&lt;br /&gt;
&lt;br /&gt;
Registering to HLP is free and highly recommended. Though viewing the forums is possible as a guest, only registered members can post in the forums and ask any questions they might have. And HLP is notorious for responding to questions quickly, sometimes within minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing FreeSpace Open==&lt;br /&gt;
Installing FreeSpace Open is not rocket science as long as you follow the proper guidelines.&lt;br /&gt;
&lt;br /&gt;
First, install FreeSpace 2. If you do not own FreeSpace 2 yet, buy it from [http://www.gog.com/en/gamecard/freespace_2 Good Old Games]. Installing FreeSpace 2 first is important, because FreeSpace Open is not a full game; it is merely an upgraded version of the FS2 game engine.&lt;br /&gt;
Linux users may want to install FS2 with WINE. Mac users can use Bootcamp or WINE. It is also possible to first install FS2 onto a Windows machine and then copy the entire \freespace2\ folder to the Linux/Mac computer.&lt;br /&gt;
&lt;br /&gt;
Next, install [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL]. OpenAL is a 3D audio API and is required by FSO. After these two steps, there are several methods for installing FSO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turey's FreeSpace Open Installer===&lt;br /&gt;
Turey's Installer is probably the most popular method for installing FSO. The idea of Turey's Installer is that it is a small program that downloads FSO-related files from the web. The user tells the Installer where his FreeSpace 2 installation is located, selects the components he wants to download and then starts up the Installer. It will then download the selected files from appropriate servers and place them to correct folders on the user's computer. Even though it has had its problems in the past, it is once again in working order and should provide working results. Instructions on how to use Turey's Installer can be found [http://www.hard-light.net/forums/index.php?topic=61606.0 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ShivanSPS's SCP Update Pack===&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=65746.0 ShivanSPS's SCP Update Pack] is another simple tool for installing FSO, though its functionality differs a lot from Turey's Installer. Instead of downloading various materials, the pack itself contains all the data, so once you've downloaded it, you can run it without an Internet connection. Point the update pack at your \freespace2\ folder and run it. Since the Pack can be downloaded in several smaller pieces, it suits the users who can use their Internet connection only at specific times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===hip63's FreeSpace Open SCP 3.6.10 Offline Installer===&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=64634.0 hip63's Offline Installer] is similar to ShivanSPS's pack; you'll first download the entire thing and then install it over your FreeSpace 2 installation. However, hip63's Offline Installer includes additional options, like a campaign pack that includes 100 user-made campaigns and tools for creating backup DVDs of your FreeSpace games.&lt;br /&gt;
&lt;br /&gt;
===Manual installation [[Installing fs2 open | (details)]]===&lt;br /&gt;
If you want to do things yourself and possibly learn some things about the game in the process, you can install FSO manually. There are instructions for manual installation for [http://www.hard-light.net/forums/index.php?topic=47640.0 Windows] and [http://www.hard-light.net/forums/index.php?topic=60842.0 Linux/OS X] in the stickies in the [http://www.hard-light.net/forums/index.php?board=151.0 Tech Support board], as well as a vast amount of [http://www.hard-light.net/forums/index.php?topic=56279.0 troubleshooting help]. The Windows instructions in particular contain links to the most reliable and up-to-date components, accompanied by short explanations on what does what. And don't think about manual installation as a 1337 h4x0r thing. There's more work involved, but it is all easy in the end, and you'll most likely gain more from manual installation. Also, by installing FSO manually you are free (to a degree) to choose just what you want to install in the first place. You won't have to download graphical enhancements and user-made campaigns unless you want to.&lt;br /&gt;
&lt;br /&gt;
==Post-installation instructions==&lt;br /&gt;
After you've installed FSO, there are some things you need to do in order to enjoy FSO to its fullest (these steps are also mentioned in the manual installation instructions mentioned earlier):&lt;br /&gt;
&lt;br /&gt;
*Open the Launcher and click the &amp;quot;Browse&amp;quot; button at the top.&lt;br /&gt;
*Select fs2_open_3_6_10.exe and click OK.&lt;br /&gt;
*Open the Audio/Joystick tab and make sure that Generic Software is selected.&lt;br /&gt;
*Open the Video tab and make sure that OpenGL and 32-bit colors are selected.&lt;br /&gt;
*If you've installed the MediaVPs (the graphical updates):&lt;br /&gt;
**Open the Features tab of the Launcher.&lt;br /&gt;
**Select &amp;quot;Graphics&amp;quot; as the list type.&lt;br /&gt;
**Tick at least &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable environment maps&amp;quot;, and &amp;quot;Enable normal maps&amp;quot;.&lt;br /&gt;
**Select &amp;quot;Gameplay&amp;quot; as the list type.&lt;br /&gt;
**Tick &amp;quot;Use models for ship selection&amp;quot; and &amp;quot;Use models for weapon selection&amp;quot;.&lt;br /&gt;
*Finally, save the changes by clicking &amp;quot;Apply&amp;quot; at the bottom of the Launcher.&lt;br /&gt;
&lt;br /&gt;
It is easiest to always use the Launcher to start FSO, so you may want to create a shortcut of it to your desktop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
Here are a few useful FreeSpace-related links.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gog.com/en/gamecard/freespace_2 FreeSpace 2 at Good Old Games] - The best place to buy FreeSpace 2 from.&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,56279.0.html The FreeSpace Troubleshooting FAQ] - A FAQ that includes solutions to all the most common problems with FreeSpace, FreeSpace 2 and FreeSpace Open. If you have any problems with the games, start here.&lt;br /&gt;
*[http://www.freespacemods.net/ FreeSpaceMods.net] - A site that hosts a ton of FreeSpace-related things, including campaigns, mods and total conversions.&lt;br /&gt;
*[http://www.hard-light.net/ Hard-Light Productions.net] - The largest FreeSpace community on the web, where most modders and coders are available to provide help.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:The games|*]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Getting_started&amp;diff=28450</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Getting_started&amp;diff=28450"/>
		<updated>2010-03-16T18:00:11Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* FreeSpace 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=3&amp;gt;'''Getting Started: FreeSpace in a Nutshell'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello and welcome! You've arrived at &amp;quot;FreeSpace in a Nutshell&amp;quot;, an article for people new to FreeSpace. This article will provide information about the FreeSpace game series, FreeSpace Open and [[Hard Light Productions]]. There are also instructions for getting the games and installing FreeSpace Open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is FreeSpace?==&lt;br /&gt;
FreeSpace is a series of space combat simulation games developed by Volition, Inc. and published by Interplay Entertainment. The games take place in the 24th century. Mankind, referred to as Terrans, has developed means for space traveling, further fueled by the discovery of subspace which makes interstellar travel not only possible but also fast and easy. As a result the Terrans have expanded their territory, eventually encountering another bipedal, sentient species; the Vasudans. However, due to cultural differences and difficulties in communicating with each other, the Galactic Terran Alliance (GTA) and the Parliamentary Vasudan Empire (PVE) end up fighting a war that lasts for 14 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 1===&lt;br /&gt;
Descent: FreeSpace — The Great War (also known as Conflict: FreeSpace — The Great War) is the first part of the series, released in 1998. The player is a pilot for the Galactic Terran Alliance. The GTA and the PVN have waged a war for 14 years and there doesn't seem to be an end in sight. However, suddenly a third race appears. These aliens, designated Shivans, are technologically superior, do not respond to diplomacy, and stage attacks against both the Terrans and the Vasudans. As a result the GTA and PVN forge a truce and join forces in order to stop these alien invaders.&lt;br /&gt;
&lt;br /&gt;
FreeSpace 1 was well received in its time by critics and players. Though it didn't offer much innovations in terms of gameplay and story, all aspects of the game worked well. The controls, though at first confusing with their complexity, were easy to assume and the plot offered more than enough motivation for the player, as well as leaving a few questions in the air. Also crucial to the success of FS1 was the excellent mod support. Mod tools were released for the use of players and the game itself shipped with FreeSpace Editor (FRED) that allowed every player to design and create their own missions.&lt;br /&gt;
&lt;br /&gt;
It is good to note that although in certain regions the full title of the game is ''Descent: FreeSpace &amp;amp;ndash; The Great War'', FS1 has very little to do with the Descent game series. The prefixes &amp;quot;Descent&amp;quot; and &amp;quot;Conflict&amp;quot; were used, because there was already an archive tool called FreeSpace in the market.&lt;br /&gt;
&lt;br /&gt;
===Silent Threat===&lt;br /&gt;
''Silent Threat'' is an expansion for ''FreeSpace 1'', also released in 1998. It offered a few new ships and weapons and a campaign regarding a rogue faction within the intelligence branch of the GTA. ''Silent Threat'' was considered as a decent expansion pack. The main campaign suffered from bugs, weird plot development and generic mission designs, but was compensated by the selected user-made mission that were also included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 2===&lt;br /&gt;
''FreeSpace 2'' was released in 1999 and continued the story 32 years after the events of FS1. The Terrans and Vasudans have increased their cooperation that started during the events of FS1, eventually culminating in the formation of the Galactic Terran-Vasudan Alliance (GTVA). However, not everyone appreciates the situation. A rebel group known as the Neo-Terran Front wages a war against the GTVA, because they do not see a future for the Terran race with the Vasudans.&lt;br /&gt;
&lt;br /&gt;
In terms of gameplay and contents, FreeSpace 2 unsurprisingly improved upon what FreeSpace 1 had offered. The gameplay as such remained the same, but new features were added. Among these were beam weapons for capital ships and missions taking place in nebula environments. Storywise FreeSpace 2 was somewhat different from FS1. Sometimes compared to '' The Empire Strikes Back'', it didn't have a clear and happy ending, but instead left a number of questions floating in the air, puzzling and frustrating the fans.&lt;br /&gt;
&lt;br /&gt;
Though critically appraised, ''FreeSpace 2'' was not a commercial success, largely because of the poor advertisement. Many fans of ''FreeSpace 1'' were actually surprised to hear that ''FreeSpace 2'' had been published because the only real source for this information was through game reviews.&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 3?===&lt;br /&gt;
There is no ''FreeSpace 3''. Volition was bought by THQ in 2000, with the licenses remaining with Interplay. Volition couldn't create a new game in the series and Interplay was not interested in publishing space simulation games because the genre was deemed dead. More information about FreeSpace 3 and related things can be read from [http://homepage.ntlworld.com/karajorma/FAQ/general.html#WhenFS3 Karajorma's FreeSpace FAQ].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Where to get the games?===&lt;br /&gt;
Though the FreeSpace games are old, they are far from lost. [http://www.gog.com/ Good Old Games] (GOG) sells numerous old classic games, including ''FreeSpace'', ''Silent Threat'', and ''FreeSpace 2''. People who do not yet own these games are recommended to buy them from Good Old Games, because GOG's games are cheap ($5.99 or $9.99), DRM-free and completely legal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The FreeSpace Source Code Project==&lt;br /&gt;
After Volition was bought by THQ, they no longer had any use for the game engine, since they couldn't develop new FreeSpace games. Volition released the source code of the FS2 game engine in 2002 so that FreeSpace fans could do what they wanted with it. A group of coders joined forces and formed the FreeSpace 2 Source Code Project (SCP) that began to, and still continues to, improve the game engine. The new open source game engine, known as FreeSpace Open (FSO), has several distingushing features that include:&lt;br /&gt;
*Linux and Mac OS X support&lt;br /&gt;
*OpenGL support&lt;br /&gt;
*OpenAL positional audio support&lt;br /&gt;
*Easy mod installation&lt;br /&gt;
*OGG support&lt;br /&gt;
*Hardware transform, clipping, and lighting&lt;br /&gt;
&lt;br /&gt;
===The FreeSpace Upgrade Project===&lt;br /&gt;
While the SCP improve the code of the game engine to enable new and exciting features, the FreeSpace Upgrade Project (FSU) creates material that takes advantage of the improved game engine. The FSU improves the ships, effects and background elements of FreeSpace 2 continuously. Every now and then these improvements are released as a pack. Known as MediaVPs, these assorted improvements enhance the graphics of the game drastically. Though [[Screenshots|screenshots]] give some idea of what the MediaVPs can do, the best way is to experience them in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Games based on the FSO engine===&lt;br /&gt;
In addition to improving the original FS2, the FSO engine has also made it possible for people to create new space sim games. for a list of FSO-based games, see [[Total conversions]]. Note that all of these games are standalone, which means that they do not require the original FS2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard Light Productions==&lt;br /&gt;
Hard Light Productions (HLP) is the most active online FreeSpace community. HLP consists of hundreds of dedicated FreeSpace fans, with everyone contributing to the community in one ore more ways. Members of HLP are&lt;br /&gt;
*Coders, who continuously improve the FSO game engine to include new and exciting features, as well as fix bugs in the game engine&lt;br /&gt;
*Modellers, who create new ship models and improve old ones&lt;br /&gt;
*Texture artists, who make textures for new and old ships&lt;br /&gt;
*Effect artists, who create effects such as weapons fire and afterburner trails&lt;br /&gt;
*FREDders, who use the FreeSpace Editor to create new missions and campaigns for people to play&lt;br /&gt;
*Support people, who help players with any problems regarding FreeSpace&lt;br /&gt;
*Players, who keep FreeSpace alive by playing the game year after year.&lt;br /&gt;
&lt;br /&gt;
HLP has forums for the SCP, where new versions of the FSO game engine are released. People can also request new features, as well as post their contributions in the FSO code. HLP also has a board for the FSU project. This board has release threads for the latest MediaVPs, as well as other graphical updates.&lt;br /&gt;
&lt;br /&gt;
In addition to these two important sections, HLP has boards for the following aspects:&lt;br /&gt;
*FreeSpace &amp;amp; FreeSpace Open Support - for any technical problems and questions related to FreeSpace&lt;br /&gt;
*FREDding - discussion about the FreeSpace Editor&lt;br /&gt;
*Modding - discussion about creating various modifications&lt;br /&gt;
*Multiplayer - discussion about FS2 multiplayer, accompanied by schedules&lt;br /&gt;
*Several mods and total conversions.&lt;br /&gt;
&lt;br /&gt;
Registering to HLP is free and highly recommended. Though viewing the forums is possible as a guest, only registered members can post in the forums and ask any questions they might have. And HLP is notorious for responding to questions quickly, sometimes within minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing FreeSpace Open==&lt;br /&gt;
Installing FreeSpace Open is not rocket science as long as you follow the proper guidelines.&lt;br /&gt;
&lt;br /&gt;
First, install FreeSpace 2. If you do not own FreeSpace 2 yet, buy it from [http://www.gog.com/en/gamecard/freespace_2 Good Old Games]. Installing FreeSpace 2 first is important, because FreeSpace Open is not a full game; it is merely an upgraded version of the FS2 game engine.&lt;br /&gt;
Linux users may want to install FS2 with WINE. Mac users can use Bootcamp or WINE. It is also possible to first install FS2 onto a Windows machine and then copy the entire \freespace2\ folder to the Linux/Mac computer.&lt;br /&gt;
&lt;br /&gt;
Next, install [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL]. OpenAL is a 3D audio API and is required by FSO. After these two steps, there are several methods for installing FSO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turey's FreeSpace Open Installer===&lt;br /&gt;
Turey's Installer is probably the most popular method for installing FSO. The idea of Turey's Installer is that it is a small program that downloads FSO-related files from the web. The user tells the Installer where his FreeSpace 2 installation is located, selects the components he wants to download and then starts up the Installer. It will then download the selected files from appropriate servers and place them to correct folders on the user's computer. Even though it has had its problems in the past, it is once again in working order and should provide working results. Instructions on how to use Turey's Installer can be found [http://www.hard-light.net/forums/index.php?topic=61606.0 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ShivanSPS's SCP Update Pack===&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=65746.0 ShivanSPS's SCP Update Pack] is another simple tool for installing FSO, though its functionality differs a lot from Turey's Installer. Instead of downloading various materials, the pack itself contains all the data, so once you've downloaded it, you can run it without an Internet connection. Point the update pack at your \freespace2\ folder and run it. Since the Pack can be downloaded in several smaller pieces, it suits the users who can use their Internet connection only at specific times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===hip63's FreeSpace Open SCP 3.6.10 Offline Installer===&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=64634.0 hip63's Offline Installer] is similar to ShivanSPS's pack; you'll first download the entire thing and then install it over your FreeSpace 2 installation. However, hip63's Offline Installer includes additional options, like a campaign pack that includes 100 user-made campaigns and tools for creating backup DVDs of your FreeSpace games.&lt;br /&gt;
&lt;br /&gt;
===Manual installation [[Installing fs2 open | (details)]]===&lt;br /&gt;
If you want to do things yourself and possibly learn some things about the game in the process, you can install FSO manually. There are instructions for manual installation for [http://www.hard-light.net/forums/index.php?topic=47640.0 Windows] and [http://www.hard-light.net/forums/index.php?topic=60842.0 Linux/OS X] in the stickies in the [http://www.hard-light.net/forums/index.php?board=151.0 Tech Support board], as well as a vast amount of [http://www.hard-light.net/forums/index.php?topic=56279.0 troubleshooting help]. The Windows instructions in particular contain links to the most reliable and up-to-date components, accompanied by short explanations on what does what. And don't think about manual installation as a 1337 h4x0r thing. There's more work involved, but it is all easy in the end, and you'll most likely gain more from manual installation. Also, by installing FSO manually you are free (to a degree) to choose just what you want to install in the first place. You won't have to download graphical enhancements and user-made campaigns unless you want to.&lt;br /&gt;
&lt;br /&gt;
==Post-installation instructions==&lt;br /&gt;
After you've installed FSO, there are some things you need to do in order to enjoy FSO to its fullest (these steps are also mentioned in the manual installation instructions mentioned earlier):&lt;br /&gt;
&lt;br /&gt;
*Open the Launcher and click the &amp;quot;Browse&amp;quot; button at the top.&lt;br /&gt;
*Select fs2_open_3_6_10.exe and click OK.&lt;br /&gt;
*Open the Audio/Joystick tab and make sure that Generic Software is selected.&lt;br /&gt;
*Open the Video tab and make sure that OpenGL and 32-bit colors are selected.&lt;br /&gt;
*If you've installed the MediaVPs (the graphical updates):&lt;br /&gt;
**Open the Features tab of the Launcher.&lt;br /&gt;
**Select &amp;quot;Graphics&amp;quot; as the list type.&lt;br /&gt;
**Tick at least &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable environment maps&amp;quot;, and &amp;quot;Enable normal maps&amp;quot;.&lt;br /&gt;
**Select &amp;quot;Gameplay&amp;quot; as the list type.&lt;br /&gt;
**Tick &amp;quot;Use models for ship selection&amp;quot; and &amp;quot;Use models for weapon selection&amp;quot;.&lt;br /&gt;
*Finally, save the changes by clicking &amp;quot;Apply&amp;quot; at the bottom of the Launcher.&lt;br /&gt;
&lt;br /&gt;
It is easiest to always use the Launcher to start FSO, so you may want to create a shortcut of it to your desktop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
Here are a few useful FreeSpace-related links.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gog.com/en/gamecard/freespace_2 FreeSpace 2 at Good Old Games] - The best place to buy FreeSpace 2 from.&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,56279.0.html The FreeSpace Troubleshooting FAQ] - A FAQ that includes solutions to all the most common problems with FreeSpace, FreeSpace 2 and FreeSpace Open. If you have any problems with the games, start here.&lt;br /&gt;
*[http://www.freespacemods.net/ FreeSpaceMods.net] - A site that hosts a ton of FreeSpace-related things, including campaigns, mods and total conversions.&lt;br /&gt;
*[http://www.hard-light.net/ Hard-Light Productions.net] - The largest FreeSpace community on the web, where most modders and coders are available to provide help.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:The games|*]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Getting_started&amp;diff=28449</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Getting_started&amp;diff=28449"/>
		<updated>2010-03-16T17:59:31Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Installing FreeSpace Open */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=3&amp;gt;'''Getting Started: FreeSpace in a Nutshell'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello and welcome! You've arrived at &amp;quot;FreeSpace in a Nutshell&amp;quot;, an article for people new to FreeSpace. This article will provide information about the FreeSpace game series, FreeSpace Open and [[Hard Light Productions]]. There are also instructions for getting the games and installing FreeSpace Open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is FreeSpace?==&lt;br /&gt;
FreeSpace is a series of space combat simulation games developed by Volition, Inc. and published by Interplay Entertainment. The games take place in the 24th century. Mankind, referred to as Terrans, has developed means for space traveling, further fueled by the discovery of subspace which makes interstellar travel not only possible but also fast and easy. As a result the Terrans have expanded their territory, eventually encountering another bipedal, sentient species; the Vasudans. However, due to cultural differences and difficulties in communicating with each other, the Galactic Terran Alliance (GTA) and the Parliamentary Vasudan Empire (PVE) end up fighting a war that lasts for 14 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 1===&lt;br /&gt;
Descent: FreeSpace — The Great War (also known as Conflict: FreeSpace — The Great War) is the first part of the series, released in 1998. The player is a pilot for the Galactic Terran Alliance. The GTA and the PVN have waged a war for 14 years and there doesn't seem to be an end in sight. However, suddenly a third race appears. These aliens, designated Shivans, are technologically superior, do not respond to diplomacy and stage attacks against both the Terrans and the Vasudans. As a result the GTA and PVN forge a truce and join forces in order to stop these alien invaders.&lt;br /&gt;
&lt;br /&gt;
FreeSpace 1 was well received in its time by critics and players. Though it didn't offer much innovations in terms of gameplay and story, all aspects of the game worked well. The controls, though at first confusing with their complexity, were easy to assume and the plot offered more than enough motivation for the player, as well as leaving a few questions in the air. Also crucial to the success of FS1 was the excellent mod support. Mod tools were released for the use of players and the game itself shipped with FreeSpace Editor (FRED) that allowed every player to design and create their own missions.&lt;br /&gt;
&lt;br /&gt;
It is good to note that although in certain regions the full title of the game is ''Descent: FreeSpace &amp;amp;ndash; The Great War'', FS1 has very little to do with the Descent game series. The prefixes &amp;quot;Descent&amp;quot; and &amp;quot;Conflict&amp;quot; were used, because there was already an archive tool called FreeSpace in the market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silent Threat===&lt;br /&gt;
''Silent Threat'' is an expansion for ''FreeSpace 1'', also released in 1998. It offered a few new ships and weapons and a campaign regarding a rogue faction within the intelligence branch of the GTA. ''Silent Threat'' was considered as a decent expansion pack. The main campaign suffered from bugs, weird plot development and generic mission designs, but was compensated by the selected user-made mission that were also included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 2===&lt;br /&gt;
''FreeSpace 2'' was released in 1999 and continued the story 32 years after the events of FS1. The Terrans and Vasudans have increased their cooperation that started during the events of FS1, eventually culminating in the formation of the Galactic Terran-Vasudan Alliance (GTVA). However, not everyone appreciates the situation. A rebel group known as the Neo-Terran Front wages a war against the GTVA, because they do not see a future for the Terran race with the Vasudans.&lt;br /&gt;
&lt;br /&gt;
In terms of gameplay and contents, FreeSpace 2 unsurprisingly improved upon what FreeSpace 1 had offered. The gameplay as such remained the same, but new features were added. Among these were beam weapons for capital ships and missions taking place in nebula environments. Storywise FreeSpace 2 was somewhat different from FS1. Sometimes compared to '' The Empire Strikes Back'', it didn't have a clear and happy ending, but instead left a number of questions floating in the air, puzzling and frustrating the fans.&lt;br /&gt;
&lt;br /&gt;
Though critically appraised, ''FreeSpace 2'' was not a commercial success, largely because of the poor advertisement. Many fans of ''FreeSpace 1'' were actually surprised to hear that ''FreeSpace 2'' had been published because the only real source for this information was through game reviews.&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 3?===&lt;br /&gt;
There is no ''FreeSpace 3''. Volition was bought by THQ in 2000, with the licenses remaining with Interplay. Volition couldn't create a new game in the series and Interplay was not interested in publishing space simulation games because the genre was deemed dead. More information about FreeSpace 3 and related things can be read from [http://homepage.ntlworld.com/karajorma/FAQ/general.html#WhenFS3 Karajorma's FreeSpace FAQ].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Where to get the games?===&lt;br /&gt;
Though the FreeSpace games are old, they are far from lost. [http://www.gog.com/ Good Old Games] (GOG) sells numerous old classic games, including ''FreeSpace'', ''Silent Threat'', and ''FreeSpace 2''. People who do not yet own these games are recommended to buy them from Good Old Games, because GOG's games are cheap ($5.99 or $9.99), DRM-free and completely legal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The FreeSpace Source Code Project==&lt;br /&gt;
After Volition was bought by THQ, they no longer had any use for the game engine, since they couldn't develop new FreeSpace games. Volition released the source code of the FS2 game engine in 2002 so that FreeSpace fans could do what they wanted with it. A group of coders joined forces and formed the FreeSpace 2 Source Code Project (SCP) that began to, and still continues to, improve the game engine. The new open source game engine, known as FreeSpace Open (FSO), has several distingushing features that include:&lt;br /&gt;
*Linux and Mac OS X support&lt;br /&gt;
*OpenGL support&lt;br /&gt;
*OpenAL positional audio support&lt;br /&gt;
*Easy mod installation&lt;br /&gt;
*OGG support&lt;br /&gt;
*Hardware transform, clipping, and lighting&lt;br /&gt;
&lt;br /&gt;
===The FreeSpace Upgrade Project===&lt;br /&gt;
While the SCP improve the code of the game engine to enable new and exciting features, the FreeSpace Upgrade Project (FSU) creates material that takes advantage of the improved game engine. The FSU improves the ships, effects and background elements of FreeSpace 2 continuously. Every now and then these improvements are released as a pack. Known as MediaVPs, these assorted improvements enhance the graphics of the game drastically. Though [[Screenshots|screenshots]] give some idea of what the MediaVPs can do, the best way is to experience them in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Games based on the FSO engine===&lt;br /&gt;
In addition to improving the original FS2, the FSO engine has also made it possible for people to create new space sim games. for a list of FSO-based games, see [[Total conversions]]. Note that all of these games are standalone, which means that they do not require the original FS2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hard Light Productions==&lt;br /&gt;
Hard Light Productions (HLP) is the most active online FreeSpace community. HLP consists of hundreds of dedicated FreeSpace fans, with everyone contributing to the community in one ore more ways. Members of HLP are&lt;br /&gt;
*Coders, who continuously improve the FSO game engine to include new and exciting features, as well as fix bugs in the game engine&lt;br /&gt;
*Modellers, who create new ship models and improve old ones&lt;br /&gt;
*Texture artists, who make textures for new and old ships&lt;br /&gt;
*Effect artists, who create effects such as weapons fire and afterburner trails&lt;br /&gt;
*FREDders, who use the FreeSpace Editor to create new missions and campaigns for people to play&lt;br /&gt;
*Support people, who help players with any problems regarding FreeSpace&lt;br /&gt;
*Players, who keep FreeSpace alive by playing the game year after year.&lt;br /&gt;
&lt;br /&gt;
HLP has forums for the SCP, where new versions of the FSO game engine are released. People can also request new features, as well as post their contributions in the FSO code. HLP also has a board for the FSU project. This board has release threads for the latest MediaVPs, as well as other graphical updates.&lt;br /&gt;
&lt;br /&gt;
In addition to these two important sections, HLP has boards for the following aspects:&lt;br /&gt;
*FreeSpace &amp;amp; FreeSpace Open Support - for any technical problems and questions related to FreeSpace&lt;br /&gt;
*FREDding - discussion about the FreeSpace Editor&lt;br /&gt;
*Modding - discussion about creating various modifications&lt;br /&gt;
*Multiplayer - discussion about FS2 multiplayer, accompanied by schedules&lt;br /&gt;
*Several mods and total conversions.&lt;br /&gt;
&lt;br /&gt;
Registering to HLP is free and highly recommended. Though viewing the forums is possible as a guest, only registered members can post in the forums and ask any questions they might have. And HLP is notorious for responding to questions quickly, sometimes within minutes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing FreeSpace Open==&lt;br /&gt;
Installing FreeSpace Open is not rocket science as long as you follow the proper guidelines.&lt;br /&gt;
&lt;br /&gt;
First, install FreeSpace 2. If you do not own FreeSpace 2 yet, buy it from [http://www.gog.com/en/gamecard/freespace_2 Good Old Games]. Installing FreeSpace 2 first is important, because FreeSpace Open is not a full game; it is merely an upgraded version of the FS2 game engine.&lt;br /&gt;
Linux users may want to install FS2 with WINE. Mac users can use Bootcamp or WINE. It is also possible to first install FS2 onto a Windows machine and then copy the entire \freespace2\ folder to the Linux/Mac computer.&lt;br /&gt;
&lt;br /&gt;
Next, install [http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx OpenAL]. OpenAL is a 3D audio API and is required by FSO. After these two steps, there are several methods for installing FSO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turey's FreeSpace Open Installer===&lt;br /&gt;
Turey's Installer is probably the most popular method for installing FSO. The idea of Turey's Installer is that it is a small program that downloads FSO-related files from the web. The user tells the Installer where his FreeSpace 2 installation is located, selects the components he wants to download and then starts up the Installer. It will then download the selected files from appropriate servers and place them to correct folders on the user's computer. Even though it has had its problems in the past, it is once again in working order and should provide working results. Instructions on how to use Turey's Installer can be found [http://www.hard-light.net/forums/index.php?topic=61606.0 here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===ShivanSPS's SCP Update Pack===&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=65746.0 ShivanSPS's SCP Update Pack] is another simple tool for installing FSO, though its functionality differs a lot from Turey's Installer. Instead of downloading various materials, the pack itself contains all the data, so once you've downloaded it, you can run it without an Internet connection. Point the update pack at your \freespace2\ folder and run it. Since the Pack can be downloaded in several smaller pieces, it suits the users who can use their Internet connection only at specific times.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===hip63's FreeSpace Open SCP 3.6.10 Offline Installer===&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=64634.0 hip63's Offline Installer] is similar to ShivanSPS's pack; you'll first download the entire thing and then install it over your FreeSpace 2 installation. However, hip63's Offline Installer includes additional options, like a campaign pack that includes 100 user-made campaigns and tools for creating backup DVDs of your FreeSpace games.&lt;br /&gt;
&lt;br /&gt;
===Manual installation [[Installing fs2 open | (details)]]===&lt;br /&gt;
If you want to do things yourself and possibly learn some things about the game in the process, you can install FSO manually. There are instructions for manual installation for [http://www.hard-light.net/forums/index.php?topic=47640.0 Windows] and [http://www.hard-light.net/forums/index.php?topic=60842.0 Linux/OS X] in the stickies in the [http://www.hard-light.net/forums/index.php?board=151.0 Tech Support board], as well as a vast amount of [http://www.hard-light.net/forums/index.php?topic=56279.0 troubleshooting help]. The Windows instructions in particular contain links to the most reliable and up-to-date components, accompanied by short explanations on what does what. And don't think about manual installation as a 1337 h4x0r thing. There's more work involved, but it is all easy in the end, and you'll most likely gain more from manual installation. Also, by installing FSO manually you are free (to a degree) to choose just what you want to install in the first place. You won't have to download graphical enhancements and user-made campaigns unless you want to.&lt;br /&gt;
&lt;br /&gt;
==Post-installation instructions==&lt;br /&gt;
After you've installed FSO, there are some things you need to do in order to enjoy FSO to its fullest (these steps are also mentioned in the manual installation instructions mentioned earlier):&lt;br /&gt;
&lt;br /&gt;
*Open the Launcher and click the &amp;quot;Browse&amp;quot; button at the top.&lt;br /&gt;
*Select fs2_open_3_6_10.exe and click OK.&lt;br /&gt;
*Open the Audio/Joystick tab and make sure that Generic Software is selected.&lt;br /&gt;
*Open the Video tab and make sure that OpenGL and 32-bit colors are selected.&lt;br /&gt;
*If you've installed the MediaVPs (the graphical updates):&lt;br /&gt;
**Open the Features tab of the Launcher.&lt;br /&gt;
**Select &amp;quot;Graphics&amp;quot; as the list type.&lt;br /&gt;
**Tick at least &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable environment maps&amp;quot;, and &amp;quot;Enable normal maps&amp;quot;.&lt;br /&gt;
**Select &amp;quot;Gameplay&amp;quot; as the list type.&lt;br /&gt;
**Tick &amp;quot;Use models for ship selection&amp;quot; and &amp;quot;Use models for weapon selection&amp;quot;.&lt;br /&gt;
*Finally, save the changes by clicking &amp;quot;Apply&amp;quot; at the bottom of the Launcher.&lt;br /&gt;
&lt;br /&gt;
It is easiest to always use the Launcher to start FSO, so you may want to create a shortcut of it to your desktop.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
Here are a few useful FreeSpace-related links.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gog.com/en/gamecard/freespace_2 FreeSpace 2 at Good Old Games] - The best place to buy FreeSpace 2 from.&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,56279.0.html The FreeSpace Troubleshooting FAQ] - A FAQ that includes solutions to all the most common problems with FreeSpace, FreeSpace 2 and FreeSpace Open. If you have any problems with the games, start here.&lt;br /&gt;
*[http://www.freespacemods.net/ FreeSpaceMods.net] - A site that hosts a ton of FreeSpace-related things, including campaigns, mods and total conversions.&lt;br /&gt;
*[http://www.hard-light.net/ Hard-Light Productions.net] - The largest FreeSpace community on the web, where most modders and coders are available to provide help.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:The games|*]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTI_Whitehall&amp;diff=28411</id>
		<title>GTI Whitehall</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTI_Whitehall&amp;diff=28411"/>
		<updated>2010-03-12T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTI '''Whitehall'''''}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{shipimage|image=[[Image:Whitehall.jpg]]|caption=The GTI Whitehall}}&lt;br /&gt;
&lt;br /&gt;
The '''GTI ''Whitehall''''' is a massive starbase with incredible launch and ship repair capabilities.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Flames Of War Tech Room Description===&lt;br /&gt;
The GTI Whitehall is the largest object ever constructed by mankind. This massive starbase can simultaneously repair dozens of warships and even has cruiser bays. It has only a few heavy anti-capital and several heavy anti-fighter turrets but they are all heavily armored. But those defenses are more of a precaution than necessity, since it can hold thousands of fighters in its fighterbays.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Docking pylons have dock points on them. No glow points yet.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 10 000 000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 11300 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 9089 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 16411 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''&lt;br /&gt;
| 1080 (standard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Flames of War'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRBGreen]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Advanced THT&lt;br /&gt;
| 5x2      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
Possibly TOO big, dare I say it. Structures this big can be very hard to put in to missions without flooding them, be very careful to structure the mission AROUND the station, or have it as the beginning of a patrol etc. etc. This station is too large for a simple slugging match mission.&lt;br /&gt;
&lt;br /&gt;
If FS had an AI that was less liable to smacking into things, this could be very interesting to dogfight around. Unfortunately, it doesn't. Also be aware that using random arrival locations for bombers attacking the Whitehall is not a good practice in missions, because the station's sheer size makes it too difficult for the player to sprint around from one side to the other to intercept. Under these circumstances, incoming bomber wings should arrive from certain locations near critical points or should be launched by warships capable of housing spacecraft. This is not a bad idea because a strike on a Whitehall is likely to be employed by capital ships, like destroyers or carriers.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Post-Capella&amp;diff=28410</id>
		<title>Post-Capella</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Post-Capella&amp;diff=28410"/>
		<updated>2010-03-12T18:13:58Z</updated>

		<summary type="html">&lt;p&gt;Machaka: specificity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}} &lt;br /&gt;
&lt;br /&gt;
The '''Post-Capella''' period is the era which occurs after the [[Destruction of Capella]]&lt;br /&gt;
&lt;br /&gt;
Events that occur in this time period are speculative and not [[canon]]. However, several things are clear, such as that the millions of Capellan refugees must find a new home, and the [[Knossos]] technology can be used to re-open the jump node to [[Sol]]. Speculations on the state of Sol in this time period, after having been severed from the rest of the GTA in 2335, vary widely. Presumably, the timeline of [[FreeSpace 3]] would have concentrated on this area. Arguments and any probable timelines will be posted here.&lt;br /&gt;
&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
===Two weeks after Capella incident===&lt;br /&gt;
Starting point for the Technological Superiority campaign.&lt;br /&gt;
&lt;br /&gt;
===2370===&lt;br /&gt;
Starting point of the [[FreeSpace: Reunited (FSR)|FreeSpace: Reunited]] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2371===&lt;br /&gt;
Starting point of the [[Twisted Infinities]] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2374===&lt;br /&gt;
Starting point of the [[BlackWater Operations]] campaign&lt;br /&gt;
&lt;br /&gt;
===2375===&lt;br /&gt;
Starting point of the [[Scroll of Atankharzim]] campaign.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&lt;br /&gt;
===23??===&lt;br /&gt;
Construction of the Terran Knossos device completed.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
===2400===&lt;br /&gt;
Starting point of the [[Inferno]] campaign. Approximate starting point of the [[Machina Terra]] Project.&lt;br /&gt;
&lt;br /&gt;
===4021===&lt;br /&gt;
Starting point of the [[Starforce]] Mod.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;NB: Many of these mods do not reference each other's timelines, and so conflicting storylines can, and frequently do occur.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Second Shivan Incursion]]''' :PREVIOUS&lt;br /&gt;
&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User_talk:Snail&amp;diff=28338</id>
		<title>User talk:Snail</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User_talk:Snail&amp;diff=28338"/>
		<updated>2010-03-09T21:51:06Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* User page */ A MISTAKENLY REMEMBERED CHILDHOOD IS THE BEST CHILDHOOD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==User page==&lt;br /&gt;
&lt;br /&gt;
Wow... awesome bio. I had no idea of your pure FS fanaticism. Played the OEM version for two years- damn! Kudos. You've really seen it all. [[User:Mustang19|Mustang19]] 23:40, 30 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah I've basically never played any other game but FreeSpace for most of my life. :D [[User:Snail|Snail]] 15:14, 31 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The christmas I got TIE Fighter (1995?) I played it on my dad's 90 MHz Pentium laptop so much that the joystick's calibration broke and the little rubber mouse nub wore off.  I think I remember passing out in the middle of one mission and waking up and finishing it later, and I'm sure I brought the discs with us to my aunt's in San Diego, where I spent the entire summer vacation in a dark room serving Admiral Thrawn.  Maybe the best time of my life. [[User:Machaka|Machaka]] 21:48, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Editing==&lt;br /&gt;
&lt;br /&gt;
If you see a spelling eror, you're welcome to correct it, but thanks for pointing that out. --[[User:Moniter|Mars]] 02:20, 18 August 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
When I was tinkering around with mission tables, I got light capital when I tried out the Seraphim. [[User:AllStarZ|AllStarZ]] 00:18, 5 November 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Not Sparta...==&lt;br /&gt;
&lt;br /&gt;
What's it take to drive Snail mad?  124 consecutive edits.  Nice job with the cleanup of the user-made ship pages.  -- [[User:BlueFlames|BlueFlames]] 16:45, 5 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==random whatever==&lt;br /&gt;
&lt;br /&gt;
Actually I intend to make a bunch of Vasudan ships for exactly that reason. Have a bunch of rough sketches I've been doodling while at work. And also have one Shivan Cruiser in mind, but if I do him I'd probably save it for my campaign so that'd be a long ways off. Got the Anouke just about done, after that I might try to put together a pack of 6-8 fighters. [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
&lt;br /&gt;
That sounds really cool and would give the community so many more Vasudan ships to play with. - [[User:Snail|Snail]] 14:32, 7 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Karnak page==&lt;br /&gt;
I meant &amp;quot;canonical&amp;quot; in the sense of &amp;quot;what Dark and Ace intended&amp;quot;, but your rewording is definitely clearer. :) [[User:Goober5000|Goober5000]] 18:37, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Iceni Comment==&lt;br /&gt;
&lt;br /&gt;
It DOES more or less state outright everything it says was said above...what's your reasoning?&lt;br /&gt;
&lt;br /&gt;
I have no reasoning, only peanuts. Feel free to re-delete it I guess... I am sorry for getting in the way of your Jihad. - [[User:Snail|Snail]] 10:05, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't get all passive-aggressive on me. You did have a reason I hope. :p [[User:Ngtm1r|Ngtm1r]] 23:04, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
At a glance it looked like a reasonable, well-written comment, but I guess you're right. '''DON'T HURT ME PLEASE I'M SORRY''' D: - [[User:Snail|Snail]] 10:38, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.6.11 open question==&lt;br /&gt;
&lt;br /&gt;
Normally I would ask this on the Hard light forums, but I am very relucent to had out my e-mail adress at the moment. Either way, I am hearing much about this 3.6.11 open build for the SCP, yet they don't say where to get it, do you where to get it? [[User:Grunt minion22|Grunt minion22]] 7:21am November 1, 2009.&lt;br /&gt;
*3.6.11 open builds are 'nightly' builds, one is released each day. They are not stable, and will likely cause problems if you do something wrong with your mod. I personally don't recommend them, but here: [http://www.hard-light.net/forums/index.php?board=173.0 Nightly Builds Board]. Good luck with whatever it is you're doing. - [[User:Snail|Snail]] 15:23, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Removing Shivan stats==&lt;br /&gt;
Have you read the last two comments on my talk page in the shivan stats section? I explained how I found them though table editting and Topace comfirmed it. He had tried it himself, and managed to get it by modified the Hercules, so please, what I was posting on all those Shivan fighters there IS canon. If you don't believe me, go make all of the Shivan fighters flyable and it will give you its stats in the Ship selection page. [[User:Grunt minion22|Grunt minion22]] 6:42am 23 December 2009&lt;br /&gt;
* Bla bla bla. Doesn't change the fact that those stats are non-canon, due to being the result of a SCP code change. In retail, you would never, ever get to see those stats. Even if you edited the tables. Thus, they are not wiki material (or need to be marked as non-canon). It would help if you would follow the discussions on HLP or join the #hard-light IRC channel, where these things can be discussed before they hit the wiki. [[User:The E|The E]] 13:15, 23 December 2009 (UTC)&lt;br /&gt;
**Discussion on the HLP Wiki Forum has confirmed those stats are non-canon. They do not belong on the Wiki. - [[User:Snail|Snail]] 13:55, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ASW Issues==&lt;br /&gt;
Ok, this problem has not occuried anywhere else, so sorry for dragging you into this. Its just that I am able to get most of Ancient-Shivan War to work, yet there is still some crashing errors that I don't know if they came with the game or not, and have been effecting other people. I do got all the Vp files located inside the ASW folder, and copied into the tables. I started up the game, but I ended up getting messages saying that the game can't find the flyby sounds for the Ancients and Ashesidions (however its spelled) and uses Terrans and Vasudans instead. Going forward, I managed to get the game up, with the correct intro, the background picture, and all ships in the tech database, made a new character and selected the Ancient-Shivan War campain. BUT, instead, I get a dozen debugger messages exiting out of the game informing me that &amp;quot;arguement is illegal&amp;quot; and its all about the User-made cutsceen. I have not encountered this problem anywhere else, this happening to you or anyone else, or I'm just screwed up as usual. [[User:Grunt minion22|Grunt minion22]] 8:22pm, 16 January 2010&lt;br /&gt;
&lt;br /&gt;
You really, really, REALLY need a forum account. Snail, as awesome as he is, is not the Tech Support person, I am. He also isn't a member of the ASW team.&lt;br /&gt;
So, please register at HLP. Open a thread detailing your problem, with a fs2_open.log attached, in the support board. Then we can help you sort this out. [[User:The E|The E]] 04:37, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Aww, someone thinks I'm smart. How touching. :) - [[User:Snail|Snail]] 10:21, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I am just a bit distrustful of forums since my LAST incident with them that resulted in my email getting spammed up. If the only email sent is just the activation code, and nothing else, then I'll do it and stop asking questions here :). [[User:Grunt minion22|Grunt minion22]] 8:08am, 17 Januaray 2010&lt;br /&gt;
*HLP doesn't spam you. - [[User:TopAce|TopAce]] 14:34, 17 January 2010 (UTC)&lt;br /&gt;
*Sorry, different forum site. [[User:Grunt minion22|Grunt minion22]] 9:39am, 17 Januaray 2010&lt;br /&gt;
*On the topic, no one forces you to use exactly one email address. I, for example, have an university email, a nerd magazine email, a Gmail email, a Windows Live email and a piece of defecation email. I use the last one whenever I'm registering to places and/or have a feeling that whichever email I give there might end up getting spam. In short, you could just open up a new email account for your registration needs/whatever. Also, the only emails I've gotten from HLP have been strictly business. No spam. Ever. - [[User:Fisk|Fisk]] 18:54, 17 January 2010 (EET)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User_talk:Snail&amp;diff=28337</id>
		<title>User talk:Snail</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User_talk:Snail&amp;diff=28337"/>
		<updated>2010-03-09T21:48:29Z</updated>

		<summary type="html">&lt;p&gt;Machaka: /* User page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==User page==&lt;br /&gt;
&lt;br /&gt;
Wow... awesome bio. I had no idea of your pure FS fanaticism. Played the OEM version for two years- damn! Kudos. You've really seen it all. [[User:Mustang19|Mustang19]] 23:40, 30 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Yeah I've basically never played any other game but FreeSpace for most of my life. :D [[User:Snail|Snail]] 15:14, 31 March 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The christmas I got TIE Fighter (1995?) I played it on my dad's 90 MHz Pentium laptop so much that the joystick's calibration broke and the little rubber mouse nub wore off.  I think I remember passing out in the middle of one mission and waking up and finishing it later, and I'm sure I brought the discs with us to my aunt's in San Diego, where I spent the entire summer vacation in a dark room serving Admiral Thrall.  Maybe the best time of my life. [[User:Machaka|Machaka]] 21:48, 9 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Editing==&lt;br /&gt;
&lt;br /&gt;
If you see a spelling eror, you're welcome to correct it, but thanks for pointing that out. --[[User:Moniter|Mars]] 02:20, 18 August 2006 (BST)&lt;br /&gt;
&lt;br /&gt;
When I was tinkering around with mission tables, I got light capital when I tried out the Seraphim. [[User:AllStarZ|AllStarZ]] 00:18, 5 November 2007 (CST)&lt;br /&gt;
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==Not Sparta...==&lt;br /&gt;
&lt;br /&gt;
What's it take to drive Snail mad?  124 consecutive edits.  Nice job with the cleanup of the user-made ship pages.  -- [[User:BlueFlames|BlueFlames]] 16:45, 5 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
==random whatever==&lt;br /&gt;
&lt;br /&gt;
Actually I intend to make a bunch of Vasudan ships for exactly that reason. Have a bunch of rough sketches I've been doodling while at work. And also have one Shivan Cruiser in mind, but if I do him I'd probably save it for my campaign so that'd be a long ways off. Got the Anouke just about done, after that I might try to put together a pack of 6-8 fighters. [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
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That sounds really cool and would give the community so many more Vasudan ships to play with. - [[User:Snail|Snail]] 14:32, 7 September 2008 (CDT)&lt;br /&gt;
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&lt;br /&gt;
==Karnak page==&lt;br /&gt;
I meant &amp;quot;canonical&amp;quot; in the sense of &amp;quot;what Dark and Ace intended&amp;quot;, but your rewording is definitely clearer. :) [[User:Goober5000|Goober5000]] 18:37, 19 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Iceni Comment==&lt;br /&gt;
&lt;br /&gt;
It DOES more or less state outright everything it says was said above...what's your reasoning?&lt;br /&gt;
&lt;br /&gt;
I have no reasoning, only peanuts. Feel free to re-delete it I guess... I am sorry for getting in the way of your Jihad. - [[User:Snail|Snail]] 10:05, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Don't get all passive-aggressive on me. You did have a reason I hope. :p [[User:Ngtm1r|Ngtm1r]] 23:04, 13 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
At a glance it looked like a reasonable, well-written comment, but I guess you're right. '''DON'T HURT ME PLEASE I'M SORRY''' D: - [[User:Snail|Snail]] 10:38, 14 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==3.6.11 open question==&lt;br /&gt;
&lt;br /&gt;
Normally I would ask this on the Hard light forums, but I am very relucent to had out my e-mail adress at the moment. Either way, I am hearing much about this 3.6.11 open build for the SCP, yet they don't say where to get it, do you where to get it? [[User:Grunt minion22|Grunt minion22]] 7:21am November 1, 2009.&lt;br /&gt;
*3.6.11 open builds are 'nightly' builds, one is released each day. They are not stable, and will likely cause problems if you do something wrong with your mod. I personally don't recommend them, but here: [http://www.hard-light.net/forums/index.php?board=173.0 Nightly Builds Board]. Good luck with whatever it is you're doing. - [[User:Snail|Snail]] 15:23, 1 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Removing Shivan stats==&lt;br /&gt;
Have you read the last two comments on my talk page in the shivan stats section? I explained how I found them though table editting and Topace comfirmed it. He had tried it himself, and managed to get it by modified the Hercules, so please, what I was posting on all those Shivan fighters there IS canon. If you don't believe me, go make all of the Shivan fighters flyable and it will give you its stats in the Ship selection page. [[User:Grunt minion22|Grunt minion22]] 6:42am 23 December 2009&lt;br /&gt;
* Bla bla bla. Doesn't change the fact that those stats are non-canon, due to being the result of a SCP code change. In retail, you would never, ever get to see those stats. Even if you edited the tables. Thus, they are not wiki material (or need to be marked as non-canon). It would help if you would follow the discussions on HLP or join the #hard-light IRC channel, where these things can be discussed before they hit the wiki. [[User:The E|The E]] 13:15, 23 December 2009 (UTC)&lt;br /&gt;
**Discussion on the HLP Wiki Forum has confirmed those stats are non-canon. They do not belong on the Wiki. - [[User:Snail|Snail]] 13:55, 23 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==ASW Issues==&lt;br /&gt;
Ok, this problem has not occuried anywhere else, so sorry for dragging you into this. Its just that I am able to get most of Ancient-Shivan War to work, yet there is still some crashing errors that I don't know if they came with the game or not, and have been effecting other people. I do got all the Vp files located inside the ASW folder, and copied into the tables. I started up the game, but I ended up getting messages saying that the game can't find the flyby sounds for the Ancients and Ashesidions (however its spelled) and uses Terrans and Vasudans instead. Going forward, I managed to get the game up, with the correct intro, the background picture, and all ships in the tech database, made a new character and selected the Ancient-Shivan War campain. BUT, instead, I get a dozen debugger messages exiting out of the game informing me that &amp;quot;arguement is illegal&amp;quot; and its all about the User-made cutsceen. I have not encountered this problem anywhere else, this happening to you or anyone else, or I'm just screwed up as usual. [[User:Grunt minion22|Grunt minion22]] 8:22pm, 16 January 2010&lt;br /&gt;
&lt;br /&gt;
You really, really, REALLY need a forum account. Snail, as awesome as he is, is not the Tech Support person, I am. He also isn't a member of the ASW team.&lt;br /&gt;
So, please register at HLP. Open a thread detailing your problem, with a fs2_open.log attached, in the support board. Then we can help you sort this out. [[User:The E|The E]] 04:37, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Aww, someone thinks I'm smart. How touching. :) - [[User:Snail|Snail]] 10:21, 17 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry, I am just a bit distrustful of forums since my LAST incident with them that resulted in my email getting spammed up. If the only email sent is just the activation code, and nothing else, then I'll do it and stop asking questions here :). [[User:Grunt minion22|Grunt minion22]] 8:08am, 17 Januaray 2010&lt;br /&gt;
*HLP doesn't spam you. - [[User:TopAce|TopAce]] 14:34, 17 January 2010 (UTC)&lt;br /&gt;
*Sorry, different forum site. [[User:Grunt minion22|Grunt minion22]] 9:39am, 17 Januaray 2010&lt;br /&gt;
*On the topic, no one forces you to use exactly one email address. I, for example, have an university email, a nerd magazine email, a Gmail email, a Windows Live email and a piece of defecation email. I use the last one whenever I'm registering to places and/or have a feeling that whichever email I give there might end up getting spam. In short, you could just open up a new email account for your registration needs/whatever. Also, the only emails I've gotten from HLP have been strictly business. No spam. Ever. - [[User:Fisk|Fisk]] 18:54, 17 January 2010 (EET)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:GTVA_Collossus&amp;diff=28334</id>
		<title>Talk:GTVA Collossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:GTVA_Collossus&amp;diff=28334"/>
		<updated>2010-03-09T20:06:02Z</updated>

		<summary type="html">&lt;p&gt;Machaka: Created page with 'not to be confused with the GTVA CoLOLssus, 3rd Fleet Party Juggernaut'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;not to be confused with the GTVA CoLOLssus, 3rd Fleet Party Juggernaut&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File_talk:RScreen0040.png&amp;diff=27972</id>
		<title>File talk:RScreen0040.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File_talk:RScreen0040.png&amp;diff=27972"/>
		<updated>2010-02-05T22:57:47Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's hideous!!! [[User:Aardwolf|Aardwolf]] 19:24, 5 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
It demonstrates bloom and shows off something in the FS engine that's miles beyond anything retail could have done. That's why it's in here, and I personally think it's a pretty good reason. [[User:Black Wolf|Black Wolf]] 20:04, 5 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
plus [[Wings]] is gonna be awesome &amp;lt;3 [[User:Machaka|Machaka]] 22:57, 5 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File_talk:RScreen0040.png&amp;diff=27971</id>
		<title>File talk:RScreen0040.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File_talk:RScreen0040.png&amp;diff=27971"/>
		<updated>2010-02-05T22:57:20Z</updated>

		<summary type="html">&lt;p&gt;Machaka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's hideous!!! [[User:Aardwolf|Aardwolf]] 19:24, 5 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
It demonstrates bloom and shows off something in the FS engine that's miles beyond anything retail could have done. That's why it's in here, and I personally think it's a pretty good reason. [[User:Black Wolf|Black Wolf]] 20:04, 5 February 2010 (UTC)&amp;lt;br&amp;gt;&lt;br /&gt;
plus Wings is gonna be awesome &amp;lt;3 [[User:Machaka|Machaka]] 22:57, 5 February 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Screenshots&amp;diff=27903</id>
		<title>Screenshots</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Screenshots&amp;diff=27903"/>
		<updated>2010-01-31T19:06:33Z</updated>

		<summary type="html">&lt;p&gt;Machaka: fixing link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;gallery widths=150px perrow=5&amp;gt;&lt;br /&gt;
File:RScreen0001.jpg|The bow of a mighty [[GTD Orion]].&lt;br /&gt;
File:RScreen0002.jpg|A [[GTF Pegasus|Pegasus]] pursued through the Nebula.&lt;br /&gt;
File:RScreen0003.jpg|The [[GTC Fenris]].&lt;br /&gt;
File:RScreen0004.jpg|The deadly, nigh-invulnerable [[SD Lucifer]].&lt;br /&gt;
File:RScreen0005.jpg|The most vital mission of [[The Great War]] launches from the [[GTD Bastion]]&lt;br /&gt;
File:RScreen0006.jpg|A [[GTD Orion]] approaching an inhospitable planet.&lt;br /&gt;
File:RScreen0007.jpg|Activity around [[Earth]].&lt;br /&gt;
File:RScreen0008.jpg|The Colonial Bolitho from the [[Diaspora]] Battlestar Galactica TC for FreeSpace Open.&lt;br /&gt;
File:RScreen0009.jpg|A [[Terran]] fleet, in green.&lt;br /&gt;
File:RScreen0010.jpg|The [[GTVA]] fleet from the [[Blue Planet: Age of Aquarius]] campaign.&lt;br /&gt;
File:RScreen0011.jpg|Three [[GVF Thoth]]-class fighters flying in formation.&lt;br /&gt;
File:RScreen0012.jpg|An [[Ancient]] vessel from the [[Ancient-Shivan_War_(campaign)|Ancient-Shivan War]] campaign.&lt;br /&gt;
File:RScreen0013.jpg|A Cylon Raider from the [[Beyond the Red Line]] demo.&lt;br /&gt;
File:RScreen0014.jpg|The [[SD Ravana]] hides in the nebula beyond[[Gamma Draconis]].&lt;br /&gt;
File:RScreen0015.jpg|A [[GTF Ulysses]] in the [[Sol]] system.&lt;br /&gt;
File:RScreen0016.jpg|The [[GVI Karnak]].&lt;br /&gt;
File:RScreen0017.jpg|The [[GTC Fenris]] on patrol.&lt;br /&gt;
File:RScreen0018.jpg|The [[GTC Aeolus]].&lt;br /&gt;
File:RScreen0019.jpg|Three [[SB Seraphim|Seraphim-class bombers]] emerge from subspace.&lt;br /&gt;
File:RScreen0020.jpg|A Shivan [[SD Ravana|Ravana]] meets its end.&lt;br /&gt;
File:RScreen0021.jpg|A lone [[GTF Loki]] in the dark of space.&lt;br /&gt;
File:RScreen0022.jpg|Ships from the [[Blue Planet]] mod near Saturn.&lt;br /&gt;
File:RScreen0023.jpg|The [[SD Lucifer]] in the [[Ribos]] system.&lt;br /&gt;
File:RScreen0024.jpg|The GTCv Warspite from the mission [[Battle of the Wilderness]].&lt;br /&gt;
File:RScreen0025.jpg|Admiral Koth engages the [[GTVA Colossus]].&lt;br /&gt;
File:RScreen0026.jpg|The GTCv Parapet from the mission [[Into the Maelstrom]].&lt;br /&gt;
File:RScreen0027.jpg|Fighting the [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
File:RScreen0028.jpg|The [[SJ Sathanas]] makes its way inexorably towards [[GTVA]] space.&lt;br /&gt;
File:RScreen0029.jpg|A pitched battle from [[The Procyon Insurgency]].&lt;br /&gt;
File:RScreen0030.jpg|Combat in the [[Earth Defense]] campaign.&lt;br /&gt;
File:RScreen0031.png|Boom!&lt;br /&gt;
File:RScreen0032.png|The [[GTD Carthage]], the [[GVCv Dahshor]], and some bloom.&lt;br /&gt;
File:RScreen0033.png|Limited visibility&lt;br /&gt;
File:RScreen0034.png|The [[NTD Repulse]] swats a fly- err, fighter.&lt;br /&gt;
File:RScreen0035.png|Feint, Parry, Riposte!&lt;br /&gt;
File:RScreen0036.png|The NTF Iceni and my horrendously dark lighting settings.&lt;br /&gt;
File:RScreen0037.png|The bloomiest ship in the NTF Armada.&lt;br /&gt;
File:RScreen0038.png|Love the Treason...&lt;br /&gt;
File:RScreen0039.jpg|An Asteria installation and its drydock near Altair VI, soon to be a battlezone in the revived Cerberus campaign.&lt;br /&gt;
File:RScreen0040.png|The Bloom capabilities of newer FreeSpace Open builds demonstrated beautifully with an atmospheric skybox.&lt;br /&gt;
File:RScreen41.jpg|A lone [[GVCv Sobek]] cruises through space.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Machaka</name></author>
		
	</entry>
</feed>