https://wiki.hard-light.net/api.php?action=feedcontributions&user=AllStarZ&feedformat=atomFreeSpace Wiki - User contributions [en]2024-03-19T12:37:10ZUser contributionsMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=GVT_Isis&diff=20543GVT Isis2009-01-31T19:14:45Z<p>AllStarZ: Not entirely illogical, since a destroyer is a) carrying more guns b) carrying more people c) and with all the equipment required to support all of them.</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:isis320x240.jpg]]|caption=The GVT Isis}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Isis transport is quite fast and maneuverable for a ship of its size. Most often it is used for personnel transfer, although occasionally they have been known to act as repair ships and tugboats. It is well protected with its turrets, and it is not unheard of for the PVN to use a wing of Isises to conduct an assault on a fortified position.<br />
<br />
===FS2 Tech Room Description===<br />
The GVT Isis is most often used as a military personnel transport but also occasionally serves as a repair ship or even a tugboat, helping to maneuver large vessels into docking bays. Two cannon turrets and thick molybdenum plating serve to protect its cargo. Magnetic cargo locks located on the Isis's undercarriage enable it to transport small cargo containers of supplies and munitions in emergencies.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Name origin==<br />
Isis was a goddess in Egyptian mythology. Her husband was [[GVB Osiris|Osiris]], and it is said that her son was [[GVF Horus|Horus]]. Isis was worshiped as the archetype of a woman. Isis's name means "Queen on the throne."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Transport|Unknown|N/A|35.0 - 42.0|N/A|N/A|5 000|N/A|27}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Avenger|Avenger]]<br />
| 2<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2<br />
|}<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
I've always wondered how the tall [[Vasudan]]s fit in this thing. Tactically it's good, very hard to hit with good turret defenses and it tends to fly around a lot when hit.''<br />
<br />
<br />
This ship can act very... strangely... I've seen it do some weird flips and maneuvers that are quite impressive for a lumpy flying piece of junk... And it has a slim profile, and is half the size of an [[GTT Elysium]]. Because of those facts, it can be a difficult target to hit, especially when it starts flipping. <br />
<br />
<br />
This is apparently because the tables give the Isis unequal maneuverability across coordinate planes. Simply put, look at this ship's "Rotation Time" entry in Ships.tbl. Most, if not all, other ships have equal rotation times in all planes.<br />
<br />
<br />
Easily the best transport craft in FreeSpace. With two turrets, a slim target profile, and... interesting maneuverablity, the Isis will almost certainly outlive a [[GTT Argo]] on the battlefield.}}<br />
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[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTDr_Amazon&diff=19323GTDr Amazon2008-11-11T23:01:20Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>The Amazon, and its larger brother the [[Amazon Advanced]], are unmanned spacecraft used mainly for training purposes by the GTA. They were later dropped from use and replaced by virtual counterparts.<br />
{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Amazon320x240.jpg]]|caption=The GTDr Amazon}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Amazon is a simple drone, used for basic combat training. They are unmanned, and carry only the weakest of weaponry.<br />
<br />
===FS2 Tech Room Description===<br />
The GTDr Amazon Model IV unmanned combat drone was once used for live basic combat training. They weren't tough, they weren't smart, and they weren't well armored. But they blew up very nicely. These drones are no longer manufactured, but their virtual counterparts are used in the Training Simulator Module (TSM) series. The Model IV is every fighter pilot's first TSM opponent, the first mobile foe he faces during simulator courses. If you can't handle an Amazon during training, it's time to reconsider your choice of careers.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Amazons were legendary female warriors. According to myth, the Amazons formed an independent kingdom near the Black Sea, headed by a queen named Hippolyta. Archeological findings suggest that an all-female warrior clan may have existed. <br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Combat Drone|Unknown|N/A|70.0|N/A|N/A|150|100|14}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Training Laser|Training]]<br />
| [[GTW Training Laser|Training]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|- align="center"<br />
| colspan=3| [[GTW Training Laser|Training]]<br />
| [[GTW Training Laser|Training]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Cannon fodder, used in training, not much more to say. Armed with the [[GTW Training Laser|Training Laser]] these puppies are defenseless, it doesn't matter what gun you have, take these things out of their misery.''<br />
<br />
<br />
''I'm glad they starting making training modules because these things look expensive. I always felt guilty in FS1.''<br />
<br />
<br />
It says "SHOOT ME" on the underside. Get to it, pilot.<br />
<br />
<br />
If you pilot one and give it Subachs, it is actually relatively capable, at least more than the Shivan Basilisk. However, the utter lack of countermeasures means you're not going to last long against any reasonable fighter. <br />
<br />
<br />
IMO it is completely useless. I've tried it with 36 of them, and they went down pretty quick in the presence of three Perseus fighters.<br />
<br />
<br />
Cannon fodder at its finest. It does its job of being a target and blowing up very well, but not much else.<br />
<br />
<br />
A slowish, clumsy, bulky flying bullseye that is kind of sort of armed. Feel free to obey the sign on the bottom, it can't hurt you (much).}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTW_Mekhu_HL-7&diff=19322GTW Mekhu HL-72008-11-11T22:44:55Z<p>AllStarZ: /* Notes */</p>
<hr />
<div>The Vasudan variant of the [[GTW Subach HL-7]], the '''GTW Mekhu HL-7''' is, statistically, a slightly superior weapon. It boasts a higher rate of fire, better range, and a fraction more damage, however, it is less efficient and lacks the single hit power of its Terran counterpart. Although less efficient than the Subach, the Mekhu HL-7 still consumes very little power and, like the Subach gives an acceptable level of damage, making it a viable choice throughout your tour of duty. The Mekhu HL-7 can only be mounted on Vasudan fighters and bombers.<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Subach_Mekhu_320x240.jpg]]|caption=The GTW Mekhu HL-7}}<br />
<br />
==Tech Room Data==<br />
The Mekhu HL-7 is the Vasudan re-engineered variant of the Subach HL-7 xaser. Modifications made to the design by engineers at Mekhu give it a higher firing rate and longer range than the original Terran version. These improvements come at the cost of a slight decrease in power output. This trade-off fits well with Vasudan military tactics, but most Terran pilots prefer the performance of the original weapon.<br />
<br />
==Performance==<br />
===Statistics - Mekhu HL-7===<br />
{{Primary|970|6.67|485|12|Full|10.8|Very Good|9.6|Poor|3.6}}<br />
<br />
===Statistics - Mekhu HL-D===<br />
{{Primary|970|6.67|485|18|Very Good|16.8|Full|18|Very Poor|3.6}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|The Mekhu is used in place of the [[GTW Subach HL-7]] in [[Vasudan]] fighters. The Mekhu has a huge fire rate - same as the [[GTW Morning Star]], moves faster than the [[GTW Subach HL-7]], does (slightly) more damage-per-second but has less overall hitting power (per shot damage), and is less efficient. I personally prefer the [[GTW Subach HL-7]] to this weapon, but it is quite effective. For more details on exact specifications see [[Weapon Comparison (FS2)]].<br />
<br />
<br />
The dogfight variant of the Mekhu is probably the best dogfight variant weapon.<br />
<br />
<br />
I personally prefer the rapid fire of the Mekhu to the Subach. A constant bombardment with this weapons wears down both shields and hull rather fast. It's simply better at dealing damage and it's easier to hit fast opponents with it.<br />
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<br />
The Mekhu is, for me, the main attraction of Vasudan fighters. In my opinion, it is the best all-around primary weapon in the entire game. It has a higher rate of fire than any other gun except the Morningstar and the Maxim, neither of which are effective against shields, and it uses next to no energy.<br />
<br />
<br />
Firerate is not so vastly improved you can immediately tell a difference between the two... at least in the middle of a dogfight.<br />
<br />
<br />
Try firing with one bank. You will notice it immediately. <br />
<br />
<br />
Personally I prefer the Mekhu, too. The increase in firing rate is easily noticeable when firing with one bank.<br />
<br />
<br />
I don't mind using the Mekhu, since my accuracy's one of the worst in GTVA history. I could fire both primaries (loaded with Mekhus) at once and they'll do even more damage than a single [[GTW Subach HL-7|Subach]] at the exact same fire rate as it. The range of this weapon is especially useful when shooting down bombs.}}<br />
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<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTM_MX-64&diff=19321GTM MX-642008-11-11T22:39:14Z<p>AllStarZ: </p>
<hr />
<div>'''GTM MX-64 Rockeye'''<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:MX64_320x240.jpg]]|caption=The GTM MX-64 Rockeye}}<br />
<br />
==Tech Room Data==<br />
The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.<br />
<br />
==Performance==<br />
===Statistics - MX-64===<br />
{{Secondary|1 900|0.5|190|45|Full|45|Good|36|Good|36|20 / 40|Heat Seeking|100 degrees|N / A|0.85 s}}<br />
<br />
<br />
===Statistics - Enemy MX-64===<br />
{{Secondary|1 800|0.75|150|30|Full|30|Average|12|Full|30|20 / 40|Heat Seeking|40 degrees|N / A|1.0 s}}<br />
<br />
<br />
===Statistics - Rockeye D===<br />
{{Secondary|1 900|1.5|190|45|Full|45|Good|36|Good|36|20 / 40|Heat Seeking|100 degrees|N / A|0.85 s}}<br />
<br />
<br />
==Notes==<br />
<br />
<br />
===Veteran Comments===<br />
{{Comment|A staple of multiplayer, but just not worth it in single, at least in dogfighting. The Rockeye is actually larger than the [[GTM Harpoon]] while dealing less damage and being less accurate. Completely point and shoot without lock time, but the advantage seems mainly illusory in single play. Like the [[GTM Hornet]], it flies a lag-pursuit curve to the target, making high-deflection-angle shots worthless.<br />
<br />
<br />
Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total annihilation of any enemy fighter at close range. It's also easy considering the low cooldown for it. The Rockeye also has a very long range, but because the missile follows by the tail rather than by leading, it is more easily diverted by countermeasures.<br />
<br />
<br />
It's a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponry, However, I tend to think though that the Rockeye, like the [[GTW Prometheus R|Prometheus R]], is really present in game to represent the Pre-NTF GTVA's preference for cheap-to-manufacture weapons<br />
<br />
<br />
Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1900m will keep you safe from anything short of the very rare [[ULTRA Anti-Fighter Beam]], with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity.<br />
<br />
<br />
It is worth noting that, in the demo, this would be the saving grace of Alpha 1 as he could load many of these onto a [[GTF Hercules Mark II|Herc II]]. In the retail version, however, I find it to be of little use. It's not very powerful, it usually misses even if my target is at point-blank range, and I can't even carry many of these! Why in the world would anybody prefer this over the [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], or even the [[GTM Tempest|Tempest]]? It's awful!<br />
<br />
<br />
It has an incredibly fast refire rate. Get on someone's tail, and fire 5-6 of them. Countermeasures are pointless against that.}}<br />
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[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTW_Lamprey&diff=14540GTW Lamprey2007-12-14T03:45:08Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>'''GTW-83 Lamprey'''<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Lamprey_320x240.jpg]]|caption=The GTW-83 Lamprey}}<br />
<br />
==Tech Room Data==<br />
The GTW-83 Lamprey cannon is a second-generation Leech gun. It drains the energy systems of its target, depleting the reserves available to the target's Primary weapons, shields, and engines. Coupled with a weapon that pummels both hull and shields, the Lamprey is highly effective against enemy fighters and bombers.<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Primary|900|3.33|450|14|Very Poor|1.4|Full|14|None|0}}<br />
<br />
==Notes==<br />
*Weapon [[Weapons.tbl#"Esuck"|leeches]] energy from the target with every hit.<br />
<br />
<br />
===Veteran Comments===<br />
{{Comment|Though I've tried this repeatedly in single player, it seems to have no effect. Perhaps in multi player it does, so try it there and tell me.<br />
<br />
<br />
In multi player the Lamprey loses out somewhat, although it functions as predicted, it doesn't prevent the target from firing missiles. In many ways it's simply more efficient to take duel [[GTW UD-8 Kayser]], [[GTW Prometheus S]], or [[GTW Subach HL-7]] to the target and get done with it rather then fiddle around with such whimsy as the Lamprey. I'm sure that under some tactical situations this is an excellent weapon however.<br />
<br />
<br />
This thing can be quite annoying if it is used against you. If you get constantly shot at by this thing, you won't even be able to shoot a single bullet, because your energy reserves are already drained within the first 3-5 shots...not even mentioning the shields going haywire. Very effective against people who rely a lot on highly energy consumptive weaponry, such as a [[GTF Erinyes]] with a full loadout of Kaysers. Shoot him with this several times, and he's helpless.}}<br />
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[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTM_Phoenix_V&diff=14539GTM Phoenix V2007-12-14T03:12:03Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>'''GTM Phoenix V'''<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Phoenix_320x240.jpg]]|caption=The GTM Phoenix V}}<br />
<br />
==Tech Room Data==<br />
All-aspect seeking - same tracking system as the Interceptor - large payload (50 Kt), but slower than the Interceptor - one of the best fire-and-forget missiles ever developed - many fighter pilots within the GTA regard the Phoenix V as the weapon of choice against high value, heavily defended targets.<br><br><br />
The number one bomber killer in our arsenal, this is the single most damaging missile that can be equipped on a fighter craft. The longer lock time and slower speed make it less of a dogfight weapon and more of an anti- bomber warhead. It's extra damage against shields makes it especially useful against the Shivan bombers.<br />
<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Secondary|1 750|5.0|175|350|Full|375|Average|187.5|Good|300|10 / 30|Aspect Seeking|N / A|3.5 s|3.0 s}}<br />
<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|This weapon has enormous stopping power, not usually enough to kill most bombers but close. The Phoenix V also has excellent range (for Freespace 1). Typically this weapon is an anti-bomber warhead, but under in some cases ([[A Failure to Communicate]]) it can be used effectively to destroy fast maneuverable targets such as [[SF Dragon]]s.<br />
<br />
<br />
The Phoenix V is much like a "mini-bomb" that has better tracking abilities and can't be shot down. A decent weapon...but pretty much outclassed in every regard by the Hornet, which will provide a much much higher damage rate, while also being somewhat able to hit faster moving threats.<br />
<br />
<br />
A double hit from a Pheonix will take out almost any fighter or bomber in the game. Admittedly, it doesn't have the accuracy of [[GTM Trebuchet|Trebuchet]], but considering the unreliability of most other FS1 weapons, the Phoenix is a good choice. I can take out a Dragon about 50% of the time with this missile when firing it during a head-on pass. Against middleweight bombers like the [[PVB Amun|Amun]] and [[SB Shaitan|Shaitan]], it's an excellent weapon, especially for the AI.<br />
<br />
<br />
[[SF Dragon]] remover; hit them at range wherever possible rather than dogfight, and for ranged stopping power in FS1, this is the missile.}}<br />
<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTM_Interceptor&diff=14538GTM Interceptor2007-12-14T03:10:52Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>'''GTM-9 Interceptor'''<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Interceptor_320x240.jpg]]|caption=The GTM-9 Interceptor}}<br />
<br />
==Tech Room Data==<br />
All-aspect seeking - laser tracking senses energy reflected off a target from the primary weapon systems of the target, increasing single-pass kill probability - medium payload (18.5 Kt) - missile is designed to pierce reinforced hull, thus securing itself to the target, prior to detonating (15 ms delay).<br><br><br />
This is the standard issue fighter-killer in the GTA. Designed to take out fighters with minimum hassle, a simple lock is all that is needed to grab the enemies attention. Short lock time, good speed, and decent payload makes this the best missile to use against all but the strongest ships. It's effectiveness against large targets, however, is less than a typical laser run, making this primarily a ship to ship missile.<br />
<br />
<br />
==Performance==<br />
===Statistics - Interceptor===<br />
{{Secondary|1 250|2.0|250|150|Full|150|Good|120|Average|75|0|Aspect Seeking|N / A|2.0 s|1.0 s}}<br />
<br />
<br />
===Statistics - Inteceptor#weak===<br />
{{Secondary|1 250|3.0|250|60|Full|60|Good|48|Average|30|0|Aspect Seeking|N / A|2.0 s|1.0 s}}<br />
<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|The Interceptor missile is less maneuverable and larger than its descendant the [[GTM Harpoon]], so you'll need to compensate, get in close, use a low angle-of-deflection (make sure you have a clear shot into your enemies aft), and use them sparingly. They are infinitely more effective than the [[GTM MX-50]] they replace. I generally use the [[GTM Hornet]] in its stead, when I can, because of the Hornets greater stopping power, however, the Interceptor is much more effective at destroying fast, maneuverable targets like the [[SF Dragon]].<br />
<br />
<br />
For me this missile was the primary anti-fighter missile in the game. Whatever you couldn't easily take out with your cannons could be handled with twin Interceptors.<br />
<br />
<br />
For FS1: A vastly underrated weapon. It may not quite have the punch of the Hornets, but it is far more liable to find its target, should it have any semblance of mobility. Also great for picking off subsystems - can't be intercepted like [[GTM Stiletto]]s.<br />
<br />
<br />
The performance of the Interceptor, and indeed all FS1 missiles, against shielded targets is rather lackluster. It is most effective to knock out enemy shields with your cannons first and then use the Interceptor as a fire-and-forget finishing weapon, allowing you to move on quickly. Be advised it is not necessarily one-shot-one-kill even then however.}}<br />
<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTT_Elysium&diff=14537GTT Elysium2007-12-14T03:00:13Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:Elysium320x240.jpg]]|caption=The GTT Elysium}}<br />
<br />
The '''GTT ''Elysium''''' was a class of [[Terran]] transport used by the [[Galactic Terran Alliance|GTA]] and the later [[Galactic Terran-Vasudan Alliance|GTVA]] from about the time of the start of the [[Great War]] and the conclusion of the [[Second Shivan Incursion]].<br />
<br />
A notable ''Elysium''-class transport was the GTT ''Omega'', a vessel [[Alexander McCarthy|Lieutenant Alexander McCarthy]] used to [[Heist of the Avenger Prototype|steal]] the plans of the [[GTW Avenger]] assault cannon.<br />
<br />
The ''Elysium'' is supplemented by the [[GTT Argo|GTT ''Argo'']] which had better armor and weaponry.<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Since the start of space colonization, this standard transport has been used by everyone, both civilian and military. While it has undergone minor changes time and again, it remains a simple design: A vehicle meant to transport personnel from one place to another.<br />
<br />
===FS2 Tech Room Description===<br />
The GTT Elysium class of transports has been in service for over 40 years. Its mission hasn't changed from the time of the Great War - to transport civilian and military personnel from one star system to another. The Elysium is very poorly armed, with a single Subach HL-7 cannon, and also suffers from thin armor plating. Only desperate circumstances find Elysiums anywhere near the front lines. Assaults and dangerous transport missions handled almost exclusively by the much tougher GTT Argo class.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Elysion (Latinized spelling ''Elysium'') was a section in the Greek Underworld. It is a graveyard for the spirit of those who were heroic and virtuous.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Transport|Unknown|N/A (Capship)|40.0 - 55.0|N/A|N/A|3 500|N/A|32 0}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW ML-16|ML-16 Laser]]<br />
| 1<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 1<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Putting this transport in a battle field is like putting a shoe-box in a firing range (you should try it somtime, it's fun with a 12-gauge, funner with a 10), it's just not going to survive. The [[GTW ML-16|ML-16]] / [[GTW Subach HL-7|HL-7]] turret isn't going to deter anything but a wounded [[GTB Zeus|Zeus]].''<br />
<br />
<br />
''The Elysium has absolutely no combat value whatsoever. However it is fairly maneuverable and fast, but that doesn't stop it from being a hassle to protect or being extremely easy to destroy.''<br />
<br />
<br />
The Elysium's speed and manuverablity, perversely, only serve to make it more difficult to escort properly. It is just fast enough to get out of the range where you can easily respond to threats while you're dogfighting the first one that comes along, but not fast enough to actually protect it in any way.}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTW_Akheton_SDG&diff=14536GTW Akheton SDG2007-12-14T02:54:16Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>The '''Akheton SDG''', or Subsystem Disruption Gun, is a tactical weapon developed by the Vasudans. Unlike other guns, the SDG does no hull damage at all: rather, it only destroys subsystems and turrets of the target. This has obvious utility in disarming or disabling operations. The SDG also does a moderate amount of shield damage to small craft. However, the weapon's high energy requirements make it an undesirable choice for dogfighting.<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Akheton_SDG_320x240.jpg]]|caption=The Akheton SDG}}<br />
<br />
==Tech Room Data==<br />
The Vasudan-made Akheton SDG Advanced Disruptor was a direct result of the phenomenal success of GTA disruption weaponry in the Great War. The GTW-41x Advanced Disruptor subsequently underwent a retrofit and was pushed into mass production. With the exception of the Subach HL-7, more SDG units have been produced by the GTVA than any other weapon in history. The SDG is notorious for its demanding power requirements.<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Primary|750|2.86|500|30|None|0|Average|15|Full|30}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|If you're a pilot who likes to disable the turrets of enemy warships whenever the opportunity arises, even if it's not one of your assigned mission goals, you might wish to take the Akheton. In general however, there are plenty of other weapons that do the job just as well and have the additional advantage of causing some hull damage. Unless the mission specifically calls for a target to be disabled with minimal damage, one should leave the SDG at home.<br />
<br />
<br />
The SDG is a surprisingly bad energy hog and will drain your power dry with startling ease. Be prepared to devote extra power to weapons if you want to do sustained firing.<br />
<br />
<br />
Surprisingly capable of disabling shields, but the massive energy drain disallows it from this role.<br />
<br />
<br />
A weapon for the pacifists.}}<br />
<br />
<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTF_Loki&diff=14535GTF Loki2007-12-14T02:51:16Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:Loki320X240.jpg]]|caption=The GTF Loki}}<br />
<br />
The '''GTF ''Loki''''' is an experimental stealth fighter which later became an interceptor fighter during the [[NTF Rebellion]].<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Designed by GTI engineers, the GTF Loki is undoubtedly the best reconaissance craft in Terran or Vasudan service. Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers. Its relatively light armament and low armor rating make it unsuitable for extended firefights, however.<br />
<br />
===FS2 Tech Room Description===<br />
The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.<br />
<br />
===Developer Notes===<br />
High max velocity offset by its tiny payload. High weapon capacity.<br />
<br />
===Name origin===<br />
The demonic figure of Loki is commonly believed to be the god of chaos in Germanic and Scandinavian myths. There are numerous stories about Loki, many depicting him differently, and contradicting each other in other aspects, too.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Recon|Han-Roland Corp|High/Good (FS1/FS2)|75.0 - 64.0/95.0|160.0|Medium|250|400|20}}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Disruptor|Disruptor]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''It is not terribly fast by FS2 standards, and it has very low missile capacity. The primary reason to prefer the Loki over the Perseus is its extreme maneuverability.''<br />
<br />
<br />
''The Loki was never a superior fighter. It suffers from a small secondary capacity and weak shielding. In Silent Threat it was only marginally superior to the [[GTF Valkyrie|Valkyrie]], and then only in a dogfight. In FS2 it is in over its head against the second-generation GTVA fighters. In its defense it was intended to be a stealth fighter, so comparison to the [[GTF Pegasus|Pegasus]] might have been more appropriate...but it loses out there too.''<br />
<br />
<br />
''Also, since the NTF uses this ship a ton in the first half of the game, you should be able to easily outfly it within the first few missions featuring the Loki. Although maneuverable, it lacks the firepower and protection of the [[GTF Myrmidon|Myrmidon]] or [[GTF Hercules Mark II|Herc II]]. If you fail at beating this one, you might want to rethink your piloting skills.''<br />
<br />
<br />
''Most fans look upon this craft as inferior to any other fighter. This could be true, but anyone who does not rely only on secondaries can use this craft pretty well. It can carry the UD-8 Kayser and its primary layout is convenient. You can easily hit a medium-sized fighter with it. It is also very small and fast, making it a good interceptor if you are of a kind who does not use secondaries often.''<br />
<br />
<br />
''Consistently underrated. People don't realize that the Loki is actually tougher and speedier than the Ulysses, and has a similiar teensy target profile. Guns are well placed, as well.''<br />
<br />
<br />
''The Loki is a surprisingly capable interceptor. It functions much like a slightly heavier Valkyrie. Afterburner velocity is the second highest for anything you get to fly, and afterburner reserves are not bad either. It is fairly durable as well, and as noted above, primaries configuration is comfortable. However maximum normal velocity is too low for my tastes, and the sole secondary bank is too small. I'd prefer to take a Perseus instead.''}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTF_Valkyrie&diff=14534GTF Valkyrie2007-12-14T02:43:27Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:valkyrie20x240.jpg]]|caption=The GTF Valkyrie}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Using the old [[GTF Angel]] Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter. It has two additional engines, as well as an additional set of primary hardpoints. This makes the Valkyrie the best bomber interceptor in the fleet. Its speed is unmatched in the GTA, and its maneuverability is above average. Its only drawbacks are a small secondary payload and weak hull.<br />
<br />
===Developer Notes===<br />
High speed recon and bomber-intercept fighter. Offers high weapon compatibility and payload.<br />
<br />
===Name origin===<br />
In Norse mythology, valkyries are minor female deities. They were tasked to choose the worthiest of those heroes who had died in battle, and deliver them to Valhalla, Odin's hall.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Interceptor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Roland Corp.<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| Good<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 85.0 - 100.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 165.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Medium<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 240<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 350<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 21 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW ML-16|ML-16 Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Prometheus|Prometheus]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM MX-50|MX-50]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{Comment|<br />
''The Valk does its job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you're probably going to want something sturdier.''<br />
<br />
<br />
''Flies like a dream. You'll love the huge Afterburner capacity with all power shunted to Engines.''<br />
<br />
<br />
''It is also noteworthy that AI pilots tend to drop like flies when piloting this ship, so don't expect much backup if you've been flying a long missions in a wing of Valkyries. I have always maintained that the AI should be overhauled, as it is quite pitiful to see it lose with such a superior fighter craft.''<br />
<br />
<br />
''I found its guns placements rather lousy, and the singular bay is really restrictive. Not to say it isn't a bad craft. It has an extremely high afterburner velocity, as well as larger reserves of the latter than its descendant. In addition, it has a smaller profile than the Perseus either. The Valkyrie would probably be a better interceptor, but the Perseus overall is a much better craft. The Valkyrie is simply too fragile, and restricted to interception and nothing else.}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTF_Perseus&diff=14533GTF Perseus2007-12-14T02:38:18Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Perseus320x240.jpg]]|caption=The GTF Perseus}}<br />
<br />
The '''GTF ''Perseus''''' was the next generation of intercept fighters used by the Galactic Terran-Vasudan Alliance during the [[Second Shivan Incursion]]. The Perseus was notable for its speed and maneuverability yet it did not lack weapon compatibility or armoring.<br />
<br />
==Description:==<br />
<br />
===FS2 Demo Tech Room Description===<br />
Designed by GTI engineers to replace the aging Valkyrie. This ship has the Valkyrie's speed and maneuverablity with more armor and weapon capabilities<br />
<br />
===FS2 Tech Room Description===<br />
The GTF Perseus is the newest fighter in the GTVA's arsenal. Slated to replace the aging Valkyrie as the Alliance's primary interceptor, the Perseus's high max speed and maneuverability make it ideal to hunt and destroy enemy bombers. Perseus fighters have been assigned to the 3rd Battle Group on a trial basis, with wide deployment expected after the OpEval period. Primary weapons include the Subach HL-7 and Prometheus cannon, with secondary loads of Harpoon and Hornet missiles. Preliminary results have shown the Perseus to be a superb fighter.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Perseus was a legendary hero, who not only killed [[GTB Medusa|Medusa]], but was the founder of Mycenae. He was the first member of the Perseid dynasty of Mycenae.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Interceptor|Nankam Aeronautical|High|80.0 - 100.0|140.0|Average|265|350|17}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Stiletto II|Stiletto II]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The Perseus, with its speed and manuverablity, is a joy to simply fly, much like the Serapis. Unlike the Serapis, the Perseus can also fight in addition to doing acrobatics. With shielding and armor to let it fight it out on even terms with most space superiority fighters, and better manuverablity, the Perseus is among the best fightercraft available to you as a GTVA pilot.''<br />
<br />
<br />
''The best overall craft that you get to fly on a regular basis. Fast, maneuverable, and has enough armor to deal with defence missions as well as attack ones. Definitely an improvement over the old [[GTF Valkyrie]] overall, although the afterburner capacity and maximum velocity is noticeably less than its predecessor, which is an important point when talking about interceptors.''<br />
<br />
<br />
''Of the playable fast, high maneuverablility end fighters the Perseus is the most useful, the [[GTF Loki]], [[GTF Ulysses]] and the Stealth Fighters all suffer from poor weapon loads and the [[GVF Thoth]], [[GTF Valkyrie]] and [[GVF Serapis]] have an almost comical inablity to take any punishment whatsoever, the Serapis also suffers incompatiblty with the [[GTM Trebuchet]], not quite compensated for by [[GTW Maxim]] abilty, all the moreso for the inablity for carry [[GTW UD-8 Kayser]]. The [[GVF Horus]] is more or less equal in weaponry, but the faster turning, relative toughness and better gun mounting location of the Perseus serves it better than the Horus's sheer speed does.''<br />
<br />
<br />
''Interceptor? No. Think space superiority. The Perseus is a better all-rounder than the Myrmidon and simply a badass ship. It has the right combination of speed, agility, and firepower to crush any other fighter except the Mara and maybe the Tauret. It's fast, it's agile, it has serious firepower, and it's stronger than the FS1 Apollo. I would rather fly this than an Erinyes.''}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTW_Mekhu_HL-7&diff=14526GTW Mekhu HL-72007-12-12T23:23:14Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>The Vasudan variant of the [[GTW Subach HL-7]], the '''GTW Mekhu HL-7''' is, statistically, a slightly superior weapon. It boasts a higher rate of fire, better range, and a fraction more damage, however, it is less efficient and lacks the single hit power of its Terran counterpart. Although less efficient than the Subach, the Mekhu HL-7 still consumes very little power and, like the Subach gives an acceptable level of damage, making it a viable choice throughout your tour of duty. The Mekhu HL-7 can only be mounted on Vasudan fighters and bombers.<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Subach_Mekhu_320x240.jpg]]|caption=The GTW Mekhu HL-7}}<br />
<br />
==Tech Room Data==<br />
The Mekhu HL-7 is the Vasudan re-engineered variant of the Subach HL-7 xaser. Modifications made to the design by engineers at Mekhu give it a higher firing rate and longer range than the original Terran version. These improvements come at the cost of a slight decrease in power output. This trade-off fits well with Vasudan military tactics, but most Terran pilots prefer the performance of the original weapon.<br />
<br />
==Performance==<br />
===Statistics - Mekhu HL-7===<br />
{{Primary|970|6.67|485|12|Full|10.8|Very Good|9.6|Poor|3.6}}<br />
<br />
===Statistics - Mekhu HL-D===<br />
{{Primary|970|6.67|485|18|Very Good|16.8|Full|18|Very Poor|3.6}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|The Mekhu is used in place of the [[GTW Subach HL-7]] in [[Vasudan]] fighters. The Mekhu has a huge fire rate - same as the [[GTW Morning Star]], moves faster than the [[GTW Subach HL-7]], does (slightly) more damage-per-second but has less overall hitting power (per shot damage), and is less efficient. I personally prefer the [[GTW Subach HL-7]] to this weapon, but it is quite effective. For more details on exact specifications see [[Weapon Comparison (FS2)]].<br />
<br />
<br />
The dogfight variant of the Mekhu is probably the best dogfight variant weapon.<br />
<br />
<br />
I personally prefer the rapid fire of the Mekhu to the Subach. A constant bombardment with this weapons wears down both shields and hull rather fast. It's simply better at dealing damage and it's easier to hit fast opponents with it.<br />
<br />
<br />
The Mekhu is, for me, the main attraction of Vasudan fighters. In my opinion, it is the best all-around primary weapon in the entire game. It has a higher rate of fire than any other gun except the Morningstar and the Maxim, neither of which are effective against shields, and it uses next to no energy.<br />
<br />
<br />
Firerate is not so vastly improved you can immediately tell a difference between the two...at least in the middle of a dogfight.<br />
<br />
<br />
Personally I prefer the Mekhu too. The increase in firing rate is easily noticeable when firing with one bank.<br />
<br />
<br />
I don't mind using the Mekhu, since my accuracy's one of the worst in GTVA history. I could fire both primaries (loaded with Mekhus) at once and they'll do even more damage than a single [[GTW Subach HL-7|Subach]] at the exact same fire rate as it. The range of this weapon is especially useful when shooting down bombs.}}<br />
<br />
<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTW_Prometheus_R&diff=14525GTW Prometheus R2007-12-12T23:16:52Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>The '''GTW-5a Prometheus (retrofit) Cannon''' is a retrofitted version of the Great War-era Prometheus cannon (who's modern descendant is designated the [[GTW Prometheus S]]). It supposedly maintains the original weapon's high hull damage, and lost the shield-destroying punch, but in reality has failed its predecessor in all fields. It is best used in conjunction with another weapon that does high shield damage, such as the [[GTW Circe]]. This gun is statistically inferior to every other allied weapon in FreeSpace 2, in virtually all categories, causing some to theorize that this weapon is meant to be used by enemy forces, often citing the fact that the Shivan laser weapons have very close damage values to this gun. <br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Prometheus_R_320x240.jpg]]|caption=The GTW-5a Prometheus (retrofit) Cannon}}<br />
<br />
==Tech Room Data==<br />
The GTW-5a Prometheus R is a modified version of the original Prometheus weapon. With the link to Earth severed, the GTVA had been unable to obtain sufficient quantities of argon (a required element in the Prometheus's power-generation module) to continue to manufacture the standard Prometheus. GTVA engineers modified the original design to incorporate some of the advanced electromagnetic mechanisms of the Banshee. The technology has not been perfected, however, and the Prometheus R suffers from a long recharge cycle and high energy requirements. <br />
<br />
==Performance==<br />
===Statistics - Prometheus R===<br />
{{Primary|900|2.22|450|19.8|Full|19.8|Good|14.4|Poor|6.3}}<br />
<br />
===[[GTW Prometheus S#Statistics - Prometheus D|Statistics - Prometheus D]]===<br />
<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|Overall the Prometheus R is a difficult weapon to recommend. It has a lethargic rate of fire, and consumes a lot more power than other basic weapons like the [[GTW Subach HL-7]]. The Subach seems to make up for its lower damage with greater rate of fire and better energy efficiency. Even the Prometheus R's high compatibility isn't an advantage, since the S variant also has compatibility with most ships.<br />
<br />
<br />
The bottom line: the Prom-R is a piece of crap firing little green bolts. The Subach outstrips it in all categories save single-hit anti-hull power, thanks to a better refire rate. Curious how it inherited any of the Banshee's technology, though, considering its utter uselessness against shielding.<br />
<br />
<br />
I once used [[Modular Tables|TBMs]] to make the Prometheus R only slightly inferior to the Prometheus S, suffice it to say the NTF missions were much more difficult.<br />
<br />
<br />
The [[GTW Subach HL-7]] is the way to go. There is virtually no similarity between the GTW Prometheus R and [[GTW Prometheus S]]. On the plus side, the NTF uses this weapon a whole lot, making several missions far easier.<br />
<br />
<br />
Ew. This cannon is terrible. Fires agonizingly slowly and does mediocre damage to shields. The only virtue of this weapon is that it does slightly higher damage against hulls (per single hit anyway) than the [[GTW Subach HL-7|Subach]], and even then that's minor, considering all its other faults. It does use less energy than the S type, but that is nowhere near enough of a factor to compensate.<br />
<br />
<br />
Is it me, or do I think that the projectiles it fires travels so slowly that they can be outrun? I would think that the R version was supposed to be the "beginner's version" of the [[GTW Maxim]]; note that this weapon only does half the hull damage and is not as long-ranged. I would never use this for any mission unless it's included in the FreeSpace 2 Demo...but that's an entirely different matter.<br />
}}<br />
<br />
<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=SC_Lilith&diff=14513SC Lilith2007-12-12T05:01:48Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:lilith320x240.jpg]]|caption=The SC Lilith}}<br />
<br />
The '''SC ''Lilith''''' was a heavy cruiser class used by the Shivans in both the [[Great War]] and the [[Second Shivan Incursion]]. The Lilith offered a heavy beam cannon against capital ships and numerous other turrets against fighters.<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
While far more rare than its counterpart, the Cain-class cruiser, the Lilith is one of the most ferocious cruisers we have had the misfortune of combating. It has extremely strong weapon systems, as well as a very thick armor which our cannons can barely penetrate. One for one, the Lilith can easily destroy any of our cruisers. It is for this reason that they should be considered a primary target for all bomber squadrons in the GTA.<br><br><br />
The Lilith should be considered a Class A threat to any ships that encounter it.<br />
<br />
===FS2 Tech Room Description===<br />
The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Cruiser<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 20.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 75 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 190 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Turret Laser]]<br />
| 6<br />
| [[Shivan Turret Laser]]<br />
| 5<br />
|- align="center"<br />
| [[Shivan Heavy Laser]]<br />
| 1<br />
| [[Shivan Cluster]]<br />
| 2<br />
|- align="center"<br />
| [[Shivan Cluster]]<br />
| 2<br />
| [[SAAA|Anti-Fighter Beam]]<br />
| 1<br />
|- align="center"<br />
| <br />
| <br />
| [[LRed|Large Red Beam]]<br />
| 1<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|''The Lilith is, in FS2, probably the single most effective cruiser in the game. It gains this title simply because it is ridiculously difficult to destroy. This cruiser can survive a dual Helios hit! This thick armor also makes it very difficult knock out critical subsystems and weapons, while its main beam cannon is a destroyer-scale LRed, giving it a nasty punch. Despite its durablity, its antifighter defenses are only marginally superior to the Cain, with its Shivan Cluster launchers instead of Fighterkiller missiles.''<br />
<br />
<br />
''Ridiculously well armed and protected, but extremely badly armed for combating fighters. Interesting how the Moloch can mount 3 SReds, the same as the Rakshasa, but this can mount one sodding huge LRed despite being smaller than the Moloch and only slightly bigger in total size than the Rakhasa.''<br />
<br />
<br />
''If this ship comes out during an escort mission, be sure to have at least 3 Trebuchets and use them to destroy that LRed Beam before they tear your escort to shreds.''<br />
<br />
<br />
''The Cain and the Lilith. What really lets every Cain and Lilith down is that they have absolutely no rear protection at all! That [[SAAA]] can hit every in front of, below and to the sides, but it can't strike any enemy fighter or bomber at six O' clock or above! What's worse is that this very turret is best taken out from the rear, where it's visible for all to see. Just blow it up with a volley of [[GTM Tempest|Tempests]], and the cruiser's a goner.''}}<br />
<br />
==Name origin==<br />
In Hebrew mythology, Lilith was a female Mesopotanian demon associated with spreading illnesses and diseases.<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=SF_Mara_(Terrans)&diff=14512SF Mara (Terrans)2007-12-12T04:22:43Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}<br />
<br />
The '''SF ''Mara''''' was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|invasion]] of the galaxy in 2367. It is known that the SF ''Mara'' was one of the fighter classes that were spotted and designated after the conclusion of the [[The Great War|Great War]]. Terran operatives acquired four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beneath the second [[Knossos]] device to recon the area.<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
N/A<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|~ 16}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 420<br />
| [[GTM Tempest|Tempest]]<br />
|- align="center"<br />
| 2nd<br />
| 420<br />
| [[GTM Tempest|Tempest]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
<i>Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so rediculous you can wreak havoc.</i><br />
<br />
<br />
''Superior to the Shivan original [[SF Mara|Mara]] just like Snipes says.''<br />
<br />
<br />
''As odd as it sounds, [[Into the Lion's Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don't really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.''<br />
<br />
<br />
''Best. Damn. Ship. Ever. Too bad Volition didn't make a mission where you could exploit it to it's fullest extent.''<br />
<br />
<br />
My favorite fighter in the game. Sure, you could say the Erinyes has 8 gun banks to the Mara's 4, but the Mara has nearly twice the missile capacity and is significantly faster and more manueverable.<br />
<br />
<br />
A dream to fly. It's beyond a doubt the best fighter you can get your hands on. The only downside, as stated before, is four primary mounts and that the single mission doesn't really give you many chances to dogfight with it.}}<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTF_Ulysses&diff=14511GTF Ulysses2007-12-12T03:22:22Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Ulysses320x240.jpg]]|caption=The GTF Ulysses}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Developed in a joint operation by the Vasudan and Terran governments, the '''GTF Ulysses''' is an excellent all-around fighter. It offers superior maneuverability and a high top speed.<br />
<br />
===FS2 Tech Room Description===<br />
Affectionately nicknamed ''The Bat'' by its pilots, the GTF Ulysses is a well-designed craft that has had a far longer useful life than its engineers ever imagined. Developed jointly by Terran and Vasudan contractors, the Ulysses was first deployed near the end of the Great War. Its excellent maneuverability and high top speed give it an agility that pilots love, but at a cost of thin armor and a small secondary weapon loadout. The Ulysses is a better choice for offensive missions than defensive ones.<br />
<br />
===Developer Comments===<br />
Offers superior maneuverability and a high top speed. Smaller missile payload than other GTA fighters.<br />
<br />
===Name origin===<br />
Ulysses is an alternate name for Odysseus, the protagonist in Homer's ''Odyssey''.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Space Superiority Fighter|Triton Dynamics|Excellent|70.0 - 94.0|150.0|Light|180|380|16}}<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW ML-16|ML-16 Laser]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]], [[GTW D-Advanced|D-Advanced]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM TAG-A|TAG-A]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The GTF Ulysses is one of the oldest fighters the [[Galactic Terran-Vasudan Alliance|GTVA]] is using after the [[Reconstruction]] Period. Originally designed by both Vasudan and Terran contractors during the [[The Great War]], the first deployment of the GTF Ulysses-class involved the capture of a [[SF Dragon|Shivan Dragon class fighter]]. The mission succeeded. After this mission, the production of the GTF Ulysses-class was begun. The Ulysses appeared to be a true interceptor fighter. The speed and the maneuveribility of this fighter can make it a dangerous opponent in dogfights despite of its relatively low firepower. Pilots nicknamed the Ulysses as ''the bat'' after its shape. Since there are more advanced [[FreeSpace 2 Era Craft|GTVA fighters]], like the [[GTF Loki]] or the [[GTF Perseus]], the GTVA seems to have decreased the number of deployments of the Ulysses-class. The Ulysses carries four primary and a single secondary bank. The secondary bank is capable of carrying 16 Harpoon missiles, and it is also compatible with the [[GTM Trebuchet]] and the older [[GTM Phoenix V]] missiles. Some pilots find the Ulysses too maneuverable, and because of its high turn rate, the Ulysses is unable to do smooth movements, decreasing the chances of a pilot to hit a smaller target. Since this class of fighter is small in size, it is relatively hard to hit. The Ulysses seems to be the best choice for use against the more dangerous and much smaller [[SF Dragon]].''<br />
<br />
<br />
''The Ulysses is my personal favorite fighter and in the hands of one who can appreciate the high maneuverability, it more than makes up for the low missile capacity.''<br />
<br />
<br />
''I'll second the comments about its handling. It turns extremely well, moves pretty quick, and it's tough to hit. An adept pilot can become well schooled in ways to avoid presenting the ship's broad top silhouette, forcing chasers to try for hits on the narrow side and rear profiles. The small secondary bank limits the realistic ability of this craft to wade through a wing or two of enemy ships quickly, but as a dueling and harassing fighter it's near the top of its class.''<br />
<br />
<br />
''I always wanted to love the Ulysses, but in the end it was never quite up to my standards of durablity. Fun to fly and ideal for a 1v1 turning fight, but it can't induce the same kind of show-stopping, Shivan-leveling pyrotechnics that a Hercules or even an Apollo can. Keep that in mind before trying to wade through a wing of enemy fighters on your own in a Ulysses. It makes a superb dogfighter, however, and is servicible for any mission where enemy fighters will be your primary targets; bomber escort and protection of friendly craft against which a bomber wing would be overkill are ideal posistions for the Ulysses. True interceptor duties are problematic due to a small ordinance load.''<br />
<br />
<br />
''The Ulysses is a neat little fighter to fly, and excellent for defensive maneuvers, but really is limited to interception or covering less maneuverable but more powerful fighters while they get the real job done.''<br />
<br />
<br />
''Prolonged missions showed up this fighters primary weakness its poor amour rating, enter a couple of cap ships in the mission and you might as well hit alt+J, on purely fighter missions this thing is bested only by that damn Dragon as you can out position any fighter and hit aft.''<br />
<br />
<br />
''The best thing to note about the Ulysses is that it is virtually the only fighter you have access to that can actually match the maneuverability of a [[SF Dragon]] interceptor. However secondaries are small, and it isn't compatible with the most powerful of dogfighting cannon, the [[GTW UD-8 Kayser]]. It also maneuvers a bit too well, because people unfamiliar with its handling may find themselves overshooting. While many people disdain the [[GVF Serapis]] but praise this for its combat qualities both are actually fairly similar (in fact much more similar than the Ulysses is to the [[GVF Thoth]]).''<br />
<br />
<br />
''The Ulysses has 180 more shield points (almost twice as much) than the Serapis, although a slightly weaker hull. The Serapis also has nearly twice the secondary capacity, while otherwise weapons compatibility is pretty equal, with both fighters supporting Maxim and neither supporting the Trebuchet or heavy weapons. A comparison between the Ulysses and the light fighters of other races is what you'd expect. Like all Terran ships the Ulysses has stronger shields than its Vasudan counterpart while being a bit slower.''<br />
<br />
<br />
''If the Ulysses really was designed by Terran and Vasudan engineers completely during the Great War, then that means the GTA/PVN managed to design and field a new fighter craft in less than a month. Compare this with the 10 year+ design periods of RL fighters. Even World War II era fighters took at least a year between initial contract and fielding.''}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTB_Zeus&diff=14510GTB Zeus2007-12-12T01:23:24Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Zeus320x240.jpg]]|caption=The GTB Zeus}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Another product of GTI R&D, the Zeus strike bomber is a worthy successor to the Athena. Its balanced design and increased reactor capacity give it remarkable speed for a bomber, yet still remains capable of carrying the powerful Tsunami bombs. These features will make the Zeus a versatile and effective weapon against capital ships.<br />
<br />
===FS2 Tech Room Description===<br />
The GTB Zeus is the fastest of all currently active GTVA bombers. It replaced the fleet's old Athena bombers as they were mothballed during the years following the Great War. Though slightly slower than the Athena, the Zeus's heavier armor and armament give it a much better battlezone survivability rate. Many of the Zeus wings in the GTVA fleet defected to the NTF during the initial stages of the rebellion.<br />
<br />
===Developer Notes===<br />
Excellent for hit-and-run bombing. Can carry Tsunamis. Good afterburner supply.<br />
<br />
===Name origin===<br />
In Greek mythology, Zeus is the king of the gods, controlling sky and thunder. He is also the ruler of Mount Olympus. He is the son of Cronus and Rea, and is married to Hera. Zeus is known for his many offspring, including:<br />
''(this is only a list of names connected to FreeSpace)''<br />
*[[Athena]]<br />
*[[Apollo]]<br />
*[[Artemis]]<br />
*[[Hermes]]<br />
*[[Perseus]]<br />
*[[Ares]] (''alleged'')<br />
<br />
Zeus is also said to have had a relationship with [[Ganymede]].<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Stealth Bomber/Strike Bomber (FS1/FS2)|Dynamic Metamer|Poor/Average|55.0 - 75.0|110.0|High/Medium|200|450|20}}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Flail|Flail]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM Phoenix V|Phoenix V]]<br />
| [[GTM Trebuchet|Trebuchet]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[GTM Stiletto|Stiletto]]<br />
| [[GTM Stiletto II|Stiletto II]]<br />
|- align="center"<br />
| 3rd<br />
| 40<br />
| [[GTM Synaptic|Synaptic]]<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Synaptic|Synaptic]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
| [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The Zeus just can't hack it. The decrease in speed, shields, and maneuverability, and the increase in its thickness and hence target profile are all apparently minor, but they all magnify each other. In the end, it turns out that the Zeus is significantly less survivable then the Athena. If you really want a bomber and don't need too much muscle, you're probably going to be safer in a Medusa. (By the time FS2 rolls around, just plain forget the Zeus exists and grab that Artemis. It's godly in comparison.) If you're an Athena veteran and used to flying it as if it were a fighter, don't get a Zeus.''<br />
<br />
<br />
''For such a high tech looking ship, you get suprisingly less than what you would expect. the ONLY situation i might find this thing good in is where you need to disable or disarm somthing cruiser or corvette sized and need enough missle banks to do that and fend off hoardes of fighters.<br />
<br />
<br />
''The Zeus offers good maneuverability, relatively high speed and four primary weapons which make it ideal against fighters if you do not need a large amount of bombs. Its warhead capacity is the lowest of all [[Second Great War]]-era craft, but as compensation, aiming with its laser guns is easy and the ability to take Tempests and Harpoons make it even more effective. Against flak fire, it does not hold out for long. The Zeus is a tactical bomber, which can defend itself until it releases all its Trebuchets or Stilettoes, eliminating turrets on hostile warships and pave the way for heavier bombers to deliver their heavy bombs.''<br />
<br />
<br />
''As for compatibility, the Zeus is a good choice as well: The Prometheus S and the UD-8 can be chosen as well as anti-fighter warheads, Trebuchets, Stilettoes and Infyrnos.''<br />
<br />
<br />
''I very much disagree with the first commenter: the Zeus is excellent for what it was designed for. It's a strike bomber, which means that it's used for tactical as opposed to destructive bombing. If you need to take out a few capships, obviously the Medusa or Ursa would be a better choice. But if you need to knock out subsystems or you need to be able to dogfight as well as drop a few bombs here and there, the Zeus is the way to go. Summary: The Medusa is better for destroying lots of ships, but you wouldn't want to dogfight in it. The Athena is better for dogfighting, but it can't carry the Tsunami. Ergo the Zeus fills an important vacancy in the FS1 bomber lineup.''<br />
<br />
<br />
''As the developers noted, it has a good afterburner supply. Press that tab or whatever and you will be flying at high speed for a while. However, the max afterburner velocity isn't that good (okay for a bomber), but it works when you're speeding up just before you launch your bomb, and want to have enough energy to pull away from the impact. It also recharges a bit slowly.''<br />
<br />
<br />
''The key to understanding the Zeus is to realise its role: the Athena is a superior dogfighter to its replacement, but both are really intended as fast strike bombers rather than dogfighters and The Zeus significantly improves on the Athena as a bomber. In a real sense it is the forerunner to the [[GTB Artemis]] and the [[GVB Bakha]], however by FS2 these newer ships are clearly preferable ''}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTM_Harpoon&diff=14509GTM Harpoon2007-12-11T20:42:19Z<p>AllStarZ: </p>
<hr />
<div>The '''GTM-19 Harpoon''' is one of the newest missiles in the GTVA tactical arsenal. It boasts a fast-locking "fuzzy logic" guidance computer, a powerful thruster, and high agility. The end result is a missile that space superiority squadrons will most certainly be seeing a lot of during their career.<br />
<br><br><br />
In addition to the obvious advantage of intercept ability, the Harpoon is also a quite compact weapon. The Perseus fighter, for example, can carry 32 of these warheads. With its powerful explosive, two simultaneous missiles hits will usually damage most fighter severly, but only light fighters will go down immediatly. The Harpoon is tough to beat in terms of payoff per time invested and payload space. Unless your mission goals require you to fill your banks with other ordnance, a launcher full of these can almost always be put to good use.<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Crossbow_320x240.jpg]]|caption=The GTM-19 Harpoon}}<br />
<br />
==Tech Room Data==<br />
The GTM-19 Harpoon is the most sophisticated weapon in the GTVA arsenal. Not only is it the fastest aspect-seeking missile used by the fleet, but advanced fuzzy-logic circuitry enables it to gain lock faster than any other missile in its class. The missile's warhead is wrapped in a shell of ultra-dense depleted uranium, ensuring maximum penetration into the hull of its target before the warhead detonates.<br />
<br />
<br />
==Performance==<br />
===Statistics - Harpoon===<br />
{{Secondary|1 250|2.0|250|100|Full|100|Good|80|Average|50|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}<br />
<br />
<br />
===Statistics - Harpoon#Weak===<br />
{{Secondary|1 250|3.0|250|60|Full|60|Good|48|Average|30|20 / 40|Aspect Seeking|N / A|2.0 s|1.0 s}}<br />
<br />
<br />
===Statistics - Harpoon D===<br />
{{Secondary|900|3.5|180|70|Full|70|Good|56|Average|35|20 / 40|Aspect Seeking|N / A|2.8 s|1.0 s}}<br />
<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|The signature dogfighter's missile, accurate, quick to lock, quick to reload, and small enough to be packed on in bunches. A staple weapon with a decent subsystem value, making it useful for most purposes a fighter might want secondary armament for. Few fightercraft will die of a double Harpoon hit, but most will be in bad shape.<br />
<br />
<br />
Before firing off your double Harpoons, shoot up your target with your primaries a little, Shields weakened most fighters will die on impact. Really I can do pretty well without this missile, it has a really good target / lock / kill time, but it just doesn't have the punch that I would like, I prefer [[GTM Tempest|Tempests]] or [[GTM Tornado|Tornados]] to this, on all but a few missions.<br />
<br />
<br />
Take this on nearly every mission you go on.}}<br />
<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTF_Hercules&diff=14508GTF Hercules2007-12-11T20:12:12Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Hercules320x240.jpg]]|caption=The GTF Hercules}}<br />
<br />
The Hercules was first introduced during the [[Great War]] and flew several successful missions against the [[Shivans]], being a mainstay of the Terran fleet. Later during the [[NTF Rebellion]] the [[Neo-Terra Front]] used the Hercules as their mainstay fighter, as well as the [[GTF Loki]].<br />
<br><br><br />
The sequel of this class was the [[GTF Hercules Mark II]] with increased agility and secondary loadout at the expense of having only four primary guns.<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The GTF Hercules is the slowest and most unmanageable fighter in the fleet. This is offset, however, by its overpowering weaponry and shielding. It carries 6 primary weapons, as well as two full secondary banks. This heavy assault fighter is best suited for small target attacks and bomber escort.<br />
<br />
===FS2 Tech Room Description===<br />
The old workhorse of the Terran fleet, the Hercules is a beloved but aging design. It was the mainstay of the Terran forces during the Great War, but it is slowly being phased out of the modern fleet. As they are replaced by Herc IIs, Myrmidons, and other recent designs, Hercules fighters are increasingly relegated to training and guard duties far from the front lines. Pilots who've flown Hercs for years love the ship's heavy armor and firepower and have learned to compensate for its low speed and poor maneuverability. The old Hercs are still widely used by NTF forces.<br />
<br />
===Developer Notes===<br />
Low max velocity offset by its tremendous offensive capabilities. High weapon capacity.<br />
<br />
===Name origin===<br />
Hercules is the Latin name for Herakles, son of Zeus. Hercules is a symbol of masculinity and action. He was an esteemed and powerful warrior, and it is said that "he made the world safe for mankind." <br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Heavy Assault|Han-Roland Corp.|Average/Poor (FS1/FS2)|50.0 - 64.0|120.0|Medium/Heavy|250|600|20}}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 4<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Disruptor|Disruptor]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:60px" |Bank<br />
| style="width:40px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 60<br />
| [[GTM Fury|Fury]]<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''I would say this is an okay fighter during the first Great War, but during FS2, it has become out-dated. It has six gun-points, so it has reasonable firepower, but that firepower is offset by it's slow speed and 'blockiness'. During FS1, it was a decent fighter, but it has been replaced by the [[GTF Hercules Mark II]] and the [[GTF Myrmidon]] in FS2. I like this a little better than the newer [[GTF Hercules Mark II]], because of its firepower, but there is almost always a better ship too use in FS2.''<br />
<br />
<br />
''I like this fighter. It may be old in FS2, but its better than some of the newer craft, such as the Myrmidon. It doesn't have the maneuverability, speed, armor, or capacity of its newer version, but it has more gun points better placed, and a still large missile capacity. In addition, it shares the same general compatibility with all virtually all weapons available.''<br />
<br />
<br />
''I have always felt that the old Herc is far superior to the Herc 2 in terms of firepower and in general in fulfilling its role as assault fighter. If anything, the Ares is the true successor to this fighter. In FS1 you could take on literally anything in one of these, and the Herc 2 pales in comparison with the original.''<br />
<br />
<br />
''The Herc II has 25 extra hull points, 10 extra shielding points, 50% more secondary capacity and has a normal speed 5 m/s faster than the Herc I, at the expense of two primary gunmounts. Personally I think the gunmounts are worth it, but it all comes down to playstyle, really.''<br />
<br />
<br />
''If in a mission you have a choice between this vessel and the [[Myrmidon]], I'd choose this one, mostly for compatibility to the best missile in the game (IMHO), the [[Harpoon]] (of which the Myrmidon is not compatible with).''<br />
<br />
<br />
''In the later missions when the Ares and Erynies came out, those drew my attetion away from BOTH Mk I and II''}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTD_Hecate&diff=14479GTD Hecate2007-12-09T12:08:44Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Hecate320X240.jpg]]|caption=The GTD Hecate}}<br />
<br />
The '''GTD ''Hecate'''''-class of destroyers is the advanced, more developed version of the [[GTD Orion|GTD ''Orion'']]. Specifically developed to mount advanced weaponry such as flak or beam cannons, it meant a threat to any capital-sized ships.<br />
<br />
One of the most famous of these destroyers was the [[GTD Aquitaine|GTD ''Aquitaine'']], a ship that played a major part in the [[Second Shivan Incursion]].<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
<br />
===Name origin===<br />
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2174}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|150+ fightercraft<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 5<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 1<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 6<br />
|- align="center"<br />
| [[Long Range Flak]]<br />
| 2<br />
|- align="center"<br />
| [[Heavy Flak]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 6<br />
|- align="center"<br />
| [[TerSlash|Terran Slashing Beam]]<br />
| 4<br />
|- align="center"<br />
| [[BGreen|Big Green Beam]]<br />
| 1<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form Battle Line and handle big targets, the Hecate is not the ship you want.''<br />
<br />
<br />
''My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons. (There are twelve combat-craft in a squadron.) Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.''<br />
<br />
<br />
''It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it's in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.''<br />
<br />
<br />
''Oddly enough, I found this to be more vulnerable to bombers than an Orion.''<br />
<br />
<br />
''It depends at which side you decide to attack the Hecate. Because it has such a large surface area, it needs many more effective turrets to cover every nook and cranny of the Hecate. At certain angles, the Hecate has enough turrets to easily destroy a lot of bombers, but at others, it has far less coverage.''<br />
<br />
<br />
''I disagree with the previous posts. The Hecate is designed to be able to defend itself from all angles and not allow itself to be outflanked. While it is not as effective against other destroyers as an Orion, its turret placement means it would be able to outmaneuver other ships and attack them from angles they would not be able to return fire from.''<br />
<br />
<br />
''It can be outflanked. At certain angles it is a fortress, but at others you can easily fly through light turret fire, or just disable the turret. In addition to this, the Hecate has exactly the same top speed and rotation time as the Orion. In effect, the Orion could also outmaneuver ships and attack from angles that are unguarded. I find the Hecate inferior to the Orion in almost every way.''<br />
<br />
<br />
''I wouldn't criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear TerSlash is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward BGreen and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers. I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a serious armament revision, and some of the turrets could be moved to different spots on the hull. ''<br />
}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTD_Hecate&diff=14478GTD Hecate2007-12-09T10:28:38Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Hecate320X240.jpg]]|caption=The GTD Hecate}}<br />
<br />
The '''GTD ''Hecate'''''-class of destroyers is the advanced, more developed version of the [[GTD Orion|GTD ''Orion'']]. Specifically developed to mount advanced weaponry such as flak or beam cannons, it meant a threat to any capital-sized ships.<br />
<br />
One of the most famous of these destroyers was the [[GTD Aquitaine|GTD ''Aquitaine'']], a ship that played a major part in the [[Second Shivan Incursion]].<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The new GTD Hecate class of destroyers is replacing the Orion class as the flagship of Terran battle groups. More heavily armed than the Orion, the Hecate also carries over 150 combat spacecraft and a crew of 10,000. The GTD Aquitaine is a superb example of this new ship class, serving as the flagship of the Capella-based 3rd Fleet.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
<br />
===Name origin===<br />
At a certain stage in Greek mythology, Hecate was the goddess of hunting and wilderness, much like [[GTB Artemis|Artemis]]. Later she was seen as the goddess of witchcraft.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2174}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|150+ fightercraft<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 5<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 1<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 6<br />
|- align="center"<br />
| [[Long Range Flak]]<br />
| 2<br />
|- align="center"<br />
| [[Heavy Flak]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 6<br />
|- align="center"<br />
| [[TerSlash|Terran Slashing Beam]]<br />
| 4<br />
|- align="center"<br />
| [[BGreen|Big Green Beam]]<br />
| 1<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The Hecate is admirably armed for killing fighters and deals with fightercraft threats far, far better than an Orion. However, if you need to form Battle Line and handle big targets, the Hecate is not the ship you want.''<br />
<br />
<br />
''My best guesses as to why the Hecate would, or could replace the [[GTD Orion|Orion]] is that it costs much less, and that it holds an extra four and a half squadrons. (There are twelve combat-craft in a squadron.) Also I suppose in an optimal battle scenario (if there is such a thing) the Hecate would be escorted by corvettes and cruisers.''<br />
<br />
<br />
''It does work well in a surgical strike role, hitting smaller warships with its considerable forward firepower before they have much chance to fight back. But if attacked by a warship from any direction but the front, it's in real trouble and needs to either leave fast or rely on bomber wings to take care of the threat.''<br />
<br />
<br />
''Oddly enough, I found this to be more vulnerable to bombers than an Orion.''<br />
<br />
<br />
''It depends at which side you decide to attack the Hecate. Because it has such a large surface area, it needs many more effective turrets to cover every nook and cranny of the Hecate. At certain angles, the Hecate has enough turrets to easily destroy a lot of bombers, but at others, it has far less coverage.''<br />
<br />
<br />
''I disagree with the previous posts. The Hecate is designed to be able to defend itself from all angles and not allow itself to be outflanked. While it is not as effective against other destroyers as an Orion, its turret placement means it would be able to outmaneuver other ships and attack them from angles they would not be able to return fire from.''<br />
<br />
<br />
''It can be outflanked. At certain angles it is a fortress, but at others you can easily fly through light turret fire, or just disable the turret. In addition to this, the Hecate has exactly the same top speed and rotation time as the Orion. In effect, the Orion could also outmaneuver ships and attack from angles that are unguarded. I find the Hecate inferior to the Orion in almost every way.''<br />
<br />
<br />
''I wouldn't criticize it for its armament so much as the placement of its armament. While the Hecate is well-armed, and can generally pepper targets approaching it from a range, it has several blind spots. Any fighter or bomber approaching from the front will face minimal anti-fighter fire and can hide in the shadow of the frontal fins and blast away, to name the most significant. The rear TerSlash is useless, because it has a very limited field of fire, and is as a weapon especially useless in the rear. In addition, the Hecate is as slow as the Orion, and has no more armour than the Orion. The forward BGreen and TerSlash, while making the destroyer relatively powerful if aimed properly, is outdone by other destroyers. I guess that the fighter bay has got to count for something but overall the Hecate is ruined potential. It could use a second BGreen to replace the frontal TerSlash, and some of the armament could be moved to different spots on the hull.''<br />
}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=TerSlash&diff=14477TerSlash2007-12-09T07:58:40Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>'''Terran Slashing Beam''' is a beam used by the [[Terrans]] in the [[Portal:Freespace 2|Freespace 2]]<br />
<br />
{{FS12_Weapons}}<br />
==Description==<br />
Terran slashing anti-capital ship beam weapon<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Beam|4000|10|2|Slashing|1|1 925|3 850}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|The major trouble with all "slash" type beams, is that they are inconsistent. The Slashers tend to slash past there target, sometimes inflicting more or less damage, whereas solid beams, however statistically inferior, either hits or misses, and usually hits. The TerSlash in particular has negative feelings associated with it, as a symbol of [[Terran]] technological inferiority. Typically the TerSlash is compared to the [[SRed]], the beam mounted on the [[SCv Moloch]], as even though the TerSlash does 2.2X the sustained damage, the [[SRed]] is far more accurate.<br />
<br />
<br />
Any warship using this should have straight-firing beam cannons to compensate for its lack of power over long range.<br />
<br />
<br />
Only really useful as a broadside weapon side-by-side against another enemy warship, when the slashing effect does not have such a high tendency to go off-target.}}<br />
<br />
<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTM_Piranha&diff=14458GTM Piranha2007-12-08T03:09:24Z<p>AllStarZ: </p>
<hr />
<div>The '''GTM-10 Piranha''' warhead is an upgrade of the Great War-era Synaptic Bomb. A powerful anti-fighter defensive weapon used by both warships and bombers, the Piranha is a manually detonated missile that damages numerous targets through two means. The separating charge of the device is, in its own right a powerful explosive that can deal substantial blast damage within a large radius; but the real killer is the cloud of heat-seeking submunitions which erupt and target all hostile targets within range. Entire waves of enemy fighters have been known to disappear in a single rolling explosion in front of incoming heavy bomber wings.<br><br><br />
Disadvantages of the weapon are as significant as its advantages. The weapon is enormously heavy, and its thruster only has enough power to push it out to a few hundred meters before it detonates. This puts the launching bomber dangerously close to the edge of the resulting carnage. Its size and mass also means that only a few can be carried in each bay, which also takes up another bay which could have been used for torpedoes. Finally, while the seeking submunitions are IFF-keyed, the separating charge is indiscriminate and will damage allied fighters just as much as the enemy if they're caught within the weapon's blast.<br><br><br />
This weapon is not suitable for mixed formations. Either the bombers should defend themselves with barrages of Piranhas, or they should leave these missiles at home and trust their safety to fighter escorts. If both escorts and Piranhas are employed, the escorting fighters are virtually guaranteed to take needless damage.<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Piranha_320x240.jpg]]|caption=The GTM-10 Piranha}}<br />
<br />
==Tech Room Data==<br />
A third-generation version of the old Synaptic and Havoc missiles, the GTM-10 Piranha provides bombers with a high-explosive anti-fighter screen. The Piranha is detonated remotely by pressing the Secondary weapon trigger a second time. This releases over a dozen small, heat-seeking missiles that attack any enemy vessel within range. This function makes the missile effective against incoming wings of fighters in close formation. The Piranha is now the standard issue defensive weapon for bombers attacking targets protected by close fighter cover.<br />
<br />
<br />
==Performance==<br />
===Statistics - Piranha===<br />
{{Secondary|360|5.0|90|100|Full|100|Good|75|Full|100|75 / 150|Dumbfire|N / A|N / A|N / A}}<br />
<br />
<br />
===Spawned warheads===<br />
{{Secondary|1 050|0|175|60|Full|60|Full|60|Average|30|20 / 40|Heat Seeking|180 degrees|N / A|1.5 s}}<br />
<br />
<br />
==Notes==<br />
*Weapon can be [[Weapons.tbl#Weapon Flags|remotely detonated]].<br />
*Weapon [[Weapons.tbl#Weapon Flags|spawns]] 15 smaller warheads<br />
<br />
===Veteran Comments===<br />
{{Comment|Perhaps it's just me, but I've always found the Piranha to be only marginally effective. I always exchange it for more conventional anti-fighter secondaries.<br />
<br />
<br />
Generally the shockwave seems to wash over enemy interceptors' shields, and the bomblets rarely hit their marks, so load up on [[GTM Tornado]]s or [[GTM Harpoon]]s instead, or just put in another bank of bombs.<br />
<br />
<br />
An unimpressive weapon, to be sure. A direct hit or very near miss can cripple a light fighter's shields. Unfortunately, direct hits are rare with this weapon, and other missiles can achieve the same effect with less effort, while taking up less cargo space.<br />
<br />
<br />
The Piranha is the kind of weapon you give your wingmen on a hard mission. It isn't very effective, but it takes no skill to use, and the AI can't aim. Not a good weapon for [[Alpha 1]], but a Piranha-loaded bomber wing in close formation is a hairy target.<br />
<br />
<br />
Fairly dangerous when equipped on warships.}}<br />
<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=NTF_Boadicea&diff=14456NTF Boadicea2007-12-08T02:52:46Z<p>AllStarZ: /* Name origin */</p>
<hr />
<div>The '''NTF ''Boadicea''''' was originally an asteroid in the [[Deneb]] system. During a depot raid, a wing from the [[53rd Hammerheads]] picked up an unusual signal and moved to investigate. Their signal turned out to be this half-breed of a shipyard and a really big rock. Shortly afterwards, the asteroid splintered, revealing it's deadly cargo: the [[NTF Iceni|NTF ''Iceni'']], a unique vessel constructed to the plans of the traitorous [[Famous Persons|Admiral Bosch]] within the asteroid. Shortly thereafter, the ''Iceni'' jumped out and was able to escape the Deneb, easily escaping an unusually poor attempt at blockade.<br />
<br />
It's possible to use the ''Boadicea'' as a regular asteroid base (ie, to prevent it from breaking up to reveal the Iceni). Using [[every-time]] or subsys-guardian-threshold SEXPs, keep its Asteroid01 subsystem from being destroyed, and the Iceni tucked inside will never be revealed. If destroyed-before-mission, this unit also makes great space debris, although remember that debris self-destruct after a few minutes.<br />
<br />
{{FS12_Ships}}<br />
{{shipimage|image=[[image:boadicea320x240.jpg]]|caption=The NTF Boadicea}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
Hidden NTF asteroid base.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Name origin==<br />
The Boadicea is named after the queen of an English tribe from an area in modern-day Norfolk called the Iceni. She led a enormous army (estimated at 230,000 warriors), and was beaten by a much smaller Roman force after annihilating one of their legions in battle and burning London and two other major settlements to the ground.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Asteroid Base|Unknown|N/A|N/A|N/A|N/A|180 000|N/A|1568}}<br />
<br />
===Armaments===<br />
<br />
====With NTF ''Iceni''==== <br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 21<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 7<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 2<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 4<br />
|- align="center"<br />
| [[MX-52]]<br />
| 3<br />
|- align="center"<br />
| [[BGreen|Big Green Beam]]<br />
| 3<br />
|}<br />
<br />
====Without NTF ''Iceni''==== <br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 12<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 2<br />
|- align="center"<br />
| [[MX-52]]<br />
| 1<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''It's an [[NTF Iceni|Iceni]] with destroyable rocks all over it, not much more to say... has a good amount of [[Terran Turret]]s I suppose.''<br />
<br />
<br />
'' Very, very ugly. ''<br />
<br />
<br />
''Ugly maybe, but deadly if you set the turrets right. I've seen this thing own some destroyers easily... And it has a lot of missile turrets i think.''<br />
<br />
<br />
''Useless piece of crud... except for that [[NTF Iceni|destroyer level corvette]] embedded in it''<br />
<br />
<br />
''It looks like a city that a giant crapped on and threw into space.''}}<br />
[[Category:Unique ships|Boadicea]]<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=NTF_Boadicea&diff=14455NTF Boadicea2007-12-08T02:51:56Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>The '''NTF ''Boadicea''''' was originally an asteroid in the [[Deneb]] system. During a depot raid, a wing from the [[53rd Hammerheads]] picked up an unusual signal and moved to investigate. Their signal turned out to be this half-breed of a shipyard and a really big rock. Shortly afterwards, the asteroid splintered, revealing it's deadly cargo: the [[NTF Iceni|NTF ''Iceni'']], a unique vessel constructed to the plans of the traitorous [[Famous Persons|Admiral Bosch]] within the asteroid. Shortly thereafter, the ''Iceni'' jumped out and was able to escape the Deneb, easily escaping an unusually poor attempt at blockade.<br />
<br />
It's possible to use the ''Boadicea'' as a regular asteroid base (ie, to prevent it from breaking up to reveal the Iceni). Using [[every-time]] or subsys-guardian-threshold SEXPs, keep its Asteroid01 subsystem from being destroyed, and the Iceni tucked inside will never be revealed. If destroyed-before-mission, this unit also makes great space debris, although remember that debris self-destruct after a few minutes.<br />
<br />
{{FS12_Ships}}<br />
{{shipimage|image=[[image:boadicea320x240.jpg]]|caption=The NTF Boadicea}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
Hidden NTF asteroid base.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Name origin==<br />
The Boadicea is named after the queen of an English tribe from an area in modern-day Norfolk called the Iceni. She led a enormous army (estimated at 230,000 warriors), and was beaten by a much smaller Roman force after burning London and two other major settlements to the ground; and annihilating one of their legions in battle.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Asteroid Base|Unknown|N/A|N/A|N/A|N/A|180 000|N/A|1568}}<br />
<br />
===Armaments===<br />
<br />
====With NTF ''Iceni''==== <br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 21<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 7<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 2<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 4<br />
|- align="center"<br />
| [[MX-52]]<br />
| 3<br />
|- align="center"<br />
| [[BGreen|Big Green Beam]]<br />
| 3<br />
|}<br />
<br />
====Without NTF ''Iceni''==== <br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 12<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 2<br />
|- align="center"<br />
| [[MX-52]]<br />
| 1<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''It's an [[NTF Iceni|Iceni]] with destroyable rocks all over it, not much more to say... has a good amount of [[Terran Turret]]s I suppose.''<br />
<br />
<br />
'' Very, very ugly. ''<br />
<br />
<br />
''Ugly maybe, but deadly if you set the turrets right. I've seen this thing own some destroyers easily... And it has a lot of missile turrets i think.''<br />
<br />
<br />
''Useless piece of crud... except for that [[NTF Iceni|destroyer level corvette]] embedded in it''<br />
<br />
<br />
''It looks like a city that a giant crapped on and threw into space.''}}<br />
[[Category:Unique ships|Boadicea]]<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GVC_Aten&diff=14454GVC Aten2007-12-08T01:58:02Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>The '''GVC ''Aten''''' is the oldest and weakest cruiser-type vessel still in use in the [[Vasudan]] fleet. The Aten was the primary Vasudan cruiser during the [[14 Year War]] and [[The Great War]]. The [[Reconstruction]] period, and the development of the [[GVC Mentu|GVC ''Mentu'']] and the [[GVCv Sobek|GVCv ''Sobek'']] diminished the significance of the Aten, but it was still in service during the [[Second Shivan Incursion]] in 2367.<br />
<br />
{{FS12_Ships}}<br />
{{shipimage|image=[[Image:aten320x240.jpg]]|caption=The GVC Aten}}<br />
<br />
==Description:==<br />
===FS1 Tech Room Description===<br />
The Aten class cruiser, while far stronger than most of the Vasudans warships, falls short as a attack cruiser. It does not have the armor or the firepower to stand up to GTA weaponry. With a cruiser speed of 25 m/s and only six weapon turrets, the Aten just cannot muster the kind of firepower needed to do real damage to targets of size. Most GTA pilots have learned to exploit the primary weakness of the Aten: its extremely weak weapons subsystem. The Aten class cruiser is considered by the GTA to be a Class B threat. <br />
<br />
===FS2 Tech Room Description===<br />
The GVC Aten is among the smallest and weakest of the GTVA's cruiser classes, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terran and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear guard defense for convoys or installations, backing up wings of fighters and bombers.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Aten was the solar disc in Egyptian mythology, that gave light to humanity. He became the only deity in the monotheistic religion of Amenhotep IV.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Cruiser|Parliamentary Vasudan Navy|N/A|25.0|N/A|N/A|18000|N/A|230}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 4<br />
| [[Terran Turret]]<br />
| 2<br />
|- align="center"<br />
| [[GTW Avenger|Avenger]]<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
| 2<br />
|- align="center"<br />
| <br />
| <br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 2<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|<br />
''Extremely weak little cruiser - it's biggest weakness is its woeful turret coverage, especially on the underside. With only six turrets all told, and only one covering the lower section, the Aten really is easy pickings in FS1 and the addition of anti fighter beams in FS2 doesn't add much more threat. It has virtually no capacity for anti-capital ship work.''<br />
<br />
<br />
''Worst cruiser in the game. 'Nuff said.''<br />
<br />
<br />
''Slightly better armored than the [[GTC Fenris]] class, the Aten is also even more woefully armed. It's [[AAAf|AAA]] beams can be useful as fire support for a wing of fighters escorting a convoy however.''<br />
<br />
<br />
''Adding a few real weapons to this thing can make it a lot more effective. It'll sometimes beat a Deimos if you mount one of its turrets with a [[VSlash]]. The Aten has 8000 more HP than the Fenris and 7000 fewer than a Leviathan; it can be quite a decent cruiser if properly armed, otherwise it's just a high-HP bomb-soaker like the [[GVC Mentu|Mentu]].''<br />
<br />
<br />
The Aten needs at least three more turrets, a weapons rearrangement, and perhaps a bit more armor. Then it would be respectable. As it stands...fodder.}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTFr_Chronos&diff=14432GTFr Chronos2007-12-07T14:34:44Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>Designed to carry TAC 1 cargo container the '''GTFr Chronos''' was commonly used by the [[GTA]] during both the [[14 Year War]] and the [[Great War]] <br />
<br />
{{FS12_Ships}}<br />
{{shipimage|image=[[Image:chronos320x240.jpg]]|caption=The GTFr Chronos}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Chronos is a freighter of civilian design. As the Terran Vasudan war dragged on, more and more of these vessels were commissioned by the GTA for use in military operations. These vessels are slow but strong.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Freighter<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 40.0 - 50.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 10 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 164 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Compatible Containers|Compatible Containers]]'''<br />
| [[Containers#TAC 1|TAC 1]]<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Avenger|Avenger]]<br />
| 1<br />
|}<br />
<br />
===Veteran Comments===<br />
{{Comment|''I've always liked these freighters, far more so than the overblown, Nimitz hauling [[GTFr Triton|Triton]]. They remind me of a semi-truck with armor and a Turret. They don't do to well in actual combat, so watch'em, they are shown in some cutscenes with two turrets, but only have one in-game.''<br />
<br />
<br />
''Much better than Triton. Not only are they smaller, but they have TWICE the hitpoints!''<br />
<br />
<br />
''While they are badly armed and incapable of taking care of themselves, because of their heavy armour you do not need to worry about them that much.''}}<br />
<br />
==Name origin==<br />
In Greek mythology, Chronos was the personification of time. Some Latin-derived English words contain the prefix ''chrono-'', such as ''chronology'' and ''chronicle''.<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=SD_Lucifer&diff=14430SD Lucifer2007-12-07T14:22:50Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{shipimage|image=[[Image:Lucifer320x240.jpg]]|caption=The SD Lucifer}}<br />
==Background==<br />
The '''''SD Lucifer''''' was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during [[The Great War]]. Armed with what would be termed today as '[[Beam weapons|beam cannons]]', the ''Lucifer'' possessed enough firepower to destroy capital ships and bombard planetary targets with ease. The vessel was rendered invulnerable to Terran and Vasudan weapons through the employment of an advanced [[Shields|shielding system]]. Unable to be stopped, the ''Lucifer'' lay waste to entire worlds, including [[Vasuda]] Prime.<br />
<br />
In the ending phase of [[The Great War]], Vasudan scientists fleeing their homeworld's destruction discovered [[Ancient artifacts]] on a planet in the [[Altair]] system. The information enclosed in the artifacts described the technology necessary to track vessels in [[subspace]], something that neither [[Terrans]] or [[Vasudans]] had been able to do before. Coupled with the knowledge that [[shields]] did not function in [[subspace]], a desperate plan was formulated to stop the ''Lucifer'' before the superdestroyer destroyed [[Sol]].<br />
<br />
Launching from the [[GTD Bastion|GTD ''Bastion'']], a small number of fighter and bomber wings followed the ''Lucifer'' into subspace as the destroyer made the jump from [[Delta Serpentis]] to [[Sol]]. The gamble succeeded, destroying the ''Lucifer'' and saving [[Sol]]. Unfortunately, the destruction of the ''Lucifer'' within the [[subspace]] corridor had the unintended side effect of collapsing the subspace corridor from [[Sol]] to [[Delta Serpentis]], cutting off the heart of the [[Galactic Terran Alliance]] from the rest of the universe. However, the victory over the ''Lucifer'' effectively ended the [[The Great War|Shivan incursion]] and Terran and Vasudan forces quickly evicted the remaining Shivan forces from their territories.<br />
<br />
{{non-canon|<br />
For the proceeding 32 years, Allied wargames simulating a Shivan attack placed great emphasis upon hunting down and destroying any ''Lucifer''-classes in a prospective invasion force. Indeed, the [[GTVA Colossus|GTVA ''Colossus'']] was designed with the threat of Lucifers in mind. It is ironic that when the [[The Second Shivan Incursion|Second Shivan incursion]] materialized in 2367, not one Lucifer showed up.<br />
<br />
[[The Second Shivan Incursion]] in 2367 did not see the return of any ''Lucifer''-class destroyers to Allied territory, as had been feared. Strangely enough, it could later be said that it was hoped that the much-feared ''Lucifer'' did not appear, instead one Shivan-induced nightmare was replaced by [[SJ Sathanas|another]]. Saying that, no further ''Lucifer''-class superdestroyers have been encountered after the [[Great War]].<br />
<br />
Standing tactical doctrine still deems Lucifers as Class A threats to all Allied assets. Threat projections predict that destroying a Lucifer's reactors will no longer suffice to destroy such a vessel as the [[Shivans]] will most likely taken measures to counter that strategy; it is even possible that this weakness is the reason no further ''Lucifer''-class superdestroyers have been encountered. In the event that capital ships are deployed to engage a Lucifer, attack vectors should avoid entering the forward-facing firing arcs of a Lucifer's primary weapon system.<br />
}}}<br />
----<br />
<br />
{{FS12_Ships}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Lucifer is the greatest threat to the survival of the GTA, the PVN, and both the Terran and Vasudan species. It wields three massive Flux Cannons which can destroy one of our capital ships in a few hits. These same cannons have been seen bombarding colonized worlds. With four full fighter squadrons, and a massive array of defensive turrets, the Lucifer would be extremely difficult to destroy.<br><br><br />
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy. We have yet to find a way to breach this shielding technology. It is hoped that a solution will be found soon.<br />
Assuming that a solution is found, we have managed to gather enough data on the Lucifer to destroy it. In a recon mission, we were able to determine that the Lucifer is powered by five reactors across its surface. If these reactors are destroyed in a short amount of time, the Lucifer will be stopped.<br><br><br />
If we cannot stop the Lucifer, we do not expect to be able to defeat the Shivans.<br><br><br />
We have no way of knowing if there are more than one Lucifer-class destroyer. However, any that exist should be considered more dangerous than a Class A threat.<br />
<br />
===FS2 Tech Room Description===<br />
The SD Lucifer was a massive superdestroyer that led the Shivan armada in the Great War. No weapon in the allied arsenal could penetrate the Lucifer's shields. In the Altair system, Vasudan scientists uncovered ancient artifacts that explained how to track ships into subspace, where the Lucifer's shields would not function. A desperate mission to attack the Lucifer in subspace succeeded. But the explosion of the Lucifer collapsed the Sol jump node, severing all contact with Earth. The victory over the Lucifer effectively ended the Shivan invasion.<br />
<br />
==Lucifer Sightings and Fleet Movements during the Great War==<br />
The ''Lucifer's'' first known sighting was in the [[Ross 128]] system, the prelude to the Great War with the Shivans (FS1 Intro). <br />
<br />
The ''Lucifer'' did not reemerge until 2/11/35, when it suddenly appeared in the [[Ribos]] system, destroying the ''Tombaugh Installation'' and all its defences. Terran Command believed that it had tracked the captured Shivan Cruiser, the ''Taranis'', through subspace to the ''Tombaugh Installation'' ([[Briefing_texts_%28FS1%29#Command_Briefing_6|CB sm2-01a.fsm]] and [[Briefing_texts_%28FS1%29#Command_Briefing_8|CB sm2-05a.fsm]]). <br />
<br />
By 2/20/35, the [[Shivans]] had completely bypassed the Terran blockades in [[Antares]] and [[Beta Aquilae]], proceeding immediately to [[Deneb]] through [[Vega]] (CB sm2-07a.fsm). Terran Command believed that the ''Lucifer'' would attack [[Vasuda]] through [[Antares]], while the ''Eva'', [[SD Demon|a Shivan Demon-class destroyer]], would attack through [[Deneb]]. <br />
<br />
However, on 2/31/35 the ''Lucifer'' was seen jumping into Deneb system from the Deneb-Vega jump node with the SD Eva taking the lead([[Playing Judas|sm2-08a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_18|its debriefing]], [[Briefing_texts_%28FS1%29#Mission_Briefing_19|mission briefing sm2-09a.fsm]]). It is unknown whether the Lucifer jumped to Vega directly from Ribos, or through Antares (the Eva entered Vega through the Antares-Vega jumpnode). <br />
<br />
In retaliation for the destruction of the SD Eva, the ''Lucifer'' directly confronted and destroyed the GTD Galatea (at 1900hrs 2/31/35; [[Doomsday|sm2-10a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_20|its debriefing]], [[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]).<br />
<br />
Shortly afterwards, the ''Lucifer'' made the jump to [[Vasuda]] through the Deneb-Vasuda jumpnode ([[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]). Once in Vasuda, 2/31/25-3/01/35, the Lucifer Fleet bombarded [[Vasuda Prime]] from orbit for 13 consecutive hours, rendering the planet uninhabitable. The 'Lucifer fleet rapidly redeployed, now searching for the Terran homeworld.<br />
<br />
On 3/01/35-3/02/35, the ''Lucifer'' jumped to [[Beta Aquilae]], destroying the ''Beta Aquilae Installation'', but left the PVD Hope and the ''Beta Aquilae Communications Terminal'' intact ([[Briefing_texts_%28FS1%29#Mission_Briefing_23|mission briefing sm3-03a.fsm]], [[Briefing_texts_%28FS1%29#Command_Briefing_12|CB sm3-04a.fsm]]). <br />
<br />
The ''Lucifer'' was not encountered until 3/02/35, when it jumped next to the Deneb-Altair jumpnode, deploying fighter wings to attack transports carrying scientists to the [[Altair]] system ([[Briefing_texts_%28FS1%29#Running_the_Gauntlet|sm3-05a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_25|its debriefing]]).<br />
<br />
By 3/29/35, after determining the location of the Sol system, the Lucifer was reported to be in the Sirius system to make the jump to [[Delta Serpentis]] ([[Briefing_texts_%28FS1%29#Command_Briefing_13|CB sm3-07a.fsm]]). GTA Command ordered the [[GTD Bastion]] to intercept and destroy the ''Lucifer'' before it could reach Sol. Admiral Shima quickly drew up plans to intercept the Lucifer at the Sirius-Delta Serpentis jumpnode. However by the time the Bastion arrived in range of the jumpnode, the Lucifer had already departed the system. Admiral Shima estimated that the ''Lucifer'' would reach Earth in 40 hours ([[Briefing_texts_%28FS1%29#Debriefing_27|Debriefing 4: sm3-07a.fsm]]). <br />
<br />
On the GTD ''Bastion's'' final approach to the Delta Serpentis-Sol jumpnode, the ''Lucifer'' was on the brink of jumping to Sol ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-08a.fsm]]). The ''Bastion'' scrambled its fighters and a wing of Ursa Bombers to pursue the Lucifer into subspace. While inside the subspace corridor, the Ursa bombers managed to destroy all five of the Lucifer's reactors, resulting in the Lucifer's destruction ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-09a.fsm]]). <br />
<br />
===Inconsistency===<br />
In the Command Briefing of sm2-08a.fsm (2/31/35), Admiral Wolf indicates that Alpha 1 had investigated the Lucifer in Antares: "We have now entered the Deneb system. After your investigation of the Lucifer at Antares, Terran Command has deduced that the Shivans will be attempting a multiple pronged attack on Vasuda Prime coming from Deneb and Antares." However, Alpha 1 does not see the Lucifer in Antares, nor does Alpha 1 play a mission "investigating" the ''Lucifer'' in Antares. It may be that the mission designer incorrectly meant Alpha 1's investigation of the Eva in Antares near the Antares-Vega Jump Node (which jumped out before Alpha 1 could reach it; sm2-06a.fsm).<br />
<br />
==Developer Notes==<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Destroyer<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 15.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 800 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 2777<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Turret Laser]]<br />
| 11<br />
| [[Shivan Turret Laser]]<br />
| 11<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 2<br />
| [[FighterKiller]]<br />
| 2<br />
|- align="center"<br />
| [[Shivan Cluster]]<br />
| 2<br />
| [[Shivan Cluster]]<br />
| 2<br />
|- align="center"<br />
| [[Shivan Super Laser]]<br />
| 2<br />
| [[SRed|Small Red Beam]]<br />
| 2<br />
|}<br />
<br />
===Veteran Comments===<br />
{{Comment|''Very deadly in FS1, but in FS2 its [[Shivan Super Laser]]s have been replaced with [[SRed]]s, making it more of a heavily armored target and less of a superdestroyer.''<br />
<br />
<br />
''If you restore the FS1 [[Shivan Super Laser]]s, or replace them with beams that do equivalent damage (such as [[User:Sesquipedalian|Sesquipedalian]]'s [[SSLBeam]], the Lucifer again becomes a potent foe.''<br />
<br />
<br />
''The Lucifer is the weakest destroyer in the area of firepower in FS2. In fact, the Lucifer has less firepower than the SC Rakshasa, though it has huge amounts of armor.''<br />
<br />
<br />
''While the SD ''Lucifer'' was well-designed for FS1, it did not participate very much in the actual missions. This obviously resulted in the ship's weapons being unbalanced. For ''FreeSpace 2'', she can be equiped with two frontier beam weapons, making the ''Lucifer''-class a worthier adversary to any capital ship than she was in ''FreeSpace''.}}<br />
<br />
==Name origin==<br />
Lucifer (name meaning ''light-bearer'') is a fallen angel who was cast out of heaven after losing The War of Heaven. Lucifer is said to be the enemy of God, and the embodiment of evil.<br />
<br />
[[Category:Unique ships|Lucifer]]<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTF_Pegasus&diff=14391GTF Pegasus2007-12-05T20:14:20Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Pegasus320x240.jpg]]|caption=The GTF Pegasus}}<br />
<br />
The '''GTF ''Pegasus''''' was one of the most advanced starfighters in the GTVA Navy. It was specifically designed for reconnaissance and stealth missions. This class of fighter is the hardest to hit of all Terran fighters, the fastest, but the most vulnerable. Its Vasudan appropriate is the [[GVF Ptah|GVF ''Ptah'']].<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The Pegasus is used almost exclusively for reconnaissance missions. It's the fastest, most maneuverable ship in the Terran arsenal. The craft's contours and hull materials were carefully designed to minimize its profile to detection sensors. It is woefully armored and packs only minimal weaponry, making it a death box in a firefight. Pegasus pilots are a special breed of daredevils who pride themselves on getting into and out of situations that would be the death of other pilots, all without firing a shot.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Pegasus was a winged horse, and the son of Poseidon.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Stealth Recon|Nankam Aeronautical|Excellent|90.0 - 110.0|160.0|Light|220|330|19}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 10<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Pegasus - a stealth fighter. It's available only in [[Endgame]], so most players won't fly it.''<br />
<br />
<br />
''Besides that, it's a very nice fighter to pilot. It has only one gun mount, and a small secondary bank, but it's advantages are more than outweigh this. It's very maneuverable, so flying it is a dream, and it's invisible to radars. That means nobody can target you (unless there's enemy AWACS nearby), warheads immidiately loose lock on you, while enemy fighters and capship's turrets can only shoot at you if they see you. But even this isn't easy, because it's color and shape make it hard to see at distances beyond 500 metres.''<br />
<br />
<br />
''Ideal reconnessance fighter, if used properly can be a really lethal weapon. Just imagine a wing of Pegasus, TAGing everything in sight, while remaining undetected...''<br />
<br />
<br />
''Quite a fighter, but it is rather disconcertingly fragile. The incredibly small profile helps counter this somewhat, as well as the stealth ability. In addition, the colour scheme makes it difficult to see in space or in nebular environments, unlike the Ptah. It possesses superb maneuverability and a high speed, but has only one primary weapons bank and a small solitary secondary rack, meaning that it cannot accomplish anything beyond what you equip it for. In those few missions where you get to use it, try it out. But I'd say that other craft would do it more efficiently.''<br />
<br />
<br />
''The Pegasus, while amazing for it's small target profile, speed, and almost complete radar invisibility, isn't really that impressive against skilled pilots. When pitted up against a group of these for training, a decent pilot in a Herc2 can call a beat on at least one of these at a time, even hitting it with dumbfire missles. Granted though, the maneuverability is great, and it is fun to fly, in almost all situations, something with more armor and weapons will probably fit the bill better.''}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=SB_Shaitan&diff=14373SB Shaitan2007-12-05T01:09:56Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Tn_sbshaitan_tga.jpg]]|caption=The SB Shaitan}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Shaitan bomber is only slightly superior to our own bombers - it's shielding is better, but its capacity seems to be far worse. Perhaps the Shivans were so assured that they would only need one payload to destroy a target.<br><br><br />
We consider the Shaitan to be a Class C threat.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Islam, the character of Shaitan is analogous with that of the Christian Satan. ''Shaitan'' means "adversary," "enemy," and "opponent."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Bomber (Very Light)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 60.0 - 72.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 400<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1 000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 28 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Shivan Light Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 1<br />
| [[Shivan Heavy Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM MX-50|MX-50]]<br />
|}<br />
===Veteran Comments===<br />
{{comment|<br />
<i>Color me confused, but the Shaitan is faster and more manueverable than the Herc but carries considerably less firepower. Yet the Herc is a "heavy fighter" and the Shaitan is a "light bomber". To make classification matters worse, the Shaitan actually doesn't carry any bombs in its default configuration, just a mediocre missile load.</i><br />
<br />
<br />
<i>In the first few Shivan missions, Shaitans may carry Unknown Bombs, or Tsunamis. If you are fighting them while unshielded, shooting down their warheads is a bad idea. The best way to deal with them during the first missions are to pull up behind them and let loose with a bank of Fury dumbfires.</i>}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTF_Valkyrie&diff=14372GTF Valkyrie2007-12-05T00:50:17Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:valkyrie20x240.jpg]]|caption=The GTF Valkyrie}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Using the old [[GTF Angel]] Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter. It has two additional engines, as well as an additional set of primary hardpoints. This makes the Valkyrie the best bomber interceptor in the fleet. Its speed is unmatched in the GTA, and its maneuverability is above average. Its only drawbacks are a small secondary payload and weak hull.<br />
<br />
===Developer Notes===<br />
High speed recon and bomber-intercept fighter. Offers high weapon compatibility and payload.<br />
<br />
===Name origin===<br />
In Norse mythology, valkyries are minor female deities. They were tasked to choose the worthiest of those heroes who had died in battle, and deliver them to Valhalla, Odin's hall.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Interceptor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Roland Corp.<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| Good<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 85.0 - 100.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 165.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Medium<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 240<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 350<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 21 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW ML-16|ML-16 Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Prometheus|Prometheus]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM MX-50|MX-50]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{Comment|<br />
''The Valk does its job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you're probably going to want something sturdier.''<br />
<br />
<br />
''Flies like a dream. You'll love the huge Afterburner capacity with all power shunted to Engines.''<br />
<br />
<br />
''It is also noteworthy that AI pilots tend to drop like flies when piloting this ship, so don't expect much backup if you've been flying a long missions in a wing of Valkyries. I have always maintained that the AI should be overhauled, as it is quite pitiful to see it lose with such a superior fighter craft.''<br />
<br />
<br />
''I found its guns placements rather lousy, and the singular bay really pigeonholes you. The Perseus is a great improvement over the Valkyrie, despite what some say.}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTF_Valkyrie&diff=14371GTF Valkyrie2007-12-05T00:50:07Z<p>AllStarZ: /* Performance: */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:valkyrie20x240.jpg]]|caption=The GTF Valkyrie}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Using the old [[GTF Angel]] Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter. It has two additional engines, as well as an additional set of primary hardpoints. This makes the Valkyrie the best bomber interceptor in the fleet. Its speed is unmatched in the GTA, and its maneuverability is above average. Its only drawbacks are a small secondary payload and weak hull.<br />
<br />
===Developer Notes===<br />
High speed recon and bomber-intercept fighter. Offers high weapon compatibility and payload.<br />
<br />
===Name origin===<br />
In Norse mythology, valkyries are minor female deities. They were tasked to choose the worthiest of those heroes who had died in battle, and deliver them to Valhalla, Odin's hall.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Interceptor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Roland Corp.<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| Good<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 85.0 - 100.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 165.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Medium<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 240<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 350<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 21 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW ML-16|ML-16 Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Prometheus|Prometheus]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM MX-50|MX-50]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{Comment|<br />
''The Valk does its job, and does it well, but when asked to perform in another role it turns out to be disturbingly fragile. If the mission calls for extended dogfighting or attacking transports or military capital craft, you're probably going to want something sturdier.''<br />
<br />
<br />
''Flies like a dream. You'll love the huge Afterburner capacity with all power shunted to Engines.''<br />
<br />
<br />
''It is also noteworthy that AI pilots tend to drop like flies when piloting this ship, so don't expect much backup if you've been flying a long missions in a wing of Valkyries. I have always maintained that the AI should be overhauled, as it is quite pitiful to see it lose with such a superior fighter craft.''<br />
<br />
<br />
''I found its guns placements rather lousy, and the singular bay really pigeonholes you . The Perseus is a great improvement over the Valkyrie, despite what some say.}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=PVF_Anubis&diff=14370PVF Anubis2007-12-04T23:28:26Z<p>AllStarZ: </p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:anubis320x240.jpg]]|caption=The PVF Anubis}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Anubis is the weakest fighter in the Vasudan Navy. However, they are extremely cheap to manufacture, and are often used in swarm situations to try to overwhelm the opponent with numbers. A few radical Vasudans have been known to load the ship with explosives and attempt to steer themselves into GTA capital ships. The first occurrence of this was the battle of Rexias 4, where the GTD Goliath was destroyed by a squadron of kamikaze pilots.<br><br><br />
Due to its lack of afterburners and low weapon capacity, the GTA has classified the Anubis as a class D threat.<br />
<br />
===Developer Notes===<br />
Lowest power Vasudan craft. Offers little in the way of offensive or defensive capabilities. Best used in swarm situations.<br />
<br />
===Name origin===<br />
Anubis is the Greek spelling of the Egyptian god of the dead. He is also a guide and the guardian to the recently deceased. It is said that Anubis's father was [[GVB Osiris|Osiris]].<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Light Fighter<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| PVN<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| Good<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 75.0 - 90.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Light<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 160<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 200<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 23 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW ML-16|ML-16 Laser]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM Fury|Fury]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM EM Pulse|EM Pulse]]<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|<br />
''The Anubis is fairly fast, but only has one primary bank with 2 guns, cutting down on both its flexibility and primary firepower. It has horrible defenses: [[Shields|shields]] and armor are poor; it's better than the [[GTDr Amazon]], but not by much.''<br />
<br />
<br />
''Several user campaigns make use of the Anubis, but are generally kind enough to add afterburners. The fighter actually handles much like a slightly less capable Ulysses. Not a BAD ship, in the right hands, but not a good one either.''<br />
<br />
<br />
''The TIE fighter of Freespace.''}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=SF_Mara&diff=14331SF Mara2007-12-04T06:50:48Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:mara320x240.jpg]]|caption=The SF Mara}}<br />
<br />
The extensively used '''SF ''Mara''''' was one of the [[Shivans|Shivan]] fighters used during their [[Second Shivan Incursion|second invasion]]. The Mara was fast, maneuverable, tough, and relatively small. The craft also had a superior secondary weapon capability that could even compete with that of a bomber-type. Like all Shivan fighters, the Mara was extremely well-shielded and its armoring was somehow superior to that of a typical Shivan fighter. Although it was still weaker than a Terran fighter's, its heavy shielding and swiftness made the Mara a formidable opponent in a dogfight. However, despite its specifications as a fighter-type, Maras were still impractical against larger vessels, thus they were often tasked with bomber escort.<br />
<br />
It is the Mara class that was first designated of all Second Incursion-era Shivan fighters after a group of Mara fighters were detected emerging from the [[Knossos]] subspace portal in [[Gamma Draconis]]. The fighters, with the help of a [[SC Rakshasa|''Rakshasa''-class cruiser]], easily took down the patrolling GTVA force.<br />
<br />
A special [[Special Operations Command|SOC]] managed to capture a quad of these fighters, and engineers retrofitted them for [[Terran]] use. Later, they were used in another SOC operation that discovered the actual size of the Shivan fleet, as well as a third Knossos device.<br />
<br />
==Description:==<br />
===FS2 Demo Tech Room Description===<br />
''Seems to be inaccurate''<br />
The Mara seems to be a Shivan heavy attack fighter. It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry. Most often they have been used in attacking our supply convoys and transports.<br />
Treat the Mara as a Class C threat.<br />
<br />
===FS2 Tech Room Description===<br />
The SF Mara class of Shivan fighters was first encountered by the GTC Vigilant while patrolling the Gamma Draconis jump node in the Capella system. All other information concerning the Mara is classified level Psi.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Mara has many meanings and connotations. Most likely, The fighter class is named after the Hindu goddess of death. In Buddhism, Mara is not a goddess, but a male demon.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Space Superiority (?)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 70.0 - 78.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 120.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 200<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 620<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| ~ 20 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Shivan Mega Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[Shivan Heavy Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM Trebuchet|Trebuchet]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Hornet|Hornet]]<br />
|}<br />
===Veteran Comments===<br />
{{comment|It would be a disservice to the Mara to say it's just a Herc II with the speed and manueverability of the Perseus. But that's the Mara in a nutshell. <br />
<br />
<br />
The one disadvantage of the Mara is the fairly large target profile it presents to the enemy, but its combination of maneouverability, firepower and durability easily makes up for this.<br />
<br />
<br />
The "Terran Mara" you use in [[Into the Lion's Den]] is slightly superior to the Shivan version.<br />
<br />
<br />
The above comment is at best an understatement.<br />
<br />
<br />
The Mara is a highly-capable craft. It can outmanuver most heavier GTVA fighters and bombers, has enough speed at its disposal to be competitive, and finally has enough weaponry to be a significant threat. All this, even in the hands of an AI pilot. If the Mara were being piloted by players it would be a terror. And the uprated [[SF Mara (Terrans)]] is a truly a nightmare, but fortunately one for the other guy.}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GVF_Ptah&diff=14330GVF Ptah2007-12-04T03:40:40Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:ptah320x240.jpg]]|caption=The GVF Ptah}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The stealth prototype GVF Ptah was a top-secret development project assigned to Vasudan conglomerate Akheton Corp. Designed to be invisible to standard detection arrays mounted on combat craft, Ptahs have performed admirably during their OpEval period. The masking materials and blending technologies used across their outer surfaces seem to confuse Shivan detection systems as well. The Ptah is currently available only to select fighter units in the Vasudan navy, with no word on when they will be more widely distributed.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Stealth Recon|Akheton Corporation|Excellent|90.0 - 110.0|160.0|Light|220|330|17}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 10<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]<br />
|}<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''Statistically identical to the GTF Pegasus, only 2 meters shorter and somwhat thicker, this is more of a recon craft than a fighter; don't get in any big dogfights in this ship. It maneuvers like a dream, even better than the GVF Serapis, but its weak defenses and limited secondary capacity play against it. It cannot be targeted unless there is an AWACS vessel nearby, allowing it to do things like scanning a Sathanas, covertly.''<br />
<br />
<br />
''This ship is a piece of ****! If the vasudans had done a joint terran/vasudan stealth fighter project like they did with the ullyses the result would have been somthing far better than this.<br />
<br />
<br />
''It is statistically identical to the Pegasus, but is actually worse. Its target profile is much bigger than that of the Pegasus. Rather than being a razor thin triangle, the Ptah is more of a scrunched up snail. The snail is compact, but is not as difficult to hit as the Pegasus. In addition, it is not as hard to see as the Pegasus in space or nebula environments.''}}<br />
<br />
==Name origin==<br />
In Egyptian mythology, Ptah was a deity that called the world into being. His name means ''opener of the mouth''.<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GVF_Ptah&diff=14329GVF Ptah2007-12-04T03:40:32Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:ptah320x240.jpg]]|caption=The GVF Ptah}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The stealth prototype GVF Ptah was a top-secret development project assigned to Vasudan conglomerate Akheton Corp. Designed to be invisible to standard detection arrays mounted on combat craft, Ptahs have performed admirably during their OpEval period. The masking materials and blending technologies used across their outer surfaces seem to confuse Shivan detection systems as well. The Ptah is currently available only to select fighter units in the Vasudan navy, with no word on when they will be more widely distributed.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Stealth Recon|Akheton Corporation|Excellent|90.0 - 110.0|160.0|Light|220|330|17}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 10<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]]<br />
|}<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''Statistically identical to the GTF Pegasus, only 2 meters shorter and somwhat thicker, this is more of a recon craft than a fighter; don't get in any big dogfights in this ship. It maneuvers like a dream, even better than the GVF Serapis, but its weak defenses and limited secondary capacity play against it. It cannot be targeted unless there is an AWACS vessel nearby, allowing it to do things like scanning a Sathanas, covertly.''<br />
<br />
<br />
''This ship is a piece of ****! If the vasudans had done a joint terran/vasudan stealth fighter project like they did with the ullyses the result would have been somthing far better than this.<br />
<br />
<br />
''It is statistically identical to the Pegasus, but is actually worse. Its target profile is much bigger than that of the Pegasus. Rather than being a razor thin triangle, the Ptah is more of a scrunched up snail. The snail is compact, but is not as difficult to hit as the Pegasus. In addition, it is not as hard as to see as the Pegasus in space or nebula environments.''}}<br />
<br />
==Name origin==<br />
In Egyptian mythology, Ptah was a deity that called the world into being. His name means ''opener of the mouth''.<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTF_Hercules_Mark_II&diff=14328GTF Hercules Mark II2007-12-04T03:15:28Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Herc2.jpg]]|caption=The GTF Hercules Mark II}}<br />
The '''GTF Hercules Mark II''' was the advanced version of the original [[Great War]]-era [[GTF Hercules]]. It is advanced in almost all aspects of the original Hercules, except for primary firepower. This sacrifice had to be taken to save up more space for [[Weapons Database (FS2)|secondary weapon]]s.<br />
<br />
==Description:==<br />
<br />
===FS2 Demo Tech Room Description===<br />
The second generation of the Hercules fighter. It is faster, more maneuverable, and still carries a decent payload.<br />
<br />
===FS2 Tech Room Description===<br />
The GTF Hercules Mark II is the next generation of Terran heavy assault fighter. Introduced during the Great War, the original Herc's balance of firepower and maneuverability made it the most versatile strike fighter in the fleet. Some military historians have claimed the Hercules won the Great War, citing its deployment in key battles near the end of the Shivan conflict. Implementing recent advances in fusion drive technology, the Mark II improves the assault fighter's speed and maneuverability without sacrificing loadout capacity.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Heavy Assault|RNI Systems|Average|55.0 - 65.0|120.0|Heavy|275|610|17}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]], [[GTM TAG-A|TAG-A]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]],<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''The Herc II flies okay. My only complaint is with the weapons placement, as having the primaries set side by side makes shooting a fleeing target with horizontal deflection tricky. The secondary max loadout is a blessing, sometimes I like to load out on nothing but Harpoons and be a mobile SAM launcher.''<br />
<br />
<br />
''I like all the Hercs. Good armour with large missile capacity, although a bit on the slow side, but decent maneuverability.<br />
<br />
<br />
''The Herc II gets introduced rather cruelly to you; in your first mission in the fighter you are thrown against Shivan Maras and Astaroths, both of which can outmanuver and outrun you with ease. A Lion At The Door demonstrates the problems with the Herc II in rather brutal fashion on high difficulties.''<br />
<br />
<br />
''The problem with the Herc II is the early missions, where it's the required fighter, often just aren't well suited to pure heavy fighter forces, which leaves some people with the impression it is a inferior ship overall. It really isn't. It's quite a good ship for Clash of the Titans II or Dunkerque for instance, and its my prefered ship for Proving Grounds''<br />
<br />
<br />
''Extremely large ordinance capacity with decent maneuverability, a true heavy assault. Don't let Dragons get on you though, because you can't shake them.''<br />
<br />
<br />
''While in the main campaign the Herc II is pretty much useless, in user-made campaign missions with lots of enemies, the Herc II is a godsend (provided that you have the right weapons, and no other ships like the Erinyes are available). Its thick armour and shielding is enough to get you through the fiercest of battles.''}}<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=Terran_Turret&diff=14313Terran Turret2007-12-02T10:32:55Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>The '''Terran Turret''' is a primary weapon used in turrets of the larger Terran and Vasudan vessels.<br />
<br />
{{FS12_Weapons}}<br />
==Description==<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Primary|1375|1|275|43.75|Full|43.75|Good|29.75|Average|26.25}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|The Terran Turret is a so-called blob turret (due to its appearance in non-SCP, unmodded [[Portal:FreeSpace 1|FreeSpace 1]] and [[Portal:FreeSpace 2|2]]. The Terran Turret has a faster refire rate, does slightly more damage-per-second, and is faster (therefore more accurate) than its bigger brother, the [[Terran Huge Turret]]. Both Terran Turrets do little damage-per-second, slightly more than the [[GTW Prometheus R|Prometheus R]], as such they are mostly good at destroying bombs as really slow moving, wounded bombers and fighters. The Shivan equivalent to this gun is the [[Shivan Turret Laser]]. These actually appear to take out more bombs than [[Standard Flak|Flak]], but perhaps it's me.<br />
<br />
<br />
Bomb-remover extraordinaire. Let the beams and flaks take on the bombers, these are for what they dump on you.<br />
<br />
<br />
The blobs in general are the new point-defense weapons, knocking down incoming ordinance with an efficiency a flak gun can only dream of. Beams are excellent point-defense, but do not fire nearly as often.<br />
<br />
<br />
If you ever play a no-shields FS1 mission against a freighter or cruiser, Terran Turrets are to be feared. These things do catastrophic damage to bare hulls, especially compared to the pea-shooter ML-16. But in FS2, you can practically bathe in blobs.<br />
<br />
<br />
These things are amazingly accurate against bombs or slower moving objects. However take out the weapons subsystem and they won't be able to hit anything. Other than destroying bombs however, they aren't much use for anything else except for throwing up a curtain of fire, which is what flak does. They really could use a boost in velocity in order to be more deadly.}}<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=Terran_Turret&diff=14312Terran Turret2007-12-02T10:32:27Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>The '''Terran Turret''' is a primary weapon used in turrets of the larger Terran and Vasudan vessels.<br />
<br />
{{FS12_Weapons}}<br />
==Description==<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Primary|1375|1|275|43.75|Full|43.75|Good|29.75|Average|26.25}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|The Terran Turret is a so-called blob turret (due to its appearance in non-SCP, unmodded [[Portal:FreeSpace 1|FreeSpace 1]] and [[Portal:FreeSpace 2|2]]. The Terran Turret has a faster refire rate, does slightly more damage-per-second, and is faster (therefore more accurate) than its bigger brother, the [[Terran Huge Turret]]. Both Terran Turrets do little damage-per-second, slightly more than the [[GTW Prometheus R|Prometheus R]], as such they are mostly good at destroying bombs as really slow moving, wounded bombers and fighters. The Shivan equivalent to this gun is the [[Shivan Turret Laser]]. These actually appear to take out more bombs than [[Standard Flak|Flak]], but perhaps it's me.<br />
<br />
<br />
Bomb-remover extraordinaire. Let the beams and flaks take on the bombers, these are for what they dump on you.<br />
<br />
<br />
The blobs in general are the new point-defense weapons, knocking down incoming ordinance with an efficiency a flak gun can only dream of. Beams are excellent point-defense, but do not fire nearly as often.<br />
<br />
<br />
If you ever play a no-shields FS1 mission against a freighter or cruiser, Terran Turrets are to be feared. These things do catastrophic damage to bare hulls, especially compared to the pea-shooter ML-16. But in FS2, you can practically bathe in blobs.<br />
<br />
<br />
These things are amazingly accurate against bombs or slower moving objects. However take out the weapons subsystem and they won't be able to hit anything. Other than destroying bombs however, they aren't much use for anything else except for throwing up a curtain of fire, which is what flak does. They really could use a boost in velocity in order to be more deadly.<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GTM_MX-64&diff=14309GTM MX-642007-12-02T05:49:12Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>'''GTM MX-64 Rockeye'''<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:MX64_320x240.jpg]]|caption=The GTM MX-64 Rockeye}}<br />
<br />
==Tech Room Data==<br />
The GTM MX-64 Rockeye is a faster, more accurate, larger payload version of the MX-50 that was in service at the beginning of the Great War. The missile developed as a result of experimentation by engineers at some of STX Exploration's most isolated mining operations, in the systems of Laramis and Luyten 726-BA. Advances in remote-controlled explosive devices were used by GTVA engineers to improve the old MX-50s. The heat-seeking MX-64 Rockeye is now a standard loadout for Terran fighter craft.<br />
<br />
==Performance==<br />
===Statistics - MX-64===<br />
{{Secondary|1 900|0.5|190|45|Full|45|Good|36|Good|36|20 / 40|Heat Seeking|100 degrees|N / A|0.85 s}}<br />
<br />
<br />
===Statistics - Enemy MX-64===<br />
{{Secondary|1 800|0.75|150|30|Full|30|Average|12|Full|30|20 / 40|Heat Seeking|40 degrees|N / A|1.0 s}}<br />
<br />
<br />
===Statistics - Rockeye D===<br />
{{Secondary|1 900|1.5|190|45|Full|45|Good|36|Good|36|20 / 40|Heat Seeking|100 degrees|N / A|0.85 s}}<br />
<br />
<br />
==Notes==<br />
<br />
<br />
===Veteran Comments===<br />
{{Comment|A staple of multiplayer, but just not worth it in single, at least in dogfighting. The Rockeye is actually larger then the [[GTM Harpoon]] while dealing less damage and being less accurate. Completely point and shoot without lock time, but the advantage seems mainly illusory in single play. Like the [[GTM Hornet]], it flies a lag-pursuit curve to the target, making high-deflection-angle shots worthless.<br />
<br />
<br />
Actually, try firing a swarm of them. A grouping of about 5-6 of them virtually guarantees total annihilation of any enemy fighter at close range. It's also easy considering the low cooldown for it. The Rockeye also has a very long range, but because the missile follows by the tail rather than by leading, it is more easily diverted by countermeasures.<br />
<br />
<br />
Its a weapon to chuck in large numbers quickly in snap shots at approaching fighter wings without careful targeting, There are times when this is an advantage, but generally less useful than other anti-fighter weaponry, However I tend to think though that the Rockeye, like the [[GTW Prometheus R|Prometheus R]], is really present in game to represent the Pre-NTF GTVA's preference for cheap-to-manufacture weapons<br />
<br />
<br />
Where the Rockeye really shines is as a capship turret killer. Its exceptionally long range of 1900m will keep you safe from anything short of the very rare [[ULTRA Anti-Fighter Beam]],with a range of 4,000. With infinite reloads from a support ship and enough patience, you can use the Rockeye to pick off capship turrets with impunity.<br />
}}<br />
<br />
[[Category:Weapon]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=ST_Azrael&diff=14299ST Azrael2007-12-02T04:45:30Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:azrael320x240.jpg]]|caption=The ST Azrael}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Azrael is most likely a Shivan transport. While we are not completely sure of its uses, we do know that they can house many Shivans. It is not very heavily armored, and its weaponry is not too strong. This makes the Azrael the most common target for capture attempts.<br />
<br />
===FS2 Tech Room Description===<br />
Encountered on rare occasions since the Shivans first entered the Great War, the ST Azrael is the only known class of Shivan transport. Little is known about it even now, but it is believed to house many Shivans within its thin hulls. Since Azraels might be carrying Shivan pilots or other skilled crew members, it is always worthwhile to eliminate these lightly defended ships.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
<br />
===Name origin===<br />
Azrael is one way to call the angel of death in Islam. The name literally means "assistant of god."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Transport<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 2 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 46 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Light Laser]]<br />
| 3<br />
| [[Shivan Light Laser]]<br />
| 3<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''The Shivan equivalent to the [[GTT Elysium|Elysium]], moderately better armed. No problem to take out, but don't destroy them too eagerly in [[Shell Game]].''<br />
<br />
<br />
''Ever wonder what those weird little pods on the side are for? They look like tiny containers. Maybe Shivans live in waxy cells, like bees. As for the ship itself, the Shivan Light Lasers are weak, but they're surprisingly accurate and rapid. If you don't pay attention, they'll nibble you down.''}}<br />
<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=SB_Nephilim&diff=14298SB Nephilim2007-12-02T04:35:50Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:nephilim320x240.jpg]]|caption=The SB Nephilim}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Nephilim class bomber is the most alien of the Shivan ships. We are still unsure as to why the Shivans chose this odd shape for arguably their most powerful attack craft. However, with four primary cannons and two turrets, as well as a massive payload, the Nephilim is undoubtedly a serious threat to the GTA. We have already lost two Orion class destroyers to a wing of Nephilims. Unless we learn a weakness soon, we will most likely lose two more.<br><br><br />
The Nephilim has been designated a Class A threat to GTA destroyers and cruisers. In unpopulated systems, it is to be considered a Class B threat.<br />
<br />
===FS2 Tech Room Description===<br />
The SB Nephilim is the slowest of the Shivan bomber classes. These craft were first encountered during the Great War and are still found in many Shivan attack formations. Nephilims are heavily armored and shielded, enabling them to deliver their devastating payloads despite their lack of speed.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Bomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 60.0 - 72.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 500<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1 600<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 53 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 7<br />
| [[Shivan Light Laser]]<br />
| [[Shivan Light Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[GTM Synaptic|Synaptic]]<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| 3rd<br />
| 40<br />
| [[GTM Phoenix V|Phoenix V]]<br />
| [[GTM Trebuchet|Trebuchet]]<br />
|- align="center"<br />
| 4th<br />
| 40<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM MX-64|MX-64]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Light Laser]]<br />
| 2<br />
| [[Shivan Light Laser]]<br />
| 2<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|''I loathe Nephilims and their Seraphim clones, especially in FS1. They just '''won't die'''. With 1600 shields and 500 armor, it takes 4 Trebuchets to bring one down. God help you if you get in front of it, because it has seven gun mounts, all in one bank for increased rate of fire, with which it will smack you up. However, this should really be a non-issue, as the Nephilim is very slow, very unmaneuverable, and has NO AFTERBURNER. I recommend chucking a couple of missiles at it from a distance and then charging in (not head-on) and dropping behind it where it will be completely helpless.''<br />
<br />
<br />
''Beware the Nephilim's primary weapons, of which it has quite a few. Should for some reason it take notice of you and turn to attack, do not go head-to-head with this ship, as it is more then likely to tear anything short of a heavy assault fighter to shreds.''<br />
<br />
<br />
''The Nephilim usually carries Cyclops torpedoes and appears in the last few convoy missions of the campaign. Destroying them might take a slightly longer time than usual, as it has a very sturdy shield.''<br />
<br />
<br />
''Perhaps one of the few targets where the Infyrno missiles would be good. Do not attack with ordinary means. The Circe and Maxim gun combination are the most effective way of destroying them. An Inyrno hit, even if they're caught in the submunitions, will severely hinder their shielding, opening them up for Maxim fire.''<br />
}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=SB_Seraphim&diff=14297SB Seraphim2007-12-02T04:35:09Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:seraphim320x240.jpg]]|caption=The SB Seraphim}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The new Seraphim class bomber is the Shivan's latest threat. It is three times larger than a Nephilim, and carries a massive payload at least 150% the size of the Nephilim. With strong hulls and almost impenetrable shield system, the Seraphim is easily the most dangerous bomber we have yet encountered.<br><br><br />
The Seraphim has been designated a Class A threat to GTA destroyers and cruisers. In unpopulated systems, it is to be considered a Class B threat.<br />
<br />
===FS2 Tech Room Description===<br />
The SB Seraphim is a familiar foe to GTVA forces. They appear to be similar to Nephilims in speed, armor, and shield strength, but have demonstrated a larger bomb capacity.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In the Hebrew Bible, a seraph (alternarnately "seraphim") is the highest class of angels. ''Seraph'' is often translated as "fiery flying serpent."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Bomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 60.0 - 90.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 500<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1 600<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 74 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 6<br />
| [[Shivan Light Laser]]<br />
| [[Shivan Light Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[Shivan Light Laser]]<br />
| [[Shivan Light Laser]]<br />
|- align="center"<br />
| 3rd<br />
| 3<br />
| [[Shivan Light Laser]]<br />
| [[Shivan Light Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[GTM Synaptic|Synaptic]]<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| 3rd<br />
| 80<br />
| [[GTM Phoenix V|Phoenix V]]<br />
| [[GTM Trebuchet|Trebuchet]]<br />
|- align="center"<br />
| 4th<br />
| 80<br />
| [[GTM MX-50|MX-50]]<br />
| [[GTM MX-64|MX-64]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Light Laser]]<br />
| 2<br />
| [[Shivan Light Laser]]<br />
| 2<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''Kill it and kill it now! The Seraphim poses too great a danger to friendly capital craft to be allowed to live. If any Shivan bomber in a mission is going to be carrying high-yield bombs like the Helios, the odds are very good it's going to be a Seraphim. Even if they aren't, the Seraphim has enough capacity in its secondary banks to do serious damage to anything short of a juggernaut. Seraphim should be the number-one priority for any interceptor pilot.''<br><br><br />
This [[Shivan]] equivalent of the [[GTB Ursa|Ursa]], or [[GVB Sekhmet|Sekhmet]] is tough and deadly, and a serious threat to everything ranging from cruisers to superdestroyers.<br />
<br />
<br />
You might want to bring those Trebs anyways; when hit by a pair from dead ahead they have an odd tendancy to drop to 3% hull and be disabled. This looks rather amusing, and if you can keep your wingmen away from it then you might be able to delay the next wave.''<br />
<br />
<br />
I agree with the comment above this, but instead of using trebs i usuaully use a circe/maxim combo to bring this thing down. if it weren't for the ammount of bombs this thing carries you could probably call it a gunboat<br />
<br />
<br />
Try flying this. It is surprisingly fast and maneuverable. Gunpoints are lousy though, being unable to hit anything smaller than a cruiser, and even then you can miss.}}<br />
<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GVD_Hatshepsut&diff=14296GVD Hatshepsut2007-12-02T04:22:23Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:hatshepsup320x240.jpg]]|caption=The GVD Hatshepsut}}<br />
<br />
==Description:==<br />
<br />
===FS2 Demo Tech Room Description===<br />
Hatshepsut was one of the most powerful Egyptian queens in history and was pharaoh in all but name when her husband died. Like its namesake, this destroyer is is the "reigning pharaoh" of the Vasudan Fleet. Over 24 turrets, 5 beam weapons, and 2 seperate fighter bays, this ship is to be feared and repected to all who go against it .<br />
<br />
===FS2 Tech Room Description===<br />
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to efficiently integrate the new beam cannon. The process of retrofitting the older Typhon-class warships yielded vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over as the primary Vasudan destroyer. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb's 13th Battle Group serve at the vanguard of the modern Vasudan fleet.<br />
<br />
===FS2 MTS Model Description===<br />
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to integrate the new beam cannon efficiently within its power grid. The process of retrofitting the older Typhon-class warships yielded only marginal results, with vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over its role as the primary Vasudan carrier and command ship. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb’s 13th Battle Group serve at the vanguard of the modern Vasudan fleet.<br />
<br />
===Notable Ships of Class===<br />
[[GVD Psamtik|GVD ''Psamtik'']] <br><br />
[[GVD Memphis|GVD ''Memphis'']] <br><br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Hatshepsut (reigned 1479 BC &ndash; 1458 BC) was one of the most famous and successful pharaohs in Egyptian history. Her name means "Foremost of Noble Ladies."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Akheton Corporation|N/A|15.0|N/A|N/A|135 000|N/A|2126}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|Not known. Presumably similar or superior to Typhon (30 wings).<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 6<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 11<br />
|- align="center"<br />
| [[Fusion Mortar]]<br />
| 5<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 4<br />
|- align="center"<br />
| [[SVas|Small Vasudan Beam]]<br />
| 1<br />
|- align="center"<br />
| [[BVas|Big Vasudan Beam]]<br />
| 3<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''The Hatshepsut is not as effective against fighters than the [[GTD Hecate]]-class, but her BVas beams mean danger to anything that's larger than a bomber and can be targeted by heavy beam cannons. It is a setback that the beam turrets are large, thereby being easy to hit and vulnerable. On the plus side, the destroyer itself is more durable than any other [[GTVA]] destroyer.''<br />
<br />
<br />
''It's the best GTVA destroyer, better than the Hecate or the Orion simply because it has no specific weakness. Besides its superiority against the Hecate and the Orion in terms of anti-warship and anti-fighter armament respectively, it has a better profile (which allows for a greater field of fire) than either and has 35% more hitpoints than them. ''<br />
<br />
<br />
''Curiously mounts several Fusion mortar batteries in the multipart turrets on its upper surface, which looks somewhat odd and seems out of character for such a warship.''<br />
<br />
<br />
''Mentioned above, the Hatshepsut can be very effective against bombers. On both sides, but more on it's right side, there are many flak batteries. Though only [[Standard Flak]], wings of fighters and bombers are decimated.Even cruisers and corvettes take surprising damage when near the Hatshepsut's front-right or front-left sides.''}}<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GVD_Hatshepsut&diff=14295GVD Hatshepsut2007-12-02T04:21:56Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:hatshepsup320x240.jpg]]|caption=The GVD Hatshepsut}}<br />
<br />
==Description:==<br />
<br />
===FS2 Demo Tech Room Description===<br />
Hatshepsut was one of the most powerful Egyptian queens in history and was pharaoh in all but name when her husband died. Like its namesake, this destroyer is is the "reigning pharaoh" of the Vasudan Fleet. Over 24 turrets, 5 beam weapons, and 2 seperate fighter bays, this ship is to be feared and repected to all who go against it .<br />
<br />
===FS2 Tech Room Description===<br />
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to efficiently integrate the new beam cannon. The process of retrofitting the older Typhon-class warships yielded vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over as the primary Vasudan destroyer. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb's 13th Battle Group serve at the vanguard of the modern Vasudan fleet.<br />
<br />
===FS2 MTS Model Description===<br />
In 2360, Allied Command commissioned the first of the GVD Hatshepsut-class destroyers. The Vasudan contractor Akheton designed the Hatshepsut to integrate the new beam cannon efficiently within its power grid. The process of retrofitting the older Typhon-class warships yielded only marginal results, with vessels prone to system failures and reactor overloads. Though a handful of modified Typhons remain in service, the Hatshepsut has taken over its role as the primary Vasudan carrier and command ship. With 24 turrets, 5 beam cannons, and 2 fighterbays, destroyers such as GVD Psamtik of Deneb’s 13th Battle Group serve at the vanguard of the modern Vasudan fleet.<br />
<br />
===Notable Ships of Class===<br />
[[GVD Psamtik|GVD ''Psamtik'']] <br><br />
[[GVD Memphis|GVD ''Memphis'']] <br><br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Hatshepsut (reigned 1479 BC &ndash; 1458 BC) was one of the most famous and successful pharaohs in Egyptian history. Her name means "Foremost of Noble Ladies."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Akheton Corporation|N/A|15.0|N/A|N/A|135 000|N/A|2126}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|Not known. Presumably similar or superior to Typhon (30 wings).<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 6<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 11<br />
|- align="center"<br />
| [[Fusion Mortar]]<br />
| 5<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 4<br />
|- align="center"<br />
| [[SVas|Small Vasudan Beam]]<br />
| 1<br />
|- align="center"<br />
| [[BVas|Big Vasudan Beam]]<br />
| 3<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''The Hatshepsut is not as effective against fighters than the [[GTD Hecate]]-class, but her BVas beams mean danger to anything that's larger than a bomber and can be targeted by heavy beam cannons. It is a setback that the beam turrets are large, thereby being easy to hit and vulnerable. On the plus side, the destroyer itself is more durable than any other [[GTVA]] destroyer.''<br />
<br />
<br />
''It's the best GTVA destroyer, better than the Hecate or the Orion simply because it has no specific weakness. Besides its superiority against the Hecate and the Orion in terms of anti-warship and anti-fighter armament respectively, it has a better profile than either and has 35% more hitpoints than them. ''<br />
<br />
<br />
''Curiously mounts several Fusion mortar batteries in the multipart turrets on its upper surface, which looks somewhat odd and seems out of character for such a warship.''<br />
<br />
<br />
''Mentioned above, the Hatshepsut can be very effective against bombers. On both sides, but more on it's right side, there are many flak batteries. Though only [[Standard Flak]], wings of fighters and bombers are decimated.Even cruisers and corvettes take surprising damage when near the Hatshepsut's front-right or front-left sides.''}}<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GVD_Typhon&diff=14294GVD Typhon2007-12-02T04:19:03Z<p>AllStarZ: /* Name origin */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:typhon320x240.jpg]]|caption=The GVD Typhon}}<br />
<br />
When the first of the '''PVD ''Typhon'''''-class of destroyers was deployed during the [[Terran-Vasudan War]], it devastated the [[Terrans]]. At that time, the Typhon was the apex of warship design and only shortly after its first deployment could the Terrans match its power with the [[GTD Orion|GTD ''Orion'']].<br />
<br />
When the [[Shivans]] [[Great War|first emerged]], both races deployed the best of their forces. For the Vasudans, their task force was led by the [[PVD Pinnacle|PVD ''Pinnacle'']]. One such vessel, the [[PVD Anvil|PVD ''Anvil'']] served as the flagship for the dissident group of Vasudan rebels, the [[Hammer of Light]].<br />
<br />
After the Great War ended, many ''Typhon''-class ships were armed with beam and flak cannons and, in a limited number, saw action during the [[Second Shivan Incursion|Shivans' return]] in 2367. However, the destroyers power grid was ill suited to these new weapons and its forebear, the [[GVD Hatshepsut|GVD ''Hatshepsut'']], was superior and every possible aspect. <br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Where the Aten cruiser failed, the Typhon succeeded well past expectations. The Typhon is an incredible work of engineering and the model of Vasudan technology. When the first one was sighted at the Vega Engagement, it was laughed at by our technicians as a foolish display of non utilitarian design. The subsequent destruction of the GTD Eisenhower and the total decimation of the 4th fleet changed their minds very quickly. The Typhon should never be underestimated. It wields massive weaponry, and has more armor plating than any Terran Destroyer. Its only known weakness is its turret armor, which is significant, but lower than expected. In the two years since this ship first appeared, we have only managed to destroy two of them.<br />
<br />
The Typhon is considered a Class A threat to any ships within the same system. Do not engage without backup.<br />
<br />
===FS2 Tech Room Description===<br />
The GVD Typhon was the height of Vasudan military technology when it appeared to face Terran forces during the early days of the Terran-Vasudan War. The first Typhon was sighted at the Vega Engagement and quickly destroyed the GTD Eisenhower and much of the 4th fleet. The more recent Hatshepsut class of destroyers is larger and wields a deadlier array of armaments, but the Typhon is still a match for almost any foe. Up to 30 wings of fighters or bombers can be housed within its docking bays, ready to engage at a moment's notice.<br />
<br />
==Noteable Ships of this Class==<br />
<br />
*''Parlimentary/Galatic Vasudan Navy''<br />
*[[FreeSpace 2 Vasudan Ship Database#GVD Hedetet|GVD ''Hedetet'']]<br />
*[[PVD Hope|PVD ''Hope'']]<br />
*[[PVD Pinnacle|PVD ''Pinnacle'']]<br />
<br />
''Hammer of Light''<br />
<br />
*[[HLD Anvil|HLD ''Anvil'']]<br />
*[[HLD Prophecy|HLD ''Prophecy'']]<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Typhon attempted to replace [[GTB Zeus|Zeus]] as the god of mankind. After his defeat, he was exiled to Mount Aetna (Etna), and is said to be the cause of Etna's volcanic activity.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|120 000|N/A|2153}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|120 fightercraft(?) (30 wings)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 5<br />
| [[Terran Huge Turret]]<br />
| 2<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 4<br />
| [[Standard Flak]]<br />
| 5<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 6<br />
| [[FighterKiller]]<br />
| 4<br />
|- align="center"<br />
|<br />
|<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 2<br />
|- align="center"<br />
|<br />
|<br />
| [[BVas|Big Vasudan Beam]]<br />
| 2<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|''The Typhon poses a threat to fightercraft much more then the Orion. In FS1 it mounts a number of rather dangerous [[FighterKiller]] missile batteries; in FS2 it has acquired [[Standard Flak|flak guns]] to supplement its now-marginally effective missile batteries. Treat it carefully at first, but if you can identify and remove the more dangerous turrets, the Typhon becomes much less of a problem.''<br />
<br />
<br />
''With 20,000 more hit points, the Typhon is better-armored than the [[GTD Orion|GTD Orion]], but the Orion has a much stronger broadside- 66% more turrets in FS1, and 3 times as many beams in FS2. Although the Typhon's anti-bomber/fighter defenses are better than its [[Terran]] equivalent, a determined attack by heavy fighters could wipe out 90% of those defenses with minimal casualties, in [[Portal:FreeSpace 1|FreeSpace 1]] or [[Portal:FreeSpace 2|2]]. The Typhon's only real advantage in either game is two more fighter squadrons.''<br />
<br />
<br />
''But perhaps the Vasudans are smart. Bombers are the real capship killers, and the Typhon's impressive 30 wings and better anti-fighter armament would give it an edge in an FS1 battle versus Orion. Particularly in a battle with FS1-style unshielded fighters, the Orion's blob turrets can be dodged, but the Typhon's [[FighterKiller|FighterKiller]] aren't as easy to shake off. Despite the advances in capital ship defenses in FS2, large ships are still sitting ducks against a real fighter/bomber attack, like in most space shooters.''<br />
<br />
<br />
''If you read the table file for the Typhon in FS1, it says on the [[FighterKiller]] entries that it "should be [[Vasudan Flux Cannon]]" These weapons do 500 damage to an Orion, and in a battle with [[Vasudan Flux Cannon]]s, I think that the Typhon would have a significant edge over the Terran [[Orion]]. However, without [[FighterKiller]]s, it rather sucks against bombers.''}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=GVD_Typhon&diff=14293GVD Typhon2007-12-02T04:18:48Z<p>AllStarZ: /* Noteable Ships of this Class */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:typhon320x240.jpg]]|caption=The GVD Typhon}}<br />
<br />
When the first of the '''PVD ''Typhon'''''-class of destroyers was deployed during the [[Terran-Vasudan War]], it devastated the [[Terrans]]. At that time, the Typhon was the apex of warship design and only shortly after its first deployment could the Terrans match its power with the [[GTD Orion|GTD ''Orion'']].<br />
<br />
When the [[Shivans]] [[Great War|first emerged]], both races deployed the best of their forces. For the Vasudans, their task force was led by the [[PVD Pinnacle|PVD ''Pinnacle'']]. One such vessel, the [[PVD Anvil|PVD ''Anvil'']] served as the flagship for the dissident group of Vasudan rebels, the [[Hammer of Light]].<br />
<br />
After the Great War ended, many ''Typhon''-class ships were armed with beam and flak cannons and, in a limited number, saw action during the [[Second Shivan Incursion|Shivans' return]] in 2367. However, the destroyers power grid was ill suited to these new weapons and its forebear, the [[GVD Hatshepsut|GVD ''Hatshepsut'']], was superior and every possible aspect. <br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Where the Aten cruiser failed, the Typhon succeeded well past expectations. The Typhon is an incredible work of engineering and the model of Vasudan technology. When the first one was sighted at the Vega Engagement, it was laughed at by our technicians as a foolish display of non utilitarian design. The subsequent destruction of the GTD Eisenhower and the total decimation of the 4th fleet changed their minds very quickly. The Typhon should never be underestimated. It wields massive weaponry, and has more armor plating than any Terran Destroyer. Its only known weakness is its turret armor, which is significant, but lower than expected. In the two years since this ship first appeared, we have only managed to destroy two of them.<br />
<br />
The Typhon is considered a Class A threat to any ships within the same system. Do not engage without backup.<br />
<br />
===FS2 Tech Room Description===<br />
The GVD Typhon was the height of Vasudan military technology when it appeared to face Terran forces during the early days of the Terran-Vasudan War. The first Typhon was sighted at the Vega Engagement and quickly destroyed the GTD Eisenhower and much of the 4th fleet. The more recent Hatshepsut class of destroyers is larger and wields a deadlier array of armaments, but the Typhon is still a match for almost any foe. Up to 30 wings of fighters or bombers can be housed within its docking bays, ready to engage at a moment's notice.<br />
<br />
==Noteable Ships of this Class==<br />
<br />
*''Parlimentary/Galatic Vasudan Navy''<br />
*[[FreeSpace 2 Vasudan Ship Database#GVD Hedetet|GVD ''Hedetet'']]<br />
*[[PVD Hope|PVD ''Hope'']]<br />
*[[PVD Pinnacle|PVD ''Pinnacle'']]<br />
<br />
''Hammer of Light''<br />
<br />
*[[HLD Anvil|HLD ''Anvil'']]<br />
*[[HLD Prophecy|HLD ''Prophecy'']]<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Typhon attempted to replace [[GTB Zeus|Zeus]] as the god of mankind. After his defeat, he was exiled to Mount Aetna (Etna), and is said to be the cause of Etna's active vulcanic activity.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|120 000|N/A|2153}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|120 fightercraft(?) (30 wings)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 5<br />
| [[Terran Huge Turret]]<br />
| 2<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 4<br />
| [[Standard Flak]]<br />
| 5<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 6<br />
| [[FighterKiller]]<br />
| 4<br />
|- align="center"<br />
|<br />
|<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 2<br />
|- align="center"<br />
|<br />
|<br />
| [[BVas|Big Vasudan Beam]]<br />
| 2<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|''The Typhon poses a threat to fightercraft much more then the Orion. In FS1 it mounts a number of rather dangerous [[FighterKiller]] missile batteries; in FS2 it has acquired [[Standard Flak|flak guns]] to supplement its now-marginally effective missile batteries. Treat it carefully at first, but if you can identify and remove the more dangerous turrets, the Typhon becomes much less of a problem.''<br />
<br />
<br />
''With 20,000 more hit points, the Typhon is better-armored than the [[GTD Orion|GTD Orion]], but the Orion has a much stronger broadside- 66% more turrets in FS1, and 3 times as many beams in FS2. Although the Typhon's anti-bomber/fighter defenses are better than its [[Terran]] equivalent, a determined attack by heavy fighters could wipe out 90% of those defenses with minimal casualties, in [[Portal:FreeSpace 1|FreeSpace 1]] or [[Portal:FreeSpace 2|2]]. The Typhon's only real advantage in either game is two more fighter squadrons.''<br />
<br />
<br />
''But perhaps the Vasudans are smart. Bombers are the real capship killers, and the Typhon's impressive 30 wings and better anti-fighter armament would give it an edge in an FS1 battle versus Orion. Particularly in a battle with FS1-style unshielded fighters, the Orion's blob turrets can be dodged, but the Typhon's [[FighterKiller|FighterKiller]] aren't as easy to shake off. Despite the advances in capital ship defenses in FS2, large ships are still sitting ducks against a real fighter/bomber attack, like in most space shooters.''<br />
<br />
<br />
''If you read the table file for the Typhon in FS1, it says on the [[FighterKiller]] entries that it "should be [[Vasudan Flux Cannon]]" These weapons do 500 damage to an Orion, and in a battle with [[Vasudan Flux Cannon]]s, I think that the Typhon would have a significant edge over the Terran [[Orion]]. However, without [[FighterKiller]]s, it rather sucks against bombers.''}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=SF_Dragon&diff=14292SF Dragon2007-12-02T04:00:08Z<p>AllStarZ: </p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:dragon320x240.jpg]]|caption=The SF Dragon}}<br />
<br />
The '''SF ''Dragon''''' is one of the most rarely seen of Shivan fighters. The Dragon is armed with five primary cannons, as well as a low-capacity secondary bank. Despite the small number of missiles it can carry it is very fast and maneuverable, as well as small, making it a very powerful adversary of any GTVA fighter. However the Shivans make limited use of the Dragon, deploying them in small numbers in most cases. But even one wing can cause serious trouble for any GTVA force.<br />
<br />
The first Shivan fighter to have ever been captured by the Terrans and the Vasudans was a Dragon class designated [[Arjuna 1]]. Through the capture of this Shivan fighter, the joint Terran-Vasudan forces learned much about Shivan technology, especially fighter systems. Arjuna 1 was later used in a high-risk reconnaissance mission, shortly before the [[Destruction of Vasuda Prime]].<br />
<br />
==Description:==<br />
===FS1 Tech Room Description===<br />
The Shivan Dragon is easily the most impressive fightercraft we have yet seen. Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields. It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.<br />
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own. They also rely on primary weapons far more then secondaries, as evidenced by the Dragon's small capacity.<br><br><br />
The GTA considers the Dragon as a Class A threat.<br />
<br />
===FS2 Tech Room Description===<br />
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon's weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
<br />
===Name origin===<br />
The Dragon's name derives from the mythical reptilian creature depicted in tales throughout the world.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Space Superiority (?)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 75.0 - 90.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 150.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 100<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 700<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 16 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Shivan Heavy Laser]]<br />
| [[Shivan Heavy Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 3<br />
| [[Shivan Heavy Laser]]<br />
| [[Shivan Heavy Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|''The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficent in secondary weaponry, quick, and insanely maneuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather then getting into a dogfight.''<br />
<br />
<br />
''It is to be noted that the version of the Dragon you fly in FS1's Playing Judas is much, much weaker then the genuine article.''<br />
<br />
<br />
''Hell in space. A wing of them show up in the last mission of the main FS2 campaign. If you're flying an Ares, you're screwed.''<br />
<br />
<br />
''A nasty piece of work, to be sure, that'll rip you to ribbons if you're not careful. Best policy? Harpoon 'em at range and try and keep your distance(!) as much as possible. Once in close contact, do not succumb to target fixation; the Dragon can keep you distracted from other dangers. The only real way to take one down at close range is to make exactly the right counter-turn at exactly the right time, then open fire. Try and get all your wingmates on one at a time; isolate and obliterate.''<br />
<br />
<br />
''Extremely maneuverable. Target profile is extremely small and speed is rather high as well. Gunpoints for the second primary bank are oddly placed, but still manages to hit the target with little adjustment. The only real flaws are that Shivan primaries suck and that the sole secondary bank is miniscule.<br />
<br />
<br />
There is no other fighter that I dread encountering more than the Dragon. It's fast, agile, and packs a rather nasty punch for a fighter that moves as quickly as it does. Unfortunately, the one you get to pilot in FS1 is not anything like the ones you have to fight, which is a pity, considering how much effort you put into capturing it.}}<br />
<br />
[[Category:Ship]]</div>AllStarZhttps://wiki.hard-light.net/index.php?title=SF_Dragon&diff=14291SF Dragon2007-12-02T03:55:29Z<p>AllStarZ: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:dragon320x240.jpg]]|caption=The SF Dragon}}<br />
<br />
The '''SF ''Dragon''''' was the smallest and most rarely used Shivan fighter. The Dragon was armed with five primary cannons and a low-capacity secondary bank. Despite its small secondary bank, it is very fast and maneuverable, as well as small, making it a very powerful adversary of even an interceptor fighter.<br />
<br />
The Shivans made limited use of the Dragon, deploying them in small numbers.<br />
<br />
The first Shivan fighter to have ever been captured by the Terrans and the Vasudans was a Dragon class designated [[Arjuna 1]]. Through the capture of this Shivan fighter, the joint Terran-Vasudan forces learned much about Shivan technology, especially fighter systems. Arjuna 1 was later used in a high-risk reconnaissance mission, shortly before the [[Destruction of Vasuda Prime]].<br />
<br />
==Description:==<br />
===FS1 Tech Room Description===<br />
The Shivan Dragon is easily the most impressive fightercraft we have yet seen. Its maneuverability is unmatched, and it has quite a few other advantages, including a good top speed, powerful afterburners, and strong shields. It is the only Shivan fighter we have been able to study up close, and we have learned a great deal about Shivan engineering from it.<br />
It seems that the Shivan shield systems are extremely strong, but their hulls are far weaker than our own. They also rely on primary weapons far more then secondaries, as evidenced by the Dragon's small capacity.<br><br><br />
The GTA considers the Dragon as a Class A threat.<br />
<br />
===FS2 Tech Room Description===<br />
The Shivan fighter class SF Dragon is a fast, extremely agile craft. Its twin lasers pack a deadly punch. The Dragon's weakness seems to be a thin hull. The trouble is that their speed and maneuverability make them extremely difficult to hit.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
<br />
===Name origin===<br />
The Dragon's name derives from the mythical reptilian creature depicted in tales throughout the world.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Space Superiority (?)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 75.0 - 90.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 150.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 100<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 700<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 16 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Shivan Heavy Laser]]<br />
| [[Shivan Heavy Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 3<br />
| [[Shivan Heavy Laser]]<br />
| [[Shivan Heavy Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|''The Dragon is widely considered the best Shivan fighter ever (though my personal opinion leans towards the Mara in that regard). It is small, well-armed with lasers though deficent in secondary weaponry, quick, and insanely maneuverable. On higher difficulty levels the Dragon borders on unkillable, and even on lower ones it can be a surprisingly nasty opponent. If at all possible, destroy Dragons at range with missiles rather then getting into a dogfight.''<br />
<br />
<br />
''It is to be noted that the version of the Dragon you fly in FS1's Playing Judas is much, much weaker then the genuine article.''<br />
<br />
<br />
''Hell in space. A wing of them show up in the last mission of the main FS2 campaign. If you're flying an Ares, you're screwed.''<br />
<br />
<br />
''A nasty piece of work, to be sure, that'll rip you to ribbons if you're not careful. Best policy? Harpoon 'em at range and try and keep your distance(!) as much as possible. Once in close contact, do not succumb to target fixation; the Dragon can keep you distracted from other dangers. The only real way to take one down at close range is to make exactly the right counter-turn at exactly the right time, then open fire. Try and get all your wingmates on one at a time; isolate and obliterate.''<br />
<br />
<br />
''Extremely maneuverable. Target profile is extremely small and speed is rather high as well. Gunpoints for the second primary bank are oddly placed, but still manages to hit the target with little adjustment. The only real flaws are that Shivan primaries suck and that the sole secondary bank is miniscule.<br />
<br />
<br />
There is no other fighter that I dread encountering more than the Dragon. It's fast, agile, and packs a rather nasty punch for a fighter that moves as quickly as it does. Unfortunately, the one you get to pilot in FS1 is not anything like the ones you have to fight, which is a pity, considering how much effort you put into capturing it.}}<br />
<br />
[[Category:Ship]]</div>AllStarZ