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	<id>https://wiki.hard-light.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nx</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php/Special:Contributions/Nx"/>
	<updated>2026-04-17T15:31:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.7</generator>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Collada_Importer&amp;diff=30318</id>
		<title>Collada Importer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Collada_Importer&amp;diff=30318"/>
		<updated>2010-07-09T16:20:53Z</updated>

		<summary type="html">&lt;p&gt;Nx: /* LODs */ some non-obvious pitfalls, hope this is the appropriate place&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the WIP page to document the design and implementation of a Collada to POF model converter.  This article was created in response to [http://www.hard-light.net/forums/index.php/topic,54757.html Cash prize for Collada - POF support!]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
The goal of this project is to create a stable import system with which to convert the open-standard Collada (DAE) XML-based model format to the FreeSpace POF binary model format.  Many other export options exist, but each has its flaws.  Using a cross-application format such as Collada and a community-developed converter should help address many of the existing issues.  The conversion application [http://www.hard-light.net/wiki/index.php/POF_Constructor_Suite_2 PCS2] already has COB-&amp;gt;PMF, PMF-&amp;gt;POF, and the reverse of both.  We have access to the specifications for POF through Volition's documentation but the format is difficult to work with directly.  We have access to the PMF specification through the source code to PCS2, but better documentation (in a more human-readable format) for this could be useful.  However, PMF is designed to be an easily-accessed format to be used in between other formats and the PMF-&amp;gt;POF conversion routines in PCS2.  Currently the plan is (barring serious objection by the community) to create a library of routines to convert a DAE file to a PMF file.  This library could then be utilized in PCS2 using its existing PMF-&amp;gt;POF support, or that functionality could be utilized in another standalone converter.  With that in mind, the following are the requirements and specifications a converter and the models must adhere to.  As for working with the Collada format, one such possibility is the [http://www.feelingsoftware.com/content/view/62/76 FCollada] library, a free set of routines to interface with Collada.&lt;br /&gt;
&lt;br /&gt;
==DAE File Prerequisites==&lt;br /&gt;
&lt;br /&gt;
The conventions for a DAE file will be similar to those for [[Styxx's POF Conversion plugin for 3D Studio Max]].  All major modelings apps should be able to understand a model that follows these conventions.&lt;br /&gt;
&lt;br /&gt;
Treat everything as case sensitive. All numerical sequences to be interpreted by the converter must be contiguous and begin with 01 unless otherwise specified.&lt;br /&gt;
&lt;br /&gt;
For appropriate helper generated fields the centre is determined by translation field, the radius is determined by the X scaling and the normal is determined by the rotation fields.&lt;br /&gt;
&lt;br /&gt;
This list is in progress and is subject to change. Suggestions should be made in [http://www.hard-light.net/forums/index.php/topic,54757.0.html Cash prize for Collada - POF support!]&lt;br /&gt;
&lt;br /&gt;
===LODs===&lt;br /&gt;
detailX, where X ranges up from 0 at top level. Don't forget to apply transformations. detail0's center should be at (0,0,0), otherwise paths will be incorrectly aligned in FS2 (even though PCS2 shows them correctly).&lt;br /&gt;
&lt;br /&gt;
===Subobjects===&lt;br /&gt;
Subobjects should be set as children of their desired parent object. Turret barrels should be a child of their turret base. &amp;lt;br&amp;gt;&lt;br /&gt;
Helpers should be grouped as children of a child of the subobject with a name starting with &amp;quot;helper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Debris===&lt;br /&gt;
debrisXX at top level.&lt;br /&gt;
&lt;br /&gt;
===Shield===&lt;br /&gt;
shield&lt;br /&gt;
&lt;br /&gt;
The shield mesh should be triangulated and at top level.&lt;br /&gt;
&lt;br /&gt;
===Subsystems===&lt;br /&gt;
subsystem&amp;lt;subsystem name&amp;gt;, no &amp;lt;&amp;gt;, at top level. &amp;lt;br&amp;gt;&lt;br /&gt;
Helpers should be grouped as children of a child of the subsystem with a name starting with &amp;quot;helper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Engine Glows===&lt;br /&gt;
Grouped as children of a node with a name starting with &amp;quot;thrusters&amp;quot;. &amp;lt;br&amp;gt;&lt;br /&gt;
Should be a child of a helper node if linked to a subsystem or at top level otherwise.&lt;br /&gt;
&lt;br /&gt;
===Dockpoints===&lt;br /&gt;
Grouped as children of a node named &amp;quot;dockpointXX&amp;quot; at top level. &amp;lt;br&amp;gt;&lt;br /&gt;
Helpers should be grouped as children of a child of the dockpoint with a name starting with &amp;quot;helper&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Gun banks===&lt;br /&gt;
Grouped as children of a node named &amp;quot;gunbankXX&amp;quot; at top level.&lt;br /&gt;
&lt;br /&gt;
===Missile banks===&lt;br /&gt;
Grouped as children of a node named &amp;quot;missilebankXX&amp;quot; at top level.&lt;br /&gt;
&lt;br /&gt;
===Turret Firepoints===&lt;br /&gt;
Grouped as children of a node with name starting with &amp;quot;firepoints&amp;quot; which is a child of the turret submodel node helper node.&lt;br /&gt;
&lt;br /&gt;
===Eyepoints===&lt;br /&gt;
eyepointXX at top level.&lt;br /&gt;
&lt;br /&gt;
===Paths===&lt;br /&gt;
Grouped as children of a node with name starting with &amp;quot;firepoints&amp;quot; which is a child of the subsystem, submodel or dockpoint helper node.&lt;br /&gt;
&lt;br /&gt;
===Glowpoints===&lt;br /&gt;
Grouped as children of a node with name beginning with &amp;quot;glowbank&amp;quot; which is a child of the submodel of the glowbank. Texture name should be stored as a property &amp;quot;$glow_texture=&amp;lt;texture name&amp;gt;&amp;quot;. Timing, type, normals and LOD are ignored pending suggestions on dae format storage&lt;br /&gt;
&lt;br /&gt;
===Insignia===&lt;br /&gt;
insigLODXX-YY; triangulated UV-mapped mesh at top level; texture will be included in the texture list unless its name begins with &amp;quot;insignia&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Converter Requirements==&lt;br /&gt;
Must output a PMF compliant with the structure utilized by the PMF importer of PCS2.&lt;br /&gt;
&lt;br /&gt;
==How to Get Collada Support==&lt;br /&gt;
You need POF Constructor Suite 2.0.3 (link below), and Spicious' latest development executable (link below).  This executable has two more dependencies, the libColladaDOM DLL and VC2008 runtimes, also linked below.  Install PCS2, backup pcs2.exe in the install folder, copy the new one from Spicious' archive to your PCS2 folder, copy the libcollada dll to the install folder, and install the VC2008 runtime.  You should be good to go from there.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,54757.html Cash prize for Collada - POF support!]&lt;br /&gt;
&lt;br /&gt;
[http://www.khronos.org/collada/ COLLADA Specification]&lt;br /&gt;
&lt;br /&gt;
[http://www.feelingsoftware.com/content/view/62/76 FCollada Home Page]&lt;br /&gt;
&lt;br /&gt;
[http://alliance.cvs.sourceforge.net/alliance/pcs2/ PCS2 CVS Repository] - For COB-&amp;gt;PMF reference, only PMF format docs&lt;br /&gt;
&lt;br /&gt;
[http://www.collada.org/owl/index.php?login=1&amp;amp;failure=1 COLLADA Test Model Bank]&lt;br /&gt;
&lt;br /&gt;
[http://the158th.hard-light.net/spicious/pcs2.7z Spicious' PCS2 Dev Build with Collada support] [http://scoobydoo.freespacemods.net/Completed/Misc/pcs2.exe Last known DAE PCS2 Build based on 2.0.3] [http://the158th.hard-light.net/spicious/libcollada14dom21.7z libColladaDOM DLL for this build] [http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&amp;amp;displaylang=en VC2008 SP1 Runtime for this build]&lt;br /&gt;
&lt;br /&gt;
[[POF Constructor Suite 2]]&lt;br /&gt;
&lt;br /&gt;
[[Styxx's POF Conversion plugin for 3D Studio Max]] - The basis for the DAE model conventions&lt;br /&gt;
&lt;br /&gt;
[[Category:Modding]]&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Nx/randomselection&amp;diff=29679</id>
		<title>User:Nx/randomselection</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Nx/randomselection&amp;diff=29679"/>
		<updated>2010-06-16T21:16:36Z</updated>

		<summary type="html">&lt;p&gt;Nx: Created page with '&amp;lt;pre&amp;gt; &amp;lt;?php /*    RandomSelection v2.1.3 -- 7/21/08    This extension randomly displays one of the given options.    Usage: &amp;lt;choose&amp;gt;&amp;lt;option&amp;gt;A&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;B&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt; …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;?php&lt;br /&gt;
/*&lt;br /&gt;
 &lt;br /&gt;
 RandomSelection v2.1.3 -- 7/21/08&lt;br /&gt;
 &lt;br /&gt;
 This extension randomly displays one of the given options.&lt;br /&gt;
 &lt;br /&gt;
 Usage: &amp;lt;choose&amp;gt;&amp;lt;option&amp;gt;A&amp;lt;/option&amp;gt;&amp;lt;option&amp;gt;B&amp;lt;/option&amp;gt;&amp;lt;/choose&amp;gt;&lt;br /&gt;
 Optional parameter: &amp;lt;option weight=&amp;quot;3&amp;quot;&amp;gt; == 3x weight given&lt;br /&gt;
 &lt;br /&gt;
 Author: Ross McClure [http://www.mediawiki.org/wiki/User:Algorithm]&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
//Avoid unstubbing $wgParser on setHook() too early on modern (1.12+) MW versions, as per r35980&lt;br /&gt;
if ( defined( 'MW_SUPPORTS_PARSERFIRSTCALLINIT' ) ) {&lt;br /&gt;
	$wgHooks['ParserFirstCallInit'][] = 'wfRandomSelection';&lt;br /&gt;
} else {&lt;br /&gt;
	$wgExtensionFunctions[] = 'wfRandomSelection';&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$wgHooks['LanguageGetMagic'][] = 'efRandomSelection_Magic';&lt;br /&gt;
&lt;br /&gt;
$wgExtensionCredits['parserhook'][] = array(&lt;br /&gt;
	'name' =&amp;gt; 'RandomSelection',&lt;br /&gt;
	'url' =&amp;gt; 'http://www.mediawiki.org/wiki/Extension:RandomSelection',&lt;br /&gt;
	'version' =&amp;gt; '2.1.3',&lt;br /&gt;
	'author' =&amp;gt; 'Ross McClure',&lt;br /&gt;
	'description' =&amp;gt; 'Displays a random option from the given set.'&lt;br /&gt;
);&lt;br /&gt;
&lt;br /&gt;
function efRandomSelection_Magic( &amp;amp;$magicWords, $langCode) {&lt;br /&gt;
	$magicWords['choose'] = array( 0, 'choose' );&lt;br /&gt;
	return true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function wfRandomSelection() {&lt;br /&gt;
	global $wgParser;&lt;br /&gt;
	$wgParser-&amp;gt;setHook( 'choose', 'renderChosen' );&lt;br /&gt;
	if ( defined( get_class( $wgParser ) . '::SFH_OBJECT_ARGS' ) ) {&lt;br /&gt;
		$wgParser-&amp;gt;setFunctionHook( 'choose', 'efRandomSelection_RenderPF_obj', SFH_OBJECT_ARGS );&lt;br /&gt;
	} else {&lt;br /&gt;
		$wgParser-&amp;gt;setFunctionHook( 'choose', 'efRandomSelection_RenderPF');&lt;br /&gt;
	}&lt;br /&gt;
	return true;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function efRandomSelection_RenderPF_obj(&amp;amp;$parser, $frame, $args ) {&lt;br /&gt;
	$options = array();&lt;br /&gt;
	$r = 0;&lt;br /&gt;
&lt;br /&gt;
	//first one is not an object&lt;br /&gt;
	&lt;br /&gt;
	$arg = array_shift( $args );&lt;br /&gt;
	$parts = explode( '=', $arg, 2);&lt;br /&gt;
	if ( count($parts) == 2 ) {&lt;br /&gt;
		$options[] = array( intval(trim($parts[0])) , $parts[1] );&lt;br /&gt;
		$r += intval(trim($parts[0]));&lt;br /&gt;
	} elseif ( count($parts) == 1 ) {&lt;br /&gt;
		$options[] = array( 1 , $parts[0] );&lt;br /&gt;
		$r += 1;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	foreach ($args as $arg) {&lt;br /&gt;
		$bits = $arg-&amp;gt;splitArg();&lt;br /&gt;
		$nameNode = $bits['name'];&lt;br /&gt;
		$index = $bits['index'];&lt;br /&gt;
		$valueNode = $bits['value'];&lt;br /&gt;
		if ( $index === '' ) {&lt;br /&gt;
			$name = trim($frame-&amp;gt;expand( $nameNode ));&lt;br /&gt;
			$options[] = array( intval($name) , $valueNode );&lt;br /&gt;
			$r += intval($name);&lt;br /&gt;
		} else {&lt;br /&gt;
			$options[] = array( 1 , $valueNode );&lt;br /&gt;
			$r += 1;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	# Choose an option at random&lt;br /&gt;
	if($r &amp;lt;= 0) return '';&lt;br /&gt;
	$r = mt_rand(1,$r);&lt;br /&gt;
	for($i = 0; $i &amp;lt; count($options); $i++) {&lt;br /&gt;
		$r -= $options[$i][0];&lt;br /&gt;
		if($r &amp;lt;= 0) {&lt;br /&gt;
			$output = $options[$i][1];&lt;br /&gt;
			break;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	return $frame-&amp;gt;expand($output);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function efRandomSelection_RenderPF( &amp;amp;$parser /*,...*/ ) {&lt;br /&gt;
	$args = func_get_args();&lt;br /&gt;
	array_shift($args);&lt;br /&gt;
	$parts = null;&lt;br /&gt;
	$options = array();&lt;br /&gt;
	$r = 0;&lt;br /&gt;
	foreach ($args as $arg) {&lt;br /&gt;
		//$parts = array_map( 'trim', explode( '=', $arg, 2));&lt;br /&gt;
		$parts = explode( '=', $arg, 2);&lt;br /&gt;
		if ( count($parts) == 2 ) {&lt;br /&gt;
			$options[] = array( intval(trim($parts[0])) , $parts[1] );&lt;br /&gt;
			$r += intval(trim($parts[0]));&lt;br /&gt;
		} elseif ( count($parts) == 1 ) {&lt;br /&gt;
			$options[] = array( 1 , $parts[0] );&lt;br /&gt;
			$r += 1;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	&lt;br /&gt;
	# Choose an option at random&lt;br /&gt;
	if($r &amp;lt;= 0) return '';&lt;br /&gt;
	$r = mt_rand(1,$r);&lt;br /&gt;
	for($i = 0; $i &amp;lt; count($options); $i++) {&lt;br /&gt;
		$r -= $options[$i][0];&lt;br /&gt;
		if($r &amp;lt;= 0) {&lt;br /&gt;
			$output = $options[$i][1];&lt;br /&gt;
			break;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
	return $output;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
function renderChosen( $input, $argv, $parser ) {&lt;br /&gt;
	# Prevent caching&lt;br /&gt;
	if (isset($argv['uncached'])) {&lt;br /&gt;
		$parser-&amp;gt;disableCache();&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	# Parse the options and calculate total weight&lt;br /&gt;
	$len = preg_match_all(&amp;quot;/&amp;lt;option(?:(?:\\s[^&amp;gt;]*?)?\\sweight=[\&amp;quot;']?([^\\s&amp;gt;]+))?&amp;quot;&lt;br /&gt;
		. &amp;quot;(?:\\s[^&amp;gt;]*)?&amp;gt;([\\s\\S]*?)&amp;lt;\\/option&amp;gt;/&amp;quot;, $input, $out);&lt;br /&gt;
	$r = 0;&lt;br /&gt;
	for($i = 0; $i &amp;lt; $len; $i++) {&lt;br /&gt;
		if(strlen($out[1][$i])==0) $out[1][$i] = 1;&lt;br /&gt;
		else $out[1][$i] = intval($out[1][$i]);&lt;br /&gt;
		$r += $out[1][$i];&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	# Choose an option at random&lt;br /&gt;
	if($r &amp;lt;= 0) return &amp;quot;&amp;quot;;&lt;br /&gt;
	$r = mt_rand(1,$r);&lt;br /&gt;
	for($i = 0; $i &amp;lt; $len; $i++) {&lt;br /&gt;
		$r -= $out[1][$i];&lt;br /&gt;
		if($r &amp;lt;= 0) {&lt;br /&gt;
			$input = $out[2][$i];&lt;br /&gt;
			break;&lt;br /&gt;
		}&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
	# If running new parser, take the easy way out&lt;br /&gt;
	if( defined( 'Parser::VERSION' ) &amp;amp;&amp;amp; version_compare( Parser::VERSION, '1.6.1', '&amp;gt;' ) ) {&lt;br /&gt;
	return $parser-&amp;gt;recursiveTagParse($input);&lt;br /&gt;
	}&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
	# Otherwise, create new parser to handle rendering&lt;br /&gt;
	$localParser = new Parser();&lt;br /&gt;
 &lt;br /&gt;
	# Initialize defaults, then copy info from parent parser&lt;br /&gt;
	$localParser-&amp;gt;clearState();&lt;br /&gt;
	$localParser-&amp;gt;mTagHooks         = $parser-&amp;gt;mTagHooks;&lt;br /&gt;
	$localParser-&amp;gt;mTemplates        = $parser-&amp;gt;mTemplates;&lt;br /&gt;
	$localParser-&amp;gt;mTemplatePath     = $parser-&amp;gt;mTemplatePath;&lt;br /&gt;
	$localParser-&amp;gt;mFunctionHooks    = $parser-&amp;gt;mFunctionHooks;&lt;br /&gt;
	$localParser-&amp;gt;mFunctionSynonyms = $parser-&amp;gt;mFunctionSynonyms;&lt;br /&gt;
 &lt;br /&gt;
	# Render the chosen option&lt;br /&gt;
	$output = $localParser-&amp;gt;parse($input, $parser-&amp;gt;mTitle,&lt;br /&gt;
					$parser-&amp;gt;mOptions, false, false);&lt;br /&gt;
	return $output-&amp;gt;getText();&lt;br /&gt;
	&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Nx/sandbox2&amp;diff=29678</id>
		<title>User:Nx/sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Nx/sandbox2&amp;diff=29678"/>
		<updated>2010-06-16T20:56:34Z</updated>

		<summary type="html">&lt;p&gt;Nx: how about this then&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#tag:choose|&lt;br /&gt;
&amp;lt;option&amp;gt;1&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;2&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;3&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;4&amp;lt;/option&amp;gt;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Nx/sandbox2&amp;diff=29677</id>
		<title>User:Nx/sandbox2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Nx/sandbox2&amp;diff=29677"/>
		<updated>2010-06-16T20:55:15Z</updated>

		<summary type="html">&lt;p&gt;Nx: I wonder...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;choose&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;1&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;2&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;3&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;option&amp;gt;4&amp;lt;/option&amp;gt;&lt;br /&gt;
&amp;lt;/choose&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Template_talk:Random_Screen_2&amp;diff=29676</id>
		<title>Template talk:Random Screen 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Template_talk:Random_Screen_2&amp;diff=29676"/>
		<updated>2010-06-16T20:54:12Z</updated>

		<summary type="html">&lt;p&gt;Nx: Created page with 'You don't need this any more, see my comment on Template talk:Random Screen ~~~~'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You don't need this any more, see my comment on [[Template talk:Random Screen]] [[User:Nx|Nx]] 20:54, 16 June 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Nx/sandbox&amp;diff=29675</id>
		<title>User:Nx/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Nx/sandbox&amp;diff=29675"/>
		<updated>2010-06-16T20:47:30Z</updated>

		<summary type="html">&lt;p&gt;Nx: Undo revision 29674 by Nx (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#tag:choose|&lt;br /&gt;
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{{#ifeq:{{{1}}}|2||&amp;lt;option&amp;gt;[[File:RScreen0002.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|2|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|3||&amp;lt;option&amp;gt;[[File:RScreen0003.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|3|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|4||&amp;lt;option&amp;gt;[[File:RScreen0004.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|4|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
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{{#ifeq:{{{1}}}|17||&amp;lt;option&amp;gt;[[File:RScreen0017.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|17|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
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{{#ifeq:{{{1}}}|19||&amp;lt;option&amp;gt;[[File:RScreen0019.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|19|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|20||&amp;lt;option&amp;gt;[[File:RScreen0020.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|20|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|21||&amp;lt;option&amp;gt;[[File:RScreen0021.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|21|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|22||&amp;lt;option&amp;gt;[[File:RScreen0022.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|22|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|23||&amp;lt;option&amp;gt;[[File:RScreen0023.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|23|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|24||&amp;lt;option&amp;gt;[[File:RScreen0024.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|24|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|25||&amp;lt;option&amp;gt;[[File:RScreen0025.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|25|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|26||&amp;lt;option&amp;gt;[[File:RScreen0026.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|26|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
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{{#ifeq:{{{1}}}|28||&amp;lt;option&amp;gt;[[File:RScreen0028.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|28|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|29||&amp;lt;option&amp;gt;[[File:RScreen0029.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|29|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|30||&amp;lt;option&amp;gt;[[File:RScreen0030.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|30|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|31||&amp;lt;option&amp;gt;[[File:RScreen0031.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|31|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|32||&amp;lt;option&amp;gt;[[File:RScreen0032.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|32|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|33||&amp;lt;option&amp;gt;[[File:RScreen0033.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|33|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|34||&amp;lt;option&amp;gt;[[File:RScreen0034.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|34|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|35||&amp;lt;option&amp;gt;[[File:RScreen0035.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|35|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|36||&amp;lt;option&amp;gt;[[File:RScreen0036.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|36|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|37||&amp;lt;option&amp;gt;[[File:RScreen0037.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|37|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|38||&amp;lt;option&amp;gt;[[File:RScreen0038.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|38|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|39||&amp;lt;option&amp;gt;[[File:RScreen0039.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|39|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|40||&amp;lt;option&amp;gt;[[File:RScreen0040.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|40|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|41||&amp;lt;option&amp;gt;[[File:RScreen0041.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|41|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|42||&amp;lt;option&amp;gt;[[File:RScreen0042.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|42|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|43||&amp;lt;option&amp;gt;[[File:RScreen0043.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|43|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|44||&amp;lt;option&amp;gt;[[File:RScreen0044.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|44|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|45||&amp;lt;option&amp;gt;[[File:RScreen0045.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|45|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|46||&amp;lt;option&amp;gt;[[File:RScreen0046.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|46|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|47||&amp;lt;option&amp;gt;[[File:RScreen0047.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|47|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|48||&amp;lt;option&amp;gt;[[File:RScreen0048.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|48|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|49||&amp;lt;option&amp;gt;[[File:RScreen0049.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|49|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|50||&amp;lt;option&amp;gt;[[File:RScreen0050.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|50|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Nx/sandbox&amp;diff=29674</id>
		<title>User:Nx/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Nx/sandbox&amp;diff=29674"/>
		<updated>2010-06-16T20:47:00Z</updated>

		<summary type="html">&lt;p&gt;Nx: test&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#tag:choose|&lt;br /&gt;
{{#ifeq:{{{1}}}|1||&amp;lt;option&amp;gt;[[File:RScreen0001.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|1|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|2||&amp;lt;option&amp;gt;[[File:RScreen0002.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|2|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|3||&amp;lt;option&amp;gt;[[File:RScreen0003.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|3|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|4||&amp;lt;option&amp;gt;[[File:RScreen0004.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|4|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|5||&amp;lt;option&amp;gt;[[File:RScreen0005.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|5|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|6||&amp;lt;option&amp;gt;[[File:RScreen0006.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|6|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|7||&amp;lt;option&amp;gt;[[File:RScreen0007.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|7|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|8||&amp;lt;option&amp;gt;[[File:RScreen0008.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|8|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|9||&amp;lt;option&amp;gt;[[File:RScreen0009.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|9|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|10||&amp;lt;option&amp;gt;[[File:RScreen0010.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|10|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|11||&amp;lt;option&amp;gt;[[File:RScreen0011.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|11|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|12||&amp;lt;option&amp;gt;[[File:RScreen0012.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|12|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|13||&amp;lt;option&amp;gt;[[File:RScreen0013.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|13|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|14||&amp;lt;option&amp;gt;[[File:RScreen0014.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|14|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|15||&amp;lt;option&amp;gt;[[File:RScreen0015.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|15|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|16||&amp;lt;option&amp;gt;[[File:RScreen0016.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|16|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|17||&amp;lt;option&amp;gt;[[File:RScreen0017.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|17|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|18||&amp;lt;option&amp;gt;[[File:RScreen0018.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|18|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|19||&amp;lt;option&amp;gt;[[File:RScreen0019.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|19|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|20||&amp;lt;option&amp;gt;[[File:RScreen0020.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|20|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|21||&amp;lt;option&amp;gt;[[File:RScreen0021.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|21|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|22||&amp;lt;option&amp;gt;[[File:RScreen0022.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|22|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|23||&amp;lt;option&amp;gt;[[File:RScreen0023.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|23|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|24||&amp;lt;option&amp;gt;[[File:RScreen0024.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|24|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|25||&amp;lt;option&amp;gt;[[File:RScreen0025.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|25|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|26||&amp;lt;option&amp;gt;[[File:RScreen0026.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|26|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|27||&amp;lt;option&amp;gt;[[File:RScreen0027.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|27|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|28||&amp;lt;option&amp;gt;[[File:RScreen0028.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|28|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|29||&amp;lt;option&amp;gt;[[File:RScreen0029.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|29|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|30||&amp;lt;option&amp;gt;[[File:RScreen0030.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|30|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|31||&amp;lt;option&amp;gt;[[File:RScreen0031.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|31|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|32||&amp;lt;option&amp;gt;[[File:RScreen0032.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|32|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|33||&amp;lt;option&amp;gt;[[File:RScreen0033.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|33|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|34||&amp;lt;option&amp;gt;[[File:RScreen0034.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|34|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|35||&amp;lt;option&amp;gt;[[File:RScreen0035.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|35|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|36||&amp;lt;option&amp;gt;[[File:RScreen0036.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|36|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|37||&amp;lt;option&amp;gt;[[File:RScreen0037.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|37|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|38||&amp;lt;option&amp;gt;[[File:RScreen0038.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|38|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|39||&amp;lt;option&amp;gt;[[File:RScreen0039.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|39|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|40||&amp;lt;option&amp;gt;[[File:RScreen0040.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|40|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|41||&amp;lt;option&amp;gt;[[File:RScreen0041.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|41|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|42||&amp;lt;option&amp;gt;[[File:RScreen0042.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|42|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|43||&amp;lt;option&amp;gt;[[File:RScreen0043.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|43|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|44||&amp;lt;option&amp;gt;[[File:RScreen0044.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|44|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|45||&amp;lt;option&amp;gt;[[File:RScreen0045.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|45|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|46||&amp;lt;option&amp;gt;[[File:RScreen0046.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|46|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|47||&amp;lt;option&amp;gt;[[File:RScreen0047.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|47|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|48||&amp;lt;option&amp;gt;[[File:RScreen0048.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|48|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|49||&amp;lt;option&amp;gt;[[File:RScreen0049.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|49|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|50||&amp;lt;option weight=400000&amp;gt;[[File:RScreen0050.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|50|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Nx/sandbox&amp;diff=29673</id>
		<title>User:Nx/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Nx/sandbox&amp;diff=29673"/>
		<updated>2010-06-16T20:46:04Z</updated>

		<summary type="html">&lt;p&gt;Nx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#tag:choose|&lt;br /&gt;
{{#ifeq:{{{1}}}|1||&amp;lt;option&amp;gt;[[File:RScreen0001.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|1|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|2||&amp;lt;option&amp;gt;[[File:RScreen0002.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|2|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|3||&amp;lt;option&amp;gt;[[File:RScreen0003.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|3|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|4||&amp;lt;option&amp;gt;[[File:RScreen0004.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|4|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|5||&amp;lt;option&amp;gt;[[File:RScreen0005.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|5|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|6||&amp;lt;option&amp;gt;[[File:RScreen0006.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|6|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|7||&amp;lt;option&amp;gt;[[File:RScreen0007.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|7|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|8||&amp;lt;option&amp;gt;[[File:RScreen0008.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|8|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|9||&amp;lt;option&amp;gt;[[File:RScreen0009.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|9|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|10||&amp;lt;option&amp;gt;[[File:RScreen0010.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|10|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|11||&amp;lt;option&amp;gt;[[File:RScreen0011.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|11|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|12||&amp;lt;option&amp;gt;[[File:RScreen0012.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|12|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|13||&amp;lt;option&amp;gt;[[File:RScreen0013.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|13|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|14||&amp;lt;option&amp;gt;[[File:RScreen0014.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|14|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|15||&amp;lt;option&amp;gt;[[File:RScreen0015.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|15|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|16||&amp;lt;option&amp;gt;[[File:RScreen0016.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|16|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|17||&amp;lt;option&amp;gt;[[File:RScreen0017.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|17|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|18||&amp;lt;option&amp;gt;[[File:RScreen0018.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|18|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|19||&amp;lt;option&amp;gt;[[File:RScreen0019.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|19|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|20||&amp;lt;option&amp;gt;[[File:RScreen0020.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|20|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|21||&amp;lt;option&amp;gt;[[File:RScreen0021.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|21|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|22||&amp;lt;option&amp;gt;[[File:RScreen0022.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|22|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|23||&amp;lt;option&amp;gt;[[File:RScreen0023.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|23|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|24||&amp;lt;option&amp;gt;[[File:RScreen0024.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|24|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|25||&amp;lt;option&amp;gt;[[File:RScreen0025.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|25|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|26||&amp;lt;option&amp;gt;[[File:RScreen0026.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|26|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|27||&amp;lt;option&amp;gt;[[File:RScreen0027.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|27|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|28||&amp;lt;option&amp;gt;[[File:RScreen0028.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|28|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|29||&amp;lt;option&amp;gt;[[File:RScreen0029.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|29|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|30||&amp;lt;option&amp;gt;[[File:RScreen0030.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|30|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|31||&amp;lt;option&amp;gt;[[File:RScreen0031.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|31|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|32||&amp;lt;option&amp;gt;[[File:RScreen0032.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|32|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|33||&amp;lt;option&amp;gt;[[File:RScreen0033.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|33|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|34||&amp;lt;option&amp;gt;[[File:RScreen0034.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|34|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|35||&amp;lt;option&amp;gt;[[File:RScreen0035.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|35|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|36||&amp;lt;option&amp;gt;[[File:RScreen0036.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|36|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|37||&amp;lt;option&amp;gt;[[File:RScreen0037.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|37|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|38||&amp;lt;option&amp;gt;[[File:RScreen0038.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|38|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|39||&amp;lt;option&amp;gt;[[File:RScreen0039.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|39|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|40||&amp;lt;option&amp;gt;[[File:RScreen0040.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|40|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|41||&amp;lt;option&amp;gt;[[File:RScreen0041.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|41|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|42||&amp;lt;option&amp;gt;[[File:RScreen0042.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|42|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|43||&amp;lt;option&amp;gt;[[File:RScreen0043.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|43|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|44||&amp;lt;option&amp;gt;[[File:RScreen0044.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|44|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|45||&amp;lt;option&amp;gt;[[File:RScreen0045.jpg|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|45|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|46||&amp;lt;option&amp;gt;[[File:RScreen0046.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|46|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|47||&amp;lt;option&amp;gt;[[File:RScreen0047.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|47|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|48||&amp;lt;option&amp;gt;[[File:RScreen0048.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|48|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|49||&amp;lt;option&amp;gt;[[File:RScreen0049.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|49|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|50||&amp;lt;option&amp;gt;[[File:RScreen0050.png|300px]]{{#if:{{{2|}}}||{{User:Nx/sandbox1|50|y}}}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Nx/sandbox1&amp;diff=29672</id>
		<title>User:Nx/sandbox1</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Nx/sandbox1&amp;diff=29672"/>
		<updated>2010-06-16T20:43:44Z</updated>

		<summary type="html">&lt;p&gt;Nx: Redirected page to User:Nx/sandbox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Nx/sandbox]]&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Nx/sandbox&amp;diff=29671</id>
		<title>User:Nx/sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Nx/sandbox&amp;diff=29671"/>
		<updated>2010-06-16T20:43:32Z</updated>

		<summary type="html">&lt;p&gt;Nx: Created page with '{{#tag:choose| {{#ifeq:{{{1}}}|1||&amp;lt;option&amp;gt;300px{{User:Nx/sandbox1|1|y}}&amp;lt;/option&amp;gt;}} {{#ifeq:{{{1}}}|2||&amp;lt;option&amp;gt;300px{{User:Nx/san…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#tag:choose|&lt;br /&gt;
{{#ifeq:{{{1}}}|1||&amp;lt;option&amp;gt;[[File:RScreen0001.jpg|300px]]{{User:Nx/sandbox1|1|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|2||&amp;lt;option&amp;gt;[[File:RScreen0002.jpg|300px]]{{User:Nx/sandbox1|2|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|3||&amp;lt;option&amp;gt;[[File:RScreen0003.jpg|300px]]{{User:Nx/sandbox1|3|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|4||&amp;lt;option&amp;gt;[[File:RScreen0004.jpg|300px]]{{User:Nx/sandbox1|4|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|5||&amp;lt;option&amp;gt;[[File:RScreen0005.jpg|300px]]{{User:Nx/sandbox1|5|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|6||&amp;lt;option&amp;gt;[[File:RScreen0006.jpg|300px]]{{User:Nx/sandbox1|6|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|7||&amp;lt;option&amp;gt;[[File:RScreen0007.jpg|300px]]{{User:Nx/sandbox1|7|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|8||&amp;lt;option&amp;gt;[[File:RScreen0008.jpg|300px]]{{User:Nx/sandbox1|8|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|9||&amp;lt;option&amp;gt;[[File:RScreen0009.jpg|300px]]{{User:Nx/sandbox1|9|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|10||&amp;lt;option&amp;gt;[[File:RScreen0010.jpg|300px]]{{User:Nx/sandbox1|10|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|11||&amp;lt;option&amp;gt;[[File:RScreen0011.jpg|300px]]{{User:Nx/sandbox1|11|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|12||&amp;lt;option&amp;gt;[[File:RScreen0012.jpg|300px]]{{User:Nx/sandbox1|12|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|13||&amp;lt;option&amp;gt;[[File:RScreen0013.jpg|300px]]{{User:Nx/sandbox1|13|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|14||&amp;lt;option&amp;gt;[[File:RScreen0014.jpg|300px]]{{User:Nx/sandbox1|14|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|15||&amp;lt;option&amp;gt;[[File:RScreen0015.jpg|300px]]{{User:Nx/sandbox1|15|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|16||&amp;lt;option&amp;gt;[[File:RScreen0016.jpg|300px]]{{User:Nx/sandbox1|16|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|17||&amp;lt;option&amp;gt;[[File:RScreen0017.jpg|300px]]{{User:Nx/sandbox1|17|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|18||&amp;lt;option&amp;gt;[[File:RScreen0018.jpg|300px]]{{User:Nx/sandbox1|18|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|19||&amp;lt;option&amp;gt;[[File:RScreen0019.jpg|300px]]{{User:Nx/sandbox1|19|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|20||&amp;lt;option&amp;gt;[[File:RScreen0020.jpg|300px]]{{User:Nx/sandbox1|20|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|21||&amp;lt;option&amp;gt;[[File:RScreen0021.jpg|300px]]{{User:Nx/sandbox1|21|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|22||&amp;lt;option&amp;gt;[[File:RScreen0022.jpg|300px]]{{User:Nx/sandbox1|22|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|23||&amp;lt;option&amp;gt;[[File:RScreen0023.jpg|300px]]{{User:Nx/sandbox1|23|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|24||&amp;lt;option&amp;gt;[[File:RScreen0024.jpg|300px]]{{User:Nx/sandbox1|24|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|25||&amp;lt;option&amp;gt;[[File:RScreen0025.jpg|300px]]{{User:Nx/sandbox1|25|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|26||&amp;lt;option&amp;gt;[[File:RScreen0026.jpg|300px]]{{User:Nx/sandbox1|26|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|27||&amp;lt;option&amp;gt;[[File:RScreen0027.jpg|300px]]{{User:Nx/sandbox1|27|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|28||&amp;lt;option&amp;gt;[[File:RScreen0028.jpg|300px]]{{User:Nx/sandbox1|28|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|29||&amp;lt;option&amp;gt;[[File:RScreen0029.jpg|300px]]{{User:Nx/sandbox1|29|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|30||&amp;lt;option&amp;gt;[[File:RScreen0030.jpg|300px]]{{User:Nx/sandbox1|30|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|31||&amp;lt;option&amp;gt;[[File:RScreen0031.png|300px]]{{User:Nx/sandbox1|31|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|32||&amp;lt;option&amp;gt;[[File:RScreen0032.png|300px]]{{User:Nx/sandbox1|32|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|33||&amp;lt;option&amp;gt;[[File:RScreen0033.png|300px]]{{User:Nx/sandbox1|33|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|34||&amp;lt;option&amp;gt;[[File:RScreen0034.png|300px]]{{User:Nx/sandbox1|34|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|35||&amp;lt;option&amp;gt;[[File:RScreen0035.png|300px]]{{User:Nx/sandbox1|35|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|36||&amp;lt;option&amp;gt;[[File:RScreen0036.png|300px]]{{User:Nx/sandbox1|36|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|37||&amp;lt;option&amp;gt;[[File:RScreen0037.png|300px]]{{User:Nx/sandbox1|37|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|38||&amp;lt;option&amp;gt;[[File:RScreen0038.png|300px]]{{User:Nx/sandbox1|38|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|39||&amp;lt;option&amp;gt;[[File:RScreen0039.jpg|300px]]{{User:Nx/sandbox1|39|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|40||&amp;lt;option&amp;gt;[[File:RScreen0040.png|300px]]{{User:Nx/sandbox1|40|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|41||&amp;lt;option&amp;gt;[[File:RScreen0041.jpg|300px]]{{User:Nx/sandbox1|41|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|42||&amp;lt;option&amp;gt;[[File:RScreen0042.jpg|300px]]{{User:Nx/sandbox1|42|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|43||&amp;lt;option&amp;gt;[[File:RScreen0043.jpg|300px]]{{User:Nx/sandbox1|43|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|44||&amp;lt;option&amp;gt;[[File:RScreen0044.png|300px]]{{User:Nx/sandbox1|44|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|45||&amp;lt;option&amp;gt;[[File:RScreen0045.jpg|300px]]{{User:Nx/sandbox1|45|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|46||&amp;lt;option&amp;gt;[[File:RScreen0046.png|300px]]{{User:Nx/sandbox1|46|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|47||&amp;lt;option&amp;gt;[[File:RScreen0047.png|300px]]{{User:Nx/sandbox1|47|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|48||&amp;lt;option&amp;gt;[[File:RScreen0048.png|300px]]{{User:Nx/sandbox1|48|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|49||&amp;lt;option&amp;gt;[[File:RScreen0049.png|300px]]{{User:Nx/sandbox1|49|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
{{#ifeq:{{{1}}}|50||&amp;lt;option&amp;gt;[[File:RScreen0050.png|300px]]{{User:Nx/sandbox1|50|y}}&amp;lt;/option&amp;gt;}}&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User_talk:Black_Wolf&amp;diff=28600</id>
		<title>User talk:Black Wolf</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User_talk:Black_Wolf&amp;diff=28600"/>
		<updated>2010-04-03T18:40:30Z</updated>

		<summary type="html">&lt;p&gt;Nx: /* April 3rd */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you have place from where to make a link to the CP5670's Freespace 2 Ship Database, go ahead. I just wanted a confirmation from CP5670 that the data can be at wiki. Though the his nick is included in the main page i just wanted to play safe...&lt;br /&gt;
&lt;br /&gt;
== April 3rd ==&lt;br /&gt;
&lt;br /&gt;
Yes that was indeed extremely humorous, but could you now please unprotect those pages and restore them to their normal state? [[User:Nx|Nx]] 18:40, 3 April 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User_talk:TopAce&amp;diff=28464</id>
		<title>User talk:TopAce</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User_talk:TopAce&amp;diff=28464"/>
		<updated>2010-03-19T17:18:06Z</updated>

		<summary type="html">&lt;p&gt;Nx: /* Sort key */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I tested with category:history page and it seemed to function just fine. All i had to do was to create a page named Categoty:History and add some text into it, And then correct all the category links from the concerning three articles. Also if you are doing the Ship Names could you take a look at 'Freespace 2 Ship Database' to see if there is a way of combining these quite overlapping articles. - [[User:Wanderer|Wanderer]] 05:56, 16 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
Thanks for the Category hint. As for the Ship names, some-one has already created a page that is the same as my Ship Names project. I will not finish it since it is already done - [[User:TopAce|TopAce]] 17:32, 18 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
TopAce, our formatting on the timeline is conflicting. Please observe the gray/silver text to seperate the canon from the non-canon. Thanks! [[User:Galemp|Galemp]] 22:26, 21 Nov 2005 (CET)&lt;br /&gt;
&lt;br /&gt;
==Mobius==&lt;br /&gt;
As far as I know, the plural form of names follows a specific rule. I've never heard of differences between the plural form of a proper name and the plural form of a common name, like ''Tornado.'' ''Tornados'' seem an acceptable variant of ''Tornadoes'', no doubt about that, but I hard believe it's grammatically correct. I might be wrong, anyway. --- [[User:Mobius|Mobius]]&lt;br /&gt;
*''Tornados'' is the correct form if it's the proper name that refers to the swarm missile. - [[User:TopAce|TopAce]] 16:53, 2 June 2009 (UTC)&lt;br /&gt;
**This reminds the plural form of Sathanas debate. How about using ''Tornado missiles''? --- [[User:Mobius|Mobius]]&lt;br /&gt;
***The Sathanas debate is about pluralizing a non-English word. This one is about a fixed rule of pluralizing an English word (which of course originates from Spanish, but it has long entered the English language). By the way, saying ''Tornado missiles'' is a compromise. - [[User:TopAce|TopAce]] 22:58, 5 June 2009 (UTC)&lt;br /&gt;
==NGTM-1R==&lt;br /&gt;
Grammar evolves; how old is your book? But, yes, actually it does matter how something sounds spoken aloud. If you want your spoken language to sound stilted or stylized that's your problem, but don't come complaining to me when other people come along and decide it sounds just like what I said. - ngtm1r&lt;br /&gt;
*''However'' (in the meaning of &amp;quot;nevertheless&amp;quot;) must *always* be preceded and followed by punctuation marks, that's the rule. All grammar books that I have seen&amp;amp;mdash;older and newer, including the most recent Oxford Advanced Learner's dictionary&amp;amp;mdash;say that. Check any that deals with punctuation; it will say just that. That's the way I learned it at high school, and now at university in Language Practice classes. - [[User:TopAce|TopAce]] 07:22, 15 May 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==By the by==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[http://en.wiktionary.org/wiki/by_the_by By the by]&amp;quot; carries essentially the same meaning as &amp;quot;by the way.&amp;quot;  The former sees less use in contemporary English, but it is no less correct.  It's good to see you keeping up with grammatical issues, but this one wasn't a problem.  -- [[User:BlueFlames|BlueFlames]] 20:07, 9 January 2009 (CST) &lt;br /&gt;
&lt;br /&gt;
==Valkyrie==&lt;br /&gt;
The problem I have with it is that it's factually '''wrong'' as far as I can tell, as the Apollo is more than capable enough at the roles in the missions you cited as only feasible in the Valkyrie. Indeed, the Apollo is the default ship for both those missions and most people probably completed them in it. [[User:Ngtm1r|Ngtm1r]] 19:27, 18 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Spoiler Template==&lt;br /&gt;
&lt;br /&gt;
In reference to your comment on [http://www.hard-light.net/wiki/index.php?title=Operations_inside_the_Shivan_Nebula&amp;amp;oldid=21531 this edit] can you point me to where the general spoiler warning for the canon FS campaigns is?  I failed to find it on the HLP main page, the FSWiki main page, or the FS2 portal.  (Honestly, I think article-specific spoiler warnings are better than a general warning, that may inadvertantly put new players off of reading spoiler-free parts of the Wiki, but if there's concensus against them, so be it.)  -- [[User:BlueFlames|BlueFlames]] 12:31, 27 March 2009 (UTC)&lt;br /&gt;
:Not exactly what I was going for.  I meant, where, on the &amp;quot;main page&amp;quot; is the warning to new players that the Wiki contains spoilers?  -- [[User:BlueFlames|BlueFlames]] 14:28, 27 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==A little problem==&lt;br /&gt;
Hello. I am having trouble with your [[Into the Halls of Valhalla]] campaign. The issue is dealing with all of the new ships except for the GTI-Bretonia which comes out fine. For some reason, all of the ships except for the one above, do not appear no matter where I place the VP files. Also, the download for you campaign does not include the files in a folder or any Mod configuration settings with it. Is there any way to fix this? [[User:grunt minion22|grunt minion22]] 6:36pm, June 22, 2009.&lt;br /&gt;
*All the ships should be in the main ZIP (or RAR, don't remember which) that you downloaded. Try downloading the campaign from the [http://www.moddb.com/mods/into-the-halls-of-valhalla/downloads/into-the-halls-of-valhalla Mod Database mirror], following instructions as given by the readme file, and restart with a new pilot. Using an old pilot sometimes causes random issues. - [[User:TopAce|TopAce]] 09:14, 24 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Sorry to further bother you, but I am having further trouble with the StartComms fleet pack in green, which has the ships from Blue Planet. It does say in the read me to add my own hitpoints and things to the tables, but they are TBM files, how can I edit them so I constantally don't have to keep on clicking debugger about a hundred times. Also, while editting them, how can I change a turret to be a Missile launcher? [[User:grunt minion22|grunt minion22]] 6:11am, September 15, 2009.&lt;br /&gt;
*TBM files can be opened the same way as normal table files, so by any word processor (I use WordPad). Changing turrets to missile launchers is done by changing $Default PBank to $Default SBank. - [[User:TopAce|TopAce]] 16:28, 15 September 2009 (UTC)&lt;br /&gt;
**I got it now, I used WordPad as well. Thanks. [[User:grunt minion22|grunt minion22]] 2:24pm, September 15, 2009.&lt;br /&gt;
&lt;br /&gt;
Last one I'll problaly ever ask you about FREDing and table things, then I should be good to go. Alright, is there anyway possible to change a turret firing angle? Like this: example: turret1 fires at targets at a 30 degree on the x axis and I want to change that to 45 degrees. Anyway to change its stats by using WordPad? [[User:grunt minion22|Grunt minion22]] 3:20pm September 20, 2009.&lt;br /&gt;
*No, not in FRED. You need to edit the model to do that, I think. I'm not sure about that. - [[User:TopAce|TopAce]] 20:48, 19 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm having troubles trying to set up cutscenes that are makeable thanks to 3.6.10 fso. However, when I try to test cutscenes by going to the mission simulator and starting the mission, it heavily laggs, being really slow and subtitles take 40 seconds to pop up when i expect them to show up after 5 seconds. Any way to make that stop? And also, how is it possible to delete ships from FRED so i can add more room to place new ships. (example: deleting the GTS Watchdog so I can have room in FRED to place a GVI Cairo.) [[User:grunt minion22|Grunt minion22]] 11:43am September 26, 2009.&lt;br /&gt;
*Ships can be deleted using the Delete button. Ask around at HLP about your cutscene problem. - [[User:TopAce|TopAce]] 17:57, 26 September 2009 (UTC)&lt;br /&gt;
**What I meant was to permenutally deleate ships from the bar that you select the ship you want to place in fred, so that I can have room to add a player made ship(s) in FRED, otherwise the bar gets full and no new ships appear that I add in the table file appear without them overlapping another one. [[User:grunt minion22|Grunt minion22]] 1:23pm September 26, 2009.&lt;br /&gt;
***Delete the ones that you do not need from the tables. - [[User:TopAce|TopAce]] 20:06, 26 September 2009 (UTC)&lt;br /&gt;
****How do I do that? [[User:grunt minion22|Grunt minion22]] 5:40 September 26, 2009&lt;br /&gt;
*****Post in the forum. The wiki isn't for this kind of thing. - [[User:TopAce|TopAce]] 09:54, 27 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Sort key ==&lt;br /&gt;
&lt;br /&gt;
Wikipedia's manual of style says space. [http://en.wikipedia.org/wiki/Wikipedia:Categorization#Sort_keys] Is there a reason to keep the * convention? The * looks like a workaround for a technological limitation - when in fact there is no such limitation. [[User:Nx|Nx]] 17:18, 19 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=References&amp;diff=28462</id>
		<title>References</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=References&amp;diff=28462"/>
		<updated>2010-03-18T18:59:56Z</updated>

		<summary type="html">&lt;p&gt;Nx: this looks better&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{disambiguation}}&lt;br /&gt;
&lt;br /&gt;
'''FreeSpace 1'''&lt;br /&gt;
*[[Great War-era craft]]&lt;br /&gt;
*[[Weapons Database (FS1)]]&lt;br /&gt;
&lt;br /&gt;
'''FreeSpace 2'''&lt;br /&gt;
*[[FreeSpace 2-era craft]]&lt;br /&gt;
*[[Weapons Database (FS2)]]&lt;br /&gt;
&lt;br /&gt;
'''External References'''&lt;br /&gt;
*[http://www.xelions.com/wip/fred2/reference/ships.htm  Ships]&lt;br /&gt;
*[http://www.xelions.com/wip/fred2/reference/weapons.htm Weapons]&lt;br /&gt;
&lt;br /&gt;
[[Category:Canon reference| ]]&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=NTF_Boadicea&amp;diff=28444</id>
		<title>NTF Boadicea</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=NTF_Boadicea&amp;diff=28444"/>
		<updated>2010-03-14T19:09:19Z</updated>

		<summary type="html">&lt;p&gt;Nx: he has an article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''NTF ''Boadicea''''' was originally an asteroid in the [[Deneb]] system. During a depot raid, a wing from the [[53rd Hammerheads]] picked up an unusual signal and moved to investigate. Their signal turned out to be this installation built into a large asteroid. After a short bombardment, the asteroid splintered to reveal the [[NTF Iceni|NTF ''Iceni'']] flagship and its captain [[Admiral Bosch]] hidden within. The ''Iceni'' jumped out before the 53rd could engage and escaped to NTF space.&lt;br /&gt;
&lt;br /&gt;
It's possible to use the ''Boadicea'' as a regular asteroid base (ie, to prevent it from breaking up to reveal the ''Iceni''). Using [[every-time]] or subsys-guardian-threshold SEXPs, keep its Asteroid01 subsystem from being destroyed, and the Iceni tucked inside will never be revealed. If destroyed-before-mission, this unit also makes great space debris, although remember that debris self-destruct after a few minutes.&lt;br /&gt;
{{shipimage|image=[[image:Ntfboadicea-old.jpg]]|caption=The NTF Boadicea}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Hidden NTF asteroid base.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
The Boadicea is named after the queen of an English tribe from an area in modern-day Norfolk called the Iceni. She led a enormous army (estimated at 230,000 warriors), and was beaten by a much smaller but more professional Roman force after annihilating one of their legions in battle and burning London and two other major settlements to the ground.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Asteroid Base|Unknown|N/A|N/A|N/A|N/A|180 000|N/A|1568}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
====With NTF ''Iceni''==== &lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 21&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Without NTF ''Iceni''==== &lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
''It's an [[NTF Iceni|Iceni]] with destroyable rocks all over it, not much more to say... has a good amount of [[Terran Turret]]s I suppose.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Useless piece of crud... except for that [[NTF Iceni|destroyer level corvette]] embedded in it''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Interestingly, if you play the main campaign the normal way, you will not know the name of this installation unless you target a piece of broken installation or unlock all ships in the Tech Description.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Although destroying the Asteriod 1 subsystem reveals the Iceni inside it, all the other subsystems unquie to the asteriod part of itself DO NOT self-destruct with that subsystems destruction. It doing so in the second mission is all part of the game files. Otherwise, those parts remain there, with some of the asteriod turrets roughly floating away from the ship by several meters.}}&lt;br /&gt;
[[Category:Unique ships|Boadicea]]&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Hard_Light_Productions&amp;diff=28440</id>
		<title>Hard Light Productions</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Hard_Light_Productions&amp;diff=28440"/>
		<updated>2010-03-14T13:24:53Z</updated>

		<summary type="html">&lt;p&gt;Nx: code cleanup, made image link to hlp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;margin: 0 auto 0 auto; background: #512020; border: 1px #603030 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding:4px;&amp;quot;| [[Image:hlp_logo_frontpage.jpg|center|link=http://www.hard-light.net/]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Hard Light Productions''' (abbreviated '''HLP''') is a fan-operated website, the central hub of FreeSpace-related activities. Its slogan is &amp;quot;Bringing Modders Together.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Forums==&lt;br /&gt;
HLP's most used feature is its forums where discussion about the FreeSpace universe, games, and modding takes place. The first thread was posted on March 1, 2001. The notable forums are:&lt;br /&gt;
&lt;br /&gt;
*General FreeSpace Discussion&lt;br /&gt;
:''Discussion about the FreeSpace universe and the main campaign.''&lt;br /&gt;
*FreeSpace Modding&lt;br /&gt;
:''Discussion about new models, textures, or altering tables.''&lt;br /&gt;
*FRED Discussion&lt;br /&gt;
:''Discussion related to FRED, the FreeSpace mission editor.''&lt;br /&gt;
*Missions and Campaigns&lt;br /&gt;
:''Discussion about fan-made campaigns: most typically releases and troubleshooting''&lt;br /&gt;
*Multiplayer&lt;br /&gt;
:''Discussion and troubleshooting about online play.''&lt;br /&gt;
*FreeSpace and FreeSpace Open Support&lt;br /&gt;
:''Troubleshooting for FreeSpace and its open source version, FreeSpace Open.''&lt;br /&gt;
&lt;br /&gt;
HLP hosts a number of hosted projects, providing them with an FTP space and a forum. Because of the high frequency of projects stopping development, administrators have severely restricted the hosting requirements, requiring each prospective project to have some release.&lt;br /&gt;
&lt;br /&gt;
Non-FreeSpace-related discussion takes place on the Off-Topic Discussion board, ranging from general discussion about news to discussion about programming and games.&lt;br /&gt;
&lt;br /&gt;
==Other features==&lt;br /&gt;
From HLP, users can find a direct link to the FreeSpace Open Installer, and information about acquiring a hard copy of FreeSpace 2.&lt;br /&gt;
&lt;br /&gt;
A HLP-run IRC channel is also available and can be accessed through the toolbar.&lt;br /&gt;
&lt;br /&gt;
Furthermore, HLP hosts the FreeSpace Wiki, &amp;quot;a comprehensive source of data for the FreeSpace series of games, including information about the games themselves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Lastly, HLP maintains a list of external sites that related to FreeSpace, including other FreeSpace forums, project websites, and links to ModDB entries of FreeSpace 2 projects.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Fan sites]]&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://www.hard-light.net/ Hard Light Productions] home&lt;br /&gt;
&lt;br /&gt;
[[Category:Real life]]&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:Nx&amp;diff=28425</id>
		<title>User:Nx</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:Nx&amp;diff=28425"/>
		<updated>2010-03-13T14:41:49Z</updated>

		<summary type="html">&lt;p&gt;Nx: links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[http://www.hard-light.net/forums/index.php?action=profile;u=4642;sa=summary My forum profile] &amp;amp;bull; [http://www.hard-light.net/forums/index.php?topic=56672.0 Model dump] &amp;amp;bull; [http://www.hard-light.net/forums/index.php?topic=68077.0 GTVA logo]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Main_Page&amp;diff=28343</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Main_Page&amp;diff=28343"/>
		<updated>2010-03-10T00:19:15Z</updated>

		<summary type="html">&lt;p&gt;Nx: removed ugly html code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;width:500px; border:1px #AA2020 solid; background:;&amp;quot;&lt;br /&gt;
|style=&amp;quot;width:500px; text-align:center; background: #512020; white-space:nowrap; color:#000;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:none; margin:0; padding:.1em; color:#FFF;&amp;quot;&amp;gt;Welcome to the [[Main Page| FreeSpace Wiki]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;top:+0.2em; font-size:95%; color:#FFF;&amp;quot;&amp;gt;The ultimate source of FreeSpace info.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;articlecount&amp;amp;user count&amp;quot; style=&amp;quot;width:100%; text-align:center; font-size:70%; color:#FFF;&amp;quot;&amp;gt;There are [[Special:Statistics|{{NUMBEROFARTICLES}}]] articles inside FS Wiki, and [[Special:Statistics|{{NUMBEROFUSERS}}]] registered users.&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Main nav}}&lt;br /&gt;
&lt;br /&gt;
The ''FreeSpace'' Wiki is designed to be a comprehensive source of data for the ''FreeSpace'' series of games, including information about the games themselves, the FreeSpace universe, and community activities such as modding and the Source Code Project. It also contains help with some of the more common problems, such as setting up multiplayer and obtaining the FreeSpace games, which can be quite difficult in stores.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Anyone can edit the FreeSpace Wiki, and we encourage you to do so, but please read our [[canon|Canon Policy]] for information on what sort of data should be submitted, and how to submit it, before you begin. You should also note that registration is required to edit the FreeSpace Wiki. If you want to contribute but can not decide where to begin then you could start with going through the [[Freespace_Wiki:Requested_Pages|requested pages]]. Another place you may want to look at is the [[Special:SpecialPages|Special pages]] listing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lastly, if you want to add a Veteran Comment, please read [[Veteran comments policy|our Veteran Comments policy.]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;margin: 0 0 0 0; background: #000000; border: 0px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{Featured Campaign}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;padding-top:2em;&amp;quot; | {{Main Screens}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Template:Featured_Campaign&amp;diff=28342</id>
		<title>Template:Featured Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Template:Featured_Campaign&amp;diff=28342"/>
		<updated>2010-03-10T00:11:23Z</updated>

		<summary type="html">&lt;p&gt;Nx: removed margin so it lines up with Template:Main Screens&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=left cellpadding=4 cellspacing=0 width=65% style=&amp;quot;margin: 0 0 0 0; background: #000; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%; font-size: 125%;&amp;quot;|''[[Ancient-Shivan_War_(campaign)|Featured Campaign of the Moment]]''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| &lt;br /&gt;
{|border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| [[Image:ASW.jpg|center|490px|The Ancient-Shivan War]] '''[[Ancient-Shivan_War_(campaign)|The Ancient-Shivan War]]''' is an attempt to recreate the conflict between the [[Ancients]] and the [[Shivans]].&lt;br /&gt;
&lt;br /&gt;
Set approximately 8000 years before the events of [[FreeSpace 1]], you fly as a pilot for the Ancients, spreading their empire throughout the stars. Until the arrival of an enemy who will not die. Though not yet completely finished, the first act was recently released for download. ([[Ancient-Shivan_War_(campaign)|more...]])&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Featured Campaign]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Template_talk:Random_Screen&amp;diff=28341</id>
		<title>Template talk:Random Screen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Template_talk:Random_Screen&amp;diff=28341"/>
		<updated>2010-03-09T23:49:55Z</updated>

		<summary type="html">&lt;p&gt;Nx: explanation, two separate lists unnecessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I don't want to split it into two different lists. With One list repeated twice it's a nice simple copy and paste. At the very least wait and see if anything comes of the current forum efforts. [[User:Black Wolf|Black Wolf]] 13:25, 5 March 2010 (UTC)&lt;br /&gt;
:Oh, okay. I split them into two different lists, odd and even, because I kept getting the same screenshot repeated twice by chance. -- [[User:Androgeos Exeunt|&amp;lt;font color=&amp;quot;#9966CC&amp;quot;&amp;gt;Androgeos&amp;lt;/font&amp;gt;]] [[User_talk:Androgeos_Exeunt|&amp;lt;font color=&amp;quot;#40826D&amp;quot;&amp;gt;Exeunt&amp;lt;/font&amp;gt;]] 17:54, 5 March 2010 (UTC)&lt;br /&gt;
::If it's such a big issue, then why not display one screenshot instead of two? - [[User:TopAce|TopAce]] 17:57, 5 March 2010 (UTC)&lt;br /&gt;
:::I sent chief1983 the PHP code, so if he can make a way to not display duplicate pictures, let's give him a chance. -- [[User:Goober5000|Goober5000]] 00:43, 6 March 2010 (UTC)&lt;br /&gt;
::::MediaWiki caches template calls, but only if there's no parameter list (because it thinks that a parameterless template should always return the same value, an assumption broken by randomselection). You can simply add an empty parameter list to prevent this caching, like I did on {{tl|Main Screens}}. [[User:Nx|Nx]] 23:49, 9 March 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Template:Tl&amp;diff=28340</id>
		<title>Template:Tl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Template:Tl&amp;diff=28340"/>
		<updated>2010-03-09T23:49:23Z</updated>

		<summary type="html">&lt;p&gt;Nx: Created page with '{{{{{1}}}}}'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{[[Template:{{{1}}}|{{{1}}}]]}}&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Template:Main_Screens&amp;diff=28339</id>
		<title>Template:Main Screens</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Template:Main_Screens&amp;diff=28339"/>
		<updated>2010-03-09T23:22:21Z</updated>

		<summary type="html">&lt;p&gt;Nx: having two identical templates is unnecessary. You can prevent caching by adding an empty parameter list like this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=left cellpadding=4 cellspacing=0 width=620px style=&amp;quot;margin: 0 0 0 0; background: #000; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%; font-size: 125%;&amp;quot;|''[[Screenshots|FreeSpace 2 Open Screenshots]]''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| &lt;br /&gt;
{|border=0 cellpadding=0 cellspacing=0 style=&amp;quot;margin: 0 0 0 0; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| {{Random Screen|}}        {{Random Screen|}}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Into_the_lions_den&amp;diff=28275</id>
		<title>Into the lions den</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Into_the_lions_den&amp;diff=28275"/>
		<updated>2010-03-02T21:57:42Z</updated>

		<summary type="html">&lt;p&gt;Nx: Redirected page to Into the Lion's Den&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Into the Lion's Den]]&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTM_Harbinger&amp;diff=28274</id>
		<title>GTM Harbinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTM_Harbinger&amp;diff=28274"/>
		<updated>2010-03-02T21:34:25Z</updated>

		<summary type="html">&lt;p&gt;Nx: /* Veteran Comments */ link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''GTM-N1 Harbinger Bomb'''&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Harbinger.gif]]|caption=The GTM-N1 Harbinger Bomb}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Fusion bomb surrounded by 3 salted fission bombs - propulsion unit is a half-size version of a regulation GTA fighter thruster (Class II) - given the weight of the payloads, the missile is slow despite the power of the thruster - as the Harbinger is exceptionally large, GTA bombers are limited to carrying 6 of these weapons at any given time - the resultant shock wave from this weapon is potentially deadly, due to the size of the payloads (5000 Mt in total) - use near allied installations or allied ship groupings is strongly discouraged by the GTA - most effective when used in preemptive defensive strike against non-military installations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Harbinger is our best chance of destroying the Lucifer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Harbinger===&lt;br /&gt;
{{Secondary|1 500|30.0|50|3200|Full|3200|None|32|Immense|51 200|100 / 250|Aspect Seeking|N / A|7.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics - Harbinger#End===&lt;br /&gt;
{{Secondary|1 800|10.0|90|1600|Full|1600|None|32|Immense|64 000|1 / 20|Aspect Seeking|N / A|3.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The big bomb of FreeSpace 1, the Harbinger can take out anything and everything in the game. Like all space-bombs you need to get in really close, nearly running into your target at maximum speed to ensure the bomb gets where it's going: interceptors and blob turrets are adept at destroying bombs before they reach their targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Insanely high subsystem damage value. A single Harbinger should be sufficient to destroy any subsystem on any ship in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Theoretically, the [[Tsunami]] should be stronger because it has a matter-antimatter warhead, so all the matter is turned to energy, thus resulting in a bigger boom. With fission and fusion, there's leftover matter that's not turned into energy. As the Tsunami is the first foray into antimatter weaponry, however, it's likely it's not very efficient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Delta wing is given a special type of Harbinger in [[Good Luck]] as well as the previous mission [[The Great Hunt]], which has a radically decreased range of explosion. This is due to balancing reasons, as unshielded fighters get destroyed at once when within the explosion range. This special version, named &amp;quot;Harbinger#End&amp;quot; in the tables, also moves faster than the standard variant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When a missile embankment depletes, the next bank down will inherit the reload timer of the missile type that just depleted. This is crucial to remember when wielding the Harbinger: if the next bank down is a second set of Harbingers, you will have to wait 30 seconds until you can fire them. If there is a bank filled with something else, fire the set above it before accessing the other set of Harbingers.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTM_Helios&amp;diff=28273</id>
		<title>GTM Helios</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTM_Helios&amp;diff=28273"/>
		<updated>2010-03-02T21:33:10Z</updated>

		<summary type="html">&lt;p&gt;Nx: /* Veteran Comments */ link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''GTM-13 Helios''' is the most powerful, most devastating, and the most awe-inspiring weapon that can be crammed on a bomber.  A single Helios antimatter torpedo has several times the destructive payload of the [[GTM Cyclops]]. The large weapon is so expensive and dangerous, that its issue is limited only to those who have been given special authorization by the GTVA Security Council.&lt;br /&gt;
&lt;br /&gt;
A Helios torpedo is even slower than a Cyclops, making its effective deployment difficult.  As with the more common torpedo,  range is everything: you don't want any.  Get in close and make your shot count.  Due to the Helios's slow speed, it is advised to engage your burners before you release the weapon and begin your evasive maneuver. This will give the torpedo some badly needed speed as it crosses the (hopefully short) distance to the target.&lt;br /&gt;
&lt;br /&gt;
Puzzlingly, the [[GTF Myrmidon|GTF ''Myrmidon'']] space-superiority fighter has the ability to mount up to four Helios torpedos in its three bays. It is unknown whether this was a very quiet design feature, or an interesting quirk of fate.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Helios.gif]]|caption=The GTM-13 Helios}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-13 Helios is the product of an entire generation of high-energy physics research, based primarily at the GTVA particle accelerator complex near Antares. The most powerful warhead in the fleet's arsenal, the Helios generates a massive shockwave from the cataclysmic annihilation of matter and anti-matter, triggered upon impact with its target. Each bank of Helios warheads can fire only once every 30 seconds. The Helios is prohibitively expensive to produce, thus its deployment is severely restricted.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1 950|30|65|6 800|Full|6 800|Minimal|136|Very Good|5 780|100 / 270|Aspect Seeking|N / A|7.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|It's a big bomb that creates an equally big boom. The Helios is the bomb of choice for anti-destroyer work, or blowing up heavily armored juggernaut turrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bomb is physically huge, looking funny coming from a [[GTF Myrmidon]] and also making it easy to visually target and destroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite its apparent purpose, the Helios does little damage against Sathanas juggernauts, but is very effective against its turrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As befits its role as an FS2 [[Harbinger]] replacement, the Helios does do a lot more damage than a Harbinger.  However, it lacks the Harbinger's ultimate anti-subsystem capabilities.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTW_ML-16_Laser&amp;diff=28036</id>
		<title>GTW ML-16 Laser</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTW_ML-16_Laser&amp;diff=28036"/>
		<updated>2010-02-12T15:56:34Z</updated>

		<summary type="html">&lt;p&gt;Nx: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''ML-16''' is a [[primary weapon]] which was in heavy use before the appearance of the [[Shivans]] and their shielding technology. The ML-16 works adequately against hull and devours only a negligible amount of energy, allowing the pilot to divert more power on engines.&lt;br /&gt;
&lt;br /&gt;
Since the ML-16 was designed in a &amp;quot;shieldless&amp;quot; era of both Terran and Vasudan history, it largely became inadequate against shielded targets like most Shivan fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
As soon as the [[GTW Avenger]] cannon became available, and produced in enough quantities, the ML-16 was replaced.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Ml16.gif]]|caption=The ML-16}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
Argon laser weapon - uses transparent ceramic technology in order to create an optical system that is extremely durable and stable under battle conditions - provides adequate destructive damage to the hull of enemy ships by vaporizing molecular bonds at the target area and destabilizing molecular bonds across the grain of the hull material. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The GTA issues ML-16 Lasers to every fighter and bomber in service.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|900|5|450|5|Full|5|Minimal|0.5|Poor|1.5}}&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===User-made Campaigns===&lt;br /&gt;
&lt;br /&gt;
You will see more of this weapon in the [http://tvwp.hard-light.net/ Terran-Vasudan War Project]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The ML-16 is an acceptable weapon at the beginning of the main campaign. Unfortunately, after shielding on fighters become common, the weapon loses its efficiency. Prefer the Avenger to this weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ML-16 is not a bad gun against unshielded targets. In fact, try using it against a Shivan cruiser hull and you will be pleasantly surprised. However, without any ability to damage shields, it really isn't a viable choice later in the campaign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ML-16 does less than 1/3 of the armor damage of the [[GTW Avenger]], and between 1/3 and 1/2 of its FreeSpace 2 equivalent, the [[GTW Subach HL-7]] - for the same energy. I guess the [[GTW Flail]] and the [[GTW Training Laser]] are worse on armor, but if this isn't a bad gun on unshielded targets, I don't know what is.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since fighters with no shields obviously take less damage to destroy, the ML-16 is perfectly serviceable against them. It's not going to do much to an Orion, but surely they would have bombs even before the Tsunami.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File:Concept_sj_sathanas.jpg&amp;diff=28034</id>
		<title>File:Concept sj sathanas.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File:Concept_sj_sathanas.jpg&amp;diff=28034"/>
		<updated>2010-02-12T15:43:57Z</updated>

		<summary type="html">&lt;p&gt;Nx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[SJ Sathanas]] concept art&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTDn_Archangel&amp;diff=28008</id>
		<title>GTDn Archangel</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTDn_Archangel&amp;diff=28008"/>
		<updated>2010-02-09T11:05:13Z</updated>

		<summary type="html">&lt;p&gt;Nx: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTDn '''Archangel'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtdnarchangel.jpg]]|caption=GTDn Archangel}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Since the loss of the GTVA Colossus and the destruction of Capella, the GTVA Security Council has put the highest priority on the development and deployment of the most advanced weapons systems known.  The latest warship to mount these weapons is the GTDn Archangel, a Colossus-scale Dreadnought.  These ships, produced exclusively at the GTVA Orbital Shipyards orbiting Alpha Centauri 3, mount a 500-meter primary cannon, capable of nullifying any known threat in two shots, as well as over a dozen heavy anti-capital ship beams.  The Archangel class also sports a cavernous hanger bay. Only one of these ships have been completed, though Command hopes to have one in each operational battle fleet by the end of the decade.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''Stratcomm'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Dreadnought&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 500 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 2356 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 1662 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 6003 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SuperBlue&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| LRBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BBlue&lt;br /&gt;
| 10&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 46&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 5 (3x2/2x3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 1 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2 (x3)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Piranha]]&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.320&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTBs_Moscow&amp;diff=28007</id>
		<title>GTBs Moscow</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTBs_Moscow&amp;diff=28007"/>
		<updated>2010-02-09T11:03:17Z</updated>

		<summary type="html">&lt;p&gt;Nx: /* Description: */ link to thread&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTBs '''Moscow'''''}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtbsmoscow.jpg]]|caption=GTBs Moscow (not final version)}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by many HLP Members [http://www.hard-light.net/forums/index.php?topic=49206.0]&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Battleship&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 480 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 673 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 940 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 3671 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BFGreen]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Huge Railgun&lt;br /&gt;
| 6 (x4)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Light Railgun&lt;br /&gt;
| 8 (x4)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerPulse&lt;br /&gt;
| 12 (x4)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Medium Turret&lt;br /&gt;
| 6 (x4)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
http://www.freespacemods.net/download.php?view.362&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTD_Raynor&amp;diff=28006</id>
		<title>GTD Raynor</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTD_Raynor&amp;diff=28006"/>
		<updated>2010-02-09T10:55:10Z</updated>

		<summary type="html">&lt;p&gt;Nx: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTD '''Raynor'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtdraynor.jpg]]|caption=GTD Raynor}}&lt;br /&gt;
&lt;br /&gt;
The '''GTD ''Raynor''''' is a widely used fan-made destroyer. Over the years, the Raynor was reskinned and retabled several times.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Designed to more adequately hold its own against Shivan ships first encountered during the second great war, the Terran Raynor class is the largest production destroyer in service within the GTVA.  Its twelve primary beam cannons, each devastating in its own right, can focus at least 50% of the ship's main firepower across most of the ship's length.  The Raynor was designed more to provide heavy fire support than to deploy fighter wings, and has a significantly smaller hangar bay as a result.  At present, Raynor class vessels generally operate in conjunction with a Hecate destroyer, with the Hecate providing a large fighterbase and the Raynor providing heavy fire support; however, Raynor class vessels have been effectively deployed alone, and can hold their own against all but the most relentless enemy attack.  The GTD Raynor measures over three kilometers in length, and has an onboard crew compliment of 12,000 men and women.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
At nearly three kilometres long, the Raynor is one of the largest ships in the Alliance fleet. Several heavy beam cannons and long-range torpedo launchers are placed around her hull, and she is equipped with the most advanced electronics and armour technology the GTVA can afford. The GTD Orestes is a superb example of this class, serving as the flagship of the 14th battlegroup.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''CODEDOG NG''', '''Lt.Narol''', '''StratComm''', '''mikhael'''&lt;br /&gt;
*HTL model by '''StratComm'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 1 505 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 1045 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 757 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 3200 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 7 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Cyclops]]&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 140 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 1045 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 757 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 3200 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''BP: AoA'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerPulse&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Eos&lt;br /&gt;
| 6 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerSlashBlue&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MBlue&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BBlue&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HBlue&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The stock Raynor has a lot of firepower, but it's not all pointing in one direction. This is rarely much of a consolation to whoever it happens to be engaging, as the Raynor is essentially an Orion, or worse than an Orion(!) from any angle save aft.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Casualties of War: http://www.freespacemods.net/download.php?view.93&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.215&lt;br /&gt;
*Blue Planet: AoA: http://www.freespacemods.net/download.php?view.42&lt;/div&gt;</summary>
		<author><name>Nx</name></author>
		
	</entry>
</feed>