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	<title>FreeSpace Wiki - User contributions [en]</title>
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	<updated>2026-04-17T16:06:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Post-Capella&amp;diff=28671</id>
		<title>Post-Capella</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Post-Capella&amp;diff=28671"/>
		<updated>2010-04-07T15:16:03Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}} &lt;br /&gt;
&lt;br /&gt;
The '''Post-Capella''' period is the era which occurs after the [[Destruction of Capella]]&lt;br /&gt;
&lt;br /&gt;
Events that occur in this time period are speculative and not [[canon]]. However, several things are clear, such as that the millions of Capellan refugees must find a new home, and the [[Knossos]] technology can be used to re-open the jump node to [[Sol]]. Speculations on the state of Sol in this time period, after having been severed from the rest of the GTA in 2335, vary widely. Presumably, the timeline of [[FreeSpace 3]] would have concentrated on this area. Arguments and any probable timelines will be posted here.&lt;br /&gt;
&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
===Two weeks after Capella incident===&lt;br /&gt;
Starting point for the Technological Superiority campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2371===&lt;br /&gt;
Starting point of the [[Twisted Infinities]] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2374===&lt;br /&gt;
Starting point of the [[BlackWater Operations]] campaign&lt;br /&gt;
&lt;br /&gt;
===2375===&lt;br /&gt;
Starting point of the [[Scroll of Atankharzim]] campaign.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&lt;br /&gt;
===23??===&lt;br /&gt;
Construction of the Terran Knossos device completed.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
===2400===&lt;br /&gt;
Starting point of the [[Inferno]] campaign. Approximate starting point of the [[Machina Terra]] Project.&lt;br /&gt;
&lt;br /&gt;
===4021===&lt;br /&gt;
Starting point of the [[Starforce]] Mod.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;NB: Many of these mods do not reference each other's timelines, and so conflicting storylines can, and frequently do occur.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Second Shivan Incursion]]''' :PREVIOUS&lt;br /&gt;
&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28670</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28670"/>
		<updated>2010-04-07T15:13:17Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Current Plot Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod's development have recently continued.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
[[User:NFSRacer|NFSRacer]] - Co-Lead developer, Mission creator and Co-writer, Tester, VP writer&lt;br /&gt;
&lt;br /&gt;
Soren - Co-Lead developer, Co-Mission writer, Tester&lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of [[Post-Capella|Capella]] (the year has yet to be confirmed) with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Colonial Defence Fleet and [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging a [[SJ Sathanas|SJ Sathanas]] without the need bomber support like what was needed with the first [[GTVA Colossus|Colossus]].  Assisting the Goliath in this is a new anit-super cap beam weapon.  This beam weapon is currently name the &amp;quot;CSB&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=28669</id>
		<title>Talk:FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=28669"/>
		<updated>2010-04-07T15:04:11Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Reason for the Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reason for the Mod==&lt;br /&gt;
FSR is a mod that a personal friend of mine and I came up with since we like to compare stats, specs, weapons, ect. between the FreeSpace Universe and the Battlestar Galactica Universe.  We did this for several months (YES, WE HAVE A LIFE!) and after doing this for so long, we thought, &amp;quot;Hey!  Why don't we try to make a mod out of this?&amp;quot;  We brainstormed what games would allow us to do that and the first game that came to mind was FreeSpace 2.  Since then, we've been...working on and off, but we will get this done AND we may also release a CDF version of the mod shortly after.  Either way, we feel this mod will be a mod worth adding into the next build of the FS Open Installer! -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You do realize that this would be a one-sided slaughter of the Cylons by the GTVA, right? The GTVA uses nuclear weapons as air-air missiles and has bombs hundreds of times more powerful than anything the Cylons have. Crossovers in general tend not to work, and this is a particularly ill-advised one. - [[User:Woolie Wool|Woolie Wool]] 01:24, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, no it's not.  My friend that I mentioned has followed the series very, VERY closely.  In fact, the BSG Series is one of the two series where he is a almost like a living encyclopedia of the series.  With this in mind, he has told me about different aspects about the series that almost mach the FS Universe, or can be bridged in the mod, like the point you gave about the GTVA destroying the Cylons.  One fact you failed to take into concideration with the Cylons is their ships' &amp;quot;healing&amp;quot; ability.  In addition to that (...and to even the odds a little...), we plan on bring back the radiation shielding that my friend mentioned was used in the First Cylon War.  This shielding was described as something along the lines of a second skin to the ship (Remind you of another ship in the FS Universe?).  Also, certin weeknesses that either series has are more or less exploited in the mod.  For FreeSpace ships, it's the range and firepower of their beam weapons and missiles; for BSG, it's the shear number of their ships and their flak weapons (which means that, yes, several missions may end up being BoE-style missions; I'm trying to work around that, though).  These weeknesses should make the mod more interesting, with the help of my friend's knowledge of CDF and Cylon battle tactics, that is. -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=28668</id>
		<title>Talk:FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=28668"/>
		<updated>2010-04-07T15:00:31Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Reason for the Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reason for the Mod==&lt;br /&gt;
FSR is a mod that a personal friend of mine and I came up with since we like to compare stats, specs, weapons, ect. between the FreeSpace Universe and the Battlestar Galactica Universe.  We did this for several months (YES, WE HAVE A LIFE!) and after doing this for so long, we thought, &amp;quot;Hey!  Why don't we try to make a mod out of this?&amp;quot;  We brainstormed what games would allow us to do that and the first game that came to mind was FreeSpace 2.  Since then, we've been...working on and off, but we will get this done AND we may also release a CDF version of the mod shortly after.  Either way, we feel this mod will be a mod worth adding into the next build of the FS Open Installer! -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You do realize that this would be a one-sided slaughter of the Cylons by the GTVA, right? The GTVA uses nuclear weapons as air-air missiles and has bombs hundreds of times more powerful than anything the Cylons have. Crossovers in general tend not to work, and this is a particularly ill-advised one. - [[User:Woolie Wool|Woolie Wool]] 01:24, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, no it's not.  My friend that I mentioned has followed the series very, VERY closely.  In fact, the BSG Series is one of the two series where he is a almost like a living encyclopedia of the series.  With this in mind, he has told me about different aspects about the series that almost mach the FS Universe, or can be bridged in the mod, like the point you gave about the GTVA destroying the Cylons.  One fact you failed to take into concideration with the Cylons is their ships' &amp;quot;healing&amp;quot; ability.  In addition to that (...and to even the odds a little...), we plan on bring back the radiation shielding that my friend mentioned was used in the First Cylon War.  This shielding was described as something along the lines of a second skin to the ship (Remind you of another ship in the FS Universe?).  Also, certin weeknesses that either series has are more or less exploited in the mod.  For FreeSpace ships, it's the range and firepower of their beam weapons and missiles; for BSG, it's the shear number of their ships and their flak weapons (which means that, yes, several missions may end up being BoE-style missions; I'm trying to work around that, though.  These weeknesses should make the mod more interesting, with the help of my friend's knowledge of CDF and Cylon battle tactics, that is. -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Battle_of_Endor_Syndrome&amp;diff=28448</id>
		<title>Talk:Battle of Endor Syndrome</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Battle_of_Endor_Syndrome&amp;diff=28448"/>
		<updated>2010-03-16T17:59:21Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Scheme&amp;quot; isn't really an appropriate wording for this subject - Black Wolf&lt;br /&gt;
&lt;br /&gt;
What about &amp;quot;Disease&amp;quot;? Figuratively, I mean - TopAce&lt;br /&gt;
&lt;br /&gt;
It's traditionally been called &amp;quot;Battle of Endor Syndrome&amp;quot; AFAIK. - Black Wolf&lt;br /&gt;
&lt;br /&gt;
I did not want to use that title, I wanted a new one. - TopAce&lt;br /&gt;
&lt;br /&gt;
Why?  - Black Wolf&lt;br /&gt;
&lt;br /&gt;
Only to differenciate the two articles. - TopAce&lt;br /&gt;
&lt;br /&gt;
Article moved. - TopAce&lt;br /&gt;
&lt;br /&gt;
I question the validity of this article in this day and age; most of the anti-BOE resources cite FS1 limitations. I can cite several campaigns that have had well-executed Endor-esque situations off the top of my head. If the mission fell apart it was for other reasons. I'll agree it's not for the novice FREDder, but unless and until you can properly execute a large mission, you haven't really earned your spurs.-ngtm1r&lt;br /&gt;
&lt;br /&gt;
In my opinion, the modern-day objections about BOE missions can be boiled down to two points:&lt;br /&gt;
*The complexity of a BOE mission requires a very skilled FREDder to pull off effectively&lt;br /&gt;
*Because of scale, it is difficult or impossible for the player to affect the outcome of a BOE mission in any way, something that is usually desirable from a gameplay standpoint&lt;br /&gt;
I think these points adequately justify the continuing prejudice against these kinds of missions.  This, of course, does not imply that it cannot be done, only that it is very difficult.  I can cite the penultimate mission of Inferno as an excellent example of a BOE mission done right, IMHO. --[[User:Goober5000|Goober5000]]00:43, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Altered the article, and considering further alterations, considering that we're basically agreed upon that A: such missions are possible and B: it isn't technical limitations holding the game back from them anymore. --[[User:ngtm1r|ngtm1r]] 10:21, 2 October 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Whether you consider it possible or not there have been many, many user-made campaigns featuring decent BoEs. The main reason for prejudice against them is that someone who didn't know how to use FRED tried to make one, then wrote a VolitionWatch article a long time ago about it. 'Bout time, nghtm1r, and thank you. [[User:Mustang19|Mustang19]] 13:39, 2 October 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
As the person who wrote the Volition Watch article and had 2 missions on the Game of the Year edition, I disagree and removed the uninformed slur.  Back at the creation of FS1, there were significant technical constraints and Volition programmers put limits into place to restrain their mission editors.  The initial FRED discussion list (FDL) was concerned with how poorly designed missions were impacting user reaction to FreeSpace, and making the community difficult to gain respectability among all the trash missions that were released.  That's why I worked with Peter Drake on explaining the initial FRED docs and pioneered a community peer-review system.  While technology has advanced even in FreeSpace 2, such missions are not just difficult to appropriately test and balance (as those at Volition Watch who worked on Inferno were well aware).  A well-crafted battle and story relies on specific set pieces, rather than just letting the AI simulation cover up the lack of design.  It's not prejudice, it's a recognition of good design. - Zarathud 6/13/08 10:00 CT&lt;br /&gt;
&lt;br /&gt;
Beg differ. It is ''extremely'' difficult for what you say to take place. A mission where it does will have bigger problems then this; indeed, a campaign where it does will have problems even in non-Endorish missions. As observed before as well, a well-crafted battle relies on suspension of disbelief just to get there; capitals moving and attacking in groups helps establish this. And more to the point, you are speaking from an FS1 sensablity in regards to not only mission design and technology, but also storytelling. In FreeSpace 1 it was much more acceptable for such things to occur. The Shivans were overpowering the PVE and GTA. You fought without support, without reinforcements, because all available assets were commited already. Things were stretched beyond the breaking point. As for the Shivans, they didn't need more than one or perhaps two capitals to wreak all the havoc they wanted. FreeSpace 1's missions are also designed to reflect a degree of desperation; a fight for absolute survival.&lt;br /&gt;
&lt;br /&gt;
These things aren't true in FreeSpace 2 for the most part, and that fact made the game's sins as mentioned in the article much more grevious. It placed opposing sides on much more equal footings, where both sides had more than single capital ships available to commit and could have made good use of those extra ships. Also, though things certainly got desperate, they never deterioriated to the point they did in FS1; there was always a plan, and it was always feasible. These points also hold true for the vast majority of user-made campaigns and missions as well.&lt;br /&gt;
&lt;br /&gt;
It is a prejudice. It is a prejudice against the recognition that letting the AI work for you can ''be'' good design (Clash of the Titans, the first one, called). It is a prejudice that conveniently forgets missions like Evangelist and the one that followed it, or Clash of the Titans, all the way back in FreeSpace 1. It is a prejudice against expanding the scope of your story so that it is clear Alpha 1 is not the sole savior of the universe and the Terran and Vasudan races, but part of a team; it could not have been done without him/her, but they could not have done it alone...or even that perhaps it could have been done without them, but at greater cost. It is a prejudice, in short, from telling a different story or telling the same story differently. And that in the end will be far more deadly to the community then bad design. To be blunt, Transcend's missions particularly as originally released were, from quite a few standpoints, not all that great in design. But Transcend is regarded as a must-play campaign, and it did truly transcend the boundaries of what most of us thought were the kind of stories that could be told through the medium of FreeSpace.&lt;br /&gt;
&lt;br /&gt;
Someone saying you are &amp;quot;inexperienced&amp;quot; is hardly a slur, particularly as since compared to now, or even a year ago from this date, when that article was written FREDding was in its infancy. However because you seem to have taken personal offense, I did add a comment to this effect...though I would point out taking personal offense at that is frankly a sign that you shouldn't be editing this stuff because it is supposed to be unemotional. And as a statement of fact, as I already said, it's almost undoubtedly true.&lt;br /&gt;
&lt;br /&gt;
Reverted.- [[User:Ngtm1r|Ngtm1r]] 01:44, 14 June 2008 (PST)&lt;br /&gt;
&lt;br /&gt;
Battle of Endor syndrome has always referred to the tendency (mainly amongst novice FREDders) to make missions so large that they either crash the machine they are on or (usually due to the inexperience of the FREDder) are boring/unplayable. It does not refer to any mission which has a lot of ships in it. That is a big misuse of the term. Zarathud made it pretty clear in his original article what he was referring to. If you actually look at the missions that were being released at that time you'll see that the quality of the BoE missions was very low. The article served it's purpose of warning people of the dangers of trying to recreate Star Wars by simply sticking a few ships and events into a mission and hoping for the best. &lt;br /&gt;
&lt;br /&gt;
Secondly, claiming that Zarathud was &amp;quot;inexperienced&amp;quot; is basically the same as saying STFU N00b rather than actually addressing his argument. That sort of thing has no place in a discussion (It's an ad hominem) let alone set in stone in a wiki article. Furthermore it's foolish to claim that the article was written that way simply because Zarathud was inexperienced because if I were to write an article on the subject I doubt it would be very different. I assume no one is dumb enough to try to claim I'm an inexperienced FREDder. :p &lt;br /&gt;
&lt;br /&gt;
Furthermore FS2_Open has made it harder to make a good BoE mission in many ways. You can't get away with blaming flaws in your mission on things the engine won't let you do half as often because the engine allows you to do more. The bar is higher these days. So bad newbie missions that suffer from BoE look even worse. &lt;br /&gt;
&lt;br /&gt;
BoE Syndrome is not a prejudice. It's nothing more than &amp;quot;No AWOL debrief syndrome&amp;quot; or any other syndrome you could make up from a common newbie mistake. - Karajorma 18/06/08&lt;br /&gt;
&lt;br /&gt;
I think that the article is pretty balanced as it is. It warns of the difficulties of making these missions yet doesn't reject the BoE concept entirely, as the original version did.&lt;br /&gt;
&lt;br /&gt;
The point is that Zarathud warned people ''not to make a BoE under any circumstances'', inexperienced or not. That's why this article has been changed from its original form. As for the personal drama, all of the ad homimem seems to be going on in this talk page, not the article. So I don't see a need for any changes to the article, if that's what either of you are suggesting. [[User:Mustang19|Mustang19]] 14:56, 20 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Yes he did warn them not to make BoE missions. However he also defined exactly what a Battle of Endor mission was. The missions you've picked as examples of good BoE missions have little resemblance to the one he gave. Instead of realising what the article is actually on about you've chosen to ignore that definition, assign your own strawman definition and then label him a n00b for believing it. As for ad hominem you haven't refuted Zarathud's article, you've simply said &amp;quot;Don't listen to him, he didn't know better when he said it.&amp;quot; That is by definition an ad hominem since even if he was inexperienced that doesn't make a jot of difference as to whether he is right or not. &lt;br /&gt;
&lt;br /&gt;
And he is right. As I said earlier I pretty much agree with every single thing he said in that article now (for retail) and most of it still applies to SCP. So either remove the flame on an active HLP member and argue on merit or I'll write my own article and dare you to say that I'm saying it cause I'm inexperienced as a FREDder. :p [[User:Karajorma|Karajorma]]&lt;br /&gt;
&lt;br /&gt;
It's not ad hominem by definition since I happen to be looking at the definition right here. It's calling into question his arguments as being argument from ignorance, which is perfectly sound and something you do to TrashMan all the time. Also, his article was very much imprecise on what constituted a &amp;quot;Battle of Endor&amp;quot; mission, and before you start talking about our cited examples of mission done right, he didn't cite ANY example missions. When he starts citing common failures of the missions he's failed to provide specific examples for, it gets downright silly. These are either not problems that exist solely with this type of mission but rather with any ill-designed mission, things I've never seen in practice (no missiles available? I guess FRED1 had them off by default. This isn't the case in FRED2 and you of all people should know that Kara.), things we've warned against (difficulty!), or things that FS2 has eliminated (caps will now engage each other, because capital ship beams don't shoot at fighters). If you're agreeing with it you either haven't actually read it closely, and I have too much respect for your intelligence and reasonableness to consider other options.&lt;br /&gt;
&lt;br /&gt;
The VolitionWatch article contains almost no specific admonitions to mission designers of any real use, and saying things like &amp;quot;Volition Inc. never created any mission like the Battle of Endor. Why? For many reasons, surely. One Volition employee (Jason Hoffoss) commented on FDL that the key to successful mission design was &amp;quot;Zen and the Art of FreeSpace Design.&amp;quot;&amp;quot; doesn't tell anyone anything at all. It's pointless, nebulous. Vague does not mean deep. Vague does not belong on a wiki. There's also a rather blantant insertion of the author's own sense of aesthetics towards the end. After rereading the VWatch article it has seriously crossed my mind to petition for its deletion as it is either redundant, incorrect, or doesn't see the forest for the trees. Any possible value it has left in this day and age is historical and not practical.&lt;br /&gt;
&lt;br /&gt;
In essence, the VWatch article basically says &amp;quot;Noobs make these missions, so they're bad.&amp;quot; Only it does very poorly. That's also an attitude that's downright stupid; just because a lot of inexperienced people try something does not mean every attempt will have the same flaws. I am really left with the belief that Zarathud did not know what the problem he was trying to deal with was. He argues failures that will exist in any mission with poor design as failures of a specific type of mission that happens to be the least forgiving of design failures.&lt;br /&gt;
&lt;br /&gt;
As for arguing your FRED experience, careful now. How much have you released? :p [[User:Ngtm1r|Ngtm1r]] 23:32, 20 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*You seem to have missed the fact that the whole VW article is aimed at inexperienced FREDders, not people who have been FREDding for years. Given that fact, everything said there makes sense. He's pointing out very real mistakes that a newcomer to FREDding is very likely to make. Also note that a BoE mission by his definition is a mission where the many capships are involved in the action around the player, not a background battle as seen in Derelict for example. And it is in such a situation that it is indeed ''extremely'' difficult to balance the mission so that the player has an effect on the outcome of the battle instead of just feeling left out. [[User:Shade|Shade]] 06:08, 21 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
**Funny he forgot to mention who the article was directed at, then, hmm? [[User:Ngtm1r|Ngtm1r]] 23:08, 21 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*He did, if not directly: &amp;quot;It seems that everyone's first impulse upon opening up FRED is to fill all that beautiful empty space, without realizing that space is supposed to be empty&amp;quot;. That line makes it perfectly clear to me that it is not aimed at veteran FREDders. [[User:Shade|Shade]] 07:40, 22 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
Let's put to rest this argument that I was inexperienced or arguing from inexperience.  The comments were made based on observations by the FRED community at large in the run-up to FreeSpace 2, and informal input from Volition designers (including Jason) about mission design.  The aritcle explains a commonly held viewpoint, and the explanation is somewhat limited by the concerns at the time.  But I strongly disagree that the warning applies only to FreeSpace 1 and most especially this statement:  &amp;quot;Any possible value it has left in this day and age is historical and not practical.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Let's put this into context -- the BoE article helped lead to the first community-based reviews dedicated to helping experienced and inexperienced FREDers improve their missions.  It was the rallying cry for the community to organize itself and build some way to support n00b design, rather than allow the flood of poor design to overwhelm players with bad impressions of Volition's game.  The lessons were also cautions against the hubris that could trap experienced FRED designers -- and it was well received by even experienced designers at the time.  That caution seems to have been lost over the years.&lt;br /&gt;
&lt;br /&gt;
Practically speaking, the article argues that simpler is often better.  Some of the changes from FS_Open involved undoing some of the INTENTIONAL design limitations placed in the engine by Volition to restrain their own designers.&lt;br /&gt;
&lt;br /&gt;
Frankly, the use of Derelict as a counter example amuses me.  The design leads on Derelict were people who I worked with at Volition Watch and we had reviewed hundreds of missions by n00bs and experienced designers alike.  They were well aware of my viewpoint on the need to carefully design missions to give the impression of a larger space battle without actually throwing all the elements at the player.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;He argues failures that will exist in any mission with poor design as failures of a specific type of mission that happens to be the least forgiving of design failures.&amp;quot;&lt;br /&gt;
Yes, that a mission is fun to play doesn't excuse that it probably has poor design.&lt;br /&gt;
&lt;br /&gt;
Even if its execution works, Battle of Endor missions have inescapable design limitations.  Foremost among them is the loss of the story, and its deletion from the wiki misses the mark.  I'm not arguing that Alpha 1 must be the &amp;quot;hero,&amp;quot; but that Alpha 1's presence means they're experiencing the key turning points in a campaign.  If they're too busy to observe that set piece in a critical event, you've lost the ability to focus the players on what events they're supposed to be experiencing.  The key part of &amp;quot;show&amp;quot; is directing the player's attention to the right place at the right time, which is impossible to do when you've overwhelmed them with blips.  You call it asthetics, but I call it design.  What you call design, I call execution.&lt;br /&gt;
&lt;br /&gt;
Design was the watchword then, and it should still be now.  That committment to design is why two missions I designed were placed in the Game of the Year edition, and received an informal job offer at the time to join Volition for Silent Threat and FreeSpace 2.  My multiplayer mission Shivan Incursion had some execution issues, but the design was compelling. - Zarathud 7/2/08 1 AM (CST)&lt;br /&gt;
&lt;br /&gt;
If you think about it, if you don't want to take the time and effort of programing each and every ship in a BoE style mission, just make a background image of the ships.  Won't look as nice, but it'll work, all the same.  On top of that, if you do happen to program all the ships on the battlefield, you'll have to contend with frame rate problems and quality issues.  Again, making a background of the additional ships should fix that. - [[User:NFSRacer|NFSRacer]] callsign &amp;quot;Cypher&amp;quot;&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Post-Capella&amp;diff=28409</id>
		<title>Post-Capella</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Post-Capella&amp;diff=28409"/>
		<updated>2010-03-12T16:38:34Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{non-canon}} &lt;br /&gt;
&lt;br /&gt;
The '''Post-Capella''' period is the era which occurs after the [[Destruction of Capella]]&lt;br /&gt;
&lt;br /&gt;
This time period is unclear, and can only be speculated on. However, several things are clear: the millions of Capellan refugees must find a new home, and the [[Knossos]] technology can be used to re-open the jump node to [[Sol]] and re-establish contact. Speculations on the state of Sol, after having been severed from the rest of the GTA in 2335, vary widely. Presumably, the timeline of [[FreeSpace 3]] would have concentrated on this area. Arguments and any probable timelines will be posted here.&lt;br /&gt;
&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
===Two weeks after Capella incident===&lt;br /&gt;
Starting point for the Technological Superiority campaign.&lt;br /&gt;
&lt;br /&gt;
===2370===&lt;br /&gt;
Starting point of the [[FreeSpace: Reunited (FSR)|FreeSpace: Reunited]] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2371===&lt;br /&gt;
Starting point of the [[Twisted Infinities]] campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===2374===&lt;br /&gt;
Starting point of the [[BlackWater Operations]] campaign&lt;br /&gt;
&lt;br /&gt;
===2375===&lt;br /&gt;
Starting point of the [[Scroll of Atankharzim]] campaign.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;silver&amp;quot;&amp;gt;&lt;br /&gt;
===23??===&lt;br /&gt;
Construction of the Terran Knossos device completed.&lt;br /&gt;
&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gray&amp;quot;&amp;gt;&lt;br /&gt;
===2400===&lt;br /&gt;
Starting point of the [[Inferno]] campaign. Approximate starting point of the [[Machina Terra]] Project.&lt;br /&gt;
&lt;br /&gt;
===4021===&lt;br /&gt;
Starting point of the [[Starforce]] Mod.&lt;br /&gt;
&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;NB: Many of these mods do not reference each other's timelines, and so conflicting storylines can, and frequently do occur.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Second Shivan Incursion]]''' :PREVIOUS&lt;br /&gt;
&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28408</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28408"/>
		<updated>2010-03-12T16:33:32Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod's development have recently continued.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
[[User:NFSRacer|NFSRacer]] - Co-Lead developer, Mission creator and Co-writer, Tester, VP writer&lt;br /&gt;
&lt;br /&gt;
Soren - Co-Lead developer, Co-Mission writer, Tester&lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella in the year [[Post-Capella|2370]] with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's [[SSJ Gigas]].  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition SB Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28407</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28407"/>
		<updated>2010-03-12T16:31:11Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod's development have recently continued.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
[[User:NFSRacer|NFSRacer]] - Co-Lead developer, Mission creator and Co-writer, Tester, VP writer&lt;br /&gt;
&lt;br /&gt;
Soren - Co-Lead developer, Co-Mission writer, Tester&lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's [[SSJ Gigas]].  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition SB Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28406</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28406"/>
		<updated>2010-03-12T16:23:04Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod's development have recently continued.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
[[User:NFSRacer|NFSRacer]] - Co-Lead developer, Mission creator and Co-writer, Tester, VP writer&lt;br /&gt;
&lt;br /&gt;
Soren066 - Co-Lead developer, Co-Mission writer, Tester&lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's [[SSJ Gigas]].  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition SB Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28405</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28405"/>
		<updated>2010-03-12T16:22:16Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod's development have recently continued.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
[[User:NFSRacer|NFSRacer]] - Co-Lead developer, Mission creator and writer, Tester, VP writer&lt;br /&gt;
&lt;br /&gt;
Soren066 - Co-Lead developer, Co-Mission writer, Tester&lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's [[SSJ Gigas]].  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition SB Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28404</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28404"/>
		<updated>2010-03-12T16:21:52Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod's development have recently continued.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
[[User:NFSRacer|NFSRacer]] - Co-Lead developer, Mission creator and writer, Tester, VP writer&lt;br /&gt;
Soren066 - Co-Lead developer, Co-Mission writer, Tester&lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's [[SSJ Gigas]].  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition SB Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28403</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28403"/>
		<updated>2010-03-12T16:21:14Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod's development have recently continued.&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
[[NFSRacer|NFSRacer]] - Co-Lead developer, Mission creator and writer, Tester, VP writer&lt;br /&gt;
Soren066 - Co-Lead developer, Co-Mission writer, Tester&lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's [[SSJ Gigas]].  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition SB Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28293</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=28293"/>
		<updated>2010-03-04T18:20:22Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Project &amp;quot;Goliath&amp;quot; Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod's release date is TBD due to computer failure with one of the co-lead developers.  This will be updated as soon as this problem is rectified.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's [[SSJ Gigas]].  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition SB Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=28292</id>
		<title>Talk:FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=28292"/>
		<updated>2010-03-04T16:47:13Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Reason for the Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reason for the Mod==&lt;br /&gt;
FSR is a mod that a personal friend of mine and I came up with since we like to compare stats, specs, weapons, ect. between the FreeSpace Universe and the Battlestar Galactica Universe.  We did this for several months (YES, WE HAVE A LIFE!) and after doing this for so long, we thought, &amp;quot;Hey!  Why don't we try to make a mod out of this?&amp;quot;  We brainstormed what games would allow us to do that and the first game that came to mind was FreeSpace 2.  Since then, we've been...working on and off, but we will get this done AND we may also release a CDF version of the mod shortly after.  Either way, we feel this mod will be a mod worth adding into the next build of the FS Open Installer! -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You do realize that this would be a one-sided slaughter of the Cylons by the GTVA, right? The GTVA uses nuclear weapons as air-air missiles and has bombs hundreds of times more powerful than anything the Cylons have. Crossovers in general tend not to work, and this is a particularly ill-advised one. - [[User:Woolie Wool|Woolie Wool]] 01:24, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, no it's not.  My friend that I mentioned has followed the series very, VERY closely.  In fact, the BSG Series is one of the two series where he is a almost like a living encyclopedia of the series.  With this in mind, he has told me about different aspects about the series that almost mach the FS Universe, or can be bridged in the mod, like the point you gave about the GTVA destroying the Cylons.  One fact you failed to take into concideration with the Cylons is their ships' &amp;quot;healing&amp;quot; ability.  In addition to that (...and to even the odds a little...), we plan on bring back the radiation shielding that my friend mentioned was used in the First Cylon War.  This shielding was described as something along the lines of a second skin to the ship (Remind you of another ship in the FS Universe?).  Also, certin weeknesses that either series has are more or less exploited in the mod.  For FreeSpace ships, it's the range and firepower of their beam weapons and missiles; for BSG, it's the shear number of their ships and their flak weapons.  These weeknesses should make the mod more interesting, with the help of my friend's knowledge of CDF and Cylon battle tactics, that is. -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=28291</id>
		<title>Talk:FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=28291"/>
		<updated>2010-03-04T16:43:10Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Reason for the Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reason for the Mod==&lt;br /&gt;
FSR is a mod that a personal friend of mine and I came up with since we like to compare stats, specs, weapons, ect. between the FreeSpace Universe and the Battlestar Galactica Universe.  We did this for several months (YES, WE HAVE A LIFE!) and after doing this for so long, we thought, &amp;quot;Hey!  Why don't we try to make a mod out of this?&amp;quot;  We brainstormed what games would allow us to do that and the first game that came to mind was FreeSpace 2.  Since then, we've been...working on and off, but we will get this done AND we may also release a CDF version of the mod shortly after.  Either way, we feel this mod will be a mod worth adding into the next build of the FS Open Installer! -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You do realize that this would be a one-sided slaughter of the Cylons by the GTVA, right? The GTVA uses nuclear weapons as air-air missiles and has bombs hundreds of times more powerful than anything the Cylons have. Crossovers in general tend not to work, and this is a particularly ill-advised one. - [[User:Woolie Wool|Woolie Wool]] 01:24, 22 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Actually, no it's not.  My friend that I mentioned has followed the series very, VERY closely.  In fact, the BSG Series is one of the two series where he is a almost like a living encyclopedia of the series.  With this in mind, he has told me about different aspects about the series that almost mach the FS Universe, or can be bridged in the mod, like the point you gave about the GTVA destroying the Cylons.  One fact you failed to take into concideration with the Cylons is their ships &amp;quot;healing&amp;quot; ability.  In addition to that (...and to even the odds a little...), we plan on bring back the radiation shielding that my friend mentioned was used in the First Cylon War.  This shielding was described as something along the lines of a second skin to the ship (remind you of another ship in the FS Universe?).  Also, certin weeknesses that either series has are more or less exploited in the mod.  For FreeSpace ships, it's the range and firepower of their beam weapons and missiles; for BSG, it's the shear number of their ships and their flak weapons.  These weeknesses should make the mod more interesting, with the help of my friend's knowledge of CDF and Cylon battle tactics. -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28269</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28269"/>
		<updated>2010-03-02T18:32:05Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
'''Released:''' 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Author:''' Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
'''Missions:''' 44 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Mods included:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Taristin's Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra's GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico's Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SCP Required'''&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
''Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn't bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day's profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.''&lt;br /&gt;
&lt;br /&gt;
''They need his help, and they're not prepared to take no for an answer. Already it's much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...''&lt;br /&gt;
&lt;br /&gt;
''Everyone has a limit ...''&lt;br /&gt;
&lt;br /&gt;
==Author's Notes==&lt;br /&gt;
''Transcend'' has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of ''[[Sync]]'' which had a few missions that were little more than one of the characters spouting exposition for the player's benefit. As a result the campaign would certainly not be to everyone's taste, and to be honest it was received far better than I was expecting.&lt;br /&gt;
&lt;br /&gt;
The theories that rose from the story's ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.&lt;br /&gt;
&lt;br /&gt;
Another thing it's been criticised for is repetitive missions. I don't really have anything to say about that other than it's completely true and I'm not sure what I was thinking with some of those missions, which is particularly embarrassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I'd like to clear up is that ''Transcend'' is not a sequel to ''Sync''. It takes place in the same continuity, but it isn't a chapter in that storyline. It's a spin-off, in other words.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Some references of varying significance which may or may not be of any interest to anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTD Voran''' - Voran is a demo character in the MMORPG ''Clan Lord''.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''GTD Brax''' - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Tanner''' - Tanner Mirabel is a character in Alastair Reynold's ''Chasm City''.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTT Incontrovertible''' - A friend of mine wrote a fanfiction for David Brin's ''Uplift'' series which involved a ship by this name. I don't know if he made it up or if it's actually in Uplift.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Brice''' - Name of a character from the film ''Below''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
''Transcend'' was actually complete in late March. However, due to a slew of problems, specifically Taristin's Kelpie being unplayable (the game crashed when you shot at it, a complication of the 3ds max pof exporter plugin) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
''Transcend has got to be one of the best FreeSpace mods I have ever played!  Really well thought out storyline and all-around great mission construction! (I'm still wondering how the developer made the missions the way he did!) On the upside of the mod, Transcend really has a spooky feeling to it after the first mission (enough to the point that after I emerge from the first nebula, I was afraid of going into another nebula without wingmen or a capitol ship battle going on in the background!) and the mod is open-ended enough to keep you asking yourself questions about the story of the mod.  On the downside, though, this mod does tend to get kind of repetitive until you get to the nebula. I mean, it's like you fight through one gauntlet, and then you more or less do it again.  Other than that minor problem, this is a mod worthy of playing over and over again! 9.75 out of 10, in my books!'' - NFSRacer, callsign &amp;quot;Cypher&amp;quot;&lt;br /&gt;
&lt;br /&gt;
''The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it's almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it's integrated in the latest SCP anyway. Good Job. ~KR''&lt;br /&gt;
&lt;br /&gt;
''Transcend redefined the tools for storytelling with FS2 and the types of stories that could be told. Transcend is one of the campaigns you MUST play to really understand what the SCP engine is capable of. Transcend's gameplay is mostly solid but occasionally dips, but as to telling a story...this is about as a good as anyone has done to date with the FreeSpace engine. (Even now two years later!) With a story that brings to mind for me Dean Knootz stories such as ''Phantoms'' and ''Dragon Tears'', Transcend lives up to its name by transcending the boundaries of all previous campaigns in what can be done with FreeSpace as a medium.'' [[User:Ngtm1r|Ngtm1r]] 15:55, 14 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
''Transcend plays almost identical to Sync, which means that if you're wanting to have fun playing a space warfare simulator, Transcend will disappoint you.  However, if you're looking for an interesting and at parts Twilight Zone-ish story, then you're going to enjoy this.  Ngtm1r's comment above is accurate--Transcend tries to tell a story with FreeSpace as a medium; not give you great gameplay.  The story telling is great in that regard.  My problem still lies with me wanting Transcend to be a game and not just a short story told by cut-scenes.''&lt;br /&gt;
--[[User:Ioustinos|Ioustinos]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
'''Websites'''&lt;br /&gt;
*'''[http://game-warden.com/transcend/ Official website | Game-Warden.com]'''&lt;br /&gt;
*[http://mods.moddb.com/4385/ Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
'''Forums/Threads'''&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
'''Downloads'''&lt;br /&gt;
*'''[http://www.freespacemods.net/download.php?view.69 Campaign download, v1.2 | FreeSpaceMods.net]'''&lt;br /&gt;
*[http://www.rateofinjury.com/campaigns/Transcend.rar Campaign download | Rateofinjury.com]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28268</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28268"/>
		<updated>2010-03-02T18:28:58Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
'''Released:''' 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Author:''' Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
'''Missions:''' 44 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Mods included:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Taristin's Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra's GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico's Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SCP Required'''&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
''Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn't bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day's profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.''&lt;br /&gt;
&lt;br /&gt;
''They need his help, and they're not prepared to take no for an answer. Already it's much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...''&lt;br /&gt;
&lt;br /&gt;
''Everyone has a limit ...''&lt;br /&gt;
&lt;br /&gt;
==Author's Notes==&lt;br /&gt;
''Transcend'' has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of ''[[Sync]]'' which had a few missions that were little more than one of the characters spouting exposition for the player's benefit. As a result the campaign would certainly not be to everyone's taste, and to be honest it was received far better than I was expecting.&lt;br /&gt;
&lt;br /&gt;
The theories that rose from the story's ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.&lt;br /&gt;
&lt;br /&gt;
Another thing it's been criticised for is repetitive missions. I don't really have anything to say about that other than it's completely true and I'm not sure what I was thinking with some of those missions, which is particularly embarrassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I'd like to clear up is that ''Transcend'' is not a sequel to ''Sync''. It takes place in the same continuity, but it isn't a chapter in that storyline. It's a spin-off, in other words.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Some references of varying significance which may or may not be of any interest to anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTD Voran''' - Voran is a demo character in the MMORPG ''Clan Lord''.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''GTD Brax''' - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Tanner''' - Tanner Mirabel is a character in Alastair Reynold's ''Chasm City''.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTT Incontrovertible''' - A friend of mine wrote a fanfiction for David Brin's ''Uplift'' series which involved a ship by this name. I don't know if he made it up or if it's actually in Uplift.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Brice''' - Name of a character from the film ''Below''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
''Transcend'' was actually complete in late March. However, due to a slew of problems, specifically Taristin's Kelpie being unplayable (the game crashed when you shot at it, a complication of the 3ds max pof exporter plugin) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
''Transcend has got to be one of the best FreeSpace mods I have ever played!  Really well thought out storyline and all-around great mission construction! (I'm still wondering how the developer made the missions the way he did!) On the upside of the mod, Transcend really has a spooky feeling to it after the first mission (enough to the point that after I emerge from the first nebula, I was afraid of going into another nebula without wingmen or a capitol ship battle going on in the background!) and the mod is open-ended enough to keep you asking yourself questions about the story of the mod.  On the downside, though, this mod does tend to get kind of repetitive until you get to the nebula. I mean, it's like you fight through one gauntlet, and then you more or less do it again.  Other than that minor problem, this is a mod worthy of playing over and over again! 9.75 out of 10, in my books! - NFSRacer, callsign &amp;quot;Cypher&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it's almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it's integrated in the latest SCP anyway. Good Job. ~KR''&lt;br /&gt;
&lt;br /&gt;
''Transcend redefined the tools for storytelling with FS2 and the types of stories that could be told. Transcend is one of the campaigns you MUST play to really understand what the SCP engine is capable of. Transcend's gameplay is mostly solid but occasionally dips, but as to telling a story...this is about as a good as anyone has done to date with the FreeSpace engine. (Even now two years later!) With a story that brings to mind for me Dean Knootz stories such as ''Phantoms'' and ''Dragon Tears'', Transcend lives up to its name by transcending the boundaries of all previous campaigns in what can be done with FreeSpace as a medium.'' [[User:Ngtm1r|Ngtm1r]] 15:55, 14 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
''Transcend plays almost identical to Sync, which means that if you're wanting to have fun playing a space warfare simulator, Transcend will disappoint you.  However, if you're looking for an interesting and at parts Twilight Zone-ish story, then you're going to enjoy this.  Ngtm1r's comment above is accurate--Transcend tries to tell a story with FreeSpace as a medium; not give you great gameplay.  The story telling is great in that regard.  My problem still lies with me wanting Transcend to be a game and not just a short story told by cut-scenes.''&lt;br /&gt;
--[[User:Ioustinos|Ioustinos]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
'''Websites'''&lt;br /&gt;
*'''[http://game-warden.com/transcend/ Official website | Game-Warden.com]'''&lt;br /&gt;
*[http://mods.moddb.com/4385/ Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
'''Forums/Threads'''&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
'''Downloads'''&lt;br /&gt;
*'''[http://www.freespacemods.net/download.php?view.69 Campaign download, v1.2 | FreeSpaceMods.net]'''&lt;br /&gt;
*[http://www.rateofinjury.com/campaigns/Transcend.rar Campaign download | Rateofinjury.com]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28267</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28267"/>
		<updated>2010-03-02T18:27:28Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
'''Released:''' 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Author:''' Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
'''Missions:''' 44 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Mods included:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Taristin's Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra's GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico's Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SCP Required'''&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
''Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn't bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day's profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.''&lt;br /&gt;
&lt;br /&gt;
''They need his help, and they're not prepared to take no for an answer. Already it's much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...''&lt;br /&gt;
&lt;br /&gt;
''Everyone has a limit ...''&lt;br /&gt;
&lt;br /&gt;
==Author's Notes==&lt;br /&gt;
''Transcend'' has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of ''[[Sync]]'' which had a few missions that were little more than one of the characters spouting exposition for the player's benefit. As a result the campaign would certainly not be to everyone's taste, and to be honest it was received far better than I was expecting.&lt;br /&gt;
&lt;br /&gt;
The theories that rose from the story's ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.&lt;br /&gt;
&lt;br /&gt;
Another thing it's been criticised for is repetitive missions. I don't really have anything to say about that other than it's completely true and I'm not sure what I was thinking with some of those missions, which is particularly embarrassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I'd like to clear up is that ''Transcend'' is not a sequel to ''Sync''. It takes place in the same continuity, but it isn't a chapter in that storyline. It's a spin-off, in other words.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Some references of varying significance which may or may not be of any interest to anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTD Voran''' - Voran is a demo character in the MMORPG ''Clan Lord''.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''GTD Brax''' - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Tanner''' - Tanner Mirabel is a character in Alastair Reynold's ''Chasm City''.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTT Incontrovertible''' - A friend of mine wrote a fanfiction for David Brin's ''Uplift'' series which involved a ship by this name. I don't know if he made it up or if it's actually in Uplift.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Brice''' - Name of a character from the film ''Below''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
''Transcend'' was actually complete in late March. However, due to a slew of problems, specifically Taristin's Kelpie being unplayable (the game crashed when you shot at it, a complication of the 3ds max pof exporter plugin) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
''Transcend has got to be one of the best FreeSpace mods I have ever played!  Really well thought out storyline and all-around great mission construction! (I'm still wondering how the developer made the missions the way he did!) On the upside of the mod, Transcend really has a spooky feeling to it after the first mission (enough to the point that after I emerge from the first nebula, I was afraid of going into another nebula without wingmen or a capitol ship battle going on in the background!) and is open-ended enough to keep you asking yourself questions about the story of the mod.  On the downside, though, this mod does tend to get kind of repetitive until you get to the nebula. I mean, it's like you fight through one gauntlet, and then you more or less do it again.  Other than that minor problem, this is a mod worthy of playing over and over again! 9.75 out of 10, in my books! - NFSRacer, callsign &amp;quot;Cypher&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it's almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it's integrated in the latest SCP anyway. Good Job. ~KR''&lt;br /&gt;
&lt;br /&gt;
''Transcend redefined the tools for storytelling with FS2 and the types of stories that could be told. Transcend is one of the campaigns you MUST play to really understand what the SCP engine is capable of. Transcend's gameplay is mostly solid but occasionally dips, but as to telling a story...this is about as a good as anyone has done to date with the FreeSpace engine. (Even now two years later!) With a story that brings to mind for me Dean Knootz stories such as ''Phantoms'' and ''Dragon Tears'', Transcend lives up to its name by transcending the boundaries of all previous campaigns in what can be done with FreeSpace as a medium.'' [[User:Ngtm1r|Ngtm1r]] 15:55, 14 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
''Transcend plays almost identical to Sync, which means that if you're wanting to have fun playing a space warfare simulator, Transcend will disappoint you.  However, if you're looking for an interesting and at parts Twilight Zone-ish story, then you're going to enjoy this.  Ngtm1r's comment above is accurate--Transcend tries to tell a story with FreeSpace as a medium; not give you great gameplay.  The story telling is great in that regard.  My problem still lies with me wanting Transcend to be a game and not just a short story told by cut-scenes.''&lt;br /&gt;
--[[User:Ioustinos|Ioustinos]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
'''Websites'''&lt;br /&gt;
*'''[http://game-warden.com/transcend/ Official website | Game-Warden.com]'''&lt;br /&gt;
*[http://mods.moddb.com/4385/ Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
'''Forums/Threads'''&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
'''Downloads'''&lt;br /&gt;
*'''[http://www.freespacemods.net/download.php?view.69 Campaign download, v1.2 | FreeSpaceMods.net]'''&lt;br /&gt;
*[http://www.rateofinjury.com/campaigns/Transcend.rar Campaign download | Rateofinjury.com]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28266</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28266"/>
		<updated>2010-03-02T18:26:38Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
'''Released:''' 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Author:''' Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
'''Missions:''' 44 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Mods included:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Taristin's Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra's GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico's Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SCP Required'''&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
''Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn't bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day's profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.''&lt;br /&gt;
&lt;br /&gt;
''They need his help, and they're not prepared to take no for an answer. Already it's much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...''&lt;br /&gt;
&lt;br /&gt;
''Everyone has a limit ...''&lt;br /&gt;
&lt;br /&gt;
==Author's Notes==&lt;br /&gt;
''Transcend'' has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of ''[[Sync]]'' which had a few missions that were little more than one of the characters spouting exposition for the player's benefit. As a result the campaign would certainly not be to everyone's taste, and to be honest it was received far better than I was expecting.&lt;br /&gt;
&lt;br /&gt;
The theories that rose from the story's ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.&lt;br /&gt;
&lt;br /&gt;
Another thing it's been criticised for is repetitive missions. I don't really have anything to say about that other than it's completely true and I'm not sure what I was thinking with some of those missions, which is particularly embarrassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I'd like to clear up is that ''Transcend'' is not a sequel to ''Sync''. It takes place in the same continuity, but it isn't a chapter in that storyline. It's a spin-off, in other words.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Some references of varying significance which may or may not be of any interest to anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTD Voran''' - Voran is a demo character in the MMORPG ''Clan Lord''.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''GTD Brax''' - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Tanner''' - Tanner Mirabel is a character in Alastair Reynold's ''Chasm City''.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTT Incontrovertible''' - A friend of mine wrote a fanfiction for David Brin's ''Uplift'' series which involved a ship by this name. I don't know if he made it up or if it's actually in Uplift.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Brice''' - Name of a character from the film ''Below''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
''Transcend'' was actually complete in late March. However, due to a slew of problems, specifically Taristin's Kelpie being unplayable (the game crashed when you shot at it, a complication of the 3ds max pof exporter plugin) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
''Transcend has got to be one of the best FreeSpace mods I have ever played!  Really well thought out storyline and all-around great mission construction! (I'm still wondering how the developer made the missions the way he did) On the upside of the mod, Transcend really has a spooky feeling to it after the first mission (enough to the point that after I emerge from the first nebula, I was afraid of going into another nebula without wingmen or a capitol ship battle going on in the background!) and is open-ended enough to keep you asking yourself questions about the story of the mod.  On the downside, though, this mod does tend to get kind of repetitive until you get to the nebula. I mean, it's like you fight through one gauntlet, and then you more or less do it again.  Other than that minor problem, this is a mod worthy of playing over and over again! 9.75 out of 10, in my books! - NFSRacer, callsign &amp;quot;Cypher&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
''The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it's almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it's integrated in the latest SCP anyway. Good Job. ~KR''&lt;br /&gt;
&lt;br /&gt;
''Transcend redefined the tools for storytelling with FS2 and the types of stories that could be told. Transcend is one of the campaigns you MUST play to really understand what the SCP engine is capable of. Transcend's gameplay is mostly solid but occasionally dips, but as to telling a story...this is about as a good as anyone has done to date with the FreeSpace engine. (Even now two years later!) With a story that brings to mind for me Dean Knootz stories such as ''Phantoms'' and ''Dragon Tears'', Transcend lives up to its name by transcending the boundaries of all previous campaigns in what can be done with FreeSpace as a medium.'' [[User:Ngtm1r|Ngtm1r]] 15:55, 14 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
''Transcend plays almost identical to Sync, which means that if you're wanting to have fun playing a space warfare simulator, Transcend will disappoint you.  However, if you're looking for an interesting and at parts Twilight Zone-ish story, then you're going to enjoy this.  Ngtm1r's comment above is accurate--Transcend tries to tell a story with FreeSpace as a medium; not give you great gameplay.  The story telling is great in that regard.  My problem still lies with me wanting Transcend to be a game and not just a short story told by cut-scenes.''&lt;br /&gt;
--[[User:Ioustinos|Ioustinos]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
'''Websites'''&lt;br /&gt;
*'''[http://game-warden.com/transcend/ Official website | Game-Warden.com]'''&lt;br /&gt;
*[http://mods.moddb.com/4385/ Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
'''Forums/Threads'''&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
'''Downloads'''&lt;br /&gt;
*'''[http://www.freespacemods.net/download.php?view.69 Campaign download, v1.2 | FreeSpaceMods.net]'''&lt;br /&gt;
*[http://www.rateofinjury.com/campaigns/Transcend.rar Campaign download | Rateofinjury.com]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28265</id>
		<title>Transcend</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Transcend&amp;diff=28265"/>
		<updated>2010-03-02T18:07:18Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Player Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
'''Released:''' 26th July 2005 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Author:''' Ransom Arceihn &amp;lt;br&amp;gt;&lt;br /&gt;
'''Missions:''' 44 &amp;lt;br&amp;gt;&lt;br /&gt;
'''Mods included:'''&amp;lt;br&amp;gt;&lt;br /&gt;
Taristin's Kelpie&amp;lt;br&amp;gt;&lt;br /&gt;
Cobra's GTSC Plato&amp;lt;br&amp;gt;&lt;br /&gt;
Nico's Legion&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''SCP Required'''&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
''Lieutenant Sunder Marcel never particularly enjoyed his assignment in the Luyten patrol. The pay wasn't bad, but this far from the central systems things got a little hazy. Nestled within asteroid belts and lurking over scarcely travelled supply lanes, it seemed there was always some desperate set of renegades waiting for their day's profit to come drifting by in poorly defended transport crates. The three pilots who jumped his convoy today, however, were not interested in money.''&lt;br /&gt;
&lt;br /&gt;
''They need his help, and they're not prepared to take no for an answer. Already it's much too late to run; the landslide of events has long since started, and even now its dire effects are beginning to take hold. Things that were once clear now have no meaning, and reality is beginning to slip ...''&lt;br /&gt;
&lt;br /&gt;
''Everyone has a limit ...''&lt;br /&gt;
&lt;br /&gt;
==Author's Notes==&lt;br /&gt;
''Transcend'' has been criticised for having a confusing or downright incomprehensible story. From the beginning of the project I wanted to make a campaign that showed rather than told the story to the player and force them to work things out for themselves, in contrast to that of ''[[Sync]]'' which had a few missions that were little more than one of the characters spouting exposition for the player's benefit. As a result the campaign would certainly not be to everyone's taste, and to be honest it was received far better than I was expecting.&lt;br /&gt;
&lt;br /&gt;
The theories that rose from the story's ambiguity were both interesting to read and pleasantly surprising. More than one got extremely close to my version of events.&lt;br /&gt;
&lt;br /&gt;
Another thing it's been criticised for is repetitive missions. I don't really have anything to say about that other than it's completely true and I'm not sure what I was thinking with some of those missions, which is particularly embarrassing as Sync suffered from the same problem.&lt;br /&gt;
&lt;br /&gt;
One misconception I'd like to clear up is that ''Transcend'' is not a sequel to ''Sync''. It takes place in the same continuity, but it isn't a chapter in that storyline. It's a spin-off, in other words.&lt;br /&gt;
&lt;br /&gt;
===References===&lt;br /&gt;
Some references of varying significance which may or may not be of any interest to anyone.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTD Voran''' - Voran is a demo character in the MMORPG ''Clan Lord''.&amp;lt;br /&amp;gt;&lt;br /&gt;
'''GTD Brax''' - Another demo character from the same game.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Tanner''' - Tanner Mirabel is a character in Alastair Reynold's ''Chasm City''.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTT Incontrovertible''' - A friend of mine wrote a fanfiction for David Brin's ''Uplift'' series which involved a ship by this name. I don't know if he made it up or if it's actually in Uplift.&amp;lt;br&amp;gt;&lt;br /&gt;
'''GTC Brice''' - Name of a character from the film ''Below''.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Delays===&lt;br /&gt;
''Transcend'' was actually complete in late March. However, due to a slew of problems, specifically Taristin's Kelpie being unplayable (the game crashed when you shot at it, a complication of the 3ds max pof exporter plugin) and SCP bugs, it was delayed for four more months until everything was fixed and the campaign was released.&lt;br /&gt;
&lt;br /&gt;
==Player Comments==&lt;br /&gt;
''Transcend has got to be one of the best FreeSpace mods I have ever played!  Really well thought out storyline and all-around great mission construction! (I'm still wondering how the developer made the missions the way he did) On the upside of the mod, Transcend really has a spooky feeling to it after the first mission (enough to the point that after I emerge from the first nebula, I was afraid of going into another nebula without wingmen!) and is open-ended enough to keep you asking yourself questions about the story of the mod.  &lt;br /&gt;
&lt;br /&gt;
''The transcend campaign is a masterpiece. The author who thought of all this is a hero. This campaign thrilled me, scared me, and entertained me. I would say it's almost a stand-alone game... The triggers are simply amazingly well done as well as every details. Fantastic, eery atmosphere and gameplay. Some parts were actually scary. If you are a fan of scary science fiction, I definitely recommended downloading and playing this campaign... And i think it's integrated in the latest SCP anyway. Good Job. ~KR''&lt;br /&gt;
&lt;br /&gt;
''Transcend redefined the tools for storytelling with FS2 and the types of stories that could be told. Transcend is one of the campaigns you MUST play to really understand what the SCP engine is capable of. Transcend's gameplay is mostly solid but occasionally dips, but as to telling a story...this is about as a good as anyone has done to date with the FreeSpace engine. (Even now two years later!) With a story that brings to mind for me Dean Knootz stories such as ''Phantoms'' and ''Dragon Tears'', Transcend lives up to its name by transcending the boundaries of all previous campaigns in what can be done with FreeSpace as a medium.'' [[User:Ngtm1r|Ngtm1r]] 15:55, 14 June 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
''Transcend plays almost identical to Sync, which means that if you're wanting to have fun playing a space warfare simulator, Transcend will disappoint you.  However, if you're looking for an interesting and at parts Twilight Zone-ish story, then you're going to enjoy this.  Ngtm1r's comment above is accurate--Transcend tries to tell a story with FreeSpace as a medium; not give you great gameplay.  The story telling is great in that regard.  My problem still lies with me wanting Transcend to be a game and not just a short story told by cut-scenes.''&lt;br /&gt;
--[[User:Ioustinos|Ioustinos]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
'''Websites'''&lt;br /&gt;
*'''[http://game-warden.com/transcend/ Official website | Game-Warden.com]'''&lt;br /&gt;
*[http://mods.moddb.com/4385/ Campaign profile | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
'''Forums/Threads'''&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,34098.0.html Release thread | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
'''Downloads'''&lt;br /&gt;
*'''[http://www.freespacemods.net/download.php?view.69 Campaign download, v1.2 | FreeSpaceMods.net]'''&lt;br /&gt;
*[http://www.rateofinjury.com/campaigns/Transcend.rar Campaign download | Rateofinjury.com]'''&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SSJ_Gigas&amp;diff=27604</id>
		<title>SSJ Gigas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SSJ_Gigas&amp;diff=27604"/>
		<updated>2010-01-16T04:35:05Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:ssjgigas.jpg]]|caption=SSJ Gigas}}&lt;br /&gt;
&lt;br /&gt;
The ''Gigas'' is a superjuggernaut, comparable in length to the [[TSJ Icanus|Icanus]]. Its mesh has been upgraded several times, and the final version that will be released with [[Inferno SCP]] is based on the [[SC Rakshasa]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
The Gigas is one of the largest spacefaring vessels in existence. The equivalent of an entire armada of GTVA ships, this super-juggernaught is all but immune to the weapons of conventional ships. Although its complete abilities remain under speculation, she has been confirmed to possess two anti-fleet main cannons, at least a dozen colossal side cannons, and a subspace weapon of unknown power. The Gigas may be undefeatable by conventional combined arms strikes.&lt;br /&gt;
&lt;br /&gt;
===Inferno: Alliance Standalone Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Inferno SCP Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gigas Gigas] is a Greek word meaning &amp;quot;giant&amp;quot;, originally used to describe the race of Gigantes in Greek mythology.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Model by Woomeister.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Super Juggernaut|Shivans|N/A|15.0|N/A|N/A|12000000|N/A|~19,000}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno R1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''INFA SA'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''INF SCP'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Rapid Laser&lt;br /&gt;
| 18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Ultra Laser&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 24&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Swarm of Death&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HRed&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBFRed&lt;br /&gt;
| 22&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| URed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BFSathSbspcRift&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The most destructive ship in Inferno.  In a three-wave simulation pitting the Gigas against multiple capital ships, the Gigas stood its ground with minimal damage.  The second wave of the simulation included multiple juggernaut-class ships, including the SJ Sathanas and the GTVA Colossus and it still held on with more than 60% hull strength.  The final wave was a second of it's own class, and even then, it still wouldn't die after about 15 minuets into the last wave.  This ship is truly the strongest and most powerful ship EVER created!}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno]]&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
**[http://inferno.hard-light.net/R1.htm Download | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SSJ_Gigas&amp;diff=26826</id>
		<title>SSJ Gigas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SSJ_Gigas&amp;diff=26826"/>
		<updated>2009-11-16T16:46:58Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:ssjgigas.jpg]]|caption=SSJ Gigas}}&lt;br /&gt;
&lt;br /&gt;
The ''Gigas'' is a superjuggernaut, comparable in length to the [[TSJ Icanus|Icanus]]. Its mesh has been upgraded several times, and the final version that will be released with [[Inferno SCP]] is based on the [[SC Rakshasa]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
The Gigas is one of the largest spacefaring vessels in existence. The equivalent of an entire armada of GTVA ships, this super-juggernaught is all but immune to the weapons of conventional ships. Although its complete abilities remain under speculation, she has been confirmed to possess two anti-fleet main cannons, at least a dozen colossal side cannons, and a subspace weapon of unknown power. The Gigas may be undefeatable by conventional combined arms strikes.&lt;br /&gt;
&lt;br /&gt;
===Inferno: Alliance Standalone Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Inferno SCP Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
[http://en.wikipedia.org/wiki/Gigas Gigas] is a Greek word meaning &amp;quot;giant&amp;quot;, originally used to describe the race of Gigantes in Greek mythology.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Model by Woomeister.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Super Juggernaut|Shivans|N/A|15.0|N/A|N/A|12000000|N/A|~19,000}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno R1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''INFA SA'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''INF SCP'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Rapid Laser&lt;br /&gt;
| 18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Ultra Laser&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 24&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Swarm of Death&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HRed&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBFRed&lt;br /&gt;
| 22&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| URed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BFSathSbspcRift&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|The most destructive ship in Inferno.  In a three-wave simulation pitting the Gigas against multiple capital ships, the Gigas stood its ground with minimal damage.  The second wave of the simulation included multiple juggernaut-class ships, including the SJ Sathanas and the GTVA Colossus.  These two jugernaughts together did not bring the Gigas's hull percantage below 50% before being destroyed by the super-jugernaught's Ultra-Beam Weapons.  However, on the last wave of the simulation, a single SSJ Gigas was brought in to attempt to finish the job, and after about five to ten minutes, only brought the original's hull percentage down to about 35%, without using its subspace beam weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Very powerful, yet very overpowered. As with above, even some swarms of juggernaut ships, with more swarms of capital ships fail to take this beast down. The only way to really kill this thing, is to pit it against another Gigas.}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno]]&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
**[http://inferno.hard-light.net/R1.htm Download | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SSJ_Gigas&amp;diff=26791</id>
		<title>SSJ Gigas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SSJ_Gigas&amp;diff=26791"/>
		<updated>2009-11-13T16:47:07Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:ssjgigas.jpg]]|caption=SSJ Gigas}}&lt;br /&gt;
&lt;br /&gt;
The ''Gigas'' is a superjuggernaut, comparable in length to the [[TSJ Icanus|Icanus]]. Its mesh has been upgraded several times, and the final version that will be released with [[Inferno SCP]] is based on the [[SC Rakshasa]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
The Gigas is one of the largest spacefaring vessels in existence. The equivalent of an entire armada of GTVA ships, this super-juggernaught is all but immune to the weapons of conventional ships. Although its complete abilities remain under speculation, she has been confirmed to possess two anti-fleet main cannons, at least a dozen colossal side cannons, and a subspace weapon of unknown power. The Gigas may be undefeatable by conventional combined arms strikes.&lt;br /&gt;
&lt;br /&gt;
===Inferno: Alliance Standalone Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Inferno SCP Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
To be filled in later.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Model by Woomeister.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Super Juggernaut|Shivans|N/A|15.0|N/A|N/A|12000000|N/A|~19,000}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno R1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''INFA SA'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''INF SCP'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Rapid Laser&lt;br /&gt;
| 18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Ultra Laser&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 24&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Swarm of Death&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HRed&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBFRed&lt;br /&gt;
| 22&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| URed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BFSathSbspcRift&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&amp;quot;Easilly one of the MOST destructive ships the GTVA has ever encountered.  It's sub-space beam weapon can easily cut through the GTVA Colossus within five seconds...LITTERALLY!  In fact, in a three-wave simulation pitting the Gigas against multiple cpaital ships at the start, the Gigas stood its ground with minimal damage.  The second wave of the simulation included multiple jugernaught-class ships, including the SJ Sathanas AND GTVA Colossus.&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno]]&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
**[http://inferno.hard-light.net/R1.htm Download | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SSJ_Gigas&amp;diff=26790</id>
		<title>SSJ Gigas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SSJ_Gigas&amp;diff=26790"/>
		<updated>2009-11-13T16:29:00Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: This may be re-edited very soon to add more comments and to check for spelling errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:ssjgigas.jpg]]|caption=SSJ Gigas}}&lt;br /&gt;
&lt;br /&gt;
The ''Gigas'' is a superjuggernaut, comparable in length to the [[TSJ Icanus|Icanus]]. Its mesh has been upgraded several times, and the final version that will be released with [[Inferno SCP]] is based on the [[SC Rakshasa]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
The Gigas is one of the largest spacefaring vessels in existence. The equivalent of an entire armada of GTVA ships, this super-juggernaught is all but immune to the weapons of conventional ships. Although its complete abilities remain under speculation, she has been confirmed to possess two anti-fleet main cannons, at least a dozen colossal side cannons, and a subspace weapon of unknown power. The Gigas may be undefeatable by conventional combined arms strikes.&lt;br /&gt;
&lt;br /&gt;
===Inferno: Alliance Standalone Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Inferno SCP Description===&lt;br /&gt;
&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
To be filled in later.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
Model by Woomeister.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Super Juggernaut|Shivans|N/A|15.0|N/A|N/A|12000000|N/A|~19,000}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno R1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''INFA SA'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''INF SCP'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Rapid Laser&lt;br /&gt;
| 18&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Ultra Laser&lt;br /&gt;
| 5&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 24&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Shivan Swarm of Death&lt;br /&gt;
| 4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA]]&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HRed&lt;br /&gt;
| 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBFRed&lt;br /&gt;
| 22&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| URed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BFSathSbspcRift&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|&amp;quot;Probibally one of the MOST destructive ships the GTVA has ever encountered.  It's sub-space beam weapon can easily cut through the GTVA Colossus within five seconds...LITTERALLY!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno]]&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
**[http://inferno.hard-light.net/R1.htm Download | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=22540</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=22540"/>
		<updated>2009-04-30T13:09:33Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod's release date is TBD due to computer failure with one of the co-lead developers.  This will be updated as soon as this problem is rectified.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:NFSRacer&amp;diff=20620</id>
		<title>User:NFSRacer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:NFSRacer&amp;diff=20620"/>
		<updated>2009-02-04T14:47:47Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This info was done by NFSRacer himself.&lt;br /&gt;
&lt;br /&gt;
==Background Info==&lt;br /&gt;
I'm still a bit new to Hard-Light but I'm getting there.  One thing that I can say about myself is that I'm a person that likes to combine different ideas into one.  I've always enjoyed doing that, and if I make something, I prefer to get feedback about that creation so I can improve it later.  I've also got a profile on the HLP Forums named &amp;quot;RazgrizLead&amp;quot; (or so I think; I haven't been on in a while).&lt;br /&gt;
&lt;br /&gt;
==FREDing Skills==&lt;br /&gt;
FRED2 is a program that I'm also trying to get used to, but I agree that it is easy to use.  Even at that, I still troubleshoot problems that I come across in and mission I make.&lt;br /&gt;
&lt;br /&gt;
==Modeling Skills==&lt;br /&gt;
I haven't made any POF models yet (aside from importing them to other mods), but, in my upcoming mod [[FreeSpace: Reunited (FSR)|FSR]], I am going to have to make several new models for it, which (HOPEFULLY!!!) won't take too much time to do.&lt;br /&gt;
&lt;br /&gt;
==FSR==&lt;br /&gt;
For information on my mod, please visit [[FreeSpace: Reunited (FSR)|FreeSpace: Reunited (FSR)]].&lt;br /&gt;
&lt;br /&gt;
One thing that I can say about it, we almost descided to name it &amp;quot;FreeSpace: UNITED&amp;quot;, which would give it the false impression of a football-type game.&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:NFSRacer&amp;diff=20619</id>
		<title>User:NFSRacer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:NFSRacer&amp;diff=20619"/>
		<updated>2009-02-04T14:28:01Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: New page: This info was done by NFSRacer himself.  ==Background Info== I'm still a bit new to Hard-Light but I'm getting there.  One thing that I can say about myself is that I'm a person that likes...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This info was done by NFSRacer himself.&lt;br /&gt;
&lt;br /&gt;
==Background Info==&lt;br /&gt;
I'm still a bit new to Hard-Light but I'm getting there.  One thing that I can say about myself is that I'm a person that likes to combine different ideas into one.  I've alway enjoyed doing that, and if I make something, I prefer to get feedback about that creation so I can improve it later.  I've also got a profile on the HLP Forums named &amp;quot;RazgrizLead&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==FREDing Skills==&lt;br /&gt;
FRED2 is a program that I'm also trying to get used to, but I agree that it is easy to use.  Even at that, I still trobleshoot problems that I come across in and mission I make.&lt;br /&gt;
&lt;br /&gt;
==Moddeling Skills==&lt;br /&gt;
I haven't made any POF moddels yet, but, in my upcoming mod, [[FreeSpace: Reunited (FSR)|FSR]], I am going to have to make several new moddels for it, which (HOPEFULLY!!!) won't take too much time to do.&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=20618</id>
		<title>Talk:FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=20618"/>
		<updated>2009-02-04T14:15:50Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Reason for the Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reason for the Mod==&lt;br /&gt;
FSR is a mod that a personal friend of mine and I came up with since we like to compare stats, specs, weapons, ect. between the FreeSpace Universe and the Battlestar Galactica Universe.  We did this for several months (YES, WE HAVE A LIFE!) and after doing this for so long, we thought, &amp;quot;Hey!  Why don't we try to make a mod out of this?&amp;quot;  We brainstormed what games would allow us to do that and the first game that came to mind was FreeSpace 2.  Since then, we've been...working on and off, but we will get this done AND we may also release a CDF version of the mod shortly after.  Either way, we feel this mod will be a mod worth adding into the next build of the FS Open Installer! -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20570</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20570"/>
		<updated>2009-02-02T16:56:54Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20569</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20569"/>
		<updated>2009-02-02T16:55:06Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so the moders think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20523</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20523"/>
		<updated>2009-01-30T17:09:13Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Basic Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[Portal:FreeSpace Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so we think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, we realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 29, 2009)==&lt;br /&gt;
Still working on the story line.  We are also trying to agree on which era of Battlestar Galactica ships to have in our mod.  So far, though, with all the ship proposals my friend and work member has been giving me, we're looking at the Re-Imagined era, but we're still talking about it.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20522</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20522"/>
		<updated>2009-01-30T17:08:51Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Basic Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the [[The Universe|FreeSpace Universe]] with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods (all of which WILL be name in the credits).  There are even plans to add one ship FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so we think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, we realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 29, 2009)==&lt;br /&gt;
Still working on the story line.  We are also trying to agree on which era of Battlestar Galactica ships to have in our mod.  So far, though, with all the ship proposals my friend and work member has been giving me, we're looking at the Re-Imagined era, but we're still talking about it.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20521</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20521"/>
		<updated>2009-01-30T17:05:48Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the [[GTVA Colossus|GTVA Colossus]].  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so we think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance]].  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's [[GTVA Colossus|Colossus-Class Juggernaut]] design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a [[SJ Sathanas|Sathanas-Class Juggernaut]].  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, we realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 29, 2009)==&lt;br /&gt;
Still working on the story line.  We are also trying to agree on which era of Battlestar Galactica ships to have in our mod.  So far, though, with all the ship proposals my friend and work member has been giving me, we're looking at the Re-Imagined era, but we're still talking about it.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20517</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20517"/>
		<updated>2009-01-29T14:46:11Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Current Status (As of January 29, 2009) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's Colossus-Class Juggernaut design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so we think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's Galactic Terran-Vasudan Alliance.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's Colossus-Class Juggernaut design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, we realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 29, 2009)==&lt;br /&gt;
Still working on the story line.  We are also trying to agree on which era of Battlestar Galactica ships to have in our mod.  So far, though, with all the ship proposals my friend and work member has been giving me, we're looking at the Re-Imagined era, but we're still talking about it.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20516</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20516"/>
		<updated>2009-01-29T14:43:49Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Current Status (As of January 23, 2009) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's Colossus-Class Juggernaut design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so we think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's Galactic Terran-Vasudan Alliance.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's Colossus-Class Juggernaut design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, we realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 29, 2009)==&lt;br /&gt;
Still working on the story line.  We are also trying to agree on which era of Battlestar Galactica ships to have in our mod.  So far, though, with all the ship proposals my friend and work member has been giving me, we're looking at the Re-Imagined era, but we're still talking about it.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20515</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20515"/>
		<updated>2009-01-29T14:38:03Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Current Plot Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the GTVA's Colossus-Class Juggernaut design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (or so we think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's Galactic Terran-Vasudan Alliance.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's Colossus-Class Juggernaut design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, we realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 23, 2009)==&lt;br /&gt;
Right now, we're still working on the story line.  We are planning on at least 20+ missions.  Also, our FREDer is still getting used to the interface and how to use FRED 2.  Nevertheless, we're confident we can get the mod released in due time.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20514</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20514"/>
		<updated>2009-01-29T14:33:36Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Basic Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are destined to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (I think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's Galactic Terran-Vasudan Alliance.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's Colossus-Class Juggernaut design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, I realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 23, 2009)==&lt;br /&gt;
Right now, we're still working on the story line.  We are planning on at least 20+ missions.  Also, our FREDer is still getting used to the interface and how to use FRED 2.  Nevertheless, we're confident we can get the mod released in due time.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20513</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20513"/>
		<updated>2009-01-29T14:31:45Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Project &amp;quot;Goliath&amp;quot; Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (I think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's Galactic Terran-Vasudan Alliance.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA's Colossus-Class Juggernaut design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, I realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)  Other information on the project will be confidential until sometime after the mod's release.&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 23, 2009)==&lt;br /&gt;
Right now, we're still working on the story line.  We are planning on at least 20+ missions.  Also, our FREDer is still getting used to the interface and how to use FRED 2.  Nevertheless, we're confident we can get the mod released in due time.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20483</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20483"/>
		<updated>2009-01-23T17:12:30Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Current Plot Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER-juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (I think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's Galactic Terran-Vasudan Alliance.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA Colossus's design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, I realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 23, 2009)==&lt;br /&gt;
Right now, we're still working on the story line.  We are planning on at least 20+ missions.  Also, our FREDer is still getting used to the interface and how to use FRED 2.  Nevertheless, we're confident we can get the mod released in due time.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20482</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20482"/>
		<updated>2009-01-23T17:11:32Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Project &amp;quot;Goliath&amp;quot; Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (I think) is going to be the ultimate symbol of the alliance between Battlestar Galactica's Colonial Defence Fleet and FreeSpace's Galactic Terran-Vasudan Alliance.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA Colossus's design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition Super-Beam Weapon&amp;quot;.  (Yes, I realize it's a little lengthy--and, at the same time, kind of lame--but rest assured, a different name will be given upon the mod's release.)&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 23, 2009)==&lt;br /&gt;
Right now, we're still working on the story line.  We are planning on at least 20+ missions.  Also, our FREDer is still getting used to the interface and how to use FRED 2.  Nevertheless, we're confident we can get the mod released in due time.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=20481</id>
		<title>Talk:FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=20481"/>
		<updated>2009-01-23T17:03:13Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Reason for the Mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reason for the Mod==&lt;br /&gt;
FSR is a mod that a personal friend of mine and I came up with idea since we like to compare stats, specs, weapons, ect. between the FreeSpace Universe and the Battlestar Galactica Universe.  We did this for several months (YES, WE HAVE A LIFE!) and after doing this for so long, we thought, &amp;quot;Hey!  Why don't we try to make a mod out of this?&amp;quot;  We brainstormed what games would allow us to do that and the first game that came to mind was FreeSpace 2.  Since then, we've been...working on and off, but we will get this done AND we may also release a CDF version of the mod shortly after.  Either way, we feel this mod will be a mod worth adding into the next build of the FS Open Installer! -- [[User:NFSRacer|NFSRacer]], callsign &amp;quot;Cypher&amp;quot;&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=20480</id>
		<title>Talk:FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=20480"/>
		<updated>2009-01-23T17:00:59Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reason for the Mod==&lt;br /&gt;
FSR is a mod that a personal friend of mine and I came up with idea since we like to compare stats, specs, weapons, ect. between the FreeSpace Universe and the Battlestar Galactica Universe.  We did this for several months (YES, WE HAVE A LIFE!) and after doing this for so long, we thought, &amp;quot;Hey!  Why don't we try to make a mod out of this?&amp;quot;  We brainstormed what games would allow us to do that and the first game that came to mind was FreeSpace 2.  Since then, we've been...working on and off, but we will get this done AND we may also release a CDF version of the mod shortly after.  Either way, we feel this mod will be a mod worth adding into the next build of the FS Open Installer! -- NFSRacer, callsign &amp;quot;Cypher&amp;quot;&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=20478</id>
		<title>Talk:FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:FreeSpace:_Reunited&amp;diff=20478"/>
		<updated>2009-01-23T16:57:39Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;FSR is a mod that a personal friend of mine and I came up with idea since we like to compare stats, specs, weapons, ect. between the FreeSpace Universe and the Battlestar Galactica Universe.  We did this for several months (YES, WE HAVE A LIFE!) and after doing this for so long, we thought, &amp;quot;Hey!  Why don't we try to make a mod out of this?&amp;quot;  We brainstormed what games would allow us to do that and the first game that came to mind was FreeSpace 2.  Since then, we've been...working on and off, but we will get this done AND we may also release a CDF version of the mod shortly after.  Either way, we feel this mod will be a mod worth adding into the next build of the FS Open Installer! -- NFSRacer, callsign &amp;quot;Cypher&amp;quot;&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20477</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20477"/>
		<updated>2009-01-23T16:55:12Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Project &amp;quot;Goliath&amp;quot; Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (I think) is going to be the ultimate combination between the BSG and FS universes.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA Colossus's design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition SJ Beam Weapon&amp;quot;.  (Yes, I realize it's lengthy, but rest assured, a different name will be given upon the mod's release.)&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 23, 2009)==&lt;br /&gt;
Right now, we're still working on the story line.  We are planning on at least 20+ missions.  Also, our FREDer is still getting used to the interface and how to use FRED 2.  Nevertheless, we're confident we can get the mod released in due time.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Total Conversions]]&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20473</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20473"/>
		<updated>2009-01-23T14:58:18Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (I think) is going to be the ultimate combination between the BSG and FS universes.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA Colossus's design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition SJ Beam Weapon&amp;quot;.  (Yes, I realize it's lengthy, but rest assured, a different will be given upon the mod's release.)&lt;br /&gt;
&lt;br /&gt;
==Current Status (As of January 23, 2009)==&lt;br /&gt;
Right now, we're still working on the story line.  We are planning on at least 20+ missions.  Also, our FREDer is still getting used to the interface and how to use FRED 2.  Never the less, we're confident we can get the mod released in due time.&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20472</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20472"/>
		<updated>2009-01-23T14:34:25Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Current Plot Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (I think) is going to be the ultimate combination between the BSG and FS universes.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA Colossus's design (as stated above) in a massive super-juggernaut that is capable of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut (I'm not sure I spelled &amp;quot;Sathanas&amp;quot; right).  This beam weapon is currently name the &amp;quot;Coalition SJ Beam Weapon&amp;quot;.  (Yes, I realize it's lengthy, but rest assured, a different will be given upon the mod's release.)&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20471</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20471"/>
		<updated>2009-01-23T14:33:10Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Basic Idea */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and the CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might recognize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (I think) is going to be the ultimate combination between the BSG and FS universes.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA Colossus's design (as stated above) in a massive super-juggernaut that is cappible of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut.  This beam weapon is currently name the &amp;quot;Coalition SJ Beam Weapon&amp;quot;.  (Yes, I realize it's lengthy, but rest asured, a different will be given upon the mod's release.)&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20470</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20470"/>
		<updated>2009-01-23T14:31:34Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.  Also, as a lot of moders do, this mod will incorporate models from other mods, one of which FreeSpace players might regonize.&lt;br /&gt;
&lt;br /&gt;
==Current Plot Idea==&lt;br /&gt;
The campaign takes place shortly after the events of Capella with the player as FreeSpace 2's Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
====Project &amp;quot;Goliath&amp;quot; Background====&lt;br /&gt;
The CSJ Goliath project (I think) is going to be the ultimate combination between the BSG and FS universes.  The current idea behind it is that it combines the CDF's Prometheus-Class Battlestar's design with the GTVA Colossus's design (as stated above) in a massive super-juggernaut that is cappible of challenging the Inferno Mod's SSJ Giggas.  In addition to the Goliath, a new beam weapon will be created that can easily challenge a Sathanas-Class Juggernaut.  This beam weapon is currently name the &amp;quot;Coalition SJ Beam Weapon&amp;quot;.  (Yes, I realize it's lengthy, but rest asured, a different will be given upon the mod's release.)&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed.&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20469</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=20469"/>
		<updated>2009-01-23T14:14:33Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Idea/Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Basic Idea==&lt;br /&gt;
The idea behind this mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the new faction currently named the &amp;quot;Coalition&amp;quot;.&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=19566</id>
		<title>FreeSpace: Reunited</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=FreeSpace:_Reunited&amp;diff=19566"/>
		<updated>2008-12-11T16:54:48Z</updated>

		<summary type="html">&lt;p&gt;NFSRacer: /* Idea/Plot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This mod is currently under development and may not release until some time in 2009.  &lt;br /&gt;
&lt;br /&gt;
==Idea/Plot==&lt;br /&gt;
The idea behind the mod is that it merges the FreeSpace Universe with the Battlestar Galactica Universe since (if you think about it) both series have semi-identical histories and plots.  With this being said, the GTVA and CDF (Colonial Defence Fleet) are going to become allies and, in the process, form the Coalition. The campaign takes place shortly after the events of Capella with the player as Alpha 1, fighting for the Coalition against the Cylons, but, unknown to the Coalition, an old enemy is stirring and is itching for revenge.  Also, in addition to the alliance between the GTVA and CDF, they develop plans for an even more ambitious idea than the GTVA Colossus.  A plan to develop the first SUPER juggernaut (currently classed as &amp;quot;Goliath&amp;quot;) that combines the Colossus's design with that of the CDF's Prometheus-Class Battlestar!&lt;br /&gt;
&lt;br /&gt;
More information will be added as it becomes confirmed&lt;/div&gt;</summary>
		<author><name>NFSRacer</name></author>
		
	</entry>
</feed>