https://wiki.hard-light.net/api.php?action=feedcontributions&user=Arcalane&feedformat=atomFreeSpace Wiki - User contributions [en]2024-03-29T05:59:25ZUser contributionsMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=UEFg_Karuna&diff=31945UEFg Karuna2010-12-14T20:11:40Z<p>Arcalane: /* Veteran Comments */</p>
<hr />
<div>{{BPArticle}}<br />
<br><br />
The '''UEFg ''Karuna''''' is a fan-made [[Terrans|Terran]]-designed multi-role combat frigate used by the [[United Earth Federation]] in [[Blue Planet]]. The UEF utilises this class of warship very heavily, particularly as a standard warship deployed during the war with the [[GTVA]]. While the ''Karuna'' lacks heavy-hitting long-range weaponry, it is peppered with numerous turrets to engage warships effectively at medium and close range. The ''Karuna'' also has a small fighterbay, allowing it to launch fighters and/or bombers to escort or engage targets should additional reinforcements be unavailable.<br />
<br />
<br />
==Description:==<br />
{{shipimage|image=[[image:UEFgKaruna.png|600px]]|caption=The UEFg ''Karuna''}}<br />
===Blue Planet: Age of Aquarius Tech Description===<br />
The Karuna class frigate, a product of the orbital shipyards of Earth and Mars, is the backbone of the United Earth Navy. These versatile ships perform a variety of missions, including strike, escort, long range patrol and scouting. The incorporation of a launch bay for 12 light to medium fighters provides an added edge to its combat capability. It's simple but elegant design reflects its ingenuity despite the lack of advanced resources and construction facilities. The most noteworthy design concept is the utilisation of a rotating section, creating gravity for those aboard the vessel. This greatly reduces the need for power hungry gravity plating, and serves as a platform for the ships medium range sensor arrays giving them an outstanding field of view. It also acts as a centrifugal power generator that powers most of the secondary subsystems leaving the main reactors free to deliver more power to the engines, weapons and other primary subsystems. The Karuna's weapons array consists primarily of conventional pulse cannon, flak and missile batteries<br />
<br />
===Blue Planet: War in Heaven Tech Description===<br />
The Karuna class frigates are the backbone of the new Federation Navy and are the most versatile warships in the fleet. While smaller than the old Orion class destroyers, they are faster and pack a much greater punch. Armed with several point defence turrets, railguns and heavy missile batteries, they are a deadly threat to any ship that engages them in battle. Ideally suited to independent intrasystem duties, they have been instrumental in maintaining peace and order within Sol. As Solar military forces continue to move closer and closer towards a more generalised ship design, Karuna frigates are expected to serve the navy in their current capacity well into the foreseeable future.<br />
<br />
===Developer Notes===<br />
Downturreted version of Steve-O's original Hyperion frigate.<br />
<br />
The Karuna packs so many torpedoes that it can effectively saturate a target's point defenses, leaving no beams or pulse weapons available to fire at oncoming fighters or bombers. This is part of its tactical abilities - on its own, the Karuna lacks the firepower to stand toe-to-toe with most GTVA warships of comparable or greater size.<br />
<br />
===Name Origin===<br />
Karuṇā is a Sanskrit word meaning "Compassion" or "Pity". It is one of the four main pillars of Buddhism. For Theravāda Buddhists, dwelling in karuṇā is a means for attaining a happy present life and heavenly rebirth.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship_box<br />
|name = UEFg ''Karuna''<br />
|type = Frigate<br />
|manufacturer = Manadyne Designs<br />
|max_velocity = 40<br />
|hitpoints = 85 000<br />
|length = 1295<br />
|turrets = 29<br />
|fighters = 12 fighters<br />
}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Age of Aquarius'''<br />
| colspan=2 style="background:#300505;"| '''War in Heaven'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| Mass Driver#Karuna<br />
| 2<br />
| Mass Driver#Karuna<br />
| 2<br />
|- align="center"<br />
| Gauss Cannon#Karuna<br />
| 5<br />
| Gauss Cannon#Karuna<br />
| 5<br />
|- align="center"<br />
| Apocalypse#Karuna<br />
| 3<br />
| Apocalypse#Karuna<br />
| 3<br />
|- align="center"<br />
| Point Defense Turret<br />
| 11<br />
| Point Defense Turret<br />
| 11<br />
|- align="center"<br />
| Burst Flak<br />
| 8<br />
| Burst Flak<br />
| 8<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|''The Karuna can be disturbingly fragile under certain circumstances, such as when it is being skewered by beam fire. Under any other circumstance, the Karuna is nearly everything that can be expected from a frigate. While it is not as powerful as the Narayana and it lacks proper long-range weaponry apart from the two mass drivers at the front, it has all the teeth and muscle required to handle any close- to medium-range combat from any direction. Add in the fighterbay and a crew of experienced pilots, and you have yourself a small fortress that can easily fend off multiple attacks from any fighter or bomber the GTVA can fling at it.''<br />
<br />
<br />
''As noted above, the Karuna does not fare well in the face of beam fire - nothing is quite as wince-inducing as watching a lucky [[TerSlash]] rip across the broadside - but it's also worth noting that it can outpace all of the GTVA's cruisers and corvettes by a fair amount (for a capital ship), and has slightly more hull points than some of them. The Karuna is also fairly - perhaps even '''disturbingly''' - maneuverable for a ship of it's size. Never underestimate them, especially if there's two of them working together.''}}<br />
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<br />
[[Category: User-made Ships]]<br />
[[Category: Blue Planet]]</div>Arcalanehttps://wiki.hard-light.net/index.php?title=UEF_Kentauroi&diff=31635UEF Kentauroi2010-11-12T10:51:35Z<p>Arcalane: /* Veteran Comments */</p>
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<div>{{BPArticle}}<br />
<br />
:''For the original ship, see [[FTF Jackal]].''<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Uefkentauroi.jpg]]|caption=The {{PAGENAME}}}}<br />
===Blue Planet: War in Heaven Tech Description===<br />
The Kentauroi is a heavily armed, high-performance interception and strike platform. At full afterburn, the Kentauroi can outrun almost any other fighter class in the field, and is unrivalled in its ability to perform surgical strike missions against well-defended targets. Despite exceptional theoretical performance, the design suffers from occasional lock-up in its weapon systems. The Kentauroi has seen deployment primarily in Second and Third Fleet, where it is exceptionally popular but unforgiving to new pilots.<br />
<br />
===Developer Notes===<br />
N/A<br />
<br />
===Name Origin===<br />
Kentauroi (Κένταυροι) was the Greek name for the centaurs, mythical creatures that were part human and part horse.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship_box<br />
|name = UEF ''Kentauroi''<br />
|type = Interceptor<br />
|manufacturer = Oxys-Ultor Threat Workshop<br />
|maneuverability = Excellent<br />
|max_velocity = 90 - 120<br />
|max_ab_velocity = 200<br />
|max_ab_duration = 13.333<br />
|armor = Medium<br />
|hitpoints = 275<br />
|shields = 380<br />
|length = 28<br />
|gun_bank_1 = 4<br />
|gun_bank_2 = 2<br />
|missile_bank_1 = 40<br />
|missile_bank_2 = 40<br />
|missile_bank_3 = 40<br />
|missile_bank_4 =<br />
|countermeasures = 25<br />
}}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 4<br />
| [[Maul]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[Rapier]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[Vulcan]], [[Scalpel]], [[Maul]], [[Rapier]], [[Gattler]], [[Sidhe]], [[UX Accelerator]]<br />
|}<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[Hellfire Missile|Hellfire]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[Dirk]]<br />
|- align="center"<br />
| 3rd<br />
| 40<br />
| [[Javelin]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=1 align="center"| 1st<br />
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]], [[Slammer]], [[Paveway]], [[Grimler]]<br />
|-<br />
| colspan=1 align="center"| 2nd<br />
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]<br />
|-<br />
| colspan=1 align="center"| 3rd<br />
| colspan=2| [[Dirk]], [[Dart]], [[Hellfire Missile|Hellfire]], [[Javelin]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|An incredible dogfighter, the Kentauroi is second to none in its ability to tear other fighters to pieces. Four [[Rapier]]s will tear anything in the sky to pieces in short order, and shields and armor are surprisingly good. A huge improvement over the Uhlan.<br />
<br />
<br />
With Scalpels in the second gun bank and Paveways in the primary missile bank, the Kentauroi is good for disarming and disabling GTA warships. Using the remaining banks for the primary weapon and missiles of your choosing, you should be able to neutralize the armament of enemy warships and destroy fighters with equal efficacy. Plus, just look at those afterburner capabilities! It excels in it's duties as an interceptor, make no mistake.<br />
<br />
It also has some really neat model features you're (sadly) unlikely to notice in game, like the variable-geometry tailfins that open up when afterburning. No real effect, it just looks cool.<br />
<br />
Oh, and it is '''not''' lying about that fire control system lock-up, which occurs as a scripted event in certain missions. Stay sharp.}}<br />
<br />
[[Category: User-made Ships]]<br />
[[Category: Blue Planet]]</div>Arcalanehttps://wiki.hard-light.net/index.php?title=Paveway&diff=31634Paveway2010-11-12T10:30:17Z<p>Arcalane: /* Veteran Comments */</p>
<hr />
<div>{{BPArticle}}<br />
==Description==<br />
===Blue Planet Tech Room Description===<br />
The Stormrider GES-6 Paveway is a standard-issue anti-subsystem missile. With a range of almost 4 kilometers, it can be fired safely outside of the reach enemy point-defense fire. Manufacture of Paveway missiles has increased by 400% since the beginning of the war, as they are the weapons of choice in eliminating the biggest threat GTVA warships possess - beam weapons.<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Secondary|3750|1.2|150|1000|0.01x|10|0.0x|0|2.0x|2000|30 / 60|Aspect Seeking|N/A|3.8|3.5 s}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|While the [[Archer]] is really more useful for destroying beam cannons, this weapon is absolutely essential in certain missions (most notably [[Pawns on a Board of Bone]]) where you have to destroy subsystems. The only thing that is needed to use this is maneuver yourself to get a clear shot at your target subsystem and fire off one or two of these.<br />
<br />
<br />
Also, you can't put an [[Archer]] on, say, a [[UEF Kentauroi]]. Speaking of which, the Kentauroi can fit six Paveway missiles in it's first missile bank. Using these and [[Scalpel]] SDGs can really turn the tide of battle. The GTA Navy is ''incredibly'' reliant on it's large, easy to hit beam emitters for anti-capital work. This is especially apparent in the [[GTCv Chimera]] and [[GTCv Bellerophon]], due to their mimicry of Shivan tactics.}}<br />
[[Category:Blue Planet weapons]]</div>Arcalanehttps://wiki.hard-light.net/index.php?title=Vulcan&diff=31633Vulcan2010-11-12T10:14:08Z<p>Arcalane: /* Veteran Comments */</p>
<hr />
<div>{{BPArticle}}<br />
==Description==<br />
===Blue Planet Tech Room Description===<br />
A Shekar-Johnson Weapons product, produced for a Fleet Systems requirement for a cheap, modular intercept weapon during the Isolation. Commissioned as the SCWS-1 Vulcan. Light repeating plasma weapon, excellent at intercepting warheads. Pilots must track and sustain fire on shielded targets. Produced widely across the solar system and even back-engineered and reproduced in the Gaian Effort's Kuiper installations.<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Primary|1000|5.00|1000|14|1.0x|14|1.0x|14|0.3x|4.2}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|It's the UEF's [[Subach]]. It's good for shooting down bombs, but not for real work. The availability of the [[Maul]] at the beginning of the campaign makes the Vulcan largely useless. If you have trouble aiming and prefer spraying though, the Vulcan might be to your liking.<br />
<br />
<br />
Unlike most GTA weapons and the [[Maul]], it's worth noting that the Vulcans you mount on your fighter fire their barrels in a cyclic pattern rather than firing all at once for discrete volleys. This means that instead of globs of gunfire like you might get with Kaysers, Subachs or Mauls, you get a long, constant stream of fire, which as noted is good for shooting down bombs. It also makes adjusting your aim easier.<br />
<br />
You'll definitely find it lacking for taking down the [[GTF Nyx]] or other heavyweight/next-gen fighters, but it more than suffices for the older strikecraft like the [[GTB Artemis]], [[GTF Hercules Mark II]] and [[GTF Myrmidon]] models that the GTA use fairly extensively in BP. Strongly recommend pairing the Vulcan with [[Hellfire Missile]]s if you're going to be tangling with heavier fighters and don't want to use Mauls.}}<br />
[[Category:Blue Planet weapons]]</div>Arcalanehttps://wiki.hard-light.net/index.php?title=GTW_UD-8_Kayser&diff=22638GTW UD-8 Kayser2009-05-03T15:45:23Z<p>Arcalane: /* Veteran Comments */</p>
<hr />
<div>The '''GTW UD-8 Kayser''' is an advanced primary weapon that is now in its late OpEval period. It has high marks for both shield and armor penetration, beyond even the formidable [[GTW Prometheus S]]. Its shots move fast, reach a decent range, and pack a heck of a punch. That's the good news. The bad news is that, as expected for a prototype weapon, its compatibility with existing fighters and bombers is poor. Few craft can mount this cannon. The weapon's energy requirements are also very high. Still, when you see one of these on the battlefield, you should immediately be very cautious. It's a powerful device, given only to veteran and elite squadrons. Special Operations Command, especially, seems to have priority selection.<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Kayser.gif]]|caption=The GTW UD-8 Kayser}}<br />
<br />
==Tech Room Data==<br />
The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.<br />
<br />
==Performance==<br />
===Statistics - UD-8 Kayser===<br />
{{Primary|975|4|650|28|Full|28|Very Good|25.2|Poor|9.8}}<br />
<br />
===Statistics - UD-D Kayser===<br />
{{Primary|975|3.33|650|16.8|Full|16.8|Full|16.8|Average|9.8}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|''If there is a gun that you want to have when dogfighting, this is that gun. Combining rapid fire with high damage, a well-aimed volley of Kayser fire can convert most fightercraft to small amounts of debris with little difficulty. The downside is high energy requirements, which somewhat reduces the advantage of the rapid firing rate. Make no mistake: if somebody comes at you spraying Kayser pulses, he's not going to do it for long, but you could well be dead before he stops.''<br />
<br />
<br />
''To be perfectly honest, I really prefer the [[GTW Subach HL-7|Subach]] for its efficiency and fire rate, and the [[GTW Prometheus S|Prometheus S]] for its power. I take both of them instead of this.''<br />
<br />
<br />
''Go all out when you're 90% sure of hitting your target. Otherwise fire in short bursts. With this, you have to make every shot count.''<br />
<br />
<br />
''Note on the previous comment, especially in anything that mounts more than 4 guns.''<br />
<br />
<br />
''When I first got to use the Kayser, I stopped using other primary weapons if I had the chance. This gun delivers such a punch that it can actually deplete weak shields and '''still''' have enough power to damage the hull. In fact, for some of the fighters with little hull plating, even a direct hit from four Kayser projectiles can knock their shields from full to null. The downside of the Kayser is that it uses up a lot of energy, even more than the Prometheus. This is something that should be taken into account unless you fly an [[SF Mara (Terrans)|SOC-retrofitted SF Mara]].''<br />
<br />
<br />
''The Kayser is a good anti-fighter and anti-bomber primary. However, it devours too much energy to be of much use against freighters and cruisers. In such cases, it is advisable to take some Trebuchets or forget the Kayser and take a Maxim or dual Prometheus S cannons. Like most high-consumption anti-bomber cannons, sacrifice some speed for a higher primary recharge rate. With Kaysers, you may run out of energy real fast and at the worst time. Most typically, you will use the Kayser in the main campaign with a [[GTF Erinyes]], the eight guns of which will eat all your primary energy in a few seconds. This might be discouraging, but on a 4-gun [[GTF Perseus|Perseus]], Kaysers serve well, both as anti-fighter and anti-bomber.''<br />
<br />
<br />
''The Kayser is an excellent dogfight weapon if you have a quick, moderately-armored ship. You'll need the extra speed and padding so you can divert some energy to your primaries. As said before, fire in short bursts unless you're sure you'll hit your target (such as against something that's not moving). If you need your speed and all the shielding you can, you should go with something else, such as dual Prom-S.''<br />
<br />
''It's also worth noting that the [[GTF Loki]] has a decent recharge rate and can support a pair of Kaysers decently well so long as you have at least some power to weapons, although the battery will drain fast otherwise. My other favourite trick is to pair this off with a [[GTW Maxim]] - use short bursts of the Maxim to disable a capital-class target's subsystems from long range, and use your Kaysers to shred enemy fighters. You'll pack enough firepower to make your otherwise overlooked scout craft into a formidable combatant thanks to it's high speed!''}}<br />
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<br />
[[Category:Weapon]]</div>Arcalanehttps://wiki.hard-light.net/index.php?title=GTF_Loki&diff=21692GTF Loki2009-03-30T21:03:42Z<p>Arcalane: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}{{shipimage|image=[[image:Loki320X240hipoly.jpg]]|caption=The GTF Loki}}The '''GTF Loki''' is an experimental stealth fighter which was used by rogue [[Galactic Terran Intelligence]] forces during the [[Hades Rebellion]]. It later became an staple part of the [[NTF]]'s fighter forces during the [[NTF Rebellion]]. Its high speed, weapons compatibility, and maneuverability is offset by its low armor and weapons capacity.<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Designed by GTI engineers, the GTF Loki is undoubtedly the best reconaissance craft in Terran or Vasudan service. Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers. Its relatively light armament and low armor rating make it unsuitable for extended firefights, however.<br />
<br />
===FS2 Tech Room Description===<br />
The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.<br />
<br />
===Developer Notes===<br />
High max velocity offset by its tiny payload. High weapon capacity.<br />
<br />
===Name origin===<br />
The demonic figure of Loki is commonly believed to be the god of chaos in Germanic and Scandinavian myths. There are numerous stories about Loki, many depicting him differently, and contradicting each other in other aspects, too.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Recon|Han-Roland Corp|High/Good (FS1/FS2)|75.0 - 64.0/95.0|160.0|Medium|250|400|20}}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Disruptor|Disruptor]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
| style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|It is not terribly fast by FS2 standards, and it has very low missile capacity. The primary reason to prefer the Loki over the Perseus is its extreme maneuverability.<br />
<br />
<br />
The Loki was never a superior fighter. It suffers from a small secondary capacity and weak shielding. In Silent Threat it was only marginally superior to the [[GTF Valkyrie|Valkyrie]], and then only in a dogfight. In FS2 it is in over its head against the second-generation GTVA fighters. In its defense, it was intended to be a stealth fighter, so comparison to the [[GTF Pegasus|Pegasus]] might have been more appropriate, but it is left wanting in that comparison as well.<br />
<br />
<br />
Since the [[Neo-Terran Front|NTF]] uses the Loki frequently in the first half of the game, you should be able to easily outfly it. Although maneuverable, it lacks the firepower and protection of the [[GTF Myrmidon|Myrmidon]] or [[GTF Hercules Mark II|Herc II]].<br />
<br />
<br />
Most players look upon this craft as inferior to any other fighter. This could be true, but anyone who does not rely only on secondaries can use this craft pretty to good effect. It can carry the UD-8 Kayser and its gun points are positioned for easy aiming. You can easily hit medium-sized fighters with all four shots loosed with each pull of the trigger. It is also very small and fast, making it a good interceptor, if you are of a kind who does not use secondaries often.<br />
<br />
<br />
The Loki is consistently underrated. Many players don't realize that the Loki is actually tougher and speedier than the [[GTF Ulysses|Ulysses]]. Gun points are also well placed.<br />
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The Loki is a surprisingly capable interceptor. It functions much like a slightly heavier Valkyrie. Afterburner velocity is the second highest for anything you get to fly, and afterburner reserves are not bad either. It is fairly durable as well, and as noted above, configuration of the gun points is comfortable, however maximum normal velocity is too low for my tastes, and the sole secondary bank is too small. I'd prefer to take a Perseus instead.<br />
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This was good back in FS1, and it's still a decent ship. It's lost some of its advantage in FS2 due to better shielding and armor on the newer fighters, but the Loki is still a force to be reckoned with in the hands of an experienced dogfighter. It can truly be infuriating to have these swarming on you if they've got good pilots, as it's the [[SF Dragon|Dragon]] of the GTVA, however, the AI does not effectively utilize the ship's capabilities.<br />
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The Loki is the only light and agile fighter that doesn't suffer from sub-par shielding (Vasudan craft), energy output (Perseus, Ulysses) or primary firepower (Ulysses, Pegasus, [[GVF Ptah|Ptah]]). The small target profile and the powerful afterburners also contribute to make this the most survivable craft in an extended dogfight.<br />
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The Loki isn't as terrible craft as many people think and has only slightly weaker armor and better shields than a [[GTF Perseus|Perseus]]. It is extremely maneuverable, has a fast afterburner, and surprisingly high weapons compatibility for a recon fighter. Due to its small missile bank and low normal speed, most take a Perseus over this if it's available, but if I'm going to be packing [[GTW UD-8 Kayser|Kaysers]] or the [[GTW Prometheus S|Prometheus S]] I want something with a stronger reactor. Surprisingly, the Loki has a better recharge rate than the Perseus. This is what the [[GTF Myrmidon|Myrmidon]] should have been, a space superiority fighter.<br />
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The Loki supports a surprisingly wide and powerful range of guns for it's size - a [[GTW UD-8 Kayser|Kayser]] and a [[GTW Maxim|Maxim]] allow it some great firepower and flexibility, as you can pick off subsystems and turrets from out of a capital ship's range to support friendly capital ships (taking out beam cannons or the weapons control system is good!), or you can use two Kaysers to just ''annihilate'' any fighter that dares look down on you. Early on I generally pack two Subachs and set them to dual fire, occasionally dropping all power out of Weapons, as the Loki's capacitors can support quite a lot of Subach fire. <br />
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It makes a fantastic anti-bomber interceptor thanks to it's high speed and maneuverability; just pick a bomber, get in behind it, match speed and tear them apart. Generally you want as much power devoted to Shields and Engines as possible. Keep moving, never fly in a straight line away from capital ships (otherwise you're very likely to get blasted by an anti-fighter beam, and that'll really ruin your day), and you'll be nearly invincible. Once you start packing Kaysers, though, you'll have to manage your weapons energy a lot more carefully, and using short bursts is vital.}}<br />
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[[Category:Ship]]</div>Arcalane