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	<updated>2026-04-17T15:41:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UX_Accelerator&amp;diff=61992</id>
		<title>UX Accelerator</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UX_Accelerator&amp;diff=61992"/>
		<updated>2020-09-23T19:39:41Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:UX Accelerator Tech Model.png|400px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Oxys-Ultor UX Accelerator is an experimental fighter weapons system designed to provide a powerful attack option to experienced pilots. Based on the [[Redeemer]] heavy cannon, this smaller caliber cannon fires ultra-dense antimatter-cored projectiles with penetration power unparalleled among conventional fighter-mounted primary weapons. It is currently being field-tested by a selected few squadrons. Intended applications include the rapid destruction of light targets such as freighters, transports, bombers and gunboats, as well as powerful strikes against warship subsystems.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2000|0.5|900|120|1.0x|120|1.0x|120|0.25x|30}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon has limited ammunition ([[Weapons.tbl#.22Ballistic.22|Ballistic]])&lt;br /&gt;
*Fires in [[Weapons.tbl#.24Burst_Shots:|bursts]] of 4 shots, with .25 second between each shot, every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment| Very powerful against all strike craft and small ships/warships. Good range, fast projectile velocity, and excellent damage make this one of the best fighter-mounted weapons in any Freespace mod, limited primarily in that mounting points for it are very rare: only the Uriel gunship and Ainsarii stealth fighter can mount it, and only one each. You can combine a UX Accelerator with the Sidhe to create a devastating combination: the UX for devastating targets at range, and the Sidhe for finishing off targets easily or dealing enormous damage to targets at very close range (and for intercepting a swarm of warheads at close range). The UX Accelerator does use ammo rather than just energy, but its ammo supply is plentiful enough that it isn't an issue unless you're doing a lot of shooting over time.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEFg_Murugan&amp;diff=61460</id>
		<title>UEFg Murugan</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEFg_Murugan&amp;diff=61460"/>
		<updated>2020-08-06T23:46:41Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:UEFg_Murugan.jpg|thumb|right|750px|''Murugan'' Dreadnought Initial Concept.]]&lt;br /&gt;
[[Image:UEFg_Murugan2.jpg|thumb|right|750px|Revised ''Murugan'' Dreadnought Concept.]]&lt;br /&gt;
&lt;br /&gt;
The Murugan was a class of warship designed for the Federation Navy.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Federation fleet had a powerful defensive core in the Solaris flagships but was brittle on the offensive. In 2376 Admiral Calder's Jovian Rim Fleet had routed the Gaian Effort in the decisive Battle of Eris Base, ending a protacted and costly campaign against the militant organisation. However, the conflict had exposed shortcomings of Navy assets, specifically the undergunned and underarmoured Purusha light frigate and the modern but fragile Karuna frigate carrier. A paradigm shift in warship design was called for by the Admiralty and several proposals for a next-generation warship were considered.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Admiral Calder's concept was as bulldog as the man himself. He envisioned a dreadnought suited to his aggressive, unsubtle practice of warfare. The ship's dimensions would approach destroyer-scale, but the ship would forgo a fighter hangar for increased armour. The Murugan sported a bruising main battery of frigate-scale mass drivers in four triple-barreled turrets. Long range strike capability came in the form of a pair of spinal gauss cannons. A suite of point defense turrets provided antifighter fire and warhead interception. The Murugan was a brute of a ship, all muscle, built to brawl against cruisers and prevail.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fresh from victory over the Gefs, Calder utilised his considerable clout to push for the allocation of resources towards the Murugan. Construction of a prototype vessel was commenced at the Bradbury Fleetyards, but was halted barely two months into construction when computer simulations identified problems with the ship's combat effectiveness. The ship was essentially undergunned for her size and role, and the design was revisited and refined. The ship's primary battery was doubled, supplemented by a new secondary battery of cruiser-grade mass drivers. Four torpedo launchers were installed, each capable of firing a swarm of Apocalypse antimatter missiles. Finally, the point defense suite was enhanced with several flak turrets. The firepower of the refit design would come close to exceeding that of the Solaris-class destroyers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At this stage the budget had blown out to five times the initial estimate and construction was considerably behind schedule. It would be years before the first Murugan would roll out of the yards and Third Fleet needed to replenish its losses from the campaign against the Gefs. The Murugan project was put on indefinite hold, and resources would instead be directed towards the Narayana heavy frigate.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
This ship was created by Esarai for the HLP Modding Contest.&lt;br /&gt;
&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?topic=85695.0 Release post | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Original concept and model by '''Esarai'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Murugan is one of the many names of the Hindu god of war. He is the son of Shiva and the commander of the army of the Devas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEFg ''Murugan''&lt;br /&gt;
|type = Dreadnought&lt;br /&gt;
|manufacturer = Bradbury Fleet Yards (cancelled)&lt;br /&gt;
|yaw_pitch_roll = 125 - 125 - 125&lt;br /&gt;
|max_velocity = 25 (60)&lt;br /&gt;
|hitpoints = 125 000&lt;br /&gt;
|length = 1857&lt;br /&gt;
|width = 513.92&lt;br /&gt;
|height = 403.99&lt;br /&gt;
|turrets = 49&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Concept A'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Concept B'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mass Driver#Karuna]]&lt;br /&gt;
| 4x3&lt;br /&gt;
| [[Mass Driver#Karuna]]&lt;br /&gt;
| 8x3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Mass Driver#Sanctus]]&lt;br /&gt;
| 12x2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gauss_Cannon#Gauss Cannon.23Narayana|Gauss Cannon#Narayana]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Gauss_Cannon#Gauss Cannon.23Narayana|Gauss Cannon#Narayana]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[Apocalypse_(torpedo)#Apocalypse.23Karuna|Apocalypse#Karuna]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 12&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 14&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Dart]]&lt;br /&gt;
| 3&lt;br /&gt;
| [[Dart]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Flak Screen&lt;br /&gt;
| 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Frigates.jpg&lt;br /&gt;
Image:Frigates2.jpg | Size comparison with other frigates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''About 2/3rds again the size of a Narayana, the Murugan packs a lot of firepower, but most of that firepower comes from Karuna- and Sacntus-scale mass drivers, which have a low damage output compared to the beam cannons Tev warships bring to bear. It does sport a pair of extreme-range gauss cannons, which are useful for taking out turrets or subsystems from beyond the range of reprisal, but unlike the Narayana's artillery refit, these guns are not supplemented by equally-long range mass drivers or torpedoes, somewhat defeating the extreme range advantage of these gauss cannons. Still, the ship and its design perfectly reflects Admiral Calder's personality--get directly in the fray, overwhelm the enemy with direct firepower in a brawl, and be aggressive to keep the enemy off-balance and seize initiative. Against the Gaian Effort--the primary foe this ship was designed for--such a design would make sense, since the enemy would lack the heavy firepower needed to compete with the Murugan and lack the subspace agility to outmaneuver it. Against the Tevs, however, this kind of design would be grossly inefficient at best, since a single Chimera-class corvette could match the damage output of this dreadnaught, while also having much greater subspace agility and superb point defenses. The lack of a figtherbay means that the Murugan would be vulnerable to a concentrated attack by enemy strike craft as well. However, there's no denying that having a heavy brawler like this dedicated to pounding enemy warships into submission would be greatly welcome to the UEF, even if it was just a one-off ship whose resources could have been better spent as a 3-4 Karunas, or two Narayanas. Still, the fact that the only Murugan hull--which was itself not completely finished--has long since been pulled into becoming either the basis of or at least a vital component for Project Shambhalla, it's likely that this ship will never see action in Blue Planet--or if it does, it will be without its heavy armament, as a ship to be protected from enemy attack.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Videos==&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;videoflash&amp;gt;kkL1PlB1ZpQ&amp;lt;/videoflash&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External links:==&lt;br /&gt;
*Initial concept&lt;br /&gt;
**[http://www.mediafire.com/file/01ghgc4945qs4dc/Murugan.7z/file Download | Mediafire]&lt;br /&gt;
*Blue Planet Complete:&lt;br /&gt;
**[https://www.hard-light.net/forums/index.php?topic=90802.0 RELEASE — Blue Planet]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEX_Maitreya&amp;diff=61459</id>
		<title>UEX Maitreya</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEX_Maitreya&amp;diff=61459"/>
		<updated>2020-08-06T23:29:56Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Maitreya.jpg|thumb|right|750px|Saab shipyards]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Ok so you want an update? Brace yourself, it's a clusterfuck out there.&lt;br /&gt;
&lt;br /&gt;
No, BULWARK never put me up to this. They've been silent since day one. Did I tell you I had to use my own leave time for this trip? I haven't seen my family in weeks. &lt;br /&gt;
&lt;br /&gt;
The problem you know is the budget black hole - resources go in, nothing gets out. Where is it all going? We're funding paper crews, ships that don't exist. Entire frig- and crurons disappearing from FLEETNET. I asked for tracking help but MIDWINTER hasn't got back to me. I don't even know where she's based nowadays.&lt;br /&gt;
&lt;br /&gt;
So I told you I followed the paper trail of Calder's white elephant all the way to Saab. Everything was legit. Saab shipyard received the Murugan hull and towed her away to Elis for scrap. After that it all gets fuzzy. Anyone who gets to Elis graveyard looking for answers gets turned away at the door. I don't think the admiral even knows what happened to his pet project.&lt;br /&gt;
&lt;br /&gt;
So I went digging. I can't find anything on BULWARK, so does that rule out Fleet involvement? There must be someone here who knows what the fuck is going on. Cross referenced with FEDAYEEN but nothing came up. DARK CLOUD seems superficially involved but there's nothing specific anywhere.  Maybe an offshoot Shivan project? Doesn't sound right though, they've never been interested in military resources.&lt;br /&gt;
&lt;br /&gt;
And the headache is, this black hole needed a half-built battleship for some reason. It's got to be destroyer-scale. Any smaller and they'd just dig up one of the Purusha hulls in storage. No one's going to miss an old frigate.&lt;br /&gt;
&lt;br /&gt;
Feel like I'm close to something. I'll be back at Europa in a couple days. Meet at Simak? We'll compare notes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
The name Maitreya is derived from the Sanskrit word maitrī &amp;quot;loving-kindness&amp;quot;, which is in turn derived from the noun mitra &amp;quot;friend&amp;quot;. In the Buddhist Kalachakra teachings, Shambhala is ruled over by Maitreya, the future buddha.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEX ''Maitreya''&lt;br /&gt;
|type = Experimental&lt;br /&gt;
|manufacturer = Classified&lt;br /&gt;
|yaw_pitch_roll = 150.0, 150.0, 150.0&lt;br /&gt;
|max_velocity = 25&lt;br /&gt;
|hitpoints = 120 000&lt;br /&gt;
|length = 2093&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The fact that the tech description reads &amp;quot;Meet at Simak&amp;quot; indicates that the message was written before the Fall of Jupiter, since Simak Station was destroyed in The Blade Itself standalone mission, which itself takes place just before the Fall of Jupiter. Also, given that the heavy foreshadowing indicates that this model is directly tied to Project Shambhalla, and that it required a destroyer-sized hull, the implication is that Shambhalla is intended to be mobile and jump-capable. Given that Shambhalla is the Council of Elders' plan to win the war without sheer force of arms, it can be further implied that Shambhalla is a mobile, jump-capable ship that utilizes Nagari to communicate, on some level, with a great many people at once.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEX_Maitreya&amp;diff=61458</id>
		<title>UEX Maitreya</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEX_Maitreya&amp;diff=61458"/>
		<updated>2020-08-06T23:29:29Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Maitreya.jpg|thumb|right|750px|Saab shipyards]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Ok so you want an update? Brace yourself, it's a clusterfuck out there.&lt;br /&gt;
&lt;br /&gt;
No, BULWARK never put me up to this. They've been silent since day one. Did I tell you I had to use my own leave time for this trip? I haven't seen my family in weeks. &lt;br /&gt;
&lt;br /&gt;
The problem you know is the budget black hole - resources go in, nothing gets out. Where is it all going? We're funding paper crews, ships that don't exist. Entire frig- and crurons disappearing from FLEETNET. I asked for tracking help but MIDWINTER hasn't got back to me. I don't even know where she's based nowadays.&lt;br /&gt;
&lt;br /&gt;
So I told you I followed the paper trail of Calder's white elephant all the way to Saab. Everything was legit. Saab shipyard received the Murugan hull and towed her away to Elis for scrap. After that it all gets fuzzy. Anyone who gets to Elis graveyard looking for answers gets turned away at the door. I don't think the admiral even knows what happened to his pet project.&lt;br /&gt;
&lt;br /&gt;
So I went digging. I can't find anything on BULWARK, so does that rule out Fleet involvement? There must be someone here who knows what the fuck is going on. Cross referenced with FEDAYEEN but nothing came up. DARK CLOUD seems superficially involved but there's nothing specific anywhere.  Maybe an offshoot Shivan project? Doesn't sound right though, they've never been interested in military resources.&lt;br /&gt;
&lt;br /&gt;
And the headache is, this black hole needed a half-built battleship for some reason. It's got to be destroyer-scale. Any smaller and they'd just dig up one of the Purusha hulls in storage. No one's going to miss an old frigate.&lt;br /&gt;
&lt;br /&gt;
Feel like I'm close to something. I'll be back at Europa in a couple days. Meet at Simak? We'll compare notes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
The name Maitreya is derived from the Sanskrit word maitrī &amp;quot;loving-kindness&amp;quot;, which is in turn derived from the noun mitra &amp;quot;friend&amp;quot;. In the Buddhist Kalachakra teachings, Shambhala is ruled over by Maitreya, the future buddha.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEX ''Maitreya''&lt;br /&gt;
|type = Experimental&lt;br /&gt;
|manufacturer = Classified&lt;br /&gt;
|yaw_pitch_roll = 150.0, 150.0, 150.0&lt;br /&gt;
|max_velocity = 25&lt;br /&gt;
|hitpoints = 120 000&lt;br /&gt;
|length = 2093&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The fact that the tech description reads &amp;quot;See you at Simak&amp;quot; indicates that the message was written before the Fall of Jupiter, since Simak Station was destroyed in The Blade Itself standalone mission, which itself takes place just before the Fall of Jupiter. Also, given that the heavy foreshadowing indicates that this model is directly tied to Project Shambhalla, and that it required a destroyer-sized hull, the implication is that Shambhalla is intended to be mobile and jump-capable. Given that Shambhalla is the Council of Elders' plan to win the war without sheer force of arms, it can be further implied that Shambhalla is a mobile, jump-capable ship that utilizes Nagari to communicate, on some level, with a great many people at once.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTC_Cretheus&amp;diff=61457</id>
		<title>GTC Cretheus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTC_Cretheus&amp;diff=61457"/>
		<updated>2020-08-06T23:25:02Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTC '''Cretheus'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:GTCCretheus.png|580px]]|caption=GTC Cretheus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTC Cretheus is a new light cruiser, designed primarily for escorting convoys and vunerable ships. With 8 dual flak cannons, it is capable of taking care of most fighter or bomber threats. Its two powerful engines allow it to keep up with any transport ship and almost match speeds with heavier fighters. When faced with a capital ship threat however, the Cretheus' only advantage is its small size and speed. Without any beam cannons and only light armor, the Cretheus must rely on heavier cruisers for survival. Cretheus Cruisers are typically in groups of two or three so that their spread of flak can cover more area.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Cretheus gunboat, officially a Fast Picket, is a small, cheap, agile escort with dedicated antifighter defenses, limited anti-warship ability, and a tortured design history. The prototype was fielded during the Second Incursion, intended as a cheap, numerous escort platform armed with eight flak guns. But the first prototype was lost during its OpEval period in a classified operation on the fringes of the Capella system, and the findings of the loss investigation pointed to unacceptable vulnerability to hostile beam-armed warships. RNI designers protested that the ship was never meant to operate under such conditions, but lobbying by the Akheton Corporation, which hoped to push a variant Mentu design into the light escort role, managed to block the other prototypes from deployment to Capella where, ironically, they might have saved tens of thousands of lives lost to Shivan bombers. The spaceframe was brought back into consideration during the first wave of the Threat Exigency Initiative, but Morgan Technologies asked for it to be held back until it could be packaged with first new fire control systems, then provisions for their new pulse weapons, then improved flak magazine storage. The design entered mass production two years before the Reunion in a number of variants, but the Akheton Corporation again held back its deployment, and it is only now being cycled into the Sol theater where it is intended as a gunship deterrent and point defense picket.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''Axem'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Default Statistics====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 7000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 60 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 36.3 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 121 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet Statistics====&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| RNI Systems&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Yaw, Pitch, Roll|Yaw, Pitch, Roll]]'''&lt;br /&gt;
| 45.0, 45.0, 45.0&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 50&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Medium Armor 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 20,000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 60 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 36.3 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 121 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| '''[[Blue Planet]]'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 2&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|-align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
&lt;br /&gt;
{{Comment| ''The Cretheus plays a role in [[Vassago's Dirge]], where it was a powerful yet fragile anti-fighter escort, capable of a quite impressive flak barrage but quickly wiped out by beam armed cruisers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The BP version of this ship has more than two times the hitpoints (and actually twice that of a [[Fenris]], and a bit more than half of an [[Aeolus]]), and a pair of [[Long Range Flak]] turrets. If you have a few wingmen with you and a ship a bit more durable than a [[Serapis]], taking one of these gunboats down shouldn't be any harder than a couple of freighters would be. It is a whole different matter though when they're leading an full assault squadron or escorting a capital ship strike force, in which case you will have other priorities, and that flak could just be the one annoyance that will ruin your day. Given how outdated actual cruisers are becoming in the BP tactical environment, those ships may very well replace them entirely in the long run. The only thing that ship does less well than a regular cruiser is, well, surviving, and intercepting bombs - a matter not to forget when facing UEF capital ships and their [[Apocalypse_(torpedo)|Apocalypse]] torpedoes.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I have to strongly disagree with the above comment about normal cruisers not doing anything better than a Cretheus. While the Cretheus is impressive and useful in its designated roles, it has nowhere near the anti-ship capabilities of the Hyperion or even the vanilla FS2 Aeolus. A Hyperion could take out a Cretheus in less than two minutes from nearly 7 kilometers away, long before the Cretheus got in range to do anything. Compared to its UEF counterpart, the Custos, this ship has much better anti-fighter capability, a smaller target profile, and longer range for its weapons, but its anti-ship capability is significantly worse--a Custos has two Warhammer torpedo launchers, which can oversaturate point defenses and do notable damage against smaller capital ships.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Note the actual reference to the [[Vassago's Dirge]] prototype in the BP description. The BP team love this kind of half-hidden references to other community campaigns - like, for example, the GTCv Marcus Glaive of Serkr team.''&lt;br /&gt;
&lt;br /&gt;
''The Cretheus' lack of significant anti-warship firepower means that it would fail against any real cruiser, and only its STerPulse guns can even intercept warheads, but their built in inaccuracy makes them unreliable for that purpose. Where the Cretheus excels is in the pure support role--rather than fighters escorting it, it escorts the fighters, giving them substantial fire support against enemy strike craft and a quasi-safe-zone for fighters or bombers to fall back to. Its flak guns and light pulse guns can supplement a larger warship's existing point defenses. Its small size, great speed, and good point defenses mean that fighters not prepared for heavy warship assault will struggle against it--though bombers would still be a major threat if they can get enough torpedoes off. For balance's sake, Tev warships have their Standard Flak guns replaced with Heavy Flak guns in the vast majority of cases, which severely neuters this warship from 'murders strikecraft rapidly' to merely 'strike craft cannot survive within range of this ship's flak guns for long'--but that's still dangerous enough. The tech description states that the Cretheus is small and cheap to make/operate, meaning that you can expect these ships to be deployed much more freely than normal cruisers, either to support other strike craft or to supplement other warships. If you want to destroy these, take out its two pulse turrets and throw some torpedoes/bombs at it.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*[http://www.freespacemods.net/download.php?view.159 Download | FreeSpaceMods.net]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Diomedes&amp;diff=61437</id>
		<title>GTCv Diomedes</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Diomedes&amp;diff=61437"/>
		<updated>2020-08-03T05:28:34Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:''For the model used in older releases of Blue Planet, see [[GTMf Sparta]].''&lt;br /&gt;
:''For the canonical [[GTCv Deimos|Deimos]]-class corvette that appeared in [[The Sicilian Defense]], see the [[FreeSpace 2 Terran Ship Database#GTCv Diomedes|FreeSpace 2 Terran Ship Database]]&lt;br /&gt;
&lt;br /&gt;
[[Image:GTCv Diomedes.jpg|thumb|right|650px|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Conceptualized early in the Threat Exigency Initiative warship program, the ''Diomedes''-class strike corvette was shaped by the necessities of two worlds: the tactical realities of the post-Capella battlefield and the political turmoil of a Fleet in crisis.&lt;br /&gt;
&lt;br /&gt;
[[GTVA]] designers conceived the [[GTCv Chimera|''Chimera'']] and [[GTCv Bellerophon|''Bellerophon'']]-class corvettes hand in hand with new doctrines of massive force application. These designs were intentionally overspecialized to neutralize [[Shivan]] destroyers and juggernauts with beam alpha strikes. Strike craft support, aggressive subspace maneuvering, and sheer shock would, it was argued, allow the ''Chimera'' and ''Bellerophon'' to outrun their own design weaknesses.&lt;br /&gt;
&lt;br /&gt;
But more conservative factions of the GTVA military agitated for a less specialized next-generation design, a successor to and improvement upon the still-young [[GTCv Deimos|''Deimos'']] corvette. Politically, they needed a warship that would fit the operational profile of line as well as elite units, but they also offered compelling tactical reasoning. Agile, aggressive combatants lacked the staying power for prolonged defensive operations at hardpoints, nodes, or convoys. A cheaper, more all-round design could supplement ''Deimos'' production with a powerful corvette leader or a supporting element to cover the flanks of destroyers or sister corvettes. Other camps in the Fleet added their own requirements: the addition of a fighterbay would open up possibilities as an [[Special Operations Command|SOC]] platform, or in the independent strike role through organic escorts or bombers. Missile launchers and magazines would allow for selectable munition loads.&lt;br /&gt;
&lt;br /&gt;
The notional ''Diomedes'' became a rallying point for design schools who had been pushed out of the main thrust of Threat Exigency Initiative work. The design went forward, but these competing requirements should have produced a catastrophic compromise.&lt;br /&gt;
&lt;br /&gt;
Instead, GTVA designers produced a fascinating warship, one whose weaknesses are addressed by carefully counterpointed strengths. Armed with four [[TerSlashBlue|Bull Frost]] next-generation anti-warship beams in a pair of twinned lateral batteries, the ''Diomedes'' relies on its startling agility to bring its firepower to bear. Designed to engage targets abeam, the class rewards flanking tactics and circling engagements against larger hostiles and aggressive action against multiple lighter opponents. Considerable sacrifices were made to operationalize the ship's fighterbay, but the potency of an on-board interceptor or bomber unit justified the cost, particularly in the areas of point defense and counter-air.&lt;br /&gt;
&lt;br /&gt;
Even as the GTVA has cracked down on its own patronage system, dissolving the lines of influence that connected warship designers and commanders to particular schools, the Diomedes has acquired a reputation for scrappy flexibility and solitary pluck. Neglected by formal doctrine on the eve of the [[UEF]]-GTVA conflict except as a general 'flank escort' and 'fast response expedient', ''Diomedes'' captains drilled their own tactics and built a quiet professional community.&lt;br /&gt;
&lt;br /&gt;
The ongoing conflict has found the ''Diomedes'' thrown into the fire, often alone, often undersupported, acting on sketchy intelligence to provide decisive force at key moments. Casualties among the ''Diomedes'' class exceed that of any other next-generation warship, but GTVA commanders have taken note of the design's successes, and of the discipline and capability of her crews. Once seen as the ugly duckling of the TEI warship line, the ''Diomedes'' now finds itself in strategic and tactical demand.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Diomedes (Διομήδης) was a hero of the [[Wikipedia:Trojan War|Trojan War]]. The nephew of Herakles and considered the second-best warrior amongst the Achaeans (behind Ajax), Diomedes eventually became king of Argos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Model and textures by '''Aesaar'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTCv Diomedes&lt;br /&gt;
|yaw_pitch_roll = 48 - 52 - 42&lt;br /&gt;
|max_velocity = 25 (35)&lt;br /&gt;
|hitpoints = 95000&lt;br /&gt;
|length = 1050.98&lt;br /&gt;
|width = 417.39&lt;br /&gt;
|height = 206.52&lt;br /&gt;
|turrets = 22&lt;br /&gt;
|fighterbays = 1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| SterPulse&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AAAf&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| TerSlashBlue&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Terran Turret 2&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Piranha&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
:$POF File: GTCv_Diomedes.pof&lt;br /&gt;
:Texture list: nameplate;diomedes_main;TEI_Turrets;diomedes_lod3;diomedes-debris&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Diomedes' primary armament, consisting of four [[TerSlashBlue]]s, is placed on the port and starboard bow of the vessel. This makes the corvette good at attacking to the flanks, but it has trouble engaging targets directly forward or aft.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''As with the older [[GTCv Deimos|Deimos]] vessels, being around a Diomedes engagement is dicey business, not only do you need to worry about anti-fighter defenses, but the slash beams tend to slash right through fighters. The point defenses of the Diomedes are quite significant, with Aesaars model including five AAA beams - but it's still not as well defended as a Chimera. That said, flying close to these things is typically a bad move. They are also significantly harder to de-fang than the Chimera or Bellerophon.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This ship has great potential, but suffers from a major, glaring flaw: a huge sparsity of turrets on large sections of the ship. The wings/fins, in particular, feature a single AAA beam that shares most of its coverage with another AAA beam on the sloped sides of the radar tower. Given that the Diomedes has a major advantage in point-defenses over other corvettes (in the form of a dedicated fighter bay), this flaw is also rather unnecessary. The Diomedes is also completely lacking in forward armament, and its rear-facing armament isn't all that great, either. Where the Deimos corvette achieves much of its success from having turrets all over its surfaces and excellent field of fire, the Diomedes is jarringly barren in the turret department. Approach from the rear and you'll avoid most of the point-defenses; as a capship, approaching from forward, behind, and directly below will also put you out of range of the slash beams, as well, though the ship's incredibly maneuverability means that it can easily bring those beams to bear if it wants to.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It's basically a pocket destroyer and is usually deployed on its own as an independent strike corvette. It actually '''can''' fire its four [[TerSlashBlue|TerSlashBlues]] on a single target if it is directly on top of it, because of the angle of the dishes. This gives it 25% '''more''' DPS than a [[GTCv Chimera|Chimera]], and on par with the [[GTCv Bellerophon|Bellerophon]], when only taking beams into account (1698 DPS for the Chimera, 2152 for the Dio, 2232 for the Bellerophon). With the thick point defenses '''and''' the fighterbay, you basically have the scariest corvette-sized warship of the BP universe right here. So, it is no wonder they are often deployed alone. Some say this ship is equivalent to the [[UEFg Karuna]], but in most circumstances it is superior by a significant margin.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''About its comparison with the [[GTCv Chimera|Chimera]] in the post above, it's very important to note that it's very difficult to get a target within the narrow angle above the Diomedes in order to use all four of its beams on the same target. Even then, because of the angle involved, the accuracy won't be as good as it normally is, either. Factor in how slash beams rarely do full damage (although the [[TerSlashBlue]] is much better than others in that regard), and the damage output of this ship on a single target can become much smaller than a [[GTCv Chimera|Chimera]] under some circumstances. The Diomedes is also noticeably larger than a [[GTCv Chimera|Chimera]], although that is easily explained by the presence of the fighterbay to begin with.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*Release thread:&lt;br /&gt;
**'''[http://www.hard-light.net/forums/index.php?topic=80495.0 Warships of the TEI | Hard Light forums]'''&lt;br /&gt;
*Blue Planet Complete:&lt;br /&gt;
**[https://www.hard-light.net/forums/index.php?topic=90802.0 RELEASE - Blue Planet]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=MBlue&amp;diff=61436</id>
		<title>MBlue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=MBlue&amp;diff=61436"/>
		<updated>2020-08-03T05:24:31Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''''Aurora Wake'' Beam System''', also known as the '''MBlue''', is a medium beam cannon used by the [[GTVA]] in the [[Portal:FreeSpace 2|FreeSpace 2]] mod [[Blue Planet]]. The ''Aurora Wake'' is a high-performance medium beam cannon, and has the distinction of being the first beam weapon developed by the Threat Exigency Initiative that allowed the GTVA to replicate the shock jump tactics employed by the [[Shivans]] during the [[Second Shivan Incursion]]. The ''Aurora Wake'' suffers from a 35-second recharge time and tendency to overheat. However, it makes up for this with its effective range of 6750 metres. The [[GTCv Chimera|GTCv ''Chimera'']] mounts three of these beams as its forward armament. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
A powerful mid-range direct-fire beam system, the 'Aurora Wake' was one of the first products of the Threat Exigency Initiative's drive to produce more powerful beam cannons. Mounted on most next-generation Alliance warships as a battery weapon, the 'Aurora Wake' supplements its own dedicated reactors with feeds from the ship's drives. Prone to overheating, this system is perhaps the most cantankerous of the next-generation beams. Mass issues encountered while mounting the beam on the Chimera corvette led to that vessel's relatively thin armor plating. Nonetheless, the 'Aurora Wake' was the first beam weapon that enabled the GTVA to emulate Shivan-style shock jump tactics.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 500|35|4|Direct|1|5 400|617|21 600}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is a beam cannon [[Weapons.tbl#.22beam.22|(beam)]]&lt;br /&gt;
*Weapon is capable of easily damaging  even larger vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon refire rate is the same on all difficulty levels [[Weapons.tbl#.22same_turret_cooldown.22|(same turret cooldown)]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=250px &amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Aristeia6.jpg|&amp;lt;center&amp;gt;Serkr Team opening fire in [[Aristeia]], deploying the overwhelming single-shot power of the ''Aurora Wake''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment| ''It only does 60% of the damage of the [[BBlue]] on the first pass, and half of the sustained damage, but in the 14th battle group, there are twelve of these mounted on the [[GTCv Chimera]], [[GTCv Bellerophon]], and [[GTD Erebus]]. Thus, at a possible 237,600 points of damage on the first pass, they make up the bulk of the battle group's shock jump capability, at least theoretically.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Not a bad beam in itself, and used to great effect in Blue Planet in its stated role. The [[GTCv Chimera|Chimera]] corvette, marginally larger than a [[Deimos]], is practically built around three of these beams, and they collectively do just a bit less sustained damage, and slightly more damage per pulse, than a couple of [[BGreen|BGreens]], despite being mounted on a more than half smaller ship. It features great range, like most other blue beams, and also makes up most of the [[GTD Raynor|Raynor]]'s broadside firepower. This beam has both the sustained firepower and single-pass raw output to enable TEI corvettes to successfully engage ships far larger than themselves, to an extent the [[Deimos]] could only dream of. They are the reason Serkr are dubbed as Sathanas killers.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEFg_Karuna&amp;diff=61435</id>
		<title>UEFg Karuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEFg_Karuna&amp;diff=61435"/>
		<updated>2020-08-03T05:21:02Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:UEFgKaruna2.png|thumb|right|750px|The UEFg ''Karuna''.]]&lt;br /&gt;
[[Image:Karunae.png|thumb|right|550px|The different Fleet color schemes.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The '''UEFg ''Karuna''''' is a fan-made [[Terrans|Terran]]-designed multi-role combat frigate used by the [[United Earth Federation]] in [[Blue Planet]]. The UEF utilises this class of warship very heavily, particularly as a standard warship deployed during the war with the [[GTVA]]. While the ''Karuna'' lacks heavy-hitting long-range weaponry, it is peppered with numerous turrets to engage warships effectively at medium and close range. The ''Karuna'' also has a small fighterbay, allowing it to launch fighters and/or bombers to escort or engage targets should additional reinforcements be unavailable.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Karuna packs so many torpedoes that it can effectively saturate a target's point defenses, leaving no beams or pulse weapons available to fire at oncoming fighters or bombers. This is part of its tactical abilities - on its own, the Karuna lacks the firepower to stand toe-to-toe with most GTVA warships of comparable or greater size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Karuna is a class of frigate in the Federation Navy, birthed out of blood spilled against the Gaian Effort. Utilising swarm tactics, Gef strike fighters would overwhelm Sanctus military freighters and Purusha light frigates with impunity. Facing mounting shipping losses, the Admiralty outlined their requirements for a next-generation frigate. The exigencies of the conflict had affirmed the criticality of a ubiquitous fighter escort. It was not enough for fleet destroyers to deploy wings to support warships in the field - frigates would need to bring their own fighters to battle. Imperatives by DARK CLOUD and BULWARK to the Federation College of War refined the design - the new frigate would need to run her own escort as well as threaten hard targets in the event of Shivan incursion. &lt;br /&gt;
&lt;br /&gt;
The Karuna frigate carrier turned out to be a veritable fortress. Up to eight fighters could be fielded in the forward hangar, and her powerful suite of flak and rapid-fire cannons proved devastating against hostile strikecraft. Three VLS silos supplementing a forward battery of gauss cannons and mass drivers gave her the teeth to engage hostile warship assets. She was swift and maneuverable, able to quickly respond to threats in a fluid battlespace. The Karuna was the right ship built at the right time - a sorely needed solution to the chronic problem of maintaining security in a fractious post-Isolation system.&lt;br /&gt;
&lt;br /&gt;
Karunas are widely deployed in the current conflict with the GTVA and form the offensive backbone of all three Fleets.&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Downturreted version of Steve-O's original Hyperion frigate.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Karuṇā is a Sanskrit word meaning &amp;quot;Compassion&amp;quot; or &amp;quot;Pity&amp;quot;. It is one of the four main pillars of Buddhism. For Theravāda Buddhists, dwelling in karuṇā is a means for attaining a happy present life and heavenly rebirth.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEFg ''Karuna''&lt;br /&gt;
|type = Frigate&lt;br /&gt;
|manufacturer = Manadyne Designs&lt;br /&gt;
|yaw_pitch_roll = 100.0, 100.0, 80.0&lt;br /&gt;
|max_velocity = 40&lt;br /&gt;
|hitpoints = 85 000&lt;br /&gt;
|length = 1295&lt;br /&gt;
|turrets = 29&lt;br /&gt;
|fighters = 8 fighters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''War in Heaven'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mass Driver#Karuna]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gauss_Cannon#Gauss Cannon.23Karuna|Gauss Cannon#Karuna]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Apocalypse_(torpedo)#Apocalypse.23Karuna|Apocalypse#Karuna]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Burst Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=250px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:UEFgKaruna.png|An older version of the Karuna.&lt;br /&gt;
File:Lone indus.jpg|UEFg Indus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Karuna can be disturbingly fragile under certain circumstances, such as when it is being skewered by beam fire. Under any other circumstance, the Karuna is nearly everything that can be expected from a frigate. While it is not as powerful as the Narayana and it lacks proper long-range weaponry apart from the two mass drivers at the front, it has all the teeth and muscle required to handle any close- to medium-range combat from any direction. Add in the fighterbay, and you have yourself a small fortress that can easily fend off multiple attacks from any fighter or bomber the GTVA can fling at it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''As noted above, the Karuna does not fare well in the face of beam fire - nothing is quite as wince-inducing as watching a lucky [[TerSlash]] rip across the broadside - but it's also worth noting that it can outpace all of the GTVA's cruisers and corvettes by a fair amount (for a capital ship), and has slightly more hull points than some of them. The Karuna is also fairly - perhaps even '''disturbingly''' - maneuverable for a ship of it's size. Never underestimate them, especially if there's two of them working together.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While the Karuna has excellent point defenses on the forward half of the ship, the point defenses on the back half of the ship (rear of the distinct &amp;quot;conning tower&amp;quot; in the middle) are disturbingly anemic, with only two turrets covering the entire thing (and with limited firing arcs, at that!). Thus, when protecting a Karuna against enemy strike craft, focus on incoming wings from behind, because a Karuna can definitely NOT protect itself well from those vectors.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Just not quite tough enough to take one salvo from the frontal [[BBlue|beam cannons]] of a [[GTD Titan]]. It performs the role a midway between a corvette and destroyer would in the [[GTVA]]. On Insane, typically Karunas basically run their own escort, as any stray bomber wings coming in will probably be almost instantly destroyed on contact with the frigates defenses; shoot down incoming warheads and the defense screen will do the rest.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The original Karuna model was notorious for causing massive slowdowns even on the most powerful PCs manufactured at the time due to the numerous details on the mesh as well as the number of textures it used.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEFg_Karuna&amp;diff=61434</id>
		<title>UEFg Karuna</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEFg_Karuna&amp;diff=61434"/>
		<updated>2020-08-03T05:20:47Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:UEFgKaruna2.png|thumb|right|750px|The UEFg ''Karuna''.]]&lt;br /&gt;
[[Image:Karunae.png|thumb|right|550px|The different Fleet color schemes.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The '''UEFg ''Karuna''''' is a fan-made [[Terrans|Terran]]-designed multi-role combat frigate used by the [[United Earth Federation]] in [[Blue Planet]]. The UEF utilises this class of warship very heavily, particularly as a standard warship deployed during the war with the [[GTVA]]. While the ''Karuna'' lacks heavy-hitting long-range weaponry, it is peppered with numerous turrets to engage warships effectively at medium and close range. The ''Karuna'' also has a small fighterbay, allowing it to launch fighters and/or bombers to escort or engage targets should additional reinforcements be unavailable.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Karuna packs so many torpedoes that it can effectively saturate a target's point defenses, leaving no beams or pulse weapons available to fire at oncoming fighters or bombers. This is part of its tactical abilities - on its own, the Karuna lacks the firepower to stand toe-to-toe with most GTVA warships of comparable or greater size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Karuna is a class of frigate in the Federation Navy, birthed out of blood spilled against the Gaian Effort. Utilising swarm tactics, Gef strike fighters would overwhelm Sanctus military freighters and Purusha light frigates with impunity. Facing mounting shipping losses, the Admiralty outlined their requirements for a next-generation frigate. The exigencies of the conflict had affirmed the criticality of a ubiquitous fighter escort. It was not enough for fleet destroyers to deploy wings to support warships in the field - frigates would need to bring their own fighters to battle. Imperatives by DARK CLOUD and BULWARK to the Federation College of War refined the design - the new frigate would need to run her own escort as well as threaten hard targets in the event of Shivan incursion. &lt;br /&gt;
&lt;br /&gt;
The Karuna frigate carrier turned out to be a veritable fortress. Up to eight fighters could be fielded in the forward hangar, and her powerful suite of flak and rapid-fire cannons proved devastating against hostile strikecraft. Three VLS silos supplementing a forward battery of gauss cannons and mass drivers gave her the teeth to engage hostile warship assets. She was swift and maneuverable, able to quickly respond to threats in a fluid battlespace. The Karuna was the right ship built at the right time - a sorely needed solution to the chronic problem of maintaining security in a fractious post-Isolation system.&lt;br /&gt;
&lt;br /&gt;
Karunas are widely deployed in the current conflict with the GTVA and form the offensive backbone of all three Fleets.&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
Downturreted version of Steve-O's original Hyperion frigate.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Karuṇā is a Sanskrit word meaning &amp;quot;Compassion&amp;quot; or &amp;quot;Pity&amp;quot;. It is one of the four main pillars of Buddhism. For Theravāda Buddhists, dwelling in karuṇā is a means for attaining a happy present life and heavenly rebirth.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEFg ''Karuna''&lt;br /&gt;
|type = Frigate&lt;br /&gt;
|manufacturer = Manadyne Designs&lt;br /&gt;
|yaw_pitch_roll = 100.0, 100.0, 80.0&lt;br /&gt;
|max_velocity = 40&lt;br /&gt;
|hitpoints = 85 000&lt;br /&gt;
|length = 1295&lt;br /&gt;
|turrets = 29&lt;br /&gt;
|fighters = 8 fighters&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''War in Heaven'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Mass Driver#Karuna]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gauss_Cannon#Gauss Cannon.23Karuna|Gauss Cannon#Karuna]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Apocalypse_(torpedo)#Apocalypse.23Karuna|Apocalypse#Karuna]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Burst Flak]]&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=250px&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:UEFgKaruna.png|An older version of the Karuna.&lt;br /&gt;
File:Lone indus.jpg|UEFg Indus&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Karuna can be disturbingly fragile under certain circumstances, such as when it is being skewered by beam fire. Under any other circumstance, the Karuna is nearly everything that can be expected from a frigate. While it is not as powerful as the Narayana and it lacks proper long-range weaponry apart from the two mass drivers at the front, it has all the teeth and muscle required to handle any close- to medium-range combat from any direction. Add in the fighterbay, and you have yourself a small fortress that can easily fend off multiple attacks from any fighter or bomber the GTVA can fling at it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''As noted above, the Karuna does not fare well in the face of beam fire - nothing is quite as wince-inducing as watching a lucky [[TerSlash]] rip across the broadside - but it's also worth noting that it can outpace all of the GTVA's cruisers and corvettes by a fair amount (for a capital ship), and has slightly more hull points than some of them. The Karuna is also fairly - perhaps even '''disturbingly''' - maneuverable for a ship of it's size. Never underestimate them, especially if there's two of them working together.''&lt;br /&gt;
&lt;br /&gt;
''While the Karuna has excellent point defenses on the forward half of the ship, the point defenses on the back half of the ship (rear of the distinct &amp;quot;conning tower&amp;quot; in the middle) are disturbingly anemic, with only two turrets covering the entire thing (and with limited firing arcs, at that!). Thus, when protecting a Karuna against enemy strike craft, focus on incoming wings from behind, because a Karuna can definitely NOT protect itself well from those vectors.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Just not quite tough enough to take one salvo from the frontal [[BBlue|beam cannons]] of a [[GTD Titan]]. It performs the role a midway between a corvette and destroyer would in the [[GTVA]]. On Insane, typically Karunas basically run their own escort, as any stray bomber wings coming in will probably be almost instantly destroyed on contact with the frigates defenses; shoot down incoming warheads and the defense screen will do the rest.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The original Karuna model was notorious for causing massive slowdowns even on the most powerful PCs manufactured at the time due to the numerous details on the mesh as well as the number of textures it used.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Point_Defense_Turret&amp;diff=61433</id>
		<title>Point Defense Turret</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Point_Defense_Turret&amp;diff=61433"/>
		<updated>2020-08-03T05:15:51Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''''TWS-6 Khatvanga'' PDS''', also known as the '''Point Defense Turret''', is a primary anti-fighter warship weapon used by the [[UEF]] in the [[Blue Planet]] mod. The ''TWS-9'' is equipped on every [[UEF]] warship from the [[UEC Sanctus|Sanctus]] which is equipped two of these by default, to the [[UED Solaris|Solaris]], which mounts 20.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Jovian-designed Khatvanga rapid-fire plasma pulse weapon, firing in ten-shot bursts for improved hit probability and damage output. Standard point defense weapon on Federation warships, excelling at warhead intercept. Often employed by warship captains to disarm enemy turrets in close-range duels. Aesthetically impressive. Also produced at backup sites in low Earth orbit and in Martian workshops.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1537.55|5|750|15|Full|15|Full|15|Poor|3.75}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon fires in [[Weapons.tbl#.24Burst_Shots:|bursts]] of 10 shots in one second, every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment| ''While its damage output is not very impressive, it is nonetheless very accurate and good at shooting down warheads, and the relatively high velocity of its shots means that it usually hits what it aims at, so the damage will steadily add up over time. When coupled with the Burst Flak, staying within range of these point defense guns is strongly ill-advised.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Arquebus&amp;diff=61432</id>
		<title>Arquebus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Arquebus&amp;diff=61432"/>
		<updated>2020-08-03T05:11:42Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Arquebus''' is a variant of the [[Mass Driver|Varunastra-A mass driver]] for mounting specifically on the [[UEC Custos-X|''Custos-X'' cruiser]]. It is one of the few capital-scale weapons that can be directly controlled by the player.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Varanustra Mass Driver for the Custos-X variant.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Arquebus===&lt;br /&gt;
{{Primary|3000|0.5|1500|1200|1.0x|1200|0.25x|300|1.0x|1200}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]])&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
&lt;br /&gt;
*The weapons room description lists this as a gauss cannon, but the tech room description lists it as a mass driver. To make it more confusing, it has the weapons effect of a gauss cannon with the damage characteristics of both. For now, this article follows the tech room description.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment| ''While not ideal for taking out enemy fighters or bombers, it does do enough shield damage that two hits in relatively close succession will annihilate just about any strike craft you might encounter--though Shivans are another matter entirely, with their very high shield values. Beyond that, take advantage of its great range and rate of fire to pick off enemy turrets and subsystems.''}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Arquebus&amp;diff=61431</id>
		<title>Arquebus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Arquebus&amp;diff=61431"/>
		<updated>2020-08-03T05:10:33Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Arquebus''' is a variant of the [[Mass Driver|Varunastra-A mass driver]] for mounting specifically on the [[UEC Custos-X|''Custos-X'' cruiser]]. It is one of the few capital-scale weapons that can be directly controlled by the player.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Varanustra Mass Driver for the Custos-X variant.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Arquebus===&lt;br /&gt;
{{Primary|3000|0.5|1500|1200|1.0x|1200|0.25x|300|1.0x|1200}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]])&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
&lt;br /&gt;
*The weapons room description lists this as a gauss cannon, but the tech room description lists it as a mass driver. To make it more confusing, it has the weapons effect of a gauss cannon with the damage characteristics of both. For now, this article follows the tech room description.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{While not ideal for taking out enemy fighters or bombers, it does do enough shield damage that two hits in relatively close succession will annihilate just about any strike craft you might encounter--though Shivans are another matter entirely, with their very high shield values.}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Arquebus&amp;diff=61430</id>
		<title>Arquebus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Arquebus&amp;diff=61430"/>
		<updated>2020-08-03T05:10:17Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
The '''Arquebus''' is a variant of the [[Mass Driver|Varunastra-A mass driver]] for mounting specifically on the [[UEC Custos-X|''Custos-X'' cruiser]]. It is one of the few capital-scale weapons that can be directly controlled by the player.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Varanustra Mass Driver for the Custos-X variant.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Arquebus===&lt;br /&gt;
{{Primary|3000|0.5|1500|1200|1.0x|1200|0.25x|300|1.0x|1200}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]])&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
&lt;br /&gt;
*The weapons room description lists this as a gauss cannon, but the tech room description lists it as a mass driver. To make it more confusing, it has the weapons effect of a gauss cannon with the damage characteristics of both. For now, this article follows the tech room description.&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
While not ideal for taking out enemy fighters or bombers, it does do enough shield damage that two hits in relatively close succession will annihilate just about any strike craft you might encounter--though Shivans are another matter entirely, with their very high shield values.&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=STerPulse&amp;diff=61429</id>
		<title>STerPulse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=STerPulse&amp;diff=61429"/>
		<updated>2020-08-03T05:08:21Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''Morgan Technologies Type 2 ''Riptide'' Pulse Cannon''', also known as the '''STerPulse''', is a light warship pulse cannon used by the [[GTVA]] in the [[Portal:FreeSpace 2|FreeSpace 2]] mod [[Blue Planet]]. The ''Riptide'' is a pulse cannon developed by [[Morgan Technologies]] after an investment into Sahr Corporation's weapons research. It has an effective range of two kilometres, a refire rate of approximately one-thirds of a second and moderate hull and shield damage. The ''Riptide'' is also very new, and as a result has yet to be fully integrated into the [[GTVA]]'s combat tactics and warship design.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Firing packets of laser-excited plasma down a magnetic steering column, the Morgan Technologies Riptide uses the concatenated magnetic bottle technique developed by the Sahr Corporation. The biggest stride forward in warship armament since the implementation of beam cannons, light pulse weapons allow long-range interception of warheads and disruption of bomber formations. Modern corvettes and cruisers mount multiple pulse weapons, but GTVA tactical and design doctrine has yet to fully integrate them.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2000|2.85|1200|45|1.0x|45|1.0x|45|0.3x|13.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
*Weapon fires into a firing cone instead of direct firing line thus causing light inaccuracy. [[Weapons.tbl#.24FOF:|(FOF)]]&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&lt;br /&gt;
Not the monster that is the TerPulse, but still rather formidable on its own. Aside from a few 'updated' Deimos corvettes, only the new generation of GTA warships mount these weapons. Vaguely similar to flak in terms of effectiveness against craft, the STerPulse really shines over flak guns with its extended range, decent ability to take down incoming warheads (something flak sucks at, due to its exploding qualities), and modest/supplementary anti-ship weapon. Still, the STerPulse a minor threat to ships above cruiser class, which is perhaps its biggest difference from the TerPulse, which has a sustained DPS roughly equivalent to an MBlue. &lt;br /&gt;
&lt;br /&gt;
It has a built-in inaccuracy, but not too much of one, so you can't linger inside of its range for long. Beyond that, take out their turrets or saturate their fields of fire with warhead spam so they aren't all targeting you.  &lt;br /&gt;
&lt;br /&gt;
Due to its built-in inaccuracy, this weapon is not quite as effective at rapidly shooting down warheads as its stat page might make it seem. While this inaccuracy lessens the closer the warhead gets to the ship, when there's a salvo of warheads closing in on the ship, not being able to reliably shoot each warhead down immediately greatly increases the likelihood of one or more warheads getting through. Thankfully, the Terran Turret 2s and anti-fighter beams do a pretty good job at picking up the slack, and some of the newer GTA ships have a Point Defense Terran Pulse, which is specifically designed to rapidly shoot down incoming warheads.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTD_Erebus&amp;diff=61428</id>
		<title>GTD Erebus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTD_Erebus&amp;diff=61428"/>
		<updated>2020-08-03T05:03:38Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GTD Erebus.jpg|thumb|right|650px|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Erebus-class destroyer. Humanity's sharpest sword. Primary force concentration asset in the Threat Exigency Initiative's doctrine of effect warfare. A triumph of achievement in the face of adversity: both economic and existential.&lt;br /&gt;
&lt;br /&gt;
The mission of the Erebus is to enter a tactical situation and successfully resolve it. No matter the threat, the Erebus is designed to deploy tactical intelligence, subspace agility, weapons fire, its onboard air wing, battle group command, and strategic connectivity in a unified plan to degrade and destroy the foe. Tactically, the Erebus depends on nothing.&lt;br /&gt;
&lt;br /&gt;
Implicitly, the Erebus is meant to duel - and win against - small groups of Sathanas juggernauts. &lt;br /&gt;
&lt;br /&gt;
Armed with a WINTER KING long-range spinal beam cannon, an ICE QUEEN secondary main beam, an array of anti-warship beams, a battery of massive pulse weapons, a comprehensive CIWS close-defense suite, selectable-load SARISSA-M1 torpedo launchers with subspace attack capability, and an active armor suite tougher than the Colossus, the Erebus is a killer. Her weapons layout suits her role as a door-kicker, plunging into formations of smaller warships, but she can also outrange a Sathanas juggernaut for as long as necessary to defang its weapons.&lt;br /&gt;
&lt;br /&gt;
But a modern Alliance admiral asks about the weapons last. The platform's truly revolutionary capability lies with her tactical systems.&lt;br /&gt;
&lt;br /&gt;
The Erebus' heart is an integrated power system fed by redundant meson reactors. Her overengineered grid can safely surge combat systems ranging from sensors to main beam weapons by orders of magnitude. Slurry heat sinks and generous thermal tolerances permit tactical overloads in emergency situations. Buttressed electronic countermeasures managed by a Vasudan SCORPION PROPHET combat net degrade the effectiveness of all incoming fire, from main warship beams through aspect-seeking warheads down to the very basic primary weapons of strike craft.&lt;br /&gt;
&lt;br /&gt;
That same power system feeds a revolutionary sprint drive, a multi-core subspace engine capable of rapid subspace transits. Erebus' sensor/navigation fusion capability can retask classical and subspace arrays between tactical and navigational needs. A cutting-edge navigational system with a dedicated n-space active battery array cuts down calculation times and, some allege, permits at least tenuous plotting of multiple chained jumps.&lt;br /&gt;
&lt;br /&gt;
Communications systems built to the Alliance's BACKBREAKER standard provide common operational capability in the face of most jamming, but the Erebus also boasts a command theater for battle group coordination in non-permissive comm environments. The Erebus' informational weapons systems are built to partner with a Titan-class destroyer, incorporating the Titan's air wing and battle group into force awareness. When multiple Erebus-class destroyers operate in the same theater, BACKBREAKER can designate a group leader or coordinate a flat, decentralized operational schedule which intelligently distributes tasks across the Erebus battle groups. Future upgrades may integrate AWACS capability directly into the destroyer.&lt;br /&gt;
&lt;br /&gt;
The Erebus' primary design tradeoffs lie in her fusion drive, air wing, and logistics. As a line combatant, the Erebus carries few strike craft. She is as fast as a Sathanas, but no faster, relying on her subspace drive to keep the range. And while tactically independent, the Erebus requires more logistical tail than many next-generation warships.&lt;br /&gt;
&lt;br /&gt;
Cataclysm gave birth to Erebus. The death throes of the GTVA Colossus killed more than thirty thousand officers and crew — and an entire philosophy of warship design. The detonation of the Capella star wiped out not only a densely populated system, but an entire concept of strategic action. No more would the GTVA depend on monumental centerpiece combatants, designed to draw the enemy into a single set piece engagement and score a knockout blow.&lt;br /&gt;
&lt;br /&gt;
The disaster left GTVA fleet doctrine in ashes. But the Alliance arranged its remaining assets, profiled available intelligence, and set to work. Next time apocalypse came knocking, they'd be ready.&lt;br /&gt;
&lt;br /&gt;
The Threat Exigency Initiative was a crash-response program to the Shivan threat glimpsed at Capella. Fed by GTVI/SOC, the unflappable Space War College, and the grueling VEGADEX exercise series (which matched Alliance fleets against simulated Shivan opponents), the TEI program set out a series of short and long-term goals for Alliance military survival.&lt;br /&gt;
&lt;br /&gt;
In the short run, the successful elements of the Capella-era military were enhanced. Deimos corvettes took over the old cruiser role. AWACS/TAG coordination saw renewed focus. Stealth fighters and pop-up missile doctrine became core elements of fleet training. The Hecate-class destroyer held onto its niche as mobile fleet base, providing logistics and carrier capability to the corvettes and strike craft that would in turn hold back swarms of Shivan bombers. Cheap new designs were requisitioned. This element proceeded smoothly: Capella had boiled most existing doctrinal disputes and contractor interests away.&lt;br /&gt;
&lt;br /&gt;
But it would take something radically new to challenge an armada of more than eighty Sathanas juggernauts. And here there was room for conflict. Some factions pushed for an end to the destroyer class, moving to a doctrine of corvettes and light carriers. Others wanted supercarriers, or 'juggernaut destroyers', massive flying beam cannons with limited defensive capability.&lt;br /&gt;
&lt;br /&gt;
Ultimately, a verdict was achieved. Supercarrier and Massive Mjolnir advocates would get an answer in the Titan destroyer. But something more was needed. &lt;br /&gt;
&lt;br /&gt;
Wherever Alliance destroyers in the Second Incursion had been given enough escort to hold, enough intelligence to plan sorties, and enough support for their air wings, they had achieved victory. Wherever Alliance destroyers had been committed in haste, without the ability to either outrun or outfight possible threats, they had met disaster.&lt;br /&gt;
&lt;br /&gt;
The Alliance needed a smart, agile, flexible line combatant: as tough as an Orion, as well-equipped to support battle groups as a Hecate, as terrifyingly quick to reposition as a Ravana, and able to both locate and exploit weakness in the enemy disposition.&lt;br /&gt;
&lt;br /&gt;
Development began under the codename NIMBLE BASTARD, then moved to Admiral Armanjani's task force as LONGSWORD. The project foundered for several years under the curse of 'concurrency', a plan to build the hull and power systems, then gradually install new technologies as they were developed. But Armanjani successfully fought to delay both the Titan and Erebus projects until meson technology was fully mature. Soaring development costs were in part defrayed by quiet investments from the Vasudan Medjai, and the actual unit cost of the Erebus class remained within budget.&lt;br /&gt;
&lt;br /&gt;
The Erebus emerged as a dream ship, poised on the edge of nightmare. Crammed with cutting-edge systems, the class has yet to prove its reliability in main combat. Some critics assert the switch from flak to pulse weapons will leave the vessel vulnerable to bombers. Other believe the sprint drive is a game of Russian roulette.&lt;br /&gt;
&lt;br /&gt;
Examples of the class include Atreus, Orestes, Agamemnon, and Menelaus. Atreus, under Admiral Steele, has seen the most extensive shaking-down, but a minor scandal has developed in the Admiralty concerning Steele's refusal to obey politically desirable test parameters.&lt;br /&gt;
&lt;br /&gt;
If the Erebus-class performs as expected, production will continue at full pace until the GTVA is satisfied multiple next-generation battle groups can rapidly respond to any new incursion. The Erebus will remain the spearhead of effect warfare for the foreseeable future...or until the doctrine fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
This model took three years to make because Aesaar is lazy lazy lazy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Based on GTD Raynor by '''Stratcomm'''&lt;br /&gt;
* Model and textures by '''Aesaar'''&lt;br /&gt;
* Base plating textures taken from Diaspora's Battlestar Sobek class&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Named for Erebus, the Greek personification of darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTD ''Erebus''&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|manufacturer = Byzantium Fleet Yards, Delta Serpentis&lt;br /&gt;
|yaw_pitch_roll = 150 - 150 - 150&lt;br /&gt;
|max_velocity = 25 (8)&lt;br /&gt;
|rear_velocity = 20&lt;br /&gt;
|hitpoints = 145000&lt;br /&gt;
|length = 2933.98&lt;br /&gt;
|width = 988.06&lt;br /&gt;
|height = 510.65&lt;br /&gt;
|turrets = 66&lt;br /&gt;
|fighterbays = 1&lt;br /&gt;
|fighters = 11 squadrons (122 spacecraft)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| '''Blue Planet'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[HBlue]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BBlue]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MBlue]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[PBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerPulse]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eos_(torpedo)|Torpedo Battery]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pulsar AAA&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 26&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Harpoon|Missile Battery]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Orestes.jpg | GTD Orestes&lt;br /&gt;
Image:Atreus.jpg | GTD Atreus&lt;br /&gt;
Image:14thBG.jpg | GTD Orestes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The Erebus is, sort of like the GTD Orion before it, a brawler. Unlike the Orion, however, it brings much more to the table than just raw firepower and good durability. It has pretty good point defenses, both for anti-warhead roles and anti-fighter/bomber roles. It's not slow by any means, at 25 m/s, and surprisingly maneuverable. Its secondary armament is incredibly versatile, doing serious damage to capital ships (and at a respectable range) while also being a serious threat to fighters and bombers...and having a modest ability to shoot down warheads. It has torpedo launchers, giving it all-direction attack capability, and it can launch SSMs--Subspace Missiles, which means that hitting a target with a TAG-C missile instantly summons an entire salvo of torpedoes to make a subspace jump to the target--this is why GTF Auroras are such a major threat in any mission you see them in. It boasts impressive electronic warfare capabilities (in-mission, this manifests in things like friendly warships being unable to use torpedoes). It can jump very rapidly, to the point where it can jump into a battle and then jump out of it a couple of minutes later. It's no slouch when it comes to taking punishment, and its firepower is quite impressive. In contrast to the Titan-class destroyer, it doesn't have massive forward firepower (though it still has quite a bit from its HBlue and BBlue that both face forward), but it can hit ships on both sides simultaneously with multiple MBlues and a TerSlashBlue. And while its strike craft complement is notably smaller than normal, it's still large enough to be respectable and adequate for its needs. All of this adds up to a simple conclusion: Erebus is a jack of all trades, with few shortcomings (its lower fighter/bomber complement being the only major one) and a whole lot of strengths. This ship will command the battlefield when deployed against anything short of a destroyer, and most destroyers would not fare very well against it. Its point defenses are strong, so trying to attack it with strike craft is a risky proposition--don't even think about approaching it or sending any strike craft against it without having a major numerical advantage. The Erebus shows its limitations when it has to face its Shivan counterpart--the SD Lucifer. When denied its ability to run after being forced to jump repeatedly, the Erebus still not going to go down easily, but it becomes vulnerable to the massive sustained firepower that capital ships like a Ravana, Lucifer, or Sathanas can provide.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
*Blue Planet Complete:&lt;br /&gt;
**[https://www.hard-light.net/forums/index.php?topic=90802.0 RELEASE - Blue Planet]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTD_Erebus&amp;diff=61245</id>
		<title>GTD Erebus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTD_Erebus&amp;diff=61245"/>
		<updated>2020-06-16T03:43:47Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
[[Image:GTD Erebus.jpg|thumb|right|650px|{{PAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Erebus-class destroyer. Humanity's sharpest sword. Primary force concentration asset in the Threat Exigency Initiative's doctrine of effect warfare. A triumph of achievement in the face of adversity: both economic and existential.&lt;br /&gt;
&lt;br /&gt;
The mission of the Erebus is to enter a tactical situation and successfully resolve it. No matter the threat, the Erebus is designed to deploy tactical intelligence, subspace agility, weapons fire, its onboard air wing, battle group command, and strategic connectivity in a unified plan to degrade and destroy the foe. Tactically, the Erebus depends on nothing.&lt;br /&gt;
&lt;br /&gt;
Implicitly, the Erebus is meant to duel - and win against - small groups of Sathanas juggernauts. &lt;br /&gt;
&lt;br /&gt;
Armed with a WINTER KING long-range spinal beam cannon, an ICE QUEEN secondary main beam, an array of anti-warship beams, a battery of massive pulse weapons, a comprehensive CIWS close-defense suite, selectable-load SARISSA-M1 torpedo launchers with subspace attack capability, and an active armor suite tougher than the Colossus, the Erebus is a killer. Her weapons layout suits her role as a door-kicker, plunging into formations of smaller warships, but she can also outrange a Sathanas juggernaut for as long as necessary to defang its weapons.&lt;br /&gt;
&lt;br /&gt;
But a modern Alliance admiral asks about the weapons last. The platform's truly revolutionary capability lies with her tactical systems.&lt;br /&gt;
&lt;br /&gt;
The Erebus' heart is an integrated power system fed by redundant meson reactors. Her overengineered grid can safely surge combat systems ranging from sensors to main beam weapons by orders of magnitude. Slurry heat sinks and generous thermal tolerances permit tactical overloads in emergency situations. Buttressed electronic countermeasures managed by a Vasudan SCORPION PROPHET combat net degrade the effectiveness of all incoming fire, from main warship beams through aspect-seeking warheads down to the very basic primary weapons of strike craft.&lt;br /&gt;
&lt;br /&gt;
That same power system feeds a revolutionary sprint drive, a multi-core subspace engine capable of rapid subspace transits. Erebus' sensor/navigation fusion capability can retask classical and subspace arrays between tactical and navigational needs. A cutting-edge navigational system with a dedicated n-space active battery array cuts down calculation times and, some allege, permits at least tenuous plotting of multiple chained jumps.&lt;br /&gt;
&lt;br /&gt;
Communications systems built to the Alliance's BACKBREAKER standard provide common operational capability in the face of most jamming, but the Erebus also boasts a command theater for battle group coordination in non-permissive comm environments. The Erebus' informational weapons systems are built to partner with a Titan-class destroyer, incorporating the Titan's air wing and battle group into force awareness. When multiple Erebus-class destroyers operate in the same theater, BACKBREAKER can designate a group leader or coordinate a flat, decentralized operational schedule which intelligently distributes tasks across the Erebus battle groups. Future upgrades may integrate AWACS capability directly into the destroyer.&lt;br /&gt;
&lt;br /&gt;
The Erebus' primary design tradeoffs lie in her fusion drive, air wing, and logistics. As a line combatant, the Erebus carries few strike craft. She is as fast as a Sathanas, but no faster, relying on her subspace drive to keep the range. And while tactically independent, the Erebus requires more logistical tail than many next-generation warships.&lt;br /&gt;
&lt;br /&gt;
Cataclysm gave birth to Erebus. The death throes of the GTVA Colossus killed more than thirty thousand officers and crew — and an entire philosophy of warship design. The detonation of the Capella star wiped out not only a densely populated system, but an entire concept of strategic action. No more would the GTVA depend on monumental centerpiece combatants, designed to draw the enemy into a single set piece engagement and score a knockout blow.&lt;br /&gt;
&lt;br /&gt;
The disaster left GTVA fleet doctrine in ashes. But the Alliance arranged its remaining assets, profiled available intelligence, and set to work. Next time apocalypse came knocking, they'd be ready.&lt;br /&gt;
&lt;br /&gt;
The Threat Exigency Initiative was a crash-response program to the Shivan threat glimpsed at Capella. Fed by GTVI/SOC, the unflappable Space War College, and the grueling VEGADEX exercise series (which matched Alliance fleets against simulated Shivan opponents), the TEI program set out a series of short and long-term goals for Alliance military survival.&lt;br /&gt;
&lt;br /&gt;
In the short run, the successful elements of the Capella-era military were enhanced. Deimos corvettes took over the old cruiser role. AWACS/TAG coordination saw renewed focus. Stealth fighters and pop-up missile doctrine became core elements of fleet training. The Hecate-class destroyer held onto its niche as mobile fleet base, providing logistics and carrier capability to the corvettes and strike craft that would in turn hold back swarms of Shivan bombers. Cheap new designs were requisitioned. This element proceeded smoothly: Capella had boiled most existing doctrinal disputes and contractor interests away.&lt;br /&gt;
&lt;br /&gt;
But it would take something radically new to challenge an armada of more than eighty Sathanas juggernauts. And here there was room for conflict. Some factions pushed for an end to the destroyer class, moving to a doctrine of corvettes and light carriers. Others wanted supercarriers, or 'juggernaut destroyers', massive flying beam cannons with limited defensive capability.&lt;br /&gt;
&lt;br /&gt;
Ultimately, a verdict was achieved. Supercarrier and Massive Mjolnir advocates would get an answer in the Titan destroyer. But something more was needed. &lt;br /&gt;
&lt;br /&gt;
Wherever Alliance destroyers in the Second Incursion had been given enough escort to hold, enough intelligence to plan sorties, and enough support for their air wings, they had achieved victory. Wherever Alliance destroyers had been committed in haste, without the ability to either outrun or outfight possible threats, they had met disaster.&lt;br /&gt;
&lt;br /&gt;
The Alliance needed a smart, agile, flexible line combatant: as tough as an Orion, as well-equipped to support battle groups as a Hecate, as terrifyingly quick to reposition as a Ravana, and able to both locate and exploit weakness in the enemy disposition.&lt;br /&gt;
&lt;br /&gt;
Development began under the codename NIMBLE BASTARD, then moved to Admiral Armanjani's task force as LONGSWORD. The project foundered for several years under the curse of 'concurrency', a plan to build the hull and power systems, then gradually install new technologies as they were developed. But Armanjani successfully fought to delay both the Titan and Erebus projects until meson technology was fully mature. Soaring development costs were in part defrayed by quiet investments from the Vasudan Medjai, and the actual unit cost of the Erebus class remained within budget.&lt;br /&gt;
&lt;br /&gt;
The Erebus emerged as a dream ship, poised on the edge of nightmare. Crammed with cutting-edge systems, the class has yet to prove its reliability in main combat. Some critics assert the switch from flak to pulse weapons will leave the vessel vulnerable to bombers. Other believe the sprint drive is a game of Russian roulette.&lt;br /&gt;
&lt;br /&gt;
Examples of the class include Atreus, Orestes, Agamemnon, and Menelaus. Atreus, under Admiral Steele, has seen the most extensive shaking-down, but a minor scandal has developed in the Admiralty concerning Steele's refusal to obey politically desirable test parameters.&lt;br /&gt;
&lt;br /&gt;
If the Erebus-class performs as expected, production will continue at full pace until the GTVA is satisfied multiple next-generation battle groups can rapidly respond to any new incursion. The Erebus will remain the spearhead of effect warfare for the foreseeable future...or until the doctrine fails.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
This model took three years to make because Aesaar is lazy lazy lazy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Based on GTD Raynor by '''Stratcomm'''&lt;br /&gt;
* Model and textures by '''Aesaar'''&lt;br /&gt;
* Base plating textures taken from Diaspora's Battlestar Sobek class&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Named for Erebus, the Greek personification of darkness.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTD ''Erebus''&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|manufacturer = Byzantium Fleet Yards, Delta Serpentis&lt;br /&gt;
|yaw_pitch_roll = 150 - 150 - 150&lt;br /&gt;
|max_velocity = 25 (8)&lt;br /&gt;
|rear_velocity = 20&lt;br /&gt;
|hitpoints = 145000&lt;br /&gt;
|length = 2933.98&lt;br /&gt;
|width = 988.06&lt;br /&gt;
|height = 510.65&lt;br /&gt;
|turrets = 66&lt;br /&gt;
|fighterbays = 1&lt;br /&gt;
|fighters = 11 squadrons (122 spacecraft)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#191970;&amp;quot;| '''Blue Planet'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[HBlue]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BBlue]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MBlue]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlashBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[PBlue]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerPulse]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[STerPulse]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Eos_(torpedo)|Torpedo Battery]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Pulsar AAA&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret 2]]&lt;br /&gt;
| 26&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Harpoon|Missile Battery]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Image:Orestes.jpg | GTD Orestes&lt;br /&gt;
Image:Atreus.jpg | GTD Atreus&lt;br /&gt;
Image:14thBG.jpg | GTD Orestes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
The Erebus is, sort of like the GTD Orion before it, a brawler. Unlike the Orion, however, it brings much more to the table than just raw firepower and good durability. It has pretty good point defenses, both for anti-warhead roles and anti-fighter/bomber roles. It's not slow by any means, at 25 m/s, and surprisingly maneuverable. Its secondary armament is incredibly versatile, doing serious damage to capital ships (and at a respectable range) while also being a serious threat to fighters and bombers...and having a modest ability to shoot down warheads. It has torpedo launchers, giving it all-direction attack capability, and it can launch SSMs--Subspace Missiles, which means that hitting a target with a TAG-C missile instantly summons an entire salvo of torpedoes to make a subspace jump to the target--this is why GTF Auroras are such a major threat in any mission you see them in. It boasts impressive electronic warfare capabilities. It can jump very rapidly, to the point where it can jump into a battle and then jump out of it a couple of minutes later. It's no slouch when it comes to taking punishment, and its firepower is quite impressive. In contrast to the Titan-class destroyer, it doesn't have massive forward firepower (though it still has quite a bit from its HBlue and BBlue that both face forward), but it can hit ships on both sides simultaneously with multiple MBlues and a TerSlashBlue. And while its strike craft complement is notably smaller than normal, it's still large enough to be respectable and adequate for its needs. All of this adds up to a simple conclusion: Erebus is a jack of all trades, with few shortcomings (its lower fighter/bomber complement being the only major one) and a whole lot of strengths. This ship will command the battlefield when deployed against anything short of a destroyer, and most destroyers would not fare very well against it. It's telling that the GTD Orestes manages to get the better of an SJ Sathanas all by itself, albeit lacking the firepower on its own to outright destroy it. Trying to take one of these ships out is a monumental challenge; trying to pull that off when it's backed up by a Hecate or Titan is almost insurmountable by anyone but the Shivans or Vishnans. &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
*Blue Planet Complete:&lt;br /&gt;
**[https://www.hard-light.net/forums/index.php?topic=90802.0 RELEASE - Blue Planet]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Fusion_Mortar&amp;diff=61244</id>
		<title>Fusion Mortar</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Fusion_Mortar&amp;diff=61244"/>
		<updated>2020-06-16T03:23:28Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
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&lt;div&gt;The '''Fusion Mortar''' is a common turret-mounted dumbfire missile used by the [[Terrans]] and [[Vasudans]] in [[Portal:FreeSpace 1|Descent: FreeSpace]] and [[Portal:FreeSpace 2|FreeSpace 2]]. The greatest threat a Fusion Mortar poses to its target is its extremely fast refire rate, given its status as an anti-warship weapon. This, combined with its slightly sub-par damage ratings, makes it one of the most powerful anti-warship weapons in the Terran and Vasudan fleets during the [[Great War]]. Although it is somewhat superseded by beam weaponry by the time of the [[NTF Rebellion]], the Fusion Mortar still serves well as the secondary armament of numerous warship classes, such as the [[GTC Leviathan|GTC ''Leviathan'']] and [[GVD Hatshepsut|GVD ''Hatshepsut'']].&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics (FS1)===&lt;br /&gt;
{{Secondary|2 000|1.0|100|80|Full|80|Full|80|Full|80|0|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Statistics (FS2)===&lt;br /&gt;
{{Secondary|2 000|1.0|100|80*|Full|80*|Full|80*|Full|80*|20 / 40|Dumbfire|N / A|N / A|N / A}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|even larger vessels]].&lt;br /&gt;
*The FS2 variants shockwave doubles the damage against any target that takes a direct hit&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|In the time it takes to reload an SGreen on a Leviathan, this thing will have done more damage than the beam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Deadly anti-capital weapon, especially in FreeSpace 1.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It deals most of the damage by the sheer amount of missiles that it fires. It fires just about every other second at hostile warships, making a large trail of these missiles to their target.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Burst_Flak&amp;diff=61243</id>
		<title>Burst Flak</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Burst_Flak&amp;diff=61243"/>
		<updated>2020-06-16T00:33:00Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''''TWS-9 Aindraastra'' Flak System''', designated '''Burst Flak''', is a primary anti-fighter warship weapon used by the [[UEF]] in the [[Blue Planet]] mod. The ''TWS-9'' is equipped on every [[UEF]] warship from the [[UEC Sanctus|Sanctus]], which is equipped with two of these by default, to the [[UED Solaris|Solaris]], which mounts 16.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Aindraastra burst flak system was developed shortly after the Great War under the codename 'Juniper' as part of a Han-Ronald project to improve warship close defense systems, but only commissioned for production ten years later. The Aindraastra suppresses an area with a spread of caseless nuclear-yield flak munitions. Ineffective against warheads, but devastating against fighters and bombers, the Aindraastra makes a decisive contribution to Federation warships' reputation as fighter-killers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Flak|877.5|0.5|750|40|Full|40|Full|40|Poor|10|7.5 / 12.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon launches in [[Weapons.tbl#.24Shots:|Shots]] of 12&lt;br /&gt;
*Weapon launches in a [[Weapons.tbl#.24FOF:|Field of Fire]] of 5 degrees. &lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment| ''The UEF's flak fires in shotgun like bursts with spread. Both the GTVA pulse cannons on their modern ships, and the single firing flak on their older ships will probably kill and individual fighter or bomber more quickly. The UEF flak will cause more damage overall to whole bomber wings that fly too close together.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Its gaping flaw is its very low range, meaning that it won't do any damage at all until the target is well within a kilometer. Don't rely on these to protect a ship against bombs; its strength is that it prevents bombers from staying close to the ship, hopefully giving the anti-bomb point defense guns the time and room to shoot down incoming bombs.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Rapier&amp;diff=61242</id>
		<title>Rapier</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Rapier&amp;diff=61242"/>
		<updated>2020-06-16T00:30:00Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Rapier tech model.png|400px]]|caption=The SCWS-6 Rapier}}&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Federation's premier fighter weapons system, manufactured by the Oxys-Ultor Threat Workshop on Mars. The SCWS-6 Rapier is a descendant of the Great War-era [[GTW Prometheus|Prometheus]] cannon with an improved cyclic rate of fire. Sophisticated fire control computers gather spectral and profile data from the target via lidar and regulate shot packaging for consistent, optimized damage. Quick, precise, and reliable, the Rapier provides primary firepower for the [[UEF Kentauroi|Kentauroi]] interceptor and the mighty [[UEF Uriel|Uriel]] gunship. Deployment is widespread in Second and Third Fleets.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1500|5.00|800|20|0.85x|17|1.0x|20|0.4x|8}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Rapier is pretty much the UEF's [[Kayser]], and about as effective. Mostly replaces the [[Maul]] as your bread-and-butter weapon once it becomes available. Good for all-round work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Better than the [[Maul]] in every way but single hit damage. Longer range, faster rate of fire, higher damage, lower energy use; there's no real reason to not use this instead. The Rapier is not quite as punishing as the Kayser, but it's very close for much less energy consumption.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Rapier's excellent range, coupled with its good shot velocity and relatively high rate of fire--makes it a great bomb intercept weapon, though the energy consumption does become a bit of an issue if you've diverted all power to engines to race to intercept a new wing of bombers. Frankly, it's a wonder that the First Fleet doesn't use this as standard issue, given that it's both easier to use and generally more effective in every role than the Maul or Vulcan, while also being considerably better at bomb intercept (which is especially significant for First Fleet, which only uses the much slower Uhlan fighter instead of the 200m/s speedster like the Kentauroi.}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Rapier&amp;diff=61241</id>
		<title>Rapier</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Rapier&amp;diff=61241"/>
		<updated>2020-06-16T00:29:41Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Rapier tech model.png|400px]]|caption=The SCWS-6 Rapier}}&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Federation's premier fighter weapons system, manufactured by the Oxys-Ultor Threat Workshop on Mars. The SCWS-6 Rapier is a descendant of the Great War-era [[GTW Prometheus|Prometheus]] cannon with an improved cyclic rate of fire. Sophisticated fire control computers gather spectral and profile data from the target via lidar and regulate shot packaging for consistent, optimized damage. Quick, precise, and reliable, the Rapier provides primary firepower for the [[UEF Kentauroi|Kentauroi]] interceptor and the mighty [[UEF Uriel|Uriel]] gunship. Deployment is widespread in Second and Third Fleets.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1500|5.00|800|20|0.85x|17|1.0x|20|0.4x|8}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The Rapier is pretty much the UEF's [[Kayser]], and about as effective. Mostly replaces the [[Maul]] as your bread-and-butter weapon once it becomes available. Good for all-round work.&lt;br /&gt;
&lt;br /&gt;
Better than the [[Maul]] in every way but single hit damage. Longer range, faster rate of fire, higher damage, lower energy use; there's no real reason to not use this instead. The Rapier is not quite as punishing as the Kayser, but it's very close for much less energy consumption.&lt;br /&gt;
&lt;br /&gt;
The Rapier's excellent range, coupled with its good shot velocity and relatively high rate of fire--makes it a great bomb intercept weapon, though the energy consumption does become a bit of an issue if you've diverted all power to engines to race to intercept a new wing of bombers. Frankly, it's a wonder that the First Fleet doesn't use this as standard issue, given that it's both easier to use and generally more effective in every role than the Maul or Vulcan, while also being considerably better at bomb intercept (which is especially significant for First Fleet, which only uses the much slower Uhlan fighter instead of the 200m/s speedster like the Kentauroi.}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTM_Trebuchet&amp;diff=61240</id>
		<title>GTM Trebuchet</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTM_Trebuchet&amp;diff=61240"/>
		<updated>2020-06-16T00:07:40Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''GTM-55 ''Trebuchet''''' is an [[GTVA|Allied]]-designed heavy missile developed to assist guarding vessels in the interception of bombers at maximum range before they can deploy their torpedoes. With a targeting range of 5 km, this missile has the longest reach of any fighter-compatible missile and can inflict devastating damage even to the heaviest of bombers.&lt;br /&gt;
&lt;br /&gt;
The primary disadvantages of this weapon are its lack of agility and large size. While few bombers are nimble enough to even think about evading an incoming ''Trebuchet'', the missile does not stand a very good chance of hitting ships at medium and close range. This would not normally be a large problem for such a specialized system as this, but it is amplified because of the size of each missile, severely limiting the number of missiles that can be mounted on each fighter.&lt;br /&gt;
&lt;br /&gt;
Some pilots have reported a high degree of success using this weapon as a light tactical torpedo of sorts. While the missile does not have anywhere near the effective payload of a [[GTM Cyclops|''Cyclops'' torpedo]], it does have the advantages of having nearly triple the effective range of even the [[GTM Helios|GTM ''Helios'']], compatibility with many fighters and interceptors, and immunity to anti-torpedo defense systems due to its classification as a missile. Pilots can disable a target ship's anti-fighter beams and flak from a safe distance with ''Trebuchet'' missiles, then move in for the kill with heavier ordnance. GTVA Command is considering an analysis program to explore this tactic from both an offensive and defensive standpoint.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Trebuchet.gif]]|caption=The GTM-55 Trebuchet}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The new GTM-55 Trebuchet was developed as a long-range, anti-bomber missile with an effective range of 4,000 meters. It also utilizes the latest in precision targeting technology for short lock times. The Trebuchet plays a vital role in defensive missions, enabling escort and patrol fighters to intercept incoming bombers without straying from the ship or emplacement under attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|5 040|6.0|280|840*|Average|315*|Poor|175*|Full|840*|20 / 40|Aspect Seeking|N / A|3.5 s|3.0 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The shockwave doubles the damage against any target that takes a direct hit &lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Long-range anti-bomber/anti-subsystem missile. Range of 5 kilometers so you can keep people well out of bomb or beam range from the ship you're escorting. Effective at taking out turrets in addition to bombers, a useful missile for all escort missions. And any fighter that takes a hit from a Treb is in deep trouble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dual Trebuchets can take out virtually any fighter or bomber (save the Nephilim and Seraphim, which take about three or four). The only fault this missile has is its lack of maneuverability, and the space they take up in your secondary slots. Always pick up a rack of these if you're flying intercept.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you're flying escort, there is nothing better: a rack of 5, and you've destroyed 3/4 of any enemy wing before it's in range to fire on your escorted ships. The [[GTF Hercules Mark II|Hercules Mark Two]] or the Ares can prove its worth in heavy intercept with a rack of at least 10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Remarkably effective weapon, The only time &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt;  to use Trebuchets is inside of range 1300 (approx), at that range its accuracy drops off sharply; better to switch to [[GTM Harpoon|Harpoons]], [[GTM Tornado|Tornados]] or to use primaries.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In some missions, if the enemy consists of slower fighters like Mara, Basilisk, Aeshma, Herc II, Seth, and Tauret, and they are quite far away (&amp;gt;3000 m), a single Treb missile can knock them out of the water.  I kid you not, in the campaign mission [[Bearbaiting]], after the Sathanas has jumped out and the Beleth has been destroyed, some fighters may still appear around 3 klicks out.  Use any remaining Trebs against these fighters from long range and you'll be astonished as to how it can take them out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite being one of the most effective anti-bomber/anti-turret weapons in the game, the AI is incapable of firing the Trebuchet.  This is because of the combination of the &amp;quot;bomber+&amp;quot; flag and the &amp;quot;huge&amp;quot; flag in the table files.  The first restricts the AI to firing the missile only at bombs and bombers, while the second prevents the AI from using it against smaller ships.  Since these two types of targets are mutually exclusive, there are no valid targets at which the AI can fire the Trebuchet at. If you wish for AI to use Trebuchets in a mission, use the good-secondary-time SEXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Touched on but not fully explained in previous comments, this weapon works best when fired in head on or at least low deflection angle passes at the maximum possible range. It flies a lead-pursuit path that makes it very difficult for enemies to evade, because they don't actually turn around and make the missile chase them, even in agile ships like Maras. Inside a certain range and/or behind a target, though, firing one of these is just a waste of ordnance. It should be noted that on any strikecraft target that isn't a Nephilim or Seraphim, firing primaries while closing on enemies and with Trebuchets in flight is counterproductive, as it will usually prompt the AI to try and evade your primary fire, the consequence of which is tighter turns than they would otherwise make if a closing Trebuchet volley is the only threat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Funnily enough, all FS2-era bombers can carry the Trebuchet. Custom missions can let bombers use the Trebuchet, and use them for ingress (taking out escort fighters or disarming turrets). This can work as a halfway decent tactic for bombers if fighters are preoccupied or too far away to assist.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Trebuchet seems to be quite over-powered in missions: It feels way too easy to just sit there at 5Tkm and disable the weapon subsystems of a capital ship one by one, often without any reaction (if the victim has no fighter squadrons available). Even with an escort, a huge capital ship is easily crippled by a close-up hit-and-run-attack, for just one Trebuchet is often enough to destroy a weapon subsystems even in &amp;quot;Hard&amp;quot; gaming mode.&lt;br /&gt;
&lt;br /&gt;
Against ships with good point defenses and/or fighter screens, the Trebuchet can actually serve as a very-light anti-ship weapon due to it being impossible for point defenses to shoot down. The hull damage to warships is not much, but it definitely contributes, especially when a full wing of fighters fires a pair each. With a five kilometer range and no chance of it being intercepted/shot down, it will succeed in doing small but significant amounts of damage to warships where bombers would fail entirely.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=PDTerPulse&amp;diff=61239</id>
		<title>PDTerPulse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=PDTerPulse&amp;diff=61239"/>
		<updated>2020-06-15T23:26:40Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: /* Veteran Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''Morgan Technologies Type 3 ''Stinger'' Pulse Cannon''', also known as the '''PDTerPulse''', is a light warship pulse cannon used by the [[GTVA]] in the [[Portal:FreeSpace 2|FreeSpace 2]] mod [[Blue Planet]]. Like its bigger cousins the [[TerPulse]] and [[STerPulse]], the ''Stinger'' is a pulse cannon developed by [[Morgan Technologies]] after an investment into Sahr Corporation's weapons research.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Morgan Technologies product designed to enhance warship point defenses against Federation torpedo saturation attacks. Currently moving into combat evaluation phase.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1800|5|800|10|1.0x|10|1.0x|10|0.3x|3}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
Has no built in inaccuracy, making it one of the best point defense weapons in BP.  The only comparable weapon in this role is the UEF [[Point Defense Turret]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since it has no built-in inaccuracy, you can evade fire from this weapon by constantly changing your velocity (as in, the direction you're going) while still maintaining the general direction you want to travel. However, the closer you get, the harder this will be to perform, especially in slower and more sluggish craft (like the Uriel). This weapon excels at warhead interception and is no doubt a pain for bombers to deal with, meaning that it must be taken out or avoided altogether if you plan on attacking a ship mounting these.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=PDTerPulse&amp;diff=61238</id>
		<title>PDTerPulse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=PDTerPulse&amp;diff=61238"/>
		<updated>2020-06-15T23:26:20Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''Morgan Technologies Type 3 ''Stinger'' Pulse Cannon''', also known as the '''PDTerPulse''', is a light warship pulse cannon used by the [[GTVA]] in the [[Portal:FreeSpace 2|FreeSpace 2]] mod [[Blue Planet]]. Like its bigger cousins the [[TerPulse]] and [[STerPulse]], the ''Stinger'' is a pulse cannon developed by [[Morgan Technologies]] after an investment into Sahr Corporation's weapons research.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Morgan Technologies product designed to enhance warship point defenses against Federation torpedo saturation attacks. Currently moving into combat evaluation phase.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1800|5|800|10|1.0x|10|1.0x|10|0.3x|3}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
Has no built in inaccuracy, making it one of the best point defense weapons in BP.  The only comparable weapon in this role is the UEF [[Point Defense Turret]].&lt;br /&gt;
&lt;br /&gt;
Since it has no built-in inaccuracy, you can evade fire from this weapon by constantly changing your velocity (as in, the direction you're going) while still maintaining the general direction you want to travel. However, the closer you get, the harder this will be to perform, especially in slower and more sluggish craft (like the Uriel). This weapon excels at warhead interception and is no doubt a pain for bombers to deal with, meaning that it must be taken out or avoided altogether if you plan on attacking a ship mounting these.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Archer&amp;diff=61237</id>
		<title>Archer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Archer&amp;diff=61237"/>
		<updated>2020-06-15T23:22:20Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[File:Archer tech model.png|400px]]|caption=The Archer}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The SCWS-21 Archer is a long-range gauss cannon carried on the Uriel gunship's axial mount. The Archer excels in destroying specific subsystems on enemy warships far out of reach of their anti-fighter defenses. It is ill suited for dogfights, or for engaging maneuverable targets at distances. The standard ammunition loadout for this weapon is ineffective against shields and overpenetrates most hull armor, restricting it to the long-range anti-subsystem role.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
[[File:BP_ArcherFiring.jpg|400px|thumb|right|A firing of the Archer from the [[UEF Uriel]].]]&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|3000|1.00|1500|350|1.0x|350|0.25x|87.5|1.0x|350}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The weapon has limited ammunition ([[Weapons.tbl#.22Ballistic.22|Ballistic]]).&lt;br /&gt;
*The weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]]).&lt;br /&gt;
*The weapon can do terminal damage to capital ships ([[Weapons.tbl#.22Huge.22|Huge]]).&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|This is absolutely essential for downing enemy beam cannons and other subsystems at long range.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pretty much a sniper against subsystems, this deals much more damage than the Scalpel, and may not have the single-shot power of a Paveway, but if you need to shoot the system at range and do it now, the Archer is perfectly acceptable. Call a support ship and reload before you need to de-fang. If you can't stand the shudder, you still get a high-accuracy shot in third-person mode.&lt;br /&gt;
&lt;br /&gt;
What makes the Archer truly special compared to other anti-subsystem weapons is that it can shred subsystems/turrets very quickly...and maintain that pace for quite a while, limited only by its ammo--which is still quite a decent amount, and can be repleneshed by a support ship. Whilst most fighters would run out of Paveway missiles quickly--and have to wait quite a bit for the slow missiles to reach their targets--or quickly run out of energy when firing Maxims, the Archer can maintain fire without pause for a while, destroying turret after turret, subsystem after subsystem, and it costs virtually no energy to do so. The only tricky part about using it is that hitting smaller turrets from the Archer's maximum range can be a challenge, especially if the target ship is maneuvering or moving at all. It is still, however, much safer and more reliable than using Maxims or anti-subsystem missiles. Additionally, if the shudder is giving you trouble, then simply slow down your rate of fire a bit to allow for your view to stabilize before firing again.}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Vajra&amp;diff=61236</id>
		<title>Vajra</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Vajra&amp;diff=61236"/>
		<updated>2020-06-15T23:13:10Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Vajra tech model.png|400px]]|caption=The Vajra}}&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Vajra is a long-range mass driver used by the [[UEB Vajradhara|''Vajradhara''-class]] heavy bomber. The Vajra is the heaviest fighter mounted anti-armour weapon in the [[UEF]] arsenal. Precise technical specifications and even manufacturer remain classified.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|1100|0.5|1500|108|1.0x|108|0.25x|27|0.25x|27}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon has limited ammunition ([[Weapons.tbl#.22Ballistic.22|Ballistic]])&lt;br /&gt;
*Weapon has high recoil ([[Weapons.tbl#.22Shudder.22|Shudder]])&lt;br /&gt;
*Weapon can do terminal damage to capital ships ([[Weapons.tbl#.22Huge.22|Huge]])&lt;br /&gt;
*The weapon fires in [[Weapons.tbl#.24Burst_Shots:|bursts]] of 20 shots, with .05 second between each shot, every 2 seconds.&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
In terms of DPS, this weapon is roughly equivalent to a major beam cannon, at least against armor (it is considerably less effective against subsystems). Considering that it is mounted on a strike craft, this makes it a truly terrifying weapon to face for any ship. The weapon is primarily limited by the fact that it is only mounted on the extremely large Vajradhara-class heavy bomber, which are themselves very expensive to make, very few in number, and far too large to be stationed in any existing warship. It's a massive target, cannot dogfight to save its life, and it is nowhere near durable enough to get away with not having a substantial fighter escort. Still, this weapon alone justifies its existence in at least limited numbers--the ability to have what is essentially a bomber-mounted, short-ranged heavy beam cannon is a great ace to have in your pocket, and it intimidates the hell out of the Tev fleet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Mass_Driver&amp;diff=41978</id>
		<title>Mass Driver</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Mass_Driver&amp;diff=41978"/>
		<updated>2013-02-13T04:16:40Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Whoops, small oversight that I fixed. Accidentally halved one number/doubled another.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The mass driver variant of the Varunastra gun is the short-range, brute-force element of the UEF's direct-fire warship weapons systems. Firing explosive-tipped ceramic rounds, the Varunastra-A can inflict punishing damage to corvettes and destroyers alike. Although Karuna frigates can snipe at range with their gauss cannons, they must close in to the 4-kilometer range of the mass driver to decisively conclude the engagement. Jovian engineers at Stormrider Systems built this weapon in concert with Earth-based Consolidated Material Dynamics more than fifteen years ago.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Mass Driver#Sanctus===&lt;br /&gt;
{{Primary|3600|0.1|3000|600|1.0x|600|0.25x|150|0.25x|150}}&lt;br /&gt;
&lt;br /&gt;
===Mass Driver#Karuna===&lt;br /&gt;
{{Primary|4200|0.1|3000|1200|1.0x|1200|0.25x|300|0.25x|300}}&lt;br /&gt;
&lt;br /&gt;
===Mass Driver#Narayana===&lt;br /&gt;
{{Primary|14400|0.1|4200|2400|1.0x|2400|0.25x|600|0.25x|600}}&lt;br /&gt;
&lt;br /&gt;
*Weapon does the final 75% damage to a ship with the [[Weapons.tbl#Supercap|supercap]] flag.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
*Weapon fires on the designated rate of fire on all difficulty levels and all AI levels [[Weapons.tbl#.22same_turret_cooldown.22|(Same Turret Cooldown)]]&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&lt;br /&gt;
These are actually fairly powerful weapons that are not to be underestimated. A pair of Karuna-scale mass drivers do damage equivalent to a [[TerSlash]], with slightly more range and better accuracy. The Narayana-scale mass drivers are awesome weapons that have no true equal in the GTVA: very long range, damage output almost on par with a [[TerSlash]], mounted in pairs on Narayana-class frigates. The UED Toutatis also mounts two of these as a unique modification.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Mass_Driver&amp;diff=41977</id>
		<title>Mass Driver</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Mass_Driver&amp;diff=41977"/>
		<updated>2013-02-13T04:14:17Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Added a veteran comment about this weapon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The mass driver variant of the Varunastra gun is the short-range, brute-force element of the UEF's direct-fire warship weapons systems. Firing explosive-tipped ceramic rounds, the Varunastra-A can inflict punishing damage to corvettes and destroyers alike. Although Karuna frigates can snipe at range with their gauss cannons, they must close in to the 4-kilometer range of the mass driver to decisively conclude the engagement. Jovian engineers at Stormrider Systems built this weapon in concert with Earth-based Consolidated Material Dynamics more than fifteen years ago.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Mass Driver#Sanctus===&lt;br /&gt;
{{Primary|3600|0.1|3000|600|1.0x|600|0.25x|150|0.25x|150}}&lt;br /&gt;
&lt;br /&gt;
===Mass Driver#Karuna===&lt;br /&gt;
{{Primary|4200|0.1|3000|1200|1.0x|1200|0.25x|300|0.25x|300}}&lt;br /&gt;
&lt;br /&gt;
===Mass Driver#Narayana===&lt;br /&gt;
{{Primary|14400|0.1|4200|2400|1.0x|2400|0.25x|600|0.25x|600}}&lt;br /&gt;
&lt;br /&gt;
*Weapon does the final 75% damage to a ship with the [[Weapons.tbl#Supercap|supercap]] flag.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging large vessels [[Weapons.tbl#.22Huge.22|(Huge)]]&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
*Weapon fires on the designated rate of fire on all difficulty levels and all AI levels [[Weapons.tbl#.22same_turret_cooldown.22|(Same Turret Cooldown)]]&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&lt;br /&gt;
These are actually fairly powerful weapons that are not to be underestimated. A Karuna-scale mass driver does damage equivalent to a [[TerSlash]], with slightly more range and better accuracy. The Narayana-scale mass drivers are awesome weapons that have no true equal in the GTVA: very long range, about twice the damage output of a [[TerSlash]], mounted in pairs on Narayana-class frigates. The UED Toutatis also mounts two of these as a unique modification.&lt;br /&gt;
 }}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UED_Toutatis&amp;diff=41313</id>
		<title>UED Toutatis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UED_Toutatis&amp;diff=41313"/>
		<updated>2013-01-14T23:40:27Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Tried to add the Toutatis' addition of heavy mass drivers, in contrast to the Eris' modernized EW capabilities and flight deck and the Solaris' reliability and lack of battle damage.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Gtvaship&lt;br /&gt;
| image     = [[Image:toutatisDD.png|400px]]&lt;br /&gt;
| name      = UED ''Toutatis''&lt;br /&gt;
| class     = [[UED Solaris|UED ''Solaris'']]&lt;br /&gt;
| 1stapp    = Aristeia&lt;br /&gt;
| inservice = [[Post-Capella|''Post-Capella'']]&lt;br /&gt;
| faction   = [[United Earth Federation]]&lt;br /&gt;
| commander = [[Famous Persons in Blue Planet#Hans Maxwell Calder|Admiral H. M. Calder]]&lt;br /&gt;
| fate      = Survived [[Blue Planet: War in Heaven|''War in Heaven'']]&lt;br /&gt;
| squadrons = Unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The second Solaris-class Destroyer to be completed, ''Toutatis'' is currently assigned to the UEF's 3rd Fleet, where she serves as Admiral Calder's Flagship. Her CO, Captain Martache, has served alongside the Admiral as XO on FG 3121 Zhongxing, and was one of the design consultants on the Solaris project.&lt;br /&gt;
&lt;br /&gt;
Of the three Solaris-class ships, ''Toutatis'' is the one with the most time in combat. Admiral Calder's tactics often put her right in the middle of enemy formations, forgoing the escort that UEF doctrine requires in order to bring the full power of her weapons to bear in a tactic designed to rapidly overcome the enemy's point defense.&lt;br /&gt;
&lt;br /&gt;
However, this operational tempo comes at a high price, both in terms of personnel and logistics, and ''Toutatis'' was almost destroyed during Admiral Steele's assault on Artemis Station. It took the Bradbury Fleet Yards several weeks to get her to combat readiness again, and even now she spends every minute under the loving care of repair crews.&lt;br /&gt;
&lt;br /&gt;
The ''Toutatis'' is unique in that it opts for mounting heavy mass drivers to boost its killing power, though what sacrifices were made to facilitate this are currently unknown, in contrast to the more modern-but-tempermental ''Eris'' and top-shape, reliable, but arguably somewhat-outdated ''Solaris''.&lt;br /&gt;
&lt;br /&gt;
===Nameplate===&lt;br /&gt;
[[File:toutatis.png|600px]]&lt;br /&gt;
&lt;br /&gt;
Her nameplate design is based on a stylized Jupiter, overlaid with a representation of Toutatis.&lt;br /&gt;
&lt;br /&gt;
==Name Origin==&lt;br /&gt;
Toutatis or Teutates was a Celtic god worshipped in ancient Gaul and Britain. On the basis of his name's etymology, he has been widely interpreted to be a tribal protector.&lt;br /&gt;
&lt;br /&gt;
[[Category: Unique ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UED_Solaris&amp;diff=41312</id>
		<title>UED Solaris</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UED_Solaris&amp;diff=41312"/>
		<updated>2013-01-14T23:32:32Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Clarified that the Solaris destroyers fire SWARMS of torpedoes in order to threaten even GTVA destroyers, not that the torps are just that powerful themselves.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:''This article is about the ship class. For the lead ship of the class, see [[UED Solaris (WiH)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The be-all and end-all of the [[United Earth Federation|UEF]], the '''UED ''Solaris''''' is the sole destroyer and carrier class of the UEF in [[Blue Planet]], as well as the largest and most powerful ship class in the entire Federation. The UEF has three of these behemoths in service, and each of them serve as mobile fortresses and a base of operations for the Federation's three fleets and their commanding officers.&lt;br /&gt;
&lt;br /&gt;
The firepower that the ''Solaris'' wields is immense: of its 67 turrets, twelve of them fire swarms of anti-warship torpedoes that can threaten even the [[GTVA]]'s most powerful warships. Its anti-warship and anti-fighter armament is spread out evenly across the entire vessel, virtually eliminating any and all weak spots on the ship's frame.&lt;br /&gt;
&lt;br /&gt;
The fact that the Federation&amp;amp;mdash;and to some extent, the Ubuntu Council of Elders&amp;amp;mdash;only has three active ''Solaris'' destroyers, however, means that ''Solaris''-class destroyers are rarely seen on the front lines of battle despite their offensive and defensive capabilities. Instead, standard UEF doctrine has it that each ''Solaris'' destroyer deploys its complement of spacecraft for virtually all operations, while the destroyer in question is kept in a holding position around the planet or installation it is stationed at. The deployment of a ''Solaris'' destroyer in battle is often only used as a last resort, when it has no additional spacecraft to assist, or if the deployment of a smaller space-faring warship such as a [[UEFg Narayana|''Narayana''-class frigate]] is infeasible or impossible. In addition, because each ''Solaris'' destroyer holds nearly an entire fleet of spacecraft, the destruction of any of these vessels will deal a crippling blow to the military strength and morale of the UEF and, in turn, the Council.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:UEDSolaris.png|600px]]|caption=The UED Solaris}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
Prior to the outbreak of the UEF-GTVA war, the Solaris class Destroyers were the most controversial pieces of military hardware in use by the Federation. They represented a massive investment of resources and manpower that, according to critics, was fundamentally unnecessary. Designed by an ad-hoc committee of the Federation's best engineering and tactical thinkers and built at Mars' Bradbury Fleet Yards, these enormous warships seemed like answers to a nonexistent problem.&lt;br /&gt;
&lt;br /&gt;
There are currently 3 ships of this class in service: the Solaris under Admiral Byrne, the Eris under Admiral Netreba, and the Toutatis under Admiral Calder. They each serve as both flagships and primary strategic deterrents for their respective fleets.&lt;br /&gt;
The Solaris class' primary firepower is delivered via 12 Hwacha Mk 2 missile launchers, each capable of firing up to 4 missiles before a reload cycle. Secondary armament is comprised of fast-firing mass drivers designed to kill enemy turrets, supplemented by a comprehensive suite of point defense and flak guns.&lt;br /&gt;
&lt;br /&gt;
They also carry a sizable fighter complement, befitting their role as carriers. While the Solaris destroyers themselves have barely seen combat in the war, their impact on the strategic situation is enormous, and the actions of their fighter wings are critical in the Federation's defensive efforts. Each Solaris serves as a single-handed 'fleet in being', deterring a crushing GTVA assault.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
This ship is derived from Esarai's Arashi concept, which was in turn inspired by the [[UEFg Karuna]] and [[FD Vexor]]. However, there are several differences between it and the first concept. The original Arashi design was flipped to provide a stronger, more grounded appearance, the turret layout was built to custom order, and the ship's maps and animations were produced by a collaborative effort between Esarai, The E and Herra Tohtori. This model is also somewhat infamous for breaking FSO at a few points, as its original iteration was too detailed for the [[pof]] model file format.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
* Concept based on UEFg Karuna and FD Vexor, both by '''Steve-O'''&lt;br /&gt;
* Original concept and model by '''Esarai'''&lt;br /&gt;
* Ship textures and animation by '''Esarai''', '''Herra Tohtori''' and '''The E'''&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Named for the classic science fiction novel by Stanislaw Lem, which was notable for portraying truly unknowable aliens.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UED ''Solaris''&lt;br /&gt;
|type = Destroyer&lt;br /&gt;
|manufacturer = Bradbury Fleet Yards&lt;br /&gt;
|yaw_pitch_roll = 200.0, 200.0, 200.0&lt;br /&gt;
|max_velocity = 15&lt;br /&gt;
|hitpoints = 180 000&lt;br /&gt;
|length = 3496&lt;br /&gt;
|turrets = 67&lt;br /&gt;
|fighters = 16 squadrons (192 spacecraft)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''BP: WiH'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Apocalypse_(torpedo)#Apocalypse.23Solaris|Apocalypse]]&lt;br /&gt;
| 12(x4)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Gattler_Turret#Gattler_Turret.23Solaris|Gattler Turret]]&lt;br /&gt;
| 12&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Burst Flak]]&lt;br /&gt;
| 16&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Point Defense Turret]]&lt;br /&gt;
| 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Solarisdd.jpg | The [[UED Solaris (WiH)|UED ''Solaris'']], flagship of the First Fleet.&lt;br /&gt;
Image: ToutatisDD.png | The [[UED Toutatis|UED ''Toutatis'']], flagship of the Jovian Rim Fleet.&lt;br /&gt;
Image: Erisdd.png | The [[UED Eris|UED ''Eris'']], flagship of Second Fleet Mars.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''It's designed to be better than an old (GTA-era) Orion in every aspect, and it pulls it off with a bang. Its main armament is in its missile launchers, which routinely fire Apocalypse torpedoes, and they are designed and placed in such a way that, no matter where an enemy ship is in relation to the Solaris, it will always be in the line of fire of at least 6, most often 9 and regularly all 12 launchers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Solaris still remains vulnerable to shock-jump attacks, such as by the GTVA's [[GTD Titan|Titan]] class destroyers and [[GTCv Chimera|Chimera]] or [[GTCv Bellerophon|Bellerophon]] class corvettes. The [[GTD Raynor|Raynor]] is theoretically weaker (according to UEF analysis.)'' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''For much of War in Heaven Part 1's development cycle, the [[FD Vexor]] was used as the Solaris. It was only near the final stages of development that the decision was made to pull the Vexor out of the campaign on technical grounds and replace it with this new model.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This ship is capable of a missile barrage unlike anything else in Blue Planet; 12 launchers that fire swarms of 4 [[Apocalypse (torpedo)|Apocalypse torpedoes]] is 48 potential bombs in the air every 20 seconds. It proved more than a match for the GTD Hood, a [[GTD Hecate]] class destroyer during a direct engagment and BP canon says that the Solaris carries around 40 more strike-craft than the Hecate. Its anti-fighter defenses are comparable to GTVA warships like the [[GTCv Deimos]] and [[GTD Raynor]] but it lacks the shield piercing power of [[AAAf|AAA beams]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While an incredible ship with great capabilities, it's a case of &amp;quot;Awesome, But Impractical&amp;quot;: they are very expensive, and despite the nature of the UEF-GTVA War, none have been built--only the 3 Solarises that were built in the years prior. While boasting an impressive array of offensive and defensive armament, the ship is likely a logistical and financial nightmare to deploy--most of its weapons are munitions-based and operate on the principle of spamming as many attacks as possible, as soon as possible. Additionally, while the damage output of its weapons is fearsome, it does that damage comparatively slowly, and some of its anti-ship weapons can be easily shot down (such as its torpedoes, which are only effective because of the incredible numbers that can be rapidly deployed), thus giving the beam-centric destroyers of the GTVA an advantage in some circumstances. Thus (especially with its massive fighter complement), Solaris destroyers are fantastic for defensive roles, especially in critical and logistically-established areas, but are rather inefficient and somewhat vulnerable when on offense.  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Download==&lt;br /&gt;
*Download as part of the War In Heaven campaign - [http://blueplanet.hard-light.net Blue Planet Website | Hard-Light Productions.net]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=STerPulse&amp;diff=41190</id>
		<title>STerPulse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=STerPulse&amp;diff=41190"/>
		<updated>2012-12-13T11:44:54Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Added a veteran comment to the STerPulse, both its qualities and vulnerabilities.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''Morgan Technologies Type 2 ''Riptide'' Pulse Cannon''', also known as the '''STerPulse''', is a light warship pulse cannon used by the [[GTVA]] in the [[Portal:FreeSpace 2|FreeSpace 2]] mod [[Blue Planet]]. The ''Riptide'' is a pulse cannon developed by [[Morgan Technologies]] after an investment into Sahr Corporation's weapons research. It has an effective range of two kilometres, a refire rate of approximately one-thirds of a second and moderate hull and shield damage. The ''Riptide'' is also very new, and as a result has yet to be fully integrated into the [[GTVA]]'s combat tactics and warship design.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Firing packets of laser-excited plasma down a magnetic steering column, the Morgan Technologies Riptide uses the concatenated magnetic bottle technique developed by the Sahr Corporation. The biggest stride forward in warship armament since the implementation of beam cannons, light pulse weapons allow long-range interception of warheads and disruption of bomber formations. Modern corvettes and cruisers mount multiple pulse weapons, but GTVA tactical and design doctrine has yet to fully integrate them.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2000|2.85|1200|45|1.0x|45|1.0x|45|0.3x|13.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
*Weapon fires into a firing cone instead of direct firing line thus causing light inaccuracy. [[Weapons.tbl#.24FOF:|(FOF)]]&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
&lt;br /&gt;
Not the monster that is the TerPulse, but still rather formidable on its own. Aside from a few 'updated' Deimos corvettes, only the new generation cruisers and corvettes mount these weapons. Vaguely similar to flak in terms of effectiveness against craft, the STerPulse really shines over flak guns with its extended range, decent ability to take down incoming warheads (something flak sucks at, due to its exploding qualities), and modest/supplementary anti-ship weapon. Still, the STerPulse a minor threat to ships above cruiser class, which is perhaps its biggest difference from the TerPulse, which has a sustained DPS roughly equivalent to an MBlue. &lt;br /&gt;
&lt;br /&gt;
It has a built-in inaccuracy, but not too much of one, so you can't linger inside of its range for long. Beyond that, take out their turrets or saturate their fields of fire with warhead spam so they aren't all targeting you.  &lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User:SaltyWaffles&amp;diff=40963</id>
		<title>User:SaltyWaffles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User:SaltyWaffles&amp;diff=40963"/>
		<updated>2012-11-10T16:46:02Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there! I'm pretty new to the FS2/FSO community, and I've been very impressed and inspired by it from the beginning. &lt;br /&gt;
&lt;br /&gt;
I apologize up front if I sometimes come across as abrasive/argumentative/absolutist--it is part of a myriad of mental health conditions that I have made and am making a lot of progress on, but I can still get carried away or not think things through on occasion. I really do mean well, and I am working on it.&lt;br /&gt;
&lt;br /&gt;
I'm currently starting to learn FRED2, though I enjoy giving feedback on a variety of areas--story, gameplay, design, and more--so if I'm being helpful ''or'' being more annoying than constructive, please let me know.&lt;br /&gt;
&lt;br /&gt;
Mods I've currently played:&lt;br /&gt;
 Blue Planet (Age of Aquarius and War In Heaven part 1, as well as the awesome ship-command standalone mission &amp;quot;The Blade Itself&amp;quot;)&lt;br /&gt;
 Derelict&lt;br /&gt;
 Homesick&lt;br /&gt;
 Silent Threat: Reborn&lt;br /&gt;
 Wings of Dawn&lt;br /&gt;
 Vasudan Imperium&lt;br /&gt;
 Vassago's Dirge&lt;br /&gt;
 Transcend,&lt;br /&gt;
 The Antagonist&lt;br /&gt;
 Luyten Civil War&lt;br /&gt;
 Procyon Insurgency&lt;br /&gt;
 Windmills&lt;br /&gt;
 Inferno R1&lt;br /&gt;
 and Burning Heaven&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(..and of course, FS2 and the FSO-port of FS1.) &lt;br /&gt;
&lt;br /&gt;
I do have quite a bit (for a 20-year-old) of writing experience, in both fiction and utility-form writing. I've done reporting and newswriting, editorial and column articles, entertainment reviews, features and profiles, several different kinds of interviews, section- and school newspaper-level editing, layout, aesthetic design, and management, as well as a few novels' worth of fiction writing as a hobby and for practice. So, if you're looking for someone with any of those skills (and/or to apply them in other specific ways), shoot me an email/PM. &lt;br /&gt;
&lt;br /&gt;
Good day, sir.&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Post_Meridian&amp;diff=40962</id>
		<title>Post Meridian</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Post_Meridian&amp;diff=40962"/>
		<updated>2012-11-10T16:40:36Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Added a note about Severanti's seemingly odd choice to deploy the Meridian with so few escorts, and added a tip regarding the objective of taking out the Meridian's forward beams.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
{{Mission|previous=Collateral Damage|next=Ken|campaign=Blue Planet: War in Heaven Campaign Walkthrough}}&lt;br /&gt;
&lt;br /&gt;
'''MISSION 03'''&amp;lt;br&amp;gt;&lt;br /&gt;
'''ACT 1, MISSION 03'''&lt;br /&gt;
&lt;br /&gt;
'''Fighter squadron:''' 170th Fighting Navajas&lt;br /&gt;
&lt;br /&gt;
'''Description:''' The GTD Meridian has been located, and a Task Force is dispatched to deal with her.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
Just as the [[United Earth Federation|Federation]]'s Third Fleet completes its retreat from Jupiter to Mars, and subsequently allowing the [[Galactic Terran-Vasudan Alliance|Alliance]] to secure Jupiter, both Mars and Earth's satellite, Luna, are subjected to heavy fighter bombardment. Unlike previous attacks, where unarmed, unprotected civilian targets fell under a protection clause of the Alliance's [[Beta Aquilae Convention|BETAC]] and were spared from harm, this new attack does not distinguish civilian and military assets. It is believed that the Galactic Terran Assembly has activated the Total War contingency of BETAC, meaning that all hostile targets are valid targets, civilian or otherwise.&lt;br /&gt;
&lt;br /&gt;
The Federation has tracked the source of the fighters to the GTD ''Meridian'', flagship of Admiral Cyrus Severanti, the Theatre Commander of all Allied forces in Sol. Because the ''Meridian'' has deployed most of her fighter wings for the attack, leaving only a handful of fighters behind for escort, she is vulnerable to attack. The Navajas have been selected to play a crucial role in an attack on her.&lt;br /&gt;
&lt;br /&gt;
While the ideal Federation attacking force would consist of a destroyer, all three [[UED Solaris|''Solaris'']] destroyers are tied down and cannot assist in this battle&amp;amp;mdash;deploying either the [[UED Eris|''Eris'']] or [[UED Solaris (BP)|''Solaris'']] would leave both Mars and Earth unprotected, and the [[UED Toutatis|''Toutatis'']] is in dry dock, undergoing repairs. Admiral Byrne is also unwilling to commit significant assets for this operation despite its importance, so Second Fleet, under Admiral Netreba, has bartered for tactical command of this mission in exchange for deploying the [[UEFg Karuna|''Karuna''-class frigate]] [[UEFg Indus|''Indus'']] to assist in this operation.&lt;br /&gt;
&lt;br /&gt;
Flying space superiority, Alpha and Beta wings of the Navajas must escort Delta wing from the 271st Gunship Squadron while they disable the ''Meridian'''s primary beam cannons.&lt;br /&gt;
&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
You can only use the [[UEF Uhlan|UEF ''Uhlan'']] in this mission. Bring along at least one bank of [[Javelin]]s.&lt;br /&gt;
&lt;br /&gt;
Your first task in this mission is to escort Delta wing, consisting of four [[UEF Uriel|''Uriel''-class gunship]]s. Delta's survival is most important, as they are the only fighters in this mission carrying the [[Paveway|Paveway anti-subsystem missile]]s needed to disarm the ''Meridian'''s main guns. If they are destroyed before they release their payload, the Meridian's main guns, coupled with the additional firepower from its escorting cruisers and corvettes, will sweep the ''Churchill'' and ''Indus'' quite quickly. Keep a short distance ahead of Delta and do a quick scan through all hostile targets. Your only concern for now should be the three [[GTF Ares|''Ares''-class strategic assault fighter]]s that form Aquarius wing. Each of them are equipped with two full banks of [[GTM Trebuchet|Trebuchet long-range heavy missile]]s and will make short work of Delta if left unchallenged, so destroy them as soon as you can. Aquarius wing is bound to the F10 key; use it if you are disoriented.&lt;br /&gt;
&lt;br /&gt;
Secondary threats in this mission are all fighters from the 545th Kukris, armed with [[GTM TAG-B|TAG-B fire designator missiles]] and the GTCv ''Juarez'', providing TAG fire support for the Kukris.&lt;br /&gt;
&lt;br /&gt;
The ''Vilnius'', a [[UEC Sanctus|''Sanctus''-class cruiser]], will accidentally mis-jump into the middle of the Allied battlegroup. Its deployment was originally in response to the TAG threat posed by the Kukris and ''Juarez''. There is nothing you can do to save it, so ignore it and continue escorting Delta.&lt;br /&gt;
&lt;br /&gt;
When the ''Meridian''&amp;lt;s&amp;gt;&amp;lt;/s&amp;gt;'s main guns are destroyed, you receive the order to pull back to the UEF frigates. Hit your burners and get back to the ''Indus'' and ''Churchill'' because the Alliance will begin to sortie fighters and bombers to attack both frigates just as all of the ''Meridian'''s escorting warships finish off the ''Vilnius'' and enter the firing range of the two Federation frigates. It is at this point in time when the ''Indus'' decides to deploy its Alpha wing, consisting of four [[UEF Kentauroi|''Kentauroi''-class interceptors]], headed by Lorna Simms.&lt;br /&gt;
&lt;br /&gt;
The Alliance will sortie a wing of six [[GTF Hercules Mark II|''Hercules Mark II'' heavy assault fighters]], three designated Aquila wing and the other three designated Cepheus wing. All six are armed with the [[GTW Maxim|Maxim anti-hull cannon]] to deal with the ''Indus'' and ''Churchill''. To counter this threat, Epsilon wing will be sortied. Epsilon, comprising two ''Uriel'' gunships, will be placed under your command. Use them to take out Aquila and Cepheus wings and fend off or destroy the ''Juarez''. This will leave the frigates clear to pummel the ''Meridian'' and its remaining escorts.&lt;br /&gt;
&lt;br /&gt;
If Beta wing is destroyed, Gamma wing will jump in to assist you. Like Epsilon, Gamma, consisting of three ''Uhlan'' space superiority fighters, is under your command and can be ordered around. Use them to guard the frigates if needed. Solaris Strike Alpha, comprising two [[UEB Durga|''Durga'' bomber]]s, will be sent in if the hull integrity of either the ''Churchill'' or ''Indus'' falls below 40 percent.&lt;br /&gt;
&lt;br /&gt;
The ''Indus'' and ''Churchill'' must survive in order for this mission to be a success. If either frigate falls, the UEFg ''Yangtze'', another [[UEFg Karuna|''Karuna''-class frigate]], will enter the fray to assist, but you will automatically be returned to base shortly after its arrival.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The ''Yangtze'' was originally scripted to jump in once the hull integrity of either the ''Churchill'' or ''Indus'' falls below 40 percent.&lt;br /&gt;
* Federation Intel speculates that the reason why the normally cautious Admiral Severanti chose to switch to an all-out offensive is because he fears that Admiral Steele's recent gains&amp;amp;mdash;primarily most of Jupiter&amp;amp;mdash;would threaten his position as Theatre Commander.&lt;br /&gt;
* The ''Ajax'', ''Essex'' and ''Juarez'' are outfitted with [[Heavy Flak|heavier flak cannons]] and [[AAAh|slightly different AAAs]]. In addition, the ''Juarez'' is also equipped with the all-powerful [[ULTRA Anti-Fighter Beam]]. The latter is to facilitate its role as TAG fire support in this mission.&lt;br /&gt;
* Both ''Indus Alpha 1''&amp;amp;mdash;Simms&amp;amp;mdash;and ''Indus Alpha 2''&amp;amp;mdash;Levi&amp;amp;mdash;become invulnerable once their hull integrity falls between 41 to 16 percent. This prevents them from being killed off during this mission as they are plot-critical characters.&lt;br /&gt;
* Although the mission debriefings include a stage to accommodate the destruction of the ''Meridian'', and the destroyer herself can be destroyed if she is disabled, thus being unable to flee once her hull approaches critical, her loss is very unlikely and can be considered non-BP canon. &lt;br /&gt;
* Curiously, Severanti violated long-standing GTVA doctrine regarding Hecate-class destroyers by offensively deploying the Meridian with only a minimal escort. Given his history and psych profile, his gamble seemed to be desperate in a political sense but calculated in a tactical sense--the Meridian escapes, along with (usually) most or all of his escort ships. Thus, even if it didn't work politically, it wouldn't be a disaster militarily if the gamble failed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Do '''''NOT''''' attempt to single-handedly attack any Allied warship without assistance. You '''''WILL''''' be killed.&lt;br /&gt;
* Follow your orders to the letter.&lt;br /&gt;
* For pros to the game, the Vilnius can be saved and the Meridian's support ships can all be disabled.&lt;br /&gt;
* Generally speaking, providing a good escort to the pair of friendly gunships will allow them to take out the Meridian's forward beams. Avoid doing it yourself, as getting back to the frigates through the Meridian's point defenses and reinforcement fighters can bog you down for the rest of the mission, or kill you. &lt;br /&gt;
&lt;br /&gt;
==Total number of forces==&lt;br /&gt;
{{total_numbers_2&lt;br /&gt;
|belligerent_1 =[[United Earth Federation|UEF]]&lt;br /&gt;
|belligerent_2 =[[Galactic Terran-Vasudan Alliance|GTVA]]&lt;br /&gt;
|ship_1 =&lt;br /&gt;
* 2-3 [[UEFg Karuna|UEFg ''Karuna'']]&lt;br /&gt;
** ''Churchill''&lt;br /&gt;
** ''Indus''&lt;br /&gt;
** ''Yangtze'' (*)&lt;br /&gt;
&lt;br /&gt;
* 1 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
** ''Vilnius''&lt;br /&gt;
|ship_2 =&lt;br /&gt;
* 1 [[GTD Hecate|GTD ''Hecate'']]&lt;br /&gt;
** ''Meridian''&lt;br /&gt;
&lt;br /&gt;
* 1 [[GTCv Deimos|GTCv ''Deimos'']]&lt;br /&gt;
** ''Juarez''&lt;br /&gt;
&lt;br /&gt;
* 2 [[GTC Aeolus|GTC ''Aeolus'']]&lt;br /&gt;
** ''Ajax''&lt;br /&gt;
** ''Essex''&lt;br /&gt;
|strikecraft_1 =&lt;br /&gt;
* 9 [[UEF Uhlan|UEF ''Uhlan'']]&lt;br /&gt;
** ''Alpha 1''&lt;br /&gt;
*** Brie&lt;br /&gt;
** ''Alpha 2''&lt;br /&gt;
*** Kassim&lt;br /&gt;
** ''Alpha 3''&lt;br /&gt;
*** Laporte&lt;br /&gt;
** ''Beta 1''&lt;br /&gt;
*** Consoleto&lt;br /&gt;
** ''Beta 2''&lt;br /&gt;
*** Gapar&lt;br /&gt;
** ''Beta 3''&lt;br /&gt;
*** Crash&lt;br /&gt;
** ''Gamma'' (3)&lt;br /&gt;
&lt;br /&gt;
* 4 [[UEF Kentauroi|UEF ''Kentauroi'']]&lt;br /&gt;
** ''Indus Alpha 1''&lt;br /&gt;
*** Simms&lt;br /&gt;
** ''Indus Alpha 2''&lt;br /&gt;
*** Levi&lt;br /&gt;
** ''Indus Alpha'' (2)&lt;br /&gt;
&lt;br /&gt;
* 6 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
** ''Delta'' (4)&lt;br /&gt;
** ''Epsilon'' (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-2 [[UEB Durga|UEB ''Durga'']]&lt;br /&gt;
** ''Solaris Strike Alpha'' (2)(#)&lt;br /&gt;
|strikecraft_2 =&lt;br /&gt;
* 4-8 [[PTF Kulas|GTF Kulas]]&lt;br /&gt;
** ''Libra'' (4) '''*2 waves'''&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
&lt;br /&gt;
* 8 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
** ''Auriga'' (2)&lt;br /&gt;
*** 508th Prowling Bears&lt;br /&gt;
** ''Cancer'' (4)&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
** ''Cepheus'' (2)&lt;br /&gt;
*** 508th Prowling Bears&lt;br /&gt;
&lt;br /&gt;
* 4 [[GTF Myrmidon|GTF ''Myrmidon'']]&lt;br /&gt;
** ''Taurus'' (4)&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
&lt;br /&gt;
* 6 [[GTF Hercules Mark II|GTF ''Hercules Mark II'']]&lt;br /&gt;
** ''Aquila'' (3)&lt;br /&gt;
*** 591st Flare Riders&lt;br /&gt;
** ''Borealis'' (3)&lt;br /&gt;
*** 591st Flare Riders&lt;br /&gt;
&lt;br /&gt;
* 3 [[GTF Ares|GTF ''Ares'']]&lt;br /&gt;
** ''Aquarius'' (3)&lt;br /&gt;
*** 500th Gladiators&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 6 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
** ''Meridian Alpha'' (6)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
&lt;br /&gt;
* 16 [[GTB Artemis D.H.|GTB ''Artemis D.H.'']]&lt;br /&gt;
** ''Meridian Beta'' (4)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
** ''Meridian Kappa'' (6)&lt;br /&gt;
*** 555th Swordfish&lt;br /&gt;
** ''Meridian Psi'' (6)&lt;br /&gt;
*** 555th Swordfish&lt;br /&gt;
&lt;br /&gt;
* 6 [[GTB Boanerges|GTB ''Boanerges'']]&lt;br /&gt;
** ''Meridian Gamma'' (6)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
|casualties_1 =&lt;br /&gt;
* 1 [[UEC Sanctus|UEC ''Sanctus'']]&lt;br /&gt;
** ''Vilnius''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-6 [[UEF Uhlan|UEF ''Uhlan]]&lt;br /&gt;
** ''Beta 1''&lt;br /&gt;
*** Consoleto&lt;br /&gt;
** ''Beta 2''&lt;br /&gt;
*** Gapar&lt;br /&gt;
** ''Beta 3''&lt;br /&gt;
*** Crash&lt;br /&gt;
** ''Gamma'' (3)&lt;br /&gt;
&lt;br /&gt;
* 0-2 [[UEF Kentauroi|UEF ''Kentauroi'']]&lt;br /&gt;
** ''Indus Alpha'' (2)&lt;br /&gt;
&lt;br /&gt;
* 0-5 [[UEF Uriel|UEF ''Uriel'']]&lt;br /&gt;
** ''Delta'' (3)&lt;br /&gt;
** ''Epsilon'' (2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-2 [[UEB Durga|UEB ''Durga'']] (#)&lt;br /&gt;
** ''Solaris Strike Alpha'' (2)&lt;br /&gt;
|casualties_2 =&lt;br /&gt;
* 0-1 [[GTD Hecate|GTD ''Hecate'']]&lt;br /&gt;
** ''Meridian''&lt;br /&gt;
&lt;br /&gt;
* 0-1 [[GTCv Deimos|GTCv ''Deimos'']]&lt;br /&gt;
** ''Juarez''&lt;br /&gt;
&lt;br /&gt;
* 0-2 [[GTC Aeolus|GTC ''Aeolus'']]&lt;br /&gt;
** ''Ajax''&lt;br /&gt;
** ''Essex''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-8 [[PTF Kulas|GTF Kulas]]&lt;br /&gt;
** ''Libra'' (4) '''*2 waves'''&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
&lt;br /&gt;
* 0-8 [[GTF Perseus|GTF ''Perseus'']]&lt;br /&gt;
** ''Auriga'' (2)&lt;br /&gt;
*** 508th Prowling Bears&lt;br /&gt;
** ''Cancer'' (4)&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
** ''Cepheus'' (2)&lt;br /&gt;
*** 508th Prowling Bears&lt;br /&gt;
&lt;br /&gt;
* 0-4 [[GTF Myrmidon|GTF ''Myrmidon'']]&lt;br /&gt;
** ''Taurus'' (4)&lt;br /&gt;
*** 545th Kukris&lt;br /&gt;
&lt;br /&gt;
* 0-6 [[GTF Hercules Mark II|GTF ''Hercules Mark II'']]&lt;br /&gt;
** ''Aquila'' (3)&lt;br /&gt;
*** 591st Flare Riders&lt;br /&gt;
** ''Borealis'' (3)&lt;br /&gt;
*** 591st Flare Riders&lt;br /&gt;
&lt;br /&gt;
* 0-3 [[GTF Ares|GTF ''Ares'']]&lt;br /&gt;
** ''Aquarius'' (3)&lt;br /&gt;
*** 500th Gladiators&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* 0-6 [[GTB Artemis|GTB ''Artemis'']]&lt;br /&gt;
** ''Meridian Alpha'' (6)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
&lt;br /&gt;
* 0-16 [[GTB Artemis D.H.|GTB ''Artemis D.H.'']]&lt;br /&gt;
** ''Meridian Beta'' (4)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
** ''Meridian Kappa'' (6)&lt;br /&gt;
*** 555th Swordfish&lt;br /&gt;
** ''Meridian Psi'' (6)&lt;br /&gt;
*** 555th Swordfish&lt;br /&gt;
&lt;br /&gt;
* 0-6 [[GTB Boanerges|GTB ''Boanerges'']]&lt;br /&gt;
** ''Meridian Gamma'' (6)&lt;br /&gt;
*** 556th Stallions&lt;br /&gt;
}}&lt;br /&gt;
(*) '''Deployed only when the ''Churchill'' or ''Indus'' is destroyed'''&amp;lt;br&amp;gt;&lt;br /&gt;
(#) '''Deployed only when the hull integrity of either the ''Churchill'' or ''Indus'' is below 40 percent'''&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SF_Dragon&amp;diff=40952</id>
		<title>SF Dragon</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SF_Dragon&amp;diff=40952"/>
		<updated>2012-11-09T02:40:14Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Fixed up some of the grammar in the opening section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''SF ''Dragon''''' is one of the most rarely seen of Shivan fighters. The Dragon is armed with five primary cannons, as well as a low-capacity secondary bank. Despite the small number of missiles it carries, it is very fast, maneuverable, and small, making it a very powerful adversary of any GTVA fighter. However, the Shivans make limited use of the Dragon, deploying them in small numbers in most cases.  Still, even one wing of Dragons can cause serious trouble for any GTVA force if not dealt with properly.&lt;br /&gt;
&lt;br /&gt;
The first Shivan fighter to have ever been captured by the Terrans and the Vasudans was a Dragon-class, designated [[Arjuna 1]]. Through the capture of this Shivan fighter, the joint Terran-Vasudan forces learned much about Shivan technology, especially fighter systems. Arjuna 1 was later used in a high-risk reconnaissance mission, shortly before the [[Destruction of Vasuda Prime]].&lt;br /&gt;
{{shipimage|image=[[Image:Sfdragon-old.jpg]]|caption=The SF Dragon}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Shivan Dragon is easily the most impressive fightercraft we have yet seen.  Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields.  It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.&lt;br /&gt;
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own.  They also rely on primary weapons far more then secondaries, as evidenced by the Dragon's small capacity.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The GTA considers the Dragon as a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon's weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
The Dragon's name derives from the mythical reptilian creature depicted in tales throughout the world.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Space Superiority (?)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 75.0 - 90.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 150.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 700&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 12.6 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 3&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Interceptor|Interceptor]]&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Sfdragon.jpg|480px]]|caption=The HTL SD Dragon}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: ?&lt;br /&gt;
:Textures: ?&lt;br /&gt;
&lt;br /&gt;
'''MediaVPs 3.6.14''':&lt;br /&gt;
:$POF File: ?&lt;br /&gt;
:Textures: ?&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? by ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficient in secondary weaponry, quick, and insanely maneuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather than getting into a dogfight. At easier levels, a one-on-one dogfight with a Dragon isn't really that hard, but is rather annoying, since it can take you about an entire 2 minutes just to beat one.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It is to be noted that the version of the Dragon you fly in FS1's [[Playing Judas]] is much, much weaker than the genuine article.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''A nasty piece of work, to be sure, that'll rip you to ribbons if you're not careful.  Best policy?  [[Harpoon]]'em at range and try and keep your distance(!) as much as possible.  Once in close contact, do not succumb to target fixation; the Dragon can keep you distracted from other dangers.  The only real way to take one down at close range is to make exactly the right counter-turn at exactly the right time, then open fire.  Try and get all your wingmates on one at a time; isolate and obliterate.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Extremely maneuverable. Target profile is extremely small and speed is rather high as well. Gunpoints for the second primary bank are oddly placed, but still manages to hit the target with little adjustment. The only real flaws are that Shivan primaries suck and that the sole secondary bank is minuscule.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Dragon is, to be completely honest, that hard-to-reach itch. In a [[GTF Hercules Mark II|Herc II]] on Very Easy difficulty, even a single Dragon can be insanely difficult to hit. The Dragon would be pretty much like what the tech description of the [[GTF Loki|Loki]] says; very little firepower, but with immense speed and maneuverability to dissuade pursuers. You could get all your wingmen to try and destroy it, but that would be impossible unless they're flying ships with very good maneuverability and speed like the [[GVF Horus|Horus]] or [[GVF Serapis|Serapis]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This fighter is hell in space.  My advice: don't bother dealing with them, your wingmen can do it better.  Even in the best fighter you can fly, the Dragon is still faster and more maneuverable. They're kinda like little gnats flying around your head biting you all the time.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I've noticed in the campaign that the AI in the Dragon will actually shift energy between systems depending on what they're doing.  For example, in [[Mystery of the Trinity]], if you hang around to shoot some down (on Very Easy), the fighter you start shooting at and/or chasing will put extra power on shields and engines.  The other fighters will put energy on guns and engines.  If, in the middle of a chase, you quickly double back toward the main group, you can catch a couple of them with hardly any shields at all.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Dragon can be real pain in escort missions. Its five cannons will decimate even cruisers without breaking a sweat, along with the escort wing. The fastest way to take them down is to make sure you have stronger missiles and primary capable of doing high shield damage. The trick is, that Dragon's orders are to attack the big vessel, making it approach in a straight line. They won't even notice you flown by, hanged up on their tail and locked your secondaries. Once this is done, fire your secondaries first, followed by primary fire. In ideal case, primary round will impact the shield just before the missiles, and the Dragon will be done in single hit.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The best, but a dangerous way to hit a Dragon with a slow, well-shielded fighter is to work like a 360-degree cannon. Slow down almost to a halt, use banking in the same direction to increase maneuverability. In this way, you can get a few of them in most heavier fighters and lighter bombers. Trying that against two wings of them when alone is suicide though...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If you manage to avoid attracting the attention of a Dragon you can kill it in one shot with a Phoenix V. Get behind one at a distance of about 500m and fire. It will take the fighter a few seconds to realize whats going and will explode nicely upon impact. I have a 60% success rate with this strategy at medium difficulty.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Dragon is probably the most lethal hostile fighter you will ever encounter throughout the retail campaign. Although it can easily be killed and has a relatively smaller ammo capacity than most fighters, its immense maneuverability is most annoying. It will take practice to be able to hit it properly, as it can spin around like a lighting-quick mosquito, effortlessly evading primary and secondary shots. I would recommend that you try to be as close as possible to a Dragon (though not to close as not to frag yourself with your own weapons), then fire. Attacking from a distance will only cause it to spin about and start the frustrating cycle of a long dogfight.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SGreen&amp;diff=40951</id>
		<title>SGreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SGreen&amp;diff=40951"/>
		<updated>2012-11-09T02:31:13Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Just added a small clarification to the technically incomplete sentence.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SGreen''' is a light beam cannon used by the [[Terrans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Two of these cannons form the main anti-warship beam capabilities of the [[GTC Aeolus|GTC ''Aeolus'']]. It is known for its lethargic recharge time of 45 seconds, making it one of the weakest beam weapons in the game.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|45|2.5|Direct|1|1 155|64|2 888}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The SGreen is statistically one of the weakest beam cannons in the game, however, because of the unpredictable nature of &amp;quot;slash&amp;quot; type beams such as the [[TerSlash]] there are those who believe this is superior to the [[LTerSlash]]. The biggest fault of this beam is the 45 seconds between shots, so if one misses, then the ship that fired it just had a huge problem, as it can't defend itself for another three-quarters of a minute. The [[SVas]] and [[SRed]] are simply light years ahead of this weapon. This beam has the dubious distinction of having the lowest sustained damage of any anti-warship beam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The relative inferiority of the smaller Terran beams to their Vasudan equivalents may be explained by them being physically smaller and easier to mount; Terran capital ships consistently mount '''more''' anti-warship beam weapons than their Vasudan (or indeed Shivan) equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SGreen's accuracy is invaluable against small-profile targets (transports, freighters, and cruisers) especially from a distance, but against larger targets, where accuracy becomes less important, the TerSlash carries the day.}}&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User_talk:SaltyWaffles&amp;diff=40934</id>
		<title>User talk:SaltyWaffles</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User_talk:SaltyWaffles&amp;diff=40934"/>
		<updated>2012-11-04T16:08:36Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Question...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;yo comment your edits [[User:General Battuta|General Battuta]] 18:50, 2 November 2012 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Okay. Any types of edits in particular, or just in general (all of them)?&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Paveway&amp;diff=40920</id>
		<title>Paveway</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Paveway&amp;diff=40920"/>
		<updated>2012-11-02T12:23:18Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Stormrider GES-6 Paveway is a standard-issue anti-subsystem missile. With a range of almost 4 kilometers, it can be fired safely outside of the reach enemy point-defense fire. Manufacture of Paveway missiles has increased by 400% since the beginning of the war, as they are the weapons of choice in eliminating the biggest threat GTVA warships possess - beam weapons.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[File:Paveway ingame model.png|400px]]|caption=The Paveway}}&lt;br /&gt;
{{Secondary|3750|1.2|150|1000|0.01x|10|0.0x|0|2.0x|2000|30 / 60|Aspect Seeking|N/A|3.8|3.5 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|While the [[Archer]] is really more useful for destroying beam cannons, this weapon is absolutely essential in certain missions (most notably [[Pawns on a Board of Bone]]) where you have to destroy subsystems. The only thing that is needed to use this is maneuver yourself to get a clear shot at your target subsystem and fire off one or two of these.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, you can't put an [[Archer]] on, say, a [[UEF Kentauroi]]. Speaking of which, the Kentauroi can fit six Paveway missiles in it's first missile bank. Using these and [[Scalpel]] SDGs can really turn the tide of battle. The GTA Navy is ''incredibly'' reliant on it's large, easy to hit beam emitters for anti-capital work. This is especially apparent in the [[GTCv Chimera]] and [[GTCv Bellerophon]], due to their mimicry of Shivan tactics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On a more technical note, the Paveway has one thing going for it that makes it an infinitely more useful weapon than its supposed Alliance counterpart, the [[GTM Stiletto II]]: it has no [[Weapons.tbl#.22Bomb.22|Bomb]] flag, meaning that, once it is fired, there is absolutely nothing that can stop it from hitting its target. With a subsystem damage rating that is more than double that of the Stiletto II, a single Paveway is more than enough to disable heavily defended subsystems that even a volley of dual Stiletto IIs are unable to incapacitate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One important thing to note: the Paveway travels very slowly (slower than most interceptors), so even a straight shot will take a while to reach its target. If the target is moving and/or obscure, it's very possible to miss. Also, because missiles/torpedoes don't inherit your velocity when you launch them, if you're traveling more than a few meters-per-second in reverse when launching a Paveway, it probably will continually travel backwards, never reaching its target. This, combined with the Trebuchet's much better range and lack of the bomb flag, make the Trebuchet an actual competitor to the Paveway.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTD_Hecate&amp;diff=40830</id>
		<title>GTD Hecate</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTD_Hecate&amp;diff=40830"/>
		<updated>2012-10-17T10:02:41Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: Hecates can carry around 50 more craft than an Orion, so 'slightly' larger is a bit too much of an understatement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTD ''Hecate''''' is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] destroyer, brought into service prior to the start of the [[Second Shivan Incursion]] to complement and ultimately replace the [[GTD Orion|''Orion'' line of destroyers]]. While the ''Hecate'' lacks the sheer anti-warship armaments of the ''Orion'', it has a larger fighterbay and much better anti-fighter and bomber defenses. The ''Hecate''&amp;lt;nowiki&amp;gt;&amp;lt;/nowiki&amp;gt;'s numerous engine subsystems also makes it harder to disable than an ''Orion''.&lt;br /&gt;
&lt;br /&gt;
One of the most famous ''Hecate''-class destroyers was the [[GTD Aquitaine|GTD ''Aquitaine'']], flagship of the GTVA 3rd Fleet. The ''Aquitaine'' was the first Allied warship to enter the nebula beyond [[Gamma Draconis]] and played a major role during the [[NTF Rebellion]] as well as the Second Shivan Incursion.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate-old.jpg]]|caption=The GTD Hecate}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Destroyer|Unknown|N/A|150.0, 150.0, 150.0|15.0|N/A|N/A|100 000|N/A|2174}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|150+ fightercraft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen|Big Green Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtdhecate.jpg]]|caption=The GTD Hecate in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3( /c), capital4( /b/c), capital6( /c), capital7( /b/c), lights( /c), tbodyA, tbody2, ctile1, ctile2, ctile3, ctile4A, ctile5, SoupTurrets, damage&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: capital2T-01.pof&lt;br /&gt;
:Textures: capital3, capital4, capital6, capital7, TSoupTile01, lights, tbody, nameplate, SoupTurrets1, doctile6&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=33757.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Raven2001 on 07/08/2005&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form a battle line and handle big targets, the Hecate is not the ship you want. It is also a nightmare to fly escort for, having considerably more surface area and a huge nonsensical shape that restricts easy transits to defend both sides of the ship.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons (there are twelve combat-craft in a squadron). Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it's in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I wouldn't criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear [[TerSlash]] is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward [[BGreen]] and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers.  I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The massive turrets on top carry only [[Heavy Flak]]. This leaves them rather unfulfilling, and their size means they're easily taken out, leaving the top part of the ship more or less open to bomber attack.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Perhaps the best way to think of this vessel would be as a carrier, rather than as a combat destroyer. This parallels the change in focus from battleships (i.e. the [[Orion]]) to carriers between World Wars I and II, and the similar growth of importance of small fighter craft. While capable of defending itself against fighter and bomber threats, it is really out of its league fighting other warships. The Hecate's real strength is in its much larger complement of fighters and bombers, which give it a far greater theoretical striking power than the [[Orion]] does; like the carrier though, if this ship is caught at close range, it's toast.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SGreen&amp;diff=40829</id>
		<title>SGreen</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SGreen&amp;diff=40829"/>
		<updated>2012-10-17T09:32:34Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SGreen''' is a light beam cannon used by the [[Terrans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Two of these cannons form the main anti-warship beam capabilities of the [[GTC Aeolus|GTC ''Aeolus'']]. It is known for its lethargic recharge time of 45 seconds, making it one of the weakest beam weapons in the game.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4 000|45|2.5|Direct|1|1 155|64|2 888}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The SGreen is statistically one of the weakest beam cannons in the game, however, because of the unpredictable nature of &amp;quot;slash&amp;quot; type beams such as the [[TerSlash]] there are those who believe this is superior. The biggest fault of this beam is the 45 seconds between shots, so if one misses, then the ship that fired it just had a huge problem, as it can't defend itself for another three-quarters of a minute. The [[SVas]] and [[SRed]] are simply light years ahead of this weapon. This beam has the dubious distinction of having the lowest sustained damage of any anti-warship beam.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The relative inferiority of the smaller Terran beams to their Vasudan equivalents may be explained by them being physically smaller and easier to mount; Terran capital ships consistently mount '''more''' anti-warship beam weapons than their Vasudan (or indeed Shivan) equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the SGreen's stats pale in comparison to the [[SVas]] and [[SRed]], what makes the SGreen a rather decent weapon is that it can easily be equipped on a Fenris or Leviathan cruiser, without cutting corners in other areas. The Aeolus cruiser mounts ''two'' of these beams on top of having the best point-defense of any other ship in FS1 or FS2. By contrast, the only ship featuring the [[SVas]] is the Hatshepsut ''destroyer'' class, as a secondary armament. And while the damage output is small and the cooldown is long, its range is good and the beam itself is very accurate. This means that even cheap, small, old cruiser designs like the Leviathan can still be effective against both fighters and ships in a variety of situations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SGreen's accuracy is invaluable against small-profile targets (transports, freighters, and cruisers) especially from a distance, but against larger targets, where accuracy becomes less important, the TerSlash carries the day.}}&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTW_Mekhu_HL-7&amp;diff=40828</id>
		<title>GTW Mekhu HL-7</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTW_Mekhu_HL-7&amp;diff=40828"/>
		<updated>2012-10-17T08:40:09Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Vasudan variant of the [[GTW Subach HL-7]], the '''GTW Mekhu HL-7''' is, statistically, a slightly superior weapon.  It boasts a higher rate of fire, better range, and a fraction more damage, however, it is less efficient and lacks the single hit power of its Terran counterpart.  Although less efficient than the Subach, the Mekhu HL-7 still consumes very little power and, like the Subach gives an acceptable level of damage, making it a viable choice throughout your tour of duty.  The Mekhu HL-7 can only be mounted on Vasudan fighters and bombers.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Subach.gif]]|caption=The GTW Mekhu HL-7}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The Mekhu HL-7 is the Vasudan re-engineered variant of the Subach HL-7 xaser. Modifications made to the design by engineers at Mekhu give it a higher firing rate and longer range than the original Terran version. These improvements come at the cost of a slight decrease in power output. This trade-off fits well with Vasudan military tactics, but most Terran pilots prefer the performance of the original weapon.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics - Mekhu HL-7===&lt;br /&gt;
{{Primary|970|6.67|485|12|Full|10.8|Very Good|9.6|Poor|3.6}}&lt;br /&gt;
&lt;br /&gt;
===Statistics - Mekhu HL-D===&lt;br /&gt;
{{Primary|970|6.67|485|18|Very Good|16.8|Full|18|Very Poor|3.6}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''The Mekhu is used in place of the [[GTW Subach HL-7]] in [[Vasudan]] fighters. The Mekhu has a huge fire rate - same as the [[GTW Morning Star]], moves faster than the Subach HL-7, does (slightly) more damage-per-second, but has less overall hitting power (per shot damage), and is less efficient. I personally prefer the Subach HL-7 to this weapon, but it is quite effective.  For more details on exact specifications see [[Weapon Comparison (FS2)]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The dogfight variant of the Mekhu is probably the best dogfight variant weapon.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I personally prefer the rapid fire of the Mekhu to the Subach. A constant bombardment with this weapon wears down both shields and hull rather fast. It's simply better at dealing damage and it's easier to hit fast opponents with it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Mekhu is, for me, the main attraction of Vasudan fighters. In my opinion, it is the best all-around primary weapon in the entire game. It has a higher rate of fire than any other gun except the Morning Star and the Maxim, neither of which are effective against shields, and it uses next to no energy.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Fire rate is not so vastly improved you can immediately tell a difference between the two... at least in the middle of a dogfight.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I don't mind using the Mekhu, since my accuracy's one of the worst in GTVA history. I could fire both primaries (loaded with Mekhus) at once and they'll do even more damage than a single Subach at the exact same fire rate as it. The fire rate of this weapon is especially useful when shooting down bombs.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''A better weapon than the Subach in most circumstances, for several reasons: better range, better rate of fire, better projectile velocity, better sustained damage-per-second, and it still retains a negligible power draw. This translates into greater effectiveness in intercepting warheads, escorting convoys, hitting speedy targets, and keeping sustained fire on target. If your shots travel faster, the target has less time or ability to dodge, and the amount of lead you have to account for is lessened. If you're taking a high-energy weapon like the Maxim or Prometheus S in one bank, putting the Mekhu in the other is a good option.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=LRed&amp;diff=40772</id>
		<title>LRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=LRed&amp;diff=40772"/>
		<updated>2012-10-13T16:12:34Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The '''LRed''' is a heavy beam cannon used by the [[Shivans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Two of these cannons are mounted on the [[SD Ravana|SD ''Ravana'']] and [[SD Demon| SD ''Demon'']], and a single LRed forms the primary forward firepower of the [[SC Lilith|SC ''Lilith'']]. The LRed is best known for having virtually no recharge cycle, a characteristic shared by the much more powerful [[BFRed]]. It is often considered to be the Shivan counterpart to the [[BGreen]] and [[BVas]].&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4000|10|7|Direct|1|3 300|2 310|23 100}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''Standard enough [[Shivan]] beam cannon, roughly equivalent to the [[BGreen]] or [[BVas]], but does more sustained damage / second. Mounted on the [[SC Lilith]] making it into kind of a monitor (see '''Wikipedia''': [http://en.wikipedia.org/wiki/Monitor_%28warship%29 Monitor]) as well as the destroyers [[SD Demon]] and [[SD Ravana]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The LRed actually does more damage per minute than the [[BFGreen]] or [[LRBGreen]], according to the [[Weapon Comparison (FS2)#Beam Cannons|Beam Reference]], and only slightly less damage per minute than the [[MjolnirBeam]] due to its long firing time and short recharge rate. If not for the random turret refire delay, this beam can actually fire again as soon as its life expires.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Do not underestimate this beam. Because of its extremely short recharge time, it is second only to the [[BFRed]] and [[MjolnirBeam]] in sustained damage per second. A pair of them can rip a destroyer apart in under a minute, and even one is extremely dangerous.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''On the first comment, emphasis on the &amp;quot;roughly&amp;quot;--the BGreen does less than half the sustained damage, and is only comparable in damage per pulse. Where the BGreen takes 30 seconds to fire again, the LRed can (depending on the difficulty) fire in as little as five seconds, or even one. The major difference between the LRed and BFRed is that the LRed is a terror over time; the BFRed comes close to killing an Orion in one shot, and the Sathanas mounts four of them. If you ever encounter a Ravana or Demon, your top priority should be to take out their LRed beam cannons as quickly as possible, because otherwise they will tear your ships to shreds in short order. Oh, and why the Lilith--one of the smallest canonical cruisers period, and identical in appearance to the tiny, weak Cain-class--mounts one of these terrors is something of a mystery, especially given that it (and the Lilith) appears only once in FS2, and seems to be tasked with finishing off a few smaller Allied warships and drawing you away from the Colossus. It nearly has the durability of a Deimos corvette, with the combined firepower of a Hecate destroyer, the maneuverability of a cruiser, and is the size of a Fenris.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=LRed&amp;diff=40771</id>
		<title>LRed</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=LRed&amp;diff=40771"/>
		<updated>2012-10-13T16:08:39Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{FS12_Weapons}}&lt;br /&gt;
The '''LRed''' is a heavy beam cannon used by the [[Shivans]] in [[Portal:FreeSpace 2|FreeSpace 2]]. Two of these cannons are mounted on the [[SD Ravana|SD ''Ravana'']] and [[SD Demon| SD ''Demon'']], and a single LRed forms the primary forward firepower of the [[SC Lilith|SC ''Lilith'']]. The LRed is best known for having virtually no recharge cycle, a characteristic shared by the much more powerful [[BFRed]]. It is often considered to be the Shivan counterpart to the [[BGreen]] and [[BVas]].&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|4000|10|7|Direct|1|3 300|2 310|23 100}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''Standard enough [[Shivan]] beam cannon, roughly equivalent to the [[BGreen]] or [[BVas]], but does more sustained damage / second. Mounted on the [[SC Lilith]] making it into kind of a monitor (see '''Wikipedia''': [http://en.wikipedia.org/wiki/Monitor_%28warship%29 Monitor]) as well as the destroyers [[SD Demon]] and [[SD Ravana]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The LRed actually does more damage per minute than the [[BFGreen]] or [[LRBGreen]], according to the [[Weapon Comparison (FS2)#Beam Cannons|Beam Reference]], and only slightly less damage per minute than the [[MjolnirBeam]] due to its long firing time and short recharge rate. If not for the random turret refire delay, this beam can actually fire again as soon as its life expires.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Do not underestimate this beam. Because of its extremely short recharge time, it is second only to the [[BFRed]] and [[MjolnirBeam]] in sustained damage per second. A pair of them can rip a destroyer apart in under a minute, and even one is extremely dangerous.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''On the first comment, emphasis on the &amp;quot;roughly&amp;quot;--the BGreen does less than half the sustained damage, and is only comparable in damage per pulse. Where the BGreen takes 30 seconds to fire again, the LRed can (depending on the difficulty) fire in as little as five seconds, or even one. The major difference between the LRed and BFRed is that the LRed is a terror over time; the BFRed comes close to killing an Orion in one shot, and the Sathanas mounts four of them. If you ever encounter a Ravana or Demon, your top priority should be to take out their LRed beam cannons as quickly as possible, because otherwise they will tear your ships to shreds in short order.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=TerPulse&amp;diff=40552</id>
		<title>TerPulse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=TerPulse&amp;diff=40552"/>
		<updated>2012-10-03T07:17:58Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
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&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''Morgan Technologies Type 1 ''Hellstar'' Pulse Cannon''', also known as the '''TerPulse''', is a warship pulse cannon used by the [[GTVA]] in the [[Portal:FreeSpace 2|FreeSpace 2]] mod [[Blue Planet]]. The ''Hellstar'' is the successor to the venerable [[Terran Turret|''Houndtooth'' Terran Turret]] and the result of an investment by [[Morgan Technologies]] into Sahr Corporation's weapons research. The ''Hellstar'' improves greatly upon the ''Houndtooth'' with its effective range of 2.4 kilometres, vastly increased projectile speed and refire rate, as well as moderately high shield and hull damage values. It is used in the [[GTVA]] as a tertiary weapon on warships developed after the [[Second Shivan Incursion]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Using funding from the Threat Exigency Initiative, Morgan Technologies invested heavily into Sahr Corporation research on concatenated magnetic bottles. Ten years after Capella, this investment produced the pulse cannon, a radical improvement over older weapons like the Houndtooth. With vastly enhanced range and velocity, the Hellstar Pulse Cannon fires heavy plasma pulses out to 2.4 kilometers, giving modern warships - including the Raynor-class destroyer - a third heavy weapons system to complement beam weapons and torpedoes. Potent against both shields and hull, the Type 1 Hellstar can smash fighters in a few hits and deal serious damage to warship targets. Sahr Corporation scientists are still attempting to lock down the magnetic bubble to improve the weapon's accuracy.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2400|2|1200|175|1.3x|227.5|1.0x|175|0.3x|52.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
*Weapon fires into a firing cone instead of direct firing line thus causing light inaccuracy. [[Weapons.tbl#.24FOF:|(FOF)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The field of fire on this weapon is such that although it has a maximum range of 2.4 kilometers, beyond its effective range of about 1000 meters the majority of the shots will fly harmlessly by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...unless you're a capital ship, in which case most of the shots will hit, dealing sustained damage greater than many beam cannons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At maximum range, this weapon will hit within a radius of 31.4 meters of its intended target, making it very dangerous to even fighters with larger profiles like the [[UEF Uriel]]. It will usually miss smaller fighters, but don't count on it, and even a couple of impacts from this are devastating to fighters. It's essentially a drop-in replacement for [[Heavy Flak]] on the new GTVA ships in BP, but with the added bonus of doing more damage to strike craft and significant damage to warships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A good multirole weapon that can serve fairly well as point defense, auxiliary anti-ship armament, and warhead intercept. With a respectable range, it can also be a modest anti-subsystem weapon as well, though the inherent inaccuracy of the weapon makes it somewhat inefficient at this. Against corvettes, frigates, and destroyers, its damage output isn't huge, but it's notable and quite respectable in light of their general utility.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=TerPulse&amp;diff=40551</id>
		<title>TerPulse</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=TerPulse&amp;diff=40551"/>
		<updated>2012-10-03T07:17:25Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
The '''Morgan Technologies Type 1 ''Hellstar'' Pulse Cannon''', also known as the '''TerPulse''', is a warship pulse cannon used by the [[GTVA]] in the [[Portal:FreeSpace 2|FreeSpace 2]] mod [[Blue Planet]]. The ''Hellstar'' is the successor to the venerable [[Terran Turret|''Houndtooth'' Terran Turret]] and the result of an investment by [[Morgan Technologies]] into Sahr Corporation's weapons research. The ''Hellstar'' improves greatly upon the ''Houndtooth'' with its effective range of 2.4 kilometres, vastly increased projectile speed and refire rate, as well as moderately high shield and hull damage values. It is used in the [[GTVA]] as a tertiary weapon on warships developed after the [[Second Shivan Incursion]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
Using funding from the Threat Exigency Initiative, Morgan Technologies invested heavily into Sahr Corporation research on concatenated magnetic bottles. Ten years after Capella, this investment produced the pulse cannon, a radical improvement over older weapons like the Houndtooth. With vastly enhanced range and velocity, the Hellstar Pulse Cannon fires heavy plasma pulses out to 2.4 kilometers, giving modern warships - including the Raynor-class destroyer - a third heavy weapons system to complement beam weapons and torpedoes. Potent against both shields and hull, the Type 1 Hellstar can smash fighters in a few hits and deal serious damage to warship targets. Sahr Corporation scientists are still attempting to lock down the magnetic bubble to improve the weapon's accuracy.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Primary|2400|2|1200|175|1.3x|227.5|1.0x|175|0.3x|52.5}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]&lt;br /&gt;
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]&lt;br /&gt;
*Weapon fires into a firing cone instead of direct firing line thus causing light inaccuracy. [[Weapons.tbl#.24FOF:|(FOF)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|The field of fire on this weapon is such that although it has a maximum range of 2.4 kilometers, beyond its effective range of about 1000 meters the majority of the shots will fly harmlessly by.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
...unless you're a capital ship, in which case most of the shots will hit, dealing sustained damage greater than many beam cannons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At maximum range, this weapon will hit within a radius of 31.4 meters of its intended target, making it very dangerous to even fighters with larger profiles like the [[UEF Uriel]]. It will usually miss smaller fighters, but don't count on it, and even a couple of impacts from this are devastating to fighters. It's essentially a drop-in replacement for [[Heavy Flak]] on the new GTVA ships in BP, but with the added bonus of doing more damage to strike craft and significant damage to warships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A fairly good multirole weapon that can serve fairly well as point defense, auxiliary anti-ship armament, and warhead intercept. With a respectable range, it can also be a modest anti-subsystem weapon as well, though the inherent inaccuracy of the weapon makes it somewhat inefficient at this. Against corvettes, frigates, and destroyers, its damage output isn't huge, but it's notable and quite respectable in light of their general utility.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Shrike_(BP)&amp;diff=40550</id>
		<title>Shrike (BP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Shrike_(BP)&amp;diff=40550"/>
		<updated>2012-10-03T07:11:40Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:Shrike Tech Model.png|400px]]|caption=The UE-MSL Shrike}}&lt;br /&gt;
===War in Heaven Tech Room Description===&lt;br /&gt;
The Shrike is an electronic warfare missile, designed to disrupt electronics on impact. The Shrike has formidable range and as such can be used to disrupt wings of enemy fighters prior to reaching close engagement range. It is also being considered for use as an anti-beam-weapon missile as [[GTVA]] turret shielding improves.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|7000|10|350|700|0.1x|70|4.0x|2800|4.0x|2800|???|Aspect Seeking|N/A|2.0 s|2.5 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon will have an [[Weapons.tbl#.22EMP.22|EMP]] effect on any ship in the blast radius&lt;br /&gt;
*Weapon will seize up the weapons and engines of any ship for a short time ([[Weapons.tbl#.22Electronics.22|Electronics]])&lt;br /&gt;
*Weapon drains the target's energy banks ([[Weapons.tbl#.22Esuck.22|Energy Suck]])&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|&lt;br /&gt;
''This is the EMP missile made practical. A very long range, large area of effect, respectable impact/duration, and isn't too huge or abel to be shot down. Still a very special-tactics kind of weapon in general, but it barely resembles the worthless piece of junk the FS2 EMP missile is (its effective range is barley more than its blast radius, rendering it kind of moot).''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Dirk&amp;diff=40444</id>
		<title>Dirk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Dirk&amp;diff=40444"/>
		<updated>2012-09-24T18:27:38Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
==Description==&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Mulberry GES-2 swarm missile is primarily used against bombers and slower heavy fighters. It has moderate stopping power, and its tracking abilities are limited, but its range is excellent, making it a strong choice for head-to-head engagements. High cost-per-kill ratio make the Dirk a distasteful commodity for logistics officers.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1785|4|210|50|1.0x|50|0.9x|45|0.7x|35|15 / 30|Aspect Seeking|N/A|2.4|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*The AI will prefer to use this weapon against [[Weapons.tbl#&amp;quot;Bomber+&amp;quot;:|bombers]].&lt;br /&gt;
*This weapon [[Weapons.tbl#Weapons.tbl#.22Corkscrew.22:|spirals and swarms 4]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Mostly useless, the [[Javelin]] is preferable in a dogfight. The only advantage this has is its range; it increases your reach and allows you to engage the enemy from further out than you would otherwise be able to, but even this has a catch as at maximum range you are very unlikely to land any hits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This has the same tactical application of the [[GTM Hornet]] in Freespace 2. Although it isn't maneuverable or fast, it packs a lot more punch than a [[Javelin]]. Use it to take out a [[Scimitar (Blue Planet)|Scimitar]] in one volley, or to scatter [[GTVA]] wings before they are in engagement range. It's not going to take out a [[GTF Nyx|Nyx]] but it will definitely kill a [[GTF Myrmidon|Myrmidon]] if the swarm hits. Much like the Hornet is made obsolete by the [[GTM Tornado|Tornado]] the [[Dart]] is much preferable to the Dirk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Dirk is somewhat underrated because it's misunderstood--it's a bad dogfight weapon and a mediocre stand-off weapon against fighter wings. The Dirk works well against bombers--its good range and considerable damage output is a big threat to the slow, lumbering bomber wings that you often encounter. Its range and damage also make it a decent weapon to use against larger ships, though against anything larger than a cruiser, you should only use it to take out turrets and subsystems. If you're going for a dogfight or utility missile, though, go with a bank of Darts, Hellfires, or Javelins. &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Blue Planet weapons]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Atalanta&amp;diff=40366</id>
		<title>GTF Atalanta</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Atalanta&amp;diff=40366"/>
		<updated>2012-09-20T21:07:30Z</updated>

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&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:''For the original ship, see [[TF Kvasir]].''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfatalanta.jpg]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The Atalanta is the first of the Threat Exigency Initiative's Wave 2 fighters, featuring extraordinary agility and speed. The original specifications of the Atalanta called for a multirole interceptor and space superiority fighter. Due to the United Earth Federation's fighter corps' successes, this variant has been field-modified to enhance its capabilities in the space-superiority role. These fighters remain rare in the Terran theatre, but they are likely to become a mainstay of Alliance forces in the near future.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Esarai'''&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
In Greek mythology, Atalanta (Αταλάντη) was an accomplished hunter. She was notable in slaying the [[Wikipedia:Calydonian Boar|Calydonian Boar]], sent by Artemis as punishment for being forgotten in a king's rites to the gods. Atalanta was also notable for challenging potential suitors to a footrace for the honor of marrying her, which Melanion won with the help of Aphrodite.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTF ''Atalanta''&lt;br /&gt;
|type = Space Superiority&lt;br /&gt;
|manufacturer = Nankam Aeronautical&lt;br /&gt;
|maneuverability = Good&lt;br /&gt;
|max_velocity = 80 - 100&lt;br /&gt;
|max_ab_velocity = 160&lt;br /&gt;
|max_ab_duration = 7.64&lt;br /&gt;
|armor = Poor&lt;br /&gt;
|hitpoints = 300&lt;br /&gt;
|shields = 425&lt;br /&gt;
|length = 17&lt;br /&gt;
|gun_bank_1 = 4&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 80&lt;br /&gt;
|countermeasures = 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]], [[Balor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Tornado|Tornado]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM TAG-C|TAG-C]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=250px &amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Aristeia3.png|&amp;lt;center&amp;gt;A captured Atalanta engaging a [[GTF Nyx|Nyx]] in [[Aristeia]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment| ''The [[Blue Planet]] Atalanta is essentially the [[GTF Ulysses]]'s spiritual successor. Insanely maneuverable for a Galactic Terran fighter, more so than the [[GTF Perseus]] or [[GTF Aurora]] it still has 6 guns, a small target profile, and as much missile space as a [[GTF Myrmidon]] albeit all in one bank. It is still too lightly armored to be survivable anywhere near anti-fighter defenses, particularly AAA beams. The sole mission in which it's player controllable: [[Aristeia]] demonstrates this accordingly. If you do have occasion to fly it, don't forget that it also possesses side thrust ability, excellent for strafing larger targets, pacing and taking down multiple enemy bombs, making tighter turns, and dodging enemy fire. When fighting them, several well placed [[Rapier]]  bursts can and will take them down, but even the [[Javelin]] doesn't have the maneuverability to catch them in higher difficulties.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''An amazing fighter that's a joy to fly and to look at. Its small, excellent target profile is ideal for dogfighting and interception. Its gun configuration is excellent and flexible, and when a swarm of Atalantas come at you, Balors blazing and Tornadoes volleying, don't even try to do anything other than extreme evasive maneuvers. My one criticism of it is that its secondary capacity, while good, is all in one bank, severely limiting the Atalanta's flexibility and versatility--even in pure dogfighting roles. It's easy to see, though, why it would become a mainstay of GTVA forces in the near-future: unless it's expensive, this fighter excels in the interceptor, space superiority, and warhead/bomber intercept roles.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Blue Planet: WiH Part 1 Release Thread: http://www.hard-light.net/forums/index.php?topic=70745.0&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Draco&amp;diff=40365</id>
		<title>GTF Draco</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Draco&amp;diff=40365"/>
		<updated>2012-09-20T20:58:28Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Draco'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GTFDraco.png|thumb|right|480px|The original {{PAGENAME}}.]]&lt;br /&gt;
[[Image:Gtfdraco-bp.jpg|thumb|right|480px|The {{PAGENAME}}, as it is seen in [[Blue Planet]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco's restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The GTF Draco is a recently commissioned interceptor design, a collaboration between Snapka/Flegel Weapons and Boone Thrusters. It is part of the Threat Exigency Initiative's Wave 2 response to potential future Shivan threats. The Draco is an extraordinarily agile and nimble interceptor with excellent linear speed. Evasive tactics for Draco pilots often consist of simply outrunning pursuers for minutes at a time. Though fragile and arguably undergunned, the Draco has the tactical flexibility required to cover multiple warships with effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model and POF by '''Stratcomm'''&lt;br /&gt;
*Texture and Table by '''Black Wolf'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Original====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = ''GTF Draco''&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Starr Corp.&lt;br /&gt;
|maneuverability = Poor&lt;br /&gt;
|max_velocity = 105 - 135&lt;br /&gt;
|max_ab_velocity = 210&lt;br /&gt;
|max_ab_duration = &lt;br /&gt;
|armor = Light&lt;br /&gt;
|hitpoints = 160&lt;br /&gt;
|shields = 475&lt;br /&gt;
|length = 18&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 35&lt;br /&gt;
|missile_bank_2 = 20&lt;br /&gt;
|countermeasures = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTF ''Draco''&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Starr Corporation&lt;br /&gt;
|maneuverability = High&lt;br /&gt;
|max_velocity = 100 - 130&lt;br /&gt;
|max_ab_velocity = 200&lt;br /&gt;
|max_ab_duration = 10&lt;br /&gt;
|armor = Average&lt;br /&gt;
|hitpoints = 270&lt;br /&gt;
|shields = 375&lt;br /&gt;
|length = 15&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 40&lt;br /&gt;
|missile_bank_2 = 40&lt;br /&gt;
|countermeasures = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#191970;&amp;quot;| '''Blue Planet'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Balor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Morning Star|MorningStar]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], Balor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#191970;&amp;quot;| '''Blue Planet'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 35&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64 Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Draco lacks reverse thrust, but is slightly faster than the [[UEF Kentauroi]], although the latter can also afterburn for three additional seconds. In terms of firepower the Draco is down two guns and one size-40 missile bank. The Draco is, in any case a joy to fly and an effective interceptor. It's more maneuverable than even the [[GTF Perseus]], but it has a target profile bigger than the [[GTF Myrmidon]] so don't get drawn into dogfights if you can help it; use hit and run tactics against fighters. Notably, the Draco was intended to be used in [[The Cost of War]] but made the mission &amp;quot;suicidally hard&amp;quot; according to developers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In Blue Planet, the Draco is a bit of an oddity. Despite being an interceptor, it can't carry Trebuchets or use Maxims, which does somewhat limit its reach. Its speed, while good, isn't all that much better than, say, an Atalanta (which is more maneuverable, has two more guns, and just as much secondary capacity, along with side-thrusting capability), which is a little underwhelming for a craft designed around very high speed. With four guns in a 2-by-2 configuration, using Balors with this craft isn't a good idea, as using both banks simultaneously will reduce your ROF by 50% (thanks to the hardcoded 'feature' in retail), negating one of the Balor's biggest advantages. This fighter is relatively fragile, has anemic firepower, lacks the capability to use several key interceptor weapons (including Balors in an effective manner), and ultimately isn't fast enough to be worth the numerous drawbacks. Unless you need to cover lots of ground where time is of the essence (and Trebuchets won't do the job), take an Atalanta, Perseus, or even a Nyx. However, as far as the above comment goes, the Draco's target profile is actually pretty good--it's extremely thin, and from above or below there are still big gaps in the profile between the wings and cockpit. When this thing is burning away from you, good luck hitting the paper-thin target maneuvering at 200 meters per second.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
&lt;br /&gt;
*http://sectorgame.com/f2s/downloads.php?action=downloads&amp;amp;id=491&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=UEF_Kentauroi&amp;diff=40364</id>
		<title>UEF Kentauroi</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=UEF_Kentauroi&amp;diff=40364"/>
		<updated>2012-09-20T20:30:45Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{BPArticle}}&lt;br /&gt;
&lt;br /&gt;
:''For the original ship, see [[FTF Jackal]].''&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Uefkentauroi.jpg|480px]]|caption=The {{PAGENAME}}}}&lt;br /&gt;
===Blue Planet: War in Heaven Tech Description===&lt;br /&gt;
The Kentauroi is a heavily armed, high-performance interception and strike platform. At full afterburn, the Kentauroi can outrun almost any other fighter class in the field, and is unrivalled in its ability to perform surgical strike missions against well-defended targets. Despite exceptional theoretical performance, the design suffers from occasional lock-up in its weapon systems. The Kentauroi has seen deployment primarily in Second and Third Fleet, where it is exceptionally popular but unforgiving to new pilots.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
The original [[FTF Jackal]] had a 2x2x2 primary bank setup with animated parts for the first and third banks. This caused a lot of problems with animating parts becoming stuck and the primary bank being unable to fire as a result. To minimise these issues the first two banks were merged into one, even though the code bug that made the alteration necessary was fixed for the 3.6.12 release.&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
Kentauroi (Κένταυροι) was the Greek name for the centaurs, mythical creatures that were part human and part horse.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = UEF ''Kentauroi''&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Oxys-Ultor Threat Workshop&lt;br /&gt;
|maneuverability = Excellent&lt;br /&gt;
|max_velocity = 90 - 120&lt;br /&gt;
|max_ab_velocity = 200&lt;br /&gt;
|max_ab_duration = 13.333&lt;br /&gt;
|armor = Medium&lt;br /&gt;
|hitpoints = 275&lt;br /&gt;
|shields = 380&lt;br /&gt;
|length = 28&lt;br /&gt;
|gun_bank_1 = 4&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 40&lt;br /&gt;
|missile_bank_2 = 40&lt;br /&gt;
|missile_bank_3 = 40&lt;br /&gt;
|missile_bank_4 =&lt;br /&gt;
|countermeasures = 25&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[Maul]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Rapier]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[Vulcan]], [[Scalpel]], [[Maul]], [[Rapier]], [[Gattler]], [[Sidhe]], [[UX Accelerator]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[Hellfire Missile|Hellfire]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Dirk]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 40&lt;br /&gt;
| [[Javelin]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 1st&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 2nd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=1 align=&amp;quot;center&amp;quot;| 3rd&lt;br /&gt;
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=250px &amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:Kentauroidatasheet.png|The data sheet of the UEF Kentauroi.&lt;br /&gt;
&lt;br /&gt;
File:Aristeia1.png|&amp;lt;center&amp;gt;A dogfight between the Wargods and the 60th Bloodletters in [[Aristeia]].&lt;br /&gt;
&lt;br /&gt;
File:Aristeia2.png|&amp;lt;center&amp;gt;A Kentauroi evading [[Balor]] fire in [[Aristeia]].&lt;br /&gt;
&lt;br /&gt;
File:Kent on the Moon.jpg|&amp;lt;center&amp;gt;A Kentauroi on its way to Luna City to serve as part of an honor guard for a Federation Elder.&lt;br /&gt;
&lt;br /&gt;
File:UEFKentUnderside.png|&amp;lt;center&amp;gt;The underside of a Kent with external weaponry.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|An incredible dogfighter, the Kentauroi is second to none in its ability to tear other fighters to pieces. Four [[Rapier]]s will tear anything in the sky to pieces in short order, and shields and armor are surprisingly good. A huge improvement over the Uhlan. If you're a fan of fast fighter craft, such as the Great-War era [[GTF Valkyrie]], this ship fits the bill, but this ship surpasses the Valk in every way save a larger profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With Paveways in the primary missile bank and some Scalpels, the Kentauroi is good for disarming and disabling GTA warships. You should be able to neutralize the armament of enemy warships and destroy fighters with equal efficiency using a primary weapon of your choice and the remaining missile banks. Plus, just look at those afterburner capabilities!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It also has some really neat model features you're (sadly) unlikely to notice in game, like the variable-geometry tailfins that open up when afterburning (if you want to notice afterburner or weapon slot priming features on UEF ships, you MUST use the external camera view, default numpad-* is third-person combat view). No real effect, it just looks cool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Oh, and it is '''not''' lying about that fire control system lock-up, which occurs as a scripted event in certain missions. Stay sharp.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In terms of lethality, much better than the [[UEF Uhlan|Uhlan]]. It has much higher missile capacity, and much more primary firepower; it helps that the player gets it at the same time they get the [[Rapier]]. On the other hand, in terms of survivability, the Kentauroi, despite 25 more hull points, is far less survivable by virtue of the synergistic effect of less maneuverability and a much larger target profile (it's somewhere between 20 to 25 meters long); where an Uhlan is about the size of a [[GTF Pegasus|Pegasus]] a Kentauroi is larger than a [[GTF Myrmidon|Myrmidon]]. This is particularly noticeable when dogfighting with a maneuverable GTA opponent, the [[GTF Nyx|Nyx]], [[GTF Atalanta|Atalanta]], [[GTF Perseus|Perseus]] are all good examples of fighters that are hard to dogfight in this. This is also noticeable around anti-fighter defenses, the edge of a [[GTC Hyperion|Hyperion's]] [[STerPulse|pulse cannon range]], while not particularly dangerous to the Uhlan, are devastating to this fighter. It is, however, much faster than the Uhlan and has comparable firepower to an Atalanta. If given a choice between this and the very comparable Atalanta ([[Aristeia]]), I'll choose the Atalanta every time for its halved target profile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are used to fast yet fragile craft, the Kent is a lifesaver. Never try to take a [[GTF Nyx]] head on with this (as you can always bet on it slaughtering a Kent or an Uriel, which is basically its job), always go for the side or soften it up with missiles. The fact that you can carry four Slammers helps as well if you need to scatter or destroy a wing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that this ship has the largest amount of miscellaneous animations of any released craft, or very close to. It has animations for afterburners, primary switching and secondary switching. You can see some of those on the gallery.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While the Uhlan turns faster and slightly sharper, in the hands of a good pilot it won't matter--the Kentauroi's reverse afterburners and reverse thrust give it far more options for maneuvering. Its speed is second to none--only the GTF Draco can match it, but not for quite as long. What makes the Kentauroi so good beyond just an excellent dogfighter and interceptor is that it can pack a diverse and large punch. It can take out a couple wings of fighters, disable and/or disarm a cruiser or corvette, and then intercept two wings of bombers ten klicks away, all with the same loadout on the same mission. When paired with Uriel gunships, the Kentauroi is downright incredible.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;br /&gt;
[[Category: Blue Planet]]&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Draco&amp;diff=40363</id>
		<title>GTF Draco</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Draco&amp;diff=40363"/>
		<updated>2012-09-20T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTF '''Draco'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GTFDraco.png|thumb|right|480px|The original {{PAGENAME}}.]]&lt;br /&gt;
[[Image:Gtfdraco-bp.jpg|thumb|right|480px|The {{PAGENAME}}, as it is seen in [[Blue Planet]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco's restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.&lt;br /&gt;
&lt;br /&gt;
===Blue Planet Tech Room Description===&lt;br /&gt;
The GTF Draco is a recently commissioned interceptor design, a collaboration between Snapka/Flegel Weapons and Boone Thrusters. It is part of the Threat Exigency Initiative's Wave 2 response to potential future Shivan threats. The Draco is an extraordinarily agile and nimble interceptor with excellent linear speed. Evasive tactics for Draco pilots often consist of simply outrunning pursuers for minutes at a time. Though fragile and arguably undergunned, the Draco has the tactical flexibility required to cover multiple warships with effectiveness.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model and POF by '''Stratcomm'''&lt;br /&gt;
*Texture and Table by '''Black Wolf'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
====Original====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = ''GTF Draco''&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Starr Corp.&lt;br /&gt;
|maneuverability = Poor&lt;br /&gt;
|max_velocity = 105 - 135&lt;br /&gt;
|max_ab_velocity = 210&lt;br /&gt;
|max_ab_duration = &lt;br /&gt;
|armor = Light&lt;br /&gt;
|hitpoints = 160&lt;br /&gt;
|shields = 475&lt;br /&gt;
|length = 18&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 35&lt;br /&gt;
|missile_bank_2 = 20&lt;br /&gt;
|countermeasures = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====Blue Planet====&lt;br /&gt;
{{Ship_box&lt;br /&gt;
|name = GTF ''Draco''&lt;br /&gt;
|type = Interceptor&lt;br /&gt;
|manufacturer = Starr Corporation&lt;br /&gt;
|maneuverability = High&lt;br /&gt;
|max_velocity = 100 - 130&lt;br /&gt;
|max_ab_velocity = 200&lt;br /&gt;
|max_ab_duration = 10&lt;br /&gt;
|armor = Average&lt;br /&gt;
|hitpoints = 270&lt;br /&gt;
|shields = 375&lt;br /&gt;
|length = 15&lt;br /&gt;
|gun_bank_1 = 2&lt;br /&gt;
|gun_bank_2 = 2&lt;br /&gt;
|missile_bank_1 = 40&lt;br /&gt;
|missile_bank_2 = 40&lt;br /&gt;
|countermeasures = 40&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#191970;&amp;quot;| '''Blue Planet'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Balor]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Balor&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Morning Star|MorningStar]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW UD-8 Kayser|UD-8 Kayser]]&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], Balor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#191970;&amp;quot;| '''Blue Planet'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 35&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64 Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Draco lacks reverse thrust, but is slightly faster than the [[UEF Kentauroi]], although the latter can also afterburn for three additional seconds. In terms of firepower the Draco is down two guns and one size-40 missile bank. The Draco is, in any case a joy to fly and an effective interceptor. It's more maneuverable than even the [[GTF Perseus]], but it has a target profile bigger than the [[GTF Myrmidon]] so don't get drawn into dogfights if you can help it; use hit and run tactics against fighters. Notably, the Draco was intended to be used in [[The Cost of War]] but made the mission &amp;quot;suicidally hard&amp;quot; according to developers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In Blue Planet, the Draco is a bit of an oddity. Despite being an interceptor, it can't carry Trebuchets or use Maxims, which does somewhat limit its reach. Its speed, while good, isn't all that much better than, say, an Atalanta (which is more maneuverable, has two more guns, and just as much secondary capacity, along with side-thrusting capability), which is a little underwhelming for a craft designed around very high speed. With four guns in a 2-by-2 configuration, using Balors with this craft isn't a good idea, as using both banks simultaneously will reduce your ROF by 50% (thanks to the hardcoded 'feature' in retail), negating one of the Balor's biggest advantages. This fighter is relatively fragile, has anemic firepower, lacks the capability to use several key interceptor weapons (including Balors in an effective manner), and ultimately isn't fast enough to be worth the numerous drawbacks. Unless you need to cover lots of ground where time is of the essence (and Trebuchets won't do the job), take an Atalanta, Perseus, or even a Nyx.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
&lt;br /&gt;
*http://sectorgame.com/f2s/downloads.php?action=downloads&amp;amp;id=491&lt;br /&gt;
&lt;br /&gt;
[[Category:Blue Planet ships]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=LTerSlash&amp;diff=40221</id>
		<title>LTerSlash</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=LTerSlash&amp;diff=40221"/>
		<updated>2012-09-14T03:27:59Z</updated>

		<summary type="html">&lt;p&gt;SaltyWaffles: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Light Terran Slashing Beam''' is a beam used by the [[Terrans]] in the [[Portal:FreeSpace 2|FreeSpace 2]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
==Description==&lt;br /&gt;
Terran slashing anti-capital ship beam weapon&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Beam|3 500|10|2.2|Slashing|1|825|182|1 815}}&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|Shares all of the bad qualities of the [[SGreen]] and the [[TerSlash]], pretty much capping of the [[GTC Fenris|Fenris's]] problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A lousy beam, but with a shorter reload time than all others. Better than the SGreen in a one on one basis, but paired SGreens are better than paired LTerSlash.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The LTerSlash can barely scratch anything that doesn't surround it completely. With such a short slashing sequence that ends so quickly, it can hardly do any damage to anything that isn't really, really HUGE. The LTerSlash is much better than the SGreen, however.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reloads a lot faster than the SGreen. Ten seconds versus the SGreen's 45 seconds for 1000 points less damage per pulse.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In most situations, much better than a Fusion Mortar for a few reasons: much greater range, accuracy against non-stationary targets, potential to hit multiple targets and subsystems/turrets, and the fact that it can be mounted on a Fenris cruiser, of all things. Though it has a strong tendency to do only a fraction of its potential damage due to very wild slashing patterns, it still gives the Fenris an edge over other light cruisers and gives it a bit of fire-support capability against larger ships. If mounted as a battery weapon, this beam can be surprisingly effective against lighter targets.''&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SaltyWaffles</name></author>
		
	</entry>
</feed>