https://wiki.hard-light.net/api.php?action=feedcontributions&user=Alikchi&feedformat=atomFreeSpace Wiki - User contributions [en]2024-03-29T00:38:17ZUser contributionsMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=Famous_persons&diff=9555Famous persons2007-05-09T14:19:49Z<p>Alikchi: /* Freespace 2 */</p>
<hr />
<div>The characters of the Freespace Universe. Spoilers for the main Freespace campaigns and an assortment of user campaigns follow.<br />
<br />
==Freespace 1==<br />
<br />
<b>Admiral Po</b><br><br />
Commanding Officer of the GTD ''Intrepid'' and former commander of the ''[[Silent Threat]]'' player character.<br><br />
<br><br />
<b>Admiral Scott</b><br><br />
Commanding Officer of the GTD ''Krios'' and a GTI officer. Scott was killed by [[GTI]] during the events of ''[[Silent Threat]]''.<br><br />
<br><br />
<b>Admiral Shima</b><br><br />
Commanding Officer of the GTD ''Bastion'' and the player's commander following the destruction of the ''Galatea''.<br><br />
<br><br />
<b>Admiral Wolf</b><br><br />
Commanding Officer of the GTD ''Galatea''. The ''Galatea'' was destroyed and Wolf killed when it was ambushed by the [[SD Lucifer|SD ''Lucifer'']] shortly before the [[Shivans|Shivan]] invasion of [[Vasuda]].<br><br />
<br><br />
<b>Lieutenant [[Alexander McCarthy]]</b><br><br />
Traitor who attempted to sell the [[GTW Avenger]] prototype to the [[PVN]].<br><br />
<br><br />
<b>Admiral Halkins</b><br><br />
A veteran of the Terran-Vasudan War who evacuated Tombaugh Station after the Lucifer attacked. The GTFr ''Halkins'', which was also based at Tombaugh, was presumably named in his honor.<br />
<br />
==Freespace 2==<br />
<br />
<b>Admiral Ahmose</b><br><br />
Vasudan Admiral. Ahmose disobeys orders and sends forces to attack and destroy the NTF ''Iceni'' in [[Polaris]], interfering with an important [[Special Operations Command|SOC]] operation being conducted by Lieutenant Commander Snipes.<br><br />
<br><br />
<b>Admiral Aken Bosch</b><br><br />
Former commander of the GTVA 6th Fleet. Bosch abandoned the [[GTVA]] in 2366 and initiated a coup in [[Polaris]], forming the [[Neo-Terran Front]] on a basis of anti-[[Vasudans|Vasudan]] sentiment and longing for a [[Terrans|Terran]] homeworld like the lost [[Sol]]. When the tide turned against his insurrection, Bosch fled Allied space and escaped into the nebula beyond [[Gamma Draconis]]. There, he proceeded to carry out his true goal: communicating with the [[Shivans]], using his [[ETAK]] project, which had its origins in the [[Hades Rebellion]] of [[GTI]]. Following a successful communication with the SC ''Rephaim'', Bosch arranged a meeting with [[Shivans]] aboard the NTF ''Iceni'', his command ship. The Shivan 'diplomats' slaughtered his men and abducted Bosch and a few of his officers. The ''Iceni'' was later found by ships from the 13th Battle Group and the survivors rescued. Bosch's fate, however, is unknown. Bosch is intelligent, musing on the nature of humanity and the history of the [[Ancients]] in monologues throughout the main FS2 campaign. He's a competent tactician and commander, fairly knowledgeable at the very least with regards to Ancient artifacts, and a charismatic leader. He also has no qualms about manipulating his men, as Bosch does not possess the hatred of [[Vasudans]] that he uses to attract soldiers to his cause.<br><br />
<br><br />
<b>Admiral Khafre</b><br><br />
Commanding Officer of the GVD ''Psamtik'' and commander of the 13th Battle Group of [[Deneb]]. Khafre assisted Admiral Petrarch with the campaign against the [[Shivans]] in [[Gamma Draconis]] and beyond. The admiral was killed when an [[SJ Sathanas|SJ ''Sathanas'']] entered the field of engagement of the second [[Knossos]] portal. <br><br />
<br><br />
<b>Admiral Petrarch</b><br><br />
Commanding Officer of the GTD ''Aquitane'' and commander of the 3rd Fleet of [[Capella]]. Petrarch helped Admiral Khafre in the fight against the [[Neo-Terran Front]] in [[Deneb]] at the start of the main campaign.<br><br />
<br><br />
<b>Emperor Khonsu II</b><br><br />
Head of state of the [[PVE]] following the end of the [[The Great War|Great War]]. Khonsu dissolved the Vasudan Parliament in 2339, ending a Byzantine institution of backstabbing and corruption and replacing it with a constitutional monarchy. His reforms were instrumental in the [[Vasudans|Vasudan]] recovery during the [[Reconstruction]].<br><br />
<br><br />
<b>Captain Arthur Roemig</b><br><br />
Commanding Officer of the NTC ''Trinity''. On Admiral Bosch's orders, Roemig activated the [[Knossos]] portal and entered the nebula. Several days later, the ''Trinity'' was discovered by the [[107th Ravens]] of the GTD ''Aquitane''. Roemig was killed by a swarm Shivan strike before the ''Aquitaine'''s boarding party could take him into custody.<br><br />
<br><br />
<b>Commander Beckett</b><br><br />
Squadron leader of the [[64th Raptors]], a bomber squadron.<br><br />
<br><br />
<b>Commander Habu</b><br><br />
Squadron leader of the [[203rd Scorpions]], a space superiority squadron. He was probably killed when the [[GVD Psamtik|GVD ''Psamtik'']] was destroyed.<br><br />
<br><br />
<b>Commander Vincey</b><br><br />
Squadron leader of the [[134th Barracudas]].<br><br />
<br><br />
<b>Doctor Mina Hargrove</b><br><br />
Leader of the research team investigating the [[Knossos]] portal in [[Gamma Draconis]].<br><br />
<br><br />
<b>Lieutenant Commander Christopher Snipes</b><br><br />
[[Special Operations Command|SOC]] operative undercover as squadron leader of the 185th in the [[Neo-Terran Front]]. Snipes, with the help of the player, acquired scans of the NTF ''Iceni'' and orchestrated the capture of the NTT ''Sunder'' before being reassigned. Snipes was aboard the NTT ''Grall'' when it entered the [[Shivans|Shivan]] nebula and had to be rescued by [[Special Operations Command|SOC]]. Afterwards, he led a recon mission in the system beyond the second [[Knossos]] portal.<br><br />
<br><br />
<b>Lieutenant Commander Cordova</b><br><br />
Squadron leader of the [[242nd Suicide Kings]], an interecept squadron. Formed following the development of the [[GTF Valkyrie|GTF ''Valkyrie'']], the Suicide Kings were stationed aboard the [[GTD Galatea|GTD ''Galatea'']] and, in 2335, participated in the capture of the traitor Lieutenant McCarthy.<br><br />
<br><br />
<b>Lieutenant Commander Jack Niven</b><br><br />
Squadron leader of the [[NTF]] 185th fighter squadron after Lieutenant Commander Snipes is reassigned. Killed attempting to execute Alpha 1 during a depot raid in [[Sirius]].<br><br />
<br><br />
<b>Lieutenant Loukakis</b><br><br />
Squadron leader of the [[53rd Hammerheads]], a space superiority squadron that can trace its history back to the [[The Great War|Great War]] and the GTD ''Bastion''. Loukakis has been known to pose as a captain on occasion.<br><br />
<br><br />
<b>Lieutenant Samsa</b><br><br />
Squadron leader of the [[107th Ravens]], a heavy assault squadron.<br><br />
<br><br />
<b>Rear Admiral Koth</b><br><br />
Commanding Officer of the NTD ''Repulse''. Koth led a surprise attack on [[Epsilon Pegasi]], which was countered by the introduction of the [[GTVA Colossus|GTVA ''Colossus'']]. Koth died onboard the ''Repulse'', attempting to ram and destroy the [[GTVA]] superweapon.<br><br />
<br><br />
<b>Xinny</b><br><br />
[[Special Operations Command|SOC]] pilot that accompanies Snipes into the [[Shivans|Shivan]] binary system. He flew Alpha 3 in that mission. <br><br />
<br><br />
<b>Zero</b><br><br />
[[Special Operations Command|SOC]] pilot that accompanies Snipes into the [[Shivans|Shivan]] binary system. He flew Alpha 4 in that mission. <br><br />
<br />
==User Campaigns==<br />
<br />
===Derelict===<br />
<b>Captain Jonas Ekestam</b><br><br />
Commanding Officer of the GTCv ''Escher'' and [[GTVI]] officer. Ekestam oversees the player's insertion into the [[Altair]] mercenary group and the arrival of the ''Nyarlathotep'' in [[Tau Sigma]].<br><br />
<br><br />
<b>Lieutenant "Mackie"</b><br><br />
Ever-present pilot in Alpha wing. Sarcastic and distrustful of Command, Mackie has been embittered by life in the boondocks, and has a long-standing grudge against duct tape.<br><br />
<br><br />
<b>Lieutenant Tom Faulkner</b><br><br />
[[Special Operations Command|SOC]] operative undercover in a mercenary outfit in [[Altair]].<br><br />
<br />
===Fall of Epsilon Pegasi===<br />
<b>Admiral Wilson</b><br><br />
Commanding Officer of the GTD ''Disciple'' and commander of the loyalist remnants of 6th Fleet. Wilson was thrust into command and, as a result, is a somewhat ineffectual leader.<br><br />
<br><br />
<b>Captain Peters</b><br><br />
Commanding Officer of the GTC ''Providence''. Following Koth's sudden attack and the dispersal of 6th Fleet, Peters takes command of a [[GTVA]] detachment and finds a way to get back in contact with Admiral Wilson.<br><br />
<br><br />
<b>Ensign Stuart "Prickles"</b><br><br />
Grouchy pilot in Alpha wing. A 6th Fleet pilot from the days of Bosch, Stuart feels like he's under constant scrutiny for the crimes of his peers, despite staying loyal to the [[GTVA]]. As a result, he is unfriendly and generally mean.<br><br />
<br><br />
<b>Ensign Thomas Burke</b><br><br />
Remarkably chipper pilot in Alpha wing. Burke was transferred to 6th Fleet from the 10th Fleet of [[Laramis]], along with the player character, in order to fill up gaps in 6th Fleet's defences.<br><br />
<br><br />
<b>Vice Admiral Stockwell</b><br><br />
Vice Admiral of 6th Fleet before Bosch's rebellion. Stockwell was a strict disciplinarian and very unpopular with the troops. Presumed killed during the [[Neo-Terran Front|NTF's]] initial rebellion.<br><br />
<br />
===Shrouding the Light===<br />
<b>Admiral Amentep</b><br><br />
Commanding Officer of the PVD ''Guardian'' and commander of the newly-formed 13th Battle Group of [[Deneb]]. Amentep leads the battle against the Deneb cell of the [[Hammer of Light]] guerilla organisation.<br><br />
<br><br />
<b>Admiral Imutef</b><br><br />
Commanding Officer of the PVD ''Pinnacle'' and commander of the 1st Battle Group of [[Vasuda]].<br><br />
<br><br />
<b>Admiral Mallory</b><br><br />
Commanding Officer of the GTD ''Ironclad'' and commander of the newly-formed 9th Fleet of [[Sirius]]. Mallory is killed by [[Hammer of Light]] terrorists shortly after his arrival in [[Deneb]], pursuing remnants of the rebel faction 'the Sirian Confederacy.'<br><br />
<br><br />
<b>Commodore Cooper</b><br><br />
Commanding Officer of the GTC ''Actaeon'' and commander of the 9th Fleet detachment in [[Deneb]] following Mallory's death. Cooper is frustrated by the obtuse nature of the [[Vasudans]] and just wants to sort everything out as quickly as possible, although this often just makes things worse.<br><br />
<br><br />
<b>Ensign Khem</b><br><br />
Pilot in Alpha wing and former lieutenant. Khem is openly contemptuous of both the [[Terrans]] and the [[PVN]] leadership. His idols include Officer Khafre, who dislikes [[Terrans]], and Officer Senbi, who dislikes the [[PVN]] brass. Khem abandoned refugees fleeing [[Vasuda Prime]] in favour of fighting [[Shivans]].<br><br />
<br><br />
<b>Ensign Rath</b><br><br />
Pilot in Alpha wing. During the fall of [[Vasuda]], Rath refused to join Khem and Senbi in fighting the ''[[SD Lucifer|Lucifer]]'' and instead escorted a group of civilians to safety.<br><br />
<br><br />
<b>Ensign Tet</b><br><br />
Pilot in Alpha wing. Calm and sober, Tet often finds himself opposed to Ensign Khem in all kinds of ways - in attitudes to the [[Terrans]], the [[Hammer of Light]], the [[PVN]]... Tet is dutiful and quietly competent, unlike his peer.<br><br />
<br><br />
<b>Officer Harakhti</b><br><br />
Security Director (commander of [[PVN]] special operations) for the PVD ''Guardian''.<br><br />
<br><br />
<b>Officer Khafre</b><br><br />
Squadron leader of the 39th Protectors. Assigned the task of handling relations between the 13th and the 9th in [[Deneb]], Khafre's contempt of the [[Terrans]] jeopardises the security of the system from the [[Hammer of Light]].<br><br />
<br><br />
<b>Officer Senbi</b><br><br />
Officer who defects from the [[PVN]] in the hope of saving [[Vasuda Prime]] from the [[SD Lucifer|SD ''Lucifer'']]. He is killed in action by the SD ''Gehreleth''.<br><br />
<br><br />
<b>Officer Zahur</b><br><br />
Assistant to Admiral Imutef.<br><br />
<br><br />
<b>Operative Sesmu</b><br><br />
Undercover agent that infiltrates the [[Hammer of Light]] in [[Deneb]].<br><br />
<br />
[[Category:Lists]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=User:Alikchi&diff=9554User:Alikchi2007-05-09T14:15:34Z<p>Alikchi: New page: Hi, I'm Alikchi. I've been involved with the FS2 community since 2001 or so, although I haven't really been around since 2003. (I headed up the now-deaded campaign, NTF Victorious). I'm ...</p>
<hr />
<div>Hi, I'm Alikchi. I've been involved with the FS2 community since 2001 or so, although I haven't really been around since 2003. (I headed up the now-deaded campaign, NTF Victorious). <br />
<br />
I'm interested in timelines, strategic context, and shiplists. I am good at FREDing, skiing, and giving massages, among other things. I also enjoy Taco Bell Grilled Stuft Burritos.</div>Alikchihttps://wiki.hard-light.net/index.php?title=SD_Demon&diff=9553SD Demon2007-05-09T14:10:53Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:demon320x240.jpg]]|caption=The SD Demon}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
While the Demon-class Destroyer is easily one of the most massive ships we have yet seen, it is not the biggest or most powerful in the Shivan armada. However, it is still quite dangerous, with a plethora of missile turrets and two full squadrons of fighters. It is suggested that these capital ships be destroyed by bombers, as all cruisers that have attempted to engage a Demon have been destroyed.<br><br><br />
The Demon is a Class A threat in any allied system.<br />
<br />
===FS2 Tech Room Description===<br />
The SD Demon class of Shivan destroyers is much smaller than the Lucifer class but very heavily armed and extremely dangerous. Demons are known to carry numerous wings of fighters and bombers.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''The sheer number of missile batteries on a Demon can make it very annoying indeed in FS1. In FS2 these missiles are less of a threat, and the posistioning of the Demon's flak guns and AAA beams makes it possible to knock out one weapon and leave much of that side of the ship defenseless. Unlike the Ravana, however, expect the Demon to take some severe punishment before it goes down. Also expect those main battery turrets to take severe punishment before being knocked out.''<br><br>''Surprisingly, the Demon's hull strength increases sixty percent between FS1 and FS2. This inadvertent bug undoubtedly made a few FSPort missions much harder. Now that the Port team knows of the problem, it has been fixed in the next release. :)''<br><br><br />
''An admirable destroyer, but less capable at destoying warships or fighters than the GTVA destroyers.''<br><br><br />
''I have to disagree with the previous commenter very much. The Demon is slightly less capable at taking out fighters than the [[GTD Hecate|Hecate]] and [[GVD Hatshepsut|Hatshepsut]] but it is much more capable in an anti-capital ship role than any GTVA destroyer, unlike its couisn, the [[SD Ravana]].<br><br><br />
''I'm sorry, I meant that I think that it is less capable at destroying warships than the Orion.''<br><br><br />
''The odd placement of the LReds means that it has difficulty attacking a capital ship head on, but is good in a melee.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Destroyer<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 20.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 100 000/160 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 2139 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Turret Laser]]<br />
| 18<br />
| [[Shivan Turret Laser]]<br />
| 10<br />
|- align="center"<br />
| [[Shivan Megafunk Turret]]<br />
| 3<br />
| [[Shivan Megafunk Turret]]<br />
| 2<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 5<br />
| [[FighterKiller]]<br />
| 5<br />
|- align="center"<br />
| <br />
| <br />
| [[Standard Flak]]<br />
| 4<br />
|- align="center"<br />
| <br />
| <br />
| [[SAAA|Anti-Fighter Beam]]<br />
| 2<br />
|- align="center"<br />
| <br />
| <br />
| [[SRed|Small Red Beam]]<br />
| 1<br />
|- align="center"<br />
| <br />
| <br />
| [[LRed|Large Red Beam]]<br />
| 2<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=SFr_Mephisto&diff=9552SFr Mephisto2007-05-09T14:05:11Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:mephisto320x240.jpg]]|caption=The SFr Mephisto}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Mephisto freighter behaves much like one of our own. Only it is far more powerful and dangerous. Very little data is available on this ship class.<br />
<br />
===FS2 Tech Room Description===<br />
The SFr Mephisto class is equivalent to the Dis class in size and combat capabilities. Given their wildly different configurations, they must serve different purposes for the Shivans, but Allied Intelligence currently offers no further information on this matter.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''Pretty standard Shivan freighter, the hardest thing about it is its small profile, it's basically a large, self powered, target with some small [[Shivan Light Laser|Shivan Light Laser]] turrets. Those turrets are the least of your worries in [[A Lion at the Door]], [[Shell Game]], and [[Their Finest Hour]], the missions where you'll find them.''<br />
<br><br><br />
''These are actually pretty aggravating. The Shivan Light Lasers are really good at shooting down bombs, and holding steady to lay into her with primaries is dangerous, especially if these guys are in a convoy. You may have to make successive runs.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Freighter<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 50.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 5 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 54 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''<br />
| [[Containers#SC 5|SC 5]]<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Light Laser]]<br />
| 4<br />
| [[Shivan Light Laser]]<br />
| 4<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=SFr_Mephisto&diff=9551SFr Mephisto2007-05-09T14:05:01Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:mephisto320x240.jpg]]|caption=The SFr Mephisto}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Mephisto freighter behaves much like one of our own. Only it is far more powerful and dangerous. Very little data is available on this ship class.<br />
<br />
===FS2 Tech Room Description===<br />
The SFr Mephisto class is equivalent to the Dis class in size and combat capabilities. Given their wildly different configurations, they must serve different purposes for the Shivans, but Allied Intelligence currently offers no further information on this matter.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''Pretty standard Shivan freighter, the hardest thing about it is its small profile, it's basically a large, self powered, target with some small [[Shivan Light Laser|Shivan Light Laser]] turrets. Those turrets are the least of your worries in [[A Lion at the Door]], [[Shell Game]], and [[Their Finest Hour]], the missions where you'll find them.''<br />
<br />
''These are actually pretty aggratvating. The Shivan Light Lasers are really good at shooting down bombs, and holding steady to lay into her with primaries is dangerous, especially if these guys are in a convoy. You may have to make successive runs.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Freighter<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 50.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 5 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 54 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''<br />
| [[Containers#SC 5|SC 5]]<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Light Laser]]<br />
| 4<br />
| [[Shivan Light Laser]]<br />
| 4<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=ST_Azrael&diff=9550ST Azrael2007-05-09T14:03:20Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:azrael320x240.jpg]]|caption=The ST Azrael}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Azrael is most likely a Shivan transport. While we are not completely sure of its uses, we do know that they can house many Shivans. It is not very heavily armored, and its weaponry is not too strong. This makes the Azrael the most common target for capture attempts.<br />
<br />
===FS2 Tech Room Description===<br />
Encountered on rare occasions since the Shivans first entered the Great War, the ST Azrael is the only known class of Shivan transport. Little is known about it even now, but it is believed to house many Shivans within its thin hulls. Since Azraels might be carrying Shivan pilots or other skilled crew members, it is always worthwhile to eliminate these lightly defended ships.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''The Shivan equivalent to the [[GTT Elysium|Elysium]] moderately better armed, but no problem to take out, but don't take them out too eagerly in [[Shell Game]].''<br />
<br><br><br />
''Ever wonder what those weird little pods on the side are for? They look like tiny containers. Maybe Shivans live in waxy cells, like bees. As for the ship itself, the Shivan Light Lasers are weak, but they're surprisingly accurate and rapid. If you don't pay attention, they'll nibble you down.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Transport<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 2 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 46 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Light Laser]]<br />
| 3<br />
| [[Shivan Light Laser]]<br />
| 3<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=SF_Dragon&diff=9549SF Dragon2007-05-09T14:01:49Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:dragon320x240.jpg]]|caption=The SF Dragon}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Shivan Dragon is easily the most impressive fightercraft we have yet seen. Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields. It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.<br />
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own. They also rely on primary weapons far more then secondaries, as evidenced by the Dragon's small capacity.<br><br><br />
The GTA considers the Dragon as a Class A threat.<br />
<br />
===FS2 Tech Room Description===<br />
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon's weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficent in secondary weaponry, quick, and insanely manuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather then getting into a dogfight.''<br />
<br />
''Really hard to hit with guns and really hard to lock on to with missiles. It has thick shielding, and will run circles around nearly every fighter you fly, save for the [[GVF Horus|Horus]] interceptor. Even then, this ship has more shielding than [[GVF Horus|the Horus]], and it still has better maneuverability.''<br><br><br />
''It is to be noted that the version of the Dragon you fly in FS1's Playing Judas is much, much weaker then the genuine article.''<br />
<br><br><br />
''Hell in space. A wing of them show up in the last mission of the main FS2 campaign. If you're flying an Ares, you're screwed.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Space Superiority (?)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 75.0 - 90.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 150.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 100<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 700<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 16 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Shivan Heavy Laser]]<br />
| [[Shivan Heavy Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 3<br />
| [[Shivan Heavy Laser]]<br />
| [[Shivan Heavy Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=SB_Taurvi&diff=9548SB Taurvi2007-05-09T14:01:31Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:taurvi320x240.jpg]]|caption=The SB Taurvi}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The SB Taurvi is a Shivan vessel that has only recently been encountered. The Taurvi is one of the weaker Shivan bomber classes, but still the equal of every bomber in the GTVA arsenal. Not as maneuverable as a Nahema, nor as tough as a Seraphim or Nephilim, the Taurvi appears to be a Shivan compromise between speed and power.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''The Taurvi is rather...unimpressive, particularly for a Shivan bomber. It has very small secondary banks for its role, limiting it to only one or two passes with Cyclops-type weaponry. Its primary weaponry is not particularly intimidating, and its shields and armor are rather thin. Nor is it fast or manuverable. The Taurvi's one advantage is its small front-back and side target profiles. From above or below, however, the Taurvi presents no great problem for gunnery. In the context of the Shivan bomber lineup, the Taurvi is the unfortunate inheritor of the SB Shaitan's "completely outclassed" status.''<br />
<br />
''The Taurvi is a trade off. Although it has half the capacity of the [[SB Nephilim]] it is faster, and although it's slower than a [[SB Nahema]] it is better armored, capable of standing up to dual [[GTM Trebuchet]]s which is an incredible advantage. The worst thing about this bomber is its small capacity, but it gets its payload to its target pretty well most of the time. Its not a great, but not a horrible bomber.''<br />
<br />
''Its armor is higher than most Shivan fighters and bombers; it can survive multiple hits from Trebuchets and Tornadoes.''<br />
<br />
<br />
''Not really that terrible - as a previous commenter said, it's a traid off. It may not have any exceptional capabilities, but it's a sturdy and well-made bomber, and it does have a rather thin target profile.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Bomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 65.0 - 72.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 600<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1 000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 30 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 1<br />
| [[Shivan Light Laser]]<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Shivan Heavy Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[GTM Trebuchet|Trebuchet]]<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=SF_Dragon&diff=9547SF Dragon2007-05-09T14:00:40Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:dragon320x240.jpg]]|caption=The SF Dragon}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Shivan Dragon is easily the most impressive fightercraft we have yet seen. Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields. It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.<br />
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own. They also rely on primary weapons far more then secondaries, as evidenced by the Dragon's small capacity.<br><br><br />
The GTA considers the Dragon as a Class A threat.<br />
<br />
===FS2 Tech Room Description===<br />
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon's weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficent in secondary weaponry, quick, and insanely manuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather then getting into a dogfight.''<br />
<br />
''Really hard to hit with guns and really hard to lock on to with missiles. It has thick shielding, and will run circles around nearly every fighter you fly, save for the [[GVF Horus|Horus]] interceptor. Even then, this ship has more shielding than [[GVF Horus|the Horus]], and it still has better maneuverability.''<br><br><br />
''It is to be noted that the version of the Dragon you fly in FS1's Playing Judas is much, much weaker then the genuine article.''<br />
<br />
''Hell in space. A wing of them show up in the last mission of the main FS2 campaign. If you're flying an Ares, you're screwed.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Space Superiority (?)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 75.0 - 90.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 150.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 100<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 700<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 16 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Shivan Heavy Laser]]<br />
| [[Shivan Heavy Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 3<br />
| [[Shivan Heavy Laser]]<br />
| [[Shivan Heavy Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GVG_Anuket&diff=9546GVG Anuket2007-05-09T13:56:34Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:anuket320x240.jpg]]|caption=The GVG Anuket}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GVG Anuket was originally designed for resource extraction in the volatile environment of gas giants. More recently, the Anuket has been modified for nebular operations. The Anuket has the most sophisticated sensor array available, enabling it to navigate the intense EM maelstroms of supernova remnants. In the nebula, the Anuket plays two important roles. First, the miner collects samples for scientific analysis and serves as a laboratory for field experiments. Second, the Anuket gathers deuterium-rich gas for use in the fusion drives that power the allied fleet.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
<br />
''This is big, but not very strong or dangerous. Like all miners, an Anuket's explosion is very large.''<br />
<br><br><br />
''Probably one of the most beautiful ships in the game. Unfortunately, also one of the most defenceless.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Gas Miner<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 30.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 4 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 347 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret Weak]]<br />
| 2<br />
|- align="center"<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 2<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 1<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GVG_Anuket&diff=9545GVG Anuket2007-05-09T13:56:27Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:anuket320x240.jpg]]|caption=The GVG Anuket}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GVG Anuket was originally designed for resource extraction in the volatile environment of gas giants. More recently, the Anuket has been modified for nebular operations. The Anuket has the most sophisticated sensor array available, enabling it to navigate the intense EM maelstroms of supernova remnants. In the nebula, the Anuket plays two important roles. First, the miner collects samples for scientific analysis and serves as a laboratory for field experiments. Second, the Anuket gathers deuterium-rich gas for use in the fusion drives that power the allied fleet.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
<br />
''This is big, but not very strong or dangerous. Like all miners, an Anuket's explosion is very large.''<br />
<br />
''Probably one of the most beautiful ships in the game. Unfortunately, also one of the most defenceless.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Gas Miner<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 30.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 4 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 347 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret Weak]]<br />
| 2<br />
|- align="center"<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 2<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 1<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GTVA_Colossus&diff=9543GTVA Colossus2007-05-09T13:45:59Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{spoiler}}<br />
*Freespace 2<br />
<br />
{{shipimage|image=[[Image:colossus320x240.jpg]]|caption=The GTVA Colossus}}<br />
<br />
The largest space-faring warship ever constructed by [[Terrans]] or [[Vasudans]], the '''GTVA ''Colossus''''' was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]]. Logging in with a length of six-kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.<br />
<br />
With the offensive power that exceeded most [[GTVA]] battlegroups, the ''Colossus'' was designed to combat the [[Shivans]] upon their return to Allied territory. The prospective target was one or more [[SD Lucifer|''Lucifer'']]-class super-destroyers, and it was deemed that the ''Colossus'' would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a ''Lucifer'''s primary weapon system.<br />
<br />
==History==<br />
The first combat use of the ''Colossus'' was against the [[Neo-Terran Front]]. NTF forces proved to be no match for the ''Colossus'' and her battlegroup, and the rebels made every effort to avoid direct combat with the [[juggernaut]]. It can be truthfully said that it was the ''Colossus'' that was the ultimate factor in the NTF's collapse. With his fleet shattered, and the remnants being actively pursued and destroyed by the ''Colossus'', [[Famous Persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].<br />
<br />
With the NTF defeated, the ''Colossus'' was finally to fulfil the role her designers had envisioned for her: the defeat of a Shivan incursion. However, as it turned out, the challenge was not to be [[SD Lucifer|SD ''Lucifer'']]-class superdestroyers, but rather a [[SJ Sathanas|SJ ''Sathanas'']]-class juggernaut. Twenty years of constant struggle finally culminated with the ''Colossus'''s destruction of the [[SJ Sathanas|''Sathanas'']], all at the cost of moderate damage to the ''Colossus''.<br />
<br />
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts. In the closing stages of the Battle of [[Capella]], the ''Colossus'' was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|''Bastion'']], which was en route to collapse the jump corridor to [[Epsilon Pegasi]]. The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ ''Sathanas'']] to engage the ''Colossus''. In her weakened state, it was obvious that the ''Colossus'' would not survive an engagement with another ''Sathanas''-class juggernaut, and Allied Command ordered the ''Colossus'' to withdraw.<br />
<br />
However, with the success of the ''Bastion'''s critical mission in doubt, the ''Colossus'' disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the ''Colossus'' was destroyed with the loss of all hands. The thirty-thousand officers and crew of the ''Colossus'' willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the<br />
[[Galactic Terran-Vasudan Alliance]].<br />
<br />
==Victims of the ''Colossus''==<br />
*NTCv ''Hawkwood'' (Destroyed at Enif Station)<br />
*NTD ''Repulse'' (Admiral Koth's flagship. Kamikaze attacked the Colossus)<br />
*NTD ''Andronicus'' (Reported destroyed in Command Briefing)<br />
*NTC ''Camisard'' (Reported destroyed in Command Briefing)<br />
*NTC '''Vanguard'' (''Reported destroyed in Endgame'')<br />
*NTCv ''Congreve'' (''Implied destroyed in Endgame'')<br />
*NTCv ''Danton'' (''Endgame'')<br />
*SJ ''Sathanas'' (First, High Noon mission)<br />
*SD ''Beast'' (Destroyed shortly before the second Shivan juggernaut destroyed the Colossus)<br />
<br />
==Quotes==<br />
"This is the GTVA ''Colossus''. Fighters, stand clear of hostile warships. All batteries, fire at will!"<br />
<br />
"This is the GTVA ''Colossus''. Admiral Koth, you are ordered to power down your engines immediately and surrender. The Polaris jump node is blockaded, there is no escape."<br />
<br />
"You are sacrificing thousands of lives for nothing!"<br />
<br />
"If only Koth had surrendered rather than playing Martyr, his crew would still be alive"<br />
<br />
"A Shivan juggernaut has jumped within range. What's the status of the [[GTD Bastion|''Bastion'']]?"<br />
<br />
"We'll hold them back here. Just get the [[GTD Bastion|''Bastion'']] through!"<br />
<br />
==Colossus, the cutscene==<br />
'''Narrator:''' ''The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA ''Colossus''.''<br />
<br />
'''Khonsu II:''' ''Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.''<br />
<br />
'''Narrator:''' ''The ''Colossus'' is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the ''Colossus'' has taken over twenty years to complete. Twelve ''Lucifer''-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The ''Colossus'' wields more firepower than five ''Orion''-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the ''Colossus'' will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.''<br />
<br />
----<br />
<br />
{{FS12_Ships}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GTVA ''Colossus'' resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The ''Colossus'' is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the ''Colossus'' is greater than that of most GTVA battle groups.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''The GTVA Colossus was an excellent warship, eqipped perfectly for the job it was designed for. While engaging the NTF hordes, we always knew the battle was over when the Colossus entered the fray. The Colossus' demise was one of the bravest sacrifices ever made by a ship in the GTVA. It remained in front of a Sathanas juggernaut, even though it had no chance of surviving, so that the Bastion might reach the Epsilon Pegasi node.''<br />
<br />
''The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus' proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.''<br />
<br />
''The GTVA Colossus is not that great at killing ships of equal size of it as the above veterans have said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weaponry are also located around the main beams of the warship, making it more difficult to disable.''<br />
<br />
''The GTVA Colossus... just saying that makes you get shivers down your spine. when you are fighting out on the "field" and you see the 6 kilometre Behemoth. you cant help but to stop and stare at it. the Colossus in my terms means Blond and Majestic''<br />
<br />
<br />
''The Colossus is a superb ship in my opinion. It's weapon placement ensures no capship or fighter can attack it and stay safe. While not designed to confront ships like the Sathanas, if properly positioned it can take them on and emerge victorious. Its real strength lies in its anti-fighter weaponry and is a killer machine when confronting smaller warships.''<br><br><br />
<br />
''It seems odd that it is the largest endeavour in Terran-Vasudan history with so many contractors, and with construction beginning well before the NTF Rebellion, and apparently the NTF and/or the average GTVA pilots didn't recognize or know about it. I don't buy it.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Juggernaught<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Triton Dynamics/Subach-Innes/Akheton Corp./Many Others<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 25.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 1 000 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 6166 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| 240 fightercraft (?) (60 wings)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 8<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 10<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 12<br />
|- align="center"<br />
| [[MX-52]]<br />
| 8<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 10<br />
|- align="center"<br />
| [[TerSlash|Terran Slashing Beam]]<br />
| 7<br />
|- align="center"<br />
| [[BGreen|Big Green Beam]]<br />
| 6<br />
|}<br />
<br />
[[Category:Unique ships|Colossus]]<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GVF_Seth&diff=9542GVF Seth2007-05-09T13:42:46Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:Seth320x240.jpg]]|caption=The GVF Seth}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
As the slowest fighter in the PVN, the Seth has earned itself a reputation as the Turtle of the Vasudan fleet. Even though it is quite compact in size, the Seth can carry a massive payload, and has a lot of shielding. Its standard impulse engines aren't very powerful, but the Seth gains an incredible speed boost when using its afterburners. The Seth is primarily used is convoy attacks and capital ship escort duties.<br><br><br />
The GTA considers the PVF Seth to be a Class C threat.<br />
<br />
===FS2 Tech Room Description===<br />
The solidly built GVF Seth is a versatile Great War-era fighter that still performs dual roles as bomber escort and bomber interceptor. The Seth's relatively slow cruising speed is deceptive, as its Mekhu-Sahr plasma powerplant can give it an incredible afterburner boost, more than doubling its velocity. A total of six weapon banks and a wide variety of loadouts give the Seth the needed punch to eliminate incoming bombers quickly.<br />
<br />
===Developer Notes===<br />
Slow and sluggish, but heavily armored. Has high afterburner speed. Useful for hit and run attacks. High payload capacity.<br />
<br />
===Veteran Comments===<br />
''The Seth doesn't have the moxie to match up to the Hercules in the assault role, yet it is faster and manuvers better. Most closely comparable to the GTF Apollo, it is probably best considered a "light assault" fighter, not quite having the speed and manuverabilty to qualify as a space superiority fighter, yet not having the weapons load or staying power to make it a true heavy assault fighter.''<br />
<br><br><br />
''One of the most balanced and, dare I say it, <b>sexiest</b> fighters. Guns are well placed and speed is equivalent to the Herc II with a powerful afterburner boost. The heavy armour and shielding (not to mention the teeny silhouette from behind) makes it a difficult kill as well. It's really equivalent to or better than a Herc II except in secondary bank capacity.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Heavy Fighter<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Mekhu Enterprises<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| Fair/Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 72.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 130.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 280<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 580<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 20 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW ML-16|ML-16 Laser]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Stiletto|Stiletto]]<br />
| [[GTM Stiletto II|Stiletto II]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]]<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GVF_Seth&diff=9541GVF Seth2007-05-09T13:42:29Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:Seth320x240.jpg]]|caption=The GVF Seth}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
As the slowest fighter in the PVN, the Seth has earned itself a reputation as the Turtle of the Vasudan fleet. Even though it is quite compact in size, the Seth can carry a massive payload, and has a lot of shielding. Its standard impulse engines aren't very powerful, but the Seth gains an incredible speed boost when using its afterburners. The Seth is primarily used is convoy attacks and capital ship escort duties.<br><br><br />
The GTA considers the PVF Seth to be a Class C threat.<br />
<br />
===FS2 Tech Room Description===<br />
The solidly built GVF Seth is a versatile Great War-era fighter that still performs dual roles as bomber escort and bomber interceptor. The Seth's relatively slow cruising speed is deceptive, as its Mekhu-Sahr plasma powerplant can give it an incredible afterburner boost, more than doubling its velocity. A total of six weapon banks and a wide variety of loadouts give the Seth the needed punch to eliminate incoming bombers quickly.<br />
<br />
===Developer Notes===<br />
Slow and sluggish, but heavily armored. Has high afterburner speed. Useful for hit and run attacks. High payload capacity.<br />
<br />
===Veteran Comments===<br />
''The Seth doesn't have the moxie to match up to the Hercules in the assault role, yet it is faster and manuvers better. Most closely comparable to the GTF Apollo, it is probably best considered a "light assault" fighter, not quite having the speed and manuverabilty to qualify as a space superiority fighter, yet not having the weapons load or staying power to make it a true heavy assault fighter.''<br />
<br />
''One of the most balanced and, dare I say it, <b>sexiest</b> fighters. Guns are well placed and speed is equivalent to the Herc II with a powerful afterburner boost. The heavy armour and shielding (not to mention the teeny silhouette from behind) makes it a difficult kill as well. It's really equivalent to or better than a Herc II except in secondary bank capacity.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Heavy Fighter<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Mekhu Enterprises<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| Fair/Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 72.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 130.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 280<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 580<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 20 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW ML-16|ML-16 Laser]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Stiletto|Stiletto]]<br />
| [[GTM Stiletto II|Stiletto II]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]]<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GTDr_Amazon&diff=9540GTDr Amazon2007-05-09T13:39:35Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Amazon320x240.jpg]]|caption=The GTDr Amazon}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Amazon is a simple drone, used for basic combat training. They are unmanned, and carry only the weakest of weaponry.<br />
<br />
===FS2 Tech Room Description===<br />
The GTDr Amazon Model IV unmanned combat drone was once used for live basic combat training. They weren't tough, they weren't smart, and they weren't well armored. But they blew up very nicely. These drones are no longer manufactured, but their virtual counterparts are used in the Training Simulator Module (TSM) series. The Model IV is every fighter pilot's first TSM opponent, the first mobile foe he faces during simulator courses. If you can't handle an Amazon during training, it's time to reconsider your choice of careers.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''Cannon fodder, used in training, not much more to say. Armed with the [[GTW Training Laser|Training Laser]] these puppies are defenseless, it doesn't matter what gun you have, take these things out of their misery.''<br><br><br />
<br />
''I'm glad they starting making training modules because these things look expensive. I always felt guilty in FS1..''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Combat Drone<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 150<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 100<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 14 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 4<br />
| [[GTW Training Laser|Training]]<br />
| [[GTW Training Laser|Training]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|- align="center"<br />
| colspan=3| [[GTW Training Laser|Training]]<br />
| [[GTW Training Laser|Training]]<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=FreeSpace_2-era_craft&diff=9539FreeSpace 2-era craft2007-05-09T13:37:06Z<p>Alikchi: /* Cruisers, Corvettes and Frigates */</p>
<hr />
<div>==Terran Craft==<br />
===Fighters===<br />
*[[GTF Ulysses]]<br />
*[[GTF Hercules]]<br />
*[[GTF Hercules Mark II]]<br />
*[[GTF Loki]]<br />
*[[GTF Perseus]]<br />
*[[GTF Pegasus]]<br />
*[[GTF Myrmidon]]<br />
*[[GTF Ares]]<br />
*[[GTF Erinyes]]<br />
*[[SF Mara (Terrans)]]<br />
<br />
===Bombers===<br />
*[[GTB Artemis]]<br />
*[[GTB Artemis D.H.]]<br />
*[[GTB Medusa]]<br />
*[[GTB Ursa]]<br />
*[[GTB Boanerges]]<br />
*[[GTB Zeus]]<br />
===Transports and Freighters===<br />
*[[GTT Elysium]]<br />
*[[GTT Argo]]<br />
*[[GTFr Triton]]<br />
*[[GTFr Poseidon]]<br />
<br />
===Cruisers, Corvettes and Frigates===<br />
*[[GTC Aeolus]]<br />
*[[GTC Fenris]]<br />
*[[GTC Leviathan]]<br />
*[[GTCv Deimos]]<br />
*[[NTF Iceni]]<br />
<br />
===Capital Ships===<br />
*[[GTD Orion]]<br />
*[[GTD Hecate]]<br />
*[[GTD Hades]]<br />
*[[GTVA Colossus]]<br />
===Installations===<br />
*[[GTI Arcadia]]<br />
*[[GTI Ganymede]]<br />
*[[NTF Boadicea]]<br />
===Misc Ships===<br />
*[[GTA Charybdis]]<br />
*[[GTG Zephyrus]]<br />
*[[GTM Hippocrates]]<br />
*[[GTSC Faustus]]<br />
*[[GTEP Hermes]]<br />
*[[GTSG Watchdog]]<br />
*[[GTSG Cerberus]]<br />
*[[GTSG Alastor]]<br />
*[[GTSG Mjolnir]]<br />
*[[GTS Hygeia]]<br />
*[[GTDr Amazon]]<br />
*[[GTDr Amazon Advanced]]<br />
==Vasudan Craft==<br />
===Fighters=== <br />
*[[GVF Seth]]<br />
*[[GVF Serapis]]<br />
*[[GVF Tauret]]<br />
*[[GVF Thoth]]<br />
*[[GVF Horus]]<br />
*[[GVF Ptah]]<br />
===Bombers===<br />
*[[GVB Sekhmet]]<br />
*[[GVB Osiris]]<br />
*[[GVB Bakha]]<br />
===Transports and Freighters===<br />
*[[GVT Isis]]<br />
*[[GVFr Bes]]<br />
*[[GVFr Satis]]<br />
*[[PVFr Ma'at]]<br />
===Cruisers and Corvettes===<br />
*[[GVC Aten]]<br />
*[[GVC Mentu]]<br />
*[[GVCv Sobek]]<br />
===Capital Ships===<br />
*[[GVD Typhon]]<br />
*[[GVD Hatshepsut]]<br />
===Misc Ships===<br />
*[[GVA Setekh]]<br />
*[[GVG Anuket]]<br />
*[[GVEP Ra]]<br />
*[[GVSG Ankh]]<br />
*[[GVSG Edjo]]<br />
*[[GVS Nephthys]]<br />
==Shivan Craft==<br />
===Fighters===<br />
*[[SF Dragon]]<br />
*[[SF Manticore]]<br />
*[[SF Basilisk]]<br />
*[[SF Aeshma]]<br />
*[[SF Astaroth]]<br />
*[[SF Mara]]<br />
===Bombers===<br />
*[[SB Nephilim]]<br />
*[[SB Seraphim]]<br />
*[[SB Nahema]]<br />
*[[SB Taurvi]]<br />
===Transports and Freighters===<br />
*[[ST Azrael]]<br />
*[[SFr Dis]]<br />
*[[SFr Mephisto]]<br />
*[[SFr Asmodeus]]<br />
===Cruisers and Corvettes===<br />
*[[SC Rakshasa]]<br />
*[[SC Cain]]<br />
*[[SC Lilith]]<br />
*[[SCv Moloch]]<br />
===Capital Ships===<br />
*[[SD Demon]]<br />
*[[SD Ravana]]<br />
*[[SD Lucifer]]<br />
*[[SJ Sathanas]]<br />
===Misc Ships===<br />
*[[Shivan Comm Node]]<br />
*[[SSG Rahu|SG Rahu]]<br />
*[[SSG Trident]]<br />
*[[SSG Belial]]<br />
<br />
==[[Containers]]==<br />
<br />
[[Category:Lists]]<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GTF_Loki&diff=9538GTF Loki2007-05-09T13:28:22Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:Loki320X240.jpg]]|caption=The GTF Loki}}<br />
<br />
The '''GTF ''Loki''''' is an experimental stealth fighter which later became an interceptor fighter during the [[NTF Rebellion]].<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Designed by GTI engineers, the GTF Loki is undoubtedly the best reconaissance craft in Terran or Vasudan service. Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers. Its relatively light armament and low armor rating make it unsuitable for extended firefights, however.<br />
<br />
===FS2 Tech Room Description===<br />
The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.<br />
<br />
===Developer Notes===<br />
High max velocity offset by its tiny payload. High weapon capacity.<br />
<br />
===Veteran Comments===<br />
''It is not terribly fast by FS2 standards, and it has very low missile capacity. The primary reason to prefer the Loki over the Perseus is its extreme manuverability.''<br><br><br />
''The Loki was never a superior fighter. It suffers from a small secondary capacity and weak shielding. In Silent Threat it was only marginally superior to the [[GTF Valkyrie|Valkyrie]], and then only in a dogfight. In FS2 it is in over its head against the second-generation GTVA fighters. In its defense it was intended to be a stealth fighter, so comparison to the [[GTF Pegasus|Pegasus]] might have been more appropriate...but it loses out there too.''<br><br><br />
''Also, since the NTF uses this ship a ton in the first half of the game, you should be able to easily outfly it within the first few missions featuring the Loki, although maneuverable, it lacks the firepower of the [[GTF Myrmidon|Myrmidon]] or [[GTF Hercules Mark II|Herc II]]. If you fail at beating this one, you might want to rethink your piloting skills.''<br><br><br />
''I've only used this a couple of times, and then only in the HOL campaign due to a lack of a proper interceptor which can carry Kaysers.''<br><br><br />
''Most fans look upon this craft as inferior to any other fighters. This could be true, but anyone who does not rely only on secondaries can use this craft pretty well. It can carry the UD-8 Kayser and its primary layout is convenient. You can easily hit a medium-sized fighter with it. It is also very small and fast, making it a good interceptor if you are of a kind who does not use secondaries often.''<br><br><br />
''Consistently underrated. People don't realize that the Loki is actually tougher and speedier than the Ulysses, and has a similiar teensy target profile. Guns are well placed, as well.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Recon<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Roland Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| High/Good (FS1/FS2)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 75.0 - 64.0/95.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 160.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Medium<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 250<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 400<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 20 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Disruptor|Disruptor]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]]<br />
|}<br />
<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GTF_Ares&diff=9537GTF Ares2007-05-09T13:25:48Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Ares320x240.jpg]]|caption=The GTF Ares}}<br />
<br />
The '''GTF Ares''' is a heavy fighter class during the [[Second Shivan Incursion]]. It is an upgraded version of the [[GTF Hercules Mark II]] with more missiles and thicker armoring. The Ares's production was limited because of its high specifications and maintenance cost.<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GTF Ares class of fighters is a radical upgrade of the Hercules II fighter. The power plant has been completely replaced with the newer, more powerful Nankam NA-27f model. Depleted uranium shielding has been added atop critical subsystems, making the Ares harder to incapacitate. Two primary weapon banks have been added, for greater firepower than the Herc II. This greater punch and protection come at a cost, however, as the Ares handles like a potato.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''The Ares is for those times when you just want to sit back and lob missiles at people. It also makes a decent bomber substitute against heavily defended convoys of transports and cruisers. Standard usage of an Ares defensively is to load up with [[GTM Trebuchet]]s, park next to what you're defending, and blow people away with paired hits at maximum range. Never try to dogfight; it is an exercise in futility.''<br><br><br />
''This fighter is ideal for those who need firepower instead of maneuverability and speed. It can be armed with more missiles and is much tougher than the [[GTF Hercules Mark II]]. In fact, this fighter is tough enough to survive a glancing hit from the main beam of a [[GTC Fenris|Fenris]] at lower difficulties. Being a heavy attack fighter, it is vulnerable against faster-moving fighters. The Ares needs fighter escorts otherwise they are easily destroyed by more agile opponents.''<br><br><br />
''The Ares is compatible with a wide range of weapons, including the most destructive [[GTW Maxim]] and [[GTW UD-8 Kayser]].''<br><br><br />
''When using this fighter, think mobile sentry gun if you're going to go attack other fighters. It is truly atrocious in handling, and will be a severe detriment in dogfighting, so if you want to, try and sit still and take out fighters with harpoons. However, the good firepower, great missile capacity, and armour makes this good for attacking warships.''<br><br><br />
<br />
''Don't choose this one for the final missions. You almost always never make it to the node, and the sluggishness is just too much. You're constantly rearming with Trebutchets... no fun. :(''<br />
<br />
''This fighter is essentially tailor-made for the final missions of the main FS2 Campaign, where large numbers of bomber waves predominate, as these missions are more-or less written for the player to respond to nearly everything with massed [[GTM Trebuchet]] fire and finish off the cripled survivors with [[GTW UD-8 Kayser]]s. In most respects however the Ares is actaully more a light bomber than a fighter.''<br />
<br><br><br />
''Excellent against Bombers (especially Seraphim and Nephilim) and Cruisers, but never, NEVER dogfight with this 'Fighter'. The Ares handles loke a log of wood and can easly be outmaneuvered by any real fighter.''<br />
<br />
''This fighter feels like a Herc MKI, in fact, it is a Herc MKI with better shields and armor. If you liked the Herc MKI but hated the Herc MKII, you will love this fighter.''<br />
<br />
''There is something special about this fighter,first of all, its .pof file is called Bonus... second of all, You only get it if you complete the [[Into the lion's den]] SOC Mission (wich probably everyone has done).<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Strategic Assault<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Nankam Aeronautical<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 50.0 - 62.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 120.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Ultra Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 425<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 650<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 20 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 90<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Harpoon|Harpoon]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]<br />
|}<br />
<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GTF_Hercules&diff=9536GTF Hercules2007-05-09T13:23:50Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Hercules320x240.jpg]]|caption=The GTF Hercules}}<br />
<br />
The Hercules was first introduced during the [[Great War]] and flew several successful missions against the [[Shivans]], being a mainstay of the Terran fleet. Later during the [[NTF Rebellion]] the [[Neo-Terra Front]] used the Hercules as their mainstay fighter, as well as the [[GTF Loki]].<br />
<br><br><br />
The sequel of this class was the [[GTF Hercules Mark II]] with increased agility and secondary loadout at the expense of only four primary guns.<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The GTF Hercules is the slowest and most unmanageable fighter in the fleet. This is offset, however, by its overpowering weaponry and shielding. It carries 6 primary weapons, as well as two full secondary banks. This heavy assault fighter is best suited for small target attacks and bomber escort.<br />
<br />
===FS2 Tech Room Description===<br />
The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've flown Hercs for years love the ship's heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.<br />
<br />
===Developer Notes===<br />
Low max velocity offset by its tremendous offensive capabilities. High weapon capacity.<br />
<br />
===Veteran Comments===<br />
''I would say this is an okay fighter during the first Great War, but during FS2, it has become out-dated. It has six gun-points, so it has reasonable firepower, but that firepower is offset by it's slow speed and 'blockiness'. During FS1, it was a decent fighter, but it has been replaced by the [[GTF Hercules Mark II]] and the [[GTF Myrmidon]] in FS2. I like this a little better than the newer [[GTF Hercules Mark II]], because of its firepower, but there is almost always a better ship too use in FS2.''<br><br><br />
''I like this fighter. It may be old in FS2, but its better than some of the newer craft, such as the Myrmidon. It doesn't have the maneuverability, speed, armor, or capacity of its newer version, but it has more gun points better placed, and a still large missile capacity.''<br><br><br />
''I have always felt that the old Herc is far superior to the Herc 2 in terms of firepower and in general in fulfilling its role as assault fighter. If anything, the Ares is the true successor to this fighter. In FS1 you could take on literally anything in one of these, and the Herc 2 pales in comparison with the original.''<br />
<br />
''The Herc II has 25 extra hull points, 10 extra shielding points, 50% more secondary capacity and has a normal speed 5 m/s faster than the Herc I, at the expense of two primary gunmounts. Personally I think the gunmounts are worth it, but it all comes down to playstyle, really.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Heavy Assault<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Roland Corp.<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| Average/Poor (FS1/FS2)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 50.0 - 64.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 120.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Medium/Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 250<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 600<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 20 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 4<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Disruptor|Disruptor]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:60px" |Bank<br />
| style="width:40px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 60<br />
| [[GTM Fury|Fury]]<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]<br />
|}<br />
<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GTB_Ursa&diff=9535GTB Ursa2007-05-09T13:20:04Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships. It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb. Strong shielding and hull make the Ursa very difficult to destroy.<br />
<br />
===FS2 Tech Room Description===<br />
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.<br />
<br />
===Developer Notes===<br />
Designed to annihilate capital ships and cruisers. Slow but offers unparalleled assault bombing capability.<br />
<br />
===Veteran Comments===<br />
<br />
''The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn't cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn't all that bad of a gun, but it still isn't going to help you much.''<br><br><br />
''The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.''<br><br><br />
''It can get into situations where the defenses are as thick as molasses, and get out safely. It has a large amount of armor, and carries a good load of secondaries. Another useful feature is the good turret which fires a Kayser, although turrets in general aren't that useful. It has an offset triple primary, so that if you run out of bombs, you can turn on the Maxim and let 'er rip. Its a totally solid brick, but it maneuvers like one with a balloon on it and has among the slowest speeds for anything you will use in the game, period. If a missile gets a lock on you, it will be near impossible to avoid it. Use this bomber against powerful and heavily armed and armored capital ships, but if there is fighter opposition, weigh its advantages and weaknesses against the fighters.''<br><br><br />
''The Ursa's high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa's (and all bombers') turrets do not fire upon marauding ships, but rather fire upon the bomber's current target, making it useless against multiple targets.''<br><br><br />
<br />
''It should be noted that in the weapons selection screen, the small twin "chin" weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Assault Bomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp.<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| Very Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 45.0 - 60.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 90.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Ultra Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 550<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 850<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 41 m<br />
|}<br />
<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 3<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Synaptic|Synaptic]]<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| 3rd<br />
| 80<br />
| [[GTM Tsunami|Tsunami]]<br />
| [[GTM Cyclops|Cyclops]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Banshee|Banshee]]<br />
| 1<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
| 1<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GTB_Ursa&diff=9534GTB Ursa2007-05-09T13:19:53Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Ursa320x240.jpg]]|caption=The GTB Ursa}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Ursa is the first bomber designed specifically for the purpose of annihilating capital ships. It carries a massive payload and is the only bomber in the GTA which can equip the Harbinger Bomb. Strong shielding and hull make the Ursa very difficult to destroy.<br />
<br />
===FS2 Tech Room Description===<br />
The GTB Ursa is the slowest bomber in the GTVA fleet. What it lacks in speed, however, it more than makes up with its massive payload. The Ursa was the first GTVA bomber designed specifically to destroy capital ships. With a rack of Helios bombs, in addition to a standard complement of Hornet missiles and Prometheus cannon, a squadron of Ursas can take out a destroyer. Ursas have the highest shielding of any bomber, along with a GTVI-designed hyper-dense hull. These help ensure that the Ursa gets close enough to deliver its payload and possibly even survive the escape.<br />
<br />
===Developer Notes===<br />
Designed to annihilate capital ships and cruisers. Slow but offers unparalleled assault bombing capability.<br />
<br />
===Veteran Comments===<br />
<br />
''The Ursa is a heavy bomber. As such, you can expect it to dogfight poorly at best. Still, it is surprisingly capable in that situation...which essentially means it will last a tiny bit longer then raw shield and armor vs. enemy damage output numbers would seem to indicate. The turret's hopeless in FS1. A [[GTW Banshee|Banshee]] just doesn't cut it. In FS2 the turret has a [[GTW UD-8 Kayser|Kayser]], which isn't all that bad of a gun, but it still isn't going to help you much.''<br><br><br />
''The Ursa has two primary mounts. One is a dual mount, centerline, under the nose. You want to put an all-purpose antifighter weapon there, because the other mount is impossible to effectively use against anything smaller then freighter-sized. Toss your anti-hull cannons for whacking turrets or smaller capital craft in the offset triple-gun rack.''<br><br><br />
''It can get into situations where the defenses are as thick as molasses, and get out safely. It has a large amount of armor, and carries a good load of secondaries. Another useful feature is the good turret which fires a Kayser, although turrets in general aren't that useful. It has an offset triple primary, so that if you run out of bombs, you can turn on the Maxim and let 'er rip. Its a totally solid brick, but it maneuvers like one with a balloon on it and has among the slowest speeds for anything you will use in the game, period. If a missile gets a lock on you, it will be near impossible to avoid it. Use this bomber against powerful and heavily armed and armored capital ships, but if there is fighter opposition, weigh its advantages and weaknesses against the fighters.''<br><br><br />
''The Ursa's high amount of shielding and armor are, however, no protection against interceptors. It is also to be noted that the Ursa's (and all bombers') turrets do not fire upon marauding ships, but rather fire upon the bomber's current target, making it useless against multiple targets.''<br><br><br />
<br />
It should be noted that in the weapons selection screen, the small twin "chin" weapon bank is actually on the bottom. The triple side-mounted bank is the top choice.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Assault Bomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp.<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| Very Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 45.0 - 60.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 90.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Ultra Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 550<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 850<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 41 m<br />
|}<br />
<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 3<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Synaptic|Synaptic]]<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| 3rd<br />
| 80<br />
| [[GTM Tsunami|Tsunami]]<br />
| [[GTM Cyclops|Cyclops]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Banshee|Banshee]]<br />
| 1<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
| 1<br />
|}<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=NTF_Rebellion&diff=9533NTF Rebellion2007-05-09T13:15:36Z<p>Alikchi: 6th fleet, not 4th fleet</p>
<hr />
<div>{{non-canon}}<br />
<br />
The '''NTF Rebellion''' was an open rebellion against the [[Galactic Terran-Vasudan Alliance]] by Admiral Aken Bosch and his loyalists.<br />
<br />
In 2366, Admiral Aken Bosch of the [[GTVA]] 6th Fleet declared his scission with the rest of the GTVA and the formation of a new government based in [[Polaris]], the [[Neo-Terran Front]]. The governments of [[Regulus]] and [[Sirius]] also defected, leading to heavy fighting in the front lines of [[Alpha Centauri]], [[Deneb]], and [[Epsilon Pegasi]]. This timeline will span between the initial fall of [[Polaris]] to the escape of Bosch and destruction of the [[NTF Iceni|NTF ''Iceni'']] in the [[Nebula System|nebula]].<br />
<br />
===2366:===<br />
=====March 17th:=====<br />
Admiral Aken Bosch of the [[GTVA]] 6th Fleet secedes from the GTVA and forms his own government, Neo-Terra, in [[Polaris]].<br />
<br />
=====March 23rd:=====<br />
The government of [[Regulus]] defects to the [[NTF]].<br />
=====March 25th:=====<br />
[[Sirius]] swears allegience to the [[Neo-Terran Front]].<br />
=====April 19th:=====<br />
[[NTF]] successfully invades [[Alpha Centauri]].<br />
=====April 23rd:=====<br />
[[NTF]] gains a foothold in [[Epsilon Pegasi]].<br />
=====May 3rd:=====<br />
[[NTF]] takes control of most of [[Deneb]]. Bosch plunders [[Ancient]] archeological sites.<br />
<br />
===2367:===<br />
=====February 12th:=====<br />
Bosch learns the location of the [[Knossos]] subspace portal.<br />
=====July 20th:=====<br />
[[NTF Iceni|NTF ''Iceni'']] launches from a hidden asteroid base in Deneb.<br />
=====August 1st:=====<br />
[[GTVA Colossus|GTVA ''Colossus'']] construction completed.<br />
=====August 10th:=====<br />
[[GTC Trinity|GTC ''Trinity'']] defects to the NTF.<br />
=====August 14th:=====<br />
[[NTF]] presence detected in [[Gamma Draconis]]. GTC ''Vigilant'' sent to patrol node.<br />
=====August 16th:=====<br />
[[SC Rakshasa|''Rakshasa''-class Shivan cruiser]] and several wings of [[SF Mara|Maras]] appear through the [[Knossos]] portal, destroying the ''Vigilant''. GTVA command deploys the GTD ''Carthage'' and the GVCv ''Dashor'' to neutralize the immediate threat.<br />
=====August 20th:=====<br />
NTC ''Trinity'' discovered adrift in the nebula.<br />
=====August 22nd:=====<br />
[[SD Ravana|SD ''Ravana'']] destroyed in the nebula.<br />
=====August 25th:=====<br />
A GTVA two-pronged offensive in [[Sirius]] fails, allowing the NTF to maintain their grip on that system.<br />
=====August 28th:=====<br />
NTF launches a major offensive in [[Epsilon Pegasi]]. Rear Admiral Koth and the NTF 6th Fleet inflict 75 per cent causalties to the GTVA forces.<br />
=====August 29th:=====<br />
First combat deployment of the [[GTVA Colossus|GTVA ''Colossus'']] at the Battle of ''Enif Station''.<br />
=====November 1st:=====<br />
[[NTD Repulse|NTD ''Repulse'']] destroyed by ramming the ''Colossus''. NTF 6th Fleet defeated. GTVA gains full control of [[Epsilon Pegasi]].<br />
=====November 2nd:=====<br />
GTVA forces take [[Alpha Centauri]] and [[Deneb]].<br />
=====November 7th:=====<br />
[[Sirius]] falls to the GTVA. Bosch orders the rest of the NTF fleet to [[Gamma Draconis]] and the [[Nebula System|nebula]] to make contact with the [[Shivans]].<br />
=====November 8th:=====<br />
GTVA ''Colossus'', Terran and Vasudan warships, sentry guns and bombers annihilate much of the NTF's fleet.<br />
=====November 9th:=====<br />
NTF ''Iceni'', NTC ''Alexandria'', and NTT ''Grall'' escape to the nebula. NTF saboteurs deactivate the beam cannons on the ''Colossus'' to allow the ''Iceni'' to escape.<br />
<br />
=====November 11th:=====<br />
First appearance of the [[SJ Sathanas|SJ ''Sathanas'']]. Testing of the [[ETAK]] device successful between the NTF ''Iceni'' and the SD ''Chemosh''.<br />
=====November 15th:=====<br />
Destruction of the SJ ''Sathanas'' by the GTVA ''Colossus'' in [[Capella]].<br />
=====November 18th:=====<br />
Admiral Bosch and his immediate subordinates captured by the Shivans. GTVA recovers the schematics for the [[ETAK]] device. NTF ''Iceni'' self-destructs. End of the NTF rebellion.<br />
<br />
[[Reconstruction]]''' :PREVIOUS | NEXT: '''[[The Second Shivan Incursion]]<br />
<br />
[[Category: History|NTF Rebellion, the]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=NTF_Rebellion&diff=9532NTF Rebellion2007-05-09T13:14:31Z<p>Alikchi: /* March 17th: */ 6th fleet, not 4th - see FS2 Intel section</p>
<hr />
<div>{{non-canon}}<br />
<br />
The '''NTF Rebellion''' was an open protest against the politics of the [[Galactic Terran-Vasudan Alliance]] by Supreme Admiral Aken Bosch and his loyalists.<br />
<br />
In 2366, Admiral Aken Bosch of the [[GTVA]] 4th Fleet declared his scission with the rest of the GTVA and the formation of a new government based in [[Polaris]], the [[Neo-Terran Front]]. The governments of [[Regulus]] and [[Sirius]] also defected, leading to heavy fighting in the front lines of [[Alpha Centauri]], [[Deneb]], and [[Epsilon Pegasi]]. This timeline will span between the initial fall of [[Polaris]] to the escape of Bosch and destruction of the [[NTF Iceni|NTF ''Iceni'']] in the [[Nebula System|nebula]].<br />
<br />
===2366:===<br />
=====March 17th:=====<br />
Admiral Aken Bosch of the [[GTVA]] 6th Fleet secedes from the GTVA and forms his own government, Neo-Terra, in [[Polaris]].<br />
<br />
=====March 23rd:=====<br />
The government of [[Regulus]] defects to the [[NTF]].<br />
=====March 25th:=====<br />
[[Sirius]] swears allegience to the [[Neo-Terran Front]].<br />
=====April 19th:=====<br />
[[NTF]] successfully invades [[Alpha Centauri]].<br />
=====April 23rd:=====<br />
[[NTF]] gains a foothold in [[Epsilon Pegasi]].<br />
=====May 3rd:=====<br />
[[NTF]] takes control of most of [[Deneb]]. Bosch plunders [[Ancient]] archeological sites.<br />
<br />
===2367:===<br />
=====February 12th:=====<br />
Bosch learns the location of the [[Knossos]] subspace portal.<br />
=====July 20th:=====<br />
[[NTF Iceni|NTF ''Iceni'']] launches from a hidden asteroid base in Deneb.<br />
=====August 1st:=====<br />
[[GTVA Colossus|GTVA ''Colossus'']] construction completed.<br />
=====August 10th:=====<br />
[[GTC Trinity|GTC ''Trinity'']] defects to the NTF.<br />
=====August 14th:=====<br />
[[NTF]] presence detected in [[Gamma Draconis]]. GTC ''Vigilant'' sent to patrol node.<br />
=====August 16th:=====<br />
[[SC Rakshasa|''Rakshasa''-class Shivan cruiser]] and several wings of [[SF Mara|Maras]] appear through the [[Knossos]] portal, destroying the ''Vigilant''. GTVA command deploys the GTD ''Carthage'' and the GVCv ''Dashor'' to neutralize the immediate threat.<br />
=====August 20th:=====<br />
NTC ''Trinity'' discovered adrift in the nebula.<br />
=====August 22nd:=====<br />
[[SD Ravana|SD ''Ravana'']] destroyed in the nebula.<br />
=====August 25th:=====<br />
A GTVA two-pronged offensive in [[Sirius]] fails, allowing the NTF to maintain their grip on that system.<br />
=====August 28th:=====<br />
NTF launches a major offensive in [[Epsilon Pegasi]]. Rear Admiral Koth and the NTF 6th Fleet inflict 75 per cent causalties to the GTVA forces.<br />
=====August 29th:=====<br />
First combat deployment of the [[GTVA Colossus|GTVA ''Colossus'']] at the Battle of ''Enif Station''.<br />
=====November 1st:=====<br />
[[NTD Repulse|NTD ''Repulse'']] destroyed by ramming the ''Colossus''. NTF 6th Fleet defeated. GTVA gains full control of [[Epsilon Pegasi]].<br />
=====November 2nd:=====<br />
GTVA forces take [[Alpha Centauri]] and [[Deneb]].<br />
=====November 7th:=====<br />
[[Sirius]] falls to the GTVA. Bosch orders the rest of the NTF fleet to [[Gamma Draconis]] and the [[Nebula System|nebula]] to make contact with the [[Shivans]].<br />
=====November 8th:=====<br />
GTVA ''Colossus'', Terran and Vasudan warships, sentry guns and bombers annihilate much of the NTF's fleet.<br />
=====November 9th:=====<br />
NTF ''Iceni'', NTC ''Alexandria'', and NTT ''Grall'' escape to the nebula. NTF saboteurs deactivate the beam cannons on the ''Colossus'' to allow the ''Iceni'' to escape.<br />
<br />
=====November 11th:=====<br />
First appearance of the [[SJ Sathanas|SJ ''Sathanas'']]. Testing of the [[ETAK]] device successful between the NTF ''Iceni'' and the SD ''Chemosh''.<br />
=====November 15th:=====<br />
Destruction of the SJ ''Sathanas'' by the GTVA ''Colossus'' in [[Capella]].<br />
=====November 18th:=====<br />
Admiral Bosch and his immediate subordinates captured by the Shivans. GTVA recovers the schematics for the [[ETAK]] device. NTF ''Iceni'' self-destructs. End of the NTF rebellion.<br />
<br />
[[Reconstruction]]''' :PREVIOUS | NEXT: '''[[The Second Shivan Incursion]]<br />
<br />
[[Category: History|NTF Rebellion, the]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=NTF_Rebellion&diff=9531NTF Rebellion2007-05-09T13:14:08Z<p>Alikchi: /* May 3rd: */ the iceni was captured under construction in Polaris in the initial rebellion - see FS2 tech descrip</p>
<hr />
<div>{{non-canon}}<br />
<br />
The '''NTF Rebellion''' was an open protest against the politics of the [[Galactic Terran-Vasudan Alliance]] by Supreme Admiral Aken Bosch and his loyalists.<br />
<br />
In 2366, Admiral Aken Bosch of the [[GTVA]] 4th Fleet declared his scission with the rest of the GTVA and the formation of a new government based in [[Polaris]], the [[Neo-Terran Front]]. The governments of [[Regulus]] and [[Sirius]] also defected, leading to heavy fighting in the front lines of [[Alpha Centauri]], [[Deneb]], and [[Epsilon Pegasi]]. This timeline will span between the initial fall of [[Polaris]] to the escape of Bosch and destruction of the [[NTF Iceni|NTF ''Iceni'']] in the [[Nebula System|nebula]].<br />
<br />
===2366:===<br />
=====March 17th:=====<br />
Admiral Aken Bosch of the [[GTVA]] 4th Fleet secedes from the GTVA and forms his own government, Neo-Terra, in [[Polaris]].<br />
=====March 23rd:=====<br />
The government of [[Regulus]] defects to the [[NTF]].<br />
=====March 25th:=====<br />
[[Sirius]] swears allegience to the [[Neo-Terran Front]].<br />
=====April 19th:=====<br />
[[NTF]] successfully invades [[Alpha Centauri]].<br />
=====April 23rd:=====<br />
[[NTF]] gains a foothold in [[Epsilon Pegasi]].<br />
=====May 3rd:=====<br />
[[NTF]] takes control of most of [[Deneb]]. Bosch plunders [[Ancient]] archeological sites.<br />
<br />
===2367:===<br />
=====February 12th:=====<br />
Bosch learns the location of the [[Knossos]] subspace portal.<br />
=====July 20th:=====<br />
[[NTF Iceni|NTF ''Iceni'']] launches from a hidden asteroid base in Deneb.<br />
=====August 1st:=====<br />
[[GTVA Colossus|GTVA ''Colossus'']] construction completed.<br />
=====August 10th:=====<br />
[[GTC Trinity|GTC ''Trinity'']] defects to the NTF.<br />
=====August 14th:=====<br />
[[NTF]] presence detected in [[Gamma Draconis]]. GTC ''Vigilant'' sent to patrol node.<br />
=====August 16th:=====<br />
[[SC Rakshasa|''Rakshasa''-class Shivan cruiser]] and several wings of [[SF Mara|Maras]] appear through the [[Knossos]] portal, destroying the ''Vigilant''. GTVA command deploys the GTD ''Carthage'' and the GVCv ''Dashor'' to neutralize the immediate threat.<br />
=====August 20th:=====<br />
NTC ''Trinity'' discovered adrift in the nebula.<br />
=====August 22nd:=====<br />
[[SD Ravana|SD ''Ravana'']] destroyed in the nebula.<br />
=====August 25th:=====<br />
A GTVA two-pronged offensive in [[Sirius]] fails, allowing the NTF to maintain their grip on that system.<br />
=====August 28th:=====<br />
NTF launches a major offensive in [[Epsilon Pegasi]]. Rear Admiral Koth and the NTF 6th Fleet inflict 75 per cent causalties to the GTVA forces.<br />
=====August 29th:=====<br />
First combat deployment of the [[GTVA Colossus|GTVA ''Colossus'']] at the Battle of ''Enif Station''.<br />
=====November 1st:=====<br />
[[NTD Repulse|NTD ''Repulse'']] destroyed by ramming the ''Colossus''. NTF 6th Fleet defeated. GTVA gains full control of [[Epsilon Pegasi]].<br />
=====November 2nd:=====<br />
GTVA forces take [[Alpha Centauri]] and [[Deneb]].<br />
=====November 7th:=====<br />
[[Sirius]] falls to the GTVA. Bosch orders the rest of the NTF fleet to [[Gamma Draconis]] and the [[Nebula System|nebula]] to make contact with the [[Shivans]].<br />
=====November 8th:=====<br />
GTVA ''Colossus'', Terran and Vasudan warships, sentry guns and bombers annihilate much of the NTF's fleet.<br />
=====November 9th:=====<br />
NTF ''Iceni'', NTC ''Alexandria'', and NTT ''Grall'' escape to the nebula. NTF saboteurs deactivate the beam cannons on the ''Colossus'' to allow the ''Iceni'' to escape.<br />
<br />
=====November 11th:=====<br />
First appearance of the [[SJ Sathanas|SJ ''Sathanas'']]. Testing of the [[ETAK]] device successful between the NTF ''Iceni'' and the SD ''Chemosh''.<br />
=====November 15th:=====<br />
Destruction of the SJ ''Sathanas'' by the GTVA ''Colossus'' in [[Capella]].<br />
=====November 18th:=====<br />
Admiral Bosch and his immediate subordinates captured by the Shivans. GTVA recovers the schematics for the [[ETAK]] device. NTF ''Iceni'' self-destructs. End of the NTF rebellion.<br />
<br />
[[Reconstruction]]''' :PREVIOUS | NEXT: '''[[The Second Shivan Incursion]]<br />
<br />
[[Category: History|NTF Rebellion, the]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GTEP_Hermes&diff=9530GTEP Hermes2007-05-09T13:03:16Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:hermes320x240.jpg]]|caption=The GTEP Hermes}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Hermes Escape pod has been used since the destruction of the [[GTD Goliath]] over 12 years ago. They are used by the crews of destroyers and installations to escape destruction. It is always best to be prepared.<br />
<br />
===FS2 Tech Room Description===<br />
The GTEP Hermes escape pod is now standard equipment on every GTVA warship of cruiser size or larger. Each ship has several escape pods magnetically coupled to airlocks scattered around the ship's outer hull. Not intended for whole-crew evacuations, the Hermes has space for up to 20 crew members. Each pod is propelled by a small fusion engine, enough to remove the pod from the immediate vicinity of an exploding warship. It is also capable of subspace jumps.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''These are probably the most defensless ships in either game, how defensless? Go play [[Exodus]] in Silent Threat.''<br />
<br />
<br />
''Motorized rickshaw. Complete piece of crap.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Escape Pod<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 40.0 - 55.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 200<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 14 m<br />
|}<br />
<br />
===Armaments===<br />
None<br />
<br />
[[Category:Ship]]</div>Alikchihttps://wiki.hard-light.net/index.php?title=GTEP_Hermes&diff=9529GTEP Hermes2007-05-09T13:03:07Z<p>Alikchi: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:hermes320x240.jpg]]|caption=The GTEP Hermes}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Hermes Escape pod has been used since the destruction of the [[GTD Goliath]] over 12 years ago. They are used by the crews of destroyers and installations to escape destruction. It is always best to be prepared.<br />
<br />
===FS2 Tech Room Description===<br />
The GTEP Hermes escape pod is now standard equipment on every GTVA warship of cruiser size or larger. Each ship has several escape pods magnetically coupled to airlocks scattered around the ship's outer hull. Not intended for whole-crew evacuations, the Hermes has space for up to 20 crew members. Each pod is propelled by a small fusion engine, enough to remove the pod from the immediate vicinity of an exploding warship. It is also capable of subspace jumps.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Veteran Comments===<br />
''These are probably the most defensless ships in either game, how defensless? Go play [[Exodus]] in Silent Threat.''<br />
<br />
''Motorized rickshaw. Complete piece of crap.''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Escape Pod<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manuverablity|Manuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 40.0 - 55.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 200<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 14 m<br />
|}<br />
<br />
===Armaments===<br />
None<br />
<br />
[[Category:Ship]]</div>Alikchi