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	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Aurora&amp;diff=33463</id>
		<title>GTF Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Aurora&amp;diff=33463"/>
		<updated>2011-02-10T06:51:47Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  Just realised Myrmidon and Aurora are very close in the tables.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Aurora'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtfaurora.jpg|480px]]|caption=GTF Aurora}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===CoW Tech Room Description===&lt;br /&gt;
The Aurora is a heavily adapted variant of the Perseus and the old Valkyrie class interceptors. Although similar in performance - albeit slightly faster  -the Aurora is purpose built to use 30% less hanger space - extremely useful for the cramped Agamenmon fighterbay.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Aldo'''&lt;br /&gt;
*HTL version by '''Blowfish'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 80.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 25 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| Gauss Railgun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], Subach HL-9, [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], Banshee X, Gauss Railgun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 45&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|It flies like the Perseus, even a little better, but the Aurora has a noticeable drop in durability. While not made of cardboard and glue like a Serapis, the Aurora is not quite the perfect blend of speed, maneuverability, and durability that the Perseus is.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, it has six guns, which makes it a credible next-generation interceptor fighter. I dare go as far as calling it a space superiority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Blue Planet the Aurora is slightly larger than and less maneuverable than a [[GTF Perseus]]. On the other hand you have a fighter that is as fast as the Perseus, but with six guns and 10 more shields. You'd be better off taking a Perseus to a dogfight, but the Aurora can hold its own. The Aurora along with newer fighters like the [[GTF Atalanta]] and the Alliance standard Perseus is one of the few Alliance fighters that can dogfight [[UEF]] fighters and have a chance of winning. Compared to the [[GTF Myrmidon|Myrmidon]] the Aurora is less maneuverable and significantly less tough, travels at roughly the same speeds, has a similar weapons payload, but the Myrmidon is so much larger that the Aurora is probably a better choice.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
*HTL Version: http://www.freespacemods.net/download.php?view.449&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Gattler&amp;diff=33462</id>
		<title>Gattler</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Gattler&amp;diff=33462"/>
		<updated>2011-02-09T22:35:56Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The SCWS-10 is a fast-firing mass driver developed by Kiribati-Sunder. Helical ammunition feeds supply 20mm HEAP rounds to a rapid-cycle coilgun at 10 rounds per second. Although initially ineffective against modern warship armor, retooled variants of this round defeat the outer layers of most extant fighter and warship defenses with a degenerate uranium penetrator before detonating their payload. Excellent anti-hull performance and good accuracy at range make the SCWS-10 useful in both the warship attack and intercept roles. Damage against shields is limited by the round's tendency to shear and disintegrate on shield surfaces. Although only in limited circulation, the SCWS-10 is notable for its use onboard Uriel gunships, mounted in the first primary bank as a long-range intercept or hull attack option.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1500|10.00|1500|20|1.0x|20|0.25x|5|0.5x|10}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Haven't actually found much use for this weapon personally, but that's just me. Its spool up time delay (delay before firing) and its lack of meaningful shield damage mean it is only useful in specific situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Excellent for long range bomb intercept, breaking up bomber formations and anti-hull attack.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Analogous to the [[Maxim]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Another mildly annoying thing is that the [[UEF Uriel|Uriel]] (onto which the Gattler is commonly equipped) is unable to link its weapons, which means you have to switch back and forth between weapons (say, this and the [[Rapier]]) to be effective. This isn't a major problem but can be distracting during a fast-paced dogfight.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Very similar to a Maxim, it has a drastically cut range, less than half of the Maxim, but does more damage per second and does not cause the &amp;quot;shudder&amp;quot; effect of the Maxim. Rather than using power, the Gattler uses ammunition, the amount dependent on the craft (and indeed the bank) it's mounted on. Very useful for disabling turrets - it does more subsystem damage than the [[Scalpel]], and is compatible with nearly every UEF fighter. You can't snipe turrets at range like you can with the Maxim, however; the [[Archer]] that is introduced to you at the same time is a more useful anti-system-sniper. The Gattler is good for any current or future anti-shipping, warhead intercept, hunting of fighters with damaged shields, and close-range multiple turret destruction you might need to do.''}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Gattler&amp;diff=33461</id>
		<title>Gattler</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Gattler&amp;diff=33461"/>
		<updated>2011-02-09T22:34:47Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The SCWS-10 is a fast-firing mass driver developed by Kiribati-Sunder. Helical ammunition feeds supply 20mm HEAP rounds to a rapid-cycle coilgun at 10 rounds per second. Although initially ineffective against modern warship armor, retooled variants of this round defeat the outer layers of most extant fighter and warship defenses with a degenerate uranium penetrator before detonating their payload. Excellent anti-hull performance and good accuracy at range make the SCWS-10 useful in both the warship attack and intercept roles. Damage against shields is limited by the round's tendency to shear and disintegrate on shield surfaces. Although only in limited circulation, the SCWS-10 is notable for its use onboard Uriel gunships, mounted in the first primary bank as a long-range intercept or hull attack option.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1500|10.00|1500|20|1.0x|20|0.25x|5|0.5x|10}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Haven't actually found much use for this weapon personally, but that's just me. Its spool up time delay (delay before firing) and its lack of meaningful shield damage mean it is only useful in specific situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Excellent for long range bomb intercept, breaking up bomber formations and anti-hull attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Analogous to the [[Maxim]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another mildly annoying thing is that the [[UEF Uriel|Uriel]] (onto which the Gattler is commonly equipped) is unable to link its weapons, which means you have to switch back and forth between weapons (say, this and the [[Rapier]]) to be effective. This isn't a major problem but can be distracting during a fast-paced dogfight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very similar to a Maxim, it has a drastically cut range, less than half of the Maxim, but does more damage per second and does not cause the &amp;quot;shudder&amp;quot; effect of the Maxim. Rather than using power, the Gattler uses ammunition, the amount dependent on the craft (and indeed the bank) it's mounted on. Very useful for disabling turrets - it does more subsystem damage than the [[Scalpel]], and is compatible with nearly every UEF fighter. You can't snipe turrets at range like you can with the Maxim, however; the [[Archer]] that is introduced to you at the same time is a more useful anti-system-sniper. The Gattler is good for any current or future anti-shipping, warhead intercept, hunting fighters with damaged shields, and close-range multiple turret destruction you might need to do.}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTD_Raynor&amp;diff=33460</id>
		<title>GTD Raynor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTD_Raynor&amp;diff=33460"/>
		<updated>2011-02-09T19:42:02Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  anti-fighter defenses.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTD '''Raynor'''''}}&lt;br /&gt;
The '''GTD ''Raynor''''' is a widely used fan-made destroyer. Over the years, the ''Raynor'' was reskinned and retabled several times.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
[[Image:gtdraynor.jpg|right|frame|The original GTD ''Raynor'']]&lt;br /&gt;
[[Image:Gtdraynor-bp.jpg|right|frame|The GTD ''Raynor'' in [[Blue Planet]]]]&lt;br /&gt;
===CoW Tech Room Description===&lt;br /&gt;
Designed to more adequately hold its own against Shivan ships first encountered during the second great war, the Terran Raynor class is the largest production destroyer in service within the GTVA.  Its twelve primary beam cannons, each devastating in its own right, can focus at least 50% of the ship's main firepower across most of the ship's length.  The Raynor was designed more to provide heavy fire support than to deploy fighter wings, and has a significantly smaller hangar bay as a result.  At present, Raynor class vessels generally operate in conjunction with a Hecate destroyer, with the Hecate providing a large fighterbase and the Raynor providing heavy fire support; however, Raynor class vessels have been effectively deployed alone, and can hold their own against all but the most relentless enemy attack.  The GTD Raynor measures over three kilometers in length, and has an onboard crew compliment of 12,000 men and women.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
At nearly three kilometres long, the Raynor is one of the largest ships in the Alliance fleet. Several heavy beam cannons and long-range torpedo launchers are placed around her hull, and she is equipped with the most advanced electronics and armour technology the GTVA can afford. The Raynor represents the new strategic imperatives laid out by the Threat Exigency Initiative: a flexible destroyer class with the firepower to eliminate Shivan targets, the speed to outrun them, and the power grid and computers required for rapid precise subspace jumps, all in a package that can be mass-produced. The GTD Orestes is a superb example of this class, serving as the flagship of the 14th battlegroup.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original model by '''Stratcomm''', '''Lt.Narol''', '''CODEDOG ND''' and '''mikhael'''&lt;br /&gt;
* V2.0 model by '''Stratcomm''', '''Grimloq''', '''Lt.Narol''', '''CODEDOG ND''' and '''mikhael'''&lt;br /&gt;
* Green model by '''0rph3u5'''&lt;br /&gt;
* HTL model by '''Stratcomm'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Casualties of War====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTD ''Raynor''&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|max_velocity = 20&lt;br /&gt;
|hitpoints = 1 505 000&lt;br /&gt;
|length = 3200&lt;br /&gt;
|turrets = 39&lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTD ''Raynor''&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|manufacturer =&lt;br /&gt;
|max_velocity = 20&lt;br /&gt;
|hitpoints = 140 000&lt;br /&gt;
|length = 3200&lt;br /&gt;
|turrets = 41&lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Casualties of War'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| '''Blue Planet'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[HBlue]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[BBlue]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 7 (x2)&lt;br /&gt;
| [[MBlue]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
| [[SBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Eos (torpedo)|Eos]]&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[TerPulse]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 11&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''The stock Raynor has a lot of firepower spread out evenly across most of its hull. This makes it a threat from any direction except from the rear.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In Blue Planet, the Raynor is not a giant [[GTC Aeolus]] but compared to the anti-fighter defenses on previous destroyers, it's a huge improvement. The Raynor will absorb several waves of Shivan bombers itself, but it's wise to escort them anyway. If you're attacking, avoid approaching the top or the bottom, as nearly all of the anti-fighter firepower on the ship can be focused in those areas. The destroyer scale version of the [[TerPulse|pulse weaponry]] on the top and bottom of a Raynor will kill a fighter in only a few hits. The relatively lightly defended sides should be your target. They're protected mostly by AAA and some [[Terran Turret 2]]s. Also note that the turrets on the Raynor are surprisingly tough.''}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*Blue Planet: Age of Aquarius: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
**Ship Only: http://www.freespacemods.net/download.php?view.215&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTC_Hyperion&amp;diff=33459</id>
		<title>GTC Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTC_Hyperion&amp;diff=33459"/>
		<updated>2011-02-09T18:53:28Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  Updated my thoughts, corrected spelling / formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTC '''Hyperion'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtchyperion.jpg]]|caption=GTC Hyperion}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===BP:AoA Tech Room Description===&lt;br /&gt;
The GTC Hyperion was developed shortly after the Second Shivan Incursion as a testbed for fusing Vasudan energy reactors with a Terran hull, preceded by the success of the Deimos corvette. The Hyperion combines the anti-fighter capabilities and speed of the Aeolus and the armor of the Leviathan. As such, the Hyperion is a formidible target for strike craft to engage. The Hyperion was the first Terran ship to mount new pulse weaponry, after successful testing on Vasudan ships. The Hyperion is rapidly filling the ranks of the GTVA, phasing out earlier cruiser models.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''Stratcomm'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 30&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 40 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 135 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 148 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 323 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Hyperion looks like the Aeolus, but is not as effective as the Aeolus. Its guns, particularly AAA and flaks, lack the Aeolus' field of fire and frequently fail to engage targets even at relatively low angles of depression or elevation.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For one of Blue Planet's next-generation warships, the Hyperion is a little underwhelming; her SBlue beams are fairly anemic, if not as poor as the SGreen, and she lacks the firepower or endurance to fend off fighters. Her pulse weapons do give her good standoff defense against incoming bombers, however, and on higher difficulties, they can pose a serious threat to fighters. All in all, while a useful warship, it's easy to see why the GTVA retains and continues to produce the Aeolus in the Blue Planet era.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''A few weakness in its design allow it get easily tackled by bombers and fighter swarms if used correctly. The front of it has no guns other than its two front firing beam cannons that don't even fire at warships half the time. The back of it is also a good bet, but be mindful of the engine wash. Attacking it from the top, sides, or bottom is a more effective way of committing suicide; you will die really fast.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Against Shivan fighters and their swarm attacks in Age of Aquarius, it's better than the [[GTC Fenris|Fenris]] and [[GTC Leviathan|Leviathan]], but its anti-Shivan-fighter capabilities are not on par with the [[GTC Aeolus|Aeolus]]. It will cope reasonably well with bombers, with 4 [[Terran Turret 2]]s but prioritize any heavy assault fighters that target this. In War in Heaven these cruisers are remarkably effective against Federal fighters, nearly as effective as the venerable [[GTC Aeolus]] and your [[UEF Kentauroi|Kentauroi]] will not last long in the pulse cannon fire. If you're attacking one, approach it when possible from the rear. When that's not an option target the weapons system and try to take it out at range, or as quickly as possible. In the anti-warship department, a Hyperion is about as effective as a pair of Cyclops toting bombers, if a fair bit more survivable.''}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Stratcomms Fleet Pack: http://www.freespacemods.net/download.php?view.387&lt;br /&gt;
*Blue Planet: AoA - http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTW_Circe&amp;diff=33447</id>
		<title>GTW Circe</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTW_Circe&amp;diff=33447"/>
		<updated>2011-02-08T04:00:01Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''GTW-19 Circe'''&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Circe.gif]]|caption=The GTW-19 Circe}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Derived from advanced electromagnetic weaponry, such as the Banshee, the GTW-19 Circe disrupts shield systems by focusing a barrage of widely varying EM harmonics upon its target. This energy is completely ineffective against any kind of armor plating or insulated subsystem. For this reason, the Circe is most effective when paired with a hull-damaging partner, such as the Maxim or Prometheus.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1350|2.5|450|45|None|0|Full|45|None|0}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The yin to the [[GTW Maxim|GTW-66 Maxim Cannon]]'s yang, the Circe eats shields for breakfast, but has no real other purpose.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I like to use this weapon in an [[GTF Erinyes]] with the [[GTW Maxim|GTW-66 Maxim Cannon]]. It's quite simple to fire off a couple of Circe bursts: completely stripping away a fighter's shields instantly, and then switch over to the Maxim and blow your target away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Tech Room says it's a development of the [[GTW Banshee]] but in terms of damage values, it's more related to the [[GTW Shield Breaker]]. I would say that the spiritual successor of the Banshee would be the Kayser.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''As the others said, the Circe is to be used only against shielded targets. The idea behind the Circe and the Shield Breaker was to break through the Shivans' shields, and finish off the target with a hull-damaging weapon. It could be used well against waves of bombers and their fighter escorts, but in the ''FreeSpace 2'' main campaign, you also have to engage capital ships in the same mission, meaning that you also need a good hull and/or subsystem damaging primary. Ideally, that would be the Maxim. Beware, however, of the extreme energy consumption. If you choose this combination, learn to be quick at diverting energy and switch between your two primaries. You won't be needing them simultaneously. You must be quick in order to save time, and not use both banks simultaneously to save energy.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Difficult weapon to use. Relatively high energy usage, making it hard to pair with hull weapons like the Prom-S and Maxim. It does strip shields quite quickly, but the projectile speed is relatively slow, making it hard to hit with. Only real use I can think of is bomber-killing when paired with a Maxim.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Hercules_Mark_II&amp;diff=33446</id>
		<title>GTF Hercules Mark II</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Hercules_Mark_II&amp;diff=33446"/>
		<updated>2011-02-08T02:54:05Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  2 spaces&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Hercules Mark II''''' was a replacement for the original [[Great War]]-era [[GTF Hercules|GTF ''Hercules'']]. It is superior in most aspects of the original ''Hercules'', with the notable exception of primary firepower. This sacrifice is offset by more space for [[Weapons Database (FS2)|secondary weapon]]s.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii-old.jpg]]|caption=The GTF Hercules Mark II}}&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
The second generation of the Hercules fighter.  It is faster, more maneuverable, and still carries a decent payload.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc's balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter's speed and maneuverability without sacrificing loadout capacity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|RNI Systems (FS2)&amp;lt;br&amp;gt;KresCo Engineering (FS2 Demo)|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfherculesmarkii.jpg]]|caption=The GTF Hercules Mark II in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: fighter2t-02(a/b/c), thruster01&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&amp;lt;br&amp;gt;&lt;br /&gt;
:$POF File: fighter2t-02.pof&amp;lt;br&amp;gt;&lt;br /&gt;
:Textures: hercmap, fighter2t-02, glass, Damage, Tercoc01&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Herc II flies okay.  My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan [[SF Mara|Maras]] and [[SF Astaroth|Astaroths]], both of which can outmaneuver and outrun you with ease. [[A Lion at the Door]] demonstrates the problems with the Herc II in rather brutal fashion on high difficulties. [[Mystery of the Trinity]] can end up subjecting you to SF Dragons to boot, for the ultimate in bad introductions; survival of that situation is difficult on ANY difficulty.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Despite this the fighter is a capable heavy assault ship; its spacious secondary bays and having only four gun banks appear to be a reaction to and endorsement of the Hornet-spam technique for dealing with enemy logistics craft and cruisers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The problem with the Herc II is the early missions, where it's the required fighter, often just aren't well suited to pure heavy fighter forces, which leaves some people with the impression it is an inferior ship overall. It really isn't. It's quite a good ship for [[Clash of the Titans II]] or [[Dunkerque]] for instance, and it's my preferred ship for [[Proving Grounds]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available).  Its thick armour and shielding is enough to get you through the fiercest of battles.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It's surprisingly maneuverable, but is slow as hell. Its thick armour, heavy shielding and huge secondary banks give you the opportunity to survive long missions without support, like [[Love the Treason]]. However, the [[GVF Tauret|Tauret]] is a better assault fighter, with more guns, even more missiles and less maneuverability.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Maul&amp;diff=33445</id>
		<title>Maul</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Maul&amp;diff=33445"/>
		<updated>2011-02-08T02:30:23Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  Oh lordy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
SCWS-2 Maul. A Shekar-Johnson Weapons product, second component of the Vulcan/Maul suite. The Maul is a heavy plasma weapon with a low cyclic rate of fire and good performance against both armor and shields. Lacks the advanced fire control system used on the Prometheus and Rapier weapon systems, but compensates with higher base damage than even the Prometheus due to excellent excitation and packaging systems. Considerable utility against bombers and targets that demand snap deflection shots for effective engagement. Demand for the Maul has increased as the war has proceeded, due to a spreading perception that the Vulcan is not performing to standards outside of the bomb intercept role.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1250|2.86|800|30|1.0x|30|1.0x|30|0.3x|10}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the weapon to use at the beginning of [[War in Heaven]]. It doesn't fire as fast as the [[Vulcan]], but does a lot more damage, and if you can line up your shots, will kill things much faster. Good as an all-round weapon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's very similar to the [[GTW Prometheus S|Prometheus S]] it has the same Rate of Fire and the same base DPS. It does have some differences: an unnoticeable increase in armor damage, an even less noticeable cut to subsystem damage. More significant changes include a 250 meter reduced range, and 50 m/s faster projectile speed, and most of all an increase in weapon power efficiency. It's significantly faster for taking out fighters than the [[Vulcan]].}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTB_Rhea&amp;diff=33444</id>
		<title>GTB Rhea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTB_Rhea&amp;diff=33444"/>
		<updated>2011-02-08T02:25:13Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTB '''Rhea'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtbrhea.jpg]]|caption=GTB Rhea}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Rhea is Han-Ronald's next generation strike bomber. Basically it is a fighter airframe with a large enough bomb bay to carry 4 Cyclops torpedoes. Additional armament consists of a triple-barreled primary bank under the port wing and a small missile bank on top of the fuselage. Its primary role as a strike bomber is to conduct precisions strikes against targets without the need for a dedicated escort wing. A typical tactic used by its pilots is to punch a hole in the defending fighter screen of their target before the bombs are delivered. Additionally, the Rhea can be deployed in larger fleet engagements to disable and disarm enemy capital ships with Stiletto II missiles and then support the space superiority wings. The Rhea has powerful engines and a large afterburner capacity, making it the fastest ship in the GTVA fleet to carry the Cyclops torpedo. Together with the strong armor and shields for a ship its size, this gives it the ability to survive bombing runs on heavily defended targets. However, that ability comes with the price of reduced maneuverability due to its relatively high mass and asymmetrical layout.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Rhea is Han-Ronald's next generation strike bomber.  Its primary role was, at least in theory, to conduct precisions strikes against targets without the need for a dedicated escort wing. This tactic has been quietly discouraged by squadron leaders, and although the Rhea is generally considered a success, it now flies with escort like other bomber designs. Its unusual asymmetrical design is unpopular with pilots, but it appears to be a statistical success even amongst the historically casualty-prone bomber force.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Col. Fishguts'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Strike Bomber&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Han-Ronald Corp.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 72.0 - 87.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 28 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Maxim|Maxim]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 65&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 28&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Trebuchet|Trebuchet]], [[GTM Cyclops|Cylops]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''In War in Heaven the Rhea is actually extremely similar in terms of maneuverability, and shields and armor to the original [[GTF Hercules|Hercules]]. They are larger and pack less primary firepower than the Hercules, significantly reducing their survivability in a dogfight situation. They are extremely fast for a bomber, and could probably used as something of a dive-bomber. Against [[UEF]] forces and their fast, heavy-hitting interceptors, the Rhea will nearly always lose.''}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.98&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTB_Rhea&amp;diff=33443</id>
		<title>GTB Rhea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTB_Rhea&amp;diff=33443"/>
		<updated>2011-02-08T02:24:07Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  what mod?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTB '''Rhea'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtbrhea.jpg]]|caption=GTB Rhea}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Rhea is Han-Ronald's next generation strike bomber. Basically it is a fighter airframe with a large enough bomb bay to carry 4 Cyclops torpedoes. Additional armament consists of a triple-barreled primary bank under the port wing and a small missile bank on top of the fuselage. Its primary role as a strike bomber is to conduct precisions strikes against targets without the need for a dedicated escort wing. A typical tactic used by its pilots is to punch a hole in the defending fighter screen of their target before the bombs are delivered. Additionally, the Rhea can be deployed in larger fleet engagements to disable and disarm enemy capital ships with Stiletto II missiles and then support the space superiority wings. The Rhea has powerful engines and a large afterburner capacity, making it the fastest ship in the GTVA fleet to carry the Cyclops torpedo. Together with the strong armor and shields for a ship its size, this gives it the ability to survive bombing runs on heavily defended targets. However, that ability comes with the price of reduced maneuverability due to its relatively high mass and asymmetrical layout.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Rhea is Han-Ronald's next generation strike bomber.  Its primary role was, at least in theory, to conduct precisions strikes against targets without the need for a dedicated escort wing. This tactic has been quietly discouraged by squadron leaders, and although the Rhea is generally considered a success, it now flies with escort like other bomber designs. Its unusual asymmetrical design is unpopular with pilots, but it appears to be a statistical success even amongst the historically casualty-prone bomber force.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Col. Fishguts'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Strike Bomber&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Han-Ronald Corp.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 72.0 - 87.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 28 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Maxim|Maxim]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 65&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 28&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Trebuchet|Trebuchet]], [[GTM Cyclops|Cylops]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''In War in Heaven the Rhea is actually extremely similar in terms of maneuverability, and shields and armor to the original [[GTF Hercules|Hercules]]. They are larger and pack less primary firepower than the Hercules, however, significantly reducing their survivability in a dogfight situation. They are extremely fast for a bomber, however, and could probably used as something of a dive-bomber. Against [[UEF]] forces and their fast, heavy-hitting interceptors however, the Rhea will nearly always lose.''}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.98&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTB_Rhea&amp;diff=33438</id>
		<title>GTB Rhea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTB_Rhea&amp;diff=33438"/>
		<updated>2011-02-07T21:31:11Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTB '''Rhea'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtbrhea.jpg]]|caption=GTB Rhea}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The Rhea is Han-Ronald's next generation strike bomber. Basically it is a fighter airframe with a large enough bomb bay to carry 4 Cyclops torpedoes. Additional armament consists of a triple-barreled primary bank under the port wing and a small missile bank on top of the fuselage. Its primary role as a strike bomber is to conduct precisions strikes against targets without the need for a dedicated escort wing. A typical tactic used by its pilots is to punch a hole in the defending fighter screen of their target before the bombs are delivered. Additionally, the Rhea can be deployed in larger fleet engagements to disable and disarm enemy capital ships with Stiletto II missiles and then support the space superiority wings. The Rhea has powerful engines and a large afterburner capacity, making it the fastest ship in the GTVA fleet to carry the Cyclops torpedo. Together with the strong armor and shields for a ship its size, this gives it the ability to survive bombing runs on heavily defended targets. However, that ability comes with the price of reduced maneuverability due to its relatively high mass and asymmetrical layout.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Rhea is Han-Ronald's next generation strike bomber.  Its primary role was, at least in theory, to conduct precisions strikes against targets without the need for a dedicated escort wing. This tactic has been quietly discouraged by squadron leaders, and although the Rhea is generally considered a success, it now flies with escort like other bomber designs. Its unusual asymmetrical design is unpopular with pilots, but it appears to be a statistical success even amongst the historically casualty-prone bomber force.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Col. Fishguts'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Strike Bomber&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Han-Ronald Corp.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 72.0 - 87.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 300&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 28 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Maxim|Maxim]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 65&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 28&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Trebuchet|Trebuchet]], [[GTM Cyclops|Cylops]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Rhea is actually extremely similar in terms of maneuverability, and shields and armor to the original [[GTF Hercules|Hercules]]. They are larger and pack less primary firepower than the Hercules, however, significantly reducing their survivability in a dogfight situation. They are extremely fast for a bomber, however, and could probably used as something of a dive-bomber. Against [[UEF]] forces and their fast, heavy-hitting interceptors however, the Rhea will nearly always lose.''}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.98&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=33437</id>
		<title>GTF Erinyes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Erinyes&amp;diff=33437"/>
		<updated>2011-02-07T21:21:06Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTF ''Erinyes''''' was a heavy fighter used mainly by elite pilots around and after the time of the [[Second Shivan Incursion]]. Special Operations Command also preferred to use the ''Erinyes'' for their dangerous missions.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtferinyes-old.jpg]]|caption=The GTF Erinyes}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
GTF Erinyes craft are fresh off the drawing boards of Triton Dynamics. Though fast and heavily armored, their main attraction is firepower. With eight primary banks and two secondary weapon bays, Erinyes are at the top of the combat craft food chain. Both sets of weapon banks have been designed to maximize compatibility with the greatest possible number of weapon system. Erinyes-class ships are being evenly distributed through the GTVA fleet, but only elite pilots are currently authorized to fly them.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Erinyes (Alternatively, Furies) were the female personifications of vengeance. Erinyes were said to be persecutors of those mortals who broke kinship, most typically murdering one member of the family.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Heavy Assault|Triton Dynamics|Average|65.0 - 70.0|130.0|Heavy|325|500|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtferinyes.jpg]]|caption=The GTF Erinyes in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo( /b/c), Damage, thruster01&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: fighter2t-04.pof&lt;br /&gt;
:Textures: redo, GoldGlass, Damage, Tercoc01&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The pinnacle of GTVA technology, nothing and no one (smaller than a destroyer, anyways) is superior to the Erinyes. Pilots used to having lots of missiles in a heavy fighter will be somewhat disappointed, but the Eryines does have more missiles than the standard GTVA fighter. Those eight primary cannons, however, are truly impressive in their destructive power. Unfortunately, the Erinyes mounts a few too many guns for its capacitor to handle on mid-to-high difficult levels and so should mount a mixed armament, unless one is an expert marksman.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This ship is good for all purposes, whether they be attack or escort. The secondary banks are somewhat small for a vessel its size, but greater than most and especially compensated by its enormous firepower. Getting hit by a full bank of Prometheus S will put anything in bad shape, especially considering how close the shots are to each other, which means that it is not likely you will be hit by a glancing shot. However, repeated firing will drain your power supply quickly. It also has lots of armor, good maneuverability and adequate speed for a heavy fighter, and a small target profile when viewed from the front and back, though it can be easily hit from the sides. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The real advantage of the Erinyes is its versatility: it can mount nearly every non-bomb weapon. Sure, most ships can do one or two things better than it can, but it betters every one of them in at least one useful respect. It's the only 'Everyman' Fighter in either game not to suffer from not being able to mount some of the better ordnanace, and nothing chews through entire Shivan bomber waves quite as fast as close in primary fire from an Erinyes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fans tend to overrate the Erinyes's specifications and regard it as undefeatable and indestructible simply because it has 8 primary banks. It is doubtlessly an advantage, but every advantage has a disadvantage: The Erinyes eats more primary power than any other fighters in the game. In addition, it is slow, unmaneuverable, and easy to hit even from long range. While a skilled pilot is able to survive an attack from behind, the Erinyes still rates low on survivability due to its large size and sluggishness. Although its weapon compatibility is excellent, anti-cruiser and anti-warship bombs cannot be mounted on the Erinyes. It's pretty suitable for escort missions as long as proper fighter escort is given to take down any interceptor fighters that might attack the escorters. With its firepower, taking down bombers is easier than with any other craft, but in order to maintain a pauseless flow of laser, you must divert more power to your primaries. This usually means slower shield recharge or even less speed; or usually both. Its disadvantage in escort missions is its low speed, which is rarely compensated by its superior primary firepower.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is little need for Prometheus or Kaysers on this. 8 Subachs can do serious damage and be fired continuously, though some additional stopping power could be supported, if that is your choice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I wouldn't be too mad over the Erinyes' small secondary banks; just fill them up with [[GTM Tempest|Tempests]] and be done with it! The fact that the Erinyes can be mounted with almost any gun available to the player means that there is almost no need to have aspect-seeking missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Although I personally prefer the [[GTF Ares]] when I need to use a Terran ship, The Erinyes is a close second; not just because of the sheer number of gun ports, but because of their arrangement.  The guns in the first bank are perfectly arrayed for high accuracy at close to medium range. I usually put my anti-fighter gun there, and then put my anti-cruiser gun in the slightly-less-accurate second bank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As mentioned above the Erinyes is often overrated with its raw firepower. However this ship is hardly the most manueverable thing in the GTVA hangars, and needless to say far from fast. With its subpar handling I would not want to dogfight in this thing, so logically anything with a shorter range than the Prom-S would be out of the question. If you cannot snipe it, get someone else to kill it. The Erinyes is a ship I would avoid flying in hard mode, especially in the last two missions. Dragons will chew you up real quick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes does indeed depend on its primary loadout more than other Terran fighters.  However, I have never had a problem with maneuverability.  Top speed is about the same as a Herc II, but it is far more maneuverable, and the combination of Subachs and Kaysers as primaries can alleviate energy-management problems.  Dogfighting in an Erinyes will typically be just a matter of getting the target in your sights for a just few seconds, then letting fly with full guns.  Nearly all fighter craft will die very quickly from a few Erinyes salvos, even the above-mentioned Dragons, while the shields and hull are strong enough to keep you in the fight long enough to come to bear and proceed onwards after.  My preferred fighter for the late-game missions on Hard, with the Perseus taking second.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Erinyes is a good heavy fighter, it has the exact same maneuverability as the Herc II, and is slightly faster, but has significantly lower survivability due to a reduction in shielding and increase in target size. It's salvation - the primary firepower of eight guns, is significant. If you need to quickly engage and destroy wing after wing of the ridiculously well armored [[SB Nephilim|Nephilim]] and [[SB Seraphim|Seraphim]] bombers on Insane, there are few fighters that are better to take. Although the [[GTF Ares|Ares]] and [[GTF Myrmidon|Myrmidon]] approach it in firepower, they fall short in speed and survivability respectively.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Vulcan&amp;diff=33436</id>
		<title>Vulcan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Vulcan&amp;diff=33436"/>
		<updated>2011-02-07T21:06:26Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added more detail to mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
A Shekar-Johnson Weapons product, produced for a Fleet Systems requirement for a cheap, modular intercept weapon during the Isolation. Commissioned as the SCWS-1 Vulcan. Light repeating plasma weapon, excellent at intercepting warheads. Pilots must track and sustain fire on shielded targets. Produced widely across the solar system and even back-engineered and reproduced in the Gaian Effort's Kuiper installations.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1000|5.00|1000|14|1.0x|14|1.0x|14|0.3x|4.2}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|It's the UEF's [[Subach]]. It's good for shooting down bombs, but not for real work. The availability of the [[Maul]] at the beginning of the campaign makes the Vulcan largely useless. If you have trouble aiming and prefer spraying though, the Vulcan might be to your liking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unlike most GTA weapons and the [[Maul]], it's worth noting that the Vulcans you mount on your fighter fire their barrels in a cyclic pattern rather than firing all at once for discrete volleys. This means that instead of globs of gunfire like you might get with Kaysers, Subachs or Mauls, you get a long, constant stream of fire, which as noted is good for shooting down bombs. It also makes adjusting your aim easier.&lt;br /&gt;
&lt;br /&gt;
You'll definitely find it lacking for taking down the [[GTF Nyx]] or other heavyweight/next-gen fighters, but it more than suffices for the older strikecraft like the [[GTB Artemis]], [[GTF Hercules Mark II]] and [[GTF Myrmidon]] models that the GTA use fairly extensively in BP. Strongly recommend pairing the Vulcan with [[Hellfire Missile]]s if you're going to be tangling with heavier fighters and don't want to use Mauls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This weapon is a lot like a weaker version of the GTVA's [[Balor]], it's almost worth it to take in the first few missions to intercept bombs. It does enough damage to be a valid weapon (unlike the [[GTW Prometheus R]] of Freespace 2) but perhaps not enough to justify taking it on every mission. It is equivalent in damage per second terms to the [[GTW Subach HL-7|Subach]].}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Maul&amp;diff=33433</id>
		<title>Maul</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Maul&amp;diff=33433"/>
		<updated>2011-02-07T20:35:04Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
SCWS-2 Maul. A Shekar-Johnson Weapons product, second component of the Vulcan/Maul suite. The Maul is a heavy plasma weapon with a low cyclic rate of fire and good performance against both armor and shields. Lacks the advanced fire control system used on the Prometheus and Rapier weapon systems, but compensates with higher base damage than even the Prometheus due to excellent excitation and packaging systems. Considerable utility against bombers and targets that demand snap deflection shots for effective engagement. Demand for the Maul has increased as the war has proceeded, due to a spreading perception that the Vulcan is not performing to standards outside of the bomb intercept role.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1250|2.86|800|30|1.0x|30|1.0x|30|0.3x|10}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is the weapon to use at the beginning of [[War in Heaven]]. It doesn't fire as fast as the [[Vulcan]], but does a lot more damage, and if you can line up your shots, will kill things much faster. Good as an all-round weapon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's very similar to the [[GTW Prometheus S|Prometheus S]] it has the same Rate of Fire and the same base DPS. It does have some differences: an unnoticeable increase in armor damage, an even less noticeable cut subsystem damage. More significant changes include a 250 meter reduced range, and 50 m/s faster projectile speed, and most of all an increase in weapon power efficiency. It's significantly faster for taking out fighters than the [[Vulcan]].}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEF_Uhlan&amp;diff=33423</id>
		<title>UEF Uhlan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEF_Uhlan&amp;diff=33423"/>
		<updated>2011-02-07T03:40:32Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:''For the original ship, see [[FTF Lancer]].''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uefuhlan.jpg]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The UEF Uhlan is the most commonly used fightercraft in the United Earth Navy. Designed primarily for the space superiority role, the Uhlan is a cost-efficient design that is inexpensive to produce and relatively easy to pilot. The Uhlan is compatible with most Navy weapons and is generally considered a medium-performance vessel. The Uhlan is able to operate within an atmosphere due to an aerodynamic design, and its excellent Saab maneuvering thruster suite gives it sterling agility in a dogfight. Unlike many UEF fighters, however, it lacks reverse thrust. &lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Except for visible primary weapon models in the second bank, the Uhlan is identical to Steve-O's original [[FTF Lancer]].&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Uhlans were Polish light cavalry armed with lances, sabres and pistols.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEF ''Uhlan''&lt;br /&gt;
|type = Space Superiority&lt;br /&gt;
|manufacturer = Saab Spaceframes&lt;br /&gt;
|maneuverability = Average&lt;br /&gt;
|max_velocity = 75 - 90&lt;br /&gt;
|max_ab_velocity = 140&lt;br /&gt;
|max_ab_duration = 5.667&lt;br /&gt;
|armor = Average&lt;br /&gt;
|hitpoints = 250&lt;br /&gt;
|shields = 390&lt;br /&gt;
|length = 18&lt;br /&gt;
|gun_bank_1 = 3&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 40&lt;br /&gt;
|missile_bank_2 = 40&lt;br /&gt;
|missile_bank_3 = 40&lt;br /&gt;
|countermeasures = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Vulcan]], [[Scalpel]], [[Maul]], [[Rapier]], [[Gattler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hellfire Missile|Hellfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Uhlan is a decent fighter, but not exceptional and not on the same level of quality of the other UEF fighters. It gets the job done in the early missions but is certainly not as good as the Kentauroi or Uriel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the fact that it's not as fast or deadly; the Uhlan is actually harder to kill than the [[UEF Kentauroi]] because of its tiny target profile. When flying this, try to maneuver as much as possible and realize that your target profile is only marginally bigger than an [[SF Dragon]]. Don't get fixated on your targets, just attack when you can and do as much damage as possible before evading counter-attacks. When you're GTVA, use high damage/shot weapons like the [[GTW Prometheus S]] or [[GTW UD-8 Kayser]]. A [[GTF Atalanta]] or [[GTF Nyx]] will make fairly easy work of these.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEF_Kentauroi&amp;diff=33415</id>
		<title>UEF Kentauroi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEF_Kentauroi&amp;diff=33415"/>
		<updated>2011-02-05T17:17:56Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:''For the original ship, see [[FTF Jackal]].''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uefkentauroi.jpg|480px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Kentauroi is a heavily armed, high-performance interception and strike platform. At full afterburn, the Kentauroi can outrun almost any other fighter class in the field, and is unrivalled in its ability to perform surgical strike missions against well-defended targets. Despite exceptional theoretical performance, the design suffers from occasional lock-up in its weapon systems. The Kentauroi has seen deployment primarily in Second and Third Fleet, where it is exceptionally popular but unforgiving to new pilots.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
The original [[FTF Jackal]] had a 2x2x2 primary bank setup with animated parts for the first and third banks. This caused a lot of problems with animating parts becoming stuck and the primary bank being unable to fire as a result. To minimise these issues the first two banks were merged into one, even though the code bug that made the alteration necessary was fixed for the 3.6.12 release.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Kentauroi (Κένταυροι) was the Greek name for the centaurs, mythical creatures that were part human and part horse.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEF ''Kentauroi''&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Oxys-Ultor Threat Workshop&lt;br /&gt;
|maneuverability = Excellent&lt;br /&gt;
|max_velocity = 90 - 120&lt;br /&gt;
|max_ab_velocity = 200&lt;br /&gt;
|max_ab_duration = 13.333&lt;br /&gt;
|armor = Medium&lt;br /&gt;
|hitpoints = 275&lt;br /&gt;
|shields = 380&lt;br /&gt;
|length = 28&lt;br /&gt;
|gun_bank_1 = 4&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 40&lt;br /&gt;
|missile_bank_2 = 40&lt;br /&gt;
|missile_bank_3 = 40&lt;br /&gt;
|missile_bank_4 =&lt;br /&gt;
|countermeasures = 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Vulcan]], [[Scalpel]], [[Maul]], [[Rapier]], [[Gattler]], [[Sidhe]], [[UX Accelerator]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hellfire Missile|Hellfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Dirk]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|An incredible dogfighter, the Kentauroi is second to none in its ability to tear other fighters to pieces. Four [[Rapier]]s will tear anything in the sky to pieces in short order, and shields and armor are surprisingly good. A huge improvement over the Uhlan.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Scalpels in the second gun bank and Paveways in the primary missile bank, the Kentauroi is good for disarming and disabling GTA warships. Using the remaining banks for the primary weapon and missiles of your choosing, you should be able to neutralize the armament of enemy warships and destroy fighters with equal efficacy. Plus, just look at those afterburner capabilities! It excels in it's duties as an interceptor, make no mistake.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also has some really neat model features you're (sadly) unlikely to notice in game, like the variable-geometry tailfins that open up when afterburning. No real effect, it just looks cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, and it is '''not''' lying about that fire control system lock-up, which occurs as a scripted event in certain missions. Stay sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In terms of lethality, much better than the [[UEF Uhlan|Uhlan]]. It has much higher missile capacity, and much more primary firepower; it helps that the player gets it at the same time they get the [[Rapier]]. On the other hand, in terms of survivability, the Kentauroi, despite 25 more hull points, is far less survivable by virtue of the synergistic effect of less maneuverability and a much larger target profile; where an Uhlan is about the size of a [[GTF Pegasus|Pegasus]] a Kentauroi is larger than a [[GTF Myrmidon|Myrmidon]]. This is particularly noticeable when dogfighting with a maneuverable GTA opponent, the [[GTF Nyx|Nyx]], [[GTF Atalanta|Atalanta]], [[GTF Perseus|Perseus]] are all good examples of fighters that are hard to dogfight in this. This is also noticeable around anti-fighter defenses, the edge of a [[GTC Hyperion|Hyperion's]] [[STerPulse|pulse cannon range]], while not particularly dangerous to the Uhlan, are devastating to this fighter. It is however much faster and than the Uhlan and has comparable firepower to an Atalanta. If given a choice between this and the very comparable Atalanta ([[Aristeia]]), I'll choose the Atalanta every time for its halved target profile.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEF_Lao_Tze&amp;diff=33394</id>
		<title>UEF Lao Tze</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEF_Lao_Tze&amp;diff=33394"/>
		<updated>2011-02-04T01:01:49Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
:''For the original ship, see [[FTF MiG]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[File:Ueflaotze.jpg]]|caption=The UEF Lao Tze}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Ever since its first deployment, the Lao Tze fighter has become synonymous with the White Guard, a paramilitary order akin to the Fedayeen whose elite knights use this craft as their vehicle of choice in missions assigned directly by the Elders. The Lao Tze is a heavy fighter of controversial design, sacrificing pilot safety for extreme manoeuvrability. Very few pilots can pilot this craft in combat conditions without blacking out due to the G-forces at play. The Lao Tze is equipped with the unique Cavalier cannon, capable of penetrating even the toughest of armor, and is usually reserved for the rare occasions where Lao Tze's are tasked to defend their targets against heavy enemy assaults.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Lao Tze (also Laozi, Lao Tse, Laocius and other variations) was a philosopher of ancient China and a central figure of Taoism. He is traditionally regarded as the author of the &amp;lt;i&amp;gt;Tao Te Ching&amp;lt;/i&amp;gt;, a classical Taoist text. The &amp;quot;Three Treasures of the Tao&amp;quot; (compassion, moderation and humility) have been considered some of his most poignant teachings.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEF ''Lao Tze''&lt;br /&gt;
|type =&lt;br /&gt;
|manufacturer =&lt;br /&gt;
|maneuverability =&lt;br /&gt;
|max_velocity =&lt;br /&gt;
|max_ab_velocity =&lt;br /&gt;
|max_ab_duration =&lt;br /&gt;
|armor = &lt;br /&gt;
|hitpoints =&lt;br /&gt;
|shields =&lt;br /&gt;
|length = 33&lt;br /&gt;
|gun_bank_1 =&lt;br /&gt;
|gun_bank_2 =&lt;br /&gt;
|gun_bank_3 =&lt;br /&gt;
|missile_bank_1 =&lt;br /&gt;
|missile_bank_2 =&lt;br /&gt;
|missile_bank_3 =&lt;br /&gt;
|missile_bank_4 =&lt;br /&gt;
|countermeasures =&lt;br /&gt;
|turrets =&lt;br /&gt;
|containers = &lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''BP: WiH'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Lao Tze is surprisingly ineffectual in WiH1. As it stands it doesn't have the firepower to quickly destroy targets or the agility to out-maneuver them. This might improve by next release, but for now, they're absurdly easy to destroy. The Cavalier also fails to do as much damage as the other bank of [[Rapier]]s.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I disagree with the above comment. Although the Lao Tze's armor is rather weak when compared to other UEF fighters, its excellent maneuverability can easily mix with its insanely powerful Cavalier cannon to bring fighters and bombers to their knees. With a good pilot and decent weaponry, a Lao Tze can kill every single fighter and bomber in the game.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Post_Meridian&amp;diff=33388</id>
		<title>Post Meridian</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Post_Meridian&amp;diff=33388"/>
		<updated>2011-02-02T06:19:30Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Collateral Damage|next=Ken|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''MISSION 03'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''ACT 1, MISSION 03'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' 170th Fighting Navajas&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The GTD Meridian has been located, and a Task Force is dispatched to deal with her.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Just as the [[United Earth Federation|Federation]]'s Third Fleet completes its retreat from Jupiter to Mars, and subsequently allowing the [[Galactic Terran-Vasudan Alliance|Alliance]] to secure Jupiter, both Mars and Earth's satellite, Luna, are subjected to heavy fighter bombardment. Unlike previous attacks, where unarmed, unprotected civilian targets fell under a protection clause of the Alliance's [[Beta Aquilae Convention|BETAC]] and were spared from harm, this new attack does not distinguish civilian and military assets. It is believed that the Galactic Terran Assembly has activated the Total War contingency of BETAC, meaning that all hostile targets are valid targets, civilian or otherwise.&lt;br /&gt;
&lt;br /&gt;
The Federation has tracked the source of the fighters to the GTD ''Meridian'', flagship of Admiral Cyrus Severanti, the Theatre Commander of all Allied forces in Sol. Because the ''Meridian'' has deployed most of her fighter wings for the attack, leaving only a handful of fighters behind for escort, she is vulnerable to attack. The Navajas have been selected to play a crucial role in an attack on her.&lt;br /&gt;
&lt;br /&gt;
While the ideal Federation attacking force would consist of a destroyer, all three [[UED Solaris|''Solaris'']] destroyers are tied down and cannot assist in this battle&amp;amp;mdash;deploying either the [[UED Eris|''Eris'']] or [[UED Solaris (BP)|''Solaris'']] would leave both Mars and Earth unprotected, and the [[UED Toutatis|''Toutatis'']] is in dry dock, undergoing repairs. Admiral Byrne is also unwilling to commit significant assets for this operation despite its importance, so Second Fleet, under Admiral Netreba, has bartered for tactical command of this mission in exchange for deploying the [[UEFg Karuna|''Karuna''-class frigate]] [[UEFg Indus|''Indus'']] to assist in this operation.&lt;br /&gt;
&lt;br /&gt;
Flying space superiority, Alpha and Beta wings of the Navajas must escort Delta wing from the 271st Gunship Squadron while they disable the ''Meridian'''s primary beam cannons.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You can only use the [[UEF Uhlan|UEF ''Uhlan'']] in this mission. Bring along at least one bank of [[Javelin]]s.&lt;br /&gt;
&lt;br /&gt;
Your first task in this mission is to escort Delta wing, consisting of four [[UEF Uriel|''Uriel''-class gunship]]s. Delta's survival is most important, as they are the only fighters in this mission carrying the [[Paveway|Paveway anti-subsystem missile]]s needed to disarm the ''Meridian'''s main guns. If they are destroyed before they release their payload, the Meridian's main guns, coupled with the additional firepower from its escorting cruisers and corvettes, will sweep the ''Churchill'' and ''Indus'' quite quickly. Keep a short distance ahead of Delta and do a quick scan through all hostile targets. Your only concern for now should be the three [[GTF Ares|''Ares''-class strategic assault fighter]]s that form Aquarius wing. Each of them are equipped with two full banks of [[GTM Trebuchet|Trebuchet long-range heavy missile]]s and will make short work of Delta if left unchallenged, so destroy them as soon as you can. Aquarius wing is bound to the F10 key; use it if you are disoriented.&lt;br /&gt;
&lt;br /&gt;
Secondary threats in this mission are all fighters from the 545th Kukris, armed with [[GTM TAG-B|TAG-B fire designator missiles]] and the GTCv ''Juarez'', providing TAG fire support for the Kukris.&lt;br /&gt;
&lt;br /&gt;
The ''Vilnius'', a [[UEC Sanctus|''Sanctus''-class cruiser]], will accidentally mis-jump into the middle of the Allied battlegroup. Its deployment was originally in response to the TAG threat posed by the Kukris and ''Juarez''. There is nothing you can do to save it, so ignore it and continue escorting Delta.&lt;br /&gt;
&lt;br /&gt;
When the ''Meridian''&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;'s main guns are destroyed, you receive the order to pull back to the UEF frigates. Hit your burners and get back to the ''Indus'' and ''Churchill'' because the Alliance will begin to sortie fighters and bombers to attack both frigates just as all of the ''Meridian'''s escorting warships finish off the ''Vilnius'' and enter the firing range of the two Federation frigates. It is at this point in time when the ''Indus'' decides to deploy its Alpha wing, consisting of four [[UEF Kentauroi|''Kentauroi''-class interceptors]], headed by Lorna Simms.&lt;br /&gt;
&lt;br /&gt;
The Alliance will sortie a wing of six [[GTF Hercules Mark II|''Hercules Mark II'' heavy assault fighters]], three designated Aquila wing and the other three designated Cepheus wing. All six are armed with the [[GTW Maxim|Maxim anti-hull cannon]] to deal with the ''Indus'' and ''Churchill''. To counter this threat, Epsilon wing will be sortied. Epsilon, comprising two ''Uriel'' gunships, will be placed under your command. Use them to take out Aquila and Cepheus wings and fend off or destroy the ''Juarez''. This will leave the frigates clear to pummel the ''Meridian'' and its remaining escorts.&lt;br /&gt;
&lt;br /&gt;
If Beta wing is destroyed, Gamma wing will jump in to assist you. Like Epsilon, Gamma, consisting of three ''Uhlan'' space superiority fighters, is under your command and can be ordered around. Use them to guard the frigates if needed. Solaris Strike Alpha, comprising two [[UEB Durga|''Durga'' bomber]]s, will be sent in if the hull integrity of either the ''Churchill'' or ''Indus'' falls below 40 percent.&lt;br /&gt;
&lt;br /&gt;
The ''Indus'' and ''Churchill'' must survive in order for this mission to be a success. If either frigate falls, the UEFg ''Yangtze'', another [[UEFg Karuna|''Karuna''-class frigate]], will enter the fray to assist, but you will automatically be returned to base shortly after its arrival.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The ''Yangtze'' was originally scripted to jump in once the hull integrity of either the ''Churchill'' or ''Indus'' falls below 40 percent.&lt;br /&gt;
* Federation Intel speculates that the reason why the normally cautious Admiral Severanti chose to switch to an all-out offensive is because he fears that Admiral Steele's recent gains&amp;amp;mdash;primarily most of Jupiter&amp;amp;mdash;would threaten his position as Theatre Commander.&lt;br /&gt;
* The ''Ajax'', ''Essex'' and ''Juarez'' are outfitted with [[Heavy Flak|heavier flak cannons]] and [[AAAh|slightly different AAAs]]. In addition, the ''Juarez'' is also equipped with the all-powerful [[ULTRA Anti-Fighter Beam]]. The latter is to facilitate its role as TAG fire support in this mission.&lt;br /&gt;
* Both ''Indus Alpha 1''&amp;amp;mdash;Simms&amp;amp;mdash;and ''Indus Alpha 2''&amp;amp;mdash;Levi&amp;amp;mdash;become invulnerable once their hull integrity falls between 41 to 16 percent. This prevents them from being killed off during this mission as they are plot-critical characters.&lt;br /&gt;
* Although the mission debriefings include a stage to accommodate the destruction of the ''Meridian'', and the destroyer herself can be destroyed if she is disabled, thus being unable to flee once her hull approaches critical, her loss is very unlikely and can be considered non-BP canon.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Do '''''NOT''''' attempt to single-handedly attack any Allied warship without assistance. You '''''WILL''''' be killed.&lt;br /&gt;
* Follow your orders to the letter.&lt;br /&gt;
*For pros to the game, the Vilnius can be saved and the Meridian's support ships can all be disabled.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[United Earth Federation|UEF]]&lt;br /&gt;
|belligerent_2 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
* 2-3 [[UEFg Karuna|UEFg ''Karuna'']]&lt;br /&gt;
** ''Churchill''&lt;br /&gt;
** ''Indus''&lt;br /&gt;
** ''Yangtze'' (*)&lt;br /&gt;
&lt;br /&gt;
* 1 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
** ''Vilnius''&lt;br /&gt;
|ship_2 =&lt;br /&gt;
* 1 [[GTD Hecate|GTD ''Hecate'']]&lt;br /&gt;
** ''Meridian''&lt;br /&gt;
&lt;br /&gt;
* 1 [[GTCv Deimos|GTCv ''Deimos'']]&lt;br /&gt;
** ''Juarez''&lt;br /&gt;
&lt;br /&gt;
* 2 [[GTC Aeolus|GTC ''Aeolus'']]&lt;br /&gt;
** ''Ajax''&lt;br /&gt;
** ''Essex''&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
* 9 [[UEF Uhlan|UEF ''Uhlan'']]&lt;br /&gt;
** ''Alpha 1''&lt;br /&gt;
*** Brie&lt;br /&gt;
** ''Alpha 2''&lt;br /&gt;
*** Kassim&lt;br /&gt;
** ''Alpha 3''&lt;br /&gt;
*** Laporte&lt;br /&gt;
** ''Beta 1''&lt;br /&gt;
*** Consoleto&lt;br /&gt;
** ''Beta 2''&lt;br /&gt;
*** Gapar&lt;br /&gt;
** ''Beta 3''&lt;br /&gt;
*** Crash&lt;br /&gt;
** ''Gamma'' (3)&lt;br /&gt;
&lt;br /&gt;
* 4 [[UEF Kentauroi|UEF ''Kentauroi'']]&lt;br /&gt;
** ''Indus Alpha 1''&lt;br /&gt;
*** Simms&lt;br /&gt;
** ''Indus Alpha 2''&lt;br /&gt;
*** Levi&lt;br /&gt;
** ''Indus Alpha'' (2)&lt;br /&gt;
&lt;br /&gt;
* 6 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
** ''Delta'' (4)&lt;br /&gt;
** ''Epsilon'' (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-2 [[UEB Durga|UEB ''Durga'']]&lt;br /&gt;
** ''Solaris Strike Alpha'' (2)(#)&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
* 4-8 [[PTF Kulas|GTF Kulas]]&lt;br /&gt;
** ''Libra'' (4) '''*2 waves'''&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
&lt;br /&gt;
* 8 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
** ''Auriga'' (2)&lt;br /&gt;
*** 508th Prowling Bears&lt;br /&gt;
** ''Cancer'' (4)&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
** ''Cepheus'' (2)&lt;br /&gt;
*** 508th Prowling Bears&lt;br /&gt;
&lt;br /&gt;
* 4 [[GTF Myrmidon|GTF ''Myrmidon'']]&lt;br /&gt;
** ''Taurus'' (4)&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
&lt;br /&gt;
* 6 [[GTF Hercules Mark II|GTF ''Hercules Mark II'']]&lt;br /&gt;
** ''Aquila'' (3)&lt;br /&gt;
*** 591st Flare Riders&lt;br /&gt;
** ''Borealis'' (3)&lt;br /&gt;
*** 591st Flare Riders&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTF Ares|GTF ''Ares'']]&lt;br /&gt;
** ''Aquarius'' (3)&lt;br /&gt;
*** 500th Gladiators&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 6 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
** ''Meridian Alpha'' (6)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
&lt;br /&gt;
* 16 [[GTB Artemis D.H.|GTB ''Artemis D.H.'']]&lt;br /&gt;
** ''Meridian Beta'' (4)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
** ''Meridian Kappa'' (6)&lt;br /&gt;
*** 555th Swordfish&lt;br /&gt;
** ''Meridian Psi'' (6)&lt;br /&gt;
*** 555th Swordfish&lt;br /&gt;
&lt;br /&gt;
* 6 [[GTB Boanerges|GTB ''Boanerges'']]&lt;br /&gt;
** ''Meridian Gamma'' (6)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
* 1 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
** ''Vilnius''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-6 [[UEF Uhlan|UEF ''Uhlan]]&lt;br /&gt;
** ''Beta 1''&lt;br /&gt;
*** Consoleto&lt;br /&gt;
** ''Beta 2''&lt;br /&gt;
*** Gapar&lt;br /&gt;
** ''Beta 3''&lt;br /&gt;
*** Crash&lt;br /&gt;
** ''Gamma'' (3)&lt;br /&gt;
&lt;br /&gt;
* 0-2 [[UEF Kentauroi|UEF ''Kentauroi'']]&lt;br /&gt;
** ''Indus Alpha'' (2)&lt;br /&gt;
&lt;br /&gt;
* 0-5 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
** ''Delta'' (3)&lt;br /&gt;
** ''Epsilon'' (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-2 [[UEB Durga|UEB ''Durga'']] (#)&lt;br /&gt;
** ''Solaris Strike Alpha'' (2)&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
* 0-1 [[GTD Hecate|GTD ''Hecate'']]&lt;br /&gt;
** ''Meridian''&lt;br /&gt;
&lt;br /&gt;
* 0-1 [[GTCv Deimos|GTCv ''Deimos'']]&lt;br /&gt;
** ''Juarez''&lt;br /&gt;
&lt;br /&gt;
* 0-2 [[GTC Aeolus|GTC ''Aeolus'']]&lt;br /&gt;
** ''Ajax''&lt;br /&gt;
** ''Essex''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-8 [[PTF Kulas|GTF Kulas]]&lt;br /&gt;
** ''Libra'' (4) '''*2 waves'''&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
&lt;br /&gt;
* 0-8 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
** ''Auriga'' (2)&lt;br /&gt;
*** 508th Prowling Bears&lt;br /&gt;
** ''Cancer'' (4)&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
** ''Cepheus'' (2)&lt;br /&gt;
*** 508th Prowling Bears&lt;br /&gt;
&lt;br /&gt;
* 0-4 [[GTF Myrmidon|GTF ''Myrmidon'']]&lt;br /&gt;
** ''Taurus'' (4)&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
&lt;br /&gt;
* 0-6 [[GTF Hercules Mark II|GTF ''Hercules Mark II'']]&lt;br /&gt;
** ''Aquila'' (3)&lt;br /&gt;
*** 591st Flare Riders&lt;br /&gt;
** ''Borealis'' (3)&lt;br /&gt;
*** 591st Flare Riders&lt;br /&gt;
&lt;br /&gt;
* 0-3 [[GTF Ares|GTF ''Ares'']]&lt;br /&gt;
** ''Aquarius'' (3)&lt;br /&gt;
*** 500th Gladiators&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-6 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
** ''Meridian Alpha'' (6)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
&lt;br /&gt;
* 0-16 [[GTB Artemis D.H.|GTB ''Artemis D.H.'']]&lt;br /&gt;
** ''Meridian Beta'' (4)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
** ''Meridian Kappa'' (6)&lt;br /&gt;
*** 555th Swordfish&lt;br /&gt;
** ''Meridian Psi'' (6)&lt;br /&gt;
*** 555th Swordfish&lt;br /&gt;
&lt;br /&gt;
* 0-6 [[GTB Boanerges|GTB ''Boanerges'']]&lt;br /&gt;
** ''Meridian Gamma'' (6)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
}}&lt;br /&gt;
(*) '''Deployed only when the ''Churchill'' or ''Indus'' is destroyed'''&amp;lt;br&amp;gt;&lt;br /&gt;
(#) '''Deployed only when the hull integrity of either the ''Churchill'' or ''Indus'' is below 40 percent'''&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=The_Cost_of_War&amp;diff=33387</id>
		<title>The Cost of War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=The_Cost_of_War&amp;diff=33387"/>
		<updated>2011-02-02T05:17:40Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Walkthrough */  minor changes, added bonus objective.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Artemis Station|next=Collateral Damage|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''MISSION 01'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''ACT 1, MISSION 01'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' 170th Fighting Navajas&lt;br /&gt;
&lt;br /&gt;
'''Description:''' Europa is lost, and the great bastion of Jupiter has fallen. A convoy from ''Artemis Station'' needs protection from GTVA strike wings. A rookie flight is dispatched from the ''Solaris'' to cover their escape.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
You are Ensign Noemi Laporte, a rookie pilot fresh out of flight academy under the [[United Earth Federation]]. With your admission onto Home Fleet's flagship, the UED ''Solaris'', and induction as a Federation pilot, you write an entry&amp;amp;mdash;your fourth&amp;amp;mdash;into your personal log. In it, you relate the suspicions of other crew members on board the ''Solaris'' that the reports of a &amp;quot;raid&amp;quot; on Jupiter was something much, much worse&amp;amp;mdash;the complete and utter loss of Jupiter, as well as all tangible assets in that region to the [[Galactic Terran-Vasudan Alliance]], and the retreat of Third Fleet. You understood how difficult it was for the Jovians, as they had been playing subspace chess with the GTVA almost entirely on their own for a year and a half. However, Admiral Calder, Commanding Officer of the Federation's Third Fleet had said, a fortnight earlier, that the Alliance wanted to wage a slow war to capture as many Federation assets as they can, and while Admiral Robert Byrne, Commanding Officer of Home Fleet, as well as the Elders, who head the Federation, agree that the ''Solaris'' and Home Fleet should remain in Earth orbit as a fleet in being, Byrne will have no choice but to deploy fighters to assist the retreat of Third Fleet.&lt;br /&gt;
&lt;br /&gt;
In short, this means that you will be thrown into the thick of battle for the first time in your life.&lt;br /&gt;
&lt;br /&gt;
Although you reassure yourself that your training, as well as the fact that your Uncle Manuel, as well as Kassim, will keep you alive, and that your death would be a quick one if you fail to survive your first sortie, you still cannot help but wonder what would happen if you ''do'' survive, and whether you would be laughing over the deaths of your own species with Kassim post-mission.&lt;br /&gt;
&lt;br /&gt;
You look back at your roots. You were born on Earth, raised by your parents on Earth, and taught the philosophies of Ubuntu, the belief that every life in the universe, roach or human, friend or foe, was sacred, and that destroying another's life will cause you to lose a part of your soul. This is a far cry from what you were taught in the academy, where you were trained to perceive the enemy as a machine, a lifeless and flawless object to be destroyed.&lt;br /&gt;
&lt;br /&gt;
You knew how difficult it was to be cleared for flight duties, so you resist the urge to consult a combat psych about your woes. Your log concludes with your question of whether you would be in once piece if you somehow managed to get back in one piece.&lt;br /&gt;
&lt;br /&gt;
Not too long after you logged this entry, Admiral Byrne sends a communique throughout the ''Solaris'', confirming the rumours that Jupiter has fallen to the Alliance after an eighteen-month standoff. The Jovian government has surrendered under threat of orbital bombardment. Byrne gives a summary of the final series of events, as well as its implications of what this loss has: by successfully capturing Jupiter's infrastructure and gate network intact, the Alliance now has the foothold they need to wage a full-scale war on the Federation.&lt;br /&gt;
&lt;br /&gt;
Admiral Byrne requests that everyone on board the ''Solaris'' will place their trust on the Elder's strategy and maintain a defensive stance until they have achieved a diplomatic resolution. For now, however, the focus of the war now should be on safeguarding the retreating remnants of Third Fleet. The admiral announces the commencement of flight operations.&lt;br /&gt;
&lt;br /&gt;
Your uncle, Manuel Brie, has attached a second communique following Admiral Byrne's. Brie's request is for you to believe in yourself. He knows how low your aggression level is, as well as about Kassim's discipline issues, but he also adds that you and Kassim have better aptitude scores than almost everyone else in this fleet. This is why he requested for both of you to form his wing. He has seen you fly, so he knows that you and Kassim will survive, and he himself knows a few tricks of the trade.&lt;br /&gt;
&lt;br /&gt;
At the ready room, Captain Tefler confirms Admiral Byrne's communique, and delivers some additional information. Third Fleet's flagship, the UED ''Toutatis'', with Admiral Calder himself on board, is on the run, as are all remaining Third Fleet warships and a sizeable number of civilian vessels, to Mars. Byrne has agreed to cover Third Fleet's retreat by deploying the fighter wings of the ''Solaris''. While Gamma wing escorts the UEFg ''Rhineland'' and Beta wing remains on standby, Alpha wing, under Brie's command, will be sent into the asteroid belt to assist a small convoy of civilian transports that escaped the capture of ''Artemis Station'' but failed to reach Mars. This convoy is currently escorted by the two [[UEC Sanctus|''Sanctus''-class cruiser]]s ''Ironhide'' and ''Suffron''. The convoy has already been attacked, and it is highly possible that additional attack waves may be deployed against them. Because these transports do not have jump drives, they must use the gate network to reach Mars, during which time they may be attacked. Their last transmission puts them between ''Belt Gate 42'' and ''Belt Gate 3'', with them heading towards the latter, which provides a direct link to Mars itself.&lt;br /&gt;
&lt;br /&gt;
Tefler reminds everyone present that, although many members have never seen actual combat, the ships being escorted comprise mostly of civilians and must be protected at all costs. Every ship that goes down means a thousand lives lost at the very least.&lt;br /&gt;
&lt;br /&gt;
Before you suit up, however, Brie stops you. He passes you a namkha that your father gave him, to be given to you on your very first proper sortie.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Your primary objective in this mission is to protect the civilian convoy until they reach the Mars Belt Gate. Your secondary objective is to make sure that both the ''Ironhide'' and ''Suffron'' make the jump to Mars. You accomplish a bonus objective available if you prevent the loss of any ship in the convoy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can only pilot the [[UEF Uhlan|UEF ''Uhlan'']] on this mission. The default loadout, consisting of two banks of [[Vulcan]]s, two banks of [[Javelin|Javelin aspect-seeking missiles]] and a bank of [[Hellfire Missile|Hellfire dumbfire missiles]], will suffice, but you also have the option of using the [[Maul]], a slightly more powerful cannon that sacrifices energy efficiency and refire rate for greater damage per shot and greater overall damage, as well as the [[Dirk|Dirk aspect-seeking swarm missile]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you jump in, you see the convoy under attack from a wing of four [[GTF Hercules Mark II|''Hercules Mark II'' heavy assault fighters]] and a wing of four [[GTF Myrmidon|''Myrmidon'' space superiority fighters]]. The Hercs will gang up on the ''Argent Mist'', a [[UEFr Demeter|''Demeter''-class freighter]], although new UEF pilots might find it difficult, it is very possible that you can save the ''Argent Mist''. The ''Myrmidon'' fighters will gang up on the ''Ironhide'' but will get turned inside out regardless of whether you assist the cruiser or not. Destroy all of them as quickly as you can and form up on the convoy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Captain Chavez of the ''Ironhide'' and the Captin of the ''Suffron'' are not happy. Prior to this, they lost two ships to previous attacks on the convoy because of a lack of fighter cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is a fairly lengthy dialogue, in which the ''Suffron'' manages to keep Kassim quiet by telling him the macabre details of the UEFg ''Nelson'''s final moments. The ''Suffron'' is revealed the only ship that escaped the battle in the first cutscene. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The second attack wave, consists of two wings, jumps in. The first comprises of four [[PTF Kulas|''Kulas'' interceptors]]. The second comprises of three [[GTB Artemis|''Artemis'' strike bombers]]. The bombers are equipped with the [[GTW Maxim|Maxim anti-hull cannon]]. Dump all power to engines and intercept them as soon as you can. Each bomber will target one of the ''Sigma'' transports, and it is impossible to reach them fast enough to stop them from unleashing a barrage of Maxim fire, unless you position yourself so that you are less than 200m away from their warp-in point, so as you speed towards them, watch the hull integrity of ''Sigmas 1'', ''2'' and ''3'' plummet. When you are done, assist the cruisers in taking out the ''Kulas'' fighters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once this wave is dealt with, another lengthy period of quiet follows. Use this time to rearm if you have taken heavy damage or are running out of missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As the convoy gets to within a few thousand klicks of the Mars gate, the third attack wave jumps in some 9000 meters away. This wave comprises of a wing of two [[GTF Perseus|''Perseus'' space superiority fighters]], a wing of three [[GTB Rhea|''Rhea'' strike bombers]] and a wing of three [[GTB Boanerges|''Boanerges'' heavy bombers]]. Do not engage them when they jump in. Form up on Brie's wing and wait for him to tell you to engage. As the ''Ironhide'' turns away from the convoy and places itself right between both sides, Brie gives you the order. Follow him and Kassim as they fly ahead and damage the lighter craft and finish off any ships that they have inflicted damage upon. When the ''Boanerges'' bombers release their payload, intercept the warheads before they hit the ''Ironhide''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This mission will end once the remnants of the entire convoy and the two cruisers jump out, or if all civilian vessels are destroyed. Return to base when Brie tells you to.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The mission uses a variable&amp;amp;mdash;a hidden number tied to certain events in the mission&amp;amp;mdash;to determine how well, or how poorly, you fare in this mission, with a value of 0 being the best possible outcome (no casualties) and a value of 9 being the worst (all five civilian ships destroyed). There are three separate debriefs for this mission; the debriefing you get is determined by this variable. Obtaining a value of 5 or less allows you to continue on to the next mission.&lt;br /&gt;
* True to what was mentioned during this mission, the ''Suffron'' was one of the three ''Sanctus''-class cruisers that screened the UEFg ''Nelson'' during [[Artemis Station]].&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Veteran pilots who prefer using the so-called &amp;quot;Subach-Tempest&amp;quot; combination of the [[GTW Subach HL-7]] or [[GTW Mekhu HL-7]] with the [[GTM Tempest]] in FreeSpace 2 will be in for a rude shock if they attempt to emulate this combination with any UEF primary weapon combined with the [[Hellfire Missile|Hellfire missile]]. The huge disparity between the velocity of the [[Vulcan]] and [[Maul]] and the velocity of the Hellfire means that this combination cannot be easily used to great effect.&lt;br /&gt;
* The Federation's support ship is not only capable of repairing damaged and/or destroyed subsystems as well as reloading your missile banks, but can also repair up to 69% of your hull integrity, so consider a rearm if your hull integrity is starting to go critical.&lt;br /&gt;
* There is a bonus objective in this mission. Keep the entire civilian convoy and ''Ironhide'' alive.&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[United Earth Federation|UEF]]&lt;br /&gt;
|belligerent_2 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
* 2 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
** ''Ironhide''&lt;br /&gt;
** ''Suffron''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 1 [[UEM Florence|UEM ''Florence'']]&lt;br /&gt;
** ''Leeuwenhoek''&lt;br /&gt;
&lt;br /&gt;
* 1 [[UEFr Demeter|UEFr ''Demeter'']]&lt;br /&gt;
** ''Argent Mist''&lt;br /&gt;
&lt;br /&gt;
* 3 [[UET Kadmos|UET ''Kadmos'']]&lt;br /&gt;
** ''Sigma 1''&lt;br /&gt;
** ''Sigma 2''&lt;br /&gt;
** ''Sigma 3''&lt;br /&gt;
|ship_2 =&lt;br /&gt;
&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
* 3 [[UEF Uhlan|UEF ''Uhlan'']]&lt;br /&gt;
** ''Alpha 1''&lt;br /&gt;
*** Brie&lt;br /&gt;
** ''Alpha 2''&lt;br /&gt;
*** Kassim&lt;br /&gt;
** ''Alpha 3''&lt;br /&gt;
*** Laporte&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
* 4 [[PTF Kulas|GTF ''Kulas'']]&lt;br /&gt;
** ''Libra'' (4)&lt;br /&gt;
&lt;br /&gt;
* 2 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
** ''Capricorn'' (2)&lt;br /&gt;
&lt;br /&gt;
* 4 [[GTF Myrmidon|GTF ''Myrmidon'']]&lt;br /&gt;
** ''Cancer'' (4)&lt;br /&gt;
&lt;br /&gt;
* 4 [[GTF Hercules Mark II|GTF ''Hercules Mark II'']]&lt;br /&gt;
** ''Taurus'' (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
** ''Scorpio'' (3)&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTB Rhea|GTB ''Rhea'']]&lt;br /&gt;
** ''Libra'' (3)&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTB Boanerges|GTB ''Boanerges'']]&lt;br /&gt;
** ''Aquarius'' (3)&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
* 0-2 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
** ''Ironhide''&lt;br /&gt;
** ''Suffron''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-1 [[UEM Florence|UEM ''Florence'']]&lt;br /&gt;
** ''Leeuwenhoek'' (***)&lt;br /&gt;
&lt;br /&gt;
* 0-1 [[UEFr Demeter|UEFr ''Demeter'']]&lt;br /&gt;
** ''Argent Mist'' (***)&lt;br /&gt;
&lt;br /&gt;
* 0-3 [[UET Kadmos|UET ''Kadmos'']]&lt;br /&gt;
** ''Sigma 1'' (*)&lt;br /&gt;
** ''Sigma 2'' (*)&lt;br /&gt;
** ''Sigma 3'' (*)&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
* 4 [[PTF Kulas|GTF ''Kulas'']]&lt;br /&gt;
** ''Libra'' (4)&lt;br /&gt;
&lt;br /&gt;
* 2 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
** ''Capricorn'' (2)&lt;br /&gt;
&lt;br /&gt;
* 4 [[GTF Myrmidon|GTF ''Myrmidon'']]&lt;br /&gt;
** ''Cancer'' (4)&lt;br /&gt;
&lt;br /&gt;
* 4 [[GTF Hercules Mark II|GTF ''Hercules Mark II'']]&lt;br /&gt;
** ''Taurus'' (4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
** ''Scorpio'' (3)&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTB Rhea|GTB ''Rhea'']]&lt;br /&gt;
** ''Libra'' (3)&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTB Boanerges|GTB ''Boanerges'']]&lt;br /&gt;
** ''Aquarius'' (3)&lt;br /&gt;
}}&lt;br /&gt;
(*...) '''Affects a mission-specific variable; each * represents a value of 1.'''&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Aristeia&amp;diff=33384</id>
		<title>Aristeia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Aristeia&amp;diff=33384"/>
		<updated>2011-02-02T04:16:04Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Total number of forces */  Added all forces to my knowlage. Will finish walkthrough tomorrow.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Plunder|next=What Binds Us|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''MISSION 10'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''ACT 2, MISSION 03'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' Not given.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The Task Force Wargods meets its first challenge&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
TF Wargods took the GTL ''Agincourt'' successfully, but not without complications. During the fight, the subspace drive on the ''Agincourt'' was destroyed, requiring the Wargods to tow it, incommunicado, to the nearest intrasystem jump gate, six days away by sublight drive. The Wargods use the time off from defending from GTVA attack to repair, resupply, and rest. The Wargods pilots, in what seems like a miracle, get two days of mandatory rest, sparking feelings of guilt.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, trouble is brewing in the ''Agincourt''. Over the next few days, an outbreak of a strain of influenza on the logistics ship grounds half of the Wargods' pilots, and sabotage by press-ganged GTVA engineers has reduced the Wargods' fighter complement to five [[UEF Kentauroi|Kents]], a pair of [[UEF Uriel|Uriels]], and whatever GTVA fighters they can scrape together.&lt;br /&gt;
&lt;br /&gt;
Just as the Wargods are nearing their destination, the Tevs have found them. The GTD ''Hood'' is blockading the intrasystem gate, along with the corvette pack known as Serkr Team. Knowing they've been detected, the Wargods call for reinforcements; meanwhile, they are left to defend themselves against a ferocious attack to destroy the ''Indus'' and ''Yangtze'' and recapture the ''Agincourt''.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
U/C&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* U/C&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[United Earth Federation|UEF]]&lt;br /&gt;
|belligerent_2 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
*2 [[UEFg Karuna|UEFg ''Karuna'']]&lt;br /&gt;
**''Indus''&lt;br /&gt;
**''Yangtze''&lt;br /&gt;
*2 [[UEA Oculus|UEA ''Oculus'']]&lt;br /&gt;
**''Anjaneya''&lt;br /&gt;
**''Guerrere''&lt;br /&gt;
*1 [[GTL Anemoi|GTL ''Anemoi'']]&lt;br /&gt;
**''Agincourt''&lt;br /&gt;
*2 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
**''Dea Bricta''&lt;br /&gt;
**''Auxerre''&lt;br /&gt;
*1 [[UED Solaris|UED ''Solaris'']]&lt;br /&gt;
**''Toutatis''&lt;br /&gt;
&lt;br /&gt;
|ship_2 =&lt;br /&gt;
*1 [[GTD Hecate|GTD ''Hecate'']]&lt;br /&gt;
**''Hood''&lt;br /&gt;
*2 [[GTCv Chimera|GTCv ''Chimera'']]&lt;br /&gt;
**''Hydra''&lt;br /&gt;
**''Pilum''&lt;br /&gt;
*1 [[GTCv Bellerophon|GTCv ''Bellerophon'']]&lt;br /&gt;
**''Marcus Glaive''&lt;br /&gt;
*1 [[GTCv Diomedes|GTCv ''Diomedes'']]&lt;br /&gt;
**''Medea''&lt;br /&gt;
*1 [[GTA Charybdis|GTA ''Charybdis'']]&lt;br /&gt;
**''J. E. Hoover''&lt;br /&gt;
&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
*5 [[UEF Kentauroi|UEF ''Kentauroi'']]&lt;br /&gt;
**''Alpha 1''&lt;br /&gt;
***Simms&lt;br /&gt;
**''Alpha 2''&lt;br /&gt;
***Laporte&lt;br /&gt;
**''Alpha 3''&lt;br /&gt;
***Levi&lt;br /&gt;
**''Beta 1''&lt;br /&gt;
***Ng'Mei&lt;br /&gt;
**''Beta 2''&lt;br /&gt;
***Olefumi&lt;br /&gt;
*2 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
**''Gamma 1''&lt;br /&gt;
***Ogre&lt;br /&gt;
**''Gamma 2''&lt;br /&gt;
***Glance&lt;br /&gt;
*3 [[UEF Uhlan|UEF ''Uhlan'']]&lt;br /&gt;
**Delta&lt;br /&gt;
&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
*12 [[GTF Nyx|GTF ''Nyx'']]&lt;br /&gt;
**''Aries'' (6)&lt;br /&gt;
***60th Bloodletters&lt;br /&gt;
**''Taurus'' (6)&lt;br /&gt;
***60th Bloodletters&lt;br /&gt;
&lt;br /&gt;
*15 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
**''Pisces'' (6)&lt;br /&gt;
***77th Tactical Strike&lt;br /&gt;
**''Cancer'' (6)&lt;br /&gt;
***77th Tactical Strike&lt;br /&gt;
**''Medea Gamma'' (3)&lt;br /&gt;
***42nd Striders&lt;br /&gt;
***Only appears on Insane&lt;br /&gt;
&lt;br /&gt;
*5 [[GTF Ares|GTF ''Ares'']]&lt;br /&gt;
**''Aquarius'' (5)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
&lt;br /&gt;
*5 [[GTF Erinyes|GTF ''Erinyes'']]&lt;br /&gt;
**''Sagittarius'' (5)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
&lt;br /&gt;
*49 [[GTF Hercules Mark II|GTF ''Hercules Mk II'']]&lt;br /&gt;
**''Scorpio'' (8)&lt;br /&gt;
***899th Undine&lt;br /&gt;
**''Gemini'' (8)&lt;br /&gt;
***899th Undine&lt;br /&gt;
**''Aquila'' (30)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
***10 waves unless ''Guerrere'' is destroyed&lt;br /&gt;
**''Medea Beta''(3)&lt;br /&gt;
***42nd Stiders&lt;br /&gt;
***Only appears in Hard or above&lt;br /&gt;
&lt;br /&gt;
*12 [[PTF Kulas|GTF ''Kulas'']]&lt;br /&gt;
**''Leo'' (6)&lt;br /&gt;
***9th Fighting Tarsiers&lt;br /&gt;
**''Capricorn'' (6)&lt;br /&gt;
***9th Fighting Tarsiers&lt;br /&gt;
&lt;br /&gt;
*9 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
**''Medea Alpha'' (9)&lt;br /&gt;
***42nd Stiders&lt;br /&gt;
&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
*0-2 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
**''Gamma 1''&lt;br /&gt;
***Ogre&lt;br /&gt;
**''Gamma 2''&lt;br /&gt;
***Glance&lt;br /&gt;
*0-3 [[UEF Uhlan|UEF ''Uhlan]]&lt;br /&gt;
**Delta&lt;br /&gt;
*0-2 [[UEA Oculus|UEA ''Oculus'']]&lt;br /&gt;
**''Anjaneya''&lt;br /&gt;
**''Guerrere''&lt;br /&gt;
*0-2 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
**''Dea Bricta''&lt;br /&gt;
**''Auxerre''&lt;br /&gt;
&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
*0-1 [[GTA Charybdis|GTA ''Charybdis'']]&lt;br /&gt;
**''J. E. Hoover''&lt;br /&gt;
*0-1 [[GTCv Diomedes|GTCv ''Diomedes'']]&lt;br /&gt;
**''Medea''&lt;br /&gt;
*12 [[GTF Nyx|GTF ''Nyx'']]&lt;br /&gt;
**''Aries'' (6)&lt;br /&gt;
***60th Bloodletters&lt;br /&gt;
**''Taurus'' (6)&lt;br /&gt;
***60th Bloodletters&lt;br /&gt;
&lt;br /&gt;
*12-15 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
**''Pisces'' (6)&lt;br /&gt;
***77th Tactical Strike&lt;br /&gt;
**''Cancer'' (6)&lt;br /&gt;
***77th Tactical Strike&lt;br /&gt;
**''Medea Gamma'' (3)&lt;br /&gt;
***42nd Striders&lt;br /&gt;
***Only appears on Insane&lt;br /&gt;
&lt;br /&gt;
*5 [[GTF Ares|GTF ''Ares'']]&lt;br /&gt;
**''Aquarius'' (5)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
&lt;br /&gt;
*5 [[GTF Erinyes|GTF ''Erinyes'']]&lt;br /&gt;
**''Sagittarius'' (5)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
&lt;br /&gt;
*16-49 [[GTF Hercules Mark II|GTF ''Hercules Mk II'']]&lt;br /&gt;
**''Scorpio'' (8)&lt;br /&gt;
***899th Undine&lt;br /&gt;
**''Gemini'' (8)&lt;br /&gt;
***899th Undine&lt;br /&gt;
**''Aquila'' (30)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
***10 waves unless ''Guerrere'' is destroyed&lt;br /&gt;
**''Medea Beta''(3)&lt;br /&gt;
***42nd Stiders&lt;br /&gt;
***Only appears in Hard or above&lt;br /&gt;
&lt;br /&gt;
*12 [[PTF Kulas|GTF ''Kulas'']]&lt;br /&gt;
**''Leo'' (6)&lt;br /&gt;
***9th Fighting Tarsiers&lt;br /&gt;
**''Capricorn'' (6)&lt;br /&gt;
***9th Fighting Tarsiers&lt;br /&gt;
&lt;br /&gt;
*9 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
**''Medea Alpha'' (9)&lt;br /&gt;
***42nd Stiders&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SF_Dragon&amp;diff=33383</id>
		<title>SF Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SF_Dragon&amp;diff=33383"/>
		<updated>2011-02-02T03:01:17Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  Double space&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''SF ''Dragon''''' is one of the most rarely seen of Shivan fighters. The Dragon is armed with five primary cannons, as well as a low-capacity secondary bank. Despite the small number of missiles it can carry it is very fast and maneuverable, as well as small, making it a very powerful adversary of any GTVA fighter. However the Shivans make limited use of the Dragon, deploying them in small numbers in most cases.  But even one wing can cause serious trouble for any GTVA force.&lt;br /&gt;
&lt;br /&gt;
The first Shivan fighter to have ever been captured by the Terrans and the Vasudans was a Dragon class designated [[Arjuna 1]]. Through the capture of this Shivan fighter, the joint Terran-Vasudan forces learned much about Shivan technology, especially fighter systems. Arjuna 1 was later used in a high-risk reconnaissance mission, shortly before the [[Destruction of Vasuda Prime]].&lt;br /&gt;
{{shipimage|image=[[Image:Sfdragon-old.jpg]]|caption=The SF Dragon}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Shivan Dragon is easily the most impressive fightercraft we have yet seen.  Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields.  It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.&lt;br /&gt;
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own.  They also rely on primary weapons far more then secondaries, as evidenced by the Dragon's small capacity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTA considers the Dragon as a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon's weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
The Dragon's name derives from the mythical reptilian creature depicted in tales throughout the world.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority (?)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 75.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 12.6 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficient in secondary weaponry, quick, and insanely maneuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather than getting into a dogfight. At easier levels, a one-on-one dogfight with a Dragon isn't really that hard, but is rather annoying, since it can take you about an entire 2 minutes just to beat one.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is to be noted that the version of the Dragon you fly in FS1's [[Playing Judas]] is much, much weaker than the genuine article.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''A nasty piece of work, to be sure, that'll rip you to ribbons if you're not careful.  Best policy?  [[Harpoon]]'em at range and try and keep your distance(!) as much as possible.  Once in close contact, do not succumb to target fixation; the Dragon can keep you distracted from other dangers.  The only real way to take one down at close range is to make exactly the right counter-turn at exactly the right time, then open fire.  Try and get all your wingmates on one at a time; isolate and obliterate.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Extremely maneuverable. Target profile is extremely small and speed is rather high as well. Gunpoints for the second primary bank are oddly placed, but still manages to hit the target with little adjustment. The only real flaws are that Shivan primaries suck and that the sole secondary bank is minuscule.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Dragon is, to be completely honest, that hard-to-reach itch. In a [[GTF Hercules Mark II|Herc II]] on Very Easy difficulty, even a single Dragon can be insanely difficult to hit. The Dragon would be pretty much like what the tech description of the [[GTF Loki|Loki]] says; very little firepower, but with immense speed and maneuverability to dissuade pursuers. You could get all your wingmen to try and destroy it, but that would be impossible unless they're flying ships with very good maneuverability and speed like the [[GVF Horus|Horus]] or [[GVF Serapis|Serapis]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This fighter is hell in space.  My advice: don't bother dealing with them, your wingmen can do it better.  Even in the best fighter you can fly, the Dragon is still faster and more maneuverable. They're kinda like little gnats flying around your head biting you all the time.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I've noticed in the campaign that the AI in the Dragon will actually shift energy between systems depending on what they're doing.  For example, in [[Mystery of the Trinity]], if you hang around to shoot some down (on Very Easy), the fighter you start shooting at and/or chasing will put extra power on shields and engines.  The other fighters will put energy on guns and engines.  If, in the middle of a chase, you quickly double back toward the main group, you can catch a couple of them with hardly any shields at all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Dragon can be real pain in escort missions. Its five cannons will decimate even cruisers without breaking a sweat, along with the escort wing. The fastest way to take them down is to make sure you have stronger missiles and primary capable of doing high shield damage. The trick is, that Dragon's orders are to attack the big vessel, making it approach in a straight line. They won't even notice you flown by, hanged up on their tail and locked your secondaries. Once this is done, fire your secondaries first, followed by primary fire. In ideal case, primary round will impact the shield just before the missiles, and the Dragon will be done in single hit.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The best, but a dangerous way to hit a Dragon with a slow, well-shielded fighter is to work like a 360-degree cannon. Slow down almost to a halt, use banking in the same direction to increase maneuverability. In this way, you can get a few of them in most heavier fighters and lighter bombers. Trying that against two wings of them when alone is suicide though...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If you manage to avoid attracting the attention of a Dragon you can kill it in one shot with a Phoenix V. Get behind one at a distance of about 500m and fire. It will take the fighter a few seconds to realize whats going and will explode nicely upon impact. I have a 60% success rate with this strategy at medium difficulty.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Dragon is probably the most lethal hostile fighter you will ever encounter throughout the retail campaign. Although it can easily be killed and has a relatively smaller ammo capacity than most fighters, its immense maneuverability is most annoying. It will take practice to be able to hit it properly, as it can spin around like a lighting-quick mosquito, effortlessly evading primary and secondary shots. I would recommend that you try to be as close as possible to a Dragon (though not to close as not to frag yourself with your own weapons), then fire. Attacking from a distance will only cause it to spin about and start the frustrating cycle of a long dogfight.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTVA_Colossus&amp;diff=33382</id>
		<title>GTVA Colossus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTVA_Colossus&amp;diff=33382"/>
		<updated>2011-02-02T02:57:53Z</updated>

		<summary type="html">&lt;p&gt;Mars: Double space VC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The largest space-faring warship ever constructed by the [[Terrans]] or [[Vasudans]], the '''GTVA ''Colossus''''' was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]].  Logging in with a length of six kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.&lt;br /&gt;
&lt;br /&gt;
With the offensive power that exceeded most [[GTVA]] battle groups, the ''Colossus'' was designed to combat the [[Shivans]] upon their return to Allied territory.  The prospective target was one or more [[SD Lucifer|''Lucifer'']]-class super-destroyers, and it was deemed that the ''Colossus'' would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a ''Lucifer'''s primary weapon system.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The first combat deployment of the ''Colossus'' was against the [[Neo-Terran Front]].  It can be truthfully said that it was the ''Colossus'' that was the ultimate factor in the NTF's collapse.  NTF forces proved to be [[Feint! Parry! Riposte!|no match]] for the ''Colossus'' and her battle group, and the rebels made every effort to avoid direct combat with the warship.  With his fleet shattered, and the remnants being actively pursued and destroyed by the ''Colossus'', [[Famous persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].&lt;br /&gt;
&lt;br /&gt;
With the NTF defeated, the ''Colossus'' was finally to fulfill the role her designers had envisioned for her: the defeat of a second Shivan incursion.  However, as it turned out, the challenge was not to be [[SD Lucifer|SD ''Lucifer'']]-class superdestroyers, but rather the even more massive [[SJ Sathanas|SJ ''Sathanas'']]-class juggernaut.  Twenty years of constant struggle finally culminated with the ''Colossus'''s destruction of the [[SJ Sathanas|''Sathanas'']], all at the cost of moderate damage to the ''Colossus''.&lt;br /&gt;
&lt;br /&gt;
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts.  In the closing stages of the Battle of [[Capella]], the ''Colossus'' was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|''Bastion'']], which was en route to collapse the jump corridor to [[Epsilon Pegasi]].  The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ ''Sathanas'']] to engage the ''Colossus''.  In her weakened state, it was obvious that the ''Colossus'' would not survive an engagement with another ''Sathanas''-class juggernaut, and Allied Command ordered the ''Colossus'' to withdraw.&lt;br /&gt;
&lt;br /&gt;
However, with the success of the ''Bastion'''s critical mission in doubt, the ''Colossus'' disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the ''Colossus'' was destroyed with the loss of all hands.  The thirty-thousand officers and crew of the ''Colossus'' willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the [[Galactic Terran-Vasudan Alliance]].&lt;br /&gt;
&lt;br /&gt;
==Known victims of the ''Colossus''==&lt;br /&gt;
*NTCv ''Hawkwood'' (Destroyed at Enif Station)&lt;br /&gt;
*NTD ''Repulse'' (Admiral Koth's flagship. Kamikaze attacked the Colossus)&lt;br /&gt;
*NTD ''Andronicus'' (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC ''Camisard'' (Reported destroyed in Command Briefing)&lt;br /&gt;
*NTC ''Vanguard'' (''Reported destroyed in Endgame'')&lt;br /&gt;
*NTCv ''Congreve'' (''Implied destroyed in Endgame'')&lt;br /&gt;
*NTCv ''Danton'' (''Endgame'')&lt;br /&gt;
*SJ ''Sathanas'' (First, High Noon mission)&lt;br /&gt;
*SD ''Beast'' (Destroyed shortly before ''Sathanas 17'' destroyed the Colossus)&lt;br /&gt;
&lt;br /&gt;
==Quotes==&lt;br /&gt;
&amp;quot;This is the GTVA ''Colossus''. Fighters, stand clear of hostile warships. All batteries, fire at will!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is the GTVA ''Colossus''. Admiral Koth, you are ordered to power down your engines immediately and surrender.  The Polaris jump node is blockaded, there is no escape.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You are sacrificing thousands of lives for nothing!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If only Koth had surrendered rather than playing Martyr, his crew would still be alive&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Shivan juggernaut has jumped within range. What's the status of the [[GTD Bastion|''Bastion'']]?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We'll hold them back here. Just get the [[GTD Bastion|''Bastion'']] through!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Colossus cutscene==&lt;br /&gt;
'''Narrator:''' ''The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA ''Colossus''.''&lt;br /&gt;
&lt;br /&gt;
'''Khonsu II:''' ''Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.''&lt;br /&gt;
&lt;br /&gt;
'''Narrator:''' ''The ''Colossus'' is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the ''Colossus'' has taken over twenty years to complete. Twelve ''Lucifer''-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The ''Colossus'' wields more firepower than five ''Orion''-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the ''Colossus'' will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus-old.jpg]]|caption=The GTVA Colossus}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTVA ''Colossus'' resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The ''Colossus'' is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the ''Colossus'' is greater than that of most GTVA battle groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Used in Latin to refer to large statues, the term is used in English (in lower case, being a common noun) to refer to anything of large size.&lt;br /&gt;
&lt;br /&gt;
The sixth of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue representing the god [[Helios]] that was constructed following a very important military victory. This is why the first mission featuring the ''Colossus'' is named &amp;quot;[[The Sixth Wonder]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|[[GTVA_Colossus_ship_type_debate|Not explicitly specified]]|[[Colossus manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|240 fightercraft (organized as 60 wings or 20 squads)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtvacolossus.jpg]]|caption=The GTVA Colossus in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: ???&lt;br /&gt;
:Textures: ???&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Image:RScreen0025.jpg | Admiral Koth engages the GTVA Colossus. &lt;br /&gt;
Image:RScreen0035.png | Admiral Koth engages the GTVA Colossus from a slightly different angle. &lt;br /&gt;
Image:RScreen0044.png | The GTVA Colossus. &lt;br /&gt;
Image:RScreen0047.png | The Colossus meets its end at the hands of the [[Shivans]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus' proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The GTVA Colossus is not that great at killing ships of equal size to it as the above veteran has said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Colossus is to destroyers what a corvette is to a cruiser, bigger and armed well enough to make mincemeat out of them, though well positioned destroyers can inflict notable damage to it they will die in the end. For example, if you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Colossus' upper-rear blindspot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I think that the weak spots of the Colossus are its rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two. In a custom-made mission, I made the Colossus travel 10 clicks, while being attacked on all sides by destroyers of different variations. I placed a [[GTD Hecate|Hecate]] on the left side, and it was the first to be destroyed. The last warship that got destroyed was the Demon, which I placed in front of and somewhat above it. The only two surviving warships (which took down the Colossus) were the [[GTD Hades|Hades]] and [[GVD Hatshepsut|Hatshepsut]], both of which I had placed at the rear-left and rear-right of the juggernaut, respectively.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Colossus model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G's during one of these swings. It's possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000. This is explained by the fact that only a certain fraction of the hull is &amp;quot;inhabited&amp;quot; by crewmen - watch the ''Colossus'' cutscene for more info.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Keep in mind that the firepower demonstrated by the Colossus in [[High Noon]] was due to pushing the beams and fire control to their limit, resulting in considerable damage to the ship and weapons even if the Sathanas never fired a shot. Replacing the Colossus' default beams with more powerful beams without even mentioning overloads is not good at all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Strangely enough, the Colossus is never mentioned as either a destroyer, superdestroyer or a juggernaut in the game, instead being ambiguously called a warship. This sparked a debate, as every other canon ship was given a ship type excluding the Colossus. Further details on this debate may be found [[GTVA Colossus ship type debate|here]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Colossus is known for a good coverage of beam weapons. However, this is sadly hard to meet; usually, you wouldn't encounter a squad of destroyers engaging it from all angles, in which it can pulverize all in a few minutes.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Colossus, GTVA]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=The_Plunder&amp;diff=33381</id>
		<title>The Plunder</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=The_Plunder&amp;diff=33381"/>
		<updated>2011-02-02T00:11:01Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Total number of forces */  All GTVA forces must be destroyed in mission, losing Karunas results in mission failure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Intervention|next=Aristeia|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''MISSION 09'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''ACT 2, MISSION 02'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' Not given.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' [[Famous Persons in Blue Planet#Noemi Laporte|Laporte]] finds herself part of a new task force for offensive operations. Their first task: capture one of the [[GTVA]]'s [[GTL Anemoi|logistics ships]].&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
With [[Famous Persons in Blue Planet#Lorna Simms|Simms]] back in the saddle again, morale amongst Simms' squadron returns to normal. As this is happening, [[Famous Persons in Blue Planet#Chiwetel Steele|Admiral Steele]] has changed the pace of operations; while resupplying his fleet in Jupiter in preparation for a big push, his smaller ships stage several raids in Earth and Mars sectors, destroying fleet assets and keeping the pressure on. [[Famous Persons in Blue Planet#Kyle Netreba|Admiral Netreba]] is convinced that without offensive action, the [[UEF]] Navy will lose momentum and be destroyed.&lt;br /&gt;
&lt;br /&gt;
Enter the much rumoured Big Op. Admiral Netreba and [[Famous Persons in Blue Planet#Hans Maxwell Calder|Admiral Calder]] have finalized their plans for a series of offensive operations, and have selected four frigates to be the core of a new task force to carry them out -- the ''Katana'', the ''Altan Orde'', the ''Yangtze'' -- and the ''Indus''. The task force has no official name, but many have taken to calling it Task Force Wargods after a certain captain's heroic battle cry.&lt;br /&gt;
&lt;br /&gt;
The first mission for TF Wargods is a risky, but very lucrative venture -- capturing the GTL ''Agincourt'', one of the two logistics vessels the GTVA has in the system. These ships act as mobile repair stations, allowing warships to be repaired, refueled, and rearmed without jumping all the way back to a rear-area base. In addition, the mobile nature of the logistics ships allow it to be used as a staging area for operations without giving the enemy a fixed location to target for a counterattack. Capturing the ''Agincourt'' will not only hamper Admiral Steele's operations in Sol, it will also allow 2nd and 3rd Fleets to conduct further offensives.&lt;br /&gt;
&lt;br /&gt;
Obviously, Admiral Steele is no fool, and knows the value of his logistics ships; if one of them cries for help, he will send his fleet to get it back. This makes securing it quietly a priority. When the Wargods jump in, the ''Indus'' and the ''Yangtze'' will flood the area with comms jamming and engage the warship escort while the [[UEF Kentauroi|Kents]] and [[UEF Uriel|Uriels]] get splash the fighter escort and disable the engines on the ''Agincourt'' before it can jump out. Once that's done, a transport will jump in to secure the ''Agincourt'', and, if possible, jump it straight to [[Earth]].&lt;br /&gt;
&lt;br /&gt;
If the ''Indus'' or the ''Yangtze'' are lost, the jamming will be compromised and the mission will be over.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You can fly a Kent or an [[UEF Uhlan|Uhlan]] for this mission, but the Kent is highly recommended for its greater speed and the ability to launch [[Paveway]]s. Swapping the [[Maul]] bank with a [[Scalpel]] may help with disabling the engines on the ''Agincourt'' if you run out of Paveways.&lt;br /&gt;
&lt;br /&gt;
In any case, you'll start about 8 km or so from the ''Agincourt''. From this point, you will have five minutes game time to disable her before she jumps out. After a bit of dialogue, [[Famous Persons in Blue Planet#Karen Ng'Mei|Ng'Mei]] will take Beta wing to engage the fighters while [[Famous Persons in Blue Planet#Lorna Simms|Simms]] will take Cider and Warbird to take out the beam cannons on the warships, ordering you to help them out or cover them. Taking out the beams is pretty easy; usually one or two Paveways is enough to take out the beams. Defang the ''Siren'' first, as the corvette will rip a frigate apart. Remember that the warships have formidable anti-fighter defences, so don't get too close; approach from the front, Paveway a beam from maximum range, break, repeat.&lt;br /&gt;
&lt;br /&gt;
The best way to deal with the fighters is to not try and fight them near the warships; draw them back to the ''Indus'' and ''Yangtze'' instead, who will make short work of the fighters. If you need assistance, you can press '''1''' on the keyboard to get help.&lt;br /&gt;
&lt;br /&gt;
After all this, disabling the ''Agincourt'' should be a piece of cake. The biggest problem you may face is time; by the time you've dealt with the escort, you may not have long before she jumps. Get behind her, target the engines, and hammer away with primaries until she's disabled. Be careful not to destroy her or you'll fail the mission; this is why you may want to pack a Scalpel. Depending on time, getting your wingmen to help may not be a bad thing.&lt;br /&gt;
&lt;br /&gt;
After being disabled, the ''Agincourt'' reluctantly surrenders, and the Wargods will call in the UET ''Gloire'' to secure her. There will be some more dialogue here, and then the ''Agincourt'' will launch 3 [[GTF Atalanta|Atalantas]] for you to deal with. This, however, is a distraction; the ''Agincourt'' is also launching 6 escape pods to jump home and send for help. Destroy the pods first, then the fighters before they jump. If one of them makes it out, the mission is over.&lt;br /&gt;
&lt;br /&gt;
After the pods and fighters have been destroyed, the ''Gloire'' docks with the ''Agincourt'' and, after a bit more dialogue, you may fly into the fighter bay of the ''Indus'' to end the mission. The fighter bay entrance is at the top of the ship; this tripped me up several times myself. There is also some more dialogue here, which you may choose to listen to before flying into the fighter bay.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[United Earth Federation|UEF]]&lt;br /&gt;
|belligerent_2 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
*2 [[UEFg Karuna|UEFg ''Karuna'']]&lt;br /&gt;
**''Indus''&lt;br /&gt;
**''Yangtze''&lt;br /&gt;
*1 [[UET Kadmos|UET ''Kadmos'']]&lt;br /&gt;
**''Gloire''&lt;br /&gt;
&lt;br /&gt;
|ship_2 =&lt;br /&gt;
*2 [[GTC Hyperion|GTC ''Hyperion'']]&lt;br /&gt;
**''Utica''&lt;br /&gt;
**''Elissa''&lt;br /&gt;
*1 [[GTCv Chimera|GTCv ''Chimera'']]&lt;br /&gt;
**''Siren''&lt;br /&gt;
*1 [[GTL Anemoi|GTL ''Anemoi'']]&lt;br /&gt;
**''Agincourt''&lt;br /&gt;
*6 [[GTEP Hermes|GTEP ''Hermes'']]&lt;br /&gt;
**''Pod'' (6)&lt;br /&gt;
&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
*8 [[UEF Kentauroi|UEF ''Kentauroi'']]&lt;br /&gt;
**''Alpha 1''&lt;br /&gt;
***[[Famous Persons in Blue Planet#Lorna Simms|Simms]]&lt;br /&gt;
**''Alpha 2''&lt;br /&gt;
***[[Famous Persons in Blue Planet#Noemi Laporte|Laporte]]&lt;br /&gt;
**''Alpha 3''&lt;br /&gt;
***Cider&lt;br /&gt;
**''Alpha 4''&lt;br /&gt;
***Warbird&lt;br /&gt;
**''Beta 1''&lt;br /&gt;
***[[Famous Persons in Blue Planet#Karen Ng'Mei|Ng'Mei]]&lt;br /&gt;
**''Beta 2''&lt;br /&gt;
***Olefumi&lt;br /&gt;
**''Beta 3''&lt;br /&gt;
***Stone&lt;br /&gt;
**''Beta 4''&lt;br /&gt;
***Salsa&lt;br /&gt;
*3 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
**''Gamma 1''&lt;br /&gt;
***Ogre&lt;br /&gt;
**''Gamma 2''&lt;br /&gt;
***Glance&lt;br /&gt;
**''Gamma 3''&lt;br /&gt;
***Jedi&lt;br /&gt;
&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
*4 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
**''Cancer'' (4)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
*3 [[GTF Aurora|GTF ''Aurora'']]&lt;br /&gt;
**''Libra'' (3)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
*4 [[GTF Erinyes|GTF ''Erinyes'']]&lt;br /&gt;
**''Scorpio'' (4)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
*4 [[GTF Nyx|GTF ''Nyx'']]&lt;br /&gt;
**''Taurus'' (4)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
*3 [[GTF Atalanta|GTF ''Atalanta'']]&lt;br /&gt;
**''Aquila'' (3)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
*0-4 [[UEF Kentauroi|UEF ''Kentauroi'']]&lt;br /&gt;
**''Alpha 3''&lt;br /&gt;
***Cider&lt;br /&gt;
**''Alpha 4''&lt;br /&gt;
***Warbird&lt;br /&gt;
**''Beta 3''&lt;br /&gt;
***Stone&lt;br /&gt;
**''Beta 4''&lt;br /&gt;
***Salsa&lt;br /&gt;
*0-3 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
**''Gamma 1''&lt;br /&gt;
***Ogre&lt;br /&gt;
**''Gamma 2''&lt;br /&gt;
***Glance&lt;br /&gt;
**''Gamma 3''&lt;br /&gt;
***Jedi&lt;br /&gt;
&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
*2 [[GTC Hyperion|GTC ''Hyperion'']]&lt;br /&gt;
**''Utica''&lt;br /&gt;
**''Elissa''&lt;br /&gt;
*1 [[GTCv Chimera|GTCv ''Chimera'']]&lt;br /&gt;
**''Siren''&lt;br /&gt;
*6 [[GTEP Hermes|GTEP ''Hermes'']]&lt;br /&gt;
**''Pod'' (6)&lt;br /&gt;
*4 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
**''Cancer'' (4)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
*3 [[GTF Aurora|GTF ''Aurora'']]&lt;br /&gt;
**''Libra'' (3)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
*4 [[GTF Erinyes|GTF ''Erinyes'']]&lt;br /&gt;
**''Scorpio'' (4)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
*4 [[GTF Nyx|GTF ''Nyx'']]&lt;br /&gt;
**''Taurus'' (4)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
*3 [[GTF Atalanta|GTF ''Atalanta'']]&lt;br /&gt;
**''Aquila'' (3)&lt;br /&gt;
***119th Immortals&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Delenda_Est&amp;diff=33378</id>
		<title>Delenda Est</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Delenda_Est&amp;diff=33378"/>
		<updated>2011-01-31T23:09:06Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Pawns on a Board of Bone|next=Sunglare|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''MISSION 15'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''ACT 2, MISSION 08'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' U/C&lt;br /&gt;
&lt;br /&gt;
'''Description:''' U/C&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
U/C&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
U/C&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This was the first mission General Battuta created for Blue Planet, as well as the very first mission he ever made for any FreeSpace mod.&lt;br /&gt;
*Probably named for the Latin expression &amp;quot;Cathago delende est&amp;quot; or &amp;quot;Carthage must be destroyed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[United Earth Federation|UEF]]&lt;br /&gt;
|belligerent_2 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
&lt;br /&gt;
|ship_2 =&lt;br /&gt;
&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Delenda_Est&amp;diff=33377</id>
		<title>Delenda Est</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Delenda_Est&amp;diff=33377"/>
		<updated>2011-01-31T23:08:41Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Notes */  Name origin.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Mission|previous=Pawns on a Board of Bone|next=Sunglare|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''MISSION 15'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''ACT 2, MISSION 08'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' U/C&lt;br /&gt;
&lt;br /&gt;
'''Description:''' U/C&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
U/C&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
U/C&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* This was the first mission General Battuta created for Blue Planet, as well as the very first mission he ever made for any FreeSpace mod.&lt;br /&gt;
*Probably named for the Latin expression 'Cathago delende est' or &amp;quot;Carthage must be destroyed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[United Earth Federation|UEF]]&lt;br /&gt;
|belligerent_2 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
&lt;br /&gt;
|ship_2 =&lt;br /&gt;
&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEF_Uriel&amp;diff=33372</id>
		<title>UEF Uriel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEF_Uriel&amp;diff=33372"/>
		<updated>2011-01-31T10:49:53Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  changed mine, my preceptions have changed a bit. Also spellchecked 'maneuverable' in another person's VC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:''For the original ship, see [[FTF Wraith]].''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uefuriel.jpg|480px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Uriel assault fighter is the mainstay gunship class of the Federation and the most indispensable element of its fighter corps. Heavy armour and a devastating frontal array of cannons makes the Uriel the premier weapons platform against large, slow-moving targets. Uriels excel in various mission profiles ranging from airstrikes on ground targets to full-scale assaults against cruiser assets to heavy fighter or turret suppression. The fighter is also equipped with an underslung heavy long-range gauss cannon, further increasing its weapons potential. The low manoeuverability and top speed of the Uriel limits its effectiveness in dogfights, but some pilots have learned to compensate for these shortcomings. When deployed in full squadron strength, Uriels can dominate an entire battlespace with Slammer fire. The GTVA has faced down the threat of the Uriel by simply destroying as many as possible through massed Trebuchet fire, and unfortunately for the Federation, the Uriel is growing scarce to the point where it can only be deployed in vital situations.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Saint Uriel the Archangel is one of the archangels of post-Exilic Rabbinic tradition, and also of certain Christian traditions.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEF ''Uriel''&lt;br /&gt;
|type = Heavy Assault&lt;br /&gt;
|manufacturer = Stormrider&lt;br /&gt;
|maneuverability = Average&lt;br /&gt;
|max_velocity = 65 - 90&lt;br /&gt;
|max_ab_velocity = 140&lt;br /&gt;
|max_ab_duration = 6.458&lt;br /&gt;
|armor = Heavy&lt;br /&gt;
|hitpoints = 470&lt;br /&gt;
|shields = 640&lt;br /&gt;
|length = 38&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 6&lt;br /&gt;
|gun_bank_3 = 1&lt;br /&gt;
|missile_bank_1 = 50&lt;br /&gt;
|missile_bank_2 = 50&lt;br /&gt;
|missile_bank_3 = 50&lt;br /&gt;
|countermeasures = 30&lt;br /&gt;
|turrets = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 6&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 1&lt;br /&gt;
| [[Archer]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Maul]], [[Vulcan]], [[Rapier]], [[Gattler]], [[Scalpel]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Maul]], [[Vulcan]], [[Rapier]], [[Gattler]], [[Scalpel]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Archer]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[Dart]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Slammer]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Slammer]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike]], [[Jackhammer]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike]], [[Jackhammer]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The ''Uriel'', despite being classified as a heavy assault fighter by the UEF, is probably best defined as a hybrid of heavy assault fighter and light bomber by GTVA standards. Not only is it more durable than even the [[GTB Medusa|GTB ''Medusa'']], it has six primary gun mounts arranged in a 4-2 configuration as well as an additional weapon, the ammo-based [[Archer]], on its underside, perfect for sniping at subsystems and turrets from beyond the range of any warship turret. This increased firepower comes at a price; the ''Uriel'' pays for this impressive primary firepower with even less maneuverability and missile capacity than most GTVA heavy assault fighters. Reverse afterburn can only do so much for it, and it certainly isn't a way to find cover when a pair of [[GTM Trebuchet|Trebuchet]]s are less than 2000m away.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Good turret, good weapons package, excellent at disabling even the [[GTCv Deimos]]. While wonderful at disarming single light warship targets and devastating fighters directly in front of themselves, it falls into the category of unsurvivable, un-maneuverable bomber for me. It has excellent speed, but it's less maneuverable than a [[GTB Zeus|Zeus]]. It has excellent durability and firepower but the Uriel has the target profile nearly the size of a [[GTB Medusa|Medusa]]. It's a tough nut to crack, and weak and old Alliance ships will be utterly devastated by it, but a pack of any competent fighter is a serious threat if you're flying a Uriel.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTL_Anemoi&amp;diff=33319</id>
		<title>GTL Anemoi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTL_Anemoi&amp;diff=33319"/>
		<updated>2011-01-26T06:59:53Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtlanemoi.jpg]]|caption=GTL Anemoi}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Logistics vessels are the newest class of support vessels commissioned by the GTVA. These mammoth ships serve as an all-around support ship, combining freight hauling capabilities with field repair stations and medical facilities. They are an indispensable asset to long-range battlegroups that are expected to undergo long-term operations far from friendly outposts. Two of these vessels have been deployed with the Sol Expeditionary Force, the GTL Solace and the GTL Fortune.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''Trashman''' (originally released as GTMv Krom)&lt;br /&gt;
*Reskinned by '''Darius''' for [[Blue Planet: Age of Aquarius|Blue Planet]]&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
The name ''anemoi'' (Ἄνεμοι) means literally &amp;quot;winds&amp;quot;, and refers to the four wind gods in Greek mythology -- one for each cardinal direction.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 485 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 395 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2109 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''Destroyer sized, freighter armed. When you're escorting them you need to watch them. They have a lot of hitpoints, but they only have two turrets of any real power. A single wing of bombers can potentially destroy an unescorted Anemoi.''}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
*GTMv Krom (original textures): http://www.freespacemods.net/download.php?view.244&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Ships]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEF_Lao_Tze&amp;diff=33318</id>
		<title>UEF Lao Tze</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEF_Lao_Tze&amp;diff=33318"/>
		<updated>2011-01-26T06:48:26Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
:''For the original ship, see [[FTF MiG]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[File:Ueflaotze.jpg]]|caption=The UEF Lao Tze}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Ever since its first deployment, the Lao Tze fighter has become synonymous with the White Guard, a paramilitary order akin to the Fedayeen whose elite knights use this craft as their vehicle of choice in missions assigned directly by the Elders. The Lao Tze is a heavy fighter of controversial design, sacrificing pilot safety for extreme manoeuvrability. Very few pilots can pilot this craft in combat conditions without blacking out due to the G-forces at play. The Lao Tze is equipped with the unique Cavalier cannon, capable of penetrating even the toughest of armor, and is usually reserved for the rare occasions where Lao Tze's are tasked to defend their targets against heavy enemy assaults.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Lao Tze (also Laozi, Lao Tse, Laocius and other variations) was a philosopher of ancient China and a central figure of Taoism. He is traditionally regarded as the author of the &amp;lt;i&amp;gt;Tao Te Ching&amp;lt;/i&amp;gt;, a classical Taoist text. The &amp;quot;Three Treasures of the Tao&amp;quot; (compassion, moderation and humility) have been considered some of his most poignant teachings.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEF ''Lao Tze''&lt;br /&gt;
|type =&lt;br /&gt;
|manufacturer =&lt;br /&gt;
|maneuverability =&lt;br /&gt;
|max_velocity =&lt;br /&gt;
|max_ab_velocity =&lt;br /&gt;
|max_ab_duration =&lt;br /&gt;
|armor = &lt;br /&gt;
|hitpoints =&lt;br /&gt;
|shields =&lt;br /&gt;
|length = 33&lt;br /&gt;
|gun_bank_1 =&lt;br /&gt;
|gun_bank_2 =&lt;br /&gt;
|gun_bank_3 =&lt;br /&gt;
|missile_bank_1 =&lt;br /&gt;
|missile_bank_2 =&lt;br /&gt;
|missile_bank_3 =&lt;br /&gt;
|missile_bank_4 =&lt;br /&gt;
|countermeasures =&lt;br /&gt;
|turrets =&lt;br /&gt;
|containers = &lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''BP: WiH'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Lao Tze is surprisingly ineffectual in WiH1. As it stands it doesn't have the firepower to quickly destroy targets or the agility to out-maneuver them. This might improve by next release, but for now, they're absurdly easy to destroy.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File:Gtfatalanta.jpg&amp;diff=33311</id>
		<title>File:Gtfatalanta.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File:Gtfatalanta.jpg&amp;diff=33311"/>
		<updated>2011-01-26T02:30:14Z</updated>

		<summary type="html">&lt;p&gt;Mars: uploaded a new version of &amp;quot;File:Gtfatalanta.jpg&amp;quot;:&amp;amp;#32;It apparently didn't take?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The GTF Atalanta, as it is seen in [[Blue Planet: War in Heaven]] with Spidey's light settings; see [[Sample Lighting Settings#Spidey.27s Settings|this page]] to learn how to replicate this light setting on your copy of FS2_Open.&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File:Gtfatalanta.jpg&amp;diff=33310</id>
		<title>File:Gtfatalanta.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File:Gtfatalanta.jpg&amp;diff=33310"/>
		<updated>2011-01-26T02:28:16Z</updated>

		<summary type="html">&lt;p&gt;Mars: uploaded a new version of &amp;quot;File:Gtfatalanta.jpg&amp;quot;:&amp;amp;#32;Included bump-mapping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The GTF Atalanta, as it is seen in [[Blue Planet: War in Heaven]] with Spidey's light settings; see [[Sample Lighting Settings#Spidey.27s Settings|this page]] to learn how to replicate this light setting on your copy of FS2_Open.&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Nyx&amp;diff=33309</id>
		<title>GTF Nyx</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Nyx&amp;diff=33309"/>
		<updated>2011-01-26T01:37:03Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:''For the original ship, see [[GTF Ezechiel]].''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfnyx.jpg]]|caption=The GTF Nyx}}&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Fresh from the drawing board, the advanced GTF Nyx is one of the newest GTVA heavy fighters. It was commissioned in 2385 as a response to increasing fighter losses to superior UEF fighter designs. A dedicated gunship killer, with heavy armour and firepower, this fighter has become the bane of many a UEF pilot. It marries the Erinyes' eight gun banks with the agility and versatility of the Perseus interceptor, producing a sterling design that has become a pilot favorite. Extraordinary cost, however, has slowed its planned deployment.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
* Original model by '''Venom'''&lt;br /&gt;
* Textures by '''Freespaceking'''&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In ancient Greek mythology, Nyx (Νύξ) was the goddess of the night.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Space Superiority|RNI Systems|Good|60 - 80|140|Average|350|650|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Balor]], [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM TAG-C|TAG-C]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''If anybody ever had anything bad to say about the GTVA's earlier heavy fighters, they will fall silent upon seeing and flying this ship. Not only is it agile and durable enough to handle most fighters, it also has the speed, firepower and weapons compatibility necessary to fly as an interceptor or heavy missile boat. As always, the presence of eight gun banks means that attempting to mount dual Kaysers is not exactly the best idea in the world.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Especially annoying when they tear up behind you spamming Balors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's not quite as maneuverable and not nearly as fast as a Perseus, but it's every bit as deadly as an Erinyes. It's slightly more maneuverable than an Erinyes, with a smaller overall target profile, a much better reactor, more hitpoints, and more (and faster regenerating) shields. When using this fighter, remember that it turns much more quickly &amp;quot;right and left&amp;quot; than &amp;quot;up and down&amp;quot;. The Nyx has an enormous power output; higher than any other Alliance - high enough to mitigate worries about primary efficiency even in high-difficulty settings; take all Kaysers if you have to in order to end the fight quickly. The afterburner is good, and recharges quickly. When fighting a Nyx, try to approach from the top or bottom, and use any speed, range, or maneuverability advantage you have. Even a Uriel will get heavily damaged in a head-on exchange with a Nyx, so avoid it.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Blue Planet: WiH Part 1 Release Thread: http://www.hard-light.net/forums/index.php?topic=70745.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Nyx&amp;diff=33308</id>
		<title>GTF Nyx</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Nyx&amp;diff=33308"/>
		<updated>2011-01-26T01:27:14Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:''For the original ship, see [[GTF Ezechiel]].''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfnyx.jpg]]|caption=The GTF Nyx}}&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Fresh from the drawing board, the advanced GTF Nyx is one of the newest GTVA heavy fighters. It was commissioned in 2385 as a response to increasing fighter losses to superior UEF fighter designs. A dedicated gunship killer, with heavy armour and firepower, this fighter has become the bane of many a UEF pilot. It marries the Erinyes' eight gun banks with the agility and versatility of the Perseus interceptor, producing a sterling design that has become a pilot favorite. Extraordinary cost, however, has slowed its planned deployment.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
* Original model by '''Venom'''&lt;br /&gt;
* Textures by '''Freespaceking'''&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In ancient Greek mythology, Nyx (Νύξ) was the goddess of the night.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Advanced Space Superiority|RNI Systems|Good|60 - 80|140|Average|350|650|17}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Balor]], [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM TAG-C|TAG-C]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''If anybody ever had anything bad to say about the GTVA's earlier heavy fighters, they will fall silent upon seeing and flying this ship. Not only is it agile and durable enough to handle most fighters, it also has the speed, firepower and weapons compatibility necessary to fly as an interceptor or heavy missile boat. As always, the presence of eight gun banks means that attempting to mount dual Kaysers is not exactly the best idea in the world.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Especially annoying when they tear up behind you spamming Balors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It's not quite as maneuverable and not nearly as fast as a Perseus, but it's every bit as deadly as an Erinyes. It's slightly more maneuverable than an Erinyes, with a smaller overall target profile, a much better reactor, more hitpoints, and more (and faster regenerating) shields. When using this fighter, remember that it turns much more quickly &amp;quot;right and left&amp;quot; than &amp;quot;up and down&amp;quot;. The Nyx has an enormous power output; higher than any other Alliance - high enough to mitigate worries about primary efficiency even in high-difficulty settings; take all Kaysers if you have to in order to end the fight quickly. The afterburner is good, and recharges quickly. When fighting, try to approach from the top or bottom, and use any speed, range, or maneuverability advantage you have. Even a Uriel will get heavily damages in a head-on exchange with a Nyx, so avoid it.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Blue Planet: WiH Part 1 Release Thread: http://www.hard-light.net/forums/index.php?topic=70745.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Draco&amp;diff=33307</id>
		<title>GTF Draco</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Draco&amp;diff=33307"/>
		<updated>2011-01-26T01:07:53Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added more detail to mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Draco'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GTFDraco.png|thumb|right|480px|The original {{PAGENAME}}.]]&lt;br /&gt;
[[Image:Gtfdraco-bp.jpg|thumb|right|480px|The {{PAGENAME}}, as it is seen in [[Blue Planet]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco's restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The GTF Draco is a recently commissioned interceptor design, a collaboration between Snapka/Flegel Weapons and Boone Thrusters. It is part of the Threat Exigency Initiative's Wave 2 response to potential future Shivan threats. The Draco is an extraordinarily agile and nimble interceptor with excellent linear speed. Evasive tactics for Draco pilots often consist of simply outrunning pursuers for minutes at a time. Though fragile and arguably undergunned, the Draco has the tactical flexibility required to cover multiple warships with effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model and POF by '''Stratcomm'''&lt;br /&gt;
*Texture and Table by '''Black Wolf'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Original====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = ''GTF Draco''&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Starr Corp.&lt;br /&gt;
|maneuverability = Poor&lt;br /&gt;
|max_velocity = 105 - 135&lt;br /&gt;
|max_ab_velocity = 210&lt;br /&gt;
|max_ab_duration = &lt;br /&gt;
|armor = Light&lt;br /&gt;
|hitpoints = 160&lt;br /&gt;
|shields = 475&lt;br /&gt;
|length = 18&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 35&lt;br /&gt;
|missile_bank_2 = 20&lt;br /&gt;
|countermeasures = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTF ''Draco''&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Snapka/Flegel Weapons and Boone Thrusters&lt;br /&gt;
|maneuverability = Excellent&lt;br /&gt;
|max_velocity = 100 - 130&lt;br /&gt;
|max_ab_velocity = 200&lt;br /&gt;
|max_ab_duration = 10&lt;br /&gt;
|armor = Medium&lt;br /&gt;
|hitpoints = 270&lt;br /&gt;
|shields = 375&lt;br /&gt;
|length = 15&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 35&lt;br /&gt;
|missile_bank_2 = 20&lt;br /&gt;
|countermeasures = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#191970;&amp;quot;| '''Blue Planet'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Balor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Morning Star|MorningStar]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], Balor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#191970;&amp;quot;| '''Blue Planet'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 35&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 35&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64 Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Draco lacks reverse thrust, but is slightly faster than the [[UEF Kentauroi]], although the latter can also afterburn for three additional seconds. In terms of firepower the Draco is down one gun and one size 40 missile bank. The Draco is, in any case a joy to fly and an effective interceptor. It's more maneuverable than even the [[GTF Perseus]], but it has a target profile bigger than the [[GTF Myrmidon]] so don't get drawn into dogfights if you can help it; use hit and run tactics against fighters.''}}&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
&lt;br /&gt;
*http://sectorgame.com/f2s/downloads.php?action=downloads&amp;amp;id=491&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Aurora&amp;diff=33306</id>
		<title>GTF Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Aurora&amp;diff=33306"/>
		<updated>2011-01-26T01:02:38Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Aurora'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtfaurora.jpg|480px]]|caption=GTF Aurora}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===CoW Tech Room Description===&lt;br /&gt;
The Aurora is a heavily adapted variant of the Perseus and the old Valkyrie class interceptors. Although similar in performance - albeit slightly faster  -the Aurora is purpose built to use 30% less hanger space - extremely useful for the cramped Agamenmon fighterbay.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Aldo'''&lt;br /&gt;
*HTL version by '''Blowfish'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 80.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 25 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| Gauss Railgun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], Subach HL-9, [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], Banshee X, Gauss Railgun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 45&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|It flies like the Perseus, even a little better, but the Aurora has a noticeable drop in durability. While not made of cardboard and glue like a Serapis, the Aurora is not quite the perfect blend of speed, maneuverability, and durability that the Perseus is.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, it has six guns, which makes it a credible next-generation interceptor fighter. I dare go as far as calling it a space superiority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Blue Planet the Aurora is slightly larger than and less maneuverable than a [[GTF Perseus]]. On the other hand you have a fighter that is as fast as the Perseus, but with six guns and 10 more shields. You'd be better off taking a Perseus to a dogfight, but the Aurora can hold its own. The Aurora along with newer fighters like the [[GTF Atalanta]] and the Alliance standard Perseus is one of the few Alliance fighters that can dogfight [[UEF]] fighters and have a chance of winning.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
*HTL Version: http://www.freespacemods.net/download.php?view.449&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Aurora&amp;diff=33305</id>
		<title>GTF Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Aurora&amp;diff=33305"/>
		<updated>2011-01-26T01:02:08Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  I was wrong&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Aurora'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtfaurora.jpg|480px]]|caption=GTF Aurora}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===CoW Tech Room Description===&lt;br /&gt;
The Aurora is a heavily adapted variant of the Perseus and the old Valkyrie class interceptors. Although similar in performance - albeit slightly faster  -the Aurora is purpose built to use 30% less hanger space - extremely useful for the cramped Agamenmon fighterbay.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Aldo'''&lt;br /&gt;
*HTL version by '''Blowfish'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 80.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 25 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| Gauss Railgun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], Subach HL-9, [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], Banshee X, Gauss Railgun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 45&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|It flies like the Perseus, even a little better, but the Aurora has a noticeable drop in durability. While not made of cardboard and glue like a Serapis, the Aurora is not quite the perfect blend of speed, maneuverability, and durability that the Perseus is.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, it has six guns, which makes it a credible next-generation interceptor fighter. I dare go as far as calling it a space superiority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Aurora is slightly larger than, less maneuverable than, a [[GTF Perseus]]. On the other hand you have a fighter that is as fast as the Perseus, but with six guns and 10 more shields. You'd be better off taking a Perseus to a dogfight, but the Aurora can hold its own. The Aurora along with newer fighters like the [[GTF Atalanta]] and the Alliance standard Perseus is one of the few Alliance fighters that can dogfight [[UEF]] fighters and have a chance of winning.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
*HTL Version: http://www.freespacemods.net/download.php?view.449&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Aurora&amp;diff=33304</id>
		<title>GTF Aurora</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Aurora&amp;diff=33304"/>
		<updated>2011-01-26T00:54:47Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Aurora'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtfaurora.jpg|480px]]|caption=GTF Aurora}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===CoW Tech Room Description===&lt;br /&gt;
The Aurora is a heavily adapted variant of the Perseus and the old Valkyrie class interceptors. Although similar in performance - albeit slightly faster  -the Aurora is purpose built to use 30% less hanger space - extremely useful for the cramped Agamenmon fighterbay.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Aldo'''&lt;br /&gt;
*HTL version by '''Blowfish'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| High&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 80.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 360&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 25 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| Gauss Railgun&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], Subach HL-9, [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], Banshee X, Gauss Railgun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 45&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|It flies like the Perseus, even a little better, but the Aurora has a noticeable drop in durability. While not made of cardboard and glue like a Serapis, the Aurora is not quite the perfect blend of speed, maneuverability, and durability that the Perseus is.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, it has six guns, which makes it a credible next-generation interceptor fighter. I dare go as far as calling it a space superiority.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In BP the trade-off of a slightly larger target profile, and 15 more hit points; you have a fighter that handles, and behaves almost exactly like the Perseus, but with six guns and 10 more shields. You might take the Perseus just for it's smaller target profile, but the Aurora is nearly always a better choice. The Aurora along with newer fighters like the [[GTF Atalanta]] and specialized fighters like the [[GTF Pegasus]] is one of the few Alliance fighters that can dogfight [[UEF]] fighters and have a chance of winning.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;br /&gt;
*HTL Version: http://www.freespacemods.net/download.php?view.449&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Balor&amp;diff=33303</id>
		<title>Balor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Balor&amp;diff=33303"/>
		<updated>2011-01-26T00:32:59Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''Balor''' is a rapid-fire particle cannon developed by the [[GTVA]] as a result of the Threat Exigency Initiative. The Balor was designed with flexibility in mind; its high refire rate and projectile speed makes it an excellent weapon of choice against bombs and smaller, faster enemies, while sustained fire and successive hits allows it to grind through the hulls of heavy bombers within a reasonable amount of time. In addition, the Balor's low energy drain means that it can be fired for prolonged periods, even with decreased weapons energy recharge. The success of the Balor prompted it to be mass-produced even during the economic collapse that arose as a result of the Capella supernova, and its versatility on the field was put to good use in the 14th Battlegroup during their [[Blue Planet: Age of Aquarius|misadventure to Sol]].&lt;br /&gt;
&lt;br /&gt;
The Balor employs a cycle-fire pattern that causes it to fire a single shot from each chamber sequentially, rather than the more common simultaneous-fire pattern found in almost all pre-Capella weapons that fire a single shot from all chambers at once. Hence, the Balor's firing speed is proportional to the number of firing points of the primary weapon bank it is mounted on. When mounted on a primary bank with more than two firing points, such as the lower quad bank of an [[GTF Aurora|''Aurora'' heavy reconnaissance fighter]], the Balor's firing rate is increased dramatically.&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Morningstar.gif]]|caption=The Balor}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Balor particle cannon is a production derivative of the UD-8 Kayser technology, optimized for low energy usage and high rate of fire. Developed by a collaborative crash program between the Akheton Corporation and Triton Dynamics, the Balor is designed to give GTVA fighters flexible, sustained firepower, capable of engaging nimble Shivan light fighters and massive bombers alike. The Balor's design reflects the bloody lessons of Capella - its high rate of fire allows it to excel at warhead intercept. Produced in massive numbers even during the post-war economic collapse, the high-compatibility Balor is now used in every Terran fighter squadron of the GTVA. The Balor was the first result of the post-Capella Threat Exigency Initiative.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1125|5|675|16|1.0x|16|1.0x|16|0.4x|6.4}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''The Balor is the weapon that can give the [[GTW UD-8 Kayser]] a run for its money. In fact, the Balor in its original incarnation actually '''outstrips''' the Kayser in terms of overall damage done per second if every shot hits. Subsequent revisions of AoA have rebalanced the Balor so that it is now more on par with the [[GTW Prometheus S]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Balor isn't the monster it once was, and it can't provide the single-hit snapshot punch of the [[Prometheus S]] or [[GTW UD-8 Kayser]], but it has minimal energy usage, it's an excellent bomb interceptor, and it certainly outperforms its predecessor the [[Subach HL-7]]. The Balor's balance is a delicate matter since it serves as one of the primary antagonist fighter weapons in [[War in Heaven]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It's the [[GTW ML-16]] or [[GTW Subach HL-7]] for Blue Planet. It has about the same damage per second of the Prometheus S. Every bolt is a little more powerful than a Subach bolt. Although it lacks the single hit power of the Kayser or Prometheus, it's absurd rate of fire and energy efficiency make it perfectly serviceable in nearly every situation. When taking on maneuverable fighters with a high AI level, it might be better to take a gun that will take them out in a couple well placed shots. The Balor's not the best gun for every situation, but it is for most of them, and it's pretty good at everything else.''}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Dirk&amp;diff=33232</id>
		<title>Dirk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Dirk&amp;diff=33232"/>
		<updated>2011-01-22T17:54:51Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Notes */  added tags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Mulberry GES-2 swarm missile is primarily used against bombers and slower heavy fighters. It has moderate stopping power, and its tracking abilities are limited, but its range is excellent, making it a strong choice for head-to-head engagements. High cost-per-kill ratio make the Dirk a distasteful commodity for logistics officers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1785|4|210|50|1.0x|50|0.9x|45|0.7x|35|15 / 30|Aspect Seeking|N/A|2.4|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The AI will prefer to use this weapon against [[Weapons.tbl#&amp;quot;Bomber+&amp;quot;:|bombers]].&lt;br /&gt;
*This weapon [[Weapons.tbl#Weapons.tbl#.22Corkscrew.22:|spirals and swarms 4]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Mostly useless, the [[Javelin]] is preferable in a dogfight. The only advantage this has is its range; it increases your reach and allows you to engage the enemy from further out than you would otherwise be able to, but even this has a catch as at maximum range you are very unlikely to land any hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This has the same tactical application of the [[GTM Hornet]] in Freespace 2. Although it isn't maneuverable or fast, it packs a lot more punch than a [[Javelin]]. Use it to take out a [[Scimitar]] in one volley, or to scatter [[GTVA]] wings before they are in engagement range. It's not going to take out a [[GTF Nyx|Nyx]] but it will definitely kill a [[GTF Myrmidon|Myrmidon]] if the swarm hits. Much like the Hornet is made obsolete by the [[GTM Tornado|Tornado]] the [[Dart]] is much preferable to the Dirk.}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Dirk&amp;diff=33231</id>
		<title>Dirk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Dirk&amp;diff=33231"/>
		<updated>2011-01-22T17:48:17Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Mulberry GES-2 swarm missile is primarily used against bombers and slower heavy fighters. It has moderate stopping power, and its tracking abilities are limited, but its range is excellent, making it a strong choice for head-to-head engagements. High cost-per-kill ratio make the Dirk a distasteful commodity for logistics officers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1785|4|210|50|1.0x|50|0.9x|45|0.7x|35|15 / 30|Aspect Seeking|N/A|2.4|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Mostly useless, the [[Javelin]] is preferable in a dogfight. The only advantage this has is its range; it increases your reach and allows you to engage the enemy from further out than you would otherwise be able to, but even this has a catch as at maximum range you are very unlikely to land any hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This has the same tactical application of the [[GTM Hornet]] in Freespace 2. Although it isn't maneuverable or fast, it packs a lot more punch than a [[Javelin]]. Use it to take out a [[Scimitar]] in one volley, or to scatter [[GTVA]] wings before they are in engagement range. It's not going to take out a [[GTF Nyx|Nyx]] but it will definitely kill a [[GTF Myrmidon|Myrmidon]] if the swarm hits. Much like the Hornet is made obsolete by the [[GTM Tornado|Tornado]] the [[Dart]] is much preferable to the Dirk.}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEF_Uhlan&amp;diff=33223</id>
		<title>UEF Uhlan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEF_Uhlan&amp;diff=33223"/>
		<updated>2011-01-22T02:50:01Z</updated>

		<summary type="html">&lt;p&gt;Mars: /* Veteran Comments */  added mine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:''For the original ship, see [[FTF Lancer]].''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uefuhlan.jpg]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The UEF Uhlan is the most commonly used fightercraft in the United Earth Navy. Designed primarily for the space superiority role, the Uhlan is a cost-efficient design that is inexpensive to produce and relatively easy to pilot. The Uhlan is compatible with most Navy weapons and is generally considered a medium-performance vessel. The Uhlan is able to operate within an atmosphere due to an aerodynamic design, and its excellent Saab maneuvering thruster suite gives it sterling agility in a dogfight. Unlike many UEF fighters, however, it lacks reverse thrust. &lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Except for visible primary weapon models in the second bank, the Uhlan is identical to Steve-O's original [[FTF Lancer]].&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Uhlans were Polish light cavalry armed with lances, sabres and pistols.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEF ''Uhlan''&lt;br /&gt;
|type = Space Superiority&lt;br /&gt;
|manufacturer = Saab Spaceframes&lt;br /&gt;
|maneuverability = Average&lt;br /&gt;
|max_velocity = 75 - 90&lt;br /&gt;
|max_ab_velocity = 140&lt;br /&gt;
|max_ab_duration = 5.667&lt;br /&gt;
|armor = Average&lt;br /&gt;
|hitpoints = 250&lt;br /&gt;
|shields = 390&lt;br /&gt;
|length = 18&lt;br /&gt;
|gun_bank_1 = 3&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 40&lt;br /&gt;
|missile_bank_2 = 40&lt;br /&gt;
|missile_bank_3 = 40&lt;br /&gt;
|countermeasures = 30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Vulcan]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Vulcan]], [[Scalpel]], [[Maul]], [[Rapier]], [[Gattler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hellfire Missile|Hellfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|The Uhlan is a decent fighter, but not exceptional and not on the same level of quality of the other UEF fighters. It gets the job done in the early missions but is certainly not as good as the Kentauroi or Uriel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite the fact that it's not as fast, maneuverable, or deadly; the Uhlan is actually harder to kill than the [[UEF Kentauroi]] because of its tiny target profile. When flying this, try to maneuver as much as possible and realize that your target profile is only marginally bigger than an [[SF Dragon]]. Don't get fixated on your targets, just attack when you can and do as much damage as possible before evading counter-attacks. When you're, use high damage/shot weapons like the [[GTW Prometheus S]] or [[GTW UD-8 Kayser]]. A [[GTF Atalanta]] or [[GTF Nyx]] will make fairly easy work of these.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:GTSC_Faustus&amp;diff=11279</id>
		<title>Talk:GTSC Faustus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:GTSC_Faustus&amp;diff=11279"/>
		<updated>2007-08-10T08:42:42Z</updated>

		<summary type="html">&lt;p&gt;Mars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The information in the comments about a few bombs being able to take it down and it therefore being a top priority is referring to escort duty and not to attacking it. Clarified this and removed the incorrect information. - [[User:Shade|Shade]] 13:11, 9 August 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I think he was simply stating that lasers and rockeyes will take the Faustus out very quickly 03:42, 10 August 2007 (CDT)03:42, 10 August 2007 (CDT)[[User:Mars|Mars]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GVD_Typhon&amp;diff=11145</id>
		<title>GVD Typhon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GVD_Typhon&amp;diff=11145"/>
		<updated>2007-08-04T07:56:01Z</updated>

		<summary type="html">&lt;p&gt;Mars: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:typhon320x240.jpg]]|caption=The GVD Typhon}}&lt;br /&gt;
&lt;br /&gt;
When the first of the '''PVD ''Typhon'''''-class of destroyers was deployed during the [[Terran-Vasudan War]], it devastated the [[Terrans]]. At that time, the Typhon was the apex of warship design and only shortly after its first deployment could the Terrans match its power with the [[GTD Orion|GTD ''Orion'']].&lt;br /&gt;
&lt;br /&gt;
When the [[Shivans]] [[Great War|first emerged]], both races deployed the best of their forces. For the Vasudans, their task force was led by the [[PVD Pinnacle|PVD ''Pinnacle'']]. One such vessel, the [[PVD Anvil|PVD ''Anvil'']] served as the flagship for the dissident group of Vasudan rebels, the [[Hammer of Light]].&lt;br /&gt;
&lt;br /&gt;
After the Great War ended, many ''Typhon''-class ships were armed with beam and flak cannons and, in a limited number, saw action during the [[Second Shivan Incursion|Shivans' return]] in 2367. However, the destroyers power grid was ill suited to these new weapons and its forebear, the [[GVD Hatshepsut|GVD ''Hatshepsut'']], was superior and every possible aspect. &lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Where the Aten cruiser failed, the Typhon succeeded well past expectations.  The Typhon is an incredible work of engineering and the model of Vasudan technology.  When the first one was sighted at the Vega Engagement, it was laughed at by our technicians as a foolish display of non utilitarian design.  The subsequent destruction of the GTD Eisenhower and the total decimation of the 4th fleet changed their minds very quickly.  The Typhon should never be underestimated.  It wields massive weaponry, and has more armor plating than any Terran Destroyer.  Its only known weakness is its turret armor, which is significant, but lower than expected.  In the two years since this ship first appeared, we have only managed to destroy two of them.&lt;br /&gt;
&lt;br /&gt;
The Typhon is considered a Class A threat to any ships within the same system.  Do not engage without backup.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GVD Typhon was the height of Vasudan military technology when it appeared to face Terran forces during the early days of the Terran-Vasudan War. The first Typhon was sighted at the Vega Engagement and quickly destroyed the GTD Eisenhower and much of the 4th fleet. The more recent Hatshepsut class of destroyers is larger and wields a deadlier array of armaments, but the Typhon is still a match for almost any foe. Up to 30 wings of fighters or bombers can be housed within its docking bays, ready to engage at a moment's notice.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
''The Typhon poses a threat to fightercraft much more then the Orion. In FS1 it mounts a number of rather dangerous [[FighterKiller]] missile batteries; in FS2 it has acquired [[Standard Flak|flak guns]] to supplement its now-marginally effective missile batteries. Treat it carefully at first, but if you can identify and remove the more dangerous turrets, the Typhon becomes much less of a problem.''&lt;br /&gt;
&lt;br /&gt;
''With 20,000 more hit points, the Typhon is better-armored than the [[GTD Orion|GTD Orion]], but the Orion has a much stronger broadside- 66% more turrets in FS1, and 3 times as many beams in FS2. Although the Typhon's anti-bomber/fighter defenses are better than its [[Terran]] equivalent, a determined attack by heavy fighters could wipe out 90% of those defenses with minimal casualties, in [[Portal:Freespace 1|Freespace 1]] or [[Portal:Freespace 2|2]]. The Typhon's only real advantage in either game is two more fighter squadrons.''&lt;br /&gt;
&lt;br /&gt;
''But perhaps the Vasudans are smart. Bombers are the real capship killers, and the Typhon's additional fighter wings and better anti-fighter armament would give it an edge in an FS1 battle. Particularly in a battle with FS1-style unshielded fighters, the Orion's blob turrets can be dodged, but the Typhon's [[FighterKiller|FighterKiller]] aren't as easy to shake off. Despite the advances in capital ship defenses in FS2, large ships are still sitting ducks against a real fighter/bomber attack, like in most space shooters.''&lt;br /&gt;
&lt;br /&gt;
''If you read the table file for the Typhon in FS1, it says on the [[FighterKiller]] entries that it &amp;quot;should be [[Vasudan Flux Cannon]]&amp;quot; These weapons do 500 damage to an Orion, and in a battle with [[Vasudan Flux Cannon]]s, I think that the Typhon would have a significant edge over the Terran [[Orion]]. However, without [[FighterKiller]]s, it rather sucks against bombers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 120 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2153 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''&lt;br /&gt;
| 120 fightercraft(?) (30 wings)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BVas|Big Vasudan Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Mars</name></author>
		
	</entry>
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