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	<updated>2026-04-17T16:08:00Z</updated>
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	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=19833</id>
		<title>Campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=19833"/>
		<updated>2008-12-28T13:37:26Z</updated>

		<summary type="html">&lt;p&gt;Starlord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put your campaign ideas at the bottom of the list&lt;br /&gt;
&lt;br /&gt;
==Earth: The Ongoing Fury==&lt;br /&gt;
Description: The GTVA thought that Earth was lost to subspace; they were wrong: Basically, the idea is that Sol is accessible to the GTVA via the Shivan Nebula; the newly-formed Terranovan Confederation must defend Earth at all costs. The Campaign is a prelude to Reconuqest of Earth in the Post-Capella ideas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jaws of sobek==&lt;br /&gt;
Description: the vasudans are morning thousands of losses: vasuda prime has been bombed by the lucifer and more than 4 billion souls have died of the shivan wrath. while the lucifer has supposedly been destroyed as it emerged in SOL, the PVE must still deal with the hammer of light terrorists and the shivan remnants. To that effect, your fighter squadron has been assigned to guard a revolutionary new ship on it's maiden voyage: the PVE sobek.&lt;br /&gt;
This might be a good idea for a mini campaign. The sobek would have to use FS1 weaponry though (no beams).&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=19832</id>
		<title>Campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Campaign_ideas&amp;diff=19832"/>
		<updated>2008-12-28T13:36:57Z</updated>

		<summary type="html">&lt;p&gt;Starlord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Put your campaign ideas at the bottom of the list&lt;br /&gt;
&lt;br /&gt;
==Earth: The Ongoing Fury==&lt;br /&gt;
Description: The GTVA thought that Earth was lost to subspace; they were wrong: Basically, the idea is that Sol is accessible to the GTVA via the Shivan Nebula; the newly-formed Terranovan Confederation must defend Earth at all costs. The Campaign is a prelude to Reconuqest of Earth in the Post-Capella ideas.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign ideas]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jaws of sobek==&lt;br /&gt;
Description: the vasudans are morning thousands of losses: vasuda prime has been bombed by the lucifer and more than 4 billion souls have died of the shivan wrath. while the lucifer has supposedly been destroyed as it emerged in SOL, the PVE must still heal with the hammer of light terrorists and the shivan remnants. To that effect, your fighter squadron has been assigned to guard a revolutionary new ship on it's maiden voyage: the PVE sobek.&lt;br /&gt;
This might be a good idea for a mini campaign. The sobek would have to use FS1 weaponry though (no beams).&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Total_Conversion_ideas&amp;diff=15951</id>
		<title>Total Conversion ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Total_Conversion_ideas&amp;diff=15951"/>
		<updated>2008-04-16T14:44:08Z</updated>

		<summary type="html">&lt;p&gt;Starlord: New page:  ----renegade legion total conversion----  I think it would be quite a good idea to preserve the universe of the renegade legion (one of the most potent and rich sci-fi universes I actuall...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----renegade legion total conversion----&lt;br /&gt;
&lt;br /&gt;
I think it would be quite a good idea to preserve the universe of the renegade legion (one of the most potent and rich sci-fi universes I actually had the pleasure of witnessing). Unfortunately, since the demise of FASA, all that's left of the renegade legion material is a bunch of old non updated web pages.&lt;br /&gt;
&lt;br /&gt;
Provided a few MODs and tables, I believe the renegade legion will be a charming addition to the freespace 2 library of TCs. Furthermore, the FRED editor will ensure the &amp;quot;preservation&amp;quot; of the universe (with the help, no doubt, of the last scattered renegade fans).&lt;br /&gt;
&lt;br /&gt;
The way I envision it, the story will take place just after the PC title &amp;quot;renegade: the battle for jacob's star&amp;quot; (the only space sim RL game evolving around characters and a plot) and could continue to the end of the war with the TOG. The presence of a misterious race called the hivers (which nothing is known of) might also give the &amp;quot;unknown threat spark&amp;quot; freespace addicts remember from the shivans.&lt;br /&gt;
&lt;br /&gt;
In short, I think that once several ongoing projects have been completed, this will definately be worth it!&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=15949</id>
		<title>Post-Capella-era campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=15949"/>
		<updated>2008-04-16T14:25:06Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* what happened to bosch campaigns? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are concept campaigns for the Reconstruction era and, due to stupid error, for everything after: Add yours at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
==Flying Shotgun with the Shivan Defence Force==&lt;br /&gt;
I haven't seen any campaign you play sa the Shivans on, and it would also shed light on the motives of the Shivans.&lt;br /&gt;
It might be a big mod because I'm sure the Shivans have all sorts of weapons, ships, etc that we haven't seen, and a modder would need to seriously flesh out the Shvan arsenal (would you take a shivan loadout screen seriously if it had Shivan Mega Laser on it?).&lt;br /&gt;
&lt;br /&gt;
''Lightspeed's Shivan weapons pack would cover that problem I think. Alternatively one might want to try and restart the Hidden Terror campaign currently languishing on Sectorgame.-ngtm1r''&lt;br /&gt;
&lt;br /&gt;
==Reconquest of Earth==&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&amp;lt;br&amp;gt;&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modding: Do not make this campaign unless you like modding or you don't care about plot holes. To avoid plot holes, you need to either plagarise a lot of FS1 craft &amp;amp; weapons or do a lot of modding.&amp;lt;br&amp;gt;&lt;br /&gt;
Neccessary:&amp;lt;br&amp;gt;&lt;br /&gt;
Make an Orion with Shivan beam weapons (they got them by REing the Lucifer debris) (Terran beam weapons weren't invented until after Sol was cut off, so GTBWs on a TNC Orion would be a plot hole); if it gives them a serious advantage, make weaker versions, because leaving the Confederation's Orions without beams would give the GTVA a major advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Either Resurrect the Athena and Valkyrie at a minimum or make new fighters solely for Confederation Pilots; make the selection good enough for until the Confeds RE GTVA fighters.&amp;lt;br&amp;gt;&lt;br /&gt;
Do the same for a decent selection of guns and missiles (beam weapons can be copied from the Shivans).&amp;lt;br&amp;gt;&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
Make a new race called the Terranovans (Latin, literal: New Earth; figurative: New Chance).&amp;lt;br&amp;gt;&lt;br /&gt;
Give the Terranovans some sort of signature technology, eg a fighter with AWACS technology or support-ship capability, or give them some Shivan technology (eg better drives).&amp;lt;br&amp;gt;&lt;br /&gt;
Balancing:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a three-power war in the Shivan Nebula and the Shivans overpower the Confeds easily on easy or very easy, either ask yourself whether you need the Shivans to have as much firepower, or give the Confederation a shield-penetrator (my conception of the campaign was that the Shivans still attacked Earth evenn after the Lucifer was destroyed and the Terranovans are angry no effort was seemingly made to protect them; they developed the shield-penetrator as an anti-Shivan weapon); if this doesn't help, rethink the mission(s) in question; if the GTVA is almost as badly outmatched, have them RE the penetrator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;what happened to bosch&amp;quot; campaigns?==&lt;br /&gt;
&lt;br /&gt;
I think it would be interesting to expand on the bosch mystery: I know only of one campaign: technical superiority (unfortunately aborted) who tried to cover the problem, and it left me longing for more. Will bosch return? what did he find out about the shivans? will he be able to warn us?&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=15948</id>
		<title>Post-Capella-era campaign ideas</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Post-Capella-era_campaign_ideas&amp;diff=15948"/>
		<updated>2008-04-16T14:24:38Z</updated>

		<summary type="html">&lt;p&gt;Starlord: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are concept campaigns for the Reconstruction era and, due to stupid error, for everything after: Add yours at the bottom of the list.&lt;br /&gt;
&lt;br /&gt;
==Flying Shotgun with the Shivan Defence Force==&lt;br /&gt;
I haven't seen any campaign you play sa the Shivans on, and it would also shed light on the motives of the Shivans.&lt;br /&gt;
It might be a big mod because I'm sure the Shivans have all sorts of weapons, ships, etc that we haven't seen, and a modder would need to seriously flesh out the Shvan arsenal (would you take a shivan loadout screen seriously if it had Shivan Mega Laser on it?).&lt;br /&gt;
&lt;br /&gt;
''Lightspeed's Shivan weapons pack would cover that problem I think. Alternatively one might want to try and restart the Hidden Terror campaign currently languishing on Sectorgame.-ngtm1r''&lt;br /&gt;
&lt;br /&gt;
==Reconquest of Earth==&lt;br /&gt;
Description: Exploration parties have found a new way to Sol (through the Shivan nebula?). Unfortunately, the Terrans there are not willing to become part of the GTVA (reason to be established in campaign).&amp;lt;br&amp;gt;&lt;br /&gt;
The GTVA and Terranovan Confederation (or whatever else you want to call it) duke it out (possible multiplayer head-to-head campaign). Possibly, if the route is through part of the Shivan Nebula, have a three-power war between the GTVA, TNC, and Shivans.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Modding: Do not make this campaign unless you like modding or you don't care about plot holes. To avoid plot holes, you need to either plagarise a lot of FS1 craft &amp;amp; weapons or do a lot of modding.&amp;lt;br&amp;gt;&lt;br /&gt;
Neccessary:&amp;lt;br&amp;gt;&lt;br /&gt;
Make an Orion with Shivan beam weapons (they got them by REing the Lucifer debris) (Terran beam weapons weren't invented until after Sol was cut off, so GTBWs on a TNC Orion would be a plot hole); if it gives them a serious advantage, make weaker versions, because leaving the Confederation's Orions without beams would give the GTVA a major advantage.&amp;lt;br&amp;gt;&lt;br /&gt;
Either Resurrect the Athena and Valkyrie at a minimum or make new fighters solely for Confederation Pilots; make the selection good enough for until the Confeds RE GTVA fighters.&amp;lt;br&amp;gt;&lt;br /&gt;
Do the same for a decent selection of guns and missiles (beam weapons can be copied from the Shivans).&amp;lt;br&amp;gt;&lt;br /&gt;
Optional:&amp;lt;br&amp;gt;&lt;br /&gt;
Make a new race called the Terranovans (Latin, literal: New Earth; figurative: New Chance).&amp;lt;br&amp;gt;&lt;br /&gt;
Give the Terranovans some sort of signature technology, eg a fighter with AWACS technology or support-ship capability, or give them some Shivan technology (eg better drives).&amp;lt;br&amp;gt;&lt;br /&gt;
Balancing:&amp;lt;br&amp;gt;&lt;br /&gt;
If you have a three-power war in the Shivan Nebula and the Shivans overpower the Confeds easily on easy or very easy, either ask yourself whether you need the Shivans to have as much firepower, or give the Confederation a shield-penetrator (my conception of the campaign was that the Shivans still attacked Earth evenn after the Lucifer was destroyed and the Terranovans are angry no effort was seemingly made to protect them; they developed the shield-penetrator as an anti-Shivan weapon); if this doesn't help, rethink the mission(s) in question; if the GTVA is almost as badly outmatched, have them RE the penetrator.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==what happened to bosch campaigns?==&lt;br /&gt;
&lt;br /&gt;
I think it would be interesting to expand on the bosch mystery: I know only of one campaign: technical superiority (unfortunately aborted) who tried to cover the problem, and it left me longing for more. Will bosch return? what did he find out about the shivans? will he be able to warn us?&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SSG_Belial&amp;diff=15153</id>
		<title>SSG Belial</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SSG_Belial&amp;diff=15153"/>
		<updated>2008-02-04T11:59:28Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:belial320x240.jpg]]|caption=The SSG Belial}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SSG Belial sentry gun platform appears to be a radical redesign of the Trident platform that was first encountered during the Great War. Pilots who have encountered both report that the Belial is harder to kill. It is reliably known that the Belial has twice as many laser turrets as the Trident sentry gun. Both types are used to guard storage depots, gas miners, and other Shivan installations.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Belial is an evil being in Jewish apocrypha. His name means &amp;quot;worthless&amp;quot; in Hebrew.&lt;br /&gt;
Belial is supposedly the father of lucifer, and also the one who gode him into evil and into fighting the war of heaven.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Sentry Gun&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 160&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 22 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Belial is the only sentry gun you should fear. Four turrets give it firepower commensurate to a fighter from any angle, and while easily dispatched with secondary weapons, as with all sentries you must get rather close to the Belial hit it with primaries. This can be a problem when taking accurate and sustained fire from four Shivan Heavy Lasers.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''All sentry guns are hard to hit at distance, but this is the hardest.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15152</id>
		<title>SD Ravana</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15152"/>
		<updated>2008-02-04T11:42:30Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SD ''Ravana''''' class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv ''Lysander'' and the GTCv ''Actium.''&lt;br /&gt;
&lt;br /&gt;
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ ''Sathanas'']] and maybe the [[SD Lucifer|SD ''Lucifer'']]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD ''Hecate'']] or an [[GTD Orion|''Orion'']]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA ''Colossus'']].&lt;br /&gt;
&lt;br /&gt;
But the anti-capital beams come at a price. The ''Ravana''-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|''Demon'']]-class. Still, it would take a large number of squadrons to take out such a target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:ravana320x240.jpg]]|caption=The SD Ravana}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2346 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Ravana is scary-looking, but it's not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana's upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana's main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer's death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In [[The Great Hunt]] I was actually able to destroy the Ravana's main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that's how weak they are. (Didn't make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer's saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate's case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields &amp;amp; keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons &amp;amp; you should get out all right. As stated before, the Ravana is no Demon, so it can't take as much punishment.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ah yes, the Ravana is a fearsome sight, and it does have some fearsome weapons to suit...only that they're all pointing forwards. That single [[SAAA]] on its rear may be an annoyance to bombers, but that's all it has for rear fighter-bomber cover. Destroy it and get a corvette to jump in behind it, and the Ravana's finished.''}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Hindu tradition, Ravana is the antagonist of Rama, legendary king of ancient India. According to the epic poem ''Ramayana'', Ravana is the king of the [[SC Rakshasa|rakshasa]]s.&lt;br /&gt;
[[Category:Ship]]&lt;br /&gt;
Ravana is a hindu deity famous in the ramayana for his legendary angers. His name means &amp;quot;he with the mighty roar&amp;quot;&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15151</id>
		<title>SD Ravana</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15151"/>
		<updated>2008-02-04T11:40:36Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SD ''Ravana''''' class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv ''Lysander'' and the GTCv ''Actium.''&lt;br /&gt;
&lt;br /&gt;
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ ''Sathanas'']] and maybe the [[SD Lucifer|SD ''Lucifer'']]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD ''Hecate'']] or an [[GTD Orion|''Orion'']]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA ''Colossus'']].&lt;br /&gt;
&lt;br /&gt;
But the anti-capital beams come at a price. The ''Ravana''-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|''Demon'']]-class. Still, it would take a large number of squadrons to take out such a target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:ravana320x240.jpg]]|caption=The SD Ravana}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2346 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Ravana is scary-looking, but it's not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana's upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana's main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer's death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In [[The Great Hunt]] I was actually able to destroy the Ravana's main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that's how weak they are. (Didn't make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer's saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate's case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields &amp;amp; keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons &amp;amp; you should get out all right. As stated before, the Ravana is no Demon, so it can't take as much punishment.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ah yes, the Ravana is a fearsome sight, and it does have some fearsome weapons to suit...only that they're all pointing forwards. That single [[SAAA]] on its rear may be an annoyance to bombers, but that's all it has for rear fighter-bomber cover. Destroy it and get a corvette to jump in behind it, and the Ravana's finished.''}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Hindu tradition, Ravana is the antagonist of Rama, legendary king of ancient India. According to the epic poem ''Ramayana'', Ravana is the king of the [[SC Rakshasa|rakshasa]]s.&lt;br /&gt;
[[Category:Ship]]&lt;br /&gt;
Ravana is a hindu deity famous in the ramanaya for his legendary angers. His name means &amp;quot;he with the mighty roar&amp;quot;&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=15150</id>
		<title>SD Lucifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=15150"/>
		<updated>2008-02-04T11:33:47Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipimage|image=[[Image:Lucifer320x240.jpg]]|caption=The SD Lucifer}}&lt;br /&gt;
==Background==&lt;br /&gt;
The '''''SD Lucifer''''' was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during [[The Great War]].  Armed with what would be termed today as '[[Beam weapons|beam cannons]]', the ''Lucifer'' possessed enough firepower to destroy capital ships and bombard planetary targets with ease.  The vessel was rendered invulnerable to Terran and Vasudan weapons through the employment of an advanced [[Shields|shielding system]].  Unable to be stopped, the ''Lucifer'' lay waste to entire worlds, including [[Vasuda]] Prime.&lt;br /&gt;
&lt;br /&gt;
In the ending phase of [[The Great War]], Vasudan scientists fleeing their homeworld's destruction discovered [[Ancient artifacts]] on a planet in the [[Altair]] system.  The information enclosed in the artifacts described the technology necessary to track vessels in [[subspace]], something that neither [[Terrans]] or [[Vasudans]] had been able to do before.  Coupled with the knowledge that [[shields]] did not function in [[subspace]], a desperate plan was formulated to stop the ''Lucifer'' before the superdestroyer destroyed [[Sol]].&lt;br /&gt;
&lt;br /&gt;
Launching from the [[GTD Bastion|GTD ''Bastion'']], a small number of fighter and bomber wings followed the ''Lucifer'' into subspace as the destroyer made the jump from [[Delta Serpentis]] to [[Sol]]. The gamble succeeded, destroying the ''Lucifer'' and saving [[Sol]].  Unfortunately, the destruction of the ''Lucifer'' within the [[subspace]] corridor had the unintended side effect of collapsing the subspace corridor from [[Sol]] to [[Delta Serpentis]], cutting off the heart of the [[Galactic Terran Alliance]] from the rest of the universe.  However, the victory over the ''Lucifer'' effectively ended the [[The Great War|Shivan incursion]] and Terran and Vasudan forces quickly evicted the remaining Shivan forces from their territories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{non-canon section|&lt;br /&gt;
For the proceeding 32 years, Allied wargames simulating a Shivan attack placed great emphasis upon hunting down and destroying any ''Lucifer''-classes in a prospective invasion force.  Indeed, the [[GTVA Colossus|GTVA ''Colossus'']] was designed with the threat of Lucifers in mind.  It is ironic that when the [[The Second Shivan Incursion|Second Shivan incursion]] materialized in 2367, not one Lucifer showed up.&lt;br /&gt;
&lt;br /&gt;
[[The Second Shivan Incursion]] in 2367 did not see the return of any ''Lucifer''-class destroyers to Allied territory, as had been feared.  Strangely enough, it could later be said that it was hoped that the much-feared ''Lucifer'' did not appear, instead one Shivan-induced nightmare was replaced by [[SJ Sathanas|another]].  Saying that, no further ''Lucifer''-class superdestroyers have been encountered after the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
Standing tactical doctrine still deems Lucifers as Class A threats to all Allied assets.  Threat projections predict that destroying a Lucifer's reactors will no longer suffice to destroy such a vessel as the [[Shivans]] will most likely taken measures to counter that strategy; it is even possible that this weakness is the reason no further ''Lucifer''-class superdestroyers have been encountered. In the event that capital ships are deployed to engage a Lucifer, attack vectors should avoid entering the forward-facing firing arcs of a Lucifer's primary weapon system.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Lucifer is the greatest threat to the survival of the GTA, the PVN, and both the Terran and Vasudan species.  It wields three massive Flux Cannons which can destroy one of our capital ships in a few hits.  These same cannons have been seen bombarding colonized worlds.  With four full fighter squadrons, and a massive array of defensive turrets, the Lucifer would be extremely difficult to destroy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy.  We have yet to find a way to breach this shielding technology.  It is hoped that a solution will be found soon.&lt;br /&gt;
Assuming that a solution is found, we have managed to gather enough data on the Lucifer to destroy it.  In a recon mission, we were able to determine that the Lucifer is powered by five reactors across its surface.  If these reactors are destroyed in a short amount of time, the Lucifer will be stopped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If we cannot stop the Lucifer, we do not expect to be able to defeat the Shivans.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have no way of knowing if there are more than one Lucifer-class destroyer.  However, any that exist should be considered more dangerous than a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Lucifer was a massive superdestroyer that led the Shivan armada in the Great War. No weapon in the allied arsenal could penetrate the Lucifer's shields. In the Altair system, Vasudan scientists uncovered ancient artifacts that explained how to track ships into subspace, where the Lucifer's shields would not function. A desperate mission to attack the Lucifer in subspace succeeded. But the explosion of the Lucifer collapsed the Sol jump node, severing all contact with Earth. The victory over the Lucifer effectively ended the Shivan invasion.&lt;br /&gt;
&lt;br /&gt;
==Lucifer Sightings and Fleet Movements during the Great War==&lt;br /&gt;
The ''Lucifer's'' first known sighting was in the [[Ross 128]] system, the prelude to the Great War with the Shivans (FS1 Intro). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' did not reemerge until 2/11/35, when it suddenly appeared in the [[Ribos]] system, destroying the ''Tombaugh Installation''  and all its defences. Terran Command believed that it had tracked the captured Shivan Cruiser, the ''Taranis'', through subspace to the ''Tombaugh Installation''  ([[Briefing_texts_%28FS1%29#Command_Briefing_6|CB sm2-01a.fsm]] and [[Briefing_texts_%28FS1%29#Command_Briefing_8|CB sm2-05a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
By 2/20/35, the [[Shivans]] had completely bypassed the Terran blockades in [[Antares]] and [[Beta Aquilae]], proceeding immediately to [[Deneb]] through [[Vega]] (CB sm2-07a.fsm). Terran Command believed that the ''Lucifer'' would attack [[Vasuda]] through [[Antares]], while the ''Eva'', [[SD Demon|a Shivan Demon-class destroyer]], would attack through [[Deneb]]. &lt;br /&gt;
&lt;br /&gt;
However, on 2/31/35 the ''Lucifer'' was seen jumping into Deneb system from the Deneb-Vega jump node with the SD Eva taking the lead([[Playing Judas|sm2-08a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_18|its debriefing]], [[Briefing_texts_%28FS1%29#Mission_Briefing_19|mission briefing sm2-09a.fsm]]). It is unknown whether the Lucifer jumped to Vega  directly from Ribos, or through Antares (the Eva entered Vega through the Antares-Vega jumpnode).  &lt;br /&gt;
&lt;br /&gt;
In retaliation for the destruction of the SD Eva, the ''Lucifer'' directly confronted and destroyed the GTD Galatea (at 1900hrs 2/31/35; [[Doomsday|sm2-10a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_20|its debriefing]], [[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]).&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, the ''Lucifer'' made the jump to [[Vasuda]] through the Deneb-Vasuda jumpnode ([[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]). Once in Vasuda, 2/31/25-3/01/35, the Lucifer Fleet bombarded [[Vasuda Prime]] from orbit for 13 consecutive hours, rendering the planet uninhabitable. The 'Lucifer fleet rapidly redeployed, now  searching for the Terran homeworld.&lt;br /&gt;
&lt;br /&gt;
On 3/01/35-3/02/35, the ''Lucifer'' jumped to [[Beta Aquilae]], destroying the ''Beta Aquilae Installation'', but left the PVD Hope and the ''Beta Aquilae Communications Terminal'' intact ([[Briefing_texts_%28FS1%29#Mission_Briefing_23|mission briefing sm3-03a.fsm]], [[Briefing_texts_%28FS1%29#Command_Briefing_12|CB sm3-04a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' was not encountered until 3/02/35, when it jumped next to the Deneb-Altair jumpnode, deploying fighter wings to attack transports carrying scientists to the [[Altair]] system ([[Briefing_texts_%28FS1%29#Running_the_Gauntlet|sm3-05a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_25|its debriefing]]).&lt;br /&gt;
&lt;br /&gt;
By 3/29/35, after determining the location of the Sol system, the Lucifer was reported to be in the Sirius system to make the jump to [[Delta Serpentis]] ([[Briefing_texts_%28FS1%29#Command_Briefing_13|CB sm3-07a.fsm]]). GTA Command ordered the [[GTD Bastion]] to intercept and destroy the ''Lucifer'' before it could reach Sol. Admiral Shima quickly drew up plans to intercept the Lucifer at the Sirius-Delta Serpentis jumpnode. However by the time the Bastion arrived in range of the jumpnode, the Lucifer had already departed the system.  Admiral Shima estimated that the ''Lucifer'' would reach Earth in 40 hours ([[Briefing_texts_%28FS1%29#Debriefing_27|Debriefing 4: sm3-07a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
On the GTD ''Bastion's'' final approach to the Delta Serpentis-Sol jumpnode, the ''Lucifer'' was on the brink of jumping to Sol ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-08a.fsm]]). The ''Bastion'' scrambled its fighters and a wing of Ursa Bombers to pursue the Lucifer into subspace. While inside the subspace corridor, the Ursa bombers managed to destroy all five of the Lucifer's reactors, resulting in the Lucifer's destruction  ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-09a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
===Inconsistency===&lt;br /&gt;
In the Command Briefing of sm2-08a.fsm (2/31/35), Admiral Wolf indicates that Alpha 1 had investigated the Lucifer in Antares: &amp;quot;We have now entered the Deneb system. After your investigation of the Lucifer at Antares, Terran Command has deduced that the Shivans will be attempting a multiple pronged attack on Vasuda Prime coming from Deneb and Antares.&amp;quot;  However, Alpha 1 does not see the Lucifer in Antares, nor does Alpha 1 play a mission &amp;quot;investigating&amp;quot; the ''Lucifer'' in Antares.  It may be that the mission designer incorrectly meant Alpha 1's investigation of the ''Eva'' in Antares near the Antares-Vega Jump Node (which jumped out shortly after its arrival; sm2-06a.fsm).&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2777&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{Comment|''Very deadly in FS1, but in FS2 its [[Shivan Super Laser]]s have been replaced with [[SRed]]s, making it more of a heavily armored target and less of a superdestroyer.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If you restore the FS1 [[Shivan Super Laser]]s, or replace them with beams that do equivalent damage (such as [[User:Sesquipedalian|Sesquipedalian]]'s [[SSLBeam]], the Lucifer again becomes a potent foe.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Lucifer is the weakest destroyer in the area of firepower in FS2. In fact, the Lucifer has less firepower than the SC Rakshasa, though it has huge amounts of armor.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While the SD ''Lucifer'' was well-designed for FS1, it did not participate very much in the actual missions. This obviously resulted in the ship's weapons being unbalanced. For ''FreeSpace 2'', she can be equiped with two frontier beam weapons, making the ''Lucifer''-class a worthier adversary to any capital ship than she was in ''FreeSpace''.}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
&lt;br /&gt;
The name &amp;quot;Lucifer&amp;quot; is of Latin origin. It's composed by the name ''lux'', which means ''light'', and the verb ''ferre'', which has many meanings(in this case ''bringing'' and ''bearing'' fit well). The meaning of the name would be ''&amp;quot;Bringer/Bearer of Light&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
Lucifer is a fallen angel who was cast out of heaven after losing The War of Heaven. Lucifer is said to be the enemy of God, and the embodiment of evil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Lucifer]]&lt;br /&gt;
[[Category:Ship]]&lt;br /&gt;
&lt;br /&gt;
Lucifer is also depicted sometimes as being the judge of the Inferno, answering to Satan himself. It is said that the demonic persona Belial was his father. It's highly probable that Dante Alighieri's vision of Lucifer affected the popular vision, too. Dante represented it as a monster with three heads devouring the traitors Judas, Brutus and Cassius.&lt;br /&gt;
&lt;br /&gt;
Lucifer was also one of the names given to the planet venus, when it was thought to be a star. Other given names depending on it's position were hesperos and phosphoros and, of course, the shepherd's star.&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Last_Hope&amp;diff=15149</id>
		<title>Last Hope</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Last_Hope&amp;diff=15149"/>
		<updated>2008-02-04T10:45:21Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Walkthrough */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|- cellpadding=&amp;quot;8&amp;quot; style=&amp;quot;background:#000000;&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Exodus|Previous Mission]]&lt;br /&gt;
| [[Freespace 1 Campaign Walkthroughs#Main Freespace 1 Campaign|Campaign Walkthrough]]&lt;br /&gt;
| [[A Failure to Communicate|Next Mission]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ACT 3 MISSION 2&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Fighter squadron:&amp;lt;/b&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Background==&lt;br /&gt;
:''The PVD Hope is leaving the Antares system after an intense battle. It has sustained moderate damage and will be jumping to the Beta Aquilae system.''&lt;br /&gt;
:''We are sending two wings to help cover the Hope while it is being repaired. The Vasudans are sending their own fighters to stand guard over the Hope, but it will be some time before they arrive.''&lt;br /&gt;
:''The Hope should be in the system when you arrive. We do not believe the Shivans have enough forces in the system to mount a serious attack, but their strategies are difficult to predict.''&lt;br /&gt;
==Walkthrough==&lt;br /&gt;
Don't be fooled by the number of directives in this mission, this is a relatively tough one.  The strategy is very simple though. Focus on the Nephilim or Shaitan bombers. This is your number one priority. The Hope will jump in pretty soon after you jump in. It will be at 36% hull integrity. Three Nephilim bombers will jump in at nearly the same time as the Hope. After just a short time five more Nephilim bombers will jump in to entertain you. Two more will attack once the rest are down. Time for a change in pace.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Isis Repair should have arrived by now. One single Dragon will jump in, shortly followed by two Shaitans accompanied by two Manticores attacking the Hope. Soon the Cain class Lightning will arrive. You will be suprised how quickly it goes down if you order everyone to attack it.  Then the Cain class Thunder will jump in with two Manticores as escort. After a short while the Mecross will arrive to aid you. A wing of three Dragon class fighters will attack after this. Two rounds of four Nephilim and two Scorpions will finally test you. The Vasudan reinforcements should arrive after this and you should be alright.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That was a little intense, wasn't it?&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
Don't hang around waiting for the Hope to be fully repaired. She won't. Further, if you're in luck, you can see the Isis Repair appearing at the opposite side of the Hope and you'll have the pleasure of watching the reefer crazed Isis pilot commit suicide against the hull of the Hope. It'll take a long time, but with serious time compression and strong drink, this can be fun to watch.&lt;br /&gt;
==Notable ships present==&lt;br /&gt;
*PVD Hope &amp;lt;br&amp;gt;&lt;br /&gt;
*ISIS Repair &amp;lt;br&amp;gt;&lt;br /&gt;
*Mecross &amp;lt;br&amp;gt;&lt;br /&gt;
*Lightning,Thunder&lt;br /&gt;
[[Category:Main Freespace 1 Campaign]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTB_Artemis&amp;diff=15108</id>
		<title>GTB Artemis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTB_Artemis&amp;diff=15108"/>
		<updated>2008-01-29T11:13:36Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:artemis320X240.jpg]]|caption=The GTB Artemis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other slow targets. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
===FS2 MTS Model Description===&lt;br /&gt;
The GTB Artemis is the most agile bomber in the GTVA fleet, which makes it ideal for quick-hitting missions against warships and other targets whose defenses are slow to react. Of the same technological generation as the Boanerges class, the Artemis is less heavily armed and carries a lighter weapon payload, but it is significantly more maneuverable. While the Boanerges can inflict more damage, the Artemis can undertake (and return from) missions the slower Boanerges would have no hope of surviving. All Artemis-class bombers in the GVTA fleet are currently serving with the 2nd and 3rd Battle Groups.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Greek mythology, Artemis was the twin sister of [[GTF Apollo|Apollo]], and the daughter of [[GTB Zeus|Zeus]] and Leto. Artemis was the goddess of hunting and the wilderness. She was also associated to the moon, in contrast to apollo who was the sun. The roman for artemis is diana.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Poor|65.0 - 65.0|110.0|Medium|275|700|36}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 3rd&lt;br /&gt;
| 60&lt;br /&gt;
| [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
''The Artemis may be the physical successor to the [[GTB Medusa]], but something of the FS1 [[GTB Athena]]'s spirit must have snuck in there, as the Artemis maneuvers fairly well and is faster than the [[GTF Hercules Mark II]], on a par with the Vasudan [[GVF Tauret]].''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''While it may feel a bit like a heavy fighter, the Artemis isn't one, and that is most clearly demonstrated by its gun configuration. Hitting a fighter-size target with both shots from the Artemis' single primary bank almost requires divine intervention, with the consequence that dogfighting in an Artemis should be considered a stopgap solution until your escort can pick the offending enemy fighters off you.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Personally I find the poor primary placement on the Artemis more a irritation than a huge weakness, as I tend to use the [[GTW Subach HL-7|HL-7]] with it and that is well suited to the &amp;quot;hail of fire&amp;quot; approach, I find the Artemis is the best bomber to be using when you really have to dogfight on the way in.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''While not the most potent dogfighter, its primary weapons placement mean you can hit a target that is veering out of your sight, or you can compensate by aiming slightly to the left or right of your intended target. I personally love the Artemis for its maneuverability and top speed. Firing your Cyclops at full burners with this means the bombs will almost definitely hit, as they're travelling too fast to be hit. A true strike bomber, in every sense of the word.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Ares&amp;diff=15107</id>
		<title>GTF Ares</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Ares&amp;diff=15107"/>
		<updated>2008-01-29T11:11:57Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}&lt;br /&gt;
&lt;br /&gt;
The '''GTF ''Ares''''' is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II|GTF ''Hercules Mark II'']] with more missiles and thicker armoring. The Ares's production was limited because of its high specifications and maintenance cost.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Ares is the god of war, slaughter, and bloodlust. He is the son of [[GTB Zeus|Zeus]] and Hera. Ares's half-sister is [[GTB Athena|Athena]], who is also considered to be a war deity. While Athena was more like a strategist and relied to precise calculations, Ares preferred more straightforward methods of warfare. The roman for ares is mars.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Strategic Assault|Nankam Aeronautical|Poor|50.0 - 62.0|120.0|Ultra Heavy|425|650|20}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2st&lt;br /&gt;
| 4&lt;br /&gt;
| [[GTW Prometheus R|Prometheus R]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 90&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 100&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
''Despite the bad rap everyone gives this fighter i find it effective loaded with a Circe-Maxim Combo against anything larger than a manticore (The dragon is an exception to this rule).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you're defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Don't choose this one for the final missions. You almost always never make it to the node, and the sluggishness is just too much. You're constantly rearming with Trebutchets... no fun. :(''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the crippled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actually more a light bomber than a fighter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Excellent against Bombers (especially Seraphim and Nephilim) and Cruisers, but never, NEVER dogfight with this 'Fighter'. The Ares handles like a log of wood and can easily be outmaneuvered by any real fighter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This fighter feels like a Herc MKI, in fact, it is a Herc MKI with better shields and armor. If you liked the Herc MKI but hated the Herc MKII, you will love this fighter.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the Lion's Den]] SOC Mission (which probably everyone has done).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''You can defend a ship against almost unlimited numbers of bombers in this ship. Hit B, lock on, fire Trebuchets, hit B again, lock on, fire, repeat until everybody dies. Forget interceptors, this is a bomber's worst nightmare.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Although it handles like a log, the sheer shielding, armor and firepower more than make up for it. This ship is death incarnate in the right hands - nothing can stand before you. Six [[GTW UD-8 Kayser]]s will turn any enemy into space dust. If you're not a good shot and have trouble with faster fighters, it's generous secondary capacity will solve the problem. Either way, the best fighter in-game for me.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Though I'm not overly fond of the Ares for my own use, it is a brilliant ship to give a CPU controlled wing. Set them up with Maxim guns and Kaysers, and give them lots of Tornadoes, then point them at cruisers and corvettes. They'll survive longer than almost any other fighter in that situation, and longer than most bombers, since they aren't quite so vulnerable to enemy fighters.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Its role is hard to describe. It has a massive amount of armour and shielding, and yet without the total lack of mobility that the Ursa displays, nor the bombs that the latter has. I guess its more of a super heavy assault fighter, because it is capable of engaging fighters better than many bombers, while being able to take on the heaviest ships.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''On the easiest difficulty level, three such fighters can defend two [[GTT Argo|Argo]]es, a [[GTM Hippocrates|Hippocrates]] and a [[GTFr Triton|Triton]] from over thirty [[SB Nahema|Nahema]]s, twenty [[SF Mara|Mara]]s and a [[SC Cain|Cain]] with few problems. With a little help from a [[GVCv Sobek]], they could even take out a damaged [[SCv Moloch|Moloch-class corvette]]! That's how powerful the Ares is. It is true that the Ares lacks maneuverability and speed, but its shielding, armor and firepower compensates these drawbacks very well. Once I got my hands on the Ares in the main campaign, I kept using it, even in [[Apocalypse|the last mission]].''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTF_Pegasus&amp;diff=15106</id>
		<title>GTF Pegasus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTF_Pegasus&amp;diff=15106"/>
		<updated>2008-01-29T11:10:40Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:Pegasus320x240.jpg]]|caption=The GTF Pegasus}}&lt;br /&gt;
&lt;br /&gt;
The '''GTF ''Pegasus''''' was one of the most advanced starfighters in the GTVA Navy. It was specifically designed for reconnaissance and stealth missions. This class of fighter is the hardest to hit of all Terran fighters, the fastest, but the most vulnerable. Its Vasudan appropriate is the [[GVF Ptah|GVF ''Ptah'']].&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The Pegasus is used almost exclusively for reconnaissance missions. It's the fastest, most maneuverable ship in the Terran arsenal. The craft's contours and hull materials were carefully designed to minimize its profile to detection sensors. It is woefully armored and packs only minimal weaponry, making it a death box in a firefight. Pegasus pilots are a special breed of daredevils who pride themselves on getting into and out of situations that would be the death of other pilots, all without firing a shot.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In Greek mythology, Pegasus was a winged horse, and the son of Poseidon. &lt;br /&gt;
Pegasus is the winged horse who helped bellerophon defeat the chimera.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Stealth Recon|Nankam Aeronautical|Excellent|90.0 - 110.0|160.0|Light|220|330|19}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[GTW Subach HL-7|Subach HL-7]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Primaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 20&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 10&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3| Compatible Secondaries&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
''Pegasus - a stealth fighter. It's available only in [[Endgame]], so most players won't fly it.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Besides that, it's a very nice fighter to pilot. It has only one gun mount, and a small secondary bank, but it's advantages are more than outweigh this. It's very maneuverable, so flying it is a dream, and it's invisible to radars. That means nobody can target you (unless there's enemy AWACS nearby), warheads immidiately loose lock on you, while enemy fighters and capship's turrets can only shoot at you if they see you. But even this isn't easy, because it's color and shape make it hard to see at distances beyond 500 metres.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ideal reconnessance fighter, if used properly can be a really lethal weapon. Just imagine a wing of Pegasus, TAGing everything in sight, while remaining undetected...''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Quite a fighter, but it is rather disconcertingly fragile. The incredibly small profile helps counter this somewhat, as well as the stealth ability. In addition, the colour scheme makes it difficult to see in space or in nebular environments, unlike the Ptah. It possesses superb maneuverability and a high speed, but has only one primary weapons bank and a small solitary secondary rack, meaning that it cannot accomplish anything beyond what you equip it for. In those few missions where you get to use it, try it out. But I'd say that other craft would do it more efficiently.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Pegasus, while amazing for it's small target profile, speed, and almost complete radar invisibility, isn't really that impressive against skilled pilots.  When pitted up against a group of these for training, a decent pilot in a Herc2 can call a beat on at least one of these at a time, even hitting it with dumbfire missles.  Granted though, the maneuverability is great, and it is fun to fly, in almost all situations, something with more armor and weapons will probably fit the bill better.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When I first saw the tech description for the Pegasus, I got turned off completely. Who in their right mind would fly this? I held that point of view until I tried flying it for myself. Only then did I regret that the FreeSpace 2 team never made more missions involving this fighter. This has become one of my favourite fighters in the game because of its speed and agility. It may have a thin hull, small secondary bank and only two gun banks, but there are always enough [[GTW Subach HL-7|Subachs]] and [[GTM Tempest|Tempests]] to pass around and the agility of this fighter is quite a boon to circumvent thin shields and hull. Indeed, this fighter also forced me to use these two weapons if I wanted to evade or speed up resupplying on the battlefield. Ever since, I've started using these weapons more efficiently and frequently than I did before I came across this plate of metal. My only word of warning is this: don't attempt to attack anything beyond bomber-class in this, otherwise you'll end up dead...like one of my wingmen who tried to take down a [[GTCv Deimos|Deimos-class corvette]] in this.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=GTCv_Deimos&amp;diff=15105</id>
		<title>GTCv Deimos</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=GTCv_Deimos&amp;diff=15105"/>
		<updated>2008-01-29T11:09:26Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
*Freespace 2&lt;br /&gt;
&lt;br /&gt;
The '''GTCv ''Deimos''''' was a common ship in [[FreeSpace 2]], in the hands of both the [[Galactic Terran-Vasudan Alliance|GTVA]] and the [[Neo Terran Front|NTF]]. Faster and more maneuverable than destroyers, but with more firepower than cruisers, these ships, along with the [[GVCv Sobek|GVCv ''Sobek'']] filled a much needed role in between these two classes. Their armor is made from collapsed-core molybdenum, which giving protection against beam fire, and allowing it around 80% of the hull strength of the much larger Orion and Hecate destroyers. Their reactors are highly efficient Vasudan models, which give them the power output required to maintain their many beams and other turrets.&lt;br /&gt;
&lt;br /&gt;
Two ''Deimos''-class corvettes (The GTCv ''Actium'' and the GTCv ''Lysander''), along with 2 wings of fighters, were the first GTVA vessels to officially come into contact with a ''[[SD Ravana|Ravana]]''-class vessel. The ''Lysander'' was destroyed by a beam from this ship before anyone even knew it was out there.&lt;br /&gt;
&lt;br /&gt;
On the Retail FreeSpace 2 box, the Deimos is shown with several side-mounted multi-part turrets, which are not possible in the Retail version. Some older versions of the [[FSSCP Introduction|Source Code Project]] used to support these turrets, but were removed on the basis that they caused problems. Hence the current revised model of the Deimos does not include these.[[Feature Requests#Side_Multipart_Turrets| See: Feature Requests]]&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[image:Deimos320X240.jpg]]|caption=The GTCv Deimos}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow's fleet.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Greek mythology, Deimos was the personification of fear. He is the son of [[GTF Ares|Ares]].&lt;br /&gt;
&lt;br /&gt;
Deimos is also one of the moons of Mars.&lt;br /&gt;
&lt;br /&gt;
Deimos is depicted as being one of the 2 horses pulling mars/ares's carrage. deimos stands for terror. The other horse is phobos, which stands for fear.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{{Ship Stats|Corvette|Unknown|N/A|30.0|N/A|N/A|80 000|N/A|717}}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Turret]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Terran Huge Turret]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 6&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[AAAf|Anti-Fighter Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[TerSlash|Terran Slashing Beam]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Veteran Comments==&lt;br /&gt;
{{Comment|&lt;br /&gt;
''Realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it's as powerful as a destroyer kinda... debatable. It's probably accurate to say though, that its anti-ship capabilities are better than the other corvettes. Its anti-figher defenses are formidable if approached without caution, but entirely useless if one approaches from the correct angle (from the front or above).''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Think of the Deimos as a bigger, meaner version of the [[Aeolus]]. Your best approach is from dead ahead, even though that risks getting hit by an errant slash shot and being instantly vaporized. Side approaches must deal with an AAA beam, flak gun, bomblets from the side-mounted Piranha launcher, two Terran Light Turrets, and possibly some number of Terran Heavy Turrets. A stern approach borders on suicide, with two AAA beams, two flak guns, and bomblets from'' '''both''' ''[[GTM Piranha|Piranha]] launchers.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Although the Deimos lacks the raw firepower of [[GTD Orion|Orions]] or [[GTD Hecate|Hecates]], it is far more balanced in weaponry. The [[GTD Orion|Orion]], for instance, can be destroyed by a [[GTB Medusa|Medusa]], and a [[GTD Hecate|Hecate]] by a [[SC Lilith|Lilith]], whereas a Deimos can wipe out wing after wing of bombers, then challenge cruisers and other corvettes. In a not very recent poll it was found that 41 of 62 people (66.1%) thought that, of all the corvettes in FreeSpace 2, this was the most effective, ahead of the [[GVCv Sobek|Sobek]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Probably the most dangerous capital ship to attack in a fighter or a bomber, and its 4 smaller anti-warship beams compared to the Sobek's 2 larger [[VSlash]] beams means Deimos can take more damage than the Vasudan corvette while remaining effective.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SF_Astaroth&amp;diff=15103</id>
		<title>SF Astaroth</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SF_Astaroth&amp;diff=15103"/>
		<updated>2008-01-28T17:38:14Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:astaroth320x240.jpg]]|caption=The SF Astaroth}}&lt;br /&gt;
&lt;br /&gt;
The '''SF ''Astaroth''''' was a Shivan fighter spotted right after the Shivans' resurface in 2367. The Astaroth was regarded as a poor fighter despite its speed and maneuverability.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
We believe that the Astaroth is a Shivan Harpoon. It has a very high top speed, and its maneuverability is quite good. However, its shield system isn't strong enough to withstand constant fighting for long, which leads us to believe the Astaroth's primary purpose is to destroy enemy bombers.&lt;br /&gt;
The Astaroth ranks as a Class B threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
First encountered in Gamma Draconis, the SF Astaroth is a fast, agile fighter that appears to have achieved its maneuverability at the expense of its armor and weaponry. Once the shields of an Astaroth are down, the fighter can be dispatched quickly.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In demonology, Astaroth is a Prince of Hell. He is depicted as a nude man with dragon-like wings. Also, he simbolises sorcery. He supposedly is the father of all witchcraft.&lt;br /&gt;
&lt;br /&gt;
==Performance==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Interceptor (?)&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 80.0 - 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 155.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 450&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 24 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM Harpoon|Harpoon]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 40&lt;br /&gt;
| [[GTM MX-64|MX-64]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Astaroth is similar to the Dragon in most respects, only more annoying. It has a ridiculously small target profile, the smallest of any ship in any Freespace game, and is fast and highly manuverable, making it annoyingly difficult to deal with via primaries. It also has a decent, though not impressive, amount of missiles to back up its lasers, unlike the Dragon. Destroy this ship at range via missiles if at all possible.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Very hard to dogfight against. However, a few Harpoons bring it down quickly and painlessly at medium range.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''A couple of hits from eight banks of [[GTW Prometheus S|Prometheus]] from an [[GTF Erinyes|Erinyes]] will bring this thing down.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''While the SF ''Astaroth'' is very fast and maneuverable, its shielding and armor cannot stand much punishment and it simply lacks adequate weaponry. The Astaroth kind of reminds me of the Imperial TIE series of fighters in ''Star Wars'', only with shields and missiles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Astaroth has less manoueverability than a Dragon, meaning that it won't run circles around you.  And despite the small target profile, it is easier to hit, especially if you approach from the rear where you can tear them up.  Also quite weak against Harpoons: if the Astaroth's shields are softened up sufficiently, a single Harpoon will punch through this ship like a hot knife through butter, even if it had 100% hull.''&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SC_Lilith&amp;diff=15102</id>
		<title>SC Lilith</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SC_Lilith&amp;diff=15102"/>
		<updated>2008-01-28T17:36:18Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:lilith320x240.jpg]]|caption=The SC Lilith}}&lt;br /&gt;
&lt;br /&gt;
The '''SC ''Lilith''''' was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a heavy beam cannon against capital ships and numerous other turrets against fighters.&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating.  It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate.  One for one, the Lilith can easily destroy any of our cruisers.  It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Lilith should be considered a Class A threat to any ships that encounter it.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Cruiser&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 75 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 190 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 6&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durablity, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakhasa.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed Beam before they tear your escort to shreds.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can't strike any enemy fighter or bomber at six O' clock or above! What's worse is that this very turret is best taken out from the rear, where it's visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser's a goner.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The real pain for me was always the Shivan clusters, which give devastating all-around protection. They're recessed in little hexagons on the sides and are hard to hit. An individual cruiser is always an easy target, but they're usually found in groups- which means cluster missile hell in this case.''}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.&lt;br /&gt;
&lt;br /&gt;
Lilith is referred sometimes to the demonic aspects of the female sex: Supposedly, when eva bit into the apple in god's garden and corrupted adam, she took the aspect of lilith (which is why she is sometimes identified as the &amp;quot;first wife&amp;quot; of adam). It is said that lilith's offspring formed the incubii and succubii, demonic destructive personas incarnating sin of the male (incubii) and female (succubii) sexes.&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15101</id>
		<title>SD Ravana</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15101"/>
		<updated>2008-01-28T17:30:24Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SD ''Ravana''''' class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv ''Lysander'' and the GTCv ''Actium.''&lt;br /&gt;
&lt;br /&gt;
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ ''Sathanas'']] and maybe the [[SD Lucifer|SD ''Lucifer'']]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD ''Hecate'']] or an [[GTD Orion|''Orion'']]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA ''Colossus'']].&lt;br /&gt;
&lt;br /&gt;
But the anti-capital beams come at a price. The ''Ravana''-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|''Demon'']]-class. Still, it would take a large number of squadrons to take out such a target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:ravana320x240.jpg]]|caption=The SD Ravana}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2346 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Ravana is scary-looking, but it's not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana's upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana's main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer's death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In [[The Great Hunt]] I was actually able to destroy the Ravana's main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that's how weak they are. (Didn't make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer's saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate's case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields &amp;amp; keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons &amp;amp; you should get out all right. As stated before, the Ravana is no Demon, so it can't take as much punishment.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ah yes, the Ravana is a fearsome sight, and it does have some fearsome weapons to suit...only that they're all pointing forwards. That single [[SAAA]] on its rear may be an annoyance to bombers, but that's all it has for rear fighter-bomber cover. Destroy it and get a corvette to jump in behind it, and the Ravana's finished.''}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Hindu tradition, Ravana is the antagonist of Rama, legendary king of ancient India. According to the epic poem ''Ramayana'', Ravana is the king of the [[SC Rakshasa|rakshasa]]s.&lt;br /&gt;
[[Category:Ship]]&lt;br /&gt;
Ravana is a hindu deity famous in the ramayana for his legendary angers. His name means &amp;quot;he with the mighty roar&amp;quot;&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15100</id>
		<title>SD Ravana</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Ravana&amp;diff=15100"/>
		<updated>2008-01-28T17:29:59Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''SD ''Ravana''''' class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv ''Lysander'' and the GTCv ''Actium.''&lt;br /&gt;
&lt;br /&gt;
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ ''Sathanas'']] and maybe the [[SD Lucifer|SD ''Lucifer'']]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD ''Hecate'']] or an [[GTD Orion|''Orion'']]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA ''Colossus'']].&lt;br /&gt;
&lt;br /&gt;
But the anti-capital beams come at a price. The ''Ravana''-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|''Demon'']]-class. Still, it would take a large number of squadrons to take out such a target.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:ravana320x240.jpg]]|caption=The SD Ravana}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 20.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2346 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 17&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SAAA|Anti-Fighter Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[LRed|Large Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''The Ravana is scary-looking, but it's not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana's upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana's main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer's death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In [[The Great Hunt]] I was actually able to destroy the Ravana's main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that's how weak they are. (Didn't make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer's saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate's case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields &amp;amp; keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons &amp;amp; you should get out all right. As stated before, the Ravana is no Demon, so it can't take as much punishment.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ah yes, the Ravana is a fearsome sight, and it does have some fearsome weapons to suit...only that they're all pointing forwards. That single [[SAAA]] on its rear may be an annoyance to bombers, but that's all it has for rear fighter-bomber cover. Destroy it and get a corvette to jump in behind it, and the Ravana's finished.''}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Hindu tradition, Ravana is the antagonist of Rama, legendary king of ancient India. According to the epic poem ''Ramayana'', Ravana is the king of the [[SC Rakshasa|rakshasa]]s.&lt;br /&gt;
[[Category:Ship]]&lt;br /&gt;
Ravana is a hindu deity famous in the ramanaya for his legendary angers. His name means &amp;quot;he with the mighty roar&amp;quot;&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SCv_Moloch&amp;diff=15099</id>
		<title>SCv Moloch</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SCv_Moloch&amp;diff=15099"/>
		<updated>2008-01-28T17:27:37Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:moloch320x240.jpg]]|caption=The SCv Moloch}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Demo Tech Room Description===&lt;br /&gt;
This big Shivan Mama is loaded with turrety goodness. Moloch is the name of another larger form of Aeshma, a many armed, many weaponed Indian goddess.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Only one class of Shivan ship is classified as a corvette - the SCv Moloch class. Though they're physically as large as the GTCv Deimos class, Molochs do not seem to pack the same punch. They are far more deadly than any Shivan cruisers, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Corvette&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 30.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 80 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 724 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 5&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 3&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Heavy Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTM Piranha|Piranha]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[MX-52]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
==Notes==&lt;br /&gt;
===User-made campaigns===&lt;br /&gt;
&lt;br /&gt;
This ships also appears in [[Inferno]]&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''Moloch is a poor excuse for a Shivan vessel and an even poorer excuse for a corvette.  A Lilith poses more threat to allied forces than this big target.  Its only saving grace is its ability to carry fighters, but it's never enough to turn the tide of battle.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Moloch is an opponent to be taken seriously, despite all the negative commentary, and the statement a [[GTCv Deimos|Deimos]] can take one on successfully is somewhat debateable. Shivans use much more effective (and faster-cycling) direct-fire beams, of which the Moloch has three [[SRed]]-types. Like most Shivan capital craft, its antifighter defenses are rather less impressive then those of a comparable Terran ship. Despite this the Moloch's defenses are nonetheless probably the best, pound for pound, of any Shivan capital craft. It mounts a considerable number of flak guns, and they are well-posistioned. The broadside flaks are placed in such a way as to make them difficult to target at range, but still provide good coverage to the sides of the ship. Eliminating them requires getting in dangerously close. The aft flak is more vunerable, but is also a heavy mount and still capable of inflicting significant damage. The Moloch is a dangerous opponent to an unwary fightercraft. Fortunately, there are no anti-fighter beams.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The fighterbay is never used in the [[Portal:Freespace 2|Freespace 2]] campaign. The Moloch has by far the worst firepower and anti-fighter defenses of any corvette, but that doesn't mean it doesn't have a niche. The Moloch is a cruiser hunter, easily capable of destroying one of the best cruisers in the game, the [[GTC Aeolus|Aeolus]], which the Moloch survives without suffering any real damage. However, when faced with a cruiser and a wing of heavy assault fighters, as in the demo mission '''[[Crisis in Capella]]''' the Moloch is in deep trouble, provided the fighters can destroy its main beam turrets quickly enough (they can). Under few circumstances will a Moloch prevail over a [[GTCv Deimos]], unless the Moloch launches bombers, the Deimos's many [[Standard Flak|flak guns]] and [[AAAf|AAA turrets]] add to its total firepower, and although the [[SRed]]s are definitely more accurate, the [[TerSlash]] does 2.2 times the maximum sustained damage, and the [[GTCv Deimos|Deimos]] has four, as opposed to the Moloch's three. However, if the Moloch is a good distance away, its accurate [[SRed]]s will be more effective than the [[TerSlash]] beams of the [[GTCv Deimos|Deimos]]. Still, in a poll, it was found few people actually consider the Moloch superior to the [[GTCv Deimos|Deimos]].''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''I don't wanna insult anyone, but everybody who says this ship isn't dangerous has never fought it! :) The plating of its turrets is more than poor in comparison to the over corvettes, yes. But:&lt;br /&gt;
Firstly: Its anti-fighter missiles can hit yout ''everywhere''. At a Sobek, I can hide beneath the rear side and it won't hit me if I just take out one single flak gun.&lt;br /&gt;
Secondly: The convoluted design of the Moloch makes it much more difficult to disarm than a Sobek for example. At the Sobek I can park two klicks above and eliminate almost all of its turrets, including the main beam cannons. At the Moloch the antifighter and beam cannons are evenly spread all over the ship.&lt;br /&gt;
My conclusion: Maybe not as good as the Deimos, but definitely better than the Sobek - which is already deadly!&lt;br /&gt;
Do not underestimate the Moloch, just because of the distorted image the main campaign gives of it. They also misused the Aeolus!''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Not as good as the Sobek. It really isn't. No anti-fighter beams on this thing. But its still troublesome to attack due to the sheer number of missiles it can shoot out. The SReds are a little underpowered in comparison to its size, but it is still capable of taking out cruisers and other corvettes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''The Moloch has a blind spot if you position yourself directly in front of it with a slight elevation. Here, the only weapon that can hit you is a single blob turret which is easily taken out, leaving you safe to lob off bombs with no fear of flak or AAA beams.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Another thing to note is that it doesn't have any AAA to begin with.''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Name origin==&lt;br /&gt;
In Hebrew, Moloch is most commonly associated with sacrifice.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;br /&gt;
&lt;br /&gt;
Moloch is a form of the ancient carthagian god baal, named moloch-baal. This god was depicted as a winged taurus with a fire breathing mouth in which men were thrown in to be sacrificed. The bible then demonised moloch baal: Possibly the golden taurus the hebrews were worshipping when moses came down from the sinai mount was referred to this deity.&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SFr_Asmodeus&amp;diff=15098</id>
		<title>SFr Asmodeus</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SFr_Asmodeus&amp;diff=15098"/>
		<updated>2008-01-28T17:22:56Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:asmodeus320x240.jpg]]|caption=The SFr Asmodeus}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
Almost no data is available on the Asmodeus freighter.  We are aware that it has a strong hull and four turrets.  Any further data on this ship should be immediately delivered to Terran Intelligence.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
Little is known about the SFr Asmodeus line of freighters. With a strong hull and four weapon turrets, they are the most dangerous Shivan freighters to attack. Nothing is known of the cargo Asmodeus freighters commonly carry.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Asmodeus is a demon that appears in several Talmudic literary works.&lt;br /&gt;
&lt;br /&gt;
Asmodeus is sometimes referred to as the demon of passion (may it be love or hate).&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Freighter&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 50.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 8 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 123 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''&lt;br /&gt;
| [[Containers#SAC 2|SAC 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| 1&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[GTW Disruptor|Disruptor]]&lt;br /&gt;
| 1&lt;br /&gt;
| [[Standard Flak]]&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''Slightly tougher than the [[SFr Mephisto]] but with a larger profile, harder to destroy before the freighter jumps.''&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
''Oddly enough, it comes with a Disruptor in FS1, which is at best a waste of a turret for a freighter.&lt;br /&gt;
''Big, Bulky, Slow, and probably the worst nightmare of an escorting shivan fighterwing these things hold their cargo in a weird position where you could easily ram it off. the ships only saving grace is the flak cannon in FS2, though its not nearly enough to deter anything larger than a pegasus.}}&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SFr_Mephisto&amp;diff=15097</id>
		<title>SFr Mephisto</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SFr_Mephisto&amp;diff=15097"/>
		<updated>2008-01-28T17:21:53Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:mephisto320x240.jpg]]|caption=The SFr Mephisto}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Mephisto freighter behaves much like one of our own.  Only it is far more powerful and dangerous.  Very little data is available on this ship class.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SFr Mephisto class is equivalent to the Dis class in size and combat capabilities. Given their wildly different configurations, they must serve different purposes for the Shivans, but Allied Intelligence currently offers no further information on this matter.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Mephistopheles is a demon in European literary tradition. A devil named Mephisto appears in Johann Wolfgang von Goethe's tragic play ''[[GTSC Faustus|Faust]]''.&lt;br /&gt;
Mephistopheles also is associated to the demon of inventions and knowlegde. Supposedly, his mouth was always open.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Freighter&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 50.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 5 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 54 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''&lt;br /&gt;
| [[Containers#SC 5|SC 5]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 4&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''Pretty standard Shivan freighter, the hardest thing about it is its small profile, it's basically a large, self powered, target with some small [[Shivan Light Laser|Shivan Light Laser]] turrets. Those turrets are the least of your worries in [[A Lion at the Door]], [[Shell Game]], and [[Their Finest Hour]], the missions where you'll find them.''&lt;br /&gt;
&lt;br /&gt;
''These are actually pretty aggravating. The Shivan Light Lasers are really good at shooting down bombs, and holding steady to lay into her with primaries is dangerous, especially if these guys are in a convoy. You may have to make successive runs.''&lt;br /&gt;
&lt;br /&gt;
The Mephisto is a surpisingly small target, and can be dangerous to an unwary pilot who holds still at close range so as to shoot it up with primaries. One of the few targets to which the ideal solution really is massed Hornet fire.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SFr_Dis&amp;diff=15096</id>
		<title>SFr Dis</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SFr_Dis&amp;diff=15096"/>
		<updated>2008-01-28T17:19:17Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:dis320x240.jpg]]|caption=The SFr Dis}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SFr Dis class of freighters is smaller than the Asmodeus class and not as well armed. It is still much more dangerous to attack than the GTVA's Triton or Poseidon freighters, however.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
Dis is a fictional city in Dante Aligheri's ''The Divine Comedy''. Dis contains the lower levels of hell.&lt;br /&gt;
Dis is also a latin nickname of hades, meaning &amp;quot;the rich one&amp;quot;, as hades was also the guardian of the treasures of the underworld.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Freighter&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 50.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 5 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 317 m&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''&lt;br /&gt;
| [[Containers#SAC 3|SAC 3]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Light Laser]]&lt;br /&gt;
| 4&lt;br /&gt;
|}&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''A [[SFr Mephisto|Mephisto]] could easily fit inside the huge [[SAC 3]] cargo container this thing carries arond. It's thinly armored and has bad turret placment however, making it easier to destroy.''&lt;br /&gt;
&lt;br /&gt;
''Yes, the HTL looks sexy, but it is a very weak freighter. Killing it shouldn't be hard at all, as it is only protected by a handful of extremely weak turrets.''&lt;br /&gt;
&lt;br /&gt;
''This poor excuse of a &amp;quot;dangerous target to attack&amp;quot; gets vaporized in seconds. It has extremely weak hull, and blows to bits before you can say boom. I Think Tritons are much better in every respect, honestly.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SF_Basilisk&amp;diff=15095</id>
		<title>SF Basilisk</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SF_Basilisk&amp;diff=15095"/>
		<updated>2008-01-28T17:17:30Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FS12_Ships}}&lt;br /&gt;
{{shipimage|image=[[Image:basilisk320x240.jpg]]|caption=The SF Basilisk}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Basilisk seems to be a Shivan heavy attack fighter.  It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry.  Most often they have been used in attacking our supply convoys and transports.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Treat the Basilisk as a Class C threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SF Basilisk is a Shivan heavy attack fighter. Slow but heavily armed and well-protected, the Basilisk targets slower-moving vessels, such as bombers, freighters, and gas miners. Their powerful lasers make them a danger to all such craft, so they must be engaged and destroyed as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
===Developer Notes===&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
===Name origin===&lt;br /&gt;
In European legends, a basilisk is a reptilian beast that can cause death by a single glance. it is referred to as the snake king and represented the royal power in the babylonian traditions. The basilisk was demonised by the bible, making it an unholy beast.&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Heavy Attack&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 65.0 - 68.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| 110.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| 950&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 30 m&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Guns&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
| [[Shivan Mega Laser]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
| [[Shivan Heavy Laser]]&lt;br /&gt;
|}&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=3 style=&amp;quot;background:#351515;&amp;quot;| '''Freespace 1'''&lt;br /&gt;
| style=&amp;quot;background:#300505;&amp;quot;| '''Freespace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:40px&amp;quot; |Bank&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Capacity&lt;br /&gt;
| style=&amp;quot;width:160px&amp;quot; |Standard Loadout&lt;br /&gt;
| style=&amp;quot;width:240px&amp;quot; |Standard Loadout&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 1st&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Phoenix V|Phoenix V]]&lt;br /&gt;
| [[GTM Trebuchet|Trebuchet]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| 2nd&lt;br /&gt;
| 80&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
| [[GTM Hornet|Hornet]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Veteran Comments===&lt;br /&gt;
{{comment|''&amp;lt;i&amp;gt;When escorting craft smaller than a cruiser, priority should go to destroying attacking Basilisks before smaller Shivan fighters.  If allowed to reach their target, a wing of Basilisks will make one's escort list shorter very quickly.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
However, the Basilisk is both slow and ungainly.  Between its lack of manueverability and an afterburner that the AI seems to never use, the Basilisk resembles a heavily shielded target drone (that you should nevertheless refrain from going head-to-head with).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Basilisk is infact, the most heavily shielded fighter in [[Portal:FreeSpace 1|FreeSpace 1]], that really doesn't matter, however, as you can practically destroy it with an [[GTW ML-16|ML-16]] or [[GTW Training Laser|Training Laser]], because of its horrible maneuverability and large target profile.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Skewer it with the Banshee. It may have thick shields, but the hull strength is extremely low. For escort missions, you should destroy these as a priority second only to Bombers, since their Hornet-style missiles can heavily damage targets.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Ridiculously slow, weakly armored. More of a distraction then an actual threat. ''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Despite that they are very slow, they ARE heavily shielded, more so in fact than any other fighter in the game. Once you punch through their shields, however, they're toast since their underlying hull is paper-thin. However, they are not to be ignored if you are protecting a transport, freighter or even light cruiser. It also has a smaller rotation time than the Tauret or indeed the Myrmidon.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Thankfully, one of the most common fighters you will find in-game. Don't bother using missiles on it unless you need to kill it in a pinch. But don't underestimate it. They are quite capable of ruining transports, freighters, and even cruisers.''}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Ship]]&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=15094</id>
		<title>SD Lucifer</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=SD_Lucifer&amp;diff=15094"/>
		<updated>2008-01-28T17:15:32Z</updated>

		<summary type="html">&lt;p&gt;Starlord: /* Name origin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipimage|image=[[Image:Lucifer320x240.jpg]]|caption=The SD Lucifer}}&lt;br /&gt;
==Background==&lt;br /&gt;
The '''''SD Lucifer''''' was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during [[The Great War]].  Armed with what would be termed today as '[[Beam weapons|beam cannons]]', the ''Lucifer'' possessed enough firepower to destroy capital ships and bombard planetary targets with ease.  The vessel was rendered invulnerable to Terran and Vasudan weapons through the employment of an advanced [[Shields|shielding system]].  Unable to be stopped, the ''Lucifer'' lay waste to entire worlds, including [[Vasuda]] Prime.&lt;br /&gt;
&lt;br /&gt;
In the ending phase of [[The Great War]], Vasudan scientists fleeing their homeworld's destruction discovered [[Ancient artifacts]] on a planet in the [[Altair]] system.  The information enclosed in the artifacts described the technology necessary to track vessels in [[subspace]], something that neither [[Terrans]] or [[Vasudans]] had been able to do before.  Coupled with the knowledge that [[shields]] did not function in [[subspace]], a desperate plan was formulated to stop the ''Lucifer'' before the superdestroyer destroyed [[Sol]].&lt;br /&gt;
&lt;br /&gt;
Launching from the [[GTD Bastion|GTD ''Bastion'']], a small number of fighter and bomber wings followed the ''Lucifer'' into subspace as the destroyer made the jump from [[Delta Serpentis]] to [[Sol]]. The gamble succeeded, destroying the ''Lucifer'' and saving [[Sol]].  Unfortunately, the destruction of the ''Lucifer'' within the [[subspace]] corridor had the unintended side effect of collapsing the subspace corridor from [[Sol]] to [[Delta Serpentis]], cutting off the heart of the [[Galactic Terran Alliance]] from the rest of the universe.  However, the victory over the ''Lucifer'' effectively ended the [[The Great War|Shivan incursion]] and Terran and Vasudan forces quickly evicted the remaining Shivan forces from their territories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{non-canon section|&lt;br /&gt;
For the proceeding 32 years, Allied wargames simulating a Shivan attack placed great emphasis upon hunting down and destroying any ''Lucifer''-classes in a prospective invasion force.  Indeed, the [[GTVA Colossus|GTVA ''Colossus'']] was designed with the threat of Lucifers in mind.  It is ironic that when the [[The Second Shivan Incursion|Second Shivan incursion]] materialized in 2367, not one Lucifer showed up.&lt;br /&gt;
&lt;br /&gt;
[[The Second Shivan Incursion]] in 2367 did not see the return of any ''Lucifer''-class destroyers to Allied territory, as had been feared.  Strangely enough, it could later be said that it was hoped that the much-feared ''Lucifer'' did not appear, instead one Shivan-induced nightmare was replaced by [[SJ Sathanas|another]].  Saying that, no further ''Lucifer''-class superdestroyers have been encountered after the [[Great War]].&lt;br /&gt;
&lt;br /&gt;
Standing tactical doctrine still deems Lucifers as Class A threats to all Allied assets.  Threat projections predict that destroying a Lucifer's reactors will no longer suffice to destroy such a vessel as the [[Shivans]] will most likely taken measures to counter that strategy; it is even possible that this weakness is the reason no further ''Lucifer''-class superdestroyers have been encountered. In the event that capital ships are deployed to engage a Lucifer, attack vectors should avoid entering the forward-facing firing arcs of a Lucifer's primary weapon system.}}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{FS12_Ships}}&lt;br /&gt;
&lt;br /&gt;
==Description:==&lt;br /&gt;
&lt;br /&gt;
===FS1 Tech Room Description===&lt;br /&gt;
The Lucifer is the greatest threat to the survival of the GTA, the PVN, and both the Terran and Vasudan species.  It wields three massive Flux Cannons which can destroy one of our capital ships in a few hits.  These same cannons have been seen bombarding colonized worlds.  With four full fighter squadrons, and a massive array of defensive turrets, the Lucifer would be extremely difficult to destroy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy.  We have yet to find a way to breach this shielding technology.  It is hoped that a solution will be found soon.&lt;br /&gt;
Assuming that a solution is found, we have managed to gather enough data on the Lucifer to destroy it.  In a recon mission, we were able to determine that the Lucifer is powered by five reactors across its surface.  If these reactors are destroyed in a short amount of time, the Lucifer will be stopped.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
If we cannot stop the Lucifer, we do not expect to be able to defeat the Shivans.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We have no way of knowing if there are more than one Lucifer-class destroyer.  However, any that exist should be considered more dangerous than a Class A threat.&lt;br /&gt;
&lt;br /&gt;
===FS2 Tech Room Description===&lt;br /&gt;
The SD Lucifer was a massive superdestroyer that led the Shivan armada in the Great War. No weapon in the allied arsenal could penetrate the Lucifer's shields. In the Altair system, Vasudan scientists uncovered ancient artifacts that explained how to track ships into subspace, where the Lucifer's shields would not function. A desperate mission to attack the Lucifer in subspace succeeded. But the explosion of the Lucifer collapsed the Sol jump node, severing all contact with Earth. The victory over the Lucifer effectively ended the Shivan invasion.&lt;br /&gt;
&lt;br /&gt;
==Lucifer Sightings and Fleet Movements during the Great War==&lt;br /&gt;
The ''Lucifer's'' first known sighting was in the [[Ross 128]] system, the prelude to the Great War with the Shivans (FS1 Intro). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' did not reemerge until 2/11/35, when it suddenly appeared in the [[Ribos]] system, destroying the ''Tombaugh Installation''  and all its defences. Terran Command believed that it had tracked the captured Shivan Cruiser, the ''Taranis'', through subspace to the ''Tombaugh Installation''  ([[Briefing_texts_%28FS1%29#Command_Briefing_6|CB sm2-01a.fsm]] and [[Briefing_texts_%28FS1%29#Command_Briefing_8|CB sm2-05a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
By 2/20/35, the [[Shivans]] had completely bypassed the Terran blockades in [[Antares]] and [[Beta Aquilae]], proceeding immediately to [[Deneb]] through [[Vega]] (CB sm2-07a.fsm). Terran Command believed that the ''Lucifer'' would attack [[Vasuda]] through [[Antares]], while the ''Eva'', [[SD Demon|a Shivan Demon-class destroyer]], would attack through [[Deneb]]. &lt;br /&gt;
&lt;br /&gt;
However, on 2/31/35 the ''Lucifer'' was seen jumping into Deneb system from the Deneb-Vega jump node with the SD Eva taking the lead([[Playing Judas|sm2-08a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_18|its debriefing]], [[Briefing_texts_%28FS1%29#Mission_Briefing_19|mission briefing sm2-09a.fsm]]). It is unknown whether the Lucifer jumped to Vega  directly from Ribos, or through Antares (the Eva entered Vega through the Antares-Vega jumpnode).  &lt;br /&gt;
&lt;br /&gt;
In retaliation for the destruction of the SD Eva, the ''Lucifer'' directly confronted and destroyed the GTD Galatea (at 1900hrs 2/31/35; [[Doomsday|sm2-10a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_20|its debriefing]], [[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]).&lt;br /&gt;
&lt;br /&gt;
Shortly afterwards, the ''Lucifer'' made the jump to [[Vasuda]] through the Deneb-Vasuda jumpnode ([[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]). Once in Vasuda, 2/31/25-3/01/35, the Lucifer Fleet bombarded [[Vasuda Prime]] from orbit for 13 consecutive hours, rendering the planet uninhabitable. The 'Lucifer fleet rapidly redeployed, now  searching for the Terran homeworld.&lt;br /&gt;
&lt;br /&gt;
On 3/01/35-3/02/35, the ''Lucifer'' jumped to [[Beta Aquilae]], destroying the ''Beta Aquilae Installation'', but left the PVD Hope and the ''Beta Aquilae Communications Terminal'' intact ([[Briefing_texts_%28FS1%29#Mission_Briefing_23|mission briefing sm3-03a.fsm]], [[Briefing_texts_%28FS1%29#Command_Briefing_12|CB sm3-04a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
The ''Lucifer'' was not encountered until 3/02/35, when it jumped next to the Deneb-Altair jumpnode, deploying fighter wings to attack transports carrying scientists to the [[Altair]] system ([[Briefing_texts_%28FS1%29#Running_the_Gauntlet|sm3-05a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_25|its debriefing]]).&lt;br /&gt;
&lt;br /&gt;
By 3/29/35, after determining the location of the Sol system, the Lucifer was reported to be in the Sirius system to make the jump to [[Delta Serpentis]] ([[Briefing_texts_%28FS1%29#Command_Briefing_13|CB sm3-07a.fsm]]). GTA Command ordered the [[GTD Bastion]] to intercept and destroy the ''Lucifer'' before it could reach Sol. Admiral Shima quickly drew up plans to intercept the Lucifer at the Sirius-Delta Serpentis jumpnode. However by the time the Bastion arrived in range of the jumpnode, the Lucifer had already departed the system.  Admiral Shima estimated that the ''Lucifer'' would reach Earth in 40 hours ([[Briefing_texts_%28FS1%29#Debriefing_27|Debriefing 4: sm3-07a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
On the GTD ''Bastion's'' final approach to the Delta Serpentis-Sol jumpnode, the ''Lucifer'' was on the brink of jumping to Sol ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-08a.fsm]]). The ''Bastion'' scrambled its fighters and a wing of Ursa Bombers to pursue the Lucifer into subspace. While inside the subspace corridor, the Ursa bombers managed to destroy all five of the Lucifer's reactors, resulting in the Lucifer's destruction  ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-09a.fsm]]). &lt;br /&gt;
&lt;br /&gt;
===Inconsistency===&lt;br /&gt;
In the Command Briefing of sm2-08a.fsm (2/31/35), Admiral Wolf indicates that Alpha 1 had investigated the Lucifer in Antares: &amp;quot;We have now entered the Deneb system. After your investigation of the Lucifer at Antares, Terran Command has deduced that the Shivans will be attempting a multiple pronged attack on Vasuda Prime coming from Deneb and Antares.&amp;quot;  However, Alpha 1 does not see the Lucifer in Antares, nor does Alpha 1 play a mission &amp;quot;investigating&amp;quot; the ''Lucifer'' in Antares.  It may be that the mission designer incorrectly meant Alpha 1's investigation of the ''Eva'' in Antares near the Antares-Vega Jump Node (which jumped out shortly after its arrival; sm2-06a.fsm).&lt;br /&gt;
&lt;br /&gt;
==Developer Notes==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
==Performance:==&lt;br /&gt;
===Statistics===&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | '''[[Technical_Terms_and_Definitions#Type|Type]]'''&lt;br /&gt;
| style=&amp;quot;width:200px&amp;quot; | Destroyer&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''&lt;br /&gt;
| Unknown&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''&lt;br /&gt;
| 15.0 mps&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]&lt;br /&gt;
| 800 000&lt;br /&gt;
|-&lt;br /&gt;
| [[Technical_Terms_and_Definitions#Shields|Shields]]&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''&lt;br /&gt;
| 2777&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Armaments===&lt;br /&gt;
&lt;br /&gt;
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''&lt;br /&gt;
{| border=1 cellpadding=4 style=&amp;quot;border-collapse: collapse&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#351515;&amp;quot;| '''FreeSpace 1'''&lt;br /&gt;
| colspan=2 style=&amp;quot;background:#300505;&amp;quot;| '''FreeSpace 2'''&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
| style=&amp;quot;width:120px&amp;quot; |Turret Type&lt;br /&gt;
| style=&amp;quot;width:60px&amp;quot; |Amount&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
| [[Shivan Turret Laser]]&lt;br /&gt;
| 11&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[FighterKiller]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[Shivan Cluster]]&lt;br /&gt;
| 2&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[Shivan Super Laser]]&lt;br /&gt;
| 2&lt;br /&gt;
| [[SRed|Small Red Beam]]&lt;br /&gt;
| 2&lt;br /&gt;
|}&lt;br /&gt;
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===Veteran Comments===&lt;br /&gt;
{{Comment|''Very deadly in FS1, but in FS2 its [[Shivan Super Laser]]s have been replaced with [[SRed]]s, making it more of a heavily armored target and less of a superdestroyer.''&lt;br /&gt;
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''If you restore the FS1 [[Shivan Super Laser]]s, or replace them with beams that do equivalent damage (such as [[User:Sesquipedalian|Sesquipedalian]]'s [[SSLBeam]], the Lucifer again becomes a potent foe.''&lt;br /&gt;
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''The Lucifer is the weakest destroyer in the area of firepower in FS2. In fact, the Lucifer has less firepower than the SC Rakshasa, though it has huge amounts of armor.''&lt;br /&gt;
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''While the SD ''Lucifer'' was well-designed for FS1, it did not participate very much in the actual missions. This obviously resulted in the ship's weapons being unbalanced. For ''FreeSpace 2'', she can be equiped with two frontier beam weapons, making the ''Lucifer''-class a worthier adversary to any capital ship than she was in ''FreeSpace''.}}&lt;br /&gt;
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==Name origin==&lt;br /&gt;
Lucifer (name meaning ''light-bearer'') is a fallen angel who was cast out of heaven after losing The War of Heaven. Lucifer is said to be the enemy of God, and the embodiment of evil.&lt;br /&gt;
&lt;br /&gt;
[[Category:Unique ships|Lucifer]]&lt;br /&gt;
[[Category:Ship]]&lt;br /&gt;
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Lucifer is also depicted sometimes as being the judge of the inferno, answering to satan himself. It is said that the demonic persona belial was his father.&lt;/div&gt;</summary>
		<author><name>Starlord</name></author>
		
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