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	<id>https://wiki.hard-light.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nightmare</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nightmare"/>
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	<updated>2026-04-17T15:46:20Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Paradigm_Shift&amp;diff=63919</id>
		<title>Paradigm Shift</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Paradigm_Shift&amp;diff=63919"/>
		<updated>2022-08-19T03:24:00Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: General Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;[[Image:ParadigmShift.PNG|Paradigm Shift]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Paradigm Shift''' was an early attempt to create a fan-made conclusion to the FreeSpace storyline. Despite being one of the largest community efforts at the time, the project has since faded into relative obscurity, and is not well-known in the current FreeSpace community. It is sometimes cited as a failed community project.&lt;br /&gt;
&lt;br /&gt;
==Original Vision==&lt;br /&gt;
&lt;br /&gt;
The campaign was intended to include a full-scale continuation of the FreeSpace saga, including approximately fifty new models, a full-length campaign of around thirty missions, new effects, interface and source code changes created in league with the early [[Source Code Project]]. Project leader IceFire, an extremely prominent member of the community had large past experience, including the release of prior campaigns [[Derelict]] and [[Warzone]]. Such an ambitious project required a large amount of skilled staff, including modelers, music composers, texture artists, interface artists, sound effects creators and mission designers.&lt;br /&gt;
&lt;br /&gt;
===Storyline===&lt;br /&gt;
&lt;br /&gt;
The storyline was planned to take place 80 years after the events of FS2, placing it around the year 2450. The [[GTVA]] had developed into an enduring, prosperous alliance, with new technologies and a new stage of social enlightenment. Divisions between the Terran and Vasudan species had become a thing of the past. The Shivans were also described as playing a major part in the plot, invading the core systems of Vega, Beta Aquilae and Antares.&lt;br /&gt;
&lt;br /&gt;
===Failure===&lt;br /&gt;
&lt;br /&gt;
Although a few prominent members did attach themselves to the project, including [[user:aldo_14|Aldo]] and IceFire, the campaign was considered dead not too long after being created (people on the project have pointed out that they never went anywhere with the project). This could be for a number of reasons, including being extremely overambitious, but also because it came at a time when most other community members were already engaged in other projects at the time. It was envisioned that the project would gradually increase as more projects were completed and more members became available, but unfortunately, this did not happen.&lt;br /&gt;
&lt;br /&gt;
==Part of Cold Element==&lt;br /&gt;
&lt;br /&gt;
Despite the initial failure of the project, a number of teammembers such as Ace and IceFire wrote a rough outline for the campaign that would be the eventual conclusion to their Cold Element campaign series. Work would resume after the release of BlackWater Operations, with PS being set roughly 20-30 years after the events of BWO and a backstory generic enough for both of its branching ends to be considered the prequel for PS. Due to the long stagnation of BWOs development and most of its former staff departing from HLP, any hope to realize the project was dropped and the storydraft posted on HLPs forum in 2012.&lt;br /&gt;
&lt;br /&gt;
===Plot Pool===&lt;br /&gt;
&lt;br /&gt;
In 2020, Ace revealed further details regarding the setting of PS, along with a number of presumptions towards the Shivans, subspace and their relation. These ideas were not limited to PS or CE, but rather formed a pool from which various campaigns - for example Venoms Over the Top - were fueled in the early years of FS modding.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
&lt;br /&gt;
Though the Paradigm Shift campaign was never completed, the work that went into it did not go to waste. Several Paradigm Shift models were released upon the mod's collapse, most of them created by Aldo.&lt;br /&gt;
&lt;br /&gt;
===List of ships from Paradigm Shift===&lt;br /&gt;
*[[GTF Eos]]&lt;br /&gt;
*[[GTB Archangel]]&lt;br /&gt;
*[[GVF Khepri]]&lt;br /&gt;
&lt;br /&gt;
Note to Wiki contributors - Any ships with the model naming convention shiptype'''P'''-xx are likely to be from Paradigm Shift.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
&lt;br /&gt;
* [[Over the Top]] - A project which faced a similar fate.&lt;br /&gt;
&lt;br /&gt;
===Related Links===&lt;br /&gt;
&lt;br /&gt;
* [https://web.archive.org/web/20020623001346/http://freespace.volitionwatch.com/ps/ Paradigm Shift Site on VolitionWatch | WebArchive]&lt;br /&gt;
* [https://www.hard-light.net/forums/index.php?topic=80527.msg1600629#msg1600629 Paradigm Shifts Storydraft | HLP Forum]&lt;br /&gt;
* [https://www.hard-light.net/forums/index.php?topic=96403.msg1899641#msg1899641 Details on PS setting | HLP Forum]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Solarians_(First_Contact_War)&amp;diff=62843</id>
		<title>Solarians (First Contact War)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Solarians_(First_Contact_War)&amp;diff=62843"/>
		<updated>2020-12-02T12:25:15Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Add &amp;quot;First Contact War&amp;quot; category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Solarians''', (sometimes referred to as Terrans before the First Interstellar Conflict, Humans in a more scientific sense, or informally referred to as &amp;quot;Sollies&amp;quot; by the Gliseans) are carbon-based bipedal lifeforms originating from the Sol System. Notable characteristics are their technology and research focused society, their simpler built bodies and their tendency to infight a lot, yet at the end of the day also come together to destroy a common enemy.&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
In comparison to the more specialized bodies of the Cassydri, the Solarians are quite similar to the Denebim in that their main method of propulsion is simple yet effective bipedalism. Tools and objects are held with hands and opposable thumbs. &lt;br /&gt;
&lt;br /&gt;
Their internally placed organs are protected with multiple layers of various types of organic &amp;quot;armor&amp;quot;, ranging from hard bone cages to a thin but stretchy layer of skin. This renders them quite resistant to blunt and cutting weapons, but they are much weaker to energy based weaponry, such as laser rifles or plasma cannons. Lifespans typically range from 90-140 years, but thanks to a little bit of gene editing, these spans can be skirted a bit.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Early Space History'''&lt;br /&gt;
&lt;br /&gt;
Initially known as &amp;quot;Terrans&amp;quot; following the launch of the Three Pioneers back in 2106, using their home planet of Earth as the basis for their name, various nations of Earth spread out to colonize planets all across the Solar System. Over time, these nations merged from earthborne nations into full space nations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Solar Splintering'''&lt;br /&gt;
&lt;br /&gt;
Eventually, the entire Solar System was colonized. Based on Earth was the Greater Earthen Unified Forces (GE-UF), with the Lunar Kingdom as its direct neighbour. A direct ally of Earth was the Martian Republic, and acting indirectly as a stopgap between the inner and outer Sol System was the Rim Federate States, who had set up colonial stations all over the asteroid belt. Beyond that was the Jovian Pact, the Titanian Union and the Outer Rim Collective. All these nations initially cooperated strongly, but over time these alliances would gradually diverge as their interests and ideologies did.&lt;br /&gt;
&lt;br /&gt;
In 2136, border tensions increased as a primiive yet large military force moved from the Jovian Pact territories over to the Martian Republic, without any ahead notice. The Pact claimed it was a &amp;quot;mere scouting party searching for a lost ship&amp;quot; but the Martian Republic did not accept this excuse and responded with its own fleet of warships. The resuling skirmish was ultimately won by the Martians, but the incident was initially covered up.&lt;br /&gt;
&lt;br /&gt;
More such skirmishes would happen until one day, in 2138, a sudden orbital attack wiped out most Martian Ground Colonies and its main HQ, followed by a formal declaration of war from the Jovian Pact to the Martian Republic. What soon followed was a chain reaction of Inner and Outer Solar nations declaring war on eachother, starting the event known as the Solar Splintering. &lt;br /&gt;
&lt;br /&gt;
This war would last for over 7 years and see the rise of modern space combat as it is known today. Despite the primitive technologies, it would go down in history as one of the bloodiest wars ever fought.&lt;br /&gt;
&lt;br /&gt;
In 2145, the war eventually came to an end. The Martian Republic was completely annihilated, the Jovian Pact and Titanian Union were puppeted and denied any future military fleets, and the first Bluespace Node was discovered, the Proxima Centauri Node. This would kickstart yet another colonial boom, with many nations financing expeditions and colonization efforts outside the Sol System.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Cassydri'''&lt;br /&gt;
&lt;br /&gt;
Upon entry into the Proxima Centauri System, the 1st Expeditionary Fleet encountered upon a massive ship of an unknown design. It was waiting in front of the node as if it had expected the arrival of the Solarians, some of the pilots claimed.&lt;br /&gt;
&lt;br /&gt;
The Fleet Admiral suggested hailing the craft, which was expected to fail, yet despite the assumed difference in technology, the warship not only received the signal, but even responded in English (a feat that is still not known how it was achieved, and is the subject of many debates in the scientific communities). The alien crew of the warship seemed very cooperative and friendly, much to the surprise of the fleet. After a short exchange, the warship requested permission to land a diplomacy vessel in the fleet carrier's hangar bay. Despite some initial reluctance, permission was granted and a transport ship shortly found its way into the carrier.&lt;br /&gt;
&lt;br /&gt;
Still expecting it to be a ruse, the hangar was put on guard. However, instead the transport craft opened with what is assumed to be an individual alien entity along with various strange devices. The alien did not speak any comprehensible language but the devices it left behind before departing from the carrier again, were labelled in clear english as well. Shortly before departing, the alien vessel introduced itself as &amp;quot;The Cassydri Trade Guild welcoming you to the Interstellar Community&amp;quot;. Henceforth these strange alien creatures were known as the Cassydri.&lt;br /&gt;
&lt;br /&gt;
The devices, known historically as &amp;quot;The Cassydri's Gifts&amp;quot; turned out to be a Bluespace Comms Beacon, which could send near-instant comms signals between star systems, and a shield emitter. Both devices were reverse engineered and mass produced, which formed yet another strong technological base for modern space vessels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Extrasolar Colonization'''&lt;br /&gt;
&lt;br /&gt;
Eventually, as more and more systems got discovered, and more colonies were set up, nations were reformed once more. The Sol system shifted governance into a singular nation, the Coreworld Union, which would soon govern the surrounding systems of Sirius, Proxima Centauri and Vega. &lt;br /&gt;
&lt;br /&gt;
The Helios System, discovered in 2251, was found to harbor an abundance of various rare and useful gases, some of which are critical for the fusion reactors every ship employs these days. As more mining and refinery stations formed within and around the Helios System, a full scale community was formed around them, becoming the Helios Miner's Community.&lt;br /&gt;
&lt;br /&gt;
The Kepler and Gliese systems were often very good colonization candidates, containing many of the most Earthlike planets to this date. Formerly a colony of the Coreworld Union, they eventually formally demanded independence, which was, surprisingly enough, accepted unconditionally. This collective was from then on known as the Kepler-Gliese Community.&lt;br /&gt;
&lt;br /&gt;
Over 50 systems were colonized over time, resulting in a repeat of the American Colonization boom in Earth's history, but on a much larger scale.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Denebim'''&lt;br /&gt;
&lt;br /&gt;
In 2265, during an expedition and survey mission in the Deneb System, the 7th Expeditionary Group encountered something unexpected. Yet another ship of completely unknown design and origin. Curious, a scouting party was deployed to tail this unknown ship, which lead them to Deneb III (nowadays known as Siverya by the Denebim and Solarians). Unlike with the Cassydri, the Denebim did not understand any Earth languages, so attempted hailings were initially dismissed as mere comms noise, but eventually the ship was made aware of the presence of the Solarian scouts. So it disabled the scouts and carried the pilots to the planet surface.&lt;br /&gt;
&lt;br /&gt;
On the surface, the scout pilots were greatly surprised to find that these aliens looked extremely similar to humans, except with the core difference of these aliens having rabbit ears. One pilot initially thought they were under the effects of mind affecting drugs due to the surreality of the situation.&lt;br /&gt;
&lt;br /&gt;
The pilots were brought to a grand palace, where the Denebim Queen resided. However, the initial problem after the pilots were brought in front of her was that neither party knew how to communicate with one another, resulting in, as another pilot described, &amp;quot;the world's most awkward meeting with royalty in history.&amp;quot; Luckily, with a lot of time, failed attempts and exasperated gesturing, very rudimentary communication could be established, and the pilots were returned to the fleet, along with a diplomatic party of Denebim Linguists that were meant to finally establish more reliable communication with their new neighbours and potential allies.&lt;br /&gt;
&lt;br /&gt;
Once proper communication was established with the Coreworld Union, the two nations traded star charts, technologies and various other items in a cultural and technological exchange event. The two races thusly started forming a strong alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The Glisean Pact and the USDF'''&lt;br /&gt;
&lt;br /&gt;
[[Image:USDF_Flag.png|thumb|center|The USDF Logo]]&lt;br /&gt;
&lt;br /&gt;
Dissatisfaction with sparse resources and the fact that they were much further behind in terms of ship technologies, along with the rise of a group known only as &amp;quot;The Elder Nationalists&amp;quot; (a callback to a group with the same name that had similar ideals almost 200 years ago), the Kepler-Gliese Community formed a rift between the Kepler and Gliese parts. The Gliese colonies grew resentful of the pacifistic views of the Kepler Colonies and eventually, in 2282, split off from the Kepler part, with the Elder Nationalists forming a ruling council over the Gliese colonies. The population also renamed themselves to &amp;quot;Gliseans&amp;quot;, to signify the lone path they chose to follow.&lt;br /&gt;
&lt;br /&gt;
This sudden event took every other nation by surprise, causing growing concerns over a weak unity between the nations. As a response to these concerns, the other nations formed a collective military alliance, known as the United Solarian Democratic Federation. The purpose of the USDF is to act as a common cause for each nation to pool military resources into, and to unify the Solarian nations and fortify them against any possible threats looking to destroy them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
Solarian technology is widely varied, but often tends to stick to its basics for a long time. Being far more experienced with kinetic weaponry and steel metallurgy than pure energy weaponry, their kinetic-based weapons tend to peform better and most of their ships use Durasteel as a primary component for shipwrighting. Handheld weapons are often also still standard powder rifles and coilguns. &lt;br /&gt;
&lt;br /&gt;
Before the invention of modern space flight, all ships still used orbital mechanics to fight eachother, resulting in very long battles that primarily consist of waiting for a rendezvous with the enemy. This changed when Aiko Matoke, a North Japanese Military Engineer who developed the theory of &amp;quot;Relative Point Flight Anchoring&amp;quot; that relies on a fleet's navigation systems to calibrate towards a single point in orbit, which would mean all ships would be on the same path and appear stationary to eachother.&lt;br /&gt;
&lt;br /&gt;
Upon adoption of this theory, naval battles became much more like the traditional wet navy battles of history, with fighters gaining importance in dogfights, bombing and interception again.&lt;br /&gt;
&lt;br /&gt;
After the encounter with the Cassydri, every ship from then on was equipped with an energy shield generator and Bluespace Comms Arrays. This allows for near instant communication betwen fleets even across the other side of Solarian Territory.&lt;br /&gt;
&lt;br /&gt;
Throughout the Solar Splintering, the first ship-based energy weapons were developed and mass produced, and capital ships were equipped with large beam weaponry. Initially inefficient, short ranhged and weak, these beam cannons grew better and stronger over time. &lt;br /&gt;
&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:First Contact War]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Category:First_Contact_War&amp;diff=62842</id>
		<title>Category:First Contact War</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Category:First_Contact_War&amp;diff=62842"/>
		<updated>2020-12-02T12:23:47Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Add text to the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following articles have content about the Total Conversion First Contact War.&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Engine_limitations&amp;diff=61257</id>
		<title>Engine limitations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Engine_limitations&amp;diff=61257"/>
		<updated>2020-06-18T23:55:55Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /* Models */ Added &amp;quot;Live Debris Chunks Per-Subsystem&amp;quot; which I bumped into&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, which are standard from 3.6.12 on.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
The overall limits of the various subsystem managers.&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Textures&lt;br /&gt;
| 4750 {{Table382|Mod-defined}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sound tracks&lt;br /&gt;
| 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sounds &lt;br /&gt;
| No Limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
The maximum types of an entity that can exist in the table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#300505;&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Standard'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Inferno'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''3.7.4'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ships.tbl|Ship Classes]]&lt;br /&gt;
| 130&lt;br /&gt;
| 250&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Weapons.tbl|Weapon Classes]]&lt;br /&gt;
| 200&lt;br /&gt;
| colspan=2| 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Sections&lt;br /&gt;
| colspan=3| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pspews Per Weapon&lt;br /&gt;
| colspan=3| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Objecttypes.tbl|Object Types]]&lt;br /&gt;
| colspan=3| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iff_defs.tbl|IFFs]]&lt;br /&gt;
| colspan=3|10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ai_profiles.tbl|AI Profiles]]&lt;br /&gt;
| colspan=3| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hud_gauges.tbl|Hud Gauges]]&lt;br /&gt;
| colspan=3| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Species.tbl|Intelligence Entries]]&lt;br /&gt;
| colspan=3| 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Intelligence Entry Length&lt;br /&gt;
| colspan=3| 5,120 Characters per Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Debriefing&lt;br /&gt;
| colspan=3| 2,000 Characters per Stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please Note - Prior to r11156, there was a hardcoded limit of 32 [[Modular Tables|‎ .tbm files]] of any given type that the game would recognize.&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Objects&lt;br /&gt;
| 2000 {{Table3615|3500}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships&lt;br /&gt;
| 400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapons&lt;br /&gt;
| 700 {{Table3615|2000}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beams&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Waypoints Per Path&lt;br /&gt;
| 20 {{Table3613|Limit Removed}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Waypoint Paths&lt;br /&gt;
| 32 {{Table3613|Limit Removed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wings==&lt;br /&gt;
The maximum number wings or ships in a wing that can exist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wings&lt;br /&gt;
| 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships per Wing&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Starting Wings&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Squadron Wings&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Teams&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings per Team&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
The maximum number of models that can exist at one time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Standard'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Inferno'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Polygon Models&lt;br /&gt;
| 128&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum number of a certain entity that can exist within a model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Textures&lt;br /&gt;
| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Primary Banks&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Secondary Banks&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Firing Points Per-Bank&lt;br /&gt;
| 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Debris Chunks&lt;br /&gt;
| 32&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Live Debris Chunks Per-Subsystem&lt;br /&gt;
| 7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sub-Weapon Types==&lt;br /&gt;
&lt;br /&gt;
The maximums for the sub types of weapons.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Type'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Max Instances'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Corkscrew Missiles&lt;br /&gt;
| 200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Swarm Missiles&lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Engine_limitations&amp;diff=61256</id>
		<title>Engine limitations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Engine_limitations&amp;diff=61256"/>
		<updated>2020-06-18T23:53:04Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /* Tables */ Intelligence Entry Length&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, which are standard from 3.6.12 on.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
The overall limits of the various subsystem managers.&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Textures&lt;br /&gt;
| 4750 {{Table382|Mod-defined}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sound tracks&lt;br /&gt;
| 30&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Sounds &lt;br /&gt;
| No Limit&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
The maximum types of an entity that can exist in the table&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#300505;&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Standard'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Inferno'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''3.7.4'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ships.tbl|Ship Classes]]&lt;br /&gt;
| 130&lt;br /&gt;
| 250&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Weapons.tbl|Weapon Classes]]&lt;br /&gt;
| 200&lt;br /&gt;
| colspan=2| 300&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beam Sections&lt;br /&gt;
| colspan=3| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pspews Per Weapon&lt;br /&gt;
| colspan=3| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Objecttypes.tbl|Object Types]]&lt;br /&gt;
| colspan=3| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Iff_defs.tbl|IFFs]]&lt;br /&gt;
| colspan=3|10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Ai_profiles.tbl|AI Profiles]]&lt;br /&gt;
| colspan=3| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Hud_gauges.tbl|Hud Gauges]]&lt;br /&gt;
| colspan=3| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Species.tbl|Intelligence Entries]]&lt;br /&gt;
| colspan=3| 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Intelligence Entry Length&lt;br /&gt;
| colspan=3| 5,120 Characters per Description&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Debriefing&lt;br /&gt;
| colspan=3| 2,000 Characters per Stage&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Please Note - Prior to r11156, there was a hardcoded limit of 32 [[Modular Tables|‎ .tbm files]] of any given type that the game would recognize.&lt;br /&gt;
&lt;br /&gt;
==Objects==&lt;br /&gt;
The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Objects&lt;br /&gt;
| 2000 {{Table3615|3500}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships&lt;br /&gt;
| 400&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Weapons&lt;br /&gt;
| 700 {{Table3615|2000}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Beams&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Waypoints Per Path&lt;br /&gt;
| 20 {{Table3613|Limit Removed}}&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Waypoint Paths&lt;br /&gt;
| 32 {{Table3613|Limit Removed}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wings==&lt;br /&gt;
The maximum number wings or ships in a wing that can exist&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Wings&lt;br /&gt;
| 75&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ships per Wing&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Starting Wings&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Squadron Wings&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Teams&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings per Team&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TvT Wings&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Models==&lt;br /&gt;
The maximum number of models that can exist at one time&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Standard'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Inferno'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Polygon Models&lt;br /&gt;
| 128&lt;br /&gt;
| 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The maximum number of a certain entity that can exist within a model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Name'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Limit'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Textures&lt;br /&gt;
| 64&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Primary Banks&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Ship Secondary Banks&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Firing Points Per-Bank&lt;br /&gt;
| 25&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Debris Chunks&lt;br /&gt;
| 32&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sub-Weapon Types==&lt;br /&gt;
&lt;br /&gt;
The maximums for the sub types of weapons.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#351515; width:150px&amp;quot;| '''Type'''&lt;br /&gt;
| style=&amp;quot;background:#300505; width:75px&amp;quot;| '''Max Instances'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Corkscrew Missiles&lt;br /&gt;
| 200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Swarm Missiles&lt;br /&gt;
| 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Species.tbl&amp;diff=61246</id>
		<title>Species.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Species.tbl&amp;diff=61246"/>
		<updated>2020-06-16T14:13:42Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /* Format */ Character limit per stage and Engine limit added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableVersion|5154}}&lt;br /&gt;
&lt;br /&gt;
The '''species.tbl''' is used to define the various '''intelligence''' clips found from tech room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tables|List of Tables]]&lt;br /&gt;
&lt;br /&gt;
==Format and Info==&lt;br /&gt;
*Table begins with the intelligence data entries, each one starting with '''$Entry:'''&lt;br /&gt;
*Table '''''does not''''' have any kind of end marker&lt;br /&gt;
*Table has a [[Engine_limitations|limit]] of 75 entries in total.&lt;br /&gt;
*'''''Important:''''' Each description text is limited to a maximum length of 5120 characters. Longer entries will not appear in the techroom. Should a text be too long it needs to be shortened or split into multiple ones.&lt;br /&gt;
&lt;br /&gt;
==Intelligence Entry==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Entry:===&lt;br /&gt;
*Begins the intelligence data entry&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*Defines the name of the intelligence entry. Number refers to the translations found from [[tstrings.tbl]]&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''String'''&amp;quot;, '''Integer''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Anim:===&lt;br /&gt;
*Defines the name of the animation used for the intelligence entry&lt;br /&gt;
*Syntax: '''String'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$AlwaysInTechRoom:===&lt;br /&gt;
*Sets the entry to appear form the beginning of campaigns. If set to '0' the entry has to be triggered with sexps during the campaign&lt;br /&gt;
*Syntax: '''Integer''' (0 or 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Description:===&lt;br /&gt;
*Sets the description shown when the intelligence entry is viewed in tech room. Number refers to the translations found from [[tstrings.tbl]]. Ends with '''$end_multi_text'''&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''String'''&amp;quot;, '''integer''')&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sample==&lt;br /&gt;
*Part of and Retail FreeSpace 2 entry&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;$Entry:&lt;br /&gt;
$Name: XSTR(&amp;quot;The Great War&amp;quot;,3184)&lt;br /&gt;
$Anim: Intel_Great_War&lt;br /&gt;
$AlwaysInTechRoom: 1&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;In 2335, the Terran-Vasudan War entered its fourteenth year...&amp;quot;, 3185)&lt;br /&gt;
$end_multi_text&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User-made_music&amp;diff=58833</id>
		<title>User-made music</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User-made_music&amp;diff=58833"/>
		<updated>2019-08-28T11:24:19Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Fix ED status&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Downloadable Community Music==&lt;br /&gt;
&lt;br /&gt;
The [http://nix1999.shackspace.com/index.html FreeSpace Music Restoration Project (FSMRP)] was a now-defunct effort to retrieve the uncompressed versions of the FS1 and FS2 musical scores. What music the FSMRP did collect can be downloaded [http://nix1999.shackspace.com/audio here]. The music shipped with the FreeSpace games was in a compressed format, and the lossless FLAC files were stored on tape drives. Some of the information on the tape drives have been recovered by [[Volition]] and released to the community; the rest has been either unreleased (mainly because either FSMRP or Volition didn't bother to share) or corrupted. Hiring a data recovery specialist to retrieve this data has not been a priority for the company.&lt;br /&gt;
&lt;br /&gt;
===Music in User-Made Campaigns===&lt;br /&gt;
&lt;br /&gt;
* [[Beyond the Red Line]] has a completely original soundtrack composed by MaX. The BTRL soundtrack has been widely praised by the FreeSpace community, and has been used in more than one [[FreeSpace Port|FSPort]] campaign by Orpheus.&lt;br /&gt;
&lt;br /&gt;
* [[Blue Planet]] has a sprawling selection of original and Fair Use music and has been widely praised for its soundtrack. Highlights include remixes by Darius, original work by Belisarius, and selections from outside works such as Brian Tyler's Dune soundtrack and Two Steps from Hell.&lt;br /&gt;
&lt;br /&gt;
* [[Earth Defense]] released a considerable set of totally exclusive music with its dump, probably the biggest one ever made for a FreeSpace mod, ranging from soundtracks to briefing tracks.&lt;br /&gt;
&lt;br /&gt;
* [[Inferno: Alliance Standalone]] will feature exclusive music files by multiple music composers.&lt;br /&gt;
&lt;br /&gt;
* The abandoned [[Machina Terra]] project had a number of new soundtracks, which can be found in its asset dump.&lt;br /&gt;
&lt;br /&gt;
* [[Syrk: The Unification Wars]] was planned to feature a large amount (approximately 60 minutes) of exclusive music written by ShadowsOfLight. After official closure of Syrk on October 1, 2012, the music was released to the public as a soundtrack (see [http://www.hard-light.net/forums/index.php?topic=84121.0 this thread] for details).&lt;br /&gt;
&lt;br /&gt;
* [[Wing Commander Saga]] contains a single original track, wcsagaidea.ogg, used for the &amp;quot;mainhall&amp;quot;. It also contains many of the old Wing Commander tracks, which can also be downloaded at [https://www.wcnews.com/wcpedia/Category:Music WCNews].&lt;br /&gt;
&lt;br /&gt;
* [[Transcend]] has been praised for its Betrayal.wav, the campaign's only &amp;quot;original&amp;quot; (eg taken from a game other than FS2) music track.&lt;br /&gt;
&lt;br /&gt;
* [[The Procyon Insurgency]] and BrShivans.rar contained some music tracks taken from other games. PI also used some FSMRP music (see above); in fact, CP5670 (the campaign designer) was a member of the FSMRP.&lt;br /&gt;
&lt;br /&gt;
* [[Twilight]] included some original music.&lt;br /&gt;
&lt;br /&gt;
===Sources of Free Music===&lt;br /&gt;
&lt;br /&gt;
* [http://www.freeplaymusic.com Freeplay Music]&lt;br /&gt;
* [http://www.newgrounds.com/audio/  Newgrounds Music Portal]&lt;br /&gt;
* [http://www.ctgmusic.com CTG Music]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=58832</id>
		<title>Campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=58832"/>
		<updated>2019-08-28T11:14:05Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Added missing .&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put your campaign ideas at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
==Reconstruction-era campaign ideas==&lt;br /&gt;
&lt;br /&gt;
===Earth: The Ongoing Fury===&lt;br /&gt;
-by Phoenix-&lt;br /&gt;
&lt;br /&gt;
Description: The GTVA thought that Earth was lost to subspace; they were wrong: Basically, the idea is that Sol is accessible to the GTVA via the Shivan Nebula; the newly-formed Terranovan Confederation must defend Earth at all costs. The Campaign is a prelude to Reconuqest of Earth in the Post-Capella ideas.&lt;br /&gt;
&lt;br /&gt;
===Jaws of Sobek===&lt;br /&gt;
-by Starlord-&lt;br /&gt;
&lt;br /&gt;
Description: the Vasudans are mourning thousands of losses: Vasuda Prime has been bombed by the Lucifer and more than 4 billion souls have died of the Shivan wrath. While the Lucifer has supposedly been destroyed as it emerged in Sol, the PVE must still deal with the Hammer of Light terrorists and the Shivan remnants. To that effect, your fighter squadron has been assigned to guard a revolutionary new ship on its maiden voyage: the PVE Sobek.&lt;br /&gt;
This might be a good idea for a minicampaign. The Sobek would have to use FS1 weaponry, though (no beams).&lt;br /&gt;
&lt;br /&gt;
==Second Great War-era Campaign ideas==&lt;br /&gt;
&lt;br /&gt;
===Alone===&lt;br /&gt;
-by Ngtm1r-&lt;br /&gt;
&lt;br /&gt;
A campaign based off the Faustus' fighterbay.&lt;br /&gt;
&lt;br /&gt;
As a new lieutenant fresh out of the academy, you are shanghai'd for a GTVI operation, going undercover with the still-forming NTF. You are issued a Pegasus stealth fighter and will operate off the erstwhile NTSC ''Bohr''. There is also a Hercules Mk II aboard in case everything goes south and you must exfiltrate under fire. You gather intelligence about the NTF, and occasionally strike at weak points in their forces. As time goes by you become enmeshed in the attempt to discover what the heck ETAK really is. The deepening mystery eventually leads you to the NTC ''Trinity''...and what it plans to do.&lt;br /&gt;
&lt;br /&gt;
The ''Bohr'' and you have contacted GTVI headquarters and gotten no response. GTVI appears not to be planning to do anything; there's no time to warn regular GTVA forces and they probably wouldn't believe you anyways. You have to stop the ''Trinity'' from bringing about a second crack at armageddon on your own.&lt;br /&gt;
&lt;br /&gt;
Neither you nor the ''Bohr'' have the proper IFF codes to make it through GTVA space unmolested. You'll have to fight your way to Gamma Draconis. There, you must stop the ''Trinity'' from activating the Knossos portal...and maybe, just maybe, change the course of history.&lt;br /&gt;
&lt;br /&gt;
===Fox Hunting===&lt;br /&gt;
-by BlueFlames-&lt;br /&gt;
&lt;br /&gt;
Admiral Ahmose is a wanted man.  After a costly disruption of a [[Rebels_&amp;amp;_Renegades|covert operation]] to gather information about the [[NTF Iceni]], the GTVA Security Council has branded him a traitor.  Unfortunately, the Admiral yet has a small fleet at his disposal and has shown a willingness to do whatever is necessary to avoid capture.&lt;br /&gt;
&lt;br /&gt;
This campaign requires a little retconning of the canon progression of FreeSpace 2, where it was implied that Admiral Ahmose was brought to justice swiftly, but it provides a rare opportunity to pit the player against a Vasudan enemy, without placing him/her in the [[Neo-Terran Front]].  It can also provide a contrast to the style of rebellion that Bosch has led, by having Ahmose retain a small, mobile fleet that engages in piracy to acquire necessary supplies, as opposed to a large, sedentary one, that must capture and hold systems.  Depending on its exact composition, Ahmose's fleet would not need to be concerned with the movements of the [[GTVA Colossus|Colossus]], but would be much more threatened by fighter and bomber forces that can be deployed and redeployed much quicker than the Allied juggernaut or his own warships.  (And hence the name:  One warship acts as the master of the hunt, while the fightercraft act as the hounds.)&lt;br /&gt;
&lt;br /&gt;
As a prelude to other campaigns, if it takes a substantial period of time to capture Ahmose, his endurance could serve as inspiration to future Vasudan rebels.  Indeed, if the author is willing to rewrite this event in the FS2 continuity, Ahmose could evade capture and gain support, meaning that the defeat of the NTF would simply result in one rebellion being replaced by another.&lt;br /&gt;
&lt;br /&gt;
==Post-Capella-era campaign ideas==&lt;br /&gt;
&lt;br /&gt;
===Flying Shotgun with the Shivan Defence Force===&lt;br /&gt;
-by Phoenix-&lt;br /&gt;
&lt;br /&gt;
There are very few, if any campaigns, played from the Shivan perspective.  Such a campaign would shed light on the motives of the Shivans.  It may require a great deal of modding, because the Shivans likely have many types of weapons, ships, etc. that have not appeared in the canon campaigns, and a modder would need to fill these gaps in the Shivan arsenal.&lt;br /&gt;
&lt;br /&gt;
''Lightspeed's Shivan weapons pack would cover that problem I think. Alternatively one might want to try and restart the Hidden Terror campaign currently languishing on Sectorgame.-ngtm1r''&lt;br /&gt;
&lt;br /&gt;
''Flaming Sword just released his Shivan mod. It's still a work in progress though, but it looks quite promising. - Storm''&lt;br /&gt;
&lt;br /&gt;
''You could potray the GTVA as antagonistic here. They could cause devastation that might equal to the destruction of Vasuda Prime in FS1, then the campaign should conclude that who is antagonistic and who is protagonistic really depends on your perspective. The Shivans may be potrayed as &amp;quot;patriotic&amp;quot; species who would do anything to defend their territories and save their species. - TopAce''&lt;br /&gt;
&lt;br /&gt;
===Reconquest of Earth===&lt;br /&gt;
-by Phoenix-&lt;br /&gt;
&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&lt;br /&gt;
&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&lt;br /&gt;
&lt;br /&gt;
'''Modding''': This campaign will require the designer to evolve the Sol fleet's armaments, as it is unlikely they will still be using Great War-era technology.&lt;br /&gt;
&lt;br /&gt;
'''Recommended''':&lt;br /&gt;
*Terran warships with unique weaponry, including new beams, since Sol was cut off from the GTVA, as the Alliance developed their new weapon systems.&lt;br /&gt;
*Restore some Great War-era fightercraft, such as the [[GTB Athena]], as not all such craft will have been phased out.&lt;br /&gt;
*Provide the Terrans in Sol with some sort of signature technology (such as a fighter with AWACS technology or some piece of Shivan technology that the GTVA did not adapt, such as enhanced subspace drives).&lt;br /&gt;
&lt;br /&gt;
'''Balancing''':  When developing a third faction, bear in mind what its advantages and disadvantages will be.  Remember, a Solar fleet must be set apart from the Terran component of the Allied fleet, but if Sol just stomps all over the GTVA (or vice-versa) in every single mission, the campaign is in danger of being very boring or very frustrating.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;What happened to Bosch?&amp;quot; campaigns===&lt;br /&gt;
-by Starlord-&lt;br /&gt;
&lt;br /&gt;
There are a great many theories regarding the fate of [[Aken Bosch|Admiral Bosch]], but very few released campaigns exploring the subject.  What did he do in Shivan space?  Will he make a return to GTVA space?  If he does, will he bring prosperity or doom?  Don't just theorize!  Open FRED and make something out of all those ideas!&lt;br /&gt;
&lt;br /&gt;
''There's more than one campaign about Bosch's fate. Gai Daigoji's Utopia and Deep Blood talked about the return of Bosch, if I remember well.'' - [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
===Vasudan Succession===&lt;br /&gt;
-by BlueFlames-&lt;br /&gt;
&lt;br /&gt;
[[Khonsu II]], having had a long and successful reign, dies.  Perhaps he reaches the natural end of his long life, or perhaps he is assassinated, but in any case, a number of potential successors emerge and vie for the seat of Vasudan power.  Potential competitors for the throne may include an heir of Khonsu II (seeking to turn the empire into a monarchy), powerful fleet admirals, or a democratic movement (seeking to replace the emperor with a president).&lt;br /&gt;
&lt;br /&gt;
This is a good candidate for a branching campaign, since it may start, just prior to Khonsu II's death, allowing the player to decide who he/she wants to support.  Alternatively, the campaign may take place in the pre-Great War or Reconstruction eras, following the ascention of Khonsu II, after the fall of his predecessor.&lt;br /&gt;
&lt;br /&gt;
===The Retrofit===&lt;br /&gt;
-by Meganew-&lt;br /&gt;
&lt;br /&gt;
This campaign would be based around an Arcadia serving as either a decommissioning facility or museum.&lt;br /&gt;
&lt;br /&gt;
5 years have passed since the Shivans again vanished into obscurity. As a veteran pilot, you have been assigned to a very prestigious assignment in Ross 128: Serving as a historical pilot at the GTI Riviera Museum, the Arcadia replacement of the original Riviera destroyed by the Lucifer. As a historical pilot, it is your duty to fly some of the last remaining flyable Terran-Vasudan War fighters and bombers in existence, along with captured Shivan craft from the 1st and 2nd Great War. All is calm, until a sudden Shivan attack on the facility sends everyone into an uproar. The discovery of an apparent Ancient-Shivan battleground with several complete derelicts leads to a vital operation to capture the wrecks and restore them to operational service.&lt;br /&gt;
&lt;br /&gt;
The plan succeeds, and the derelicts are restored to combat-worthy status. As a Shivan offensive begins in Ikeya, all decommissioned ships are restored to active duty and put into service, hopefully holding the line as more GTVA ships can be sortied to hold the blockade up. As the campaign continues, you gain access to more and more ships, including captured and repaired Shivan ships, repaired Ancient ships, and even 1st Great War Terran and Vasudan ships. The defence culminates in an opportunity to destroy the Shivans once and for all by destroying a new superjuggernaut apparently controlling the Shivans, but will it succeed?&lt;br /&gt;
&lt;br /&gt;
This campaign would essentially give you, along with the standard FS2 ships and weapons, FS1 ships(Terran, Vasudan, and flyable Shivan, including the Angel, Hunter, and Gorgon from FSPort) along with that game's player-usable weapons, FS2 flyable Shivan ships and usable weapons, Ancient ships and weapons, and the Ancient capital ships.&lt;br /&gt;
&lt;br /&gt;
==Total Conversion ideas==&lt;br /&gt;
&lt;br /&gt;
===Renegade Legion Total Conversion===&lt;br /&gt;
-by Starlord-&lt;br /&gt;
&lt;br /&gt;
I think it would be quite a good idea to preserve the universe of the Renegade Legion (one of the most potent and rich sci-fi universes I actually had the pleasure of witnessing). Unfortunately, since the demise of FASA, all that's left of the Renegade Legion material is a bunch of old non-updated web pages.&lt;br /&gt;
&lt;br /&gt;
Provided a few MODs and tables, I believe the Renegade Legion will be a charming addition to the FreeSpace 2 library of TCs. Furthermore, the FRED editor will ensure the &amp;quot;preservation&amp;quot; of the universe (with the help, no doubt, of the last scattered Renegade fans).&lt;br /&gt;
&lt;br /&gt;
The way I envision it, the story will take place just after the PC title &amp;quot;Renegade: The Battle for Jacob's Star&amp;quot; (the only space sim RL game revolving around characters and a plot) and could continue to the end of the war with the TOG. The presence of a mysterious race called the Hivers might also give the &amp;quot;unknown threat spark&amp;quot; FreeSpace addicts remember from the Shivans.&lt;br /&gt;
&lt;br /&gt;
In short, I think that once several ongoing projects have been completed, this will definitely be worth it!&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns and Missions]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Tables&amp;diff=58831</id>
		<title>Tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Tables&amp;diff=58831"/>
		<updated>2019-08-28T11:08:57Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /* Brief descriptions of table files */ Add new FSO version boxes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Tables''' are the major data files in [[Portal:FreeSpace 1|FreeSpace]] and [[Portal:FreeSpace 2|FreeSpace 2]]. Compared with many other games, they are highly intuitive and easy to edit, requiring no special tools other than Notepad. For more detail on specific tables, see the links below.&lt;br /&gt;
&lt;br /&gt;
'''''Full list of active tables can be found below. &amp;lt;br&amp;gt;In-depth modular tables info can be found in [[Modular Tables]] page.&lt;br /&gt;
&lt;br /&gt;
Information on how FreeSpace uses tables can be found on the [[FreeSpace 2 directory structure|FreeSpace 2 directory structure]] page.'''''&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=right cellpadding=2 cellspacing=1 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Active tables files and related code files'''''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''* Notes [[Modular Tables]]'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''** Notes tables which only use modular tables'''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Ai.tbl]]&lt;br /&gt;
| '''/ai/'''aicode.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Ai_profiles.tbl]]*&lt;br /&gt;
| '''/ai/'''ai_profiles.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Armor.tbl]]*&lt;br /&gt;
| '''/ship/'''ship.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Asteroid.tbl]]&lt;br /&gt;
| '''/asteroid/'''asteroid.cpp &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Autopilot.tbl]]&lt;br /&gt;
| '''/autopilot/'''autopilot.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Colors.tbl]]*&lt;br /&gt;
| '''/globalincs/'''alphacolors.cpp	&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Controlconfigdefaults.tbl]]&lt;br /&gt;
| '''/controlconfig/'''controlsconfigcommon.cpp	&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Credits.tbl]]*&lt;br /&gt;
| '''/menuui/'''credits.cpp	&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Cutscenes.tbl]]&lt;br /&gt;
| '''/cutscene/'''cutscenes.cpp &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Fireball.tbl]]*&lt;br /&gt;
| '''/fireball/'''fireballs.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Fonts.tbl]]&lt;br /&gt;
| '''/graphics/'''font.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Game_settings.tbl]]*&lt;br /&gt;
| '''/mod_table/'''mod_table.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Glowpoints.tbl]]*&lt;br /&gt;
| '''/model/'''modelread.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Help.tbl]]*&lt;br /&gt;
| '''/gamehelp/'''contexthelp.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Hud_gauges.tbl]]*&lt;br /&gt;
| '''/hud/'''hudparse.cpp &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Icons.tbl]]&lt;br /&gt;
| '''/mission/'''missionbriefcommon.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Iff_defs.tbl]]&lt;br /&gt;
| '''/iff_defs/'''iff_defs.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Lightning.tbl]]&lt;br /&gt;
| '''/nebula/'''neblightning.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Mainhall.tbl]]*&lt;br /&gt;
| '''/menuui/'''mainhallmenu.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Medals.tbl]]&lt;br /&gt;
| '''/stats/'''medals.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Messages.tbl]]&lt;br /&gt;
| '''/mission/'''missionmessage.cpp		&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Mflash.tbl]]*&lt;br /&gt;
| '''/weapon/'''muzzleflash.cpp &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Music.tbl]]*&lt;br /&gt;
| '''/gamesnd/'''eventmusic.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Nebula.tbl]]&lt;br /&gt;
| '''/nebula/'''neb.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Objecttypes.tbl]]*&lt;br /&gt;
| '''/ship/'''ship.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Pixels.tbl]]&lt;br /&gt;
| '''/palman/'''palman.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Post_processing.tbl]]&lt;br /&gt;
| '''/graphics/'''gropenglpostprocessing.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Rank.tbl]]&lt;br /&gt;
| '''/stats/'''scoring.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Scripting.tbl]]*&lt;br /&gt;
| '''/parse/'''scripting.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Ships.tbl]]*&lt;br /&gt;
| '''/ship/'''ship.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Dynamic SEXPs|Sexps.tbl]]**&lt;br /&gt;
| '''/parse/sexp/'''sexp_lookup.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Sounds.tbl]]*&lt;br /&gt;
| '''/gamesnd/'''gamesnd.cpp	&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Species_defs.tbl]]*&lt;br /&gt;
| '''/species_defs/'''species_defs.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Species.tbl]]&lt;br /&gt;
| '''/menuui/'''techmenu.cpp	&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Ssm.tbl]]*&lt;br /&gt;
| '''/hud/'''hudartillery.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Stars.tbl]]*&lt;br /&gt;
| '''/starfield/'''starfield.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Strings.tbl]]*&lt;br /&gt;
| '''/localization/'''localize.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Tips.tbl]]&lt;br /&gt;
| '''/menuui/'''playermenu.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Traitor.tbl]]&lt;br /&gt;
| '''/missionui/'''missiondebrief.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Tstrings.tbl]]*&lt;br /&gt;
| '''/localization/'''localize.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Weapon_expl.tbl]]*&lt;br /&gt;
| '''/weapon/'''weapons.cpp&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Weapons.tbl]]*&lt;br /&gt;
| '''/weapon/'''weapons.cpp&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Accessing table files==&lt;br /&gt;
Volition used a special kind of packaging method called .vp (Volition Pack) for the FreeSpace games. Table files are stored in Root_fs2.vp. To open and extract files from a VP, you must use a VP editing program such as [[VPView32]]. For more details about VP files and how to work with them, consult [[*.VP|this article]].&lt;br /&gt;
&lt;br /&gt;
For some further information about where to put modified files, consult [[FreeSpace 2 directory structure]].&lt;br /&gt;
&lt;br /&gt;
==Table files==&lt;br /&gt;
Table files are customarily edited using Notepad, but any text editor that can save in a pure text format will do.&lt;br /&gt;
&lt;br /&gt;
===.tbl files===&lt;br /&gt;
&lt;br /&gt;
These files are the basic FreeSpace table used for defining various aspects of the game. Game reads only single .tbl choosing the one it encounters first while parsing the game directories.&lt;br /&gt;
&lt;br /&gt;
===.tbm files===&lt;br /&gt;
These files are modular table files. They can be used for adding content to the 'base' tables or to modify the data from those files. For usage info and important notes, see [[Modular Tables]].&lt;br /&gt;
&lt;br /&gt;
==Notes of certain table files==&lt;br /&gt;
&lt;br /&gt;
===Hardcoded table files===&lt;br /&gt;
&lt;br /&gt;
Some of the table files are not actually required as the basic version has been written directly to the code. However these can be overridden by table files present in game directories.&lt;br /&gt;
&lt;br /&gt;
'''These files are not present in standard FreeSpace 2 .vp files'''&lt;br /&gt;
&lt;br /&gt;
*[[Ai_profiles.tbl]]&lt;br /&gt;
*[[Autopilot.tbl]]&lt;br /&gt;
*[[Colors.tbl]]&lt;br /&gt;
*[[Iff_defs.tbl]]&lt;br /&gt;
*[[Objecttypes.tbl]]&lt;br /&gt;
*[[Species_defs.tbl]]&lt;br /&gt;
&lt;br /&gt;
===Optional table files===&lt;br /&gt;
&lt;br /&gt;
Certain tables are not found from the code nor do they belong to the basic table set. These tables are parsed if game detects them&lt;br /&gt;
&lt;br /&gt;
'''These files are not present in standard FreeSpace 2 .vp files'''&lt;br /&gt;
&lt;br /&gt;
*[[Armor.tbl]]&lt;br /&gt;
*[[Controlconfigdefaults.tbl]]&lt;br /&gt;
*[[Scripting.tbl]]&lt;br /&gt;
&lt;br /&gt;
===Obsolete table files===&lt;br /&gt;
&lt;br /&gt;
Some table files have since been 'retired' and they are no longer needed with FreeSpace Open&lt;br /&gt;
&lt;br /&gt;
*[[Hud.tbl]]&lt;br /&gt;
*[[Launchhelp.tbl]]&lt;br /&gt;
*[[Menu.tbl]]&lt;br /&gt;
*[[Tooltips.tbl]]&lt;br /&gt;
&lt;br /&gt;
===Theoretical table files===&lt;br /&gt;
&lt;br /&gt;
These tables are documentations of possible future tables for use with FreeSpace Open&lt;br /&gt;
&lt;br /&gt;
*[[Interface.tbl]]&lt;br /&gt;
&lt;br /&gt;
==Important notes==&lt;br /&gt;
&lt;br /&gt;
===Table entries must be ordered===&lt;br /&gt;
&lt;br /&gt;
*As a general rule, '''''all the table entries must be ordered'''''.&lt;br /&gt;
*Keep the order shown in the following help sections for each table in both normal tables (tbl files) and [[Modular Tables]] (tbm files). If you don't do it, you can get parser errors on FS2 or FRED2 loading when they are reading them.&lt;br /&gt;
** In other words, you don't have to have all of these details/attributes for a given weapon/ship/etc (or a modification of a weapon/etc)--few, if any, have them all, and many have a mere fraction of these--but the ones you do have must be kept in the same relative order. If, for example, your weapon doesn't have/need any of the 30-or-so attributes between 'Lifetime' and 'ImpactSnd', you can probably leave them out altogether, but be sure to place your entry for 'ImpactSnd' after your entry for 'Lifetime' on the weapon in question. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Brief descriptions of table files==&lt;br /&gt;
&lt;br /&gt;
*In all the table help pages, SCP added entries are usually marked with infoboxes that mark the branch there the particular feature has added to.&lt;br /&gt;
:*'''&amp;lt;nowiki&amp;gt;{{Table3610| text}}&amp;lt;/nowiki&amp;gt;''' gives 3.6.10 box&lt;br /&gt;
{{Table3610| text}}&lt;br /&gt;
:*'''&amp;lt;nowiki&amp;gt;{{Table3612| text}}&amp;lt;/nowiki&amp;gt;''' gives 3.6.12 box&lt;br /&gt;
{{Table3612| text}}&lt;br /&gt;
:*'''&amp;lt;nowiki&amp;gt;{{Table3614| text}}&amp;lt;/nowiki&amp;gt;''' gives 3.6.14 box&lt;br /&gt;
{{Table3614| text}}&lt;br /&gt;
:*'''&amp;lt;nowiki&amp;gt;{{Table3616| text}}&amp;lt;/nowiki&amp;gt;''' gives 3.6.16 box&lt;br /&gt;
{{Table3616| text}}&lt;br /&gt;
:*'''&amp;lt;nowiki&amp;gt;{{Table37| text}}&amp;lt;/nowiki&amp;gt;''' gives 3.7.0 box&lt;br /&gt;
{{Table37| text}}&lt;br /&gt;
:*'''&amp;lt;nowiki&amp;gt;{{Table372| text}}&amp;lt;/nowiki&amp;gt;''' gives 3.7.2 box&lt;br /&gt;
{{Table372| text}}&lt;br /&gt;
:*'''&amp;lt;nowiki&amp;gt;{{Table3610| text}}&amp;lt;/nowiki&amp;gt;''' gives 3.7.4 box&lt;br /&gt;
{{Table374| text}}&lt;br /&gt;
:*'''&amp;lt;nowiki&amp;gt;{{Table3612| text}}&amp;lt;/nowiki&amp;gt;''' gives 3.8.0 box&lt;br /&gt;
{{Table38| text}}&lt;br /&gt;
:*'''&amp;lt;nowiki&amp;gt;{{Table3614| text}}&amp;lt;/nowiki&amp;gt;''' gives 3.8.2 box&lt;br /&gt;
{{Table382| text}}&lt;br /&gt;
*For full list of table related pages and links see [[:Category:Tables]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables|*]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:File Types]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Modular_Tables&amp;diff=58830</id>
		<title>Modular Tables</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Modular_Tables&amp;diff=58830"/>
		<updated>2019-08-28T11:02:02Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Add Particle Effects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Modular tables''' are an SCP addition to the standard FreeSpace table system. Each modular table (.tbm extension) adds or modifies data from its related base table (.tbl extension). So there's no more need to edit the 'parent' table. A modular table file is not restricted to one entry.&lt;br /&gt;
&lt;br /&gt;
The base table each modular table modifies depends on the ending three letters of its name. See [[Modular Tables#Supported Modular Tables|the list of supported modular tables]] below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tables|List of Tables]]&lt;br /&gt;
&lt;br /&gt;
==Important Notes== &lt;br /&gt;
===Loading Order===&lt;br /&gt;
* Modular table files should use the 'parent table' sections. They should also keep their entry order.&lt;br /&gt;
* Completely new entries and also complete rewrites of entries in parent table file are always possible.&lt;br /&gt;
* '''Loading order:'''&lt;br /&gt;
** The base table (.tbl) is loaded first despite its location priority, (see [[Command-Line_Reference#-mod|-mod flag help]] for more info about priority places). Of course, if there are several versions of the same base table in several vps or /data/tables folders, only the highest priority one will be loaded.&lt;br /&gt;
** Then, ALL its related tbms are loaded, even if they are in a lower priority place than the base tbl table. I.e, '''tbms are always applied'''. If there are several versions of the same file you can imagine what happens.&lt;br /&gt;
** When they are loaded, tbms start being applied in reverse priority order; ie, tbms are applied from the lowest priority place to the highest priority place.&lt;br /&gt;
** The former rule makes that, if there are conflictive entries in several tables, '''the highest priority ones will override the rest''' because they will be the last applied changes.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;'''EXTREMELY IMPORTANT NOTE:'''&amp;lt;/font&amp;gt; Because of an already solved bug, '''fs_open versions till 3.6.9. (included)''' apply tbms in direct priority order, from the highest priority to the lowest one. In this way, '''the lowest priority entries override the rest'''. As example, this issue makes impossible overriding mediavps tbm settings from any tbm inside a main mod which uses this art enhancement as a secondary mod. The only way you have is overriding the whole table as explained below.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It is not recommended to have multiple tbms inside the same priority location (vp or /data/tables folder) that contain conflicting entries. While it is possible to do so anyway, and the order is deterministic (files are loaded in reverse-alphabetical order), this is a pretty strange mod design: why should you put conflicting versions of any class of modular table in the same location? Just edit and merge them, deleting undesired entries.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
** Derived from priority and tbm handling, the only two ways to override the settings of AnExistingTable-xxx.tbm are:&lt;br /&gt;
*** Adding another AnExistingTable-xxx.tbm in a higher priority place so it gets loaded instead of the original version.&lt;br /&gt;
*** Overriding every single AnExistingTable-xxx.tbm entry, using one or several other -xxx.tbm tables located in higher priority places.&lt;br /&gt;
&lt;br /&gt;
===Numerical Limit===&lt;br /&gt;
Before r11156, there was a hardcoded limit for the number of tbms of a given type that Freespace Open would recognize; the first 32 files detected by a call to parse_modular_table() were the only ones loaded. This manifested as data simply not being read by the game, and could result in the loss of, for example, ships or weapons when new ones were added. This occurred in reverse alphabetical order. In order to get around this, one had to consolidate their tbms into fewer files; now, FSO should recognize any number of files, and this should no longer be necessary.&lt;br /&gt;
&lt;br /&gt;
==eXtendable Modular Tables==&lt;br /&gt;
In addition, some modular tables are XMTs (or eXtentable Modular Tables). They offer capability to add new partial entries or make partial editing to each entry. Within XMT tbms:&lt;br /&gt;
* All fields are optional. But toplevel entries, of course, because you ''do need'' to specify which item you want to modify.&lt;br /&gt;
* Toplevel entries can replace part of other existing toplevel entries. Only changed parameters should be specified.&lt;br /&gt;
* Addition of the '''+nocreate''' parameter. This parameter should be entered right after entry name and prevents possible creation of partially undefined entry. For example, if the parent table file lacked the entry that was included to the as a partial entry to the modular table file then the creation of partially undefined entry is possible which could cause problems with the game.&lt;br /&gt;
**Example:&lt;br /&gt;
&lt;br /&gt;
   $Name:              @Subach HL-7&lt;br /&gt;
      +nocreate&lt;br /&gt;
&lt;br /&gt;
==Supported Modular Tables==&lt;br /&gt;
The list of supported tbms is:&lt;br /&gt;
&lt;br /&gt;
*[[ai_profiles.tbl]] can be extended with '''xxx-aip.tbm''' (XMT)&lt;br /&gt;
*[[armor.tbl]] can be extended with '''xxx-amr.tbm''' (non-XMT)&lt;br /&gt;
*[[colors.tbl]] can be extended with '''xxx-clr.tbm''' (non-XMT)&lt;br /&gt;
*[[credits.tbl]] can be extended with '''xxx-crd.tbm''' (non-XMT)&lt;br /&gt;
*[[fireball.tbl]] can be extended with '''xxx-fbl.tbm''' (non-XMT)&lt;br /&gt;
*[[game_settings.tbl]] can be extended with '''xxx-mod.tbm''' (non-XMT)&lt;br /&gt;
*[[glowpoints.tbl]] can be extended with '''xxx-gpo.tbm''' (non-XMT... sort of; has '''+nocreate''' but the whole entry must be re-specified, and duplicates are discarded without '''+nocreate''')&lt;br /&gt;
*[[help.tbl]] can be extended with '''xxx-hlp.tbm''' (non-XMT)&lt;br /&gt;
*[[hud_gauges.tbl]] can be extended with '''xxx-hdg.tbm''' (non-XMT)&lt;br /&gt;
*[[mainhall.tbl]] can be extended with '''xxx-hall.tbm''' (non-XMT)&lt;br /&gt;
*[[mflash.tbl]] can be extended with '''xxx-mfl.tbm''' (non-XMT)&lt;br /&gt;
*[[music.tbl]] can be extended with '''xxx-mus.tbm''' (XMT)&lt;br /&gt;
*[[objecttypes.tbl]] can be extended with '''xxx-obt.tbm''' (XMT)&lt;br /&gt;
*[[scripting.tbl]] can be extended with '''xxx-sct.tbm''' (non-XMT)&lt;br /&gt;
*[[ships.tbl]] can be extended with '''xxx-shp.tbm''' (XMT)&lt;br /&gt;
*[[sounds.tbl]] can be extended with '''xxx-snd.tbm''' (XMT, but '''+nocreate''' is required to modify an existing entry)&lt;br /&gt;
*[[species_defs.tbl]] can be extended with '''xxx-sdf.tbm''' (XMT)&lt;br /&gt;
*[[ssm.tbl]] can be extended with '''xxx-ssm.tbm''' (non-XMT)&lt;br /&gt;
*[[stars.tbl]] can be extended with '''xxx-str.tbm''' (non-XMT)&lt;br /&gt;
*[[strings.tbl]] can be extended with '''xxx-lcl.tbm''' (non-XMT)&lt;br /&gt;
*[[tstrings.tbl]] can be extended with '''xxx-tlc.tbm''' (non-XMT)&lt;br /&gt;
*[[weapons.tbl]] can be extended with '''xxx-wep.tbm''' (XMT)&lt;br /&gt;
*[[weapon_expl.tbl]] can be extended with '''xxx-wxp.tbm''' (non-XMT)&lt;br /&gt;
*[[Particle Effects]] can be added with '''xxx-part.tbm''' (XMT; special type as it has no parent table)&lt;br /&gt;
&lt;br /&gt;
==Sample - Alpha-wep.tbm==&lt;br /&gt;
*Changes the speed of the ''Subach HL-7'' and also adds a faint grey trail to it.&lt;br /&gt;
*To create it make a text file using a text editor and save the file as '''''Alpha-wep.tbm''''' with the following contents to the proper folder (.../data/tables).&lt;br /&gt;
&lt;br /&gt;
   #Primary Weapons&lt;br /&gt;
   $Name:              @Subach HL-7&lt;br /&gt;
      +nocreate&lt;br /&gt;
   $Velocity:         650.0	&lt;br /&gt;
   $Trail:&lt;br /&gt;
      +Start Width:      0.4&lt;br /&gt;
      +End Width:        0.0&lt;br /&gt;
      +Start Alpha:      0.35&lt;br /&gt;
      +End Alpha:        0.0&lt;br /&gt;
      +Max Life:         0.2&lt;br /&gt;
      +Bitmap:           Contrail&lt;br /&gt;
   #End&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Particle_Effects&amp;diff=58829</id>
		<title>Particle Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Particle_Effects&amp;diff=58829"/>
		<updated>2019-08-28T10:59:41Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Add category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP_table}}&lt;br /&gt;
&lt;br /&gt;
{{TableVersionGit|2016-09-02|417eb20}}&lt;br /&gt;
&lt;br /&gt;
Particle Effects is a SCP feature which allows to define custom particle effects that can be assigned to various engine properties.&lt;br /&gt;
&lt;br /&gt;
This table is one of the [[Modular Tables]] and can be extended with xxx-part.tbm. This table type does not have a main table like the other types. All particle effects must be specified in modular tables. Currently there is no support for the usual ''+nocreate'' ability the other modular tables have but that will be added in the future. Parts of this documentation are written with with ''+nocreate'' in mind for when that is implemented.&lt;br /&gt;
&lt;br /&gt;
[[Tables|List of Tables]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Info=&lt;br /&gt;
*Begins with #Particle Effects&lt;br /&gt;
*Contains zero or more particle effect definitions&lt;br /&gt;
*Ends with #End&lt;br /&gt;
&lt;br /&gt;
Particle effects are created by specifying a name and a type. The type dictates which values are valid and will be described below.&lt;br /&gt;
&lt;br /&gt;
==$Effect:==&lt;br /&gt;
*Creates a new effect and specifies its name. The name must be at least one character long.&lt;br /&gt;
*Syntax: '''String'''&lt;br /&gt;
&lt;br /&gt;
===$Type:===&lt;br /&gt;
*Sets the type of this effect. See [[#Effect Types|Effect Types]] for possible values.&lt;br /&gt;
*Syntax: '''String'''&lt;br /&gt;
&lt;br /&gt;
=Effect Types=&lt;br /&gt;
There are multiple different types of effects. They are specified by passing the given name to ''$Type''.&lt;br /&gt;
&lt;br /&gt;
==Single==&lt;br /&gt;
This effect type creates exactly one particle per processing step.&lt;br /&gt;
&lt;br /&gt;
===+Filename:===&lt;br /&gt;
*Sets the filename of the animation that should be used.&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: '''String''', filename&lt;br /&gt;
&lt;br /&gt;
===+Size:===&lt;br /&gt;
*Sets the size of the created particles. This is a uniformly distributed random range, see [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Lifetime:===&lt;br /&gt;
*Sets the life time of the particles. This is a uniformly distributed random range, see [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;'' in which case the runtime of the animation is used. Defaults to ''&amp;lt;none&amp;gt;''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Duration:===&lt;br /&gt;
*Sets for how long this effect will be active. The duration can be once, always or a random range. If the effect should run only once then you can use the string ''Onetime''. If the effect should always be active you can specify the string ''Always''. Otherwise a non-negative random range is expected.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''Onetime'', ''Always'', or a [[#Uniform random range]].&lt;br /&gt;
&lt;br /&gt;
===+Delay:===&lt;br /&gt;
*Specifies after how much time after the effect is triggered the effect starts creating particles. This is not a valid option if the duration is ''Onetime''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Effects per second:===&lt;br /&gt;
*Specifies how many times per second this effect is triggered. If this is not specified then the effect is triggered every frame. &amp;quot;Triggering&amp;quot; an effect means that one instance of the effect with the properties from above is created. If this is specified then the amount of triggers per second is always the same regardless of the FPS the game is running at. Values higher than the FPS (e.g. 120 if the game is running at 60 FPS) are handled correctly and will trigger the effect multiple times per frame if necessary.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''number''. Must be greater than 0.&lt;br /&gt;
&lt;br /&gt;
==Composite==&lt;br /&gt;
A composite effects contains multiple other effects which are all displayed at the same time. This is useful if you want to create complex effects that require more than one individual particle effect. The amount of child effects is not limited. This type currently does not support ''+nocreate''.&lt;br /&gt;
&lt;br /&gt;
===+Child effect:===&lt;br /&gt;
*This specifies a child effect that should be added to the composite effect. The effect is specified using [[#Inline effect creation]].&lt;br /&gt;
&lt;br /&gt;
==Cone==&lt;br /&gt;
This effects creates multiple particles which travel in a cone around a specific direction. The particles are created in a [https://en.wikipedia.org/wiki/Normal_distribution normal distribution] around the direction vector. That means that more particle are created along the direction vector than far away from it. The velocity of a particle is scaled based on the angle it is away from the direction vector. This may be changed in the future to allow different effects.&lt;br /&gt;
&lt;br /&gt;
===+Filename:===&lt;br /&gt;
*Sets the filename of the animation that should be used.&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: '''String''', filename&lt;br /&gt;
&lt;br /&gt;
===+Size:===&lt;br /&gt;
*Sets the size of the created particles. This is a uniformly distributed random range, see [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Lifetime:===&lt;br /&gt;
*Sets the life time of the particles. This is a uniformly distributed random range, see [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;'' in which case the runtime of the animation is used. Defaults to ''&amp;lt;none&amp;gt;''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Deviation:===&lt;br /&gt;
*Sets the standard deviation from the direction vector. Must not be 0 (though 0.1 is acceptable).&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: '''float''', in degrees&lt;br /&gt;
&lt;br /&gt;
===+Velocity:===&lt;br /&gt;
*Sets the velocity of the created particles. This is a [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Number:===&lt;br /&gt;
*Sets the amount of particles created for every frame the effect is active. This is a [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Direction:===&lt;br /&gt;
*Sets the direction the cone will be centered around. Can be one of:&lt;br /&gt;
**''Incoming'': The direction vector is the direction of the particle source, e.g. for a weapon this would be the orientation it is currently facing.&lt;br /&gt;
**''Normal'': The normal vector of the particle source. This data may not exist for all sources. The debug log file will contain the warning message &amp;quot;&amp;lt;tt&amp;gt;Effect '&amp;lt;EffectName&amp;gt;' tried to use normal direction for source without a normal!&amp;lt;/tt&amp;gt;&amp;quot; if an effect tries to use the normal vector without it existing.&lt;br /&gt;
**''Reflected'': The reflected vector from incoming and normal vector. This is a good way of simulating armor deflecting a shot. This direction requires the normal for work properly so the same warning message as above may appear in your log if the source has no normal vector assigned to it.&lt;br /&gt;
**''Reverse'': The reverse of the incoming vector&lt;br /&gt;
*Optional&lt;br /&gt;
*Syntax: '''String''', one of the strings specified above&lt;br /&gt;
&lt;br /&gt;
===+Duration:===&lt;br /&gt;
*Sets for how long this effect will be active. The duration can be once, always or a random range. If the effect should run only once then you can use the string ''Onetime''. If the effect should always be active you can specify the string ''Always''. Otherwise a non-negative random range is expected.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''Onetime'', ''Always'', or a [[#Uniform random range]].&lt;br /&gt;
&lt;br /&gt;
===+Delay:===&lt;br /&gt;
*Specifies after how much time after the effect is triggered the effect starts creating particles. This is not a valid option if the duration is ''Onetime''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Effects per second:===&lt;br /&gt;
*Specifies how many times per second this effect is triggered. If this is not specified then the effect is triggered every frame. &amp;quot;Triggering&amp;quot; an effect means that one instance of the effect with the properties from above is created. If this is specified then the amount of triggers per second is always the same regardless of the FPS the game is running at. Values higher than the FPS (e.g. 120 if the game is running at 60 FPS) are handled correctly and will trigger the effect multiple times per frame if necessary.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''number''. Must be greater than 0.&lt;br /&gt;
&lt;br /&gt;
===+Trail effect:===&lt;br /&gt;
*Sets the particle effect used for the trail of the created particles. This option uses [[#Inline effect creation]].&lt;br /&gt;
*Optional&lt;br /&gt;
*Syntax: See [[#Inline effect creation]].&lt;br /&gt;
&lt;br /&gt;
==Sphere==&lt;br /&gt;
This effect creates particles in a sphere shape around the center.&lt;br /&gt;
&lt;br /&gt;
===+Filename:===&lt;br /&gt;
*Sets the filename of the animation that should be used.&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: '''String''', filename&lt;br /&gt;
&lt;br /&gt;
===+Size:===&lt;br /&gt;
*Sets the size of the created particles. This is a uniformly distributed random range, see [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Lifetime:===&lt;br /&gt;
*Sets the life time of the particles. This is a uniformly distributed random range, see [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;'' in which case the runtime of the animation is used. Defaults to ''&amp;lt;none&amp;gt;''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Velocity:===&lt;br /&gt;
*Sets the velocity of the created particles. This is a [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Number:===&lt;br /&gt;
*Sets the amount of particles created for every frame the effect is active. This is a [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Direction:===&lt;br /&gt;
*Sets the direction the cone will be centered around. Can be one of:&lt;br /&gt;
**''Incoming'': The direction vector is the direction of the particle source, e.g. for a weapon this would be the orientation it is currently facing.&lt;br /&gt;
**''Normal'': The normal vector of the particle source. This data may not exist for all sources. The debug log file will contain the warning message &amp;quot;&amp;lt;tt&amp;gt;Effect '&amp;lt;EffectName&amp;gt;' tried to use normal direction for source without a normal!&amp;lt;/tt&amp;gt;&amp;quot; if an effect tries to use the normal vector without it existing.&lt;br /&gt;
**''Reflected'': The reflected vector from incoming and normal vector. This is a good way of simulating armor deflecting a shot. This direction requires the normal for work properly so the same warning message as above may appear in your log if the source has no normal vector assigned to it.&lt;br /&gt;
**''Reverse'': The reverse of the incoming vector&lt;br /&gt;
*Optional&lt;br /&gt;
*Syntax: '''String''', one of the strings specified above&lt;br /&gt;
&lt;br /&gt;
===+Duration:===&lt;br /&gt;
*Sets for how long this effect will be active. The duration can be once, always or a random range. If the effect should run only once then you can use the string ''Onetime''. If the effect should always be active you can specify the string ''Always''. Otherwise a non-negative random range is expected.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''Onetime'', ''Always'', or a [[#Uniform random range]].&lt;br /&gt;
&lt;br /&gt;
===+Delay:===&lt;br /&gt;
*Specifies after how much time after the effect is triggered the effect starts creating particles. This is not a valid option if the duration is ''Onetime''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Effects per second:===&lt;br /&gt;
*Specifies how many times per second this effect is triggered. If this is not specified then the effect is triggered every frame. &amp;quot;Triggering&amp;quot; an effect means that one instance of the effect with the properties from above is created. If this is specified then the amount of triggers per second is always the same regardless of the FPS the game is running at. Values higher than the FPS (e.g. 120 if the game is running at 60 FPS) are handled correctly and will trigger the effect multiple times per frame if necessary.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''number''. Must be greater than 0.&lt;br /&gt;
&lt;br /&gt;
===+Trail effect:===&lt;br /&gt;
*Sets the particle effect used for the trail of the created particles. This option uses [[#Inline effect creation]].&lt;br /&gt;
*Optional&lt;br /&gt;
*Syntax: See [[#Inline effect creation]].&lt;br /&gt;
&lt;br /&gt;
==Inline effect creation==&lt;br /&gt;
At some places in this table a particle effect may be created within another particle effect. This is used for composite effects and particle trails. If inline creation is valid for an option then you may either specify a name of a previously defined effect or use '''$New Effect''' which will create a new, unnamed effect. If a name is specified then that effect must be already defined. In order to ensure that the effect is always defined no matter in which order the effect tables are parsed the effect should be defined in the same table. Some options using this construct require a specific type of effect. That will be noted in the documentation of the option.&lt;br /&gt;
&lt;br /&gt;
If '''$New Effect''' is used then a new unnamed effect is created. If the surrounding option has not forced an effect type then you can specify it using the standard syntax described above. All options are the same as if the effect would have been parsed in the normal way. ''+nocreate'' is not valid within this element.&lt;br /&gt;
&lt;br /&gt;
==Random range==&lt;br /&gt;
The particle effect system uses randomization to provide variation to the created particles. This is implemented by letting the mod author specify the values for the random distribution. There are different types of distributions which are explained below.&lt;br /&gt;
&lt;br /&gt;
===Uniform random range===&lt;br /&gt;
*This accepts 1 or 2 values. If one value is used then the random range always returns that value. If two values are specified then a uniformly distributed random value will be picked from the range.&lt;br /&gt;
*Syntax: '''(Random values)''', a list of floating point values. Either one or two values. If only one value is specified then the parentheses are optional.&lt;br /&gt;
**Example: ''(4 20)''&lt;br /&gt;
**Example: ''4''&lt;br /&gt;
&lt;br /&gt;
===Normal distribution random range===&lt;br /&gt;
*This accepts 1 or 2 values. This random range generates values according to a [https://en.wikipedia.org/wiki/Normal_distribution normal distribution]. The first value specified the mean value of the distribution. The second value specifies the standard deviation of the distribution, this defaults to 1.&lt;br /&gt;
*Syntax: '''(Random values)''', a list of floating point values. Either one or two values.&lt;br /&gt;
**Example: ''(4 20)''&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Particle Effects&lt;br /&gt;
&lt;br /&gt;
$Effect: MassDriverImpact&lt;br /&gt;
$Type: Cone&lt;br /&gt;
	+Filename: exp05&lt;br /&gt;
	+Size: (5 7)&lt;br /&gt;
	+Lifetime: (0.6)&lt;br /&gt;
	+Deviation: 5&lt;br /&gt;
	+Velocity: (500 700)&lt;br /&gt;
	+Number: (20 30)&lt;br /&gt;
	+Direction: Reflected&lt;br /&gt;
	+Trail effect: $New Effect&lt;br /&gt;
		$Type: Single&lt;br /&gt;
			+Filename: exp20&lt;br /&gt;
			+Size: (10)&lt;br /&gt;
			+Lifetime: (1)&lt;br /&gt;
			+Duration: Always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
$Effect: ApocalypseIgnition&lt;br /&gt;
$Type: Single&lt;br /&gt;
	+Filename: exp20&lt;br /&gt;
	+Size: (10 20)&lt;br /&gt;
	&lt;br /&gt;
$Effect: ApocalypseHomed&lt;br /&gt;
$Type: Composite&lt;br /&gt;
	+Child effect: $New Effect&lt;br /&gt;
		$Type: Single&lt;br /&gt;
			+Filename: exp05&lt;br /&gt;
			+Size: (5 7)&lt;br /&gt;
			+Duration: (2 10)&lt;br /&gt;
	+Child effect: $New Effect&lt;br /&gt;
		$Type: Single&lt;br /&gt;
			+Filename: exp06b&lt;br /&gt;
			+Size: (5 7)&lt;br /&gt;
			+Duration: (2 10)&lt;br /&gt;
			+Delay: (8 15)&lt;br /&gt;
			+Effects per second: 20&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Machina_Terra&amp;diff=58815</id>
		<title>Machina Terra</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Machina_Terra&amp;diff=58815"/>
		<updated>2019-08-17T21:01:57Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Fixed some inaccurate words&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
'''Last Active Staff:'''&lt;br /&gt;
* DarkShadow-&lt;br /&gt;
* eliex&lt;br /&gt;
* freespaceking&lt;br /&gt;
* Gloriano&lt;br /&gt;
* pecenipicek&lt;br /&gt;
* Raven2001&lt;br /&gt;
* Slanker_MT&lt;br /&gt;
* Snail&lt;br /&gt;
* Spicious&lt;br /&gt;
&lt;br /&gt;
'''Inactive Staff:'''&lt;br /&gt;
&lt;br /&gt;
* Fetty&lt;br /&gt;
* Grug&lt;br /&gt;
* ShadowWolf_IH&lt;br /&gt;
* Styxx&lt;br /&gt;
* Black Sheep&lt;br /&gt;
* demonknight17&lt;br /&gt;
* Kie99&lt;br /&gt;
* Qwer&lt;br /&gt;
* Sapphire&lt;br /&gt;
* Skippy&lt;br /&gt;
* TopAce&lt;br /&gt;
* Taristin&lt;br /&gt;
* Dark&lt;br /&gt;
* IceFire&lt;br /&gt;
* Levyathan&lt;br /&gt;
* Setekh&lt;br /&gt;
* Venom&lt;br /&gt;
* Shrike&lt;br /&gt;
* Woomeister&lt;br /&gt;
'''Missions:''' 40&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mods Included:''' Various&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
''&amp;quot;He saw a veil of darkness surrounding the entire alliance, as the enemy blackened the stars. He felt the wrath of revenge, the heat of battle and the coldness of death. He saw the blood of his compatriots painting whole worlds red, as streaks of energy crossed the land.&lt;br /&gt;
&lt;br /&gt;
''He saw the rest of his life before him, fighting a lost war.&lt;br /&gt;
&lt;br /&gt;
''He felt the fear of a whole race.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Shivan threat is gone again. Years have passed since the supernova, since the cataclysmic battle that took so many of our brothers' and sisters' lives. We prosper again, rebuilding lost cities and regaining lost pride. People remember the horrors of the war against the destroyers, but few are those who truly understand them - few are those still alive who bore witness to the death of a star and countless souls. Fewer still are those aware of the ripples of movement spreading throughout the Alliance, a stirring capable of crippling people's faith and bringing back ghosts from the past. Buried memories will arise and forgotten prejudice will be remembered; fear and destruction will soon become once more the only view on the Terran and Vasudan horizons.&lt;br /&gt;
&lt;br /&gt;
==Development History==&lt;br /&gt;
&lt;br /&gt;
Having been in development since 2001, MT was one of the most anticipated campaigns on Hard Light Productions. It was supposed to include a fleet of all-new beautiful ships, deadly new high-resolution weapons and an involving, original plot. The long development phase caused it to suffer a serious backlog of errors, feature creep, and other unfinished detritus. Most of the core modifications were created along old principles of development, from the earlier years of FreeSpace modding. Because of this, Machina Terra has become a serious organizational nightmare, making it extremely difficult to work on for the development staff. The campaign was cancelled in 2011 and released all its assets, including ships and missions, as asset dump.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
'''Websites'''&lt;br /&gt;
*[http://mt.hard-light.net Official website | Hard-Light Productions]&lt;br /&gt;
&lt;br /&gt;
'''Forums/Threads'''&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=77434.0 Cancellation/Asset dump release thread | Hard-Light Productions.net]&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php/board,176.0.html Forum board | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
'''Videos'''&lt;br /&gt;
*[http://www.youtube.com/watch?v=91HixUJ7W-Q Trailer | YouTube.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Ships.tbl&amp;diff=58799</id>
		<title>Ships.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Ships.tbl&amp;diff=58799"/>
		<updated>2019-07-11T12:48:41Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /* $Density: */ &amp;quot;Added Must not be 0.&amp;quot;-warning.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableVersionGit|2019-05-07 UTC|5f5616c0f}}&lt;br /&gt;
&lt;br /&gt;
The '''ships.tbl''' defines all the ship classes used in FSO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table is one of the [[Modular Tables]] and can be extended with xxx-shp.tbm&lt;br /&gt;
&lt;br /&gt;
[[Tables|List of Tables]]&lt;br /&gt;
&lt;br /&gt;
==General Format==&lt;br /&gt;
*Ship.tbl is formed of several different sections.&lt;br /&gt;
*All sections beginning with &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; need &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;End before the next section.&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;'''Default Player Ship'''&lt;br /&gt;
***Defines the default player ship in the game and also in the FRED. If in a mission appears a ship that has not been properly included to tables then game replaces the ship with the Default Player Ship.&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;'''Engine Wash Info'''&lt;br /&gt;
***Includes all the definitions of all engine washes used in the game.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
:*&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;'''Ship Templates'''&lt;br /&gt;
:**Includes entries for ship templates}}&lt;br /&gt;
&lt;br /&gt;
:*&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;'''Ship Classes'''&lt;br /&gt;
:**Includes entries for every ship and also defines their attributes that are used in the game&lt;br /&gt;
:**Is discussed in detail at [[Ships.tbl#Table_Options|Table Options]] section.&lt;br /&gt;
:*'''$Player Ship Precedence'''&lt;br /&gt;
:**Player Ship Precedence is used in ship selection when a ship specified by the mission designer is not available to the player.  The next ship on the list is used in its place (assuming that ship is allowed for the player)&lt;br /&gt;
&lt;br /&gt;
==Default Player Ship==&lt;br /&gt;
*Defines the default ship in the game.&lt;br /&gt;
*Syntax: ''Name'', name of ship model as defined in [[Ships.tbl#Table_Options|Table Options]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Engine Wash==&lt;br /&gt;
*Defines the engines washes&lt;br /&gt;
*First entry must be named 'default'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*Defines the name of the engine wash.&lt;br /&gt;
*Syntax: '''''String'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+nocreate===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*In [[Modular Tables]] name can be followed by line '''+nocreate''' that prevent game from creating an incomplete entry by leaving the entry unread unless it already exists (either in ship.tbl or in earlier parsed *-shp.tbm files) by the time the *-shp.tbm is read.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Angle:===&lt;br /&gt;
*Defines the angle from the engine where the engine wash exists&lt;br /&gt;
*Syntax: '''''Float''''', degrees&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Radius Mult:===&lt;br /&gt;
*Defines engine wash multiplier&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Length:===&lt;br /&gt;
*Defines the length of the engine wash&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Intensity:===&lt;br /&gt;
*Defines the strength of the engine wash&lt;br /&gt;
*This setting does nothing&lt;br /&gt;
*Syntax: '''''Float''''', blast effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example'''&lt;br /&gt;
&lt;br /&gt;
   $Name:           Default&lt;br /&gt;
   $Angle:          10.0&lt;br /&gt;
   $Radius Mult:    1.2&lt;br /&gt;
   $Length:         400&lt;br /&gt;
   $Intensity:      1.0&lt;br /&gt;
&lt;br /&gt;
==Ship Template Options==&lt;br /&gt;
{{Warning|&lt;br /&gt;
The ship templates feature has always caused crashes and memory issues. As of 2014/07/24, it has been removed from the codebase.}}&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Example of template usage [[Ship_Templates]] in which both [[GTB Artemis]] variants have been defined using a single template}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Template:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the name of template&lt;br /&gt;
*Syntax: '''''String''''', name}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Use Template:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Another template can be used as template for the current template&lt;br /&gt;
*Syntax: '''''String''''', name}}&lt;br /&gt;
&lt;br /&gt;
==Ships Table Options==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*Model name that is used also in game. It is also used as name for the whole ship entry.&amp;lt;br&amp;gt;There are two special characters can be used in the name: '''#''' and '''@'''&lt;br /&gt;
**'''#'''. It's used in the middle of the name and cannot be the first character in the $Name: string. It makes the right part of the name not being shown in the ship class info of the target window, (or beside the target brackets in FS_Open builds). It allows making different versions of a base ship while showing the same class name inside the game.&amp;lt;br&amp;gt;An example from FSPort FreeSpace 1: The '''SF Dragon#weakened''' ship, used in [[Enter the Dragon]], appears to the player just as any other '''SF Dragon'''.&lt;br /&gt;
**'''@'''. It's used before the proper ship name. It is fully ignored by the game. Moreover, '''@WhateverShip''' and '''WhateverShip''' are exactly the same name and therefore they both appear as '''WhateverShip''' inside the game. It just allows the user marking ships in the table because of any modding reason.&amp;lt;br&amp;gt;In the retail FS2 ships there are several ships starting by '''@'''.&lt;br /&gt;
*Syntax: '''''String''''', name&lt;br /&gt;
&lt;br /&gt;
===+nocreate===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*In [[Modular Tables]] name can be followed by line '''+nocreate''' that prevent game from creating an incomplete entry by leaving the entry unread unless it already exists (either in ship.tbl or in earlier parsed *-shp.tbm files) by the time the *-shp.tbm is read.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Use Template:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Sets the table entry to use template based on an existing table entry instead of creating totally new one&lt;br /&gt;
*Syntax: '''''String''''', name of the template}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Alt Name:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Alternative $Name: for the ship.&lt;br /&gt;
*Syntax: '''''String''''', Alternate $Name:}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Short name:===&lt;br /&gt;
*Shortened model name, for FRED, Usually more descriptive than the real name.&lt;br /&gt;
*Syntax: '''''String''''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Species:===&lt;br /&gt;
*Defines species (Terran, Vasudan or Shivan). Determines many things, including the color of the engine glow, the flyby sound effects, the briefing icon and the support ship.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*More species have been enabled, and all of these have to be defined in [[species_defs.tbl]].}}&lt;br /&gt;
&lt;br /&gt;
*Syntax: '''''String''''', name of the species&lt;br /&gt;
**Example: ''Terran''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Technical Description===&lt;br /&gt;
List of descriptive terms for techroom and ship selection screens. Number after the quotes refers to [[tstrings.tbl]]&lt;br /&gt;
&lt;br /&gt;
====+Type:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''''String'''''&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Maneuverability:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''''String'''''&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Armor:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''''String'''''&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Manufacturer:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''''String'''''&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Description:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''''String'''''&amp;quot;, integer)&lt;br /&gt;
*Requires '''$end_multi_text''' after the entry&lt;br /&gt;
*Example:&lt;br /&gt;
::XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
::$end_multi_text&lt;br /&gt;
&lt;br /&gt;
====+Tech Title:====&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines name of the ship as displayed in the tech room&lt;br /&gt;
*Syntax: '''''String'''''}}&lt;br /&gt;
&lt;br /&gt;
====+Tech Description:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''''String'''''&amp;quot;, integer)&lt;br /&gt;
*Requires '''$end_multi_text''' after the entry&lt;br /&gt;
*Example:&lt;br /&gt;
::XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
::$end_multi_text&lt;br /&gt;
&lt;br /&gt;
====+Length:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''''String'''''&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Gun Mounts:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''''String'''''&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
====+Missile Banks:====&lt;br /&gt;
*Syntax: XSTR(&amp;quot;'''''String'''''&amp;quot;, integer)&lt;br /&gt;
*Example: XSTR(&amp;quot;&amp;quot;, -1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Selection Effect:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines which selection effect to use when the -ship_choice_3d commandline flag is enabled or no ani can be found for the selected ship.&lt;br /&gt;
*Syntax: String, either &amp;quot;FS1&amp;quot;, or &amp;quot;Off&amp;quot;. This defaults to the FS2 effect.}}&lt;br /&gt;
&lt;br /&gt;
===$Cockpit POF file:===&lt;br /&gt;
{{Table3610|*Filename of the cockpit model file&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename}}&lt;br /&gt;
&lt;br /&gt;
===+Cockpit Offset:===&lt;br /&gt;
{{Table3610|*Defines the offset of the cockpit model&lt;br /&gt;
*Syntax: '''''Vector''''', three '''floats''', x-axis, y-axis, z-axis, respectively}}&lt;br /&gt;
&lt;br /&gt;
===$Cockpit Display:===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Defines a rectangle surface on a cockpit texture that can be updated dynamically. Multiple displays can be defined, but only one needs to be defined for each texture on the cockpit model.&lt;br /&gt;
*'''+Texture:'''&lt;br /&gt;
*The filename of the cockpit texture to be replaced.&lt;br /&gt;
*Syntax: '''''String''''', texture filename&lt;br /&gt;
*'''+Offsets:'''&lt;br /&gt;
* (Optional) The offsets of the rectangle surface into the texture that will be drawn into.&lt;br /&gt;
*Syntax: '''''Vector''''', two '''integers'''&lt;br /&gt;
*'''+Size:'''&lt;br /&gt;
* The size of the rectangle surface that will be drawn into.&lt;br /&gt;
*Syntax: '''''Vector''''', two '''integers'''&lt;br /&gt;
*'''+Background:'''&lt;br /&gt;
* (Optional) Filename of the bitmap to be used as the background of this display.&lt;br /&gt;
*Syntax: '''''String''''', texture filename&lt;br /&gt;
*'''+Foreground:'''&lt;br /&gt;
* (Optional) Filename of the bitmap to be used as the foreground of this display.&lt;br /&gt;
*Syntax: '''''String''''', texture filename&lt;br /&gt;
*'''+Display Name:'''&lt;br /&gt;
* A name to be used as a reference handle.&lt;br /&gt;
*Syntax: '''''String'''''}}&lt;br /&gt;
&lt;br /&gt;
===$POF File:===&lt;br /&gt;
*Filename of the model file (.pof) at data/models folder&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename&lt;br /&gt;
&lt;br /&gt;
===$POF file Techroom:===&lt;br /&gt;
*Filename of the model file (.pof) at data/models folder; used only in the weapon loadout screen&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Texture Replace:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''+old:'''&lt;br /&gt;
*Defines the texture to be replaced&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*'''+new:'''&lt;br /&gt;
*Defines the new texture&lt;br /&gt;
**Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$POF Target File:===&lt;br /&gt;
*Optional hud targeting model&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$POF Target LOD:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the LOD (Level-Of-Detail) of target model used in the HUD targetbox&lt;br /&gt;
*Syntax: '''''Integer'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Detail Distance:===&lt;br /&gt;
*Defines the distance where the change between different Levels-Of-Details (LODs) occurs&lt;br /&gt;
*Take notice that these are base values. Model detail in Detail options, (within game press F2), applies a multiplier to these values. These multipliers default to (from left to right): 1/8, 1/4, 1, 4, and 8, and may be overridden by the [[Ai_profiles.tbl#$Detail Distance Multiplier:|$Detail Distance Multiplier]]&lt;br /&gt;
*Syntax: '''''(Detail Distances)''''' , list of '''integers''' (same amount as LODs), distances from the model in meters&lt;br /&gt;
**Example: ''(0, 80, 300, 900)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Collision LOD:===&lt;br /&gt;
{{Table373|&lt;br /&gt;
*Defines an alternative LOD (Level-Of-Detail) to use for collision detection. Using this can increase performance without visible drawbacks if the LOD chosen has much simpler geometry but the shape still closely matches the base model.&lt;br /&gt;
*This works as follows: collision detection proceeds normally through the various model/submodel radius and bounding box checks based on LOD0, but when the game decides to perform a mesh-based collision check of a given submodel, it will use the submodel's LOD mesh instead. However, all submodels do not need to have a counterpart in the given LOD; if one is not found, the closest alternative will automatically be used instead.&lt;br /&gt;
*For example, if ''$Collision LOD: 3'' is used and the submodel engine01a is checked for a hit, the game will attempt to use the mesh of engine01d instead. However, if there is no engine01d submodel, the game will find the closest alternative: it'll look for engine01c, then engine01b, and finally fall back to engine01a. Note the implications of for example the root LOD submodel (detaild, detail3, etc) including the geometry of subsystem submodels; if detail0 is checked for a collision before engine01a, and detail3 includes the engine geometry (as opposed to having it in engine01d), then the subsystem engine01a cannot be hit.&lt;br /&gt;
**Syntax: '''''Integer'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$ND:===&lt;br /&gt;
*No Dim field field was used in FreeSpace for ship lights. Use of glowmaps is preferred to the $ND entry. Only noticeable in Glide or Software mode.&lt;br /&gt;
*Syntax: '''''Color''''', red, green, blue respectively, value from 0 to 255&lt;br /&gt;
**Example: ''42, 42, 224''&lt;br /&gt;
&lt;br /&gt;
===$Enable Team Colors:===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Enables Team Colors for a ship without setting a default color setting.&lt;br /&gt;
*Syntax: '''''Boolean'''''}}&lt;br /&gt;
&lt;br /&gt;
===$Default Team:===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Specifies the default team name to be used for coloring a ship.&lt;br /&gt;
*None is will set the default to 'no coloring'.&lt;br /&gt;
*Syntax: '''''String''''', name of the teams as defined in [[colors.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Show Damage:===&lt;br /&gt;
*No function at all. The engine will read values, but discard them. In 3.6.10 or later, this can be left out without adverse consequences.&lt;br /&gt;
*Syntax: '''''Boolean''''', yes or no, usually yes&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Damage Lightning Type:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Changes the damage lightning effect shown on highly damaged ships. &lt;br /&gt;
*Can be defined as:&lt;br /&gt;
**''None''&lt;br /&gt;
**''Default''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Impact:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''+Damage Type:'''&lt;br /&gt;
**Defines the damage type of the collision&lt;br /&gt;
**Syntax: '''''String''''', name of the armor as defined in [[armor.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Impact Spew:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Used to define the impact particle spew&lt;br /&gt;
*Note: You CANNOT define a different type of particle spew here; the only option possible is listed below&lt;br /&gt;
*'''+Max particles:'''&lt;br /&gt;
**Defines the maximum number of particles spewed&lt;br /&gt;
**Setting to zero causes model to generate no particles at all&lt;br /&gt;
**Syntax: '''''Integer'''''&lt;br /&gt;
**Default Value: 30}}{{Table3613|&lt;br /&gt;
*'''+Min particles:'''&lt;br /&gt;
**Defines the minimum number of particles spewed&lt;br /&gt;
**Syntax: '''''Integer'''''&lt;br /&gt;
**Default Value: 25&lt;br /&gt;
*'''+Max Radius:'''&lt;br /&gt;
**Defines the maximum radius of particles&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
**Default Value: 0.5f&lt;br /&gt;
*'''+Min Radius:'''&lt;br /&gt;
**Defines the minimum radius of particles&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
**Default Value: 0.2f&lt;br /&gt;
*'''+Max Lifetime:'''&lt;br /&gt;
**Defines the maximum lifetime of particles&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
**Default Value: 0.55f&lt;br /&gt;
*'''+Min Lifetime:'''&lt;br /&gt;
**Defines the minimum lifetime of particles&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
**Default Value: 0.05f&lt;br /&gt;
*'''+Max Velocity:'''&lt;br /&gt;
**Defines the maximum velocity of particles&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
**Default Value: 12.0f&lt;br /&gt;
*'''+Min Velocity:'''&lt;br /&gt;
**Defines the minimum velocity of particles&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
**Default Value: 2.0f&lt;br /&gt;
*'''+Normal Variance:'''&lt;br /&gt;
**Defines the variance of particle direction from the normal&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
**Default Value: 1.0f}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Damage Spew:===&lt;br /&gt;
See [[Ship.tbl#$Impact Spew:|Impact Spew entry]]&lt;br /&gt;
*Controls the 'smoke' released on weapon impact point&lt;br /&gt;
*Certain default values (marked with '''X''') gain a specific multiplier based on ship radius&lt;br /&gt;
::If the radius is less than 20 the multiplier is 1&lt;br /&gt;
::If the radius is larger than 40 the multipler is 1.2&lt;br /&gt;
::Otherwise it is between 1 and 1.2&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''+Max Particles:'''&lt;br /&gt;
**Default Value: 50 * '''X'''}}{{Table3613|&lt;br /&gt;
*'''+Min Particles:'''&lt;br /&gt;
**Default Value: 20 * '''X'''&lt;br /&gt;
*'''+Max Radius:'''&lt;br /&gt;
**Default Value: 1.3 &lt;br /&gt;
*'''+Min Radius:'''&lt;br /&gt;
**Default Value: 0.7&lt;br /&gt;
*'''+Max Lifetime:'''&lt;br /&gt;
**Default Value: 1.5 * '''X'''&lt;br /&gt;
*'''+Min Lifetime:'''&lt;br /&gt;
**Default Value: 0.7 * '''X'''&lt;br /&gt;
*'''+Max Velocity:'''&lt;br /&gt;
**Default Value: 12.0&lt;br /&gt;
*'''+Min Velocity:'''&lt;br /&gt;
**Default Value: 3.0&lt;br /&gt;
*'''+Normal Variance:'''&lt;br /&gt;
**Default Value: 0.2 * '''X'''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Collision Physics:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Parameters affecting collision physics, including landings.&lt;br /&gt;
*&amp;quot;Landing&amp;quot; means the ship will not take damage or shake when it touches down. Instead, the ship will reorient towards a neutral resting orientation. &amp;quot;Reorient&amp;quot; thresholds below mean that the ship will still take damage (counts as a crash) but will move towards the correct landing orientation. &lt;br /&gt;
&lt;br /&gt;
====+Bounce:====&lt;br /&gt;
When this ship collides with a large ship, how many meters to instantly move it away. Default is 5.0.&lt;br /&gt;
====+Both Small Bounce:====&lt;br /&gt;
When this ship collides with a small ship, how many meters to instantly move it away. Default is 5.0.&lt;br /&gt;
====+Friction:====&lt;br /&gt;
During collisions, how much friction to apply (slowing lateral movement). Default is 0.0.&lt;br /&gt;
====+Rotation Factor:====&lt;br /&gt;
Affects the rotational energy of collisions. Default is 0.2.&lt;br /&gt;
====+Landing Max Forward Vel:====&lt;br /&gt;
Maximum velocity for which landing physics are used. &lt;br /&gt;
====+Landing Min Forward Vel:====&lt;br /&gt;
Minimum velocity for which landing physics are used. &lt;br /&gt;
====+Landing Max Descent Vel:====&lt;br /&gt;
Maximum velocity at which the ship can &amp;quot;hit the deck&amp;quot; and still be considered a landing. &lt;br /&gt;
====+Landing Max Horizontal Vel:====&lt;br /&gt;
Maximum sideways velocity the ship can land at.&lt;br /&gt;
====+Landing Max Angle:====&lt;br /&gt;
Maximum angle of attack the ship can land at (in degrees).&lt;br /&gt;
====+Landing Min Angle:====&lt;br /&gt;
Minimum angle of attack the ship can land at (in degrees).&lt;br /&gt;
====+Landing Max Rotate Angle:====&lt;br /&gt;
How many degrees the ship can be rotated relative to the landing surface in order to count as a landing. &lt;br /&gt;
====+Reorient Max Forward Vel:====&lt;br /&gt;
Maximum velocity for which the ship will be adjusted to the correct landing orientation.&lt;br /&gt;
====+Reorient Min Forward Vel:====&lt;br /&gt;
Minimum velocity for which the ship will be adjusted to the correct landing orientation.&lt;br /&gt;
====+Reorient Max Descent Vel:====&lt;br /&gt;
Maximum velocity at which the ship can &amp;quot;hit the deck&amp;quot; and still reorient. &lt;br /&gt;
====+Reorient Max Horizontal Vel:====&lt;br /&gt;
Maximum sideways velocity for reorienting.&lt;br /&gt;
====+Reorient Max Angle:====&lt;br /&gt;
Maximum angle of attack for reorienting to kick in (in degrees).&lt;br /&gt;
====+Reorient Min Angle:====&lt;br /&gt;
Minimum angle of attack for reorienting to kick in (in degrees).&lt;br /&gt;
====+Reorient Max Rotate Angle:====&lt;br /&gt;
How many degrees the ship can be rotated relative to the landing surface in order to be reoriented on impact.&lt;br /&gt;
====+Reorient Speed Mult:====&lt;br /&gt;
How quickly the reorientation takes place (when applicable)&lt;br /&gt;
====+Landing Rest Angle:====&lt;br /&gt;
Angle of the ship's nose relative to the plane of the landing surface when the ship is at rest. Reorient will move the ship towards this angle. &lt;br /&gt;
====+Landing Sound:====&lt;br /&gt;
Sound to play when landing (if it's not a landing, normal collision sound is used).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Debris:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''+Min Lifetime:'''&lt;br /&gt;
**Defines the minimum lifetime of the debris (Default value is a random number)&lt;br /&gt;
**Syntax: '''''Float,''' Seconds&lt;br /&gt;
*'''+Max Lifetime:&lt;br /&gt;
**Defines the maximum lifetime of the debris&lt;br /&gt;
**Syntax: '''''Float,''' Seconds&lt;br /&gt;
*'''+Min Speed:&lt;br /&gt;
**Defines the minimum speed of the debris&lt;br /&gt;
**Syntax: '''''Float,''' Meters/second&lt;br /&gt;
*'''+Max Speed:&lt;br /&gt;
**Defines the maximum speed of the debris&lt;br /&gt;
**Syntax: '''''Float,''' Meters/second&lt;br /&gt;
*'''+Min Rotation speed:&lt;br /&gt;
**Defines the minimum rotational speed of the debris (Default is (6 to 10)/Ship-radius)&lt;br /&gt;
**Syntax: '''''Float,''' Radians/second&lt;br /&gt;
*'''+Max Rotation speed:&lt;br /&gt;
**Defines the maximum rotational speed of the debris&lt;br /&gt;
**Syntax: '''''Float,''' Radians/second&lt;br /&gt;
*'''+Damage Type:'''&lt;br /&gt;
**Defines the damage type of the debris&lt;br /&gt;
**Syntax: '''''String''''', name of the armor as defined in [[armor.tbl]]}}&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*'''+Min Hitpoints:'''&lt;br /&gt;
**Defines the minimum hitpoints assigned for the generated debris pieces&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Max Hitpoints:'''&lt;br /&gt;
**Defines the maximum hitpoints assigned for the generated debris pieces&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Damage Multiplier:'''&lt;br /&gt;
**Defines the collision damage multiplier for collisions against the generated debris pieces&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Lightning Arc Percent:'''&lt;br /&gt;
**Controls what percent of debris pieces will have the damage lightning effect applied to them.&lt;br /&gt;
**Defaults to 50%.&lt;br /&gt;
**Syntax: '''''Float,''' 0-100}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Density:===&lt;br /&gt;
*This defines how hard you hit something. If you set it very high, a collision will the lower density ship and not yours; the higher the numbers are, the harder they will hit and the farther they will be pushed. However, this doesn't apply to asteroids. When a high density fighter collides with an asteroid, the high-density fighter will receive damage, but it will also destroy the asteroid. Setting a density of 1000 on a fighter with 180 hitpoints will cause the fighter to immediately explode if it collides with, say, an asteroid. A low-density fighter will not have any effect on an asteroid, but if the fighter destroys the asteroid, the fighter will fly far away.&lt;br /&gt;
*Syntax: '''''Float''''', usually 1. Must not be 0.&lt;br /&gt;
&lt;br /&gt;
===$Damp:===&lt;br /&gt;
*Sets the natural period (1 / omega) of the dampening effects on top of the acceleration model. (See [[Ships.tbl#$Forward Accel:|$Forward Accel:]])&lt;br /&gt;
*In essence, affects how quickly you will accel/decel to your target velocity. Higher damp means slower acceleration and deceleration, while lower values (down to 0.0001) means faster acceleration/deceleration.&lt;br /&gt;
**Specifying a value of 0.0 means there is no damping placed on top of the acceleration model, which is the most responsiveness you'll get.&lt;br /&gt;
&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
===$Rotdamp:===&lt;br /&gt;
*Shares the same principles of [[Ships.tbl#$Damp:|$Damp]], but is applied to rotations directly. (there isn't a engine/thrust acceleration model for rotations)&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
===$Banking Constant:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines a factor for how much roll is added during a yaw. Set as 1 for full roll and 0 is no roll. Default is 0.5.&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Max Velocity:===&lt;br /&gt;
*Defines maximum velocities with standard energy settings on x (left/right), y (up/down), and z (forward) -axis (respectively). z -axis velocity defines the maximum forward velocity.&lt;br /&gt;
*The x and y velocities are considered slide veocities&lt;br /&gt;
*Syntax: '''''Vector''''', three '''floats''', x-axis, y-axis, z-axis, respectively, meters per second&lt;br /&gt;
**Example: ''0.0, 0.0, 80.0''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Player Minimum Velocity:===&lt;br /&gt;
{{Table38|&lt;br /&gt;
*Defines minimum velocities on x (left/right), y (up/down), and z (forward) -axis (respectively). This affects the player only, the AI ignores the value. &lt;br /&gt;
*The x and y velocities are considered slide velocities, the minimums for them are '''not currently implemented'''.&lt;br /&gt;
*When gliding, if the absolute speed vector of the players ship falls below the minimum then the ships engines will re-engage and cannot be switched off again until the ships absolute vector exceeds the z-minimum.&lt;br /&gt;
*Syntax: '''''Vector''''', three '''floats''', x-axis, y-axis, z-axis, respectively, meters per second&lt;br /&gt;
**Example: ''0.0, 0.0, 40.0''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Rotation Time:===&lt;br /&gt;
*Defines rotation times around the x, y, and z-axis. Number is seconds it takes to complete rotate a ship (360 degrees) around the given axis. X-axis is &amp;quot;pitch,&amp;quot; y-axis is &amp;quot;yaw,&amp;quot; and z-axis is &amp;quot;roll.&amp;quot;&lt;br /&gt;
*Syntax: '''''Vector''''', three '''floats''', seconds per 360 degree turn around x-axis, y-axis, z-axis, respectively&lt;br /&gt;
**Example: ''3.0, 2.6, 5.0''&lt;br /&gt;
**Note: Setting to Zero will cause the model to disappear in mission.&lt;br /&gt;
&lt;br /&gt;
===$Rear Velocity:===&lt;br /&gt;
*Defines rear velocity&lt;br /&gt;
*Syntax: '''''Float''''', meters per second&lt;br /&gt;
**Note: This value must be set for [[Ships.tbl#.2BAburn_Max_Reverse_Vel:|+Aburn_Max_Reverse_Vel:]] to work&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Forward Accel:===&lt;br /&gt;
*Number of seconds needed from full stop to 63.21% of the maximum forward (z) velocity&lt;br /&gt;
** We use 63.21% instead of 100% because FSO's acceleration/velocity model is based on a simplistic exponential function, rather than the more complex models seen for prop-driven, jet-driven, or rocket-driven craft.&lt;br /&gt;
** The equation is a derivative of v = 1 - e^(-t / T), where T is what we define in the ship.tbl&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
===$Forward Decel:===&lt;br /&gt;
*Number of seconds needed from maximum forward (z) velocity to full stop&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Slide Accel:===&lt;br /&gt;
*Number of seconds needed from full stop to 63.21% maximum slide velocity&lt;br /&gt;
*Note: this is applied to both slide (x and y) axes&lt;br /&gt;
**See [[Ships.tbl#$Forward Accel:|$Forward Accel]] for an explanation of the 63.21%&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
===$Slide Decel:===&lt;br /&gt;
*Number of seconds needed from 63.21% maximum slide velocity to full stop&lt;br /&gt;
*Note: this is applied to both slide (x and y) axes&lt;br /&gt;
**See [[Ships.tbl#$Forward Accel:|$Forward Accel]] for an explanation of the 63.21%&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
===$Glide:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Allows gliding in game, i.e. turning the ship's attitude/facing without changing its current movement direction and speed.&lt;br /&gt;
*Syntax: '''''Boolean''''', yes or no}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====+Dynamic Glide Cap:====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*If set, game uses dynamic glide cap. The dynamic glide cap means that the maximum glide speed will follow the same rules as normal flight, including the effects of afterburner and power to engines. If set to YES, the value in +Max Glide Speed is ignored.&lt;br /&gt;
*Syntax: '''''Boolean'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====+Max Glide Speed:====&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the maximum glide speed if glide has been enabled. If 0, this is set to the fastest speed the ship can go. If negative, there is no glide cap (allowing practically infinite maximum gliding speed). Defaults to 0.&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====+Glide Accel Mult:====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the acceleration multiplier for the gliding mode. If &amp;gt; 0, sets a fixed acceleration rate in glide mode depending on value. If set to 0, impossible to accelerate while in glide mode. If negative, enables glide speed ramping (acceleration in glide mode ramps in the same way as in normal flight). Defaults to 0.&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Entry exists as a dummy entry which doesnt do anything to prevent compatibility issues}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Use Newtonian Dampening:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*If set, forces the ship to use (or not use) newtonian dampening. Basically, allows overriding the AI Profiles flag on a per-ship basis. &lt;br /&gt;
*Syntax: '''''Boolean'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Autoaim FOV:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the field of view for autoaim&lt;br /&gt;
*Syntax: '''''Integer'''''}}&lt;br /&gt;
&lt;br /&gt;
====+Converging Autoaim====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines that the autoaim uses convergence}}&lt;br /&gt;
&lt;br /&gt;
====+Minimum Distance:====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the minimum distance for the convergence}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Convergence:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the weapons use convergence&lt;br /&gt;
{{Note|If none of the following optional strings are added, the weapon will not converge. Don't forget to use them.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====+Automatic====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines that the ship uses automatic convergence - converging distance calculated from estimated hit position (lead) of the current target.&lt;br /&gt;
*'''+Minimum Distance:'''&lt;br /&gt;
**Defines the minimum distance for the convergence.  Overrides the setting for $Autoaim FOV's minimum distance.}}&lt;br /&gt;
&lt;br /&gt;
====+Standard====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines that ship uses fixed convergence.&lt;br /&gt;
*'''+Distance:'''&lt;br /&gt;
**Defines the converging distance from the ship}}&lt;br /&gt;
&lt;br /&gt;
====+Offset:====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the offset from the ship centerpoint for the convergence&lt;br /&gt;
*Syntax: '''''Vector''''', three '''floats''', x-axis, y-axis, z-axis, respectively}}&lt;br /&gt;
&lt;br /&gt;
===$Warpin Type:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Allow an animation to be defined as a warpin effect.&lt;br /&gt;
*Can be defined as:&lt;br /&gt;
:*''Default''&lt;br /&gt;
:*''BTRL'' or ''Galactica''&lt;br /&gt;
:*''Homeworld''&lt;br /&gt;
:*''Hyperspace''}}&lt;br /&gt;
{{Table3613|&lt;br /&gt;
:*''Knossos''&lt;br /&gt;
:*''Babylon5''}}&lt;br /&gt;
{{Table3611|&lt;br /&gt;
::*''BTRL'' was replaced with ''Galactica'' after 3.6.10}}&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Syntax: '''''String'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin Start Sound:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*File for playing at start of warp in effect&lt;br /&gt;
*Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin End Sound:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*File for playing at end of warp in effect&lt;br /&gt;
*Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin Speed:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Sets the speed at which the ship warps in for '''default''' warpin effect&lt;br /&gt;
*Sets the time that the ships warp in (not the animation itself) takes for '''BTRL''' type warpin effects&lt;br /&gt;
*Syntax: '''''Float''''', meters per second or miiliseconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin Time:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the effect duration&lt;br /&gt;
*Syntax: '''''Float''''', seconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin Decel Exp:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Only for the '''hyperspace''' warpin effect.&lt;br /&gt;
*Defines an exponent for the deceleration curve at the end of the warpin. Must be higher than 0; a value of 1 produces a constant velocity throughout the effect and higher values produce gradual deceleration.&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
**Default: 1.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin Radius:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the effect radius&lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpin Animation:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the animation used for the Homeworld warpin effect. Has no effect for other warpin types.&lt;br /&gt;
*Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
===$Warpout Type:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Allow an animation to be defined as a warpout effect.&lt;br /&gt;
*Can be defined as:&lt;br /&gt;
:*''Default''&lt;br /&gt;
:*''BTRL'' or ''Galactica''&lt;br /&gt;
:*''Homeworld''&lt;br /&gt;
:*''Hyperspace''}}&lt;br /&gt;
{{Table3613|&lt;br /&gt;
:*''Knossos''&lt;br /&gt;
:*''Babylon5''}}&lt;br /&gt;
{{Table3611|&lt;br /&gt;
::*''BTRL'' was replaced with ''Galactica'' after 3.6.10}}&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Syntax: '''''String'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout Start Sound:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*File for playing at start of warp out effect&lt;br /&gt;
*Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout End Sound:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*File for playing at end of warp out effect&lt;br /&gt;
*Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout Engage Time:===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Defines the delay the it takes for the warp drive of the ship to engage, during which the player may still abort the warpout. Affects both the player as well as AI ships. If not defined, defaults to 3 seconds for the player and none for the AI.&lt;br /&gt;
*Syntax: '''''Float''''', seconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout Speed:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Sets the speed at which the ship warps out for '''default''' warpout effect&lt;br /&gt;
*Sets the time that the ships warp out (not the animation itself) takes for '''BTRL''' type warpout effects}}&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Sets the minimum speed required for the ship to warp out for '''hyperspace''' type warpout effects}}&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Syntax: '''''Float''''', meters per second or milliseconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout Time:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the effect duration&lt;br /&gt;
*Syntax: '''''Float''''', seconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout Accel Exp:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Only for the '''hyperspace''' warpin effect.&lt;br /&gt;
*Defines an exponent for the acceleration curve at the start of the warpout. Must be higher than 0; a value of 1 produces a constant velocity throughout the effect and higher values produce gradual acceleration.&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
**Default: 1.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout Radius:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the effect radius&lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Warpout Animation:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the animation used as the warpout effect.&lt;br /&gt;
*Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Player Warpout Speed:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Sets the speed at which the player warps out from the game&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl Inner Rad:===&lt;br /&gt;
*Radius at which the full explosion damage is done&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl Outer Rad:===&lt;br /&gt;
*Maximum radius at which any damage is done&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl Damage:===&lt;br /&gt;
*Amount of damage done inside the inner radius&lt;br /&gt;
*Syntax: '''''Float''''', damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl Blast:===&lt;br /&gt;
*The intensity of the blast effect when you're within the outer radius&lt;br /&gt;
*Syntax: '''''Float''''', blast effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl Propagates:===&lt;br /&gt;
*This decides whether the ship explodes into debris immediately, or whether it has the many small explosions before breaking apart slowly&lt;br /&gt;
*Syntax: '''''Boolean''''', yes or no&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Propagating Expl Radius Multiplier:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*This sets the multiplier for the ship splitting propagating explosions&lt;br /&gt;
*Syntax: '''''Float''''', defaults to 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Expl Visual Rad:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*This determines the visual size of the main fireball for an exploding ship. Does not affect ships with propagating explosions. &lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Base Death-Roll Time:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines the base death-roll time&lt;br /&gt;
*Values is modified depending on conditions when the ship died&lt;br /&gt;
*Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
**Default: 3000}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Death-Roll Explosion Radius Mult:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines the multiplier for the radius of the ship surface explosions during death roll&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
**Default: 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Death-Roll Explosion Intensity Mult:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines the multiplier for the amount of the ship surface explosions during death roll&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
**Default: 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Death FX Explosion Radius Mult:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines the multiplier applied to the ship death explosions&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
**Default: 1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Death FX Explosion Count:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines the number of explosion effect game uses when a large ship dies&lt;br /&gt;
*Syntax: '''''Integer'''''&lt;br /&gt;
**Default: 6}}&lt;br /&gt;
&lt;br /&gt;
===$Death Roll X rotation Cap:===&lt;br /&gt;
{{Table382|&lt;br /&gt;
*Defines the cap (aka maximum) on X-axis (pitch) rotation during the ships deathroll. The value is radians per second. The current hard-coded minimum is 0.8. Note the code generally won't use this value for ships with radius &amp;gt; 150 (hard-coded). &lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
**Default: 4.725}}&lt;br /&gt;
&lt;br /&gt;
===$Death Roll Y rotation Cap:===&lt;br /&gt;
{{Table382|&lt;br /&gt;
*Defines the cap (aka maximum) on Y-axis (yaw) rotation during the ships deathroll. For other details see $Death Roll X rotation Cap:&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
**Default: 4.725}}&lt;br /&gt;
&lt;br /&gt;
===$Death Roll Z rotation Cap:===&lt;br /&gt;
{{Table382|&lt;br /&gt;
*Defines the cap (aka maximum) on Z-axis (roll) rotation during the ships deathroll. For other details see $Death Roll X rotation Cap:&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
**Default: 4.725}}&lt;br /&gt;
&lt;br /&gt;
===$Ship Splitting Particles:===&lt;br /&gt;
See [[Ship.tbl#$Impact Spew:|Impact Spew entry]]&lt;br /&gt;
*Controls the particles released on every explosion event which happens when ship is splitting apart&lt;br /&gt;
*The old 'popcorn' effect&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*'''+Max Particles:'''&lt;br /&gt;
**Default Value: 80&lt;br /&gt;
*'''+Min Particles:'''&lt;br /&gt;
**Default Value: 40&lt;br /&gt;
*'''+Max Radius:'''&lt;br /&gt;
**Default Value: Ship radius * 0.015&lt;br /&gt;
*'''+Min Radius:'''&lt;br /&gt;
**Default Value: Ship radius * 0.005&lt;br /&gt;
*'''+Max Lifetime:'''&lt;br /&gt;
**Default Value: 6.0 * (1 + 0.002 * Ship radius)&lt;br /&gt;
*'''+Min Lifetime:'''&lt;br /&gt;
**Default Value: 0.5 * (1 + 0.002 * Ship radius) &lt;br /&gt;
*'''+Max Velocity:'''&lt;br /&gt;
**Default Value: Speed of the propagating explosion&lt;br /&gt;
*'''+Min Velocity:'''&lt;br /&gt;
**Default Value: 0.0&lt;br /&gt;
*'''+Normal Variance:'''&lt;br /&gt;
**Default Value: 2.0}}&lt;br /&gt;
&lt;br /&gt;
===$Ship Death Effect:===&lt;br /&gt;
{{Table38|&lt;br /&gt;
*Specifies the [[Particle Effects|particle effect]] which will be used the final explosion of this ship type,&lt;br /&gt;
*Syntax: '''String''', the particle effect name&lt;br /&gt;
*If this option is specified then ''$Ship Death Particles'' is not a valid option!&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Ship Death Particles:===&lt;br /&gt;
See [[Ship.tbl#$Impact Spew:|Impact Spew entry]]&lt;br /&gt;
*Controls the particles released on the moment 'non-knossos' type object dies&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*'''+Max Particles:'''&lt;br /&gt;
**Default Value: 100&lt;br /&gt;
*'''+Min Particles:'''&lt;br /&gt;
**Default Value: 50&lt;br /&gt;
*'''+Max Radius:'''&lt;br /&gt;
**Default Value: 1.5&lt;br /&gt;
*'''+Min Radius:'''&lt;br /&gt;
**Default Value: 0.1&lt;br /&gt;
*'''+Max Lifetime:'''&lt;br /&gt;
**Default Value: 4.0&lt;br /&gt;
*'''+Min Lifetime:'''&lt;br /&gt;
**Default Value: 0.5&lt;br /&gt;
*'''+Max Velocity:'''&lt;br /&gt;
**Default Value: 20.0&lt;br /&gt;
*'''+Min Velocity:'''&lt;br /&gt;
**Default Value: 0.0&lt;br /&gt;
*'''+Normal Variance:'''&lt;br /&gt;
**Default Value: 2.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Alternate Death Particles:===&lt;br /&gt;
See [[Ship.tbl#$Impact Spew:|Impact Spew entry]]&lt;br /&gt;
*Controls the particles released when 'knossos' type object is dying&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*'''+Max Particles:'''&lt;br /&gt;
**Default Value: 30&lt;br /&gt;
*'''+Min Particles:'''&lt;br /&gt;
**Default Value: 15&lt;br /&gt;
*'''+Max Radius:'''&lt;br /&gt;
**Default Value: 100.0&lt;br /&gt;
*'''+Min Radius:'''&lt;br /&gt;
**Default Value: 30.0&lt;br /&gt;
*'''+Max Lifetime:'''&lt;br /&gt;
**Default Value: 12.0&lt;br /&gt;
*'''+Min Lifetime:'''&lt;br /&gt;
**Default Value: 2.0&lt;br /&gt;
*'''+Max Velocity:'''&lt;br /&gt;
**Default Value: 350.0&lt;br /&gt;
*'''+Min Velocity:'''&lt;br /&gt;
**Default Value: 50.0&lt;br /&gt;
*'''+Normal Variance:'''&lt;br /&gt;
**Default Value: 2.0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Vaporize Percent Chance:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Allows ships to sometimes explode instantly (vaporize) instead of going through a death roll first. Overrides the same flag in [[objecttypes.tbl]]. &lt;br /&gt;
*Syntax: '''''Float''''', percent chance of vaporization, 0 to 100}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave Damage Type:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''REQUIRES ADDITIONAL TABLE'''. Defines the damage type used for the ship explosions&lt;br /&gt;
*Syntax: '''''String''''', name of the armor as defined in [[armor.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave Speed:===&lt;br /&gt;
*Speed shockwave expands at, 0 means no shockwave&lt;br /&gt;
*Syntax: '''''Float''''', meters per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave Count:===&lt;br /&gt;
*Defines the number of shockwaves to spawned&lt;br /&gt;
*Syntax: '''''Integer'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave Model:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the textured model used as the ship's 3D shockwave&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave Name:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the name of the animation to used for the 2D shockwave&lt;br /&gt;
*Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Explosion Animations:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the explosion animations used for the ship&lt;br /&gt;
*Syntax: '''''Integer list'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Weapon Model Draw Distance:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Distance that external weapons are shown, ie. missiles and such.&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
**Default: ''200''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Primary Weapons===&lt;br /&gt;
====$Allowed PBanks:====&lt;br /&gt;
*List of allowed primary weapons in brackets (weapon name marked with quotes).&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )''''', names of the weapons&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Each of the primary weapon banks '''can optionally''' be given their own list of allowed weapons, in which case each bank has its own bracketed entry.&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; ) ( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Allowed Dogfight PBanks:====&lt;br /&gt;
*Primary weapons for multiplayer dogfights.&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )''''', names of the weapons&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Each of the primary weapon dogfight banks '''can optionally''' be given their own list of allowed weapons, in which case each bank has it's own bracketed entry.&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; ) ( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Default PBanks:====&lt;br /&gt;
*Defines default primary weapons for each of the primary weapon banks&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )''''', names of the weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$PBank Capacity:====&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines ammunition capacity of primary weapon banks. In brackets, different weapon banks separated by commas.&lt;br /&gt;
*NOTE: In order for this to work, at least one of the primary weapons in the list of default primaries must be a ballistic weapon.&lt;br /&gt;
*Syntax: '''''( Integer, Integer )'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Show Primary Models:====&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the use of weapon models for primary weapons. In brackets, different weapon banks may have different definitions&lt;br /&gt;
*Syntax: '''''( Boolean Boolean )''''', yes or no&lt;br /&gt;
**Example: ''( YES YES )'' - Note the spaces on the insides of the brackets.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
====$Allowed SBanks:====&lt;br /&gt;
*Same for secondary weapons.&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )''''', names of the weapons&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Each of the secondary weapon banks can be given their own list of allowed weapons, in which case each bank has it's own bracketed entry.&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; ) ( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Allowed Dogfight SBanks:====&lt;br /&gt;
*Same for secondary weapons.&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )''''', names of the weapons&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Each of the secondary weapon dogfight banks can be given their own list of allowed weapons, in which case each bank has it's own bracketed entry.&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; ) ( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Default SBanks:====&lt;br /&gt;
*Defines default primary weapons for each of the primary weapon banks&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )''''', names of the weapons&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$SBank Capacity:====&lt;br /&gt;
*Defines ammunition capacity of secondary weapon banks. In brackets, different weapon banks separated by commas.&lt;br /&gt;
*Syntax: '''''( Integer, Integer )'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====$Show Secondary Models:====&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the use of weapon models for secondary weapons. In brackets, different weapon banks may have different definitions&lt;br /&gt;
*Syntax: '''''( Boolean Boolean )'''''&lt;br /&gt;
**Example: ''(YES YES)''}}&lt;br /&gt;
&lt;br /&gt;
===$Ship Recoil Modifier:===&lt;br /&gt;
{{Table373|&lt;br /&gt;
*Multiplies the recoil force of a weapon by this value, use a value greater than 1.0 to increase the force, use a value between 1.0 and 0.0 to decrease.&lt;br /&gt;
**Syntax: '''''Float''''' (defaults to 1.0)&lt;br /&gt;
{{Note|It is not required to have any weapons with the &amp;quot;apply recoil&amp;quot; flag set for this to be enabled.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Shields:===&lt;br /&gt;
*Determines the shield strength&lt;br /&gt;
*Syntax: '''''Float''''', total shield strength&lt;br /&gt;
&lt;br /&gt;
====+Auto Spread:====&lt;br /&gt;
{{Table371|&lt;br /&gt;
*Defines the thickness of auto spread shields. Note that the [[#.22auto_spread_shields.22|&amp;quot;auto spread shields&amp;quot;]] ship flag is also needed.&lt;br /&gt;
*Syntax: '''''Float''''', shield thickness in meters.}}&lt;br /&gt;
&lt;br /&gt;
====+Minimum Weapon Span:====&lt;br /&gt;
{{Table373|&lt;br /&gt;
*Determines the minimum distance weapons must have traveled before impacting the shield (for example if fired close to or inside the shield). Does not affect whether the weapon bypasses shields, unless +Allow Bypass (see below) is set to ''YES''. Only valid with auto spread shields.&lt;br /&gt;
*Syntax: '''''Float''''', defaults to the shield thickness.}}&lt;br /&gt;
&lt;br /&gt;
====+Allow Bypass:====&lt;br /&gt;
{{Table371|&lt;br /&gt;
*Determines whether weapons which impact on the ship's hull (see +Minimum Weapon Span above) will bypass shields. Only valid with auto spread shields.&lt;br /&gt;
*Syntax: '''''Boolean'''''&lt;br /&gt;
**Default: ''NO''}}&lt;br /&gt;
&lt;br /&gt;
====+Spread From LOD:====&lt;br /&gt;
{{Table371|&lt;br /&gt;
*Causes the auto spread shields calculations to be done based off a LOD level other than LOD0. Using a lower-poly LOD will considerably speed up the shield collision detection, while being visually indistinguishable in most cases.&lt;br /&gt;
*Syntax: '''''Integer''''', defaults to 0}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Model Point Shield Controls:===&lt;br /&gt;
{{Table371|&lt;br /&gt;
*Allows remapping of the 4 shield augmentation keys when [[Model Point Shields]] are used. You should usually supply as many values as you have shield segments. The first value determines which augmentation key to use for the first shield segment, the second value determines which key to use for the second shield segment, and so on (the order being defined by the order of the shield points in the model file). If less than 4 values are given, &amp;quot;none&amp;quot; is assumed for the missing ones. Note that as there are only 4 augmentation keys, player ships with more than 4 shield segments would generally not be a good idea.&lt;br /&gt;
*Syntax: '''''( String list )''''', possible values &amp;quot;front&amp;quot;, &amp;quot;left&amp;quot;, &amp;quot;right&amp;quot;, &amp;quot;rear&amp;quot; and &amp;quot;none&amp;quot;&lt;br /&gt;
**Example: ''( &amp;quot;front&amp;quot; &amp;quot;rear&amp;quot; )'' for a ship with only two shield sections, front and rear; the left and right augmentation keys would be disabled.&lt;br /&gt;
**Example: ''( &amp;quot;left&amp;quot; &amp;quot;rear&amp;quot; &amp;quot;right&amp;quot; )'' for a ship with only three shield sections, left, right and rear; the front augmentation key would be disabled.&lt;br /&gt;
**Example: ''( &amp;quot;front&amp;quot; &amp;quot;right&amp;quot; &amp;quot;rear&amp;quot; &amp;quot;left&amp;quot; )'' for a ship with four shield sections but perhaps positioned in a non-standard way.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shield Color:===&lt;br /&gt;
*RGB value for shield color&lt;br /&gt;
*Syntax: '''''Color''''', red, green, blue respectively, value from 0 to 255&lt;br /&gt;
**Example: ''100, 100, 255''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shield Impact Explosion:===&lt;br /&gt;
{{Table373|&lt;br /&gt;
*Impact explosion animation to trigger when this ship's shields are hit. Works identically for all shield types.&lt;br /&gt;
*Note: The size of the explosion is defined by the weapon, see [[Weapons.tbl#.24Shield_Impact_Explosion_Radius:]].&lt;br /&gt;
*Syntax: '''''String''''', filename or ''none''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Max Shield Recharge:===&lt;br /&gt;
{{Table373|&lt;br /&gt;
*Determines a maximum recharge limit of shields. When used, the combined maximum shield energy is lowered, meaning that shield energy can be moved between quadrants even with shields fully charged.&lt;br /&gt;
*Syntax: '''''Float''''', multiplier ranging from 0.0 to 1.0, defaults to 1.0&lt;br /&gt;
**Example: ''$Max Shield Recharge: 0.5'' caps the combined shield energy to 50%, meaning that a ship with 4 shield quadrants will by default have 12.5% strength on all quadrants (instead of normal 25%), allowing it to for example augment one quadrant to 50% while dropping other quadrants to 0%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Power Output:===&lt;br /&gt;
*Actually does *NOTHING* unless set to zero; in which case weapon/shield/burner energy regeneration is disabled. Checked via code inspection 2014/12/29&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
===$Shield Regeneration Rate:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Repair rates for shields at percent per second&lt;br /&gt;
*Syntax: '''''Float''''', multiplier of total shield hitpoints recharged each second. ('''NOT A PERCENTAGE''', 0.02 equals 2% recharged per second)&lt;br /&gt;
**Default: ''0.02''&lt;br /&gt;
*Affected by ETS Shields value (1/3rd value recharged per sec at default ETS setting of '4')&lt;br /&gt;
*Affected by AI Profile Setting: $Player Shield Recharge Scale:}}&lt;br /&gt;
&lt;br /&gt;
===$Support Shield Repair Rate:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Shield repair rate when docked to a support ship&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Weapon Regeneration Rate:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Regeneration rates for primary guns at percent per second&lt;br /&gt;
*Syntax: '''''Float''''', multiplier of total gun energy recharged each second ('''NOT A PERCENTAGE''', 0.04 equals 4% recharged per second)&lt;br /&gt;
**Default: ''0.04''&lt;br /&gt;
*Affected by ETS Guns value (1/3rd value recharged per sec at default ETS setting of '4')&lt;br /&gt;
*Affected by AI Profile Setting: $Player Weapon Recharge Scale:}}&lt;br /&gt;
&lt;br /&gt;
===$Max Oclk Speed:===&lt;br /&gt;
*Can also be '''$Max Overclock Speed:'''&lt;br /&gt;
*Maximum velocity with all energy diverted to engines&lt;br /&gt;
*Syntax: '''''Float''''', meters per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Max Weapon Eng:===&lt;br /&gt;
*Can also be '''$Max Weapon Energy:'''&lt;br /&gt;
*The maximum amount of energy you can store in your primary weapons bank.&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Hitpoints:===&lt;br /&gt;
*How much damage the ship can take&lt;br /&gt;
*Syntax: '''''Float''''', hitpoints&lt;br /&gt;
**Default: ''100''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Hull Repair Rate:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Repair rates for hull at percent per second&lt;br /&gt;
*Syntax: '''''Float''''', multiplier of hitpoints repaired per second, '''NOT A PERCENTAGE''', 0.01 equals 1% recharged per second}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Support Hull Repair Rate:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Repair rate for hull when docked to a support ship&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Subsystem Repair Rate:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Repair rates for sybsystems percent per second&lt;br /&gt;
*Syntax: ''Value'', percentage of total subsystem hitpoints repaired per second}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Support Subsystem Repair Rate:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Repair rate for subsystems when docked to a support ship&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Armor Type:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''REQUIRES ADDITIONAL TABLE'''. Defines armor type used for the ship&lt;br /&gt;
*Syntax: '''''String''''', name of the armor as defined in [[armor.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
===$Shield Armor Type:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*'''REQUIRES ADDITIONAL TABLE'''. Defines the armor type used for shield of the ship&lt;br /&gt;
*Syntax: '''''String''''', name of the armor as defined in [[armor.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Flags:===&lt;br /&gt;
*See [[Ships.tbl#Ships.tbl_flags|below]]&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )''''', names of the flags assigned to the ship&lt;br /&gt;
**Example: ( &amp;quot;fighter&amp;quot; &amp;quot;in tech database&amp;quot; )&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''+noreplace'''&lt;br /&gt;
**Can be used to force game to retain existing flags instead of reseting the ship flags before parsing in the new flags.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$AI Class:===&lt;br /&gt;
*Default AI class&lt;br /&gt;
*Syntax: '''''String''''', name of the AI class as defined in [[ai.tbl]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Afterburner:===&lt;br /&gt;
*Defines if the ships has afterburner&lt;br /&gt;
*Syntax: '''''Boolean''''', yes or no&lt;br /&gt;
====+Aburn Max Vel:====&lt;br /&gt;
*Syntax: '''''Vector''''', three '''floats''', x-axis, y-axis, z-axis, respectively, meters per second&lt;br /&gt;
====+Aburn For accel:====&lt;br /&gt;
*Defined only for the forward acceleration. In same format as [[Ships.tbl#$Forward Accel:|$Forward Accel]]&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
====+Aburn Max Reverse Vel:====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defined only for the reverse acceleration, Sets the top speed for Reverse Afterburner.&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
**NOTE: Requires [[Ships.tbl#.24Rear_Velocity:|$Rear Velocity:]] to be set in order to work.&lt;br /&gt;
}}&lt;br /&gt;
====+Aburn Rev accel:====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defined only for the reverse acceleration. In same format as [[Ships.tbl#$Forward Accel:|$Forward Accel]]&lt;br /&gt;
&lt;br /&gt;
*Syntax: '''''Float''''', seconds'''''}}&lt;br /&gt;
&lt;br /&gt;
====+Aburn Fuel:====&lt;br /&gt;
*Amount of afterburner fuel the ship has&lt;br /&gt;
*Syntax: '''''Float''''', fuel&lt;br /&gt;
====+Aburn Burn Rate:====&lt;br /&gt;
*Rate the fuel is consumed when afterburner is engaged (in units per seconds)&lt;br /&gt;
*Syntax: '''''Float''''', fuel units per second&lt;br /&gt;
====+Aburn Rec Rate:====&lt;br /&gt;
*Rate the fuel is restored.&lt;br /&gt;
*Syntax: '''''Float''''', fuel units per second&lt;br /&gt;
{{Table3610|&lt;br /&gt;
====$Trails:====&lt;br /&gt;
*Allows afterburner trails to be used&lt;br /&gt;
=====+Bitmap:=====&lt;br /&gt;
*Texture used to draw the afterburner trail&lt;br /&gt;
*Syntax: '''''String''''', filename&lt;br /&gt;
=====+Width:=====&lt;br /&gt;
*Width of afterburner trail at the beginning of it (ie. the thruster end)&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
=====+Alpha:=====&lt;br /&gt;
*Transparancy of the trail, value from 1 (non-transparent) to 0 (totally transparent)&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
=====+Life:=====&lt;br /&gt;
*How long the trail will last&lt;br /&gt;
*Syntax: '''''Float''''', seconds}}&lt;br /&gt;
{{Table3611|&lt;br /&gt;
=====+Faded Out Sections:=====&lt;br /&gt;
*Defines the number of the trail sections from the leading edge that are gradually faded away.&lt;br /&gt;
*Syntax: '''''Integer'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Countermeasure Type:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the weapon used as a countermeasure. Weapon does not have to be included in the countermeasure section of the weapons.tbl, but it has to have &amp;quot;countermeasure&amp;quot; flag in that case.&lt;br /&gt;
*Syntax: '''''String''''', name of the weapon as defined in [[weapons.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Countermeasures:===&lt;br /&gt;
*Number of countermeasures that can be loaded to the ship&lt;br /&gt;
*Syntax: '''''Integer'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Scan Time:===&lt;br /&gt;
*Time it takes to scan the ship&lt;br /&gt;
*Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Scan range Normal:===&lt;br /&gt;
{{Table381|&lt;br /&gt;
*Distance at which the ship can scan other small ships or large ship subsystems&lt;br /&gt;
*Syntax: '''''Float''''', distance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Scan range Capital:===&lt;br /&gt;
{{Table381|&lt;br /&gt;
*Distance at which the ship can scan capital (&amp;amp; similar size) ships&lt;br /&gt;
*Syntax: '''''Float''''', distance&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Ask Help Shield Percent:===&lt;br /&gt;
{{Table381|&lt;br /&gt;
*Percentage of shield damage at which the ship will send a call for assistance message. &lt;br /&gt;
*Syntax: '''''Float''''', percentage. Valid range 0.0-1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Ask Help Hull Percent:===&lt;br /&gt;
{{Table381|&lt;br /&gt;
*Percentage of hull damage at which the ship will send a call for assistance message. &lt;br /&gt;
*Syntax: '''''Float''''', percentage. Valid range 0.0-1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$EngineSnd:===&lt;br /&gt;
*Engine sound used for the ship with number referring to sounds.tbl&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Minimum Engine Volume:===&lt;br /&gt;
{{Table373|&lt;br /&gt;
*Specifies how to multiply the volume of the engine sound based on ship speed. When the ship is stationary, the engine volume will be multiplied by the given value, with the value approaching 1.0 as the ship speed approaches maximum.&lt;br /&gt;
*Note: Default behavior is to ramp the multiplier from 0.5 (when ship is stationary) to 1.0 (when ship is at half speed or more).&lt;br /&gt;
*Syntax: '''''Float''''', volume multiplier, usually you'll want a value between 0.0 and 1.0&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$GlideStartSnd:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used when entering glide mode, instead of the default throttle down sound.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$GlideEndSnd:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used when exiting glide mode, instead of the default throttle up sound.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$CockpitEngineSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for looping engine sound heard in the cockpit.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$FullThrottleSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when setting throttle to full power.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$ZeroThrottleSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when setting throttle to zero power&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$ThrottleUpSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when increasing throttle power by 1/3&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$ThrottleDownSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when decreasing throttle power by 1/3&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$AfterburnerSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional optional sound to be used for the looping sound heard when the afterburner is active&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$AfterburnerEngageSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional optional sound to be used for the sound heard when the afterburner is engaged&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$AfterburnerFailedSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when the activation of the afterburner failed&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$MissileTrackingSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when a aspect seeking missile of the player tries to acquire a lock&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$MissileLockedSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when a aspect seeking missile of the player has acquired a lock&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$PrimaryCycleSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when the player cycles his primary weapon&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$SecondaryCycleSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when the player cycles his secondary weapon&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$TargetAcquiredSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when the player acquires a new target&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$PrimaryFireFailedSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when the primary weapon fails to fire&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$SecondaryFireFailedSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when the secondary weapon fails to fire&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$HeatSeekerLaunchWarningSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when a heat-seeker is fired at the player&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$AspectSeekerLaunchWarningSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when an aspect-seeker is fired at the player&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$MissileLockWarningSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when an aspect-seeker is locked onto the player&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$HeatSeekerProximityWarningSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when a heat-seeker is in close proximity to the player&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$AspectSeekerProximityWarningSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when an aspect-seeker is in close proximity to the player&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$MissileEvadedSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when a missile has been evaded&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$CargoScanningSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when the cargo of an object is being scanned&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$ExplosionSnd===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Optional sound to be used for the sound heard when the ship explodes&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Flyby Sound===&lt;br /&gt;
{{Table382|&lt;br /&gt;
*Optional sound to be used for the fly-by sound&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Closeup_Pos:===&lt;br /&gt;
*How the model will show at techroom and briefing screen animations (assuming a pre-rendered animation is not specified). The position of the camera relative to the model in the tech room and the target box view. If 3D ship selection is used, also affects the drawing of the ship icon in the weapon &amp;amp; ship selection briefing screens.&lt;br /&gt;
*Syntax: '''''Vector''''', three '''floats''', x, y and z values respectively&lt;br /&gt;
&lt;br /&gt;
===$Closeup_Zoom:===&lt;br /&gt;
*How the model will show at techroom and briefing screen animations (assuming a pre-rendered animation is not specified). How far the camera's zoomed in, defines camera's FOV. If 3D ship selection is used, also affects the drawing of the ship icon in the weapon &amp;amp; ship selection briefing screens.&lt;br /&gt;
*Syntax: '''''Float''''', radians&lt;br /&gt;
&lt;br /&gt;
===$Topdown Offset:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Specifies how high the camera is above the center point of a ship in topdown camera views, or 2D missions.&lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shield_Icon:===&lt;br /&gt;
*This .ani file must be at data/hud and included to the hud.tbl.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Reference to the hud.tbl is no longer needed.}}&lt;br /&gt;
**Syntax: ''Filename''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Model Icon Direction:===&lt;br /&gt;
{{Table373|&lt;br /&gt;
*The direction from which the ship should be drawn from, if $Ship_Icon is not used and the ship icon is generated from the model.&lt;br /&gt;
** By default, the direction is based on whether the game thinks the ship is a small ship, a capship or an installation.&lt;br /&gt;
**Syntax: ''String'', one of &amp;quot;top&amp;quot;, &amp;quot;bottom&amp;quot;, &amp;quot;front&amp;quot;, &amp;quot;back&amp;quot;, &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Ship_Icon:===&lt;br /&gt;
*The icon used in ship selection.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Ship model is used by default to generate the image.}}&lt;br /&gt;
**Syntax: ''Filename''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Ship_Anim:===&lt;br /&gt;
*The glowing green grid animation used in ship selection.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Ship model is used by default to generate the image.}}&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Ship_Overhead:===&lt;br /&gt;
*The overhead view used in the weapons loadout.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Ship model is used by default to generate the image.}}&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Table371|&lt;br /&gt;
===$Briefing icon:===&lt;br /&gt;
*Defines if the ship has its own briefing icon information which overrides the standard briefing icon image&lt;br /&gt;
====+Regular:====&lt;br /&gt;
*Syntax: '''''&amp;lt;regular anim filename&amp;gt;'''''&lt;br /&gt;
====+Fade:====&lt;br /&gt;
*Syntax: '''''&amp;lt;fade anim filename&amp;gt;'''''&lt;br /&gt;
====+Highlight:====&lt;br /&gt;
*Syntax: '''''&amp;lt;highlight anim filename&amp;gt;'''''}}&lt;br /&gt;
&lt;br /&gt;
{{Table371|&lt;br /&gt;
===$Briefing icon with cargo:===&lt;br /&gt;
*Defines if the ship has its own cargo briefing icon (which will only be an option if a ship icon is also specified)&lt;br /&gt;
====+Regular:====&lt;br /&gt;
*Syntax: '''''&amp;lt;regular anim filename&amp;gt;'''''&lt;br /&gt;
====+Fade:====&lt;br /&gt;
*Syntax: '''''&amp;lt;fade anim filename&amp;gt;'''''&lt;br /&gt;
====+Highlight:====&lt;br /&gt;
*Syntax: '''''&amp;lt;highlight anim filename&amp;gt;'''''}}&lt;br /&gt;
&lt;br /&gt;
{{Table371|&lt;br /&gt;
===$Briefing wing icon:===&lt;br /&gt;
*Defines if the ship has its own wing briefing icon (which will only be an option if a ship icon is also specified)&lt;br /&gt;
====+Regular:====&lt;br /&gt;
*Syntax: '''''&amp;lt;regular anim filename&amp;gt;'''''&lt;br /&gt;
====+Fade:====&lt;br /&gt;
*Syntax: '''''&amp;lt;fade anim filename&amp;gt;'''''&lt;br /&gt;
====+Highlight:====&lt;br /&gt;
*Syntax: '''''&amp;lt;highlight anim filename&amp;gt;'''''}}&lt;br /&gt;
&lt;br /&gt;
{{Table371|&lt;br /&gt;
===$Briefing wing icon with cargo:===&lt;br /&gt;
*Defines if the ship has its own wing-with-cargo briefing icon (which will only be an option if a ship icon is also specified)&lt;br /&gt;
====+Regular:====&lt;br /&gt;
*Syntax: '''''&amp;lt;regular anim filename&amp;gt;'''''&lt;br /&gt;
====+Fade:====&lt;br /&gt;
*Syntax: '''''&amp;lt;fade anim filename&amp;gt;'''''&lt;br /&gt;
====+Highlight:====&lt;br /&gt;
*Syntax: '''''&amp;lt;highlight anim filename&amp;gt;'''''}}&lt;br /&gt;
&lt;br /&gt;
===$Score:===&lt;br /&gt;
*Points awarded for destroying the ship&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Customized Thruster Effects===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the texture of the modeled thruster effect cone&lt;br /&gt;
*'''$Thruster Normal Flame:'''&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*Defines the texture of the modeled thruster effect cone with afterburners lit&lt;br /&gt;
*'''$Thruster Afterburner Flame:'''&lt;br /&gt;
**Syntax: '''''String''''', filename}}&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''Defines the primary thruster glow - the one visible only from behind'''&lt;br /&gt;
**'''$Thruster Bitmap 1:'''&lt;br /&gt;
***Defines the effect for the standard drives. Overrides [[Species_defs.tbl]] line '''+Normal:''' under the '''$Thrustglows:''' entry.&lt;br /&gt;
***Syntax: '''''String''''', filename&lt;br /&gt;
**'''$Thruster Bitmap 1a:'''&lt;br /&gt;
***Defines the effect for the afterburner. Overrides [[Species_defs.tbl]] line '''+Afterburner:''' under the '''$Thrustglows:''' entry.&lt;br /&gt;
***Syntax: '''''String''''', filename&lt;br /&gt;
**'''$Thruster01 Radius factor:'''&lt;br /&gt;
***Defines the radius multiplier&lt;br /&gt;
***Syntax: '''''Float'''''&lt;br /&gt;
*'''Defines the secondary glow type-effect for thrusters - the feathery trail like haze behind the main glow'''&lt;br /&gt;
**'''$Thruster Bitmap 2:'''&lt;br /&gt;
***Defines the effect for the standard drives. Overrides [[Species_defs.tbl]] line '''+Sec_Normal:''' under the '''$ThrustAnims:''' entry.&lt;br /&gt;
***Syntax: '''''String''''', filename&lt;br /&gt;
**'''$Thruster Bitmap 2a:'''&lt;br /&gt;
***Defines the effect for the afterburner. Overrides [[Species_defs.tbl]] line '''+Sec_Afterburn:''' under the '''$ThrustAnims:''' entry.&lt;br /&gt;
***Syntax: '''''String''''', filename&lt;br /&gt;
**'''$Thruster02 Radius factor:'''&lt;br /&gt;
***Defines the radius multiplier&lt;br /&gt;
***Syntax: '''''Float'''''&lt;br /&gt;
**'''$Thruster02 Length factor:'''&lt;br /&gt;
***Defines the length multiplier for the trail type (secondary) glowpoint thrusters&lt;br /&gt;
***Replaces the older '''$Thruster01 Length factor:'''&lt;br /&gt;
***Syntax: '''''Float'''''&lt;br /&gt;
*'''Defines the tertiary glow type-effect for thrusters - the one visible from all directions'''&lt;br /&gt;
**NOTE: The rotation of this effect is jittered, which can look quite bad with certain types of effects.&lt;br /&gt;
**'''$Thruster Bitmap 3:'''&lt;br /&gt;
***Defines the effect for the standard drives. Overrides [[Species_defs.tbl]] line '''+Ter_Normal:''' under the '''$ThrustAnims:''' entry.&lt;br /&gt;
***Syntax: '''''String''''', filename&lt;br /&gt;
**'''$Thruster Bitmap 3a:'''&lt;br /&gt;
***Defines the effect for the afterburner. Overrides [[Species_defs.tbl]] line '''+Ter_Afterburn:''' under the '''$ThrustAnims:''' entry.&lt;br /&gt;
***Syntax: '''''String''''', filename&lt;br /&gt;
**'''$Thruster03 Radius factor:'''&lt;br /&gt;
***Defines the radius multiplier&lt;br /&gt;
***Syntax: '''''Float'''''}}&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*'''Defines the distortion effect for thrusters'''&lt;br /&gt;
**'''$Thruster Bitmap Distortion:'''&lt;br /&gt;
***Defines name of normal thruster distortion envelope animation. Overrides [[Species_defs.tbl]] line '''+Dist_Normal:''' under the '''$ThrustAnims:''' entry.&lt;br /&gt;
***Syntax: '''''String''''', filename&lt;br /&gt;
**'''$Thruster Bitmap Distortion a:'''&lt;br /&gt;
***Defines name of afterburner thruster distortion envelope animation. Overrides [[Species_defs.tbl]] line '''+Dist_Afterburn:''' under the '''$ThrustAnims:''' entry.&lt;br /&gt;
***Syntax: '''''String''''', filename&lt;br /&gt;
**'''$Thruster Distortion Radius factor:'''&lt;br /&gt;
***Defines the radius multiplier&lt;br /&gt;
***Syntax: '''''Float'''''&lt;br /&gt;
**'''$Thruster Distortion Length factor:'''&lt;br /&gt;
***Defines the length multiplier for the thruster distortion&lt;br /&gt;
***Syntax: '''''Float'''''&lt;br /&gt;
**'''$Thruster Distortion:'''&lt;br /&gt;
***Defines whether the distortion effect is rendered for this ship.&lt;br /&gt;
***Syntax: '''''Bool'''''}}&lt;br /&gt;
{{Table373|&lt;br /&gt;
*'''$Thruster Glow Noise Mult:'''&lt;br /&gt;
**A multiplier for how much noise is applied to the thruster glow radius. A value of 0 causes the radius to remain perfectly steady and values higher than 1 cause the radius to fluctuate more than the default.&lt;br /&gt;
** Defaults to 1.0.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Thruster Particles:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the alternative particle thruster&lt;br /&gt;
*'''$Thruster Particle Bitmap:''' OR '''$Afterburner Particle Bitmap:'''&lt;br /&gt;
**Name of the animation used for particle thrusters, up to '''three''' can be defined for both '''standard''' thrusters and '''afterburners''' (6 in total). Afterburner particles require at least 1 existing particle thruster entry.&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*'''$Min Radius:'''&lt;br /&gt;
**Defines the minimum radius of new particles&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''$Max Radius:'''&lt;br /&gt;
**Defines the maximum radius of new particles&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''$Min Created:'''&lt;br /&gt;
**Defines the minimum amount of particles created&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''$Max Created:'''&lt;br /&gt;
**Defines the maximum amount of particles created&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''$Variance:'''&lt;br /&gt;
**Value that describes the randomness of particle generation, values close to 0 will cause particles to spew very close to the thrusters normal while values close 1 will cause some particles to be spewed even to opposite direction&lt;br /&gt;
**Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Stealth:===&lt;br /&gt;
*Defines: Ship behaves as a stealth-ship: non-targettable, and not on radar.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
This field is [[deprecated]], and mods using 3.6.8 and above should use the &amp;quot;stealth&amp;quot; flag.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Max Decals:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines: Maximum number of weapon decals on a ship&lt;br /&gt;
*Syntax: '''''Integer''''', maximum number of decals on ship&lt;br /&gt;
**Default: 50 for anything below cruiser size, 100 for anything below superdestroyer/installation size, 300 for anything above destroyer size, 10 for everything else.}}&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Feature disabled. Parsing retained to maintain compatibility}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Trail:===&lt;br /&gt;
*These are the origins of the white contrails that appear in the nebula missions. Ship may have multiple trails.&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*'''+ClearAll'''&lt;br /&gt;
**Clears all existing trail data from the ship}}&lt;br /&gt;
====+Offset:====&lt;br /&gt;
*The position of the contrail's head&lt;br /&gt;
*Syntax: '''''Vector''''', three '''floats''', x, y and z values respectively, relative to the center point of the model&lt;br /&gt;
====+Start Width:====&lt;br /&gt;
*The width of the contrail's head&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
====+End Width:====&lt;br /&gt;
*The width of the contrail's tail&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
====+Start Alpha:====&lt;br /&gt;
*The opacity of the contrail's head&lt;br /&gt;
*Syntax: '''''Float''''', value between 0 and 1&lt;br /&gt;
====+End Alpha:====&lt;br /&gt;
*The opacity of the contrail's tail&lt;br /&gt;
*Syntax: '''''Float''''', value between 0 and 1&lt;br /&gt;
====+Max Life:====&lt;br /&gt;
*How long the contrail remains&lt;br /&gt;
*Syntax: '''''Float'''''', seconds&lt;br /&gt;
====+Spew Time:====&lt;br /&gt;
*Syntax: '''''Integer'''''&lt;br /&gt;
====+Bitmap:====&lt;br /&gt;
*The image to use for the contrail.&lt;br /&gt;
*Syntax: '''''String''''', filename&lt;br /&gt;
{{Table3611|&lt;br /&gt;
====+Faded Out Sections:====&lt;br /&gt;
*Defines the number of the trail sections from the leading edge that are gradually faded away.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Thruster:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines maneuvering thrusters. Ship may have multiple $Thrusters defined.&lt;br /&gt;
*'''+Index:'''&lt;br /&gt;
**Defines the index number of the manoeuvring thruster defined in this entry&lt;br /&gt;
**Syntax: '''''Integer'''''&lt;br /&gt;
*'''+Used For:'''&lt;br /&gt;
**Defines the maneuver that triggers the maneuvering thruster&lt;br /&gt;
**List of maneuvers: Bank right, Bank left, Pitch up, Pitch down, Roll right, Roll left, Slide right, Slide left, Slide up, Slide down, Forward, Reverse&lt;br /&gt;
**Syntax: '''''(&amp;quot;String&amp;quot; &amp;quot;String&amp;quot;)'''''&lt;br /&gt;
*'''+Position:'''&lt;br /&gt;
**Defines thruster location&lt;br /&gt;
**Syntax: ( '''''Float''''' '''''Float''''' '''''Float''''' ), position from the ships center point, x, y, z axis respectively&lt;br /&gt;
*'''+Normal:'''&lt;br /&gt;
**Defines the direction where the thruster points to&lt;br /&gt;
**Syntax: ( '''''Float''''' '''''Float''''' '''''Float''''' ), direction of the thrusters normal, x, y, z axis respectively&lt;br /&gt;
*'''+Texture:'''&lt;br /&gt;
**Defines the graphic that will be used for trail, rendered like beams&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*'''+Radius:'''&lt;br /&gt;
**Defines the radius of cylinder&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+Length:'''&lt;br /&gt;
**Defines the length of thruster trail&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+StartSnd:'''&lt;br /&gt;
**Defines the sound played when the thruster is started&lt;br /&gt;
**Syntax:  '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
*'''+LoopSnd:'''&lt;br /&gt;
**Defines the sound played when the thruster is continuously used&lt;br /&gt;
**Syntax:  '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
*'''+StopSnd:'''&lt;br /&gt;
**Defines the sound played when the thruster is shutting down&lt;br /&gt;
**Syntax:  '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
===$Radar Image 2D:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the bitmap used to represent the ship on the radar screen.&lt;br /&gt;
*Syntax: '''''Filename'''''}}&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*'''$Radar Color Image 2D:'''&lt;br /&gt;
**Defines the color bitmap used to represent the ship on the radar screen.&lt;br /&gt;
**Syntax: '''''Filename'''''}}&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*'''$Radar Image Size:'''&lt;br /&gt;
**Defines the size of the bitmap on the radar screen (length of the longer dimension)&lt;br /&gt;
**Syntax: '''''Integer'''''&lt;br /&gt;
*'''$3D Radar Blip Size Multiplier:'''&lt;br /&gt;
**Defines the multiplier used for blip size on the 3D radar.&lt;br /&gt;
**Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
===$Glowpoint overrides:===&lt;br /&gt;
{{Table373|&lt;br /&gt;
*Creates a point that casts light onto ships and objects with the source being a glowpoint defined in the model file.&lt;br /&gt;
*Syntax: '''''( &amp;quot;String:Integer&amp;quot; )'''''&lt;br /&gt;
*String refers to name in [[glowpoints.tbl]]&lt;br /&gt;
*Essentially, [Name_of_glowpoint_override_in_glowpoints.tbl]:[Bank_in_POF]. If there is no override entry then the game will not generate a light. If you have multiple banks that use the same override, use a comma if they are not in order (2,4,7) and use a dash if they are in order (3-5 yields 3, 4, and 5).&lt;br /&gt;
**Example: '''$Glowpoint overrides: ( &amp;quot;teal_glow_10:1&amp;quot; &amp;quot;red_glow:2,3&amp;quot; &amp;quot;white_glow_10:4&amp;quot; &amp;quot;red_glow_10:5&amp;quot; &amp;quot;green_glow_10:6&amp;quot;)'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Ship IFF Colors:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the alternate color for the ship. Affects both the targeting brackets as well as the radar screen.&lt;br /&gt;
*'''+Seen By:'''&lt;br /&gt;
**Defines the IFF actually viewing the object (most often 'Friendly')&lt;br /&gt;
**Syntax: '''''String''''', name of an IFF class.&lt;br /&gt;
*'''+When IFF Is:'''&lt;br /&gt;
**Defines the IFF which the ship has to have for its color to be altered.&lt;br /&gt;
**Syntax: '''''String''''', name of an IFF class.&lt;br /&gt;
*'''+As Color:'''&lt;br /&gt;
**Defines the new color of the ship's targeting brackets and radar blip&lt;br /&gt;
**Syntax: '''''Integer list''''', red, blue and green respectively}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Target Priority Groups:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines into which target priority groups the ship belongs to&lt;br /&gt;
*Syntax: '''''String list''''', names of the targeting groups&lt;br /&gt;
*'''+Override'''&lt;br /&gt;
**Overrides the ships existing groupings}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$EMP Resistance Modifier:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the ships EMP resistance modifier:&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Piercing Damage Draw Limit:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the maximum percentage of hitpoints ship has before piercing effects are enabled&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
**Example: '''10''', sets the limit to 10%}}&lt;br /&gt;
&lt;br /&gt;
===$Path Metadata:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Allows definition of extra metadata&lt;br /&gt;
*Syntax: '''''String''''', name of the path as defined in the ship POF file.&lt;br /&gt;
**Example: '''$Path Metadata: $Bay01'''&lt;br /&gt;
====+departure rvec:====&lt;br /&gt;
When using this path to depart via fighterbay, the departing ship will rotate to align itself with this rvec (so the right side of the ship is pointing in this direction). Only affects paths used to depart via fighterbay.&lt;br /&gt;
====+arrive speed multiplier:====&lt;br /&gt;
{{Table373|&lt;br /&gt;
*Modifies the speed of ships arriving from a fighterbay using this path. See [[Ai_profiles.tbl#.24bay_arrive_speed_multiplier:]] for details.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
}}&lt;br /&gt;
====+depart speed multiplier:====&lt;br /&gt;
{{Table373|&lt;br /&gt;
*Modifies the speed of ships departing to a fighterbay using this path. See [[Ai_profiles.tbl#.24bay_depart_speed_multiplier:]] for details.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===[[Subsystem]]&amp;lt;nowiki&amp;gt;:&amp;lt;/nowiki&amp;gt;===&lt;br /&gt;
:''Main article: [[Subsystem]]''&lt;br /&gt;
&lt;br /&gt;
==Ships.tbl flags==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no_collide&amp;quot;===&lt;br /&gt;
*Defines ship as non-collideable, ie. everything will go through it&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;player_ship&amp;quot;===&lt;br /&gt;
*Makes it possible for the player to fly the ship&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;default_player_ship&amp;quot;===&lt;br /&gt;
*Makes this ship as a default part of the loadout options in FRED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Ship Type===&lt;br /&gt;
*Flags in this section are used to define the type of the ship&lt;br /&gt;
*Use only one '''ship type''' flag per table entry&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*New ship types can be defined in [[objecttypes.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;repair_rearm&amp;quot;====&lt;br /&gt;
*Alternate name for &amp;quot;support&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;support&amp;quot;====&lt;br /&gt;
*Defines the ship as repair and rearm vessel and sets AI behaviour accordingly&lt;br /&gt;
*Only one such vessel can be defined per species&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;cargo&amp;quot;====&lt;br /&gt;
*Defines ship as a cargo crate and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;fighter&amp;quot;====&lt;br /&gt;
*Defines ship as a fighter and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 only ships flagged as fighters or bombers can accept the full set of player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;bomber&amp;quot;====&lt;br /&gt;
*Defines ship as a bomber and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 only ships flagged as fighters or bombers can accept the full set of player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;transport&amp;quot;====&lt;br /&gt;
*Defines ship as a transport and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;freighter&amp;quot;====&lt;br /&gt;
*Defines ship as a freighter and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;capital&amp;quot;====&lt;br /&gt;
*Defines ship as a capital ship and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;supercap&amp;quot;====&lt;br /&gt;
*Alternate name for &amp;quot;super cap&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;super cap&amp;quot;====&lt;br /&gt;
*Defines ship as a super capital ship and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;drydock&amp;quot;====&lt;br /&gt;
*Defines ship as a drydock and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;cruiser&amp;quot;====&lt;br /&gt;
*Defines ship as a cruiser and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;navbuoy&amp;quot;====&lt;br /&gt;
*Defines ship as a navbuoy and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;sentrygun&amp;quot;====&lt;br /&gt;
*Alternate name for &amp;quot;sentry gun&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;sentry gun&amp;quot;====&lt;br /&gt;
*Defines ship as a sentrygun and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;escapepod&amp;quot;====&lt;br /&gt;
*Alternate name for &amp;quot;escape pod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;escape pod&amp;quot;====&lt;br /&gt;
*Defines ship as a escapepod and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;corvette&amp;quot;====&lt;br /&gt;
*Defines ship as a corvette and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;gas miner&amp;quot;====&lt;br /&gt;
*Defines ship as a gas miner and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;awacs&amp;quot;====&lt;br /&gt;
*Defines ship as a AWACS and also sets the AI behaviour&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;knossos&amp;quot;====&lt;br /&gt;
*Alternate name for the &amp;quot;Knossos device&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;knossos device&amp;quot;====&lt;br /&gt;
*Defines ship as a Knossos and also sets the AI behaviour&lt;br /&gt;
*In FS1/FS2 ships that are marked with this flag cannot accept any player orders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;stealth&amp;quot;====&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines ship as a stealth-ship: non-targettable, and not on radar.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;quot;no type&amp;quot;====&lt;br /&gt;
*Does ???&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;ship copy&amp;quot;===&lt;br /&gt;
*Defines the ship as a copy of another model&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;in tech database&amp;quot;===&lt;br /&gt;
*Includes ships description to the tech database from the beginning of the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;in tech database multi&amp;quot;===&lt;br /&gt;
*Includes the ship to multiplayer tech database&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;dont collide invisible&amp;quot;===&lt;br /&gt;
*Defines invisible textures as non-collideable (For example, a hangar entrace)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;big damage&amp;quot;===&lt;br /&gt;
*Limits the damage made to the ship by non-huge weapons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no_fred&amp;quot;===&lt;br /&gt;
*Ship will not appear in FRED.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;ballistic primaries&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Enables the ship to use ballistic primaries&lt;br /&gt;
*No longer needed, game handles it automatically}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;flash&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Makes a flash when a ship dies}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;surface shields&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Shots that impact the hull are applied to shields, regardless of if the ship has a shield mesh.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;show ship&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Enable rendering the ship even when the ship is a player ship&lt;br /&gt;
*Will result in the player's ship model being rendered, when in cockpit mode}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;generate icon&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Creates a HUD icon from the model itself}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;gun convergence&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Enables ship to use the firing points' normals in defining the direction where the weapon fire}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no thruster geometry noise&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Prevents noise from being added to the thruster effects geometry}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;intrinsic no shields&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines that ship has no shields by default, to allow mixing and matching shielded and unshielded craft in loadout}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no primary linking&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Bypasses linked primaries while cycling.  Does not block SEXPs/scripts that might be able to lock them, only the act of cycling for players and determing whether to link or not for AI.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no pain flash&amp;quot;===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Prevents pain flash from being shown when ship is hit}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;dynamic primary linking&amp;quot;===&lt;br /&gt;
{{Table37|&lt;br /&gt;
*Allows this ship use the primary firepoint cycling code.  With a key bind added in 3.6.13, you can toggle between various factorizations of primary firepoint groupings on a per-primary bank basis.  So a 4-firepoint bank could cycle through all four firepoints firing together (1x4), each firepoint firing individually (4x1, all 4 firing over the timespan of the bank cooldown, so no change in damage over time, or DPS, occurs from retail behavior), or firing in pairs (2x2).}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no ets&amp;quot;===&lt;br /&gt;
{{Table37|&lt;br /&gt;
Sets ship class to have no ETS}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no lighting&amp;quot;===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
Ship will not receive lighting calculations}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;auto spread shields&amp;quot;===&lt;br /&gt;
{{Table371|&lt;br /&gt;
Causes the ship's shield mesh (if any) to be ignored and a shield of a given thickness to be automatically projected around the ship's hull. Weapons will impact the ship's shields at a distance equal to the shield thickness defined in [[Ships.tbl#.2BAuto_Spread:|#.2BAuto_Spread:]], but not before the weapon itself has travelled at least a distance equal to that. Note that impact effects normally projected onto the shield mesh will not work.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;model point shields&amp;quot;===&lt;br /&gt;
{{Table371|&lt;br /&gt;
Instead of the standard 4 shield quadrants, the ship uses an arbitrary number of shield sections which must have been defined in the model file, see [[Model Point Shields]]. If used on a player ship, you must also define [[Ships.tbl#.24Model_Point_Shield_Controls:|#.24Model_Point_Shield_Controls:]] to allow the shield augmentation controls to be used.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Ship Precedence==&lt;br /&gt;
*Syntax: ( '''''&amp;quot;String&amp;quot; &amp;quot;String&amp;quot;''''')&lt;br /&gt;
===Example===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$Player Ship Precedence: (&lt;br /&gt;
     &amp;quot;GTF Ulysses&amp;quot;&lt;br /&gt;
     &amp;quot;GTF Hercules&amp;quot;&lt;br /&gt;
     &amp;quot;GTB Medusa&amp;quot;&lt;br /&gt;
     &amp;quot;GTB Ursa&amp;quot;   )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sample==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Default Player Ship&lt;br /&gt;
&lt;br /&gt;
$Name:                       GTF Ulysses&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Engine Wash Info&lt;br /&gt;
&lt;br /&gt;
$Name:                       Default&lt;br /&gt;
$Angle:                      10.0&lt;br /&gt;
$Radius Mult:                1.2&lt;br /&gt;
$Length:                     400&lt;br /&gt;
$Intensity:                  1.0&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Ship Classes&lt;br /&gt;
$Name:                       GTF Ulysses&lt;br /&gt;
$Short name:                 TFight&lt;br /&gt;
$Species:                    Terran&lt;br /&gt;
   +Type:                       XSTR(&amp;quot;Space Superiority&amp;quot;, -1)&lt;br /&gt;
   +Maneuverability:            XSTR(&amp;quot;Excellent&amp;quot;, -1)&lt;br /&gt;
   +Armor:                      XSTR(&amp;quot;Light&amp;quot;, -1&lt;br /&gt;
   +Manufacturer:               XSTR(&amp;quot;Triton / Mekhu&amp;quot;, -1)&lt;br /&gt;
   +Description:                XSTR( &amp;quot; &amp;quot;, -1)&lt;br /&gt;
   $end_multi_text&lt;br /&gt;
   +Tech Description:           XSTR(&amp;quot;Descriptive text&amp;quot;, -1)&lt;br /&gt;
   $end_multi_text&lt;br /&gt;
   +Length:                     16 m&lt;br /&gt;
   +Gun Mounts:                 4&lt;br /&gt;
   +Missile Banks:              1&lt;br /&gt;
$POF File:                   fighter01.pof&lt;br /&gt;
$Detail Distance:            (0, 80, 300, 900)&lt;br /&gt;
$ND:                         42 42 244&lt;br /&gt;
$Show Damage:                YES&lt;br /&gt;
$Density:                    1&lt;br /&gt;
$Damp:                       0.1&lt;br /&gt;
$Rotdamp:                    0.35&lt;br /&gt;
$Max Velocity:               0.0, 0.0, 70.0&lt;br /&gt;
$Rotation Time:              3.0, 2.6, 5.0&lt;br /&gt;
$Rear Velocity:              0.0&lt;br /&gt;
$Forward Accel:              2.0&lt;br /&gt;
$Forward Decel:              1.5&lt;br /&gt;
$Slide Accel:                0.0&lt;br /&gt;
$Slide Decel:                0.0&lt;br /&gt;
$Expl Inner Rad:             25.0&lt;br /&gt;
$Expl Outer Rad:             55.0&lt;br /&gt;
$Expl Damage:                15.0&lt;br /&gt;
$Expl Blast:                 1000.0&lt;br /&gt;
$Expl Propagates:            NO&lt;br /&gt;
$Shockwave Speed:            0.0&lt;br /&gt;
$Allowed PBanks:             ( &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus R&amp;quot;)&lt;br /&gt;
$Allowed Dogfight PBanks:    ( &amp;quot;Subach HL-D&amp;quot; &amp;quot;Prometheus D&amp;quot; )&lt;br /&gt;
$Default PBanks:             ( &amp;quot;Subach HL-7&amp;quot; &amp;quot;Prometheus R&amp;quot; )&lt;br /&gt;
$Allowed SBanks:             ( &amp;quot;Rockeye&amp;quot; &amp;quot;Tempest&amp;quot; )&lt;br /&gt;
$Allowed Dogfight SBanks:    ( &amp;quot;Tempest D&amp;quot;  &amp;quot;Hornet D&amp;quot; )&lt;br /&gt;
$Default SBanks:             ( &amp;quot;Harpoon&amp;quot; )&lt;br /&gt;
$SBank Capacity:             ( 40 )&lt;br /&gt;
$Shields:                    380&lt;br /&gt;
$Shield Color:               100 100 255&lt;br /&gt;
$Power Output:               2.0&lt;br /&gt;
$Max Oclk Speed:             94.0&lt;br /&gt;
$Max Weapon Eng:             80.0&lt;br /&gt;
$Hitpoints:                  180&lt;br /&gt;
$Flags:                      (  &amp;quot;player_ship&amp;quot;&lt;br /&gt;
                                &amp;quot;default_player_ship&amp;quot;&lt;br /&gt;
                                &amp;quot;fighter&amp;quot;&lt;br /&gt;
                                &amp;quot;in tech database&amp;quot;)&lt;br /&gt;
$AI Class:                   Captain&lt;br /&gt;
$Afterburner:                YES&lt;br /&gt;
   +Aburn Max Vel:              0.0, 0.0, 150.0&lt;br /&gt;
   +Aburn For accel:            0.7&lt;br /&gt;
   +Aburn Fuel:                 300.0&lt;br /&gt;
   +Aburn Burn Rate:            50.0&lt;br /&gt;
   +Aburn Rec Rate:             25.0&lt;br /&gt;
$Countermeasures:            25&lt;br /&gt;
$Scan Time:                  2000&lt;br /&gt;
$EngineSnd:                  128&lt;br /&gt;
$Closeup_Pos:                0.0, 0.0, -22&lt;br /&gt;
$Closeup_Zoom:               0.5&lt;br /&gt;
$Shield_Icon:                shield-f01&lt;br /&gt;
$Ship_Icon:                  iconfighter01&lt;br /&gt;
$Ship_Anim:                  ssfighter01&lt;br /&gt;
$Ship_Overhead:              loadfighter01&lt;br /&gt;
$Score:                      8&lt;br /&gt;
$Trail:&lt;br /&gt;
   +Offset:                     -7.75 -2.8 0.75&lt;br /&gt;
   +Start Width:                0.25&lt;br /&gt;
   +End Width:                  0.05&lt;br /&gt;
   +Start Alpha:                1.0&lt;br /&gt;
   +End Alpha:                  0.0&lt;br /&gt;
   +Max Life:                   1.0&lt;br /&gt;
   +Spew Time:                  60&lt;br /&gt;
   +Bitmap:                     Contrail01&lt;br /&gt;
$Trail:&lt;br /&gt;
   +Offset:                     7.75 -2.8 0.75&lt;br /&gt;
   +Start Width:                0.25&lt;br /&gt;
   +End Width:                  0.05&lt;br /&gt;
   +Start Alpha:                1.0&lt;br /&gt;
   +End Alpha:                  0.0&lt;br /&gt;
   +Max Life:                   1.0&lt;br /&gt;
   +Spew Time:                  60&lt;br /&gt;
   +Bitmap:                     Contrail01&lt;br /&gt;
$Subsystem:    communication,   10, 0&lt;br /&gt;
$Subsystem:    navigation,      10, 0&lt;br /&gt;
$Subsystem:    weapons,         20, 0&lt;br /&gt;
$Subsystem:    sensors,         10, 0&lt;br /&gt;
$Subsystem:    engines,         35, 0&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
$Player Ship Precedence: (&lt;br /&gt;
      &amp;quot;GTF Ulysses&amp;quot;)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Particle_Effects&amp;diff=58777</id>
		<title>Particle Effects</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Particle_Effects&amp;diff=58777"/>
		<updated>2019-06-20T14:16:49Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Added missing &amp;quot;:&amp;quot;s and warning to &amp;quot;+Deviation:&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP_table}}&lt;br /&gt;
&lt;br /&gt;
{{TableVersionGit|2016-09-02|417eb20}}&lt;br /&gt;
&lt;br /&gt;
Particle Effects is a SCP feature which allows to define custom particle effects that can be assigned to various engine properties.&lt;br /&gt;
&lt;br /&gt;
This table is one of the [[Modular Tables]] and can be extended with xxx-part.tbm. This table type does not have a main table like the other types. All particle effects must be specified in modular tables. Currently there is no support for the usual ''+nocreate'' ability the other modular tables have but that will be added in the future. Parts of this documentation are written with with ''+nocreate'' in mind for when that is implemented.&lt;br /&gt;
&lt;br /&gt;
[[Tables|List of Tables]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=General Info=&lt;br /&gt;
*Begins with #Particle Effects&lt;br /&gt;
*Contains zero or more particle effect definitions&lt;br /&gt;
*Ends with #End&lt;br /&gt;
&lt;br /&gt;
Particle effects are created by specifying a name and a type. The type dictates which values are valid and will be described below.&lt;br /&gt;
&lt;br /&gt;
==$Effect:==&lt;br /&gt;
*Creates a new effect and specifies its name. The name must be at least one character long.&lt;br /&gt;
*Syntax: '''String'''&lt;br /&gt;
&lt;br /&gt;
===$Type:===&lt;br /&gt;
*Sets the type of this effect. See [[#Effect Types|Effect Types]] for possible values.&lt;br /&gt;
*Syntax: '''String'''&lt;br /&gt;
&lt;br /&gt;
=Effect Types=&lt;br /&gt;
There are multiple different types of effects. They are specified by passing the given name to ''$Type''.&lt;br /&gt;
&lt;br /&gt;
==Single==&lt;br /&gt;
This effect type creates exactly one particle per processing step.&lt;br /&gt;
&lt;br /&gt;
===+Filename:===&lt;br /&gt;
*Sets the filename of the animation that should be used.&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: '''String''', filename&lt;br /&gt;
&lt;br /&gt;
===+Size:===&lt;br /&gt;
*Sets the size of the created particles. This is a uniformly distributed random range, see [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Lifetime:===&lt;br /&gt;
*Sets the life time of the particles. This is a uniformly distributed random range, see [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;'' in which case the runtime of the animation is used. Defaults to ''&amp;lt;none&amp;gt;''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Duration:===&lt;br /&gt;
*Sets for how long this effect will be active. The duration can be once, always or a random range. If the effect should run only once then you can use the string ''Onetime''. If the effect should always be active you can specify the string ''Always''. Otherwise a non-negative random range is expected.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''Onetime'', ''Always'', or a [[#Uniform random range]].&lt;br /&gt;
&lt;br /&gt;
===+Delay:===&lt;br /&gt;
*Specifies after how much time after the effect is triggered the effect starts creating particles. This is not a valid option if the duration is ''Onetime''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Effects per second:===&lt;br /&gt;
*Specifies how many times per second this effect is triggered. If this is not specified then the effect is triggered every frame. &amp;quot;Triggering&amp;quot; an effect means that one instance of the effect with the properties from above is created. If this is specified then the amount of triggers per second is always the same regardless of the FPS the game is running at. Values higher than the FPS (e.g. 120 if the game is running at 60 FPS) are handled correctly and will trigger the effect multiple times per frame if necessary.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''number''. Must be greater than 0.&lt;br /&gt;
&lt;br /&gt;
==Composite==&lt;br /&gt;
A composite effects contains multiple other effects which are all displayed at the same time. This is useful if you want to create complex effects that require more than one individual particle effect. The amount of child effects is not limited. This type currently does not support ''+nocreate''.&lt;br /&gt;
&lt;br /&gt;
===+Child effect:===&lt;br /&gt;
*This specifies a child effect that should be added to the composite effect. The effect is specified using [[#Inline effect creation]].&lt;br /&gt;
&lt;br /&gt;
==Cone==&lt;br /&gt;
This effects creates multiple particles which travel in a cone around a specific direction. The particles are created in a [https://en.wikipedia.org/wiki/Normal_distribution normal distribution] around the direction vector. That means that more particle are created along the direction vector than far away from it. The velocity of a particle is scaled based on the angle it is away from the direction vector. This may be changed in the future to allow different effects.&lt;br /&gt;
&lt;br /&gt;
===+Filename:===&lt;br /&gt;
*Sets the filename of the animation that should be used.&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: '''String''', filename&lt;br /&gt;
&lt;br /&gt;
===+Size:===&lt;br /&gt;
*Sets the size of the created particles. This is a uniformly distributed random range, see [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Lifetime:===&lt;br /&gt;
*Sets the life time of the particles. This is a uniformly distributed random range, see [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;'' in which case the runtime of the animation is used. Defaults to ''&amp;lt;none&amp;gt;''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Deviation:===&lt;br /&gt;
*Sets the standard deviation from the direction vector. Must not be 0 (though 0.1 is acceptable).&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: '''float''', in degrees&lt;br /&gt;
&lt;br /&gt;
===+Velocity:===&lt;br /&gt;
*Sets the velocity of the created particles. This is a [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Number:===&lt;br /&gt;
*Sets the amount of particles created for every frame the effect is active. This is a [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Direction:===&lt;br /&gt;
*Sets the direction the cone will be centered around. Can be one of:&lt;br /&gt;
**''Incoming'': The direction vector is the direction of the particle source, e.g. for a weapon this would be the orientation it is currently facing.&lt;br /&gt;
**''Normal'': The normal vector of the particle source. This data may not exist for all sources. The debug log file will contain the warning message &amp;quot;&amp;lt;tt&amp;gt;Effect '&amp;lt;EffectName&amp;gt;' tried to use normal direction for source without a normal!&amp;lt;/tt&amp;gt;&amp;quot; if an effect tries to use the normal vector without it existing.&lt;br /&gt;
**''Reflected'': The reflected vector from incoming and normal vector. This is a good way of simulating armor deflecting a shot. This direction requires the normal for work properly so the same warning message as above may appear in your log if the source has no normal vector assigned to it.&lt;br /&gt;
**''Reverse'': The reverse of the incoming vector&lt;br /&gt;
*Optional&lt;br /&gt;
*Syntax: '''String''', one of the strings specified above&lt;br /&gt;
&lt;br /&gt;
===+Duration:===&lt;br /&gt;
*Sets for how long this effect will be active. The duration can be once, always or a random range. If the effect should run only once then you can use the string ''Onetime''. If the effect should always be active you can specify the string ''Always''. Otherwise a non-negative random range is expected.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''Onetime'', ''Always'', or a [[#Uniform random range]].&lt;br /&gt;
&lt;br /&gt;
===+Delay:===&lt;br /&gt;
*Specifies after how much time after the effect is triggered the effect starts creating particles. This is not a valid option if the duration is ''Onetime''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Effects per second:===&lt;br /&gt;
*Specifies how many times per second this effect is triggered. If this is not specified then the effect is triggered every frame. &amp;quot;Triggering&amp;quot; an effect means that one instance of the effect with the properties from above is created. If this is specified then the amount of triggers per second is always the same regardless of the FPS the game is running at. Values higher than the FPS (e.g. 120 if the game is running at 60 FPS) are handled correctly and will trigger the effect multiple times per frame if necessary.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''number''. Must be greater than 0.&lt;br /&gt;
&lt;br /&gt;
===+Trail effect:===&lt;br /&gt;
*Sets the particle effect used for the trail of the created particles. This option uses [[#Inline effect creation]].&lt;br /&gt;
*Optional&lt;br /&gt;
*Syntax: See [[#Inline effect creation]].&lt;br /&gt;
&lt;br /&gt;
==Sphere==&lt;br /&gt;
This effect creates particles in a sphere shape around the center.&lt;br /&gt;
&lt;br /&gt;
===+Filename:===&lt;br /&gt;
*Sets the filename of the animation that should be used.&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: '''String''', filename&lt;br /&gt;
&lt;br /&gt;
===+Size:===&lt;br /&gt;
*Sets the size of the created particles. This is a uniformly distributed random range, see [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' wasn't used&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Lifetime:===&lt;br /&gt;
*Sets the life time of the particles. This is a uniformly distributed random range, see [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;'' in which case the runtime of the animation is used. Defaults to ''&amp;lt;none&amp;gt;''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Velocity:===&lt;br /&gt;
*Sets the velocity of the created particles. This is a [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Number:===&lt;br /&gt;
*Sets the amount of particles created for every frame the effect is active. This is a [[#Uniform random range]].&lt;br /&gt;
*Required if ''+nocreate'' is not present&lt;br /&gt;
*Syntax: See [[#Uniform random range]]&lt;br /&gt;
&lt;br /&gt;
===+Direction:===&lt;br /&gt;
*Sets the direction the cone will be centered around. Can be one of:&lt;br /&gt;
**''Incoming'': The direction vector is the direction of the particle source, e.g. for a weapon this would be the orientation it is currently facing.&lt;br /&gt;
**''Normal'': The normal vector of the particle source. This data may not exist for all sources. The debug log file will contain the warning message &amp;quot;&amp;lt;tt&amp;gt;Effect '&amp;lt;EffectName&amp;gt;' tried to use normal direction for source without a normal!&amp;lt;/tt&amp;gt;&amp;quot; if an effect tries to use the normal vector without it existing.&lt;br /&gt;
**''Reflected'': The reflected vector from incoming and normal vector. This is a good way of simulating armor deflecting a shot. This direction requires the normal for work properly so the same warning message as above may appear in your log if the source has no normal vector assigned to it.&lt;br /&gt;
**''Reverse'': The reverse of the incoming vector&lt;br /&gt;
*Optional&lt;br /&gt;
*Syntax: '''String''', one of the strings specified above&lt;br /&gt;
&lt;br /&gt;
===+Duration:===&lt;br /&gt;
*Sets for how long this effect will be active. The duration can be once, always or a random range. If the effect should run only once then you can use the string ''Onetime''. If the effect should always be active you can specify the string ''Always''. Otherwise a non-negative random range is expected.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''Onetime'', ''Always'', or a [[#Uniform random range]].&lt;br /&gt;
&lt;br /&gt;
===+Delay:===&lt;br /&gt;
*Specifies after how much time after the effect is triggered the effect starts creating particles. This is not a valid option if the duration is ''Onetime''.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: See [[#Uniform random range]], or the string ''&amp;lt;none&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
===+Effects per second:===&lt;br /&gt;
*Specifies how many times per second this effect is triggered. If this is not specified then the effect is triggered every frame. &amp;quot;Triggering&amp;quot; an effect means that one instance of the effect with the properties from above is created. If this is specified then the amount of triggers per second is always the same regardless of the FPS the game is running at. Values higher than the FPS (e.g. 120 if the game is running at 60 FPS) are handled correctly and will trigger the effect multiple times per frame if necessary.&lt;br /&gt;
*This is optional&lt;br /&gt;
*Syntax: ''number''. Must be greater than 0.&lt;br /&gt;
&lt;br /&gt;
===+Trail effect:===&lt;br /&gt;
*Sets the particle effect used for the trail of the created particles. This option uses [[#Inline effect creation]].&lt;br /&gt;
*Optional&lt;br /&gt;
*Syntax: See [[#Inline effect creation]].&lt;br /&gt;
&lt;br /&gt;
==Inline effect creation==&lt;br /&gt;
At some places in this table a particle effect may be created within another particle effect. This is used for composite effects and particle trails. If inline creation is valid for an option then you may either specify a name of a previously defined effect or use '''$New Effect''' which will create a new, unnamed effect. If a name is specified then that effect must be already defined. In order to ensure that the effect is always defined no matter in which order the effect tables are parsed the effect should be defined in the same table. Some options using this construct require a specific type of effect. That will be noted in the documentation of the option.&lt;br /&gt;
&lt;br /&gt;
If '''$New Effect''' is used then a new unnamed effect is created. If the surrounding option has not forced an effect type then you can specify it using the standard syntax described above. All options are the same as if the effect would have been parsed in the normal way. ''+nocreate'' is not valid within this element.&lt;br /&gt;
&lt;br /&gt;
==Random range==&lt;br /&gt;
The particle effect system uses randomization to provide variation to the created particles. This is implemented by letting the mod author specify the values for the random distribution. There are different types of distributions which are explained below.&lt;br /&gt;
&lt;br /&gt;
===Uniform random range===&lt;br /&gt;
*This accepts 1 or 2 values. If one value is used then the random range always returns that value. If two values are specified then a uniformly distributed random value will be picked from the range.&lt;br /&gt;
*Syntax: '''(Random values)''', a list of floating point values. Either one or two values. If only one value is specified then the parentheses are optional.&lt;br /&gt;
**Example: ''(4 20)''&lt;br /&gt;
**Example: ''4''&lt;br /&gt;
&lt;br /&gt;
===Normal distribution random range===&lt;br /&gt;
*This accepts 1 or 2 values. This random range generates values according to a [https://en.wikipedia.org/wiki/Normal_distribution normal distribution]. The first value specified the mean value of the distribution. The second value specifies the standard deviation of the distribution, this defaults to 1.&lt;br /&gt;
*Syntax: '''(Random values)''', a list of floating point values. Either one or two values.&lt;br /&gt;
**Example: ''(4 20)''&lt;br /&gt;
&lt;br /&gt;
=Example=&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Particle Effects&lt;br /&gt;
&lt;br /&gt;
$Effect: MassDriverImpact&lt;br /&gt;
$Type: Cone&lt;br /&gt;
	+Filename: exp05&lt;br /&gt;
	+Size: (5 7)&lt;br /&gt;
	+Lifetime: (0.6)&lt;br /&gt;
	+Deviation: 5&lt;br /&gt;
	+Velocity: (500 700)&lt;br /&gt;
	+Number: (20 30)&lt;br /&gt;
	+Direction: Reflected&lt;br /&gt;
	+Trail effect: $New Effect&lt;br /&gt;
		$Type: Single&lt;br /&gt;
			+Filename: exp20&lt;br /&gt;
			+Size: (10)&lt;br /&gt;
			+Lifetime: (1)&lt;br /&gt;
			+Duration: Always&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
$Effect: ApocalypseIgnition&lt;br /&gt;
$Type: Single&lt;br /&gt;
	+Filename: exp20&lt;br /&gt;
	+Size: (10 20)&lt;br /&gt;
	&lt;br /&gt;
$Effect: ApocalypseHomed&lt;br /&gt;
$Type: Composite&lt;br /&gt;
	+Child effect: $New Effect&lt;br /&gt;
		$Type: Single&lt;br /&gt;
			+Filename: exp05&lt;br /&gt;
			+Size: (5 7)&lt;br /&gt;
			+Duration: (2 10)&lt;br /&gt;
	+Child effect: $New Effect&lt;br /&gt;
		$Type: Single&lt;br /&gt;
			+Filename: exp06b&lt;br /&gt;
			+Size: (5 7)&lt;br /&gt;
			+Duration: (2 10)&lt;br /&gt;
			+Delay: (8 15)&lt;br /&gt;
			+Effects per second: 20&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=58773</id>
		<title>Campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=58773"/>
		<updated>2019-05-30T21:54:42Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Nightmare moved page Reconstruction-era campaign ideas to Campaign ideas: Put all &amp;quot;Campaign idea&amp;quot;-pages into 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put your campaign ideas at the bottom of the list&lt;br /&gt;
&lt;br /&gt;
==Reconstruction-era campaign ideas==&lt;br /&gt;
&lt;br /&gt;
===Earth: The Ongoing Fury===&lt;br /&gt;
-by Phoenix-&lt;br /&gt;
&lt;br /&gt;
Description: The GTVA thought that Earth was lost to subspace; they were wrong: Basically, the idea is that Sol is accessible to the GTVA via the Shivan Nebula; the newly-formed Terranovan Confederation must defend Earth at all costs. The Campaign is a prelude to Reconuqest of Earth in the Post-Capella ideas.&lt;br /&gt;
&lt;br /&gt;
===Jaws of Sobek===&lt;br /&gt;
-by Starlord-&lt;br /&gt;
&lt;br /&gt;
Description: the Vasudans are mourning thousands of losses: Vasuda Prime has been bombed by the Lucifer and more than 4 billion souls have died of the Shivan wrath. While the Lucifer has supposedly been destroyed as it emerged in Sol, the PVE must still deal with the Hammer of Light terrorists and the Shivan remnants. To that effect, your fighter squadron has been assigned to guard a revolutionary new ship on its maiden voyage: the PVE Sobek.&lt;br /&gt;
This might be a good idea for a minicampaign. The Sobek would have to use FS1 weaponry, though (no beams).&lt;br /&gt;
&lt;br /&gt;
==Second Great War-era Campaign ideas==&lt;br /&gt;
&lt;br /&gt;
===Alone===&lt;br /&gt;
-by Ngtm1r-&lt;br /&gt;
&lt;br /&gt;
A campaign based off the Faustus' fighterbay.&lt;br /&gt;
&lt;br /&gt;
As a new lieutenant fresh out of the academy, you are shanghai'd for a GTVI operation, going undercover with the still-forming NTF. You are issued a Pegasus stealth fighter and will operate off the erstwhile NTSC ''Bohr''. There is also a Hercules Mk II aboard in case everything goes south and you must exfiltrate under fire. You gather intelligence about the NTF, and occasionally strike at weak points in their forces. As time goes by you become enmeshed in the attempt to discover what the heck ETAK really is. The deepening mystery eventually leads you to the NTC ''Trinity''...and what it plans to do.&lt;br /&gt;
&lt;br /&gt;
The ''Bohr'' and you have contacted GTVI headquarters and gotten no response. GTVI appears not to be planning to do anything; there's no time to warn regular GTVA forces and they probably wouldn't believe you anyways. You have to stop the ''Trinity'' from bringing about a second crack at armageddon on your own.&lt;br /&gt;
&lt;br /&gt;
Neither you nor the ''Bohr'' have the proper IFF codes to make it through GTVA space unmolested. You'll have to fight your way to Gamma Draconis. There, you must stop the ''Trinity'' from activating the Knossos portal...and maybe, just maybe, change the course of history.&lt;br /&gt;
&lt;br /&gt;
===Fox Hunting===&lt;br /&gt;
-by BlueFlames-&lt;br /&gt;
&lt;br /&gt;
Admiral Ahmose is a wanted man.  After a costly disruption of a [[Rebels_&amp;amp;_Renegades|covert operation]] to gather information about the [[NTF Iceni]], the GTVA Security Council has branded him a traitor.  Unfortunately, the Admiral yet has a small fleet at his disposal and has shown a willingness to do whatever is necessary to avoid capture.&lt;br /&gt;
&lt;br /&gt;
This campaign requires a little retconning of the canon progression of FreeSpace 2, where it was implied that Admiral Ahmose was brought to justice swiftly, but it provides a rare opportunity to pit the player against a Vasudan enemy, without placing him/her in the [[Neo-Terran Front]].  It can also provide a contrast to the style of rebellion that Bosch has led, by having Ahmose retain a small, mobile fleet that engages in piracy to acquire necessary supplies, as opposed to a large, sedentary one, that must capture and hold systems.  Depending on its exact composition, Ahmose's fleet would not need to be concerned with the movements of the [[GTVA Colossus|Colossus]], but would be much more threatened by fighter and bomber forces that can be deployed and redeployed much quicker than the Allied juggernaut or his own warships.  (And hence the name:  One warship acts as the master of the hunt, while the fightercraft act as the hounds.)&lt;br /&gt;
&lt;br /&gt;
As a prelude to other campaigns, if it takes a substantial period of time to capture Ahmose, his endurance could serve as inspiration to future Vasudan rebels.  Indeed, if the author is willing to rewrite this event in the FS2 continuity, Ahmose could evade capture and gain support, meaning that the defeat of the NTF would simply result in one rebellion being replaced by another.&lt;br /&gt;
&lt;br /&gt;
==Post-Capella-era campaign ideas==&lt;br /&gt;
&lt;br /&gt;
===Flying Shotgun with the Shivan Defence Force===&lt;br /&gt;
-by Phoenix-&lt;br /&gt;
&lt;br /&gt;
There are very few, if any campaigns, played from the Shivan perspective.  Such a campaign would shed light on the motives of the Shivans.  It may require a great deal of modding, because the Shivans likely have many types of weapons, ships, etc. that have not appeared in the canon campaigns, and a modder would need to fill these gaps in the Shivan arsenal.&lt;br /&gt;
&lt;br /&gt;
''Lightspeed's Shivan weapons pack would cover that problem I think. Alternatively one might want to try and restart the Hidden Terror campaign currently languishing on Sectorgame.-ngtm1r''&lt;br /&gt;
&lt;br /&gt;
''Flaming Sword just released his Shivan mod. It's still a work in progress though, but it looks quite promising. - Storm''&lt;br /&gt;
&lt;br /&gt;
''You could potray the GTVA as antagonistic here. They could cause devastation that might equal to the destruction of Vasuda Prime in FS1, then the campaign should conclude that who is antagonistic and who is protagonistic really depends on your perspective. The Shivans may be potrayed as &amp;quot;patriotic&amp;quot; species who would do anything to defend their territories and save their species. - TopAce''&lt;br /&gt;
&lt;br /&gt;
===Reconquest of Earth===&lt;br /&gt;
-by Phoenix-&lt;br /&gt;
&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&lt;br /&gt;
&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&lt;br /&gt;
&lt;br /&gt;
'''Modding''': This campaign will require the designer to evolve the Sol fleet's armaments, as it is unlikely they will still be using Great War-era technology.&lt;br /&gt;
&lt;br /&gt;
'''Recommended''':&lt;br /&gt;
*Terran warships with unique weaponry, including new beams, since Sol was cut off from the GTVA, as the Alliance developed their new weapon systems.&lt;br /&gt;
*Restore some Great War-era fightercraft, such as the [[GTB Athena]], as not all such craft will have been phased out.&lt;br /&gt;
*Provide the Terrans in Sol with some sort of signature technology (such as a fighter with AWACS technology or some piece of Shivan technology that the GTVA did not adapt, such as enhanced subspace drives).&lt;br /&gt;
&lt;br /&gt;
'''Balancing''':  When developing a third faction, bear in mind what its advantages and disadvantages will be.  Remember, a Solar fleet must be set apart from the Terran component of the Allied fleet, but if Sol just stomps all over the GTVA (or vice-versa) in every single mission, the campaign is in danger of being very boring or very frustrating.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;What happened to Bosch?&amp;quot; campaigns===&lt;br /&gt;
-by Starlord-&lt;br /&gt;
&lt;br /&gt;
There are a great many theories regarding the fate of [[Aken Bosch|Admiral Bosch]], but very few released campaigns exploring the subject.  What did he do in Shivan space?  Will he make a return to GTVA space?  If he does, will he bring prosperity or doom?  Don't just theorize!  Open FRED and make something out of all those ideas!&lt;br /&gt;
&lt;br /&gt;
''There's more than one campaign about Bosch's fate. Gai Daigoji's Utopia and Deep Blood talked about the return of Bosch, if I remember well.'' - [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
===Vasudan Succession===&lt;br /&gt;
-by BlueFlames-&lt;br /&gt;
&lt;br /&gt;
[[Khonsu II]], having had a long and successful reign, dies.  Perhaps he reaches the natural end of his long life, or perhaps he is assassinated, but in any case, a number of potential successors emerge and vie for the seat of Vasudan power.  Potential competitors for the throne may include an heir of Khonsu II (seeking to turn the empire into a monarchy), powerful fleet admirals, or a democratic movement (seeking to replace the emperor with a president).&lt;br /&gt;
&lt;br /&gt;
This is a good candidate for a branching campaign, since it may start, just prior to Khonsu II's death, allowing the player to decide who he/she wants to support.  Alternatively, the campaign may take place in the pre-Great War or Reconstruction eras, following the ascention of Khonsu II, after the fall of his predecessor.&lt;br /&gt;
&lt;br /&gt;
===The Retrofit===&lt;br /&gt;
-by Meganew-&lt;br /&gt;
&lt;br /&gt;
This campaign would be based around an Arcadia serving as either a decommissioning facility or museum.&lt;br /&gt;
&lt;br /&gt;
5 years have passed since the Shivans again vanished into obscurity. As a veteran pilot, you have been assigned to a very prestigious assignment in Ross 128: Serving as a historical pilot at the GTI Riviera Museum, the Arcadia replacement of the original Riviera destroyed by the Lucifer. As a historical pilot, it is your duty to fly some of the last remaining flyable Terran-Vasudan War fighters and bombers in existence, along with captured Shivan craft from the 1st and 2nd Great War. All is calm, until a sudden Shivan attack on the facility sends everyone into an uproar. The discovery of an apparent Ancient-Shivan battleground with several complete derelicts leads to a vital operation to capture the wrecks and restore them to operational service.&lt;br /&gt;
&lt;br /&gt;
The plan succeeds, and the derelicts are restored to combat-worthy status. As a Shivan offensive begins in Ikeya, all decommissioned ships are restored to active duty and put into service, hopefully holding the line as more GTVA ships can be sortied to hold the blockade up. As the campaign continues, you gain access to more and more ships, including captured and repaired Shivan ships, repaired Ancient ships, and even 1st Great War Terran and Vasudan ships. The defence culminates in an opportunity to destroy the Shivans once and for all by destroying a new superjuggernaut apparently controlling the Shivans, but will it succeed?&lt;br /&gt;
&lt;br /&gt;
This campaign would essentially give you, along with the standard FS2 ships and weapons, FS1 ships(Terran, Vasudan, and flyable Shivan, including the Angel, Hunter, and Gorgon from FSPort) along with that game's player-usable weapons, FS2 flyable Shivan ships and usable weapons, Ancient ships and weapons, and the Ancient capital ships.&lt;br /&gt;
&lt;br /&gt;
==Total Conversion ideas==&lt;br /&gt;
&lt;br /&gt;
===Renegade Legion Total Conversion===&lt;br /&gt;
-by Starlord-&lt;br /&gt;
&lt;br /&gt;
I think it would be quite a good idea to preserve the universe of the Renegade Legion (one of the most potent and rich sci-fi universes I actually had the pleasure of witnessing). Unfortunately, since the demise of FASA, all that's left of the Renegade Legion material is a bunch of old non-updated web pages.&lt;br /&gt;
&lt;br /&gt;
Provided a few MODs and tables, I believe the Renegade Legion will be a charming addition to the FreeSpace 2 library of TCs. Furthermore, the FRED editor will ensure the &amp;quot;preservation&amp;quot; of the universe (with the help, no doubt, of the last scattered Renegade fans).&lt;br /&gt;
&lt;br /&gt;
The way I envision it, the story will take place just after the PC title &amp;quot;Renegade: The Battle for Jacob's Star&amp;quot; (the only space sim RL game revolving around characters and a plot) and could continue to the end of the war with the TOG. The presence of a mysterious race called the Hivers might also give the &amp;quot;unknown threat spark&amp;quot; FreeSpace addicts remember from the Shivans.&lt;br /&gt;
&lt;br /&gt;
In short, I think that once several ongoing projects have been completed, this will definitely be worth it!&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns and Missions]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Reconstruction-era_campaign_ideas&amp;diff=58774</id>
		<title>Reconstruction-era campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Reconstruction-era_campaign_ideas&amp;diff=58774"/>
		<updated>2019-05-30T21:54:42Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Nightmare moved page Reconstruction-era campaign ideas to Campaign ideas: Put all &amp;quot;Campaign idea&amp;quot;-pages into 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Campaign ideas]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=58772</id>
		<title>Campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=58772"/>
		<updated>2019-05-30T21:52:38Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Threw all 4 pages into 1, with authors added to the entries.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put your campaign ideas at the bottom of the list&lt;br /&gt;
&lt;br /&gt;
==Reconstruction-era campaign ideas==&lt;br /&gt;
&lt;br /&gt;
===Earth: The Ongoing Fury===&lt;br /&gt;
-by Phoenix-&lt;br /&gt;
&lt;br /&gt;
Description: The GTVA thought that Earth was lost to subspace; they were wrong: Basically, the idea is that Sol is accessible to the GTVA via the Shivan Nebula; the newly-formed Terranovan Confederation must defend Earth at all costs. The Campaign is a prelude to Reconuqest of Earth in the Post-Capella ideas.&lt;br /&gt;
&lt;br /&gt;
===Jaws of Sobek===&lt;br /&gt;
-by Starlord-&lt;br /&gt;
&lt;br /&gt;
Description: the Vasudans are mourning thousands of losses: Vasuda Prime has been bombed by the Lucifer and more than 4 billion souls have died of the Shivan wrath. While the Lucifer has supposedly been destroyed as it emerged in Sol, the PVE must still deal with the Hammer of Light terrorists and the Shivan remnants. To that effect, your fighter squadron has been assigned to guard a revolutionary new ship on its maiden voyage: the PVE Sobek.&lt;br /&gt;
This might be a good idea for a minicampaign. The Sobek would have to use FS1 weaponry, though (no beams).&lt;br /&gt;
&lt;br /&gt;
==Second Great War-era Campaign ideas==&lt;br /&gt;
&lt;br /&gt;
===Alone===&lt;br /&gt;
-by Ngtm1r-&lt;br /&gt;
&lt;br /&gt;
A campaign based off the Faustus' fighterbay.&lt;br /&gt;
&lt;br /&gt;
As a new lieutenant fresh out of the academy, you are shanghai'd for a GTVI operation, going undercover with the still-forming NTF. You are issued a Pegasus stealth fighter and will operate off the erstwhile NTSC ''Bohr''. There is also a Hercules Mk II aboard in case everything goes south and you must exfiltrate under fire. You gather intelligence about the NTF, and occasionally strike at weak points in their forces. As time goes by you become enmeshed in the attempt to discover what the heck ETAK really is. The deepening mystery eventually leads you to the NTC ''Trinity''...and what it plans to do.&lt;br /&gt;
&lt;br /&gt;
The ''Bohr'' and you have contacted GTVI headquarters and gotten no response. GTVI appears not to be planning to do anything; there's no time to warn regular GTVA forces and they probably wouldn't believe you anyways. You have to stop the ''Trinity'' from bringing about a second crack at armageddon on your own.&lt;br /&gt;
&lt;br /&gt;
Neither you nor the ''Bohr'' have the proper IFF codes to make it through GTVA space unmolested. You'll have to fight your way to Gamma Draconis. There, you must stop the ''Trinity'' from activating the Knossos portal...and maybe, just maybe, change the course of history.&lt;br /&gt;
&lt;br /&gt;
===Fox Hunting===&lt;br /&gt;
-by BlueFlames-&lt;br /&gt;
&lt;br /&gt;
Admiral Ahmose is a wanted man.  After a costly disruption of a [[Rebels_&amp;amp;_Renegades|covert operation]] to gather information about the [[NTF Iceni]], the GTVA Security Council has branded him a traitor.  Unfortunately, the Admiral yet has a small fleet at his disposal and has shown a willingness to do whatever is necessary to avoid capture.&lt;br /&gt;
&lt;br /&gt;
This campaign requires a little retconning of the canon progression of FreeSpace 2, where it was implied that Admiral Ahmose was brought to justice swiftly, but it provides a rare opportunity to pit the player against a Vasudan enemy, without placing him/her in the [[Neo-Terran Front]].  It can also provide a contrast to the style of rebellion that Bosch has led, by having Ahmose retain a small, mobile fleet that engages in piracy to acquire necessary supplies, as opposed to a large, sedentary one, that must capture and hold systems.  Depending on its exact composition, Ahmose's fleet would not need to be concerned with the movements of the [[GTVA Colossus|Colossus]], but would be much more threatened by fighter and bomber forces that can be deployed and redeployed much quicker than the Allied juggernaut or his own warships.  (And hence the name:  One warship acts as the master of the hunt, while the fightercraft act as the hounds.)&lt;br /&gt;
&lt;br /&gt;
As a prelude to other campaigns, if it takes a substantial period of time to capture Ahmose, his endurance could serve as inspiration to future Vasudan rebels.  Indeed, if the author is willing to rewrite this event in the FS2 continuity, Ahmose could evade capture and gain support, meaning that the defeat of the NTF would simply result in one rebellion being replaced by another.&lt;br /&gt;
&lt;br /&gt;
==Post-Capella-era campaign ideas==&lt;br /&gt;
&lt;br /&gt;
===Flying Shotgun with the Shivan Defence Force===&lt;br /&gt;
-by Phoenix-&lt;br /&gt;
&lt;br /&gt;
There are very few, if any campaigns, played from the Shivan perspective.  Such a campaign would shed light on the motives of the Shivans.  It may require a great deal of modding, because the Shivans likely have many types of weapons, ships, etc. that have not appeared in the canon campaigns, and a modder would need to fill these gaps in the Shivan arsenal.&lt;br /&gt;
&lt;br /&gt;
''Lightspeed's Shivan weapons pack would cover that problem I think. Alternatively one might want to try and restart the Hidden Terror campaign currently languishing on Sectorgame.-ngtm1r''&lt;br /&gt;
&lt;br /&gt;
''Flaming Sword just released his Shivan mod. It's still a work in progress though, but it looks quite promising. - Storm''&lt;br /&gt;
&lt;br /&gt;
''You could potray the GTVA as antagonistic here. They could cause devastation that might equal to the destruction of Vasuda Prime in FS1, then the campaign should conclude that who is antagonistic and who is protagonistic really depends on your perspective. The Shivans may be potrayed as &amp;quot;patriotic&amp;quot; species who would do anything to defend their territories and save their species. - TopAce''&lt;br /&gt;
&lt;br /&gt;
===Reconquest of Earth===&lt;br /&gt;
-by Phoenix-&lt;br /&gt;
&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&lt;br /&gt;
&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&lt;br /&gt;
&lt;br /&gt;
'''Modding''': This campaign will require the designer to evolve the Sol fleet's armaments, as it is unlikely they will still be using Great War-era technology.&lt;br /&gt;
&lt;br /&gt;
'''Recommended''':&lt;br /&gt;
*Terran warships with unique weaponry, including new beams, since Sol was cut off from the GTVA, as the Alliance developed their new weapon systems.&lt;br /&gt;
*Restore some Great War-era fightercraft, such as the [[GTB Athena]], as not all such craft will have been phased out.&lt;br /&gt;
*Provide the Terrans in Sol with some sort of signature technology (such as a fighter with AWACS technology or some piece of Shivan technology that the GTVA did not adapt, such as enhanced subspace drives).&lt;br /&gt;
&lt;br /&gt;
'''Balancing''':  When developing a third faction, bear in mind what its advantages and disadvantages will be.  Remember, a Solar fleet must be set apart from the Terran component of the Allied fleet, but if Sol just stomps all over the GTVA (or vice-versa) in every single mission, the campaign is in danger of being very boring or very frustrating.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;What happened to Bosch?&amp;quot; campaigns===&lt;br /&gt;
-by Starlord-&lt;br /&gt;
&lt;br /&gt;
There are a great many theories regarding the fate of [[Aken Bosch|Admiral Bosch]], but very few released campaigns exploring the subject.  What did he do in Shivan space?  Will he make a return to GTVA space?  If he does, will he bring prosperity or doom?  Don't just theorize!  Open FRED and make something out of all those ideas!&lt;br /&gt;
&lt;br /&gt;
''There's more than one campaign about Bosch's fate. Gai Daigoji's Utopia and Deep Blood talked about the return of Bosch, if I remember well.'' - [[User:Mobius|Mobius]]&lt;br /&gt;
&lt;br /&gt;
===Vasudan Succession===&lt;br /&gt;
-by BlueFlames-&lt;br /&gt;
&lt;br /&gt;
[[Khonsu II]], having had a long and successful reign, dies.  Perhaps he reaches the natural end of his long life, or perhaps he is assassinated, but in any case, a number of potential successors emerge and vie for the seat of Vasudan power.  Potential competitors for the throne may include an heir of Khonsu II (seeking to turn the empire into a monarchy), powerful fleet admirals, or a democratic movement (seeking to replace the emperor with a president).&lt;br /&gt;
&lt;br /&gt;
This is a good candidate for a branching campaign, since it may start, just prior to Khonsu II's death, allowing the player to decide who he/she wants to support.  Alternatively, the campaign may take place in the pre-Great War or Reconstruction eras, following the ascention of Khonsu II, after the fall of his predecessor.&lt;br /&gt;
&lt;br /&gt;
===The Retrofit===&lt;br /&gt;
-by Meganew-&lt;br /&gt;
&lt;br /&gt;
This campaign would be based around an Arcadia serving as either a decommissioning facility or museum.&lt;br /&gt;
&lt;br /&gt;
5 years have passed since the Shivans again vanished into obscurity. As a veteran pilot, you have been assigned to a very prestigious assignment in Ross 128: Serving as a historical pilot at the GTI Riviera Museum, the Arcadia replacement of the original Riviera destroyed by the Lucifer. As a historical pilot, it is your duty to fly some of the last remaining flyable Terran-Vasudan War fighters and bombers in existence, along with captured Shivan craft from the 1st and 2nd Great War. All is calm, until a sudden Shivan attack on the facility sends everyone into an uproar. The discovery of an apparent Ancient-Shivan battleground with several complete derelicts leads to a vital operation to capture the wrecks and restore them to operational service.&lt;br /&gt;
&lt;br /&gt;
The plan succeeds, and the derelicts are restored to combat-worthy status. As a Shivan offensive begins in Ikeya, all decommissioned ships are restored to active duty and put into service, hopefully holding the line as more GTVA ships can be sortied to hold the blockade up. As the campaign continues, you gain access to more and more ships, including captured and repaired Shivan ships, repaired Ancient ships, and even 1st Great War Terran and Vasudan ships. The defence culminates in an opportunity to destroy the Shivans once and for all by destroying a new superjuggernaut apparently controlling the Shivans, but will it succeed?&lt;br /&gt;
&lt;br /&gt;
This campaign would essentially give you, along with the standard FS2 ships and weapons, FS1 ships(Terran, Vasudan, and flyable Shivan, including the Angel, Hunter, and Gorgon from FSPort) along with that game's player-usable weapons, FS2 flyable Shivan ships and usable weapons, Ancient ships and weapons, and the Ancient capital ships.&lt;br /&gt;
&lt;br /&gt;
==Total Conversion ideas==&lt;br /&gt;
&lt;br /&gt;
===Renegade Legion Total Conversion===&lt;br /&gt;
-by Starlord-&lt;br /&gt;
&lt;br /&gt;
I think it would be quite a good idea to preserve the universe of the Renegade Legion (one of the most potent and rich sci-fi universes I actually had the pleasure of witnessing). Unfortunately, since the demise of FASA, all that's left of the Renegade Legion material is a bunch of old non-updated web pages.&lt;br /&gt;
&lt;br /&gt;
Provided a few MODs and tables, I believe the Renegade Legion will be a charming addition to the FreeSpace 2 library of TCs. Furthermore, the FRED editor will ensure the &amp;quot;preservation&amp;quot; of the universe (with the help, no doubt, of the last scattered Renegade fans).&lt;br /&gt;
&lt;br /&gt;
The way I envision it, the story will take place just after the PC title &amp;quot;Renegade: The Battle for Jacob's Star&amp;quot; (the only space sim RL game revolving around characters and a plot) and could continue to the end of the war with the TOG. The presence of a mysterious race called the Hivers might also give the &amp;quot;unknown threat spark&amp;quot; FreeSpace addicts remember from the Shivans.&lt;br /&gt;
&lt;br /&gt;
In short, I think that once several ongoing projects have been completed, this will definitely be worth it!&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns and Missions]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=58771</id>
		<title>User-made Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=58771"/>
		<updated>2019-05-17T13:09:30Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Fixed SA Aslesa spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|-&lt;br /&gt;
{|border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{UMS-Legend}}&lt;br /&gt;
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*For canon ship classes from FreeSpace: The Great War: [[Great War-era craft]]&lt;br /&gt;
*For canon ship classes from FreeSpace 2: [[FreeSpace 2-era craft]]&lt;br /&gt;
*For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]&lt;br /&gt;
*For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]&lt;br /&gt;
*For ships from Diaspora: [[Diaspora Ship List|Diaspora craft]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighter Craft==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bad Ulysses]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Perseus Adv]] {{WH}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVAf Apis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Chelob]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Charlatan]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCF Minsk]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Phoenix (Nukemod)]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVDr Scarab]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Chimera]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Kato]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCF Volkov]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Phoenix (TrashMan)]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Anouke]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Gorgon]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Phylaki]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Acheron]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Raziel]] {{RI|Ship=GTF Raziel}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Apis]] &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Harpy]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bek'Tah Interceptor]] {{WU}}{{RI|Ship=Bek'Tah Interceptor}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Selkie]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Ennead]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Hydra]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEF Blizzard]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mark II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Claymore]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heket]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Ifrit]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[KCSL Kama]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Kama}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mark III]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Svalin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heptu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Naga]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lethe]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Lethe]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Vampire]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heset]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Scorpion II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Huntercraft]] {{WU}}{{RI|Ship=Lizard Huntercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Stentor]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Vesuvius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Imset]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Serpent]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Serpent}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Killercraft]] {{WU}}{{RI|Ship=Lizard Killercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Styx]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ymir]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Khepri]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Succubus (INF)]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Succubus}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Swarmercraft]] {{WU}}{{RI|Ship=Lizard Swarmercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Jackal]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Hestia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RVF Mihos]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Succubus (Nukemod)]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Banshee]] {{WH}}{{WU}}{{RI|Ship=NF Banshee}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Lancer]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[IH2 Sunrider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Reshef]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Space Spider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Larvae]] {{WH}}{{WU}}{{RI|Ship=NF Larvae}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF MiG]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Anan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Saqqara]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SDr Imp]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Phantasm]] {{WH}}{{WU}}{{RI|Ship=NF Phantasm}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Wraith]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Benkei]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Scarab]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Incubus]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Incubus}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Unknown]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFx Thor]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Oni]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Seker]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Mantis]] {{WU}}{{WN}}{{RI|Ship=SF Mantis}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLF Panther]] {{WU}}{{RI|Ship=RLF Panther}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Achilles]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Chimera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Shrike]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Ashtur]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLF Tigris]] {{WU}}{{RI|Ship=RLF Tigris}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Agias]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Hellbat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Shu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Danta]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MF Cataphract]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Alves]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Satyr]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVDr Jackal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MF Hussar]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Angel (non-canon)|GTF Angel]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Shagrath]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVF Seshat]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UF Notus]] {{WH}}{{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Antaeus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Vulture]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEF Anhur MkIV]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKF Eitr]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKF Eitr}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Apollo Prototype]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTF Kulas]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEF Aoh]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Super Sylph]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Archon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Pyro-GX]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEFx Yaaru]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Yukikaze Mave]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Aurora]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Scimitar (Aldo)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VRC Inpu]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Vic Viper]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Autolycus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Banshee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Nhu]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Rynex]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Carabus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Ammit|GVF Ammit]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Astrogator]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Horae ]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKF Ambrosium-R]] {{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Cyone]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Ophion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Missionary]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Daedalus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Spacesuit]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Preacher]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Donar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[STVsF Nightwing]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Serio]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Draco]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDr Firebee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[BTF Harasser]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Enceladus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Falcon]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Cyclone]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Eos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Gefjon]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ezechiel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Ion]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Falcon]] {{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Kestrel]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Hercules Mark III]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Kvasir]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Icarus]] {{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Mustang Alpha]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Kelpie]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Mustang Beta]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Keres]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Shrike]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ladiel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Izra'il]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Leto]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Cherokee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Losna]] {{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Comanche]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Maverick]] {{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Seminole]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Ainsarii]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Proton]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Skjoldr]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Durandal]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTF Dustar]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Raptor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFa Alecto]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Starstrider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Electron]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Ierax]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Atalanta]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Nyx]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Uhlan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Kentauroi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Uriel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Lao Tze]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Scimitar (Blue Planet)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Nyx]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Nymph]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Thor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Graea]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Hercules R]] &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bomber Craft==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCB Gurkov]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hydra]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVB Hesat]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Durja]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Durja}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Attis]] {{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Jotun]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Atlas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Kahlan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Satyr]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Peregrine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Kronus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Imset]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Kasdeya]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Zakros]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTB Saracen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Maelstrom]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Petbe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Vindhyachal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bek'Tah Bomber]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Apollyon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEB Shai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Yali]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Yali}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NB Unknown]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTB Armageddon]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Phoebus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Anhur]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Ojas]] {{WU}}{{WN}}{{RI|Ship=SB Ojas}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MB Cuirassier]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Holler]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Rhea]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Hathor]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Andra]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NB Ghoul]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB Atlas]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Sabus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Setep]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Big Core]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Azaes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTsB Scimitar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Amun Mark II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Seeker]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Callisto]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Surt]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Ammit]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Inquisitor]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVB Chnubis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Thunderbolt]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Maahes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Claymore]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Uriel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Mirage]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Danaus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PB Sepulture]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Diana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTB Navajo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTB Yurok]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hera (INF)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOB Jotun D.H.]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEB Vajradhara]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Archangel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Berserker]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEB Lapith]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Athena Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hera (ED)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Stheno]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB-100 Arbalest]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB-112 Aries]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEB Durga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Mars]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTB Lightbringer]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Euryale]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Aetna]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCCa Andropov]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Orc]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Aten Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Abel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Gordia]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Aesacus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TC Damocles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Mafdet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Lamia]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Heraklion]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Avalonian]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Sanctus]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Mekhet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Raguel]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Malia]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Eclipse]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACv Darkness]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Newet]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Rictus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NC Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Evangelist]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Ajax]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Sai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCv Bryn]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACv Malia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (158th)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Alexandria]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Somtus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCv Scylla]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACv Phaistos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (OTT)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Bellerophon]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Asarte]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SFg Beelzeboul]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NCv Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (IPA)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Chimera]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Naunet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SFg Damini]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Heraklion (ASW)]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Alcyone]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Chiron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLC Defiler]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SGs Asura]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SGs Asura}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKFf Adamantium]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKFf Adamantium}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBC Black Widow]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Cobra]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEC Joh]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Gania]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKCve Orichalcum]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCve Orichalcum}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBC Blade]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Eris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Mandes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCv Armaros]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[KCSL Hecatos]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Hecatos}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Boreas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Nike]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Pachet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKCs Iliaster]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCs Iliaster}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Cretheus]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Oberon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Udjat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[BTDa Skeleton]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Eris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Ragnarok]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Petbe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Hyperion (joelever)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Garm]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Reyena]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLCv Duat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Arbiter]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Gryphon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Valhalla]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VECv Geb]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Protector]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Hyperion]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITCv Raiden]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVMCv Wepwawet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Mars]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NTCv Echelon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Repten]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTxC Njord]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTCv Baranec]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Satyrs]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Odysseus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Ehreos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Amon-Re]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Ophion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Neptune]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Tuket]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Orc]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Phobos ADv|SOCv Phobos Adv]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVGs Hemsut]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCt Piranha]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Chrysaor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Mahal]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Ticonderoga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Retribution]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVCa Ramses]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Tyr]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFf Saphah]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Selket]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Unknown]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Karuna]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVC Neith]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Vidar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Narayana]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVFg Cleopatra]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[LPC Galleon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Antwerpen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PC Rumrunner]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Enforcer]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITC Dainishi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGb Praetorian]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Morana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Rhea]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Tane]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Phobos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Oculus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Avenger]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |  &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVFg Arpyia]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTMf Sparta]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Phoenix Rising]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Calypso]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Atlantis]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFf Northampton]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Northampton}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFf Impervious]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Impervious}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Custos]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTCa Tethys]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCa Tethys}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFp Rhea]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFp Rhea}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTCv Tethys]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCv Tethys}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Prominence]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Bellerophon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Karuna MK2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTDS Baikal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTCVS Volga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Custos-X]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCSF Ajax]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCD Athena]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCC Aurora]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TFg Atropos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Marauder]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Thunder]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Typhoon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Titan]]{{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EFFg Solomon]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Eurynome]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Jupiter]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Soter]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACv Kyrios]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACv Skotas]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ORFg Tychicus]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBCr Tennyson]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Gaia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCa Kabechet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCa Shiamak]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACa Akrotiri]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACa Telemus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Henderson]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCa Tanen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Iblis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Achladia]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Canberra]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Hera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Apothess]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Kismat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Odigitria]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCar Fury]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Icelus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Asarte]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Vassago]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Pylos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Galaxy]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Legion (Orion)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Hedetet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSD Diablo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ND Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTCa Hestia]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Megaera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLD Mefdef]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSD Bhaal]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ASD Minos]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Phoenix]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Ioa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VCI Bastet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSD Vidyadhar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEC Typhoon]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEC Typhoon}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCr Trifid]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTHD Orion Mk2]]{{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSD Hetka]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKBc Azoth]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKBc Azoth}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Warlock]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Orion Phase II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Hathor]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NCa Vampire]] {{WH}}{{WN}}{{RI|Ship=NCa Vampire}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCa Constellation]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Raynor]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Pharaoh]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Icarus]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCa Sagittarius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Sirona]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Apophis]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[S.D.F.1]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAD Lindos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Titan]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PCD Saturn]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Sacred Keeper]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EASD Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Wotan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAD Tereus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Zagreus]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCD Kiev]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITD Ryujin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FD Vexor]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NTD Liberty]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Agamenmon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Emperor]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Alexander]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOD Segomo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Atropos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TD Reliant]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Boreas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UED Solaris]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Daegon]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Nemesis (old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Bastion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Galatea]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOSD Olemus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Odin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Anchorage]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Damocles]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Morena MacDuff]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Archon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Europa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Auriga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACa Tyrranos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVBS Archangel Mk2]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SODn Solaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSJ Sechat-Hor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SJ Amritaya]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AJ Androgeos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDn Archangel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSJ Icanus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Dante]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Preserver]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBs Moscow]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVA Colossus Mark II]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Gigas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AJ Androgeos (old)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVA Titan]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSJ Amaterasu]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SPD Vinaashak]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEHc Hurricane V]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEHc Hurricane V}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TBs Horizon]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Gigas (old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Great Darkness]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Installations (Dry Docks, Star Bases and Jump Gates)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CI Haven]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Melia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Abthys]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Acridon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AI Thera]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAI Andromeda]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Nareos]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cairo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Arachnas]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AI Pyrgos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAI Lycaon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Samson]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cairo Extension]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Hara]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKI Alkahest]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKI Alkahest}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Acheron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDI Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cheops]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Shivan JumpGate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Aeglos]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Whitehall]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVI Karnak]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Arachnas (old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExD Arcadia Defender]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITI Yomi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Ogdoad]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Arcas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PCI Phoron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Abydos]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Asteria]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TI Achilles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Athens]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSS Exos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Atlantis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Polaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTMI Aule]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Polaris Pylon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Bretonia]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TPG 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Chamelion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Alliance Jump Gate]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDk Acropolis]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExA]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDS Goliath]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Intrasystem Gate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExC]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Asteroid Installation]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Jump Gate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Gas Refinery]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Silex]] {{WH}}{{WN}}{{RI|Ship=GTI Silex}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Constellation]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTI Dzungaria]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Comet Class Supply Depot|Comet Class]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Europa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEI Bretonia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEI Kumari]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Polaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Ceres]]{{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSS Endymion]]{{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Veles]]{{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Non-Combatants (Freighters, Transports and Auxilliaries)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Belus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Corsair]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVFr Shai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ST Xerxes]]  {{RI|Ship=ST Xerxes}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLFr Margay]] {{WU}}{{RI|Ship=RLFr Margay}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Aether]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Naxos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Isten]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SA Aslesa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ATT Dallie]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDS Briareos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Svalin]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Qeb]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AS Kamilari]] {{WU}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Clarius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Sesmu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[LS Bek'Tah|Bek'Tah Support Ship]] {{WU}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Cyllene]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TT Pericles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Imhotep]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AFr Phaistos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UET Kadmos]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Neith]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AK FR Cintamani]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UET Upanishad]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVL Tawaret]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Ulmo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTA Caerus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVG Oasis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Vela]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTE Ehnaton]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Nidaba]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTE Vidar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TG Bromios]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSC Icarus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCol Columbus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEA Oculus]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCVl Majestic]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Terran Probe]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCVl Splendid]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTEP Bachus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTL Anemoi]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTS Abaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEM Florence]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTS Eos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFT Constantine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Anatis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSC Copernicus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PATr Baracuda]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSC Cyrene]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Star Rider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDr Phidias]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Wyvern]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSh Mercury]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UES Aranyaka]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Albanus]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Cruiseship]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDr 3301]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TT Odysseus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ORGT Pluto]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Monarch]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Titus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAM Asklepios]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EASC Minoa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAT Corvus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other (Cargo Pods, Sentry Guns, Etc)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Belus Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Vela Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vasudan Mine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Annihilator]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLCg A09]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Clarius Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDM Hephaestus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSG Ammut]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Erebos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLCg A17]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Cyllene Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Balmung]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Somnath]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Phaistos Cargo]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus Cargo 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Euphrates]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSP Chakra]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDD]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus Cargo 2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Safat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Alien Defense Station]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[BSSG Myrdin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Stalker Class Probe]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UNX]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Gungnir]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Gunstar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Serious Sandwich]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Wolverine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Pyre]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Orion Hulk (TrashMan)|Orion Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Cargo Platform]] {{WH}}{{WU}}{{RI|Ship=Cargo Platform}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Modular Construction Kit]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TGas-1]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Sleipnir]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Gas Ring]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TAC 2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes to Wiki contributors==&lt;br /&gt;
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.&lt;br /&gt;
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.&lt;br /&gt;
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. &lt;br /&gt;
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.&lt;br /&gt;
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.&lt;br /&gt;
*Should two different models have the same name, add the author's name in brackets as a suffix (or alternatively the mod pack name).&lt;br /&gt;
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HLP modellers' p3d pages directory|List of P3D accounts of HLPs 3D artists containing WiP material.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mod Database]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Cutscenes.tbl&amp;diff=58754</id>
		<title>Cutscenes.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Cutscenes.tbl&amp;diff=58754"/>
		<updated>2019-05-06T02:24:13Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Disorphaned Cutscene flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableVersion|11092}}&lt;br /&gt;
&lt;br /&gt;
The '''cutscenes.tbl''' is a file for defining the actual video clips (.mve or their .ogg (recommended) equivalents) and their descriptions displeyed in the cutscenes section of the tech room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tables|List of Tables]]&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
*Table consists of several entries used to define the cutscene videos displayed in the tech room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Filename:===&lt;br /&gt;
*Used to define the actual name of the video shown in the particular slot.&lt;br /&gt;
**Syntax: '''String.ogg''' or '''String.mve''', filename.extension&lt;br /&gt;
**Example: intro.mve&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*Defines the name of the cutscene&lt;br /&gt;
**Syntax: '''String''', name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Description:===&lt;br /&gt;
*Used to define the description of the particular table entry&lt;br /&gt;
*Value is used for defining the translations via the [[tstrings.tbl]]&lt;br /&gt;
*Is always followed immediately with '''$end_multi_text'''&lt;br /&gt;
**Syntax: XSTR(&amp;quot;'''String'''&amp;quot;, '''Integer'''), descriptive text, integer refers to translations&lt;br /&gt;
**Example: XSTR(&amp;quot;Admiral Petrarch addresses the crew of the Aquitaine, relating news of the GTVA's success.&amp;quot;, 2611)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$cd:===&lt;br /&gt;
*Defines the disk from which the cutscene could be found&lt;br /&gt;
**Syntax: '''Integer'''&lt;br /&gt;
{{Table372|&lt;br /&gt;
*This field is now optional}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Always Viewable:===&lt;br /&gt;
*Sets the cutscene to always be available to the player and not need to be unlocked.&lt;br /&gt;
**Syntax: '''Boolean'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sample and usage of cutscenes in campaigns==&lt;br /&gt;
&lt;br /&gt;
*[[Cutscene flags|Here]] are instructions how to configure the mission to make the pre-rendered cutscene play at the correct point in the campaign.&lt;br /&gt;
*Full retail table:&lt;br /&gt;
&amp;lt;pre&amp;gt;; Cutscene.tbl &lt;br /&gt;
; Will contain data for :&lt;br /&gt;
; 1.) cutscene names&lt;br /&gt;
; 2.) cutscene descriptions&lt;br /&gt;
; 3.) cutscene location on CD&lt;br /&gt;
;&lt;br /&gt;
; Do not change the ordering of the sections in this table. Also do not add items to the list&lt;br /&gt;
&lt;br /&gt;
#Cutscenes&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; INTRO&lt;br /&gt;
;;&lt;br /&gt;
$Filename: intro.mve&lt;br /&gt;
$Name: Introduction&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Thirty-two years have passed since the Great War, and a new generation has come of age.&amp;quot;, 2603)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 2&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; COLOSSUS&lt;br /&gt;
;;&lt;br /&gt;
$Filename: Colossus.mve&lt;br /&gt;
$Name: GTVA Colossus&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Introducing the GTVA Colossus, the largest space-faring warship ever constructed.&amp;quot;, 2604)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 2&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; MONOLOGUE 1&lt;br /&gt;
;;&lt;br /&gt;
$Filename: mono1.mve&lt;br /&gt;
$Name: Bosch Monologue 1&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Admiral Bosch, the NTF Supreme Commander, reflects upon the legacy of the Ancients.&amp;quot;, 2605)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 2&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; MONOLOGUE 2&lt;br /&gt;
;;&lt;br /&gt;
$Filename: mono2.mve&lt;br /&gt;
$Name: Bosch Monologue 2&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Following NTF defeats in Epsilon Pegasi and Sirius, Bosch reconsiders his strategy.&amp;quot;, 2606)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 3&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; MONOLOGUE 3&lt;br /&gt;
;;&lt;br /&gt;
$Filename: mono3.mve&lt;br /&gt;
$Name: Bosch Monologue 3&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Lost in the nebula beyond the Knossos portal, Bosch questions the wisdom of his actions.&amp;quot;, 2607)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 3&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; MONOLOGUE 4&lt;br /&gt;
;;&lt;br /&gt;
$Filename: mono4.mve&lt;br /&gt;
$Name: Bosch Monologue 4&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;His crusade vindicated, Bosch prepares for his second rendezvous with the Shivans.&amp;quot;, 2608)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 3&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; BASTION&lt;br /&gt;
;;&lt;br /&gt;
$Filename: bastion.mve&lt;br /&gt;
$Name: Bastion dies&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Packed with meson warheads, the GTD Bastion self-destructs and seals off the Epsilon Pegasi jump node.&amp;quot;, 2609)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 3&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; END GAME&lt;br /&gt;
;;&lt;br /&gt;
$Filename: endpart1.mve&lt;br /&gt;
$Name: End Game&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Generating a powerful subspace disturbance, the Shivan juggernauts trigger a supernova.&amp;quot;, 2610)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 3&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; END GAME A&lt;br /&gt;
;;&lt;br /&gt;
$Filename: endprt2a.mve&lt;br /&gt;
$Name: End Game Part 2A&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Admiral Petrarch addresses the crew of the Aquitaine, relating news of the GTVA's success.&amp;quot;, 2611)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 3&lt;br /&gt;
&lt;br /&gt;
;;&lt;br /&gt;
;; END GAME B&lt;br /&gt;
;;&lt;br /&gt;
$Filename: endprt2b.mve&lt;br /&gt;
$Name: End Game Part 2B&lt;br /&gt;
$Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Admiral Petrarch addresses the 70th Blue Lions, relating news of Alpha 1's demise.&amp;quot;, 2612)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$cd: 3&lt;br /&gt;
&lt;br /&gt;
#End&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Fan_sites&amp;diff=58753</id>
		<title>Fan sites</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Fan_sites&amp;diff=58753"/>
		<updated>2019-05-06T02:01:21Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: And NukeLol too. Status of GW projects fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any information read on any of the sites indicated below are not considered canon, because all of them are fan sites.&lt;br /&gt;
&lt;br /&gt;
==Sites==&lt;br /&gt;
&lt;br /&gt;
*[http://www.hard-light.net/ Hard Light Productions] (Largest fan site)&lt;br /&gt;
::Has been in existence since 2001, this site has the largest and most popular forum to talk about items related to FreeSpace. This is also the location of several projects, usually referred as hosted projects. The site also has a mild amount of mods uploaded in the main page, but links to almost all possible mods can be reached from the forums in different threads.&lt;br /&gt;
&lt;br /&gt;
::Some well known projects hosted here are the [[Source Code Project]], [[Diaspora]], [[Blackwater Operations]], [[Derelict]], [[Blue Planet]], and [[Inferno]].&lt;br /&gt;
&lt;br /&gt;
*[http://scp.indiegames.us/news.php The Source Code Project] (Main site)&lt;br /&gt;
::Contains information about the latest SCP builds as well as troubleshooting and numerous programs used for modding FreeSpace.&lt;br /&gt;
&lt;br /&gt;
*[http://www.game-warden.com/ Game Warden]&lt;br /&gt;
::Game Warden was founded in October of 2004. It was the host of the now-defunct BSG: [[Beyond the Red Line|BtRL]], the Starfox: [[Shadows of Lylat|SoL]] conversion and [[Earth Defense]] project, among others.&lt;br /&gt;
&lt;br /&gt;
*[https://www.sectorgame.com/ Sectorgame]&lt;br /&gt;
::One of the smaller communities, host to [[Twisted Infinities]], the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]], The Apocalypse Series (not to be confused with [[The Apocalypse Project]]) and several other mods.&lt;br /&gt;
&lt;br /&gt;
*[http://fs2downloads.com/ The FreeSpace Oracle]&lt;br /&gt;
::Covers general advice about anything related to FreeSpace, mostly FREDding, modelling and troubleshooting. You can also find useful links on this site.&lt;br /&gt;
::''This website is usually mentioned as Karajorma's FreeSpace FAQ''&lt;br /&gt;
&lt;br /&gt;
==Defunct Sites==&lt;br /&gt;
&lt;br /&gt;
*[http://www.planetdescent.com/planetfs/ Planet FreeSpace] ([http://web.archive.org/web/20000815235800/www.planetdescent.com/planetfs/ archived version])&lt;br /&gt;
::Originally a subsidiary site to [http://www.planetdescent.com Planet Descent], Planet FreeSpace later left the [http://www.gamespy.com Gamespy network] to become FreeSpace Watch and subsequently grew into Volition Watch.&lt;br /&gt;
&lt;br /&gt;
*[http://www.volitionwatch.com Volition Watch]&lt;br /&gt;
::Volition Watch is one of the oldest FreeSpace fan sites known, containing a large amount of  downloads from the apex times of FreeSpace. The site has gone dead since the closure of the VW Forums years ago, although will still be up for an undetermined period of time.&lt;br /&gt;
&lt;br /&gt;
*[http://ross128.telefragged.com/ Ross 128] ([http://web.archive.org/web/20010418174317/http://ross128.telefragged.com/ archived version])&lt;br /&gt;
::Small community and content site, founded by Maniax, hosted on the [http://www.ugo.com Telefragged network].  Originally a staff member at Ross 128, Thunder founded Hard Light Productions soon after Ross 128 made its final update.&lt;br /&gt;
&lt;br /&gt;
*[http://fs2.kissifrot.com/ Skippy's campaign list]&lt;br /&gt;
::Valuable site for campaign and mission hunters, not only for those who are interested in modding FreeSpace on any level. Until it was active, it was the best-known collection of campaigns.&lt;br /&gt;
&lt;br /&gt;
*[http://www.hades-combine.com Hades Combine]&lt;br /&gt;
::A comprehensive collection of FreeSpace mods. The mods are uploaded by requests or nomination. Visit the Hades Combine forums to make a request.&lt;br /&gt;
&lt;br /&gt;
*[http://w3.enternet.hu/fscult/ The FSCult]&lt;br /&gt;
::Main site of the dead Centaur Project. You can also find downloadable COB files of old Volition ships from here as well as some mission backgrounds.&lt;br /&gt;
&lt;br /&gt;
*[http://www.nukelol.com NukeLOL]&lt;br /&gt;
::Personal website administered by Swantz, with several older FreeSpace downloads.&lt;br /&gt;
&lt;br /&gt;
[[Category:Real life]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Fan_sites&amp;diff=58752</id>
		<title>Fan sites</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Fan_sites&amp;diff=58752"/>
		<updated>2019-05-06T01:57:32Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: VW and FSCult are defunct now too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Any information read on any of the sites indicated below are not considered canon, because all of them are fan sites.&lt;br /&gt;
&lt;br /&gt;
==Sites==&lt;br /&gt;
&lt;br /&gt;
*[http://www.hard-light.net/ Hard Light Productions] (Largest fan site)&lt;br /&gt;
::Has been in existence since 2001, this site has the largest and most popular forum to talk about items related to FreeSpace. This is also the location of several projects, usually referred as hosted projects. The site also has a mild amount of mods uploaded in the main page, but links to almost all possible mods can be reached from the forums in different threads.&lt;br /&gt;
&lt;br /&gt;
::Some well known projects hosted here are the [[Source Code Project]], [[Diaspora]], [[Blackwater Operations]], [[Derelict]], [[Blue Planet]], and [[Inferno]].&lt;br /&gt;
&lt;br /&gt;
*[http://scp.indiegames.us/news.php The Source Code Project] (Main site)&lt;br /&gt;
::Contains information about the latest SCP builds as well as troubleshooting and numerous programs used for modding FreeSpace.&lt;br /&gt;
&lt;br /&gt;
*[http://www.game-warden.com/ Game Warden]&lt;br /&gt;
::Game Warden was founded in October of 2004. It currently hosts the Starfox: [[Shadows of Lylat|SoL]] conversion and [[Earth Defense]] project, among others. It was also the host of the now-defunct BSG: [[Beyond the Red Line|BtRL]].&lt;br /&gt;
&lt;br /&gt;
*[https://www.sectorgame.com/ Sectorgame]&lt;br /&gt;
::One of the smaller communities, host to [[Twisted Infinities]], the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]], The Apocalypse Series (not to be confused with [[The Apocalypse Project]]) and several other mods.&lt;br /&gt;
&lt;br /&gt;
*[http://fs2downloads.com/ The FreeSpace Oracle]&lt;br /&gt;
::Covers general advice about anything related to FreeSpace, mostly FREDding, modelling and troubleshooting. You can also find useful links on this site.&lt;br /&gt;
::''This website is usually mentioned as Karajorma's FreeSpace FAQ''&lt;br /&gt;
&lt;br /&gt;
*[http://www.nukelol.com NukeLOL]&lt;br /&gt;
::Personal website administered by Swantz, with several older FreeSpace downloads.&lt;br /&gt;
&lt;br /&gt;
==Defunct Sites==&lt;br /&gt;
&lt;br /&gt;
*[http://www.planetdescent.com/planetfs/ Planet FreeSpace] ([http://web.archive.org/web/20000815235800/www.planetdescent.com/planetfs/ archived version])&lt;br /&gt;
::Originally a subsidiary site to [http://www.planetdescent.com Planet Descent], Planet FreeSpace later left the [http://www.gamespy.com Gamespy network] to become FreeSpace Watch and subsequently grew into Volition Watch.&lt;br /&gt;
&lt;br /&gt;
*[http://www.volitionwatch.com Volition Watch]&lt;br /&gt;
::Volition Watch is one of the oldest FreeSpace fan sites known, containing a large amount of  downloads from the apex times of FreeSpace. The site has gone dead since the closure of the VW Forums years ago, although will still be up for an undetermined period of time.&lt;br /&gt;
&lt;br /&gt;
*[http://ross128.telefragged.com/ Ross 128] ([http://web.archive.org/web/20010418174317/http://ross128.telefragged.com/ archived version])&lt;br /&gt;
::Small community and content site, founded by Maniax, hosted on the [http://www.ugo.com Telefragged network].  Originally a staff member at Ross 128, Thunder founded Hard Light Productions soon after Ross 128 made its final update.&lt;br /&gt;
&lt;br /&gt;
*[http://fs2.kissifrot.com/ Skippy's campaign list]&lt;br /&gt;
::Valuable site for campaign and mission hunters, not only for those who are interested in modding FreeSpace on any level. Until it was active, it was the best-known collection of campaigns.&lt;br /&gt;
&lt;br /&gt;
*[http://www.hades-combine.com Hades Combine]&lt;br /&gt;
::A comprehensive collection of FreeSpace mods. The mods are uploaded by requests or nomination. Visit the Hades Combine forums to make a request.&lt;br /&gt;
&lt;br /&gt;
*[http://w3.enternet.hu/fscult/ The FSCult]&lt;br /&gt;
::Main site of the dead Centaur Project. You can also find downloadable COB files of old Volition ships from here as well as some mission backgrounds.&lt;br /&gt;
&lt;br /&gt;
[[Category:Real life]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Blue_Planet_craft&amp;diff=58751</id>
		<title>Blue Planet craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Blue_Planet_craft&amp;diff=58751"/>
		<updated>2019-05-06T01:42:46Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Added Hephaestus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
==[[Galactic Terran-Vasudan Alliance|Galactic Terran]] craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[GTF Atalanta]]&lt;br /&gt;
*[[GTF Aurora]]&lt;br /&gt;
*[[GTF Draco]]&lt;br /&gt;
*[[GTF Nyx]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GTB Rhea]]&lt;br /&gt;
&lt;br /&gt;
===Transports, freighters, and logistic ships===&lt;br /&gt;
*[[GTL Anemoi]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers and corvettes===&lt;br /&gt;
*[[GTC Hyperion]]&lt;br /&gt;
*[[GTCv Bellerophon]]&lt;br /&gt;
*[[GTCv Chimera]]&lt;br /&gt;
*[[GTCv Diomedes]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[GTD Atreus]]&lt;br /&gt;
*[[GTD Raynor]]&lt;br /&gt;
*[[GTD Titan]]&lt;br /&gt;
&lt;br /&gt;
==[[Galactic Terran-Vasudan Alliance|Galactic Vasudan]] craft==&lt;br /&gt;
===Transports, freighters, and logistic ships===&lt;br /&gt;
*[[GVL Tawaret]]&lt;br /&gt;
&lt;br /&gt;
==Shivan craft==&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[SSJ Dante]]&lt;br /&gt;
&lt;br /&gt;
==Vishnan craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[Vishnan Missionary]]&lt;br /&gt;
*[[Vishnan Preacher]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[Vishnan Seeker]]&lt;br /&gt;
*[[Vishnan Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers and corvettes===&lt;br /&gt;
*[[Vishnan Arbiter]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[Vishnan Preserver]]&lt;br /&gt;
*[[Vishnan Sacred Keeper]]&lt;br /&gt;
&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[Vishnan Protector]]&lt;br /&gt;
&lt;br /&gt;
==[[United Earth Federation]] craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[UEF Uhlan]]&lt;br /&gt;
*[[UEF Kentauroi]]&lt;br /&gt;
*[[UEF Uriel]]&lt;br /&gt;
*[[UEF Izra'il]]&lt;br /&gt;
*[[UEF Lao Tze]]&lt;br /&gt;
*[[UEF Ainsarii]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[UEB Durga]]&lt;br /&gt;
*[[UEB Vajradhara]]&lt;br /&gt;
*[[UEB Lapith]]&lt;br /&gt;
&lt;br /&gt;
===Transports and freighters===&lt;br /&gt;
*[[UET Corsair]]&lt;br /&gt;
*[[UET Kadmos]]&lt;br /&gt;
*[[UET Upanishad]]&lt;br /&gt;
*[[UEFr Demeter]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers and frigates===&lt;br /&gt;
*[[UEC Custos]]&lt;br /&gt;
*[[UEC Sanctus]]&lt;br /&gt;
*[[UEFg Purusha]]&lt;br /&gt;
*[[UEFg Karuna]]&lt;br /&gt;
*[[UEFg Narayana]]&lt;br /&gt;
*[[UEFg Murugan]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[UED Solaris]]&lt;br /&gt;
&lt;br /&gt;
===Installations===&lt;br /&gt;
*[[UEI Kumari]]&lt;br /&gt;
*[[UEI Bretonia]]&lt;br /&gt;
&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[UEX Maitreya]]&lt;br /&gt;
*[[UEA Oculus]]&lt;br /&gt;
*[[UES Aranyaka]]&lt;br /&gt;
&lt;br /&gt;
==[[Gaian Effort]] ships==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[Scimitar (Blue Planet)|Scimitar]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers===&lt;br /&gt;
*[[GEC Ancamna]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[Hephaestus]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category: Blue Planet ships|*]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Portal:Modding&amp;diff=58750</id>
		<title>Portal:Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Portal:Modding&amp;diff=58750"/>
		<updated>2019-05-06T01:39:48Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Seperated &amp;quot;Released Content&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=center cellpadding=4 cellspacing=0 width=95% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''The Freespace Modding Portal'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=right cellpadding=4 cellspacing=1 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''General'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FS2 Data Structure|Data Structure]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[File Types]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[List of FRED-related topics|Mission design]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Modelling]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Tables]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Texturing]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[PBR Reference Guide]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Tutorials and Downloads'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[:Category:Tools|Modding Tools]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Tutorial - Beam Weapons|Beam Weapons reference]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Styxx's POF Conversion plugin for 3D Studio Max|3DS Max Exporter]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[:Category:Tutorials|Tutorials Category]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[:Category:Scripting Examples|Scripting Examples]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Video Tutorials]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Released Content'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[User-made Campaigns]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[User-made standalone missions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[User-made Ships]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Welcome to the FreeSpace Modding portal. Though presently unfinished, the FS Modding portal will come to be the central hub of all modding-related information on the FS Wiki. It will, of course, have strong links to the SCP-related areas of the Wiki, but for now is reasonably isolated. Please help expand this portal by editing and adding to pages linked from it.&lt;br /&gt;
&lt;br /&gt;
For a complete list of modding-related articles, click [[List of modding-related articles|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding|*]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Texturing&amp;diff=58749</id>
		<title>Texturing</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Texturing&amp;diff=58749"/>
		<updated>2019-05-06T01:30:41Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /* Wiki articles index */ Added PBR Workflow and Tile Map Baking Tutorial&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General==&lt;br /&gt;
&lt;br /&gt;
Properly texturing a model is perhaps one of the easiest aspects of modeling to actually do, but possibly the hardest to do well.  There are two types of texturing methods, tiling and mapping, each with its own distinct advantages and disadvantages.  I am not qualified to explain mapping (also called texture wrapping or unwrapping), as this is by far the more difficult of the two to do well.  This form of map is most commonly used on fighters, although some capships (many FS1 cruisers, as well as distinct ships like the Lucifer) make use of full mapping.  The advantage comes in a form-fitted map, that has each piece distinctly textured to reflect the designer's intentions as to what function each section should serve.  However, especially with the older 256x256 maps, large scale mapping can be blurry and inconsistent if extreme care is not given to the construction of a map.  Mapping a ship also requires you to be able to create techy maps in a photoshop-like program, and there really isn't an effective substitute.&lt;br /&gt;
&lt;br /&gt;
Texture tiling:  This method is simple, and (besides being the primary capital ship texturing method used by Volition) produces a consistently crisp and consistent hull if applied correctly.  When constructing a model, the choice between mapping and tiling generally comes early; anything with large flat or gradually curved expanses can easily exceed the optimal resolution for wrapped textures and makes tiling extremely noticeable.  As a general rule of thumb, don't create large expances of unbroken hull and you won't have this problem.  If you can't get around it, though, try to split the section into two or more horizontal or vertical sections that can be mapped with similar textures or otherwise find a way to break overly repeated textures up.  Using a variant of the same texture (such as ~C~Tile1 and ~C~Tile5 from the stock FS2 textures) can work really well here.  Once your model is ready to texture, you must provide UV coordinates for each polygon so that the game renderer knows how to display your textures.  I start out usually by applying a box UV map to the whole object, and then work from there.  This comes with the advantage of lining everything up for tiled textures, but can create some odd seaming effects around 45 degree facings.  I then go back and planar map (TS5) or unwrap (3ds Max) any parts that require special attention, such as engines, viewports, corners, etc. so that they fit the scheme I want.  I would advise against spherical, cylindrical, or shrinkwrap UV map options, as they tend to create unstable normals (in TS) and almost always create an unexpected &amp;quot;pole&amp;quot; effect around the ends which is difficult to rectify.  For a step-by-step walkthrough, I would strongly suggest taking your modeling program of choice and just playing with it.  See what you can come up with.  And that's all of the texture section until someone who is better at it than I am comes along and fixes this page up.&lt;br /&gt;
&lt;br /&gt;
==Choosing dimensions==&lt;br /&gt;
When making textures for models always use dimensions that are equal to 2&amp;lt;sup&amp;gt;n&amp;lt;/sup&amp;gt; (2 to the power of some number), this means these numbers:&lt;br /&gt;
&lt;br /&gt;
 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 etc.&lt;br /&gt;
&lt;br /&gt;
*Neither component of the resolution should be smaller than 16, i.e. 16x256 is fine but do not use 4x512.  Old ATI cards (X1950 and similar) and even older Nvidia (FX 5200, possibly others) cards will corrupt these textures for some reason.&lt;br /&gt;
&lt;br /&gt;
*256 is a special value because without changing a registry setting D3DuseLargeTextures (or using the launcher &amp;quot;Use Large textures&amp;quot;) this is the largest texture that can be used by the engine without it having to cut into sections. This is also the maximum texture size for voodoo 2 &amp;amp; 3 cards.&lt;br /&gt;
&lt;br /&gt;
*1024 - This is the maximum texture size for many older cards that aren't voodoo, a TNT2 for example would have this maximum.&lt;br /&gt;
&lt;br /&gt;
*2048 - This is the maximum texture size for many older ATI cards. So it is recommended to use this as maximum as a general rule.&lt;br /&gt;
&lt;br /&gt;
*4096 - This is the maximum for a Geforce 4 card, however make sure you consider your texture sizes carefully a 4096x4096 (16 bit) texture takes up about 34 Meg, that's more memory for one texture than the TNT2 has in in total.&lt;br /&gt;
&lt;br /&gt;
So what happens if you don't use these magic numbers? The engine will use the next one up. So if your texture is 257x257 then the texture will be 512x512 and the image will either be stretched across this larger area or the extra space will be wasted.&lt;br /&gt;
&lt;br /&gt;
Remember that texturing is one of the most time consuming things your card has to deal with, with bad texture sizes its easy to waste processor time without making the result look any better.&lt;br /&gt;
&lt;br /&gt;
The same goes for most other textures (and anims) in FS2 and all other games, the exception to this is interface art. e.g. the main hall background, this texture won't look good if it is stretched in the Y direction to 480 or 768 because the smoothing code is different.&lt;br /&gt;
&lt;br /&gt;
==SCP Team Recommendations==&lt;br /&gt;
The new HT&amp;amp;L feature of FreeSpace 2 SCP has allowed a vast increase in the number of polygons that can be displayed at any one time, however, in order to keep gameplay smooth, the SCP team recommends the following rules when making models for use in FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Textures===&lt;br /&gt;
&lt;br /&gt;
# Use as few textures per model as is possible, optimization is the key. For fighters and bombers you should only need a single 1024 x 1024 map for the model. Capital ships can use more textures, but the less textures and the less memory they take up, the better.&lt;br /&gt;
# Unless it is absolutely vital, use the .DDS format for storing your images. The DXT formats of these files are compressed and are automatically decompressed by your video hardware, so they take up far less memory, thus improving performance. FreeSpace 2 also supports .TGA format files, but these should only be used where .DDS files are causing noticeable compression errors on your texture (this can happen most noticeably with semi-transparent textures, or gradients).&lt;br /&gt;
#*DDS format consists of multiple types. If the texture needs an alpha channel, use DXT5 compression, otherwise use DXT1c compression. (DXT1c uses way less memory. DXT1a can also be used like DXT1c because its alpha channel is ignored -[[Texturing#Alpha_Channel_management|See below]]- ). &lt;br /&gt;
#**Tip: See if the program you use to compress has a High Quality option.  With the nvdxt cmdline program, the switch is: -quality_highest&lt;br /&gt;
#*Other alternatives to TGA -- in cases where DXT compression is unacceptable (noticeable errors/artifacts) -- are u888, u8888, or u1555. u888 is 24 bit color and u8888 is 32 bit color (24 bit plus 8 bit alpha map), just like the types of TGA. The file doesn't get any smaller than TGA, but it can now have mipmaps (see Models below). u1555 is 15-bit color, usually best for files that used to be PCX.&lt;br /&gt;
# For highly detailed ships, it is better, from a memory point of view, to use one large texture than several smaller ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Models===&lt;br /&gt;
&lt;br /&gt;
Remember that any Level of Detail models are going to be stored in memory, so use them sensibly. FreeSpace SCP now uses Mipmap technology, so you no longer need to create LOD’s for the textures, an old requirement of FreeSpace 2 modding. Whilst polygon count does not have as dramatic effect on performance as texture size does, it is, as always, best to optimize where possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Texture Types==&lt;br /&gt;
FreeSpace 2 SCP uses mostly .DDS and .TGA format images. These can also be linked together to form animated maps (see later). Also, .PCX files are commonly found as they were the original format of FreeSpace 2 Textures. As of Feb 05, 2010, PNG Support was made available to the engine as well.&lt;br /&gt;
&lt;br /&gt;
''Please read important info about texture format priority in the [[Command-Line_Reference#-mod| help for -mod command line flag]]''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=cyan&amp;gt;'''Important note about Squadron Insignias'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Squadron Insignias, used on pof models which have included its support, are stored in '''''/data/players/squads''''', not in data/maps. Although .DDS files can be used, in order to keep backwards and multiplayer compatibility, a .PCX version is also needed. So if you want to use a new insignia with .DDS format, you must also provide it in .PCX one, (the texture must be duplicated). More info can be found in [http://scp.indiegames.us/mantis/view.php?id=1834 Mantis report 1834].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Texture naming conventions==&lt;br /&gt;
Whilst the textures on your models can be called anything, there are certain naming conventions in creating effects textures such as glow-maps or specularity, basically the naming convention works as follows.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=cyan&amp;gt;'''Important note about Models and Texture Loading'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As it has happened at least once, this should be defined for future notice. The POF _only_ needs to ever have the colour map (also known as Base Map or Diffuse Map) defined. All of the other types (-normal, -glow, -shine etc) do not need to be defined in the POF so long as they share the same prefix of the name.&amp;lt;br&amp;gt;&lt;br /&gt;
Ex: MyShip.dds defined in the POF will have MyShip-Normal.dds, MyShip-Glow.dds and MyShip-Shine.dds loaded by the game engine should they exist because the &amp;quot;MyShip&amp;quot; part links them together.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====TextureName.xxx====&lt;br /&gt;
This is the colour map for the material. It should be mapped out to the models UV Map. This can use an alpha map for transparency, but for the most part, does not need one at all. DXT1 (non-alpha) is the typical format for this map.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====TextureName''-glow''.xxx====&lt;br /&gt;
This is the glow map for the model. It simulates the effect of ‘portholes’ or other glowing part of the ship. Using the same UV Map, and a black background, make any flat lighting effects you want on the ship on this texture. These are different from Glow-points, which are points on the model and are covered later. This effect is turned on by [[Command-Line_Reference#-glow|-glow]] command line flag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=cyan&amp;gt;'''NOTE''':&amp;lt;/font&amp;gt; Glow maps do not use the alpha channel. So using a 32-Bit format like DXT5 will waste memory. It is recommended to use DXT1 for glow maps.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=cyan&amp;gt;'''NOTE''':&amp;lt;/font&amp;gt; FSOpen Glow maps are additive, they ADD colour to the existing texture. 3d modelling programs (like 3ds Max, for example), do not use additive glow maps. They simply use it as a mask. Beware of this difference, as a ship rendered in 3ds max may look different in game due to this difference.&lt;br /&gt;
&lt;br /&gt;
====TextureName''-shine''.xxx====&lt;br /&gt;
This is the Specular map of the model, once again using the UV’s for the model. The -Shine maps RGB channels are additive to the Diffuse map, hence why many will appear (when viewing in a texture viewer) to be darker than the diffuse map. This effect is turned on by [[Command-Line_Reference#-spec|-spec]] command line flag.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=cyan&amp;gt;'''NOTE about environmental mapping''':&amp;lt;/font&amp;gt; Shine maps are also used by the env mapping effect, (turned on by [[Command-Line_Reference#-env|-env]] command line flag). You can have 3 situations:&lt;br /&gt;
* No available -shine map. There won't be any env mapping effect either.&lt;br /&gt;
* Available -shine map without alpha channel. The level of environmental reflection is based on the luminance derived from the -shine map RGB values.&lt;br /&gt;
* Available -shine map with a fully valid alpha channel. The alpha channel gives full independent control over the env map effect. In this case, its reflection level is directly set by the alpha channel values, where brighter areas in the Alpha channel whil have a higher level of reflection and be &amp;quot;glass&amp;quot; like the brighter it gets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====TextureName''-trans''.xxx====&lt;br /&gt;
This enables the transparency for the map of the model, once again using the UV’s for the model. Map in question can also be set as ''-shine'' or ''-glow'' map (for example '''TextureName''-trans-glow'''''). Transparency can also be set through alpha channel (see [[Texturing#Alpha_Channel_management|further below]]), but the use of the -trans method offers a number of benefits, attributed to the different nature of its rendering. For one, use of -trans textures eliminates the issue of rendering order, and the texture behaves as if the &amp;quot;transparent&amp;quot; box is checked in the ship lab.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=cyan&amp;gt;Note:&amp;lt;/font&amp;gt; unlike with other textures, simply providing an extra MyShip-trans texture doesn't work. You must actually name your base texture MyShip-trans and do so also in the pof file. So instead of ''MyShip.dds'', ''MyShip-normal.dds'' and ''MyShip-trans.dds'', you need '''MyShip-trans.dds''' and '''MyShip-trans-normal.dds'''.&lt;br /&gt;
&lt;br /&gt;
==New texture types within GLSL rendering==&lt;br /&gt;
OpenGL has been improved in order to use shaders (GLSL) rather than fixed pipeline GPU functions. This enhancement has introduced two new effects, normal mapping and height/parallax mapping, and its associated auxiliary textures. See [[OpenGL_Shaders_(GLSL)|OpenGL Shaders (GLSL)]] section for more info about this new rendering system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====TextureName''-normal''.xxx====&lt;br /&gt;
This is the Normal/Bump map. These provide an appearance of raised or lowered surfaces on the model that, while they add detail, may be too costly to implement directly within the model polygons themselves. Normal maps tell the render which angle each texture pixel detail should actually have against the flat model triangle where it is applied. Then, a local modification of the general lighting is dynamically applied per pixel based on this info, the viewing angle and location of light sources, generating a fine 3D detail appearance.  This effect is turned on by [[Command-Line_Reference#-normal|-normal]] command line flag.&lt;br /&gt;
&lt;br /&gt;
There are many different ways in which to create a normal map, from Crazybump and other 3rd party stand-alone applications, to the Photoshop and Gimp nVidia DDS tools. ATI also has a normal map generating tool as well, as do many modeling applications (via plugins or scripts). Command line tools that handle converting textures to DDS are capable of creating a DXT5_NM, but this is not the most optimal approach.&lt;br /&gt;
&lt;br /&gt;
A basic approach (from a diffuse or shine map) is to make sure it is as clean of any grit or texturing (unless intended) as these will create raised or lowered surfaces on the model. If necessary, the image can be converted to greyscale from RGB and then back again. Adjusting the contrast to bring out definition lines is also useful. Once the basic outline (dark lines for recesses and bright lines for protrusions) are made, you can generate your normal map.&lt;br /&gt;
&lt;br /&gt;
Saving it directly as DXT5_NM however, is not going to work very well with the unique way that FSO handles normal map generation. A general idea is that only the Green and Alpha channels need any data. Green contains the horizontal lines while the alpha channel controls the vertical. The other 2 channels (Red and Blue) can be painted all black. Before doing this, however, you will need to copy the grayscale looking normal information from the Red channel and paste it to the alpha channel. Then save as a DXT5. (Alternatively, you can save it as u8888 to test it out prior to making it a DXT5. This allows for modifications to be made without unduly re-compressing the map every time. For this reason, creating a file and using &amp;quot;Save As - DXT5_NM&amp;quot; and then manipulating the channel data is a bad idea and provides limited control of your output.)&lt;br /&gt;
&lt;br /&gt;
Bear in mind, that due to the way the human eye reacts to things, you may think your normal map is inverted (IE: What you have set to be recesses are popping out at you instead of away from you). Don't Panic! Nothing has gone wrong as you will see once it is in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====TextureName''-height''.xxx====&lt;br /&gt;
This is the height map used within the parallax displacement effect. This effect is turned on by [[Command-Line_Reference#-height|-height]] command line flag.&lt;br /&gt;
NOTE: This effect is currently not supported by the shaders distributed with the MediaVPs. If you wish to use it, you need to implement support for it.&lt;br /&gt;
&lt;br /&gt;
====TextureName''-misc''-xxx====&lt;br /&gt;
This map is used to apply [[Colors.tbl#.23Team_Colors|team colors]] to the hull texture. The base color is applied to the red channel, and the stripe color is applied to the green channel. The blue and alpha channels apply team colors to the glow map using the base and stripe colors respectively.&lt;br /&gt;
&lt;br /&gt;
==Animated Textures==&lt;br /&gt;
FreeSpace 2 SCP also supports two kinds of animated file format. The first is the standard .ANI extension as used by FreeSpace Retail, you can convert these using the AniBuilder program from the Descent Tools package. The Second format is the new .EFF file. This allows multiple single images to be chained together into an animated texture.&lt;br /&gt;
&lt;br /&gt;
All .EFF image files must be in the same format, but can be in any format FreeSpace SCP supports, and must have an underscore and their Frame number added onto their name as a 4-digit number starting at 0000, for example RunningLights_0000.DDS, RunningLights_0001.DDS etc.&lt;br /&gt;
Now simply create a new text file for your animated texture with the same Base name as your texture and a .EFF extension (in this case, RunningLights.EFF) and simply enter the following text.&lt;br /&gt;
&lt;br /&gt;
'''$Type:'''       XXX - Defines the type of file being used, can be DDS, PNG, TGA, JPG, PCX&lt;br /&gt;
&lt;br /&gt;
'''$Frames:'''     XX  - Defines the number of Frames in the total (looping) animation.&lt;br /&gt;
&lt;br /&gt;
'''$FPS:'''        XX  - The Frame Per Second speed of the animation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This file should be saved in the textures folder of your project alongside the images themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Effect textures===&lt;br /&gt;
Textures are also used in weapon bitmaps, explosions, background nebulas and planets, glow points and so on.&lt;br /&gt;
&lt;br /&gt;
General considerations about ship textures also apply here. As an example, Media VP compilations have changed explosion .ANI clips by .EFF (.DDS) ones.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Alpha Channel management==&lt;br /&gt;
With the exception of -shine maps, where the alpha channel sets the environmental reflectiveness, the alpha channel is normally used to set the transparency level of the texture. The way it behaves is:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;font color=cyan&amp;gt; '''Bitmap formats with no alpha channel''':&amp;lt;/font&amp;gt; The black pixels of the texture are transparent. Any other colour is shown. Of course, this rule doesn't apply to ship textures where you can have black shown pixels.&lt;br /&gt;
*&amp;lt;font color=cyan&amp;gt; '''DXT1a DDS textures''':&amp;lt;/font&amp;gt; They have 1 bit alpha channel, (DXT1c ones don't have alpha channel), but this channel is ignored. They behave as textures without alpha channel.&lt;br /&gt;
*&amp;lt;font color=cyan&amp;gt; '''Other formats with alpha channel''':&amp;lt;/font&amp;gt; Pixel transparency is controlled by the alpha channel value. Black (0 value) is transparent and white is fully opaque.&lt;br /&gt;
*&amp;lt;font color=cyan&amp;gt; '''Normal Map alpha channel''':&amp;lt;/font&amp;gt; There is no transparency here, but rather additional data for rendering the lighting effects for the normal map. This channel stores what gets generated by the RED channel of a normal map generation filter (Such as Photoshops NormalMap Filter).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Wiki articles index==&lt;br /&gt;
*[[Herra Tohtori's texturing tutorial]]&lt;br /&gt;
*[[Baking Glowmaps in Blender]]&lt;br /&gt;
*[[Tile Map Baking Tutorial]]&lt;br /&gt;
*[[PBR Workflow]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Portal:FreeSpace_1&amp;diff=58748</id>
		<title>Portal:FreeSpace 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Portal:FreeSpace_1&amp;diff=58748"/>
		<updated>2019-05-06T01:20:11Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Added Intelligence entries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=center cellpadding=4 cellspacing=0 width=95% style=&amp;quot;margin: 0 0 1em 1em; background: #404040; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''The FreeSpace 1 Portal'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=right cellpadding=4 cellspacing=1 width=200 style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #CC0500 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #202020; 70%;&amp;quot;|[[Briefing texts (FS1)|Briefing texts]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|[[Campaign List|Campaigns]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #202020; 70%;&amp;quot;|[[FreeSpace 1 Campaign Walkthrough|Campaign Walkthrough]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|[[FS1 Cheats|Cheats]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #202020; 70%;&amp;quot;|[[Cutscenes(FS1)|Cutscenes]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|[[FreeSpace 1 game information|Game Information]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #202020; 70%;&amp;quot;|[[Great War-era craft|Ship classes]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|[[FreeSpace 1 Ship Database|Named ships]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #202020; 70%;&amp;quot;|[[Silent Threat|Silent Threat]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|[[FS1_Tactical|Tactical]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #202020; 70%;&amp;quot;|[[Weapons Database (FS1)|Weapons Database]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|[[FreeSpace 1 intelligence entries|Intelligence Entries]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #202020; 70%;&amp;quot;|[[FreeSpace 1 Ship Database|Ship History Database]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Welcome to the FreeSpace 1 portal.  If you would like to help, fill in gaps in its coverage of the subject and polish the existing mission walkthroughs.&lt;br /&gt;
&lt;br /&gt;
[[Category:FreeSpace Wiki Portals]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Blue_Planet_craft&amp;diff=58747</id>
		<title>Blue Planet craft</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Blue_Planet_craft&amp;diff=58747"/>
		<updated>2019-05-06T01:16:42Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Added Maitreya, Murugan, Purusha&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
==[[Galactic Terran-Vasudan Alliance|Galactic Terran]] craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[GTF Atalanta]]&lt;br /&gt;
*[[GTF Aurora]]&lt;br /&gt;
*[[GTF Draco]]&lt;br /&gt;
*[[GTF Nyx]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[GTB Rhea]]&lt;br /&gt;
&lt;br /&gt;
===Transports, freighters, and logistic ships===&lt;br /&gt;
*[[GTL Anemoi]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers and corvettes===&lt;br /&gt;
*[[GTC Hyperion]]&lt;br /&gt;
*[[GTCv Bellerophon]]&lt;br /&gt;
*[[GTCv Chimera]]&lt;br /&gt;
*[[GTCv Diomedes]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[GTD Atreus]]&lt;br /&gt;
*[[GTD Raynor]]&lt;br /&gt;
*[[GTD Titan]]&lt;br /&gt;
&lt;br /&gt;
==[[Galactic Terran-Vasudan Alliance|Galactic Vasudan]] craft==&lt;br /&gt;
===Transports, freighters, and logistic ships===&lt;br /&gt;
*[[GVL Tawaret]]&lt;br /&gt;
&lt;br /&gt;
==Shivan craft==&lt;br /&gt;
===Capital Ships===&lt;br /&gt;
*[[SSJ Dante]]&lt;br /&gt;
&lt;br /&gt;
==Vishnan craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[Vishnan Missionary]]&lt;br /&gt;
*[[Vishnan Preacher]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[Vishnan Seeker]]&lt;br /&gt;
*[[Vishnan Inquisitor]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers and corvettes===&lt;br /&gt;
*[[Vishnan Arbiter]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[Vishnan Preserver]]&lt;br /&gt;
*[[Vishnan Sacred Keeper]]&lt;br /&gt;
&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[Vishnan Protector]]&lt;br /&gt;
&lt;br /&gt;
==[[United Earth Federation]] craft==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[UEF Uhlan]]&lt;br /&gt;
*[[UEF Kentauroi]]&lt;br /&gt;
*[[UEF Uriel]]&lt;br /&gt;
*[[UEF Izra'il]]&lt;br /&gt;
*[[UEF Lao Tze]]&lt;br /&gt;
*[[UEF Ainsarii]]&lt;br /&gt;
&lt;br /&gt;
===Bombers===&lt;br /&gt;
*[[UEB Durga]]&lt;br /&gt;
*[[UEB Vajradhara]]&lt;br /&gt;
*[[UEB Lapith]]&lt;br /&gt;
&lt;br /&gt;
===Transports and freighters===&lt;br /&gt;
*[[UET Corsair]]&lt;br /&gt;
*[[UET Kadmos]]&lt;br /&gt;
*[[UET Upanishad]]&lt;br /&gt;
*[[UEFr Demeter]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers and frigates===&lt;br /&gt;
*[[UEC Custos]]&lt;br /&gt;
*[[UEC Sanctus]]&lt;br /&gt;
*[[UEFg Purusha]]&lt;br /&gt;
*[[UEFg Karuna]]&lt;br /&gt;
*[[UEFg Narayana]]&lt;br /&gt;
*[[UEFg Murugan]]&lt;br /&gt;
&lt;br /&gt;
===Capital ships===&lt;br /&gt;
*[[UED Solaris]]&lt;br /&gt;
&lt;br /&gt;
===Installations===&lt;br /&gt;
*[[UEI Kumari]]&lt;br /&gt;
*[[UEI Bretonia]]&lt;br /&gt;
&lt;br /&gt;
===Misc ships===&lt;br /&gt;
*[[UEX Maitreya]]&lt;br /&gt;
*[[UEA Oculus]]&lt;br /&gt;
*[[UES Aranyaka]]&lt;br /&gt;
&lt;br /&gt;
==[[Gaian Effort]] ships==&lt;br /&gt;
===Fighters===&lt;br /&gt;
*[[Scimitar (Blue Planet)|Scimitar]]&lt;br /&gt;
&lt;br /&gt;
===Cruisers===&lt;br /&gt;
*[[GEC Ancamna]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category: Blue Planet ships|*]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=58746</id>
		<title>User-made Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=58746"/>
		<updated>2019-05-06T01:02:27Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Put the 'only available ships' at the top of the list, added the reference to P3Ds of HLPers, added GTT Monarch, ORFg Tychicus, Orion Hulk&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|-&lt;br /&gt;
{|border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{UMS-Legend}}&lt;br /&gt;
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*For canon ship classes from FreeSpace: The Great War: [[Great War-era craft]]&lt;br /&gt;
*For canon ship classes from FreeSpace 2: [[FreeSpace 2-era craft]]&lt;br /&gt;
*For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]&lt;br /&gt;
*For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]&lt;br /&gt;
*For ships from Diaspora: [[Diaspora Ship List|Diaspora craft]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighter Craft==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bad Ulysses]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Perseus Adv]] {{WH}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVAf Apis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Chelob]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Charlatan]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCF Minsk]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Phoenix (Nukemod)]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVDr Scarab]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Chimera]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Kato]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCF Volkov]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Phoenix (TrashMan)]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Anouke]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Gorgon]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Phylaki]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Acheron]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Raziel]] {{RI|Ship=GTF Raziel}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Apis]] &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Harpy]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bek'Tah Interceptor]] {{WU}}{{RI|Ship=Bek'Tah Interceptor}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Selkie]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Ennead]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Hydra]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEF Blizzard]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mark II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Claymore]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heket]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Ifrit]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[KCSL Kama]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Kama}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mark III]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Svalin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heptu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Naga]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lethe]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Lethe]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Vampire]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heset]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Scorpion II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Huntercraft]] {{WU}}{{RI|Ship=Lizard Huntercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Stentor]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Vesuvius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Imset]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Serpent]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Serpent}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Killercraft]] {{WU}}{{RI|Ship=Lizard Killercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Styx]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ymir]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Khepri]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Succubus (INF)]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Succubus}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Swarmercraft]] {{WU}}{{RI|Ship=Lizard Swarmercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Jackal]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Hestia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RVF Mihos]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Succubus (Nukemod)]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Banshee]] {{WH}}{{WU}}{{RI|Ship=NF Banshee}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Lancer]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[IH2 Sunrider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Reshef]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Space Spider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Larvae]] {{WH}}{{WU}}{{RI|Ship=NF Larvae}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF MiG]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Anan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Saqqara]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SDr Imp]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Phantasm]] {{WH}}{{WU}}{{RI|Ship=NF Phantasm}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Wraith]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Benkei]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Scarab]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Incubus]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Incubus}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Unknown]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFx Thor]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Oni]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Seker]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Mantis]] {{WU}}{{WN}}{{RI|Ship=SF Mantis}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLF Panther]] {{WU}}{{RI|Ship=RLF Panther}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Achilles]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Chimera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Shrike]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Ashtur]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLF Tigris]] {{WU}}{{RI|Ship=RLF Tigris}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Agias]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Hellbat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Shu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Danta]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MF Cataphract]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Alves]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Satyr]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVDr Jackal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MF Hussar]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Angel (non-canon)|GTF Angel]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Shagrath]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVF Seshat]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UF Notus]] {{WH}}{{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Antaeus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Vulture]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEF Anhur MkIV]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKF Eitr]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKF Eitr}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Apollo Prototype]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTF Kulas]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEF Aoh]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Super Sylph]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Archon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Pyro-GX]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEFx Yaaru]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Yukikaze Mave]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Aurora]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Scimitar (Aldo)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VRC Inpu]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Vic Viper]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Autolycus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Banshee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Nhu]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Rynex]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Carabus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Ammit|GVF Ammit]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Astrogator]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Horae ]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKF Ambrosium-R]] {{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Cyone]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Ophion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Missionary]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Daedalus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Spacesuit]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Preacher]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Donar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[STVsF Nightwing]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Serio]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Draco]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDr Firebee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[BTF Harasser]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Enceladus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Falcon]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Cyclone]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Eos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Gefjon]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ezechiel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Ion]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Falcon]] {{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Kestrel]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Hercules Mark III]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Kvasir]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Icarus]] {{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Mustang Alpha]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Kelpie]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Mustang Beta]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Keres]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Shrike]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ladiel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Izra'il]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Leto]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Cherokee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Losna]] {{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Comanche]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Maverick]] {{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Seminole]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Ainsarii]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Proton]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Skjoldr]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Durandal]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTF Dustar]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Raptor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFa Alecto]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Starstrider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Electron]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Ierax]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Atalanta]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Nyx]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Uhlan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Kentauroi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Uriel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Lao Tze]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Scimitar (Blue Planet)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Nyx]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Nymph]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Thor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Graea]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Hercules R]] &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bomber Craft==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCB Gurkov]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hydra]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVB Hesat]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Durja]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Durja}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Attis]] {{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Jotun]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Atlas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Kahlan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Satyr]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Peregrine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Kronus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Imset]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Kasdeya]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Zakros]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTB Saracen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Maelstrom]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Petbe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Vindhyachal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bek'Tah Bomber]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Apollyon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEB Shai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Yali]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Yali}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NB Unknown]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTB Armageddon]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Phoebus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Anhur]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Ojas]] {{WU}}{{WN}}{{RI|Ship=SB Ojas}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MB Cuirassier]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Holler]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Rhea]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Hathor]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Andra]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NB Ghoul]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB Atlas]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Sabus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Setep]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Big Core]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Azaes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTsB Scimitar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Amun Mark II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Seeker]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Callisto]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Surt]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Ammit]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Inquisitor]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVB Chnubis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Thunderbolt]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Maahes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Claymore]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Uriel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Mirage]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Danaus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PB Sepulture]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Diana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTB Navajo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTB Yurok]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hera (INF)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOB Jotun D.H.]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEB Vajradhara]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Archangel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Berserker]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEB Lapith]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Athena Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hera (ED)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Stheno]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB-100 Arbalest]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB-112 Aries]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEB Durga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Mars]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTB Lightbringer]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Euryale]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Aetna]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCCa Andropov]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Orc]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Aten Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Abel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Gordia]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Aesacus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TC Damocles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Mafdet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Lamia]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Heraklion]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Avalonian]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Sanctus]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Mekhet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Raguel]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Malia]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Eclipse]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACv Darkness]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Newet]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Rictus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NC Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Evangelist]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Ajax]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Sai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCv Bryn]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACv Malia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (158th)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Alexandria]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Somtus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCv Scylla]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACv Phaistos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (OTT)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Bellerophon]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Asarte]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SFg Beelzeboul]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NCv Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (IPA)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Chimera]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Naunet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SFg Damini]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Heraklion (ASW)]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Alcyone]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Chiron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLC Defiler]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SGs Asura]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SGs Asura}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKFf Adamantium]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKFf Adamantium}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBC Black Widow]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Cobra]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEC Joh]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Gania]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKCve Orichalcum]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCve Orichalcum}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBC Blade]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Eris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Mandes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCv Armaros]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[KCSL Hecatos]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Hecatos}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Boreas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Nike]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Pachet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKCs Iliaster]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCs Iliaster}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Cretheus]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Oberon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Udjat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[BTDa Skeleton]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Eris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Ragnarok]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Petbe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Hyperion (joelever)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Garm]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Reyena]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLCv Duat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Arbiter]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Gryphon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Valhalla]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VECv Geb]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Protector]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Hyperion]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITCv Raiden]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVMCv Wepwawet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Mars]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NTCv Echelon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Repten]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTxC Njord]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTCv Baranec]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Satyrs]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Odysseus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Ehreos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Amon-Re]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Ophion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Neptune]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Tuket]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Orc]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Phobos ADv|SOCv Phobos Adv]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVGs Hemsut]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCt Piranha]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Chrysaor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Mahal]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Ticonderoga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Retribution]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVCa Ramses]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Tyr]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFf Saphah]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Selket]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Unknown]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Karuna]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVC Neith]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Vidar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Narayana]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVFg Cleopatra]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[LPC Galleon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Antwerpen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PC Rumrunner]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Enforcer]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITC Dainishi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGb Praetorian]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Morana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Rhea]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Tane]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Phobos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Oculus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Avenger]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |  &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVFg Arpyia]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTMf Sparta]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Phoenix Rising]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Calypso]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Atlantis]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFf Northampton]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Northampton}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFf Impervious]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Impervious}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Custos]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTCa Tethys]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCa Tethys}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFp Rhea]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFp Rhea}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTCv Tethys]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCv Tethys}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Prominence]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Bellerophon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Karuna MK2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTDS Baikal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTCVS Volga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Custos-X]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCSF Ajax]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCD Athena]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCC Aurora]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TFg Atropos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Marauder]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Thunder]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Typhoon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Titan]]{{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EFFg Solomon]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Eurynome]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Jupiter]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Soter]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACv Kyrios]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACv Skotas]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ORFg Tychicus]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBCr Tennyson]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Gaia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCa Kabechet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCa Shiamak]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACa Akrotiri]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACa Telemus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Henderson]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCa Tanen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Iblis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Achladia]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Canberra]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Hera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Apothess]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Kismat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Odigitria]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCar Fury]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Icelus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Asarte]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Vassago]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Pylos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Galaxy]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Legion (Orion)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Hedetet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSD Diablo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ND Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTCa Hestia]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Megaera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLD Mefdef]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSD Bhaal]] {{WH}}{{WU}}{{WN}} &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ASD Minos]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Phoenix]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Ioa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VCI Bastet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSD Vidyadhar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEC Typhoon]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEC Typhoon}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCr Trifid]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTHD Orion Mk2]]{{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSD Hetka]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKBc Azoth]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKBc Azoth}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Warlock]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Orion Phase II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Hathor]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NCa Vampire]] {{WH}}{{WN}}{{RI|Ship=NCa Vampire}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCa Constellation]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Raynor]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Pharaoh]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Icarus]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCa Sagittarius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Sirona]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Apophis]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[S.D.F.1]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAD Lindos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Titan]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PCD Saturn]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Sacred Keeper]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EASD Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Wotan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAD Tereus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Zagreus]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCD Kiev]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITD Ryujin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FD Vexor]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NTD Liberty]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Agamenmon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Emperor]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Alexander]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOD Segomo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Atropos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TD Reliant]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Boreas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UED Solaris]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Daegon]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Nemesis (old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Bastion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Galatea]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOSD Olemus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Odin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Anchorage]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Damocles]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Morena MacDuff]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Archon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Europa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Auriga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACa Tyrranos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVBS Archangel Mk2]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SODn Solaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSJ Sechat-Hor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SJ Amritaya]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AJ Androgeos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDn Archangel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSJ Icanus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Dante]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Preserver]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBs Moscow]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVA Colossus Mark II]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Gigas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AJ Androgeos (old)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVA Titan]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSJ Amaterasu]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SPD Vinaashak]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEHc Hurricane V]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEHc Hurricane V}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TBs Horizon]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Gigas (old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Great Darkness]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Installations (Dry Docks, Star Bases and Jump Gates)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CI Haven]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Melia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Abthys]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Acridon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AI Thera]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAI Andromeda]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Nareos]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cairo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Arachnas]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AI Pyrgos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAI Lycaon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Samson]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cairo Extension]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Hara]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKI Alkahest]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKI Alkahest}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Acheron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDI Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cheops]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Shivan JumpGate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Aeglos]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Whitehall]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVI Karnak]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Arachnas (old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExD Arcadia Defender]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITI Yomi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Ogdoad]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Arcas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PCI Phoron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Abydos]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Asteria]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TI Achilles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Athens]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSS Exos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Atlantis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Polaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTMI Aule]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Polaris Pylon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Bretonia]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TPG 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Chamelion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Alliance Jump Gate]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDk Acropolis]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExA]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDS Goliath]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Intrasystem Gate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExC]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Asteroid Installation]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Jump Gate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Gas Refinery]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Silex]] {{WH}}{{WN}}{{RI|Ship=GTI Silex}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Constellation]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTI Dzungaria]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Comet Class Supply Depot|Comet Class]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Europa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEI Bretonia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEI Kumari]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Polaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Ceres]]{{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSS Endymion]]{{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Veles]]{{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Non-Combatants (Freighters, Transports and Auxilliaries)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Belus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Corsair]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVFr Shai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ST Xerxes]]  {{RI|Ship=ST Xerxes}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLFr Margay]] {{WU}}{{RI|Ship=RLFr Margay}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Aether]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Naxos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Isten]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SA Asela]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ATT Dallie]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDS Briareos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Svalin]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Qeb]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AS Kamilari]] {{WU}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Clarius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Sesmu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[LS Bek'Tah|Bek'Tah Support Ship]] {{WU}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Cyllene]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TT Pericles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Imhotep]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AFr Phaistos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UET Kadmos]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Neith]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AK FR Cintamani]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UET Upanishad]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVL Tawaret]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Ulmo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTA Caerus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVG Oasis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Vela]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTE Ehnaton]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Nidaba]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTE Vidar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TG Bromios]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSC Icarus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCol Columbus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEA Oculus]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCVl Majestic]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Terran Probe]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCVl Splendid]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTEP Bachus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTL Anemoi]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTS Abaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEM Florence]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTS Eos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFT Constantine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Anatis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSC Copernicus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PATr Baracuda]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSC Cyrene]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Star Rider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDr Phidias]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Wyvern]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSh Mercury]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UES Aranyaka]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Albanus]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Cruiseship]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDr 3301]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TT Odysseus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ORGT Pluto]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Monarch]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Titus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAM Asklepios]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EASC Minoa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAT Corvus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other (Cargo Pods, Sentry Guns, Etc)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Belus Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Vela Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vasudan Mine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Annihilator]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLCg A09]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Clarius Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDM Hephaestus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSG Ammut]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Erebos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLCg A17]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Cyllene Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Balmung]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Somnath]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Phaistos Cargo]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus Cargo 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Euphrates]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSP Chakra]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDD]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus Cargo 2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Safat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Alien Defense Station]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[BSSG Myrdin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Stalker Class Probe]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UNX]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Gungnir]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Gunstar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Serious Sandwich]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Wolverine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Pyre]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Orion Hulk (TrashMan)|Orion Hulk]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Cargo Platform]] {{WH}}{{WU}}{{RI|Ship=Cargo Platform}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Modular Construction Kit]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TGas-1]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Sleipnir]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Gas Ring]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TAC 2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes to Wiki contributors==&lt;br /&gt;
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.&lt;br /&gt;
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.&lt;br /&gt;
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. &lt;br /&gt;
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.&lt;br /&gt;
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.&lt;br /&gt;
*Should two different models have the same name, add the author's name in brackets as a suffix (or alternatively the mod pack name).&lt;br /&gt;
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[HLP modellers' p3d pages directory|List of P3D accounts of HLPs 3D artists containing WiP material.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Mod Database]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Inconsistencies&amp;diff=58745</id>
		<title>Inconsistencies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Inconsistencies&amp;diff=58745"/>
		<updated>2019-05-06T00:32:01Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Turned into a Disambiguation-page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Disambiguation}}&lt;br /&gt;
There are several '''inconsistencies''' in the FreeSpace canon. Many fan-made theories have been written to explain some of them. For details, see the following articles:&lt;br /&gt;
&lt;br /&gt;
*[[FreeSpace Trivia]]&lt;br /&gt;
*[[Node Inconsistencies]]&lt;br /&gt;
*[[Table Inconsistencies]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Portal:FRED&amp;diff=58744</id>
		<title>Portal:FRED</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Portal:FRED&amp;diff=58744"/>
		<updated>2019-05-06T00:29:41Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: 2 more disorphaned pages (Karajorma's Advanced FRED2 Lessons, New Conditionals)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=center cellpadding=4 cellspacing=0 width=95% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''The FRED Portal'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=right cellpadding=4 cellspacing=0 width=20% style=&amp;quot;margin: 0 0 1em 1em; background: #302020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Learning FRED'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[5 easy steps towards your FREDucation|5 Easy Steps]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[:Category:FRED Tips|FRED Hints and Tips]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[:Category:FRED Mistakes|Common FRED Mistakes]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[:Category:FRED Examples|FRED Examples]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[http://fredzone.hard-light.net/freddocs/ Volition's FRED2 Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''SEXPs'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Retail SEXPs]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[SCP SEXPs]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[SEXP Debugging]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[New Conditionals]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Highlighted FRED Features'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Skybox|Skybox]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Fiction Viewer]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FRED Command Line Reference|Command Line Options]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Variables|Variables]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Improved Team Loadout|Improved Team Loadout]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Minor FRED Features|List of Minor Features]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Tutorial - Autopilot missions|Tutorial - Autopilot missions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Counting with variables|Counting with Variables]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Tutorial - In-Mission Jumps|Tutorial - In-Mission Jumps]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Mission Designer's Reference'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Nebula background|Nebula Backgrounds]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Friendly wing names|Friendly Wing Names]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Enemy wing names|Enemy Wing Names]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FreeSpace 1 Ship Database]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FreeSpace 2 Ship Database]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Fighter squadrons]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Stars and Planets|Stars and Planets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Official Volition Node Map|Nodemap]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''FRED Troubleshooting'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Common FRED Issues|Common Issues FAQ]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FRED error messages|FRED error messages]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Welcome to the FRED portal. Here you will find tips, guides, links, reference material, and other information regarding the FreeSpace Editor and mission design. What you will ''not'' find here is information on modding FreeSpace.  For that, please see the [[Portal:Modding|Modding Portal]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of FRED-related topics, [[List of FRED-related topics|click here]] or browse the [[:Category:FRED|FRED category]].&lt;br /&gt;
&lt;br /&gt;
===The Editor===&lt;br /&gt;
[[Image:FRED_small.jpg|left|350px|thumb|FRED main window]]&lt;br /&gt;
FRED ''(main window pictured left)'' is the editor developed and used by [[Volition]] to make the missions and campaigns of both FreeSpace games.  As such, FRED is very powerful, once the initial learning period is over. Unlike mission and level editors released for other games, no functionality was removed from FRED.&lt;br /&gt;
&lt;br /&gt;
FRED is a fully 3D editor, allowing placement of objects on all axes (X, Y, and Z), has full symbolic expression (SEXP) scripting support, allows the inclusion of voice acting for briefings and mission messages, can create both subspace and nebula missions, contains a full-fledged campaign editor, including the ability to add cutscenes, and much more.&lt;br /&gt;
&lt;br /&gt;
===Versions===&lt;br /&gt;
There are actually three versions of this editor:  FRED, which was the original editor supplied with ''Descent: FreeSpace - The Great War'' and is largely obsolete now; FRED2, which was the updated editor supplied with ''FreeSpace 2'', and finally FRED2_Open, which is the [[Source Code Project|open source]] version of the editor and the only one to support the many additions and improvements made, since the source code of FreeSpace 2 was released.&lt;br /&gt;
&lt;br /&gt;
The information found on these pages refers primarily to FRED2_Open, as it is the most recent version and the only one continually updated with support for new features, but some reference material is available for FRED2. The general continuity material in the &amp;quot;Mission Designer's Reference&amp;quot; section is valid for all versions of the editor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best way to become familiar with FRED2, and by association FRED2_Open, is to complete the FRED walkthrough, provided with the retail version of FreeSpace 2. The walkthrough covers everything needed to design a working mission, but it may not be available to those who do not own the retail version of FreeSpace 2. To alleviate this problem, a link to the online version of the walkthrough, without the sample mission, is provided below. Additional resources for FRED users of all skill levels are available in this section, with material in the &amp;quot;Learning FRED&amp;quot; section being geared specifically toward beginners.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that FRED2_Open is under constant development.  This can create difficulties in keeping this section up-to-date, but as new features are added to the editor, the information box below will be updated to reflect the most recent changes.&lt;br /&gt;
&lt;br /&gt;
FRED2_Open builds are included with every released Windows build of FreeSpace Open (FSO), whether the release is an official (final) release, a release candidate, or a nightly build. Please see the [http://www.hard-light.net/forums/index.php?board=50.0 Source Code Project forum] and the [http://www.hard-light.net/forums/index.php?board=173.0 Nightly Builds forum] for builds. Note that during a release candidate process, new nightly builds are not released.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---{{Recent FRED Additions}}--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[The FRED Academy]]&lt;br /&gt;
*[[Karajorma's Advanced FRED2 Lessons]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Portal:Modding|The FreeSpace Modding Portal]]&lt;br /&gt;
*[[User-made Campaigns]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/board,89.0.html FRED Forum]&lt;br /&gt;
*[http://fredzone.hard-light.net/freddocs/ Volition's FRED2 Tutorial]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:FreeSpace Wiki Portals]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:FRED|*]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User-Made_Weapons&amp;diff=58743</id>
		<title>User-Made Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User-Made_Weapons&amp;diff=58743"/>
		<updated>2019-05-06T00:14:24Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Fixed listing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page is under construction. Feel free to add stuff and play with it.}}&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
{|border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{UMW-Legend}}&lt;br /&gt;
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*For canon weapons from FreeSpace: The Great War: [[Weapons_Database_(FS1)| FreeSpace 1-era weapons]].&lt;br /&gt;
*For canon weapons from FreeSpace 2: [[Weapons_Database_(FS2)|FreeSpace 2-era weapons]].&lt;br /&gt;
*For weapons from Blue Planet: [[:Category:Blue_Planet_weapons|Blue Planet weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of released, user-made weapon mods for Freespace 2, for use in the creation of custom missions and campaigns.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Strikecraft Weapons==&lt;br /&gt;
===Primary Weapons===&lt;br /&gt;
{| border=0 cellpadding=4 cellspacing=0 style=&amp;quot;background: #311; border: 2px #811 solid;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 300px; background-color: rgb(24,0,0);&amp;quot;|Weapon Name    !!style=&amp;quot;width: 200px; background-color: rgb(24,0,0);&amp;quot;|Campaign   !!style=&amp;quot;width: 200px; background-color: rgb(24,0,0);&amp;quot;|Custom Features   &lt;br /&gt;
|-&lt;br /&gt;
| [[GTM Phoenix III]]  || [[Frontlines|Frontlines]]  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GTM Phoenix III]]  || [[Frontlines|Frontlines]]  || Yes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
{| border=0 cellpadding=4 cellspacing=0 style=&amp;quot;background: #311; border: 2px #811 solid;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 300px; background-color: rgb(24,0,0);&amp;quot;|Weapon Name    !!style=&amp;quot;width: 200px; background-color: rgb(24,0,0);&amp;quot;|Campaign   !!style=&amp;quot;width: 200px; background-color: rgb(24,0,0);&amp;quot;|Custom Features   &lt;br /&gt;
|-&lt;br /&gt;
| GTM Phoenix III  || [[2334(Frontlines)|Frontlines 2334]]  || {{CM}} {{CT}} {{MH}}&lt;br /&gt;
|-&lt;br /&gt;
| GTM MX-48-S || [[2334(Frontlines)|Frontlines 2334]]  || {{CM}} {{CT}} {{MH}}&lt;br /&gt;
|-&lt;br /&gt;
| GTM Thunderclap Bomb  || [[2334(Frontlines)|Frontlines 2334]]  || {{CM}} {{CT}} {{MH}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Capital Ship Weapons==&lt;br /&gt;
===Plasma Turret Type weapons===&lt;br /&gt;
*[[Terran Turbolaser]]&lt;br /&gt;
*[[PDTerPulse]]&lt;br /&gt;
*[[Terran Huge Turret 2]]&lt;br /&gt;
&lt;br /&gt;
===Flak type weapons===&lt;br /&gt;
===Missiles===&lt;br /&gt;
[[Cyclone]]&lt;br /&gt;
&lt;br /&gt;
===Beams===&lt;br /&gt;
&lt;br /&gt;
==Notes to Wiki contributors==&lt;br /&gt;
*This page is currently a WiP.&lt;br /&gt;
*This page is primarily intended as a modding resource, to make custom weapon models and effects available to campaign builders. It is also meant to be used for truly innovative or well known weapons from major campaigns. It is not meant as a repository for every slightly table-tweaked weapon used in your campaign. If you wish to record these weapons, generate a campaign specific weapon list, and link it from the top of the page. (NOTE THAT THIS IS CURRENTLY UNDER DISCUSSION AND NOT FINAL!)&lt;br /&gt;
*If your weapon has a specific wiki page (highly recommended), link to it from the weapon name field.&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User-Made_Weapons&amp;diff=58742</id>
		<title>User-Made Weapons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User-Made_Weapons&amp;diff=58742"/>
		<updated>2019-05-06T00:13:23Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Disorphaned 2 weapons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Note|This page is under construction. Feel free to add stuff and play with it.}}&lt;br /&gt;
&lt;br /&gt;
{|-&lt;br /&gt;
{|border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{UMW-Legend}}&lt;br /&gt;
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*For canon weapons from FreeSpace: The Great War: [[Weapons_Database_(FS1)| FreeSpace 1-era weapons]].&lt;br /&gt;
*For canon weapons from FreeSpace 2: [[Weapons_Database_(FS2)|FreeSpace 2-era weapons]].&lt;br /&gt;
*For weapons from Blue Planet: [[:Category:Blue_Planet_weapons|Blue Planet weapons]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following is a list of released, user-made weapon mods for Freespace 2, for use in the creation of custom missions and campaigns.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Strikecraft Weapons==&lt;br /&gt;
===Primary Weapons===&lt;br /&gt;
{| border=0 cellpadding=4 cellspacing=0 style=&amp;quot;background: #311; border: 2px #811 solid;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 300px; background-color: rgb(24,0,0);&amp;quot;|Weapon Name    !!style=&amp;quot;width: 200px; background-color: rgb(24,0,0);&amp;quot;|Campaign   !!style=&amp;quot;width: 200px; background-color: rgb(24,0,0);&amp;quot;|Custom Features   &lt;br /&gt;
|-&lt;br /&gt;
| [[GTM Phoenix III]]  || [[Frontlines|Frontlines]]  || Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[GTM Phoenix III]]  || [[Frontlines|Frontlines]]  || Yes&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Secondary Weapons===&lt;br /&gt;
{| border=0 cellpadding=4 cellspacing=0 style=&amp;quot;background: #311; border: 2px #811 solid;&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;width: 300px; background-color: rgb(24,0,0);&amp;quot;|Weapon Name    !!style=&amp;quot;width: 200px; background-color: rgb(24,0,0);&amp;quot;|Campaign   !!style=&amp;quot;width: 200px; background-color: rgb(24,0,0);&amp;quot;|Custom Features   &lt;br /&gt;
|-&lt;br /&gt;
| GTM Phoenix III  || [[2334(Frontlines)|Frontlines 2334]]  || {{CM}} {{CT}} {{MH}}&lt;br /&gt;
|-&lt;br /&gt;
| GTM MX-48-S || [[2334(Frontlines)|Frontlines 2334]]  || {{CM}} {{CT}} {{MH}}&lt;br /&gt;
|-&lt;br /&gt;
| GTM Thunderclap Bomb  || [[2334(Frontlines)|Frontlines 2334]]  || {{CM}} {{CT}} {{MH}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Capital Ship Weapons==&lt;br /&gt;
===Plasma Turret Type weapons===&lt;br /&gt;
[[Terran Turbolaser]]&lt;br /&gt;
[[PDTerPulse]]&lt;br /&gt;
[[Terran Huge Turret 2]]&lt;br /&gt;
&lt;br /&gt;
===Flak type weapons===&lt;br /&gt;
===Missiles===&lt;br /&gt;
[[Cyclone]]&lt;br /&gt;
&lt;br /&gt;
===Beams===&lt;br /&gt;
&lt;br /&gt;
==Notes to Wiki contributors==&lt;br /&gt;
*This page is currently a WiP.&lt;br /&gt;
*This page is primarily intended as a modding resource, to make custom weapon models and effects available to campaign builders. It is also meant to be used for truly innovative or well known weapons from major campaigns. It is not meant as a repository for every slightly table-tweaked weapon used in your campaign. If you wish to record these weapons, generate a campaign specific weapon list, and link it from the top of the page. (NOTE THAT THIS IS CURRENTLY UNDER DISCUSSION AND NOT FINAL!)&lt;br /&gt;
*If your weapon has a specific wiki page (highly recommended), link to it from the weapon name field.&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Portal:FreeSpace_Universe&amp;diff=58741</id>
		<title>Portal:FreeSpace Universe</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Portal:FreeSpace_Universe&amp;diff=58741"/>
		<updated>2019-05-06T00:07:09Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Added name origins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=center cellpadding=4 cellspacing=0 width=95% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''The FreeSpace Universe Portal'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=right cellpadding=4 cellspacing=1 width=30% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''[[Species]]'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px;&amp;quot;|[[Terrans]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Vasudans]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Shivans]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Ancients]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Groups'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Galactic Terran Alliance]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Parliamentary Vasudan Empire]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Galactic Terran-Vasudan Alliance]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Neo-Terran Front]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Galactic Terran Intelligence]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Hammer of Light]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Special Operations Command]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Pirates]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Ships'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Great War-era craft|FreeSpace 1]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FreeSpace 2-era craft|FreeSpace 2]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FreeSpace_2_Ship_Database|Named ships of FreeSpace 2]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Name origins]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Fighter squadrons]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Other'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Corporations]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Ground combat]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Famous persons]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Politics]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[List of historic events|History]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Ranks in FreeSpace|Ranks]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Stars and Planets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Technologies]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Timeline]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FreeSpace Trivia]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Fleets of FreeSpace]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Welcome to the FreeSpace Universe Portal. Though presently unfinished, the FS Universe Portal will come to be the central hub of all information related to the in-game universe on the FS Wiki. Please help expand this portal by editing and adding to pages linked from it.&lt;br /&gt;
&lt;br /&gt;
This page will give you a general overview of the FreeSpace universe. For details, browse the [[:Category:FreeSpace Universe|FreeSpace Universe category]] or pick a topic from the right-side window.&lt;br /&gt;
&lt;br /&gt;
The '''FreeSpace universe''' is a fictional continuation of human history as they spread their [[Galactic Terran Alliance|globalized culture]] and interact with two alien species. Canon events range from 2335 until 2367, with heavy emphasis on these two dates.&lt;br /&gt;
&lt;br /&gt;
In 2335, the [[Terrans]] (as humans are called in ''FreeSpace'') and the [[Vasudans]] had been at war for fourteen years when a third species, the [[Shivans]], entered with their superior technologies. The two species put aside their differences to combat this new threat. This conflict is known as the [[Great War]]. The antagonistic Shivans were defeated; however, not only was the [[Vasuda Prime|Vasudan homeworld]] obliterated, contact with Earth was also severed.&lt;br /&gt;
&lt;br /&gt;
Shortly after the events of the first game, a rebellion known as the [[Hades Rebellion]] takes place. A rogue element of [[Galactic Terran Intelligence]] constructed a massive warship, the [[GTD Hades|GTD ''Hades'']], with Shivan weaponry. The rebellion ultimately ends with the destruction of the ''Hades''. The official expansion of ''Conflict: FreeSpace'', ''[[Silent Threat]]'', catalogues this rebellion.&lt;br /&gt;
&lt;br /&gt;
The period between 2335 and 2367 is called the [[Reconstruction]]. In this period, the Terrans and Vasudans rebuild their ravaged worlds and form an alliance called the [[Galactic Terran-Vasudan Alliance]] (or GTVA). Eighteen months before the events of [[Portal:FreeSpace 2|''FreeSpace 2'']], a [[Neo-Terran Front|military coup]] led by Admiral [[Aken Bosch]] takes place and threatens the integrity of the GTVA.&lt;br /&gt;
&lt;br /&gt;
''FreeSpace 2'' deals with the last weeks of the rebellion (called the [[Neo-Terran Front]] or NTF) and tells the story of the [[Second Shivan Incursion|Shivans' return]]. This event is not canonically named. It's usually referred to as the Second Shivan Incursion or the Second Great War. The NTF is ultimately defeated but the Shivans muster a seemingly invincible fleet in the [[Capella]] system. The GTVA fleets do not stand a chance, and they destroy the two subspace nodes that lead out of the Capella system and severe the Shivan armada from the rest of the known galaxy.&lt;br /&gt;
&lt;br /&gt;
There is no canon information about the events happened after that. The FreeSpace community refers to this era as the Post-Capella Era.&lt;br /&gt;
&lt;br /&gt;
==The galaxy==&lt;br /&gt;
The FreeSpace galaxy consists of numerous star systems, most of them are based on real-life astronomical observations. The FreeSpace galaxy is best observed through the [[Official Volition Node Map|official galaxy map]] released by [[Volition]]. Travel between these star systems is realized through the use of [[subspace]]. Ships can enter subspace through fixed-position [[jump node]]s. It is not clear how much time it takes to travel from one system to another through subspace; the only ambiguous source is the [[Good Luck|last mission]] of ''Conflict:FreeSpace'', where the player has 10 minutes to complete the mission before the [[SD Lucifer|SD ''Lucifer'']] would enter [[Sol]] through the [[Delta Serpentis]]-Sol jump node.&lt;br /&gt;
&lt;br /&gt;
==FreeSpace canon==&lt;br /&gt;
FreeSpace continuity consists of four sources: the two games, the [[FreeSpace Reference Bible]], and ''Silent Threat''. There are a few inconsistencies in the official continuity, the most famous ones are [[Node Inconsistencies|jump node inconsistencies]].&lt;br /&gt;
&lt;br /&gt;
[[Category:FreeSpace Universe|*]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Portal:FRED&amp;diff=58740</id>
		<title>Portal:FRED</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Portal:FRED&amp;diff=58740"/>
		<updated>2019-05-06T00:01:08Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Added FRED error messages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=center cellpadding=4 cellspacing=0 width=95% style=&amp;quot;margin: 0 0 1em 1em; background: #202020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''The FRED Portal'''&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 align=right cellpadding=4 cellspacing=0 width=20% style=&amp;quot;margin: 0 0 1em 1em; background: #302020; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Learning FRED'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[5 easy steps towards your FREDucation|5 Easy Steps]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[:Category:FRED Tips|FRED Hints and Tips]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[:Category:FRED Mistakes|Common FRED Mistakes]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[:Category:FRED Examples|FRED Examples]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[http://fredzone.hard-light.net/freddocs/ Volition's FRED2 Tutorial]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''SEXPs'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Retail SEXPs]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[SCP SEXPs]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[SEXP Debugging]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Highlighted FRED Features'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Skybox|Skybox]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Fiction Viewer]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FRED Command Line Reference|Command Line Options]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Variables|Variables]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Improved Team Loadout|Improved Team Loadout]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Minor FRED Features|List of Minor Features]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Tutorial - Autopilot missions|Tutorial - Autopilot missions]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Counting with variables|Counting with Variables]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Tutorial - In-Mission Jumps|Tutorial - In-Mission Jumps]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''Mission Designer's Reference'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Nebula background|Nebula Backgrounds]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Friendly wing names|Friendly Wing Names]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Enemy wing names|Enemy Wing Names]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FreeSpace 1 Ship Database]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FreeSpace 2 Ship Database]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Fighter squadrons]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Stars and Planets|Stars and Planets]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Official Volition Node Map|Nodemap]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%;&amp;quot;|'''''FRED Troubleshooting'''''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[Common FRED Issues|Common Issues FAQ]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; 70%;&amp;quot;|[[FRED error messages|FRED error messages]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Welcome to the FRED portal. Here you will find tips, guides, links, reference material, and other information regarding the FreeSpace Editor and mission design. What you will ''not'' find here is information on modding FreeSpace.  For that, please see the [[Portal:Modding|Modding Portal]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For a list of FRED-related topics, [[List of FRED-related topics|click here]] or browse the [[:Category:FRED|FRED category]].&lt;br /&gt;
&lt;br /&gt;
===The Editor===&lt;br /&gt;
[[Image:FRED_small.jpg|left|350px|thumb|FRED main window]]&lt;br /&gt;
FRED ''(main window pictured left)'' is the editor developed and used by [[Volition]] to make the missions and campaigns of both FreeSpace games.  As such, FRED is very powerful, once the initial learning period is over. Unlike mission and level editors released for other games, no functionality was removed from FRED.&lt;br /&gt;
&lt;br /&gt;
FRED is a fully 3D editor, allowing placement of objects on all axes (X, Y, and Z), has full symbolic expression (SEXP) scripting support, allows the inclusion of voice acting for briefings and mission messages, can create both subspace and nebula missions, contains a full-fledged campaign editor, including the ability to add cutscenes, and much more.&lt;br /&gt;
&lt;br /&gt;
===Versions===&lt;br /&gt;
There are actually three versions of this editor:  FRED, which was the original editor supplied with ''Descent: FreeSpace - The Great War'' and is largely obsolete now; FRED2, which was the updated editor supplied with ''FreeSpace 2'', and finally FRED2_Open, which is the [[Source Code Project|open source]] version of the editor and the only one to support the many additions and improvements made, since the source code of FreeSpace 2 was released.&lt;br /&gt;
&lt;br /&gt;
The information found on these pages refers primarily to FRED2_Open, as it is the most recent version and the only one continually updated with support for new features, but some reference material is available for FRED2. The general continuity material in the &amp;quot;Mission Designer's Reference&amp;quot; section is valid for all versions of the editor.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The best way to become familiar with FRED2, and by association FRED2_Open, is to complete the FRED walkthrough, provided with the retail version of FreeSpace 2. The walkthrough covers everything needed to design a working mission, but it may not be available to those who do not own the retail version of FreeSpace 2. To alleviate this problem, a link to the online version of the walkthrough, without the sample mission, is provided below. Additional resources for FRED users of all skill levels are available in this section, with material in the &amp;quot;Learning FRED&amp;quot; section being geared specifically toward beginners.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that FRED2_Open is under constant development.  This can create difficulties in keeping this section up-to-date, but as new features are added to the editor, the information box below will be updated to reflect the most recent changes.&lt;br /&gt;
&lt;br /&gt;
FRED2_Open builds are included with every released Windows build of FreeSpace Open (FSO), whether the release is an official (final) release, a release candidate, or a nightly build. Please see the [http://www.hard-light.net/forums/index.php?board=50.0 Source Code Project forum] and the [http://www.hard-light.net/forums/index.php?board=173.0 Nightly Builds forum] for builds. Note that during a release candidate process, new nightly builds are not released.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!---{{Recent FRED Additions}}--&amp;gt;&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[The FRED Academy]]&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Portal:Modding|The FreeSpace Modding Portal]]&lt;br /&gt;
*[[User-made Campaigns]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/board,89.0.html FRED Forum]&lt;br /&gt;
*[http://fredzone.hard-light.net/freddocs/ Volition's FRED2 Tutorial]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:FreeSpace Wiki Portals]]&lt;br /&gt;
[[Category:Modding]]&lt;br /&gt;
[[Category:FRED|*]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=HLP_Logo&amp;diff=58739</id>
		<title>HLP Logo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=HLP_Logo&amp;diff=58739"/>
		<updated>2019-05-05T23:44:08Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Rewording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few different HLP logo sizes.&lt;br /&gt;
&lt;br /&gt;
The logo was created in 2001 by Setekh, the co-founder of HLP.&lt;br /&gt;
&lt;br /&gt;
[[File:hlplogo512_500x500.png|400px|thumb|center|HLP Logo, 1/4 scale 1600x1600px, 793KB]]&lt;br /&gt;
[[File:hlplogo512_500x500.png|250px|thumb|center|HLP Logo, 1/2 scale 500x500px, 546.8KB]]&lt;br /&gt;
[[File:hlplogo512_400x400.png|200px|thumb|center|HLP Logo, 1/2 scale 400x400px, 111.1KB]]&lt;br /&gt;
[[File:hlplogo512_100x100.png|100px|thumb|center|HLP Logo, 100x100px, 12KB]]&lt;br /&gt;
[[File:hlplogo512_90x90.png|90px|thumb|center|HLP Logo, 90x90px, 12KB]]&lt;br /&gt;
[[File:hlplogo512_60x60.png|60px|thumb|center|HLP Logo, 60x60px, 6.3KB]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=HLP_Logo&amp;diff=58738</id>
		<title>HLP Logo</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=HLP_Logo&amp;diff=58738"/>
		<updated>2019-05-05T23:42:06Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Credit for the creator&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A few different HLP logo sizes.&lt;br /&gt;
&lt;br /&gt;
The logo was created by Setekh, the co-founder of HLP, in 2001.&lt;br /&gt;
&lt;br /&gt;
[[File:hlplogo512_500x500.png|400px|thumb|center|HLP Logo, 1/4 scale 1600x1600px, 793KB]]&lt;br /&gt;
[[File:hlplogo512_500x500.png|250px|thumb|center|HLP Logo, 1/2 scale 500x500px, 546.8KB]]&lt;br /&gt;
[[File:hlplogo512_400x400.png|200px|thumb|center|HLP Logo, 1/2 scale 400x400px, 111.1KB]]&lt;br /&gt;
[[File:hlplogo512_100x100.png|100px|thumb|center|HLP Logo, 100x100px, 12KB]]&lt;br /&gt;
[[File:hlplogo512_90x90.png|90px|thumb|center|HLP Logo, 90x90px, 12KB]]&lt;br /&gt;
[[File:hlplogo512_60x60.png|60px|thumb|center|HLP Logo, 60x60px, 6.3KB]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Unreleased_Campaign_List&amp;diff=58737</id>
		<title>Unreleased Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Unreleased_Campaign_List&amp;diff=58737"/>
		<updated>2019-05-05T23:32:05Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /*  Wings of Dawn */ Fixed WoD2 link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (''incomplete'') list of in-complete user-made campaigns.&lt;br /&gt;
&lt;br /&gt;
'''''Note: See the [[Campaign List]] for campaigns which have been released.'''''&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Pre-Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set before the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Partial  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Akhom's Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Syrk: The Unification Wars]]|| Cancelled || No  || FSO || Various || Complete mod || 20 WIP|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.hard-light.net/forums/index.php?board=201.0 Forum]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || Unknown|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vasudan Imperium]]||Partial||No||FSO &amp;amp; FSP||Red Streblo|| Art, music, background|| 13 released|| Unknown|| [http://www.hard-light.net/forums/index.php?topic=71795.msg1418887#msg1418887 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fortunes of War]]||Partially released||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Shivans'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made Shivans continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Memories of the Great War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Memories of the Great War]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Reconstruction Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[GTI Rebellion (campaign)|GTI Rebellion]]|| Cancelled || Unknown|| FSO || Various ||Music, maybe other || 6 || Unknown || [http://www.game-warden.com/forum/showthread.php?s=eedf06f0563adab40c05645382600660&amp;amp;t=639 Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol's only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan. || [http://mindgames.hard-light.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|''[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch's rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Post-Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set after the Capella supernova''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||''[[A New Era]]'' ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|''[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth Defense]]||Cancelled||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eos (campaign)|Eos: The Coward's Blade]]||Work-in-progress||No||FSO||Apollo||New ships, new weapons, new race||12+||Join the 5th fleet as they reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Machina Terra]]||Cancelled||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|''[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|''[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pirates of Yore]] ||Work-in-progress ||No   ||FSO   || [CommanderDJ]||||2 released  ||When Lieutenant Graham Helix hears about a slightly unusual group of pirates operating in Vega, his interest is sparked.  || [http://www.hard-light.net/forums/index.php?topic=72989.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA's naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|''[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|''[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Blue Planet'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Blue Planet]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Cold Element'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Exile'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Exile]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Dark Waters]]|| Work-in-progress||No||FSO||Exile Team||Complete mod||25||What if everything we have to save our home... Is not enough?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Into the Halls of Valhalla'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Independent'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set independently in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Incursion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Incursion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''End War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made End War continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Inferno'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Inferno]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Alliance 1]]||Postponed||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Alliance 2]]||Postponed||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno SCP: Chapter One and Two]]||Cancelled||No||INF SCP||INF SCP Team||||30+/20+||~2010 incarnation of Inferno Release 1, with major plot changes. The project continues to live as [[Inferno|Inferno Nostos]].&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Seeds of Rebellion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Seeds of Rebellion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Workings of the Warp'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Working of the Warp]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[SHMUPSpace: Battle of Deneb]]||Demo v 1.2 ||No||FSO||[[User:AndrewofDoom | AndrewofDoom]] || Complete change in genre. ||1 (demo), 8-14 (planned)|| FreeSpace: The Shoot em up! Who needs a plot when you've got explosions! || [http://www.hard-light.net/forums/index.php?topic=81443.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Storm Front'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Storm Front]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day 2.22: You Can (Not) Win]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Even more Stuff||?|| You still aren't Alpha 1, but you don't care. You're having too much fun!&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wings of Dawn 2: Into the Void|Wings of Dawn 2: Into the Void]]||Discontinued|| Spoon ||Unknown|| || Former sequel to the first version of [[Wings of Dawn]]; instead the standalone TC was made. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|''[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|- &lt;br /&gt;
|''[[Shattered Stars]]|| None || Work-in-progress || Unreleased || This mod features high speed, realistic, high stakes gameplay, while maintaining the setting within the universe of the 2012 Total Recall remake film.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|''[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Cancelled||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Cancelled|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Machina_Terra&amp;diff=58736</id>
		<title>Machina Terra</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Machina_Terra&amp;diff=58736"/>
		<updated>2019-05-05T23:28:01Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Combined Description with Development history, changed links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Info==&lt;br /&gt;
'''Active Staff:'''&lt;br /&gt;
* DarkShadow-&lt;br /&gt;
* eliex&lt;br /&gt;
* freespaceking&lt;br /&gt;
* Gloriano&lt;br /&gt;
* pecenipicek&lt;br /&gt;
* Raven2001&lt;br /&gt;
* Slanker_MT&lt;br /&gt;
* Snail&lt;br /&gt;
* Spicious&lt;br /&gt;
&lt;br /&gt;
'''Inactive Staff:'''&lt;br /&gt;
&lt;br /&gt;
* Fetty&lt;br /&gt;
* Grug&lt;br /&gt;
* ShadowWolf_IH&lt;br /&gt;
* Styxx&lt;br /&gt;
* Black Sheep&lt;br /&gt;
* demonknight17&lt;br /&gt;
* Kie99&lt;br /&gt;
* Qwer&lt;br /&gt;
* Sapphire&lt;br /&gt;
* Skippy&lt;br /&gt;
* TopAce&lt;br /&gt;
* Taristin&lt;br /&gt;
* Dark&lt;br /&gt;
* IceFire&lt;br /&gt;
* Levyathan&lt;br /&gt;
* Setekh&lt;br /&gt;
* Venom&lt;br /&gt;
* Shrike&lt;br /&gt;
* Woomeister&lt;br /&gt;
'''Missions:''' 40&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mods Included:''' Various&lt;br /&gt;
&lt;br /&gt;
==Story==&lt;br /&gt;
''&amp;quot;He saw a veil of darkness surrounding the entire alliance, as the enemy blackened the stars. He felt the wrath of revenge, the heat of battle and the coldness of death. He saw the blood of his compatriots painting whole worlds red, as streaks of energy crossed the land.&lt;br /&gt;
&lt;br /&gt;
''He saw the rest of his life before him, fighting a lost war.&lt;br /&gt;
&lt;br /&gt;
''He felt the fear of a whole race.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The Shivan threat is gone again. Years have passed since the supernova, since the cataclysmic battle that took so many of our brothers' and sisters' lives. We prosper again, rebuilding lost cities and regaining lost pride. People remember the horrors of the war against the destroyers, but few are those who truly understand them - few are those still alive who bore witness to the death of a star and countless souls. Fewer still are those aware of the ripples of movement spreading throughout the Alliance, a stirring capable of crippling people's faith and bringing back ghosts from the past. Buried memories will arise and forgotten prejudice will be remembered; fear and destruction will soon become once more the only view on the Terran and Vasudan horizons.&lt;br /&gt;
&lt;br /&gt;
==Development History==&lt;br /&gt;
&lt;br /&gt;
Having been in development since 2001, MT was one of the most anticipated campaigns on Hard Light Productions. It was supposed to include a fleet of all-new beautiful ships, deadly new high-resolution weapons and an involving, original plot. The long development phase caused it to suffer a serious backlog of errors, feature creep, and other unfinished detritus. Most of the core modifications were created along old principles of development, from the earlier years of FreeSpace modding. Because of this, Machina Terra has become a serious organizational nightmare, making it extremely difficult to work on for the development staff. The campaign was cancelled in 2011 and released a model dump.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
'''Websites'''&lt;br /&gt;
*[http://mt.hard-light.net Official website | Hard-Light Productions]&lt;br /&gt;
&lt;br /&gt;
'''Forums/Threads'''&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=77434.0 Cancellation/Asset dump release thread | Hard-Light Productions.net]&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php/board,176.0.html Forum board | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
'''Videos'''&lt;br /&gt;
*[http://www.youtube.com/watch?v=91HixUJ7W-Q Trailer | YouTube.com]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Unreleased_Campaign_List&amp;diff=58735</id>
		<title>Unreleased Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Unreleased_Campaign_List&amp;diff=58735"/>
		<updated>2019-05-05T23:09:33Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /*  Wings of Dawn */  WoD2 status fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (''incomplete'') list of in-complete user-made campaigns.&lt;br /&gt;
&lt;br /&gt;
'''''Note: See the [[Campaign List]] for campaigns which have been released.'''''&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Pre-Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set before the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Partial  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Akhom's Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Syrk: The Unification Wars]]|| Cancelled || No  || FSO || Various || Complete mod || 20 WIP|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.hard-light.net/forums/index.php?board=201.0 Forum]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || Unknown|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vasudan Imperium]]||Partial||No||FSO &amp;amp; FSP||Red Streblo|| Art, music, background|| 13 released|| Unknown|| [http://www.hard-light.net/forums/index.php?topic=71795.msg1418887#msg1418887 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fortunes of War]]||Partially released||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Shivans'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made Shivans continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Memories of the Great War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Memories of the Great War]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Reconstruction Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[GTI Rebellion (campaign)|GTI Rebellion]]|| Cancelled || Unknown|| FSO || Various ||Music, maybe other || 6 || Unknown || [http://www.game-warden.com/forum/showthread.php?s=eedf06f0563adab40c05645382600660&amp;amp;t=639 Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol's only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan. || [http://mindgames.hard-light.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|''[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch's rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Post-Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set after the Capella supernova''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||''[[A New Era]]'' ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|''[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth Defense]]||Cancelled||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eos (campaign)|Eos: The Coward's Blade]]||Work-in-progress||No||FSO||Apollo||New ships, new weapons, new race||12+||Join the 5th fleet as they reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Machina Terra]]||Cancelled||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|''[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|''[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pirates of Yore]] ||Work-in-progress ||No   ||FSO   || [CommanderDJ]||||2 released  ||When Lieutenant Graham Helix hears about a slightly unusual group of pirates operating in Vega, his interest is sparked.  || [http://www.hard-light.net/forums/index.php?topic=72989.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA's naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|''[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|''[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Blue Planet'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Blue Planet]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Cold Element'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Exile'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Exile]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Dark Waters]]|| Work-in-progress||No||FSO||Exile Team||Complete mod||25||What if everything we have to save our home... Is not enough?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Into the Halls of Valhalla'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Independent'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set independently in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Incursion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Incursion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''End War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made End War continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Inferno'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Inferno]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Alliance 1]]||Postponed||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Alliance 2]]||Postponed||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno SCP: Chapter One and Two]]||Cancelled||No||INF SCP||INF SCP Team||||30+/20+||~2010 incarnation of Inferno Release 1, with major plot changes. The project continues to live as [[Inferno|Inferno Nostos]].&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Seeds of Rebellion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Seeds of Rebellion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Workings of the Warp'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Working of the Warp]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[SHMUPSpace: Battle of Deneb]]||Demo v 1.2 ||No||FSO||[[User:AndrewofDoom | AndrewofDoom]] || Complete change in genre. ||1 (demo), 8-14 (planned)|| FreeSpace: The Shoot em up! Who needs a plot when you've got explosions! || [http://www.hard-light.net/forums/index.php?topic=81443.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Storm Front'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Storm Front]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day 2.22: You Can (Not) Win]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Even more Stuff||?|| You still aren't Alpha 1, but you don't care. You're having too much fun!&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wings of Dawn 2| Wings of Dawn 2: Into the Void]]||Discontinued|| Spoon ||Unknown|| || Former sequel to the first version of [[Wings of Dawn]]; instead the standalone TC was made. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|''[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|- &lt;br /&gt;
|''[[Shattered Stars]]|| None || Work-in-progress || Unreleased || This mod features high speed, realistic, high stakes gameplay, while maintaining the setting within the universe of the 2012 Total Recall remake film.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|''[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Cancelled||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Cancelled|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Unreleased_Campaign_List&amp;diff=58734</id>
		<title>Unreleased Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Unreleased_Campaign_List&amp;diff=58734"/>
		<updated>2019-05-05T23:04:02Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /* Post-Capella */ Clarified the status of INF campaigns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (''incomplete'') list of in-complete user-made campaigns.&lt;br /&gt;
&lt;br /&gt;
'''''Note: See the [[Campaign List]] for campaigns which have been released.'''''&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Pre-Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set before the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Partial  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Akhom's Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Syrk: The Unification Wars]]|| Cancelled || No  || FSO || Various || Complete mod || 20 WIP|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.hard-light.net/forums/index.php?board=201.0 Forum]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || Unknown|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vasudan Imperium]]||Partial||No||FSO &amp;amp; FSP||Red Streblo|| Art, music, background|| 13 released|| Unknown|| [http://www.hard-light.net/forums/index.php?topic=71795.msg1418887#msg1418887 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fortunes of War]]||Partially released||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Shivans'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made Shivans continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Memories of the Great War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Memories of the Great War]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Reconstruction Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[GTI Rebellion (campaign)|GTI Rebellion]]|| Cancelled || Unknown|| FSO || Various ||Music, maybe other || 6 || Unknown || [http://www.game-warden.com/forum/showthread.php?s=eedf06f0563adab40c05645382600660&amp;amp;t=639 Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol's only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan. || [http://mindgames.hard-light.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|''[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch's rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Post-Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set after the Capella supernova''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||''[[A New Era]]'' ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|''[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth Defense]]||Cancelled||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eos (campaign)|Eos: The Coward's Blade]]||Work-in-progress||No||FSO||Apollo||New ships, new weapons, new race||12+||Join the 5th fleet as they reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Machina Terra]]||Cancelled||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|''[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|''[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pirates of Yore]] ||Work-in-progress ||No   ||FSO   || [CommanderDJ]||||2 released  ||When Lieutenant Graham Helix hears about a slightly unusual group of pirates operating in Vega, his interest is sparked.  || [http://www.hard-light.net/forums/index.php?topic=72989.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA's naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|''[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|''[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Blue Planet'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Blue Planet]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Cold Element'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Exile'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Exile]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Dark Waters]]|| Work-in-progress||No||FSO||Exile Team||Complete mod||25||What if everything we have to save our home... Is not enough?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Into the Halls of Valhalla'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Independent'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set independently in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Incursion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Incursion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''End War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made End War continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Inferno'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Inferno]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Alliance 1]]||Postponed||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Alliance 2]]||Postponed||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno SCP: Chapter One and Two]]||Cancelled||No||INF SCP||INF SCP Team||||30+/20+||~2010 incarnation of Inferno Release 1, with major plot changes. The project continues to live as [[Inferno|Inferno Nostos]].&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Seeds of Rebellion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Seeds of Rebellion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Workings of the Warp'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Working of the Warp]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[SHMUPSpace: Battle of Deneb]]||Demo v 1.2 ||No||FSO||[[User:AndrewofDoom | AndrewofDoom]] || Complete change in genre. ||1 (demo), 8-14 (planned)|| FreeSpace: The Shoot em up! Who needs a plot when you've got explosions! || [http://www.hard-light.net/forums/index.php?topic=81443.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Storm Front'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Storm Front]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day 2.22: You Can (Not) Win]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Even more Stuff||?|| You still aren't Alpha 1, but you don't care. You're having too much fun!&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wings of Dawn 2| Wings of Dawn 2: Into the Void]]||Work-in-Progress|| Spoon ||Unknown|| || Sequel to [[Wings of Dawn]]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|''[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|- &lt;br /&gt;
|''[[Shattered Stars]]|| None || Work-in-progress || Unreleased || This mod features high speed, realistic, high stakes gameplay, while maintaining the setting within the universe of the 2012 Total Recall remake film.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|''[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Cancelled||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Cancelled|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Unreleased_Campaign_List&amp;diff=58733</id>
		<title>Unreleased Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Unreleased_Campaign_List&amp;diff=58733"/>
		<updated>2019-05-05T22:55:36Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /* Post-Capella */ Status of ED and MT changed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (''incomplete'') list of in-complete user-made campaigns.&lt;br /&gt;
&lt;br /&gt;
'''''Note: See the [[Campaign List]] for campaigns which have been released.'''''&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Pre-Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set before the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Partial  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Akhom's Raiders]]|| Work-in-Progress  || No  || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into The Night]]|| Partial || No  || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Syrk: The Unification Wars]]|| Cancelled || No  || FSO || Various || Complete mod || 20 WIP|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.hard-light.net/forums/index.php?board=201.0 Forum]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terran-Vasudan War Project]]|| Partial  || No  || FSO || Various || Complete mod || Unknown|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vasudan Imperium]]||Partial||No||FSO &amp;amp; FSP||Red Streblo|| Art, music, background|| 13 released|| Unknown|| [http://www.hard-light.net/forums/index.php?topic=71795.msg1418887#msg1418887 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fortunes of War]]||Partially released||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Prophecy Engagement]]|| Work-in-progress || No || FSP &amp;amp; FSO ||Sifle|| None || 8 || After the destruction of the Sol jump node and the Lucifer, the Bastion is engaged to track down the PVD Prophecy as the HOL develops a plan that might still give the Shivans an advantage over the GTA and the PVN || None&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Shivans'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made Shivans continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Memories of the Great War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Memories of the Great War]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Reconstruction Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[GTI Rebellion (campaign)|GTI Rebellion]]|| Cancelled || Unknown|| FSO || Various ||Music, maybe other || 6 || Unknown || [http://www.game-warden.com/forum/showthread.php?s=eedf06f0563adab40c05645382600660&amp;amp;t=639 Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol's only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan. || [http://mindgames.hard-light.net/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chasing Demons]] ||Work-in-progress|| No    || FSO   ||[[Phoenova]]||None||Unknown||Follow the GTD Phoenicia in its actions against the Shivans.|| [http://www.hard-light.net/forums/index.php?topic=54907.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]&lt;br /&gt;
|- &lt;br /&gt;
|''[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO   ||eliex, Commander Zane, Dilmah G|| None||  Unknown|| The  Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released&lt;br /&gt;
|| As a pilot of the NTF, the player must fight against the GTVA traitors.&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Sagitta Project]] ||  Work-in-progress ||  Yes ||FSO|| Bob-san, Moebius  ||Fully branching, maybe other ||  Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch's rebellion stemmed much deeper then suspected&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Post-Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set after the Capella supernova''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos&lt;br /&gt;
|-&lt;br /&gt;
||''[[A New Era]]'' ||Work-in-progress || No   ||FSO||  Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|''[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown||  By 2372, through a node in Vega thought collapsed, new ships emerge...&lt;br /&gt;
|-&lt;br /&gt;
|''[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20||  In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system.  Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth Defense]]||Cancelled||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eos (campaign)|Eos: The Coward's Blade]]||Work-in-progress||No||FSO||Apollo||New ships, new weapons, new race||12+||Join the 5th fleet as they reclaim the Eos-256 system from Shivan forces.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Depths of Hell]]|| Partial || Unknown  || ||  Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella  destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Machina Terra]]||Cancelled||Yes||FSO||Various||Complete mod||40||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|''[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|''[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pirates of Yore]] ||Work-in-progress ||No   ||FSO   || [CommanderDJ]||||2 released  ||When Lieutenant Graham Helix hears about a slightly unusual group of pirates operating in Vega, his interest is sparked.  || [http://www.hard-light.net/forums/index.php?topic=72989.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Police Action]] ||Work-in-progress ||No   ||FSO   || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30  || Five months after the last of the Shivan forces were mopped up the GTVA's naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew&lt;br /&gt;
|-&lt;br /&gt;
|''[[Race for Altair XI]]||Work-in-progress   || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in &lt;br /&gt;
|-&lt;br /&gt;
|''[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Blue Planet'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Blue Planet]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Cold Element'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Exile'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Exile]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Dark Waters]]|| Work-in-progress||No||FSO||Exile Team||Complete mod||25||What if everything we have to save our home... Is not enough?&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Into the Halls of Valhalla'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Independent'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set independently in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel || None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes ||[http://www.hard-light.net/forums/index.php?topic=52267.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Incursion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Incursion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''End War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made End War continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last,  mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Inferno'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Inferno]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri&lt;br /&gt;
|-&lt;br /&gt;
|''[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Seeds of Rebellion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Seeds of Rebellion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Workings of the Warp'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Working of the Warp]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[SHMUPSpace: Battle of Deneb]]||Demo v 1.2 ||No||FSO||[[User:AndrewofDoom | AndrewofDoom]] || Complete change in genre. ||1 (demo), 8-14 (planned)|| FreeSpace: The Shoot em up! Who needs a plot when you've got explosions! || [http://www.hard-light.net/forums/index.php?topic=81443.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Storm Front'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Storm Front]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day 2.22: You Can (Not) Win]]||Work-in-progress||No|| FSO||[user:Axem|Axem ||Even more Stuff||?|| You still aren't Alpha 1, but you don't care. You're having too much fun!&lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Work-in-progress||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wings of Dawn 2| Wings of Dawn 2: Into the Void]]||Work-in-Progress|| Spoon ||Unknown|| || Sequel to [[Wings of Dawn]]. ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.&lt;br /&gt;
|-&lt;br /&gt;
|''[[FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the &amp;quot;feel&amp;quot; of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.  &lt;br /&gt;
|- &lt;br /&gt;
|''[[Shattered Stars]]|| None || Work-in-progress || Unreleased || This mod features high speed, realistic, high stakes gameplay, while maintaining the setting within the universe of the 2012 Total Recall remake film.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. &lt;br /&gt;
|-&lt;br /&gt;
|''[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Cancelled||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Apocalypse Project]]||[http://tap.hard-light.net/ Link]||Cancelled|||| A project to create a space combat simulator set in the Homeworld universe.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Campaign_List&amp;diff=58732</id>
		<title>Campaign List</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Campaign_List&amp;diff=58732"/>
		<updated>2019-05-05T22:53:59Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: /* Post-Capella */ Corrected Status of INF-Nostos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (''incomplete'') list of completed user-made campaigns.&lt;br /&gt;
&lt;br /&gt;
'''''Note: Some campaigns featured here are part of a total conversion. More details on these major mods can be found on the [[Total conversions|Total Conversions]] page.'''''&lt;br /&gt;
&lt;br /&gt;
'''''Note: Campaigns which haven't been released can be found on the [[Unreleased Campaign List]].'''''&lt;br /&gt;
&lt;br /&gt;
== FreeSpace Universe ==&lt;br /&gt;
&lt;br /&gt;
=== Pre-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Pre-Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set before the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ancient-Shivan War (campaign)|Ancient-Shivan War]]|| Released  || No  || FSO || Various || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cardinal Spear]]|| Released  || Yes || FSP or FS1 || Adam &amp;quot;Ace&amp;quot; Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Points of View]]|| Released  || No  || FSO &amp;amp; FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unification War]]|| Released  || No  || FSO || Various || Complete mod || 29 ||  The year is 2313. Thanks to the development of intrasystem subspace jump drives and communications relays, Terrans have extended their reach throughout the solar system as never before || [http://tvwp.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Great War Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 1]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Official campaign || 29 ||  While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Templar]]|| Released|| Yes || FSP or FS2  || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Threat]]|| Released|| Yes || FSP or FS1  || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance.  || [http://fsport.hard-light.net/website/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alliance Fights Back]]||Released||No||FSO &amp;amp; FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction,  General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Awakenings]]||  Released|| Yes   || FSP or FS1 ||  [[FreeSpace Campaign Restoration Project|FSCRP]]||None || 13|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php?topic=58358.0.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Counterstrike]]||Released|| No||FS1||Derek McBurney|| None || 4|| Your a different pilot, doing a different mission, in the same war. This campaign  takes place from 36 hours before the death of the Lucifer, to 8 hours after.||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crucible]]||    Released|| Yes  ||   FSP or FS1   ||    [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Raji]]||    Released|| No  ||   FSP or FS1   ||    Agentsmith@sprintmail.com|| None || 7|| After the Lucifer cut us from our home... and before the GTI's corruption was known the real threat to humanity was seen||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 ||  [mailto:justinm@thegrid.net Justin Mills]|| None || 7||  By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Duke Squad]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 9||  You have been transfered to the GTD Delacroix, the secondary flagship of the Duke Squad, elite of the elite. As you begin your Tour of Duty with the elite of the elite, you are drawn into something far more complex than a normal Tour of Duty...||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hellwolf]]||Released||No||FSP||Unknown||None||5|| Chronicles of the Hellwolf clan of pirates. ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Infinite Dimension]]||    Released|| No  ||   FSP or FS1   ||    Laser Ray|| None || 8|| None||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Internal Conflicts]]||    Released|| No  ||   FSP or FS1   ||    Unknown|| None || 12|| The Shivans are destroying the galaxy... but now we've got some new friends... or so we thought...||&lt;br /&gt;
|-&lt;br /&gt;
|''[[New Beginnings]]|| Released|| Yes || FSO &amp;amp; FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None  ||7||  After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Nubian Conflict]]||    Released|| Yes  ||   FSP or FS1   ||    All American Flight Test Center || None || 4|| Pushed to the edge of destruction the Terrans, Vasudans &amp;amp; Shivans face new challenges in rebuilding their respective empires.||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Phantoms]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of 'Phantom ships'  ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Second Vasudan War]]||Released||No||FS1||Unknown|| None|| 5|| The Vasudans can't be trusted as war breaks out again. ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Special Ops]]||Released||No||FS1||Unknown|| None|| 3|| Special Ops takes a superior pilot. Are you up to the Challenge? ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Start of the Terran-Vasudan War]]||Released||No||FS1||Unknown|| None|| 4||The start of the 14 year Terran &amp;amp; Vaudsan War. ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The McCarthy Campaign]]||Released||No||FSO||???|| None||20||As the 14-year war rages on, you have been asked by Lt. Alexander McCarthy to aid him in his rebellion. Is he defecting out of selfishness, or is there truly a dark threat, ready to destroy both the Terran and Vasudan races? ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || [http://freespacemods.net/download.php?view.430 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[War]]||Released||No||FS1||MadMax|| None|| 5|| More battles for FreeSpace...By MadMax||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wolfpack Legacy]]||Released||No||FS1||Alex Harris|| None|| 11|| The Wolf Pack Squadron is stationed on the aging GTD Omega and sent on low impact missions.  Or so they thought.  They are quickly drawn into a heated post-war conflict fueled by a dark conspiracy.  If they survive, they will leave a legacy to be emulated by fighter squadrons for years to come.||&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Silent Threat: Reborn'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the Silent Threat: Reborn continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Silent Threat: Reborn]]|| Released|| Yes     || FSP || Various || Cutscenes, bonus content, promotional ARG  || 18 || ''New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deneb III (campaign)|Deneb III]]|| Released|| Yes  || FSO &amp;amp; FSP  ||   [[User:Goober5000|Goober5000]] || The last mission || 3|| Set during the height of the Battle of Deneb in 2335. As a Vasudan pilot assigned to the PVD Guardian, you must defend your systems against the Shivan advance at any cost.  ||[http://www.hard-light.net/forums/index.php?topic=93950.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Echo Gate]]||   Released|| Yes  ||  FSO &amp;amp; FSP ||  [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Memories of the Great War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Memories of the Great War]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hellgate Ikeya]]|| Released|| No|| FSO &amp;amp; FSP||  [http://wo.proxima-fleet.com/ Orph3u5] ||None||4|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Light of Antares]]|| Released|| No || FSO &amp;amp; FSP ||   [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rain on Ribos 4]]||  Released|| No  || FSO &amp;amp; FSP ||  [http://wo.proxima-fleet.com/ Orph3u5] || None|| 18|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Reconstruction Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon ||  [http://www.freespacemods.net/download.php?view.49 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Mefistofele|BtA: Mefistofele]]||Released||No||FSO || Mjn.Mixael||Demo||2 || The day is August 3, 2335. Thirteen months have passed since the Lucifer was destroyed, mysteriously locking the Sol system away. It's barely been two months since the Hades superdestroyer was destroyed in orbit of Deneb, and the rogue GTI reduced to silence. There are many wounds to lick for the GTA, as the weakened fleet struggles to maintain order in its systems. Although the cease-fire treaty with their new Vasudan allies is still holding, the PVE is still busy dealing with the terrorist HoL faction. Now is our chance to get past them. We no longer need to so carefully hide. Now we can make our deal with the devil. || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Between the Ashes]]||Released||No||FSO || Mjn.Mixael||Complete mod||17 || The losses to the Shivans and the crippled state of the GTA from the Fourteen Year War has caused many to lose faith in a unified government. And the Hammer of Light has become a dangerous terrorist group, but to what end? || [http://www.hard-light.net/forums/index.php?board=226.0/ Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Black Horizon]]||Released||No||FS1||Jason 'Rizbre' Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published) ||  None&lt;br /&gt;
|-&lt;br /&gt;
|''[[Eagle Takes Flight]]||Released||No||FSO &amp;amp; FSP||Robert Carol, macfie||Several table hacks, retextures||4||Alpha 1 and his best buddy start their own security company|| [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Enemies United]]||Released||No||FS2||Aki malinen||None||Unknown|| Terran-Vasudan Alliance tries to eliminate a new thread before it gets larger... or, has it already got large enough?|| [http://www.freespacemods.net/download.php?view.445 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy || [http://www.hard-light.net/forums/index.php/topic,19306.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lost]] || Released || Partially || FSO || [[User:HLD_Prophecy|HLD_Prophecy]] || Fan-made/borrowed music, weapons, ships. Some assets hacked/edited by the mod author. ||6|| You awaken, lost in space. Find answers... or not. Fulfill an ancient destiny. Author was formerly known as PVD_Hope. || [http://www.hard-light.net/forums/index.php?topic=92823.0Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Marduk's Shroud]]||Released||No||FS1 &amp;amp; FSP||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA || [http://www.freespacemods.net/download.php?view.344 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rogues!]]||Released||No||FreeSpace Open||[[User:TopAce|TopAce]]||Insubstantial||8||A story of three criminals that undertook a business that they should have avoided.|| [http://www.hard-light.net/forums/index.php?topic=74936.0;topicseen Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shrouding The Light]]||Released||Yes||FSO &amp;amp; FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system || [http://www.freespacemods.net/download.php?view.108 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sync]] ||Released || No || FSO  || Ransom Arceihn  ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission  ||  [http://www.hard-light.net/forums/index.php?topic=58358.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set around the events of [[FreeSpace 2]]''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|''[[Portal:Freespace 2|The Main FreeSpace 2 Campaign]] || Released || Yes  ||FSO or FS2|| [[Volition]]  || Official Campaign|| 35||  In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Aeos Affair]] || Released || No || FS2 ||  Derek &amp;quot;PickelHead&amp;quot; Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Alcibiades' Gamble]]|| Demo released || Unknown  ||FSO || Various  || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Crossing the Styx]] || Released || No    || FSO   ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]&lt;br /&gt;
|- &lt;br /&gt;
|''[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fall of Epsilon Pegasi]]||  Released ||Yes || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|- &lt;br /&gt;
|''[[Flames of War - Chapter 1]] || Released   || No || FSO  || TrashMan, ET-1087, kv1at3485  ||New ships, new music||  24||  In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||&lt;br /&gt;
|- &lt;br /&gt;
|''[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO  || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You're part of the task force that is about to find it out.&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2  ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other ||  Unknown|| In 2366, the GTCv Actium is fighting the NTF|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||1|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operation Savior]]||  Released   || Yes||FSO   || [[User:Ngtm1r|Ngtm1r]] ||None||  5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system  || [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pandora's Box (campaign)|Pandora's Box]]||  Released   || Yes||FSO   ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak.  But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rogue Intentions]]|| Part I Released  || No ||FS2  || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses || [http://www.hard-light.net/forums/index.php?topic=36062.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Second Front]]||  Released         || No   ||FS2||    [[User:BlueFlames|BlueFlames]]  ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Uncharted Territory]]||Released||No||FSO||ReeNoiP||Unknown||9|| You have recently been transferred to the GTtca Reuil and must now join the 33rd blackbirds in defending a science group from attack.|| [http://www.hard-light.net/forums/index.php?topic=67327.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Vassago's Dirge]]||Released||No||FSO||[[User:Axem|Axem]]||New Ships, New Music||9|| Shortly after the Sathanas is destroyed, the GTVA begins an operation to take down a Ravana-class destroyer, the SD Vassago and its fleet. Meanwhile the Vassago begins an operation of its own.|| [http://www.hard-light.net/forums/index.php?topic=70568.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Post-Capella ===&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #108;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Post-Capella Era'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set after the Capella supernova''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
||''[[All is Fair in Love and War - Chapter 1]]'' ||Released  || No   ||FSO|| adwight||None|| 5|| A mining operation by GTVA trggers a full-fledged rebellion || [http://www.hard-light.net/forums/index.php/topic,16058.0.html Thread] ''&lt;br /&gt;
|-&lt;br /&gt;
||''[[Apocalypse : Vega]]'' ||Released  || No   ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] ''&lt;br /&gt;
|-&lt;br /&gt;
||''[[Artifice]]'' ||Released  || No   ||FS2||    [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to ''Second Front''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|''[[Boomerang]] || Released||Yes||FSO ||Peter Drake,  [[FreeSpace Campaign Restoration Project|FSCRP]] || None  ||    3|| A powerful new Shivan technology leads to trouble for the GTVA||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|''[[Casualties of War]]||Released (v2)||Partial||FSO||Various||New ships, weapons, backgrounds||9 (v2)+10||The SOC is sent to thwart a planetary coup d'etat || [http://www.hard-light.net/forums/index.php?topic=74695.new#new Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cleaning Crew]] || Released  || No    || FSO   || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deep Blood]]||Released||Yes||Unknown||Gai Daigoji||None||11|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|''[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Luyten Civil War]]||Released||No||FSO||[[User:TopAce|TopAce]]||Some||13 + cutscenes||A pure, [[Silent Threat: Reborn]]-inspired military campaign with most emphasis on gameplay and quality mission design.''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Relentless]]||Released || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces||[http://www.hard-light.net/forums/index.php?topic=68750.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Revenge: Final Conflict]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Scroll of Atankharzim]] ||Part I released||Synthesized voice||FSO||  Sesquipedalian||New ships, new weapons||24 released, 49 total||In this Vasudan campaign, set in 2378, a new subspace node is discovered in Beta Cygni, leading to hope and peril. || [http://scroll.hard-light.net Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Second Great War Part II]]||Released||No||FS2||C. &amp;quot;Sunil&amp;quot; Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadow Genesis]]||Released||No||FSO|| Shadow Genesis Team ||Complete Mod||47|| The GTVA must face the Cerberus Legacy - a dangerous terrorist organization. The goal of Cerberus is claiming mysterious, ancient artifacts from recently-colonized systems known as Wolf's Group.|| [http://www.hard-light.net/forums/index.php?topic=83942.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||12||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Titan Rebellion]]||Released||Yes||FSO||FSCRP||Large Battles||16|| The Shivans are sealed away beyond Capella. The Alliance is at peace, for now. Lurking in the shadows is a clandestine organization: NeoIntel.  Their mission is to preserve the peace at any cost.  Terran or Vasudan.  Soldier or civilian. None will be spared in NeoIntel's quest for peace! ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|''[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groups in former NTF systems have gained a technological edge over the GTVA itself - Features atmospheric combat &lt;br /&gt;
|-&lt;br /&gt;
|-|''[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Blue Planet'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Blue Planet]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Yes||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blue Planet: War in Heaven|War in Heaven]]||3 of 5 acts released||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Cold Element'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||45 + 1 Credits Mission|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space ||  [http://www.hard-light.net/forums/index.php?topic=85745.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|''[[Aftermath_(CE)|Aftermath]]||Released||Yes||FS1/FSO/FSPort||Cold Element Team,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
|''[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships&lt;br /&gt;
|-&lt;br /&gt;
|''[[Warzone]] ||Released|| Yes ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself||  [http://www.hard-light.net/forums/index.php?topic=58358.0.html Thread] &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Into the Halls of Valhalla'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men'Su&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #112;&amp;quot;| &amp;lt;font size=3&amp;gt;'''Independent'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set independently in the user-made [[Cold Element]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Exile'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made Exile continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Into the Dark Waters]]||Released||No||FSO||Exile Team||Complete mod||27|| In 2367, the Shivan armada appeared in Sol system. Terran factions exhausted by long years of war, now must commence unusual operation to ensure survival of mankind.||[https://www.hard-light.net/forums/index.php?topic=91646.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''End War'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made End War continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||25|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.||  [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Incursion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Incursion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Inferno'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Inferno]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back&lt;br /&gt;
|-&lt;br /&gt;
|''[[Inferno|Inferno Nostos]]||Part 1 Released||No||FSO||Inferno Team||||15||A war with old friends, the return of old enemies. But can either be stopped in time to save humanity?||[https://www.hard-light.net/forums/index.php?topic=94800.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Seeds of Rebellion'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Seeds of Rebellion]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Workings of the Warp'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Working of the Warp]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Non-FreeSpace continuity ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great War - Independence]]||Demo||No||FSO||Alex Navarro|| New textures, music, sounds, weapons||5 dogfight missions||In year 2630, in a future distopia, human colonies claim their independence (Production Stalled) || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[SHMUPSpace: Battle of Deneb]]||Demo v 1.2 ||No||FSO||[[User:AndrewofDoom | AndrewofDoom]] || Complete change in genre. ||1 (demo), 8-14 (planned)|| FreeSpace: The Shoot em up! Who needs a plot when you've got explosions! || [http://www.hard-light.net/forums/index.php?topic=81443.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Civil War]]||Teaser Released||No||FSO &amp;amp; FSP||Tane Zezo Piper, macfie || None||7 for the teaser||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Merkar]]||Demo||No||FSO &amp;amp; FSP||Mustang19|| None||4(demo)|| The Merkar Campaign|| [http://www.hard-light.net/forums/index.php?topic=72885.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Shattered Stars'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Shattered Stars]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[Shattered Stars: A Deepness Within|A Deepness Within]] || Work-in-progress || Not Planned || FSO || Bryan See || Complete mod || Unknown || Many years after the Second Great War, the Shivans are at war with a mysterious robotic race with the same capabilities as them. || [https://www.hard-light.net/forums/index.php?topic=94941 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|- style= &amp;quot;border: 1px #22D solid;&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align: center; background: #114;&amp;quot;| &amp;lt;font size=4&amp;gt;'''Storm Front'''&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font size=1&amp;gt;''Campaigns set in the user-made [[Storm Front]] continuity''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|''[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| A reimagination of the Great War as it happened in the Storm Front Universe&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Storm Chasers]] ||Released||No||FSO||SF-Junky|| || 4-6 each|| A series of minicampaigns that tell the stories of some pilots during and after the NTF war.&lt;br /&gt;
||[http://www.hard-light.net/forums/index.php?topic=68872.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Parodies == &lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines&lt;br /&gt;
|-&lt;br /&gt;
|''[[Deus Ex Machina|Deus Ex Machina: Interlude]] ||Released||No||FS2 ||Goober5000||None||5||Mysterious things have been happening on the edge of NTF space. Unexplained appearances, strange plot holes...&lt;br /&gt;
|-&lt;br /&gt;
|''[[DW]] ||Released||Yes||FSPort ||TheAiler (Joacim Holst) and Zhapod (Robert Nilsson) ||None||2||A slow patrol becomes a fight for your life.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Freespace 3 the search For bosch]] ||Released||No||FSO ||xX_LORD_ULTRA_DEATH_Xx||Music||5||A character-driven post-Capella epic that at last gives us answers about Bosch, the Shivans, and the nature of the universe.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day]] ||Released||No||FSO ||[[user:Axem|Axem]] ||Music||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[[user:Axem|Axem]] ||Music||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[[user:Axem|Axem]]||Shivans on a Plane (supposedly), Music||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day: Christmas Special]]||Released||No|| FSO||[[user:Axem|Axem]] ||Music||1|| You are still Alpha One, and it is Christmas somewhere&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day 2.21: You Are (Not) Alpha 1]]||Released||No|| FSO||[[user:Axem|Axem]] ||Tons o' Stuff||9|| You are not Alpha 1, but that's okay. There's still lots of fun to be had.&lt;br /&gt;
|-&lt;br /&gt;
|''[[Just Another Day: eXtreme arcAde]]||Released||No|| FSO||[[user:Axem|Axem]] ||MegaTons o' Stuff||9|| eXtreme arcAde action!&lt;br /&gt;
|-&lt;br /&gt;
|''[[Ridiculous]]||Released||No|| FSO||[user:IronBeer|IronBeer ||Music, New Effects||9|| This mod is Ridiculous, and you should feel ridiculous while playing it.||[http://www.hard-light.net/forums/index.php?topic=72554.0 Thread]&lt;br /&gt;
|} &lt;br /&gt;
                                 &lt;br /&gt;
[[Category:User-made Campaigns|*]]&lt;br /&gt;
&lt;br /&gt;
== [[The Babylon Project]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in-system jumping  || Campaign made to test new features&lt;br /&gt;
|-&lt;br /&gt;
|''[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol'Toth uncovers a dark truth... &lt;br /&gt;
|-&lt;br /&gt;
|''[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol'toth again...&lt;br /&gt;
|-&lt;br /&gt;
|''[[Earth Minbari War]]||Released||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project&lt;br /&gt;
|-&lt;br /&gt;
|''[[Emearon Incident]]||Released||No|| Ker.soth ||8||Multi possible|| Unknown || [https://www.hard-light.net/forums/index.php?topic=67320.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|''[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES [https://www.hard-light.net/forums/index.php?topic=85449.0 ZATHRAS].&lt;br /&gt;
|-&lt;br /&gt;
|''[[In the Name of the Emperor]]||Released||No||Skullar||3|| ||A training from the Centauri point of view || [https://www.hard-light.net/forums/index.php?topic=60914.0 Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||&lt;br /&gt;
|-&lt;br /&gt;
|''[[Raider Wars]]||Released||Yes||The TBP team||17+cutscene||||Unknown&lt;br /&gt;
|-&lt;br /&gt;
|''[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== BattleStar Galactica ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !! Voiced !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Diaspora|Diaspora: Shattered Armistice]] || Released || Yes || Diaspora Team || 6+2 training || Semi-Newtonian Physics, Cockpits, Custom Music || A total conversion based on the Battlestar Galactica universe || [http://www.diaspora-game.com/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||Demo released||Yes||unknown||2+training||unknown||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined) - Main campaign||[http://www.game-warden.com/bsg/ Link]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Battlecruiser Archangel]]||Demo released||No ||Shiv||Unknown || || The untold story of Geminion survivors || [http://www.hard-light.net/forums/index.php?topic=49205.0 Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Portal:Wings of Dawn Universe| Wings of Dawn]] ==&lt;br /&gt;
&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Campaign !!Release status !!  Author(s)  !! Number of missions!! Features !! Story and notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
|''[[Wings of Dawn]]||Released|| Spoon||28 + 5||Main campaign|| WoD is a FreeSpace mod with a strong anime vibe, filled with custom content. || [http://www.hard-light.net/forums/index.php?topic=71092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Nordera Day]]||Released|| Spoon ||2|| || A Nordera Day is a short addon for Wings of Dawn that describes the average life of a Nordera pilot. || [http://www.hard-light.net/forums/index.php?topic=72092.0 Release Thread]&lt;br /&gt;
|-&lt;br /&gt;
|''[[Stranded]]||Released|| Spoon ||8 + 4|| || After a freak incident involving a subspace drive malfunction, Johan Sturmritter finds himself stuck behind enemy lines. He must now fight his way back into friendly space! || [http://www.hard-light.net/forums/index.php?topic=82674.0 Release Thread]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other universes ==&lt;br /&gt;
{| cellpadding = 5 style=&amp;quot;margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;&amp;quot; class=sortable&lt;br /&gt;
!Project !!Website !!Mod status !!Main campaign release status!!  Description !!&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
|''[[Dimensional Eclipse]]|| None || Released || Released || Anime themed mod featuring high speed, fast paced, high stakes gameplay. Oh, and lots of pettanko too.&lt;br /&gt;
|- &lt;br /&gt;
|''[[Operation: Cloak and Dagger]]|| None || Released || Released || A short 6 mission near-total conversion about the 26th Scorpions and their involvement in the fall of the pirate faction, the Legion of Dragons.&lt;br /&gt;
|- &lt;br /&gt;
|''[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Released||Released||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Blackwater_Operations&amp;diff=58731</id>
		<title>Blackwater Operations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Blackwater_Operations&amp;diff=58731"/>
		<updated>2019-05-05T22:50:49Z</updated>

		<summary type="html">&lt;p&gt;Nightmare: Updated some links.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Authors: &lt;br /&gt;
&lt;br /&gt;
*Ace - Mission designer and story consultant &lt;br /&gt;
*BlackSheep - Music and voice designer and manager &lt;br /&gt;
*Bobboau - Chief model designer and mod manager &lt;br /&gt;
*IceFire - Mission designer and team leader &lt;br /&gt;
*Kellan - Mission designer and story creator (absent) &lt;br /&gt;
*ShadowWolf - Mission designer &lt;br /&gt;
*Alikchi - Mission designer &lt;br /&gt;
&lt;br /&gt;
Status: Hybernating; demo released (see links)&lt;br /&gt;
&lt;br /&gt;
Mods: Voice acting; new ships&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A highly anticipated FreeSpace 2 campaign. Its repeated unmet release dates established the stereotype of the neverending HLP project.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[http://web.archive.org/web/20161111012712/http://ce.hard-light.net/bwo/ Archived Website]&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=94770.0 Release thread of the 2018 upgraded Demo]&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=94739.0 Status of the campaign (as of 2018)]&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.34 Freespacemods.net Mirror of the old BWO Demo Repackage by Tinman]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cold Element]]&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>Nightmare</name></author>
		
	</entry>
</feed>