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		<id>https://wiki.hard-light.net/index.php?title=Command-Line_Reference&amp;diff=42494</id>
		<title>Command-Line Reference</title>
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		<updated>2013-04-22T20:01:24Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* -mod */ Nope, not anymore it isn't... is it?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Command-Line Flags (also called Command-Line Parameters) are optional flags passed to the FSO executable, and generally enables one or more features added to the FS2 Open engine. These flags are accessed conveniently through an [[FSO Launcher]]. To have FSO list all available flags, use any one of the following: [[Command-Line_Reference#-help|-help]], [[Command-Line_Reference#-help|--help]], [[Command-Line_Reference#-help|-h]], or [[Command-Line_Reference#-help|-?]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--May need version info for the various flags, such as 3.6.13, etc. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
====-spec====&lt;br /&gt;
'''&amp;quot;Enable Specular&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Only polygons mapped with textures for which a shinemap exists will receive specular mapping; no attempt is made to generate spec maps where they do not exist.  Specular maps are specified with the base map name plus &amp;quot;-shine&amp;quot; (i.e. TCov3A-shine.pcx).&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*This feature is on by default, use launcher option Disable Specular or if necessary to manually disable enter the flag -nospec}}&lt;br /&gt;
&lt;br /&gt;
====-env====&lt;br /&gt;
'''&amp;quot;Enable Environment maps&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
It only works if [[Command-Line_Reference#-spec|-spec]] is also set. Environment mapping intensity will be determined from the shine map too (see [[Texturing]] for more info). [[Installing FreeSpace 2 Open#Video setup|See Video setup.]]&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*This feature is on by default, use launcher option Disable Environment Maps or if necessary to manually disable enter the flag -noenv }}&lt;br /&gt;
&lt;br /&gt;
====-glow====&lt;br /&gt;
'''&amp;quot;Enable Glowmaps&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Only polygons mapped with textures for which a glowmap exists will be glowmapped.  Glow maps are specified with the base map name plus &amp;quot;-glow&amp;quot; (i.e. TCov4A-glow.pcx)&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*This feature is on by default, use launcher option Disable Glow Maps or if necessary to manually disable enter the flag -noglow }}&lt;br /&gt;
&lt;br /&gt;
====-mipmap====&lt;br /&gt;
'''&amp;quot;Enable mipmapping&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Causes for non-mipmapped textures to have mipmaps generated within the GPU on certain kind of texture formats, (IIRC, DDS formatted textures with a power of 2 size in both width and height). &amp;lt;br&amp;gt;&lt;br /&gt;
Since the use of already mipmapped DDS textures has become common, it has become deprecated.&lt;br /&gt;
The quality of the generated mipmaps depends on each GPU and used driver. It is normally used with [[Command-Line_Reference#-img2dds|-img2dds]] flag.&lt;br /&gt;
&lt;br /&gt;
====-nomotiondebris====&lt;br /&gt;
'''&amp;quot;Disable motion debris&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-noscalevid====&lt;br /&gt;
&amp;quot;Disable scale-to-window for Movies&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Disables fullscreen scaling of video clips.&lt;br /&gt;
&lt;br /&gt;
====-missile_lighting====&lt;br /&gt;
'''&amp;quot;Apply Lighting to Missiles&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-normal====&lt;br /&gt;
'''&amp;quot;Enable Normal Maps&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Normal maps require GLSL rendering, (see [[OpenGL_Shaders_(GLSL)|OpenGL Shaders (GLSL)]] for further info). It needs auxiliary normal maps (the same name of the base map plus &amp;quot;-normal&amp;quot;). DXT5_NM DDS format is needed. (Technical note: DXT5 will work, since only the GREEN and ALPHA channels are read by the current shader system. One direction of lines goes into the GREEN channel, the other direction goes into the ALPHA channel. RED and BLUE can be either base gray (#808080) or black. Usual practice is after creating the DXT5_NM, copy the RED channel to the ALPHA channel, black out the RED and BLUE an then save as either a DXT5 or u8888 (uncompressed) DDS file.)&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*This feature is on by default, use launcher option Disable Normal Maps or if necessary to manually disable enter the flag -nonormal }}&lt;br /&gt;
&lt;br /&gt;
====-post_process====&lt;br /&gt;
'''&amp;quot;Enable Post Processing&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
enables the use (if present) of post-processing effects as defined by the post_process.tbl. Bloom usage has an additional cmdline option for setting it's value, most post processing effects are achieved in mission per the mission designer or can be enabled globally in the table.&lt;br /&gt;
&lt;br /&gt;
====-soft_particles====&lt;br /&gt;
'''&amp;quot;Enable soft particles&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-3dshockwave====&lt;br /&gt;
'''&amp;quot;Enable 3D Shockwaves&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
This only has any effect when both a 2d and 3d shockwave effect are present, otherwise the only available effect is used.&lt;br /&gt;
&lt;br /&gt;
====-fxaa====&lt;br /&gt;
'''&amp;quot;Enable FXAA antialiasing&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Enables the FXAA postprocessing stage. Further information can be found here: http://www.hard-light.net/forums/index.php?topic=76145.0&lt;br /&gt;
&lt;br /&gt;
====-flightshaftsoff====&lt;br /&gt;
'''&amp;quot;Force Lightshafts off&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Disables Lightshafts even if a mission designer enables them via SEXP in a mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game Speed===&lt;br /&gt;
====-img2dds====&lt;br /&gt;
'''&amp;quot;Compress non-compressed images&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Converts all images to DDS (compressed) format.  Decreases memory usage but potentially reduces image quality.&lt;br /&gt;
&lt;br /&gt;
====-no_vsync====&lt;br /&gt;
'''&amp;quot;Disable vertical sync&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-cache_bitmaps====&lt;br /&gt;
'''&amp;quot;Cache bitmaps between missions&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Will ideally reduce the load-time from one mission to another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HUD===&lt;br /&gt;
====-dualscanlines====&lt;br /&gt;
'''&amp;quot;Another Pair of Scanning Lines&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Adds a second pair of scanning lines to the target window when scanning an object.&lt;br /&gt;
&lt;br /&gt;
====-targetinfo====&lt;br /&gt;
'''&amp;quot;Enable Info next to Target&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Displays target info, such as name and class, beside the targeted object.&lt;br /&gt;
&lt;br /&gt;
====-orbradar====&lt;br /&gt;
'''&amp;quot;Enables 3D radar&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
An Orb style 3D radar will replace the standard 2D version.&lt;br /&gt;
&lt;br /&gt;
====-rearm_timer====&lt;br /&gt;
'''&amp;quot;Enable Rearm/Repair Completion Timer&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Displays time remaining until rearm and repair from a support ship is complete.&lt;br /&gt;
&lt;br /&gt;
====-ballistic_gauge====&lt;br /&gt;
'''&amp;quot;Enable the analog Ballistic Ammo gauge&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Adds an ammo gauge to the HUD when armed with a ballistic weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-ship_choice_3d====&lt;br /&gt;
'''&amp;quot;Use Models for Ship Selection&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Uses ship models in ship selection window. It completely disables the standard ANI interface in this screen. &amp;lt;br&amp;gt;&lt;br /&gt;
Some mods need a compulsory use of this flag because they don't have available animations for their ships. In this situation, and if it is not used, the game will probably crash to desktop in the ship selection window.&lt;br /&gt;
&lt;br /&gt;
====-weapon_choice_3d====&lt;br /&gt;
'''&amp;quot;Use Models for Weapon Selection&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Uses weapon models in weapon loadout window for secondary weapons (missiles and bombs). It completely disables the standard ANI interface in this screen.  &amp;lt;br&amp;gt;&lt;br /&gt;
Some mods need a compulsory use of this flag because they don't have available animations for their secondary weapons. In this situation, and if it is not used, the game will probably crash to desktop in the weapon loadout window.&lt;br /&gt;
&lt;br /&gt;
====-3dwarp====&lt;br /&gt;
'''&amp;quot;Enable 3D Warp&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Use full geometry for the subspace warp effect.&lt;br /&gt;
&lt;br /&gt;
====-warp_flash====&lt;br /&gt;
'''&amp;quot;Enable Flash upon Warp&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Enable a flash at warp in and warp out.&lt;br /&gt;
&lt;br /&gt;
====-no_ap_interrupt====&lt;br /&gt;
'''&amp;quot;Disable Interrupting of AutoPilot&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Tells the game to not allow players to interrupt an autopilot already-in-progress.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Audio===&lt;br /&gt;
====-snd_preload====&lt;br /&gt;
'''&amp;quot;Preload mission game sounds&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Useful in preventing game stuttering when sounds are played for the first time.&lt;br /&gt;
&lt;br /&gt;
====-nosound====&lt;br /&gt;
'''&amp;quot;Disable Sound and Music&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-nomusic====&lt;br /&gt;
'''&amp;quot;Disables Music&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-standalone====&lt;br /&gt;
'''&amp;quot;Run as Stand Alone Server&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Creates a standalone multi-player server.&lt;br /&gt;
&lt;br /&gt;
====-startgame====&lt;br /&gt;
'''&amp;quot;Skip Mainhall and Start Hosting&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Once you launch and choose a pilot within the game, you will immediately have begun to host a game.  This can be used in conjunction with several options to customize the game you create: -closed, -restricted, -password, -gamename, -allowabove, and -allowbelow.  -startgame has no effect when -standalone is used.&lt;br /&gt;
&lt;br /&gt;
See related: [[Command-Line_Reference#-closed|-closed]]  [[Command-Line_Reference#-restricted|-restricted]]  [[Command-Line_Reference#-password|-password]]  [[Command-Line_Reference#-gamename|-gamename]]  [[Command-Line_Reference#-allowabove|-allowabove]]  [[Command-Line_Reference#-allowbelow|-allowbelow]]&lt;br /&gt;
&lt;br /&gt;
====-closed====&lt;br /&gt;
'''&amp;quot;Start Hosted Server as Closed&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Hosts a new game in a closed state, where no one can join until the in-game &amp;quot;Close&amp;quot; button is cleared.  This only works when used in conjunction with -startgame.  Cannot be used in conjunction with -restricted or -password.&lt;br /&gt;
&lt;br /&gt;
See related: [[Command-Line_Reference#-startgame|-startgame]]  [[Command-Line_Reference#-restricted|-restricted]]  [[Command-Line_Reference#-password|-password]]&lt;br /&gt;
&lt;br /&gt;
====-restricted====&lt;br /&gt;
'''&amp;quot;Host Confirms Join requests&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Hosts a new game in a restricted state.  The host is presented with option to accept or deny each client's request to join the game.  This only works when used in conjunction with -startgame.  Cannot be used in conjunction with -closed or -password.&lt;br /&gt;
&lt;br /&gt;
See related: [[Command-Line_Reference#-startgame|-startgame]]  [[Command-Line_Reference#-closed|-closed]]  [[Command-Line_Reference#-password|-password]]&lt;br /&gt;
&lt;br /&gt;
====-multilog====&lt;br /&gt;
Creates a log file with a summary of packets sent and received in multiplayer games.  The file is saved as \data\multi.log within the active mod folder&amp;amp;mdash;or with main data folder if no mod is active.&lt;br /&gt;
&lt;br /&gt;
====-clientdamage====&lt;br /&gt;
&amp;lt;font color=yellow&amp;gt;This feature is not available in current builds.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====-mpnoreturn====&lt;br /&gt;
'''&amp;quot;Disables Flight Deck option&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Disables return to the flight deck screen after a mission completes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Troubleshooting===&lt;br /&gt;
====-nohtl====&lt;br /&gt;
'''&amp;quot;Software Mode (very slow)&amp;quot;'''&lt;br /&gt;
{{Warning| Enabling this will significantly reduce performance.}}&lt;br /&gt;
Reverts to software rendering mode.&lt;br /&gt;
&lt;br /&gt;
====-no_set_gamma====&lt;br /&gt;
'''&amp;quot;Disable Setting of Gamma&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Disables the gamma settings in the options screen.&lt;br /&gt;
&lt;br /&gt;
====-nomovies====&lt;br /&gt;
'''&amp;quot;Disable Video Playback&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Disables all video playback.&lt;br /&gt;
&lt;br /&gt;
====-noparseerrors====&lt;br /&gt;
'''&amp;quot;Disable Parsing Errors&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Disables some parsing warnings and makes other parse errors non-fatal.  Do not rely on this when creating new tables. The errors are there for a reason.&lt;br /&gt;
&lt;br /&gt;
====-safeloading====&lt;br /&gt;
Loads missions the old way.  Typically safer, but slower.&lt;br /&gt;
*'''Note:''' the parameter was removed as of the July 5, 2011 nightly build.&lt;br /&gt;
&lt;br /&gt;
====-query_speech====&lt;br /&gt;
'''&amp;quot;Does this build have Speech?&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Determines if the current build includes text-to-speech.&lt;br /&gt;
&lt;br /&gt;
====-novbo====&lt;br /&gt;
'''&amp;quot;Disable OpenGL VBO&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-noibx====&lt;br /&gt;
'''&amp;quot;Don't use cached index buffers (IBX)&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Disables IBX caching of model geometry data.  This will dramatically increase load times, but will help troubleshoot a model if one is working incorrectly.&lt;br /&gt;
&lt;br /&gt;
====-loadallweps====&lt;br /&gt;
'''&amp;quot;Load all weapons, even those not used&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-disable_fbo====&lt;br /&gt;
'''&amp;quot;Disable OpenGL RenderTargets&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-no_glsl====&lt;br /&gt;
'''&amp;quot;Disable GLSL (shader) Support&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Disables the use of GLSL rendering (OpenGL shaders). The game will revert to legacy fixed render pipeline. Please note that Normal and Height map effects will be unavailable.&lt;br /&gt;
&lt;br /&gt;
====-disable_glsl_model====&lt;br /&gt;
'''&amp;quot;Don't use shaders for model rendering&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-ati_swap====&lt;br /&gt;
'''&amp;quot;Fix Color issues on some ATI cards&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-no_3d_sound====&lt;br /&gt;
'''&amp;quot;Use only 2D/stereo for sound effects&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-disable_di_mouse====&lt;br /&gt;
'''&amp;quot;Disables the DirectInput mouse code for FSO on windows.&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
'''Windows Only''' Can make mouse movement smoother on certain machines.&lt;br /&gt;
&lt;br /&gt;
===Experimental===&lt;br /&gt;
====-ingame_join====&lt;br /&gt;
'''&amp;quot;Allows Ingame Joining&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Enables ingame joining in multiplayer.  FIXME: Host option?&lt;br /&gt;
&lt;br /&gt;
====-voicer====&lt;br /&gt;
'''&amp;quot;Voice Recognition&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Windows-only.  Enables voice-recognition for wingmen commands.  Must be specifically compiled into a build in order for it to be available; 3.6.10 final includes the feature.  See [[Voice Recognition]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Development Tools===&lt;br /&gt;
====-fps====&lt;br /&gt;
'''&amp;quot;Show frames per second on HUD&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Displays current frames per second.&lt;br /&gt;
&lt;br /&gt;
====-pos====&lt;br /&gt;
'''&amp;quot;Show Position of Camera&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Displays current position coordinates of camera.&lt;br /&gt;
&lt;br /&gt;
====-window====&lt;br /&gt;
'''&amp;quot;Run in Window&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Runs the game in a window.  No check to make sure that resolution is no higher than your desktop resolution, so be careful.&lt;br /&gt;
&lt;br /&gt;
====-fullscreen_window====&lt;br /&gt;
'''&amp;quot;Run in Fullscreen Window&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-timerbar====&lt;br /&gt;
Displays a timing bar across the top of the screen.  Timerbar format varies by build. This is a relic from the Volition development days, and is unmaintained.&lt;br /&gt;
*'''Note:''' the parameter was removed as of the July 5, 2011 nightly build.&lt;br /&gt;
&lt;br /&gt;
====-stats====&lt;br /&gt;
'''&amp;quot;Show Statistics&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Shows total and free physical memory, virtual memory and system pagefile.&lt;br /&gt;
&lt;br /&gt;
====-coords====&lt;br /&gt;
'''&amp;quot;Show Coordinates&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Shows coordinates of the mouse cursor.&lt;br /&gt;
&lt;br /&gt;
====-show_mem_usage====&lt;br /&gt;
'''&amp;quot;Show Memory Usage&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Shows detailed RAM usage based on file, handler and process usage and display on the left-center side of the screen during mission load and while in mission.&lt;br /&gt;
&lt;br /&gt;
The meaning of the info displayed in the upper right corner of the HUD is:&lt;br /&gt;
&lt;br /&gt;
'''DYN''' = dynamic memory, basically anything that's been allocated by the vm_* memory functions.  This does NOT indicate total memory usage but does account for most of it.&lt;br /&gt;
&lt;br /&gt;
'''POF''' = model memory, how much memory is being used by models (does not include textures)&lt;br /&gt;
&lt;br /&gt;
'''C-BMP, BMP''' = bmpman memory, how much is used by the textures/images that are loaded.  C-BMP means that you are using -cache_bitmaps and it will try to keep textures in memory between level loads and as the new level is loading it will keep what it needs and unload what it doesn't.  Can greatly increase level loading speed, but does so at the cost of memory between level loads.  This does not increase overall memory usage though, only during the loading screen.  BMP means that it is not cached and all textures are unloaded from memory at the start of level load and all needed textures are then loaded from the disk again.&lt;br /&gt;
&lt;br /&gt;
'''S-RAM''' = sound memory, how much is used by the sounds loaded in memory at the time.  This counts static sounds only (from sounds.tbl, etc.) and not streaming sounds (music, voices, briefing stuff, etc).&lt;br /&gt;
&lt;br /&gt;
'''V-RAM''' = approximate memory usage of video textures.  This does not mean that your card has this much memory, and can report higher numbers that your card actually has memory.  For OpenGL it also includes some of the geometry data, but this number does not reflect the total memory that your video card is using.  It only reports how much data the game has purposefully loaded into API memory (meaning it could be in system memory, video card memory, or AGP memory).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''(It only works with debug builds, not with release builds).''&lt;br /&gt;
&lt;br /&gt;
====-pofspew====&lt;br /&gt;
Reads all objects in the pof file of the selected mod, and creates an ibx cache file for each object in the data/cache folder for that mod. &amp;lt;br&amp;gt;&lt;br /&gt;
Details for each object are output to a pofspew.txt file created in the data folder. &amp;lt;br&amp;gt;&lt;br /&gt;
Otherwise, ibx files are created in game before each mission.&lt;br /&gt;
&lt;br /&gt;
====-tablecrcs====&lt;br /&gt;
Is actually now (or should be) a typed reference rather than as a selection item. Takes 1 argument, usually a descriptive name.&lt;br /&gt;
Example usage: &amp;quot;-table_crcs MediaVPs&amp;quot; will create a table_crcs.csv file in the running mod (name can be separate of the mod selected) that allows for the validation of the tables used by that mod while on-line. The descriptive parameter given helps &amp;quot;allocate&amp;quot; that .csv file to the mod in question, and as such should closely or exactly match that mods name if possible.&lt;br /&gt;
&lt;br /&gt;
====-missioncrcs====&lt;br /&gt;
Is actually now (or should be) a typed reference rather than as a selection item. Takes 1 argument, usually a descriptive name.&lt;br /&gt;
Example usage: &amp;quot;-mission_crcs MediaVPs&amp;quot; will create a mission_crcs.csv file in the running mod (name can be separate of the mod selected) that allows for the validation of the missions used by that mod while on-line. The descriptive parameter given helps &amp;quot;allocate&amp;quot; that .csv file to the mod in question, and as such should closely or exactly match that mods name if possible.&lt;br /&gt;
&lt;br /&gt;
====-dis_collisions====&lt;br /&gt;
'''&amp;quot;Disable Collisions&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Disables all collisions.&lt;br /&gt;
&lt;br /&gt;
====-dis_weapons====&lt;br /&gt;
'''&amp;quot;Disable Weapon Rendering&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Disables weapons rendering.&lt;br /&gt;
&lt;br /&gt;
====-output_sexps====&lt;br /&gt;
This will make the FSO build spit out an html file that documents the supported SEXP's.&lt;br /&gt;
&lt;br /&gt;
Just double click on sexps.html and it should open in your default web browser.&lt;br /&gt;
&lt;br /&gt;
====-output_scripting====&lt;br /&gt;
This will make the FSO build spit out an html file that documents the supported scripting hooks and LUA libraries.&lt;br /&gt;
&lt;br /&gt;
Just double click on scripting.html and it should open in your default web browser.&lt;br /&gt;
&lt;br /&gt;
====-nograb====&lt;br /&gt;
Unix only.  Disables focus grabbing in a window.&lt;br /&gt;
&lt;br /&gt;
====-save_render_target====&lt;br /&gt;
'''&amp;quot;Save Render Targets to file&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
====-debug_window====&lt;br /&gt;
'''&amp;quot;Display Debug Window&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Lists the fs2_open.log in (nearly)real-time generation.&lt;br /&gt;
&lt;br /&gt;
====-verify_vps====&lt;br /&gt;
'''&amp;quot;Spew VP crcs to vp_crcs.txt&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Exports the CRC values of the VP files being loaded into a vp_crcs.txt file.&lt;br /&gt;
&lt;br /&gt;
====-reparse_mainhall====&lt;br /&gt;
'''&amp;quot;Reparse mainhall.tbl when loading halls&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Mainhall.tbl will be reparsed every time a mainhall is loaded, as opposed to just once at game startup.&lt;br /&gt;
&lt;br /&gt;
====-start_mission====&lt;br /&gt;
'''&amp;quot;Skip the mainhall in jump right into the specified mission&amp;quot;'''&lt;br /&gt;
&lt;br /&gt;
Jump into the mission specified by the filename.  Only in effect on the first run. This will skip load of the mainhall and its other related things altogether.&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
The following options are not available as checkboxes in the launcher.  Many require parameters, which follow the flag separated by a space.  The prototype for use in this case is &amp;quot;-option argument&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Lighting===&lt;br /&gt;
These factors can dramatically alter the atmosphere of the game. [[Sample Lighting Settings|This page]] has some sample lighting settings with screenshots.&lt;br /&gt;
&lt;br /&gt;
====-ambient_factor====&lt;br /&gt;
This must be entered into the &amp;quot;Custom flags&amp;quot; field. This is a multiplier applied to the intensity of ambient lighting. Ambient light is lighting applied to all parts of a ship. FS2's standard value is 120. Try 75 for a good and realistic looking value. However, that is relative.&lt;br /&gt;
&lt;br /&gt;
====-no_emissive_light====&lt;br /&gt;
By default, all ships in FS2 have a light generated on their own, it is more or less similar to a minimal amount of -ambient_factor. This feature was implemented to help the player seeing the ships over a black background. This flag disables this feature. Use it with a low -ambient_factor value to obtain an ultra-realistic dark looking.&lt;br /&gt;
&lt;br /&gt;
====-spec_exp====&lt;br /&gt;
This must be used with the -spec command line parameter and must be entered into the &amp;quot;Custom flags&amp;quot; field. Adjusts the size of the shiny spot on ships. Higher number mean smaller spots. Default is 16. However, 11 is recommended. This is a relative value.&lt;br /&gt;
&lt;br /&gt;
====-spec_point====&lt;br /&gt;
This must be used with the -spec command line parameter and must be entered into the&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; field. Adjusts how much laser weapons contribute to specular highlights. Higher number mean greater contributions. Default is 1.0. However, 0.6 is recommended. This is a relative value.&lt;br /&gt;
&lt;br /&gt;
====-spec_static====&lt;br /&gt;
This must be used with the -spec command line parameter and must be entered into the &amp;quot;Custom flags&amp;quot; field. Adjusts how much suns contribute to specular highlights. Higher numbers mean a greater contribution. Default is 1.0. However, is 0.8 recommended. This is a relative value.&lt;br /&gt;
&lt;br /&gt;
====-spec_tube====&lt;br /&gt;
This must be used with the -spec command line parameter and must be entered into the &amp;quot;Custom flags&amp;quot; field. Adjusts how much Beam Weapons contribute to specular highlights. Higher numbers mean a greater contribution. Default is 1.0. However, 0.4 is recommended. This is a relative value.&lt;br /&gt;
&lt;br /&gt;
====-ogl_spec====&lt;br /&gt;
Takes a numerical argument. This value changes the basic shininess of the specular light in OpenGL.  A lower value reduces the overall intensity of the light making it broader and less powerful.  A higher value makes it more focused and brighter.  The default value is 80, and the usable range is 0 to 128 (clamped). The original default value was 60, but it was raised to behave more D3D like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Graphics===&lt;br /&gt;
====-bloom_intensity====&lt;br /&gt;
Requires -post_processing (&amp;quot;Enable Post Processing&amp;quot;) command.&lt;br /&gt;
Default value is 75. Range is 0-200.&lt;br /&gt;
&lt;br /&gt;
====-height====&lt;br /&gt;
Enables height maps (parallax mapping). It only works if [[Command-Line_Reference#-normal|-normal]] is also set. It also needs GLSL rendering, (see [[OpenGL_Shaders_(GLSL)|OpenGL Shaders (GLSL)]] for further info). It needs auxiliary height maps (with the same name than base map plus &amp;quot;-height&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
====-clipdist====&lt;br /&gt;
Changes the distance from the viewpoint for the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
Takes one argument decimal specifying the distance to the near-clipping plane.&lt;br /&gt;
&lt;br /&gt;
====-res====&lt;br /&gt;
Allows you to specify a resolution if the desired one cannot be set in the Launcher. &lt;br /&gt;
For example, -res 1920x1080 would run the game in 1920 x 1080 resolution. Since it requires an argument, it needs to be entered as a custom flag when using the Launcher. The &amp;quot;Run at specified resolution&amp;quot; option the Launcher gives is essentially this, but without being able to actually specify a resolution, it doesn't work.&lt;br /&gt;
&lt;br /&gt;
====-fxaa_preset====&lt;br /&gt;
Requires both -post_processing and -fxaa. Can be used to adjust the FXAA quality and speed, 0 is fastest, 6 is highest quality. Default setting is 3.&lt;br /&gt;
&lt;br /&gt;
===Gameplay===&lt;br /&gt;
====-mod====&lt;br /&gt;
Specifies in which folders inside FreeSpace 2 directory, the game looks for all the game data (models, missions, textures, tables, ...). Retail version only looks inside ''Freespace2/data/'' structure and ''Freespace2/vp archives''.&lt;br /&gt;
&lt;br /&gt;
This flag allows installing several different mods that modify retail behavior, and switching between them without needing to erase files or having undesired cross effects. Each mod should be installed in its own folder.&lt;br /&gt;
&lt;br /&gt;
It takes one argument string: the chain of names of the used directories. Comma (''',''') must be used as separator. In this way, '''-mod dir1,dir2,dir3,...,dirx''' causes the game to use the following directory precedence:&lt;br /&gt;
&lt;br /&gt;
#Freespace2/dir1/&lt;br /&gt;
#Freespace2/dir2/&lt;br /&gt;
#Freespace2/dir3/&lt;br /&gt;
# ... (the rest of the typed directories) ...&lt;br /&gt;
#Freespace2/dirx/&lt;br /&gt;
#Freespace2/&lt;br /&gt;
&lt;br /&gt;
This flag can be indirectly set, (and it is normally set), through Launcher MOD tab and [[mod.ini]] file.&lt;br /&gt;
&lt;br /&gt;
Within the Launcher's MOD tab you can select one directory, (let's call it ''moddir''), so the flag is at least set to '''-mod moddir'''.&lt;br /&gt;
If ''Freespace2/moddir/[[mod.ini]]'' exists it will be used to modify the -mod flag, too.&lt;br /&gt;
&lt;br /&gt;
For further details, see '''[[mod.ini]]'''&lt;br /&gt;
&lt;br /&gt;
'''Data precedence'''&lt;br /&gt;
&lt;br /&gt;
As already said, within the different directories, the data precedence is set by the specified order in the -mod flag. The lowest priority goes to the Freespace2 installation directory.&lt;br /&gt;
&lt;br /&gt;
Inside each directory, data precedence is the following:&lt;br /&gt;
&lt;br /&gt;
#Individual files located in ''Current_dir/data/'' subdir structure. See [[FS2_Data_Structure|FS2 Data Structure topic]] for deeper info about the different folders and contents this structure has.&lt;br /&gt;
#Files located inside vp archives. (These vp archives are &amp;quot;similar&amp;quot; to zip archives. They just contain other files and folders. Moreover, files have to be stored using the same ''data/'' structure used outside it). &amp;lt;br&amp;gt;Vp archives are read in alphabetical order, so aaa.vp files have higher priority than aab.vp files and so on.&lt;br /&gt;
&lt;br /&gt;
The highest priority file overrides the rest of them. In this way, if you have a ''Mission.fs2'' inside ''Freespace2/Pri1/data/missions/'' it doesn't matter that this ''Mission.fs2'' is also inside ''Freespace2/Pri1/aaa.vp'', ''Freespace2/Pri1/aab.vp'', ... or ''Freespace2/data/missions/''. This data precedence allows the user to quickly replace old files by corrected or enhanced ones adding them in a higher priority place.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Additional notes'''&lt;br /&gt;
# As derived from the explanation, the exact names for directories or vp archives are actually irrelevant. It only matters the directory order inside -mod flag argument and the alphabetical order for vp archives inside each used directory.&lt;br /&gt;
# This flag is also used by [[Portal:FRED|FRED]]. So if there is special mod info, (like backgrounds maps, ship models or whatever), it must be typed, (''Fred2_Open_r.exe -MOD whatever''), or FRED won't be able to use it. A special build of wxLauncher is able to configure FRED so that the -mod doesn't have to be done manually see [http://www.hard-light.net/forums/index.php?topic=67950.msg1387911#msg1387911 the forum post] for more details.&lt;br /&gt;
{{Table3612|As of 3.6.12 FRED now loads cmdline_fso.cfg just like FS does so FRED will use the same settings as FS including the -mod settings}}&lt;br /&gt;
# Be careful while typing the directory names in the flag argument or inside mod.ini files. The program doesn't check if the typed directories exist. If they do not exist, they are just ignored. No warnings, no errors, no messages at all.&lt;br /&gt;
&lt;br /&gt;
{{Warning| '''Priority and Texture Formats'''&lt;br /&gt;
&lt;br /&gt;
''Obsolete behavior - Until FS2_open v3.6.9.:''&lt;br /&gt;
&lt;br /&gt;
FS2_Open can use several file formats in textures: [http://en.wikipedia.org/wiki/PCX PCX], [http://en.wikipedia.org/wiki/DirectDraw_Surface DDS], [http://en.wikipedia.org/wiki/JPG JPG] and [http://en.wikipedia.org/wiki/TGA TGA]. Make sure you keep the format when you update your texture. For example if you update the old ''TextureOfMyFighter.tga'', do not save it as ''TextureOfMyFighter.dds'' in a higher priority place, because there is a chance of the game loading the old one despite of all.&lt;br /&gt;
&lt;br /&gt;
The reason to do this is that, loading process (including priorities) is applied firstly for a kind of textures (TGAs), then for another kind (JPGs), and so on. This behavior can lead to situation where your new, updated and higher priority placed texture is not read because the format of the older one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''New behavior - From FS2_open v3.6.10. (including previous beta testing releases):''&lt;br /&gt;
&lt;br /&gt;
The former issue has been fixed. Now texture format priority is only applied within the same location. In this ''strange'' situation it goes DDS -&amp;gt; TGA -&amp;gt; JPG -&amp;gt; PCX. Examples:&lt;br /&gt;
* ''/Freespace2/MyVp.vp&amp;gt;&amp;gt;&amp;gt;data/maps/MyTexture.dds'' is loaded instead of ''/Freespace2/MyVp.vp&amp;gt;&amp;gt;&amp;gt;data/maps/MyTexture.tga''.&lt;br /&gt;
* But your improved ''/Freespace2/data/maps/MyTexture.xxx'' will override them both despite of its format.&lt;br /&gt;
In this way, when you update any texture, you don't have to pay attention to its original format. Just place it in a higher priority place.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, global priority is kept between animated and static textures. Because of their management, animated textures (ANIs and EFFs) are looked for BEFORE static ones. In this way there's no way to update an animated texture with a static one (an obsolete ANI is always going to be loaded before the newer DDS version). The solution: use an updated EFF with just one frame.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
====-fov====&lt;br /&gt;
This flag allows the player to specify the ''vertical'' Field of View (FoV) angle, in radians, for the player eyepoint. The angle is measured across the full width of the viewing cone. The FoV angle is technically known as the Angle of View (AoV)&lt;br /&gt;
&lt;br /&gt;
*Syntax: '''''float''''' Angle&lt;br /&gt;
*Valid Values: 0 to 2*Pi radians&lt;br /&gt;
*Default Value: 0.75 radians&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The the FoV angle/AoV is what determines the relative zoom level of the main game camera. Smaller angles generally equal to higher zoom levels, while larger angles equal to lower zoom levels (down to the theoretical x0 magnification).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, too small of an angle will have a squashed look on the edges of your screen, and too high of an angle will greatly stretch edges. It is recommended to change the AoV, as FS2's default AoV has some perspective distortion at the screen edges (the default AoV is too high).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A natural looking (as if you where physically in the cockpit) AoV depends on the distance the player's actual eyes are away from the screen: the further away from the screen, the smaller the AoV should be, and vice versa. &amp;quot;Ergonomic&amp;quot; distances generally yield a '''''diagonal''''' AoV of 0.523 radians (30 degrees), but you can easily find the natural AoV by the following formula:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
AoV (radians) = atan( H / ( 2*D ))&lt;br /&gt;
&lt;br /&gt;
where:&lt;br /&gt;
&lt;br /&gt;
Height of screen = H&lt;br /&gt;
&lt;br /&gt;
Distance between head/eye and the screen = D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Generally, gamers like to increase the AoV in order to increase their peripheral vision on the screen, so as to gain a better situational awareness around their craft. An AoV of 0.39 radians seems to be a good start, but feel free to experiment and use whatever AoV you are most comfortable with.&lt;br /&gt;
&lt;br /&gt;
===Multiplayer===&lt;br /&gt;
====-gamename====&lt;br /&gt;
Specifies the name of the game to be created by the host.  This only works when used in conjunction with -startgame.  &lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the name to be assigned to the game being created.&lt;br /&gt;
&lt;br /&gt;
This argument does nothing when used with -standalone.  To set the name for a standalone server, see [[Multiplayer(Main)#Standalone Servers|Standalone Servers]].&lt;br /&gt;
&lt;br /&gt;
See related:&amp;amp;nbsp;&amp;amp;nbsp; [[Command-Line_Reference#-startgame|-startgame]]&amp;amp;nbsp;&amp;amp;nbsp; [[Multiplayer(Main)#Standalone Servers|Standalone Servers]]&lt;br /&gt;
&lt;br /&gt;
====-password====&lt;br /&gt;
Specifies the password for a standalone server.  This only works when used in conjunction with -startgame.  Cannot be used in conjunction with -closed or -restricted.&lt;br /&gt;
&lt;br /&gt;
Takes one argument string, the required password for the game being created.&lt;br /&gt;
&lt;br /&gt;
See related: [[Command-Line_Reference#-startgame|-startgame]]  [[Command-Line_Reference#-closed|-closed]]  [[Command-Line_Reference#-restricted|-restricted]]&lt;br /&gt;
&lt;br /&gt;
====-allowabove====&lt;br /&gt;
Specifies a player's minimum rank for joining a game.  This only works when used in conjunction with -startgame.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking above which a player must be to enter the game.&lt;br /&gt;
&lt;br /&gt;
See related: [[Command-Line_Reference#-startgame|-startgame]]&lt;br /&gt;
&lt;br /&gt;
====-allowbelow====&lt;br /&gt;
Specifies a player's maximum rank for joining a game on a standalone server.  This only works when used in conjunction with -startgame.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the points ranking below which a player must be to enter the game.&lt;br /&gt;
&lt;br /&gt;
See related: [[Command-Line_Reference#-startgame|-startgame]]&lt;br /&gt;
&lt;br /&gt;
====-port====&lt;br /&gt;
Specifies the port on which to host a game or serve a standalone game.&lt;br /&gt;
&lt;br /&gt;
Takes one argument integer, the port on which the host will listen for clients.&lt;br /&gt;
&lt;br /&gt;
====-connect====&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
====-timeout====&lt;br /&gt;
{{Sectstub}}&lt;br /&gt;
====-cap_object_update====&lt;br /&gt;
Caps the maximum object update the server will respond to regardless of what the client has set. If the client is set to request high object updates but the server is capped to low, then that's all the client will get. &lt;br /&gt;
&lt;br /&gt;
Takes one argument integer (0 to 3) which corresponds to the object update cap (With 0 being low and 3 being LAN).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
====-help====&lt;br /&gt;
Instructs FSO to print out all supported parameters. Some launchers can use these options to automatically populate the available command line options, even if the version of FSO is far newer than the launcher itself. NOTE: This option only works in Linux builds...&lt;br /&gt;
&lt;br /&gt;
====--help====&lt;br /&gt;
See [[Command-Line_Reference#-help|-help]]&lt;br /&gt;
&lt;br /&gt;
====-h====&lt;br /&gt;
See [[Command-Line_Reference#-help|-help]]&lt;br /&gt;
&lt;br /&gt;
====-?====&lt;br /&gt;
See [[Command-Line_Reference#-help|-help]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lists]]&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Getting_the_FreeSpace2:_SCP_Source_Code&amp;diff=42382</id>
		<title>Getting the FreeSpace2: SCP Source Code</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Getting_the_FreeSpace2:_SCP_Source_Code&amp;diff=42382"/>
		<updated>2013-04-03T19:19:51Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Windows */ Suppose these pictures go here?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''IMPORTANT NOTES:'''&lt;br /&gt;
&lt;br /&gt;
On March 2008, the SCP team has changed the repository server from  CVS based to SVN based.&lt;br /&gt;
&lt;br /&gt;
Some terms have also changed with the new repository server:&lt;br /&gt;
*'''The stable branch''' (old CVS) is now called '''Trunk''' (new SVN).&lt;br /&gt;
*'''HEAD revision''' (new SVN) is latest version. Do not confuse it with '''the unstable branch''', also called '''HEAD branch''', in old CVS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Windows==&lt;br /&gt;
&lt;br /&gt;
''Ported from karajorma's [http://www.hard-light.net/forums/index.php/topic,52845.0.html thread] on the [http://www.hard-light.net/forums/index.php HLP Forums].''&lt;br /&gt;
&lt;br /&gt;
Here's how you set things up:&lt;br /&gt;
&lt;br /&gt;
*Go to the [http://tortoisesvn..or/ Tortoise SVN homepage] and download the latest version.&lt;br /&gt;
*Install it. You'll probably have to restart your PC afterwards.&lt;br /&gt;
*Make a new folder on your HD where you'd like to install the code. You'll need a fair bit of space for the code + the intermediate files when building it. Press right mouse and choose SVN Checkout from the list.&lt;br /&gt;
[[Image:CheckingOutSVN1.jpg]]&lt;br /&gt;
*An new window will open up. Cut and paste this into the URL of repository box:&amp;lt;br&amp;gt;'''svn://svn.icculus.org/fs2open/trunk/fs2_open'''&lt;br /&gt;
*By default the HEAD revision will be selected. You probably don't want to change this. Your screen should now look like this:&lt;br /&gt;
[[Image:CheckingOutSVN2.jpg]]&lt;br /&gt;
*Press OK to begin downloading from the repository.&lt;br /&gt;
&lt;br /&gt;
It's pretty easy. It shouldn't take you more than a minute or two to do once you've installed Tortoise.&lt;br /&gt;
&lt;br /&gt;
== Mac ==&lt;br /&gt;
&lt;br /&gt;
Please see the [[Mac_Development_Guide#Getting_the_Freespace_2_Open_SCP_source_code|Mac Development Guide]].&lt;br /&gt;
&lt;br /&gt;
== Unixes ==&lt;br /&gt;
&lt;br /&gt;
With a fresh Ubuntu 12.10 (latest) install, you will need to install the following packages.  Other distributions will vary on which packages need to be installed on top of the base install.&lt;br /&gt;
* build-essential&lt;br /&gt;
* subversion&lt;br /&gt;
* autoconf&lt;br /&gt;
* automake&lt;br /&gt;
* libsdl1.2-dev&lt;br /&gt;
* libogg-dev&lt;br /&gt;
* libvorbis-dev&lt;br /&gt;
* libtheora-dev&lt;br /&gt;
* lua5.1&lt;br /&gt;
* liblua5.1-0-dev&lt;br /&gt;
* libjpeg-dev&lt;br /&gt;
&lt;br /&gt;
To checkout the fs2_open repsoitory :&lt;br /&gt;
 svn checkout svn://svn.icculus.org/fs2open/trunk/fs2_open&lt;br /&gt;
&lt;br /&gt;
After checkout, autogen the makefiles&lt;br /&gt;
 cd fs2_open&lt;br /&gt;
 ./autogen.sh&lt;br /&gt;
&lt;br /&gt;
To build a debug build :&lt;br /&gt;
 cd fs2_open&lt;br /&gt;
 ./autogen.sh --enable-debug&lt;br /&gt;
&lt;br /&gt;
To build with custom CFLAGS :&lt;br /&gt;
 cd fs2_open&lt;br /&gt;
 ./autogen.sh &amp;quot;CFLAGS={Your CFLAGS Here}&amp;quot;&lt;br /&gt;
Note that the quotes are required&lt;br /&gt;
&lt;br /&gt;
Building with custom CFLAGS for machine specific binaries (such as -march=native -mtune=native), may be unstable and unsupported.  Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After makefile autogen is complete, run 'make' to actually build the executable.  Use the -j option to compile faster.  It causes make to use multiple cores instead of 1.&lt;br /&gt;
 make -j 4&lt;br /&gt;
The number after '-j' should be the number of logical processors (physical + hyperthread)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After compiling completes, the executable is placed at $(FSO_BUILD_DIR)/code/fs2_open.M.m.vv (currently 3.6.19)&lt;br /&gt;
&lt;br /&gt;
Copy this file to your fs2_open installation directory (your path will vary).  You may need root permission to copy the file.&lt;br /&gt;
 sudo cp ./code/fs2_open_3.6.19 /usr/share/games/freespace2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=VPView&amp;diff=42327</id>
		<title>VPView</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=VPView&amp;diff=42327"/>
		<updated>2013-03-29T17:27:45Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Fix broken redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[VPView32]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Weapons.tbl&amp;diff=42315</id>
		<title>Weapons.tbl</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Weapons.tbl&amp;diff=42315"/>
		<updated>2013-03-22T19:05:33Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* $Free Flight Speed: */ Template seems appropriate here&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TableVersion|9215}}&lt;br /&gt;
&lt;br /&gt;
The '''weapons.tbl''' defines all of the weapon classes used in FSO.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This table is one of the [[Modular Tables]] and can be extended with xxx-wep.tbm&lt;br /&gt;
&lt;br /&gt;
[[Tables|List of Tables]]&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
The weapons.tbl is responsible for defining the behavior of the numerous weapon effects used in FSO, including the amount of damage dealt, the firing rate, and graphical effects.&lt;br /&gt;
&lt;br /&gt;
This wiki page goes over all of the entries used exclusively in the weapons.tbl file. Hyperlinks to individual weapon creation/editing tutorials are provided when appropriate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Special Case Weapons==&lt;br /&gt;
===Beam Cannons===&lt;br /&gt;
'''REQUIRES:'''&lt;br /&gt;
*'''&amp;quot;beam&amp;quot;''' flag&lt;br /&gt;
*'''[[weapons.tbl#$BeamInfo:|$BeamInfo:]]'''&lt;br /&gt;
&lt;br /&gt;
See also: [http://www.hard-light.net/wiki/index.php/Tutorial_-_Beam_Weapons Tutorial - Beam Weapons]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Flak Guns===&lt;br /&gt;
'''REQUIRES:'''&lt;br /&gt;
*'''&amp;quot;flak&amp;quot;''' flag&lt;br /&gt;
*'''&amp;quot;particle spew&amp;quot;''' flag&lt;br /&gt;
*Must have inner and outer radius defined to have any effect.&lt;br /&gt;
*A '''.pof''' model must be defined ( usually '''Hornet.pof''' )&lt;br /&gt;
**Note: the model is not actually used... Instead, it uses [[Weapons.tbl#$Pspew:|particle spew]]. Trails may also be added.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Format==&lt;br /&gt;
*The weapons table consist of several sections&lt;br /&gt;
*All sections beginning with &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt; need &amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;'''End''' before the next section.&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;'''Primary Weapons'''&lt;br /&gt;
***Defines all '''standard primaries weapons''' as well as '''beam cannons''' and '''flak cannons'''.&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;'''Secondary Weapons'''&lt;br /&gt;
***Defines all '''secondary weapons'''.&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;'''Beam Weapons'''&lt;br /&gt;
***I haven't got any ideas for this one.&lt;br /&gt;
**&amp;lt;nowiki&amp;gt;#&amp;lt;/nowiki&amp;gt;'''[[Weapons.tbl#Countermeasures|Countermeasures]]'''&lt;br /&gt;
***Defines the used countermeasure.&lt;br /&gt;
**'''$Player Weapon Precedence'''&lt;br /&gt;
***Player Weapon Precedence is used in weapon selection when a default specified by the mission designer is not available to the player. The next weapon on the list is used in its place (assuming that weapon is allowed for the player).&lt;br /&gt;
&lt;br /&gt;
==Core Table==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*This is the name of the weapon. If it's going to be used by the player, keep it under 12 characters so it doesn't spill over the HUD box.&amp;lt;br&amp;gt;Two special characters can be used in the name: '''#''' and '''@'''. Their usage details are the very same than inside the [[Ships.tbl#.24Name:_2|$Name field from Ships.tbl]].&lt;br /&gt;
*Syntax: '''''String'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====+nocreate====&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*In [[Modular Tables]] name can be followed by line '''+nocreate''' that prevent game from creating an incomplete entry by leaving the entry unread unless it already exists (either in Weapons.tbl or in earlier parsed *-wep.tbm files) by the time the *-wep.tbm is read.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Alt Name:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*An alternative name that can be referenced instead of $Name:&lt;br /&gt;
*Syntax: '''''String'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Subtype:===&lt;br /&gt;
{{Table3610| &lt;br /&gt;
Specifies the weapon 's subtype. Overrides the default subtype as specified by the #-section it is in (#Primary, #Secondary, #Beam Weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Note|&lt;br /&gt;
:Since the weapon subtype is already specified by the #-section it is in, this option is not particularly useful when the weapon is inside a #Primary or #Secondary section. However, it may be used to specify the weapon slot it uses on fighters/bombers for weapons that are normally capship only (such as beam cannons).}} &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Syntax: '''''String'''''&lt;br /&gt;
*Valid Entries: &lt;br /&gt;
:Primary&lt;br /&gt;
:Secondary}}&lt;br /&gt;
&lt;br /&gt;
===+Title:===&lt;br /&gt;
*This is the title of the weapon in the Weapons loadout screen. Only needed for player allowed weapons. Title may be anything.  Numerical value is a reference to translations in [[Tstrings.tbl]]&lt;br /&gt;
*Syntax: XSTR('''''&amp;quot;String&amp;quot;''''', -1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Description:===&lt;br /&gt;
*This is the description you see in the weapons loadout screen. Again, these aren't based on any hard numbers, just approximations. Only needed for player allowed weapons. Numerical value is a reference to translations in [[Tstrings.tbl]]&lt;br /&gt;
*Must be followed by '''$end_multi_text'''&lt;br /&gt;
&lt;br /&gt;
'''Example'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;''Standard Issue&lt;br /&gt;
''Level 3 Hull Damage&lt;br /&gt;
''Level 2 Shield Damage''&amp;quot;, -1)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===+Tech Title:===&lt;br /&gt;
*Title of the weapon in the Tech room. Only needed for player allowed weapons.&lt;br /&gt;
*Syntax: XSTR('''''&amp;quot;String&amp;quot;''''', -1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Tech Anim:===&lt;br /&gt;
*Animation used for the weapon in the Tech room. Only needed for player allowed weapons.&lt;br /&gt;
*Syntax: '''''String''''', animation filename&lt;br /&gt;
**Example: ''Tech_Subach_HL-7''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Tech Description:===&lt;br /&gt;
*Descriptive text you see in the tech room. Only needed for player allowed weapons. Numerical value is a reference to translations in [[Tstrings.tbl]]&lt;br /&gt;
*Must be followed by '''$end_multi_text'''&lt;br /&gt;
&lt;br /&gt;
'''Example'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;''The Subach-Innes HL-7...''&amp;quot;, 3245)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===$Tech Model:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines model used in wing loadout screen and in Tech Room for the weapon.&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename}}&lt;br /&gt;
&lt;br /&gt;
====+Closeup_Pos:====&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*How the model will show on the Loadout Screen. The position of the camera relative to the model center.&lt;br /&gt;
*Syntax: '''''Vector''''', three '''floats''', x, y and z values respectively}}&lt;br /&gt;
&lt;br /&gt;
====+Closeup_Zoom:====&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*How the model will show on the Loadout Screen. How far the camera's zoomed in, defines camera's FOV.&lt;br /&gt;
*Syntax: '''''Float''''', radians}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Selection Effect:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines which selection effect to use when the -weapon_choice_3d commandline flag is enabled or no ani can be found for the selected weapon.&lt;br /&gt;
*Syntax: '''''String''''', either &amp;quot;FS1&amp;quot;, or &amp;quot;Off&amp;quot;. This defaults to the FS2 effect.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$HUD Image:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the picture used to represent the weapon in HUD loadout list&lt;br /&gt;
*Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Model File:===&lt;br /&gt;
*Filename of the model file (.pof) at data/models folder. Additional fields beginning from '''''@Laser Bitmap:''''' and ending to '''''@Laser Tail Radius:''''' are not needed if a model has been defined for the weapon.&lt;br /&gt;
*Standard primaries and beam cannons do not use specific models so for those the name is 'none'.&lt;br /&gt;
*Flak weapons and secondaries use models, though the exact model is not important with the flak weapons.&lt;br /&gt;
*Syntax: '''''String.pof''''' or ''none'', model filename&lt;br /&gt;
**Example: ''none''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$POF target LOD:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the LOD (Level-Of-Detail) of the model used in HUD targeting view&lt;br /&gt;
*Syntax: '''''Integer'''''}}&lt;br /&gt;
&lt;br /&gt;
===$Detail Distance:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines the distance where the change between different Levels-Of-Details (LODs) occurs&lt;br /&gt;
*Take notice that these are base values. Model detail in Detail options, (within game press F2), applies a multiplier to these values. These multipliers are (from left to right): 1/8, 1/4, 1, 4, 8&lt;br /&gt;
*Optional.  If not defined the game uses the formula ((radius * 20.0 + 20.0) * LOD)&lt;br /&gt;
*Syntax: '''''(Detail Distances)''''' , list of '''integers''' (same amount as LODs), distances from the model in meters&lt;br /&gt;
**Example: ''(0, 80, 300, 900)''}}&lt;br /&gt;
&lt;br /&gt;
===$External Model File:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the models shown on the gunpoint, used with Bobb's external-visible-weapon code.&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Submodel Rotation Speed:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the rotation speed of the external weapon model&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Submodel Rotation Acceleration:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the rotation acceleration of the external weapon model&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===@Laser===&lt;br /&gt;
In the event a 3D model is not defined for the weapon, FSO creates an object similar to a glowpoint. Essentially, it is a 2D plane that always faces the player's camera with an additive texture applied to it, and may or may not have an omnilight follow it.&lt;br /&gt;
&lt;br /&gt;
As suggested by its name, this option group is normally used for lasers and similar primaries, but it may also be used for other weapon types as well.&lt;br /&gt;
&lt;br /&gt;
Unless said otherwise, the graphic files used within this group may be of any compatible type (.DDS, .PCX, .TGA, etc.), however a .DDS is recommended.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====@Laser Bitmap:====&lt;br /&gt;
Defines the graphic file to be used as the weapon effect.&lt;br /&gt;
&lt;br /&gt;
Blending type: additive&lt;br /&gt;
&lt;br /&gt;
Syntax: '''''String''''', filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@Laser Bitmap: my_laser_bitmap&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====@Laser Glow:====&lt;br /&gt;
Defines the graphic file to be used for the glowmap of the weapon effect.&lt;br /&gt;
&lt;br /&gt;
Blending type: additive&lt;br /&gt;
&lt;br /&gt;
*This file is 'multiplied' by a value between Color and Color2.&lt;br /&gt;
*The physical dimensions of the glowmap in-game is 2x the size of the bitmap.&lt;br /&gt;
&lt;br /&gt;
Syntax: '''''String''''', filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@Laser Glow: my_laser_glowmap&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====@Laser Color:====&lt;br /&gt;
The RGB color of the glow effect.&lt;br /&gt;
&lt;br /&gt;
*The color is applied both to the glowmap and the omnilight that follows the effect.&lt;br /&gt;
&lt;br /&gt;
Syntax: '''''Color''''', red, green, blue respectively, 8-bit value from 0 to 255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@Laser Color: 255, 0, 0    ; Red glow effect at the start of the effect's lifetime&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====@Laser Color2:====&lt;br /&gt;
The RGB color of the glow effect at the end of the effect's lifetime (at its maximum range).&lt;br /&gt;
&lt;br /&gt;
*The color is applied both to the glowmap and the omnilight that follows the effect.&lt;br /&gt;
*The actual color of the glow effect is somewhere in between the values defined by Color and Color2. Essentially, the actual color &amp;quot;fades&amp;quot; from Color to Color2 over its lifetime.&lt;br /&gt;
**If Color is not defined, then a default value of 255, 255, 255 is assumed for its initial color. ''(needs confirmation)''&lt;br /&gt;
&lt;br /&gt;
Syntax: '''''Color''''', red, green, blue respectively, 8-bit value from 0 to 255&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@Laser Color2:  0, 0, 255    ; Blue glow effect at the end of the effect's lifetime.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@Laser Color: 255, 0,   0    ; Start with a Red glow effect, and fade into...&lt;br /&gt;
@Laser Color2:  0, 0, 255    ; a Blue glow effect over the lifetime of the effect.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====@Laser Length:====&lt;br /&gt;
Defines the length of the weapon effect.&lt;br /&gt;
*This option stretches the 2D plane &amp;quot;away&amp;quot; from its origin.&lt;br /&gt;
Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@Laser Length:  1.0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====@Laser Head Radius:====&lt;br /&gt;
Defines the width of the leading edge, or &amp;quot;head,&amp;quot; of the weapon effect.&lt;br /&gt;
*The edge of the 2D plane farthest away from its origin is the leading edge.&lt;br /&gt;
Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@Laser Head Radius: 0.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====@Laser Tail Radius:====&lt;br /&gt;
Defines the width of the trailing edge, or &amp;quot;tail&amp;quot; of the weapon effect.&lt;br /&gt;
*The edge of the 2D plane that is closest to its origin is the trailing edge.&lt;br /&gt;
Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Example:'''&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
@Laser Tail Radius: 0.75&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Mass:===&lt;br /&gt;
*How much of a kinetic effect this weapon has on its target. 3+ gives you the Flail effect. Set it to 10 and you can knock cruisers around.&lt;br /&gt;
*This is somehow multiplied by the speed. ie ''$Mass: 3'' and ''$Velocity: 200'' has much weaker kinetic effect than ''$Mass: 3'' and ''$Velocity: 1000''. Also $Mass is used to calculate intensity of &amp;quot;shudder&amp;quot; effect if flagged.&lt;br /&gt;
*Syntax: '''''Float''''', blast effect&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Velocity:===&lt;br /&gt;
*How fast the weapon travels. Is also used to define the weapon range, '''''$Velocity x $Lifetime = range'''''.&lt;br /&gt;
*Beams travel instantly so this field has effect only on weapon range and AI beam targeting with certain beam types. $Velocity of beam also applies to its kinetic effect along with $Mass.&lt;br /&gt;
*Syntax: '''''Float''''', meters per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Fire Wait:===&lt;br /&gt;
*Time in seconds between firings&lt;br /&gt;
*Note that Fire wait will be reset to 1 if it is set over 5 for non turreted primary weapons &lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
===$Damage:===&lt;br /&gt;
*Base damage this weapon does. The actual damage is this number multiplied by the factors below.&lt;br /&gt;
*Base damage this beam does is continuous damage, damage is 5.5 times the damage value per second. The actual damage is this number multiplied by one of the factors below.&lt;br /&gt;
*Syntax: '''''Float''''', damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Damage Type:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
Defines the damage type that this weapon uses. All armor effects are applied after shield and have no function against shockwave or subsystem damage.&lt;br /&gt;
&lt;br /&gt;
'''REQUIRES:''' [[armor.tbl]]&lt;br /&gt;
&lt;br /&gt;
*Syntax: '''''String''''', name of the damage type ( as defined by [[armor.tbl#$Damage Type:|$Damage Type]] )}}&lt;br /&gt;
&lt;br /&gt;
===$Arm time:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the time after the launch that is required before the weapon comes hot&lt;br /&gt;
*If the time has not been reached when the weapon detonates the Dinky explosion is used&lt;br /&gt;
*Syntax: '''''Float''''', seconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Arm distance:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the distance from the firing ships that is required before the weapon comes hot&lt;br /&gt;
*If the distance has not been reached when the weapon detonates the Dinky explosion is used&lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*This parameter is also applied to flak weapons. Previous behaviour was to arm weapons after 10 meters of travel.}}&lt;br /&gt;
&lt;br /&gt;
===$Arm radius:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the distance from the target where the weapon will arm itself&lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
===$Detonation Range:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the distance from the point in space that the weapon was launched where the weapon will detonate&lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Detonation Radius:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the distance between the target center point point and the weapon which detonates the weapon.&lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave damage:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Override for the damage caused by shockwaves&lt;br /&gt;
*Syntax: '''''Float''''', damage}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave Damage Type:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''REQUIRES ADDITIONAL TABLE'''. Defines the damage type used for the weapon explosions&lt;br /&gt;
*Syntax: '''''String''''', name as defined in [[armor.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
===$Flak Detonation Accuracy:===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Normally, flak weapons detonate at a range of 65 to 99 meters from their intended target, depending on the firing ships' weapon subsystem health. This parameter can be used to adjust this behaviour, as it defines the base range used to determine this detonation range. Standard value is 65.&lt;br /&gt;
*Syntax: '''''Float''''', range in meters}}&lt;br /&gt;
&lt;br /&gt;
===$Flak Targeting Accuracy:===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Turret-fired flak weapons are normally firing in a cone around the target's predicted position. This parameter can be used to adjust the size of this cones' base radius. Standard is 60 meters.&lt;br /&gt;
*Syntax: '''''Float''''', radius in meters}}&lt;br /&gt;
&lt;br /&gt;
===$Untargeted Flak Range Penalty:===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*If a flak weapon is fired without a target selected, this parameter defines the range penalty applied to that weapon. Standard is 20 meters, meaning an untargeted flak weapon will detonate after travelling its max range - 20 meters.&lt;br /&gt;
*Syntax: '''''Float''''', penalty in meters.}}&lt;br /&gt;
&lt;br /&gt;
===$Blast Force:===&lt;br /&gt;
*The intensity of the kinetic blast effect when ship is within the outer radius of the explosion. Comes in effect only if inner and outer radius are defined.&lt;br /&gt;
*Syntax: '''''Float''''', blast effect&lt;br /&gt;
&lt;br /&gt;
===$Inner Radius:===&lt;br /&gt;
*Radius at which the full explosion damage is done. Marks the line where damage attenuation begins. Damage is reduced by the square of the distance between the inner radius and outer radius.  i.e. half way between inner and outer results in 1/4 damage&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
===$Outer Radius:===&lt;br /&gt;
*Maximum radius at which any damage is done.  See $Inner Radius for the attenuation formula.&lt;br /&gt;
*Also defines the size of the shockwave (if shockwave speed is &amp;gt; 0)&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
===$Shockwave Speed:===&lt;br /&gt;
*Speed shockwave expands at. Zero means no shockwave and that damage is applied immediately&lt;br /&gt;
*Syntax: '''''Float''''', meters per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave rotation:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines how the 3D shockwave is rotated.&lt;br /&gt;
*Syntax: '''''Angle''''', three values, pitch, bank, heading respectively, in degrees}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave model:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the model file (.pof) used as a shockwave for the 3D shockwaves.&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shockwave name:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the name of the animation used for the 2D shockwave&lt;br /&gt;
*Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Dinky shockwave:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Dinky shockwave are used if the weapon is shot down before arming or if the conditions marked at '''Arm time''' and '''Arm distance''' are not reached before impact&lt;br /&gt;
*It uses exactly same entries as the standard shockwaves&lt;br /&gt;
*'''''+Shockwave damage:'''''&lt;br /&gt;
*'''''+Shockwave damage type:'''''&lt;br /&gt;
*'''''+Blast Force:'''''&lt;br /&gt;
*'''''+Inner Radius:'''''&lt;br /&gt;
*'''''+Outer Radius:'''''&lt;br /&gt;
*'''''+Shockwave Speed:'''''&lt;br /&gt;
*'''''+Shockwave Rotation:'''''&lt;br /&gt;
*'''''+Shockwave Model:'''''&lt;br /&gt;
*'''''+Shockwave Name:'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Armor Factor:===&lt;br /&gt;
*Multiplier for the damage done to armor&lt;br /&gt;
*Syntax: '''''Float''''', damage multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shield Factor:===&lt;br /&gt;
*Multiplier for the damage done to shields&lt;br /&gt;
*Syntax: '''''Float''''', damage multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Subsystem Factor:===&lt;br /&gt;
*Multiplier for the damage done to subsystems&lt;br /&gt;
*Syntax: '''''Float''''', damage multiplier&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Lifetime Min:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the minimum lifetime of the weapon&lt;br /&gt;
*Syntax: '''''Float''''', seconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Lifetime Max:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the maximum lifetime of the weapon&lt;br /&gt;
*Syntax: '''''Float''''', seconds}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Lifetime:===&lt;br /&gt;
*Time before the standard primaries fizzle out and secondaries self destruct. Multiply this by the speed to get the range. If values are too low (below framerate) then the collision detection and graphic effects may suffer.&lt;br /&gt;
*This field has no effect for the beams apart from weapon range and AI beam targeting with certain beam types&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Energy Consumed:===&lt;br /&gt;
*The amount of energy each bolt drains firing ship. Has no effect on turretted weapons.&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Cargo Size:===&lt;br /&gt;
*Cargo size, is not used with non-ballistic primaries.&lt;br /&gt;
*Amount of missiles available = Bank capacity / Cargo Size.&lt;br /&gt;
*Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
===$Homing:===&lt;br /&gt;
'''This option is exclusive to secondaries.'''&lt;br /&gt;
&lt;br /&gt;
Defines if the bolts/missiles in question is homing&lt;br /&gt;
*The bolts of primaries will turn to face their target if this option is set to YES... but is otherwise the same as a normal bolt ( when the option is set to NO ).&lt;br /&gt;
&lt;br /&gt;
If set to NO, then following fields are not required in the table.&lt;br /&gt;
&lt;br /&gt;
*Syntax: '''''Boolean''''', yes or no&lt;br /&gt;
&lt;br /&gt;
===='''+Type:'''====&lt;br /&gt;
Defines the homing method&lt;br /&gt;
*Syntax: '''''String''''', ''ASPECT'' or ''HEAT''&lt;br /&gt;
{{Table3610| An additional option, ''JAVELIN'', has been added.  This behaves like an aspect missile but automatically only locks onto the engines of a target, and only if the engines are in sight.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===='''+Turn Time:'''====&lt;br /&gt;
Determines how well the missile maneuvers. Is defined as the number of seconds it takes the missile to do a 360 degree circle&lt;br /&gt;
**Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===='''+View Cone:'''====&lt;br /&gt;
'''Heat-seeking missiles only'''&lt;br /&gt;
&lt;br /&gt;
This is the width of the weapon's viewing cone, given in degrees. Objects outside this cone are effectively invisible to the missile. The value / 2 gives the angle from the missile's centerline to the edge of the viewing cone.&lt;br /&gt;
*Syntax: '''''Float''''', degrees&lt;br /&gt;
{{Table3610| Has been enabled also to aspect seekers as an option.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===='''+Min Lock Time:'''====&lt;br /&gt;
'''For aspect/javelin missiles only'''&lt;br /&gt;
&lt;br /&gt;
The minimum number of seconds to gain a target lock.&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
===='''+Lock Pixels/Sec:'''====&lt;br /&gt;
'''For aspect/javelin missiles only'''&lt;br /&gt;
The number of pixels the aspect triangle moves per second while attempting lock-on.&lt;br /&gt;
&lt;br /&gt;
*Syntax: '''''Integer''''', pixels per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===='''+Catch-up Pixels/Sec:'''====&lt;br /&gt;
'''For aspect/javelin missiles only'''&lt;br /&gt;
&lt;br /&gt;
The number of pixels moved per second while attempting to catch up to the target.&lt;br /&gt;
*Syntax: '''''Integer''''', pixels per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===='''+Catch-up Penalty:'''====&lt;br /&gt;
'''For aspect/javelin missiles only'''&lt;br /&gt;
&lt;br /&gt;
Extra pixels to move after catching up. (Needs verification )&lt;br /&gt;
**Syntax: '''''Integer''''', pixels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===='''+Seeker Strength:'''====&lt;br /&gt;
{{Table3610|&lt;br /&gt;
Defines the seeking ability of the homing system. Default of heat seekers is 3 and for aspect seekers 2. Spoofing change is defined as '''cm type effectiveness'''/'''seeker strength'''.&lt;br /&gt;
*Syntax: '''''Float''''', seeker strength}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===='''+Target Lead Scaler:'''====&lt;br /&gt;
{{Table3611|&lt;br /&gt;
Defines the type of pursuit course the missile tries to obtain.&lt;br /&gt;
*Values &amp;lt; 0 give lag pursuit, values ~ 0 give pure pursuit, values &amp;gt; 0 give lead pursuit.&lt;br /&gt;
*Syntax: '''''Float''''', default for heat seekers: 0, default for aspect or javelin seekers: 1.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Swarm:===&lt;br /&gt;
*The number of missiles to fire per volley if it's a swarm missile&lt;br /&gt;
*Can be issued to Standard primaries also. Causes single part turrets to malfunction but causes multi part turrets to fire only on their barrel line. Can be used for 'burst fire weapons'. Does not work with player weapons.&lt;br /&gt;
*Is incompatible with &amp;quot;Corkscrew&amp;quot; option.&lt;br /&gt;
*Syntax: '''''Integer''''', number of shots in a swarm&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''+SwarmWait:'''&lt;br /&gt;
**Defines the time between weapons fired in a swarm&lt;br /&gt;
**Syntax: '''''Float''''', seconds&lt;br /&gt;
***Default: 0.150&lt;br /&gt;
***Max: 0.5 (Resets to default if set over 0.5)}}&lt;br /&gt;
&lt;br /&gt;
===$Free Flight Time:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the free flight time of homing weapons. During this time weapon flies at 1/4 of its velocity + firing ships velocity in a straight line.&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
**Default: 0.25}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' due to dumbfires never changing their speed, using this on a dumbfire missile will have it stuck at freeflight speed even after the end of the freeflight time.&lt;br /&gt;
&lt;br /&gt;
===$Free Flight Speed:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines the speed that the weapon will be travelling at during the free flight segment (see above).&lt;br /&gt;
*Syntax: '''''Float''''', Multiplier for the actual speed, minimum 0.01.&lt;br /&gt;
**Default: 0.25&lt;br /&gt;
{{Note| This feature was never implemented correctly and was removed in r8867. FSO currently parses but doesn't use the value, and prints a warning in the log saying that the value will not be used.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$PreLaunchSnd:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines the one-shot sound effect to play at the beginning of a firing stream. Currently only has an effect on primary weapons.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
**Default: No Sound}}&lt;br /&gt;
&lt;br /&gt;
===+PreLaunchSnd Min Interval:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines  Minimum interval between when the player stops firing and the next time the pre-launch sound can play, as a limiter in case the player is pumping the trigger.&lt;br /&gt;
*Syntax: '''''Integer''''', Minimum delay in milliseconds between the end of the previous firing sequence and the next time the pre-launch sound effect will be played.&lt;br /&gt;
**Default: 0 (play pre-launch sound at the beginning of every firing sequence, if present)}}&lt;br /&gt;
&lt;br /&gt;
===$LaunchSnd:===&lt;br /&gt;
*Corresponding sound effect when the weapon is launched.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$ImpactSnd:===&lt;br /&gt;
*Sound the weapon makes when it hits a hull.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Disarmed ImpactSnd:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Sound the weapon makes when it hits a hull before being armed.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$FlyBySnd:===&lt;br /&gt;
*The sound this weapon makes if it narrowly misses you. -1 is no sound.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]], usually -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$TrackingSnd===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*The looping sound played when this weapon tracks a target.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$LockedSnd===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*The sound played when this weapon has locked onto its target.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$InFlightSnd===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*The looping sound played when the missile is currently flying.&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
*'''+Inflight sound type'''&lt;br /&gt;
**Specifies when the in flight sound is played.&lt;br /&gt;
**The value can be one of the following values which are matched case-insensitively:&lt;br /&gt;
***''''''TARGETED'''''': The sound is played when the missile tracks a target&lt;br /&gt;
***''''''UNTARGETED'''''': The sound is played when the missile is currently not tracking a target&lt;br /&gt;
***''''''ALWAYS'''''': The sound is played always}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Model:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines used model file. Included for compatibility with countermeasures as they have been merged with weapons in the code.&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Rearm Rate:===&lt;br /&gt;
*Defines the rate the weapons are loaded to the ship&lt;br /&gt;
*Syntax: '''''Float''''', missiles loaded per second&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Weapon Range:===&lt;br /&gt;
*Defines the range to the target where the weapons under AI will start firing.&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===+Weapon Min Range:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the minimum range to the target where the weapons under AI will still fire.&lt;br /&gt;
*Implemented before FS_Open 3.6.5&lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Flags:===&lt;br /&gt;
*See [[Weapons.tbl#Weapons.tbl_Flags|below]]&lt;br /&gt;
*Syntax: '''''( &amp;quot;String&amp;quot; &amp;quot;String&amp;quot; )''''', names of the flags assigned to the weapon&lt;br /&gt;
**Example: ( &amp;quot;Player allowed&amp;quot; &amp;quot;in tech database&amp;quot; )&lt;br /&gt;
&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Can be followed by '''+override''' option in order to reset the weapon flags before parsing in the new ones&lt;br /&gt;
*Using this option will erase all '''homing'''-related flags as well as '''swarm''', '''variable lead''', '''trail''', '''TAG''', and '''transparent''' settings in addition to the listed flags. All these should be set again - if they are required - when this option is used.&lt;br /&gt;
&lt;br /&gt;
**Syntax: '''''+override'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Trail:===&lt;br /&gt;
*This is used if you want your weapon to have a trail. Trail is often used only with secondaries though it works with standard primaries as well.&lt;br /&gt;
*'''+Start Width:'''&lt;br /&gt;
**How wide the head of the trail is.&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+End Width:'''&lt;br /&gt;
**How wide the tail of the trail is.&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+Start Alpha:'''&lt;br /&gt;
**The opacity of the trail head.&lt;br /&gt;
**Syntax: '''''Float''''', value between 0 and 1&lt;br /&gt;
*'''+End Alpha:'''&lt;br /&gt;
**The opacity of the trail tail.&lt;br /&gt;
**Syntax: '''''Float''''', value between 0 and 1&lt;br /&gt;
*'''+Max Life:'''&lt;br /&gt;
**How long the trail lasts.&lt;br /&gt;
**Syntax: '''''Float''''', seconds&lt;br /&gt;
*'''+Bitmap:'''&lt;br /&gt;
**The graphic file to use for the trail.&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*'''+Faded Out Sections:'''&lt;br /&gt;
**Defines the number of the trail sections (counting from the leading edge) which are gradually faded out.&lt;br /&gt;
**Syntax: '''''Integer''''', number of trail sections}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Icon:===&lt;br /&gt;
*Loadout icon used in the weapons selection screen.&lt;br /&gt;
*Syntax: '''''String''''', filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Anim:===&lt;br /&gt;
*Green grid animation used on the weapons screen.&lt;br /&gt;
*Syntax: '''''String''''', filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Collide Ship:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Has been replaced with '''#Conditional Hooks''', see [[Scripting.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Collide Weapon:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Has been replaced with '''#Conditional Hooks''', see [[Scripting.tbl]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Impact Explosion:===&lt;br /&gt;
*Impact explosion used. Must be defined in weapon_expl.tbl,&lt;br /&gt;
*Syntax: '''''String''''', filename or ''none''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Impact Explosion Radius:===&lt;br /&gt;
*Radius of the defined impact explosion.&lt;br /&gt;
*Syntax: '''''Float''''', meters&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Dinky impact explosion:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Same as Impact explosion but for Dinky (not armed) explosions&lt;br /&gt;
*Syntax: '''''String''''', filename or ''none''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Dinky impact explosion radius:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Same as Impact explosion radius but for Dinky explosions&lt;br /&gt;
*Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Piercing Impact Explosion:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the effect used for events when weapon pierces the target&lt;br /&gt;
*Syntax: '''''String''''', filename or ''none''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Piercing Impact Radius:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the base radius of the effect used for piercing weapon impacts&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Piercing Impact Velocity:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the base velocity for the particles piercing the target&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Piercing Impact Splash Velocity:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the base velocity for the particles splashing from the target (secondary piercing effects&lt;br /&gt;
*Negative value causes the second batch or particles to splash to opposite direction&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Piercing Impact Variance:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the variance added to the particles&lt;br /&gt;
*Values near 0 cause very little variance and values close to 1 cause extreme dispersal.&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Piercing Impact Life:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the lifetime of the effect for single frame effects&lt;br /&gt;
*For multiple frame effects the lifetime is the lifetime of the animation used&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Piercing Impact Life:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the number of particles released per impact&lt;br /&gt;
*Syntax: '''''Integer'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Piercing Impact Draw Modifier:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the multiplier applied to the ships piercing effect limit percentage&lt;br /&gt;
*Syntax: '''''Float'''''}}&lt;br /&gt;
*Option removed in 3.6.12. Use [[armor.tbl]] to finetune piercing effects.&lt;br /&gt;
&lt;br /&gt;
===$Muzzleflash:===&lt;br /&gt;
*Normally only with flak cannons.&lt;br /&gt;
*Defines the muzzle flash the weapon uses&lt;br /&gt;
*Syntax: '''''String''''', muzzleflash name, as defined in [[mflash.tbl]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$EMP Intensity:===&lt;br /&gt;
**If it has an EMP effect, how deeply it scrambles your electronics&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$EMP Time:===&lt;br /&gt;
**Duration of the EMP effect&lt;br /&gt;
**Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Leech Weapon:===&lt;br /&gt;
**The amount of weapon energy to drain with each hit&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Leech Afterburner:===&lt;br /&gt;
**The amount of afterburner fuel to drain with each hit&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Corkscrew:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Allow corkscrew parameters to be defined&lt;br /&gt;
*'''+Num Fired:'''&lt;br /&gt;
**Defines the number of weapons fired in sequence. Same as the standard swarm entry but for corkscrew missiles&lt;br /&gt;
**Syntax: '''''Integer''''', number of missiles&lt;br /&gt;
*'''+Radius:'''&lt;br /&gt;
**Defines the radius used in the corkscrew motion&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+Fire Delay:'''&lt;br /&gt;
**Defines the delay between missile firings&lt;br /&gt;
**Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
*'''+Counter rotate:'''&lt;br /&gt;
**Defines if every other missile rotates to a different direction (clockwise / anticlockwise)&lt;br /&gt;
**Syntax: '''''Boolean''''', ''0'' or ''1'', no or yes&lt;br /&gt;
*'''+Twist:'''&lt;br /&gt;
**Defines the speed of rotation movement on the radius of corkscrew motion.&lt;br /&gt;
**Syntax: '''''Float''''', radians per second}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Electronics:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the weapons effect against electronics. Requires [[weapons.tbl#&amp;quot;Electronics&amp;quot;|&amp;quot;electronics&amp;quot;]] flag. '''+New Style:''' and '''+Old Style:''' options are mutually exclusive.&lt;br /&gt;
*'''+New Style:'''&lt;br /&gt;
**Defines that the electronics use the new style which enables more options.&lt;br /&gt;
*'''+Old Style:'''&lt;br /&gt;
**Defines that the electronics use the old style.  The old style was the way the D-Missile worked in Descent: FreeSpace.&lt;br /&gt;
*'''+Intensity:'''&lt;br /&gt;
**May only be used with '''+New Style:''' electronics. '''''Has been deprecated'''''.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Lifetime:'''&lt;br /&gt;
**Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
*'''+Engine Multiplier:'''&lt;br /&gt;
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for engine subsystems.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Weapon Multiplier:'''&lt;br /&gt;
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for non-beam turrets.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Beam Turret Multiplier:'''&lt;br /&gt;
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for beam turrets.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Sensors Multiplier:'''&lt;br /&gt;
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for sensor subsystems.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Randomness Time:'''&lt;br /&gt;
**Defines the randomness of duration target suffers from the electronics hit. A random number between 0 and this time will be added or subtracted from the disruption time.&lt;br /&gt;
**Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
&lt;br /&gt;
* Without any electronics parameters, a weapon with the &amp;quot;electronics&amp;quot; flag will default to the ''Old Style'' mode with a lifetime of 6000 milliseconds and a randomness of 4000 milliseconds.  Thus any ship that gets hit can get disrupted for anywhere between 2 to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Spawn Angle:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the cone (with an angle) where the spawned weapons appear. ''Value'' gives the angle from the missiles centerline.  The maximum possible angle between any two child weapons would be ''Value*2''.&lt;br /&gt;
*Spawn angle can be defined as many times as the carrier missile has child weapons defined for it (up to 5).&lt;br /&gt;
*Syntax: '''''Float''''', degrees}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Local SSM:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the local SSM (Subspace Missile). In effect missile moves via subspace to a position close to the target and starts homing.&lt;br /&gt;
*Weapon must be '''''aspect seeking missile''''' and must have '''''[[Weapons.tbl#&amp;quot;local ssm&amp;quot;|local ssm]]''''' flag.&lt;br /&gt;
*'''+Warpout Delay:'''&lt;br /&gt;
**Defines the time between the missile launch and the subspace jump.&lt;br /&gt;
**Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
*'''+Warpin Delay:'''&lt;br /&gt;
**Defines the time missile stays in subspace before exiting.&lt;br /&gt;
**Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
*'''+Stage 5 Velocity:'''&lt;br /&gt;
**Defines the velocity of the missile after the subspace jump.&lt;br /&gt;
**Syntax: '''''Float''''', meters per second&lt;br /&gt;
*'''+Warpin Radius:'''&lt;br /&gt;
**Defines how far from the SSM will appear from the outer radius of the target.&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+Lock Range:'''&lt;br /&gt;
**Defines the maximum range where SSM can achieve target lock&lt;br /&gt;
**Syntax: '''''Float''''', meters}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Countermeasure:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the countermeasure effectiveness and radius&lt;br /&gt;
*'''+Heat Effectiveness:'''&lt;br /&gt;
**Defines the countermeasures effectiveness against heat seeking missiles&lt;br /&gt;
**Syntax: '''''Float''''', cm effectiveness&lt;br /&gt;
***Default: 1&lt;br /&gt;
*'''+Aspect Effectiveness:'''&lt;br /&gt;
**Defines the countermeasures effectiveness against aspect seeking missiles&lt;br /&gt;
**Syntax: '''''Float''''', cm effectiveness&lt;br /&gt;
***Default: 1&lt;br /&gt;
*'''+Effective Radius:'''&lt;br /&gt;
**Defines the countermeasures effective radius&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
***Default: 300}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$BeamInfo:===&lt;br /&gt;
*'''+Type:'''&lt;br /&gt;
**Defines the type of beam in question. Beam types: 0 is a standard non-slashing type beam. 1 is a slashing type beam. 2 is a targeting beam that is used to trigger SSMs. 3 is a beam type that fires pulses in anti-fighter role and acts like type 0 beam in other roles. 4 is a beam that is restricted to what is directly in front of it, along turrets firepoints normal.&lt;br /&gt;
**Syntax: '''''Integer''''',, only values from 0 to 4 are legal&lt;br /&gt;
*'''+Life:'''&lt;br /&gt;
**How long it lasts once the beam is actually firing.&lt;br /&gt;
**Syntax: '''''Float''''', seconds&lt;br /&gt;
*'''+Warmup:'''&lt;br /&gt;
**Warmup time&lt;br /&gt;
**Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
*'''+Warmdown:'''&lt;br /&gt;
**Warmdown time&lt;br /&gt;
**Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
*'''+Radius:'''&lt;br /&gt;
**Muzzle glow radius&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+PCount:'''&lt;br /&gt;
**Particles spewed every interval. ??&lt;br /&gt;
**Syntax: '''''Integer'''''&lt;br /&gt;
*'''+PRadius:'''&lt;br /&gt;
**Particle radius&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+PAngle:'''&lt;br /&gt;
**Defines the random &amp;quot;cone&amp;quot; where the particles are generated&lt;br /&gt;
**Syntax: '''''Float''''', angle of the cone&lt;br /&gt;
*'''+PAni:'''&lt;br /&gt;
**Animation used to represent the particles&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*'''+Miss Factor:'''&lt;br /&gt;
**The higher the numbers, the more likely that this beam will miss. One value for every difficulty level&lt;br /&gt;
**Syntax: '''''Miss Factor''''', five '''floats''', very easy, easy, moderate, hard, insane, respectively.&lt;br /&gt;
***Example: 0.5 0.975 1.35 1.875 2.5&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*'''IFF specific miss factors'''&lt;br /&gt;
**Identical to the preceding entry but IFF specific. Replace the &amp;lt;IFF&amp;gt; with the name of the IFF from [[iff_defs.tbl]]&lt;br /&gt;
**Syntax: '''''+&amp;lt;IFF&amp;gt; Miss Factor:''''', five '''floats''', very easy, easy, moderate, hard, insane, respectively.&lt;br /&gt;
***Example: 0.5 0.975 1.35 1.875 2.5}}&lt;br /&gt;
*'''+BeamSound:'''&lt;br /&gt;
**Corresponding looping sound effect when the beam is firing.&lt;br /&gt;
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
*'''+WarmupSound:'''&lt;br /&gt;
**Corresponding sound effect when the beam is beam warmed up.&lt;br /&gt;
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
*'''+WarmdownSound:'''&lt;br /&gt;
**Corresponding sound effect when the beam is warming down.&lt;br /&gt;
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
*'''+Muzzleglow:'''&lt;br /&gt;
**Defines the bitmap used to create the muzzle glow&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*'''+Shots:'''&lt;br /&gt;
**Defines into how may invidual shots the type 3 (AAA) beams are divided. Note total firing is the same as the +Life:&lt;br /&gt;
**Syntax: '''''Integer'''''&lt;br /&gt;
*'''+ShrinkFactor:'''&lt;br /&gt;
**What percentage of lifetime where beam starts shrinking (0.1 == 10% life left)&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+ShrinkPct:'''&lt;br /&gt;
**What percentage of max width we subtract per second&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''+Range:'''&lt;br /&gt;
**Defines the maximum range where the beam still has any effect.&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+Attenuation:'''&lt;br /&gt;
**Defines the point where the damage caused by the beam starts to attenuate. At maximum range damage is zero.&lt;br /&gt;
**Syntax: '''''Float''''', from 0 - firing point to 1 - no effect&lt;br /&gt;
***Default: 1}}&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*'''+BeamWidth:'''&lt;br /&gt;
**Defines the width of the beam for collision test purposes instead of using widest beam section.&lt;br /&gt;
**Syntax: '''''Float''''&lt;br /&gt;
*'''+Beam Flash Effect:'''&lt;br /&gt;
**Defines the additional impact flash effect for the beam.&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*'''+Beam Flash Radius:'''&lt;br /&gt;
**Defines the radius for the additional impact flash effect.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Beam Piercing Effect:'''&lt;br /&gt;
**Defines the beam piercing (bursting flames) effect for the beam.&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*'''+Beam Piercing Radius:'''&lt;br /&gt;
**Defines the average radius used for the beam piercing effects.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Beam Piercing Effect Velocity:'''&lt;br /&gt;
**Defines the base velocity for the piercing effects&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Beam Piercing Splash Effect Velocity:'''&lt;br /&gt;
**Defines the base velocity for the secondary piercing effects&lt;br /&gt;
**Negative velocity causes the particles to move to opposite direction&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Beam Piercing Effect Variance:'''&lt;br /&gt;
**Defines the variances of the particles from the main path&lt;br /&gt;
**Values close to 0 cause minimum variance, higher values cause higher variances&lt;br /&gt;
**Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
*'''$Section:'''&lt;br /&gt;
**Beams are made up of up to five sections layered atop one another to create the effect. Each section has its own parameters.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
:*'''+Index:'''&lt;br /&gt;
:**Field used to define with [[Modular Tables]] the beam section which is edited.&lt;br /&gt;
:**Only needed when editing beams that already exist in other tables.&lt;br /&gt;
:**Syntax: '''''Integer''''', index number legal values are from 0 to 5&lt;br /&gt;
:*'''+remove'''&lt;br /&gt;
:**Removes the set beam section.&lt;br /&gt;
:*'''+nocreate'''&lt;br /&gt;
:**Does not create new section for the beam}}&lt;br /&gt;
&lt;br /&gt;
:*'''+Width:'''&lt;br /&gt;
:**Width of the section&lt;br /&gt;
:**Syntax: '''''Float''''', meters&lt;br /&gt;
:*'''+Texture:'''&lt;br /&gt;
:**Texture for the section&lt;br /&gt;
:**Syntax: '''''String''''', filename&lt;br /&gt;
:*'''+RGBA Inner:'''&lt;br /&gt;
:**Defines the color and transparency of the center of the section&lt;br /&gt;
{{Table3613|:**Not used in current builds. Settings entered here will have no effect.}}&lt;br /&gt;
:**Syntax: '''''Color''''', red, green, blue, alpha, respectively, value from 0 to 255&lt;br /&gt;
:***Example: 255 255 255 255&lt;br /&gt;
:*'''+RGBA Outer:'''&lt;br /&gt;
:**Defines the color and transparency of the edges of the section&lt;br /&gt;
{{Table3613|:**Not used in current builds. Settings entered here will have no effect.}}&lt;br /&gt;
:**Syntax: '''''Color''''', red, green, blue, alpha, respectively, value from 0 to 255&lt;br /&gt;
:***Example: 150 150 150 10&lt;br /&gt;
:*'''+Flicker:'''&lt;br /&gt;
:**Defines how much the section flickers&lt;br /&gt;
:**Syntax: '''''Float''''', value from 0 to 1&lt;br /&gt;
:*'''+Zadd:'''&lt;br /&gt;
:**Defines the 'thickness' of the section. The higher the Zadd, the closer the section appears to be.&lt;br /&gt;
:**Syntax: '''''Float'''''&lt;br /&gt;
{{Table3610|&lt;br /&gt;
:*'''+Tile Factor:'''&lt;br /&gt;
:**Defines the beam texture tiling factor. Second number defines the tiling type. Type 0 tiles the graphic in the beam as many times as defined by the 1st number. Type 1 uses the 1st value as the lenght of the tile.&lt;br /&gt;
:**Syntax: '''''Float''''', '''''Integer'''''&lt;br /&gt;
:*'''+Translation:'''&lt;br /&gt;
:**Defines the speed of translation of the beam, a positive value moves from the impact point to the firing point, while a negative value moves away from the firing point towards the impact point. Measured in tiles per second, where the tile count is defined in the &amp;quot;+Tile Factor:&amp;quot; field above.&lt;br /&gt;
:**Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
===$Pspew:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines a particle spew effect for the given weapon&lt;br /&gt;
}}{{Table3613|&lt;br /&gt;
*'''+Index:'''&lt;br /&gt;
**indicates which spewer to add/edit/delete. may be 0-3. used for xmt compatibility.&lt;br /&gt;
**Syntax: '''''Integer'''''&lt;br /&gt;
*'''+Remove'''&lt;br /&gt;
**removes spewer at +Index: (requires +index:)&lt;br /&gt;
*'''+Type:'''&lt;br /&gt;
**type of particle spew&lt;br /&gt;
**Syntax: '''''String'', Default, Helix, Sparkler, Ring, or Plume '''&lt;br /&gt;
}}{{Table3610|&lt;br /&gt;
*'''+Count:'''&lt;br /&gt;
**Defines how many particles are spawn when they are ready to be created (at each +Time: interval)&lt;br /&gt;
**Syntax: '''''Integer'''''&lt;br /&gt;
*'''+Time:'''&lt;br /&gt;
**Defines the time in milliseconds between next particle(s) spewed&lt;br /&gt;
**Syntax: '''''Integer''''', milliseconds&lt;br /&gt;
*'''+Vel:'''&lt;br /&gt;
**Defines the created particles velocity as percentage of the weapons velocity&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Radius:'''&lt;br /&gt;
**Defines the size of the created particles&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+Life:'''&lt;br /&gt;
**Defines how long the particles last.&lt;br /&gt;
**Syntax: '''''Float''''', seconds&lt;br /&gt;
*'''+Scale:'''&lt;br /&gt;
**Defines the particle spread. Small value will make particles group together&lt;br /&gt;
**typically controls how big the effect is or how fast it moves away from the weapon path on a perpendicular (or sometimes arbitrary) axis. &lt;br /&gt;
**helical spews and rings use this value to control how fast the particle helix moves away from the central axis.&lt;br /&gt;
**sparklers use this to control how fast particles move away from the spawn point, in any direction&lt;br /&gt;
**plumes use this to set the diameter of the disk across which particles are spawned&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
}}{{Table3613|&lt;br /&gt;
*'''+Z Scale:'''&lt;br /&gt;
**for sparklers, allows you to elongate the effect to surround other effects, like lasers. essentially a length multiplier&lt;br /&gt;
**for plume, it multiplies against +scale to set the plume to spread or converge, zero would be full convergence, 1 would be straight flight, and bigger numbers would cause particles to diverge from the disk.&lt;br /&gt;
**Syntax: '''''Float'''''&lt;br /&gt;
*'''+Rotation Rate:'''&lt;br /&gt;
**used only by helical spews, controls how many rotations per second the helix makes&lt;br /&gt;
**Syntax: '''''Float'', may be negative, useful for setting up 2 spews that spin in opposite directions'''&lt;br /&gt;
*'''+Offset:'''&lt;br /&gt;
**position of effect with regards to the weapon center&lt;br /&gt;
**Syntax: '''''Vector'''''&lt;br /&gt;
*'''+Initial Velocity:'''&lt;br /&gt;
**to indicate both direction and speed of particle effects regards to the weapon velocity and +scale:&lt;br /&gt;
**Syntax: '''''Vector'''''&lt;br /&gt;
}}{{Table3610|&lt;br /&gt;
*'''+Bitmap:&lt;br /&gt;
**Defines the animation used to create the particle spew effect&lt;br /&gt;
**Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Tag:===&lt;br /&gt;
*Allowed for secondary weapons&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Allowed for primary weapons and secondary weapons}}&lt;br /&gt;
&lt;br /&gt;
*Sets this weapon as a TAG missile, level 1, 2, or 3. The second number is the duration in seconds.&lt;br /&gt;
*TAG Level 1 will illuminate hidden targets such as stealth fighters or ships normally obscured by nebula conditions.&lt;br /&gt;
*TAG Level 2 illiminates targets much like TAG Level 1, but turrets will prefer to shoot at them over other ships.&lt;br /&gt;
*TAG Level 3 has no effect in retail.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*TAG Level 3 allows the weapon to trigger [[Weapon.tbl#$SSM:|SSMs]]}}&lt;br /&gt;
&lt;br /&gt;
*Syntax: '''''Integer''''' '''''Float''''', TAG level and seconds respectively&lt;br /&gt;
&lt;br /&gt;
===$SSM:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the weapons SSM index number.&lt;br /&gt;
*Requires [[Weapons.tbl#$Tag:|TAG level 3]] or a targeting beam.&lt;br /&gt;
*Syntax: '''''Integer'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$FOF:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the field of fire for the weapon. Causes weapon to fire into a firing cone instead of direct firing line thus causing light inaccuracy&lt;br /&gt;
*Syntax: '''''Float''''', degrees}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Shots:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the number of shots every time the weapon is fired.&lt;br /&gt;
*Works only for primary weapons&lt;br /&gt;
*Syntax: '''''Integer''''', number of shots}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$decal:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines impact decals if they are in use&lt;br /&gt;
*'''+texture:'''&lt;br /&gt;
**Defines the texture used for impact decals (can use '''''-burn''''' and '''''-glow''''' textures)&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*'''+backface texture:'''&lt;br /&gt;
**Defines ???&lt;br /&gt;
**Syntax: '''''String''''', filename&lt;br /&gt;
*'''+radius:'''&lt;br /&gt;
**Defines the size of the impact decals on target&lt;br /&gt;
**Syntax: '''''Float''''', meters&lt;br /&gt;
*'''+burn time:'''&lt;br /&gt;
**Defines the time the '''''-burn''''' texture appears on the target&lt;br /&gt;
**Syntax: '''''Integer''''', milliseconds}}&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Feature removed - table parsing retained to maintain compatibility}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Transparent:===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines weapon effect as transparent. Enables optional fields for 'alpha animations'&lt;br /&gt;
*'''+Alpha:'''&lt;br /&gt;
**Defines the strenght of the alpha (transparency). And also the maximum value for the alpha cycle option&lt;br /&gt;
**Syntax: '''''Float''''', from 0 to 1&lt;br /&gt;
*'''+Alpha Min:'''&lt;br /&gt;
**Defines the minimum alpha value for alpha cycle option&lt;br /&gt;
**Syntax: '''''Float''''', from 0 to 1&lt;br /&gt;
*'''+Alpha Cycle:'''&lt;br /&gt;
**Defines the change in alpha per frame, between '''Alpha''' and '''Alpha Min''' values&lt;br /&gt;
**Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Weapon Hitpoints:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the amount of hitpoints a weapon has.&lt;br /&gt;
*Weapons with '''&amp;quot;bomb&amp;quot;''' flag have 50 hitpoints by default&lt;br /&gt;
*Giving weapon hitpoints makes it possible for the weapon to be shot down or be destroyed by EMP.&lt;br /&gt;
**Syntax: '''''Integer'''''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Armor Type:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*REQUIRES ADDITIONAL TABLE. Defines the armor type for the weapon. This works exactly like ship armor types.&lt;br /&gt;
**Syntax: '''''String''''', name of the armor as defined in [[armor.tbl]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===$Burst Shots:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the number of shots in a burst&lt;br /&gt;
*Shots in a burst use shorter ( '''$Burst Delay:''' ) delay than usually&lt;br /&gt;
**Syntax: '''''Integer'''''}}&lt;br /&gt;
&lt;br /&gt;
===$Burst Delay:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the time in milliseconds between the shots in a burst&lt;br /&gt;
**Syntax: '''''Integer'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Burst Flags:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the flags used to define the burst firing behaviour&lt;br /&gt;
**Syntax: ( '''''String''''' '''''String''''' ), list of flags&lt;br /&gt;
**Available burst flags:&lt;br /&gt;
***'''&amp;quot;fast firing&amp;quot;''', acts as if '''same turret cooldown''' flag would be used between the shots in the burst.&lt;br /&gt;
***'''&amp;quot;random length&amp;quot;''', makes AI to fire burst of random length (from 1 to burst shots).}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Thruster Flame Effect:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the filename of the effect used on the modeled thruster of the missile&lt;br /&gt;
**Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Thruster Glow Effect:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the filename of the effect used on the glow type effect of the missile&lt;br /&gt;
**Syntax: '''''String''''', filename}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Thruster Glow Radius Factor:===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the radius multiplier for the thruster's glow type effect&lt;br /&gt;
**Syntax: '''''Float'''''}}&lt;br /&gt;
&lt;br /&gt;
===$Substitute:===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Defines a pattern of ammo to substitute for primary or secondary weapons. '''$substitute:''' can be repeated any number of times. ''+period'' and ''+index'' will grow the pattern array anytime something does not fit so any whole number will be accepted.  If neither ''+period'' or ''+index'' is specified, it is assumed to be equivalent to ''+index: '''0'''''.&lt;br /&gt;
**Syntax: '''''Weapon Name'''''&lt;br /&gt;
*'''+period:'''&lt;br /&gt;
*Substitute '''Weapon Name''' every ''period'' shots.  '''Mutually exclusive with ''+index'''''&lt;br /&gt;
**Syntax: '''''Positive Integer'''''&lt;br /&gt;
*'''+offset:'''&lt;br /&gt;
*Shift period pattern ''offset'' shots.  '''Must be used with ''+frequency'''''&lt;br /&gt;
**Syntax: '''''Positive Integer'''''&lt;br /&gt;
*'''+index:'''&lt;br /&gt;
*Substitute the '''Weapon Name''' at ''index'' in the shot pattern. '''Mutually exclusive with ''+period'''''&lt;br /&gt;
**Syntax: '''''Positive Integer'''''&lt;br /&gt;
}}&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Turrets support added.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Weapons.tbl Flags==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Electronics&amp;quot;===&lt;br /&gt;
*Will seize up the weapons and engines systems of any ship for a short period of time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Spawn ''Name'',''Value''&amp;quot;===&lt;br /&gt;
*Will spawn the specified number of defined missiles upon detonation.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Multiple spawn types can be defined for a single 'carrier' weapon up to maximum of 5 different weapons}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Remote Detonate&amp;quot;===&lt;br /&gt;
*Can be triggered remotely via a second press on the trigger&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Big Ship&amp;quot;===&lt;br /&gt;
*These weapons cannot be mounted on small ships like fighters, bombers, sentry guns etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Huge&amp;quot;===&lt;br /&gt;
*Allows this weapon to do the final 10% damage to a ship with the &amp;quot;Big Damage&amp;quot; flag. Also the AI will not try to hit fighters with it.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Supercap&amp;quot;===&lt;br /&gt;
*Allows this weapon to do the final 75% damage to a ship with the &amp;quot;supercap&amp;quot; flag.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bomber+&amp;quot;===&lt;br /&gt;
*The AI will prefer to use this weapon against bombers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;child&amp;quot;===&lt;br /&gt;
*Cannot be set as a weapon on any ship, but is instead a child of a weapon. Usually defined with &amp;quot;Spawn ''Name'',''Value''&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bomb&amp;quot;===&lt;br /&gt;
*Makes this weapon targetable with the B key, and the AI prefers to use it against large ships&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;No Dumbfire&amp;quot;===&lt;br /&gt;
*Missile will not fire without a lock&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;in tech database&amp;quot;===&lt;br /&gt;
*Has the weapon in the tech database at the start of the campaign&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Player allowed&amp;quot;===&lt;br /&gt;
*Allows this weapon as a player weapon.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*'''EXTREMELY IMPORTANT NOTE:'''&lt;br /&gt;
**Whenever you plan to use a weapon as a player one in your campaign or missions, '''USE THIS FLAG'''.&lt;br /&gt;
**Not using it can cause problems within fs_open and it's a BAD MOD DESIGN.&lt;br /&gt;
**In the future, fs_open will maybe be able to avoid these problems but, nevertheless, it's still a BAD DESIGN.&lt;br /&gt;
**As another possible example: be careful to update &amp;quot;retail&amp;quot; tables if you plan to use Shivan weapons in player fighters.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Particle Spew&amp;quot;===&lt;br /&gt;
*Makes the weapon projectile spew out particles&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Can be defined with [[Weapons.tbl#$Pspew:|Particle Spew parameters]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;EMP&amp;quot;===&lt;br /&gt;
*This weapon will have an EMP effect on any ship within the blast radius&lt;br /&gt;
*Can be defined with [[Weapons.tbl#$EMP_Intensity:|EMP Intensity]] and [[Weapons.tbl#$EMP_Time:|EMP Time]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Esuck&amp;quot;===&lt;br /&gt;
*Drains the target's energy banks&lt;br /&gt;
*Can be defined with [[Weapons.tbl#$Leech_Weapon:|Leech Weapon]] and [[Weapons.tbl#$Leech_Afterburner:|Leech Afterburner]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flak&amp;quot;===&lt;br /&gt;
*Makes this weapon a [[weapons.tbl#Flak_Guns|flak gun]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Corkscrew&amp;quot;===&lt;br /&gt;
*Makes this weapon spiral AND swarm 4.&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Can be defined with [[Weapons.tbl#$Corkscrew:|Corkscrew parameters]]}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Shudder&amp;quot;===&lt;br /&gt;
*Makes your ship shudder while you're firing the weapon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;lockarm&amp;quot;===&lt;br /&gt;
*Requires a target lock in order to arm its warhead. In other words weapon causes less damage if it hits the target without target lock.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;beam&amp;quot;===&lt;br /&gt;
*Makes this weapon a [[weapons.tbl#Beam Cannons|beam cannon]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;stream&amp;quot;===&lt;br /&gt;
* Does nothing&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;puncture&amp;quot;===&lt;br /&gt;
*Reduces hull damage by 75%&lt;br /&gt;
The AI will prefer these weapons for anti-subsystem use&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;countermeasure&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the weapon as a countermeasure}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Ballistic&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Defines the weapon as a ballistic weapon that needs ammunition.&lt;br /&gt;
*Make sure you define the size and reload rate for ballistic weapons}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;pierce shields&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Causes weapons to penetrate shield without causing damage to it.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no pierce shields&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Prevents weapons (beams) from piercing shields causing shields to be damaged by weapons first.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;local ssm&amp;quot;===&lt;br /&gt;
{{Table3610| }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;tagged only&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Weapon can only be fired at tagged targets}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;beam no whack&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Disables beam whacking (push). Practically same as setting beam mass to zero.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;cycle&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Causes weapon to alternate between firing points}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;small only&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Causes AI to use the weapon only on small targets (fighters, bombers etc.)}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;same turret cooldown&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Forces the turrets to fire on the designated rate of fire on all difficulty levels and all AI levels}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;apply no light&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Prevents light from being applied to the weapon model.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;training&amp;quot;===&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*Sets weapon to be of training weapon type. ?}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;smart spawn&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Forces turret fired spawn weapon of this type to be fired like normal weapons.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;inherit parent target&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Sets spawned 'child' weapons to use parent weapon's target.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no emp kill&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the weapon (with hitpoints) to be immune to automatic EMP destruction.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;untargeted heat seeker&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Defines the weapon as a heatseeker type missile which acquires its target by itself.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no radius doubling&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Prevents weapon radius from being doubled when doing collision test. Makes bombs harder to intercept.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no subsystem homing&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Prevents weapon from acquiring a subsystem as its target. Missile homing points are spread over the target ship.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no lifeleft penalty&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Prevents weapon lifetime from being penalized if the angle to the target is too big.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;can be targeted&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Allows weapon to be targeted by player. Does not influence AI}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;show on radar&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Allows weapon to be visible on the radar}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;show friendly on radar&amp;quot;===&lt;br /&gt;
{{Table3611|&lt;br /&gt;
*Allows friendly, otherwise visible to radar weapon, to be visible on player radar}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;capital+&amp;quot;===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Tells AI to use this weapon only on capital ships}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;chain external model fps&amp;quot;===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Tells game to keep switching external model firingpoints when firing}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;external model launcher&amp;quot;===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Tells game that the external model is a launcher so that it would be kept static without loading motion}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;takes blast damage&amp;quot;===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Weapon takes damage from weapon blasts}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;takes shockwave damage&amp;quot;===&lt;br /&gt;
{{Table3613|&lt;br /&gt;
*Weapon takes damage from shockwaves}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;ciws&amp;quot;===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Weapon can deal shockwave/blast damage to bombs, regardless of whether the target weapons have the &amp;quot;take blast/shockwave damage&amp;quot; flags.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;render flak&amp;quot;===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Normally, flak shells are not rendered. This flag switches rendering on for those weapons.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;anti-subsystem beam&amp;quot;===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Beam weapons with this flag can target subsystems on enemy ships, just like normal weapons.}}&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;no primary linking&amp;quot;===&lt;br /&gt;
{{Table3615|&lt;br /&gt;
*Primary weapons with this flag can not be linked with other weapons.}}&lt;br /&gt;
&lt;br /&gt;
==Countermeasures==&lt;br /&gt;
*Usually not altered. Only one can exist&lt;br /&gt;
{{Table3610|&lt;br /&gt;
*More than one can exist}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Name:===&lt;br /&gt;
*Name of the countermeasure&lt;br /&gt;
*Syntax: '''''String''''', name&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Velocity:===&lt;br /&gt;
*Defines the speed of the countermeasure, relative to the ship.&lt;br /&gt;
*Syntax: '''''Float''''', meter per second&lt;br /&gt;
&lt;br /&gt;
===$Fire Wait:===&lt;br /&gt;
*Definies the minumum time between the countermeasure launches&lt;br /&gt;
*Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lifetime===&lt;br /&gt;
*Countermeasure's life time is defined between with minimum and maximum lifetime&lt;br /&gt;
*'''$Lifetime Min:'''&lt;br /&gt;
**Syntax: '''''Float''''', seconds&lt;br /&gt;
*'''$Lifetime Max:'''&lt;br /&gt;
**Syntax: '''''Float''''', seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$LaunchSnd:===&lt;br /&gt;
*Defines the sound for the countermeasure launch&lt;br /&gt;
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===$Model:===&lt;br /&gt;
*Defines the used model file (.pof)&lt;br /&gt;
*Syntax: '''''String.pof''''', model filename&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Player Weapon Precedence==&lt;br /&gt;
*First the primary weapons are defined, from most powerful to least powerful, and then the same for secondaries&lt;br /&gt;
*Syntax: ( '''''&amp;quot;String&amp;quot; &amp;quot;String&amp;quot;'''''), names of the weapons&lt;br /&gt;
*Example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
$Player Weapon Precedence: (&lt;br /&gt;
     &amp;quot;UD-8 Kayser&amp;quot;&lt;br /&gt;
     &amp;quot;Prometheus R&amp;quot;&lt;br /&gt;
     &amp;quot;Subach HL-7&amp;quot;&lt;br /&gt;
     &amp;quot;Harpoon&amp;quot;&lt;br /&gt;
     &amp;quot;Tempest&amp;quot;&lt;br /&gt;
     &amp;quot;Rockeye&amp;quot;   )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sample==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#Primary Weapons&lt;br /&gt;
&lt;br /&gt;
$Name:                            @Subach HL-7&lt;br /&gt;
   +Title:                           XSTR(&amp;quot;GTW Subach HL-7&amp;quot;, 3243)&lt;br /&gt;
   +Description:&lt;br /&gt;
XSTR( &amp;quot;Standard Issue&lt;br /&gt;
Level 3 Hull Damage&lt;br /&gt;
Level 2 Shield Damage&amp;quot;, 3244)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
   +Tech Title:                      XSTR(&amp;quot;Subach HL-7&amp;quot;, 146)&lt;br /&gt;
   +Tech Anim:                       Tech_Subach_HL-7&lt;br /&gt;
   +Tech Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Descriptive text...&amp;quot;, -1)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$Model File:                      none&lt;br /&gt;
   @Laser Bitmap:                    newglo9&lt;br /&gt;
   @Laser Glow:                      2_laserglow03&lt;br /&gt;
   @Laser Color:                     250, 0, 0&lt;br /&gt;
   @Laser Color2:                    0, 0, 250&lt;br /&gt;
   @Laser Length:                    10.0&lt;br /&gt;
   @Laser Head Radius:               0.90&lt;br /&gt;
   @Laser Tail Radius:               0.90&lt;br /&gt;
$Mass:                            0.2&lt;br /&gt;
$Velocity:                        450.0&lt;br /&gt;
$Fire Wait:                       0.2&lt;br /&gt;
$Damage:                          15&lt;br /&gt;
$Armor Factor:                    0.9&lt;br /&gt;
$Shield Factor:                   0.7&lt;br /&gt;
$Subsystem Factor:                0.3&lt;br /&gt;
$Lifetime:                        2.0&lt;br /&gt;
$Energy Consumed:                 0.20&lt;br /&gt;
$Cargo Size:                      0.0&lt;br /&gt;
$Homing:                          NO&lt;br /&gt;
$LaunchSnd:                       76&lt;br /&gt;
$ImpactSnd:                       85&lt;br /&gt;
$Flags:                           (  &amp;quot;in tech database&amp;quot;&lt;br /&gt;
                                     &amp;quot;player allowed&amp;quot;&lt;br /&gt;
                                     &amp;quot;stream&amp;quot;)&lt;br /&gt;
$Icon:                            iconSD4&lt;br /&gt;
$Anim:                            SD4&lt;br /&gt;
$Impact Explosion:                none&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#Secondary Weapons&lt;br /&gt;
&lt;br /&gt;
$Name:                            EMP Adv.&lt;br /&gt;
   +Title:                           XSTR(&amp;quot;GTM-14 EMP Adv.&amp;quot;, 3396)&lt;br /&gt;
   +Description:&lt;br /&gt;
XSTR( &amp;quot;Advanced Missile&lt;br /&gt;
Electromagnetic Pulse Weapon&lt;br /&gt;
General Purpose Suppression&amp;quot;, 3397)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
   +Tech Title:                      XSTR(&amp;quot;GTM-14 EM Pulse Adv.&amp;quot;, 3398)&lt;br /&gt;
   +Tech Anim:                       Tech_EMP&lt;br /&gt;
   +Tech Description:&lt;br /&gt;
XSTR(&lt;br /&gt;
&amp;quot;Descriptive text...&amp;quot;, -1)&lt;br /&gt;
$end_multi_text&lt;br /&gt;
$Model File:                      EMPulse2.pof&lt;br /&gt;
$Mass:                            15.0&lt;br /&gt;
$Velocity:                        275.0&lt;br /&gt;
$Fire Wait:                       2.0&lt;br /&gt;
$Damage:                          45&lt;br /&gt;
$Blast Force:                     20.0&lt;br /&gt;
$Inner Radius:                    80.0&lt;br /&gt;
$Outer Radius:                    300.0&lt;br /&gt;
$Shockwave Speed:                 120.0&lt;br /&gt;
$Armor Factor:                    1.0&lt;br /&gt;
$Shield Factor:                   0.8&lt;br /&gt;
$Subsystem Factor:                0.5&lt;br /&gt;
$Lifetime:                        5.0&lt;br /&gt;
$Energy Consumed:                 0.0&lt;br /&gt;
$Cargo Size:                      4.0&lt;br /&gt;
$Homing:                          YES&lt;br /&gt;
   +Type:                            ASPECT&lt;br /&gt;
   +Turn Time:                       1.0&lt;br /&gt;
   +Min Lock Time:                   2.0&lt;br /&gt;
   +Lock Pixels/Sec:                 70&lt;br /&gt;
   +Catch-up Pixels/Sec:             100&lt;br /&gt;
   +Catch-up Penalty:                30&lt;br /&gt;
$LaunchSnd:                       118&lt;br /&gt;
$ImpactSnd:                       88&lt;br /&gt;
$FlyBySnd:                        -1&lt;br /&gt;
$Rearm Rate:                      2.0&lt;br /&gt;
$Flags:                           (  &amp;quot;player allowed&amp;quot;&lt;br /&gt;
                                     &amp;quot;EMP&amp;quot;)&lt;br /&gt;
$Trail:&lt;br /&gt;
   +Start Width:                     0.25&lt;br /&gt;
   +End Width:                       0.75&lt;br /&gt;
   +Start Alpha:                     1.0&lt;br /&gt;
   +End Alpha:                       0.0&lt;br /&gt;
   +Max Life:                        1.5&lt;br /&gt;
   +Bitmap:                          MissileTrail04&lt;br /&gt;
$Icon:                            iconEMPulse&lt;br /&gt;
$Anim:                            ecm&lt;br /&gt;
$Impact Explosion:                ExpMissileHit1&lt;br /&gt;
$Impact Explosion Radius:         10.0&lt;br /&gt;
$EMP Intensity:                   375.0&lt;br /&gt;
$EMP Time:                        20.0&lt;br /&gt;
&lt;br /&gt;
#End&lt;br /&gt;
&lt;br /&gt;
$Player Weapon Precedence: (&lt;br /&gt;
     &amp;quot;Subach HL-7&amp;quot;&lt;br /&gt;
     &amp;quot;EMP Adv.&amp;quot;   )&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Tables]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Sandbox&amp;diff=42307</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Sandbox&amp;diff=42307"/>
		<updated>2013-03-16T07:56:35Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Proposed new user-made ships format */ Ah well, I guess the current format ain't that bad&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed new user-made ships format==&lt;br /&gt;
Please see [[Talk:User-made Ships]] for discussion.&lt;br /&gt;
[[User:SpaceFreak|SpaceFreak]] 16:46, 9 March 2013 (UTC)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background:black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#202020&amp;quot;|Species!!style=&amp;quot;background:#202020&amp;quot;|Prefix!!style=&amp;quot;background:#202020&amp;quot;|Name!!style=&amp;quot;background:#202020&amp;quot;|HTL!!style=&amp;quot;background:#202020&amp;quot;|UV-mapped!!style=&amp;quot;background:#202020&amp;quot;|Normal maps!!style=&amp;quot;background:#202020&amp;quot;|Cockpit!!style=&amp;quot;background:#202020&amp;quot;|Incomplete&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || || [[Bad Ulysses]] || Yes||Yes||Yes||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || GTF || [[GTF Perseus Adv|Perseus Adv]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vasudan]] || GVAf || [[GVAf Apis|Apis]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shivan]] || SF || [[SF Chelob|Chelob]]  || || Yes || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient]] || AF || [[AF Charlatan|Charlatan]] || || Yes || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || CCF || [[CCF Minsk | Minsk]] || || Yes || Yes || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || GTF || [[GTF Phoenix (Nuke) | Phoenix (Nuke)]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vasudan]] || GVDr || [[GVDr Scarab | Scarab]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shivan]] || SF || [[SF Chimera | Chimera]] || || Yes || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient]] || AF || [[AF Kato | Kato]] || Yes ||Yes||Yes || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || GTF || [[GTF Selkie | Selkie]] || Yes||Yes|| ||Yes ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shivan]] || SF || [[SF Hydra | Hydra]] || || Yes || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || HEF || [[HEF Blizzard | Blizzard]] ||Yes||Yes||Yes||Yes ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shivan]] || SF || [[SF Ifrit | Ifrit]] || Yes||Yes||Yes|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Ketran || KCSL || [[KCSL Kama | Kama]] ||Yes||Yes||Yes|| || Missing table file&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:User-made_Ships&amp;diff=42202</id>
		<title>Talk:User-made Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:User-made_Ships&amp;diff=42202"/>
		<updated>2013-03-09T16:53:13Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Would be nice if this could be renamed to Modded Ships, as that's all it covers. Is renaming possible? Because User-made Mods could include effects, music, interfaces, HUDs, and so on. [[User:Mustang19|Mustang19]]&lt;br /&gt;
&lt;br /&gt;
The uploader is somewhat borked on my end and I just realised that a tech entry can't have more than one ship image (or I don't know how to do this), not to mention there's a size limit of sorts. If someone can delete the Ezechiel.jpg, Ezechielsoc.jpg and Ezechielsoc_sm.jpg it would be greatly appreciated. I'll stick to the picture of the standard skin, small version. [[asyikarea51|aa51]]&lt;br /&gt;
&lt;br /&gt;
==Formatting==&lt;br /&gt;
Could this be organized in a way that's easier to edit?  As it is, to add an entry, and keep everything in alphabetical order, you have to manually move everything else down a row. -[[User:Blowfish|blowfish]]&lt;br /&gt;
&lt;br /&gt;
Yeah I know it's a bit of pain in the ass. Is it possible to get it in a table format but without the editing woes? I don't know if Wikipedia allows for like . . . some sort of table where you just have the format and then somewhere else you have the list of ships. I think you can do something like that in HTML but not sure. Either way, I added the GVF Khepri to the list to save you the trouble. If it helps, how I add stuff is to find out where it goes and then to copy that column down from there. So copy the last to an empty row, second last to the last, third last to the second last, until you get to the spot where the fighter is going and then you type it in there. Still annoying though. [[User:Akalabeth|Akalabeth]]&lt;br /&gt;
&lt;br /&gt;
We could convert it to a sortable table, I've put up a demo in the [[Sandbox]]. Cons: Will cost more vertical screen space. Pros: never worry about alphabetization again, looking for specific ships becomes much easier, user can group by HTL/non-HTL, cockpit/no cockpit etc., removes quite a bit of the formatting overhead in the current page. [[User:SpaceFreak|SpaceFreak]] 16:53, 9 March 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Sandbox&amp;diff=42201</id>
		<title>Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Sandbox&amp;diff=42201"/>
		<updated>2013-03-09T16:46:59Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Proposing a new user-made ships format. Please see Talk:User-made Ships for discussion.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Proposed new user-made ships format==&lt;br /&gt;
Please see [[Talk:User-made Ships]] for discussion, DO NOT remove until discussion is over!&lt;br /&gt;
[[User:SpaceFreak|SpaceFreak]] 16:46, 9 March 2013 (UTC)&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;background:black&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;background:#202020&amp;quot;|Species!!style=&amp;quot;background:#202020&amp;quot;|Prefix!!style=&amp;quot;background:#202020&amp;quot;|Name!!style=&amp;quot;background:#202020&amp;quot;|HTL!!style=&amp;quot;background:#202020&amp;quot;|UV-mapped!!style=&amp;quot;background:#202020&amp;quot;|Normal maps!!style=&amp;quot;background:#202020&amp;quot;|Cockpit!!style=&amp;quot;background:#202020&amp;quot;|Incomplete&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || || [[Bad Ulysses]] || Yes||Yes||Yes||Yes||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || GTF || [[GTF Perseus Adv|Perseus Adv]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vasudan]] || GVAf || [[GVAf Apis|Apis]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shivan]] || SF || [[SF Chelob|Chelob]]  || || Yes || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient]] || AF || [[AF Charlatan|Charlatan]] || || Yes || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || CCF || [[CCF Minsk | Minsk]] || || Yes || Yes || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || GTF || [[GTF Phoenix (Nuke) | Phoenix (Nuke)]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Vasudan]] || GVDr || [[GVDr Scarab | Scarab]] || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shivan]] || SF || [[SF Chimera | Chimera]] || || Yes || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Ancient]] || AF || [[AF Kato | Kato]] || Yes ||Yes||Yes || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || GTF || [[GTF Selkie | Selkie]] || Yes||Yes|| ||Yes ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shivan]] || SF || [[SF Hydra | Hydra]] || || Yes || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Terran]] || HEF || [[HEF Blizzard | Blizzard]] ||Yes||Yes||Yes||Yes ||&lt;br /&gt;
|-&lt;br /&gt;
|[[Shivan]] || SF || [[SF Ifrit | Ifrit]] || Yes||Yes||Yes|| ||&lt;br /&gt;
|-&lt;br /&gt;
|Ketran || KCSL || [[KCSL Kama | Kama]] ||Yes||Yes||Yes|| || Missing table file&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Syrk:_The_Unification_Wars&amp;diff=42200</id>
		<title>Syrk: The Unification Wars</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Syrk:_The_Unification_Wars&amp;diff=42200"/>
		<updated>2013-03-09T16:01:10Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Small but important detail&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''We are the invaders.''&lt;br /&gt;
&lt;br /&gt;
'''Syrk: The Unification Wars''' was a pre-FS1 mod that was being developed for the FSO engine by the Syrk development team. On October 1, 2012, the project leader (Lucika) announced that Syrk ceased development.&lt;br /&gt;
[[Image:Ravana.jpg|thumb|right|480px|Behold the Ravana!]]&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
'''Author:''' Lucika, with help from the Syrk dev team.&lt;br /&gt;
&lt;br /&gt;
'''Missions:''' A 3-mission-long demo was released.&lt;br /&gt;
&lt;br /&gt;
'''Mods:''' Many various models from various mods.&lt;br /&gt;
&lt;br /&gt;
''Requirements:'' At least a mid-2011 nightly.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
''&amp;quot;Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace has shattered in no time, and a civil war started and the conflict’s outcome will surely determine humanity’s fate… Even though every single human is sure about this, none of them can expect that they’ll meet their nemesis on the other side of an unstable jump node…&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The campaign that shows you the bloody process that lead to the formation of the GTA is coming to a Sol near you! With 4 Terran factions fighting for control of humanity, starting a story that stretches much farther than any of you could ever imagine, '''Syrk: The Unification Wars''' will allow you to witness such milestones of human history as the siege of Pluto or the majestic arrival of the very first Orion ever made. To spice this all up, you will encounter the Destroyers as well!&lt;br /&gt;
&lt;br /&gt;
...record scratch.&lt;br /&gt;
&lt;br /&gt;
Yes, our mortal enemies, the Shivans appear in a campaign that is set long before the Great War. Yet I can assure you, canon will not be contradicted! With 20(...40...60!) dogfightful missions we will be showcasing a yet uncovered part of Terran history, the events that started it all: the Unification Wars.&lt;br /&gt;
&lt;br /&gt;
''Unification. Civil War. Shivans. No canon contradictions.''&lt;br /&gt;
&lt;br /&gt;
==Development Team==&lt;br /&gt;
'''[[User:Lucika|Lucika]]''' - Project leader, Founder, Storyline Writer, FREDder and Tester&lt;br /&gt;
&lt;br /&gt;
'''Rodo''' - Background Artist, Tester and Contributor &lt;br /&gt;
&lt;br /&gt;
'''Dragonsniper''' - FREDder, Tabler, Tester and Contributor&lt;br /&gt;
&lt;br /&gt;
'''Headdie''' - Tabler&lt;br /&gt;
&lt;br /&gt;
'''ShadowsOfLight''' - Music Composer&lt;br /&gt;
&lt;br /&gt;
'''Jessnec''' - Effects creator&lt;br /&gt;
&lt;br /&gt;
'''Veers''' - Writer&lt;br /&gt;
&lt;br /&gt;
'''X3N0-Life-Form''' - FREDder&lt;br /&gt;
&lt;br /&gt;
'''Powerphreak''' - Tester&lt;br /&gt;
&lt;br /&gt;
'''TopAce''' - FREDder&lt;br /&gt;
&lt;br /&gt;
'''MatthTheGeek''' - FREDder, Tester and Contributor&lt;br /&gt;
&lt;br /&gt;
'''Zacam''' - External Support&lt;br /&gt;
&lt;br /&gt;
'''NGTM-1R''' - Tester&lt;br /&gt;
&lt;br /&gt;
==Previous/Inactive Development Team Members==&lt;br /&gt;
'''Shiv''' - Co-Founder and FREDder. Made it possible to host Syrk at GameWarden.&lt;br /&gt;
&lt;br /&gt;
'''Dilmah G''' - Co-Founder, FREDder and Tester.&lt;br /&gt;
&lt;br /&gt;
'''maelstrom0511''' - FREDder. &lt;br /&gt;
&lt;br /&gt;
'''Retsof''' - Weapon Effects Creator.&lt;br /&gt;
&lt;br /&gt;
'''Moonred''' - FREDder, Tester.&lt;br /&gt;
&lt;br /&gt;
'''ShadowWolf''' - Tabler&lt;br /&gt;
&lt;br /&gt;
'''CommanderDJ''' - FREDder&lt;br /&gt;
&lt;br /&gt;
'''Sololop''' - FREDder&lt;br /&gt;
&lt;br /&gt;
'''Spoon''' - Tester&lt;br /&gt;
&lt;br /&gt;
'''[[User:Sifle|Sifle]]''' - FREDder&lt;br /&gt;
&lt;br /&gt;
'''MacBawbag''' - Tester&lt;br /&gt;
&lt;br /&gt;
'''Nuclear1''' - FREDder&lt;br /&gt;
&lt;br /&gt;
'''wistler''' - Tabler&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[http://uploading.com/files/2d964eaf/Syrk%2BDemo.rar/'''Act I three-mission demo'''] - Direct download&lt;br /&gt;
**[http://www.hard-light.net/forums/index.php?topic=75713.0 Demo discussion thread]&lt;br /&gt;
*[http://syrk.hard-light.net/ Website]&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?board=201.0 Forums] at [[Hard Light Productions]]&lt;br /&gt;
*[http://www.youtube.com/user/SyrkDev Syrk Dev YouTube Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:User-made Campaigns]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=42199</id>
		<title>User-made Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=42199"/>
		<updated>2013-03-09T15:58:11Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Removed funny empty section. And why no table of contents here? The page is certainly long enough...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|-&lt;br /&gt;
{|border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{UMS-Legend}}&lt;br /&gt;
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*For canon ship classes from FreeSpace: The Great War: [[Great War-era craft]]&lt;br /&gt;
*For canon ship classes from FreeSpace 2: [[FreeSpace 2-era craft]]&lt;br /&gt;
*For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]&lt;br /&gt;
*For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]&lt;br /&gt;
*For ships from Diaspora: [[Diaspora Ship List|Diaspora craft]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Fighter Craft==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bad Ulysses]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Perseus Adv]] {{WH}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVAf Apis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Chelob]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Charlatan]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCF Minsk]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Phoenix (Nuke)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVDr Scarab]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Chimera]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Kato]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCF Volkov]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Phoenix (TrashMan)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Anouke]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Gorgon]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Phylaki]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Acheron]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Raziel]] {{RI|Ship=GTF Raziel}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Apis]] &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Harpy]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bek'Tah Interceptor]] {{WU}}{{RI|Ship=Bek'Tah Interceptor}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mk1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Selkie]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Ennead]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Hydra]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEF Blizzard]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Claymore]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heket]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Ifrit]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[KCSL Kama]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Kama}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mk3]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Svalin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heptu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Naga]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lethe]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Lethe]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Vampire]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heset]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Scorpion II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Huntercraft]] {{WU}}{{RI|Ship=Lizard Huntercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Stentor]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Vesuvius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Imset]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Serpent]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Serpent}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Killercraft]] {{WU}}{{RI|Ship=Lizard Killercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Styx]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ymir]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Khepri]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Succubus (INF)]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Succubus}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Swarmercraft]] {{WU}}{{RI|Ship=Lizard Swarmercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Jackal]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Hestia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Mihos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Succubus (Nuke)]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Banshee]] {{WH}}{{WU}}{{RI|Ship=NF Banshee}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Lancer]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[IH2 Sunrider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Reshef]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Space Spider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Larvae]] {{WH}}{{WU}}{{RI|Ship=NF Larvae}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Mig]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Anan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Saqqara]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Phantasm]] {{WH}}{{WU}}{{RI|Ship=NF Phantasm}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Wraith]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Benkei]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Scarab]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Unknown]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFx Thor]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Oni]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Seker]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLF Panther]] {{WU}}{{RI|Ship=RLF Panther}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Achilles]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Chimera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Shrike]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLF Tigris]] {{WU}}{{RI|Ship=RLF Tigris}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Agias]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Hellbat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Shu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MF Cataphract]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Alves]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Satyr]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVDr Jackal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MF Hussar]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Angel (non-canon)|GTF Angel]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Shagrath]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVF Seshat]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UF Notus]] {{WH}}{{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Antaeus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Vulture]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEF Anhur MkIV]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKF Eitr]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKF Eitr}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Apollo Prototype]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTF Kulas]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEF Aoh]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Super Sylph]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Archon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Pyro GX]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEFx Yaaru]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Yukikaze Mave]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Aurora]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Scimitar (Aldo)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VRC Inpu]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Vic Viper]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Autolycus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Banshee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HAF Rynex]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Carabus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Astrogator]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Horae ]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKF Ambrosium-R]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Cyone]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Ophion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Daedelus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Spacesuit]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Donar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[STVsF Nightwing]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Draco]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDr Firebee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Enceladus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Falcon]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Eos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Gefjon]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ezechiel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Ion]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Falcon]] {{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Kestrel]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Hercules Mk3]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Kvasir]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Icarus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Mustang Alpha]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Kelpie]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Mustang Beta]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Keres]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Shrike]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ladiel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Izra'il]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Leto]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Cherokee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Losna]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Comanche]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Maverick]] {{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Seminole]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Ainsarii]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Proton]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Skjoldr]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Durandal]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTF Dustar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Raptor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFa Alecto]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Starstrider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bomber Craft==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCB Gurkov]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hydra]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVB Hesat]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Durja]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Durja}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Attis]] {{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Jotun]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Atlas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Kahlan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Satyr]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Peregrine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Kronus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Imset]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Kasdeya]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Zakros]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTB Saracen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Maelstrom]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Petbe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Vindhyachal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bek'Tah Bomber]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Apollyon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEB Shai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Yali]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NB Unknown]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTB Armageddon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Phoebus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Anhur]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MB Cuirassier]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Holler]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Rhea]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NB Ghoul]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB Atlas]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Sabus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Big Core]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Azaes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTsB Scimitar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Callisto]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Surt]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVB Chnubis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Thunderbolt]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Claymore]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Uriel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Danaus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PB Sepuelture]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Diana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTB Navajo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTB Yurok]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hera (INF)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOB Jotun D.H.]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEB Vajradhara]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Archangel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Berserker]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEB Lapith]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Athena Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hera (ED)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Stheno]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB-100 Arbalest]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB-112 Aries]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCCa Andropov]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Orc]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Aten Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Abel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Gordia]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Aesacus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TC Damocles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Mafdet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Lamia]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Heraklion]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Avalonian]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Sanctus]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Mekhet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Raguel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Malia]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Eclipse]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACv Darkness]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Newet]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Rictus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NC Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Evangelist]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Ajax]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Sai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCv Scylla]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACv Malia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (158th)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Alexandria]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Somtus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SFg Damini]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACv Phaistos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (OTT)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Bellerophon]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Asarte]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SGs Asura]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SGs Asura}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NCv Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (IPA)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Chimera]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Naunet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Heraklion (ASW)]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Alcyone]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Chiron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLC Defiler]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKFf Adamantium]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKFf Adamantium}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBC Black Widow]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Cobra]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEC Joh]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKCve Orichalcum]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCve Orichalcum}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBC Blade]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Eris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Mandes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[KCSL Hecatos]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Hecatos}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Boreas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Nike]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Pachet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKCs Iliaster]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCs Iliaster}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Cretheus]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Oberon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Udjat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[BTDa Skeleton]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Eris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Ragnarok]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Petbe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Hyperion]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Garm]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Reyena]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VECv Duat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Gryphon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Valhalla]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VECv Geb]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Hyperion]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITCv Raiden]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVMCv Wepwawet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Mars]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NTCv Echelon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Repten]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTxC Njord]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTCv Baranek]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Satyrs]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Odysseus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Ehreos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Amon-Re]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Ophion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Neptune]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Tuket]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Orc]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Phobos ADv|SOCv Phobos Adv]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVGs Hemsut]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCt Piranha]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Chrysaor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Ticonderoga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Retribution]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Tyr]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFf Saphah]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Unknown]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Karuna]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Vidar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Narayana]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[LPC Galleon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Antwerpen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PC Rumrunner]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Enforcer]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITC Dainishi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGb Praetorian]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Morana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Rhea]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Tane]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Phobos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Oculus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Avenger]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVFg Arpyia]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTMf Sparta]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Phoenix Rising]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Calypso]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Atlantis]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFf Northampton]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Northampton}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFf Impervious]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Impervious}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Custos]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTCa Tethys]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCa Tethys}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFp Rhea]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFp Rhea}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTCv Tethys]]  {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCv Tethys}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Prominence]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Bellerophon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Karuna MK2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTDS Baikal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTCVS Volga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Custos-X]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCSF Ajax]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCD Athena]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCC Aurora]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBCr Tennyson]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Gaia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCa Kabechet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCa Shiamak]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACa Akrotiri]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACa Telemus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Henderson]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCa Tanen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Iblis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Achladia]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Canberra]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Hera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Apothess]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Kismat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Odigitria]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCar Fury]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Icelus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Asarte]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Vassago]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Pylos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Galaxy]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Legion (Orion)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Hedetet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSD Diablo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ND Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTCa Hestia]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Megaera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLD Mefdef]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ASD Minos]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Phoenix]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Ioa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VCI Bastet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEC Typhoon]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEC Typhoon}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCr Trifid]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTHD Orion Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSD Hetka]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKBc Azoth]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKBc Azoth}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Warlock]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Orion Phase II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Hathor]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NCa Vampire]] {{WH}}{{WN}}{{RI|Ship=NCa Vampire}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCa Constellation]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Raynor]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Pharaoh]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Icarus]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCa Sagittarius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Sirona]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Apophis]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[S.D.F.1]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAD Lindos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Titan]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EASD Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Wotan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAD Tereus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Zagreus]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCD Kiev]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITD Ryujin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FD Vexor]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NTD Liberty]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Agamenmon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Emperor]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Alexander]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOD Segomo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Atropos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TD Reliant]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Boreas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UED Solaris]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Daegon]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Nemesis (Old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Bastion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Galatea]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOSD Olemus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Odin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Anchorage]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Damocles]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Morena MacDuff]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVBS Archangel Mk2]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SODn Solaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSJ Sechat-Hor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SJ Amritaya]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AJ Androgeos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDn Archangel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSJ Icanus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Dante]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Preserver]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBs Moscow]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVA Colossus Mk II]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Gigas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AJ Androgeos (Old)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVA Titan]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSJ Amaterasu]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SPD Vinaashak]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEHc Hurricane V]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEHc Hurricane V}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TBs Horizon]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Gigas (Old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Great Darkness]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Installations (Dry Docks, Star Bases and Jump Gates)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CI Haven]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Melia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Abthys]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Acridon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AI Thera]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAI Andromeda]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Nareos]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cairo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Arachnas]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AI Pyrgos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAI Lycaon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Samson]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cairo Extension]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Hara]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKI Alkahest]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKI Alkahest}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Acheron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDI Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cheops]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Shivan JumpGate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Aeglos]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Whitehall]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Karnak]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Arachnas(Old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExD Arcadia Defender]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITI Yomi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Ogdoad]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Arcas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PCI Phoron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Asteria]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TI Achilles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Athens]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSS Exos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Atlantis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDS 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTMI Aule]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDS 2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Bretonia]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TPG 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Chamelion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Alliance Jump Gate]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDk Acropolis]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExA]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDS Goliath]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Intrasystem Gate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExC]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Asteroid Installation]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Jump Gate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Gas Refinery]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Silex]] {{WH}}{{WN}}{{RI|Ship=GTI Silex}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Constellation]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTI Dzungaria]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Comet Class Supply Depot|Comet Class]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Non-Combatants (Freighters, Transports and Auxilliaries)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Belus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Corsair]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVFr Shai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ST Xerxes]]  {{RI|Ship=ST Xerxes}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLFr Margay]] {{WU}}{{RI|Ship=RLFr Margay}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Aether]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Naxos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Isten]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ATT Dallie]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDS Briareos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Svalin]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Qeb]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AS Kamilari]] {{WU}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Clarius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Sesmu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[LS Bek'Tah|Bek'Tah Support Ship]] {{WU}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Cyllene]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TT Pericles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Imhotep]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AFr Phaistos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UET Kadmos]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Neith]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AK FR Cintamani]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UET Upanishad]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Ulmo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTA Caerus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Vela]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTE Ehnaton]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTE Vidar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TG Bromios]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSC Icarus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCol Columbus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEA Oculus]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCVl Majestic]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Terran Probe]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCVl Splendid]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTEP Bachus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTL Anemoi]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTS Abaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEM Florence]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTS Eos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFT Constantine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Anatis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSC Copernicus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PATr Baracuda]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSC Cyrene]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Star Rider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDr Phidias]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Wyvern]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSh Mercury]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UES Aranyaka]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Albanus]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Cruiseship]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other (Cargo Pods, Sentry Guns, Etc)==&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Belus Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Vela Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vasudan Mine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Annihilator]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLCg A09]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Clarius Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDM Hephaestus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSG Ammut]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Erebos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLCg A17]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Cyllene Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Balmung]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Somnath]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Phaistos Cargo]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus Cargo 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Euphrates]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDD]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus Cargo 2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Safat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Alien Defense Station]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[BSSG Myrdin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Stalker Class Probe]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UNX]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Gungnir]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Gunstar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Serious Sandwich]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Wolverine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Pyre]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Cargo Platform]] {{WH}}{{WU}}{{RI|Ship=Cargo Platform}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Modular Construction Kit]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TGas-1]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Sleipnir]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Gas Ring]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes to Wiki contributors==&lt;br /&gt;
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.&lt;br /&gt;
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. &lt;br /&gt;
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.&lt;br /&gt;
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.&lt;br /&gt;
*Should two different models have the same name, add the author's name in brackets as a suffix. (or alternatively the mod pack name)&lt;br /&gt;
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.&lt;br /&gt;
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.&lt;br /&gt;
&lt;br /&gt;
[[Category: Mod Database]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=*.VP&amp;diff=41673</id>
		<title>*.VP</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=*.VP&amp;diff=41673"/>
		<updated>2013-02-02T17:04:56Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* The index */ Actually it's only size and timestamp, the offset is specified.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''VP''' ('''V'''olition '''P'''ackage) files are a packaging file format, used to package multiple files into a single file, while maintaining directory structure. They do not use any sort of compression.&lt;br /&gt;
&lt;br /&gt;
==Viewers==&lt;br /&gt;
&lt;br /&gt;
On Win32, the most popular VP viewer is VPView32. However, almost all the editors can also be used to extract files from VPs.&lt;br /&gt;
&lt;br /&gt;
==Editors==&lt;br /&gt;
&lt;br /&gt;
As of this writing, there are a few different editors.&lt;br /&gt;
&lt;br /&gt;
===VPCS===&lt;br /&gt;
&lt;br /&gt;
Features an explorer-like interface, and is fairly easy to use to create or modify VPs.&lt;br /&gt;
&lt;br /&gt;
===[[QuickVP]]===&lt;br /&gt;
&lt;br /&gt;
Features a Winzip-like interface, is very easy to use to create, modify, and extract files and directories to/from VPs.&lt;br /&gt;
&lt;br /&gt;
===[[VPMage]]===&lt;br /&gt;
&lt;br /&gt;
Somewhat more difficult to use than VPCS or QuickVP, but also adds the ability to merge VP files, update files already in a VP, and edit files already in a VP.&lt;br /&gt;
&lt;br /&gt;
=== [[Maja]] ===&lt;br /&gt;
&lt;br /&gt;
The latest VP editor, with the ability to both read and edit VPs. It is possible to place a batch of files anywhere in a VP directory, in contrast to VPMage, which requires you to import either a &amp;quot;Data&amp;quot; folder or another VP.&lt;br /&gt;
&lt;br /&gt;
==File structure==&lt;br /&gt;
&lt;br /&gt;
VP files are made up of three main components; the header, followed by the individual files, and finally the index for the entries.&lt;br /&gt;
&lt;br /&gt;
===The Header===&lt;br /&gt;
&lt;br /&gt;
 char header[4]; //Always &amp;quot;VPVP&amp;quot;&lt;br /&gt;
 int version;    //As of this version, still 2.&lt;br /&gt;
 int diroffset;  //Offset to the file index&lt;br /&gt;
 int direntries; //Number of entries&lt;br /&gt;
&lt;br /&gt;
=== The files ===&lt;br /&gt;
&lt;br /&gt;
Files are simply stored in the VP, one right after the other. No spacing or null termination is necessary.&lt;br /&gt;
&lt;br /&gt;
=== The index ===&lt;br /&gt;
&lt;br /&gt;
The index is a series of &amp;quot;direntries&amp;quot;; each directory has the structure, as seen below.&lt;br /&gt;
 int offset; //Offset of the file data for this entry.&lt;br /&gt;
 int size; //Size of the file data for this entry&lt;br /&gt;
 char name[32]; //Null-terminated filename, directory name, or &amp;quot;..&amp;quot; for backdir&lt;br /&gt;
 int timestamp; //Time the file was last modified, in unix time.&lt;br /&gt;
 &lt;br /&gt;
Each direntry may be a directory, a file, or a backdir. A directory entry signifies the start of a directory, and has the name entry set to the name of the directory; a backdir has the name of &amp;quot;..&amp;quot;, and represents the end of a directory.&lt;br /&gt;
&lt;br /&gt;
Because there is no type descriptor inherent to the format, directories and backdirs are identified by the &amp;quot;size&amp;quot;, and &amp;quot;timestamp&amp;quot; entries being set to 0.&lt;br /&gt;
&lt;br /&gt;
All valid VP files should start with the &amp;quot;data&amp;quot; directory as the toplevel.&lt;br /&gt;
&lt;br /&gt;
Note that it isn't necessary at all to add backdirs at the end of a VP file.&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
To [http://www.descent-freespace.com/ddn/specs/vp/ Descent Network], for getting file structure information before anyone else.&lt;br /&gt;
&lt;br /&gt;
[[category: File Types]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Getting_started&amp;diff=41611</id>
		<title>Getting started</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Getting_started&amp;diff=41611"/>
		<updated>2013-01-30T19:04:47Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Total Conversions */ Fixed TC link.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font size=3&amp;gt;'''Getting Started: FreeSpace in a Nutshell'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Hello and welcome! You've arrived at &amp;quot;FreeSpace in a Nutshell&amp;quot;, an article for people new to FreeSpace. This article will provide information about the FreeSpace game series, FreeSpace Open and [[Hard Light Productions]]. There are also instructions for getting the games and installing FreeSpace Open.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==What is FreeSpace?==&lt;br /&gt;
''FreeSpace'' is a series of space combat simulation games developed by Volition, Inc. and published by Interplay Entertainment. The games take place in the 24th century. Mankind, referred to as Terrans, has developed means for space traveling, further fueled by the discovery of subspace which makes interstellar travel not only possible but also fast and easy. As a result the Terrans have expanded their territory, eventually encountering another bipedal, sentient species; the Vasudans. However, due to cultural differences and difficulties in communicating with each other, the Galactic Terran Alliance (GTA) and the Parliamentary Vasudan Empire (PVE) end up fighting a war that lasts for 14 years.&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 1===&lt;br /&gt;
''Descent: FreeSpace — The Great War'' (also known as ''Conflict: FreeSpace — The Great War'') is the first part of the series, released in 1998. The player is a pilot for the Galactic Terran Alliance. The GTA and the PVN have waged a war for 14 years and there doesn't seem to be an end in sight. However, suddenly a third race appears. These aliens, designated Shivans, are technologically superior, do not respond to diplomacy, and stage attacks against both the Terrans and the Vasudans. As a result, the GTA and PVN forge a truce and join forces in order to stop these alien invaders.&lt;br /&gt;
&lt;br /&gt;
FreeSpace 1 was well-received in its time by critics and players. Though it didn't offer much innovation in terms of gameplay and story, all aspects of the game worked well. The controls were easy to assume and the plot was quite compelling, as well as leaving a few questions in the air. Also crucial to the success of FS1 was the excellent mod support. Mod tools were released for the use of players and the game itself shipped with FreeSpace Editor (FRED) that allowed every player to design and create their own missions.&lt;br /&gt;
&lt;br /&gt;
It is good to note that although in certain regions the full title of the game is ''Descent: FreeSpace &amp;amp;ndash; The Great War'', FS1 has very little to do with the Descent game series. The prefixes &amp;quot;Descent&amp;quot; and &amp;quot;Conflict&amp;quot; were used in some titles because there was already an archive tool called FreeSpace on the market.&lt;br /&gt;
&lt;br /&gt;
===Silent Threat===&lt;br /&gt;
''Silent Threat'' is an expansion for ''FreeSpace 1'', also released in 1998. It offered a few new ships and weapons and a campaign regarding a rogue faction within the intelligence branch of the GTA. ''Silent Threat'' was considered as a decent expansion pack. The main campaign suffered from bugs, weird plot development and generic mission designs, but was compensated by the selected user-made mission that were also included.&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 2===&lt;br /&gt;
''FreeSpace 2'' was released in 1999 and continued the story 32 years after the events of FS1. The Terrans and Vasudans have increased their cooperation that started during the events of FS1, eventually culminating in the formation of the Galactic Terran-Vasudan Alliance (GTVA). However, not everyone appreciates the situation. A rebel group known as the Neo-Terran Front wages a war against the GTVA, because they do not see a future for the Terran race with the Vasudans.&lt;br /&gt;
&lt;br /&gt;
In terms of gameplay and contents, FreeSpace 2 improved upon what FreeSpace 1 had offered. The gameplay as such remained the same, but new features were added. Among these were beam weapons for capital ships and missions taking place in nebula environments.&lt;br /&gt;
&lt;br /&gt;
Though critically appraised, ''FreeSpace 2'' was not a commercial success, largely because of the poor advertisement. Many fans of ''FreeSpace 1'' were actually surprised to hear that ''FreeSpace 2'' had been published because the only real source for this information was through game reviews.&lt;br /&gt;
&lt;br /&gt;
===FreeSpace 3?===&lt;br /&gt;
There is no ''FreeSpace 3''. Volition was bought by THQ in 2000, with the licenses remaining with Interplay. Volition couldn't create a new game in the series, and Interplay was not interested in publishing space simulation games because the genre was deemed dead. Volition was recently sold to Koch Media after THQ filed for bankruptcy. More information about FreeSpace 3 and related things can be read from [http://homepage.ntlworld.com/karajorma/FAQ/general.html#WhenFS3 Karajorma's FreeSpace FAQ].&lt;br /&gt;
&lt;br /&gt;
===Buying the Games===&lt;br /&gt;
Although the FreeSpace games are old, they are far from lost. [http://www.gog.com/ Good Old Games] (GOG) sells numerous old classic games, including ''FreeSpace'', ''Silent Threat'', and ''FreeSpace 2''. People who do not yet own these games are recommended to buy them from Good Old Games because GOG's games are cheap ($5.99 or $9.99), DRM-free, and completely legal.&lt;br /&gt;
&lt;br /&gt;
==The FreeSpace Source Code Project==&lt;br /&gt;
After Volition was bought by THQ, they no longer had any use for the game engine, since they couldn't develop new FreeSpace games. Volition released the source code of the FS2 game engine in 2002 so that FreeSpace fans could do what they wanted with it. A group of coders joined forces and formed the FreeSpace 2 Source Code Project (SCP) that began to, and still continues to, improve the game engine. The new open source game engine, known as FreeSpace Open (FSO), has several distingushing features including:&lt;br /&gt;
&lt;br /&gt;
*Linux and Mac OS X support&lt;br /&gt;
*OpenGL support&lt;br /&gt;
*OpenAL audio support&lt;br /&gt;
*Easy mod installation&lt;br /&gt;
*OGG support&lt;br /&gt;
*Hardware transform, clipping, and lighting&lt;br /&gt;
&lt;br /&gt;
===The FreeSpace Upgrade Project===&lt;br /&gt;
While the SCP improve the code of the game engine to enable new and exciting features, the FreeSpace Upgrade Project (FSU) creates material that takes advantage of the improved game engine. The FSU improves the ships, effects, and background elements of FreeSpace 2. Every now and then these improvements are released as a pack called MediaVPs. These assorted improvements enhance the graphics of the game. While [[Screenshots|screenshots]] give some idea of what the MediaVPs can do, the best way is to experience them in-game.&lt;br /&gt;
&lt;br /&gt;
===Total Conversions===&lt;br /&gt;
In addition to improving the original FS2, the FSO engine has also made it possible for people to create new space sim games ([[Total conversions]]). Note that all of these games are standalone, which means that they do not require the original FS2.&lt;br /&gt;
&lt;br /&gt;
==Hard Light Productions==&lt;br /&gt;
Hard Light Productions (HLP) is the most active online FreeSpace community. HLP consists of hundreds of dedicated FreeSpace fans, with everyone contributing to the community in one or more ways. Members of HLP are&lt;br /&gt;
*Coders, who continuously improve the FSO game engine to include new and exciting features, as well as fix bugs in the game engine&lt;br /&gt;
*Modellers, who create new ship models and improve old ones&lt;br /&gt;
*Texture artists, who make textures for new and old ships&lt;br /&gt;
*Effect artists, who create effects such as weapons fire and afterburner trails&lt;br /&gt;
*FREDders, who use the FreeSpace Editor to create new missions and campaigns for people to play&lt;br /&gt;
*Support people, who help players with any problems regarding FreeSpace&lt;br /&gt;
*Players, who keep FreeSpace alive by playing the game year after year.&lt;br /&gt;
&lt;br /&gt;
HLP has boards for the [[Source Code Project]], where new versions of the FSO game engine are released. People can also request new features and post their contributions in the FSO code. HLP also has a board for the FreeSpace Upgrade project. This board has release threads for the latest [[MediaVPs]] and other graphical updates.&lt;br /&gt;
&lt;br /&gt;
In addition to these two important sections, HLP has boards for the following aspects:&lt;br /&gt;
*FreeSpace &amp;amp; FreeSpace Open Support - for any technical problems and questions related to FreeSpace&lt;br /&gt;
*FS2 Open Mission Design - discussion about the [[FRED|FreeSpace Editor]]&lt;br /&gt;
*FS2 Open Modding- discussion about creating various modifications&lt;br /&gt;
*Multiplayer - discussion about FS2 multiplayer, accompanied by schedules&lt;br /&gt;
*Mods and Total Conversions&lt;br /&gt;
&lt;br /&gt;
Registering on HLPs is free and highly recommended. Though viewing the forums is possible as a guest, only registered members can post in the forums and ask any questions they might have.&lt;br /&gt;
&lt;br /&gt;
==Installing FreeSpace Open==&lt;br /&gt;
Installing FreeSpace Open is not rocket science as long as you follow the proper guidelines.&lt;br /&gt;
&lt;br /&gt;
===Installer===&lt;br /&gt;
The installer no longer works. A new installer is being worked on, but it isn't finished yet. So for now, manual installation is the only install option. Don't worry, though, since manual installation is pretty easy.&lt;br /&gt;
&lt;br /&gt;
===Manual installation===&lt;br /&gt;
If you want to set things up yourself and possibly learn some things about the game in the process, you can install FSO manually. There are manual installation instructions for [http://www.hard-light.net/forums/index.php?topic=78710.0 Windows], [http://www.hard-light.net/forums/index.php?topic=79545.0 Linux], and [http://www.hard-light.net/forums/index.php?topic=79546.0 Mac OS X] among the stickied threads in the [http://www.hard-light.net/forums/index.php?board=7.0 General FreeSpace Discussion board], as well as a vast amount of [http://www.hard-light.net/forums/index.php?topic=56279.0 troubleshooting help] and some additional information on [[Installing FreeSpace 2 Open|this page]]. Don't think about manual installation as a 1337 h4x0r thing: there's more work involved, but none of it is hard.&lt;br /&gt;
&lt;br /&gt;
==Post-installation instructions==&lt;br /&gt;
After you've installed FSO, there are some things you need to do in order to enjoy FSO to its fullest (these steps are also mentioned in the manual installation instructions mentioned earlier):&lt;br /&gt;
&lt;br /&gt;
*Open the Launcher and click the &amp;quot;Browse&amp;quot; button at the top.&lt;br /&gt;
*Select fs2_open_3_6_14.exe (do not use a debug build) and click OK.&lt;br /&gt;
*Open the Audio/Joystick tab and make sure that Generic Software is selected.&lt;br /&gt;
*Open the Video tab and make sure that OpenGL and 32-bit colors are selected.&lt;br /&gt;
*If you installed the MediaVPs (the graphical updates):&lt;br /&gt;
**Open the MOD tab.&lt;br /&gt;
***Click &amp;quot;Select MOD&amp;quot; and select the &amp;quot;mediavps_3612&amp;quot; folder. Just select the folder, you do not need to select files inside it.&lt;br /&gt;
**Open the Features tab of the Launcher.&lt;br /&gt;
***Select &amp;quot;Graphics&amp;quot; as the list type.&lt;br /&gt;
***Tick at least &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable environment maps&amp;quot;, and &amp;quot;Enable normal maps&amp;quot;.&lt;br /&gt;
***Select &amp;quot;Gameplay&amp;quot; as the list type.&lt;br /&gt;
***Tick &amp;quot;Use models for ship selection&amp;quot; and &amp;quot;Use models for weapon selection&amp;quot;.&lt;br /&gt;
*Save the changes by clicking &amp;quot;Apply&amp;quot; at the bottom of the Launcher.&lt;br /&gt;
*Start the game by clicking &amp;quot;Run&amp;quot; (it is easiest to always use the Launcher to start FSO, so you may want to create a shortcut of it to your desktop).&lt;br /&gt;
**If this is your very first time running the game, you'll be asked for a &amp;quot;callsign&amp;quot;, that is, a name for your pilot/profile. Type it and press Enter. In subsequent runs, a list of pilots is shown here and you can select the one you like.&lt;br /&gt;
**When you get to the main hall, press F2, then select &amp;quot;Detail&amp;quot; from the top of the screen.&lt;br /&gt;
***Max all the settings in the &amp;quot;Detail&amp;quot; screen, unless you know what you're doing and have some compelling reason to do otherwise. These settings affect the quality of the graphics even when you are using everything the MediaVPs and the FSO engine provide.&lt;br /&gt;
&lt;br /&gt;
==Related links==&lt;br /&gt;
Here are a few useful FreeSpace-related links.&lt;br /&gt;
&lt;br /&gt;
*[http://www.gog.com/en/gamecard/freespace_2 FreeSpace 2 at Good Old Games] - The best place to buy FreeSpace 2 from.&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,56279.0.html The FreeSpace Troubleshooting FAQ] - A FAQ that includes solutions to all the most common problems with FreeSpace, FreeSpace 2 and FreeSpace Open. If you have any problems with the games, start here.&lt;br /&gt;
*[http://www.freespacemods.net/ FreeSpaceMods.net] - A site that hosts a ton of FreeSpace-related things, including campaigns, mods and total conversions.&lt;br /&gt;
*[http://www.hard-light.net/ Hard-Light Productions.net] - The largest FreeSpace community on the web, where most modders and coders are available to provide help.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main]]&lt;br /&gt;
[[Category:The games|*]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=MediaVPs&amp;diff=41610</id>
		<title>MediaVPs</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=MediaVPs&amp;diff=41610"/>
		<updated>2013-01-30T19:03:12Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Makes sense, no?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[MediaVP]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Talk:Colossus_manufacturers&amp;diff=41384</id>
		<title>Talk:Colossus manufacturers</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Talk:Colossus_manufacturers&amp;diff=41384"/>
		<updated>2013-01-22T17:38:23Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: What mjn said.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When I went through and made all the company logos, I worked with multiple people on IRC looking at the list of corporations/logos from the Colossus cutscene. We quickly realized that almost all of them were last names of Volition employees and thus we quickly figured out what the company names were supposed to be, despite the pixelated image. We finished the job and are much more sure of these names than the others that were previously listed. Additionally, there is a cbanim that uses the exact same corporation logo list as the cutscene which helped to clarify the corporation names. - MjnMixael&lt;br /&gt;
&lt;br /&gt;
=Redundancy?=&lt;br /&gt;
Also, it turns out this list is basically every 'canon' corporation we know of and is probably a moot list to keep around separate from the main Corporation page. I'd probably just delete this page alltogether. - MjnMixael&lt;br /&gt;
&lt;br /&gt;
True, there doesn't seem to be any notable company missing from the constructor list. In fact, both pages list 31 corporations... Haven't checked if all of them match, but this seems redundant indeed. [[User:SpaceFreak|SpaceFreak]] 17:38, 22 January 2013 (UTC)&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Corporations&amp;diff=41340</id>
		<title>Corporations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Corporations&amp;diff=41340"/>
		<updated>2013-01-20T18:38:47Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Hey look, Nankam even has its own page. Also, the Nephtys was built by Mekhu, and TC-TRI by Triton. Alphabetized the Vasudan section, while at it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several '''corporations''' are credited with the manufacture of numerous technologies used throughout the [[FreeSpace]], including weaponry and ships. Named corporations are included here, along with a list of products they are credited with manufacturing. This list also includes Colossus manufacturers as seen in the Colossus cutscene and intel_GTVA.ani.&lt;br /&gt;
&lt;br /&gt;
Many corporations were named after staff members of the developer [[Volition]].&lt;br /&gt;
&lt;br /&gt;
:''See also: [[Colossus manufacturers]]''&lt;br /&gt;
==Terran contractors==&lt;br /&gt;
&lt;br /&gt;
===Baranec Aquisitions===&lt;br /&gt;
[[Image:BaranecAquisitions.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: the misspelling &amp;quot;Aquisitions&amp;quot; (instead of &amp;quot;Acquisitions&amp;quot;) is canon.&lt;br /&gt;
&lt;br /&gt;
===Bessimer-Kohn===&lt;br /&gt;
[[Image:BessimerKohnConstruction.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no canon logo. This is a rendition by MjnMixael.&lt;br /&gt;
&lt;br /&gt;
* [[GTSG Alastor]] (turrets)&lt;br /&gt;
* [[GTS Centaur]]&lt;br /&gt;
* [[GTW Prometheus|GTW-5 Prometheus]]&lt;br /&gt;
* [[GTM Fury|GTM-2 Fury]]&lt;br /&gt;
* [[GTM Hornet|GTM-4 Hornet]]&lt;br /&gt;
&lt;br /&gt;
===Comet propulsion systems===&lt;br /&gt;
[[Image:CometPropulsionSystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Dynamic Metamer===&lt;br /&gt;
[[Image:DynamicMetamer.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no canon logo. This is a rendition by MjnMixael.&lt;br /&gt;
&lt;br /&gt;
* [[GTB Athena]]&lt;br /&gt;
* [[GTB Zeus]]&lt;br /&gt;
&lt;br /&gt;
===Han-Ronald Corp.===&lt;br /&gt;
[[Image:HanRonaldCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no canon logo. This is a rendition by MjnMixael.&lt;br /&gt;
&lt;br /&gt;
* [[GTF Hercules]]&lt;br /&gt;
* [[GTF Loki]]&lt;br /&gt;
* [[GTF Apollo]]&lt;br /&gt;
* [[GTF Valkyrie]]&lt;br /&gt;
* [[GTB Artemis]]&lt;br /&gt;
* [[GTB Medusa]]&lt;br /&gt;
* [[GTB Ursa]]&lt;br /&gt;
* [[GTC Fenris]]&lt;br /&gt;
* [[GTC Leviathan]]&lt;br /&gt;
&lt;br /&gt;
===Johnson Munitions===&lt;br /&gt;
[[Image:JohnsonMunitions.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Mesa Corp.===&lt;br /&gt;
[[Image:MesaCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===[[Nankam Aeronautical]]===&lt;br /&gt;
[[Image:NankamAeronautical.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Ares]]&lt;br /&gt;
* [[GTF Pegasus]]&lt;br /&gt;
* [[GTF Perseus]]&lt;br /&gt;
* [[GTB Artemis D.H.|GTB Artemis D.H. powerplant]]&lt;br /&gt;
&lt;br /&gt;
===RNI systems===&lt;br /&gt;
[[Image:RNISystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: According to the [[Aeolus|GTC Aeolus]] tech description, RNI has shipyard facilities in the [[Laramis]] system.&lt;br /&gt;
* [[GTF Hercules Mark II]]&lt;br /&gt;
* [[GTF Myrmidon]]&lt;br /&gt;
* [[GTB Boanerges]]&lt;br /&gt;
* [[GTSG Mjolnir]]&lt;br /&gt;
* [[GTC Aeolus]]&lt;br /&gt;
&lt;br /&gt;
===STX Exploration===&lt;br /&gt;
&lt;br /&gt;
Note: According to the [[GTM MX-64|Rockeye]] tech description, STX Exploration has mining facilities in [[Laramis]] and [[Luyten 726-8]].&lt;br /&gt;
&lt;br /&gt;
===Subach-Innes===&lt;br /&gt;
[[Image:SubachInnes.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTFr Poseidon]]&lt;br /&gt;
* [[GTT Argo]]&lt;br /&gt;
* [[GTW Subach HL-7]]&lt;br /&gt;
* [[GTM Cyclops|GTM-12 Cyclops]]&lt;br /&gt;
&lt;br /&gt;
===Triton Dynamics===&lt;br /&gt;
[[Image:TritonDynamics.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Ulysses]]&lt;br /&gt;
* [[GTF Erinyes]]&lt;br /&gt;
* [[SF Mara (Terrans)]]&lt;br /&gt;
* [[GTS Hygeia]]&lt;br /&gt;
* [[GTFr Triton]] &amp;amp; [[TC-TRI]]&lt;br /&gt;
* [[GTI Ganymede]]&lt;br /&gt;
* [[GTD Hades]]&lt;br /&gt;
* [[GTCv Deimos]]&lt;br /&gt;
* [[GTW UD-8 Kayser]]&lt;br /&gt;
* [[GTM D-Missile|GTM-31 Disruptor Missile]]&lt;br /&gt;
&lt;br /&gt;
===Velocity: A Han-Ronald Company===&lt;br /&gt;
[[Image:VelocityAHanRonalCompany.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Vasudan contractors==&lt;br /&gt;
&lt;br /&gt;
===Akheton Corporation===&lt;br /&gt;
[[Image:AkhetonCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GVF Horus]]&lt;br /&gt;
* [[GVF Serapis]]&lt;br /&gt;
* [[GVB Osiris]]&lt;br /&gt;
* [[GVB Bakha]]&lt;br /&gt;
* [[GVF Ptah]]&lt;br /&gt;
* [[GTW Akheton SDG]]&lt;br /&gt;
&lt;br /&gt;
===Mekhu Enterprises===&lt;br /&gt;
[[Image:MekhuEnterprises.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GVF Seth]]&lt;br /&gt;
* [[PVF Anubis]]&lt;br /&gt;
* [[GVB Sekhmet]]&lt;br /&gt;
* [[GVS Nephthys]]&lt;br /&gt;
* [[GTW Mekhu HL-7]]&lt;br /&gt;
&lt;br /&gt;
===Sahr Corporation===&lt;br /&gt;
[[Image:SahrCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no canon logo. This is a rendition by MjnMixael.&lt;br /&gt;
&lt;br /&gt;
* [[GVF Thoth]]&lt;br /&gt;
* [[GVF Tauret]]&lt;br /&gt;
* [[PVB Amun]]&lt;br /&gt;
* [[GVF Seth|GVF Seth powerplant]]&lt;br /&gt;
&lt;br /&gt;
===Snapka\Flegel Weapons Systems===&lt;br /&gt;
[[Image:SnapkaFlegelWeaponsSystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Unspecified Race contractors==&lt;br /&gt;
&lt;br /&gt;
===Agay Fluctuators===&lt;br /&gt;
[[Image:AgayFluctuators.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Allender Hydraulic Actuators===&lt;br /&gt;
[[Image:AllenderHydraulicActuators.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Andsager Logistics===&lt;br /&gt;
[[Image:AndsagerLogistics.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Capezzuto Textiles===&lt;br /&gt;
[[Image:CapezzutoTextiles.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Enricco Ergonomic Systems===&lt;br /&gt;
[[Image:EnriccoErgonomicSystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Gerace Corporation===&lt;br /&gt;
[[Image:GeraceCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Gulisano Precision Group===&lt;br /&gt;
[[Image:GulisanoPrecisionGroup.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Holt Atmospheric Systems===&lt;br /&gt;
[[Image:HoltAtmosphericSystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===J Scott Weapons===&lt;br /&gt;
[[Image:JScottWeapons.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Kresge Connections===&lt;br /&gt;
[[Image:KresgeConnections.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Kulas Management Group===&lt;br /&gt;
[[Image:KulasManagementGroup.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Pletcher Designs===&lt;br /&gt;
[[Image:PletcherDesigns.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Wentz Acoustics===&lt;br /&gt;
[[Image:WentzAcoustics.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Whiteside Construction===&lt;br /&gt;
[[Image:WhitesideConstruction.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Antares&amp;diff=41339</id>
		<title>Antares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Antares&amp;diff=41339"/>
		<updated>2013-01-20T17:18:09Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Found another piece of background info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*''Name, meaning and Constellation:'' Alpha Scorpii, Scorpio. The name &amp;quot;Antares&amp;quot; comes from the Greek Αντάρης, meaning ''(holds) against Ares (Mars)''.&lt;br /&gt;
*''Other name(s) and meaning:'' Ķalb al Άķrab (Arabic for ''Scorpion's heart''), Kardia Scorpiou/Καρδια Σκορπιου and Cor Scorpii (direct translations in Greek and Latin respectively of Ķalb al Άķrab), Satevis (Persian name).&lt;br /&gt;
&lt;br /&gt;
*''Distance from Sol:'' 604.006 ly, 185.185 pc&lt;br /&gt;
*''Type of System:'' Binary&lt;br /&gt;
*''Spectral Class:'' M1.5-Red Supergiant, B2.5-Blue Main Sequence&lt;br /&gt;
*''Right Ascension:'' 16h 29m 24.461s&lt;br /&gt;
*''Declination:'' -26° 25' 55.209&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*1/10/2335: Location of Operation Thresher, which ended in a Terran defeat with 504 pilots dead and 14 missing.&lt;br /&gt;
*1/15/2335: Site of Lt. [[Alexander McCarthy]]'s rendezvous with the Vasudans during his attempted defection.&lt;br /&gt;
*1/15/2335: First official encounter between the [[Galactic Terran Alliance]], [[Parliamentary Vasudan Navy]] and [[Shivans]] during escort of the GTSC ''Plato''.&lt;br /&gt;
*2335: &lt;br /&gt;
** The GTA blockades Antares while the PVE gathers its forces in [[Vega]] after the initial Shivan attacks. The Shivans bypass these blockades and travel to [[Deneb]] through an uncharted jump node.&lt;br /&gt;
**The GTSC ''Asimov'', working on Project Tsunami, is attacked by Shivans in Antares.&lt;br /&gt;
*2/15/2335: Site of a small Hammer of Light base of operations destroyed by GTA forces, and a point of retreat for Vasudan forces fleeing from the HoL following their decimation in Vega.&lt;br /&gt;
*Became headquarters of the [[Antares Federation]] after the collapse of the [[Galactic Terran Alliance]]. &lt;br /&gt;
*Apparent location of a GTVA convention signing ([[Return to Babel]]; GTVA Security Act, Antares Convention, Section 15-5-7.)&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Beta Aquilae]]&lt;br /&gt;
*[[Beta Cygni]]&lt;br /&gt;
*[[Betelgeuse]] ([[Node Inconsistencies#Hearsay|Hearsay]])&lt;br /&gt;
*[[Ribos]]&lt;br /&gt;
*[[Vasuda]]&lt;br /&gt;
*[[Vega]] ([[Node Inconsistencies#CBAnim|CBAnim]])&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*According to the [[GTM Helios]] tech description, an important [[GTVA]] particle accelerator complex is situated in Antares.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTM_Helios&amp;diff=41338</id>
		<title>GTM Helios</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTM_Helios&amp;diff=41338"/>
		<updated>2013-01-20T17:15:08Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Tech Room Data */ Add linky&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''GTM-13 Helios''' is the most powerful, most devastating, and the most awe-inspiring weapon that can be crammed on a bomber.  A single Helios antimatter torpedo has several times the destructive payload of the [[GTM Cyclops]]. The large weapon is so expensive and dangerous, that its issue is limited only to those who have been given special authorization by the GTVA Security Council.&lt;br /&gt;
&lt;br /&gt;
A Helios torpedo is even slower than a Cyclops, making its effective deployment difficult.  As with the more common torpedo,  range is everything: you don't want any.  Get in close and make your shot count.  Due to the Helios's slow speed, it is advised to engage your burners before you release the weapon and begin your evasive maneuver. This will give the torpedo some badly needed speed as it crosses the (hopefully short) distance to the target.&lt;br /&gt;
&lt;br /&gt;
Puzzlingly, the [[GTF Myrmidon|GTF ''Myrmidon'']] space-superiority fighter has the ability to mount up to four Helios torpedos in its three bays. It is unknown whether this was a very quiet design feature, or an interesting quirk of fate.&lt;br /&gt;
&lt;br /&gt;
{{FS12_Weapons}}&lt;br /&gt;
{{shipimage|image=[[Image:Helios.gif]]|caption=The GTM-13 Helios}}&lt;br /&gt;
&lt;br /&gt;
==Tech Room Data==&lt;br /&gt;
The GTM-13 Helios is the product of an entire generation of high-energy physics research, based primarily at the GTVA particle accelerator complex near [[Antares]]. The most powerful warhead in the fleet's arsenal, the Helios generates a massive shockwave from the cataclysmic annihilation of matter and anti-matter, triggered upon impact with its target. Each bank of Helios warheads can fire only once every 30 seconds. The Helios is prohibitively expensive to produce, thus its deployment is severely restricted.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Secondary|1 950|30|65|6 800|Full|6 800|Minimal|136|Very Good|5 780|100 / 270|Aspect Seeking|N / A|7.0 s|1.5 s}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Weapon is capable of easily damaging [[Weapons.tbl#Weapon Flags|(Huge)]] even larger vessels.&lt;br /&gt;
*Weapon can be shot down [[Weapons.tbl#Weapon Flags|(Bomb)]]&lt;br /&gt;
*Weapon must be locked onto the target in order to be fired [[Weapons.tbl#Weapon Flags|(No Dumbfire)]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|It's a big bomb that creates an equally big boom. The Helios is the bomb of choice for anti-destroyer work, or blowing up heavily armored juggernaut turrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The bomb is physically huge, looking funny coming from a [[GTF Myrmidon]] and also making it easy to visually target and destroy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite its apparent purpose, the Helios does little damage against Sathanas juggernauts, but is very effective against its turrets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As befits its role as an FS2 [[Harbinger]] replacement, the Helios does do a lot more damage than a Harbinger.  However, it lacks the Harbinger's ultimate anti-subsystem capabilities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Calculations point out that this weapon has a yield equivalent to approximately 10.5 GT (Gigatons of TNT).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Weapon]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Luyten_726-8&amp;diff=41337</id>
		<title>Luyten 726-8</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Luyten_726-8&amp;diff=41337"/>
		<updated>2013-01-20T17:09:09Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Added some more canon info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*''Distance from Sol:'' 8.554 lyrs, 2.632 par&lt;br /&gt;
*''Type of System:'' Binary&lt;br /&gt;
*''Binary Separation:'' 2.1-8.8 AU&lt;br /&gt;
*''Color:'' M5.5e-Red Dwarf, M6e-Red Dwarf&lt;br /&gt;
*''Right Ascension:'' 1h 36m 25s&lt;br /&gt;
*''Declination:'' -18Â° 12' 42&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*Became headquarters of the [[Luyten New Alliance]] after the collapse of the [[Galactic Terran Alliance]]. &lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Barnard's Star]]&lt;br /&gt;
*[[Laramis]]&lt;br /&gt;
*[[Wolf 359]]&lt;br /&gt;
&lt;br /&gt;
Though this is a double-star system, only the primary star is indicated on [[Official Volition Node Map|the Official Volition Node Map]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* Both stars are flare-variant red dwarfs. Therefore it is likely that, even if any planets lay within their narrow habitable zone, any colonies would need significant radiation shielding to protect themselves from the flares.&lt;br /&gt;
&lt;br /&gt;
* Because the system is binary, and the stars come as close as about 2.1 AU to one another, no stable orbits exist past about half an AU from each star. Stable orbits are possible farther out, but not likely given the rather eccentric path of the stars themselves.&lt;br /&gt;
&lt;br /&gt;
* According to the [[GTM MX-64|Rockeye]] tech description, [[Corporations#STX Exploration|STX Exploration]] has mining facilities in this system.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Corporations&amp;diff=41336</id>
		<title>Corporations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Corporations&amp;diff=41336"/>
		<updated>2013-01-20T17:07:31Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Added some canon notes. Moved Velocity to Terran (it's a Han-Ronald subsidiary). Alphabetized the Terran section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several '''corporations''' are credited with the manufacture of numerous technologies used throughout the [[FreeSpace]], including weaponry and ships. Named corporations are included here, along with a list of products they are credited with manufacturing. This list also includes Colossus manufacturers as seen in the Colossus cutscene and intel_GTVA.ani.&lt;br /&gt;
&lt;br /&gt;
Many corporations were named after staff members of the developer [[Volition]].&lt;br /&gt;
&lt;br /&gt;
:''See also: [[Colossus manufacturers]]''&lt;br /&gt;
==Terran contractors==&lt;br /&gt;
&lt;br /&gt;
===Baranec Aquisitions===&lt;br /&gt;
[[Image:BaranecAquisitions.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: the misspelling &amp;quot;Aquisitions&amp;quot; (instead of &amp;quot;Acquisitions&amp;quot;) is canon.&lt;br /&gt;
&lt;br /&gt;
===Bessimer-Kohn===&lt;br /&gt;
[[Image:BessimerKohnConstruction.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no canon logo. This is a rendition by MjnMixael.&lt;br /&gt;
&lt;br /&gt;
* [[GTSG Alastor]] (turrets)&lt;br /&gt;
* [[GTS Centaur]]&lt;br /&gt;
* [[GTW Prometheus|GTW-5 Prometheus]]&lt;br /&gt;
* [[GTM Fury|GTM-2 Fury]]&lt;br /&gt;
* [[GTM Hornet|GTM-4 Hornet]]&lt;br /&gt;
&lt;br /&gt;
===Comet propulsion systems===&lt;br /&gt;
[[Image:CometPropulsionSystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Dynamic Metamer===&lt;br /&gt;
[[Image:DynamicMetamer.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no canon logo. This is a rendition by MjnMixael.&lt;br /&gt;
&lt;br /&gt;
* [[GTB Athena]]&lt;br /&gt;
* [[GTB Zeus]]&lt;br /&gt;
&lt;br /&gt;
===Han-Ronald Corp.===&lt;br /&gt;
[[Image:HanRonaldCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no canon logo. This is a rendition by MjnMixael.&lt;br /&gt;
&lt;br /&gt;
* [[GTF Hercules]]&lt;br /&gt;
* [[GTF Loki]]&lt;br /&gt;
* [[GTF Apollo]]&lt;br /&gt;
* [[GTF Valkyrie]]&lt;br /&gt;
* [[GTB Artemis]]&lt;br /&gt;
* [[GTB Medusa]]&lt;br /&gt;
* [[GTB Ursa]]&lt;br /&gt;
* [[GTC Fenris]]&lt;br /&gt;
* [[GTC Leviathan]]&lt;br /&gt;
&lt;br /&gt;
===Johnson Munitions===&lt;br /&gt;
[[Image:JohnsonMunitions.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Mesa Corp.===&lt;br /&gt;
[[Image:MesaCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Nankam Aeronautical===&lt;br /&gt;
[[Image:NankamAeronautical.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Ares]]&lt;br /&gt;
* [[GTF Pegasus]]&lt;br /&gt;
* [[GTF Perseus]]&lt;br /&gt;
* [[GTB Artemis D.H.|GTB Artemis D.H. powerplant]]&lt;br /&gt;
&lt;br /&gt;
===RNI systems===&lt;br /&gt;
[[Image:RNISystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: According to the [[Aeolus|GTC Aeolus]] tech description, RNI has shipyard facilities in the [[Laramis]] system.&lt;br /&gt;
* [[GTF Hercules Mark II]]&lt;br /&gt;
* [[GTF Myrmidon]]&lt;br /&gt;
* [[GTB Boanerges]]&lt;br /&gt;
* [[GTSG Mjolnir]]&lt;br /&gt;
* [[GTC Aeolus]]&lt;br /&gt;
&lt;br /&gt;
===STX Exploration===&lt;br /&gt;
&lt;br /&gt;
Note: According to the [[GTM MX-64|Rockeye]] tech description, STX Exploration has mining facilities in [[Laramis]] and [[Luyten 726-8]].&lt;br /&gt;
&lt;br /&gt;
===Subach-Innes===&lt;br /&gt;
[[Image:SubachInnes.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTFr Poseidon]]&lt;br /&gt;
* [[GTT Argo]]&lt;br /&gt;
* [[GTW Subach HL-7]]&lt;br /&gt;
* [[GTM Cyclops|GTM-12 Cyclops]]&lt;br /&gt;
&lt;br /&gt;
===Triton Dynamics===&lt;br /&gt;
[[Image:TritonDynamics.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Ulysses]]&lt;br /&gt;
* [[GTF Erinyes]]&lt;br /&gt;
* [[SF Mara (Terrans)]]&lt;br /&gt;
* [[GTS Hygeia]]&lt;br /&gt;
* [[GTFr Triton]]&lt;br /&gt;
* [[GTI Ganymede]]&lt;br /&gt;
* [[GTD Hades]]&lt;br /&gt;
* [[GTCv Deimos]]&lt;br /&gt;
* [[GTW UD-8 Kayser]]&lt;br /&gt;
* [[GTM D-Missile|GTM-31 Disruptor Missile]]&lt;br /&gt;
&lt;br /&gt;
===Velocity: A Han-Ronald Company===&lt;br /&gt;
[[Image:VelocityAHanRonalCompany.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Vasudan contractors==&lt;br /&gt;
&lt;br /&gt;
===Mekhu Enterprises===&lt;br /&gt;
[[Image:MekhuEnterprises.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GVF Seth]]&lt;br /&gt;
* [[PVF Anubis]]&lt;br /&gt;
* [[GVB Sekhmet]]&lt;br /&gt;
* [[GTW Mekhu HL-7]]&lt;br /&gt;
&lt;br /&gt;
===Akheton Corporation===&lt;br /&gt;
[[Image:AkhetonCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GVF Horus]]&lt;br /&gt;
* [[GVF Serapis]]&lt;br /&gt;
* [[GVB Osiris]]&lt;br /&gt;
* [[GVB Bakha]]&lt;br /&gt;
* [[GVF Ptah]]&lt;br /&gt;
* [[GTW Akheton SDG]]&lt;br /&gt;
&lt;br /&gt;
===Sahr Corporation===&lt;br /&gt;
[[Image:SahrCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
Note: There is no canon logo. This is a rendition by MjnMixael.&lt;br /&gt;
&lt;br /&gt;
* [[GVF Thoth]]&lt;br /&gt;
* [[GVF Tauret]]&lt;br /&gt;
* [[PVB Amun]]&lt;br /&gt;
* [[GVF Seth|GVF Seth powerplant]]&lt;br /&gt;
&lt;br /&gt;
===Snapka\Flegel Weapons Systems===&lt;br /&gt;
[[Image:SnapkaFlegelWeaponsSystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
==Unspecified Race contractors==&lt;br /&gt;
&lt;br /&gt;
===Agay Fluctuators===&lt;br /&gt;
[[Image:AgayFluctuators.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Allender Hydraulic Actuators===&lt;br /&gt;
[[Image:AllenderHydraulicActuators.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Andsager Logistics===&lt;br /&gt;
[[Image:AndsagerLogistics.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Capezzuto Textiles===&lt;br /&gt;
[[Image:CapezzutoTextiles.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Enricco Ergonomic Systems===&lt;br /&gt;
[[Image:EnriccoErgonomicSystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Gerace Corporation===&lt;br /&gt;
[[Image:GeraceCorporation.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Gulisano Precision Group===&lt;br /&gt;
[[Image:GulisanoPrecisionGroup.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Holt Atmospheric Systems===&lt;br /&gt;
[[Image:HoltAtmosphericSystems.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===J Scott Weapons===&lt;br /&gt;
[[Image:JScottWeapons.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Kresge Connections===&lt;br /&gt;
[[Image:KresgeConnections.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Kulas Management Group===&lt;br /&gt;
[[Image:KulasManagementGroup.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Pletcher Designs===&lt;br /&gt;
[[Image:PletcherDesigns.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Wentz Acoustics===&lt;br /&gt;
[[Image:WentzAcoustics.png|200px]]&lt;br /&gt;
&lt;br /&gt;
===Whiteside Construction===&lt;br /&gt;
[[Image:WhitesideConstruction.png|200px]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Companies&amp;diff=41335</id>
		<title>Companies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Companies&amp;diff=41335"/>
		<updated>2013-01-20T16:31:00Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: &amp;quot;Companies&amp;quot; seems a sensible alternative to &amp;quot;Corporations&amp;quot;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Corporations]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Adhara&amp;diff=41334</id>
		<title>Adhara</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Adhara&amp;diff=41334"/>
		<updated>2013-01-20T16:23:26Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Important Events */ Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*''Name, meaning and Constellation:'' Epsilon Canis Maioris, Canis Maior.  It comes from the Arabic word عذارى ‘aðāra’ meaning ''virgins''.&lt;br /&gt;
*''Other name(s) and meaning:'' Adara (same meaning as Adhara), Adharaz, Undara, Undara, 弧矢七 ( Chinese for ''the Seventh Star of the Bow and Arrow'').&lt;br /&gt;
&lt;br /&gt;
*''Distance from Sol:'' 430.863 ly, 132.100 pc&lt;br /&gt;
&lt;br /&gt;
*''Type of System:'' Binary&lt;br /&gt;
*''Spectral Class:'' B2-Blue Supergiant, B2-Blue Main Sequence&lt;br /&gt;
*''Right Ascension:'' 6h 58m 37.549s&lt;br /&gt;
*''Declination:'' -28° 58' 19.501&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*Became headquarters of the [[Adhara Coalition]] after the collapse of the [[Galactic Terran Alliance]].&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Epsilon Pegasi]]&lt;br /&gt;
*[[Procyon]]&lt;br /&gt;
*Unknown System&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Antares&amp;diff=41333</id>
		<title>Antares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Antares&amp;diff=41333"/>
		<updated>2013-01-20T16:23:08Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Important Events */ That's what you get for copy-pasting &amp;gt;.&amp;lt;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*''Name, meaning and Constellation:'' Alpha Scorpii, Scorpio. The name &amp;quot;Antares&amp;quot; comes from the Greek Αντάρης, meaning ''(holds) against Ares (Mars)''.&lt;br /&gt;
*''Other name(s) and meaning:'' Ķalb al Άķrab (Arabic for ''Scorpion's heart''), Kardia Scorpiou/Καρδια Σκορπιου and Cor Scorpii (direct translations in Greek and Latin respectively of Ķalb al Άķrab), Satevis (Persian name).&lt;br /&gt;
&lt;br /&gt;
*''Distance from Sol:'' 604.006 ly, 185.185 pc&lt;br /&gt;
*''Type of System:'' Binary&lt;br /&gt;
*''Spectral Class:'' M1.5-Red Supergiant, B2.5-Blue Main Sequence&lt;br /&gt;
*''Right Ascension:'' 16h 29m 24.461s&lt;br /&gt;
*''Declination:'' -26° 25' 55.209&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*1/10/2335: Location of Operation Thresher, which ended in a Terran defeat with 504 pilots dead and 14 missing.&lt;br /&gt;
*1/15/2335: Site of Lt. [[Alexander McCarthy]]'s rendezvous with the Vasudans during his attempted defection.&lt;br /&gt;
*1/15/2335: First official encounter between the [[Galactic Terran Alliance]], [[Parliamentary Vasudan Navy]] and [[Shivans]] during escort of the GTSC ''Plato''.&lt;br /&gt;
*2335: &lt;br /&gt;
** The GTA blockades Antares while the PVE gathers its forces in [[Vega]] after the initial Shivan attacks. The Shivans bypass these blockades and travel to [[Deneb]] through an uncharted jump node.&lt;br /&gt;
**The GTSC ''Asimov'', working on Project Tsunami, is attacked by Shivans in Antares.&lt;br /&gt;
*2/15/2335: Site of a small Hammer of Light base of operations destroyed by GTA forces, and a point of retreat for Vasudan forces fleeing from the HoL following their decimation in Vega.&lt;br /&gt;
*Became headquarters of the [[Antares Federation]] after the collapse of the [[Galactic Terran Alliance]]. &lt;br /&gt;
*Apparent location of a GTVA convention signing ([[Return to Babel]]; GTVA Security Act, Antares Convention, Section 15-5-7.)&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Beta Aquilae]]&lt;br /&gt;
*[[Beta Cygni]]&lt;br /&gt;
*[[Betelgeuse]] ([[Node Inconsistencies#Hearsay|Hearsay]])&lt;br /&gt;
*[[Ribos]]&lt;br /&gt;
*[[Vasuda]]&lt;br /&gt;
*[[Vega]] ([[Node Inconsistencies#CBAnim|CBAnim]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Regulus&amp;diff=41332</id>
		<title>Regulus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Regulus&amp;diff=41332"/>
		<updated>2013-01-20T16:22:20Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Important Events */ Added Regulus Syndicate&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*''Name, meaning and Constellation:'' Alpha Leonis, Leo. &amp;quot;Regulus&amp;quot; is Latin for &amp;quot;king of a small land&amp;quot;, &amp;quot;young king&amp;quot;, &amp;quot;prince&amp;quot;, &amp;quot;basilisk&amp;quot;, &amp;quot;queen bee&amp;quot;.&lt;br /&gt;
*''Other name(s) and meaning:'' Qalb Al Asad (Arabic, meaning ''the heart of the lion'', Kabeleced (same meaning as Qalb Al Asad), Cor Leonis (same meaning, but in Latin)&lt;br /&gt;
*''Distance from Sol:'' 77.5 ly, 23.8 pc&lt;br /&gt;
*''Type of System:'' Trinary&lt;br /&gt;
*''Color:'' B7-Blue Main Sequence, K1-Orange Main Sequence, M-Red Dwarf&lt;br /&gt;
*''Right Ascension:'' 10h 8m 22.315s&lt;br /&gt;
*''Declination:'' +11Â° 58' 1.89&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*Became headquarters of the [[Regulus Syndicate]] after the collapse of the [[Galactic Terran Alliance]]. &lt;br /&gt;
*2366:  Following Bosch's coup in [[Polaris]], Regulus secedes from the [[GTVA]], joining the [[Neo-Terran Front]].&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Polaris]]&lt;br /&gt;
*[[Sirius]]&lt;br /&gt;
*Unknown System&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Regulus is misspelled as &amp;quot;Regulas&amp;quot; in [[Love the Treason...]], the second mission of the first [[Special Operations Command|SOC loop]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Antares&amp;diff=41331</id>
		<title>Antares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Antares&amp;diff=41331"/>
		<updated>2013-01-20T16:21:23Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Important Events */ Added Antares Federation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Celestial Information===&lt;br /&gt;
*''Name, meaning and Constellation:'' Alpha Scorpii, Scorpio. The name &amp;quot;Antares&amp;quot; comes from the Greek Αντάρης, meaning ''(holds) against Ares (Mars)''.&lt;br /&gt;
*''Other name(s) and meaning:'' Ķalb al Άķrab (Arabic for ''Scorpion's heart''), Kardia Scorpiou/Καρδια Σκορπιου and Cor Scorpii (direct translations in Greek and Latin respectively of Ķalb al Άķrab), Satevis (Persian name).&lt;br /&gt;
&lt;br /&gt;
*''Distance from Sol:'' 604.006 ly, 185.185 pc&lt;br /&gt;
*''Type of System:'' Binary&lt;br /&gt;
*''Spectral Class:'' M1.5-Red Supergiant, B2.5-Blue Main Sequence&lt;br /&gt;
*''Right Ascension:'' 16h 29m 24.461s&lt;br /&gt;
*''Declination:'' -26° 25' 55.209&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Important Events===&lt;br /&gt;
*1/10/2335: Location of Operation Thresher, which ended in a Terran defeat with 504 pilots dead and 14 missing.&lt;br /&gt;
*1/15/2335: Site of Lt. [[Alexander McCarthy]]'s rendezvous with the Vasudans during his attempted defection.&lt;br /&gt;
*1/15/2335: First official encounter between the [[Galactic Terran Alliance]], [[Parliamentary Vasudan Navy]] and [[Shivans]] during escort of the GTSC ''Plato''.&lt;br /&gt;
*2335: &lt;br /&gt;
** The GTA blockades Antares while the PVE gathers its forces in [[Vega]] after the initial Shivan attacks. The Shivans bypass these blockades and travel to [[Deneb]] through an uncharted jump node.&lt;br /&gt;
**The GTSC ''Asimov'', working on Project Tsunami, is attacked by Shivans in Antares.&lt;br /&gt;
*2/15/2335: Site of a small Hammer of Light base of operations destroyed by GTA forces, and a point of retreat for Vasudan forces fleeing from the HoL following their decimation in Vega.&lt;br /&gt;
*Became headquarters of the [[Adhara Coalition]] after the collapase of the [[Galactic Terran Alliance]]. &lt;br /&gt;
*Apparent location of a GTVA convention signing ([[Return to Babel]]; GTVA Security Act, Antares Convention, Section 15-5-7.)&lt;br /&gt;
&lt;br /&gt;
===Jump Nodes===&lt;br /&gt;
*[[Beta Aquilae]]&lt;br /&gt;
*[[Beta Cygni]]&lt;br /&gt;
*[[Betelgeuse]] ([[Node Inconsistencies#Hearsay|Hearsay]])&lt;br /&gt;
*[[Ribos]]&lt;br /&gt;
*[[Vasuda]]&lt;br /&gt;
*[[Vega]] ([[Node Inconsistencies#CBAnim|CBAnim]])&lt;br /&gt;
&lt;br /&gt;
[[Category:Stars and Planets]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Interbellum&amp;diff=41330</id>
		<title>Interbellum</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Interbellum&amp;diff=41330"/>
		<updated>2013-01-20T16:08:45Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Different names for the same thing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Reconstruction]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=AF_Serio&amp;diff=41140</id>
		<title>AF Serio</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=AF_Serio&amp;diff=41140"/>
		<updated>2012-12-05T19:43:46Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''AF '''Serio'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:AF Serio.png|480px]]|caption=The AF Serio}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Ancient-Shivan War Act 2 Tech Room Description:===&lt;br /&gt;
The Serio is an experimental reconnaissance fighter platform still largely in development by the Empire's greatest minds. While incomplete, the Core has approved its active field testing. Being lightweight and minimally armed means the Serio is ill-suited for direct-combat situations, thus becoming reliant on its incredible mobility. What makes it unique is a rotational sensor-jamming array which, at least theoretically, conceals its signature from possible detection. How this was developed is largely a mystery. All further information regarding this vessel is classified until further notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
* Model &amp;amp; conversion by '''FSF'''&lt;br /&gt;
* Texture by '''freespaceking'''&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Stealth Fighter&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Yaw, Pitch, Roll|Yaw, Pitch, Roll]]'''&lt;br /&gt;
| 2.4, 1.9, 2.4 s&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 80.0 - 125.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 180.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#5F9EA0;&amp;quot;| '''Ancient-Shivan War'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Pharnec&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Pharnec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#5F9EA0;&amp;quot;| '''Ancient-Shivan War'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| Wrath&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| Punisher&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Wrath, Nightmare, Intruder, Punisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
* Ancient-Shivan War Act 2: http://www.sectorgame.com/forums/viewtopic.php?f=54&amp;amp;t=4812&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=AF_Serio&amp;diff=41139</id>
		<title>AF Serio</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=AF_Serio&amp;diff=41139"/>
		<updated>2012-12-05T19:42:51Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Added some info. Armaments template adapted from the Kato page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''AF '''Serio'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:AF Serio.png|480px]]|caption=The AF Serio}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
===Ancient-Shivan War Act 2 Tech Room Description:===&lt;br /&gt;
The Serio is an experimental reconnaissance fighter platform still largely in development by the Empire's greatest minds. While incomplete, the Core has approved its active field testing. Being lightweight and minimally armed means the Serio is ill-suited for direct-combat situations, thus becoming reliant on its incredible mobility. What makes it unique is a rotational sensor-jamming array which, at least theoretically, conceals its signature from possible detection. How this was developed is largely a mystery. All further information regarding this vessel is classified until further notice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
* Model &amp;amp; conversion by '''FSF'''&lt;br /&gt;
* Texture by '''freespaceking'''&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Stealth Fighter&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Excellent&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Yaw, Pitch, Roll|Yaw, Pitch, Roll]]'''&lt;br /&gt;
| 2.4, 1.9, 2.4 s&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 80.0 - 125.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 180.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Light&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 550&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| None&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#5F9EA0;&amp;quot;| '''Ancient-Shivan War'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| Pharnec&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Pharnec&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#5F9EA0;&amp;quot;| '''Ancient-Shivan War'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| Wrath&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 20&lt;br /&gt;
| Punisher&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Wrath, Nightmare, Intruder, Punisher&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
* Ancient-Shivan War Act 2: http://www.sectorgame.com/forums/viewtopic.php?f=54&amp;amp;t=4812&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File:AF_Serio.png&amp;diff=41138</id>
		<title>File:AF Serio.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File:AF_Serio.png&amp;diff=41138"/>
		<updated>2012-12-05T19:35:47Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: uploaded a new version of &amp;quot;File:AF Serio.png&amp;quot;:&amp;amp;#32;Nicer lighting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[AF Serio]] Stealth Fighter from Act 2 of the [[Ancient-Shivan War]] campaign.&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Fs2_open_on_Linux/Pre-Compile_Configuration&amp;diff=41056</id>
		<title>Fs2 open on Linux/Pre-Compile Configuration</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Fs2_open_on_Linux/Pre-Compile_Configuration&amp;diff=41056"/>
		<updated>2012-12-01T11:00:43Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: It's SVN now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Page Navigation|&lt;br /&gt;
BookName=[[The fs2_open on Linux Guide]]|&lt;br /&gt;
CurrentPage=Pre-Compile Configuration|Pre-Compile Configuration|&lt;br /&gt;
PrevPage=[[Fs2 open on Linux/Acquiring the Code|Acquiring the Code]]|&lt;br /&gt;
NextPage=[[Fs2_open on Linux/Optimization|Optimization]]}}&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
{{Note| This step is only for those who want the bleeding-edge source code to compile on their own. You can skip this if you intend to use a provided binary executable.}}&lt;br /&gt;
Before you compile you need to configure it for your system. In the directory you ran the SVN command from, a new directory has appear, namely fs2_open.&lt;br /&gt;
If your fs2_open is a completely new checkout, you will first need to run the autogen.sh script.&lt;br /&gt;
Run from inside your newly created fs2_open directory:&lt;br /&gt;
 $ ./autogen.sh&lt;br /&gt;
autogen.sh is a script that will generate the required makefiles. You will see alot of &amp;quot;checking for this&amp;quot; and &amp;quot;checking for that&amp;quot;, this is actually the &amp;quot;configure&amp;quot; script (which can be run with &amp;lt;tt&amp;gt;./configure&amp;lt;/tt&amp;gt; if you need to change the options) examining and configuring fs2_open for your system.&amp;lt;br&amp;gt;&lt;br /&gt;
It is possible to give autogen.sh configure options as well, autogen.sh will pass them along to configure.&lt;br /&gt;
&lt;br /&gt;
A full list of configure options can be found by running the configure script with the '--help' option.&lt;br /&gt;
 $ ./configure --help&lt;br /&gt;
&lt;br /&gt;
[[Category:FreeSpace Open on Linux|Pre-Compile Configuration]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Mod_Incomplete_Reasons&amp;diff=41047</id>
		<title>Mod Incomplete Reasons</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Mod_Incomplete_Reasons&amp;diff=41047"/>
		<updated>2012-11-27T17:36:24Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: You saw nothing...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NoTOC__&lt;br /&gt;
==Bek'Tah Interceptor==&lt;br /&gt;
Missing table  file.&lt;br /&gt;
&lt;br /&gt;
==Cargo Platform==&lt;br /&gt;
Missing table file in download, example provided on ship page.&lt;br /&gt;
&lt;br /&gt;
==GTI Silex==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==GTF Raziel==&lt;br /&gt;
Missing table file, no eye points, no MOI&lt;br /&gt;
&lt;br /&gt;
==KCSL Kama==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==KCSL Hecatos==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==Lizard Killercraft==&lt;br /&gt;
Missing table  file.&lt;br /&gt;
&lt;br /&gt;
==Lizard Swarmercraft==&lt;br /&gt;
Missing table  file.&lt;br /&gt;
&lt;br /&gt;
==NF Banshee==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==NF Larvae==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==NF Phantasm==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==NCa Vampire==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==RLF Panther==&lt;br /&gt;
Needs MoI, easily auto-generated in PCS2. Also lacks icons.tbl to properly integrate a new species without errors.&lt;br /&gt;
&lt;br /&gt;
==RLF Tigris==&lt;br /&gt;
Needs MoI, easily auto-generated in PCS2. Also lacks icons.tbl to properly integrate a new species without errors.&lt;br /&gt;
&lt;br /&gt;
==RLFr Margay==&lt;br /&gt;
Needs MoI, easily auto-generated in PCS2. Also lacks icons.tbl to properly integrate a new species without errors.&lt;br /&gt;
&lt;br /&gt;
==SB Durja==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==SF Serpent==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==SF Succubus==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==ST Xerxes==&lt;br /&gt;
Needs MoI, easily auto-generated in PCS2.&lt;br /&gt;
&lt;br /&gt;
==SGs Asura==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==AKF Eitr==&lt;br /&gt;
No table file is included with the model download.&lt;br /&gt;
&lt;br /&gt;
==AKFf Adamantium==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==AKCve Orichalcum==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==AKCs Iliaster==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==AKBC Azoth==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==AKI Alkahest==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==FTFp Rhea==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==FTFf Impervious==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==FTFf Northampton==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==FTCa Tethys==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==FTCv Tethys==&lt;br /&gt;
No table file is included with the model download. Original table file can be found in [[Dimensional Eclipse]], but is unlikely to be of use outside of the mod's universe.&lt;br /&gt;
&lt;br /&gt;
==HEC Typhoon==&lt;br /&gt;
Missing table file.&lt;br /&gt;
&lt;br /&gt;
==HEHc Hurricane V==&lt;br /&gt;
Missing table file.&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Template:Featured_Campaign&amp;diff=41025</id>
		<title>Template:Featured Campaign</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Template:Featured_Campaign&amp;diff=41025"/>
		<updated>2012-11-23T10:42:38Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Small detail about act 1. Thanks for featuring us!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| border=0 align=left cellpadding=4 cellspacing=0 width=65% style=&amp;quot;margin: 0 0 0 0; background: #000; border: 1px #AA2020 solid; border-collapse: collapse; font-size: 95%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;color: white; height: 30px; background: #512020; 70%; font-size: 125%;&amp;quot;|''[[Ancient-Shivan War (campaign)|Featured Campaign of the Moment]]''&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;| &lt;br /&gt;
{|border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot;|&lt;br /&gt;
&lt;br /&gt;
[[Image:ASW.jpg|center|480px|Ancient-Shivan War (campaign)]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;font color=#5F9EA0&amp;gt;The Ancient-Shivan War takes place in the distant past, putting the player in the role of one of the many Ancients as they fight desperately, and ultimately futilely, to save their empire and home from the Shivans. The player has the opportunity to pilot numerous Ancient ships as they take their part in the epic struggle for survival. &amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On November 22, 2012, the ASW development team released '''Act II'''. The Ancient-Shivan War is a take on the grand conflict which forms such a large part of the the background of the FreeSpace universe. It is said to have a very different feel and atmosphere to most campaigns, and features new effects, interface, ships and more, making it essentially a total conversion rather than a 'mere' mod. The first act has also been updated for compatibility with FreeSpace_Open v3.6.14. ([[Ancient-Shivan War (campaign)|more...]])&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates|Featured Campaign]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=AS_Kamilari&amp;diff=40547</id>
		<title>AS Kamilari</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=AS_Kamilari&amp;diff=40547"/>
		<updated>2012-10-02T17:04:43Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: plz 2 use preview, kthxbai&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''AS '''Kamilari'''''}}&lt;br /&gt;
&lt;br /&gt;
[[Image:kamilari.jpg|thumb|right|480px|The original Kamilari from [[Inferno Release 1]].]]&lt;br /&gt;
[[Image:ASW-AS_Kamilari.png|thumb|right|480px|The Kamilari from the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
This support ship appears to reload Ancient fighters and bombers with additional weapons and repairs damaged subsystems.&lt;br /&gt;
&lt;br /&gt;
===Ancient-Shivan War Description===&lt;br /&gt;
This is a support ship. This ship rearms and repairs the subsystems of our fighters and bombers. This technology has never been seen used by other races. It is fast and maneuverable, a necessity when trying to dock with fighters in the heat of battle. If any of these ships go down in battle, beware of its massive explosion.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by ????&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Support Ship&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 90.0 - 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 900&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 1000&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 62 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Curiously enough, the table entry in INF:R1 gives this ship a shield system while all other Ancients do not (and the Ancient 'style' is supposed to be heavy hitpoints, no shields)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When using this support ship in the Ancient-Shivan War campaign, take into consideration that it will have trouble aligning itself to dock to your fighter, this usually ranges from 15 to 30 seconds and can become hazardous as hostiles will have time to lock onto and open fire on your ship while you are stationary as the support ship spins and tumbles just above (Or below) you.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Inferno Release 1: http://www.freespacemods.net/download.php?view.95&lt;br /&gt;
*Alternate: http://inferno.hard-light.net/R1.htm&lt;br /&gt;
*Direct File: http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/inf_enemies.exe&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=39173</id>
		<title>User-made Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=39173"/>
		<updated>2012-07-19T20:36:05Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Icon-ed the ASW ships and some others I know&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{|-&lt;br /&gt;
{|border=0 cellpadding=4 cellspacing=0 style=&amp;quot;margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|{{UMS-Legend}}&lt;br /&gt;
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*For canon ship classes from FreeSpace: The Great War: [[Great War-era craft]]&lt;br /&gt;
*For canon ship classes from FreeSpace 2: [[FreeSpace 2-era craft]]&lt;br /&gt;
*For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]&lt;br /&gt;
*For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Downloadable mods==&lt;br /&gt;
==Fighter Craft==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bad Ulysses]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Perseus Adv]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVAf Apis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Chelob]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Charlatan]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCF Minsk]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Phoenix (Nuke)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVDr Scarab]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Chimera]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Kato]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCF Volkov]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Phoenix (TrashMan)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Anouke]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Gorgon]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AF Phylaki]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Acheron]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Raziel]] {{RI|Ship=GTF Raziel}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Apis]] &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Harpy]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bek'Tah Interceptor]] {{WU}}{{RI|Ship=Bek'Tah Interceptor}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mk1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Selkie]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Ennead]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Hydra]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEF Blizzard]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Starstrider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heket]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Ifrit]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[KCSL Kama]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Kama}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Claymore Mk3]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Svalin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heptu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Naga]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lethe]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Lethe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Vampire]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Heset]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Scorpion II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Huntercraft]] {{WU}}{{RI|Ship=Lizard Huntercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Stentor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Vesuvius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Imset]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Serpent]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Killercraft]] {{WU}}{{RI|Ship=Lizard Killercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAF Styx]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ymir]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Khepri]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Succubus (INF)]] {{WU}}{{RI|Ship=SF Succubus}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Lizard Swarmercraft]] {{WU}}{{RI|Ship=Lizard Swarmercraft}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Jackal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Hestia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Mihos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SF Succubus (Nuke)]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Banshee]] {{WH}}{{WU}}{{RI|Ship=NF Banshee}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Lancer]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[IH2 Sunrider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Reshef]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Space Spider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Larvae]] {{WH}}{{WU}}{{RI|Ship=NF Larvae}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Mig]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Anan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Saqqara]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Phantasm]] {{WH}}{{WU}}{{RI|Ship=NF Phantasm}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTF Wraith]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Benkei]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Scarab]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NF Unknown]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTFx Thor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITF Oni]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Seker]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLF Panther]] {{WU}}{{RI|Ship=RLF Panther}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Achilles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Chimera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Shrike]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLF Tigris]] {{WU}}{{RI|Ship=RLF Tigris}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Agias]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Hellbat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVF Shu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MF Cataphract]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Alves]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Satyr]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVDr Jackal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MF Hussar]] {{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Angel (non-canon)|GTF Angel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Shagrath]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PVF Seshat]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UF Notus]] {{WH}}{{WU}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Antaeus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PF Vulture]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEF Anhur MkIV]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Apollo Prototype]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTF Kulas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEF Aoh]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Archon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Pyro GX]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEFx Yaaru]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Aurora]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Scimitar (Aldo)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VRC Inpu]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Autolycus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Banshee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Carabus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Horae ]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Cyone]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOF Ophion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Daedelus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Spacesuit]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Donar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[STVsF Nightwing]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Draco]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDr Firebee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Enceladus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Falcon]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Eos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Gefjon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ezechiel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Ion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Falcon]] &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Kestrel]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Hercules Mk3]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Kvasir]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Icarus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Mustang Alpha]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Kelpie]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Mustang Beta]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Keres]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TF Shrike]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Ladiel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEF Izra'il]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Leto]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Cherokee]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Losna]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Comanche]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTF Maverick]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTF Seminole]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bomber Craft==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCB Gurkov]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hydra]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVB Hesat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Durja]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Attis]] {{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Jotun]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Atlas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Kahlan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Satyr]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAB Peregrine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Kronus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Imset]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Kasdeya]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AB Zakros]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FTB Saracen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Maelstrom]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVB Petbe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Vindhyachal]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Bek'Tah Bomber]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Apollyon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEB Shai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SB Yali]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NB Unknown]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTB Armageddon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Phoebus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[T-MB Cuirassier]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Holler]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Rhea]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NB Ghoul]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TB Atlas]] {{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Sabus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Azaes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTsB Scimitar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Callisto]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Surt]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVB Chnubis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Thunderbolt]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Claymore]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Uriel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Danaus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PB Sepuelture]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Diana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTB Navajo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UTB Yurok]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Hera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOB Jotun D.H.]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEB Vajradhara]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Archangel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTB Berserker]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCCa Andropov]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Orc]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Aten Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Abel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Gordia]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Aesacus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TC Damocles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Mafdet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Lamia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Heraklion]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Avalonian]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEC Sanctus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Mekhet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Raguel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Malia]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Eclipse]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACv Darkness]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Newet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SC Rictus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NC Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAC Evangelist]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Ajax]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Sai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCv Scylla]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACv Malia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (158th)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Alexandria]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Somtus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SFg Damini]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACv Phaistos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (OTT)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Bellerophon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Asarte]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SGs Asura]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NCv Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Aegis (IPA)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Chimera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Naunet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Heraklion (ASW)]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Alcyone]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Chiron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLC Defiler]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKFf Adamantium]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBC Black Widow]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Cobra]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VEC Joh]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKCve Orichalcum]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBC Blade]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Eris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Mandes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[KCSL Hecatos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Boreas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Nike]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Pachet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKCs Iliaster]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Cretheus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Oberon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Udjat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Eris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Ragnarok]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Petbe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Garm]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Reyena]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VECv Duat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Gryphon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Valhalla]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VECv Geb]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Hyperion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITCv Raiden]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVMCv Wepwawet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Mars]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NTCv Echelon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Repten]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTxC Njord]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PTCv Baranek]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCv Satyrs]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Odysseus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Ehreos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVF Amon-Re]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Ophion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Neptune]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVC Tuket]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Orc]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOCv Phobos ADv|SOCv Phobos Adv]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVGs Hemsut]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCt Piranha]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Chrysaor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Ticonderoga]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFg Retribution]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Tyr]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFf Saphah]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Unknown]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Karuna]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Vidar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFg Narayana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[LPC Galleon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Antwerpen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PC Rumrunner]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGs Enforcer]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITC Dainishi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTGb Praetorian]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Morana]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Rhea]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Tane]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Phobos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Oculus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Avenger]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVFg Arpyia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTMf Sparta]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Phoenix Rising]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCv Calypso]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTC Atlantis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBCr Tennyson]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Gaia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCa Kabechet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SCa Shiamak]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ACa Akrotiri]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EACa Telemus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Henderson]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVCa Tanen]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Iblis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Achladia]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Canberra]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Hera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Apothess]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Kismat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Odigitria]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCar Fury]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Icelus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Asarte]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SD Vassago]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AD Pylos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Galaxy]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Legion (Orion)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Hedetet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSD Diablo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ND Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTTCa Hestia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Megaera]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HLD Mefdef]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ASD Minos]] {{WH}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Phoenix]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Ioa]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[VCI Bastet]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEC Typhoon]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCr Trifid]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTHD Orion Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSD Hetka]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKBc Azoth]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Warlock]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Orion Phase II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Hathor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NCa Vampire]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCa Constellation]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Raynor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Pharaoh]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TCa Sagittarius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Sirona]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVD Apophis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAD Lindos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EASD Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Wotan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAD Tereus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Zagreus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CCD Kiev]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITD Ryujin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[FD Vexor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[NTD Liberty]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Agamenmon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Emperor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Alexander]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOD Segomo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Atropos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TD Reliant]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Boreas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UED Solaris]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTD Daegon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCa Nemesis (Old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Bastion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOC Galatea]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SOSD Olemus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Odin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSD Anchorage]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVBS Archangel Mk2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SODn Solaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSJ Sechat-Hor]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SJ Amritaya]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AJ Androgeos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDn Archangel]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSJ Icanus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Dante]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vishnan Preserver]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTBs Moscow]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVA Colossus Mk II]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Gigas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AJ Androgeos (Old)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTVA Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSJ Amaterasu]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SPD Vinaashak]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[HEHc Hurricane V]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSJ Gigas (Old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Installations (Dry Docks, Star Bases and Jump Gates)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[CI Haven]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Melia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Abthys]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Acridon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AI Thera]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAI Andromeda]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Nareos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cairo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Arachnas]] {{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AI Pyrgos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAI Lycaon]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Samson]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cairo Extension]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Hara]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AKI Alkahest]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Acheron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDI Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Cheops]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Shivan JumpGate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Aeglos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Whitehall]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Karnak]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SI Arachnas(Old)]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExD Arcadia Defender]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ITI Yomi]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVI Ogdoad]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Arcas]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PCI Phoron]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Asteria]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TI Achilles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Athens]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSS Exos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Atlantis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDS 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTMI Aule]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDS 2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Bretonia]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TPG 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Chamelion]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Alliance Jump Gate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDk Acropolis]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExA]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDS Goliath]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Intrasystem Gate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTExC]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Asteroid Installation]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Jump Gate]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Gas Refinery]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTI Silex]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Non-Combatants (Freighters, Transports and Auxilliaries)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Belus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Corsair]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVFr Shai]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ST Xerxes]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLFr Margay]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Aether]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Naxos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Isten]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[ATT Dallie]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDS Briareos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Svalin]] {{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Qeb]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AS Kamilari]] {{WU}}{{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Clarius]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Titan]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVT Sesmu]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[LS Bek'Tah|Bek'Tah Support Ship]] {{WU}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Cyllene]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TT Pericles]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Imhotep]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AFr Phaistos]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UET Kadmos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSC Neith]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UET Upanishad]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Ulmo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTA Caerus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Vela]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTE Ehnaton]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTE Vidar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TG Bromios]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TSC Icarus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCol Columbus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEA Oculus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCVl Majestic]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Terran Probe]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTCVl Splendid]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTEP Bachus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTL Anemoi]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTS Abaris]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UEM Florence]] {{WH}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTS Eos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFT Constantine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Anatis]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSC Copernicus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[PATr Baracuda]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSC Cyrene]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Star Rider]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTDr Phidias]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTT Wyvern]] {{WH}}{{WU}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSh Mercury]] {{WH}}{{WU}}{{WN}}{{BC}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other (Cargo Pods, Sentry Guns, Etc)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[EAFr Belus Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Vela Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Vasudan Mine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Annihilator]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLCg A09]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Clarius Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDM Hephaestus]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GVSG Ammut]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Erebos]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[RLCg A17]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Cyllene Cargo]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Balmung]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[SSG Somnath]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[AC Phaistos Cargo]] {{WN}}&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus Cargo 1]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Euphrates]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TDD]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTFr Sizifus Cargo 2]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Safat]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Alien Defense Station]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[BSSG Myrdin]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Stalker Class Probe]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[UNX]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Gungnir]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Gunstar]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Serious Sandwich]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Wolverine]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Pyre]]&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Cargo Platform]] {{WH}}{{WU}}{{RI|Ship=Cargo Platform}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Modular Construction Kit]] {{WH}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[TGas-1]] {{WH}}{{WU}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[GTSG Sleipnir]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | [[Gas Ring]] {{WH}}{{WU}}{{WN}}&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes to Wiki contributors==&lt;br /&gt;
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.&lt;br /&gt;
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. &lt;br /&gt;
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.&lt;br /&gt;
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.&lt;br /&gt;
*Should two different models have the same name, add the author's name in brackets as a suffix. (or alternatively the mod pack name)&lt;br /&gt;
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.&lt;br /&gt;
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.&lt;br /&gt;
&lt;br /&gt;
[[Category: Mod Database]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Manually_Installing_FreeSpace_2_Open&amp;diff=38628</id>
		<title>Manually Installing FreeSpace 2 Open</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Manually_Installing_FreeSpace_2_Open&amp;diff=38628"/>
		<updated>2012-06-06T07:57:06Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Hidden Turey's installer, seems to be currently not working&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This guide assumes you already have a working copy of FreeSpace 2 installed. If not, see [[Installing FreeSpace 2]]. &amp;lt;!--Also, this build assumes you do not use an installer. If you do, skip down Step One.--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Commented out: installer currently not working&lt;br /&gt;
== Quick Start: Using the Online Installer ==&lt;br /&gt;
&lt;br /&gt;
You can use the excellent installer by Turey, that should give you a baseline of everything you need to play. The rest of this guide is full of information if you want to start tweaking things, or tackle things manually. However, for most players, you can stop with this step.&lt;br /&gt;
&lt;br /&gt;
* [http://www.fsoinstaller.com/files/installer/FreeSpaceOpenInstaller.zip Windows Installer (Zipped .exe, 19 MB)] (Doesn't need Java, get this one if you are unsure and are using Windows)&lt;br /&gt;
* [http://www.fsoinstaller.com/files/installer/java/FreeSpaceOpenInstaller.jar Win/Linux/Mac Installer (.jar, 26 KB)] (Requires Java 1.5)&lt;br /&gt;
&lt;br /&gt;
You can also get the Installer [http://www.fsoinstaller.com/files/installer/java/ source code here.]&lt;br /&gt;
&lt;br /&gt;
This Installer is known to work on Windows, Linux(tested on Gentoo and Fedora, should work on others), and Mac (OSX Panther, with a hacked install of Java 1.5)&lt;br /&gt;
&lt;br /&gt;
=== Requirements and Notes ===&lt;br /&gt;
You can update your installation by simply running the Installer again. It will download files that are out of date.&lt;br /&gt;
&lt;br /&gt;
The Installer requires an internet connection to install. This is because:&lt;br /&gt;
* It checks to see if it is out of date by pulling the number of the most recent version off of the web.&lt;br /&gt;
* It automatically takes you to the download page of the most recent version if your version is out of date.&lt;br /&gt;
* It checks that all the files are up-to-date.&lt;br /&gt;
&lt;br /&gt;
Source:&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,42854.0.html Original thread by Turey]&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Step One: Understanding what you need ==&lt;br /&gt;
There are three main components that you need to get the most out of fs2_open.&lt;br /&gt;
&lt;br /&gt;
If Turey's installer is down, or if you want to assemble it all yourself, you need the following components, the rest of this guide tells you about those components and various inner workings of the SCP:&lt;br /&gt;
&lt;br /&gt;
* First, you need to install the retail data from [[Installing FreeSpace 2|FreeSpace 2]]&lt;br /&gt;
* Second, the '''fs2_open build'''. This is the core game engine, a single executable file.&lt;br /&gt;
* Next, the '''Launcher'''. This lets you configure the fs2_open executable for your particular system, in much the same way the original FreeSpace 2 launcher is used to configure it.&lt;br /&gt;
* Finally, the '''MediaVPs'''. These contain all sorts of graphical improvements and are highly recommended. Version numbers of mediaVPs generally agree with the fs2_open build that they're supposed to be used with.&lt;br /&gt;
&lt;br /&gt;
== Step Two: Getting the Launcher ==&lt;br /&gt;
&lt;br /&gt;
Unless you are using an extremely old build, you will want to get the appropriate launcher for your OS.  It may be bundled with your release but the direct download link is below.&lt;br /&gt;
&lt;br /&gt;
Windows:  [http://swc.fs2downloads.com/files/Launcher55g.zip Launcher 5.5g download]&lt;br /&gt;
&lt;br /&gt;
OS X:  [http://www.hard-light.net/forums/index.php?topic=67950.0 wxLauncher] unless you are using Tiger or a PowerPC Mac, in which case use Soulstorm's [http://www.hard-light.net/forums/index.php?topic=51391.0 OS X Launcher 3.0] ([[Soulstorm's OS X Launcher|instructions]])&lt;br /&gt;
&lt;br /&gt;
Linux:  [http://www.hard-light.net/forums/index.php?topic=67950.0 wxLauncher] (build it from source; see the [http://code.google.com/p/wxlauncher/source/browse/ReadMe.txt readme] for instructions)&lt;br /&gt;
&lt;br /&gt;
== Step Three: Choosing a build ==&lt;br /&gt;
There are two main types of fs2_open builds, at the time of this writing. A &amp;quot;build&amp;quot; is any executable built from source code. Any build may also be a debug build. (Debug builds usually have names that end with &amp;quot;_d&amp;quot; or &amp;quot;_dbg&amp;quot; or somesuch) If you don't know why you'd want to use a debug build, you're almost certainly better off not using one.&lt;br /&gt;
&lt;br /&gt;
All builds should be extracted to your main FreeSpace 2 folder.&lt;br /&gt;
&lt;br /&gt;
=== Official Releases ===&lt;br /&gt;
The first type is the &amp;quot;stable&amp;quot; release build. Additionally, some official release builds are available with installers. It's a good idea to get the most recent official release, even if you end up deciding to get a recent build anyway. Current official release is '''FreeSpace Open 3.6.12'''.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=70692.0 FreeSpace Open 3.6.12 release thread]&lt;br /&gt;
&lt;br /&gt;
=== Test Builds ===&lt;br /&gt;
Recent Builds are ones that individual coders release. Most of the time they're released to either test or showcase some particular new feature. If you're curious about how reliable a build is, your best bet is to check the original thread it was posted in and see what people's responses were.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,97.0.html Test builds forum]&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,113.0.html Cross Platform Development forum (for Linux/OS X builds)]&lt;br /&gt;
&lt;br /&gt;
=== Nightly Builds ===&lt;br /&gt;
&lt;br /&gt;
In addition to recent builds, nightly builds are built every evening after any changes have been applied to the main code base in SVN.  These are put out so that the code base can be quickly verified for general stability.  Testing nightly builds on a regular basis and reporting bugs helps ensure a stable code base is maintained.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/board,173.0.html Nightly builds forum]&lt;br /&gt;
&lt;br /&gt;
== Step Four: MediaVPs ==&lt;br /&gt;
&lt;br /&gt;
With the rerelease of the 3.6.12 MediaVPs, there is once again only one set of recommended MediaVPs available. The detailed instructions for installing and the current links can currently be found in the MediaVPs Release Thread linked below.&lt;br /&gt;
&lt;br /&gt;
MediaVPs should be installed in a new 'mediavps_3612' directory under the main FreeSpace directory (\freespace2\mediavps_3612) This preserves the possibility to play with either with retail FreeSpace 2 vp files if this is desired (for example in multiplayer) and using the retail FreeSpace 2 executive files and requires minimal extra time to set up. (See step six for further details).&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=70736.0 3.6.12 MediaVPs Release Thread]&lt;br /&gt;
&lt;br /&gt;
== Step Five: Configuring Everything ==&lt;br /&gt;
&lt;br /&gt;
=== Basic setup ===&lt;br /&gt;
&lt;br /&gt;
At this point, you have one final stage remaining before fs2_open is ready to go. Open up the Launcher. (It should be in your main FreeSpace 2 folder). Select the EXE you'd like to use by clicking the &amp;quot;Browse...&amp;quot; button at the top of the Launcher.  There are two types typically for any build release: &lt;br /&gt;
* a debug build with the name containing 'd' or 'debug' right after the version number. For example, fs2_open_3_6_10'''d'''.exe.&lt;br /&gt;
* a regular/release build with the name containing 'r' or nothing right after the version number. For example, fs2_open_3_6_10.exe or fs2_open_3_6_11'''r'''_sse2-20100131_r5862.exe.&lt;br /&gt;
&lt;br /&gt;
For normal play you will want to use a regular build but for any testing, development, or bug reporting you definitely want to use a 'd' build.  For example, fs2_open_3_6_10d.exe vs fs2_open_3_6_10.exe.&lt;br /&gt;
&lt;br /&gt;
Next, ensure that the &amp;quot;Audio/Joystick&amp;quot; and &amp;quot;Network&amp;quot; tabs have the proper settings.&lt;br /&gt;
&lt;br /&gt;
=== Speech setup ===&lt;br /&gt;
&lt;br /&gt;
If you are using Windows XP, or have the Speech API installed, fs2_open will be able to read briefings, techroom descriptions, and even ingame messages to you using computer-generated voices. Although no match for real voice acting, it is convenient when valid plot points are mentioned in the middle of combat. Speech in the various locations can be turned on and off by checking and unchecking the check boxes; you can choose which of the installed voices to use in fs2_open by changing the drop-down menu. As of this writing, fs2_open will only use the voice you choose for everything.  Text to Speech is typically only available in stable release builds.  Recent Builds from a coder's test branch will usually not have it, nor will Nightly Builds.&lt;br /&gt;
&lt;br /&gt;
=== Video setup ===&lt;br /&gt;
&lt;br /&gt;
On the &amp;quot;Video&amp;quot; tab, you can choose choose various graphics options. Here, you can set the resolution as well as the colour depth. It is recommended to use a resolution greater or equal to 1024x768 at 32 bits of colour depth. The other options, especially the anisotropic filter and antialiasing sliders, should not be altered.&lt;br /&gt;
&lt;br /&gt;
=== Features setup ===&lt;br /&gt;
&lt;br /&gt;
This tab is where most of fs2_open's options can be toggled on and off. At the top is a readout of your current command line; you should include this in any debugging reports you make.&lt;br /&gt;
&lt;br /&gt;
The next box, with the buttons &amp;quot;Select mod&amp;quot; and &amp;quot;No mod&amp;quot; allow you to choose a mod directory to use; files in the mod directory will be given precedence over other files, so you can easily switch between mods by installing them to different directories.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Custom flags&amp;quot; allows you to add any command line flags that don't show up in the Launcher. This may be because they require additional arguments, as is the case with the &amp;quot;-fov&amp;quot; command line argument. For more information, see the [[Command-Line Reference]] page.&lt;br /&gt;
&lt;br /&gt;
Finally, the two boxes below this let you toggle the various new features in fs2_open, many of which are graphical improvements. Recommended options for midrange systems are &amp;quot;Enable specular&amp;quot;, &amp;quot;Enable glowmaps&amp;quot;, &amp;quot;Enable Environment Maps&amp;quot;, and &amp;quot;Enable normal maps&amp;quot;. (You may have to choose a different section in the drop-down box to get to some of these options). There are many, many more options, but these should get you started.&lt;br /&gt;
&lt;br /&gt;
[http://www.hard-light.net/wiki/index.php/Command-Line_Reference Command line Flags]&lt;br /&gt;
&lt;br /&gt;
== Step Six: Cutscenes ==&lt;br /&gt;
&lt;br /&gt;
Depending on how you installed the game, the cutscenes might not be in the proper location.  If you bought your copy of FS2 from Good Old Games, the cutscenes (ten .mve files) are somewhere in \freespace2\data2\ or \freespace2\data3\ . You can get them working by moving them to \freespace2\data\movies\ . Create the directory if it does not exist. You can also download either the [http://www.freespacemods.net/download.php?view.124 original MVE cutscenes] or [http://freespacemods.net/download.php?view.128 OGG-encoded versions] from FreeSpaceMods.net. If you have the game CDs/DVD, you can copy the cutscenes from them to the FreeSpace2/data/movies/ folder.  The OGG cutscenes are smaller but might not perform as well on older hardware that could run the MVEs without problem.  Now you should have the full gamut of updated and retail content installed!&lt;br /&gt;
&lt;br /&gt;
Note: If you've found the AVI versions of the cutscenes, do not use them. Support for AVI has been removed in FSO versions 3.6.10 and higher.&lt;br /&gt;
&lt;br /&gt;
[[Category:Source Code Project]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTFr_Triton&amp;diff=37731</id>
		<title>GTFr Triton</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTFr_Triton&amp;diff=37731"/>
		<updated>2012-01-29T12:43:48Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Statistics */ Length&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTFr ''Triton''''' is a [[Terrans|Terran-designed]] freighter. While it only has half the speed of the [[GTFr Poseidon|GTFr ''Poseidon'']], slightly poorer defenses, and is considerably larger, the ''Triton'' is more than twice as durable and can haul more tonnage. In addition, the [[TC-Meson Bomb|Meson Bomb]] is specifically designed to be moved around by the ''Triton''.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[Image:Gtfrtriton-old.jpg]]|caption=The GTFr Triton}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTFr Triton hauls almost twice the tonnage of the Poseidon-class freighters that have served the Alliance since the Great War. The ability to distribute supplies and munitions is vital in any theater of operations. With the Triton, battle groups can keep their forces well-equipped, even if dispersed over multiple systems. The Triton not only has the ability to dock with and haul TAC units, but it also has an internal cargo bay for ship-to-ship transfers. The GTVA expects the Triton to reduce its reliance on deep-space depots, which are vulnerable to attack and sabotage.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Triton was the son of Poseidon and the messenger of the deep. He is typically depicted as having a human body and a fish tail. ''[[Argonautica]]'' places his home in Libya. It is said that Triton helped the ''[[Argo]]'' in her quest to retrieve the Golden Fleece.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Freighter|Unknown|N/A|30.0|N/A|N/A|5 000|N/A|313}}{|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;|'''[[Technical Terms and Definitions#Compatible Containers|Compatible Containers]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot;| [[Containers#TC-TRI|TC-TRI]], [[TC-Meson Bomb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[image:Gtfrtriton.jpg]]|caption=The GTFr Triton in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: freighter2t-01.pof&lt;br /&gt;
:Textures: ftile1( /b/c), ftile2( /b/c), ftile4( /b/c), ftile5( /b/c), fmap( /b/c), damage&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: freighter2t-01.pof&lt;br /&gt;
:Textures: Triton_HTL1, Triton_HTL_Turrets, Doctile6A, Triton_HTLdebris&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php/topic,35384.0.html History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: Vasudan Admiral on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: Vasudan Admiral on 09/23/2005&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
''There is no doubt that this is the biggest allied freighter in the game. The [[Containers|cargo container]] it carries, the TC-TRI, is the size of a ''Nimitz''-class aircraft carrier.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''It may have a flak cannon, but other than that, it really needs escort, because this thing is extremely fragile. If you let 1 bomber wing get near it, it's history; even a single fighter can take the Triton down easily.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Tritons are surprisingly dangerous in groups, staggered to present multiple flak turrets against a strafing run. Alone, however, they are almost helpless against a fighter wise enough to attack from below''.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Blender&amp;diff=37719</id>
		<title>Blender</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Blender&amp;diff=37719"/>
		<updated>2012-01-26T08:53:32Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* External Links */ Can haz?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Blender''' is a free, open source 3D modelling program that has been in continual development for the past several years. Though not as commonly used in the community as 3D Studio Max and Caligari [[trueSpace]], Blender does have a solid support base on the net and has been used successfully to create many models in FS2, including many of the HTL upgrades of Volition models.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With PCS2 ([[POF_Constructor_Suite_2]]) and the Collada supporting version ([[Collada_Importer#How_to_Get_Collada_Support]]), Blender has become a one-stop tool for creating FS2 models. (Ignoring whatever 2D application you use for creating textures!) For information about how to set up your model for conversion via DAE, see: [[Blender_to_POF_Conversions]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Blender is available for most common operating systems, such as Microsoft Windows, MacOS, Linux, FreeBSD and even Pocket PC. Even though Blender is free, it is arguably as powerful as many commercial 3D software tools, given certain restrictions.&lt;br /&gt;
&lt;br /&gt;
==Mini-Tutorial-Feature-Guide-Thing!==&lt;br /&gt;
&lt;br /&gt;
Okay, what I'll do here is write up an overall guide on how things work with Blender. I won't handle all the ins and outs of getting a model textured and into FS just yet - that's a much bigger job. Just stick with learning to build ship meshes for now. &lt;br /&gt;
&lt;br /&gt;
===Interface Stuff===&lt;br /&gt;
&lt;br /&gt;
Right when you start up Blender, you'll see your start screen with the 3D window being the big main one and another window with a control panel along the bottom. This can be completely customised to suit whatever viewing needs you have. For example, I have a dual screen setup, and I use my left monitor as ONLY a 3D window and my right-hand screen with my control panel down the bottom and usually the UV mapping window above that.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The active window is whichever one the cursor is hovering over - so you can't for example rotate the 3d view unless your cursor is over that window.&amp;lt;br&amp;gt;&lt;br /&gt;
You can scale these windows however you want and can merge or split them by hovering your mouse over the border between them and middle-clicking. You can change what each windows function is by clicking the square drop-down icon in the top/bottom left of each window.&amp;lt;br&amp;gt;&lt;br /&gt;
Have a quick play with that to see how it works.&lt;br /&gt;
&lt;br /&gt;
====View controls====&lt;br /&gt;
You can use the mouse, numpad, or a combination of both. The arrow keys on the numpad (8, 4, 6 and 2) will snap rotate the view in that direction in set increments. The numbers 7, 1 and 3 will snap the view to top, front and side respectively, and if you want to view from the other side (ie, from the bottom, back or other side), hold CTRL while pressing the number. (e.g., to view from the bottom, you'd hold CTRL and press 7)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The mouse pretty much just uses the middle mouse button and scroll to control the view. To rotate, just middle-click somewhere in the 3D window and drag it around. Holding SHIFT before middle-click will pan the view, and CTRL will zoom (though it's easier to use the scroll wheel here).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The final two things to note about views are that Blender can display your model from a perspective viewpoint or an orthogonal one. Numpad 5 toggles this setting, and the &amp;quot;.&amp;quot; key will centre and zoom the view on whatever it is you've got selected (works with whole objects, verts, and just about anything else)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Modes====&lt;br /&gt;
&lt;br /&gt;
Onto the editing part - Blender has a couple of different 3D window modes to it. Object Mode is the default one - and it will allow you to select your various objects in the scene. To edit something in Edit Mode, you'll first need to have it selected (pink) in Object Mode.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can find the rest of the modes by clicking the 'Object Mode' drop-down box which is towards the middle of the 3D window's control bar (not the control panel). Of these, Edit Mode is the only one you should worry about at this stage, and you should also note that to quickly get in and out of Edit Mode, just press TAB.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Editing Stuff===&lt;br /&gt;
&lt;br /&gt;
====Selections====&lt;br /&gt;
&lt;br /&gt;
Ok, Edit Mode mainly works on whatever you've selected. Normally, this will be vertices because the wire-frame mesh editing is one of blenders strongest points, but it can quite easily be faces or edges too. To change what type of thing you want to select, you'll find the verts, edges and face select modes towards the right of the 3D windows control bar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Let's just use verts for now, and we'll only fiddle with the default cube in the scene to demonstrate some of the other functions.&amp;lt;br&amp;gt;&lt;br /&gt;
You can select verts/edges/faces in a number of ways, but the most common ones are to 1) press B and click+drag a box around it, 2) hold SHIFT and right-click next to all the bits you want (they'll turn yellow when selected), or if you want to select a number of verts that are attached by edges to each other, 3) right click one vert, hold ctrl and tap the numpad + key, and this will add any verts to the scene that are directly connected to the ones you've already got selected.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another handy thing is the A key. It will toggle whether all or no verts are selected. If you've got none selected, it will select all of them. If you've got some selected, it will deselect them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Editing Functions====&lt;br /&gt;
&lt;br /&gt;
Ok, once you've made your selection (just select the 4 verts that make up one side of the cube for now), you can do just about anything with it. The main things you'll need to know about here though are the Grab, Rotate, Scale and Extrude functions. (each one is activated by tapping the associated first letter of the words.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So tap G to grab our selection, and begin moving it around with your mouse. Something to keep in mind here is that when doing it like this, Blender will ONLY edit things according to the plane at which the selection is viewed. In other words and in this case, your camera will affect the 'plane' along which your selected object can be moved. E.g, if you press G while in top view, you'll only be able to move the object along the 'ground' plane.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On to what you can do while you've got your object grabbed - there's a lot. To cancel the move, you can right-click at any time and it will snap back to it's original position.&amp;lt;br&amp;gt;&lt;br /&gt;
*To snap it between pre-set grid increments, hold CTRL.&lt;br /&gt;
*To perform tiny free movements, hold SHIFT.&lt;br /&gt;
*To perform tiny snap movements, hold SHIFT and CTRL.&lt;br /&gt;
*&amp;gt;&amp;gt;(most importantly)&amp;gt;&amp;gt;To constrain it so it will only move along any one axis, just tap the axis letter (once for the global axis, twice for local, thrice to de-constrain it).&lt;br /&gt;
*To move around one pixel at a time, tap the arrow keys.&lt;br /&gt;
&lt;br /&gt;
You can do a couple of other things too, but you won't need them for now. &lt;br /&gt;
Now most of the above controls work when in Scale (S) and Rotate (R) too, so it gives you whatever degree of control over your selection that you want.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Extrude (E) is a bit different. It will basically duplicate your selection, but attach it by edges to the original ones. You should note though that this is context sensitive. What this means is that if you only have one vert selected and press E, it will extrude only that vert, no questions asked. However, if Blender detects an edge between two verts, or a face between 3 or 4, it will pop up a little menu when you press E. This will allow you to extrude the piece in exactly the way you wanted - i.e., as a face, edges, or individual verts. Have a play with this on the cube to see what it does.&amp;lt;br&amp;gt;&lt;br /&gt;
Extrude basically allows you to grow your ships out of whatever you start with, so it's a very important one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Editing Menus====&lt;br /&gt;
&lt;br /&gt;
If you ever get confused, need to find a shortcut or something, press the space bar when over the 3D window. It will pop up a menu that is able to access most of blenders editing functions (the remaining lot are in the 'Weird' W menu), and it will list the shortcuts for each one too.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also through this menu you can access the Add menu where you can add more primitive shapes at your Blender cursor's location. (The Blender cursor is that black crosshair with the red and white striped circle through it. You place it by left-clicking somewhere, and centre it by pressing SHIFT+C) Keep in mind that any objects you create through this menu will be aligned with your view plane again, so it can sometimes get ugly.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
And finally, to delete your selection, press X, and it will give you an option for exactly what it is about your selection you want deleted.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.blender.org/ Official Blender site containing current version downloads.]&lt;br /&gt;
*[http://wiki.blender.org/index.php/Doc:Manual A useful wiki-based guide detailing the commands and controls for Blender]&lt;br /&gt;
*[http://www.blender.org/education-help/video-tutorials/ Video tutorials for getting started.]&lt;br /&gt;
*[http://filmmakeriq.com/general/featured/555-blender-tutorials.html 555 different Blender tutorials from all over the net]&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php/topic,61061.msg1241903.html#msg1241903 Water roughly explains UV mapping in Blender]&lt;br /&gt;
*[http://www.hard-light.net/forums/index.php?topic=74591.0 FSF's tutorial on all the ins and outs of getting a model textured and into FS]&lt;br /&gt;
&lt;br /&gt;
[[Category:Tools]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=POF_data_structure&amp;diff=37501</id>
		<title>POF data structure</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=POF_data_structure&amp;diff=37501"/>
		<updated>2011-12-31T20:58:37Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Chunk specs: GLOW */ Please correct if wrong. What's the letter before the &amp;quot;{&amp;quot; braces?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following information is copied from the Descent Developer's Network [http://web.archive.org/web/20010619182804/descent-freespace.com/ddn/specs/pof/ pof specs page].&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
These files are used to hold the ship model data. The data for the ship is basically a BSP tree that doesn't split polygons across the planes (since we're using zbuffering) and the planes are created by halving the largest dimension of each bounding box recursively. Due to the vastness of some of our models, this recursively split structure allows our collision detection and dynamic lighting to do quick out's on the model. For example, to check if a vector interects the model, I check against the bounding box. If it hits, I then check each of the two boxes it is split into. Then I recursively check each subdivided box as long as the vector is still interesecting.&lt;br /&gt;
&lt;br /&gt;
We create the POF file by exporting a 3DS Max file with a special plugin tool to generate a &amp;quot;.P3D&amp;quot; file, which is essentially a 3d studio file only with texture uv's stored for each face vertex rather than for each vertex. We then run the .P3D file through an in-house Win32 program called 'BSPGEN' which creates the POF file. Depending on the model size, BSPGEN takes a few minutes or so.&lt;br /&gt;
&lt;br /&gt;
Each ship is made up of a lot of subobjects where a subobject is a collection of polygons. For instance, each detail level of a hull of a ship is a subobject. A radar dish is a subobject. A piece of debris that the ship explodes into is a subobject. Each subobject can then have children subobjects. To draw the highest detail model of a ship, draw the subobject identified as detail level 0 and draw all it's children.&lt;br /&gt;
&lt;br /&gt;
This document was written by John Slagel from Volition Inc., with revisions and bugfixing from Garry Knudson. FreeSpace 2 additions were made by Dave Baranec (Volition Inc.), Garry Knudson and Francis &amp;quot;Pastel&amp;quot; Avila.&lt;br /&gt;
&lt;br /&gt;
[[POF_Order_FS2|POF block order list for retail FS2 models]]&lt;br /&gt;
&lt;br /&gt;
==Data types==&lt;br /&gt;
This uses standard Intel data types.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
  (int) == 4 bytes, signed&lt;br /&gt;
  (uint) == 4 bytes, unsigned&lt;br /&gt;
  (short) == 2 bytes, signed&lt;br /&gt;
  (ushort) == 2 bytes, unsigned&lt;br /&gt;
  (char) == 1 byte, signed&lt;br /&gt;
  (ubyte) == 1 byte, unsigned&lt;br /&gt;
  (float) == 4 bytes, signed&lt;br /&gt;
  (vector) == 3 floats, 12 bytes total&lt;br /&gt;
  (string) == an int specifying length of string and char[length] for the string itself&lt;br /&gt;
  (note: it is NOT null-terminated)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Basic file structure==&lt;br /&gt;
The file format is a binary file using standard Intel data types. The header consists of a signature and the file version number:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
char[4] file_id   // must be 'PSPO'&lt;br /&gt;
int version       // Major*100+Minor&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Notes:&lt;br /&gt;
&lt;br /&gt;
*PSPO stood for Parallax Software Polygon Object at one time. Conflict, Descent: FreeSpace shipped at POF version 20.14, so version would be equal to 2014 in most POF files (not all). FreeSpace 2 shipped at POF version 21.17, some files are 21.16.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*The rest of the file is a bunch of chunks. Each chunk is:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;char[4] chunk_id  // see below for available chunk types&lt;br /&gt;
int length        // length of the chunk.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chunk specs==&lt;br /&gt;
Here is a breakdown of each of the chunk types:&lt;br /&gt;
&lt;br /&gt;
*'OHDR' (FreeSpace 1) and 'HDR2' (FreeSpace 2) - Object header info&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#ifdef version2116orhigher&lt;br /&gt;
 // FreeSpace 2&lt;br /&gt;
 float max_radius           // maximum radius of entire ship&lt;br /&gt;
 int obj_flags              // object flags. Bit 1 = Textures contain tiling&lt;br /&gt;
 int num_subobjects         // number of subobjects&lt;br /&gt;
#else&lt;br /&gt;
 // FreeSpace 1&lt;br /&gt;
 int num_subobjects         // number of subobjects&lt;br /&gt;
 float max_radius           // maximum radius of entire ship&lt;br /&gt;
 int obj_flags              // object flags. Bit 1 = Textures contain tiling&lt;br /&gt;
#endif&lt;br /&gt;
&lt;br /&gt;
vector min_bounding         // min bounding box point&lt;br /&gt;
vector max_bounding         // max bounding box point&lt;br /&gt;
&lt;br /&gt;
int num_detaillevels        // number of detail levels&lt;br /&gt;
for each detail_level, i {&lt;br /&gt;
 int sobj_detailevels[i]    // subobject number for detail level I, 0 being highest.&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int num_debris              // number of debris pieces that model explodes into&lt;br /&gt;
for each debris piece, i&lt;br /&gt;
 int sobj_debris[i]         // subobject number for debris piece i&lt;br /&gt;
&lt;br /&gt;
#ifdef version1903orhigher&lt;br /&gt;
 float mass                 // see notes below&lt;br /&gt;
 vector mass_center         // center of mass&lt;br /&gt;
 float[3][3] moment_inertia // moment of inertia&lt;br /&gt;
#endif&lt;br /&gt;
&lt;br /&gt;
#ifdef version2014orhigher&lt;br /&gt;
 int num_cross_sections     // number of cross sections (used for exploding ship) (*)&lt;br /&gt;
 for each cross_section, i {&lt;br /&gt;
  float depth[i]&lt;br /&gt;
  float radius[i]&lt;br /&gt;
 }&lt;br /&gt;
#endif&lt;br /&gt;
&lt;br /&gt;
#ifdef version2007orhigher&lt;br /&gt;
 int num_lights             // number of precalculated muzzle flash lights&lt;br /&gt;
 for each light {&lt;br /&gt;
  vector location&lt;br /&gt;
  int light_type            // type of light&lt;br /&gt;
 }&lt;br /&gt;
#endif&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
**Notes:&lt;br /&gt;
&lt;br /&gt;
for version&amp;lt;2009, mass is a volume mass&lt;br /&gt;
for version&amp;gt;=2009, mass is an area mass&lt;br /&gt;
conversion: area_mass=4.65*(vol_mass^2/3); also scale moment_inertia by vol_mass/area_mass&lt;br /&gt;
(*) if there is no cross_section data, num_cross_sections is -1 instead of 0, as one would expect.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*'TXTR' - A list of textures used on this ship. The order they appear here is the number that a face uses to reference a particular texture.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_textures&lt;br /&gt;
for each texture,i&lt;br /&gt;
 string tex_filename[i]    // texture filename&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'PINF' - Miscellaneous info about the POF file, command line, etc.&lt;br /&gt;
&lt;br /&gt;
Contains a block of NULL-terminated strings. Just read chunk size bytes and stuff it into a string.&lt;br /&gt;
&lt;br /&gt;
*'PATH' - Paths for docking and AI ships to follow&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_paths&lt;br /&gt;
for each path, p {&lt;br /&gt;
 string name[p]             // name&lt;br /&gt;
 string parent[p]           // parent's name&lt;br /&gt;
 int num_verts[p]&lt;br /&gt;
 for each vert, v {&lt;br /&gt;
   vector pos[p,v]&lt;br /&gt;
   float radius[p,v]&lt;br /&gt;
   int num_turrets[p,v]&lt;br /&gt;
   for each turret, t {&lt;br /&gt;
    int sobj_number[p,v,t]  // subobject number&lt;br /&gt;
   }&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'SPCL' - Data for special points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_special_points&lt;br /&gt;
for each special_point, p {&lt;br /&gt;
 string name[p]&lt;br /&gt;
 string properties[p]&lt;br /&gt;
 vector point[p]&lt;br /&gt;
 float radius[p]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'SHLD' - Data for the shield mesh&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_vertices&lt;br /&gt;
for each vertex, v {&lt;br /&gt;
 vector position[v]&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
int num faces&lt;br /&gt;
for each face, f {&lt;br /&gt;
 vector face_normal[f]&lt;br /&gt;
 int[3] face_vertices    // indexed into vertex list&lt;br /&gt;
 int[3] neighbors        // indexed into face list&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*' EYE' - Data for eye points (Where pilot looks in 1st person views). Note the space in front of EYE.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_eye_positions&lt;br /&gt;
for each eye_position, e {&lt;br /&gt;
 int sobj_number[e]      // subobject number this eye is attached to&lt;br /&gt;
 vector sobj_offset[e]   // offset from subobject&lt;br /&gt;
 vector normal[e]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'GPNT' and 'MPNT' - Gun and Missile firing points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_slots&lt;br /&gt;
for each slot, s {&lt;br /&gt;
 int num_guns[s]&lt;br /&gt;
 for each gun, g {&lt;br /&gt;
   vector point[g,s]&lt;br /&gt;
   vector norm[g,s]&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** Notes:&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;slot&amp;quot; is what you see in the loadout screen. Primaries have a max of 2 and secondaries of 3 for player-flyable ships.&lt;br /&gt;
&amp;quot;Guns&amp;quot; are the actual number of barrels and hence projectiles you'll get when you press the trigger. There is likely no practical max.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*'TGUN' and 'TMIS' - Turret Gun and Turret Missile firing points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_banks&lt;br /&gt;
&lt;br /&gt;
for each bank, b {&lt;br /&gt;
 int sobj_parent[b]       // parent subobject (the subobject with which this turret is associated) (*)&lt;br /&gt;
 int sobj_par_phys[b]     // physical parent subobject (the subobject to which the turret rotates) (*)&lt;br /&gt;
&lt;br /&gt;
 vector turret_normal[b]&lt;br /&gt;
 int num_firing_points[b]&lt;br /&gt;
 for each firing_point {&lt;br /&gt;
  vector position[b,f]&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** Notes:&lt;br /&gt;
&lt;br /&gt;
For multipart turrets, sobj_parent is the &amp;quot;barrel&amp;quot; of a turret, and the firing points will be in this sobj's axial frame. sobj_par_phys is the &amp;quot;base&amp;quot; of a turret, which the barrel will rotate with.&lt;br /&gt;
For single-part turrets, sobj_parent == sobj_parent_phys.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*'DOCK' - Data for docking points&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_docks&lt;br /&gt;
&lt;br /&gt;
for each dock, d {&lt;br /&gt;
 string properties[d]     // see notes below&lt;br /&gt;
 int num_spline_paths[d]&lt;br /&gt;
 for each spline_path, p {&lt;br /&gt;
  int path_number[d,p]&lt;br /&gt;
 }&lt;br /&gt;
 &lt;br /&gt;
 int num_points&lt;br /&gt;
 for each point, d {&lt;br /&gt;
  vector position&lt;br /&gt;
  vector normal&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** Note: Properties… if $name= found, then this is name. If name is cargo then this is a cargo bay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'FUEL' - Data for engine thruster glows&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_thrusters&lt;br /&gt;
for each thruster,t {&lt;br /&gt;
 int num glows[t]&lt;br /&gt;
 &lt;br /&gt;
 #ifdef version2117orhigher // FreeSpace 2 change&lt;br /&gt;
  string properties&lt;br /&gt;
 #endif&lt;br /&gt;
 &lt;br /&gt;
 for each glow {&lt;br /&gt;
  vector pos[t,g]&lt;br /&gt;
  vector norm[t,g]   // used to tell if behind glow&lt;br /&gt;
  float radius[t,g]&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'SOBJ' (FreeSpace 1) and 'OBJ2' (FreeSpace 2) - Data for a subobject. Contains some info and a bunch of vertices and polygons in the form of a BSP tree or Octree depending on how you look at it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int submodel_number  // What submodel number this is.&lt;br /&gt;
&lt;br /&gt;
#ifdef version2116orhigher&lt;br /&gt;
 // FreeSpace 2&lt;br /&gt;
 float radius        // radius of this subobject&lt;br /&gt;
 int submodel_parent // What submodel is this model's parent. Equal to -1 if none.&lt;br /&gt;
 vector offset       // Offset to from parent object &amp;lt;- Added 09/10/98&lt;br /&gt;
#else&lt;br /&gt;
 // FreeSpace 1&lt;br /&gt;
 int submodel_parent // What submodel is this model's parent. Equal to -1 if none.&lt;br /&gt;
 vector offset       // Offset to from parent object &amp;lt;- Added 09/10/98&lt;br /&gt;
 float radius        // radius of this subobject&lt;br /&gt;
#endif&lt;br /&gt;
&lt;br /&gt;
vector geometric_center&lt;br /&gt;
vector bounding_box_min_point&lt;br /&gt;
vector bounding_box_max_point&lt;br /&gt;
&lt;br /&gt;
string submodel_name&lt;br /&gt;
string properites&lt;br /&gt;
int movement_type&lt;br /&gt;
int movement_axis&lt;br /&gt;
&lt;br /&gt;
int reserved         // must be 0&lt;br /&gt;
int bsp_data_size    // number of bytes now following&lt;br /&gt;
char[bsp_data_size] bsp_data  // contains actual polygons, etc.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
** Note: bsp_data is explained [[bsp_data_structure|here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'INSG' - Squad logo/Insignia data chunk (FreeSpace 2 only)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_insignias&lt;br /&gt;
for each insignia, i {&lt;br /&gt;
 int detail_level // ship detail level&lt;br /&gt;
 int num_faces&lt;br /&gt;
 int num_vertices&lt;br /&gt;
 for each vertice, j {&lt;br /&gt;
  vector vertex_position&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
 vector offset // offset of the insignia in model coords&lt;br /&gt;
 for each face, j {&lt;br /&gt;
  for 0 to 2, k {&lt;br /&gt;
   int vertex_index // vertex index for this face&lt;br /&gt;
   float u_texture_coordinate&lt;br /&gt;
   float v_texture_coordinate&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*'ACEN' - Auto-Centering info (FreeSpace 2 only)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
vector point // autocentering point for the entire model&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** The autocentering point was basically just a little convenient extra data we stuck in models where the pivot point of the model wasn't at the center. Since we rotate ships in the tech room by rotating around the pivot point, it looked dumb when the colossus' rear end was in the middle of the screen and it was spinning on it. So the autocenter point was just a point pretty much near the model we could use to push an extra matrix onto our transform stack and have it show up centered around it. The point itself is in model coordinates.&lt;br /&gt;
&lt;br /&gt;
*'GLOW' - Glowpoint info (FS2_Open only)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
int num_glowbanks&lt;br /&gt;
for each glowbank, g {&lt;br /&gt;
 int disp_time // displacement time for blinking (e.g. for Orion runway lights)&lt;br /&gt;
 int on_time&lt;br /&gt;
 int off_time&lt;br /&gt;
 int obj_parent // parent subobject number&lt;br /&gt;
 int LOD // Should be 0&lt;br /&gt;
 int type // Should also be 0&lt;br /&gt;
 int num_glowpoints // Number of glowpoints in this bank&lt;br /&gt;
 string properties // Texture name, no file path or extension, like: &amp;quot;$glow_texture=...&amp;quot;&lt;br /&gt;
 for each glowpoint, p {&lt;br /&gt;
  vector point // location vector&lt;br /&gt;
  vector norm // (0,0,0) is omnidirectional&lt;br /&gt;
  float radius&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'SLDC' - Shield mesh collision tree info (FS2_Open only)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
uint tree_size&lt;br /&gt;
for each node, n {&lt;br /&gt;
 ubyte type // 0 = SPLIT, 1 = LEAF/polylist&lt;br /&gt;
 uint size&lt;br /&gt;
 if !type { // SPLIT&lt;br /&gt;
  vector bound_min&lt;br /&gt;
  vector bound_max&lt;br /&gt;
  uint front_offset&lt;br /&gt;
  uint back_offset&lt;br /&gt;
 }&lt;br /&gt;
 else { // LEAF&lt;br /&gt;
  vector bound_min&lt;br /&gt;
  vector bound_max&lt;br /&gt;
  uint num_polygons&lt;br /&gt;
  for each polygon, p {&lt;br /&gt;
   uint polygon_addr // indexed into shield mesh face list?&lt;br /&gt;
  }&lt;br /&gt;
 }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
** The shield mesh collision tree speeds up collision calculation by adding bounding boxes around each polygon in the shield mesh.  It works basically like a [[bsp_data_structure|BSP tree]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:File Types]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Deimos&amp;diff=37491</id>
		<title>GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Deimos&amp;diff=37491"/>
		<updated>2011-12-27T10:20:16Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Undo revision 37490 by JudithFrancis (Talk) ADBOT ALERT&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
The '''GTCv ''Deimos''''' was a common ship in [[FreeSpace 2]], in the hands of both the [[Galactic Terran-Vasudan Alliance]] and the [[Neo-Terran Front]]. Faster and more maneuverable than destroyers, but with more firepower than cruisers, these ships, along with the [[GVCv Sobek|GVCv ''Sobek'']], filled a much-needed role in between these two classes. Their armor is made from collapsed-core molybdenum, which provides additional protection against beam fire, and giving them around 80% of the hull strength of the much larger Orion and Hecate destroyers. Their reactors are highly efficient Vasudan models, which give them the power output required to maintain their many beams and other turrets.&lt;br /&gt;
&lt;br /&gt;
On the retail FreeSpace 2 box, the ''Deimos'' is shown with several side-mounted multi-part turrets, which are not possible in the retail version. Side multiple-part turrets are possible in [[FreeSpace Open]], but the Deimos does not possess them for balance reasons.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
{{shipimage|image=[[image:Gtcvdeimos-old.jpg]]|caption=The GTCv Deimos}}&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow's fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Greek mythology, Deimos was the personification of terror. He is the son of [[GTF Ares|Ares]].&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Corvette|Unknown|N/A|30.0|N/A|N/A|80 000|N/A|717}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Modding Resources==&lt;br /&gt;
{{shipimage|image=[[Image:Gtcvdeimos.jpg]]|caption=The GTCv Deimos in FS2_Open 3.6.10}}&lt;br /&gt;
'''Retail''':&lt;br /&gt;
:$POF File: corvette2T-01.pof&lt;br /&gt;
:Textures: TCov1(A/B/C), TCov2(A/B), TCov3(A/B), TCov4(A/B), TCov5(A/B), TCov6(A/B), TCov7(A/B), TSoupdebris01b&lt;br /&gt;
&lt;br /&gt;
'''MediaVP 3.6.10''':&lt;br /&gt;
:$POF File: corvette2T-01.pof&lt;br /&gt;
:Textures: TCov1, TCov2, TCov3, TCov4, TCov5, TCov6, TCov7, Corvette2T-01, thrust, damage, nameplate&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.hard-light.net/forums/index.php?topic=28154.0 History]&amp;lt;br&amp;gt;&lt;br /&gt;
Proposed by: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First WIP Post: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
First In-Game Model: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
Completed In-Game Model: StratComm on [http://www.hard-light.net/forums/index.php?topic=36722.0 11/15/2005]&amp;lt;br&amp;gt;&lt;br /&gt;
Final Corrections: ??? on ???&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:RScreen0046.png | A Hercules Mark II fighter providing fighter cover for a Deimos.&lt;br /&gt;
Image:RScreen0049.png | Alongside her escorts, a Deimos patrols the outer orbit of a gas giant.&lt;br /&gt;
Image:RScreen0026.jpg | The GTCv ''Parapet'' blockading the [[Capella]] jump node in the [[Epsilon Pegasi]] system. The [[GTVA Colossus|''Colossus'']] stands guard in the distance. ([[Into the Maelstrom]])&lt;br /&gt;
Image:RScreen0024.jpg | Behind the fog of the [[Nebula System|Shivan nebula]], the GTCv ''Warspite'' holds an important position. ([[Battle of the Wilderness]]).&lt;br /&gt;
Image:RScreen0027.jpg | Fighting [[Shivans]] in the [[Homesick]] campaign.&lt;br /&gt;
Image:RScreen0029.jpg | An insurgent Deimos battling allied warships in [[The Procyon Insurgency]].&lt;br /&gt;
Image:RScreen0090.png | A Deimos moves on a [[Nightmare]] battle fleet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|''This is probably the best corvette in the game. It may not be small, or have a fighterbay, but it's got the firepower while still balancing anti-fighter capabilities. These ships make a fine addition to the GTVA fleet.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it's as powerful as a destroyer kinda... debatable. It's probably accurate to say though, that its anti-ship capabilities are better than the other corvettes. Its anti-figher defenses are formidable if approached without caution, but entirely useless if one approaches from the correct angle (from the front or above).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Think of the Deimos as a bigger, meaner version of the [[Aeolus]]. Your best approach is from dead ahead, even though that risks getting hit by an errant slash shot and being instantly vaporized. Side approaches must deal with an AAA beam, flak gun, bomblets from the side-mounted Piranha launcher, two Terran Light Turrets, and possibly some number of Terran Heavy Turrets. A stern approach borders on suicide, with two AAA beams, two flak guns, and bomblets from'' '''both''' ''[[GTM Piranha|Piranha]] launchers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Although the Deimos lacks the raw firepower of [[GTD Orion|Orions]] or [[GTD Hecate|Hecates]], it is far more balanced in weaponry. The [[GTD Orion|Orion]], for instance, is vulnerable to bombers, and a [[GTD Hecate|Hecate]] to enemy warships, whereas a Deimos can challenge both large and small targets.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Probably the most dangerous capital ship to attack in a fighter or a bomber, and its 4 smaller anti-warship beams compared to the Sobek's 2 larger [[VSlash]] beams means Deimos can take more damage than the Vasudan corvette while remaining effective.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The best method of attacking this vessel is from the top, where it is guarded by only a few blob turrets; any other angle leaves you at the mercy of a storm of flak or staring down the business end of two possibly firing TerSlashes. Depending on the angle at which it engages, the Deimos can take down any ship its own weight or below, but is terribly vulnerable to a destroyer broadside.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=AB_Satyr&amp;diff=37206</id>
		<title>AB Satyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=AB_Satyr&amp;diff=37206"/>
		<updated>2011-11-04T08:36:22Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Released now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''AB '''Satyr'''''}}&lt;br /&gt;
&lt;br /&gt;
The '''''AB Satyr''''' is a massive (wingspan 125 metres) Ancient bomber, originally made for [[INFR1|Inferno]]. A high-poly version was made by the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]] mod. In [[Blue Planet]], it is recoloured to serve as the [[Vishnan Protector]].&lt;br /&gt;
&lt;br /&gt;
[[Image:satyr.jpg|thumb|right|480px|The original Satyr, as seen in [[INFR1]].]]&lt;br /&gt;
[[Image:Satyr_wiki.jpg|thumb|right|480px|The high-poly Satyr from the [[Ancient-Shivan War (campaign)|Ancient-Shivan War]].]]&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===INFR1 Tech Room Description===&lt;br /&gt;
The Satyr is so heavily armored a ship that it requires no shields at all. Even larger than the Shivans' Vindhyachal, this obscenely sized bomber even has its own beam cannon to engage capital ships with. An anti-hull weapon combined with the ACM should be used to take advantage of its total lack of shielding.&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''Bobboau'''&lt;br /&gt;
*High-poly model by '''FSF'''&lt;br /&gt;
*Texture of high-poly model by '''Freespaceking'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Attack Bomber&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Ancients&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| Extremely Poor&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 95.0 - 120.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 195.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| Super Heavy&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 12 400&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 104 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=4 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno Release 1'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 6&lt;br /&gt;
| Pharnec&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| Quasar&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Pharnec, APC, Razor, Scalpel, Acolyte, Maul, Quasar, Scyth, Hammer, Vampyre,&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno Release 1'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 200&lt;br /&gt;
| Unknown Missile&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 200&lt;br /&gt;
| Unknown UltraBomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 200&lt;br /&gt;
| Unknown UltraBomb&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| Unknown Missile, Unknown Megabomb, Unknown UltraBomb&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Inferno Release 1'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| ABeamTiny&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Scyth&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Quasar&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The sheer amount of damage this thing can take (while having a relatively high top speed and manoeuvrability) makes the Satyr the most annoying ship ever, besides maybe the Vindhyachal. In INFR1, it always helps to have a few A.C.R.s handy to destroy it, since primary cannons and even some missiles will do very little damage to it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beam cannon is easily amputated regardless of the ship's obscene durability.}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Original model:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.95 Inferno Release 1]&lt;br /&gt;
**[http://www.fileplanet.com/dl.aspx?/3dactionplanet/hlp/hosted/inferno/inf_enemies.exe Inferno Enemies pack]&lt;br /&gt;
*High-poly version:&lt;br /&gt;
**[http://www.freespacemods.net/download.php?view.817 FreeSpaceMods.net]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=37198</id>
		<title>User-made Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=37198"/>
		<updated>2011-10-30T14:22:31Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Capital Ships (Cruisers, Corvettes, Frigates and Gunships) */ Removed underscore&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
For canon ships from FreeSpace: The Great War: [[Great War-era craft]]&lt;br /&gt;
&lt;br /&gt;
For canon ships from FreeSpace 2: [[FreeSpace 2-era craft]]&lt;br /&gt;
&lt;br /&gt;
For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]&lt;br /&gt;
&lt;br /&gt;
For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]&lt;br /&gt;
&lt;br /&gt;
==Downloadable mods==&lt;br /&gt;
==Fighter Craft==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Bad Ulysses]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Perseus Adv]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVAf Apis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Chelob]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AF Charlatan]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCF Minsk]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Phoenix (Nuke)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVDr Scarab]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Chimera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AF Kato]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCF Volkov]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Phoenix (TrashMan)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Anouke]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Gorgon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AF Phylaki]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Acheron]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Raziel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Apis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Harpy]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Bek'Tah Interceptor]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Claymore Mk1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Selkie]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Ennead]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Hydra]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HEF Blizzard]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Claymore Mk2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Starstrider]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Heket]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Ifrit]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[KCSL Kama]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Claymore Mk3]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Svalin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Heptu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Naga]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Lethe]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Lethe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Vampire]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Heset]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Scorpion II]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Lizard Huntercraft]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Stentor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Vesuvius]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Imset]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Serpent]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Lizard Killercraft]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Styx]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Ymir]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Khepri]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Succubus (INF)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Lizard Swarmercraft]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTF Jackal]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVF Hestia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Mihos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Succubus (Nuke)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NF Banshee]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTF Lancer]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[IH2 Sunrider]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Reshef]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Space Spider]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NF Larvae]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTF Mig]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITF Anan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Saqqara]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NF Phantasm]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTF Wraith]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITF Benkei]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Scarab]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NF Unknown]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTFx Thor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITF Oni]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Seker]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLF Panther]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Achilles]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Chimera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Shrike]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLF Tigris]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Agias]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Hellbat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Shu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[T-MF Cataphract]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Alves]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Satyr]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PVDr Jackal]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[T-MF Hussar]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Angel (non-canon)|GTF Angel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Shagrath]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PVF Seshat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UF Notus]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Antaeus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Vulture]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEF Anhur MkIV]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Apollo Prototype]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PTF Kulas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEF Aoh]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Archon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Scimitar (Aldo)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEFx Yaaru]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Aurora]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOF Banshee]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VRC Inpu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Autolycus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Carabus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOF Horae ]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOF Ophion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Cyone]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Spacesuit]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Daedelus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[STVsF Nightwing]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Donar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDr Firebee]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Draco]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Falcon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Enceladus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Gefjon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Eos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Ion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Ezechiel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Kestrel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Falcon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Kvasir]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Hercules Mk3]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Mustang Alpha]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Icarus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Mustang Beta]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Kelpie]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Shrike]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Keres]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEF Izra'il]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Ladiel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTF Cherokee]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Leto]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTF Comanche]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Losna]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTF Seminole]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Maverick]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bomber Craft==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCB Gurkov]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Hydra]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVB Hesat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SB Durja]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AB Attis]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Jotun]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVB Atlas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SB Kahlan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AB Satyr]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAB Peregrine]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Kronus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVB Imset]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SB Kasdeya]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AB Zakros]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTB Saracen]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Maelstrom]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVB Petbe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SB Vindhyachal]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Bek'Tah Bomber]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Apollyon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEB Shai]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SB Yali]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NB Unknown]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTTB Armageddon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Phoebus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[T-MB Cuirassier]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Holler]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Rhea]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NB Ghoul]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TB Atlas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Sabus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Azaes]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTsB Scimitar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Callisto]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Surt]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVB Chnubis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Thunderbolt]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Claymore]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Uriel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Danaus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PB Sepuelture]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Diana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTB Navajo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTB Yurok]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Hera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOB Jotun D.H.]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEB Vajradhara]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Archangel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Berserker]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCCa Andropov]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOC Orc]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Aten Mk2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SC Abel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Gordia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAC Aesacus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TC Damocles]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Mafdet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SC Lamia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Heraklion]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAC Avalonian]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEC Sanctus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Mekhet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SC Raguel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Malia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAC Eclipse]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EACv Darkness]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Newet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SC Rictus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NC Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAC Evangelist]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Ajax]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Sai]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SCv Scylla]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ACv Malia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Aegis (158th)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Alexandria]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Somtus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SFg Damini]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ACv Phaistos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Aegis (OTT)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Bellerophon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Asarte]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SGs Asura]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NCv Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Aegis (IPA)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Chimera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Naunet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Heraklion (ASW)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Alcyone]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Chiron]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HLC Defiler]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AKFf Adamantium]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTBC Black Widow]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Cobra]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEC Joh]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AKCve Orichalcum]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTBC Blade]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Eris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Mandes]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[KCSL Hecatos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Boreas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Nike]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Pachet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Cretheus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Oberon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Udjat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Eris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Ragnarok]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Petbe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Garm]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Reyena]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VECv Duat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Gryphon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Valhalla]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VECv Geb]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Hyperion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITCv Raiden]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVMCv Wepwawet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Mars]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NTCv Echelon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Repten]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTxC Njord]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PTCv Baranek]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Satyrs]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Odysseus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOCv Ehreos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVF Amon-Re]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Ophion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOCv Neptune]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Tuket]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Orc]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOCv Phobos ADv|SOCv Phobos Adv]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCt Piranha]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFg Chrysaor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Ticonderoga]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFg Retribution]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Tyr]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFf Saphah]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Unknown]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEFg Karuna]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Vidar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEFg Narayana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[LPC Galleon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTGs Antwerpen]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PC Rumrunner]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTGs Enforcer]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITC Dainishi]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTGb Praetorian]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Morana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Rhea]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Tane]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Phobos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOC Oculus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Avenger]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVFg Arpyia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTMf Sparta]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Phoenix Rising]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Calypso]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Atlantis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTBCr Tennyson]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Gaia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCa Kabechet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SCa Shiamak]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ACa Akrotiri]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EACa Telemus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Henderson]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCa Tanen]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SD Iblis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AD Achladia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Canberra]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Hera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Apothess]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SD Kismat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AD Odigitria]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCar Fury]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Icelus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Asarte]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SD Vassago]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AD Pylos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Galaxy]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Legion (Orion)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Hedetet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSD Diablo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ND Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTTCa Hestia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Megaera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HLD Mefdef]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ASD Minos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Phoenix]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Ioa]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VCI Bastet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HEC Typhoon]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCr Trifid]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTHD Orion Mk2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSD Hetka]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AKBc Azoth]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Warlock]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Orion Phase II]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Hathor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NCa Vampire]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TCa Constellation]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Raynor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Pharaoh]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TCa Sagittarius]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Sirona]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Apophis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAD Lindos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Titan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EASD Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Wotan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAD Tereus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Zagreus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCD Kiev]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITD Ryujin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FD Vexor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NTD Liberty]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Agamenmon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Emperor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Alexander]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOD Segomo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Atropos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TD Reliant]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Boreas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UED Solaris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Daegon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Nemesis (Old)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSD Bastion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOC Galatea]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOSD Olemus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSD Odin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSD Anchorage]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVBS Archangel Mk2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SODn Solaris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSJ Sechat-Hor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SJ Amritaya]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AJ Androgeos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDn Archangel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TSJ Icanus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSJ Dante]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Vishnan Preserver]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTBs Moscow]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVA Colossus Mk II]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSJ Gigas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AJ Androgeos (Old)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVA Titan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TSJ Amaterasu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SPD Vinaashak]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HEHc Hurricane V]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSJ Gigas (Old)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Installations (Dry Docks, Star Bases and Jump Gates)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CI Haven]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Melia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Abthys]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SI Acridon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AI Thera]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAI Andromeda]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Nareos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Cairo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SI Arachnas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AI Pyrgos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAI Lycaon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Samson]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Cairo Extension]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SI Hara]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AKI Alkahest]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Acheron]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDI Titan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Cheops]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Shivan JumpGate]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Aeglos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Whitehall]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Karnak]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SI Arachnas(Old)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTExD Arcadia Defender]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITI Yomi]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Ogdoad]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Arcas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PCI Phoron]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Asteria]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TI Achilles]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Athens]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TSS Exos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Atlantis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDS 1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTMI Aule]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDS 2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Bretonia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TPG 1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Chamelion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Alliance Jump Gate]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDk Acropolis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTExA]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDS Goliath]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Intrasystem Gate]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTExC]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Asteroid Installation]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Jump Gate]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Gas Refinery]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Silex]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Non-Combatants (Freighters, Transports and Auxilliaries)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAFr Belus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Corsair]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVFr Shai]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ST Xerxes]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLFr Margay]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Aether]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Naxos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVT Isten]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ATT Dallie]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDS Briareos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Svalin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVT Qeb]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AS Kamilari]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Clarius]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Titan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVT Sesmu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[LS Bek'Tah|Bek'Tah Support Ship]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Cyllene]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TT Pericles]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSC Imhotep]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AFr Phaistos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UET Kadmos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSC Neith]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Sizifus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UET Upanishad]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Ulmo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTA Caerus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Vela]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTE Ehnaton]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTE Vidar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TG Bromios]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TSC Icarus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCol Columbus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEA Oculus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCVl Majestic]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Terran Probe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCVl Splendid]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTEP Bachus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTL Anemoi]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTS Abaris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEM Florence]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTS Eos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFT Constantine]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Anatis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSC Copernicus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PATr Baracuda]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSC Cyrene]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Star Rider]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDr Phidias]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Wyvern]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other (Cargo Pods, Sentry Guns, Etc)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAFr Belus Cargo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Vela Cargo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Vasudan Mine]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSG Annihilator]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLCg A09]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Clarius Cargo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDM Hephaestus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSG Ammut]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSG Erebos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLCg A17]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Cyllene Cargo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Balmung]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Phaistos Cargo]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Sizifus Cargo 1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Euphrates]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDD]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Sizifus Cargo 2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Safat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Alien Defense Station]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[BSSG Myrdin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Stalker Class Probe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UNX]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Gungnir]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Gunstar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Serious Sandwich]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Wolverine]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Pyre]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Cargo Platform]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Modular Construction Kit]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TGas-1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Sleipnir]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes to Wiki contributors==&lt;br /&gt;
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.&lt;br /&gt;
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. &lt;br /&gt;
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.&lt;br /&gt;
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.&lt;br /&gt;
*Should two different models have the same name, add the author's name in brackets as a suffix. (or alternatively the mod pack name)&lt;br /&gt;
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.&lt;br /&gt;
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.&lt;br /&gt;
&lt;br /&gt;
[[Category: Mod Database]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTI_Nareos&amp;diff=36636</id>
		<title>GTI Nareos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTI_Nareos&amp;diff=36636"/>
		<updated>2011-08-29T13:36:20Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Related Links: */ Whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|'''''GTI Nareos'''''}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{shipimage|image=[[Image:Nareos.jpg]]|caption=The GTI Nareos}}&lt;br /&gt;
&lt;br /&gt;
The '''GTI ''Nareos''''' is a heavily armed military installation.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FOW Tech Room Description===&lt;br /&gt;
The GTI Nareos is a front-line military installation. Designed to defend key positions, it is heavily armed and armored. It's armament includes flak guns, anti-fighter beam and light defense turrets for fighter protection, and heavy plasma turrets and beam cannons for capital threats. In addition to that its massive fighter bays can hold 20 squadrons.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''TrashMan'''&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
:'''Meaning:''' fire tip (spear or blade)&lt;br /&gt;
:'''Language:''' ''Quenya'', or ''High Elvish''&lt;br /&gt;
:'''Alternate spellings:''' ''Unknown''&lt;br /&gt;
&lt;br /&gt;
The name is in High Elvish, a fictional language created by J.R.R. Tolkien and used in most of his works.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 2152 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 2853 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2966 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''&lt;br /&gt;
| 240 (standard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Flames of War'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 8x3      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*'''[http://www.freespacemods.net/download.php?view.272 Download | FreeSpaceMods.net]'''&lt;br /&gt;
*'''[http://www.mediafire.com/?wbfrtcu2dwd2c9z Bugfixed version | MediaFire]'''&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTI_Nareos&amp;diff=36635</id>
		<title>GTI Nareos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTI_Nareos&amp;diff=36635"/>
		<updated>2011-08-29T13:35:35Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Related Links: */ Added fixed version download&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|'''''GTI Nareos'''''}}&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{shipimage|image=[[Image:Nareos.jpg]]|caption=The GTI Nareos}}&lt;br /&gt;
&lt;br /&gt;
The '''GTI ''Nareos''''' is a heavily armed military installation.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FOW Tech Room Description===&lt;br /&gt;
The GTI Nareos is a front-line military installation. Designed to defend key positions, it is heavily armed and armored. It's armament includes flak guns, anti-fighter beam and light defense turrets for fighter protection, and heavy plasma turrets and beam cannons for capital threats. In addition to that its massive fighter bays can hold 20 squadrons.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Credits List===&lt;br /&gt;
*Model by '''TrashMan'''&lt;br /&gt;
&lt;br /&gt;
===Name Origin===&lt;br /&gt;
:'''Meaning:''' fire tip (spear or blade)&lt;br /&gt;
:'''Language:''' ''Quenya'', or ''High Elvish''&lt;br /&gt;
:'''Alternate spellings:''' ''Unknown''&lt;br /&gt;
&lt;br /&gt;
The name is in High Elvish, a fictional language created by J.R.R. Tolkien and used in most of his works.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Installation&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 500 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 2152 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 2853 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2966 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''&lt;br /&gt;
| 240 (standard)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Flames of War'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 23&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 9&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[BGreen]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 8x3      &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Related Links:==&lt;br /&gt;
*'''[http://www.freespacemods.net/download.php?view.272 Download | FreeSpaceMods.net]'''&lt;br /&gt;
*'''[http://www.mediafire.com/?wbfrtcu2dwd2c9z | Bugfixed version at MediaFire]'''&lt;br /&gt;
[[Category:Installation]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCVl_Majestic&amp;diff=36634</id>
		<title>GTCVl Majestic</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCVl_Majestic&amp;diff=36634"/>
		<updated>2011-08-29T13:28:11Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Download link: */ Added fixed version download&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTCvl '''Majestic'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:gtcvlmajestic.jpg]]|caption=GTCvl Majestic}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
The largest and most luxurious liner in existance.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''Trashman'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Transport&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 25&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 292 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 350 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2007 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Flames of War: http://www.freespacemods.net/download.php?view.503&lt;br /&gt;
*Bugfixed model: http://www.mediafire.com/?rbl8msifbdi9vaa&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=TCa_Sagittarius&amp;diff=36633</id>
		<title>TCa Sagittarius</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=TCa_Sagittarius&amp;diff=36633"/>
		<updated>2011-08-29T13:26:44Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Download link: */ Added high-poly download&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''TCa '''Sagittarius'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:tcasagittarius.jpg]]|caption=TCa Sagittarius}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
Designed when only the largest of ships could use any form of subspace drive, the Sagittarius (or Sagi for short) quickly established itself as the carrier class of choice.  Engineered to not waste a moment on the battlefield, the Sagi's efficient design allows it to quickly pick up and drop off fighters and transports between short jumps into and out of a battle area.  So effective is the Sagi that it has become the symbol of space-based military, endearing itself to its crews like no other ship.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''Ryx'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Carrier&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 45 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''&lt;br /&gt;
| 315 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''&lt;br /&gt;
| 230 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 1000 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Light Turret&lt;br /&gt;
| 8 (x2)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| AAA Turret&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| Firestorm&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|Uses the same mesh as the [[GTCa Hyperion]].}}&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*TVWP Demo: http://www.hard-light.net/forums/index.php/topic,51123.0.html&lt;br /&gt;
*High-poly version: http://www.mediafire.com/?mycco2mbvrv4nxn&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Tane&amp;diff=36214</id>
		<title>GTCv Tane</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Tane&amp;diff=36214"/>
		<updated>2011-08-07T14:50:27Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Statistics */  *headdesk*&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTCv '''Tane'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:tane.jpg]]|caption=GTCv Tane}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
This hangar equipped corvette is an excellent complement to each fleet. Thanks to the fighter and bomber wings that she can carry the Tane is able to adapt to changing battlefield conditions. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''c914'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 24 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 904 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RFACap&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RFPulse&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L.R.T.&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Release Thread (Dead link) - http://www.hard-light.net/forums/index.php?topic=67201.0&lt;br /&gt;
*Freespacemods - http://www.freespacemods.net/download.php?view.621&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Tane&amp;diff=36213</id>
		<title>GTCv Tane</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Tane&amp;diff=36213"/>
		<updated>2011-08-07T14:49:44Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Statistics */ Length&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{User-made Ships|''GTCv '''Tane'''''}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipimage|image=[[Image:tane.jpg]]|caption=GTCv Tane}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===Tech Room Description===&lt;br /&gt;
This hangar equipped corvette is an excellent complement to each fleet. Thanks to the fighter and bomber wings that she can carry the Tane is able to adapt to changing battlefield conditions. &lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Model by '''c914'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 24 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| ???&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 904&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Default Statistics'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RFACap&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| RFPulse&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| L.R.T.&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Download link:==&lt;br /&gt;
*Release Thread (Dead link) - http://www.hard-light.net/forums/index.php?topic=67201.0&lt;br /&gt;
*Freespacemods - http://www.freespacemods.net/download.php?view.621&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=36210</id>
		<title>User-made Ships</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=User-made_Ships&amp;diff=36210"/>
		<updated>2011-08-07T14:26:16Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: /* Capital Ships (Cruisers, Corvettes, Frigates and Gunships) */  Calypso added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
For canon ships from FreeSpace: The Great War: [[Great War-era craft]]&lt;br /&gt;
&lt;br /&gt;
For canon ships from FreeSpace 2: [[FreeSpace 2-era craft]]&lt;br /&gt;
&lt;br /&gt;
For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]&lt;br /&gt;
&lt;br /&gt;
For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]&lt;br /&gt;
&lt;br /&gt;
==Downloadable mods==&lt;br /&gt;
==Fighter Craft==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Bad Ulysses]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Perseus Adv]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVAf Apis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Chelob]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AF Charlatan]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCF Minsk]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Phoenix (Nuke)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVDr Scarab]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Chimera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AF Kato]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCF Volkov]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Phoenix (TrashMan)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Anouke]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Gorgon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AF Phylaki]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Acheron]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Raziel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Apis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Harpy]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Bek'Tah Interceptor]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Claymore Mk1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Selkie]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Ennead]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Hydra]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HEF Blizzard]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Claymore Mk2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Starstrider]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Heket]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Ifrit]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[KCSL Kama]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Claymore Mk3]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Svalin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Heptu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Naga]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Lethe]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Lethe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Vampire]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Heset]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Scorpion II]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Lizard Huntercraft]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Stentor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Vesuvius]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Imset]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Serpent]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Lizard Killercraft]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAF Styx]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Ymir]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Khepri]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Succubus (INF)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Lizard Swarmercraft]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTF Jackal]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVF Hestia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Mihos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SF Succubus (Nuke)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NF Banshee]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTF Lancer]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[IH2 Sunrider]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Reshef]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Space Spider]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NF Larvae]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTF Mig]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITF Anan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Saqqara]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NF Phantasm]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTF Wraith]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITF Benkei]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Scarab]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NF Unknown]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTFx Thor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITF Oni]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Seker]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLF Panther]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Achilles]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Chimera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Shrike]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLF Tigris]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Agias]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Hellbat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVF Shu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[T-MF Cataphract]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Alves]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Satyr]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PVDr Jackal]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[T-MF Hussar]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Angel (non-canon)|GTF Angel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Shagrath]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PVF Seshat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UF Notus]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Antaeus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PF Vulture]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEF Anhur MkIV]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Apollo Prototype]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PTF Kulas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEF Aoh]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Archon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Scimitar (Aldo)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEFx Yaaru]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Aurora]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOF Banshee]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VRC Inpu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Autolycus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Carabus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOF Horae ]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Chaos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOF Ophion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Cyone]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Spacesuit]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Daedelus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[STVsF Nightwing]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Donar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDr Firebee]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Draco]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Falcon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Enceladus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Gefjon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Eos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Ion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Ezechiel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Kestrel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Falcon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Kvasir]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Hercules Mk3]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Mustang Alpha]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Icarus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Mustang Beta]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Kelpie]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TF Shrike]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Keres]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEF Izra'il]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Ladiel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTF Cherokee]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Leto]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTF Comanche]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Losna]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTF Seminole]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTF Maverick]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Bomber Craft==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCB Gurkov]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Hydra]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVB Hesat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SB Durja]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AB Attis]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Jotun]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVB Atlas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SB Kahlan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AB Satyr]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAB Peregrine]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Kronus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVB Imset]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SB Vindhyachal]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AB Zakros]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FTB Saracen]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Maelstrom]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVB Petbe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SB Yali]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Bek'Tah Bomber]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Apollyon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEB Shai]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NB Unknown]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTTB Armageddon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Phoebus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[T-MB Cuirassier]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Holler]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Rhea]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NB Ghoul]]&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TB Atlas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Sabus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Azaes]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTsB Scimitar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Callisto]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Surt]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVB Chnubis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Thunderbolt]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Claymore]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Uriel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Danaus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PB Sepuelture]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Diana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTB Navajo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Gagana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UTB Yurok]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Hera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOB Jotun D.H.]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEB Vajradhara]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Archangel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTB Berserker]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCCa Andropov]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOC Orc]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Aten Mk2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SC Abel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Gordia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAC Aesacus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TC Damocles]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Mafdet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SC Lamia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Heraklion]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAC Avalonian]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEC Sanctus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Mekhet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SC Raguel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Malia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAC Eclipse]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EACv Darkness]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Newet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SC Rictus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NC Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAC Evangelist]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Ajax]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Sai]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SCv Scylla]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ACv Malia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Aegis (158th)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Alexandria]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Somtus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SFg Damini]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ACv Phaistos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Aegis (OTT)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Bellerophon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Asarte]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SGs Asura]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NCv Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Aegis (IPA)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Chimera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Naunet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Heraklion (ASW)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Alcyone]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Chiron]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HLC Defiler]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AKFf Adamantium]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTBC Black Widow]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Cobra]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VEC Joh]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AKCve Orichalcum]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTBC Blade]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Eris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Mandes]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[KCSL Hecatos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Boreas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Nike]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Pachet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Cretheus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Oberon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Udjat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Eris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Ragnarok]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Petbe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Garm]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Reyena]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VECv Duat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Gryphon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Valhalla]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VECv Geb]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Hyperion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITCv Raiden]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVMCv Wepwawet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Mars]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NTCv Echelon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Repten]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTxC Njord]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PTCv Baranek]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCv Satyrs]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Odysseus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOCv Ehreos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVF Amon-Re]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Ophion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOCv Neptune]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVC Tuket]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Orc]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOCv Phobos ADv|SOCv Phobos Adv]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCt Piranha]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFg Chrysaor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Ticonderoga]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFg Retribution]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Tyr]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFf Saphah]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Unknown]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEFg Karuna]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Vidar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEFg Narayana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[LPC Galleon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTGs Antwerpen]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PC Rumrunner]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTGs Enforcer]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITC Dainishi]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTGb Praetorian]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Morana]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Rhea]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Tane]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Phobos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOC Oculus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTC Avenger]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVFg Arpyia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTMf Sparta]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Phoenix Rising]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCv Calypso]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTBCr Tennyson]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Gaia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCa Kabechet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SCa Shiamak]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ACa Akrotiri]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EACa Telemus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Henderson]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVCa Tanen]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SD Iblis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AD Achladia]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Canberra]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Hera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Apothess]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SD Kismat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AD Odigitria]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCar Fury]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Icelus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Asarte]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SD Vassago]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AD Pylos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Galaxy]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Legion (Orion)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Hedetet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSD Diablo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ND Unknown]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTTCa Hestia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Megaera]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HLD Mefdef]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ASD Minos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Phoenix]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Ioa]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[VCI Bastet]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HEC Typhoon]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCr Trifid]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTHD Orion Mk2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSD Hetka]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AKBc Azoth]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Warlock]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Orion Phase II]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Hathor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NCa Vampire]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TCa Constellation]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Raynor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Pharaoh]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TCa Sagittarius]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Sirona]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVD Apophis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAD Lindos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Titan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EASD Nemesis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Wotan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAD Tereus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Zagreus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CCD Kiev]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITD Ryujin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[FD Vexor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[NTD Liberty]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Agamenmon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Emperor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Alexander]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOD Segomo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Atropos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TD Reliant]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Boreas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UED Solaris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTD Daegon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCa Nemesis (Old)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSD Bastion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOC Galatea]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SOSD Olemus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSD Odin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSD Anchorage]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVBS Archangel Mk2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SODn Solaris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSJ Sechat-Hor]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SJ Amritaya]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AJ Androgeos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDn Archangel]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TSJ Icanus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSJ Dante]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Vishnan Preserver]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTBs Moscow]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVA Colossus Mk II]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSJ Gigas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AJ Androgeos (Old)]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTVA Titan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TSJ Amaterasu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SPD Vinaashak]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[HEHc Hurricane V]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSJ Gigas (Old)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Installations (Dry Docks, Star Bases and Jump Gates)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[CI Haven]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Melia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Abthys]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SI Acridon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AI Thera]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAI Andromeda]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Nareos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Cairo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SI Arachnas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AI Pyrgos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAI Lycaon]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Samson]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Cairo Extension]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SI Hara]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AKI Alkahest]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Acheron]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDI Titan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Cheops]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Shivan JumpGate]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Aeglos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Whitehall]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Karnak]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SI Arachnas(Old)]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTExD Arcadia Defender]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ITI Yomi]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVI Ogdoad]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Arcas]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PCI Phoron]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Asteria]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TI Achilles]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Athens]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TSS Exos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Atlantis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDS 1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTMI Aule]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDS 2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Bretonia]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TPG 1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Chamelion]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Alliance Jump Gate]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDk Acropolis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTExA]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDS Goliath]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Intrasystem Gate]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTExC]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Asteroid Installation]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Jump Gate]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Gas Refinery]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTI Silex]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Non-Combatants (Freighters, Transports and Auxilliaries)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAFr Belus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Corsair]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVFr Shai]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ST Xerxes]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLFr Margay]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Aether]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Naxos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVT Isten]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[ATT Dallie]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTDS Briareos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Svalin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVT Qeb]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AS Kamilari]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Clarius]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Titan]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVT Sesmu]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[LS Bek'Tah|Bek'Tah Support Ship]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Cyllene]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TT Pericles]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSC Imhotep]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AFr Phaistos]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UET Kadmos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSC Neith]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Sizifus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UET Upanishad]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Ulmo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTA Caerus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Vela]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTE Ehnaton]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEFr Demeter]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTE Vidar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TG Bromios]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TSC Icarus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCol Columbus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEA Oculus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCVl Majestic]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Terran Probe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTCVl Splendid]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTEP Bachus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTL Anemoi]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTS Abaris]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UEM Florence]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTS Eos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFT Constantine]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Anatis]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSC Copernicus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[PATr Baracuda]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSC Cyrene]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTT Star Rider]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other (Cargo Pods, Sentry Guns, Etc)==&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{| border=1 cellpadding=0 style=&amp;quot;background:#351515;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Terran'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Vasudan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Shivan'''&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |'''Other'''&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[EAFr Belus Cargo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Vela Cargo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Vasudan Mine]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSG Annihilator]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLCg A09]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Clarius Cargo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDM Hephaestus]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GVSG Ammut]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[SSG Erebos]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[RLCg A17]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Cyllene Cargo]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Balmung]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[AC Phaistos Cargo]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Sizifus Cargo 1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Euphrates]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TDD]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTFr Sizifus Cargo 2]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Safat]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Alien Defense Station]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[BSSG Myrdin]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Stalker Class Probe]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[UNX]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Gungnir]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Gunstar]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Serious Sandwich]]&lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Wolverine]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[GTSG Pyre]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Cargo Platform]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[Modular Construction Kit]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
{| border=0 cellpadding=1 style=&amp;quot;background:#000000;&amp;quot;&lt;br /&gt;
|- align=&amp;quot;left&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | [[TGas-1]]&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Notes to Wiki contributors==&lt;br /&gt;
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.&lt;br /&gt;
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. &lt;br /&gt;
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.&lt;br /&gt;
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.&lt;br /&gt;
*Should two different models have the same name, add the author's name in brackets as a suffix. (or alternatively the mod pack name)&lt;br /&gt;
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.&lt;br /&gt;
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.&lt;br /&gt;
&lt;br /&gt;
[[Category: Mod Database]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Calypso&amp;diff=36209</id>
		<title>GTCv Calypso</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Calypso&amp;diff=36209"/>
		<updated>2011-08-07T14:25:39Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipimage|image=[[Image:Gtcv_calypso.jpg]]|caption=The GTCv Calypso}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
''Only available in Polish''&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Calypso is the name of one of the Nereids (sea nymphs) in Greek mythology.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Original model by '''Raven2001'''&lt;br /&gt;
*Mapping fixed by '''Kobrar44'''&lt;br /&gt;
*Conversion by '''Betrayal'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Corvette|GTVA|N/A|30.0|N/A|N/A|85000|N/A|999}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*Download from [http://www.mediafire.com/?k9kq4050h60ad5d MediaFire]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=File:Gtcv_calypso.jpg&amp;diff=36208</id>
		<title>File:Gtcv calypso.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=File:Gtcv_calypso.jpg&amp;diff=36208"/>
		<updated>2011-08-07T14:22:28Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: The GTCv Capypso, by '''Raven2001''', '''Kobrar44''' and '''Betrayal'''

Category:Ship images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The GTCv Capypso, by '''Raven2001''', '''Kobrar44''' and '''Betrayal'''&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship images]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Calypso&amp;diff=36205</id>
		<title>GTCv Calypso</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Calypso&amp;diff=36205"/>
		<updated>2011-08-07T14:20:16Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: GTCv Calypso, as released  by Betrayal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipimage|image=[[Image:Gtcvphobos.jpg]]|caption=GTCv Phobos}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
''Only available in Polish''&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Calypso is the name of one of the Nereids (sea nymphs) in Greek mythology.&lt;br /&gt;
&lt;br /&gt;
===Credits===&lt;br /&gt;
*Original model by '''Raven2001'''&lt;br /&gt;
*Mapping fixed by '''Kobrar44'''&lt;br /&gt;
*Conversion by '''Betrayal'''&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Corvette|GTVA|N/A|30.0|N/A|N/A|85000|N/A|999}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SGreen]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf]]&lt;br /&gt;
| 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Long Range Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 7&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|}}&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
*Download from [http://www.mediafire.com/?k9kq4050h60ad5d MediaFire]&lt;br /&gt;
&lt;br /&gt;
[[Category: User-made Ships]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Corporations&amp;diff=36182</id>
		<title>Corporations</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Corporations&amp;diff=36182"/>
		<updated>2011-08-07T08:43:27Z</updated>

		<summary type="html">&lt;p&gt;SpaceFreak: Source: GTVA intel anim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Several '''corporations''' are credited with the manufacture of numerous technologies used throughout the [[FreeSpace]], including weaponry and ships. Named corporations are included here, along with a list of products they are credited with manufacturing.&lt;br /&gt;
&lt;br /&gt;
:''See also: [[Colossus manufacturers]]''&lt;br /&gt;
==Terran contractors==&lt;br /&gt;
&lt;br /&gt;
===Triton Dynamics===&lt;br /&gt;
[[Image:TritonDynamics-inv.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Ulysses]]&lt;br /&gt;
* [[GTF Erinyes]]&lt;br /&gt;
* [[SF Mara (Terrans)]]&lt;br /&gt;
* [[GTS Hygeia]]&lt;br /&gt;
* [[GTFr Triton]]&lt;br /&gt;
* [[GTI Ganymede]]&lt;br /&gt;
* [[GTD Hades]]&lt;br /&gt;
* [[GTCv Deimos]]&lt;br /&gt;
* [[GTW UD-8 Kayser]]&lt;br /&gt;
* [[GTM D-Missile|GTM-31 Disruptor Missile]]&lt;br /&gt;
&lt;br /&gt;
===Subach-Innes===&lt;br /&gt;
[[Image:SubachInnes-inv.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTFr Poseidon]]&lt;br /&gt;
* [[GTT Argo]]&lt;br /&gt;
* [[GTW Subach HL-7]]&lt;br /&gt;
* [[GTM Cyclops|GTM-12 Cyclops]]&lt;br /&gt;
&lt;br /&gt;
===Bessimer-Kohn===&lt;br /&gt;
* [[GTSG Watchdog]]&lt;br /&gt;
* [[GTSG Cerberus]]&lt;br /&gt;
* [[GTSG Alastor]]&lt;br /&gt;
* [[GTS Centaur]]&lt;br /&gt;
* [[GTW Prometheus|GTW-5 Prometheus]]&lt;br /&gt;
* [[GTM Fury|GTM-2 Fury]]&lt;br /&gt;
* [[GTM Hornet|GTM-4 Hornet]]&lt;br /&gt;
&lt;br /&gt;
===RNI systems===&lt;br /&gt;
[[Image:RNISystems-inv.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Hercules Mark II]]&lt;br /&gt;
* [[GTF Myrmidon]]&lt;br /&gt;
* [[GTB Boanerges]]&lt;br /&gt;
* [[GTSG Mjolnir]]&lt;br /&gt;
* [[GTC Aeolus]]&lt;br /&gt;
&lt;br /&gt;
===Han-Ronald Corp.===&lt;br /&gt;
* [[GTF Hercules]]&lt;br /&gt;
* [[GTF Loki]]&lt;br /&gt;
* [[GTF Apollo]]&lt;br /&gt;
* [[GTF Valkyrie]]&lt;br /&gt;
* [[GTB Artemis]]&lt;br /&gt;
* [[GTB Medusa]]&lt;br /&gt;
* [[GTB Ursa]]&lt;br /&gt;
* [[GTC Leviathan]]&lt;br /&gt;
&lt;br /&gt;
===Dynamic Metamer===&lt;br /&gt;
* [[GTB Athena]]&lt;br /&gt;
* [[GTB Zeus]]&lt;br /&gt;
&lt;br /&gt;
===Comet propulsion systems===&lt;br /&gt;
[[Image:CometProp.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
===Nankam Aeronautical===&lt;br /&gt;
[[Image:NankamAero-inv.PNG|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GTF Ares]]&lt;br /&gt;
* [[GTF Pegasus]]&lt;br /&gt;
* [[GTF Perseus]]&lt;br /&gt;
* [[GTB Artemis D.H.|GTB Artemis D.H. powerplant]]&lt;br /&gt;
&lt;br /&gt;
===Baranec Aquisitions===&lt;br /&gt;
Note: the misspelling &amp;quot;Aquisitions&amp;quot; (instead of &amp;quot;Acquisitions&amp;quot;) is canon.&lt;br /&gt;
&lt;br /&gt;
===Johnson Munitions===&lt;br /&gt;
&lt;br /&gt;
===Mesa Corp.===&lt;br /&gt;
&lt;br /&gt;
==Vasudan contractors==&lt;br /&gt;
&lt;br /&gt;
===Mekhu Enterprises===&lt;br /&gt;
* [[GVF Seth]]&lt;br /&gt;
* [[PVF Anubis]]&lt;br /&gt;
* [[GVB Sekhmet]]&lt;br /&gt;
* [[GTW Mekhu HL-7]]&lt;br /&gt;
&lt;br /&gt;
===Akheton Corporation===&lt;br /&gt;
[[Image:AkhetonCorp.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
* [[GVF Horus]]&lt;br /&gt;
* [[GVF Serapis]]&lt;br /&gt;
* [[GVB Osiris]]&lt;br /&gt;
* [[GVB Bakha]]&lt;br /&gt;
* [[GVF Ptah]]&lt;br /&gt;
* [[GTW Akheton SDG]]&lt;br /&gt;
&lt;br /&gt;
===Sahr Corporation===&lt;br /&gt;
* [[GVF Thoth]]&lt;br /&gt;
* [[GVF Tauret]]&lt;br /&gt;
* [[PVB Amun]]&lt;br /&gt;
* [[GVF Seth|GVF Seth powerplant]]&lt;br /&gt;
&lt;br /&gt;
===Snapka\Flegel Weapons Systems===&lt;br /&gt;
&lt;br /&gt;
[[Category:Organizations]]&lt;/div&gt;</summary>
		<author><name>SpaceFreak</name></author>
		
	</entry>
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