<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.hard-light.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhymes+With+PSYCHO</id>
	<title>FreeSpace Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.hard-light.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rhymes+With+PSYCHO"/>
	<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php/Special:Contributions/Rhymes_With_PSYCHO"/>
	<updated>2026-04-17T12:56:23Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.31.7</generator>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Phobos&amp;diff=58979</id>
		<title>GTCv Phobos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Phobos&amp;diff=58979"/>
		<updated>2019-12-15T03:26:38Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Statistics */ Replaced the ship box with the one used in the BP ships (eliminates redundant lines such as AB velocity for capships)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
''For the upgraded design used by Special Operations Command, see'' [[SOCv Phobos ADv|''SOCv Phobos ADv'']].&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtcvphobos.jpg|thumb|right|480px|GTCv Phobos as seen in Inferno Release 1.]]&lt;br /&gt;
[[Image:PhobosMid.JPG|thumb|right|480px|GTCv Phobos as seen in [[Inferno Nostos]]]]&lt;br /&gt;
[[Image:PhobosHTL.JPG|thumb|right|480px|PBR GTCv Phobos]]&lt;br /&gt;
&lt;br /&gt;
The ''Phobos'', named after the biggest of the two moons of Mars (the other moon is Deimos), is an extraordinary corvette with very high anti-warship and anti-spacecraft capabilities. It's pretty expensive, however.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
Brought into service twenty-eight years ago, the Phobos is still the model of the ideal corvette. An assortment of armaments packed into a well-armored frame let the Phobos go toe-to-toe with other corvettes and even destroyers. They have been instrumental in securing Allied victories during the EA civil war, and pack a huge punch with their light and medium anti-warship beam cannons.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Description===&lt;br /&gt;
&lt;br /&gt;
Produced in response to an Admiralty request for a heavy strike platform, the GTCv Phobos is a bruiser of a corvette. During the NTF Rebellion, the Deimos corvette had generally performed well, but coordinated bomber strikes posed an unacceptable risk to the Deimos's relatively fragile beam emitters, and the variability of the Deimos's 'slash' beams limited its performance against large or numerous enemy warships. To address these weaknesses, the Phobos design team opted to maximize firepower and survivability across the spaceframe. Clad in destroyer-grade active armor and studded with a staggering array of beam weapons, plasma cannons, flak guns, and missile batteries, the Phobos is designed to plunge into enemy formations and decimate enemy cruisers and corvettes. Its sleek configuration allows the Phobos to bring the majority of its firepower to bear on a target from almost any vector. In a first for Terran designs below destroyer classification, the Phobos incorporates its own fighterbay from which it can field three wings of fighters, significantly increasing its tactical flexibility. PATHFINDER integration provides for artillery and antifighter TAG support, and a next-generation destroyer-scale ultracompact fusion reactor powers the entire assembly. The major weakness of the Phobos is its tremendous cost--at two-thirds the price of a Hecate destroyer, the Phobos is, ton for ton, the most expensive warship ever produced by the GTVA. Logistical overhead is also very high, as the many tactical systems reduce the class's onboard supply capacity, rendering it more dependent on supply lines and infrastructure than its older sibling. As a result, Phobos deployment is much slower than most other next-generation spaceframes, and is mostly seen as an element in major fleet actions, with the Deimos remaining a primary line combatant. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original version by '''Woomeister'''[??]&lt;br /&gt;
* First HTL version modelled by '''Moonred''', textured by '''Rampage'''&lt;br /&gt;
* PBR version by '''Nyctaeus''' using parts from GTCv Deimos by '''Vasudan Admiral''' and '''Hades'''&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Rework from 2019 comes with fighterbay and was modelled to resemble HTL Deimos as much as possible.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Phobos is one of the two moons of Mars. The other moon is [[GTCv Deimos|Deimos]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTCv ''Phobos''&lt;br /&gt;
|type = Corvette&lt;br /&gt;
|manufacturer = Nankam Aeronautical&lt;br /&gt;
|yaw_pitch_roll = 100.0, 100.0, 80.0&lt;br /&gt;
|max_velocity = 30&lt;br /&gt;
|hitpoints = 130 000&lt;br /&gt;
|length = 853&lt;br /&gt;
|turrets = 39&lt;br /&gt;
|fighters = 3 wings&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno R1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| GTVA Rapid Laser&lt;br /&gt;
| 9&lt;br /&gt;
| T-RL-Type-2&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BomberKiller&lt;br /&gt;
| 3&lt;br /&gt;
| T-AF-Flak-B&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 10&lt;br /&gt;
| T-B-AAA&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruiser Torpedo&lt;br /&gt;
| 6&lt;br /&gt;
| T-AW-Plas-C&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MBlue&lt;br /&gt;
| 5&lt;br /&gt;
| T-B-Medium&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBlue&lt;br /&gt;
| 8&lt;br /&gt;
| T-B-Small&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| T-B-Small-Slash&lt;br /&gt;
| 4 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| T-AFS-EMP&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| T-AFS-Disr-Mis&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''Escorting the Phobos is a joy. Think of it as being like escorting a boxier, slightly more compact Deimos and you'll see why. Firearcs are laid out rationally and no area of the Phobos is weakly defended. You won't find yourself scrambling to find a quick way around the hull to defend the opposite side, as it's easy to go around (hint, over or under, straight).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is probably one of the most powerful [and op!] terran corvettes in FS mods. With 13 beam cannons, multiple torpedo launchers and more HP than Hecate, Phobos can rival destroyer-class warships with ease. The corvette comes with her own anti-fighter screen and is able to decimate multiple wings of enemy fighters with ease. Newer, high-poly iterations trimmed down it's formidable armament to reasonable standard, but even the most recent version has 8 beam cannons. Phobos can easily eat any cruiser or corvette for breakfast both in INFR1 and Nostos. Decentralized nature of it's armament is rendering Phobos very resistant to anti-subsystem strikes. If you escort a Phobos class corvette, protect it's front. It's her only blind spot and also majority of her beams are located there. }}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
**[http://inferno.hard-light.net/R1.htm Download | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Phobos&amp;diff=58978</id>
		<title>GTCv Phobos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Phobos&amp;diff=58978"/>
		<updated>2019-12-15T03:22:48Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: Cleaning up the turrets table to be more uniform (there was a random gap in the previous version I didn't like)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
''For the upgraded design used by Special Operations Command, see'' [[SOCv Phobos ADv|''SOCv Phobos ADv'']].&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtcvphobos.jpg|thumb|right|480px|GTCv Phobos as seen in Inferno Release 1.]]&lt;br /&gt;
[[Image:PhobosMid.JPG|thumb|right|480px|GTCv Phobos as seen in [[Inferno Nostos]]]]&lt;br /&gt;
[[Image:PhobosHTL.JPG|thumb|right|480px|PBR GTCv Phobos]]&lt;br /&gt;
&lt;br /&gt;
The ''Phobos'', named after the biggest of the two moons of Mars (the other moon is Deimos), is an extraordinary corvette with very high anti-warship and anti-spacecraft capabilities. It's pretty expensive, however.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
Brought into service twenty-eight years ago, the Phobos is still the model of the ideal corvette. An assortment of armaments packed into a well-armored frame let the Phobos go toe-to-toe with other corvettes and even destroyers. They have been instrumental in securing Allied victories during the EA civil war, and pack a huge punch with their light and medium anti-warship beam cannons.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Description===&lt;br /&gt;
&lt;br /&gt;
Produced in response to an Admiralty request for a heavy strike platform, the GTCv Phobos is a bruiser of a corvette. During the NTF Rebellion, the Deimos corvette had generally performed well, but coordinated bomber strikes posed an unacceptable risk to the Deimos's relatively fragile beam emitters, and the variability of the Deimos's 'slash' beams limited its performance against large or numerous enemy warships. To address these weaknesses, the Phobos design team opted to maximize firepower and survivability across the spaceframe. Clad in destroyer-grade active armor and studded with a staggering array of beam weapons, plasma cannons, flak guns, and missile batteries, the Phobos is designed to plunge into enemy formations and decimate enemy cruisers and corvettes. Its sleek configuration allows the Phobos to bring the majority of its firepower to bear on a target from almost any vector. In a first for Terran designs below destroyer classification, the Phobos incorporates its own fighterbay from which it can field three wings of fighters, significantly increasing its tactical flexibility. PATHFINDER integration provides for artillery and antifighter TAG support, and a next-generation destroyer-scale ultracompact fusion reactor powers the entire assembly. The major weakness of the Phobos is its tremendous cost--at two-thirds the price of a Hecate destroyer, the Phobos is, ton for ton, the most expensive warship ever produced by the GTVA. Logistical overhead is also very high, as the many tactical systems reduce the class's onboard supply capacity, rendering it more dependent on supply lines and infrastructure than its older sibling. As a result, Phobos deployment is much slower than most other next-generation spaceframes, and is mostly seen as an element in major fleet actions, with the Deimos remaining a primary line combatant. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original version by '''Woomeister'''[??]&lt;br /&gt;
* First HTL version modelled by '''Moonred''', textured by '''Rampage'''&lt;br /&gt;
* PBR version by '''Nyctaeus''' using parts from GTCv Deimos by '''Vasudan Admiral''' and '''Hades'''&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Rework from 2019 comes with fighterbay and was modelled to resemble HTL Deimos as much as possible.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Phobos is one of the two moons of Mars. The other moon is [[GTCv Deimos|Deimos]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Corvette|GTVA|N/A|100.0, 100.0, 80.0|30|N/A|N/A|130000|N/A|853}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno R1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| GTVA Rapid Laser&lt;br /&gt;
| 9&lt;br /&gt;
| T-RL-Type-2&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BomberKiller&lt;br /&gt;
| 3&lt;br /&gt;
| T-AF-Flak-B&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 10&lt;br /&gt;
| T-B-AAA&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruiser Torpedo&lt;br /&gt;
| 6&lt;br /&gt;
| T-AW-Plas-C&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MBlue&lt;br /&gt;
| 5&lt;br /&gt;
| T-B-Medium&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBlue&lt;br /&gt;
| 8&lt;br /&gt;
| T-B-Small&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| T-B-Small-Slash&lt;br /&gt;
| 4 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| T-AFS-EMP&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| T-AFS-Disr-Mis&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''Escorting the Phobos is a joy. Think of it as being like escorting a boxier, slightly more compact Deimos and you'll see why. Firearcs are laid out rationally and no area of the Phobos is weakly defended. You won't find yourself scrambling to find a quick way around the hull to defend the opposite side, as it's easy to go around (hint, over or under, straight).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is probably one of the most powerful [and op!] terran corvettes in FS mods. With 13 beam cannons, multiple torpedo launchers and more HP than Hecate, Phobos can rival destroyer-class warships with ease. The corvette comes with her own anti-fighter screen and is able to decimate multiple wings of enemy fighters with ease. Newer, high-poly iterations trimmed down it's formidable armament to reasonable standard, but even the most recent version has 8 beam cannons. Phobos can easily eat any cruiser or corvette for breakfast both in INFR1 and Nostos. Decentralized nature of it's armament is rendering Phobos very resistant to anti-subsystem strikes. If you escort a Phobos class corvette, protect it's front. It's her only blind spot and also majority of her beams are located there. }}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
**[http://inferno.hard-light.net/R1.htm Download | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Phobos&amp;diff=58977</id>
		<title>GTCv Phobos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Phobos&amp;diff=58977"/>
		<updated>2019-12-15T03:21:05Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: Nostos stats and armament&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
''For the upgraded design used by Special Operations Command, see'' [[SOCv Phobos ADv|''SOCv Phobos ADv'']].&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtcvphobos.jpg|thumb|right|480px|GTCv Phobos as seen in Inferno Release 1.]]&lt;br /&gt;
[[Image:PhobosMid.JPG|thumb|right|480px|GTCv Phobos as seen in [[Inferno Nostos]]]]&lt;br /&gt;
[[Image:PhobosHTL.JPG|thumb|right|480px|PBR GTCv Phobos]]&lt;br /&gt;
&lt;br /&gt;
The ''Phobos'', named after the biggest of the two moons of Mars (the other moon is Deimos), is an extraordinary corvette with very high anti-warship and anti-spacecraft capabilities. It's pretty expensive, however.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
Brought into service twenty-eight years ago, the Phobos is still the model of the ideal corvette. An assortment of armaments packed into a well-armored frame let the Phobos go toe-to-toe with other corvettes and even destroyers. They have been instrumental in securing Allied victories during the EA civil war, and pack a huge punch with their light and medium anti-warship beam cannons.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Description===&lt;br /&gt;
&lt;br /&gt;
Produced in response to an Admiralty request for a heavy strike platform, the GTCv Phobos is a bruiser of a corvette. During the NTF Rebellion, the Deimos corvette had generally performed well, but coordinated bomber strikes posed an unacceptable risk to the Deimos's relatively fragile beam emitters, and the variability of the Deimos's 'slash' beams limited its performance against large or numerous enemy warships. To address these weaknesses, the Phobos design team opted to maximize firepower and survivability across the spaceframe. Clad in destroyer-grade active armor and studded with a staggering array of beam weapons, plasma cannons, flak guns, and missile batteries, the Phobos is designed to plunge into enemy formations and decimate enemy cruisers and corvettes. Its sleek configuration allows the Phobos to bring the majority of its firepower to bear on a target from almost any vector. In a first for Terran designs below destroyer classification, the Phobos incorporates its own fighterbay from which it can field three wings of fighters, significantly increasing its tactical flexibility. PATHFINDER integration provides for artillery and antifighter TAG support, and a next-generation destroyer-scale ultracompact fusion reactor powers the entire assembly. The major weakness of the Phobos is its tremendous cost--at two-thirds the price of a Hecate destroyer, the Phobos is, ton for ton, the most expensive warship ever produced by the GTVA. Logistical overhead is also very high, as the many tactical systems reduce the class's onboard supply capacity, rendering it more dependent on supply lines and infrastructure than its older sibling. As a result, Phobos deployment is much slower than most other next-generation spaceframes, and is mostly seen as an element in major fleet actions, with the Deimos remaining a primary line combatant. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original version by '''Woomeister'''[??]&lt;br /&gt;
* First HTL version modelled by '''Moonred''', textured by '''Rampage'''&lt;br /&gt;
* PBR version by '''Nyctaeus''' using parts from GTCv Deimos by '''Vasudan Admiral''' and '''Hades'''&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Rework from 2019 comes with fighterbay and was modelled to resemble HTL Deimos as much as possible.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Phobos is one of the two moons of Mars. The other moon is [[GTCv Deimos|Deimos]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Corvette|GTVA|N/A|100.0, 100.0, 80.0|30|N/A|N/A|130000|N/A|853}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno R1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| GTVA Rapid Laser&lt;br /&gt;
| 9&lt;br /&gt;
| T-RL-Type-2&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BomberKiller&lt;br /&gt;
| 3&lt;br /&gt;
| T-AF-Flak-B&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| T-AFS-EMP&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| T-AFS-Disr-Mis&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 10&lt;br /&gt;
| T-B-AAA&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruiser Torpedo&lt;br /&gt;
| 6&lt;br /&gt;
| T-AW-Plas-C&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| MBlue&lt;br /&gt;
| 5&lt;br /&gt;
| T-B-Medium&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SBlue&lt;br /&gt;
| 8&lt;br /&gt;
| T-B-Small&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| T-B-Small-Slash&lt;br /&gt;
| 4 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''Escorting the Phobos is a joy. Think of it as being like escorting a boxier, slightly more compact Deimos and you'll see why. Firearcs are laid out rationally and no area of the Phobos is weakly defended. You won't find yourself scrambling to find a quick way around the hull to defend the opposite side, as it's easy to go around (hint, over or under, straight).&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This is probably one of the most powerful [and op!] terran corvettes in FS mods. With 13 beam cannons, multiple torpedo launchers and more HP than Hecate, Phobos can rival destroyer-class warships with ease. The corvette comes with her own anti-fighter screen and is able to decimate multiple wings of enemy fighters with ease. Newer, high-poly iterations trimmed down it's formidable armament to reasonable standard, but even the most recent version has 8 beam cannons. Phobos can easily eat any cruiser or corvette for breakfast both in INFR1 and Nostos. Decentralized nature of it's armament is rendering Phobos very resistant to anti-subsystem strikes. If you escort a Phobos class corvette, protect it's front. It's her only blind spot and also majority of her beams are located there. }}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*[[Inferno Release 1]]:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
**[http://inferno.hard-light.net/R1.htm Download | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTB_Jotun&amp;diff=58955</id>
		<title>GTB Jotun</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTB_Jotun&amp;diff=58955"/>
		<updated>2019-12-05T07:59:26Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|''GTB '''Jotun'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GTB_Jotun.jpg|thumb|right|480px|GTB Jotun]]&lt;br /&gt;
[[Image:gtbjotun.jpg|thumb|right|480px|GTB Jotun as seen in Inferno Release 1.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
The special-issue Jotun was rushed into service following the discovery of the Shivan fleet on the other side of the Ross 128-Formalhaut jump node. Much heavier than the Sabus, the Jotun was designed to neutralise juggernaut class vessels with its powerful Executioner bombs. Although protected by heavy shields, armor, and two computer-controlled turrets, the Jotun's sluggish flight performance means it requires additional escorts to get to its targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Terran superbomber.&lt;br /&gt;
&lt;br /&gt;
GTVA Command officially refuses to comment on the development of this massive bomber. All available information is derived from leaks by Triton Dynamics personnel, possibly at the behest of GTVI's PsyWar division. The Jotun appears to be intended as a delivery platform for the prototype Executioner anti-juggernaut meson bomb. Easily the largest Terran bomber ever built, reports suggest that the Jotun handles as poorly as one would expect from a 70-meter behemoth of a bomber. Visual observation reveals six defensive turrets scattered around the superstructure. Additional reports indicate that the Jotun has excellent SPELLS integration, including an interchangeable slot for the SMOKESCREEN and SMARTBOMB defensive systems, a dedicated REPAIRKIT emergency repair system, a CATAPULT launch rail overcharge system, and a BARRICADE active shield booster. Only a handful of spaceframes are known to exist, and no information is available as to whether the Jotun is intended for mass production.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Venom(Nico)''' with conversion help by '''Woomeister'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Assault Bomber&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Triton Dynamics&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Very Poor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 40.0 - 65.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 85.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Very Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1600&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 55 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Kayser ADV&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| HPAC&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Hastor&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| Prometheus G&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Subach HL-12, Adv Disruptor, [[Prometheus]], Hastor, Kayser ADV, Mace&lt;br /&gt;
| colspan=3| [1]: MPAC, HPAC&lt;br /&gt;
[2]: Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Aquinas, Hastor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 100&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 160&lt;br /&gt;
| Helldart&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| Executioner&lt;br /&gt;
| 2nd&lt;br /&gt;
| 200&lt;br /&gt;
| Executioner&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 120&lt;br /&gt;
| Executioner&lt;br /&gt;
| 3rd&lt;br /&gt;
| 200&lt;br /&gt;
| Executioner&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 4th&lt;br /&gt;
| Kit&lt;br /&gt;
| SMARTBOMB&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, Vortex, Arrow, Stiletto III, [[Hornet]], [[GTM EMP Adv.|EMP Adv.]], Firestorm, A.S.R, A.C.R, Sniper, [[GTM Cyclops|Cyclops]], Defender, [[GTM Helios|Helios]], Executioner&lt;br /&gt;
| colspan=3| [1]: Shocker, Shadow, Ghost, Stiletto III, Hornet M, Maelstrom, Helldart, Corinthos, Arbalest, Archangel&lt;br /&gt;
[2 and 3:] Ghost, Stiletto III, Corinthos, Cyclops II, Titan, Executioner&lt;br /&gt;
&lt;br /&gt;
[4:] SMOKESCREEN, SMARTBOMB&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; | Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Hastor&lt;br /&gt;
| 2&lt;br /&gt;
| Hastor&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Prometheus G&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment| Be aware: the Jotun is HUGE and most mods would want to consider scaling it down to fit in with their ship lineups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Jotun is actually much smaller than it appears in an editor due to the thruster flames being part of the model. With no thruster flames and no shields, the length comes out to around 55 meters. Still [[SB Nephilim|Nephilim]]-sized, but not that huge.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;br /&gt;
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SOF_Banshee&amp;diff=58954</id>
		<title>SOF Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SOF_Banshee&amp;diff=58954"/>
		<updated>2019-12-05T07:57:47Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|''GTF '''Banshee'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:sofbanshee.jpg|thumb|right|450px|SOF Banshee.]]&lt;br /&gt;
[[Image:GTFBanshee.jpg|thumb|right|450px|HTL Version as GTF Banshee in [[Inferno Nostos]]]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
High speed interception calls for a high performance fighter. The swift Banshee fighter is Han-Roland's fastest design. Very fast and maneuverable, it is able to hunt down bombers before they can deliver their payloads with unsurprising effectiveness. The Banshee pays for this agility by sacrificing heavy shielding and armor plating, but does not compromise on armament - two missile batteries and four gunmounts comprise the ship's respectable armament.&lt;br /&gt;
&lt;br /&gt;
===Inferno: Nostos Tech Room Description===&lt;br /&gt;
Advanced Terran Interceptor. &lt;br /&gt;
&lt;br /&gt;
Commissioned to replace the aging Perseus, the Han-Ronald GTF Banshee is purpose-built for raw linear speed. The Banshee is a high-alpha attacker, boasting six gun mounts, three missile banks, and a powerful Comet Propulsion Z-95 fusion drive, making it the fastest fighter in the Terran fleet. The Banshee eschews heavy armor plating in favor of a narrow profile and extreme maneuverability surpassing that of its predecessor, surviving engagements by evasion or outrunning targets with its generous afterburner reserves. The Banshee does not carry the enormous afterburner capacitors of the Perseus, but its modern reactor system supports a larger weapons capacitor and improved shield and afterburner recharge rates. The Banshee has been received positively by SOC and CEU squadrons, and is scheduled for mass deployment in the next few months.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Venom(Nico)''' and '''Woomeister'''&lt;br /&gt;
* ''HTL'' model by '''BrotherBryon''' with textures by '''Sab0o'''&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Han-Ronald Corp&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 100.0 - 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 24 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Hastor&lt;br /&gt;
| 1200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Luyten D-9&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Subach HL-12, Adv Disruptor, [[Prometheus]], Luyten D-9, Kayser ADV, Hastor&lt;br /&gt;
| colspan=4| [1]: Subach HL-12, Subach SD-14, Prometheus, Hastor&lt;br /&gt;
[2]: Subach HL-12, Prometheus, Vulcan, Hailstorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 25&lt;br /&gt;
| Shocker&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Ghost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 25&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 30&lt;br /&gt;
| Helldart&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 3rd&lt;br /&gt;
| 30&lt;br /&gt;
| Corinthos&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, [[Hornet]], Vortex, Arrow, [[GTM EMP Adv.|EMP Adv.]], Sniper, A.S.R&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Helldart, Corinthos, Ghost, TAG-C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.331&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;br /&gt;
*Inferno Nostos: https://www.hard-light.net/forums/index.php?topic=94800.0&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Hercules_Mark_III&amp;diff=58953</id>
		<title>GTF Hercules Mark III</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Hercules_Mark_III&amp;diff=58953"/>
		<updated>2019-12-05T07:53:49Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|''GTF '''Hercules Mk3'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:gtfherc3.jpg|thumb|right|480px|GTF Hercules Mk3.]]&lt;br /&gt;
[[Image:1236133684_herc3.jpg|thumb|right|480px|Retexture by Jadehawk.]]&lt;br /&gt;
[[Image:Knossos GTF Hecules Mark III.PNG|thumb|right|480px|[[Inferno Nostos]] reskin.]]&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===ITDoH Tech Room Description===&lt;br /&gt;
Hercules Mk.III is a new heavy assault fighter. Some Hercules 2 pilots complained about its low number of primary guns compared to the older model. To solve this, Herc3 has 8 primary gunmounts and high-powered engine provides sufficient energy for sustained firing. This power also increased topspeed and afterburner power. With all these additions, the Hercules 3 has a reduced secondary loadout compared to its predecessors.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Terran heavy assault fighter. &lt;br /&gt;
&lt;br /&gt;
Although the Hercules Mark II had been a successful design, following the Second Shivan Incursion, the GTF Ares supplanted its predecessor by trading speed and maneuverability for extremely heavy armor and massive secondary capacity. Having been rushed into production in the final days of the NTF civil war, the Ares saved tens of thousands of lives in the bomber-heavy battlespaces of Capella through the careful application of massed Trebuchet fire. However, in following years, the Ares began to show reliability problems arising from fundamental design flaws, leading to the Admiralty ordering a replacement.  &lt;br /&gt;
&lt;br /&gt;
Commissioned in 2384, RNI's Hercules Mark III is primarily a missile platform. Possessing three rotary-feed secondary banks and four primary hardpoints in a 2-2 bank configuration, the Herc III is a born killer, able to mount most fighter-grade primary and secondary weapon systems. The Hercules Mark III is slower and less maneuverable than other fighter designs, and survives engagements with its powerful shield system and heavy armor plating. While the Hercules can dogfight if pressed, optimal tactics involve engaging enemy fighters at range with aspect-seeking missiles. In the war with the Earth Alliance, the Hercules is primarily used to conduct long-range anti-subsystem strikes with Stiletto III missiles, in addition to the traditional heavy assault role of mauling cruisers and freighters with Hurricane volleys.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Hamano'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 60.0 - 70.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 275&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 610&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12&lt;br /&gt;
| 1500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
| 1500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning&lt;br /&gt;
Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
| colspan=4| [1]: Subach HL-12, Subach SD-14, Prometheus, Hastor&lt;br /&gt;
[2]: Subach HL-12, Prometheus, Vulcan, Typhoon, Aquinas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 64&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 50&lt;br /&gt;
| Shocker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| Hurricane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| Maelstrom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Helldart, Corinthos, TAG-C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.193&lt;br /&gt;
*Into the Depths of Hell (chp4): http://www.freespacemods.net/download.php?view.64&lt;br /&gt;
*Retexture by Jadehawk: http://www.freespacemods.net/download.php?view.502&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Template:Inferno_Ships&amp;diff=58952</id>
		<title>Template:Inferno Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Template:Inferno_Ships&amp;diff=58952"/>
		<updated>2019-12-05T07:51:55Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[Category:Inferno_Ships|{{PAGENAME}}]]&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Inferno_Ships]]&lt;br /&gt;
&lt;br /&gt;
Template for inferno ships. If some one has better logo for inferno (or inferno alliance) please upload it.&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{non-canon}}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 auto 0 auto; background: #311; border: 2px #811 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:INF.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Inferno&amp;diff=58951</id>
		<title>Inferno</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Inferno&amp;diff=58951"/>
		<updated>2019-12-05T07:50:44Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:''For additional info regarding Inferno builds and their boosted limits, see [[Engine limitations]].''&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 auto 0 auto; background: #311; border: 2px #811 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot;| [[Image:INF.png]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==General Info==&lt;br /&gt;
'''Current Team'''&lt;br /&gt;
*'''Woomeister''' - Project leader, 3D artist, FREDer&lt;br /&gt;
*'''Rampage''' - 3D artist, FREDer&lt;br /&gt;
*'''JSRNerdo''' - FREDer&lt;br /&gt;
*'''Trivial Psychic''' - FREDer&lt;br /&gt;
*'''Droid803''' - 3D artist, FREDer&lt;br /&gt;
*'''Nyctaeus''' - 3D and 2D artist&lt;br /&gt;
*'''TheDagger''' - 3D and 2D artist&lt;br /&gt;
*'''BrotherBryon''' - 3D artist&lt;br /&gt;
*'''Jessnec''' - Effect artist&lt;br /&gt;
*'''Rhymes''' - Writer&lt;br /&gt;
*'''General Battuta''' - Writer&lt;br /&gt;
*'''Admiral Nelson''' - CBanim Artist&lt;br /&gt;
'''Inactive Members'''&lt;br /&gt;
*SadisticSid&lt;br /&gt;
*[[User:Mobius|Francesco &amp;quot;Mobius&amp;quot; D'Amico]]&lt;br /&gt;
*Shiv&lt;br /&gt;
*Freespaceking&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Number of missions:'' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''INFR1:''' &amp;lt;br&amp;gt; 14 &amp;lt;br&amp;gt;&lt;br /&gt;
'''INFA:'''  &amp;lt;br&amp;gt; 20 &amp;lt;br&amp;gt;&lt;br /&gt;
'''INF Nostos:''' &amp;lt;br&amp;gt;   &lt;br /&gt;
Chapter One: 16 &amp;lt;br&amp;gt;&lt;br /&gt;
Chapter Two: ???&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Mods included:''' &amp;lt;br&amp;gt;&lt;br /&gt;
Complete Modpacks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Story and general notes===&lt;br /&gt;
There are separate Inferno continuities - the old and the new one. [[Inferno Nostos]] is the only released campaign from new continuity. Status of INFA:SA and it's sequel are uncertain.&lt;br /&gt;
&lt;br /&gt;
===Criticisms===&lt;br /&gt;
&lt;br /&gt;
Many community members found what appear to be a few glitches in Inferno:&lt;br /&gt;
&lt;br /&gt;
*Presence of extremely large and unused warships&lt;br /&gt;
*Poor plot&lt;br /&gt;
*Overpowered weapons&lt;br /&gt;
&lt;br /&gt;
While the old continuity may be affected by those problems, the new one will try to solve them in the most effective way.&lt;br /&gt;
&lt;br /&gt;
==Old Continuity==&lt;br /&gt;
===[[Inferno: Release 1]]===&lt;br /&gt;
'''Also known as: INFR1, INF:R1, Inferno: R2, Inferno R2, Inferno: Release 1'''&lt;br /&gt;
&lt;br /&gt;
Mostly known with the abbreviation INFR1, this is the first release of the Inferno MOD, now compatible with FS Open thanks to a patch.&lt;br /&gt;
&lt;br /&gt;
[[Inferno R1 Ship Database]]&lt;br /&gt;
&lt;br /&gt;
===[[Inferno: Release 2]]===&lt;br /&gt;
'''Also known as: INFR2, INF:R2, Inferno: R2, Inferno R2, Inferno: Release 2'''&lt;br /&gt;
&lt;br /&gt;
Originally supposed to be INFR1's sequel, all progress on INFR2 stopped and the mod has no longer been in development for several years.&lt;br /&gt;
&lt;br /&gt;
===[[Inferno: Alliance]]===&lt;br /&gt;
'''Also known as: INFA, INF:A, INFA1 (may also refer to INFASA)'''&lt;br /&gt;
&lt;br /&gt;
Inferno: Alliance, or INFA, is another MOD ideated by Woomeister and released in late 2006. It takes place in Sol many years after the collapse of the jump node connecting the system to Delta Serpentis.&lt;br /&gt;
&lt;br /&gt;
An upgrade of INFA, INFASA, is currently in progress. INFASA is intended to fully replace its predecessor.&lt;br /&gt;
&lt;br /&gt;
[[Inferno: Alliance Ship Database]]&lt;br /&gt;
&lt;br /&gt;
==Debated==&lt;br /&gt;
===[[Inferno: Alliance Standalone]]===&lt;br /&gt;
'''Also known as: INFA:SA, INFASA, INFA1 (may also refer to INFA)'''&lt;br /&gt;
&lt;br /&gt;
Currently a WIP MOD, INF:A SA (or INFASA) is intended to replace Inferno: Alliance with a more complex story and several new combat assets. The plot background is the same seen in INFA - after the collapse of the Delta Serpentis jump node, Sol colonies regain their independence and GTA authorities are progressively removed.&lt;br /&gt;
&lt;br /&gt;
The mod is compatible with the FS Port and the presence of small VP files ensures full compatability with many FS Port campaigns using MODs.&lt;br /&gt;
&lt;br /&gt;
The release date has yet to be defined because of intense feature creeping, testing and upgrading.&lt;br /&gt;
&lt;br /&gt;
===[[Inferno: Alliance 2]]===&lt;br /&gt;
'''Also known as: INFA2, INFA:2'''&lt;br /&gt;
&lt;br /&gt;
Although it's a sequel of INFASA, INFA2 is considerably different from its predecessor. Closer to INF SCP than INFASA, INFA2 will tell the story of the [[Earth Alliance|Earth Alliance's]] efforts in taking full control of Sol by defeating the feared [[Jovian Coalition]].&lt;br /&gt;
&lt;br /&gt;
==New Continuity==&lt;br /&gt;
===[[Inferno Nostos]]===&lt;br /&gt;
'''Also known as: INF SCP, INF Nostos, INFR2'''&lt;br /&gt;
&lt;br /&gt;
Inferno Nostos will rewrite the story of its predecessor (INFR1) and its supposed sequel. The new MOD has been in the works for many years and features a lot of models and new effects. Changes to the first part of the storyline, the one already seen in INFR1, are considerable under many points of view.&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
'''Websites'''&lt;br /&gt;
*'''[http://inferno.hard-light.net/ Official Inferno SCP site | Hard-Light Productions.net]'''&lt;br /&gt;
*[http://inferno.hard-light.net/SOL Official Inferno: Alliance site | Hard-Light Productions.net]&lt;br /&gt;
*[http://www.moddb.com/games/inferno Inferno: Alliance Standalone page | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
'''Forums/Threads'''&lt;br /&gt;
*'''[http://www.hard-light.net/forums/index.php/topic,61830.0.html Reference thread | Hard-Light Productions.net]'''&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/board,20.0.html Main forums | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
'''Downloads'''&lt;br /&gt;
*'''[https://www.hard-light.net/forums/index.php?topic=94800.0 Inferno Nostos - Release thread | Hard-Light Productions.net]'''&lt;br /&gt;
*'''[http://www.freespacemods.net/download.php?view.95 Inferno R1 | FreeSpaceMods.net]'''&lt;br /&gt;
*'''[http://www.freespacemods.net/download.php?view.353 SCP Patch for Inferno R1 | FreeSpaceMods.net]'''&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.94 Inferno: Alliance | FreeSpaceMods.net]&lt;br /&gt;
&lt;br /&gt;
'''Videos'''&lt;br /&gt;
*[http://www.moddb.com/games/inferno/videos Inferno: Alliance Standalone videos | ModDB.com]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made_Campaigns]]&lt;br /&gt;
[[Category:Inferno|*]]&lt;br /&gt;
[[Category:Non-canon]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File:INF.png&amp;diff=58950</id>
		<title>File:INF.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File:INF.png&amp;diff=58950"/>
		<updated>2019-12-05T07:49:29Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File:Inflogo.JPG&amp;diff=58949</id>
		<title>File:Inflogo.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File:Inflogo.JPG&amp;diff=58949"/>
		<updated>2019-12-05T07:48:07Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: Rhymes With PSYCHO uploaded a new version of File:Inflogo.JPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going to try a new Inferno logo.&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File:Inflogo.JPG&amp;diff=58948</id>
		<title>File:Inflogo.JPG</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File:Inflogo.JPG&amp;diff=58948"/>
		<updated>2019-12-05T07:47:00Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: Rhymes With PSYCHO uploaded a new version of File:Inflogo.JPG&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Going to try a new Inferno logo.&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Perseus_Adv&amp;diff=58947</id>
		<title>GTF Perseus Adv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Perseus_Adv&amp;diff=58947"/>
		<updated>2019-12-05T07:44:25Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|''GTF '''Perseus Adv'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:gtfperseusadv.jpg|thumb|right|480px|GTF Perseus Advanced.]]&lt;br /&gt;
[[Image:1221503517_perseusadv2.jpg|thumb|right|480px|Trashman's HTL.]]&lt;br /&gt;
[[Image:GTF Perseus Adv 2.png|thumb|right|480px|HTL Version with 2014 lighting effects.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
The Advanced Perseus is one of only two Capella-era fighters left in service. However, unlike the SOC's Advanced Artemis, this interceptor was customized by Nankam Aeronautical for increased speed and firepower. Because it's a top-notch interceptor, the Advanced Perseus is equipped with high-capacity weapon energy and afterburner fuel reserves for top performance over an extended period. The ship is equipped with a single fire-controlled, quad-linked cannon system, and three missile batteries.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Terran intercept fighter.&lt;br /&gt;
&lt;br /&gt;
When Nankam Aeronautical's Perseus entered deployment in 2367, it quickly became a pilot favorite for its generally superb performance. Although intended as a bomber interceptor, the Perseus made such a strong showing during the Second Incursion that the Admiralty re-roled the Perseus as a space superiority fighter. Unfortunately, advancements in avionics, propulsion systems, and weapons technology have proved increasingly taxing on the Perseus' aging reactor design. In 2390, faced with the fighter's inability to maintain its superb all-around performance, Nankam chose to specialize, designing the Block 50 upgrade to return the Perseus to its intended interceptor role. While this redesign was successful, it's obvious that the Perseus' time is coming to a close.&lt;br /&gt;
&lt;br /&gt;
The Block 50 Perseus, commonly referred to as the Perseus Advanced, integrates the fighter's four primary hardpoints into a single bank to maximize its primary firepower. An additional missile pod improves the Perseus's secondary capacity, and the addition of a third engine and accompanying afterburner capacitor gives the Perseus incredible linear speed and tremendous afterburner endurance. Its principal weaknesses include antiquated active-armor technology and a reactor that is not quite able to keep up with the demands of the Perseus' onboard systems.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Original model by '''Volition'''&lt;br /&gt;
*Modifications by '''Woomeister'''&lt;br /&gt;
*High-poly model by '''Trashman'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 60.0 - 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 160.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Subach HL-12&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Prometheus&lt;br /&gt;
| 1500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Subach HL-12, Adv Disruptor, Mace, [[Prometheus]], Hastor&lt;br /&gt;
| colspan=4| Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Vulcan, Hastor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Arrow&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| Maelstrom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| Shocker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 20&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, Arrow, Vortex, Stiletto III, [[Hornet]]&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Corinthos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Quadruple Hastors (the default loadout available with this ship in the INF R1 campaign, and by far the best choice) will shred pretty much anything in the Perseus Advanced's path as long as you have sufficient juice. The quad Hastors combined with the large missile capacity and strong shields make it a somewhat unbalanced craft. Despite the Hastor's low shield damage (its performance resembles the [[GTW Maxim|Maxim]] in some regards), the sheer volume of fire being put out by this ship with crush anything short of a [[SB Nephilim|Nephilim]] and unshielded ships like freighters will be annihilated. The quad-linked primary bank leaves you with only one weapon slot, so don't take this ship into battle if you want to disable, rather than destroy your target.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;br /&gt;
*HTL by Trashman: http://www.freespacemods.net/download.php?view.378&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Vesuvius&amp;diff=58917</id>
		<title>GTF Vesuvius</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Vesuvius&amp;diff=58917"/>
		<updated>2019-11-28T17:45:08Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: Nostos!Vesuvius is not a reskin--it's a completely different design.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Vesuvius'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtfvesuvius.jpg]]|caption=GTF Vesuvius}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
The faithful Vesuvius light space superiority fighter has served the GTVA for many years since its inception in 2389. Although considered an unconventional design at that time, the fighter's combination of flight performance and an adaptable weapons configuration easily set it above its peers. It can carry almost all standard GTVA weapons, including the Assassin bomb, as the situation demands. A solid and agile all-round fighter.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Advanced Terran space superiority fighter.&lt;br /&gt;
&lt;br /&gt;
RNI Systems' Vesuvius spaceframe incorporates the latest developments in propulsion systems, active armor, and next-generation ballistic weaponry to produce a fighter that is faster, more maneuverable, and more lethal than the Mihos, without sacrificing durability. These fighters have entered limited deployment with Special Operations Command, and plans are in place to begin distributing the Vesuvius to front-line units within the next few months. If the Vesuvius passes its OpEval period, it will replace the Mihos as the primary Terran space superiority fighter, and the Mihos will assume a support role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Aldo'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
[[Image:Knossos GTF Vesuvius.PNG|thumb|right|480px|GTF Vesuvius [[Inferno Nostos]] redesign]]&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Advanced Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 75.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 400&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 30 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12&lt;br /&gt;
| 1st&lt;br /&gt;
| 3&lt;br /&gt;
| Vulcan&lt;br /&gt;
| 1200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Kayser ADV&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
| -&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Subach HL-12, Adv Disruptor, Mace, [[Prometheus]], Kayser ADV, Hastor, Ripper&lt;br /&gt;
| colspan=4| [1]: Vulcan, Typhoon, Aquinas &lt;br /&gt;
[2]: Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Hastor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 25&lt;br /&gt;
| Shocker&lt;br /&gt;
| 1st&lt;br /&gt;
| 50&lt;br /&gt;
| Helldart&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 25&lt;br /&gt;
| Shocker&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| Ghost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Hammer, Shocker, Arrow, Vortex, Stiletto III, [[Hornet]], [[GTM EMP Adv.|EMP Adv.]], Firestorm, A.C.R, A.S.R, Sniper, Assassin&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Ghost, Stiletto III, Helldart, Maelstrom, TAG-C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|For a standard-issue fighter, it handles relatively well and its loadout compatibility is excellent. The only problem is its paint job, because it is very easy to mistake one of these for a Shivan craft. A second possible issue may lie in its gun points, which are in unorthodox locations (two below the chin and two to the right).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the most considerable features of the Vesuvius is the capability of carrying the Assassin torpedo, a relatively weak but still effective torpedo. This allows the Vesuvius to engage corvette sized ships and below and devastate convoys with ease. When facing capital ships, the Assassin is better off used against vital subsystems and turrets.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*http://sectorgame.com/f2s/downloads.php?action=downloads&amp;amp;id=115&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTD_Boreas&amp;diff=58916</id>
		<title>GTD Boreas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTD_Boreas&amp;diff=58916"/>
		<updated>2019-11-28T17:42:32Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Inferno: Nostos Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Gtdboreas.jpg|thumb|right|480px|Original GTD Boreas from Inferno: Release 1]]&lt;br /&gt;
&lt;br /&gt;
The '''GTD ''Boreas''''' is a destroyer armed with multiple beam cannons. It's far more powerful than the other recent Terran destroyer, the [[GTD Icelus]].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno R1 Description===&lt;br /&gt;
The Boreas is a pure warship with minimal extended capabilities other than its extensive armament and strong hull plating. Designed to offer huge firepower from its multiple medium and heavy beam turrets, it is the primary warship of Terran fleets. The Boreas is also well-protected from fighter and bomber attacks by its numerous flak and AAA beam turrets. Additionally, Boreas' modular subsystems can be reconfigured in advance of a mission, allowing it to accommodate to situations as necessary.&lt;br /&gt;
&lt;br /&gt;
===Inferno: Nostos Description===&lt;br /&gt;
Terran strike destroyer.&lt;br /&gt;
&lt;br /&gt;
The second half of the Admiralty's next-generation destroyer initiative. After a furiously competitive bidding period, Triton Dynamics won the Boreas contract with its unusual spaceframe design. Drawing inspiration from Shivan tactics and ship designs displayed during the Second Incursion, the Boreas is optimized for shockjump strikes to devastate enemy warships and then rapidly redeploy to other engagements. The centerpiece of these tactics is the Boreas' forward weapons array. Mounting a South Wind super-heavy beam cannon and a pair of Grave Maul destroyer-grade beams, the Boreas is capable of defeating multiple destroyers or heavy carriers in a single engagement with its forward array alone. Next-generation navigational equipment and a fast-charging subspace drive allow the Boreas to quickly plot and execute precision jumps, carrying it from one engagement to the next. Even on the flanks, the Boreas mounts plasma accelerator cannons, anti-warship torpedoes, and slashing beam arrays, allowing no safe vector for an enemy warship's approach. &lt;br /&gt;
&lt;br /&gt;
Modern active armor gives the Boreas the greatest durability of any Terran destroyer, and the ship is studded with flak guns and Palladion anti-fighter beams to repel enemy fighters and bombers. However, though the Boreas does possess a fighterbay, she only carries a handful of fighter wings, as most of the hull's internal volume is dedicated to the massive amounts of supplies needed to keep a destroyer of the Boreas' caliber in the field without an oversized logistical tail. As a result, crew quarters aboard a Boreas are smaller and less comfortable than most destroyers, or even than the Phobos corvette. The Boreas operates as a tactical heavy hitter, focused on winning individual engagements, ceding control of the strategic situation to platforms with greater strikecraft capability, such as the Phaeton, with which the Boreas is commonly deployed, or the Warlock supercarrier.&lt;br /&gt;
&lt;br /&gt;
===Shadow Genesis Description===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Preliator-class destroyers have long history that dates back to secret NTF shipyards and laboratories in Polaris. During the civil war the NTF Iceni was built there. The second unit that was planned was entitled the ‘Boreas project’. Massive, almost 3-kilometre-long destroyer armed with 10 heavy beam cannons, was intended to be a flagship of admiral Christopher Sarno, one of the closest Bosch companions and his right hand. Boreas was to be fear for every Alliance unit including destroyers, except for the Colossus. The project as well as the prototype under construction in Liberty Shipyards, was captured by the GTVA. The plans were almost perfect and did not require major changes, apart from armour upgrade. The ship was soon transported to Beta Aquile and then construction was finished. The new destroyer was christened the GTD Preliator and became the first of the new class of GTVA capital ships. They are heavier than any of the Alliance warships except for the Anchorage.&lt;br /&gt;
&lt;br /&gt;
Ultra heavy unit and the ironfist of the Alliance capable of crushing Shivan destroyers and entire battlegroups. For its strength it paid with weak maneuverability and speed. Fighterbay is small and carries up to 55 spacecrafts. Preliator is often called the Flying Fortress, with 25 turrets and 10 beam cannons, including a giant forward beam and two additional heavy ones. Concentrated fire of all 3 beams can eliminate each vessel of destroyer-size of smaller with just a few shots. Although it is a ship of the Second Great War generation, its destructive power does not act worse than newer units’ one, it acts even better.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
[[Image:Boreas.PNG|thumb|right|480px|HTL Boreas from [[Shadow Genesis]].]]&lt;br /&gt;
Alrough dropped from early incarnations of INF SCP, the Boreas was later upgraded by another mod team working on [[Shadow Genesis]] mod. After collaboration between both teams, version from Shadow Genesis has new turrets and debris, and the same mesh was adopted by Inferno team to bring back the Boreas to upcoming Inferno release.&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Boreas was the Greek god of the cold north wind and the bringer of winter.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
* Original model by ''Inferno Team''.&lt;br /&gt;
* HTL model by '''Moonred'''&lt;br /&gt;
** Mapped by '''Kobrar44'''&lt;br /&gt;
** Textured by '''Kobrar44''' and '''Nyctaeus'''&lt;br /&gt;
** Conversion, pof data and minor tweaks by '''Nyctaeus''' and '''Woomeister'''.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|GTVA|N/A|15.0|N/A|N/A|250000|N/A|0|2765}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno R1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Inferno: Nostos'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Shadow Genesis'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| GTVA Rapid Laser&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[LRBGreen]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BomberKiller&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Cruiser Torpedo&lt;br /&gt;
| 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| AAAb&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| HBlue&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Rapid Fire Pulse&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| BBlue&lt;br /&gt;
| 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| Rapid Fire Turret&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerSlashBlue&lt;br /&gt;
| 6&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*Download:&lt;br /&gt;
**'''[http://www.hard-light.net/forums/index.php?topic=83942.0 Shadow Genesis | Hard-Light Forums]'''&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&lt;br /&gt;
{{comment|Three spinal beams are able to destroy everything up to destroyer-scale warships in one volley. Alrough used only once in INFR1 and not in combat situation perfect for Boreas, Shadow Genesis frequently demonstrate focused power of all three spinal cannons. Boreas is expected to have much more apperiances in upcoming Inferno: Nostos. }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Ships]]&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTC_Bellerophon&amp;diff=58915</id>
		<title>GTC Bellerophon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTC_Bellerophon&amp;diff=58915"/>
		<updated>2019-11-28T17:41:14Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Inferno Nostos Description */  Missing a bit from the tech description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno_Ships}}&lt;br /&gt;
&lt;br /&gt;
GTC Bellerophon is fan-made terran cruiser.&lt;br /&gt;
&lt;br /&gt;
[[Image:GTCBellerophon.png|thumb|right|480px|Original GTC Bellerophon]]&lt;br /&gt;
[[Image:GTC_Bellerophon.jpg|thumb|right|480px|HTL GTC Bellerophon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Released Version Description===&lt;br /&gt;
After Capella Incident, Han-Ronald Corporation executive director decided to get back to production of ships larger than 150m by a special request of Security Council. Gaining advantage from research of shivan technology done by Nankam Aeronautical in their Project Vali, Han-Roland's engineers had access to the most sophisticated and advanced technological solutions available for the Alliance. First from new line of warships, the Bellerophon was designed as fast, agile warship capable of responding to suddenly appearing treats in the remote sectors. Designed to fight shivan light cruisers, fighters and bombers, the Bellerophon quickly replaced aging Fenris cruisers and become mainstay escort unit of the GTVA. Armed with 7 anti-fighter beams, single, next-generation, spinal beam cannon and lots of additional point-defence turrets, Bellorophon is a joy to escort for attending fighters. A complement of Bellerophons is already delivered to the biggest fleets. Bellerophon-class cruisers are expected to serve GTVA fleet for almost 50 years thanks to versatile mainframe designed to be easily customizable.&lt;br /&gt;
&lt;br /&gt;
===[[Inferno Nostos]] Description===&lt;br /&gt;
Terran strike cruiser.&lt;br /&gt;
&lt;br /&gt;
In 2388, the Admiralty requested a dedicated cruiser-scale offensive platform, capable of supporting task groups of corvettes and destroyers with shockjump tactics. In response, Han-Ronald produced the Bellerophon. Designed with a simple set of priorities: powerful guns, maximum survivability, good reactor and power systems. Armored in corvette-grade collapsed-core molybdenum plating, and filled with the latest automated systems to collapse crew count and minimize inhabited hull space, the Bellerophon is incredibly difficult to kill. A spinal corvette-grade anti-warship beam serves as primary armament, supported by a pair of plasma cannons, and a quick-charging subspace drive gives the cruiser impressive strategic maneuverability. Laser turrets, flak guns, and more than a half-dozen antifighter beams protect the Bellerophon from fighter and bomber strikes. Integration with the PATHFINDER communication standard allows the cruiser to coordinate TAG support for friendly fighters or to organize mass shockjump strikes against hard targets. &lt;br /&gt;
&lt;br /&gt;
The greatest failings of the Bellerophon are the prices exacted by its strengths. Integration of the Bellerophon's tactical systems resulted in cramped living spaces unfavorably compared to the three-decades-old Aeolus, leading to the Bellerophon receiving the unflattering nickname 'sardine can.' Furthermore, the Bellerophon is incredibly expensive to produce, and has met with considerable resistance from fleet commanders and members of the General Assembly who feel that cruisers are no longer suited to an offensive role. The Bellerophon also has an extremely long logistics train for a ship of its size, which limits the number of cruisers any fleet could support. As a result, the cruiser was only produced in limited quantities until the outbreak of the war with the Earth Alliance, and most members of the class are still deployed to rear-area units.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Venom'''&lt;br /&gt;
*HTL by '''Nyctaeus'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTC Bellerophon&lt;br /&gt;
|type = Medium Cruiser&lt;br /&gt;
|manufacturer = Han-Ronald Corp&lt;br /&gt;
|maneuverability =&lt;br /&gt;
|max_velocity = 30&lt;br /&gt;
|max_ab_velocity =&lt;br /&gt;
|max_ab_duration =&lt;br /&gt;
|armor = &lt;br /&gt;
|hitpoints = 65000&lt;br /&gt;
|shields =&lt;br /&gt;
|length = 355.3&lt;br /&gt;
|gun_bank_1 =&lt;br /&gt;
|gun_bank_2 =&lt;br /&gt;
|gun_bank_3 =&lt;br /&gt;
|missile_bank_1 =&lt;br /&gt;
|missile_bank_2 =&lt;br /&gt;
|missile_bank_3 =&lt;br /&gt;
|missile_bank_4 =&lt;br /&gt;
|countermeasures =&lt;br /&gt;
|turrets = 26&lt;br /&gt;
|containers = &lt;br /&gt;
|fighters =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Unknown turret&lt;br /&gt;
| 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment| Original model was released without tables. The ship name is taken from the pof name, the 'GTC' part was revealed by Woomeister in Eyecandy Thread of Inferno. Nyctaeus released it as a medium cruiser, while in [[Inferno Nostos]] it appears as strike, heavy unit.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*2011 Model Dump&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=79199.msg1567447#msg1567447 Release thread | Hard-light forums]&lt;br /&gt;
*[https://www.hard-light.net/forums/index.php?topic=94434.0 Release thread of HTL version | Hard-light forums]&lt;br /&gt;
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:Inferno Ships]]&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Aristeia&amp;diff=58914</id>
		<title>Aristeia</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Aristeia&amp;diff=58914"/>
		<updated>2019-11-28T17:39:07Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: Removed the &amp;quot;$Name wing of $shipclass&amp;quot; that repeats throughout this page because it is not a valid English-language construction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=The Plunder|next=What Binds Us|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''MISSION 10'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''ACT 2, MISSION 03'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' Not given.&lt;br /&gt;
&lt;br /&gt;
'''Description:''' TF Wargods meets its first challenge as it attempts to escort the captured GTL ''Agincourt'' through a [[GTVA]] blockade.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
TF Wargods took the GTL ''Agincourt'' successfully, but not without complications. During the fight, the subspace drive on the ''Agincourt'' was destroyed, requiring the Wargods to tow it, incommunicado, to the nearest intrasystem jump gate, six days away by sublight drive. The Wargods use the time off from defending from GTVA attack to repair, resupply, and rest. The Wargods pilots, in what seems like a miracle, get two days of mandatory rest, sparking feelings of guilt.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, trouble is brewing in the ''Agincourt''. Over the next few days, an outbreak of a strain of influenza on the logistics ship grounds half of the Wargods' pilots, and sabotage by press-ganged GTVA engineers has reduced the Wargods' fighter complement to five [[UEF Kentauroi|Kents]], a pair of [[UEF Uriel|Uriels]], and whatever GTVA fighters they can scrape together.&lt;br /&gt;
&lt;br /&gt;
Just as the Wargods are nearing their destination, the Tevs have found them. The GTD ''Hood'' is blockading the intrasystem gate, along with the corvette pack known as Serkr Team. Knowing they've been detected, the Wargods call for reinforcements; meanwhile, they are left to defend themselves against a ferocious attack to destroy the ''Indus'' and ''Yangtze'' and recapture the ''Agincourt''.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
When selecting your fighter, prepare for extended combat. You will want something that does an adequate job of bomber interception and dog fighting. Pick your poison from the heavy [[GTF Nyx]], the lighter [[UEF Kentauroi]], the very fast but not particularly well armed or armored [[GTF Draco]] and the space superiority [[GTF Atalanta]].&lt;br /&gt;
&lt;br /&gt;
A recommended ship is the GTF Nyx, as it has high armor, a good primary recharge rate, and a high missile capacity. Loaded with a Prometheus S, UD-8 Kayser, with Tornadoes and Stilettos, this mission won't be as frustrating as you think. Another recommended ship is the UEF Kentauroi fitted with a six-Rapier configuration, with one bank of Paveway missiles and the rest fitted with dogfighting missiles of your choice.&lt;br /&gt;
&lt;br /&gt;
Upon entering the mission you will find yourself facing the Serkr group of corvettes and two wings of [[GTF Nyx]], designated Taurus and Aries (of the 60th Bloodletters). You can safely ignore Serkr the entire mission. Order Beta wing (Kentauroi interceptors) to guard the UEFg ''Indus'', and Gamma ([[UEF Uriel|Uriel]] gunships) to guard the UEFg ''Yangtze''. Do not try to engage the Bloodletters immediately, at the very least let them get close. Between your wingmen and the two frigates' point defenses, the Bloodletters should go down fairly quickly. If you have trouble with the Bloodletters, stay close to Gamma wing and the ''Yangtze''.&lt;br /&gt;
&lt;br /&gt;
Once the Bloodletters are down, you should still have most of your missiles and nearly all of your wingmen. The Serkr corvettes get within beam range, and spectacularly miss when the ''Anjaneya'' (an [[UEA Oculus|''Oculus'']]-class AWACS ship) jumps in. Tell Beta wing to escort the ''Anjaneya'' immediately. &lt;br /&gt;
&lt;br /&gt;
Sagittarius wing ([[GTF Erinyes|Erinyes]]) and Aquarius ([[GTF Ares|Ares]])--both from the 75th Vigilantes--will jump in shortly thereafter. Sagittarius will attempt to destroy your fighters and Aquarius will launch a long range [[GTM Trebuchet|Trebuchet]] strike against them. Evade the Treb stike, and try to wipe out the Vigilantes as quickly as possible; you have 45 seconds until the next threat. If you have trouble with them try using the frigates as cover; the Vigilantes are more of a threat to fighters than they are to the warships. &lt;br /&gt;
&lt;br /&gt;
Pisces and Cancer [[GTB Artemis|Artemis]] bombers (from the 77th Tactical Stike) will jump in and attack the ''Anjaneya''. Even if the Vigilantes are not wiped out, immediately give them priority, and defend the ''Anjaneya''. They'll be coming at long range from two directions. Ordering Beta to attack one wing while you go for the other is a possibility. Put power to your engines and use your afterburner, and try to take them down before they can get off any bombs. There are two waves of Tactical Strike, and you have about a minute to take them down before the next threat.&lt;br /&gt;
&lt;br /&gt;
Gemini and Scorpio wings ([[GTF_Hercules_Mark_II|Herc IIs]]--899th Undine) will jump in next. They're armed with [[GTW Maxim|Maxims]]; Gemini will target the ''Indus'' and Scorpio will target the ''Yangtze''. Order Beta wing to attack Gemini and go after Scorpio yourself along with Gamma. There will be two waves of them. The cruisers ''Dea Bricta'' and ''Auxerre'' (Second Torpedo Strike Division, Jovian Rim Fleet), Delta wing [[UEF Uhlan|Uhlans]] and the [[UEA Oculus|''Oculus'']]-class ''Guerrere'' will probably arrive before Undine is mopped up. Use Delta to help destroy Undine if you have to. &lt;br /&gt;
&lt;br /&gt;
During this interception, Leo and Capricorn wings ([[PTF_Kulas|Kulas]]--9th Fighting Tarsiers) will be getting in range, their primary target is Gamma wing, and then other fighters. You do not have time to destroy them all, so you may well lose Gamma wing. &lt;br /&gt;
&lt;br /&gt;
Within seconds, the ''Guerrere'' will be attacked by Aquila wing ( [[GTF_Hercules_Mark_II|Herc IIs]]--75th Vigilantes) and there's not a lot you can do about it. After Undine is destroyed, order Gamma to cover the ''Dea Bricta'', Beta to cover the ''Indus'', and Delta to cover the ''Yangtze''. Gamma may or may not have been destroyed by the Fighting Tarsiers, but the mission is still winnable. Rearm if you are able, and prepare to take out some turrets.&lt;br /&gt;
&lt;br /&gt;
The [[GTCv Diomedes|''Diomedes'']]-class ''Medea'' will jump in close to the Dea Bricta. Medea Alpha ([[GTF Perseus|Perseus]]--42nd Striders) will launch after ten seconds. &lt;br /&gt;
&lt;br /&gt;
For players on HARD:  Medea Beta ([[GTF_Hercules_Mark_II|Herc IIs]]--also 42nd Stiders) will launch from the ''Medea'' after fifteen seconds and will defend the ''Medea''. Use the ''Dea Bricta'' for cover and try to destroy them.&lt;br /&gt;
&lt;br /&gt;
For Players on INSANE: Medea Gamma's [[GTB Artemis|Artemis]] bombers (also 42nd Striders) will launch from the ''Medea'' after you login and can call for reinforcements and attack the ''Agincourt''. &lt;br /&gt;
&lt;br /&gt;
If you are a brave soul with [[GTM Stiletto II|Stilettos]] or even better, [[Paveway]]s you can save the Second Torpedo Strike Division. It's two starboard beam cannons are up-armored, so you will need some good hits. Fly in front of the ''Medea'' and fire your torpedoes so that they will fly into the sides of the turrets. The upgraded armor means that you will probably be unable to do anything to the turrets with your primaries, so you will want to get it “right” the first time. &lt;br /&gt;
&lt;br /&gt;
The anti-fighter defenses of the UEF warships should be well equipped to deal with the remainder of the Striders, so take the survivors of your squad to disarm the ''Hood''. Tell them to destroy the two frontal beam cannons.&lt;br /&gt;
&lt;br /&gt;
While you and your squadron are in transit, after considerable amounts of dialogue, you become able to call in reinforcements against the ''Medea''. Do this quickly, especially if you did not destroy the ''Medea''’s beam turrets. I prefer to call in a wing of strike bombers, they will make comparatively quick work of the ''Medea''. Once your bombers arrive, order them to attack the ''Medea'', and keep on moving with your squadron to disarm the ''Hood''. &lt;br /&gt;
&lt;br /&gt;
The ''Toutatis'' will arrive as soon as the ''Medea'' is destroyed. Immediately order your squadron to take down the ''J.E. Hoover'', the [[GTA_Charybdis|''Charybdis''-class]] AWACS ship &amp;quot;above&amp;quot; the destroyer. The ''Toutatis'' will not use its powerful [[Apocalypse_(torpedo)|Apocalypse torpedo]]es until the ''Hoover'' has either departed or has been destroyed. Be wary of the ''Hood''’s anti-fighter defenses on your approach. &lt;br /&gt;
&lt;br /&gt;
You get no specific award for destroying the ''Hoover'' outright, but be sure to disable it if you desire its destruction. Once it is gone, the mission plays itself. The ''Toutatis'' will fire a massive volley of torpedoes and the ''Hood'', completely outmatched, will depart within a minute or two. There will be a long string of dialogue and then the ''Agincourt'' will depart through the portal via cutscene.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=250px &amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Fs2 open 3 6 13r SSE2 BP 2012-09-16 17-27-18-90.png|&amp;lt;center&amp;gt;Serkr team and the 60th Bloodletters get ready to engage the Wargods.&lt;br /&gt;
&lt;br /&gt;
File:Aristeia1.png|&amp;lt;center&amp;gt;A dogfight between the Wargods and the 60th Bloodletters.&lt;br /&gt;
&lt;br /&gt;
File:Aristeia2.png|&amp;lt;center&amp;gt;A [[Kentauroi]] evading [[Balor]] fire.&lt;br /&gt;
&lt;br /&gt;
File:Aristeia6.jpg|&amp;lt;center&amp;gt;Serkr team opening fire.&lt;br /&gt;
&lt;br /&gt;
File:Aristeia8.png|&amp;lt;center&amp;gt;A wing of [[Ares]] engaging the Wargods.&lt;br /&gt;
&lt;br /&gt;
File:Aristeia10.png|&amp;lt;center&amp;gt;An [[GTB Artemis|Artemis]] strike against the Wargods.&lt;br /&gt;
&lt;br /&gt;
File:Aristeia11.png|&amp;lt;center&amp;gt;A damaged ''[[GTCv Chimera|GTCv Pilum]]'' retreats.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* Your primary objectives are to escort the ''Agincourt'', the ''Indus'', and the ''Yangtze''. These are all completed at the time the ''Hood'' departs.&lt;br /&gt;
* Your secondary objective &amp;quot;Inflict Casualties&amp;quot; is completed when the ''Medea'' is destroyed.&lt;br /&gt;
* There are two bonus objectives: &amp;quot;Save Torpedo Two&amp;quot; which requires both the ''Dea Bricta'' and the ''Auxerre'' to survive and &amp;quot;Save the Auxerre,&amp;quot; which requires only the ''Auxerre'' to survive.&lt;br /&gt;
* If you're lucky enough to send Beta and Gamma Wings to disarm the forward beam cannons on the ''Hood'' (so you can fulfill saving Torpedo Two) and they survive, do not tell them to engage the ''J.E. Hoover'' until the ''Toutatis'' arrives, because the AWACS is invulnerable (at a 91% threshold like the ''Hood'').&lt;br /&gt;
* If you decide to fly a GTVA fighter, you may have two support ships in the area at the same time (both the Hygeia and Aranyaka can be in the area).&lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[United Earth Federation|UEF]]&lt;br /&gt;
|belligerent_2 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
*2 [[UEFg Karuna|UEFg ''Karuna'']]&lt;br /&gt;
**''Indus''&lt;br /&gt;
**''Yangtze''&lt;br /&gt;
*2 [[UEA Oculus|UEA ''Oculus'']]&lt;br /&gt;
**''Anjaneya''&lt;br /&gt;
**''Guerrere''&lt;br /&gt;
*1 [[GTL Anemoi|GTL ''Anemoi'']]&lt;br /&gt;
**''Agincourt''&lt;br /&gt;
*2 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
**''Dea Bricta''&lt;br /&gt;
**''Auxerre''&lt;br /&gt;
*1 [[UED Solaris|UED ''Solaris'']]&lt;br /&gt;
**''Toutatis''&lt;br /&gt;
&lt;br /&gt;
|ship_2 =&lt;br /&gt;
*1 [[GTD Hecate|GTD ''Hecate'']]&lt;br /&gt;
**''Hood''&lt;br /&gt;
*2 [[GTCv Chimera|GTCv ''Chimera'']]&lt;br /&gt;
**''Hydra''&lt;br /&gt;
**''Pilum''&lt;br /&gt;
*1 [[GTCv Bellerophon|GTCv ''Bellerophon'']]&lt;br /&gt;
**''Marcus Glaive''&lt;br /&gt;
*1 [[GTCv Diomedes|GTCv ''Diomedes'']]&lt;br /&gt;
**''Medea''&lt;br /&gt;
*1 [[GTA Charybdis|GTA ''Charybdis'']]&lt;br /&gt;
**''J. E. Hoover''&lt;br /&gt;
&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
*5 [[UEF Kentauroi|UEF ''Kentauroi'']]&lt;br /&gt;
**''Alpha 1''&lt;br /&gt;
***Simms&lt;br /&gt;
**''Alpha 2''&lt;br /&gt;
***Laporte&lt;br /&gt;
**''Alpha 3''&lt;br /&gt;
***Levi&lt;br /&gt;
**''Beta 1''&lt;br /&gt;
***Ng'Mei&lt;br /&gt;
**''Beta 2''&lt;br /&gt;
***Olefumi&lt;br /&gt;
*2 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
**''Gamma 1''&lt;br /&gt;
***Ogre&lt;br /&gt;
**''Gamma 2''&lt;br /&gt;
***Glance&lt;br /&gt;
*3 [[UEF Uhlan|UEF ''Uhlan'']]&lt;br /&gt;
**Delta&lt;br /&gt;
&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
*12 [[GTF Nyx|GTF ''Nyx'']]&lt;br /&gt;
**''Aries'' (6)&lt;br /&gt;
***60th Bloodletters&lt;br /&gt;
**''Taurus'' (6)&lt;br /&gt;
***60th Bloodletters&lt;br /&gt;
&lt;br /&gt;
*15 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
**''Pisces'' (6)&lt;br /&gt;
***77th Tactical Strike&lt;br /&gt;
**''Cancer'' (6)&lt;br /&gt;
***77th Tactical Strike&lt;br /&gt;
**''Medea Gamma'' (3)&lt;br /&gt;
***42nd Striders&lt;br /&gt;
***Only appears on Insane&lt;br /&gt;
&lt;br /&gt;
*5 [[GTF Ares|GTF ''Ares'']]&lt;br /&gt;
**''Aquarius'' (5)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
&lt;br /&gt;
*5 [[GTF Erinyes|GTF ''Erinyes'']]&lt;br /&gt;
**''Sagittarius'' (5)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
&lt;br /&gt;
*49 [[GTF Hercules Mark II|GTF ''Hercules Mk II'']]&lt;br /&gt;
**''Scorpio'' (8)&lt;br /&gt;
***899th Undine&lt;br /&gt;
**''Gemini'' (8)&lt;br /&gt;
***899th Undine&lt;br /&gt;
**''Aquila'' (30)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
***10 waves unless ''Guerrere'' is destroyed&lt;br /&gt;
**''Medea Beta''(3)&lt;br /&gt;
***42nd Stiders&lt;br /&gt;
***Only appears in Hard or above&lt;br /&gt;
&lt;br /&gt;
*12 [[PTF Kulas|GTF ''Kulas'']]&lt;br /&gt;
**''Leo'' (6)&lt;br /&gt;
***9th Fighting Tarsiers&lt;br /&gt;
**''Capricorn'' (6)&lt;br /&gt;
***9th Fighting Tarsiers&lt;br /&gt;
&lt;br /&gt;
*9 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
**''Medea Alpha'' (9)&lt;br /&gt;
***42nd Stiders&lt;br /&gt;
&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
*0-2 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
**''Gamma 1''&lt;br /&gt;
***Ogre&lt;br /&gt;
**''Gamma 2''&lt;br /&gt;
***Glance&lt;br /&gt;
*0-3 [[UEF Uhlan|UEF ''Uhlan]]&lt;br /&gt;
**Delta&lt;br /&gt;
*0-2 [[UEA Oculus|UEA ''Oculus'']]&lt;br /&gt;
**''Anjaneya''&lt;br /&gt;
**''Guerrere''&lt;br /&gt;
*0-2 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
**''Dea Bricta''&lt;br /&gt;
**''Auxerre''&lt;br /&gt;
&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
*0-1 [[GTA Charybdis|GTA ''Charybdis'']]&lt;br /&gt;
**''J. E. Hoover''&lt;br /&gt;
*0-1 [[GTCv Diomedes|GTCv ''Diomedes'']]&lt;br /&gt;
**''Medea''&lt;br /&gt;
*12 [[GTF Nyx|GTF ''Nyx'']]&lt;br /&gt;
**''Aries'' (6)&lt;br /&gt;
***60th Bloodletters&lt;br /&gt;
**''Taurus'' (6)&lt;br /&gt;
***60th Bloodletters&lt;br /&gt;
&lt;br /&gt;
*12-15 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
**''Pisces'' (6)&lt;br /&gt;
***77th Tactical Strike&lt;br /&gt;
**''Cancer'' (6)&lt;br /&gt;
***77th Tactical Strike&lt;br /&gt;
**''Medea Gamma'' (3)&lt;br /&gt;
***42nd Striders&lt;br /&gt;
***Only appears on Insane&lt;br /&gt;
&lt;br /&gt;
*5 [[GTF Ares|GTF ''Ares'']]&lt;br /&gt;
**''Aquarius'' (5)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
&lt;br /&gt;
*5 [[GTF Erinyes|GTF ''Erinyes'']]&lt;br /&gt;
**''Sagittarius'' (5)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
&lt;br /&gt;
*16-49 [[GTF Hercules Mark II|GTF ''Hercules Mk II'']]&lt;br /&gt;
**''Scorpio'' (8)&lt;br /&gt;
***899th Undine&lt;br /&gt;
**''Gemini'' (8)&lt;br /&gt;
***899th Undine&lt;br /&gt;
**''Aquila'' (30)&lt;br /&gt;
***75th Vigilantes&lt;br /&gt;
***10 waves unless ''Guerrere'' is destroyed&lt;br /&gt;
**''Medea Beta''(3)&lt;br /&gt;
***42nd Stiders&lt;br /&gt;
***Only appears in Hard or above&lt;br /&gt;
&lt;br /&gt;
*12 [[PTF Kulas|GTF ''Kulas'']]&lt;br /&gt;
**''Leo'' (6)&lt;br /&gt;
***9th Fighting Tarsiers&lt;br /&gt;
**''Capricorn'' (6)&lt;br /&gt;
***9th Fighting Tarsiers&lt;br /&gt;
&lt;br /&gt;
*9 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
**''Medea Alpha'' (9)&lt;br /&gt;
***42nd Stiders&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Perseus_Adv&amp;diff=58902</id>
		<title>GTF Perseus Adv</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Perseus_Adv&amp;diff=58902"/>
		<updated>2019-11-26T08:33:33Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Performance: */ Nostos stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Perseus Adv'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:gtfperseusadv.jpg|thumb|right|480px|GTF Perseus Advanced.]]&lt;br /&gt;
[[Image:1221503517_perseusadv2.jpg|thumb|right|480px|Trashman's HTL.]]&lt;br /&gt;
[[Image:GTF Perseus Adv 2.png|thumb|right|480px|HTL Version with 2014 lighting effects.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
The Advanced Perseus is one of only two Capella-era fighters left in service. However, unlike the SOC's Advanced Artemis, this interceptor was customized by Nankam Aeronautical for increased speed and firepower. Because it's a top-notch interceptor, the Advanced Perseus is equipped with high-capacity weapon energy and afterburner fuel reserves for top performance over an extended period. The ship is equipped with a single fire-controlled, quad-linked cannon system, and three missile batteries.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Terran intercept fighter.&lt;br /&gt;
&lt;br /&gt;
When Nankam Aeronautical's Perseus entered deployment in 2367, it quickly became a pilot favorite for its generally superb performance. Although intended as a bomber interceptor, the Perseus made such a strong showing during the Second Incursion that the Admiralty re-roled the Perseus as a space superiority fighter. Unfortunately, advancements in avionics, propulsion systems, and weapons technology have proved increasingly taxing on the Perseus' aging reactor design. In 2390, faced with the fighter's inability to maintain its superb all-around performance, Nankam chose to specialize, designing the Block 50 upgrade to return the Perseus to its intended interceptor role. While this redesign was successful, it's obvious that the Perseus' time is coming to a close.&lt;br /&gt;
&lt;br /&gt;
The Block 50 Perseus, commonly referred to as the Perseus Advanced, integrates the fighter's four primary hardpoints into a single bank to maximize its primary firepower. An additional missile pod improves the Perseus's secondary capacity, and the addition of a third engine and accompanying afterburner capacitor gives the Perseus incredible linear speed and tremendous afterburner endurance. Its principal weaknesses include antiquated active-armor technology and a reactor that is not quite able to keep up with the demands of the Perseus' onboard systems.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Original model by '''Volition'''&lt;br /&gt;
*Modifications by '''Woomeister'''&lt;br /&gt;
*High-poly model by '''Trashman'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Nankam Aeronautical&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 60.0 - 140.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 160.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 17 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Subach HL-12&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Prometheus&lt;br /&gt;
| 1500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Subach HL-12, Adv Disruptor, Mace, [[Prometheus]], Hastor&lt;br /&gt;
| colspan=4| Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Vulcan, Hastor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Arrow&lt;br /&gt;
| 1st&lt;br /&gt;
| 60&lt;br /&gt;
| Maelstrom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| Shocker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 20&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, Arrow, Vortex, Stiletto III, [[Hornet]]&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Corinthos&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Quadruple Hastors (the default loadout available with this ship in the INF R1 campaign, and by far the best choice) will shred pretty much anything in the Perseus Advanced's path as long as you have sufficient juice. The quad Hastors combined with the large missile capacity and strong shields make it a somewhat unbalanced craft. Despite the Hastor's low shield damage (its performance resembles the [[GTW Maxim|Maxim]] in some regards), the sheer volume of fire being put out by this ship with crush anything short of a [[SB Nephilim|Nephilim]] and unshielded ships like freighters will be annihilated. The quad-linked primary bank leaves you with only one weapon slot, so don't take this ship into battle if you want to disable, rather than destroy your target.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;br /&gt;
*HTL by Trashman: http://www.freespacemods.net/download.php?view.378&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=EAB_Aetna&amp;diff=58901</id>
		<title>EAB Aetna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=EAB_Aetna&amp;diff=58901"/>
		<updated>2019-11-26T08:23:43Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Statistics */ Considered a Fighter-Bomber by the Nostos team.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''EAB '''Aetna'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:EAB_Aetna.jpg|thumb|right|480px|EAB Aetna]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
The Aetna is the EA's light bomber, a descedant of the Great War-era Athena class. Unlike the Peregrine, the Aetna does not carry bombs but instead carries missiles designed to disable or disarm its target, allowing the bigger bombers and capital ships to safely pummel their target. Aetnas also have a limited dogfighting capability which allows them to act as a heavy fighter when not pursuing larger vessels.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''TBD'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Fighter-Bomber&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Thor Industries&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 70.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 165.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 600&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Ripper&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Shrieker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Avenger II, Shrieker, Ripper, Mace, Trantor, Banshee-R&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno: Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| Halberd&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| Penetrator&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hunter, Warrior, Stinger, Penetrator, Halberd, Eviscerator, A.C.R&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno: Nostos &lt;br /&gt;
**[https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Ereshkigal&amp;diff=58889</id>
		<title>GTF Ereshkigal</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Ereshkigal&amp;diff=58889"/>
		<updated>2019-11-24T09:56:14Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|''GTF '''Ereshkigal'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Knossos GTF Ereshkigal.PNG|thumb|right|480px|GTF Ereshkigal.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno: Nostos Tech Room Description===&lt;br /&gt;
Terran multirole fighter.&lt;br /&gt;
&lt;br /&gt;
With RNI's Myrmidon an abject failure and the aging Perseus returning to its intended role of bomber intercept, the Admiralty saw a need for a new multirole combatant. Drawing on its experience with the Apollo and Hercules fighters, Han-Ronald produced the Ereshkigal spaceframe. A true generalist of a spacecraft, the Ereshkigal's weaknesses are precisely balanced with its strengths. Its limited primary hardpoints are tightly packed for optimal effect. Its reduced speed and maneuverability compared to dedicated dogfighters is offset by its slimmer profile and superior durability.The Ereshkigal, commonly referred to as the 'Eresh' by its pilots, has gained a reputation for reliability in any combat scenario, and is expected to serve as a supplemental fighter for years to come.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
* Based on [[GTF Ezechiel]] by '''Venom'''&lt;br /&gt;
* Model and texture by '''Col.Hornet'''&lt;br /&gt;
* Model adjustments, mapping and conversion by '''Nyctaeus'''&lt;br /&gt;
* Ereshkigal variant by '''JSRNerdo'''&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Shortened version of [[GTF Hydra]]&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Medium Fighter&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Han-Ronald Corp&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 75.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Vulcan&lt;br /&gt;
| 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
| 750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Vulcan, Hastor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno: Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 50&lt;br /&gt;
| Shadow&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| Maelstrom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Ghost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
[[GTF Hydra]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
{{comment|A solid all-around performer. What makes the Eresh stand out is its absolutely superb gun configuration. It only has four hardpoints (don't be fooled by the six on the actual model) but they are by far the best of any strikecraft since the [[GTB Athena|Athena]], except this one is actually meant to win dogfights.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Download - Hydra variant [http://www.mediafire.com/file/0x74m3avflihvnl/Hydra_Conversion.rar | MediaFire]&lt;br /&gt;
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Ereshkigal&amp;diff=58888</id>
		<title>GTF Ereshkigal</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Ereshkigal&amp;diff=58888"/>
		<updated>2019-11-24T09:54:02Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|''GTF '''Ereshkigal'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Knossos GTF Ereshkigal.PNG|thumb|right|480px|GTF Ereshkigal.]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Inferno: Nostos Tech Room Description===&lt;br /&gt;
Terran multirole fighter.&lt;br /&gt;
&lt;br /&gt;
With RNI's Myrmidon an abject failure and the aging Perseus returning to its intended role of bomber intercept, the Admiralty saw a need for a new multirole combatant. Drawing on its experience with the Apollo and Hercules fighters, Han-Ronald produced the Ereshkigal spaceframe. A true generalist of a spacecraft, the Ereshkigal's weaknesses are precisely balanced with its strengths. Its limited primary hardpoints are tightly packed for optimal effect. Its reduced speed and maneuverability compared to dedicated dogfighters is offset by its slimmer profile and superior durability.The Ereshkigal, commonly referred to as the 'Eresh' by its pilots, has gained a reputation for reliability in any combat scenario, and is expected to serve as a supplemental fighter for years to come.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
* Based on [[GTF Ezechiel]] by '''Venom'''&lt;br /&gt;
* Model and texture by '''Col.Hornet'''&lt;br /&gt;
* Model adjustments, mapping and conversion by '''Nyctaeus'''&lt;br /&gt;
* Ereshkigal variant by '''JSRNerdo'''&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Shortened version of [[GTF Hydra]]&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Medium Fighter&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Han-Ronald Corp&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Good&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 75.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 380&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 20 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Vulcan&lt;br /&gt;
| 1000&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
| 750&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=4| Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Vulcan, Hastor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno: Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 50&lt;br /&gt;
| Shadow&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| Maelstrom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Ghost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===See Also===&lt;br /&gt;
[[GTF Hydra]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{commment|A solid all-around performer. What makes the Eresh stand out is its absolutely superb gun configuration. It only has four hardpoints (don't be fooled by the six on the actual model) but they are by far the best of any strikecraft since the [[GTB Athena|Athena]], except this one is actually meant to win dogfights.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Download - Hydra variant [http://www.mediafire.com/file/0x74m3avflihvnl/Hydra_Conversion.rar | MediaFire]&lt;br /&gt;
*Inferno: Nostos [https://www.hard-light.net/forums/index.php?topic=94800 Release thread | Hard-light forums]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=RVF_Mihos&amp;diff=58887</id>
		<title>RVF Mihos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=RVF_Mihos&amp;diff=58887"/>
		<updated>2019-11-24T09:48:52Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Veteran Comments */ Added my thoughts on the Mihos.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|''RVF '''Mihos'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:mihos.jpg|thumb|right|500px|RVF Mihos.]]&lt;br /&gt;
[[Image:HTL_Mihos.jpg|thumb|right|500px|Upgraded GVF Mihos model.]]&lt;br /&gt;
[[Image:Knossos GTF Mihos.PNG|thumb|right|500px|GTF Mihos [[Inferno Nostos]] reskin]]&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
The Mihos is a strange craft in the hands of a rogue Vasudan force under the investigation of Vasudan Central Intelligence. It appears to be based on the Ulysees and is, as such, very agile in combat. The Mihos has excellent afterburner output and appears superior in most aspects to the Apis - a worrying situation for the GTVA.&lt;br /&gt;
&lt;br /&gt;
===Inferno Vasudan Pack Description===&lt;br /&gt;
The Mihos is the universal light fighter of the GTVA, in use by both Terrans and Vasudans. Although the Terran version cannot carry Vasudan armaments, and vice versa, the two classes are almost indistinguishable in performance terms. Her two primary banks can be fitted with both energy and ballistic weapons, and her single secondary bank is compatible with all standard missile types. In flight the Mihos assumes the primary dogfighting role, outperforming most fightercraft with its high agility.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Description===&lt;br /&gt;
Terran/Vasudan space superiority fighter. &lt;br /&gt;
&lt;br /&gt;
A joint Triton Dynamics-Akheton endeavor, the Mihos is the primary light fighter for both Terran and Vasudan forces. High fighter and bomber losses to Mara and Dragon engagements led to the Admiralty requesting a new dedicated space superiority fighter. Triton and Akehton adapted the Ulysses design, including the distinctive bat-like profile, to incorporate modern developments in power systems and avionics.&lt;br /&gt;
&lt;br /&gt;
The Mihos is available in Terran and Vasudan configurations, incorporating different firmware and minor variations in hull, but possessing identical performance. The Mihos is a nimble fighter that excels at defeating enemy fighters. However, the design has inherited many of the weaknesses of the Ulysses, including a large dorsal and ventral profile, wide separation in secondary hardpoints, and poor survivability in warship point defense envelopes. &lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Venom''' with conversion help by '''Woomeister'''. &lt;br /&gt;
*Reskinned by ??? for Inferno Release 1 (pictured above)&lt;br /&gt;
*HTL model by '''Rampage''' and '''The Dagger''', textures by '''The Dagger'''.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown/ Triton Dynamics, Akheton Corporation (Nostos)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 85.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 160.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno Release 1'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno: Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Mekhu HL-12&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12 / Haptekh&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Mekhu HL-12&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12 / Karotep&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Mekhu HL-12, Adv Disruptor, Mace, [[Prometheus]], Khonsu GV-5, Hastor&lt;br /&gt;
| colspan=4| [Terran:] Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Vulcan&lt;br /&gt;
[Vasudan:] Haptekh, Karotep, Nakhyet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno Release 1'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Arrow&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Shocker / Khanil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| Shadow / Hafran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, Arrow, Sniper, A.S.R., A.C.R., Hornet, Vortex, [[GTW Emp. Adv|Emp. Adv]], Firestorm&lt;br /&gt;
| colspan=3| [Terran:] Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Executioner&lt;br /&gt;
[Vasudan]: Khanil, Hafran, Namket, Hurricane, Shocker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
{{comment|The Mihos handles like a dream, and it's one of the very few ships that can consistently keep up with things like the [[EAF Claymore|Claymore]] or the [[SF Scorpion|Scorpion]]. It's got decent primary placement as well, but the outer and inner guns aren't very close together, so you might have to roll your ship to make sure all four shots hit the target. It's incredibly fragile, however, and that's worsened by the prevalence of capital ships--and their anti-fighter defenses--in Nostos. Each secondary bank is at one of the wing tips, which means they're very off-center from your targeting reticle. If you're using anything with a seeker head, that's not really an issue, but for dumbfire missiles (read: Hurricanes), having the fire points so off-center can be very frustrating to compensate for.}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[[Inferno Release 1|Inferno: Release 1]]:&lt;br /&gt;
**'''[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
*Original textures from the [[Over the Top|OTT]] dump:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.165 Download | FreeSpaceMods.net]&lt;br /&gt;
*Upgraded model:&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=85754 Inferno Vasudan Pack | Hard-Light Productions.net]&lt;br /&gt;
**p3d model preview: [http://p3d.in/f9a8t]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Shell_Game&amp;diff=58886</id>
		<title>Shell Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Shell_Game&amp;diff=58886"/>
		<updated>2019-11-24T09:22:52Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Walkthrough */ couple of grammar edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Tenderizer|Previous Mission]]&lt;br /&gt;
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[Enter the Dragon|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 2 MISSION 6&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:''We have reason to believe that the Shivan Destroyer Eva is in the Antares system near the Antares-Vega jump node.''&lt;br /&gt;
:''You will jump to this subspace node and investigate. Destroy any hostiles.''&lt;br /&gt;
:''Further orders will be given to you in mission.''&lt;br /&gt;
:''Delta wing will be flying Medusa bombers and will assist you. If you need further assistance, call in Epsilon. Galactic Terran Intelligence out.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
&lt;br /&gt;
Delta wing is available as reinforcements; this is a hard mission, so don't be afraid to call them in. Killing an Azrael triggers enemy fighters to arrive, so focus on the freighters first, or wait until they depart, as destroying them is only a secondary objective. The Scorpions are pathetically armed and are attacking your wingmen, not you specifically, so there's little immediate threat. In fact, one of the Shivan wings will depart once Beta is destroyed.&lt;br /&gt;
&lt;br /&gt;
Once the freighters are all destroyed or departed, kill one Azrael and wait for a fighter wing to arrive. Kill the other transport and finish off the following fighters. Then get that cargo scanned and witness a bit of GTT ''Stern'' drama.&lt;br /&gt;
&lt;br /&gt;
==Note==&lt;br /&gt;
The ship, number of weapons, and hull integrity that you had when you exited the last mission will be the same in the beginning of this mission.&lt;br /&gt;
&lt;br /&gt;
Delta wing has already been spawned when you start, and they actually fly Athena bombers equipped with Synatic bombs. Epsilon wing comes in Valkyries, and oddly enough come equipped with Prometheus cannons. A FREDding oversight, but since you get those weapons in the next mission, it's not as weird as the occurrence in [[Avenging Angels]].&lt;br /&gt;
&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
* [[FreeSpace 1 Shivan Ship Database#SD Eva|SD Eva]]&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
===Petersaber===&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash&amp;gt;S7GRMyn30DU&amp;lt;/videoflash&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main FreeSpace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SOF_Banshee&amp;diff=58865</id>
		<title>SOF Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SOF_Banshee&amp;diff=58865"/>
		<updated>2019-11-15T00:47:09Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Inferno: Nostos Tech Room Description */  Minor correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Banshee'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:sofbanshee.jpg|thumb|right|450px|SOF Banshee.]]&lt;br /&gt;
[[Image:GTFBanshee.jpg|thumb|right|450px|HTL Version as GTF Banshee in [[Inferno Nostos]]]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
High speed interception calls for a high performance fighter. The swift Banshee fighter is Han-Roland's fastest design. Very fast and maneuverable, it is able to hunt down bombers before they can deliver their payloads with unsurprising effectiveness. The Banshee pays for this agility by sacrificing heavy shielding and armor plating, but does not compromise on armament - two missile batteries and four gunmounts comprise the ship's respectable armament.&lt;br /&gt;
&lt;br /&gt;
===Inferno: Nostos Tech Room Description===&lt;br /&gt;
Advanced Terran Interceptor. &lt;br /&gt;
&lt;br /&gt;
Commissioned to replace the aging Perseus, the Han-Ronald GTF Banshee is purpose-built for raw linear speed. The Banshee is a high-alpha attacker, boasting six gun mounts, three missile banks, and a powerful Comet Propulsion Z-95 fusion drive, making it the fastest fighter in the Terran fleet. The Banshee eschews heavy armor plating in favor of a narrow profile and extreme maneuverability surpassing that of its predecessor, surviving engagements by evasion or outrunning targets with its generous afterburner reserves. The Banshee does not carry the enormous afterburner capacitors of the Perseus, but its modern reactor system supports a larger weapons capacitor and improved shield and afterburner recharge rates. The Banshee has been received positively by SOC and CEU squadrons, and is scheduled for mass deployment in the next few months.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Venom(Nico)''' and '''Woomeister'''&lt;br /&gt;
* ''HTL'' model by '''BrotherBryon''' with textures by '''Sab0o'''&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Han-Ronald Corp&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 100.0 - 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 24 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Hastor&lt;br /&gt;
| 1200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Luyten D-9&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Subach HL-12, Adv Disruptor, [[Prometheus]], Luyten D-9, Kayser ADV, Hastor&lt;br /&gt;
| colspan=4| [1]: Subach HL-12, Subach SD-14, Prometheus, Hastor&lt;br /&gt;
[2]: Subach HL-12, Prometheus, Vulcan, Hailstorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 25&lt;br /&gt;
| Shocker&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Ghost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 25&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 30&lt;br /&gt;
| Helldart&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 3rd&lt;br /&gt;
| 30&lt;br /&gt;
| Corinthos&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, [[Hornet]], Vortex, Arrow, [[GTM EMP Adv.|EMP Adv.]], Sniper, A.S.R&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Helldart, Corinthos, Ghost, TAG-C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.331&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;br /&gt;
*Inferno Nostos: https://www.hard-light.net/forums/index.php?topic=94800.0&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SOF_Banshee&amp;diff=58864</id>
		<title>SOF Banshee</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SOF_Banshee&amp;diff=58864"/>
		<updated>2019-11-15T00:43:59Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Armaments */ Updated to include the armaments for Nostos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Banshee'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:sofbanshee.jpg|thumb|right|450px|SOF Banshee.]]&lt;br /&gt;
[[Image:GTFBanshee.jpg|thumb|right|450px|HTL Version as GTF Banshee in [[Inferno Nostos]]]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
High speed interception calls for a high performance fighter. The swift Banshee fighter is Han-Roland's fastest design. Very fast and maneuverable, it is able to hunt down bombers before they can deliver their payloads with unsurprising effectiveness. The Banshee pays for this agility by sacrificing heavy shielding and armor plating, but does not compromise on armament - two missile batteries and four gunmounts comprise the ship's respectable armament.&lt;br /&gt;
&lt;br /&gt;
===Inferno: Nostos Tech Room Description===&lt;br /&gt;
Commissioned to replace the aging Perseus, the Han-Ronald GTF Banshee is purpose-built for raw linear speed. The Banshee is a high-alpha attacker, boasting six gun mounts, three missile banks, and a powerful Comet Propulsion Z-95 fusion drive, making it the fastest fighter in the Terran fleet. The Banshee eschews heavy armor plating in favor of a narrow profile and extreme maneuverability surpassing that of its predecessor, surviving engagements by evasion or outrunning targets with its generous afterburner reserves. The Banshee does not carry the enormous afterburner capacitors of the Perseus, but its modern reactor system supports a larger weapons capacitor and improved shield and afterburner recharge rates. The Banshee has been received positively by SOC and CEU squadrons, and is scheduled for mass deployment in the next few months.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Venom(Nico)''' and '''Woomeister'''&lt;br /&gt;
* ''HTL'' model by '''BrotherBryon''' with textures by '''Sab0o'''&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Han-Ronald Corp&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 100.0 - 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 350&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 24 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| Hastor&lt;br /&gt;
| 1200&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Luyten D-9&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Subach HL-12, Adv Disruptor, [[Prometheus]], Luyten D-9, Kayser ADV, Hastor&lt;br /&gt;
| colspan=4| [1]: Subach HL-12, Subach SD-14, Prometheus, Hastor&lt;br /&gt;
[2]: Subach HL-12, Prometheus, Vulcan, Hailstorm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 25&lt;br /&gt;
| Shocker&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Ghost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 25&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 30&lt;br /&gt;
| Helldart&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 3rd&lt;br /&gt;
| 30&lt;br /&gt;
| Corinthos&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, [[Hornet]], Vortex, Arrow, [[GTM EMP Adv.|EMP Adv.]], Sniper, A.S.R&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Helldart, Corinthos, Ghost, TAG-C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.331&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;br /&gt;
*Inferno Nostos: https://www.hard-light.net/forums/index.php?topic=94800.0&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Hercules_Mark_III&amp;diff=58863</id>
		<title>GTF Hercules Mark III</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Hercules_Mark_III&amp;diff=58863"/>
		<updated>2019-11-14T20:56:19Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Armaments */ Updated to include the armaments for Nostos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Hercules Mk3'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:gtfherc3.jpg|thumb|right|480px|GTF Hercules Mk3.]]&lt;br /&gt;
[[Image:1236133684_herc3.jpg|thumb|right|480px|Retexture by Jadehawk.]]&lt;br /&gt;
[[Image:Knossos GTF Hecules Mark III.PNG|thumb|right|480px|[[Inferno Nostos]] reskin.]]&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===ITDoH Tech Room Description===&lt;br /&gt;
Hercules Mk.III is a new heavy assault fighter. Some Hercules 2 pilots complained about its low number of primary guns compared to the older model. To solve this, Herc3 has 8 primary gunmounts and high-powered engine provides sufficient energy for sustained firing. This power also increased topspeed and afterburner power. With all these additions, the Hercules 3 has a reduced secondary loadout compared to its predecessors.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Terran heavy assault fighter. &lt;br /&gt;
&lt;br /&gt;
Although the Hercules Mark II had been a successful design, following the Second Shivan Incursion, the GTF Ares supplanted its predecessor by trading speed and maneuverability for extremely heavy armor and massive secondary capacity. Having been rushed into production in the final days of the NTF civil war, the Ares saved tens of thousands of lives in the bomber-heavy battlespaces of Capella through the careful application of massed Trebuchet fire. However, in following years, the Ares began to show reliability problems arising from fundamental design flaws, leading to the Admiralty ordering a replacement.  &lt;br /&gt;
&lt;br /&gt;
Commissioned in 2384, RNI's Hercules Mark III is primarily a missile platform. Possessing three rotary-feed secondary banks and four primary hardpoints in a 2-2 bank configuration, the Herc III is a born killer, able to mount most fighter-grade primary and secondary weapon systems. The Hercules Mark III is slower and less maneuverable than other fighter designs, and survives engagements with its powerful shield system and heavy armor plating. While the Hercules can dogfight if pressed, optimal tactics involve engaging enemy fighters at range with aspect-seeking missiles. In the war with the Earth Alliance, the Hercules is primarily used to conduct long-range anti-subsystem strikes with Stiletto III missiles, in addition to the traditional heavy assault role of mauling cruisers and freighters with Hurricane volleys.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Hamano'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 60.0 - 70.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 275&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 610&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12&lt;br /&gt;
| 1500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Prometheus&lt;br /&gt;
| 1500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning&lt;br /&gt;
Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
| colspan=4| [1]: Subach HL-12, Subach SD-14, Prometheus, Hastor&lt;br /&gt;
[2]: Subach HL-12, Prometheus, Vulcan, Typhoon, Aquinas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=5 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 64&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 50&lt;br /&gt;
| Shocker&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 50&lt;br /&gt;
| Hurricane&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| Maelstrom&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
| colspan=3| Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Maelstrom, Helldart, Corinthos, TAG-C&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.193&lt;br /&gt;
*Into the Depths of Hell (chp4): http://www.freespacemods.net/download.php?view.64&lt;br /&gt;
*Retexture by Jadehawk: http://www.freespacemods.net/download.php?view.502&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Hercules_Mark_III&amp;diff=58862</id>
		<title>GTF Hercules Mark III</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Hercules_Mark_III&amp;diff=58862"/>
		<updated>2019-11-14T20:36:09Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Inferno Nostos Tech Room Description */ The Nostos techroom description was left incomplete. Updated the entry to correct this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Hercules Mk3'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:gtfherc3.jpg|thumb|right|480px|GTF Hercules Mk3.]]&lt;br /&gt;
[[Image:1236133684_herc3.jpg|thumb|right|480px|Retexture by Jadehawk.]]&lt;br /&gt;
[[Image:Knossos GTF Hecules Mark III.PNG|thumb|right|480px|[[Inferno Nostos]] reskin.]]&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===ITDoH Tech Room Description===&lt;br /&gt;
Hercules Mk.III is a new heavy assault fighter. Some Hercules 2 pilots complained about its low number of primary guns compared to the older model. To solve this, Herc3 has 8 primary gunmounts and high-powered engine provides sufficient energy for sustained firing. This power also increased topspeed and afterburner power. With all these additions, the Hercules 3 has a reduced secondary loadout compared to its predecessors.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Tech Room Description===&lt;br /&gt;
Terran heavy assault fighter. &lt;br /&gt;
&lt;br /&gt;
Although the Hercules Mark II had been a successful design, following the Second Shivan Incursion, the GTF Ares supplanted its predecessor by trading speed and maneuverability for extremely heavy armor and massive secondary capacity. Having been rushed into production in the final days of the NTF civil war, the Ares saved tens of thousands of lives in the bomber-heavy battlespaces of Capella through the careful application of massed Trebuchet fire. However, in following years, the Ares began to show reliability problems arising from fundamental design flaws, leading to the Admiralty ordering a replacement.  &lt;br /&gt;
&lt;br /&gt;
Commissioned in 2384, RNI's Hercules Mark III is primarily a missile platform. Possessing three rotary-feed secondary banks and four primary hardpoints in a 2-2 bank configuration, the Herc III is a born killer, able to mount most fighter-grade primary and secondary weapon systems. The Hercules Mark III is slower and less maneuverable than other fighter designs, and survives engagements with its powerful shield system and heavy armor plating. While the Hercules can dogfight if pressed, optimal tactics involve engaging enemy fighters at range with aspect-seeking missiles. In the war with the Earth Alliance, the Hercules is primarily used to conduct long-range anti-subsystem strikes with Stiletto III missiles, in addition to the traditional heavy assault role of mauling cruisers and freighters with Hurricane volleys.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Hamano'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Assault&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Average&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 60.0 - 70.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 130.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 275&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 610&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning&lt;br /&gt;
Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 64&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM Tempest|Tempest]], [[GTM MX-64|MX-64 Rockeye]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]],  [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*http://www.freespacemods.net/download.php?view.193&lt;br /&gt;
*Into the Depths of Hell (chp4): http://www.freespacemods.net/download.php?view.64&lt;br /&gt;
*Retexture by Jadehawk: http://www.freespacemods.net/download.php?view.502&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=RVF_Mihos&amp;diff=58861</id>
		<title>RVF Mihos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=RVF_Mihos&amp;diff=58861"/>
		<updated>2019-11-14T19:40:23Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|''RVF '''Mihos'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:mihos.jpg|thumb|right|500px|RVF Mihos.]]&lt;br /&gt;
[[Image:HTL_Mihos.jpg|thumb|right|500px|Upgraded GVF Mihos model.]]&lt;br /&gt;
[[Image:Knossos GTF Mihos.PNG|thumb|right|500px|GTF Mihos [[Inferno Nostos]] reskin]]&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
The Mihos is a strange craft in the hands of a rogue Vasudan force under the investigation of Vasudan Central Intelligence. It appears to be based on the Ulysees and is, as such, very agile in combat. The Mihos has excellent afterburner output and appears superior in most aspects to the Apis - a worrying situation for the GTVA.&lt;br /&gt;
&lt;br /&gt;
===Inferno Vasudan Pack Description===&lt;br /&gt;
The Mihos is the universal light fighter of the GTVA, in use by both Terrans and Vasudans. Although the Terran version cannot carry Vasudan armaments, and vice versa, the two classes are almost indistinguishable in performance terms. Her two primary banks can be fitted with both energy and ballistic weapons, and her single secondary bank is compatible with all standard missile types. In flight the Mihos assumes the primary dogfighting role, outperforming most fightercraft with its high agility.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Description===&lt;br /&gt;
Terran/Vasudan space superiority fighter. &lt;br /&gt;
&lt;br /&gt;
A joint Triton Dynamics-Akheton endeavor, the Mihos is the primary light fighter for both Terran and Vasudan forces. High fighter and bomber losses to Mara and Dragon engagements led to the Admiralty requesting a new dedicated space superiority fighter. Triton and Akehton adapted the Ulysses design, including the distinctive bat-like profile, to incorporate modern developments in power systems and avionics.&lt;br /&gt;
&lt;br /&gt;
The Mihos is available in Terran and Vasudan configurations, incorporating different firmware and minor variations in hull, but possessing identical performance. The Mihos is a nimble fighter that excels at defeating enemy fighters. However, the design has inherited many of the weaknesses of the Ulysses, including a large dorsal and ventral profile, wide separation in secondary hardpoints, and poor survivability in warship point defense envelopes. &lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Venom''' with conversion help by '''Woomeister'''. &lt;br /&gt;
*Reskinned by ??? for Inferno Release 1 (pictured above)&lt;br /&gt;
*HTL model by '''Rampage''' and '''The Dagger''', textures by '''The Dagger'''.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown/ Triton Dynamics, Akheton Corporation (Nostos)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 85.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 160.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno Release 1'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno: Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Mekhu HL-12&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12 / Haptekh&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Mekhu HL-12&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12 / Karotep&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Mekhu HL-12, Adv Disruptor, Mace, [[Prometheus]], Khonsu GV-5, Hastor&lt;br /&gt;
| colspan=4| [Terran:] Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Vulcan&lt;br /&gt;
[Vasudan:] Haptekh, Karotep, Nakhyet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno Release 1'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Arrow&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Shocker / Khanil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| Shadow / Hafran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, Arrow, Sniper, A.S.R., A.C.R., Hornet, Vortex, [[GTW Emp. Adv|Emp. Adv]], Firestorm&lt;br /&gt;
| colspan=3| [Terran:] Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Executioner&lt;br /&gt;
[Vasudan]: Khanil, Hafran, Namket, Hurricane, Shocker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[[Inferno Release 1|Inferno: Release 1]]:&lt;br /&gt;
**'''[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
*Original textures from the [[Over the Top|OTT]] dump:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.165 Download | FreeSpaceMods.net]&lt;br /&gt;
*Upgraded model:&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=85754 Inferno Vasudan Pack | Hard-Light Productions.net]&lt;br /&gt;
**p3d model preview: [http://p3d.in/f9a8t]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=RVF_Mihos&amp;diff=58860</id>
		<title>RVF Mihos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=RVF_Mihos&amp;diff=58860"/>
		<updated>2019-11-14T19:40:20Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno Ships|''RVF '''Mihos'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:mihos.jpg|thumb|right|500px|RVF Mihos.]]&lt;br /&gt;
[[Image:HTL_Mihos.jpg|thumb|right|500px|Upgraded GVF Mihos model.]]&lt;br /&gt;
[[Image:Knossos GTF Mihos.PNG|thumb|right|500px|GTF Mihos [[Inferno Nostos]] reskin]]&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
The Mihos is a strange craft in the hands of a rogue Vasudan force under the investigation of Vasudan Central Intelligence. It appears to be based on the Ulysees and is, as such, very agile in combat. The Mihos has excellent afterburner output and appears superior in most aspects to the Apis - a worrying situation for the GTVA.&lt;br /&gt;
&lt;br /&gt;
===Inferno Vasudan Pack Description===&lt;br /&gt;
The Mihos is the universal light fighter of the GTVA, in use by both Terrans and Vasudans. Although the Terran version cannot carry Vasudan armaments, and vice versa, the two classes are almost indistinguishable in performance terms. Her two primary banks can be fitted with both energy and ballistic weapons, and her single secondary bank is compatible with all standard missile types. In flight the Mihos assumes the primary dogfighting role, outperforming most fightercraft with its high agility.&lt;br /&gt;
&lt;br /&gt;
===Inferno Nostos Description===&lt;br /&gt;
Terran/Vasudan space superiority fighter. &lt;br /&gt;
&lt;br /&gt;
A joint Triton Dynamics-Akheton endeavor, the Mihos is the primary light fighter for both Terran and Vasudan forces. High fighter and bomber losses to Mara and Dragon engagements led to the Admiralty requesting a new dedicated space superiority fighter. Triton and Akehton adapted the Ulysses design, including the distinctive bat-like profile, to incorporate modern developments in power systems and avionics.&lt;br /&gt;
&lt;br /&gt;
The Mihos is available in Terran and Vasudan configurations, incorporating different firmware and minor variations in hull, but possessing identical performance. The Mihos is a nimble fighter that excels at defeating enemy fighters. However, the design has inherited many of the weaknesses of the Ulysses, including a large dorsal and ventral profile, wide separation in secondary hardpoints, and poor survivability in warship point defense envelopes. &lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Venom''' with conversion help by '''Woomeister'''. &lt;br /&gt;
*Reskinned by ??? for Inferno Release 1 (pictured above)&lt;br /&gt;
*HTL model by '''Rampage''' and '''The Dagger''', textures by '''The Dagger'''.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown/ Triton Dynamics, Akheton Corporation (Nostos)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 85.0 - 100.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 160.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 200&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 420&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno Release 1'''&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno: Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:80px&amp;quot; |Capacity&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Mekhu HL-12&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12 / Haptekh&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Mekhu HL-12&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Subach HL-12 / Karotep&lt;br /&gt;
| 500&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=4| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Mekhu HL-12, Adv Disruptor, Mace, [[Prometheus]], Khonsu GV-5, Hastor&lt;br /&gt;
| colspan=4| [Terran:] Subach HL-12, Subach SD-14, Prometheus, Prometheus G, Vulcan&lt;br /&gt;
[Vasudan:] Haptekh, Karotep, Nakhyet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno Release 1'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#800040;&amp;quot;| '''Inferno Nostos'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Arrow&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| Shocker / Khanil&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hornet]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| Shadow / Hafran&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Hurricane, Shocker, Arrow, Sniper, A.S.R., A.C.R., Hornet, Vortex, [[GTW Emp. Adv|Emp. Adv]], Firestorm&lt;br /&gt;
| colspan=3| [Terran:] Shocker, Hurricane, Shadow, Stiletto III, Hornet M, Executioner&lt;br /&gt;
[Vasudan]: Khanil, Hafran, Namket, Hurricane, Shocker&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[[Inferno Release 1|Inferno: Release 1]]:&lt;br /&gt;
**'''[http://www.freespacemods.net/download.php?view.95 Download | FreeSpaceMods.net]&lt;br /&gt;
*Original textures from the [[Over the Top|OTT]] dump:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.165 Download | FreeSpaceMods.net]&lt;br /&gt;
*Upgraded model:&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=85754 Inferno Vasudan Pack | Hard-Light Productions.net]&lt;br /&gt;
**p3d model preview: [http://p3d.in/f9a8t]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Ships]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTB_Artemis&amp;diff=20672</id>
		<title>GTB Artemis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTB_Artemis&amp;diff=20672"/>
		<updated>2009-02-11T02:11:39Z</updated>

		<summary type="html">&lt;p&gt;Rhymes With PSYCHO: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}{{shipimage|image=[[image:artemis320X240.jpg]]|caption=The GTB Artemis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
===FS2 MTS Model Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other targets whose defenses are slow to react. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Artemis was the twin sister of [[GTF Apollo|Apollo]], and the daughter of [[GTB Zeus|Zeus]] and Leto. Artemis was the goddess of hunting and the wilderness. She was also associated to the moon, in contrast to Apollo who was the sun. The Roman for Artemis is Diana.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Poor|65.0 - 65.0|110.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
''The Artemis may be the physical successor to the [[GTB Medusa]], but something of the FS1 [[GTB Athena]]'s spirit must have snuck in there, as the Artemis maneuvers fairly well and is faster than the [[GTF Hercules Mark II]], on a par with the Vasudan [[GVF Tauret]].''&amp;lt;br&amp;gt;&lt;br /&gt;
''While it may feel a bit like a heavy fighter, the Artemis isn't one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis' single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Personally I find the poor primary placement on the Artemis more a irritation than a huge weakness, as I tend to use the [[GTW Subach HL-7|HL-7]] with it and that is well suited to the &amp;quot;hail of fire&amp;quot; approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''While not the most potent dogfighter, its primary weapons placement mean you can hit a target that is veering out of your sight, or you can compensate by aiming slightly to the left or right of your intended target. I personally love the Artemis for its maneuverability and top speed. Firing your Cyclops at full burners with this means the bombs will almost definitely hit, as they're travelling too fast to be hit. A true strike bomber, in every sense of the word.''&lt;br /&gt;
&lt;br /&gt;
Watch the energy usage on your primaries with this, four guns firing at full rate of fire will tear through your energy very quickly.''&lt;br /&gt;
&lt;br /&gt;
''The Artemis is a good bomber, but its one fault is the placement of its sensors, which are directly in front.  The problem this poses is that if you charge in on a corvette or a destroyer and recieve an AAA beam to the face, the sensors are as good as gone.  Without sensors, you can't target anything or fire any bombs, which sort of defeats a bomber's purpose.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Rhymes With PSYCHO</name></author>
		
	</entry>
</feed>