https://wiki.hard-light.net/api.php?action=feedcontributions&user=Aesaar&feedformat=atomFreeSpace Wiki - User contributions [en]2024-03-29T08:02:18ZUser contributionsMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=GTF_Draco&diff=62768GTF Draco2020-11-17T23:02:12Z<p>Aesaar: updated stats to reflect 2016 update</p>
<hr />
<div>{{User-made Ships|''GTF '''Draco'''''}}<br />
<br />
<br />
[[Image:GTFDraco.png|thumb|right|650px|The original {{PAGENAME}}.]]<br />
[[Image:Gtfdraco-bp.jpg|thumb|right|650px|The {{PAGENAME}}, as it is seen in [[Blue Planet]].]]<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco's restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.<br />
<br />
<br />
===Blue Planet Tech Room Description===<br />
Analysis of defensive actions during the Second Incursion, such as the evacuation of Third Fleet Headquarters in Capella, revealed systemic failures in defensive fighter coverage. Multi-axis attack by lightly escorted Shivan bombers demanded rapid redeployment across kilometers of space, and in terms of pure linear speed, no Terran fighter design was up to the challenge. When the Threat Exigency Initiative was launched, one of the first demands of the GTVA admiralty was for a new dedicated fighter design in the pure intercept role, a tactical niche left empty since the retirement of the GTF Valkyrie in 2361. <br />
<br />
The result of a rare collaboration between Triton Dynamics and its longtime competitor Nankam Aeronautical, including subcontracts to Snapka-Flegel and Boone Thrusters, the Draco was accepted for combat evaluation trials a few weeks before the outbreak of the war in Sol, conducting peacekeeping and customs operations in the Terran periphery. Its stunning speed and fast recharge drive capacitors quickly made it a pilot favorite. <br />
<br />
Evaluation did not complete in time for the departure of the 14th Battlegroup, and GTVA Command further held back its deployment to the Sol theater for fear that it would be easy prey for UEF point defenses and the heavier Kentauroi. While it remains a rare sight, these concerns were largely unfounded, and thanks to a doctrine of evasion and attack by pure speed, the Draco now enjoys one of the highest kill/casualty ratios of any Alliance strikecraft in the conflict. Although its light weapons suite - designed to engage Shivan bombers and intercept warheads - leaves it arguably undergunned when attacking heavier UEF strike craft, the Draco nonetheless exerts a powerful tactical presence, dictating terms of engagement and placing its opponents firmly on the defensive.<br />
<br />
<br />
===Credits List===<br />
*Model and POF by '''Stratcomm'''<br />
*Texture and Table by '''Black Wolf'''<br />
*New model by '''Aesaar''' and textures by '''Esarai'''<br />
<br />
<br />
==Performance:==<br />
===Statistics===<br />
====Original====<br />
{{Ship_box<br />
|name = ''GTF Draco''<br />
|type = Interceptor<br />
|manufacturer = Starr Corp.<br />
|maneuverability = Poor<br />
|max_velocity = 105 - 135<br />
|max_ab_velocity = 210<br />
|max_ab_duration = <br />
|armor = Light<br />
|hitpoints = 160<br />
|shields = 475<br />
|length = 18<br />
|gun_bank_1 = 2<br />
|gun_bank_2 = 2<br />
|missile_bank_1 = 35<br />
|missile_bank_2 = 20<br />
|countermeasures = <br />
}}<br />
<br />
====Blue Planet====<br />
{{Ship_box<br />
|name = GTF ''Draco''<br />
|type = Interceptor<br />
|manufacturer = Triton Dynamics/Nankam Aeronautical<br />
|maneuverability = Average<br />
|yaw_pitch_roll = 3.8, 3.8, 2.1<br />
|max_velocity = 100 - 130<br />
|max_ab_velocity = 210<br />
|max_ab_duration = 12.5<br />
|armor = Average<br />
|hitpoints = 290<br />
|shields = 375<br />
|length = 15<br />
|gun_bank_1 = 4<br />
|missile_bank_1 = 40<br />
|missile_bank_2 = 40<br />
|countermeasures = 40<br />
}}<br />
<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
| colspan=3 style="background:#191970;"| '''Blue Planet'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 1st<br />
| 4<br />
| [[Balor]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
| 2nd<br />
| N/A<br />
| N/A<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Morning Star|MorningStar]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[Balor]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
| colspan=3 style="background:#191970;"| '''Blue Planet'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 35<br />
| [[GTM Harpoon|Harpoon]]<br />
| 1st<br />
| 40<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 20<br />
| [[GTM Harpoon|Harpoon]]<br />
| 2nd<br />
| 40<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64 Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM EMP Adv.|EMP Adv.]]<br />
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Trebuchet|Trebuchet]]<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|''The Draco lacks reverse thrust, but is slightly faster than the [[UEF Kentauroi]], although the latter can also afterburn for three additional seconds. In terms of firepower the Draco is down two guns and one size-40 missile bank. The Draco is, in any case a joy to fly and an effective interceptor. It's more maneuverable than even the [[GTF Perseus]], but it has a target profile bigger than the [[GTF Myrmidon]] so don't get drawn into dogfights if you can help it; use hit and run tactics against fighters. Notably, the Draco was intended to be used in [[The Cost of War]] but made the mission "suicidally hard" according to developers.''<br />
<br />
<br />
''In [[Blue Planet]], the Draco is a bit of an oddity. Despite being an interceptor, it can't carry [[Trebuchet|Trebuchets]], which does somewhat limit its reach. Its speed is its main argument : it can cross more than 60% more distance than an [[Atalanta]] in a full burner burst, and barely needs a couple more seconds to fully recharge it. This comes at a cost, as it has less firepower and is more fragile than other TEI and UEF crafts. Much like the [[GTF Kulas|Kulas]], you can feel this craft was designed to defeat numerous and mostly undefended shivan bombers, and protect large convoys from threats coming from every direction. In essence, it shares most the qualities of the [[Horus]] and [[Serapis]] without doing much to fix their biggest flaws. Do not try to fly it like you would a [[UEF Kentauroi|Kent]] or a [[Perseus]], as you need to resort to hit-and-run tactics to exploit its fullest. The target profile is large, from top and bottom, but when this thing is burning away from you, good luck hitting the paper-thin target maneuvering at 200 meters per second. The AI is extremely good as flying this craft the right way, and Carl helps you if you're flying anything heavier than a [[UEF Kentauroi|Kent]] when a wing of gunship-hunting Dracos jumps in the battlefield.''<br />
<br />
<br />
''Note that the Tenebra update improved the Draco's weapon compatibility significantly, giving it access to the Trebuchet, Stiletto II, and Maxim.''<br />
<br />
<br />
''In the 2016 Complete Edition update, fulfillment of certain conditions can allow you to pilot one of these in Age of Aquarius' Universal Truth. Bring a Balor or Prometheus S for good reach. With the right use of rapid-response tactics, it is entirely possible to reach the 40-kill mark in that mission with this fighter.''<br />
}}<br />
<br />
<br />
==Related links==<br />
<br />
* http://sectorgame.com/f2s/downloads.php?action=downloads&id=491<br />
* Release thread:<br />
** '''[http://www.hard-light.net/forums/index.php?topic=80495.0 Warships of the TEI (GTF Draco released) | Hard Light forums]'''<br />
<br />
[[Category:Blue Planet ships]]<br />
[[Category:Blue Planet]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTD_Erebus&diff=44845GTD Erebus2015-09-26T21:13:42Z<p>Aesaar: /* Developer Notes */</p>
<hr />
<div>{{BPArticle}}<br />
<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Fs2_open_3_7_1_SSE2_2015-09-26_16-44-05-92.png|600px]]|caption=The GTD Erebus}}<br />
===Blue Planet: War in Heaven Tech Description===<br />
The Erebus-class destroyer. Humanity's sharpest sword. Primary force concentration asset in the Threat Exigency Initiative's doctrine of effect warfare. A triumph of achievement in the face of adversity: both economic and existential.<br />
<br />
The mission of the Erebus is to enter a tactical situation and successfully resolve it. No matter the threat, the Erebus is designed to deploy tactical intelligence, subspace agility, weapons fire, its onboard air wing, battle group command, and strategic connectivity in a unified plan to degrade and destroy the foe. Tactically, the Erebus depends on nothing.<br />
<br />
Implicitly, the Erebus is meant to duel - and win against - small groups of Sathanas juggernauts. <br />
<br />
Armed with a WINTER KING long-range spinal beam cannon, an ICE QUEEN secondary main beam, an array of anti-warship beams, a battery of massive pulse weapons, a comprehensive CIWS close-defense suite, selectable-load SARISSA-M1 torpedo launchers with subspace attack capability, and an active armor suite tougher than the Colossus, the Erebus is a killer. Her weapons layout suits her role as a door-kicker, plunging into formations of smaller warships, but she can also outrange a Sathanas juggernaut for as long as necessary to defang its weapons.<br />
<br />
But a modern Alliance admiral asks about the weapons last. The platform's truly revolutionary capability lies with her tactical systems.<br />
<br />
The Erebus' heart is an integrated power system fed by redundant meson reactors. Her overengineered grid can safely surge combat systems ranging from sensors to main beam weapons by orders of magnitude. Slurry heat sinks and generous thermal tolerances permit tactical overloads in emergency situations. Buttressed electronic countermeasures managed by a Vasudan SCORPION PROPHET combat net degrade the effectiveness of all incoming fire, from main warship beams through aspect-seeking warheads down to the very basic primary weapons of strike craft.<br />
<br />
That same power system feeds a revolutionary sprint drive, a multi-core subspace engine capable of rapid subspace transits. Erebus' sensor/navigation fusion capability can retask classical and subspace arrays between tactical and navigational needs. A cutting-edge navigational system with a dedicated n-space active battery array cuts down calculation times and, some allege, permits at least tenuous plotting of multiple chained jumps.<br />
<br />
Communications systems built to the Alliance's BACKBREAKER standard provide common operational capability in the face of most jamming, but the Erebus also boasts a command theater for battle group coordination in non-permissive comm environments. The Erebus' informational weapons systems are built to partner with a Titan-class destroyer, incorporating the Titan's air wing and battle group into force awareness. When multiple Erebus-class destroyers operate in the same theater, BACKBREAKER can designate a group leader or coordinate a flat, decentralized operational schedule which intelligently distributes tasks across the Erebus battle groups. Future upgrades may integrate AWACS capability directly into the destroyer.<br />
<br />
The Erebus' primary design tradeoffs lie in her fusion drive, air wing, and logistics. As a line combatant, the Erebus carries few strike craft. She is as fast as a Sathanas, but no faster, relying on her subspace drive to keep the range. And while tactically independent, the Erebus requires more logistical tail than many next-generation warships.<br />
<br />
Cataclysm gave birth to Erebus. The death throes of the GTVA Colossus killed more than thirty thousand officers and crew — and an entire philosophy of warship design. The detonation of the Capella star wiped out not only a densely populated system, but an entire concept of strategic action. No more would the GTVA depend on monumental centerpiece combatants, designed to draw the enemy into a single set piece engagement and score a knockout blow.<br />
<br />
The disaster left GTVA fleet doctrine in ashes. But the Alliance arranged its remaining assets, profiled available intelligence, and set to work. Next time apocalypse came knocking, they'd be ready.<br />
<br />
The Threat Exigency Initiative was a crash-response program to the Shivan threat glimpsed at Capella. Fed by GTVI/SOC, the unflappable Space War College, and the grueling VEGADEX exercise series (which matched Alliance fleets against simulated Shivan opponents), the TEI program set out a series of short and long-term goals for Alliance military survival.<br />
<br />
In the short run, the successful elements of the Capella-era military were enhanced. Deimos corvettes took over the old cruiser role. AWACS/TAG coordination saw renewed focus. Stealth fighters and pop-up missile doctrine became core elements of fleet training. The Hecate-class destroyer held onto its niche as mobile fleet base, providing logistics and carrier capability to the corvettes and strike craft that would in turn hold back swarms of Shivan bombers. Cheap new designs were requisitioned. This element proceeded smoothly: Capella had boiled most existing doctrinal disputes and contractor interests away.<br />
<br />
But it would take something radically new to challenge an armada of more than eighty Sathanas juggernauts. And here there was room for conflict. Some factions pushed for an end to the destroyer class, moving to a doctrine of corvettes and light carriers. Others wanted supercarriers, or 'juggernaut destroyers', massive flying beam cannons with limited defensive capability.<br />
<br />
Ultimately, a verdict was achieved. Supercarrier and Massive Mjolnir advocates would get an answer in the Titan destroyer. But something more was needed. <br />
<br />
Wherever Alliance destroyers in the Second Incursion had been given enough escort to hold, enough intelligence to plan sorties, and enough support for their air wings, they had achieved victory. Wherever Alliance destroyers had been committed in haste, without the ability to either outrun or outfight possible threats, they had met disaster.<br />
<br />
The Alliance needed a smart, agile, flexible line combatant: as tough as an Orion, as well-equipped to support battle groups as a Hecate, as terrifyingly quick to reposition as a Ravana, and able to both locate and exploit weakness in the enemy disposition.<br />
<br />
Development began under the codename NIMBLE BASTARD, then moved to Admiral Armanjani's task force as LONGSWORD. The project foundered for several years under the curse of 'concurrency', a plan to build the hull and power systems, then gradually install new technologies as they were developed. But Armanjani successfully fought to delay both the Titan and Erebus projects until meson technology was fully mature. Soaring development costs were in part defrayed by quiet investments from the Vasudan Medjai, and the actual unit cost of the Erebus class remained within budget.<br />
<br />
The Erebus emerged as a dream ship, poised on the edge of nightmare. Crammed with cutting-edge systems, the class has yet to prove its reliability in main combat. Some critics assert the switch from flak to pulse weapons will leave the vessel vulnerable to bombers. Other believe the sprint drive is a game of Russian roulette.<br />
<br />
Examples of the class include Atreus, Orestes, Agamemnon, and Menelaus. Atreus, under Admiral Steele, has seen the most extensive shaking-down, but a minor scandal has developed in the Admiralty concerning Steele's refusal to obey politically desirable test parameters.<br />
<br />
If the Erebus-class performs as expected, production will continue at full pace until the GTVA is satisfied multiple next-generation battle groups can rapidly respond to any new incursion. The Erebus will remain the spearhead of effect warfare for the foreseeable future...or until the doctrine fails.<br />
<br />
<br />
===Developer Notes===<br />
This model took three years to make because Aesaar is lazy lazy lazy.<br />
<br />
===Credits===<br />
* Based on GTD Raynor by '''Stratcomm'''<br />
* Model and textures by '''Aesaar'''<br />
* Base plating textures taken from Diaspora's Battlestar Sobek class<br />
<br />
===Name Origin===<br />
Named for Erebus, the Greek personification of darkness.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship_box<br />
|name = GTD ''Erebus''<br />
|type = Destroyer<br />
|manufacturer = Byzantium Fleet Yards, Delta Serpentis<br />
|yaw_pitch_roll = 200.0, 200.0, 200.0<br />
|max_velocity = 25<br />
|hitpoints = 145 000<br />
|length = 3000<br />
|turrets = 66<br />
|fighters = 11 squadrons (122 spacecraft)<br />
}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#191970;"| '''Blue Planet'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[HBlue]]<br />
| 1<br />
|- align="center"<br />
| [[BBlue]]<br />
| 1<br />
|- align="center"<br />
| [[MBlue]]<br />
| 4<br />
|- align="center"<br />
| [[TerSlashBlue]]<br />
| 2<br />
|- align="center"<br />
| [[PBlue]]<br />
| 2<br />
|- align="center"<br />
| [[TerPulse]]<br />
| 8<br />
|- align="center"<br />
| [[STerPulse]]<br />
| 4<br />
|- align="center"<br />
| [[Eos_(torpedo)|Torpedo Battery]]<br />
| 6<br />
|- align="center"<br />
| [[Pulsar AAA]]<br />
| 8<br />
|- align="center"<br />
| [[Terran Turret 2]]<br />
| 26<br />
|- align="center"<br />
| [[Harpoon|Missile Battery]]<br />
| 4<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
}}<br />
<br />
==Download==<br />
*Download as part of the War In Heaven campaign - [http://blueplanet.hard-light.net Blue Planet Website | Hard-Light Productions.net]<br />
<br />
[[Category: User-made Ships]]<br />
[[Category: Blue Planet]]<br />
[[Category:Blue Planet ships]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTD_Erebus&diff=44844GTD Erebus2015-09-26T20:57:02Z<p>Aesaar: /* Credits */</p>
<hr />
<div>{{BPArticle}}<br />
<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Fs2_open_3_7_1_SSE2_2015-09-26_16-44-05-92.png|600px]]|caption=The GTD Erebus}}<br />
===Blue Planet: War in Heaven Tech Description===<br />
The Erebus-class destroyer. Humanity's sharpest sword. Primary force concentration asset in the Threat Exigency Initiative's doctrine of effect warfare. A triumph of achievement in the face of adversity: both economic and existential.<br />
<br />
The mission of the Erebus is to enter a tactical situation and successfully resolve it. No matter the threat, the Erebus is designed to deploy tactical intelligence, subspace agility, weapons fire, its onboard air wing, battle group command, and strategic connectivity in a unified plan to degrade and destroy the foe. Tactically, the Erebus depends on nothing.<br />
<br />
Implicitly, the Erebus is meant to duel - and win against - small groups of Sathanas juggernauts. <br />
<br />
Armed with a WINTER KING long-range spinal beam cannon, an ICE QUEEN secondary main beam, an array of anti-warship beams, a battery of massive pulse weapons, a comprehensive CIWS close-defense suite, selectable-load SARISSA-M1 torpedo launchers with subspace attack capability, and an active armor suite tougher than the Colossus, the Erebus is a killer. Her weapons layout suits her role as a door-kicker, plunging into formations of smaller warships, but she can also outrange a Sathanas juggernaut for as long as necessary to defang its weapons.<br />
<br />
But a modern Alliance admiral asks about the weapons last. The platform's truly revolutionary capability lies with her tactical systems.<br />
<br />
The Erebus' heart is an integrated power system fed by redundant meson reactors. Her overengineered grid can safely surge combat systems ranging from sensors to main beam weapons by orders of magnitude. Slurry heat sinks and generous thermal tolerances permit tactical overloads in emergency situations. Buttressed electronic countermeasures managed by a Vasudan SCORPION PROPHET combat net degrade the effectiveness of all incoming fire, from main warship beams through aspect-seeking warheads down to the very basic primary weapons of strike craft.<br />
<br />
That same power system feeds a revolutionary sprint drive, a multi-core subspace engine capable of rapid subspace transits. Erebus' sensor/navigation fusion capability can retask classical and subspace arrays between tactical and navigational needs. A cutting-edge navigational system with a dedicated n-space active battery array cuts down calculation times and, some allege, permits at least tenuous plotting of multiple chained jumps.<br />
<br />
Communications systems built to the Alliance's BACKBREAKER standard provide common operational capability in the face of most jamming, but the Erebus also boasts a command theater for battle group coordination in non-permissive comm environments. The Erebus' informational weapons systems are built to partner with a Titan-class destroyer, incorporating the Titan's air wing and battle group into force awareness. When multiple Erebus-class destroyers operate in the same theater, BACKBREAKER can designate a group leader or coordinate a flat, decentralized operational schedule which intelligently distributes tasks across the Erebus battle groups. Future upgrades may integrate AWACS capability directly into the destroyer.<br />
<br />
The Erebus' primary design tradeoffs lie in her fusion drive, air wing, and logistics. As a line combatant, the Erebus carries few strike craft. She is as fast as a Sathanas, but no faster, relying on her subspace drive to keep the range. And while tactically independent, the Erebus requires more logistical tail than many next-generation warships.<br />
<br />
Cataclysm gave birth to Erebus. The death throes of the GTVA Colossus killed more than thirty thousand officers and crew — and an entire philosophy of warship design. The detonation of the Capella star wiped out not only a densely populated system, but an entire concept of strategic action. No more would the GTVA depend on monumental centerpiece combatants, designed to draw the enemy into a single set piece engagement and score a knockout blow.<br />
<br />
The disaster left GTVA fleet doctrine in ashes. But the Alliance arranged its remaining assets, profiled available intelligence, and set to work. Next time apocalypse came knocking, they'd be ready.<br />
<br />
The Threat Exigency Initiative was a crash-response program to the Shivan threat glimpsed at Capella. Fed by GTVI/SOC, the unflappable Space War College, and the grueling VEGADEX exercise series (which matched Alliance fleets against simulated Shivan opponents), the TEI program set out a series of short and long-term goals for Alliance military survival.<br />
<br />
In the short run, the successful elements of the Capella-era military were enhanced. Deimos corvettes took over the old cruiser role. AWACS/TAG coordination saw renewed focus. Stealth fighters and pop-up missile doctrine became core elements of fleet training. The Hecate-class destroyer held onto its niche as mobile fleet base, providing logistics and carrier capability to the corvettes and strike craft that would in turn hold back swarms of Shivan bombers. Cheap new designs were requisitioned. This element proceeded smoothly: Capella had boiled most existing doctrinal disputes and contractor interests away.<br />
<br />
But it would take something radically new to challenge an armada of more than eighty Sathanas juggernauts. And here there was room for conflict. Some factions pushed for an end to the destroyer class, moving to a doctrine of corvettes and light carriers. Others wanted supercarriers, or 'juggernaut destroyers', massive flying beam cannons with limited defensive capability.<br />
<br />
Ultimately, a verdict was achieved. Supercarrier and Massive Mjolnir advocates would get an answer in the Titan destroyer. But something more was needed. <br />
<br />
Wherever Alliance destroyers in the Second Incursion had been given enough escort to hold, enough intelligence to plan sorties, and enough support for their air wings, they had achieved victory. Wherever Alliance destroyers had been committed in haste, without the ability to either outrun or outfight possible threats, they had met disaster.<br />
<br />
The Alliance needed a smart, agile, flexible line combatant: as tough as an Orion, as well-equipped to support battle groups as a Hecate, as terrifyingly quick to reposition as a Ravana, and able to both locate and exploit weakness in the enemy disposition.<br />
<br />
Development began under the codename NIMBLE BASTARD, then moved to Admiral Armanjani's task force as LONGSWORD. The project foundered for several years under the curse of 'concurrency', a plan to build the hull and power systems, then gradually install new technologies as they were developed. But Armanjani successfully fought to delay both the Titan and Erebus projects until meson technology was fully mature. Soaring development costs were in part defrayed by quiet investments from the Vasudan Medjai, and the actual unit cost of the Erebus class remained within budget.<br />
<br />
The Erebus emerged as a dream ship, poised on the edge of nightmare. Crammed with cutting-edge systems, the class has yet to prove its reliability in main combat. Some critics assert the switch from flak to pulse weapons will leave the vessel vulnerable to bombers. Other believe the sprint drive is a game of Russian roulette.<br />
<br />
Examples of the class include Atreus, Orestes, Agamemnon, and Menelaus. Atreus, under Admiral Steele, has seen the most extensive shaking-down, but a minor scandal has developed in the Admiralty concerning Steele's refusal to obey politically desirable test parameters.<br />
<br />
If the Erebus-class performs as expected, production will continue at full pace until the GTVA is satisfied multiple next-generation battle groups can rapidly respond to any new incursion. The Erebus will remain the spearhead of effect warfare for the foreseeable future...or until the doctrine fails.<br />
<br />
<br />
===Developer Notes===<br />
This model too three years to make because Aesaar is lazy lazy lazy.<br />
<br />
===Credits===<br />
* Based on GTD Raynor by '''Stratcomm'''<br />
* Model and textures by '''Aesaar'''<br />
* Base plating textures taken from Diaspora's Battlestar Sobek class<br />
<br />
===Name Origin===<br />
Named for Erebus, the Greek personification of darkness.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship_box<br />
|name = GTD ''Erebus''<br />
|type = Destroyer<br />
|manufacturer = Byzantium Fleet Yards, Delta Serpentis<br />
|yaw_pitch_roll = 200.0, 200.0, 200.0<br />
|max_velocity = 25<br />
|hitpoints = 145 000<br />
|length = 3000<br />
|turrets = 66<br />
|fighters = 11 squadrons (122 spacecraft)<br />
}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#191970;"| '''Blue Planet'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[HBlue]]<br />
| 1<br />
|- align="center"<br />
| [[BBlue]]<br />
| 1<br />
|- align="center"<br />
| [[MBlue]]<br />
| 4<br />
|- align="center"<br />
| [[TerSlashBlue]]<br />
| 2<br />
|- align="center"<br />
| [[PBlue]]<br />
| 2<br />
|- align="center"<br />
| [[TerPulse]]<br />
| 8<br />
|- align="center"<br />
| [[STerPulse]]<br />
| 4<br />
|- align="center"<br />
| [[Eos_(torpedo)|Torpedo Battery]]<br />
| 6<br />
|- align="center"<br />
| [[Pulsar AAA]]<br />
| 8<br />
|- align="center"<br />
| [[Terran Turret 2]]<br />
| 26<br />
|- align="center"<br />
| [[Harpoon|Missile Battery]]<br />
| 4<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
}}<br />
<br />
==Download==<br />
*Download as part of the War In Heaven campaign - [http://blueplanet.hard-light.net Blue Planet Website | Hard-Light Productions.net]<br />
<br />
[[Category: User-made Ships]]<br />
[[Category: Blue Planet]]<br />
[[Category:Blue Planet ships]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=Blue_Planet&diff=44843Blue Planet2015-09-26T20:55:24Z<p>Aesaar: /* Galactic Terran-Vasudan Alliance */</p>
<hr />
<div>[[File:BP-Banner.png|center|From our odyssey into Hell, we return with a gift...]]<br />
'''Blue Planet''' is a series of campaigns set 18 years after the events of FreeSpace 2. With the Alliance in economic turmoil, Terran-Vasudan relations decaying, and the Security Council grappling with the ominous Contingency Morpheus, the GTVA's elite 14th Battlegroup spearheads the effort to re-establish contact with [[Earth]].<br />
<br />
Blue Planet is very widely known throughout the Hard Light Productions (HLP) community as being one of the best user-made campaign projects of all-time, excelling in story concept, mission design, cutscene use and music selection.<br />
<br />
==Story==<br />
It is 2385, fifty years after the appearance of the [[Shivans]] at [[Ross 128]] and the beginning of the [[Great War]] and eighteen years following the [[Capella]] supernova and conclusion of the [[Second Shivan Incursion]]. Using [[Knossos]]-derived technology, the [[GTVA]] have finally completed the construction of a subspace portal, stabilising the subspace corridor linking [[Delta Serpentis]] to [[Sol]], the birthplace of the Terrans. After sending numerous probes through the portal, the GTVA decides that the node had indeed stabilised, and proceeds to send in the real ambassadors.<br />
<br />
[[Blue Planet: Age of Aquarius]] (AoA), released in 2007, introduces the universe, and describes the struggles and adventures of the GTVA's 14th Battlegroup, an elite force of ships sent on a mission to re-establish contact with Earth. As they take a detour through a parallel reality where the Lucifer succeeded in wiping out Earth during the events of the original FreeSpace, one officer gains insight into the greater forces at work in the fabric of the multiverse.<br />
<br />
The first part of [[Blue Planet: War in Heaven]] (WiH), released in August 2010, details the final weeks of a civil war between the government of Earth and the GTVA after contact was re-established. It focuses on the journey of a young woman torn between the ideals of her upbringing and the necessities of war. The GTVA, the UEF, and the other factions of the war struggle to shape the future of humanity and the Vasudan race as apocalypse looms.<br />
<br />
==Missions==<br />
===Age of Aquarius===<br />
* One 22-mission campaign<br />
<br />
===War in Heaven===<br />
* One 30-mission campaign (estimated)<br />
* One 1-mission campaign<br />
* Two single missions<br />
<br />
==Factions==<br />
===Galactic Terran-Vasudan Alliance===<br />
[[Image:Atreus.png|thumb|right|480px|The GTVA's most powerful vessel since the [[GTVA Colossus|''Colossus'']]&mdash;the GTD ''Erebus''.]]<br />
[[Image:Gtfatalanta.jpg|thumb|right|480px|The Alliance's next-generation space superiority fighter&mdash;the GTF ''Atalanta''.]]<br />
====Summary====<br />
The Blue Planet continuity begins in 2385, only 18 years after the [[NTF Rebellion]] and [[Second Shivan Incursion]]. Following the GTVA's production doctrine employed between the Great War of 2335 and the NTF Rebellion of 2367, a number of FS2-era ships are still used, although most FS1-era ships, by contrast, have been phased out. Ships in active production are determined by their age, popularity among pilots, practicality and irreplaceableness. At the same time, in response to the massive losses sustained as a result of the [[Second Shivan Incursion]], the Alliance pushed forward the Threat Exigency Initiative, an extensive upgrading and redeployment project that spans the Terran arm of the GTVA. Lessons learned from the lack of proper logistical support in remote locations also prompted the introduction of a new "Logistics" class, non-combatant ships designed to serve as mobile installations.<br />
<br />
The Threat Exigency Initiative, conceived as a more proper deterrent to the threat of future invasions, ushered in an age of new warships and battle doctrines inspired, ironically, by the [[Shivans]], fighters that can operate more independently, and weapons designed to be as versatile as possible. Products of the Threat Exigency Initiative include the [[GTD Erebus|GTD ''Erebus'']], a three-kilometre destroyer mounting [[HBlue|a powerful forward beam cannon]], warship-mounted heavy torpedo launchers, fast-firing pulse weapons that serve as secondary and tertiary warship armaments, the [[GTF Aurora|''Aurora'' heavy reconnaissance fighter]], and the [[Balor]], a rapid-firing, energy-efficient fighter-mounted particle blaster.<br />
<br />
====Warships====<br />
While many Capella-era warships remain in active production, most of the Great War-era warships have been phased out. The only remaining class of warship from the Great War that is still servicing the front lines is the [[GTD Orion|GTD ''Orion'']]. With the addition of the GTD ''Erebus'' into the ranks of the Terran fleet, the ''Orion'''s lengthy service to the Alliance has at last reached its final stages. Only a few ''Orion''-class destroyers remain in active service. The Capella-era warships are supplemented by warships designed and pushed into production as a result of the post-Capella Threat Exigency Initiative.<br />
<br />
Virtually all Capella-era warships remain in active service, although some warship classes have been sorted into different sub-classes. For instance, the [[GTD Hecate|''Hecate''-class]], first commissioned as a destroyer during the [[NTF Rebellion]], has since been sub-classified as a carrier following a mediocre performance in the anti-warship field during the [[Second Shivan Incursion]]. The effectiveness of the [[GTC Aeolus|''Aeolus'' cruiser]] during the Second Shivan Incursion, combined with cheaper manufacturing techniques, meant that the Alliance resumed production for a cruiser class that originally had production lines cut after only twenty-four vessels were commissioned. Although still officially classified as a cruiser, the deployment of the ''Aeolus'' in the modern era is much closer to a tactical gunboat and warship escort. The [[GTCv Deimos|''Deimos''-class corvette]] now forms the core of Alliance corvette battlegroups, serving as an all-round warship.<br />
<br />
The Threat Exigency Initiative ushered in a new generation of warships that are generally faster and more agile than their Capella-era counterparts and are equipped with better-placed anti-fighter defenses, as well as secondary and tertiary anti-warship armaments such as anti-warship torpedoes and pulse cannons. The most powerful warship brought into service as a result of this project is the [[GTD Erebus|GTD ''Erebus'']], a three-kilometre destroyer capable of projecting at least 50% of its armaments in virtually any direction. Other warships pushed into production include the [[GTD Titan|GTD ''Titan'']], a destroyer sporting a devastating frontal array of three [[BBlue|''Ice Queen'' heavy beam cannons]] and cavernous hangar, the [[GTCv Diomedes|GTCv ''Diomedes'']], a strike corvette mounting several [[TerSlashBlue|''Bull Frost'' tactical slashing beams]], and the [[GTL Anemoi|GTL ''Anemoi'']], a massive logistics vessel that can resupply and repair any ship ranging from fighter to destroyer and carry enough supplies and equipment to sustain a small fleet for months.<br />
<br />
====Spacecraft====<br />
Nearly all Great War-era spacecraft have been pulled from active service and sold off to third parties or used as training targets. The only two exceptions to this fate are the [[GTF Ulysses|''Ulysses'' fighter]] and [[GTB Ursa|''Ursa'' assault bomber]]. Of these two, the ''Ulysses'' remains in limited production and is no longer used in front-line operations, while the ''Ursa'', despite its incredibly lethargic speed and sluggish manoeuvrability, still retains its original role in the Alliance fleet, although no plans have been drawn up to create a new class of bombers taking after the design philosophies of the ''Ursa''.<br />
<br />
By sharp contrast to the current deployment of all Capella-era warships, a number of Capella-era spacecraft have been slated to be pulled from active service. The two most prominent ship classes befalling this fate are the [[GTF Myrmidon|GTF ''Myrmidon'']], cited as being a powerful but excessively large fighter by many former Rebel pilots who have flown it, as well as the [[GTF Erinyes|GTF ''Erinyes'']], deemed to be too complicated to improve upon. At the opposite end of the spectrum are ship classes such as the [[GTB Artemis|GTB ''Artemis'']] and [[GTF Perseus|GTF ''Perseus'']], the former now mass-produced as the Alliance's main strike bomber, and the latter now reclassified and deployed as the Alliance's main space superiority fighter.<br />
<br />
Four fighter classes and one bomber class have been brought into service as a result of the Threat Exigency Initiative: the [[GTF Aurora|''Aurora'' heavy reconnaissance fighter]], sporting enhanced sensors that can navigate the thickest nebula and detect stealth ships, all packaged in a decently armoured spaceframe; the [[GTF Draco|''Draco'' interceptor]], with an insanely high velocity rating allowing it to escort several warships at once; the [[GTF Atalanta|''Atalanta'' advanced space superiority fighter]], with its high speed and agility as well as excellent weapons compatibility; the [[GTF Nyx|GTF ''Nyx'']], a heavy fighter that blends the firepower of eight gun banks with a level of agility comparable to the ''Perseus''; and the [[GTB Rhea|GTB ''Rhea'']], a strike bomber with an asymmetrical weapons configuration that has been regarded as a statistical success among bomber squadrons.<br />
<br />
====Weaponry====<br />
Lessons learned during the [[Second Shivan Incursion]], at the cost of thousands of lives, prompted the GTVA to begin upgrading several warships in service after the Capella supernova, as well as to phase out older weapons that have been used for the past five decades and replace them with more modern weaponry. One of the Threat Exigency Initiative's primary goals is to produce better warship armaments and it has, to date, produced three different types of anti-warship weaponry. At the forefront of this are the range of new beam cannons installed on the GTVA's newest line of warships, such as the [[HBlue|''Winter King'' heavy beam]] mounted at the bow of the ''Erebus'' destroyer, and the [[TerSlashBlue|''Bull Frost'' tactical slashing beam]] mounted on the ''Diomedes'' corvette. The second type of anti-warship weapons developed are anti-warship torpedoes, serving as secondary weapons on the ''Erebus'' and ''Titan'' destroyers as well as friendly artillery. The third and final type of anti-warship weapons are pulse cannons, serving as battery weapons on heavier ships. Both the [[TerPulse|''Hellstar'']] and [[STerPulse|''Riptide'']] pulse cannons are recent developments of [[Morgan Technologies]], and have yet to be fully integrated into GTVA battle doctrine.<br />
<br />
Much of the GTVA's fighter-mounted weaponry remains the same, although the [[Balor|Balor rapid-fire particle blaster]], so far the only fighter-mounted primary cannon developed by the Threat Exigency Initiative, adds a much-needed and fearsome complement to the standard-issue [[GTW Subach HL-7]]. The Balor was designed to serve and destroy everything short of a light cruiser, and it was designed to be far more versatile than nearly every other fighter-compatible primary gun in the GTVA arsenal. At the time of the Sol Gate's completion, the Balor was brand-new, and GTVA battle doctrine did not fully integrate it. By the time of the UEF-GTVA war, however, the Balor has seen widespread use in nearly every stage of the conflict.<br />
<br />
While the [[GTM Trebuchet]] is now commonly used as a long-range heavy missile for destroying slower, heavier ships, the Alliance have also pushed a new missile into production lines&mdash;the [[GTM TAG-C]]. This, the third and final iteration of the Target Acquisition and Guidance line of missiles, not only retains the painting beacon of the [[GTM TAG-A]] and aspect-seeking technology of the [[GTM TAG-B]], but combines both with a highly sophisticated targeting beacon that will, on impact, transmit authorisation codes to a local friendly warship. Any large vessel unlucky enough to be hit by a TAG-C will have to deal with the barrage of anti-warship torpedoes that emerge from subspace. The TAG-C enables even fighters to deliver the same warship-shattering punch as an assault bomber.<br />
<br />
===United Earth Federation===<br />
[[Image:UEDSolaris.png|thumb|right|480px|The be-all and end-all of the UEF's military might&mdash;the UED ''Solaris''.]]<br />
[[Image:Uefkentauroi.jpg|thumb|right|480px|The fastest ship in the UEF fleet on afterburners&mdash;the UEF ''Kentauroi''.]]<br />
====Summary====<br />
In the fifty years following the collapse of the Sol-Delta Serpentis jump node, the [[Galactic Terran Alliance]] was reorganised into the [[United Earth Federation]], or UEF, headed by the Global Ubuntu Party.<br />
<br />
The Ubuntu Party placed emphasis on economic recovery and political stability, rather than military strength. What was left of the old GTA military was scrapped and slimmed down to suit the need of only being able to maintain order throughout much of an entire star system. Standard military doctrine in the UEF places emphasis on frigates that can serve as mobile carriers and operate in remote locations for lengthy periods, as well as versatile fighters that can be reassigned to numerous roles in a single operation. The main base of operations for each of the UEF's three fleets is a [[UED Solaris|''Solaris''-class destroyer]], a formidable carrier and command vessel that is never deployed on the front lines unless absolutely necessary.<br />
<br />
====Warships====<br />
The UEF only has three destroyers in active service, all of them [[UED Solaris|''Solaris''-class destroyers]]. Each of these destroyers serve as a base of operations to the Federation's three fleets, as well as their commanding officers. Originally considered to be "a solution to a non-existent problem", the ''Solaris'', ''Toutatis'' and ''Eris'' now serve at the very centre of the UEF's battle doctrine and, despite being designed to effectively neutralise an attack from any direction, are rarely seen on the front-lines. Instead, most military operations are carried out either by the fighter squadrons within these fleets or by smaller, faster frigates and cruisers assigned to each fleet.<br />
<br />
Frigates and cruisers make up the Federation's primary attacking force. The two frigate classes currently in active service, the [[UEFg Karuna|''Karuna'']] and [[UEFg Narayana|''Narayana'']], both sport a hangar capable of housing a small fighter squadron, and the sole cruiser class, the corvette-sized [[UEC Sanctus|''Sanctus'']], is used in almost the same manner as the GTVA deploys the ''Deimos''. Although every frigate and cruiser in the Federation is assigned to one of the three fleets, they are often deployed on their own, away from the ''Solaris''-class destroyer that serves as their fleet's home base.<br />
<br />
====Spacecraft====<br />
The Federation makes heavy use of high-performance spacecraft that are generally much more agile and versatile than their GTVA counterparts. Almost every fighter class is capable of reverse thrust, as well as reverse afterburn, adding to their overall versatility on the field. The Federation's main space superiority fighter is the [[UEF Uhlan|UEF ''Uhlan'']], an all-round ship capable of fulfilling any fighter role as the situation demands. Other common ships include the [[UEF Kentauroi|UEF ''Kentauroi'']], the Federation's cross between the GTVA's ''Nyx'' and ''Perseus'' fighters, the [[UEF Uriel|UEF ''Uriel'']], a heavy assault fighter sporting a long-range gauss cannon, and the [[UEB Durga|UEB ''Durga'']], an assault bomber with the firepower to level entire cities. The Federation also produces an additional class of spacecraft, the [[UEF Lao Tze|UEF ''Lao Tze'']], an extremely powerful but difficult to fly heavy fighter used primarily by the elite [[Knights of the White Brotherhood]].<br />
<br />
====Weaponry====<br />
While the GTVA have spent decades developing beam and energy-based weaponry, Federation anti-warship armaments, on the other hand, follow a more traditional kinetic-based principle. The primary stopping power of the UEF's two frigate classes, the ''Karuna'' and ''Narayana'', are a pair of powerful bow-mounted heavy mass drivers that are complemented by their own targeting system, allowing them to incapacitate crucial enemy subsystems or turrets at will. The ''Solaris'' destroyer's primary weapons, however, come in the form of twelve heavy torpedo launchers that can easily decimate anything short of a superdestroyer in a matter of minutes. Secondary armament on all ships are made up of a mixture of anti-fighter tracers, flak guns and smaller anti-subsystem torpedo launchers.<br />
<br />
The technology that powers Federation fighter-mounted weaponry, although crude and slightly dated as compared to the much greater level of sophistication seen in Alliance weaponry, is nonetheless just as effective, if not more so. The standard-issue [[Vulcan|SCWS-1 Vulcan]] is a rapid-firing plasma cannon that can easily track torpedoes and even the fastest ships produced by the Alliance, while the slightly heavier [[Maul|SCWS-2 Maul]] sacrifices refire rate for even more damage per shot. In the many decades since the [[Great War]], the legendary [[GTW Prometheus]] has been remade into the [[Rapier|SCWS-6 Rapier]], the most powerful fighter-compatible plasma weapon available to the standard Federation pilot, capable of Swiss-cheesing even the heaviest fighters in the Alliance with a few shots. Federation gunships such as the ''Uriel''-class mount a third weapon: a long-range ammo-based mass driver, such as the [[Archer]] or [[Vajra]], designed to obliterate turrets and subsystems from beyond regular retaliation range.<br />
<br />
The UEF sports a slightly wider variety of secondary weapons compared to the GTVA. In addition to the regular [[Hellfire Missile|Hellfire dumbfire missile]], [[Javelin|Javelin aspect-seeking dogfight missile]], [[Grimler|Grimler heavy missile]] and [[Paveway|Paveway anti-subsystem missile]], as well as three anti-warship torpedoes, the Federation also produces two fire-and-forget swarm missiles, called the [[Dirk]] and [[Dart]], as well as the dreaded [[Slammer|Slammer suppression missile]], an aspect-seeking cluster missile containing heat-seeking explosive charges. While the Dirk and Dart provide Federation pilots with a third tier of dogfight missiles to choose from, the Slammer, on the other hand, has gained a reputation among the GTVA for being a fighter- and bomber-killer, capable of destroying entire wings with one hit, and is the most feared weapon in the UEF's arsenal of missiles.<br />
<br />
===Vishnans===<br />
[[Image:Vishnanpreserver.jpg|thumb|right|480px|The embodiment of Vishnu&mdash;the Vishnan Preserver.]]<br />
[[Image:Vishnanmissionary.jpg|thumb|right|480px|The first known Vishnan ship ever encountered&mdash;the Vishnan Missionary.]]<br />
:''See also: [[Vishnans]]''<br />
====Summary====<br />
The [[Vishnans]] are a new species introduced in Blue Planet. They describe themselves as Great Preservers and counterparts of the [[Shivans]], though initial contact with their species was possibly violent. What little is known about the Vishnans is sketchy and fairly inaccurate at best. The full capabilities of the Vishnans are, like the Shivans, unknown to the Terrans or Vasudans. What ''is'' established is that the Vishnans are arguably the only race capable of matching the Shivans.<br />
<br />
All Vishnan ships are unmanned, piloted by instanced sub-sets of the species' superordinate consciousness nested in a hierarchical dependency of cognitive structure. They have not been encountered in the same universe as the GTVA and UEF, although it is hinted that they do exist.<br />
<br />
====Warships====<br />
Only four classes of Vishnan warships have been encountered so far, the largest simply designated the [[Vishnan Preserver]]. The Preserver appears to be a superjuggernaut with enormous tactical and strategic capabilities, including the modification of jump nodes. It may be unique.<br />
<br />
The Vishnans' main warship is a massive squid-like vessel designated the [[Vishnan Sacred Keeper]]. While classified as a destroyer, the Keeper is able to go toe-to-toe with a Shivan [[SJ Sathanas|''Sathanas''-class juggernaut]], and its hull rating is well within superdestroyer levels. With a large beam emitter built into its underside, the Keeper is usually heavily guarded by a number of cruiser-class [[Vishnan Arbiter]]s and gunship-class [[Vishnan Protector]]s. The Keeper is the core of its entire fleet and is integral to their ability to communicate with their superconsciousness.<br />
<br />
The Keeper's escorts, the Arbiter and Protector, are smaller, faster vessels armed with lighter beam cannons. They do not usually undertake and complete tasks on their own, but instead provide fire support for Vishnan strikecraft and, in return, require escort from enemy fighters and bombers on occasion due to their sub-par defences.<br />
<br />
====Spacecraft====<br />
To date, the Vishnans are known to possess two fighter classes and two bomber classes. Vishnan spacecraft vastly outperform their Shivan equivalents, with their fighters capable of flying circles around even the extremely agile Shivan [[SF Dragon|''Dragon''-class fighter]], and their bombers manoeuvrable enough to defend themselves and not compromise on secondary weapons. All Vishnan spacecraft are made of a crystalline compound that repairs itself over time. On the downside, Vishnan spacecraft number a lot less than their Shivan counterparts. Most Vishnan wings hardly ever exceed three ships, while Shivan ships by contrast are usually deployed in wings exceeding four ships.<br />
<br />
The most commonly seen Vishnan spacecraft is designated the [[Vishnan Missionary]]. Agile and fast, the Missionary is an interceptor, reconnaissance vessel and space superiority fighter all in one. It was the first known Vishnan spacecraft ever encountered by the Alliance. The other Vishnan fighter, the [[Vishnan Preacher]], sacrifices speed and secondary weapon capacity for additional durability and an impressive combined primary firepower of ten guns.<br />
<br />
The Vishnans' main bomber, designated the [[Vishnan Seeker]], is a medium strike bomber that can carry approximately the same amount of ordnance as the [[GTB Ursa|GTB ''Ursa'']]. The other bomber class is the massive [[Vishnan Inquisitor]], capable of carrying torpedoes that can easily level anything smaller than a superdestroyer with a few hits.<br />
<br />
====Weaponry====<br />
:''See also: [[Vishnan Beam Weapons]]''<br />
The Vishnans are the second species ever encountered by the Terrans and Vasudans to already demonstrate beam capability. The two most powerful of these beams are mounted only on the Preserver and Sacred Keeper, while the lighter, smaller beams are mounted onto the Arbiters and Protectors. Vishnan beam weapons out-range and out-damage Shivan beams by a significant margin, but do not recharge as quickly.<br />
<br />
Fighter-mounted Vishnan weaponry lack diversity as compared to Terran, Vasudan and even Shivan weaponry. Only one kind of primary weapon is used across all Vishnan fighters and bombers to date. The [[Vishnan Primary]] is a medium-firing heavy cannon that can double up as an anti-subsystem weapon.<br />
<br />
Three classes of Vishnan secondary weapons are known to date. The [[Vishnan Missile]] is an aspect-seeking missile that can also be used as a light anti-subsystem missile, while the [[Vishnan Megabomb]] is used in the same manner as the GTVA's [[GTM Cyclops|''Cyclops'' torpedo]], although it is far more powerful. The third class of Vishnan missile, the [[Vishnan Ultrabomb]], is a torpedo containing a subspace device that, on impact, transfers a devastating warhead from within a nearby Keeper onto the target.<br />
<br />
==Development==<br />
===Original Concept===<br />
:<small>"Wow."<br><br />
::''&mdash;excerpt of Reply #60 of the original Age of Aquarius release thread, by Jeff Vader'' [http://www.hard-light.net/forums/index.php?topic=49876.msg1009465#msg1009465]</small><br />
<br />
Blue Planet started off as a one-man project by Darius, much akin to how [[The Procyon Insurgency]] was created. When Age of Aquarius was released, several members of the community pointed out numerous errors and problems with the campaign, including crashes, missing effects, and empty tech room descriptions. As a consolation, these members also added praise to the portions of Age of Aquarius that did play out as planned, adding special mention to the harder missions, such as [[Keepers of Hell]], and the music used in other missions, such as [[Forced Entry]]. The numerous errors, glitches and issues prompted Darius to release a patch only two days after it was first released. Almost immediately after the patch was released, comments on the campaign shifted from its issues and praise to praise only. Much of the initial praise was targeted at three aspects of the campaign:<br />
<br />
* mission design and difficulty;<br />
* background music; and<br />
* storyline.<br />
<br />
Age of Aquarius also came in for special praise as it made extensive use of FS2_Open's cutscene feature, which was relatively new and unused at the time.<br />
<br />
===The Team===<br />
:<small>"Very funny, Goob."<br><br />
::''&mdash;the first post on the Blue Planet board, by NGTM-1R'' [http://www.hard-light.net/forums/index.php?topic=55706.msg1125921#msg1125921]</small><br />
<br />
Blue Planet as a project team, however, did not take off until about ten months later, when Age of Aquarius began to be relayed to newcomers as a recommended FS2_Open campaign, alongside stalwarts such as [[Derelict]] and [[Warzone]]. The formation of the Blue Planet board on the Hard Light Productions Forum's Hosted Projects section&mdash;reserved only for the most active hosted projects on HLP&mdash;was initially viewed as a joke, but ultimately became the catalyst needed for the formation of the project team as it is today. Over the course of the next few months, the size of the Blue Planet team grew rapidly. Initially comprising only Darius, as of August 2010, the Blue Planet team is made up of sixteen core members and six beta-testers.<br />
<br />
===War in Heaven===<br />
Not too long after the release of Age of Aquarius, Darius had finished conceiving a storyline for War in Heaven. However, he chose to wait until enough positive feedback was received from members of HLP before attempting to work on it. The development cycle of WiH was accelerated by rapid expansion of the project team from 2009 to early 2010, as well as the use of subversion, enabling all members of the team to work on the same version of the project.<br />
<br />
==Releases==<br />
''Age of Aquarius'' was first released on October 3, 2007, and the first patch for it was released two days later on October 5. In February 2010, AoA was rereleased with voice acting, reorganized modpack, and new assets.<br />
<br />
The first part of ''War in Heaven'', consisting of the first two acts (15 missions) was released on August 7, 2010. The third act was released on January 7, 2013.<br />
<br />
==Developers==<br />
===Project Staff===<br />
*'''Darius''' &mdash; ''Project lead''<br />
<br />
*'''Axem''' &mdash; ''Just another FREDder''<br />
*'''Belisarius''' &mdash; ''Music composer''<br />
*'''blowfish''' &mdash; ''Modeller''<br />
*'''Cobra''' &mdash; ''Voice acting management assistance''<br />
*'''Daddy Warhol''' &mdash; ''Music composer''<br />
*'''Dilmah G''' &mdash; ''Mission designer, Military advisor''<br />
*'''Dragon''' &mdash; ''Texture artist''<br />
*'''Esarai''' &mdash; ''Modeller''<br />
*'''Fury''' &mdash; ''Tabler, AI lead''<br />
*'''General Battuta''' &mdash; ''Writer, Mission designer''<br />
*'''HerraTohtori''' &mdash; ''Skybox artist''<br />
*'''Nighteyes''' &mdash; ''Effects artist''<br />
*'''Rian''' &mdash; ''Script content redundancy axe-man, Character writer''<br />
*'''Steve O''' &mdash; ''Model contributor, Paternal figure''<br />
*'''The E''' &mdash; ''Codework, Mission work, Model work, Writer''<br />
*'''Wanderer''' &mdash; ''Effects artist''<br />
*'''Zacam''' &mdash; ''Testing, Mod pack management, SVN manager''<br />
<br />
===Beta Testers===<br />
* [[User:Androgeos Exeunt|<font color="#9966CC">Androgeos</font>]] [[User_talk:Androgeos_Exeunt|<font color="#40826D">Exeunt</font>]]<br />
* MatthTheGeek<br />
* QuantumDelta<br />
* Snail<br />
* Spoon<br />
* ubiquitous<br />
<br />
==See Also==<br />
* [[Blue Planet: Age of Aquarius]]<br />
* [[Blue Planet: Age of Aquarius Campaign Walkthrough]]<br />
* [[Blue Planet: War in Heaven]]<br />
* [[Blue Planet: War in Heaven Campaign Walkthrough]]<br />
* [[Blue Planet Extras Portal]]<br />
* [[Blue Planet ship database]]<br />
* [[:Category:Blue Planet]]<br />
<br />
==Related Links==<br />
*[http://blueplanet.hard-light.net Blue Planet Website | Hard-Light Productions.net]<br />
*[http://www.hard-light.net/forums/index.php/board,169.0.html Blue Planet board | Hard-Light Productions.net]<br />
*[http://www.moddb.com/mods/blue-planet-war-in-heaven Blue Planet at ModDB]<br />
<br />
[[Category:User-made_Campaigns]]<br />
[[Category:Blue Planet|*]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTD_Erebus&diff=44842GTD Erebus2015-09-26T20:51:20Z<p>Aesaar: Created page with "{{BPArticle}} ==Description:== {{shipimage|image=600px|caption=The GTD Erebus}} ===Blue Planet: War in Heaven Tech Desc…"</p>
<hr />
<div>{{BPArticle}}<br />
<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Fs2_open_3_7_1_SSE2_2015-09-26_16-44-05-92.png|600px]]|caption=The GTD Erebus}}<br />
===Blue Planet: War in Heaven Tech Description===<br />
The Erebus-class destroyer. Humanity's sharpest sword. Primary force concentration asset in the Threat Exigency Initiative's doctrine of effect warfare. A triumph of achievement in the face of adversity: both economic and existential.<br />
<br />
The mission of the Erebus is to enter a tactical situation and successfully resolve it. No matter the threat, the Erebus is designed to deploy tactical intelligence, subspace agility, weapons fire, its onboard air wing, battle group command, and strategic connectivity in a unified plan to degrade and destroy the foe. Tactically, the Erebus depends on nothing.<br />
<br />
Implicitly, the Erebus is meant to duel - and win against - small groups of Sathanas juggernauts. <br />
<br />
Armed with a WINTER KING long-range spinal beam cannon, an ICE QUEEN secondary main beam, an array of anti-warship beams, a battery of massive pulse weapons, a comprehensive CIWS close-defense suite, selectable-load SARISSA-M1 torpedo launchers with subspace attack capability, and an active armor suite tougher than the Colossus, the Erebus is a killer. Her weapons layout suits her role as a door-kicker, plunging into formations of smaller warships, but she can also outrange a Sathanas juggernaut for as long as necessary to defang its weapons.<br />
<br />
But a modern Alliance admiral asks about the weapons last. The platform's truly revolutionary capability lies with her tactical systems.<br />
<br />
The Erebus' heart is an integrated power system fed by redundant meson reactors. Her overengineered grid can safely surge combat systems ranging from sensors to main beam weapons by orders of magnitude. Slurry heat sinks and generous thermal tolerances permit tactical overloads in emergency situations. Buttressed electronic countermeasures managed by a Vasudan SCORPION PROPHET combat net degrade the effectiveness of all incoming fire, from main warship beams through aspect-seeking warheads down to the very basic primary weapons of strike craft.<br />
<br />
That same power system feeds a revolutionary sprint drive, a multi-core subspace engine capable of rapid subspace transits. Erebus' sensor/navigation fusion capability can retask classical and subspace arrays between tactical and navigational needs. A cutting-edge navigational system with a dedicated n-space active battery array cuts down calculation times and, some allege, permits at least tenuous plotting of multiple chained jumps.<br />
<br />
Communications systems built to the Alliance's BACKBREAKER standard provide common operational capability in the face of most jamming, but the Erebus also boasts a command theater for battle group coordination in non-permissive comm environments. The Erebus' informational weapons systems are built to partner with a Titan-class destroyer, incorporating the Titan's air wing and battle group into force awareness. When multiple Erebus-class destroyers operate in the same theater, BACKBREAKER can designate a group leader or coordinate a flat, decentralized operational schedule which intelligently distributes tasks across the Erebus battle groups. Future upgrades may integrate AWACS capability directly into the destroyer.<br />
<br />
The Erebus' primary design tradeoffs lie in her fusion drive, air wing, and logistics. As a line combatant, the Erebus carries few strike craft. She is as fast as a Sathanas, but no faster, relying on her subspace drive to keep the range. And while tactically independent, the Erebus requires more logistical tail than many next-generation warships.<br />
<br />
Cataclysm gave birth to Erebus. The death throes of the GTVA Colossus killed more than thirty thousand officers and crew — and an entire philosophy of warship design. The detonation of the Capella star wiped out not only a densely populated system, but an entire concept of strategic action. No more would the GTVA depend on monumental centerpiece combatants, designed to draw the enemy into a single set piece engagement and score a knockout blow.<br />
<br />
The disaster left GTVA fleet doctrine in ashes. But the Alliance arranged its remaining assets, profiled available intelligence, and set to work. Next time apocalypse came knocking, they'd be ready.<br />
<br />
The Threat Exigency Initiative was a crash-response program to the Shivan threat glimpsed at Capella. Fed by GTVI/SOC, the unflappable Space War College, and the grueling VEGADEX exercise series (which matched Alliance fleets against simulated Shivan opponents), the TEI program set out a series of short and long-term goals for Alliance military survival.<br />
<br />
In the short run, the successful elements of the Capella-era military were enhanced. Deimos corvettes took over the old cruiser role. AWACS/TAG coordination saw renewed focus. Stealth fighters and pop-up missile doctrine became core elements of fleet training. The Hecate-class destroyer held onto its niche as mobile fleet base, providing logistics and carrier capability to the corvettes and strike craft that would in turn hold back swarms of Shivan bombers. Cheap new designs were requisitioned. This element proceeded smoothly: Capella had boiled most existing doctrinal disputes and contractor interests away.<br />
<br />
But it would take something radically new to challenge an armada of more than eighty Sathanas juggernauts. And here there was room for conflict. Some factions pushed for an end to the destroyer class, moving to a doctrine of corvettes and light carriers. Others wanted supercarriers, or 'juggernaut destroyers', massive flying beam cannons with limited defensive capability.<br />
<br />
Ultimately, a verdict was achieved. Supercarrier and Massive Mjolnir advocates would get an answer in the Titan destroyer. But something more was needed. <br />
<br />
Wherever Alliance destroyers in the Second Incursion had been given enough escort to hold, enough intelligence to plan sorties, and enough support for their air wings, they had achieved victory. Wherever Alliance destroyers had been committed in haste, without the ability to either outrun or outfight possible threats, they had met disaster.<br />
<br />
The Alliance needed a smart, agile, flexible line combatant: as tough as an Orion, as well-equipped to support battle groups as a Hecate, as terrifyingly quick to reposition as a Ravana, and able to both locate and exploit weakness in the enemy disposition.<br />
<br />
Development began under the codename NIMBLE BASTARD, then moved to Admiral Armanjani's task force as LONGSWORD. The project foundered for several years under the curse of 'concurrency', a plan to build the hull and power systems, then gradually install new technologies as they were developed. But Armanjani successfully fought to delay both the Titan and Erebus projects until meson technology was fully mature. Soaring development costs were in part defrayed by quiet investments from the Vasudan Medjai, and the actual unit cost of the Erebus class remained within budget.<br />
<br />
The Erebus emerged as a dream ship, poised on the edge of nightmare. Crammed with cutting-edge systems, the class has yet to prove its reliability in main combat. Some critics assert the switch from flak to pulse weapons will leave the vessel vulnerable to bombers. Other believe the sprint drive is a game of Russian roulette.<br />
<br />
Examples of the class include Atreus, Orestes, Agamemnon, and Menelaus. Atreus, under Admiral Steele, has seen the most extensive shaking-down, but a minor scandal has developed in the Admiralty concerning Steele's refusal to obey politically desirable test parameters.<br />
<br />
If the Erebus-class performs as expected, production will continue at full pace until the GTVA is satisfied multiple next-generation battle groups can rapidly respond to any new incursion. The Erebus will remain the spearhead of effect warfare for the foreseeable future...or until the doctrine fails.<br />
<br />
<br />
===Developer Notes===<br />
This model too three years to make because Aesaar is lazy lazy lazy.<br />
<br />
===Credits===<br />
* Based on GTD Raynor by '''Stratcomm'''<br />
* Original concept and model by '''Aesaar'''<br />
* Base plating textures taken from Diaspora's Battlestar Sobek class<br />
<br />
===Name Origin===<br />
Named for Erebus, the Greek personification of darkness.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship_box<br />
|name = GTD ''Erebus''<br />
|type = Destroyer<br />
|manufacturer = Byzantium Fleet Yards, Delta Serpentis<br />
|yaw_pitch_roll = 200.0, 200.0, 200.0<br />
|max_velocity = 25<br />
|hitpoints = 145 000<br />
|length = 3000<br />
|turrets = 66<br />
|fighters = 11 squadrons (122 spacecraft)<br />
}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#191970;"| '''Blue Planet'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[HBlue]]<br />
| 1<br />
|- align="center"<br />
| [[BBlue]]<br />
| 1<br />
|- align="center"<br />
| [[MBlue]]<br />
| 4<br />
|- align="center"<br />
| [[TerSlashBlue]]<br />
| 2<br />
|- align="center"<br />
| [[PBlue]]<br />
| 2<br />
|- align="center"<br />
| [[TerPulse]]<br />
| 8<br />
|- align="center"<br />
| [[STerPulse]]<br />
| 4<br />
|- align="center"<br />
| [[Eos_(torpedo)|Torpedo Battery]]<br />
| 6<br />
|- align="center"<br />
| [[Pulsar AAA]]<br />
| 8<br />
|- align="center"<br />
| [[Terran Turret 2]]<br />
| 26<br />
|- align="center"<br />
| [[Harpoon|Missile Battery]]<br />
| 4<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
}}<br />
<br />
==Download==<br />
*Download as part of the War In Heaven campaign - [http://blueplanet.hard-light.net Blue Planet Website | Hard-Light Productions.net]<br />
<br />
[[Category: User-made Ships]]<br />
[[Category: Blue Planet]]<br />
[[Category:Blue Planet ships]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=File:Fs2_open_3_7_1_SSE2_2015-09-26_16-44-05-92.png&diff=44841File:Fs2 open 3 7 1 SSE2 2015-09-26 16-44-05-92.png2015-09-26T20:46:54Z<p>Aesaar: GTD Erebus</p>
<hr />
<div>GTD Erebus</div>Aesaarhttps://wiki.hard-light.net/index.php?title=Ship_Comparison_(Blue_Planet)&diff=44200Ship Comparison (Blue Planet)2014-08-08T12:02:21Z<p>Aesaar: </p>
<hr />
<div>{{BPArticle}}<br />
<br />
This is a '''comparison list for ships''' featured in the ''[[Blue Planet]]'' series. Information may change depending on future developments.<br />
<br />
===GTVA Threat Exigency Initiative===<br />
{| border=1 cellpadding=4 style="background: #201010; border: 1px #802020 solid; border-collapse: collapse; font-size: smaller"<br />
|- align="center"<br />
|- align="center"<br />
| '''''Name'''''<br />
| style="width:100px" |'''''Type'''''<br />
| style="width:100px" |'''''Manufacturer'''''<br />
| style="width:80px" |'''''Armor Rating'''''<br />
| style="width:80px" |'''''Maneuverability'''''<br />
| style="width:70px" |'''''Velocity'''''<br />
| style="width:60px" |'''''Afterburner Velocity'''''<br />
| style="width:100px" |'''''Afterburner Duration/Recharge'''''<br />
| style="width:50px" |'''''Armor Points'''''<br />
| style="width:50px" |'''''Shield Points'''''<br />
| style="width:40px" |'''''Length'''''<br />
| style="width:80px" |'''''Gun Mounts'''''<br />
| style="width:80px" |'''''Missile Mounts'''''<br />
| style="width:40px" |'''''ECM Capacity'''''<br />
<br />
|- align="center"<br />
| [[GTF Aurora]]<br />
| Heavy Reconnaissance<br />
| Nankam Aeronautical<br />
| Average<br />
| Average<br />
| 75-90 m/s<br />
| 130 m/s<br />
| 5.00 s / <br>8.33% per sec<br />
| 250<br />
| 360<br />
| 25 m<br />
| 6 (2/4)<br />
| 2 (40/40)<br />
| 45<br />
<br />
|- align="center"<br />
| [[PTF Kulas|GTF Kulas]]<br />
| Space Superiority<br />
| RNI Systems<br />
| Average<br />
| High<br />
| 75-88 m/s<br />
| 130 m/s<br />
| 7.64 s / <br>6.90% per sec<br />
| 195<br />
| 310<br />
| 20 m<br />
| 4 (4)<br />
| 1 (40)<br />
| 25<br />
<br />
|- align="center"<br />
| [[GTF Atalanta]]<br />
| Space Superiority<br />
| Nankam Aeronautical<br />
| Poor<br />
| Good<br />
| 80-100 m/s<br />
| 160 m/s<br />
| 7.64 s / <br>6.90% per sec<br />
| 300<br />
| 425<br />
| 17 m<br />
| 6 (4/2)<br />
| 1 (80)<br />
| 25<br />
<br />
|- align="center"<br />
| [[GTF Draco]]<br />
| Interceptor<br />
| Nankam Aeronautical/Triton Dynamics<br />
| Average<br />
| High<br />
| 100-130 m/s<br />
| 210 m/s<br />
| 10.00 s / <br>6.25% per sec<br />
| 270<br />
| 375<br />
| 21 m<br />
| 4 (4)<br />
| 2 (40/40)<br />
| 40<br />
<br />
|- align="center"<br />
| [[GTF Nyx]]<br />
| Advanced Space Superiority<br />
| RNI Systems<br />
| Good<br />
| Average<br />
| 60-80 m/s<br />
| 140 m/s<br />
| 4.00 s / <br>10.00% per sec<br />
| 350<br />
| 650<br />
| 17 m<br />
| 8 (4/4)<br />
| 2 (80/80)<br />
| 35<br />
<br />
|- align="center"<br />
| [[GTB Rhea]]<br />
| Strike Bomber<br />
| Han-Ronald Corp<br />
| Medium<br />
| Medium<br />
| 70-84 m/s<br />
| 140 m/s<br />
| 6.00 s / <br>10.00% per sec<br />
| 275<br />
| 600<br />
| 26 m<br />
| 3 (3)<br />
| 2 (60/60)<br />
| 25<br />
<br />
|}<br />
<br />
===GTD ''Sanctuary''===<br />
<br />
{| border=1 cellpadding=4 style="background: #164164; border: 1px #778899 solid; border-collapse: collapse; font-size: smaller"<br />
|- align="center"<br />
|- align="center"<br />
| '''''Name'''''<br />
| style="width:100px" |'''''Type'''''<br />
| style="width:100px" |'''''Manufacturer'''''<br />
| style="width:80px" |'''''Armor Rating'''''<br />
| style="width:80px" |'''''Maneuverability'''''<br />
| style="width:70px" |'''''Velocity'''''<br />
| style="width:60px" |'''''Afterburner Velocity'''''<br />
| style="width:100px" |'''''Afterburner Duration/Recharge'''''<br />
| style="width:50px" |'''''Armor Points'''''<br />
| style="width:50px" |'''''Shield Points'''''<br />
| style="width:40px" |'''''Length'''''<br />
| style="width:80px" |'''''Gun Mounts'''''<br />
| style="width:80px" |'''''Missile Mounts'''''<br />
| style="width:40px" |'''''ECM Capacity'''''<br />
<br />
|- align="center"<br />
| [[UTF Comanche]]<br />
| Recon/Interceptor<br />
| Unknown<br />
| Light<br />
| Good<br />
| 80-95 m/s<br />
| 160 m/s<br />
| 10.00 s / <br>6.25% per sec<br />
| 230<br />
| 400<br />
| 23 m<br />
| 4 (2/2)<br />
| 2 (20/18)<br />
| 20<br />
<br />
|- align="center"<br />
| [[UTF Seminole]]<br />
| Interceptor<br />
| Unknown<br />
| Light<br />
| Fair<br />
| 75-100 m/s<br />
| 165 m/s<br />
| 10.00 s / <br>6.25% per sec<br />
| 200<br />
| 200<br />
| 20 m<br />
| 3 (2/1)<br />
| 1 (60)<br />
| 20<br />
<br />
|- align="center"<br />
| [[UTF Cherokee]]<br />
| Heavy Assault/Strike Bomber<br />
| Unknown<br />
| Heavy<br />
| Poor<br />
| 60-70 m/s<br />
| 130 m/s<br />
| 9.09 s / <br>5.00% per sec<br />
| 230<br />
| 600<br />
| 25 m<br />
| 6 (4/2)<br />
| 2 (60/60)<br />
| 25<br />
<br />
|- align="center"<br />
| [[UTB Navajo]]<br />
| Medium Bomber<br />
| Dynamic Metamer<br />
| Medium<br />
| Average<br />
| 60-75 m/s<br />
| 120 m/s<br />
| 8.00 s / <br>6.25% per sec<br />
| 250<br />
| 450<br />
| 27 m<br />
| 4 (2/2)<br />
| 2 (40/60)<br />
| 30<br />
<br />
|- align="center"<br />
| [[UTB Yurok]]<br />
| Heavy Bomber<br />
| Unknown<br />
| Very Heavy<br />
| Very Poor<br />
| 60-65 m/s<br />
| 100 m/s<br />
| 6.00 s / <br>8.33% per sec<br />
| 350<br />
| 1125<br />
| 48 m<br />
| 5 (2/3), 1 turret<br />
| 2 (80/120)<br />
| 35<br />
|}<br />
<br />
===[[United Earth Federation]]===<br />
<br />
{| border=1 cellpadding=4 style="background: #191970; border: 1px #324AB2 solid; border-collapse: collapse; font-size: smaller"<br />
|- align="center"<br />
|- align="center"<br />
| '''''Name'''''<br />
| style="width:100px" |'''''Type'''''<br />
| style="width:100px" |'''''Manufacturer'''''<br />
| style="width:80px" |'''''Armor Rating'''''<br />
| style="width:80px" |'''''Maneuverability'''''<br />
| style="width:70px" |'''''Velocity'''''<br />
| style="width:60px" |'''''Afterburner Velocity'''''<br />
| style="width:100px" |'''''Afterburner Duration/Recharge'''''<br />
| style="width:50px" |'''''Armor Points'''''<br />
| style="width:50px" |'''''Shield Points'''''<br />
| style="width:40px" |'''''Length'''''<br />
| style="width:80px" |'''''Gun Mounts'''''<br />
| style="width:80px" |'''''Missile Mounts'''''<br />
| style="width:40px" |'''''ECM Capacity'''''<br />
<br />
|- align="center"<br />
| [[UEF Uhlan]]<br />
| Space Superiority<br />
| Saab Spaceframes<br />
| Average<br />
| Average<br />
| 75-90 m/s<br />
| 140 m/s<br />
| 5.67 s / <br>7.35% per sec<br />
| 250<br />
| 390<br />
| 18 m<br />
| 5 (3/2)<br />
| 3 (40/40/40)<br />
| 30<br />
<br />
|- align="center"<br />
| [[UEF Kentauroi]]<br />
| Interceptor<br />
| Oxys-Ultor Threat Workshop<br />
| Medium<br />
| Excellent<br />
| 90-120 m/s<br />
| 200 m/s<br />
| 13.33 s / <br>3.33% per sec<br />
| 275<br />
| 380<br />
| 28 m<br />
| 6 (4/2)<br />
| 3 (40/40/40)<br />
| 25<br />
<br />
|- align="center"<br />
| [[UEF Uriel]]<br />
| Heavy Assault<br />
| Stormrider<br />
| Heavy<br />
| Average<br />
| 65-90 m/s<br />
| 140 m/s<br />
| 6.46 s / <br>7.53% per sec<br />
| 470<br />
| 640<br />
| 38 m<br />
| 9 (2/6/1*), 1 turret<br />
| 3 (80/40/40)<br />
| 30<br />
<br />
|- align="center"<br />
| [[UEF Izra'il]]<br />
| Special Assault Fighter<br />
| Wartime Special Projects<br />
| Heavy<br />
| Average<br />
| 60-75 m/s<br />
| 130 m/s<br />
| 11.25 s / <br>6.67% per sec<br />
| 400<br />
| 600<br />
| 33 m<br />
| 10 (2/4/4), 1 turret<br />
| 3 (80/40/80)<br />
| 40<br />
<br />
|- align="center"<br />
| [[UEF Lao Tze]]<br />
| Escort/Space Superiority<br />
| Ad-Hoc Emergent Tasked Manufacturer<br />
| Medium<br />
| High<br />
| 90-120 m/s<br />
| 200 m/s<br />
| 6.00 s / <br>8.33% per sec<br />
| 325<br />
| 500<br />
| 22 m<br />
| 6 (4/2)<br />
| 3 (120/80/40)<br />
| 40<br />
<br />
|- align="center"<br />
| [[UEF Ainsarii]]<br />
| Stealth Fighter<br />
| Wartime Special Projects<br />
| Light<br />
| Good<br />
| 90-110 m/s<br />
| 180 m/s<br />
| 7.00 s / <br>5.71% per sec<br />
| 250<br />
| 400<br />
| 31 m<br />
| 5 (4/1)<br />
| 1 (40)<br />
| 25<br />
<br />
|- align="center"<br />
| [[UEB Lapith]]<br />
| Strike Bomber<br />
| Kaswell Systems<br />
| Medium<br />
| Medium<br />
| 80-95 m/s<br />
| 150 m/s<br />
| 5.67 s / <br>7.35% per sec<br />
| 340<br />
| 400<br />
| 36 m<br />
| 5 (2/3)<br />
| 4 (20/40/40/40)<br />
| 30<br />
<br />
|- align="center"<br />
| [[UEB Durga]]<br />
| Assault Bomber<br />
| Saab Spaceframes<br />
| Heavy<br />
| Poor<br />
| 68-80 m/s<br />
| 120 m/s<br />
| 8.30 s / <br>7.23% per sec<br />
| 520<br />
| 700<br />
| 37 m<br />
| 12 (4/4/4)<br />
| 3 (120/80/40)<br />
| 45<br />
<br />
|- align="center"<br />
| [[UEB Vajradhara]]<br />
| Fleet Bomber<br />
| Wartime Special Projects<br />
| Very Heavy<br />
| Poor<br />
| 52-80 m/s<br />
| 115 m/s<br />
| 11.00 s / <br>6.36% per sec<br />
| 700<br />
| 850<br />
| 56 m<br />
| 9 (4/4/1*), 2 turrets<br />
| 4 (120/40/120/80)<br />
| 60<br />
|}<br />
<br />
===[[Gaian Effort]]===<br />
<br />
{| border=1 cellpadding=4 style="background: #44552F; border: 1px #DEB887 solid; border-collapse: collapse; font-size: smaller"<br />
|- align="center"<br />
|- align="center"<br />
| '''''Name'''''<br />
| style="width:100px" |'''''Type'''''<br />
| style="width:100px" |'''''Manufacturer'''''<br />
| style="width:80px" |'''''Armor Rating'''''<br />
| style="width:80px" |'''''Maneuverability'''''<br />
| style="width:70px" |'''''Velocity'''''<br />
| style="width:60px" |'''''Afterburner Velocity'''''<br />
| style="width:100px" |'''''Afterburner Duration/Recharge'''''<br />
| style="width:50px" |'''''Armor Points'''''<br />
| style="width:50px" |'''''Shield Points'''''<br />
| style="width:40px" |'''''Length'''''<br />
| style="width:80px" |'''''Gun Mounts'''''<br />
| style="width:80px" |'''''Missile Mounts'''''<br />
| style="width:40px" |'''''ECM Capacity'''''<br />
<br />
|- align="center"<br />
| [[Scimitar (Blue Planet)|Scimitar]]<br />
| Patrol/Civilian<br />
| Han-Ronald Corporation<br />
| Average<br />
| Average<br />
| 65-75 m/s<br />
| 100 m/s<br />
| 16.67 s / <br>10.00% per sec<br />
| 280<br />
| 280<br />
| 20 m<br />
| 4 (2/2)<br />
| 2 (40/40)<br />
| 30<br />
<br />
|- align="center"<br />
| [[GTF Claymore | Claymore]]<br />
| Patrol/Civilian<br />
| Han-Ronald Corporation<br />
| Average<br />
| Average<br />
| 80-90 m/s<br />
| 120 m/s<br />
| ? s / <br>? % per sec<br />
| 180<br />
| 180<br />
| 24 m<br />
| 4 (2/2)<br />
| 2 (20/20)<br />
| 15<br />
|}<br />
<br />
===[[Vishnans|Vishnan]]===<br />
{| border=1 cellpadding=4 style="background: #2F4F4F; border: 1px #8B4513 solid; border-collapse: collapse; font-size: smaller"<br />
|- align="center"<br />
|- align="center"<br />
| '''''Name'''''<br />
| style="width:100px" |'''''Type'''''<br />
| style="width:100px" |'''''Manufacturer'''''<br />
| style="width:80px" |'''''Armor Rating'''''<br />
| style="width:80px" |'''''Maneuverability'''''<br />
| style="width:70px" |'''''Velocity'''''<br />
| style="width:60px" |'''''Afterburner Velocity'''''<br />
| style="width:100px" |'''''Afterburner Duration/Recharge'''''<br />
| style="width:50px" |'''''Armor Points'''''<br />
| style="width:50px" |'''''Shield Points'''''<br />
| style="width:40px" |'''''Length'''''<br />
| style="width:80px" |'''''Gun Mounts'''''<br />
| style="width:80px" |'''''Missile Mounts'''''<br />
| style="width:40px" |'''''ECM Capacity'''''<br />
<br />
|- align="center"<br />
| [[Vishnan Missionary]]<br />
| Space Superiority<br />
| Vishnan<br />
| Light<br />
| Excellent<br />
| 80-110 m/s<br />
| 140 m/s<br />
| 6.00 s / <br>8.33% per sec<br />
| 250<br />
| 625<br />
| 10 m<br />
| 6 (3/3)<br />
| 2 (20/20)<br />
| 25<br />
<br />
|- align="center"<br />
| [[Vishnan Preacher]]<br />
| Space Superiority<br />
| Vishnan<br />
| Light<br />
| Excellent<br />
| 70-80 m/s<br />
| 140 m/s<br />
| 6.00 s / <br>8.33% per sec<br />
| 300<br />
| 750<br />
| 10 m<br />
| 10 (4/6)<br />
| 1 (60)<br />
| 35<br />
<br />
|- align="center"<br />
| [[Vishnan Seeker]]<br />
| Medium Bomber<br />
| Vishnan<br />
| Very Heavy<br />
| Average<br />
| 65-90 m/s<br />
| 110 m/s<br />
| 2.50 s / <br>12.50% per sec<br />
| 400<br />
| 1200<br />
| 45 m<br />
| 8 (6/2)<br />
| 3 (75/75/75)<br />
| 30<br />
<br />
|- align="center"<br />
| [[Vishnan Inquisitor]]<br />
| Assault Bomber<br />
| Vishnan<br />
| Very Heavy<br />
| Very Poor<br />
| 55-90 m/s<br />
| 120 m/s<br />
| 2.50 s / <br>12.50% per sec<br />
| 600<br />
| 1800<br />
| 70 m<br />
| 6 (4/2), 1 turret<br />
| 2 (180/180)<br />
| 30<br />
|}<br />
<br />
* (*) Ship in question has a particular weapon only available for the underslung cannon.<br />
<br />
[[Category: Blue Planet]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=UEF_Uriel&diff=43182UEF Uriel2014-01-23T13:38:41Z<p>Aesaar: corrected missile bank capacity</p>
<hr />
<div>{{BPArticle}}<br />
<br />
:''For the original ship, see [[FTF Wraith]].''<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:UEFUriel.png|600px]]|caption=The {{PAGENAME}}}}<br />
===Blue Planet: War in Heaven Tech Description===<br />
The Uriel assault fighter is the mainstay gunship class of the Federation and the most indispensable element of its fighter corps. Heavy armour and a devastating frontal array of cannons makes the Uriel the premier weapons platform against large, slow-moving targets. Uriels excel in various mission profiles ranging from airstrikes on ground targets to full-scale assaults against cruiser assets to heavy fighter or turret suppression. The fighter is also equipped with an underslung heavy long-range gauss cannon, further increasing its weapons potential. The low manoeuvrability and top speed of the Uriel limits its effectiveness in dogfights, but some pilots have learned to compensate for these shortcomings. When deployed in full squadron strength, Uriels can dominate an entire battlespace with Slammer fire. The GTVA has faced down the threat of the Uriel by simply destroying as many as possible through massed Trebuchet fire, and unfortunately for the Federation, the Uriel is growing scarce to the point where it can only be deployed in vital situations.<br />
<br />
===Developer Notes===<br />
N/A<br />
<br />
===Name Origin===<br />
Saint Uriel the Archangel is one of the archangels of post-Exilic Rabbinic tradition, and also of certain Christian traditions.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship_box<br />
|name = UEF ''Uriel''<br />
|type = Heavy Assault<br />
|manufacturer = Stormrider<br />
|maneuverability = Average<br />
|yaw_pitch_roll = 4.5, 5.0, 4.0<br />
|max_velocity = 65 - 90<br />
|max_ab_velocity = 140<br />
|max_ab_duration = 6.458<br />
|armor = Heavy<br />
|hitpoints = 470<br />
|shields = 640<br />
|length = 38<br />
|gun_bank_1 = 2<br />
|gun_bank_2 = 6<br />
|gun_bank_3 = 1<br />
|missile_bank_1 = 80<br />
|missile_bank_2 = 40<br />
|missile_bank_3 = 40<br />
|countermeasures = 30<br />
|turrets = 1<br />
}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Vulcan]]<br />
|- align="center"<br />
| 2nd<br />
| 6<br />
| [[Rapier]]<br />
|- align="center"<br />
| 3rd<br />
| 1<br />
| [[Archer]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=1 align="center"| 1st<br />
| colspan=2| [[Maul]], [[Vulcan]], [[Rapier]], [[Gattler]], [[Scalpel]]<br />
<br />
|-<br />
| colspan=1 align="center"| 2nd<br />
| colspan=2| [[Maul]], [[Vulcan]], [[Rapier]], [[Gattler]], [[Scalpel]]<br />
<br />
|-<br />
| colspan=1 align="center"| 3rd<br />
| colspan=2| [[Archer]]<br />
|}<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[Dart]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[Slammer]]<br />
|- align="center"<br />
| 3rd<br />
| 40<br />
| [[Slammer]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=1 align="center"| 1st<br />
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike (BP)|Shrike]]<br />
<br />
|-<br />
| colspan=1 align="center"| 2nd<br />
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike (BP)|Shrike]], [[Jackhammer]]<br />
<br />
|-<br />
| colspan=1 align="center"| 3rd<br />
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]], [[Shrike (BP)|Shrike]], [[Jackhammer]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Vulcan]]<br />
| 1<br />
|}<br />
<br />
==Gallery==<br />
<gallery widths=250px><br />
<br />
File:urieldatasheet.png|The data sheet of the UEF Uriel.<br />
<br />
File:Uefuriel.jpg|The UEF Uriel as shown in the previous released iteration of [[War in Heaven]].<br />
<br />
File:UEFUrielBomberArcher.png|An UEF Uriel in bomber configuration, armed with two banks of [[Jackhammer]] torpedoes, with its underslung [[Archer]] cannon deployed.<br />
<br />
</gallery><br />
<br />
==Veteran Comments==<br />
{{Comment|The ''Uriel'', despite being classified as a heavy assault fighter by the UEF, is probably best defined as a hybrid of heavy assault fighter and light bomber by GTVA standards. Not only is it more heavily armored than even the [[GTB Medusa|GTB ''Medusa'']], it has eight primary gun mounts arranged in a 6-2 configuration as well as an additional weapon, the ammo-based [[Archer]], on its underside, perfect for sniping at subsystems and turrets from beyond the range of any warship turret. This increased firepower comes at a price; the ''Uriel'' has even less maneuverability and missile capacity than most GTVA heavy assault fighters. Reverse afterburn can only do so much for it, and it certainly isn't a way to find cover when a pair of [[GTM Trebuchet|Trebuchet]]s are less than 2000m away.<br />
<br />
<br />
Good turret, good weapons package, excellent at disabling even the [[GTCv Deimos]]. While wonderful at disarming single light warship targets and devastating fighters directly in front of themselves, it falls into the category of unsurvivable, un-maneuverable bomber for me. It has excellent speed, but it's less maneuverable than a [[GTB Zeus|Zeus]]. It has excellent durability and firepower but the Uriel has the target profile nearly the size of a [[GTB Medusa|Medusa]]. It's a tough nut to crack, and weak and old Alliance ships will be utterly devastated by it, but a pack of any competent fighter is a serious threat if you're flying a Uriel.<br />
<br />
<br />
''One mildly annoying thing is that the Uriel is unable to link its weapons, which means you have constantly to switch back and forth between weapons (say, the [[Gattler]] and the [[Rapier]]). This isn't really a major problem, but can be a tad distracting during a fast-paced dogfight.''<br />
<br />
<br />
''As of Tenebra, the Uriel can mount the GES-23 Warhammer, and the first secondary bank capacity has been doubled.''}}<br />
<br />
[[Category: User-made Ships]]<br />
[[Category: Blue Planet]]<br />
[[Category:Blue Planet ships]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=PDTerPulse&diff=41545PDTerPulse2013-01-28T21:42:13Z<p>Aesaar: Created page with "{{BPArticle}} The '''Morgan Technologies Type 3 ''Stinger'' Pulse Cannon''', also known as the '''PDTerPulse''', is a light warship pulse cannon used by the GTVA in the [[Por…"</p>
<hr />
<div>{{BPArticle}}<br />
The '''Morgan Technologies Type 3 ''Stinger'' Pulse Cannon''', also known as the '''PDTerPulse''', is a light warship pulse cannon used by the [[GTVA]] in the [[Portal:FreeSpace 2|FreeSpace 2]] mod [[Blue Planet]]. Like its bigger cousins the [[TerPulse]] and [[STerPulse]], the ''Stinger'' is a pulse cannon developed by [[Morgan Technologies]] after an investment into Sahr Corporation's weapons research.<br />
<br />
==Description==<br />
===Blue Planet Tech Room Description===<br />
Morgan Technologies product designed to enhance warship point defenses against Federation torpedo saturation attacks. Currently moving into combat evaluation phase.<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Primary|1800|5|800|10|1.0x|10|1.0x|10|0.3x|3}}<br />
<br />
==Notes==<br />
*Weapon cannot be mounted on small ships [[Weapons.tbl#.22Big_Ship.22|(Big Ship)]]<br />
*Weapon projectile generates particles [[Weapons.tbl#.22Particle_Spew.22|(Particle Spew)]]<br />
===Veteran Comments===<br />
{{Comment|<br />
Has no built in inaccuracy, making it one of the best point defense weapons in BP. The only comparable weapon in this role is the UEF [[Point Defense Turret]].<br />
<br />
}}<br />
<br />
[[Category:Blue Planet weapons]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTF_Draco&diff=41528GTF Draco2013-01-28T18:11:29Z<p>Aesaar: /* Veteran Comments */</p>
<hr />
<div>{{User-made Ships|''GTF '''Draco'''''}}<br />
<br />
<br />
[[Image:GTFDraco.png|thumb|right|480px|The original {{PAGENAME}}.]]<br />
[[Image:Gtfdraco-bp.jpg|thumb|right|480px|The {{PAGENAME}}, as it is seen in [[Blue Planet]].]]<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco's restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.<br />
<br />
===Blue Planet Tech Room Description===<br />
The GTF Draco is a recently commissioned interceptor design, a collaboration between Snapka/Flegel Weapons and Boone Thrusters. It is part of the Threat Exigency Initiative's Wave 2 response to potential future Shivan threats. The Draco is an extraordinarily agile and nimble interceptor with excellent linear speed. Evasive tactics for Draco pilots often consist of simply outrunning pursuers for minutes at a time. Though fragile and arguably undergunned, the Draco has the tactical flexibility required to cover multiple warships with effectiveness.<br />
<br />
===Credits List===<br />
*Model and POF by '''Stratcomm'''<br />
*Texture and Table by '''Black Wolf'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
====Original====<br />
{{Ship_box<br />
|name = ''GTF Draco''<br />
|type = Interceptor<br />
|manufacturer = Starr Corp.<br />
|maneuverability = Poor<br />
|max_velocity = 105 - 135<br />
|max_ab_velocity = 210<br />
|max_ab_duration = <br />
|armor = Light<br />
|hitpoints = 160<br />
|shields = 475<br />
|length = 18<br />
|gun_bank_1 = 2<br />
|gun_bank_2 = 2<br />
|missile_bank_1 = 35<br />
|missile_bank_2 = 20<br />
|countermeasures = <br />
}}<br />
<br />
====Blue Planet====<br />
{{Ship_box<br />
|name = GTF ''Draco''<br />
|type = Interceptor<br />
|manufacturer = Starr Corporation<br />
|maneuverability = High<br />
|yaw_pitch_roll = 3.2, 3.2, 3.2<br />
|max_velocity = 100 - 130<br />
|max_ab_velocity = 200<br />
|max_ab_duration = 10<br />
|armor = Average<br />
|hitpoints = 270<br />
|shields = 375<br />
|length = 15<br />
|gun_bank_1 = 2<br />
|gun_bank_2 = 2<br />
|missile_bank_1 = 40<br />
|missile_bank_2 = 40<br />
|countermeasures = 40<br />
}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
| colspan=3 style="background:#191970;"| '''Blue Planet'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 1st<br />
| 2<br />
| [[Balor]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
| 2nd<br />
| 2<br />
| Balor<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Morning Star|MorningStar]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[Balor]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
| colspan=3 style="background:#191970;"| '''Blue Planet'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 35<br />
| [[GTM Harpoon|Harpoon]]<br />
| 1st<br />
| 40<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 20<br />
| [[GTM Harpoon|Harpoon]]<br />
| 2nd<br />
| 40<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64 Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM EMP Adv.|EMP Adv.]]<br />
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Trebuchet|Trebuchet]]<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''The Draco lacks reverse thrust, but is slightly faster than the [[UEF Kentauroi]], although the latter can also afterburn for three additional seconds. In terms of firepower the Draco is down two guns and one size-40 missile bank. The Draco is, in any case a joy to fly and an effective interceptor. It's more maneuverable than even the [[GTF Perseus]], but it has a target profile bigger than the [[GTF Myrmidon]] so don't get drawn into dogfights if you can help it; use hit and run tactics against fighters. Notably, the Draco was intended to be used in [[The Cost of War]] but made the mission "suicidally hard" according to developers.''<br />
<br />
<br />
''In [[Blue Planet]], the Draco is a bit of an oddity. Despite being an interceptor, it can't carry [[Trebuchet|Trebuchets]], which does somewhat limit its reach. Its speed is its main argument : it can cross more than 60% more distance than an [[Atalanta]] in a full burner burst, and barely needs a couple more seconds to fully recharge it. This comes at a cost, as it has less firepower and is more fragile than other TEI and UEF crafts. Much like the [[GTF Kulas|Kulas]], you can feel this craft was designed to defeat numerous and mostly undefended shivan bombers, and protect large convoys from threats coming from every direction. In essence, it shares most the qualities of the [[Horus]] and [[Serapis]] without doing much to fix their biggest flaws. Do not try to fly it like you would a [[UEF Kentauroi|Kent]] or a [[Perseus]], as you need to resort to hit-and-run tactics to exploit its fullest. The target profile is large, from top and bottom, but when this thing is burning away from you, good luck hitting the paper-thin target maneuvering at 200 meters per second. The AI is extremely good as flying this craft the right way, and Carl helps you if you're flying anything heavier than a [[UEF Kentauroi|Kent]] when a wing of gunship-hunting Dracos jumps in the battlefield.''<br />
<br />
<br />
''Note that the Tenebra update improved the Draco's weapon compatibility significantly, giving it access to the Trebuchet, Stiletto II, and Maxim.<br />
}}<br />
<br />
==Related links==<br />
<br />
*http://sectorgame.com/f2s/downloads.php?action=downloads&id=491<br />
<br />
[[Category:Blue Planet ships]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTF_Draco&diff=41527GTF Draco2013-01-28T18:11:19Z<p>Aesaar: </p>
<hr />
<div>{{User-made Ships|''GTF '''Draco'''''}}<br />
<br />
<br />
[[Image:GTFDraco.png|thumb|right|480px|The original {{PAGENAME}}.]]<br />
[[Image:Gtfdraco-bp.jpg|thumb|right|480px|The {{PAGENAME}}, as it is seen in [[Blue Planet]].]]<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
The GTF Draco is the first dedicated military fighter designed by the Starr Corporation, and represents absolute dedication to one thing, and one thing alone - speed. In a straight line, the Draco is the fastest thing in the fleet, both with and without afterburners. This makes it ideal for either bomber escort or interception, as it is capable of controlling a vast region of space with relatively little effort, though this comes at the cost of extremely high maintenance costs on the somewhat delicate engines. However, in a dogfight situation against more agile enemies, the Draco's restrictive handling will become a major handicap. The Draco is still new to Alliance deployment, and time will tell if this model of fighter design has long term practical application. For now, only a few daredevil squadrons dare fly such an unpredictable fighter.<br />
<br />
===Blue Planet Tech Room Description===<br />
The GTF Draco is a recently commissioned interceptor design, a collaboration between Snapka/Flegel Weapons and Boone Thrusters. It is part of the Threat Exigency Initiative's Wave 2 response to potential future Shivan threats. The Draco is an extraordinarily agile and nimble interceptor with excellent linear speed. Evasive tactics for Draco pilots often consist of simply outrunning pursuers for minutes at a time. Though fragile and arguably undergunned, the Draco has the tactical flexibility required to cover multiple warships with effectiveness.<br />
<br />
===Credits List===<br />
*Model and POF by '''Stratcomm'''<br />
*Texture and Table by '''Black Wolf'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
====Original====<br />
{{Ship_box<br />
|name = ''GTF Draco''<br />
|type = Interceptor<br />
|manufacturer = Starr Corp.<br />
|maneuverability = Poor<br />
|max_velocity = 105 - 135<br />
|max_ab_velocity = 210<br />
|max_ab_duration = <br />
|armor = Light<br />
|hitpoints = 160<br />
|shields = 475<br />
|length = 18<br />
|gun_bank_1 = 2<br />
|gun_bank_2 = 2<br />
|missile_bank_1 = 35<br />
|missile_bank_2 = 20<br />
|countermeasures = <br />
}}<br />
<br />
====Blue Planet====<br />
{{Ship_box<br />
|name = GTF ''Draco''<br />
|type = Interceptor<br />
|manufacturer = Starr Corporation<br />
|maneuverability = High<br />
|yaw_pitch_roll = 3.2, 3.2, 3.2<br />
|max_velocity = 100 - 130<br />
|max_ab_velocity = 200<br />
|max_ab_duration = 10<br />
|armor = Average<br />
|hitpoints = 270<br />
|shields = 375<br />
|length = 15<br />
|gun_bank_1 = 2<br />
|gun_bank_2 = 2<br />
|missile_bank_1 = 40<br />
|missile_bank_2 = 40<br />
|countermeasures = 40<br />
}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
| colspan=3 style="background:#191970;"| '''Blue Planet'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 1st<br />
| 2<br />
| [[Balor]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
| 2nd<br />
| 2<br />
| Balor<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Morning Star|MorningStar]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Morning Star|Morning Star]], [[GTW Prometheus S|Prometheus S]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[Balor]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
| colspan=3 style="background:#191970;"| '''Blue Planet'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 35<br />
| [[GTM Harpoon|Harpoon]]<br />
| 1st<br />
| 40<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 20<br />
| [[GTM Harpoon|Harpoon]]<br />
| 2nd<br />
| 40<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64 Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM EMP Adv.|EMP Adv.]]<br />
| colspan=3| [[GTM MX-64|Rockeye]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Stiletto II|Stiletto II]], [[GTM Trebuchet|Trebuchet]]<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''The Draco lacks reverse thrust, but is slightly faster than the [[UEF Kentauroi]], although the latter can also afterburn for three additional seconds. In terms of firepower the Draco is down two guns and one size-40 missile bank. The Draco is, in any case a joy to fly and an effective interceptor. It's more maneuverable than even the [[GTF Perseus]], but it has a target profile bigger than the [[GTF Myrmidon]] so don't get drawn into dogfights if you can help it; use hit and run tactics against fighters. Notably, the Draco was intended to be used in [[The Cost of War]] but made the mission "suicidally hard" according to developers.''<br />
<br />
<br />
''In [[Blue Planet]], the Draco is a bit of an oddity. Despite being an interceptor, it can't carry [[Trebuchet|Trebuchets]], which does somewhat limit its reach. Its speed is its main argument : it can cross more than 60% more distance than an [[Atalanta]] in a full burner burst, and barely needs a couple more seconds to fully recharge it. This comes at a cost, as it has less firepower and is more fragile than other TEI and UEF crafts. Much like the [[GTF Kulas|Kulas]], you can feel this craft was designed to defeat numerous and mostly undefended shivan bombers, and protect large convoys from threats coming from every direction. In essence, it shares most the qualities of the [[Horus]] and [[Serapis]] without doing much to fix their biggest flaws. Do not try to fly it like you would a [[UEF Kentauroi|Kent]] or a [[Perseus]], as you need to resort to hit-and-run tactics to exploit its fullest. The target profile is large, from top and bottom, but when this thing is burning away from you, good luck hitting the paper-thin target maneuvering at 200 meters per second. The AI is extremely good as flying this craft the right way, and Carl helps you if you're flying anything heavier than a [[UEF Kentauroi|Kent]] when a wing of gunship-hunting Dracos jumps in the battlefield.''<br />
<br />
''Note that the Tenebra update improved the Draco's weapon compatibility significantly, giving it access to the Trebuchet, Stiletto II, and Maxim.<br />
}}<br />
<br />
==Related links==<br />
<br />
*http://sectorgame.com/f2s/downloads.php?action=downloads&id=491<br />
<br />
[[Category:Blue Planet ships]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTEP_Hermes&diff=40794GTEP Hermes2012-10-15T05:50:10Z<p>Aesaar: </p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTEP ''Hermes''''' was a [[Terrans|Terran-designed]] [[escape pod]]. The use of the ''Hermes'' in the [[GTA]] began around the time of the destruction of the GTD ''Goliath'' circa 2323, and it has since been installed in numbers on every large ship and some installations in the Terran fleet. This practice of coupling several Hermes escape pods to larger vessels continued for over four decades, long after the GTA merged with the [[PVN]] to form the [[GTVA]].<br />
<br />
==Description:==<br />
{{shipimage|image=[[image:Gtephermes-old.jpg]]|caption=The GTEP Hermes}}<br />
===FS1 Tech Room Description===<br />
The Hermes Escape pod has been used since the destruction of the [[GTD Goliath]] over 12 years ago. They are used by the crews of destroyers and installations to escape destruction. It is always best to be prepared.<br />
<br />
===FS2 Tech Room Description===<br />
The GTEP Hermes escape pod is now standard equipment on every GTVA warship of cruiser size or larger. Each ship has several escape pods magnetically coupled to airlocks scattered around the ship's outer hull. Not intended for whole-crew evacuations, the Hermes has space for up to 20 crew members. Each pod is propelled by a small fusion engine, enough to remove the pod from the immediate vicinity of an exploding warship. It is also capable of subspace jumps.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Hermes is the god of borders, who looks after shepherds who cross them.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Escape Pod|Unknown|N/A|???|40.0 - 55.0|N/A|N/A|200|N/A|14}}<br />
<br />
===Armaments===<br />
None<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtephermes.jpg]]|caption=The GTEP Hermes in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''These are probably the most defenseless ships in either game, how defenseless? Go play [[Exodus (ST)|Exodus]] in Silent Threat or [[Betrayed]] in Silent Threat: Reborn.''<br />
<br />
''The Hermes' hull is not nearly strong enough to survive the blast wave of the ships it is deployed on, so if you plan to have escape pods leave a vessel just as it explodes, you need to find a workaround. For example, in [[Out of the Dark, Into the Night]], the Plato's escape pod is invulnerable.''}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVD_Typhon&diff=40763GVD Typhon2012-10-10T01:33:56Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
When the first of the '''PVD ''Typhon'''''-class of destroyers was deployed during the [[Terran-Vasudan War]], it devastated the [[Terrans|Terran]] 4th Fleet during its first engagement. <br />
<br />
The arrival of the [[Shivans]] sparked off the [[Great War]] and prompted both the Terrans and Vasudans to deploy the best of their forces. The Vasudan task force was led by the ''Typhon''-class destroyer [[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD ''Pinnacle'']]. Another ''Typhon''-class destroyer, the [[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD ''Anvil'']], served as the flagship for the dissident group of Vasudan rebels, the [[Hammer of Light]], until it was destroyed near the end of the conflict.<br />
<br />
In the decades following the Great War, many ''Typhon''-class destroyers were armed with beam and flak cannons and, in limited number, saw action during the [[NTF Rebellion]] and [[Second Shivan Incursion]] in 2367. The Great War-era reactors of the ''Typhon'' destroyers lacked sufficient energy to sustain prolonged fire of these new weapons, rendering them prone to blackouts and reactor overloads. Ultimately, the Vasudans chose to replace many of the ''Typhon''-class destroyers with the newer [[GVD Hatshepsut|GVD ''Hatshepsut'']] destroyers.<br />
{{shipimage|image=[[Image:Gvdtyphon-old.jpg]]|caption=The GVD Typhon}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Where the Aten cruiser failed, the Typhon succeeded well past expectations. The Typhon is an incredible work of engineering and the model of Vasudan technology. When the first one was sighted at the Vega Engagement, it was laughed at by our technicians as a foolish display of non utilitarian design. The subsequent destruction of the GTD Eisenhower and the total decimation of the 4th fleet changed their minds very quickly. The Typhon should never be underestimated. It wields massive weaponry, and has more armor plating than any Terran Destroyer. Its only known weakness is its turret armor, which is significant, but lower than expected. In the two years since this ship first appeared, we have only managed to destroy two of them.<br />
<br />
The Typhon is considered a Class A threat to any ships within the same system. Do not engage without backup.<br />
<br />
===FS2 Tech Room Description===<br />
The GVD Typhon was the height of Vasudan military technology when it appeared to face Terran forces during the early days of the Terran-Vasudan War. The first Typhon was sighted at the Vega Engagement and quickly destroyed the GTD Eisenhower and much of the 4th fleet. The more recent Hatshepsut class of destroyers is larger and wields a deadlier array of armaments, but the Typhon is still a match for almost any foe. Up to 30 wings of fighters or bombers can be housed within its docking bays, ready to engage at a moment's notice.<br />
<br />
==Canon Typhons==<br />
<br />
''Parliamentary/Galactic Vasudan Navy''<br />
*[[FreeSpace 2 Vasudan Ship Database#GVD Hedetet|GVD ''Hedetet'']]<br />
*[[FreeSpace 1 Vasudan Ship Database#PVD Hope|PVD ''Hope'']]<br />
*[[FreeSpace 1 Vasudan Ship Database#PVD Pinnacle|PVD ''Pinnacle'']]<br />
<br />
''Hammer of Light''<br />
<br />
*[[FreeSpace 1 Vasudan Ship Database#HLD Anvil|HLD ''Anvil'']]<br />
*[[FreeSpace 1 Vasudan Ship Database#HLD Prophecy|HLD ''Prophecy'']]<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Typhon attempted to replace [[GTB Zeus|Zeus]] as the god of mankind. After his defeat, he was exiled to Mount Etna and is said to be the cause of Etna's volcanic activity.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|150.0, 150.0, 150.0|15.0|N/A|N/A|120 000|N/A|2153}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|30 wings (approx. 60-180 spacecraft)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 5<br />
| [[Terran Huge Turret]]<br />
| 2<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 4<br />
| [[Standard Flak]]<br />
| 5<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 6<br />
| [[FighterKiller]]<br />
| 4<br />
|- align="center"<br />
|<br />
|<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 2<br />
|- align="center"<br />
|<br />
|<br />
| [[BVas|Big Vasudan Beam]]<br />
| 2<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[File:GVDTyphon.png|480px]]|caption=The GVD Typhon in the FSPort mediaVPs 3.6.13}}<br />
'''Retail''':<br />
:$POF File: capital03.pof<br />
:Textures: capital-01a(/b/c), capital-02a, capital-03a, capital-04a, capital-05a, capital-06a, invisible<br />
<br />
'''MediaVPs 3.6.14''':<br />
:$POF File: Typhon.pof<br />
:Textures: Typhon, Typhon-Debris<br />
:Model by '''RagingLoli'''<br />
:Textures and POFing by '''Galemp'''<br />
:WIP thread: [http://www.hard-light.net/forums/index.php?topic=75067.0 The Definitive Typhon] on 14 March 2011.<br />
:Released in the [http://www.hard-light.net/forums/index.php?topic=75067.0 FSPort MediaVPs 3.6.13] on 20 June 2011<br />
<br />
==Gallery==<br />
<gallery><br />
Image:RScreen0076.png | The high-poly Typhon in all its glory.<br />
Image:Mefistofele5.png | A Typhon overseeing a convoy in [[Mefistofele|BtA: Mefistofele]].<br />
</gallery><br />
<br />
==Veteran Comments==<br />
{{comment|''The Typhon poses a threat to fightercraft much more then the Orion. In FS1 it mounts a number of rather dangerous [[FighterKiller]] missile batteries; in FS2 it has acquired [[Standard Flak|flak guns]] and AAA beams to supplement its now-marginally effective missile batteries. Treat it carefully at first, but if you can identify and remove the more dangerous turrets, the Typhon becomes much less of a problem.''<br />
<br />
<br />
''With 20,000 more hit points, the Typhon is better-armored than the [[GTD Orion|GTD Orion]], but the Orion has a much stronger broadside- 1 more turret in FS1, and 3 times as many beams in FS2. Although the Typhon's anti-bomber/fighter defenses are better than its [[Terran]] equivalent, a determined attack by heavy fighters could wipe out 90% of those defenses with minimal casualties, in [[Portal:FreeSpace 1|FreeSpace 1]] or [[Portal:FreeSpace 2|2]]. The Typhon's only real advantage in either game is two more fighter squadrons.''<br />
<br />
<br />
''But perhaps the Vasudans are smart. Bombers are the real capship killers, and the Typhon's impressive 30 wings and better anti-fighter armament would give it an edge in an FS1 battle versus Orion. Particularly in a battle with FS1-style unshielded fighters, the Orion's blob turrets can be dodged, but the Typhon's [[FighterKiller|FighterKiller]] aren't as easy to shake off. Despite the advances in capital ship defenses in FS2, large ships are still sitting ducks against a real fighter/bomber attack, like in most space shooters.''<br />
<br />
<br />
''Despite its rather intimidating gesture, the turrets on this capital ship are very easy to destroy, easily removing any defenses against fighters and bombers. Not to mention that it has some pretty poor weapon placement where a single fighter can find a blindspot and slowly pound the thing to its death. At least the Hatshepsut corrects these errors.}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVD_Hatshepsut&diff=40762GVD Hatshepsut2012-10-10T01:33:45Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVD ''Hatshepsut''''' is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Vasudans|Vasudan-designed]] destroyer. It was designed by the Akheton Corporation to be able to fire the [[BVas|photon beam cannon]] without draining a massive amount of power from the destroyer's reactors. Retrofitting older [[GVD Typhon|GVD ''Typhon'']] destroyers with beam cannons was only partially successful, as the beams drew too much power from the ''Typhons''' reactors, making them prone to blackouts and reactor overloads.<br />
<br />
In addition to a power grid that supplies enough power for the ''Hatshepsut'' to sport three photon beam cannons, the destroyer is also built with a slightly stronger hull than other destroyers in the Terran and Vasudan fleets. The ''Hatshepsut'' also has two fighterbays, allowing it to launch more ships from its hangars within a shorter amount of time than any other Terran or Vasudan destroyer should the need arise.<br />
{{shipimage|image=[[Image:Gvdhatshepsut-old.jpg]]|caption=The GVD Hatshepsut}}<br />
<br />
==Description:==<br />
<br />
===FS2 Demo Tech Room Description===<br />
Hatshepsut was one of the most powerful Egyptian queens in history and was pharaoh in all but name when her husband died. Like its namesake, this destroyer is the "reigning pharaoh" of the Vasudan Fleet. Over 24 turrets, 5 beam weapons, and 2 separate fighter bays, this ship is to be feared and respected to all who go against it .<br />
<br />
===FS2 Tech Room Description===<br />
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to efficiently integrate the new beam cannon. The process of retrofitting the older Typhon-class warships yielded vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over as the primary Vasudan destroyer. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb's 13th Battle Group serve at the vanguard of the modern Vasudan fleet.<br />
<br />
===FS2 [[MetaStream]] Model Description===<br />
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to integrate the new beam cannon efficiently within its power grid. The process of retrofitting the older Typhon-class warships yielded only marginal results, with vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over its role as the primary Vasudan carrier and command ship. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb’s 13th Battle Group serve at the vanguard of the modern Vasudan fleet.<br />
<br />
===Notable Ships of Class===<br />
[[GVD Psamtik|GVD ''Psamtik'']] <br><br />
[[GVD Memphis|GVD ''Memphis'']] (conjecture) <br><br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name Origin===<br />
Hatshepsut (reigned 1479 BC &ndash; 1458 BC) was one of the most famous and successful pharaohs in Egyptian history. Hatshepsut literally means "Foremost of Noble Ladies" in Ancient Egyptian.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Akheton Corporation|N/A|150.0, 150.0, 150.0|15.0|N/A|N/A|135 000|N/A|2126}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|Not known. Presumably similar or superior to Typhon (30 wings).<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 6<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 11<br />
|- align="center"<br />
| [[Fusion Mortar]]<br />
| 5<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 4<br />
|- align="center"<br />
| [[SVas|Small Vasudan Beam]]<br />
| 1<br />
|- align="center"<br />
| [[BVas|Big Vasudan Beam]]<br />
| 3<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:NewHatshepsut.png|600px]]|caption=The GVD Hatshepsut in FSO 3.6.12}}<br />
'''Retail''':<br />
:$POF File: capital2v-01.pof<br />
:Textures: VCtile1(A/B), CapVtile1C, CapVtile2(A/B/C), CapVtile3(A/B/C), CapVtile4(A/B/C), CapVtile5(A/B)<br />
<br />
'''MediaVPs 3.6.12''':<br />
:$POF File: capital2v-01.pof<br />
:Textures: Hats_1, Hats_2, Hats_3, CapVTile5, damage<br />
<br><br />
[http://www.hard-light.net/forums/index.php?topic=64120.0 History]<br><br />
First WIP Post: Ragingloli on 01/07/2009<br><br />
First In-Game Model: RgaNoris on 30/06/2010<br><br />
Completed In-Game Model: RgaNoris on 05/08/2010<br><br />
<br />
==Gallery==<br />
<br />
<gallery><br />
Image:RScreen0031.png | A Pre-HTL Hatshepsut, and a [[GTF Myrmidon]].<br />
Image:RScreen0066.jpg | A GVD Hatshepsut leads a Vasudan battlegroup through the darkness. <br />
Image:RScreen0069.jpg | The GVD Hatshepsut, in all its glory.<br />
</gallery><br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|''The Hatshepsut is not as effective against fighters as the [[GTD Hecate]]-class, but her BVas beams mean danger to anything that's larger than a bomber and can be targeted by heavy beam cannons. It is a setback that the beam turrets are large, thereby being easy to hit and vulnerable. On the plus side, the destroyer itself is more durable than any other [[GTVA]] destroyer.''<br />
<br />
<br />
''It's the best GTVA destroyer, better than the Hecate or the Orion simply because it has no specific weakness. Besides its superiority against the Hecate and the Orion in terms of anti-warship and anti-fighter armament respectively, it has a better profile (which allows for a greater field of fire) than either and has 35% more hitpoints than them. ''<br />
<br />
<br />
''Curiously mounts several [[Fusion Mortar]] batteries in the multipart turrets on its upper surface, which looks somewhat odd and seems out of character for such a warship. The Hatshepsut can be very effective, used well, but her turret coverage is slightly thin to the fore and along that big connecting spar, and her main battery firing arcs actually leave a lot to be desired. Though the Hatshepsut mounts a lot of AAAfs forward, the upper pair are recessed and the lower face slightly to the rear, meaning that a shallow angle or dead-on approach against the bow is fairly easy. If one replaces the [[Fusion Mortar]] batteries with [[Standard Flak]], which looks a bit more rational in action but robs a lot of the anti-warship power (recall Fusion Mortars are more dangerous than some beams), however, then the Hatshepsut becomes a virtual fortress save for her bow blind spot.''<br />
<br />
<br />
''Mentioned above, the Hatshepsut can be very effective against bombers. On both sides, but more on it's right side, there are many flak batteries. Though only [[Standard Flak]], wings of fighters and bombers are decimated. Even cruisers and corvettes take surprising damage when near the Hatshepsut's front-right or front-left sides.''<br />
<br />
<br />
''The Hatshepsut's an all-round ship capable of defending itself from anything up to destroyer-class warships. While it is more durable than any other destroyer in the GTVA, I think its major flaw is that it has only three beams that can do serious damage to other ships as large as it is. This severely compromises its survival rate should it actually go toe-to-toe with another warship. In the main campaign, I've never ever seen a Hatshepsut duke it out with an intact warship; the only thing I saw was it taking out two slightly damaged cruisers with its [[AAAf]]s and [[Fusion Mortar]]s. However, if it comes under attack by bombers, I could just sit back and watch it take them all out on its own.<br />
<br />
<br />
''Another thing to note about the Hatshepsut is the awkward placement of its three main guns, which are only capable of firing simultaneously at enemies above the destroyer. Only one of its main guns is well-suited for a head-on assault which, when compared to the combined frontal firepower of its Second Shivan Incursion counterparts&mdash;the Ravana's two [[LRed]]s and [[SRed]]s and the Hecate's [[BGreen]] and [[TerSlash]]&mdash;isn't a lot for a destroyer.''}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVCv_Sobek&diff=40761GVCv Sobek2012-10-10T01:33:04Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>::''This article is about the Vasudan corvette. For other uses, see [[Sobek (disambiguation)]]<br />
{{FS12_Ships}}<br />
The '''GVCv ''Sobek''''' is a [[Vasudans|Vasudan-designed]] corvette. Shortly after the [[destruction of Vasuda Prime]] by the [[Shivans]] during the [[Great War]], plans were drawn up to construct a ship that could confront Shivan cruisers on its own, while still being able to provide support for Vasudan destroyers during a battle with Shivan capital ships. The initial design of such a ship would eventually be developed to create the ''Sobek''.<br />
<br />
The ''Sobek''<nowiki>'</nowiki>s main guns comprise of two [[VSlash|Vasudan slashing beams]] that can do massive damage to ships equal to its size or smaller and, over extended periods of time, can even grind through the hull plating of Shivan destroyers such as the [[SD Ravana|''Ravana'']]. Disabling these beams is a difficult task as they are heavily defended by the ''Sobek'''s own variety of anti-fighter weaponry and flak cannons, all of them evenly placed around the corvette and especially near the front, where the main guns are located. Three anti-fighter beams guard the stern of the corvette, reducing the chances of enemy fighters or bombers launching a successful flanking attack.<br />
<br />
The ''Sobek'''s greatest weakness is its underside, which is virtually undefended.<br />
{{shipimage|image=[[Image:Gvcvsobek-old.jpg]]|caption=The GVCv Sobek}}<br />
<br />
==Description:==<br />
<br />
===FS2 Demo Tech Room Description===<br />
The Sobek was put into service after the destruction of Vasuda Prime. It was created to counter the more powerful Shivan Cruisers.<br />
<br />
===FS2 Tech Room Description===<br />
Design of the corvette class GVCv Sobek began in the dark days after the destruction of Vasuda Prime by the Shivans in the Great War. The Vasudan navy wanted a vessel that could single-handedly counter powerful Shivan cruisers and provide critical support to Vasudan destroyers in battles against Shivan capital ships. The Sobek class fills those requirements admirably. Bristling with almost two dozen turrets, these corvettes are a terror to all vessels of cruiser size and below, while presenting a dire threat even to ships far larger than themselves.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Sobek was an Egyptian god, a deification of crocodiles. He was worshiped to pacify the danger of crocodiles in the Nile River. He was said to be the symbol of strength and power in war times.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Corvette|Unknown|N/A|100.0, 100.0, 70.0|30.0|N/A|N/A|80 000|N/A|608}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 8<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 3<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 5<br />
|- align="center"<br />
| [[AAAf]]<br />
| 4<br />
|- align="center"<br />
| [[VSlash]]<br />
| 2<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Sobek640x480.jpg|340px]]|caption=3.6.10 GVCv Sobek}}<br />
'''Retail''':<br><br />
:$POF File: corvette2v-01.pof<br><br />
:Textures: VCTile1(A/B), VCTile2A/B), VCTile3(A/B), VCTile4(A/B), VCTile5(A/B), VCTile6(A/B), VCTile7(A/B), cruisertile1, cruisertile2, cruisertile3, cruisertile4, cruisertile5, cruisertile6, VCMap(B/C), cruiser2V01-01a<br><br />
<br />
'''MediaVP 3.6.10''':<br><br />
:$POF File: corvette2v-01.pof<br><br />
:Textures: VCTile1, VCTile3, VCTile4, VCTile5, VCTile6, VCTile7, xTrim2, VA-ripped01, cruisertile1, VCmap( /c), SobekTurretBase, SobekTurretArm<br><br />
<br><br />
[http://www.hard-light.net/forums/index.php/topic,27593.0.html History]<br><br />
First WIP Post: Taristin on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: StratComm on 03/21/2005<br><br />
Final Corrections: ??? on ???<br><br />
<br />
==Gallery==<br />
<br />
<gallery><br />
Image:RScreen0032.png | The GTD ''Carthage'' and the GVCv ''Dashor''.<br />
Image:RScreen0045.jpg | The ''Carthage'' and ''Dashor''.<br />
Image:RScreen0028.jpg | A single Sobek takes on the mighty [[SJ Sathanas|SJ ''Sathanas'']].<br />
Image:RScreen0066.jpg | Several Sobeks join a [[GVD Hatshepsut|GVD ''Hatshepsut'']] in a Vasudan battlegroup. <br />
</gallery><br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''The Sobek is a fine ship in most regards, but it doesn't quite hold up to its sister class, the [[GTCv Deimos|Deimos]]. With more emphasis on forward weaponry it has an advantage offensively, but anything attacking it from behind will have an easy time scoring hits. Granted, its excellent anti-fighter defenses mean nothing smaller than a cruiser can approach from behind, but even a Cain can inflict moderate damage if it gets the drop on the Sobek.''<br />
<br />
<br />
''However, in a toe-to-toe duel with a [[GTCv Deimos|Deimos]], the Sobek will win, I've come to the conclusion that the Sobek is superior in capital ship combat, but much, much, much weaker in terms of anti-fighter ability. (I've seen a Deimos take out 20 more bomber wings, all other things being equal.) In fact, in a poll, the majority of people found the Deimos to be more effective overall, but the Sobek is obviously more effective in some circiumstances.''<br />
<br />
<br />
''The Sobek is heavily reliant in capital ship combat on its two relatively heavy forward beams , making it fairly easy to neuter if you're supporting friendly capital ships against one.''<br />
<br />
<br />
Though it does not possess the same overall capablity of the Deimos, the Sobek is still a competent opponent. Like the Mentu it is dangerous to approach from above or the rear, but it is equally vulnerable to attack from below, with only three turrets covering that area. It is also better able to protect its forward heavy beams, as they lie within the arc of its forward AAA beams.<br />
<br />
<br />
The tech description doesn't lie about its ability to provide support during a battle between destroyers. One salvo from its beams can drop an Orion's hull by 16% And since it fires every 10 seconds, it can put out a massive amount of damage before it dies.}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVC_Mentu&diff=40760GVC Mentu2012-10-10T01:32:40Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVC ''Mentu''''' is a [[Vasudans|Vasudan-designed]] cruiser. Despite being deficient in terms of armaments, the ''Mentu'' is extremely durable for its class.<br />
{{shipimage|image=[[Image:Gvcmentu-old.jpg]]|caption=The GVC Mentu}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GVC Mentu cruiser is the lightest of the new Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today's GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu's 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. The GVC Somtus and the GVC Mycerinus recently demonstrated the strength of the Mentu against NTF forces in Epsilon Pegasi.<br />
===FS2 [[MetaStream]] Model Description===<br />
The GVC Mentu cruiser is the lightest of the next generation of Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today’s GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu improves on the old PVC Aten cruiser in size and firepower. Its 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off fighters and bombers. The GVC Ibis and the GVC Mycerinus recently demonstrated the strength of the Mentu against rebel forces in Epsilon Pegasi.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Mentu (more correctly spelled ''Menthu'', meaning ''nomad'') was one of the many Egyptian gods of war. Menthu was said to transform himself into a bull when angered. In that form, he was referred to as [[GVB Bakha|Bakha]].<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Cruiser|Unknown|N/A|100.0, 100.0, 65.0|35.0|N/A|N/A|60 000|N/A|322}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 7<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 2<br />
|- align="center"<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 1<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 3<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 3<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''The Mentu is victim of poor weapons placement. Its main weaponry, flaks and AAA beams, is pointed upwards; attack from below, and pay the most attention to enemies below. It is also worth noting that, despite the techroom description, the Mentu mounts no anticapital beams. That said, if deployed in pairs arranged to provide mutual protection to their undersides (read that: bottom facing the other's bottom at 50 meters or less) or providing additional anti-aerospace protection to a larger ship with its guns facing outwards from the larger craft's hull and using the larger ship to protect its vulnerable underside, the Mentu can be every bit as dangerous as the Aeolus.''<br />
<br />
<br />
''Despite its absence of capship weapons, it is best in its role as a cargo escort against lots of bombers and no capital ships. Having a group of them in a convoy can cause trouble for all sorts of enemy bombers despite the lack of significant defensive weaponry on its underside.''<br />
<br />
<br />
''The role this ship would most likely find itself in would be in convoy duty, as it is relatively fast, can take a pounding and is well suited to interdicting fighters and bombers so long as they don't approach its vulnerable sides. The Mentu unfortunately sports no anticap weapons heavier than flak cannons, so any capital ship heavier than a Fenris will blow the Mentu out of the water.<br />
}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVC_Aten&diff=40759GVC Aten2012-10-10T01:32:11Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVC ''Aten''''' is the oldest and weakest cruiser-type vessel still in use in the [[Vasudans|Vasudan]] fleet. The ''Aten'' was the primary Vasudan cruiser during the [[Terran-Vasudan War]] and the [[Great War]]. The [[Reconstruction]] period, and the development of the [[GVC Mentu|GVC ''Mentu'']] and the [[GVCv Sobek|GVCv ''Sobek'']] diminished the significance of the ''Aten'', but it was still in service during the [[Second Shivan Incursion]] in 2367.<br />
{{shipimage|image=[[Image:Gvcaten-old.jpg]]|caption=The GVC Aten}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Aten class cruiser, while far stronger than most of the Vasudans warships, falls short as a attack cruiser. It does not have the armor or the firepower to stand up to GTA weaponry. With a cruiser speed of 25 m/s and only six weapon turrets, the Aten just cannot muster the kind of firepower needed to do real damage to targets of size. Most GTA pilots have learned to exploit the primary weakness of the Aten: its extremely weak weapons subsystem. The Aten class cruiser is considered by the GTA to be a Class B threat. <br />
<br />
===FS2 Tech Room Description===<br />
The GVC Aten is among the smallest and weakest of the GTVA's cruiser classes, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terran and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear guard defense for convoys or installations, backing up wings of fighters and bombers.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Aten was the solar disc in Egyptian mythology that gave light to humanity. He became the only deity in the monotheistic religion of Amenhotep IV.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Cruiser|Parliamentary Vasudan Navy|N/A|110.0, 110.0, 75.0|25.0|N/A|N/A|18 000|N/A|230}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 4<br />
| [[Terran Turret]]<br />
| 2<br />
|- align="center"<br />
| [[GTW Avenger|Avenger]]<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 2<br />
|- align="center"<br />
| <br />
| <br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 2<br />
|}<br />
<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Aten480x340.jpg]]|caption=3.6.10 GVC Aten}}<br />
'''Retail''':<br><br />
:$POF File: cruiser02.pof<br><br />
:Textures: Cruiser02-01(a/b/c), cruiser02tile01, cruiser02tile04<br><br />
<br />
'''MediaVP 3.6.10''':<br><br />
:$POF File: cruiser02.pof<br><br />
:Textures: HTL_Aten, HTL_Aten-debris<br><br />
<br><br />
[http://www.hard-light.net/forums/index.php/topic,27769.0.html History]<br><br />
/First WIP Post: GalEmp on 11/07/2004<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''Extremely weak little cruiser - its biggest weakness is its woeful turret coverage, especially on the underside. With only six turrets all told, and only one covering the lower section, the Aten really is easy pickings in FS1 and the addition of anti fighter beams in FS2 doesn't add much more threat. It has virtually no capacity for anti-capital ship work.''<br />
<br />
<br />
''Slightly better armored than the [[GTC Fenris]] class, the Aten is also even more woefully armed. Its [[AAAf|AAA]] beams can be useful as fire support for a wing of fighters escorting a convoy, however.''<br />
<br />
<br />
''Its Weapons subsystem and turrets are very small. It makes more sense to just blow it up swiftly without sapping it.''<br />
<br />
<br />
''Can actually be quite dangerous when approached from above, as both anti-fighter beams have a habit of targeting you at the same time.''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVFr_Bes&diff=40758GVFr Bes2012-10-10T01:31:30Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVFr ''Bes''''' is a [[Vasudans|Vasudan-designed]] freighter. Despite the ''Bes'' being a ship that was brought into service after the end of the [[Great War]], it is never encountered in the single player FreeSpace 2 campaign.<br />
{{shipimage|image=[[image:Gvfrbes-old.jpg]]|caption=The GVFr Bes}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
For the past 20 years, the GVFr Bes has been the mainstay of Vasudan shipping fleets. While some Terran systems languished in the post-war era, the Vasudans experienced an economic recovery that was miraculous, given the annihilation of their home planet. Experts credit the policies of the restored Imperial government that emerged following Khonsu II's dissolution of the Vasudan parliament. As commerce among the Vasudan systems resumed and expanded into Terran worlds, a new generation of space-faring cargo vessels was required to meet the needs of this burgeoning economy.<br />
===FS2 [[MetaStream]] Model Description===<br />
For the past twenty years, the GVFr Bes has been the mainstay of Vasudan commercial and military shipping fleets. While some Terran systems languished in the post-war era, the Vasudans experienced an economic and industrial recovery that was nothing short of miraculous, given the annihilation of all life on their home planet. Experts credit the policies of the newly restored Imperial government that emerged following Khonsu XVII’s dissolution of the Vasudan parliament. As commerce among the Vasudan systems resumed and expanded into Terran worlds, a new generation of space-faring cargo vessels was required to meet the needs of this burgeoning economy.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In later history of Ancient Egypt, Bes was the protector of mothers and their children.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Freighter|Unknown|N/A|25.0, 25.0, 25.0|50.0|N/A|N/A|4 500|N/A|56}}{|-<br />
| style="width:200px"| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''<br />
| style="width:200px"| [[VAC 5]]<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 2<br />
|}<br />
==Veteran Comments==<br />
{{comment|The Bes has excellent turret coverage considering its extremely low number of turrets and is extremely capable at intercepting inbound ordnance. Unfortunately, this ship does not require bombs to dispose of; primary weapons will more than suffice, Hornet-barrage techniques approach overkill.}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=PVFr_Ma%27at&diff=40757PVFr Ma'at2012-10-10T01:31:01Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''PVFr ''Ma'at''''' is a [[Vasudans|Vasudan-designed]] freighter. It holds the distinction of being the only Vasudan ship to retain the PV (Parliamentary Vasudan) faction prefix even after the dissolving of the [[Parliamentary Vasudan Empire]], formation of the [[Galactic Terran-Vasudan Alliance]] and subsequent prefix change of all other Vasudan [[Great War]]-era vessels from PV to GV (Galactic Vasudan).<br />
{{shipimage|image=[[image:Pvfrmaat-old.jpg]]|caption=The PVFr Ma'at}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
With three turrets, the Ma'at is a hairy target for GTA pilots to attack. However, it is slow enough that it can be destroyed with enough patience. As always, supply ships for the PVN are considered to be valid targets.<br />
<br />
===FS2 Tech Room Description===<br />
The Ma'at freighter class has served the Vasudan navy for over 50 years. More than 200 of these vessels still serve the GTVA, carrying desperately needed supplies, foodstuffs, and munitions to every theatre of the war. With only three weapon turrets, a lone Ma'at is easy prey for a wing of enemy bombers. Thus Ma'ats usually travel in mixed convoys with other freighters, guarded by cruisers and fighter wings.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Concept Art===<br />
<gallery><br />
Image:PVFr_Ma'at.png|Early Ma'at concept art<br />
</gallery><br />
<br />
===Name Origin===<br />
Ma'at was an Egyptian goddess of law, morality, and justice. She was also said to mediate between disputes, both between other deites and the mortals.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Freighter|Unknown|N/A|25.0, 25.0, 25.0|50.0 - 60.0|N/A|N/A|4 500|N/A|56}}{|-<br />
| style="width:200px"| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''<br />
| style="width:200px"| [[VAC 4]]<br />
|}<br />
<br />
===Armaments===<br />
[[Image:PVFrMaat.png|thumb|right|480px|The PVFr Ma'at by Hellstryker and Oddgrim.]]<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 2<br />
| [[Terran Turret]]<br />
| 2<br />
|- align="center"<br />
| [[GTW Avenger|Avenger]]<br />
| 1<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 1<br />
|}<br />
<br />
==Modding Resources==<br />
'''Retail''':<br />
:$POF File: freighter05.pof<br />
:Textures: freighter05-01a(/b/c), thruster01<br />
<br />
'''MediaVPs 3.6.14''':<br />
:$POF File: HTL-Ma'at.pof<br />
:Textures: HTL-Ma'at, HTL-Ma'at-Debris<br />
:Model and textures by: Hellstryker & Oddgrim<br />
:Release thread: [http://www.hard-light.net/forums/index.php?topic=81203.0]<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''The Ma'at is quite dangerous in the FS1 demo when you must fight it in an Apollo, with the ML-16, without shields. Even a single hit from a Terran Turret hurts an unshielded FS1 ship severely, and most people playing the FS1 demo are new players who will find the Ma'at a formidable opponent. However, in any other situation, this freighter is all but helpless. Terran Turrets are pitiful against shields, and decent weapons will chew the Ma'at up very quickly. It was made for the Terran-Vasudan war, and it shows.''<br />
<br />
<br />
''Very similar to the [[GVFr Bes]] but it looks better and has another turret, a [[GTW Avenger|Avenger]] / [[GTW Mekhu HL-7|Vasudan HL-7]] turret, and not another useless [[Terran Turret]].''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVT_Isis&diff=40756GVT Isis2012-10-10T01:30:35Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVT ''Isis''''' is a [[Vasudans|Vasudan]]-designed transport. The ''Isis'' is known for its high maneuverability rating, allowing it to roll and turn at a rate comparable to bombers. This, coupled with its thin target profile, is often used by its pilots to evade attackers. In addition to its profile and maneuverability, the ''Isis'' is also equipped with two standard-issue fighter-grade cannons to ward off any threats&mdash;or even allow it to double up as an assault craft with other ''Isis'' transports on occasion&mdash;and its hull rating is equal to that of the [[GTFr Triton|GTFr ''Triton'']].<br />
{{shipimage|image=[[image:Gvtisis-old.jpg]]|caption=The GVT Isis}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Isis transport is quite fast and maneuverable for a ship of its size. Most often it is used for personnel transfer, although occasionally they have been known to act as repair ships and tugboats. It is well protected with its turrets, and it is not unheard of for the PVN to use a wing of Isises to conduct an assault on a fortified position.<br />
<br />
===FS2 Tech Room Description===<br />
The GVT Isis is most often used as a military personnel transport but also occasionally serves as a repair ship or even a tugboat, helping to maneuver large vessels into docking bays. Two cannon turrets and thick molybdenum plating serve to protect its cargo. Magnetic cargo locks located on the Isis's undercarriage enable it to transport small cargo containers of supplies and munitions in emergencies.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Name Origin==<br />
Isis, meaning "queen on the throne," was an Egyptian goddess. Her husband was [[GVB Osiris|Osiris]] and her son was [[GVF Horus|Horus]]. Isis was worshiped as the archetype of a woman.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Transport|Unknown|N/A|4.0, 7.0, 10.0|35.0 - 42.0|N/A|N/A|5 000|N/A|27}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Avenger|Avenger]]<br />
| 2<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2<br />
|}<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
I've always wondered how the tall [[Vasudan]]s fit in this thing. Tactically it's good, very hard to hit with good turret defenses and it tends to fly around a lot when hit.''<br />
<br />
<br />
This ship can act very... strangely... I've seen it do some weird flips and maneuvers that are quite impressive for a lumpy flying piece of junk... And it has a slim profile, and is half the size of an [[GTT Elysium]]. Because of those facts, it can be a difficult target to hit, especially when it starts flipping. <br />
<br />
<br />
This is apparently because the tables give the Isis unequal maneuverability across coordinate planes. Simply put, look at this ship's "Rotation Time" entry in Ships.tbl. Most, if not all, other ships have equal rotation times in all planes.<br />
<br />
<br />
Easily the best transport craft in FreeSpace. With two turrets, a slim target profile, and... interesting maneuverability, the Isis will almost certainly outlive a [[GTT Argo]] on the battlefield.}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVF_Ptah&diff=40755GVF Ptah2012-10-10T01:24:36Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVF ''Ptah''''' is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Vasudans|Vasudan-designed]] prototype stealth fighter. Much like the [[GTF Pegasus|GTF ''Pegasus'']], the ''Ptah'' was designed to be invisible to normal sensor arrays. The ''Ptah'' played a crucial, although relatively minor, role during the single player FreeSpace 2 campaign, for it was used to gather scans of the [[SJ Sathanas|SJ ''Sathanas'']]'s subsystems. These scans would later reveal weak spots on the Shivan juggernaut. <br />
{{shipimage|image=[[image:Gvfptah-old.jpg]]|caption=The GVF Ptah}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The stealth prototype GVF Ptah was a top-secret development project assigned to Vasudan conglomerate Akheton Corp. Designed to be invisible to standard detection arrays mounted on combat craft, Ptahs have performed admirably during their OpEval period. The masking materials and blending technologies used across their outer surfaces seem to confuse Shivan detection systems as well. The Ptah is currently available only to select fighter units in the Vasudan navy, with no word on when they will be more widely distributed.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Egyptian mythology, Ptah was a deity that called the world into being. His name means ''opener of the mouth''.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Stealth Recon|Akheton Corporation|Excellent|2.5, 2.6, 2.0|90.0 - 110.0|160.0|Light|220|330|17}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 10<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]<br />
|}<br />
<br />
==Modding Resources==<br />
<br />
'''Retail''':<br />
:$POF File: ?<br />
:Textures: ?<br />
<br />
'''MediaVP 3.6.14''':<br />
:$POF File: ?<br />
:Textures: ? <br><br />
History<br><br />
Completed In-Game Model: [http://www.hard-light.net/forums/index.php?topic=80959.0 HTL Ptah Release Post]<br><br />
Final Corrections: ??? on ???<br><br />
<br />
==Veteran Comments==<br />
{{comment|''Almost statistically identical to the Pegasus. The main difference being that the Ptah can carry the [[GTW Mekhu HL-7|Mehku]] instead of the [[GTW Subach HL-7|Subach]]. Also, the Pegasus'/Ptah's tabling is inconsistent and contains references stating that the Peg has 2 gun mounts and 1 missile rack versus Ptah's 1 and 2, respectively, but in defining secondary bay size and number of default primaries later in the same table ships are identical.''<br />
<br />
<br />
''Its target profile is much bigger than that of the Pegasus. Rather than being a razor-thin triangle, the Ptah is more of a scrunched up snail. The snail is compact but is not as difficult to hit as the Pegasus. In addition, it is not as hard to see as the Pegasus in space or nebula environments.''<br />
<br />
<br />
''This is more of a recon craft than a fighter. Don't get in any big dogfights in this ship. It maneuvers like a dream, even better than the [[GVF Serapis]], but its weak defenses and limited secondary capacity play against it. It cannot be targeted unless there is an AWACS vessel nearby, allowing it to do things like scanning a Sathanas, covertly.''<br />
<br />
<br />
''The Ptah has respectable armor, almost as much as the GTF Perseus, and its stealth technology makes up for its other weaknesses, such as its small missile banks. The "Vasudan Gauntlet" in FS2 multiplayer makes battling these fighters a nightmare, as they can easily kill off your entire wing before you can find and neutralize them.''}}<br />
<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVB_Bakha&diff=40754GVB Bakha2012-10-10T01:24:08Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVB ''Bakha''''' is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Vasudans|Vasudan-designed]] medium bomber. It was made to be as fast and agile as possible, while still being able to deliver a punch to larger ships. It is also the only known bomber in the Terran and Vasudan fleets (as of the [[Second Shivan Incursion]]) to have two secondary banks. All other Terran and Vasudan bombers have three secondary banks.<br />
{{shipimage|image=[[image:Gvbbakha-old.jpg]]|caption=The GVB Bakha}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
Learning a lesson from the bomber losses of the Great War, Vasudan defense contractor Akheton designed the GVB Bakha, a fast, agile bomber that could still deliver a warship-shattering payload. The Bakha's dual Akh-12 engines are baffled and masked, giving it a small profile for heat-seeking missiles. The bomber's speed and maneuverability make it the craft of choice for taking out destroyers and corvettes with multiple flak, AAA, and anti-ship beam turrets. Over 6,000 Bakhas have been produced in the orbiting shipyards around Vasuda Prime.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Bakha was the manifestation of the god of power Ka and the war of god [[GVC Mentu|Menthu]]. He was said to be a wild bull.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Advanced Bomber|Akheton Corporation|Good|4.2, 4.6, 4.0|65.0 - 65.0|105.0|Heavy|440|620|18}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Stiletto II|Stiletto II]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]], [[GTM Stiletto II|Stiletto II]], [[GTM Cyclops|Cyclops]]<br />
|}<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|''The Bakha is a Vasudan version of the Artemis, pretty much. Like most Vasudan equivalents it maneuvers better and is somewhat tougher. Unlike the Artemis, the Bakha has two gun banks, much better positioned for dogfighting than those of the Artemis.''<br />
<br />
<br />
''The Bakha is truly a bomber with pretensions of the wild life, and can dogfight fairly well against any heavy or space superiority fighters you may encounter. Don't let it go to your head, though, as the interceptors can still outmaneuver you easily. Also keep in mind that you have only two secondary banks (the bomber-issue third is missing) and that diverting power to your engines does not increase your speed, only the rate at which your afterburners recharge.''<br />
<br />
<br />
''Never quite understood the Bakha. The Vasudans had a superb bomber in the form of the [[GVB Sekhmet|Sekhmet]], which can do everything the Bakha can do, if not better. What I'm wondering is why they're wasting production capacity on the Bakha when they could simply run only Sekhmets through the lines. The Bakha is a good bomber but it simply doesn't hold up to the Sekhmet. Maybe it's the slightly better maneuverability and the secondary gunpoint, but those are not nearly big enough advantages in my view.''<br />
<br />
<br />
''It could be noted that the Sekhmet is much easier to intercept due to its huge profile, while the Bakha can be somewhat harder to kill due to its small size. It's easy to hit a Sekhmet with a Tempest volley, it's a bit harder to do so to a Bakha. However, you never have a chance to fight a Bakha in the main campaign.''<br />
<br />
<br />
''The Bakha just doesn't know what it wants to be. Like most other Vasudan ships, it's severely deficient in shields. Fighters seem to latch on to you, and in any situation where a Bahka would be used (eliminating hostile destroyers and corvettes before they can damage friendly forces, strategic strikes on large capital ships) the fighter defenses alone on the hostile ship spell death, especially on higher difficulty levels. Making matters worse, the Bahka can't carry Maxims, defeating one of the few good purposes of dividing the firepower. This also means that a Bahka can't snipe off enemy turrets from afar, thus clearing an area for an attack run.''<br />
<br />
<br />
''Strangely, the table file for the Bakha has it as being able to carry [[Helios]] as a primary weapon. This is likely an error on the part of whoever tabled the Bakha though, and as a result, the Bakha is technically incapable of carrying Helios warheads. It does mount Helios in [[Bearbaiting]] and [[High Noon]], but the loadout is forced by the Scramble setting for the mission.''<br />
}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVB_Osiris&diff=40753GVB Osiris2012-10-10T01:23:32Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVB ''Osiris''''' is a [[Vasudans|Vasudan-designed]] bomber, brought into service prior to or during the [[Terran-Vasudan War]]. While it served as the [[Parliamentary Vasudan Navy|Parliamentary Vasudan Navy (PVN)]]'s main bomber during the Great War, the aftermath of that conflict, as well as developments in the Vasudan fleet from 2335 to 2367, meant that, although still commissioned, the ''Osiris'' is classified as a reserve bomber by the time of the [[Second Shivan Incursion]].<br />
<br />
Among the three bombers in the Vasudan fleet (the other two being the [[GVB Bakha|GVB ''Bakha'']] and [[GVB Sekhmet|GVB ''Sekhmet'']]) during the time of the Second Shivan Incursion, the ''Osiris'' is the slowest, the least agile, carries the lightest payload, and has the worst shield system of the three. However, the ''Osiris'' is also the most durable, and is the only bomber among the three to sport two automated turrets&mdash;or any turrets, for that matter.<br />
{{shipimage|image=[[image:Gvbosiris-old.jpg]]|caption=The GVB Osiris}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Osiris has now become the standard bomber for use in PVN operations. It has replaced the Amun, correcting many of the faults of its predecessor. It is not quite as sturdy, but it has nearly the same weapons capacity, and is faster and more maneuverable.<br><br><br />
The Osiris should be considered a C class threat to Fenris class cruisers, and a D class threat otherwise.<br />
<br />
===FS2 Tech Room Description===<br />
The GVB Osiris was the primary bomber of the PVN during the Great War. It is showing its age during the current conflict, as the more advanced Bakha and Sekhmet bombers have replaced it on the front lines in most theatres of conflict. Osiris bombers still in service have been retrofitted to make them compatible with most GTVA missiles and bombs. If well-protected by fighter escorts, a wing of Osiris bombers can still wreak havoc on enemy cruisers and corvettes.<br />
<br />
===Developer Notes===<br />
Low maneuverability and low top speed. However, carries good payload including space bombs. Most commonly used in cruiser strikes.<br />
<br />
===Name origin===<br />
In Egyptian mythology, Osiris is the god of life, fertility, and death. His wife and sister was [[GVT Isis|Isis]]. It is said that [[GVF Horus|Horus]] was his son.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Bomber/Reserve Bomber|Akheton Corporation|Poor/Very Poor|5.0, 5.0, 5.0|50.0 - 64.0|100.0|Heavy|600|600|40}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM Synaptic|Synaptic]]<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[GTM Stiletto|Stiletto]]<br />
| [[GTM Stiletto II|Stiletto II]]<br />
|- align="center"<br />
| 2nd<br />
| 20<br />
| [[GTM Phoenix V|Phoenix V]]<br />
| [[GTM Trebuchet|Trebuchet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Prometheus|Prometheus]]<br />
| 2<br />
| [[GTW Prometheus R|Prometheus R]]<br />
| 2<br />
|}<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''The Osiris, is, simply put, a piece of junk. It has widely-placed gunpoints useless for attacking fightercraft (it is possible to completely miss a Perseus or a Seth that's in the center of your reticule at short range!), and deficient payload space: it is capable of only a single pass with FS2-era weaponry, though you might manage to squeeze out a second pass with Tsunamis in FS1 if you're lucky. It's a piece of junk with bombs, however, so put it out of its misery quickly before they overwhelm whatever you're escorting.''<br />
<br />
<br />
''Something cute about these though is that they have two turrets, rather than one like most bombers. The Prometheus-R they come with as standard equipment isn't too dangerous to fighters, but it makes them stronger in action than on paper simply because they're laying down fire in every direction as they shuffle along.''<br />
<br />
<br />
''Its turrets get deadly if you're unshielded but, predictably, so do most things. The turrets are even deadlier when facing a full wing of bombers since it's very easy to get caught in the crossfire.''<br />
<br />
<br />
''The Osiris used to be a good bomber in FS1. Although it is still capable of carrying Cyclops torpedoes, it doesn't stand a comparison with most other FS2-era bombers.''<br />
<br />
<br />
''The Osiris takes the gun placement of an Artemis, the capacity of a Zeus, the sluggishness of a Medusa, and combines them all into one useless heavy bomber. An insult to Vasudan engineering, the Osiris can only carry five Cyclops torpedoes, and unlike the Zeus it maneuvers terribly, a flaw its useless Prometheus R turrets do nothing to remedy. A Herc 2 with Maxims and Infyrnos or Trebuchets would make a better bomber than this piece of junk.}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVB_Sekhmet&diff=40752GVB Sekhmet2012-10-10T01:23:00Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVB ''Sekhmet''''' is a [[Vasudans|Vasudan-designed]] heavy bomber. The ''Sekhmet'' was originally a [[Hammer of Light]] bomber based on [[Shivans|Shivan]] designs. Sometime before the [[Second Shivan Incursion]], Mekhu Enterprises came into possession of the ''Sekhmet'' and modified it even further into the ''Sekhmet'' that we see today.<br />
<br />
As of 2367, the ''Sekhmet'' is the heaviest Vasudan bomber (in terms of payload capacity) in service.<br />
<br />
There is some speculation about the Shivan design that inspired the ''Sekhmet''. Some believe that the ''Sekhmet'' is based off the [[SB Nahema|SB ''Nahema'']], because both ships look slightly similar.<br />
{{shipimage|image=[[Image:Gvbsekhmet-old.jpg]]|caption=The GVB Sekhmet}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. The version currently in use was further modified by technicians at Mekhu Enterprises. Sporting four primary weapon banks and three missile/bomb bays, the Sekhmet packs a massive punch. Add in a top speed that surpasses that of some fighters and an ultra-dense molybdenum armor plating, and it's easy to see why the Sekhmet is the favorite bomber among Vasudan pilots.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Sekhmet was a deity in Egyptian mythology, depicted as a lioness. It is said that the desert was created by her breath.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Bomber|Mekhu Enterprises|Average|4.0, 4.0, 4.0|60.0 - 64.0|100.0|Heavy|500|850|23}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 4<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| 3rd<br />
| 80<br />
| [[GTM Cyclops|Cyclops]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Infyrno|Infyrno]], [[GTM Stiletto II|Stiletto II]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Placeholder htl sekhmet.png|400px]]|caption=The HTL GVB Sekhmet in FS2_Open 3.6.14}}<br />
'''Retail''':<br />
:$POF File: ?<br />
:Textures: ?<br />
<br />
'''MediaVPs 3.6.14 (tentatively)''':<br />
:$POF File: Sekhmet.pof<br />
:Textures: ?<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: [http://www.hard-light.net/forums/index.php?topic=81825.0 Sekhmet WIP] on August 31st, 2012<br><br />
First In-Game Model: [http://www.hard-light.net/forums/index.php?topic=81825.0 Sekhmet Release] on September 26th, 2012 by The Dagger and Oddgrim<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
==Veteran Comments==<br />
{{comment|''The Sekhmet's four primary guns are mounted in a single bank, giving it a rate-of-fire advantage against just about anything, but also limiting its adaptability once committed to the field. Nevertheless, this is a potent bomber, and if only on a par with the Boanerges or Ursa in toughness, it maneuvers better. Imagine this bomber that has the speed and primary firepower of the Artemis, the maneuverability of the Athena, and the secondary payload of the Ursa, all wrapped up in a neat package. It may not have a turret or offset triple-gun rack like the Ursa, but every other advantage counts.''<br />
<br />
<br />
''Considered by many to be THE BEST bomber in the game, while others prefer the [[Terran]] design philosophies of the [[GTB Medusa|Medusa]] and [[GTB Ursa|Ursa]].''<br />
<br />
<br />
''I agree with the previous commentators. The Sekhmet is a capable enough dogfighter in some hands and is capable of going in unescorted if properly armed. The only major flaw (if you want to call it that) is the lack of a second primary bank, meaning that carrying disruptors or the Maxim is not the best idea you've ever had. However, the rate-of-fire advantage offsets this, giving the Sekhmet enough teeth to engage damn near anything and come out alive. The Vasudans would do quite well indeed to scrap every Osiris in existence and replace them with the equivalent tonnage of Sekhmets.''<br />
<br />
<br />
''A better dogfighter than the Tauret, given its armor and maneuverability. If you want to fly something that will take down a destroyer, as well as any bombers and fighters it launches, then take a Sekhmet.''<br />
<br />
<br />
''Give this thing a Mekhu HL-7 or Prometheus S, and those four guns will tear apart any heavy fighter foolish enough to get in the way. This ship appears to be based off the [[SB Nahema]], which seems to be where it inherited a great deal of its design: both have four guns (although the Nahema has them split into two banks), they have a very similar design, and they have similar levels of protection. The only significant differences are that the Nahema is faster, and the Sekhmet has more than double the bomb capacity. One of the best, if not THE best, bombers.<br />
<br />
<br />
''A truly superb bomber, perhaps too good. In player hands, you'll be able to both dogfight as well as heavy assault fighters AND destroy capital ships. A wonderful ship for missions in which you must destroy big targets, but the author presents too many fighters for your escort AI to realistically handle. Personally, I can't help but feel that this ship takes some of the fun out of flying a heavy bomber. When I'm taking out a capital ship, I want to feel poorly equipped to handle fighters. You'll feel anything but that in this bomber.''<br />
<br />
<br />
''The Sekhmet's biggest weakness is its enormous target profile. It's easy to mow down scores of these things with Tempests.''<br />
<br />
<br />
''Aside from bombing, the Sekhmet could theoretically be used as a sort of heavy missile boat-load up with [[GTM Tornado|GTM Tornados]] and mow down enemy fighters with dual shots. They can carry 30 Trebuchets like the Ursa can, for LRM saturation tactics.''<br />
<br />
<br />
''It's a shame you never get to fly these in the retail campaign and you only encounter them [[Rebels and Renegades|once]], but user-made missions and campaigns (think Vasudan bombing missions in Warzone) can do this ship a lot of justice.}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVF_Tauret&diff=40751GVF Tauret2012-10-10T01:22:29Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVF ''Tauret''''' is a [[Vasudans|Vasudan]] heavy assault fighter, introduced during the [[Reconstruction]] era. The unusual design of the ''Tauret'' is based on the [[Apsu-Hek]], a creature that once existed in the deserts of [[Vasuda Prime]].<br />
<br />
{{shipimage|image=[[Image:Gvftauret-old.jpg]]|caption=The GVF Tauret}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GVF Tauret is replacing the Seth as the Vasudans' heavy assault fighter. While integrating cutting-edge technology developed in collaboration with the Terrans, the Tauret boasts a distinctly Vasudan design. Its unusual configuration was inspired by the Apsu-Hek, a creature that once inhabited the deserts of Vasuda Prime. The Apsu-Hek has become an emblem of the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed and firepower to challenge both fighters and warships.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Heavy Fighter|Sahr Corporation|Poor|4.1, 4.8, 4.8|65.0 - 75.0|135.0|Medium|300|530|17.5}}<br />
<br />
===Armaments===<br />
[[Image:GVFTauret.png|thumb|right|400px|HTL Tauret.]]<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 4<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]]<br />
|}<br />
<br />
==Modding Resources==<br />
'''Retail''':<br />
:$POF File: fighter2v-02.pof<br />
:Textures: fighter2v-02a(/b/c), thruster01<br />
<br />
'''MediaVPs 3.6.14''':<br />
:$POF File: Fighter2V-02.pof<br />
:Textures: Fighter2V-02, TVCKPT, NoGlass<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''The Tauret is an exceptional Vasudan heavy assault fighter, in the same family as the Hercules Mark II but better in almost every way. It carries an additional pair of guns (6 mounts total), moves faster, and has larger missile bays. It's still not a really good dogfighter, but for its given role it's probably the best you could ask for.''<br />
<br />
<br />
''The Tauret has the qualities that make a heavy assault fighter attractive (thick shields, tough hull, near-bottomless secondary bays), yet it also has speed and maneuverability that are closer to those of a space superiority fighter than an assault. In the hands of a skilled pilot the Tauret can fight on even or nearly even terms with just about any other fighter in the game. Lastly, roll this thought around in your head for awhile: 160 Tornados. That's the ability to kill 20 enemy fighters or light bombers outright before touching the primaries button.''<br />
<br />
<br />
''Small profile except from below or above.''<br />
<br />
<br />
''Cannot carry the Maxim gun, thus reducing the effectiveness of this ship against capital ships. Otherwise, this is a decent Vasudan stand-in for the GTF Erinyes.''<br />
<br />
<br />
<br />
''The Tauret is let down by its primary energy supply. Its energy reserves and recharge rate are scarcely more than half those of the Hercules or Ares and two thirds those of the Myrmidon. This is a common weakness of Vasudan craft and limits their ability in extended engagements.''<br />
<br />
<br />
<br />
''Don't fly this fighter like a Herc II. The Tauret has less shielding than the Herc, slightly better acceleration, and slightly less maneuverable as well but is faster by about 10 m/s when cruising or afterburning.''<br />
<br />
<br />
''The second primary bank's guns are set in very tightly-grouped pairs, so close together that I had to move to an external view before I even realized that the ship had four guns in that bank. This does give it a much smaller field of fire than a ship where the quad guns are spread apart but makes it more likely that all four shots will hit if you are on target.<br />
<br />
<br />
''While getting high marks for heavy missile load and numerous guns, bear in mind that this fighter's guns are grouped rather oddly. The guns are placed on opposite sides of the ships front, making hitting a fighter with all six rather difficult. Against most bombers and heavy fighters this is not really an issue, but against fighters with thin target profiles (such as the Astaroth or the Taurvii) this can be a major handicap.<br />
<br />
<br />
When stationed on the Psamtik during the main FreeSpace 2 campaign, do your wingmates a huge favor and make them fly this craft over the paper-thin Serapis. Load them up with Prometheus S cannons and full banks of Tornado missiles, and watch them vaporize enemy craft. You'll thank yourself in every mission.}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVF_Serapis&diff=40750GVF Serapis2012-10-10T01:21:39Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVF ''Serapis''''' was the mainstay interceptor fighter for the Vasudan navy after its development following the [[Great War]]. While the ''Serapis'' suffers from a weak shield system, thin armor and a small secondary bank, it makes up for these drawbacks with high marks for agility and speed and having excellent weapons compatibility.<br />
{{shipimage|image=[[image:Gvfserapis-old.jpg]]|caption=The GVF Serapis}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
Fast and highly maneuverable, the GVF Serapis is primarily used as a bomber interceptor. Its thin armor and weak shields give it a low survival rate in dogfights against more heavily armored fighters. Despite having only two primary and secondary weapon banks, the Serapis has been retrofitted to accommodate almost any loadout in the GTVA arsenal. Veteran Vasudan pilots love the Serapis for its agility and loadout options. Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Serapis was a Hellenistic-Egyptian god. Unlike most Egyptian deities, Serapis was portrayed as all-human.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Advanced Interceptor|Akheton Corporation|Excellent|2.6, 2.2, 2.8|75.0 - 78.0|135.0|Light|220|200|14}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Akheton SDG|Akheton SDG]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 30<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-B|TAG-B]]<br />
|}<br />
<br />
==Modding Resources==<br />
[[Image:GVFSerapis.png|thumb|right|480px|HTL Serapis.]]<br />
'''Retail''':<br />
:$POF File: fighter2v-01.pof<br />
:Textures: fighter2v-01a(/b/CD), thruster01<br />
<br />
'''MediaVPs 3.6.14''':<br />
:$POF File: Fighter2V-01.pof<br />
:Textures: fighter2V-01-debris, fighter2V-01<br />
<br />
<br />
<br />
==Gallery==<br />
<gallery><br />
Image:RScreen0093.jpg | A USerapis in the [[Inferno]] mod.<br />
</gallery><br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''The Serapis is deployed as if it were a space superiority fighter in the Vasudan missions of the Main Campaign, but don't let that fool you. This is in fact a civilian ultralight for airshows. While that sounds harsh, it is unfortunately rather true. A joy to simply fly thanks to its speed and maneuverability, the Serapis is also disturbingly fragile, at least as much as the FS1-era [[GTF Valkyrie]] if not more so. The Serapis has an extremely high attrition rate in combat: AI pilots drop like flies in it. Give them Taurets, Horuses, or Seths instead during the main campaign.<br />
<br />
The sole saving grace of the Serapis is its ability to mount the [[Maxim]]; the most rational use of the design is to engage from stand-off range, 2km or more, against logistics craft or cruisers and flee when enemy fighters get near.''<br />
<br />
<br />
''The Serapis is a light interceptor which was not designed to survive in prolonged battles. Those who liked flying the [[GVF Horus]] or the [[GVF Thoth]] will probably like this fighter as it is superior to its predecessors. The main strength of the Serapis is its weapon compatibility. A pilot who prefers intercepting fighters to doing heavy assault will most likely prefer this during the Vasudan missions. It is to be noted that most Terran interceptors have better combat performance though.''<br />
<br />
<br />
''"Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter." This is because they're idiots. The Serapis is slower than the Horus, has weaker shields and armour, and is only marginally more manoueverable. Its only advantage is the extra missile capacity, but since you'll die before you can use them, this isn't much of an advantage. Whoever classed this as an "Advanced" interceptor is having a joke. And as for comparing it to Terran fighters...''<br />
<br />
<br />
''The Horus is a far better interceptor than this thing. Intercept needs high speed, good manoeuvrability. While this is one of the most manoeuvrable fighters you will ever have access to in the game, it just doesn't have the speed to do intercept. One thing to note, however, is that in the right hands, it is a surprisingly capable dogfighter. But it is extremely fragile, to the point that you may want to reroute some power to shields. You really can't take more than a few hits. But overall I find it much more like the Ulysses than anything else. It's a supreme dogfighter like it, but it cannot stand prolonged combat, even less so than the Ulysses. However, it does have a second secondary (Giving it more versatility and a total capacity more than twice the size), and it does have a Maxim, which is a bit odd, but allows it an option when dealing with warships, and makes it good for hunting down transports, freighters and miners.''<br />
<br />
<br />
''The Serapis can fly, but it's made out of tracing paper; I've seen a video where the front quadrant of a Serapis — at full power, by the way — was completely taken down by just one hit from a Shivan laser mounted on the rear of a [[SC Rakshasa|Rakshasa]] (a second shot knocked the Serapis's hull integrity from 100% to 79%). It has a few advantages over the Horus, however, in that it can carry the Maxim, and that it lacks the inertia of the Horus while pitching. This is why I would rather use this ship for interception than the Horus.''<br />
<br />
<br />
''It is worth mentioning that the Serapis has a higher energy output than anything short of an Ares or Mara, 70% more than a Perseus or Ulysses. The fast recharge and excellent handling make this very survivable if one takes being shot at seriously instead of shrugging it off and finishing the current target first (bad idea given the low shield capacity). I find it the ideal craft for destroying waves of fighters and taking cheap shots at capital ships with Maxims in between. If this was compatible with Kaysers (putting all that power to good use), I would prefer this over any Terran fighter.''<br />
<br />
<br />
''I could never adapt to Vasudan ships. Their philosophy of having faster, weaker craft seems to plague even their heaviest bombers. Especially for the AI, maneuverability and speed doesn't seem to save them. The Perseus is by far a better craft, having nearly equal loadout and handling, equal primaries, and is even faster in both normal and afterburner speeds! Though, as mentioned above, the Serapis has much better energy recharge, that's not the biggest help if you have a number of enemies on you, which makes it hard to quickly take them out. The Perseus also can't carry Maxims, but given the plethora of other craft available, there's much better options than this.''<br />
<br />
<br />
''Also note that the Serapis's primary placement is just better than that of the other light Vasudan fighters. Its higher accuracy may save some lives, but to be honest, it would indeed require more hitpoints. In fact, the firing points almost reflect the old Valkyrie's (two on the external wing mounts, two directly close together on the nose in an Y--XX--Y fashion, where X is mount 1 and Y is mount 2).''}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVF_Thoth&diff=40749GVF Thoth2012-10-10T01:21:13Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVF ''Thoth''''' is a [[Vasudans|Vasudan-designed]] light fighter. During the [[Terran-Vasudan War]] and [[Great War]], the ''Thoth'' was widely regarded to be the most dangerous ship that the Vasudans could offer. Originally brought into service under the [[Parliamentary Vasudan Navy|Parliamentary Vasudan Navy (PVN)]], the only shipyards that manufactured the ''Thoth'' defected to the [[Hammer of Light|Hammer of Light (HoL)]] shortly after the arrival of the Shivans. Consequently, the HoL used the ''Thoth'' as their primary fighter. The aftermath of [[Operation Templar]] would see the HoL destroyed, and these shipyards brought back under the PVN's control.<br />
<br />
With an extremely thin profile, a large secondary bank, high marks for speed and maneuverability, good weapons compatibility and a single, quad-linked primary fire system, the ''Thoth'' is let down only by the placement of its primary gun mounts, its weak shield system and thin armor plating. Even during the time of the [[NTF Rebellion]] and [[Second Shivan Incursion]], the ''Thoth'' can still be more than a match for most modern fighters in the hands of a skilled pilot.<br />
{{shipimage|image=[[Image:Gvfthoth-old.jpg]]|caption=The GVF Thoth}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Thoth is the most dangerous ship to be created by the PVN. Manufactured solely at the Altairian Ship Yards, the Thoth has only been produced in small numbers as of yet. When the Altairian Yards defected to the Hammer of Light rebels, the production of Thoths by the PVN dropped to nil. The Thoth is now completely in the hands of the Hammer of Light.<br><br><br />
What makes the Thoth so versatile is its small size, extremely high maneuverability, and advanced weapon systems. It is extremely difficult to hit, in the hands of a skilled pilot. The design for the Thoth was simultaneous with the design for the Ulysses, and these two ships were designed by some of the same technicians. Thus they are quite a match for our Ulysses class fighters. This is why they are considered a B class threat. Any non registered Thoths should be destroyed immediately, and their presence reported upon completion of the mission.<br />
<br />
===FS2 Tech Room Description===<br />
The GVF Thoth has been manufactured exclusively in the Sahr Corp.'s shipyards at Altair for over 40 years. During the heyday of the Hammer of Light, the HoL captured these yards and the Thoth became a primary fighter among HoL forces. When these shipyards were recaptured, the Thoth once again became an important component of the Vasudan navy. In the hands of a skilled pilot, the Thoth's maneuverability and small size make it a hard target to hit. A single missile bank means that a Thoth pilot relies on his primary weapons to make most kills.<br />
<br />
===Developer Notes===<br />
Excellent fighter. Small and hard to hit, with speed and maneuverability to match. Good payload makes it the most versatile fighter in the PVN.<br />
<br />
===Name origin===<br />
Thoth was an important god in Egyptian mythology. His roles were numerous, and vary between sources. He is most commonly associated with mediating disputes between good and evil. He is also considered to be the god to have taught the Egyptians writing.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Space Superiority|Sahr Corporation|Excellent|2.7, 2.7, 3.0|65.0 - 78.0|130.0|Light|200|200|17}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 4<br />
| [[GTW Prometheus|Prometheus]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]],[[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM TAG-B|TAG-B]]<br />
|}<br />
<br />
==Modding Resources==<br />
[[Image:GVFThoth.png|thumb|right|480px|The GVF Thoth from the MediaVPs.]]<br />
'''Retail''':<br />
:$POF File: fighter09.pof<br />
:Textures: fighter09-01a(/b/c), thruster02<br />
<br />
'''MediaVPs 3.6.12''':<br />
:$POF File: Fighter09.pof<br />
:Textures: fighter09-01, Glass, TVckpt<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''Odd discrepancy between the construction dates of the Thoth. FS1 clearly states that it was designed simultaneously with the Ulysses, meaning its manufacture could start no earlier than 2335, yet FS2 says the fighter had been in production for "over 40 years." Personally, I accept the FS1 date over the FS2, mostly because of the close relationship between it and the Ulysses. While not designed by the same team, it does say some of the same engineers worked on the projects.''<br />
<br />
<br />
''Despite what the FS2 Tech Description says, the Thoth's lone secondary bank is actually quite spacious, fitting up to 32 Harpoon missiles. This compares favorably with the secondary capacities of the Myrmidon and Perseus: it's identical, only in one bank instead of three or two. Similarly, it has only a single primary weapons bank, but has four guns, giving it impressive rate of fire but little adaptability once committed to the field. The main fault with this ship in FS2 lies not in the Thoth's weapons but its FS1-era ability to absorb damage, which is badly deficient by FS2. The Thoth still remains a capable medium and space-superiority craft even in the FS2 era and probably the best match-up the Vasudans have against the Perseus for best all-arounder.''<br />
<br />
<br />
''Compared to the Ulysses this ship has superior firepower, but pays for it with much weaker shielding. On balance I prefer the Terran fighter.''<br />
<br />
<br />
''Fun to fly but no good for doing real work. You really can't do anything but dogfight in this, and more often than not, you won't have the opportunity to do nothing but that in the campaign.''<br />
<br />
<br />
''Aiming with the Thoth is a bit harder than with most Terran fighters. Its primary weapons are situated too far away from each other, so smaller fighters rarely receive a full 4-bolt hit. It's like Artemis in this regard.''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVF_Horus&diff=40748GVF Horus2012-10-10T01:20:50Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GVF ''Horus''''' was one of the oldest and most widely-used fighters in the [[Vasudan]] navy. The Horus was a light interceptor with high speed and maneuverability and good primary weapons compatibility at the expense of shielding, armor, and secondary bank size.<br />
{{shipimage|image=[[Image:Gvfhorus-old.jpg]]|caption=The GVF Horus}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Horus interceptor can outrun any ship in the PVN or the GTA. This makes it extremely dangerous. Its above average weapons capacity, combined with its good maneuverability and shielding make this one of the most well designed Interceptors in the galaxy. This ship is responsible for the destruction of more GTA bombers than any other.<br><br><br />
As a C class threat, Horus interceptors should be dealt with as quickly as possible.<br />
<br />
===FS2 Tech Room Description===<br />
The GVF Horus was the fastest fighter class during the Great War and it's still the fastest fighter in the GTVA fleet. Its weapon capacity is average for a fighter, with four primary banks and two missile bays. The Horus pays for its speed and maneuverability with thin armor and relatively weak shields. The Horus shines as a bomber interceptor, a role Allied Command puts it in as often as possible. For offensive operations against well-defended targets, however, the Horus is a poor choice.<br />
<br />
===Developer Notes===<br />
Extremely fast with good weapons compatibility. Very useful in any kind of engagement.<br />
<br />
===Name origin===<br />
In Egyptian mythology, Horus was one of the first deities. Over the years, he gained many forms and associations. He is most commonly depicted as a falcon. His father was [[GVB Osiris|Osiris]], who was (in one myth cycle) killed by [[GVF Seth|Seth]].<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Interceptor|Akheton Corporation|Very Good/Good|3.4, 3.9, 3.6|90.0 - 110.0|170.0|Medium/Light|120 / 170|200 / 230|26}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Flail|Flail]]<br />
| [[GTW Morning Star|Morning Star]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[GTM Phoenix V|Phoenix V]]<br />
| [[GTM Trebuchet|Trebuchet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-B|TAG-B]]<br />
|}<br />
<br />
==Modding Resources==<br />
[[Image:GVFHorus.png|thumb|right|480px|The GVF Horus in the MediaVPs.]]<br />
'''Retail''':<br />
:$POF File: fighter08.pof<br />
:Textures: fighter08-01a(/b/c), thruster02<br />
<br />
'''MediaVPs 3.6.12''':<br />
:$POF File: Fighter08.pof<br />
:Textures: fighter08-01<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''It is to be noted that the Horus is one of the rare FS1-era ships to have different stats in FS2, alongside the [[Demon]]. The FS2 Horus is slightly more manoeuvrable and more durable than its FS1 cousin.''<br />
<br />
<br />
''The Horus is a good ship in FS1, something to worry you if you're flying a bomber or a Herc. It is a privilege to be able to fly in FS2, and also, strangely superior to the newer Serapis in most respects. Compared to the Serapis the Horus's only serious flaw is smaller secondary banks, and the Horus actually has stronger shields and is faster. These qualities give it a better survival rate in combat than the Serapis, in my experience. Given a choice I will fly the Horus rather than the Serapis every time.''<br />
<br />
<br />
''An excellent fighter, especially in multiplayer dogfight games, but the gold in this particular category goes to the Thoth, which is smaller and has better placed primary banks, allowing it to take out enemies with ease with quad Mekhu HL-Ds''<br />
<br />
<br />
''In my opinion, easily the best of the Vasudan fighters. Not that this is saying much, since I hate Vasudan ships. It's highly maneuverable, and not made of pasteboard. It even has a reasonable amount of weapons capacity.''<br />
<br />
<br />
''The best damn interceptor in the game, though the [[GTF Perseus]] is a better fighter craft overall. Highly maneuverable, relatively durable, and a good secondary capacity. It also has the highest speed of anything you will ever fly, and afterburner capacity is pretty big. Personally, my favorite.''<br />
<br />
<br />
''I find it weird that while a lot of pilots praise the Horus, I don't. Even at full shields with 23% hull integrity, I couldn't survive the shockwave of a [[GTM Piranha|Piranha]] exploding while [[Argonautica|defending the Aquitaine]]. While I would give the thumbs-up to the Horus for its speed, I think that there is too much... inertia... when it pitches to make it really effective as an interceptor. Personally, I would rather chase down Piranha-wielding [[SB Nahema|Nahema]]s in a '''[[GVF Serapis|Serapis]]''' than chase them in this.''<br />
<br />
<br />
''The Horus also suffers from inadequate primary placement, much like the Thoth. The Serapis beats both FS1-era Vasudan fighters in this regard.''}}<br />
<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GVF_Seth&diff=40747GVF Seth2012-10-10T01:20:24Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}The '''GVF ''Seth''''' is a [[Vasudans|Vasudan]]-designed heavy assault fighter brought into service during the [[Terran-Vasudan War]]. Although the ''Seth'' is extremely slow and unmaneuverable for its class, it offsets this with an excellent shield system, durable hull, fairly large missile banks and an extremely powerful afterburner that can more than double the ''Seth'''s default cruising speed.<br />
{{shipimage|image=[[image:Gvfseth-old.jpg]]|caption=The GVF Seth}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
As the slowest fighter in the PVN, the Seth has earned itself a reputation as the Turtle of the Vasudan fleet. Even though it is quite compact in size, the Seth can carry a massive payload, and has a lot of shielding. Its standard impulse engines aren't very powerful, but the Seth gains an incredible speed boost when using its afterburners. The Seth is primarily used is convoy attacks and capital ship escort duties.<br><br><br />
The GTA considers the PVF Seth to be a Class C threat.<br />
<br />
===FS2 Tech Room Description===<br />
The solidly built GVF Seth is a versatile Great War-era fighter that still performs dual roles as bomber escort and bomber interceptor. The Seth's relatively slow cruising speed is deceptive, as its Mekhu-Sahr plasma powerplant can give it an incredible afterburner boost, more than doubling its velocity. A total of six weapon banks and a wide variety of loadouts give the Seth the needed punch to eliminate incoming bombers quickly.<br />
<br />
===Developer Notes===<br />
Slow and sluggish, but heavily armored. Has high afterburner speed. Useful for hit and run attacks. High payload capacity.<br />
<br />
===Name Origin===<br />
Seth was the god of the desert at some point in early Egyptian history.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Heavy Fighter|Mekhu Enterprises|Fair/Poor|4.0, 5.0, 5.0|55.0 - 72.0|130.0|Heavy|280|580|20}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW ML-16|ML-16 Laser]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Stiletto|Stiletto]]<br />
| [[GTM Stiletto II|Stiletto II]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]]<br />
|}<br />
<br />
==Modding Resources==<br />
[[Image:GVFSeth.png|thumb|right|480px|The GVF Seth by The Dagger.]]<br />
'''Retail''':<br />
:$POF File: fighter07.pof<br />
:Textures: fighter07a(/b/c), thruster02<br />
<br />
'''MediaVPs 3.6.14''':<br />
:$POF File: Fighter07.pof<br />
:Textures: fighter07, TVckpt, Fighter07-trans, Fighter07_debris<br />
:Model and textures by: The Dagger<br />
:Release thread: [http://www.hard-light.net/forums/index.php?topic=80540.0]<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''The Seth doesn't have the moxie to match up to the Hercules in the assault role, yet it is faster and manoeuvres better. Most closely comparable to the GTF Apollo, it is probably best considered a "light assault" fighter, not quite having the speed and manoeuvrability to qualify as a space superiority fighter, yet not having the weapons load or staying power to make it a true heavy assault fighter.''<br />
<br />
<br />
''One of the most balanced and, dare I say it, <b>sexiest</b> fighters. Guns are well placed and speed is equivalent to the Herc II with a powerful afterburner boost. The heavy armour and shielding (not to mention the teeny silhouette from behind) makes it a difficult kill as well. It's really equivalent to or better than a Herc II except in secondary bank capacity.''<br />
<br />
<br />
''Before I started using the [[GVF Tauret|Tauret]], I used this. It was such a joy to fly, what with that afterburner power and all. The only thing that really doesn't seem to match up is its missile bank capacity, but given that this was made in 2335 and not 2367, that's okay. Although I may have switched to using the Tauret more nowadays, I still use the Seth here and there.''<br />
<br />
<br />
''The Seth is just a great ship. It can go toe-to-toe with a cruiser if need be, it's capable of defending itself from anything short of a Dragon, and its weapons aren't placed far apart, like they are in the [[Horus]]. Even better, because of its crazy awesome afterburners, you can max engine power and do a half-decent job of flying intercept with it. A very well-rounded fighter that fills a gap between Space Superiority and Heavy Assault.''<br />
<br />
<br />
''This is definitely a nice little fighter. It has fair manoeuvrability, good weapons compatibility, and excellent survivability. This comes at several costs, however. The primary points are quite wide, making it difficult to hit an [[SF Astaroth]] or [[SF Dragon]], in FreeSpace 2, the Seth has an even larger failing: its exposed sensor system, directly on its nose. In the first game, that wasn't so much of a difficulty, in the second, a single AAA burst can effectively blind the Seth. Do yourself a favor and take the [[GVF Tauret]] instead.''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTSG_Watchdog&diff=40746GTSG Watchdog2012-10-10T01:19:12Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTSG ''Watchdog''''' is a [[Terrans|Terran-designed]] sentry gun. It is the most basic sentry gun in its class and, by the [[Second Shivan Incursion]], is completely outgunned by virtually every other ship in Terran and [[Vasudans|Vasudan]] fleets.<br />
<br />
==Description:==<br />
{{shipimage|image=[[image:Gtsgwatchdog_Gtsgcerberus-old.jpg]]|caption=The GTSG Watchdog}}<br />
===FS1 Tech Room Description===<br />
The Watchdog is the standard unmanned defensive sentry turret for the GTA. It fires two standard plasma bursts at any nearby hostile targets.<br />
<br />
===FS2 Tech Room Description===<br />
The GTSG Watchdog was the first generation of Terran sentry platform, the distant precursor to the Cerberus and Alastor platforms. Seriously underpowered by today's standards, the Watchdog also suffers from paper-thin armor. Many Watchdogs are Great War relics left active and in place because it wasn't worthwhile removing or deactivating them. The NTF occasionally uses stolen Watchdogs to guard supply depots or minor installations.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Sentry Gun|Unknown|N/A|N/A|N/A|N/A|N/A|20|N/A|9}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 2<br />
| [[Terran Turret]]<br />
| 2<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtsgwatchdog_Gtsgcerberus.jpg]]|caption=The GTSG Watchdog in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''With only the thinnest of armor plating and armed with only two [[Terran Turret]] guns, these are just as ineffective as the [[GVSG Ankh|Ankhs]], but if used in massive quantities, can pose a real threat.''<br />
<br />
<br />
''You need A LOT of these to pose trouble to your craft, but the average number of dangerous sentries of this class can be greatly lowered if there are hostile fighters and/or warships in the immediate vicinity. Sentry guns are indeed fragile, but this weakness can't be exploited if the area is full of enemy fighters - even two wings are enough. In such an environment, sentry guns become harder to kill because of their small dimensions (which become nearly insignificant if you use heat seeking or aspect lock secondaries on them).''<br />
<br />
<br />
''Prioritize escort fighters and warship and leave the Watchdog sentries as final targets - if you're always on the move, they will not pose a considerable threat.''}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTSG_Mjolnir&diff=40745GTSG Mjolnir2012-10-10T01:18:48Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTSG ''Mjolnir''''', also known as the '''''Mjolnir'' Remote Beam Cannon (RBC)''', is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] gun emplacement. Brought into service near the end of the [[NTF Rebellion]], the ''Mjolnir'' sports a single destroyer-grade beam cannon for attacking larger enemy vessels. For defense, the ''Mjolnir'' can be equipped with a bomber-issue shield system, although it has no defensive turrets and relatively thin armor plating as a deterrent should its shields fail.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtsgmjolnir-old.jpg]]|caption=The GTSG Mjolnir}}<br />
===FS2 Tech Room Description===<br />
The GTSG Mjolnir is the most advanced sentry gun device known. Vastly tougher and deadlier than the earlier Watchdog, Cerberus, and Alastor models, the Mjolnir is a danger to any hostile fighter or bomber that comes within range. Its two beam weapons and three missile banks enable it to take on multiple enemies simultaneously. Mjolnirs are also referred to as RBCs (remote beam cannons). They are used to help protect the most vital front-line Alliance installations.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origins===<br />
In Norse terminology, it roughly means "to pulverize". Mjolnir refers to the legendary war hammer of Thor, made for him by the twin dwarves Sindri and Brokkr. <br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Fixed gun emplacement|RNI Systems|N/A|N/A|N/A|N/A|N/A|2 500 or 4 500|800|108}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[MjolnirBeam]] or [[MjolnirBeam|MjolnirBeam#Home]]<br />
| 1<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtsgmjolnir.jpg]]|caption=The GTSG Mjolnir in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The Mjolnir mounts only one weapon, despite the tech description. That weapon is the single most deadly GTVA beam cannon you're ever going to find, however. Mjolnirs are very nice things to have on a blockade, but desperately vulnerable to fighter and bomber attack.''<br />
<br />
<br />
''I think you only encounter them in one mission (the one where you have to destroy most of the rebel fleet) but they are excellent. As with the above, you have to protect them as they have no anti-fighter armament and really go down fast despite the 2.5-4.5k HP for a sentry. Their fairly small size and massive firepower leads one to wonder why the GTVA does not mount any of these on their warships.''<br />
<br />
<br />
''Though these guns pack a wallop, they're quite vulnerable, both to fighter strafing and return fire from warships. In-game, be sure to keep an eye on threats in the area, or a blockade dependent on the presence of these guns will be over very quickly. As a mission designer, consider whether or not you want warships firing their beams back at Mjolnir platforms or not, since despite the cruiser flag in the tables, Mjolnirs are small enough to justify them being ignored by heavy beams (i.e. being flagged "beam-protected").''<br />
<br />
<br />
''The tables indicate that the Mjolnir has shields, but neither the Retail nor the Media VP model has a shield mesh. If modders want their Mjolnirs to have shields, then they will have to give it the [[Ships.tbl#.22surface_shields.22|"surface shields"]] flag. In addition, you cannot directly point a Mjolnir at specific objects in FRED2 or fred2_open because its default orientation is facing upwards instead of forwards.''}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTSG_Cerberus&diff=40744GTSG Cerberus2012-10-10T01:18:34Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTSG ''Cerberus''''' is a [[Terrans|Terran-designed]] sentry gun. It is to the [[GTSG Watchdog|GTSG ''Watchdog'']] what the [[GTC Leviathan|GTC ''Leviathan'']] is to the [[GTC Fenris|GTC ''Fenris'']]; compared to the ''Watchdog'', the ''Cerberus'' sports slightly more accurate and damaging turrets, as well as a 650% increase in hull integrity. While these improvements make the ''Cerberus'' more dangerous than the ''Watchdog'', it is still more of an irritant than a real threat on its own, and should ideally be combined with the firepower of other friendly forces in the vicinity.<br />
<br />
==Description:==<br />
{{shipimage|image=[[image:Gtsgwatchdog_Gtsgcerberus-old.jpg]]|caption=The GTSG Cerberus}}<br />
===FS1 Tech Room Description===<br />
The Cerberus is an advanced version of the Watchdog, with stronger weaponry and the ability to withstand more damage.<br />
<br />
===FS2 Tech Room Description===<br />
Until the advent of the GTSG Alastor, the GTSG Cerberus was the most advanced sentry gun emplacement available to Terran forces. They were vital to Terran defenses during the Great War, racking up over 100 kills of Vasudan and Shivan combat craft. But the current conflict has found them primarily in back-line roles, guarding installations deemed relatively safe from attack. With no mobility and only two Subach HL-7 turrets, they serve as more of a distraction than a viable threat to modern combat craft.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Cerberus was the hound of [[GTD Hades|Hades]]. Cerberus guarded the gate to hell, and permitted entry only for the dead. No one was permitted to leave. Cerberus was depicted as a three-headed dog, his tail being a snake said to have at least 50 heads.<br />
<br />
He was overcome several times in literature: [[GTF Hercules|Hercules]]'s final labor was to capture Cerberus, and [[GTEP Hermes|Hermes]] put him to sleep with water from the river Lethe.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Sentry Gun|Unknown|N/A|N/A|N/A|N/A|N/A|150|N/A|9}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Avenger|Avenger]]<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 2<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtsgwatchdog_Gtsgcerberus.jpg]]|caption=The GTSG Cerberus in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The Cerberus partly fixes the problems with the [[GTSG Watchdog]]. With its [[GTW Avenger|Avenger]] or [[GTW Subach HL-7|HL-7]] turrets, it packs more punch. With 150 hitpoints, it can take one or two hits. However, in order to pose any real threat, there must be quite a few of them.''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTSG_Alastor&diff=40743GTSG Alastor2012-10-10T01:18:14Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTSG ''Alastor''''' is a [[Terrans|Terran-designed]] sentry gun. Like most other sentry guns designed by the Terrans, the ''Alastor'' is a defensive weapons platform. While a single ''Alastor'' is more of an irritant than a viable threat, it can be a very potent weapon when combined with the firepower of other sentry guns, fighters and warships in the vicinity.<br />
<br />
One of the biggest improvements the ''Alastor'' has over older sentry gun models like the [[GTSG Cerberus|GTSG ''Cerberus'']] and [[GTSG Watchdog|GTSG ''Watchdog'']] is that it is equipped with a more competent artificial intelligence (AI), preventing most friendly fire incidents between it and other ships from ever occurring.<br />
<br />
==Description:==<br />
{{shipimage|image=[[image:Gtsgalastor-old.jpg]]|caption=The GTSG Alastor}}<br />
===FS2 Tech Room Description===<br />
GTSG Alastor sentry gun platforms can be dropped by warships to cover a retreat, or they can be used to strengthen firepower around strategic locations. While Alastors alone cannot hold a position against more than a few fighters, complementing them with a warship and several wings of fighters presents an exemplary defense against all but the most determined foes. Two Bessmer-Kohn cannon turrets on opposing sides of the platform give the Alastor a full field of fire. The turrets are controlled by the latest neural-net cyber-AI to track multiple targets simultaneously.<br />
<br />
===FS2 [[MetaStream]] Model Description===<br />
The GTSG Alastor is the Alliance's most advanced sentry gun platform. Immobile once placed, Alastors can be dropped by warships to cover a retreat, or they can be positioned to strengthen defensive firepower around strategic locations. While Alastors alone cannot hold a position against more than a few fighters, complementing the sentry platforms with a warship and several wings of fighters has been shown to present an exemplary defense against all but the most determined of foes. Two Bessmer-Kohn cannon turrets on opposing sides of the platform give the Alastor a 360-degree field of fire. The turrets are independently controlled by the latest neuralnet cyber-AI to track and target multiple ships and warheads simultaneously. This targeting software has virtually eliminated the friendly fire incidents that used to happen all too frequently with the older Cerberus model sentry platforms.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Alastor means "[[avenger]]" in Ancient Greek and can be used to refer to a large number of people within Greek mythology.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Sentry Gun|Unknown|N/A|N/A|N/A|N/A|N/A|250|N/A|13}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 2<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtsgalastor.jpg]]|caption=The GTSG Alastor in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''This sentry gun packs the same damage as the [[GTSG Cerberus]], and has 100 more hitpoints, but as with most sentries in [[Portal:FreeSpace 2|FreeSpace 2]] it's only effective in force of numbers.''<br />
<br />
<br />
''In [[...But Hate the Traitor]], a number of these can be found with [[Morning Star]]s, which makes them very dangerous. In this particular mission, this can either work against you, or to your advantage.}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTNB_Pharos&diff=40742GTNB Pharos2012-10-10T01:17:54Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTNB ''Pharos''''' is a [[Terrans|Terran-designed]] navigation buoy. The ''Pharos'' serves as a distress beacon for ships that are stranded in remote locations. When used in conjunction with other navigation buoys in the vicinity, the ''Pharos'' can also serve as a waypoint for ships to fly to, or otherwise a marker to designate the boundary of a hazardous area.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtnbpharos-old.jpg]]|caption=The GTNB Pharos}}<br />
===FS2 Tech Room Description===<br />
None<br />
<br />
===Developer Notes===<br />
They mark things.<br />
<br />
===Name origin===<br />
Historically, the Pharos of Alexandria was a lighthouse that guided sailors into the harbor of Alexandria, Egypt. This is paralleled by its role in FreeSpace, in which it serves as a navigational aid.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Navigation Buoy|Unknown|N/A|N/A|N/A|N/A|N/A|100|N/A|}}<br />
<br />
===Armaments===<br />
None<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtnbpharos.jpg]]|caption=The GTNB Pharos in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|Due to having the "no_collide" flag enabled, Pharos beacons cannot be interacted with in any meaningful way (shots pass through it; ships cannot collide with it) without mission-specific scripting.}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTI_Ganymede&diff=40741GTI Ganymede2012-10-10T01:17:39Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTI ''Ganymede''''' is a [[Terrans|Terran-designed]] installation, serving as a repair and construction dock. Ships are constructed or repaired within the inner circumference of the ''Ganymede''.<br />
<br />
The ''Ganymede'' never appears in the official FreeSpace 2 singleplayer campaign, although it is featured in one multiplayer dogfight and a sample mission, included with Volition's FRED documentation.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtiganymede-old.jpg]]|caption=The GTI Ganymede}}<br />
===FS2 Demo Tech Room Description===<br />
Ganymede was a cup bearer of ambrosia and nectar to the Greek Gods. Like its namesake, this repair station restores the life blood to the Alliance fleet, the fuel and supplies needed to undertake the journey back to Earth.<br />
<br />
===FS2 Tech Room Description===<br />
The GTI Ganymede is the Alliance's newest repair and resupply facility. Ganymede installations are currently deployed behind the front lines in the Vega, Vasuda, and Capella systems. Each Ganymede can service up to five warships simultaneously. Repairs of any type or degree can be made here, on any ship in the GTVA fleet. Ganymedes also provide retrofitting services, enabling Allied Command to extend the lifetime of aging ships by upgrading weaponry, systems, and engines.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Ganymede was a cupbearer to the gods. [[GTB Zeus|Zeus]] may have had a relationship with Ganymede.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Installation|Unknown|N/A|N/A|N/A|N/A|N/A|90 000|N/A|1348}}<br />
<br />
===Armaments===<br />
None<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtiganymede.jpg]]|caption=The GTI Ganymede in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''There is nothing tactical about this installation, although well armored with only 10,000 fewer hitpoints than a [[GTD Orion|Orion]] or [[GTD Hecate|Hecate]], it is a defenseless and a fairly high-value target, this should be considered whenever there is a mission or campaign that could involve such an installation.''<br />
<br />
<br />
''The center of some of the Ganymede's subsystems are located to the side of the model, rather than inside the model. This can cause torpedos to try to turn circles around empty space, rather than actually impacting the installation.''<br />
<br />
<br />
''You can't have a ship enter a Ganymede at some point in the mission without hitting the umbilicals. If you start the mission with the ship in middle of the Ganymede, the umbilicals actually go though the "docked" ship. The ship can move though the umbilicals without any collision issues, just if it gets out, it can't get back in.''<br />
<br />
<br />
''Ganymede is frequently used in a way that appears outright wrong in practice, though this way is based how it was used in the Colossus cutscene (though those Ganymedes are considerably more huge then the standard model). Considering the large arms projecting off the ring, it seems more likely ships were not meant to go in the middle but between projections on the arms. This is, however, difficult to do in FRED because of the lack of dockpoints anywhere.''}}<br />
[[Category:Ship]]<br />
[[Category: Installation]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTT_Argo&diff=40740GTT Argo2012-10-10T01:16:50Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTT ''Argo''''' was a [[Terrans|Terran-designed]] class of transport developed sometime during the start of the [[Reconstruction]] era and the beginning of the [[Second Shivan Incursion]]. The ''Argo'' improved upon on its predecessor, the [[GTT Elysium|GTT ''Elysium'']], greatly increasing transport capacity, and is generally much more survivable due to much heavier armor. Defensive armament, however, remained deficient and the Argo still requires fighter escort to survive hostile situations.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gttargo-old.jpg]]|caption=The GTT Argo}}<br />
===FS2 Demo Tech Room Description===<br />
Used to transport stuff. more [''sic''] military in nature.<br />
<br />
===FS2 Tech Room Description===<br />
The GTT Argo has become the standard military transport vehicle for the Terran fleet. Argos sometimes carry new weapon and combat craft prototypes to and from testing grounds or to front-line deployment positions. Military VIPs occasionally commandeer Argos to travel from star system to star system in some semblance of comfort. Argos are most often used as assault transports, carrying squads of Marines through heavy flak to board enemy vessels that Command has decided to capture rather than destroy.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, ''Argo'' was a ship that was sent to retrieve the Golden Fleece. It is said that Hera looked over the crew of the ship, and [[GTB Athena|Athena]] was instrumental in the construction process. The mission was successful, and the ship was consecrated to [[GTFr Poseidon|Poseidon]]. The tale of the ship is described in ''[[Argonautica]]'', a poem by Apollonius Rhodius.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Transport|Unknown|N/A|4.0, 7.0, 6.0|30.0|N/A|N/A|13 500|N/A|171}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 2<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gttargo.jpg]]|caption=The GTT Argo in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''This [[Terran]] transport is better armored than its predecessor, the [[GTT Elysium|Elysium]]. In fact, it is also significantly better armored than a [[GTC Fenris|Fenris]], making it fairly survivable on a battlefield as long as bombers are not involved. The major disadvantage of the Argo is its huge target profile, and the fact that [[Terran Turret]]s are a waste of turrets.''<br />
<br />
<br />
''In at least one case in the Main Campaign an Argo mounts flak turrets. This upgrade would be quite welcome to the rest of the fleet. It is also to be noted the Argo evaporates disturbingly quickly under Hornet bombardment. Worse yet, the range at which friendly AI fighters engage when escorting it is too short to prevent enemy fighters from getting off a salvo or two of Hornets. C-3-9 is a better defense than escort commands for this ship.''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTT_Elysium&diff=40739GTT Elysium2012-10-10T01:16:28Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTT ''Elysium''''' is a class of [[Terran]] transport used by the [[Galactic Terran Alliance]] and later the [[Galactic Terran-Vasudan Alliance]]. It is stated to have been used "Since the start of space colonization" (although this gives rise to a discrepancy between the [[portal:FreeSpace 1|FreeSpace 1]] and [[FreeSpace 2]] tech descriptions) and remains in use as of the conclusion of the [[Second Shivan Incursion]]. During [[the Great War]], the GTA used the ''Elysium'' for boarding operations, evacuations, as well as general-purpose transport. As of FreeSpace 2, the ''Elysium'' is supplemented by the [[GTT Argo|GTT ''Argo'']] which has better armor and weaponry, but is still used for lower-risk operations.<br />
<br />
According to the [[FreeSpace Reference Bible]], ''Elysium'' transports regularly go through minor upgrades, but these upgrades keep the original idea of a simple personnel transport intact.<br />
<br />
<br />
==Description:==<br />
{{shipimage|image=[[image:Gttelysium-old.jpg]]|caption=The GTT Elysium}}<br />
===FS1 Tech Room Description===<br />
Since the start of space colonization, this standard transport has been used by everyone, both civilian and military. While it has undergone minor changes time and again, it remains a simple design: A vehicle meant to transport personnel from one place to another.<br />
<br />
===FS2 Tech Room Description===<br />
The GTT Elysium class of transports has been in service for over 40 years. Its mission hasn't changed from the time of the Great War - to transport civilian and military personnel from one star system to another. The Elysium is very poorly armed, with a single Subach HL-7 cannon, and also suffers from thin armor plating. Only desperate circumstances find Elysiums anywhere near the front lines. Assaults and dangerous transport missions handled almost exclusively by the much tougher GTT Argo class.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Elysion (Latinized spelling ''Elysium'') was a section in the Greek Underworld. It is a graveyard for the spirit of those who were heroic and virtuous. That place is comparable, under certain points of view, to the Paradise.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Transport|Unknown|N/A|4.0, 7.0, 6.0|40.0 - 55.0|N/A|N/A|3 500|N/A|32 0}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW ML-16|ML-16 Laser]]<br />
| 1<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 1<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gttelysium.jpg]]|caption=The GTT Elysium in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Putting this transport in a battlefield is like putting a shoe-box in a firing range: it's just not going to survive. The [[GTW ML-16|ML-16]] / [[GTW Subach HL-7|HL-7]] turret isn't going to deter anything but a wounded [[GTB Zeus|Zeus]].''<br />
<br />
<br />
''The Elysium has absolutely no combat value whatsoever. However, it is fairly maneuverable and fast, but that doesn't stop it from being a hassle to protect or being extremely easy to destroy.''<br />
<br />
<br />
''The Elysium's speed and maneuverability, perversely, only serve to make it more difficult to escort properly. It is just fast enough to get out of the range where you can easily respond to threats while you're dogfighting the first one that comes along, but not fast enough to actually protect it in any way.''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=NTF_Iceni&diff=40738NTF Iceni2012-10-10T01:15:59Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''NTF ''Iceni''''' was a [[Terrans|Terran-designed]] frigate, and the only known ship of its class. From the day it was completed at the Freedom Shipyards in [[Polaris]] to the day it was destroyed in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], the ''Iceni'' served as the command frigate of the [[Neo-Terran Front]]. Although the size of the ''Iceni'' was akin to that of a corvette, its anti-warship armaments and hull rating were much closer to destroyer-class. In addition, the ''Iceni'' was the fastest Terran warship ever constructed at the time of the [[Second Shivan Incursion]], with a maximum velocity of 35 m/s.<br />
<br />
==History==<br />
{{Gtvaship<br />
| image = [[Image:Ntficeni.jpg|300px]]<br />
| name = NTF ''Iceni''<br />
| class = NTF ''Iceni''<br />
| 1stapp = [[The Place of Chariots]]<br />
| inservice = [[NTF Rebellion]]<br />
| faction = [[Neo-Terran Front]]<br />
| commander = Admiral [[Aken Bosch]]<br />
| fate = [[Return to Babel|Self-destructed]]<br />
}}<br />
The ''Iceni'' was built under Admiral Bosch's direction at the Freedom Shipyards in Polaris and captured by the Neo-Terran Front at the start of their [[NTF Rebellion|rebellion]]. The command frigate was disguised as [[NTF Boadicea|an asteroid]] in the [[Deneb]] system from that point until a wing of fighters from the [[GTVA]]'s [[53rd Hammerheads]] detected its EM signature [[The Place of Chariots|while clearing out a supply depot nearby]]. Their discovery prompted the ''Iceni'' to blow its cover and begin a game of hide-and-seek with the GTVA.<br />
<br />
Covert operations and scans of the ''Iceni'' by the GTVA's [[Special Operations Command]] revealed that Bosch was working on a secret project known as [[ETAK]]. While initially thought to probably be a weapon of mass destruction, it was only after [[High Noon|the destruction of the first Sathanas-class juggernaut]] that ETAK was confirmed to be a communications device with the [[Shivan]]s. It was also confirmed that the only known ETAK device to be made, as well as the specifications for replicating it, were stowed on board the ''Iceni'' itself. The NTF rebellion ended with the ''Iceni'' jumping into the nebula beyond Gamma Draconis, where it was only sighted once during a GTVA attempt to lure the first [[SJ Sathanas|SJ ''Sathanas'']] into a trap. It was not pursued.<br />
<br />
In [[Return to Babel|the first nebular operation after the destruction of SJ ''Sathanas 01'']], the [[203rd Scorpions]] were assigned to capture Bosch as well as the ETAK project. However, Bosch turned the device on and made preparations to scuttle the ''Iceni'' before the Scorpions arrived, and when they did arrive, he had already boarded a [[ST Azrael|Shivan transport]] and departed the area, leaving the ''Iceni'' to be scuttled by two Shivan warships, with a programmed self-destruct sequence set for good measure.<br />
<br />
Bosch and about a dozen of his immediate subordinates were the first and only Terrans to leave the ''Iceni''. During the proceedings, the Shivans boarded the ''Iceni'', and a fire fight broke out, leaving most of the remaining rebels dead. The casualties that arose from this fight, combined with the absence of Bosch and his immediate subordinates, effectively left the ''Iceni'' dead in space. The Shivan warships were beginning to scuttle the ''Iceni'' when the Scorpions arrived. As the Scorpions destroyed Shivan forces attacking the ''Iceni'', a GTVA transport docked with the rebel command ship and retrieved the survivors, as well as the specifications for the ETAK device. Shortly after it departed, the ''Iceni'''s self-destruct sequence completed, and the command ship was destroyed.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Ntficeni-old.jpg]]|caption=The NTF Iceni}}<br />
===FS2 Tech Room Description===<br />
The Iceni is the NTF command frigate, built under Admiral Bosch's direction at the Freedom shipyards in Polaris, captured by the Neo-Terran Front at the start of their rebellion. With over two dozen turrets and a sheath of ultra-dense depleted uranium shielding around its subsystems, the Iceni is an extremely tough nut to crack. With Bosch on board, providing tactical guidance, the Iceni is the equal of any GTVA battle group. Intelligence believes the ship was custom-designed for a secret NTF project.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name Origin===<br />
The Iceni were a tribe of Celtic people who lived in what is now the county of Norfolk in Great Britain. They rebelled against Roman rule under their queen, [[NTF Boadicea|Boadicea]].<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Command Frigate|Freedom Shipyards|N/A|100.0, 100.0, 80.0|35.0|N/A|N/A|90 000|N/A|998}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 9<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 7<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 2<br />
|- align="center"<br />
| [[MX-52]]<br />
| 2<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 2<br />
|- align="center"<br />
| [[BGreen|Big Green Beam]]<br />
| 3<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Ntficeni.jpg]]|caption=The NTF Iceni in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: corvette2R-01.pof<br />
:Textures: TCov1(A/B/C), TCov2(A/B/C), TCov3(A/B/C), TCov4(A/B/C), TCov5(A/B/C), TCov6(A/B/C), TCov7(A/B/C), TSoupTile05(b/c), TSoupEngine(A/B), TSoupdebris01b, RcovC<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: corvette2R-01.pof<br />
:Textures: HTL_Iceni, HTL_Iceni-debris, nameplate, SoupTurrets1<br />
<br><br />
[http://www.hard-light.net/forums/index.php?topic=32427.0 History]<br><br />
First WIP Post: knn on 05/03/2005<br><br />
First In-Game Model: knn on [http://www.hard-light.net/forums/index.php?topic=32427.msg813014#msg813014 05/24/2006]<br><br />
Completed In-Game Model: Vasudan Admiral on [http://www.hard-light.net/forums/index.php?topic=32427.msg1144973#msg1144973 09/27/2008]<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
==Gallery==<br />
<br />
<gallery><br />
Image:RScreen0036.png | A close-in shot of the ''Iceni'''s engines. Note the baked-in glowmaps, simulating lighting from thrusters.<br />
Image:RScreen0050.png | Plasma shine from the ''Iceni'''s [[BGreen|heavy frontal beam cannons]].<br />
Image:RScreen0074.png | The NTF ''Iceni'' squares off against the GVCv ''Asar'' in the [[Polaris]] asteroid field. ([[Rebels & Renegades]])<br />
Image:RScreen0037.png | The rebel frigate and her escorts successfully slip past the ''Asar''.<br />
Image:RScreen0077.jpg | Asteroids and the Iceni, from [[Rebels & Renegades]].<br />
</gallery><br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The Iceni has decidedly FS1-era anti-fighter armament, but if your capital ship approaches from the right side, prepare for a severe beatdown as it cuts loose with paired BGreens. The other side of it has a single version of this useful anti-capital beam. The Iceni is capable of tearing a Deimos or Sobek to shreds, so while it may be corvette-sized, it is destroyer-armed. Under the correct circumstances this ship is quite capable of going toe-to-toe with any GTVA destroyer, or even an [[SD Demon]].''<br />
<br />
<br />
''The Iceni is in a class of its own. It has slightly better armour than any other corvette, nearing that of a destroyer, and is a very speedy for a vessel its size. It has massive primary firepower in the form of 3 BGreens, but lacks an anti-fighter capability. And despite its three beam cannons, an Orion would have it for lunch. The main reason why this vessel was built was to quickly reach the nebula and fend off most threats blocking the way. It was designed to be able to get to jump nodes ASAP and with minimal damage, and redundant engine subsystems help accomplish that.''<br />
<br />
<br />
''However, its anti-fighter capability is noticeably less than that of the [[GTCv Deimos]] or even the [[GVCv Sobek]].''<br />
<br />
<br />
''While one would say from the table files that the Iceni has FS1 anti-fighter armament, in the SOC loop mission "Rebels and Renegades", the Iceni is seen using both flak and anti-fighter beams.''<br />
}}<br />
[[Category:Unique ships|Iceni, NTF]]<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTC_Aeolus&diff=40737GTC Aeolus2012-10-10T01:15:39Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTC ''Aeolus''''' is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] cruiser. It boasts more turrets in total than any other [[canon]] cruiser in the [[Freespace_2_Era_Craft|GTVA arsenal]]. Both the GTVA and the Neo-Terran Front use several of these vessels in ''[[FreeSpace 2]]'', and the [[:Category:FreeSpace_2_Demo|FreeSpace 2 Demo]] places another in the hands of the GTVA. The ''FreeSpace 2'' tech description states that production was discontinued two years prior to [[the Second Shivan Incursion]], and only 24 were produced. However, the tech description was never made available to the player in the game, making its reliability debatable. In-game references warn of this ship's formidable anti-fighter weaponry.<br />
<br />
==Description:==<br />
{{shipimage|image=[[image:Gtcaeolus-old.jpg]]|caption=The GTC Aeolus}}<br />
===FS2 Demo Tech Room Description===<br />
The biggest, baddest, and meanest cruiser EVER. The Aeolus will smack you up.<br />
<br />
===FS2 Tech Room Description===<br />
The GTC Aeolus is the first cruiser class ever produced by the RNI shipyards orbiting Laramis II. Only two dozen of these cruisers were put into service in GTVA fleets, with production ending in 2365. Allied Command assigns Aeolus-class ships primarily to guard slow-moving convoys against fighter and bomber wings, as these cruisers are severely out-gunned by most capital ships in service today. Their flak and AAA turrets serve as marvelous deterrents to smaller craft, however.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name Origin===<br />
In Greek mythology, Aeolus was the ruler of the nation of Aeolia, and had the power to control the winds. He was supposed to live in an island in Southern Italy, now called ''Lipari''.<br />
<br />
===Canon Ships===<br />
22 of the 24 Aeolus cruisers are named. Over half of them are destroyed over the course of the FreeSpace 2 campaign, many on the side of the [[Neo-Terran Front]]. Named cruisers are:<br />
<br />
* [[FreeSpace 2 Terran Ship Database#GTC Adamant|GTC ''Adamant'']] (destroyed)<br />
* [[FreeSpace 2 Terran Ship Database#GTC Agrippa|GTC ''Agrippa'']]<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Alexandria|NTC ''Alexandria'']] (destroyed)<br />
* [[FreeSpace 2 Terran Ship Database#GTC Ascendant|GTC ''Ascendant'']] (simulated)<br />
* [[FreeSpace 2 Terran Ship Database#GTC Ashaton|GTC ''Ashaton'']] (simulated)<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Camisard|NTC ''Camisard'']] (destroyed)<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Epigoni|NTC ''Epigoni'']] (destroyed)<br />
* [[FreeSpace 2 Terran Ship Database#GTC Ertanax|GTC ''Ertanax'']] (destroyed)<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Hellespont|NTC ''Hellespont'']] (destroyed)<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Liberty|NTC ''Liberty'']] (destroyed)<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Loyola|NTC ''Loyola'']] (destroyed)<br />
* [[FreeSpace 2 Terran Ship Database#GTC Malta|GTC ''Malta'']] (destroyed)<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Mylae|NTC ''Mylae'']] (destroyed)<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Retribution|NTC ''Retribution'']]<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Righteous|NTC ''Righteous'']] (destroyed)<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Saharan|NTC ''Saharan'']] (destroyed)<br />
* [[FreeSpace 2 Terran Ship Database#GTC Sparta|GTC ''Sparta'']] (destroyed)<br />
* [[FreeSpace 2 Terran Ship Database#GTC Stalwart|GTC ''Stalwart'']]<br />
* [[FreeSpace 2 Terran Ship Database#GTC Templar|GTC ''Templar'']] (destroyed)<br />
* [[FreeSpace 2 Terran Ship Database#GTC Vigilant|GTC ''Vigilant'']] (destroyed)<br />
* [[FreeSpace 2 Rebel Ship Database#NTC Vindication|NTC ''Vindication'']]<br />
* [[FreeSpace 2 Terran Ship Database#GTC Warwick|GTC ''Warwick'']]<br />
* [[FreeSpace 2 Terran Ship Database#GTC Zanthar|GTC ''Zanthar'']] (simulated)<br />
<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Cruiser|RNI Shipyards|N/A|100.0, 100.0, 80.0|30.0|N/A|N/A|38 000|N/A|272}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 2<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 6<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 2<br />
|- align="center"<br />
| [[SGreen|Small Green Beam]]<br />
| 2<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtcaeolus.jpg]]|caption=The GTC Aeolus in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: cruiser2t-01.pof<br />
:Textures: ctile1( /c), ctile2( /c), ctile3( c/), ctile4(a/b/c), ctile5( /c), tbody(2/A), carmA, damage<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: cruiser2t-01.pof<br />
:Textures: Aeolus-HTL, Trition_HTL_Turrets, AeolusTurrets, Damage, Aeolus-HTL_debris, Doctile6A, nameplate<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
==Gallery==<br />
<br />
<gallery><br />
Image:RScreen0018.jpg | The [[FreeSpace 2 Terran Ship Database#GTC Vigilant|GTC Vigilant]] on patrol.<br />
</gallery><br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Look upon its armament, ye fighter pilots, and despair. The Aeolus is the second most effective cruiser in the game, thanks to its array of [[Standard Flak|flak]] guns and [[AAAf|AAA]] beams that make attacking it a daunting prospect. The Aeolus will make mincemeat out of an unprepared fighter wing, and going one-on-one with it at short range is a very effective method of committing suicide. Its anti-capital capability is good for a cruiser with two [[SGreen]]s; however, the mounting scheme, and the [[SGreen]] being the woefully inefficient piece of junk that it is, the Aeolus will make most warship kills by bathing them in flak fire. This is actually surprisingly effective.''<br />
<br />
<br />
''It's pretty hard to overestimate the effectiveness of this cruiser... it has, by far, the best anti-fighter capability of any cruiser in the game, and nearly the best of any ship in the game. As far as I'm concerned only the [[GTCv Deimos|Deimos]] really outdoes it in that respect. The Aeolus, however, is no super-warship; like all cruisers, it's really ineffective in an anti-capital respect, though superior to most other cruisers. The missions of [[Portal:FreeSpace 2|FreeSpace 2]] are cruel to the Aeolus and do not show its full potential. For example, in [[Clash of the Titans II]] all of the cruisers were severely damaged, even though at full strength Aeoli can fight off ~ 12 bomber wings and survive. In [[Their Finest Hour]] (which also causes many people to doubt the [[GTVA Colossus]]) many allied warships failed to have their beams armed, decreasing both their capital-ship weaponry and their anti-fighter defenses.''<br />
<br />
<br />
''While the Aeolus is feared by many as the most powerful anti-fighter cruiser in the game, I must say that it is not. Despite the fact that it has many flak guns (which other Terran cruisers have a complete lack of), the Aeolus has only two anti-fighter beams, while the [[GTC Leviathan]] has four. It is not flak that kills people, rather it makes the screen pulse red. This probably gives people the illusion that it is more dangerous than the Leviathan. Beams are what do the damage; the Leviathan is the triumphant anti-fighter cruiser.''<br />
<br />
<br />
''The Aeolus is just about the only FS2 ship that can reliably take down a single fighter. That doesn't sound like much, but one competently flown bomber can find and exploit a weak spot in almost every other ship. However, despite the Aeolus' fearsome reputation, it can be overwhelmed by a thought-out attack. If you go into FRED and do some testing, you'll notice that it only takes a wing or two of [[GTB Medusa|Medusas]] to kill this 'badass' ship. The exact number depends on the difficulty level, as the bombers' AI is better on higher difficulty.''<br />
<br />
<br />
''I have to disagree with the third comment. The Aeolus's small structure allows just about all flak guns to fire at one target. Despite AAA beams doing the most damage, 6 flak guns on one fighter will wear your shields down very quickly and tear through your hull even faster. Plus the Leviathan can only fire a one or two AAA beams at a fighter, depending on its position. The Aeolus, is the best cruiser to deal with fighter attacks.''<br />
<br />
<br />
''Similar to the [[Ravana]], this ship can fire through its own hull when using its SGreens. This can be observed when the Aeolus engages a target that is off to one side.''<br />
<br />
<br />
''Like any vessel using Standard Flak, the Aeolus' combat effectiveness is strongly dependent on the ship's pilot AI class, which determines the refire rate of turret-mounted weapons. As the AI class approaches maximum the fire rate approaches the Standard Flak's tabled rate, which is absurdly high. Using a custom AI profile that removes the random turret refire delay converts the Aeolus into an awe-inspiring anti-fighter death machine.''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTCv_Deimos&diff=40736GTCv Deimos2012-10-10T01:15:18Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTCv ''Deimos''''' was a common ship in [[FreeSpace 2]], in the hands of both the [[Galactic Terran-Vasudan Alliance]] and the [[Neo-Terran Front]]. Faster and more maneuverable than destroyers, but with more firepower than cruisers, these ships, along with the [[GVCv Sobek|GVCv ''Sobek'']], filled a much-needed role in between these two classes. Their armor is made from collapsed-core molybdenum, which provides additional protection against beam fire, and giving them around 80% of the hull strength of the much larger Orion and Hecate destroyers. Their reactors are highly efficient Vasudan models, which give them the power output required to maintain their many beams and other turrets.<br />
<br />
On the retail FreeSpace 2 box, the ''Deimos'' is shown with several side-mounted multi-part turrets, which are not possible in the retail version. Side multiple-part turrets are possible in [[FreeSpace Open]], but the Deimos does not possess them for balance reasons.<br />
<br />
==Description:==<br />
{{shipimage|image=[[image:Gtcvdeimos-old.jpg]]|caption=The GTCv Deimos}}<br />
===FS2 Tech Room Description===<br />
Deimos-class corvettes, such as the GTCv Actium and the GTCv Lysander, are the newest addition to the Terran fleet. These sleek, ultra-modern warships are the products of a new era of ship design, maximizing maneuverability and firepower. Their hulls are strengthened with collapsed-core molybdenum sheathing for better protection against beam fire, and their Vasudan-designed reactor core provides more energy per ton than any other allied ship class. As the Leviathan and Fenris cruisers of the Great War are gradually phased out, these corvettes will become the foundation of tomorrow's fleet.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Name origin==<br />
In Greek mythology, Deimos was the personification of terror. He is the son of [[GTF Ares|Ares]].<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Corvette|Unknown|N/A|100.0, 100.0, 80.0|30.0|N/A|N/A|80 000|N/A|717}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 6<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 4<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 6<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 4<br />
|- align="center"<br />
| [[TerSlash|Terran Slashing Beam]]<br />
| 4<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtcvdeimos.jpg]]|caption=The GTCv Deimos in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: corvette2T-01.pof<br />
:Textures: TCov1(A/B/C), TCov2(A/B), TCov3(A/B), TCov4(A/B), TCov5(A/B), TCov6(A/B), TCov7(A/B), TSoupdebris01b<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: corvette2T-01.pof<br />
:Textures: TCov1, TCov2, TCov3, TCov4, TCov5, TCov6, TCov7, Corvette2T-01, thrust, damage, nameplate<br />
<br><br />
[http://www.hard-light.net/forums/index.php?topic=28154.0 History]<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: StratComm on [http://www.hard-light.net/forums/index.php?topic=36722.0 11/15/2005]<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
==Gallery==<br />
<br />
<gallery><br />
Image:RScreen0046.png | A Hercules Mark II fighter providing fighter cover for a Deimos.<br />
Image:RScreen0049.png | Alongside her escorts, a Deimos patrols the outer orbit of a gas giant.<br />
Image:RScreen0026.jpg | The GTCv ''Parapet'' blockading the [[Capella]] jump node in the [[Epsilon Pegasi]] system. The [[GTVA Colossus|''Colossus'']] stands guard in the distance. ([[Into the Maelstrom]])<br />
Image:RScreen0024.jpg | Behind the fog of the [[Nebula System|Shivan nebula]], the GTCv ''Warspite'' holds an important position. ([[Battle of the Wilderness]]).<br />
Image:RScreen0027.jpg | Fighting [[Shivans]] in the [[Homesick]] campaign.<br />
Image:RScreen0029.jpg | An insurgent Deimos battling allied warships in [[The Procyon Insurgency]].<br />
Image:RScreen0090.png | A Deimos moves on a [[Nightmare]] battle fleet.<br />
<br />
</gallery><br />
<br />
==Veteran Comments==<br />
{{Comment|''This is probably the best corvette in the game. It may not be small, or have a fighterbay, but it's got the firepower while still balancing anti-fighter capabilities. These ships make a fine addition to the GTVA fleet.''<br />
<br />
<br />
''Realistically, while the Deimos is nice, its four heavy beams are the inaccurate slashing type which makes the statement that it's as powerful as a destroyer kinda... debatable. It's probably accurate to say though, that its anti-ship capabilities are better than the other corvettes. Its anti-figher defenses are formidable if approached without caution, but entirely useless if one approaches from the correct angle (from the front or above).''<br />
<br />
<br />
''Think of the Deimos as a bigger, meaner version of the [[Aeolus]]. Your best approach is from dead ahead, even though that risks getting hit by an errant slash shot and being instantly vaporized. Side approaches must deal with an AAA beam, flak gun, bomblets from the side-mounted Piranha launcher, two Terran Light Turrets, and possibly some number of Terran Heavy Turrets. A stern approach borders on suicide, with two AAA beams, two flak guns, and bomblets from'' '''both''' ''[[GTM Piranha|Piranha]] launchers.''<br />
<br />
<br />
''Although the Deimos lacks the raw firepower of [[GTD Orion|Orions]] or [[GTD Hecate|Hecates]], it is far more balanced in weaponry. The [[GTD Orion|Orion]], for instance, is vulnerable to bombers, and a [[GTD Hecate|Hecate]] to enemy warships, whereas a Deimos can challenge both large and small targets.''<br />
<br />
<br />
''Probably the most dangerous capital ship to attack in a fighter or a bomber, and its 4 smaller anti-warship beams compared to the Sobek's 2 larger [[VSlash]] beams means Deimos can take more damage than the Vasudan corvette while remaining effective.''<br />
<br />
<br />
''The best method of attacking this vessel is from the top, where it is guarded by only a few blob turrets; any other angle leaves you at the mercy of a storm of flak or staring down the business end of two possibly firing TerSlashes. Depending on the angle at which it engages, the Deimos can take down any ship its own weight or below, but is terribly vulnerable to a destroyer broadside.}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTVA_Colossus&diff=40735GTVA Colossus2012-10-10T01:13:57Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The largest space-faring warship ever constructed by the [[Terrans]] or [[Vasudans]], the '''GTVA ''Colossus''''' was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]]. Logging in with a length of six kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.<br />
<br />
With the offensive power that exceeded most [[GTVA]] battle groups, the ''Colossus'' was designed to combat the [[Shivans]] upon their return to Allied territory. The prospective target was one or more [[SD Lucifer|''Lucifer'']]-class super-destroyers, and it was deemed that the ''Colossus'' would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a ''Lucifer'''s primary weapon system.<br />
<br />
Although the ''Colossus'' was a joint endeavor of both the Terrans and Vasudans, it is apparent that the ship itself exhibits more Terran design traits than Vasudan. It can be assumed that some of the Vasudan elements manifest themselves in less immediately overt ways.<br />
<br />
==History==<br />
{{Gtvaship<br />
| image = [[Image:RScreen0044.png|300px]]<br />
| name = GTVA ''Colossus''<br />
| class = GTVA ''Colossus''<br />
| 1stapp = [[The Sixth Wonder]]<br />
| inservice = [[NTF Rebellion]]<br>[[Second Shivan Incursion]]<br />
| faction = [[Galactic Terran-Vasudan Alliance]]<br />
| fate = [[Their Finest Hour|Destroyed]] by [[SJ Sathanas|SJ ''Sathanas 17'']]<br />
}}<br />
The first combat deployment of the ''Colossus'' was against the [[Neo-Terran Front]]. It can be truthfully said that it was the ''Colossus'' that was the ultimate factor in the NTF's collapse. NTF forces proved to be [[Feint! Parry! Riposte!|no match]] for the ''Colossus'' and her battle group, and the rebels made every effort to avoid direct combat with the warship. With his fleet shattered, and the remnants being actively pursued and destroyed by the ''Colossus'', [[Famous persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].<br />
<br />
With the NTF defeated, the ''Colossus'' was finally to fulfill the role her designers had envisioned for her: the defeat of a second Shivan incursion. However, as it turned out, the challenge was not to be [[SD Lucifer|SD ''Lucifer'']]-class superdestroyers, but rather the even more massive [[SJ Sathanas|SJ ''Sathanas'']]-class juggernaut. Twenty years of constant struggle finally culminated with the ''Colossus'''s destruction of the [[SJ Sathanas|''Sathanas'']], all at the cost of moderate damage to the ''Colossus''.<br />
<br />
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts. In the closing stages of the Battle of [[Capella]], the ''Colossus'' was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|''Bastion'']], which was en route to collapse the jump corridor to [[Epsilon Pegasi]]. The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ ''Sathanas'']] to engage the ''Colossus''. In her weakened state, it was obvious that the ''Colossus'' would not survive an engagement with another ''Sathanas''-class juggernaut, and Allied Command ordered the ''Colossus'' to withdraw.<br />
<br />
However, with the success of the ''Bastion'''s critical mission in doubt, the ''Colossus'' disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the ''Colossus'' was destroyed with the loss of all hands. The thirty-thousand officers and crew of the ''Colossus'' willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the [[Galactic Terran-Vasudan Alliance]].<br />
<br />
==Confirmed kills==<br />
*NTCv ''Hawkwood'' (Destroyed at Enif Station)<br />
*NTD ''Repulse'' (Admiral Koth's flagship. Kamikaze attacked the Colossus)<br />
*NTD ''Andronicus'' (Reported destroyed in Command Briefing)<br />
*NTC ''Camisard'' (Reported destroyed in Command Briefing)<br />
*NTC ''Vanguard'' (''Reported destroyed in Endgame'')<br />
*NTCv ''Congreve'' (''Implied destroyed in Endgame'')<br />
*NTCv ''Danton'' (''Endgame'')<br />
*SJ ''Sathanas'' (First, High Noon mission)<br />
*SD ''Beast'' (Destroyed shortly before ''Sathanas 17'' destroyed the Colossus)<br />
<br />
==Quotes==<br />
"This is the GTVA ''Colossus''. Fighters, stand clear of hostile warships. All batteries, fire at will!"<br />
<br />
"This is the GTVA ''Colossus''. Admiral Koth, you are ordered to power down your engines immediately and surrender. The Polaris jump node is blockaded, there is no escape."<br />
<br />
"You are sacrificing thousands of lives for nothing!"<br />
<br />
"If only Koth had surrendered rather than playing Martyr, his crew would still be alive"<br />
<br />
"A Shivan juggernaut has jumped within range. What's the status of the [[GTD Bastion|''Bastion'']]?"<br />
<br />
"We'll hold them back here. Just get the [[GTD Bastion|''Bastion'']] through!"<br />
<br />
==Colossus cutscene==<br />
'''Narrator:''' ''The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA ''Colossus''.''<br />
<br />
'''Khonsu II:''' ''Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.''<br />
<br />
'''Narrator:''' ''The ''Colossus'' is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the ''Colossus'' has taken over twenty years to complete. Twelve ''Lucifer''-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The ''Colossus'' wields more firepower than five ''Orion''-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the ''Colossus'' will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.''<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtvacolossus-old.jpg]]|caption=The GTVA Colossus}}<br />
===FS2 Tech Room Description===<br />
The GTVA ''Colossus'' resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The ''Colossus'' is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the ''Colossus'' is greater than that of most GTVA battle groups.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name Origin===<br />
Used in Latin to refer to large statues, the term is used in English (in lower case, being a common noun) to refer to anything of large size.<br />
<br />
The sixth of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue representing the god [[Helios]] that was constructed following a very important military victory. This is why the first mission featuring the ''Colossus'' is named "[[The Sixth Wonder]]."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|''See'': [[GTVA Colossus ship type debate|Ship type debate]]|''See'': [[Colossus manufacturers]]|N/A|200.0, 200.0, 200.0|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|240 fightercraft (organized as 60 wings or 20 squads)<br />
|}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 8<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 10<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 12<br />
|- align="center"<br />
| [[MX-52]]<br />
| 8<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf]]<br />
| 10<br />
|- align="center"<br />
| [[TerSlash]]<br />
| 7<br />
|- align="center"<br />
| [[BGreen]]<br />
| 6<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtvacolossus.jpg]]|caption=The GTVA Colossus in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
==Gallery==<br />
<Gallery><br />
Image:RScreen0025.jpg | Admiral Koth engages the GTVA Colossus. <br />
Image:RScreen0073.png | Demonstrating the meaning of superior firepower.<br />
Image:RScreen0044.png | The GTVA Colossus. <br />
Image:RScreen0047.png | The Colossus meets its end at the hands of the [[Shivans]].<br />
</gallery><br />
<br />
==Veteran Comments==<br />
{{Comment|''The 6 BGreen beams of the Colossus are powerful and allow it to have no trouble taking on multiple destroyers at once while taking minimal damage in return. The Colossus is an all-round good ship &mdash; it has plenty of armor, a large number of turrets, and it's surprisingly fast for a ship of its size, matching the speed of the Sathanas and outpacing all destroyers.''<br />
<br />
<br />
''The GTVA Colossus is not that great at killing ships of equal size to it as the above. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.''<br />
<br />
<br />
''I think that the blind spots of the Colossus are its rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two.''<br />
<br />
<br />
''The Colossus model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. This is also partly because its pivot point is located at the very back, where the huge engines are. Most other ships in contrast, including the Sathanas, have their pivot point located near the centre of the ship, so their turns look more normal even if their moment-of-inertia value is similar to the Colossus'.''<br />
<br />
<br />
''Keep in mind that the firepower demonstrated by the Colossus in [[High Noon]] was due to pushing the beams and fire control to their limit, resulting in considerable damage to the ship and weapons even if the Sathanas never fired a shot. Replacing the Colossus' default beams with more powerful beams without even mentioning overloads is not good at all.''<br />
<br />
<br />
''Strangely enough, the Colossus is never mentioned as either a destroyer, superdestroyer or a juggernaut in the game, instead being ambiguously called a warship. This sparked a debate, as every other canon ship was given a ship type excluding the Colossus. Further details on this debate may be found [[GTVA Colossus ship type debate|here]].''<br />
<br />
<br />
''Although many tend to praise the Colossus for its well-distributed anticapital firepower, this tactic, sadly, may usually prove ineffective. For example, if an attack operation against the Colossus were planned, the attacker's warships would have to be placed in one spot, so that the Colossus could only fire a fraction of its beam count. In short, the Colossus rarely is able to demonstrate its full firepower, since the enemy would not dare engage it from all sides anyway.''<br />
<br />
}}<br />
<br />
[[Category:Unique ships|Colossus, GTVA]]<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTI_Arcadia&diff=40734GTI Arcadia2012-10-10T01:13:21Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTI ''Arcadia''''' is a [[Terrans|Terran-designed]] installation. The ''Arcadia'' was known to be durable, but lacked proper self-defense capabilities, especially after the development of beam cannons.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtiarcadia-old.jpg]]|caption=The GTI Arcadia}}<br />
===FS1 Tech Room Description===<br />
Early Terran space stations were constructed much smaller, and were mostly used for Zero-G research purposes. Later on, with advancements in space construction technologies, stations grew bigger and bigger. When the first Arcadia-class station was commissioned, GTA decided to rename it to an Installation rather than a Space Station. Used for a variety of purposes, almost all major systems are home to at least one Installation, which is often used as the center of trade and communications. Home to scores of small ship, including repair vessels, fighters, and transports, an Arcadia class Installation is always a safe haven for a convoy of attack ships, returning from battle. Where the Orion is the symbol of Terran power, the Arcadia is the shining beacon of stability.<br />
<br />
===FS2 Tech Room Description===<br />
The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Arcadia is a region on the Peloponnesus peninsula, both in ancient and modern Greece. Arcadia, being a mountainous area, is a classical refuge. The word Arcadia also has some artistic (especially literary) meaning.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Installation|Unknown|N/A|N/A|N/A|N/A|N/A|100 000|N/A|3792}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|10 wings (approx. 20-60 spacecraft)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 19<br />
| [[Terran Turret]]<br />
| 19<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 5 <br />
| [[FighterKiller]]<br />
| 5<br />
|}<br />
<br />
==Modding Resources==<br />
[[Image:GTIArcadia.png|thumb|right|480px|HTL Arcadia]]<br />
'''Retail''':<br />
:$POF File: instal01.pof<br />
:Textures: Install01-07a(/b), Install01-01a(/b/c), Install01-02a(/b), Install01-03a(/b), Install01-04a(/b), Install01-05a(/b), Install01-06a(/b), cruiser2V01-01a, cruisertile1, cruisertile2, cruisertile3, cruisertile4, cruisertile5, cruisertile6<br />
<br />
'''MediaVPs 3.6.14''':<br />
:$POF File: Arcadia.pof<br />
:Textures: Arcadia01, Arcadia06, Arcadia04, Arcadia03, Arcadia02, Arcadia05, Damage<br />
<br><br />
History<br><br />
Original model by: Ragingloli, VA & Esarai<br><br />
Cleanup, UVMapping and textures by: MjnMixael & RgaNoris<br><br />
First WIP Thread: [http://www.hard-light.net/forums/index.php?topic=73732.0] on 05 January 2011<br><br />
Release Thread: [http://www.hard-light.net/forums/index.php?topic=80236.0] on 07 July 2012<br><br />
<br />
==Gallery==<br />
<gallery><br />
Image:RScreen0068.png | A busy Arcadia.<br />
Image:RScreen0089.png | The Arcadia and the [[Orion]] - twin symbols of [[Terran]] pride.<br />
Image:Arcadia320x240.jpg<br />
</gallery><br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
There is nothing tactically good about the Arcadia. It is armed only with [[FighterKiller]]s and [[Terran Turret]]s, and only has two and a half squadrons of fighters compared to the [[GTD Hecate|Hecate's]] twelve and a half, and the [[GTD Orion|Orion's]] eight. A [[GTC Leviathan]] can simply sit and bombard this installation, but it is after all, a civilian installation.<br />
<br />
<br />
The Arcadia is the only proof in existence that sheer number of turrets does not constitute a good defense. The Arcadia has nearly twice as many turrets as the Orion, yet it can't defend itself.<br />
<br />
<br />
A single corvette can wipe an Arcadia out without adequate fighter cover. A Deimos is the single largest threat to an Arcadia (discounting larger capital vessels) and will take this installation down in minutes. Not to mention, there are plenty of safe places for bombers to hide and deliver their payload. }}<br />
<br />
[[Category:Ship]]<br />
[[Category:Installation]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTI_Arcadia&diff=40733GTI Arcadia2012-10-10T01:12:59Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTI ''Arcadia''''' is a [[Terrans|Terran-designed]] installation. The ''Arcadia'' was known to be durable, but lacked proper self-defense capabilities, especially after the development of beam cannons.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtiarcadia-old.jpg]]|caption=The GTI Arcadia}}<br />
===FS1 Tech Room Description===<br />
Early Terran space stations were constructed much smaller, and were mostly used for Zero-G research purposes. Later on, with advancements in space construction technologies, stations grew bigger and bigger. When the first Arcadia-class station was commissioned, GTA decided to rename it to an Installation rather than a Space Station. Used for a variety of purposes, almost all major systems are home to at least one Installation, which is often used as the center of trade and communications. Home to scores of small ship, including repair vessels, fighters, and transports, an Arcadia class Installation is always a safe haven for a convoy of attack ships, returning from battle. Where the Orion is the symbol of Terran power, the Arcadia is the shining beacon of stability.<br />
<br />
===FS2 Tech Room Description===<br />
The GTI Arcadia is a multi-purpose installation that has served the Terran fleet since the days of the Great War. Almost every major star system is host to at least one Arcadia, which is often used as a center for trade and communications. Home to scores of small ships, including repair vessels, fighters, and transports, an Arcadia installation is always a hub of intrasystem and interstellar traffic. An Arcadia is not an easy target for hostile forces, as it combines the firepower of over 20 weapon turrets with the ability to launch up to ten wings of fighters from its fighterbay.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Arcadia is a region on the Peloponnesus peninsula, both in ancient and modern Greece. Arcadia, being a mountainous area, is a classical refuge. The word Arcadia also has some artistic (especially literary) meaning.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Installation|Unknown|N/A||N/A|N/A|N/A|N/A|100 000|N/A|3792}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|10 wings (approx. 20-60 spacecraft)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 19<br />
| [[Terran Turret]]<br />
| 19<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 5 <br />
| [[FighterKiller]]<br />
| 5<br />
|}<br />
<br />
==Modding Resources==<br />
[[Image:GTIArcadia.png|thumb|right|480px|HTL Arcadia]]<br />
'''Retail''':<br />
:$POF File: instal01.pof<br />
:Textures: Install01-07a(/b), Install01-01a(/b/c), Install01-02a(/b), Install01-03a(/b), Install01-04a(/b), Install01-05a(/b), Install01-06a(/b), cruiser2V01-01a, cruisertile1, cruisertile2, cruisertile3, cruisertile4, cruisertile5, cruisertile6<br />
<br />
'''MediaVPs 3.6.14''':<br />
:$POF File: Arcadia.pof<br />
:Textures: Arcadia01, Arcadia06, Arcadia04, Arcadia03, Arcadia02, Arcadia05, Damage<br />
<br><br />
History<br><br />
Original model by: Ragingloli, VA & Esarai<br><br />
Cleanup, UVMapping and textures by: MjnMixael & RgaNoris<br><br />
First WIP Thread: [http://www.hard-light.net/forums/index.php?topic=73732.0] on 05 January 2011<br><br />
Release Thread: [http://www.hard-light.net/forums/index.php?topic=80236.0] on 07 July 2012<br><br />
<br />
==Gallery==<br />
<gallery><br />
Image:RScreen0068.png | A busy Arcadia.<br />
Image:RScreen0089.png | The Arcadia and the [[Orion]] - twin symbols of [[Terran]] pride.<br />
Image:Arcadia320x240.jpg<br />
</gallery><br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
There is nothing tactically good about the Arcadia. It is armed only with [[FighterKiller]]s and [[Terran Turret]]s, and only has two and a half squadrons of fighters compared to the [[GTD Hecate|Hecate's]] twelve and a half, and the [[GTD Orion|Orion's]] eight. A [[GTC Leviathan]] can simply sit and bombard this installation, but it is after all, a civilian installation.<br />
<br />
<br />
The Arcadia is the only proof in existence that sheer number of turrets does not constitute a good defense. The Arcadia has nearly twice as many turrets as the Orion, yet it can't defend itself.<br />
<br />
<br />
A single corvette can wipe an Arcadia out without adequate fighter cover. A Deimos is the single largest threat to an Arcadia (discounting larger capital vessels) and will take this installation down in minutes. Not to mention, there are plenty of safe places for bombers to hide and deliver their payload. }}<br />
<br />
[[Category:Ship]]<br />
[[Category:Installation]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTD_Hades&diff=40732GTD Hades2012-10-10T01:12:12Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTD ''Hades''''' was a warship of the class of the same name during and after the [[Great War]]. The ''Hades'' was an effort by [[Galactic Terran Intelligence|Galactic Terran Intelligence (GTI)]] to utilize stolen Shivan technology and combine it with Terran technology. Disagreement from the side of the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] led to the [[Hades Rebellion]], during which the ''Hades'' was destroyed by two squadrons of GTA fighters and bombers and the GTC ''Orff''.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtdhades-old.jpg]]|caption=The GTD Hades}}<br />
===FS1 Tech Room Description===<br />
Nothing much is known about the GTD Hades. It seems to be the GTI's top project. We believe the goal of the project<br />
is to recreate the SD Lucifer.<br />
<br />
The GTD Hades should be considered a Class A threat.<br />
<br />
===FS2 Tech Room Description===<br />
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI's activities. These reports have yet to be confirmed by government sources.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. The Roman name for Hades is Pluto.<br />
<br />
===Trivia===<br />
In the FreeSpace 2 intro, a ship wreck on Deneb looks like the GTD ''Hades''.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|200.0, 200.0, 200.0|15.0|N/A|N/A|800 000/400 000|N/A|3404}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|Unknown<br />
|}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Turret Laser]]<br />
| 16<br />
| [[Shivan Turret Laser]]<br />
| 16<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 2<br />
| [[FighterKiller]]<br />
| 2<br />
|- align="center"<br />
| [[Shivan Cluster]]<br />
| 2<br />
| [[Shivan Cluster]]<br />
| 2<br />
|- align="center"<br />
| [[Shivan Super Laser]]<br />
| 2<br />
| [[BGreen|Big Green Beam]]<br />
| 2<br />
|}<br />
<br />
==Modding Resources==<br />
[[Image:GTDHades.png|thumb|right|480px|HTL Hades by Vasudan Admiral]]<br />
'''Retail''':<br />
:$POF File: capital05.pof<br />
:Textures: Capital05-01a(/b/c), Capital05-02a(/b), Capital05-03a(/b), Capital05-04a(/b), Capital05-05a(/b)<br />
<br />
'''FSPort MediaVPs 3.6.13''':<br />
:$POF File: Capital05.pof<br />
:Textures: HTLHades, Nameplate, HTLHadesGreebles1, HTLHadesLods, HTLHadesDebris<br />
<br><br />
History<br><br />
Model by: Vasudan Admiral<br><br />
Textures by: Vasudan Admiral<br><br />
First WIP Thread: [http://www.hard-light.net/forums/index.php/topic,52960.0.html] on 27 March 2008<br><br />
Released as part of FSPort MediaVPs 3.6.13 [http://www.hard-light.net/forums/index.php?topic=76733.0] on 20 June 2011<br><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|''Has too many hitpoints. In [[Secrets Revealed]], standard practice is to hide in the "trench" halfway between fore and aft of this ship, and jam your keyboard's firing key down. I've found, however, that this is not as effective in [[Portal:FreeSpace 2|FreeSpace 2]]. The weakest point of the Hades is the horrible protection of its subsystems. An [[GTD Orion|Orion]], although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I've seen an Orion take out a Hades with relative ease, although it took a while.''<br />
<br />
<br />
''The Hades is pretty capable in FS2. I've seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidedly FS1-era. The Hades' effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades' subsystems. <br />
<br />
<br />
''The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this behemoth makes them almost useless.''<br />
<br />
<br />
''I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Colossus), it is fairly weak. In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling its underside cannons, engines, and sensors, and then just floating in the space below it... In an Athena. I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.''<br />
<br />
<br />
''I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only '''ONE''' engine subsystem ... and it's located at, of all places, the point where the destroyer's engines meet! You could fire an [[SGreen]] at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!''<br />
<br />
<br />
''With only 2 BGreens, the Hades has actually less firepower than the Orion (with 3 along with [[TerSlash]]es), and like the Orion, it can focus the two of them in one spot, making it fairly deadly. However, the Hades falls easily to flanking techniques.''}}<br />
<br />
<br />
<br />
[[Category:Unique ships|Hades]]<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTD_Hecate&diff=40731GTD Hecate2012-10-10T01:11:42Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTD ''Hecate''''' is an [[Galactic Terran-Vasudan Alliance|Allied]] [[Terrans|Terran-designed]] destroyer, brought into service prior to the start of the [[Second Shivan Incursion]] to complement and ultimately replace the [[GTD Orion|''Orion'' line of destroyers]]. While the ''Hecate'' lacks the sheer anti-warship armaments of the ''Orion'', it has a slightly larger fighterbay and much better anti-fighter and bomber defenses. The ''Hecate''<nowiki></nowiki>'s numerous engine subsystems also makes it harder to disable than an ''Orion''.<br />
<br />
One of the most famous ''Hecate''-class destroyers was the [[GTD Aquitaine|GTD ''Aquitaine'']], flagship of the GTVA 3rd Fleet. The ''Aquitaine'' was the first Allied warship to enter the nebula beyond [[Gamma Draconis]] and played a major role during the [[NTF Rebellion]] as well as the Second Shivan Incursion.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtdhecate-old.jpg]]|caption=The GTD Hecate}}<br />
===FS2 Tech Room Description===<br />
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|150.0, 150.0, 150.0|15.0|N/A|N/A|100 000|N/A|2174}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|150+ fightercraft<br />
|}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 5<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 1<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 6<br />
|- align="center"<br />
| [[Long Range Flak]]<br />
| 2<br />
|- align="center"<br />
| [[Heavy Flak]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 6<br />
|- align="center"<br />
| [[TerSlash|Terran Slashing Beam]]<br />
| 4<br />
|- align="center"<br />
| [[BGreen|Big Green Beam]]<br />
| 1<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtdhecate.jpg]]|caption=The GTD Hecate in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: capital2T-01.pof<br />
:Textures: capital3( /c), capital4( /b/c), capital6( /c), capital7( /b/c), lights( /c), tbodyA, tbody2, ctile1, ctile2, ctile3, ctile4A, ctile5, SoupTurrets, damage<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: capital2T-01.pof<br />
:Textures: capital3, capital4, capital6, capital7, TSoupTile01, lights, tbody, nameplate, SoupTurrets1, doctile6<br />
<br><br />
[http://www.hard-light.net/forums/index.php?topic=33757.0 History]<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: Raven2001 on 07/08/2005<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|''The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form a battle line and handle big targets, the Hecate is not the ship you want. It is also a nightmare to fly escort for, having considerably more surface area and a huge nonsensical shape that restricts easy transits to defend both sides of the ship.''<br />
<br />
<br />
''My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons (there are twelve combat-craft in a squadron). Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.''<br />
<br />
<br />
''It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it's in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.''<br />
<br />
<br />
''I wouldn't criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear [[TerSlash]] is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward [[BGreen]] and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers. I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. ''<br />
<br />
<br />
''The massive turrets on top carry only [[Heavy Flak]]. This leaves them rather unfulfilling, and their size means they're easily taken out, leaving the top part of the ship more or less open to bomber attack.''<br />
<br />
<br />
''Perhaps the best way to think of this vessel would be as a carrier, rather than as a combat destroyer. This parallels the change in focus from battleships (i.e. the [[Orion]]) to carriers between World Wars I and II, and the similar growth of importance of small fighter craft. While capable of defending itself against fighter and bomber threats, it is really out of its league fighting other warships. The Hecate's real strength is in its much larger complement of fighters and bombers, which give it a far greater theoretical striking power than the [[Orion]] does; like the carrier though, if this ship is caught at close range, it's toast.''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTA_Charybdis&diff=40730GTA Charybdis2012-10-10T01:10:48Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTA ''Charybdis''''' is a [[Terrans|Terran]] [[Advanced Warning And Control System]] ship that entered service during the [[Second Shivan Incursion]]. The ''Charybdis'' made its first canon appearance in [[Battle of the Wilderness]], although [[Special Operations Command]] had used it in [[Love the Treason...|the capture of a high-value NTF transport]] a few missions prior.<br />
<br />
Like its [[Vasudans|Vasudan]] counterpart, the [[GVA Setekh|GVA ''Setekh'']], the ''Charybdis''' primary purpose is to negate the sensor-reducing effects that the [[Nebula System|nebula]] has on other ships in the [[Galactic Terran-Vasudan Alliance|GTVA]] fleet. This is achieved by [[Galactic Terran-Vasudan Intelligence|GTVI]]-designed tachyon-enabled sensor equipment, which effectively double the sensor range of every friendly ship in the vicinity. Its secondary functions include jamming enemy communications and detecting enemy [[stealth]] ships. The latter function allows other friendly ships to target enemy stealth ships as they would normal enemy ships within a certain range.<br />
<br />
Despite the fact that it is meant to assist nearby friendly units in battle, the ''Charybdis'' is ill-suited for combat. In addition, its sensor subsystems are vulnerable to attack and, when destroyed, will render the ship useless.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtacharybdis-old.jpg]]|caption=The GTA Charybdis}}<br />
===FS2 Tech Room Description===<br />
Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTVI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group's standard detection arrays. Charybdis ships' thin armor and weak defenses make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Panopticon from the 3rd Battle Group.<br />
<br />
===FS2 [[MetaStream]] Model Description===<br />
Ships of the GTA Charybdis class have been packed with the latest tachyon-enabled AWACS equipment from GTI labs. Each GTVA battle group has a squadron of Charybdis-class ships assigned to it. These ships double the range of the group’s standard detection arrays. Charybdis ships are found at the center of a battle group, as their thin armor, weak offensive capability, and poor maneuverability make them easy victims for enemy bombers. They have proven indispensable, however, in forays into the nebula beyond the Knossos portal. Without the aid of AWACS, battle groups would be flying blind within the EM disturbances of the nebula. Charybdis-class ships are very vulnerable in this environment, as witnessed by the recent loss of the GTA Wachovia from the 3rd Battle Group.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name Origin===<br />
Charybdis (Χάρυβδις) is a figure in ancient Greek mythology, the daughter of Poseidon and Gaia. She is turned into a sea monster by Zeus for her exploits in enlarging her father's kingdom by submerging large amounts of land under the sea. As a sea monster, she created whirlpools, which made life difficult for sailors in the legends.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|AWACS|Unknown|N/A|100.0, 100.0, 80.0|20.0|N/A|N/A|10 000|N/A|181}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret Weak]]<br />
| 4<br />
|- align="center"<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 1<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:GTA-Charybdis.png]]|caption=The GTA Charybdis for 3.7.0 (Larger Version: [http://hard-light.net/wiki/index.php/File:GTA-Charybdis-Large.png])}}<br />
'''Retail''':<br />
:$POF File: awacs2t-01.pof<br />
:Textures: AWAC(A/B/C), AWACtile(1,2,3,4,5)<br />
:Total Texture File Count: 33<br>(Combined count of all Diffuse, Shine, Glow and Normals)<br />
<br><br />
Old MediaVPs Image: Gtacharybdis.jpg [http://hard-light.net/wiki/index.php/File:Gtacharybdis.jpg]<br />
<br />
<br><br />
'''MediaVP's 3.7.0''':<br />
:$POF File: Charybdis.pof<br />
:Textures: Charybdis, Charybdis-Debris, AWAC-Trans<br />
:Total Texture File Count: 9<br> (Optional: Plus 45 Animated Diffuse + 45 Animated Glow)<br />
<br />
<br><br />
'''History'''<br />
:Modeled by: Axem<br />
:Converted by: Sab0o<br />
:UV/Textures: Sab0o (Main), MjnMixael (AWACs)<br />
:Sub-model Animations: Sab0o, Vasudan Admiral, Zacam<br />
:Final Checks: Zacam on Feb 03, 2012<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The GTVA made a logical error in these AWACs craft I think. Although the AWACs ships do increase sensor range in several missions, they are high-value targets, with extremely limited defenses, functioning on the front lines.''<br />
<br />
<br />
Much like the [[GTSC Faustus|GTSC ''Faustus'']], the Charybdis is also used for plotline reasons. A storywriter can feel free to use it in missions which require long-range reconnaissance. FREDders beware: destroying its Sensors subsystem does not disable its AWACS ability automatically. Anyone who makes a mission with a Charybdis should be aware of this, especially considering how easily it is destroyed.}}<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTG_Zephyrus&diff=40729GTG Zephyrus2012-10-10T01:10:26Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTG ''Zephyrus''''' is a [[Terrans|Terran-designed]] gas miner. The ''Zephyrus'' was built for only one purpose: to collect deuterium, which powers the fusion drives (i.e. the engines) of other vessels, such as the [[GTD Hecate|GTD ''Hecate'']], and thus enables these ships to move under their own power.<br />
<br />
Like the [[GTA Charybdis|GTA ''Charybdis'']], the ''Zephyrus'' is a non-combat ship, lightly defended by four low-damage turrets, a flak cannon and cruiser-grade armor. The tactical value of a ''Zephyrus'' to its owner, coupled with its light defenses, means that it will almost always be the first vessel to be attacked by enemy forces in the heat of battle.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtgzephyrus-old.jpg]]|caption=The GTG Zephyrus}}<br />
===FS2 Tech Room Description===<br />
When a fighter pilot sees a ship of the GTG Zephyrus class, one thought flashes through his or her mind: "''Thank God I don't have to fly that tub!''" The Zephyrus is a gas miner designed to harvest the gases of interstellar nebulae. It's the largest non-combatant ship in the GTVA fleet. The Zephyrus's thin armor, weak weaponry, and poor speed give it a very low survival rate in combat, so these ships stay well back from the front lines. Despite these weaknesses, the Zephyrus plays a critical role in the operation of the GTVA fleet. The deuterium gathered by Zephyrus ships powers the fleet's fusion drives.<br />
===FS2 [[MetaStream]] Model Description===<br />
When a fighter pilot sees a ship of the GTG Zephyrus class, one thought flashes through his or her mind: "''Thank God I don't have to fly that tub!''" The Zephyrus is a gas-mining ship, designed to harvest the deuterium-rich gases of interstellar nebulae. It's the largest non-combatant ship in the GTVA fleet. The Zephyrus's thin armor, weak weaponry, and poor maneuverability give it a very low survival rate in combat, so these ships stay well back from the front lines. Despite these weaknesses, the Zephyrus plays a critical role in the operation of the GTVA fleet. The deuterium gathered by Zephyrus-class ships powers the fleet's fusion drives. Without this fuel, offensive operations would cease. For this reason, foes often seek out these gas-mining behemoths.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Gas Miner|Unknown|N/A|100.0, 100.0, 80.0|30.0|N/A|N/A|10 000|N/A|251|}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret Weak]]<br />
| 2<br />
|- align="center"<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 2<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 1<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtgzephyrus.jpg]]|caption=The GTG Zephyrus in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Typical of all gas miners: weak, and very explosive.''<br />
<br />
<br />
''However, it is still much better than its [[GVG Anuket|Vasudan Equivalent]], by virtue of having 2.5 times as much armor. The armor won't save it from a wing of [[SF Basilisk|Basilisks]], but at least it won't blow up when attacked by a stray interceptor.''}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTSC_Faustus&diff=40728GTSC Faustus2012-10-10T01:09:57Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTSC ''Faustus''''' is a [[Terrans|Terran-designed]] science ship. It is one of the oldest ships serving the [[Galactic Terran-Vasudan Alliance|Allied]] fleet, originally commissioned by the [[Galactic Terran Alliance|GTA]] after the start of the [[Terran-Vasudan War]]. The ''Faustus'' served the GTA until 2345, and the GTVA from 2345 till the end of the [[Second Shivan Incursion]] in 2367.<br />
<br />
The ''Faustus'' is an extremely fragile ship, with six low-damage turrets and barely enough hull plating to ward off even a single wave of fighters. This, combined with its tremendous logistical value, means that the ''Faustus'' is never seen near a battlefield except under the most desperate of circumstances or the best of reasons.<br />
<br />
During the [[NTF Rebellion]], at least one ''Faustus'' was known to have defected to the [[Neo-Terran Front]].<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtscfaustus-old.jpg]]|caption=The GTSC Faustus}}<br />
===FS1 Tech Room Description===<br />
The Faustus Science vessel was, and still is, a civilian craft. However, in the 14 years since the Terran-Vasudan war began, more and more of these were commissioned by the GTA in order to pursue military research. However, its obvious value, poor fighting capabilities, and lack of speed make it a prime target for enemy ships; hence, you will rarely find many of these anywhere near the front lines of battle.<br />
<br />
===FS2 Tech Room Description===<br />
The GTSC Faustus is primarily a class of civilian research vessels. During times of peace, they serve as mobile laboratories for scientists in many disciplines. During wartime, however, Faustus vessels are commandeered by the military, mostly for weapons research. It was on a Faustus ship, during the Great War, that Shivan shield technology was first reverse-engineered from a captured Shivan fighter. Faustus vessels have poor armor and only a few weak turrets for defense. Only desperate circumstances find a Faustus anywhere near the front lines.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Latin, ''faustus'' means "auspicious" or "lucky." In classical German legend, Faust is a character who makes pact with the Devil. Faust's character is assumed to have been based on Dr. Johann Georg (1480 &ndash; 1540) , a German magician and alchemist.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Science vessel|N/A|N/A|120.0, 120.0, 100.0|25.0 - 35.0|N/A|N/A|3 000|N/A|162}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret Weak]]<br />
| 3<br />
| [[Terran Turret Weak]]<br />
| 3<br />
|- align="center"<br />
| [[GTW ML-16|ML-16 Laser]]<br />
| 3<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 3<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtscfaustus.jpg]]|caption=The GTSC Faustus in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''This ship is less well armored than the [[GTT Elysium]] while having a much bigger target profile, and also has horrible turret placement. There's really nothing tactically viable about this ship, so don't ever treat it like it is. When escorting, this should be at the top of your priority list, because a couple of [[GTM Cyclops|Cyclops torpedoes]] will take this brick down.''<br />
<br />
<br />
''Using bombs on a Faustus is wasted effort. It might just shoot them down, blobs are good at that, and killing it with primaries is simple enough. But in special cases, NEVER get near a Faustus; its windmill blades will mash you up!''<br />
<br />
<br />
''It's worth noting that, in the armament respect, the FS2 Faustus is far superior, because it has [[Subach HL-7|Subachs]] instead of useless ML-16s''<br />
<br />
<br />
''The Faustus also has fighter bay paths, allowing you to launch fighters from it in FRED. These were added to allow the Faustus to launch the [[FreeSpace_1_Terran_Ship_Database#GTSC_Plato|Plato]]'s escape pod in [[Out of the Dark, Into the Night]]. They were later re-used in [[Silent Threat]] to launch the [[FreeSpace_1_Terran_Ship_Database#GTSC_Einstein|Einstein]]'s escape pods in [[The Pursuit]]. (It's worth noting that the capability to launch fighters only requires fighterbay paths, and not necessarily a fighterbay subsystem.)''<br />
<br />
<br />
''It should be noted that the Faustus' armament is asymmetrical. One of the turrets has the ability to fire missiles ([[Rockeyes]] and [[Tempests]] in FS2) '''and''' lasers ([[Terran Turret Weak]] and [[Akheton SDG]]) simultaneously, something which few turrets even on larger ships are capable of.}}<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTC_Leviathan&diff=40727GTC Leviathan2012-10-10T01:09:30Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The first of the '''GTC ''Leviathan''''' cruisers were built during the [[Terran-Vasudan War]] when it turned out that the war would not be over in a short time. ''Leviathan''s improve upon the much more fragile [[GTC Fenris|GTC ''Fenris'']] with heavier armoring and deadlier weaponry. The ''Leviathan'' has an extremely long commission period, beginning from the Terran-Vasudan War till the end of the [[Second Shivan Incursion]]. After the [[Great War]]'s conclusion and the development of [[beam cannons]], ''Leviathan''s were armed with a deadly array of four [[AAAf|anti-fighter beam]]s and one [[SGreen|small anti-warship beam cannon]]. This class of warship has the most anti-fighter beams of any GTVA cruiser, and the second most powerful anti-warship weaponry after the [[GTC Aeolus|GTC ''Aeolus'']], which has two anti-warship beams versus the ''Leviathan'''s one.<br />
<br />
Some ''Leviathan''-class cruisers joined the [[Neo-Terran Front]] and saw deployment against the [[Galactic Terran-Vasudan Alliance]]. Many of these vessels were destroyed during the [[NTF Rebellion]].<br />
<br />
Despite its superior armoring and armament compared to those of the GTC ''Fenris'', the ''Leviathan'' is much slower and thus impractical for swift hit-and-run strikes, but in situations where a ''Fenris'' does not have a chance of survival, there is still hope for the crew of a Leviathan to manage through.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtcfenris_Gtcleviathan-old.jpg]]|caption=The GTC Leviathan}}<br />
===FS1 Tech Room Description===<br />
After the Vasudans began making incursions into GTA space, command decided that it needed a new defensive cruiser. Changes to the Fenris led to the GTC Leviathan line of cruisers, produced as mobile defense battleships. Their speed and maneuverability were greatly reduced in tradeoff for more powerful weapons and a stronger hull. Production was discontinued when the GTA thought they would win the Vasudan war after the Battle of Gulnara, and then the production was started up again after the defeat at the Talania system. Because of the on-again off-again nature of this vessel's production, almost all of the Leviathan Cruisers have different armaments, but all have consistent hulls and speeds.<br />
<br />
===FS2 Tech Room Description===<br />
Early in the Great War, Han-Ronald engineers designed and built the Leviathan class of cruisers. The Leviathan is much heavier armed and armored than the Fenris, but also much slower and less maneuverable. Leviathan cruisers are used to guard critical installations, such as permanent jump nodes, deep-space factories, and gas-mining operations, where firepower is king and speed is of little importance. They're also well-suited to escorting slow-moving freighters or transports. The Fenris is good for fast-moving operations, but when you need some muscle, call in a Leviathan.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In the Old Testament, Leviathan is a large sea creature, associated with the Devil or Satan.<br />
<br />
In the English language, ''leviathan'' functions as an adjective meaning "monstrous" and also a noun meaning "something very large."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Defensive Cruiser|Han-Ronald Corp.|N/A|80.0, 130.0, 100.0|10.0|N/A|N/A|35 000|N/A|253}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 8<br />
| [[Terran Turret]]<br />
| 3<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 1<br />
| [[Fusion Mortar]]<br />
| 1<br />
|- align="center"<br />
|<br />
|<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 4<br />
|- align="center"<br />
|<br />
|<br />
| [[SGreen|Small Green Beam]]<br />
| 1<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtcleviathan.jpg]]|caption=The GTC Leviathan in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: cruiser01.pof<br />
:Textures: cruiser01-01(a/b/c), cruiser01-02a, cruiser01-03a, cruiser01-04a<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: cruiser01x.pof<br />
:Textures: Levy-HTL, Fenris-HTL_debris, Doctile6A, nameplate<br />
<br><br />
[http://www.hard-light.net/forums/index.php/topic,20020.0.html History]<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: KARMA on 01/09/2004<br><br />
First In-Game Model: Bobboau on 03/17/2004<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|''Although slow, the Leviathan is a powerful cruiser. Its forward SGreen has a full 180-degree view of fire, allowing it to hit any warship in front of or below it.''<br />
<br />
<br />
''There is a discrepancy between the FreeSpace 1 and 2 technical descriptions. While the FreeSpace 1 description seems to indicate that the Leviathan was in service during [[Terran-Vasudan War]] the FreeSpace 2 description states that it entered service during [[The Great War]]. This discrepancy can be explained as the author of the FreeSpace 2 description getting mixed up with the two wars. In the FreeSpace community, the Leviathan is generally recognized as coming into service during the [[Terran-Vasudan War]].''<br />
<br />
<br />
''It's just another cruiser, but significantly tougher than most, in FS1. However, in FS2, you need to fear this ship. It has four [[AAAf|AAA]] beams, covering every direction save dead aft and directly ahead. It can bring at least two of them to bear on any target further than a hundred meters. The single forward-mounted [[SGreen]] is not particularly well-suited to anti-capital work, but decent in the role (and don't forget the Fusion Mortar, which does more damage than its beam). Overall the Leviathan is probably the third most effective cruiser in the game, falling after the [[Shivan]] [[SC Lilith|Lilith]] and the [[GTC Aeolus|Aeolus]]. Basically, the Leviathan can be considered a Class A threat to any fighter or bomber, but isn't meant to battle other capital ships.''<br />
<br />
<br />
''With its four AAA beams and its thick hull plating the Leviathan could be a very good escort cruiser, but with just 10 mp/s it's much too slowly for that job. Even destroyers are faster! Anyway the Leviathan is quite useful in fighting enemy bombers at long range. In my opinion, the best location for this ships is near installations, depots or planets, where speed is secondary. If you have to attack a Leviathan, attack it from the front, where the [[SGreen]] is, that's the only place the AAA beams can not hit you.''<br />
<br />
<br />
''Although she has heavy armour and excellent anti fighter defenses, and the ability to engage enemy warships with its SGreen, she is simply outclassed by the Lilith. Her LRed and 40,000 more hitpoints mean that she has almost the hull strength of a Deimos.''<br />
<br />
<br />
''The Leviathan is the slowest large ship in the entire Terran fleet. While it has more AAAfs than an Aeolus, this only gives it a minor advantage, for an Aeolus' turrets were built such that they can hit at any fighter or bomber from any given direction. Against a Leviathan, you could go up close, shoot the whole length across its broadside and get away with it.''<br />
<br />
<br />
''The worst mistakes I've ever made are to forget the difference between blue and red. Attacking a Leviathan as if it were a [[Fenris]] is a very bad idea. Your first thought is, wow is this Fenris only paying attention to me? The next second you're torn apart by beams and being angry at yourself for not noticing this ship is blue.''<br />
<br />
''It is to be noted that the red-blue difference is only present in mods or in the media vps.''}}<br />
<br />
<br />
<br />
[[Category:Ship]]</div>Aesaarhttps://wiki.hard-light.net/index.php?title=GTM_Hippocrates&diff=40726GTM Hippocrates2012-10-10T01:08:05Z<p>Aesaar: /* Statistics */</p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTM ''Hippocrates''''' is a [[Terrans|Terran-designed]] vessel. The ''Hippocrates'' was built as a mobile medical clinic, with enough onboard facilities to support several thousand patients at any one time. The ''Hippocrates'' also doubles up somewhat as a transport due to this holding capacity. The design of the ''Hippocrates'' also allows different portions of the ship to be isolated for quarantine or damage control purposes.<br />
<br />
The ''Hippocrates'' sports cruiser-grade armor and mounts a [[LTerSlash|light beam cannon]], an [[AAAf|anti-fighter beam]] and three low-damage turrets, which makes it slightly more lethal than most other non-combat vessels. However, the size of the ''Hippocrates'', coupled with the placement of its defenses, makes it just as vulnerable as any other non-combat ship, if not more so due to the former.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtmhippocrates-old.jpg]]|caption=The GTM Hippocrates}}<br />
===FS2 Tech Room Description===<br />
Terrans developed the GTM Hippocrates early in the post-war Reconstruction period. With the outbreak of the NTF insurgency, the GTVA has once again called the Hippocrates into active military service. Its on-board facilities provide state-of-the-art medical care to thousands of patients. Hippocrates also help transport refugees out of contested systems into the safety of Allied-controlled regions. The unusual design of the Hippocrates enables its crew to isolate sections of the ship quickly in the event of quarantine or hull breach.<br />
===FS2 [[MetaStream]] Model Description===<br />
Terrans developed the GTM Hippocrates early in the post-war Reconstruction. The urgent need for mobile medical units that could respond to humanitarian crises across multiple systems prompted the Alliance to commission a new class of hospital ship. With the outbreak of the NTF insurgency, the GTVA has once again called the Hippocrates into active military service. Its on-board facilities provide state-of-the-art medical care to thousands of patients and help transport refugees out of contested systems into the safety of Allied-controlled regions. The unusual design of the Hippocrates enables its crew to isolate sections of the ship quickly in the event of quarantine or hull breach.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Hippocrates (ca. 460 BC &ndash; ca. 370 BC) was a Greek physician, and is considered one of the greatest figures in the history of medicine. He is the one who revolutionized the way medicines were used, even if he had to reject superstition and beliefs as means of recuperation. He also rejected the idea that illnesses are caused by divine forces as punishment.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Medical Ship|Unknown|N/A|40.0, 40.0, 40.0|20.0|N/A|N/A|10 000|N/A|546|}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 3<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 1<br />
|- align="center"<br />
| [[LTerSlash|Light Terran Slashing Beam]]<br />
| 1<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtmhippocrates.jpg]]|caption=The GTM Hippocrates in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''It has been thought by some that this "Medical Frigate" has approximately the same combat capability as the [[GTC Fenris|Fenris]]. It has the same [[LTerSlash]] beam, one less [[AAAf|AAA]] turret, 2 fewer [[Terran Turret]]s and is [[Fusion Mortar]]-less. It has 2,000 more hitpoints, however, as well as slightly tougher sub-systems. In spite of this it is obviously not a combat craft, because it has a very large target profile, and its point defenses are too widely spaced.''<br />
<br />
<br />
''This ship has better weaponry than a Triton, but blows up just as well. If a bomber sneezes on this thing, it's all over for the poor folks aboard. If you make escort missions with these, it adds challenge and difficulty, just because it dies too easily.''<br />
<br />
<br />
Living proof that Terran Turrets have a purpose; the Hippocrates will rarely if ever intercept an inbound bomb. Suffers from poor turret placement to defend its largest profiles, the sides, which proves pretty conclusively this is not a combat ship.}}<br />
<br />
[[Category:Ship]]</div>Aesaar