https://wiki.hard-light.net/api.php?action=feedcontributions&user=Brand-X&feedformat=atomFreeSpace Wiki - User contributions [en]2024-03-29T01:39:10ZUser contributionsMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=37032Fate of the Galaxy2011-09-29T19:11:29Z<p>Brand-X: </p>
<hr />
<div>[[Image:Newmoddblogo.png|center|700px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), formerly known as the '''Star Wars Conversion''', is a single player and multiplayer total conversion for the FreeSpace 2 SCP engine set in the ''[[Wikipedia:Star Wars|Star Wars]]'' universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
''Fate of the Galaxy'' is a space simulator game where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multiplayer vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions for the initial releases.<br />
<br />
The gameplay will differ from that present in the default FreeSpace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. Several coding features have either been completed or are planned to create a brand new style of combat not before seen in any space simulator game.<br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the original trilogy of ''Star Wars'', during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed, and maneuverability. Each fighter will stay as close as possible to its canonical statistics stated in various sources, but the final authority is the original trilogy movies themselves, and thus many attributes may be contrary to other published materials due to their divergence from the original trilogy.<br />
<br />
==Missions and Campaigns==<br />
''Fate of the Galaxy'' will come with its own official 5-mission-long minicampaign which places high emphasis on quality mission design and high replayability. The player's performance throughout the campaign will affect the difficulty of the last mission, which will finally pit a ragtag Alliance task force against a dreaded ''Imperial''-class Star Destroyer. The best possible outcome is hard to achieve, thus a number of playthroughs will be required. The minicampaign will start with a basic training mission that, aside from teaching the basics to new players, introduces the player to ''Fate of the Galaxy'''s unique gameplay features.<br />
<br />
Recently, swashmebuckle has submitted a full script for an Imperial campaign. Whether this campaign will be included in the first release remains to be seen.<br />
<br />
Standalone missions will also be included in the first release.<br />
<br />
==Vehicles==<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
===Alliance to Restore the Republic/New Republic===<br />
[[Image:NuX.png|thumb|The X-wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their Imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel fighter craft are planned to be included in the first release of the game:<br />
*[http://starwars.wikia.com/wiki/X-wing_starfighter T-65 X-wing Starfighter]<br />
*[http://starwars.wikia.com/wiki/BTL_Y-wing_starfighter BTL-S3 Y-wing Starfighter] & BTL-A4 Y-wing Starfighter<br />
*[http://starwars.wikia.com/wiki/RZ-1_A-wing_interceptor RZ-1 A-wing Interceptor]<br />
*[http://starwars.wikia.com/wiki/B-wing_starfighter B-wing Starfighter]<br />
*[http://starwars.wikia.com/wiki/Z-95_Headhunter Z-95 Headhunter]<br />
<br />
The final list of Rebel capital ships is not yet decided, but the following models are in various stages of production:<br />
<br />
*[http://starwars.wikia.com/wiki/CR90_corvette Corellian CR90 Corvette]<br />
*[http://starwars.wikia.com/wiki/DP20_frigate Corellian DP20 Frigate]<br />
*[http://starwars.wikia.com/wiki/Dreadnaught-class_heavy_cruiser ''Dreadnaught''-class heavy cruiser] (''complete'')<br />
*[http://starwars.wikia.com/wiki/MC80_Liberty_type_Star_Cruiser MC80 ''Liberty''-type Star Cruiser]<br />
*[http://starwars.wikia.com/wiki/Reef_Home_(starship) MC80 ''Reef Home''-type Star Cruiser]<br />
<br />
===Galactic Empire===<br />
[[Image:NuRTIE03.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great maneuverability to counter this weakness. Most Imperial fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the Rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial fighter craft are planned to be included in the first release of the game:<br />
<br />
*T.I.E. Starfighter<br />
*[http://starwars.wikia.com/wiki/TIE/ln_starfighter TIE/ln Starfighter]<br />
*[http://starwars.wikia.com/wiki/TIE/In_interceptor TIE/In Interceptor]<br />
*[http://starwars.wikia.com/wiki/TIE/sa_bomber TIE/sa Bomber]<br />
*[http://starwars.wikia.com/wiki/TIE_Advanced_x1 TIE Advanced x1]<br />
<br />
The final list of Imperial capital ships is not yet decided, but the following models are in various stages of production:<br />
<br />
*[http://starwars.wikia.com/wiki/Carrack-class_light_cruiser ''Carrack''-class Light Cruiser] ''(operable and in-game)''<br />
*[http://starwars.wikia.com/wiki/Strike-class_medium_cruiser ''Strike''-class Medium Cruiser] ''(operable and in-game)''<br />
*[http://starwars.wikia.com/wiki/Vindicator-class_heavy_cruiser ''Vindicator''-class Heavy Cruiser]<br />
*[http://starwars.wikia.com/wiki/Immobilizer_418_cruiser ''Immobilizer 418''-class Interdictor Cruiser]<br />
*[http://starwars.wikia.com/wiki/Victory_I-class_Star_Destroyer ''Victory I''-class] and [http://starwars.wikia.com/wiki/Victory_II-class_Star_Destroyer ''Victory II''-class Star Destroyers]<br />
*[http://starwars.wikia.com/wiki/Imperial_I-class_Star_Destroyer ''Imperator I''-class] and [http://starwars.wikia.com/wiki/Imperial_II-class_Star_Destroyer ''Imperial II''-class Star Destroyers]<br />
*[http://starwars.wikia.com/wiki/Tector-class_Star_Destroyer ''Tector''-class Star Destroyer]<br />
<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work shown on an E-wing Starfighter, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left). Note that this model will not be used.]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a ''Star Wars'' mod for FreeSpace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of chief1983, Brand-X as a modeler and Turambar as a texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the ''Star Wars'' universe.<br />
<br />
In early January of 2009, Brand-X experienced a hard drive failure which destroyed all previous models of his, setting the team's art department back significantly. Since then, work has progressed on recreating these models to even higher quality standards.<br />
<br />
On June 4th, 2009, the first in-game screenshot of the X-wing starfighter was made public at the Mod Database ([http://www.moddb.com/games/fate-of-the-galaxy/images/x-wing-in-game-shots2#imagebox Link]) and at the official FotG forums ([http://www.hard-light.net/forums/index.php/topic,63624.0.html Link]).<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, can be found on the official forum.<br />
<br />
==First Release==<br />
The first open beta of ''Fate of the Galaxy'' was originally planned to be released sometime late 2008 or early 2009. However, with the art setback, the release has been pushed back. A date has not been decided yet, but the initial version will include both a short story campaign and multiplayer functionality. <br />
<br />
==Developers==<br />
===Staff===<br />
<br />
*'''chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''zookeeper:''' Model Conversion, Artist, Scripting<br />
*'''swashmebuckle:''' Music Composer, Writer<br />
<br />
<br />
===Contributors===<br />
:(''in alphabetical order'')<br />
<br />
*'''Admiral Snackbar:''' Music Production<br />
*'''Axem:''' Artist<br />
*'''bobbtmann:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Herra Tohtori:''' Model Converter<br />
*'''jacek:''' Model Converter<br />
*'''maje:''' Artist<br />
*'''PixelSmash:''' Artist<br />
*'''PHRiSCo:''' Artist<br />
*'''rsaxvc:''' Feature Coding<br />
*'''TopAce:''' FREDder<br />
*'''Turambar:''' Artist<br />
*'''Turey: '''Coder<br />
*'''Wanderer:''' Coder, Scripting<br />
*'''zookeeper: ''' Sound, Model Conversion<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]<br />
*[http://www.moddb.com/games/fate-of-the-galaxy Fate of the Galaxy on ModDB]<br />
<br />
[[Category:Total Conversions]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=37031Fate of the Galaxy2011-09-29T19:09:27Z<p>Brand-X: Updated credits</p>
<hr />
<div>[[Image:Newmoddblogo.png|center|700px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), formerly known as the '''Star Wars Conversion''', is a single player and multiplayer total conversion for the FreeSpace 2 SCP engine set in the ''[[Wikipedia:Star Wars|Star Wars]]'' universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
''Fate of the Galaxy'' is a space simulator game where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multiplayer vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions for the initial releases.<br />
<br />
The gameplay will differ from that present in the default FreeSpace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. Several coding features have either been completed or are planned to create a brand new style of combat not before seen in any space simulator game.<br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the original trilogy of ''Star Wars'', during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed, and maneuverability. Each fighter will stay as close as possible to its canonical statistics stated in various sources, but the final authority is the original trilogy movies themselves, and thus many attributes may be contrary to other published materials due to their divergence from the original trilogy.<br />
<br />
==Missions and Campaigns==<br />
''Fate of the Galaxy'' will come with its own official 5-mission-long minicampaign which places high emphasis on quality mission design and high replayability. The player's performance throughout the campaign will affect the difficulty of the last mission, which will finally pit a ragtag Alliance task force against a dreaded ''Imperial''-class Star Destroyer. The best possible outcome is hard to achieve, thus a number of playthroughs will be required. The minicampaign will start with a basic training mission that, aside from teaching the basics to new players, introduces the player to ''Fate of the Galaxy'''s unique gameplay features.<br />
<br />
Recently, swashmebuckle has submitted a full script for an Imperial campaign. Whether this campaign will be included in the first release remains to be seen.<br />
<br />
Standalone missions will also be included in the first release.<br />
<br />
==Vehicles==<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
===Alliance to Restore the Republic/New Republic===<br />
[[Image:NuX.png|thumb|The X-wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their Imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel fighter craft are planned to be included in the first release of the game:<br />
*[http://starwars.wikia.com/wiki/X-wing_starfighter T-65 X-wing Starfighter]<br />
*[http://starwars.wikia.com/wiki/BTL_Y-wing_starfighter BTL-S3 Y-wing Starfighter] & BTL-A4 Y-wing Starfighter<br />
*[http://starwars.wikia.com/wiki/RZ-1_A-wing_interceptor RZ-1 A-wing Interceptor]<br />
*[http://starwars.wikia.com/wiki/B-wing_starfighter B-wing Starfighter]<br />
*[http://starwars.wikia.com/wiki/Z-95_Headhunter Z-95 Headhunter]<br />
<br />
The final list of Rebel capital ships is not yet decided, but the following models are in various stages of production:<br />
<br />
*[http://starwars.wikia.com/wiki/CR90_corvette Corellian CR90 Corvette]<br />
*[http://starwars.wikia.com/wiki/DP20_frigate Corellian DP20 Frigate]<br />
*[http://starwars.wikia.com/wiki/Dreadnaught-class_heavy_cruiser ''Dreadnaught''-class heavy cruiser] (''complete'')<br />
*[http://starwars.wikia.com/wiki/MC80_Liberty_type_Star_Cruiser MC80 ''Liberty''-type Star Cruiser]<br />
*[http://starwars.wikia.com/wiki/Reef_Home_(starship) MC80 ''Reef Home''-type Star Cruiser]<br />
<br />
===Galactic Empire===<br />
[[Image:NuRTIE03.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great maneuverability to counter this weakness. Most Imperial fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the Rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial fighter craft are planned to be included in the first release of the game:<br />
<br />
*T.I.E. Starfighter<br />
*[http://starwars.wikia.com/wiki/TIE/ln_starfighter TIE/ln Starfighter]<br />
*[http://starwars.wikia.com/wiki/TIE/In_interceptor TIE/In Interceptor]<br />
*[http://starwars.wikia.com/wiki/TIE/sa_bomber TIE/sa Bomber]<br />
*[http://starwars.wikia.com/wiki/TIE_Advanced_x1 TIE Advanced x1]<br />
<br />
The final list of Imperial capital ships is not yet decided, but the following models are in various stages of production:<br />
<br />
*[http://starwars.wikia.com/wiki/Carrack-class_light_cruiser ''Carrack''-class Light Cruiser] ''(operable and in-game)''<br />
*[http://starwars.wikia.com/wiki/Strike-class_medium_cruiser ''Strike''-class Medium Cruiser] ''(operable and in-game)''<br />
*[http://starwars.wikia.com/wiki/Vindicator-class_heavy_cruiser ''Vindicator''-class Heavy Cruiser]<br />
*[http://starwars.wikia.com/wiki/Immobilizer_418_cruiser ''Immobilizer 418''-class Interdictor Cruiser]<br />
*[http://starwars.wikia.com/wiki/Victory_I-class_Star_Destroyer ''Victory I''-class] and [http://starwars.wikia.com/wiki/Victory_II-class_Star_Destroyer ''Victory II''-class Star Destroyers]<br />
*[http://starwars.wikia.com/wiki/Imperial_I-class_Star_Destroyer ''Imperator I''-class] and [http://starwars.wikia.com/wiki/Imperial_II-class_Star_Destroyer ''Imperial II''-class Star Destroyers]<br />
*[http://starwars.wikia.com/wiki/Tector-class_Star_Destroyer ''Tector''-class Star Destroyer]<br />
<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work shown on an E-wing Starfighter, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left). Note that this model will not be used.]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a ''Star Wars'' mod for FreeSpace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of chief1983, Brand-X as a modeler and Turambar as a texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the ''Star Wars'' universe.<br />
<br />
In early January of 2009, Brand-X experienced a hard drive failure which destroyed all previous models of his, setting the team's art department back significantly. Since then, work has progressed on recreating these models to even higher quality standards.<br />
<br />
On June 4th, 2009, the first in-game screenshot of the X-wing starfighter was made public at the Mod Database ([http://www.moddb.com/games/fate-of-the-galaxy/images/x-wing-in-game-shots2#imagebox Link]) and at the official FotG forums ([http://www.hard-light.net/forums/index.php/topic,63624.0.html Link]).<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, can be found on the official forum.<br />
<br />
==First Release==<br />
The first open beta of ''Fate of the Galaxy'' was originally planned to be released sometime late 2008 or early 2009. However, with the art setback, the release has been pushed back. A date has not been decided yet, but the initial version will include both a short story campaign and multiplayer functionality. <br />
<br />
==Developers==<br />
===Staff===<br />
*'''chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''zookeeper:''' Model Conversion, Artist, Scripting<br />
*'''swashmebuckle:''' Music Composer, Writer<br />
<br />
===Contributors===<br />
:(''in alphabetical order'')<br />
<br />
*'''Admiral Snackbar:''' Music Production<br />
*'''Axem:''' Artist<br />
*'''bobbtmann:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Herra Tohtori:''' Model Converter<br />
*'''jacek:''' Model Converter<br />
*'''maje:''' Artist<br />
*'''PixelSmash:''' Artist<br />
*'''PHRiSCo:''' Artist<br />
*'''rsaxvc:''' Feature Coding<br />
*'''TopAce:''' FREDder<br />
*'''Turambar:''' Artist<br />
*'''Turey: '''Coder<br />
*'''Wanderer:''' Coder, Scripting<br />
*'''zookeeper: ''' Sound, Model Conversion<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]<br />
*[http://www.moddb.com/games/fate-of-the-galaxy Fate of the Galaxy on ModDB]<br />
<br />
[[Category:Total Conversions]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Total_conversions&diff=23866Total conversions2009-07-03T08:55:42Z<p>Brand-X: /* Fate of the Galaxy */</p>
<hr />
<div>FreeSpace 2 Open engine has lot of potential and it has been used to create various '''total conversions''' that basically replace all the files related to original FreeSpace 2 with their own files. Due to terms set in the release of the FreeSpace 2 source code in 2002 none of the total conversions using FreeSpace 2 Open engine may be used for commercial purposes.<br />
<br />
==Released total conversions==<br />
<br />
===[[Beyond the Red Line]]===<br />
<br />
[[Image:Btrl logo 250x100.jpg]]<br />
<br />
Beyond the Red Line is a total conversion based on the Battlestar Galactica (Reimagined) TV series.<br />
<br />
*'''Current release:''' ''Playable demo''<br />
<br />
===[[Diaspora]]===<br />
<br />
[[Image:none]]<br />
<br />
Diaspora is a second TC based on the Reimagined Battlestar Galactica show.<br />
<br />
*'''Current status:''' ''WIP''<br />
<br />
===[[The Babylon Project]]===<br />
<br />
[[Image:TBP logo 255x112.jpg]]<br />
<br />
The Babylon Project is a total conversion using the scenery from Babylon 5 universe. It features multiple campaigns and over a hundred models based on designs from the Babylon 5 universe.<br />
<br />
*'''Current release:''' ''3.4 FINAL''<br />
<br />
===[[Wing Commander Saga]]===<br />
<br />
[[Image:Wcs logo 160 128.jpg]]<br />
<br />
The Wing Commander Saga is a total conversion combining the FreeSpace 2 engine with the universe from the Wing Commander.<br />
<br />
*'''Current release:''' ''Prologue''<br />
<br />
==Other total conversions==<br />
<br />
===[[The Apocalypse Project]]===<br />
<br />
===[[Starfox: Shadows of Lylat]]===<br />
<br />
Shadows of Lylat is a total conversion based on the Starfox video game series.<br />
<br />
[[Image:SoL.gif]]<br />
<br />
*'''Release Date:''' 2009, chapter 1 release<br />
<br />
<br />
===[[Fate of the Galaxy]]===<br />
<br />
[[Image:FotGOnTop.jpg|300px]]<br />
<br />
Fate of the Galaxy is a total conversion based on the Star Wars universe.<br />
<br />
*'''Release Date:''' TBA<br />
<br />
===[[Halo for FreeSpace]]===<br />
<br />
Bringing the Halo universe to FreeSpace 2!<br />
<br />
===[[Fringespace]]===<br />
<br />
This project is designed to duplicate, as closely as possible, the "feel" of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.<br />
<br />
[[Image:Fs_logo_sm.jpg]]<br />
<br />
<br />
<br />
<br />
[[Category:Main]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=20919Fate of the Galaxy2009-02-26T03:44:00Z<p>Brand-X: </p>
<hr />
<div>[[Image:Newmoddblogo.png|center|700px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), formerly known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the FreeSpace 2 SCP engine set in the ''Star Wars'' universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
''Fate of the Galaxy'' is a space simulator game where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multiplayer vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions for the initial releases.<br />
<br />
The gameplay will differ from that present in the default FreeSpace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. Several coding features have either been completed or are planned to create a brand new style of combat not before seen in any space simulator game.<br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the original trilogy of ''Star Wars'', during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed, and maneuverability. Each fighter will stay as close as possible to its canonical statistics stated in various sources, but the final authority is the original trilogy movies themselves, and thus many attributes may be contrary to other published materials due to their divergence from the OT.<br />
==Vehicles==<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
===Alliance to Restore the Republic/New Republic===<br />
[[Image:NuX.png|thumb|The X-wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their Imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel fighter craft are planned to be included in the first release of the game:<br />
*T-65 X-wing Starfighter<br />
*BTL-S3 Y-wing Starfighter & BTL-A4 Y-wing Starfighter<br />
*RZ-1 A-wing Interceptor<br />
*B-wing Starfighter<br />
*Z-95 Headhunter<br />
<br />
The final list of Rebel capital ships is not yet decided, but the following models are in various stages of production:<br />
*Corellian CR90 Corvette<br />
*Corellian DP20 Frigate<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
<br />
===Galactic Empire===<br />
[[Image:NuRTIE03.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great maneuverability to counter this weakness. Most Imperial fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the Rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial fighter craft are planned to be included in the first release of the game:<br />
*T.I.E. Starfighter<br />
*TIE/ln Starfighter<br />
*TIE/In Interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The final list of Imperial capital ships is not yet decided, but the following models are in various stages of production:<br />
*''Carrack''-class Light Cruiser<br />
*''Vindicator''-class Heavy Cruiser<br />
*''Immobilizer-418''-class Interdictor Cruiser<br />
*''Victory I''-class and ''Victory II''-class Star Destroyers<br />
*''Imperator I''-class and ''Imperial II''-class Star Destroyers<br />
*''Tector''-class Star Destroyer<br />
<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work shown on an E-wing Starfighter, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left). Note that this model will not be used.]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a ''Star Wars'' mod for FreeSpace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of chief1983, Brand-X as a modeler and Turambar as a texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the ''Star Wars'' universe.<br />
<br />
In Early January of 2009, Brand-X experienced a hard drive failure which destroyed all previous models of his, setting the team's art department back significantly. Since then work has progressed on recreating these models to even higher quality standards.<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, can be found on the official forum.<br />
<br />
<br />
==First Release==<br />
The first open beta of ''Fate of the Galaxy'' was originally planned to be released sometime late 2008 or early 2009, however with the art setback the release has been pushed back. A date has not been decided yet, but the initial version will include both a short story campaign and multiplayer functionality <br />
<br />
==Developers==<br />
===Staff===<br />
*'''chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Turambar:''' Artist<br />
*'''Axem:''' Artist<br />
<br />
===Contributors===<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDder<br />
*'''maje:''' Artist<br />
*'''swashmebuckle:''' Music composer<br />
*'''bobbtmann:''' Artist<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]<br />
*[http://www.moddb.com/mods/11106/fate-of-the-galaxy Fate of the Galaxy on ModDB]<br />
<br />
[[Category:Total Conversions]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=20918Fate of the Galaxy2009-02-26T03:42:55Z<p>Brand-X: Quick update.</p>
<hr />
<div>[[Image:Newmoddblogo.png|center|700px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), formerly known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the FreeSpace 2 SCP engine set in the ''Star Wars'' universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
''Fate of the Galaxy'' is a space simulator game where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multiplayer vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions for the initial releases.<br />
<br />
The gameplay will differ from that present in the default FreeSpace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. Several coding features have either been completed or are planned to create a brand new style of combat not before seen in any space simulator game.<br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the original trilogy of ''Star Wars'', during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed, and maneuverability. Each fighter will stay as close as possible to its canonical statistics stated in various sources, but the final authority is the original trilogy movies themselves, and thus many attributes may be contrary to other published materials due to their divergence from the OT.<br />
===Vehicles===<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
====Alliance to Restore the Republic/New Republic====<br />
[[Image:NuX.png|thumb|The X-wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their Imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel fighter craft are planned to be included in the first release of the game:<br />
*T-65 X-wing Starfighter<br />
*BTL-S3 Y-wing Starfighter & BTL-A4 Y-wing Starfighter<br />
*RZ-1 A-wing Interceptor<br />
*B-wing Starfighter<br />
*Z-95 Headhunter<br />
<br />
The final list of Rebel capital ships is not yet decided, but the following models are in various stages of production:<br />
*Corellian CR90 Corvette<br />
*Corellian DP20 Frigate<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
<br />
====Galactic Empire====<br />
[[Image:NuRTIE03.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great maneuverability to counter this weakness. Most Imperial fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the Rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial fighter craft are planned to be included in the first release of the game:<br />
*T.I.E. Starfighter<br />
*TIE/ln Starfighter<br />
*TIE/In Interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The final list of Imperial capital ships is not yet decided, but the following models are in various stages of production:<br />
*''Carrack''-class Light Cruiser<br />
*''Vindicator''-class Heavy Cruiser<br />
*''Immobilizer-418''-class Interdictor Cruiser<br />
*''Victory I''-class and ''Victory II''-class Star Destroyers<br />
*''Imperator I''-class and ''Imperial II''-class Star Destroyers<br />
*''Tector''-class Star Destroyer<br />
<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work shown on an E-wing Starfighter, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left). Note that this model will not be used.]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a ''Star Wars'' mod for FreeSpace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of chief1983, Brand-X as a modeler and Turambar as a texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the ''Star Wars'' universe.<br />
<br />
In Early January of 2009, Brand-X experienced a hard drive failure which destroyed all previous models of his, setting the team's art department back significantly. Since then work has progressed on recreating these models to even higher quality standards.<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, can be found on the official forum.<br />
<br />
<br />
==First Release==<br />
The first open beta of ''Fate of the Galaxy'' was originally planned to be released sometime late 2008 or early 2009, however with the art setback the release has been pushed back. A date has not been decided yet, but the initial version will include both a short story campaign and multiplayer functionality <br />
<br />
==Developers==<br />
===Staff===<br />
*'''chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Turambar:''' Artist<br />
*'''Axem:''' Artist<br />
<br />
===Contributors===<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDder<br />
*'''maje:''' Artist<br />
*'''swashmebuckle:''' Music composer<br />
*'''bobbtmann:''' Artist<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]<br />
*[http://www.moddb.com/mods/11106/fate-of-the-galaxy Fate of the Galaxy on ModDB]<br />
<br />
[[Category:Total Conversions]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=File:NuX.png&diff=20916File:NuX.png2009-02-26T03:40:39Z<p>Brand-X: The newest version of the X-Wing model from Fate of the Galaxy.
Artist: Brand-X</p>
<hr />
<div>The newest version of the X-Wing model from Fate of the Galaxy.<br />
<br />
Artist: Brand-X</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=File:NuRTIE03.jpg&diff=20915File:NuRTIE03.jpg2009-02-26T03:37:58Z<p>Brand-X: The newest version of the TIE/ln Starfighter from Fate of the Galaxy.
Artist: Brand-X</p>
<hr />
<div>The newest version of the TIE/ln Starfighter from Fate of the Galaxy. <br />
<br />
Artist: Brand-X</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=18046Fate of the Galaxy2008-09-05T06:08:16Z<p>Brand-X: /* First Release */</p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the FreeSpace 2 SCP engine set in the ''Star Wars'' universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
''Fate of the Galaxy'' is a space simulator game where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multiplayer vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.<br />
<br />
The gameplay will differ from that present in the default FreeSpace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. <br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the original trilogy of ''Star Wars'', during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed, and maneuverability. Each fighter will stay as close as possible to its canonical statistics stated in various sources.<br />
===Vehicles===<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
====Alliance to Restore the Republic/New Republic====<br />
[[Image:rogue.jpg|thumb|The X-wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their Imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel fighter craft are planned to be included in the first release of the game:<br />
*T-65 X-wing Starfighter<br />
*BTL-S3 Y-wing Starfighter<br />
*BTL-A4 Y-wing Starfighter<br />
*RZ-1 A-wing Interceptor<br />
*B-wing Starfighter<br />
*E-wing escort Starfighter<br />
<br />
The following Rebel starships are also planned to be included:<br />
*''Braha'tok''-class Gunship<br />
*Corellian DP20 Frigate<br />
*''Thranta''-class War Frigate<br />
*Assault Frigate Mk. I<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Home One''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
*MC80B ''Mon Remonda''-type Star Cruiser<br />
<br />
====Galactic Empire====<br />
[[Image:fighterrender001.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great maneuverability to counter this weakness. Most Imperial fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the Rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial fighter craft are planned to be included in the first release of the game:<br />
*T.I.E. Starfighter<br />
*TIE/ln Starfighter<br />
*TIE/In Interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The following Imperial starships are also planned to be included:<br />
*''Carrack''-class Light Cruiser<br />
*''Lancer''-class Frigate<br />
*''Strike''-class Cruiser<br />
*''Vindicator''-class Heavy Cruiser<br />
*''Immobilizer-418''-class Interdictor Cruiser<br />
*''Victory I''-class and ''Victory II''-class Star Destroyers<br />
*''Imperator I''-class and ''Imperial II''-class Star Destroyers<br />
*''Tector''-class Star Destroyer<br />
*''Allegiance''-class Star Cruiser<br />
*''Executor''-class Star Dreadnought<br />
<br />
====Neutral Vessels====<br />
The following ships will be available to various factions. In addition to this list, a number of transport designs are planned.<br />
*Z-95 Headhunter<br />
*Corellian CR90 Corvette<br />
*Corellian CR70 Corvette<br />
*EF76 Nebulon-B Escort Frigate<br />
*''Dreadnaught''-class Heavy Cruiser<br />
<br />
For a full list, as well as the status of each vessel's completion, see [http://www.hard-light.net/forums/index.php/topic,48459.0.html this post]<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work shown on an E-wing Starfighter, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left)]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a ''Star Wars'' mod for FreeSpace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of chief1983, Brand-X as a modeler and Turambar as a texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the ''Star Wars'' universe<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, will be updated monthly and can be found on the official forum.<br />
<br />
<br />
==First Release==<br />
The first demo of ''Fate of the Galaxy'' is planned to be released sometime late 2008 or early 2009, and will include a short campaign, a basic ship set, and multiplayer functionality.<br />
<br />
==Developers==<br />
===Staff===<br />
*'''chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Turambar:''' Artist<br />
*'''Axem:''' Artist<br />
<br />
===Contributors===<br />
*'''Tempest:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDder<br />
*'''spas12:''' Sound Effects Artist<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]<br />
*[http://www.moddb.com/mods/11106/fate-of-the-galaxy Fate of the Galaxy on ModDB]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=17342Fate of the Galaxy2008-08-04T21:42:21Z<p>Brand-X: Updated Staff List</p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the FreeSpace 2 SCP engine set in the ''Star Wars'' universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
''Fate of the Galaxy'' is a space simulator game where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multiplayer vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.<br />
<br />
The gameplay will differ from that present in the default FreeSpace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. <br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the original trilogy of ''Star Wars'', during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed, and maneuverability. Each fighter will stay as close as possible to its canonical statistics stated in various sources.<br />
===Vehicles===<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
====Alliance to Restore the Republic/New Republic====<br />
[[Image:rogue.jpg|thumb|The X-wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their Imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel fighter craft are planned to be included in the first release of the game:<br />
*T-65 X-wing Starfighter<br />
*BTL-S3 Y-wing Starfighter<br />
*BTL-A4 Y-wing Starfighter<br />
*RZ-1 A-wing Interceptor<br />
*B-wing Starfighter<br />
*E-wing escort Starfighter<br />
<br />
The following Rebel starships are also planned to be included:<br />
*''Braha'tok''-class Gunship<br />
*Corellian DP20 Frigate<br />
*''Thranta''-class War Frigate<br />
*Assault Frigate Mk. I<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Home One''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
*MC80B ''Mon Remonda''-type Star Cruiser<br />
<br />
====Galactic Empire====<br />
[[Image:fighterrender001.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great maneuverability to counter this weakness. Most Imperial fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the Rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial fighter craft are planned to be included in the first release of the game:<br />
*T.I.E. Starfighter<br />
*TIE/ln Starfighter<br />
*TIE/In Interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The following Imperial starships are also planned to be included:<br />
*''Carrack''-class Light Cruiser<br />
*''Lancer''-class Frigate<br />
*''Strike''-class Cruiser<br />
*''Vindicator''-class Heavy Cruiser<br />
*''Immobilizer-418''-class Interdictor Cruiser<br />
*''Victory I''-class and ''Victory II''-class Star Destroyers<br />
*''Imperator I''-class and ''Imperial II''-class Star Destroyers<br />
*''Tector''-class Star Destroyer<br />
*''Allegiance''-class Star Cruiser<br />
*''Executor''-class Star Dreadnought<br />
<br />
====Neutral Vessels====<br />
The following ships will be available to various factions. In addition to this list, a number of transport designs are planned.<br />
*Z-95 Headhunter<br />
*Corellian CR90 Corvette<br />
*Corellian CR70 Corvette<br />
*EF76 Nebulon-B Escort Frigate<br />
*''Dreadnaught''-class Heavy Cruiser<br />
<br />
For a full list, as well as the status of each vessel's completion, see [http://www.hard-light.net/forums/index.php/topic,48459.0.html this post]<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work shown on an E-wing Starfighter, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left)]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a ''Star Wars'' mod for FreeSpace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of chief1983, Brand-X as a modeler and Turambar as a texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the ''Star Wars'' universe<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, will be updated monthly and can be found on the official forum.<br />
<br />
<br />
==First Release==<br />
The first release of ''Fate of the Galaxy'' is planned to be released sometime late 2008 or early 2009, and will include a short demo campaign, a basic ship set, and multiplayer functionality.<br />
<br />
==Developers==<br />
===Staff===<br />
*'''chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Turambar:''' Artist<br />
*'''Axem:''' Artist<br />
<br />
===Contributors===<br />
*'''Tempest:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDder<br />
*'''spas12:''' Sound Effects Artist<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Various_Terms&diff=16769Various Terms2008-07-04T21:02:18Z<p>Brand-X: added FotG to the abbreviations</p>
<hr />
<div>=Terms used by the Freespace community= <br><br />
<br />
==Terms related to abbreviations==<br />
*V: This is equal with Volition, the creator of both Freespace games. On most occassions, the V is encircled by square brackets or ordinary brackets.<br />
*SEXP: Do not think it has anything to do with copulation, it is the abbreviation for Symbolic-Expression, a term used by Mission Editors.<br />
*FRED: FReeepace EDitor. The program we make missions with.<br />
*FREDder: Mission designer/maker. Somebody who uses FRED.<br />
*Mapper: Newcomers who have had any preliminary experience in level designing/creating for action games may think this term is the same as FREDer. It doesn't. You may know "mappers" as texturers; mapper and texturer mean exactly the same thing.<br />
*SCP: The Source Code Project. <br><br />
**See [[Freespace Source Code Project]] for a lot of details<br />
*HLP: [http://www.3dap.com/hlp Hard Light Productions]. The best known and most important forum of the Freespace community<br />
*NW: [http://nodewar.penguinbomb.com/forum NodeWars ], now also called Penguinbomb; a forum run by a community member called an0n<br />
*SG: [http://www.sectorgame.com/f2s/ Sectorgame]<br />
*WS: [http://www.warpstorm.com/ Warpstorm], another forum where a few people of this community post. Not directly FS related.<br />
*VWBB: Volition Watch Bulletin Board (site removed)<br />
*VBB: Volition Bulletin Board (site removed, once was the official forum at www.freespace2.com)<br />
*COB: COB is a file extension. which are models which can be converted into POF files and then into the game<br />
*POF: FreeSpace ships MUST be in POF extension. POF files contain all the necessary information about the model/ship, including dockpoints, subsystems, squadron logo locations and paths.<br />
*PCS: POF Constructor Suite. <br><br />
**<b>SEE ALSO:</b><br />
[[PCS]]<br />
*FS2: This can not only mean FreeSpace 2, it also stands for an extension that is used for FreeSpace Missions<br />
*FSM: Extension for Conflict: FreeSpace Missions<br />
*TS: [[Truespace]], a model creation programma that many people use and almost as many people hate.<br />
*3DMAX: 3D Max is a model creation programme that is used by some people in the community<br />
*GMax: GMax is just another model creation programme that a few people use.<br />
<br />
==Terms related to modelling==<br />
*Greeble: Small piece of detail which serve no other purpose only to make a ship look better.<br />
*LOD: Level of Detail. The further you get away from a ship, the less detailed it will be rendered.<br />
*TrueView: A plugin utility for [[TrueSpace]]. Ideal for building hierarchy, however, not a must.<br />
*Single-part turret: A single-part turret, is, in a word, a turret without any barrels.<br />
*Multi-part turret: A multi-part turret is, in a word, a turret with one, two or three barrels.<br />
----<br />
<br />
=Abbreviations of campaign names=<br />
*The 158th: The 158th Banshee Squadron<br />
*AAB: Ascension and Beyond (dead)<br />
*AHTW: All Hands to War (not hosted at HLP)<br />
*AotD: Angels of the Damned (not hosted at HLP)<br />
*TAP: The Apocalypse Project<br />
*TBP: The Bablyon Project<br />
*BtRL: Beyond the Red Line (not hosted at HLP, it can be found on GW)<br />
*BWO: Blackwater Operations<br />
*CoW: Casualties of War<br />
*CoS: Nukemod - Children of Shiva (also refered to as Nukemod-CoS or just Nukemod)<br />
*DEM: Deus Ex Machina<br />
*FA: FRED Academy (This is not a campaign)<br />
*FotG: Fate of the Galaxy (also known as the Star Wars Conversion)<br />
*FSC or FSPort: Freespace Conversion or Freespace Port (they're the same project)<br />
*FSU: Freespace Upgrade Project<br />
*INF: Inferno, can refer to any Inferno mod<br />
*INFA or INFA1: Inferno Alliance<br />
*INFA2: Sequel of INFA1 or INFA<br />
*INFR1: Inferno Release 1<br />
*INFASA: Inferno Alliance Standalone<br />
*INF SCP: Inferno SCP<br />
*ITHOV: Into the Halls of Valhalla<br />
*JAD: Just Another Day<br />
*JtEP: The Journey to Epsilon Pegasi<br />
*LM: The Lightning Marshal<br />
*MT: Machina Terra<br />
*MG: Mind Games<br />
*NTV: Neo-Terra Victorious<br />
*PI: The Procyon Insurgency <br />
*RR: Renegade Resurgence<br />
*SA: Scroll of Antankharzim<br />
*SoL: Shadows of Lylat (not hosted at HLP, it can be found on GW)<br />
*ST: Silent Threat<br />
*ST:R: Silent Threat: Reborn (a Freespace Port campaign)<br />
*SWC: See FotG (Fate of the Galaxy)<br />
*TI: Twisted Infinities<br />
*TTP: The Titan Project<br />
*TS: Technological Superiority (discontinued)<br />
*TVWP: Terran-Vasudan War Project<br />
*WCS: Wing Commander Saga<br />
<br />
For more campaigns, and for info about them, see Skippy's campaign list.<br />
<br />
[[Category:Lists]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16544Fate of the Galaxy2008-06-25T19:44:16Z<p>Brand-X: </p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the FreeSpace 2 SCP engine set in the ''Star Wars'' universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
''Fate of the Galaxy'' is a space simulator game where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multiplayer vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.<br />
<br />
The gameplay will differ from that present in the default FreeSpace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. <br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the original trilogy of ''Star Wars'', during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed, and maneuverability. Each fighter will stay as close as possible to its canonical statistics stated in various sources.<br />
===Vehicles===<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
====Alliance to Restore the Republic/New Republic====<br />
[[Image:rogue.jpg|thumb|The X-wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their Imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel fighter craft are planned to be included in the first release of the game:<br />
*T-65 X-wing Starfighter<br />
*BTL-S3 Y-wing Starfighter<br />
*BTL-A4 Y-wing Starfighter<br />
*RZ-1 A-wing Interceptor<br />
*B-wing Starfighter<br />
*E-wing escort Starfighter<br />
<br />
The following Rebel starships are also planned to be included:<br />
*''Braha'tok''-class Gunship<br />
*Corellian DP20 Grigate<br />
*''Thranta''-class War Frigate<br />
*Assault Frigate Mk. I<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Home One''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
*MC80B ''Mon Remonda''-type Star Cruiser<br />
<br />
====Galactic Empire====<br />
[[Image:fighterrender001.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great maneuverability to counter this weakness. Most Imperial fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the Rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial fighter craft are planned to be included in the first release of the game:<br />
*T.I.E. Starfighter<br />
*TIE/ln Starfighter<br />
*TIE/In Interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The following Imperial starships are also planned to be included:<br />
*''Carrack''-class Light Cruiser<br />
*''Lancer''-class Frigate<br />
*''Strike''-class Cruiser<br />
*''Vindicator''-class Heavy Cruiser<br />
*''Immobilizer-418''-class Interdictor Cruiser<br />
*''Victory I''-class and ''Victory II''-class Star Destroyers<br />
*''Imperator I''-class and ''Imperial II''-class Star Destroyers<br />
*''Tector''-class Star Destroyer<br />
*''Allegiance''-class Star Cruiser<br />
*''Executor''-class Star Dreadnought<br />
<br />
====Neutral Vessels====<br />
The following ships will be available to various factions. In addition to this list, a number of transport designs are planned.<br />
*Z-95 Headhunter<br />
*Corellian CR90 Corvette<br />
*Corellian CR70 Corvette<br />
*EF76 Nebulon-B Escort Frigate<br />
*''Dreadnaught''-class Heavy Cruiser<br />
<br />
For a full list, as well as the status of each vessel's completion, see [http://www.hard-light.net/forums/index.php/topic,48459.0.html this post]<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work shown on an E-Wing Starfighter, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left)]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a ''Star Wars'' mod for FreeSpace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of chief1983, Brand-X as a modeler and Turambar as a texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the ''Star Wars'' universe<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, will be updated monthly and can be found on the official forum.<br />
<br />
<br />
==First Release==<br />
The first release of ''Fate of the Galaxy'' is planned to be released sometime late 2008 or early 2009, and will include a short demo campaign, a basic ship set, and multiplayer functionality.<br />
<br />
==Developers==<br />
<br />
*'''chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Turambar:''' Artist<br />
*'''Axem:''' Artist<br />
*'''Tempest:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDder<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16543Fate of the Galaxy2008-06-25T19:42:02Z<p>Brand-X: </p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the FreeSpace 2 SCP engine set in the ''Star Wars'' universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
''Fate of the Galaxy'' is a space simulator game where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multiplayer vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.<br />
<br />
The gameplay will differ from that present in the default FreeSpace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. <br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the original trilogy of ''Star Wars'', during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed, and maneuverability. Each fighter will stay as close as possible to its canonical statistics stated in various sources.<br />
===Vehicles===<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
====Alliance to Restore the Republic/New Republic====<br />
[[Image:rogue.jpg|thumb|The X-wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their Imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel fighter craft are planned to be included in the first release of the game:<br />
*T-65 X-wing Starfighter<br />
*BTL-S3 Y-wing Starfighter<br />
*BTL-A4 Y-wing Starfighter<br />
*RZ-1 A-wing Interceptor<br />
*B-wing Starfighter<br />
*E-wing escort Starfighter<br />
<br />
The following Rebel starships are also planned to be included:<br />
*''Braha'tok''-class Gunship<br />
*Corellian DP20 Grigate<br />
*''Thranta''-class War Frigate<br />
*Assault Frigate Mk. I<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Home One''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
*MC80B ''Mon Remonda''-type Star Cruiser<br />
<br />
====Galactic Empire====<br />
[[Image:fighterrender001.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great maneuverability to counter this weakness. Most Imperial fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the Rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial fighter craft are planned to be included in the first release of the game:<br />
*T.I.E. Starfighter<br />
*TIE/ln Starfighter<br />
*TIE/In Interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The following Imperial starships are also planned to be included:<br />
*''Carrack''-class Light Cruiser<br />
*''Lancer''-class Frigate<br />
*''Strike''-class Cruiser<br />
*''Vindicator''-class Heavy Cruiser<br />
*''Immobilizer-418''-class Interdictor Cruiser<br />
*''Victory I''-class and ''Victory II''-class Star Destroyers<br />
*''Imperator I''-class and ''Imperial II''-class Star Destroyers<br />
*''Tector''-class Star Destroyer<br />
*''Allegiance''-class Star Cruiser<br />
*''Executor''-class Star Dreadnought<br />
<br />
====Neutral Vessels====<br />
The following ships will be available to various factions. In addition to this list, a number of transport designs are planned.<br />
*Z-95 Headhunter<br />
*Corellian CR90 Corvette<br />
*Corellian CR70 Corvette<br />
*EF76 Nebulon-B Escort Frigate<br />
*''Dreadnaught''-class Heavy Cruiser<br />
<br />
For a full list, as well as the status of each vessel's completion, see [http://www.hard-light.net/forums/index.php/topic,48459.0.html this post]<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left)]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a ''Star Wars'' mod for FreeSpace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of chief1983, Brand-X as a modeler and Turambar as a texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the ''Star Wars'' universe<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, will be updated monthly and can be found on the official forum.<br />
<br />
<br />
==First Release==<br />
The first release of ''Fate of the Galaxy'' is planned to be released sometime late 2008 or early 2009, and will include a short demo campaign, a basic ship set, and multiplayer functionality.<br />
<br />
==Developers==<br />
<br />
*'''chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Turambar:''' Artist<br />
*'''Axem:''' Artist<br />
*'''Tempest:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDder<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16485Fate of the Galaxy2008-06-19T02:04:29Z<p>Brand-X: /* Developers */</p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the Freespace 2 SCP engine set in the Star Wars universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
<br />
''Fate of the Galaxy'' is a Space Simulator game, where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multi-player vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.<br />
<br />
The gameplay will differ from that present in the default Freespace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. <br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the Original Trilogy of Star Wars, during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed and manoeuvrability. Each fighter will stay as close as possible to its canonical statistics stated in various sources.<br />
===Vehicles===<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
====Alliance to Restore the Republic/New Republic====<br />
[[Image:rogue.jpg|thumb|The X-Wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters, and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel Fighter Craft are planned to be included in the first release of the game:<br />
*T-65 X-Wing starfighter<br />
*BTL-S3 Y-Wing starfighter<br />
*BTL-A4 Y-Wing starfighter<br />
*RZ-1 A-Wing interceptor<br />
*B-Wing starfighter<br />
*E-Wing escort starfighter<br />
<br />
The following Rebel Starships are also planned to be included:<br />
*''Braha'tok''-class Gunship<br />
*Corellian DP20 Frigate<br />
*''Thranta''-class War Frigate<br />
*Assault Frigate Mk. I<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Home One''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
*MC80B ''Mon Remonda''-type Star Cruiser<br />
<br />
====Galactic Empire====<br />
[[Image:fighterrender001.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great manoeuvrability to counter this weakness. Most Imperial Fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial Fighter Craft are planned to be included in the first release of the game:<br />
*T.I.E. starfighter<br />
*TIE/ln starfighter<br />
*TIE/In interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The following Imperial starships are also planned to be included:<br />
*''Carrack''-class light cruiser<br />
*''Lancer''-class frigate<br />
*''Strike''-class cruiser<br />
*''Vindicator''-class heavy cruiser<br />
*''Immobilizer-418''-class interdictor cruiser<br />
*''Victory I''-class and ''Victory II''-class Star Destroyers<br />
*''Imperator I''-class and ''Imperial II''-class Star Destroyers<br />
*''Tector''-class Star Destroyer<br />
*''Allegiance''-class Star Cruiser<br />
*''Executor''-class Star Dreadnought<br />
<br />
====Neutral Vessels====<br />
The following ships will be available to various factions. In addition to this list, a number of transport designs are planned.<br />
*Z-95 Headhunter<br />
*Corellian CR90 Corvette<br />
*Corellian CR70 Corvette<br />
*EF76 Nebulon-B Escort Frigate<br />
*''Dreadnought''-class Heavy Cruiser<br />
<br />
For a full list, as well as the status of each vessel's completion, see [http://www.hard-light.net/forums/index.php/topic,48459.0.html This Post]<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left)]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a Star Wars mod for Freespace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, Chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of Chief1983, Brand-X as a modeler and Turambar as a Texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the Star Wars universe.<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, will be updated monthly and can be found on the official forum.<br />
<br />
<br />
==First Release==<br />
The first release of ''Fate of the Galaxy'' is planned to be released sometime late 2008 or early 2009, and will include a short demo campaign, a basic ship set, and multiplayer functionality.<br />
<br />
==Developers==<br />
<br />
*'''Chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Turambar:''' Artist<br />
*'''Axem:''' Artist<br />
*'''Tempest:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDer<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16484Fate of the Galaxy2008-06-18T23:28:16Z<p>Brand-X: </p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the Freespace 2 SCP engine set in the Star Wars universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
<br />
''Fate of the Galaxy'' is a Space Simulator game, where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multi-player vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.<br />
<br />
The gameplay will differ from that present in the default Freespace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. <br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the Original Trilogy of Star Wars, during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed and manoeuvrability. Each fighter will stay as close as possible to its canonical statistics stated in various sources.<br />
===Vehicles===<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
====Alliance to Restore the Republic/New Republic====<br />
[[Image:rogue.jpg|thumb|The X-Wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters, and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel Fighter Craft are planned to be included in the first release of the game:<br />
*T-65 X-Wing starfighter<br />
*BTL-S3 Y-Wing starfighter<br />
*BTL-A4 Y-Wing starfighter<br />
*RZ-1 A-Wing interceptor<br />
*B-Wing starfighter<br />
*E-Wing escort starfighter<br />
<br />
The following Rebel Starships are also planned to be included:<br />
*''Braha'tok''-class Gunship<br />
*Corellian DP20 Frigate<br />
*''Thranta''-class War Frigate<br />
*Assault Frigate Mk. I<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Home One''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
*MC80B ''Mon Remonda''-type Star Cruiser<br />
<br />
====Galactic Empire====<br />
[[Image:fighterrender001.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great manoeuvrability to counter this weakness. Most Imperial Fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial Fighter Craft are planned to be included in the first release of the game:<br />
*T.I.E. starfighter<br />
*TIE/ln starfighter<br />
*TIE/In interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The following Imperial starships are also planned to be included:<br />
*''Carrack''-class light cruiser<br />
*''Lancer''-class frigate<br />
*''Strike''-class cruiser<br />
*''Vindicator''-class heavy cruiser<br />
*''Immobilizer-418''-class interdictor cruiser<br />
*''Victory I''-class and ''Victory II''-class Star Destroyers<br />
*''Imperator I''-class and ''Imperial II''-class Star Destroyers<br />
*''Tector''-class Star Destroyer<br />
*''Allegiance''-class Star Cruiser<br />
*''Executor''-class Star Dreadnought<br />
<br />
====Neutral Vessels====<br />
The following ships will be available to various factions. In addition to this list, a number of transport designs are planned.<br />
*Z-95 Headhunter<br />
*Corellian CR90 Corvette<br />
*Corellian CR70 Corvette<br />
*EF76 Nebulon-B Escort Frigate<br />
*''Dreadnought''-class Heavy Cruiser<br />
<br />
For a full list, as well as the status of each vessel's completion, see [http://www.hard-light.net/forums/index.php/topic,48459.0.html This Post]<br />
==Development==<br />
[[Image:Ewingmaps.jpg|thumb|The progression of model work, from Model (Right) to Normal Maps (Center) and Diffuse Texture (Left)]]<br />
Fate of the Galaxy picks up after a number of previous attempts to create a Star Wars mod for Freespace. For several years the "Star Wars Conversion Project" was worked on by various teams and developers, but without any releases. <br />
<br />
In early 2007, Chief1983 took over as project leader, and began to assemble a new team of developers. Choosing the name ''Fate of the Galaxy'', the initial team consisted of Chief1983, Brand-X as a modeler and Turambar as a Texturer. The initial plan put forward was to use the models and textures that had been completed by previous teams. Soon after the reformation of the mod team, however, it was decided that all new art assets were needed to compete with the high graphical standards of the newer models, and all previously completed ships were discarded.<br />
<br />
Work continued on ship models and textures through the next year and a half, as new staff members were added to the development team. In May of 2008, work began on implementing the new ship models into the game and work began on redesigning the feel and pace of the FreeSpace 2 Open engine. Work still continues on the models needed for a campaign and demo release. The story for the campaign has not been decided on yet, though it will be set sometime during the Galactic Civil War era of the Star Wars universe.<br />
<br />
==Newsletter==<br />
On June 1st, 2008, the mod development team released their [http://www.hard-light.net/forums/index.php/topic,54217.0.html first newsletter], giving a brief update on the status of the project and advances made throughout the month. This newsletter, edited by Brand-X, will be updated monthly and can be found on the official forum.<br />
<br />
<br />
==First Release==<br />
The first release of ''Fate of the Galaxy'' is planned to be released sometime late 2008 or early 2009, and will include a short demo campaign, a basic ship set, and multiplayer functionality.<br />
<br />
==Developers==<br />
<br />
*'''Chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Axem:''' Artist<br />
*'''Turambar:''' Artist<br />
*'''Tempest:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDer<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=File:Ewingmaps.jpg&diff=16483File:Ewingmaps.jpg2008-06-18T23:25:58Z<p>Brand-X: </p>
<hr />
<div></div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16481Fate of the Galaxy2008-06-18T22:05:52Z<p>Brand-X: /* Galactic Empire */</p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the Freespace 2 SCP engine set in the Star Wars universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
<br />
''Fate of the Galaxy'' is a Space Simulator game, where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multi-player vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.<br />
<br />
The gameplay will differ from that present in the default Freespace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. <br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the Original Trilogy of Star Wars, during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed and manoeuvrability. Each fighter will stay as close as possible to its canonical statistics stated in various sources.<br />
===Vehicles===<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
====Alliance to Restore the Republic/New Republic====<br />
[[Image:rogue.jpg|thumb|The X-Wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters, and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel Fighter Craft are planned to be included in the first release of the game:<br />
*T-65 X-Wing starfighter<br />
*BTL-S3 Y-Wing starfighter<br />
*BTL-A4 Y-Wing starfighter<br />
*RZ-1 A-Wing interceptor<br />
*B-Wing starfighter<br />
*E-Wing escort starfighter<br />
<br />
The following Rebel Starships are also planned to be included:<br />
*''Braha'tok''-class Gunship<br />
*Corellian DP20 Frigate<br />
*''Thranta''-class War Frigate<br />
*Assault Frigate Mk. I<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Home One''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
*MC80B ''Mon Remonda''-type Star Cruiser<br />
<br />
====Galactic Empire====<br />
[[Image:fighterrender001.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great manoeuvrability to counter this weakness. Most Imperial Fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial Fighter Craft are planned to be included in the first release of the game:<br />
*T.I.E. starfighter<br />
*TIE/ln starfighter<br />
*TIE/In interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The following Imperial starships are also planned to be included:<br />
*''Carrack''-class light cruiser<br />
*''Lancer''-class frigate<br />
*''Strike''-class cruiser<br />
*''Vindicator''-class heavy cruiser<br />
*''Immobilizer-418''-class interdictor cruiser<br />
*''Victory I''-class and ''Victory II''-class Star Destroyers<br />
*''Imperator I''-class and ''Imperial II''-class Star Destroyers<br />
*''Tector''-class Star Destroyer<br />
*''Allegiance''-class Star Cruiser<br />
*''Executor''-class Star Dreadnought<br />
<br />
==Development==<br />
<br />
==Newsletter==<br />
<br />
==First Release==<br />
<br />
==Staff==<br />
<br />
*'''Chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Axem:''' Artist<br />
*'''Turambar:''' Artist<br />
*'''Tempest:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDer<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16480Fate of the Galaxy2008-06-18T22:04:02Z<p>Brand-X: </p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the Freespace 2 SCP engine set in the Star Wars universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
<br />
''Fate of the Galaxy'' is a Space Simulator game, where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multi-player vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.<br />
<br />
The gameplay will differ from that present in the default Freespace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. <br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the Original Trilogy of Star Wars, during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed and manoeuvrability. Each fighter will stay as close as possible to its canonical statistics stated in various sources.<br />
===Vehicles===<br />
The game will initially include a small number of ships unique to each side, with some designs being shared between factions. Each side's fighters and capital ships will have unique strengths, leading to a different gameplay style for each side.<br />
====Alliance to Restore the Republic/New Republic====<br />
[[Image:rogue.jpg|thumb|The X-Wing Starfighter, main fighter of the Rebel Alliance]]<br />
The Alliance to Restore the Republic and New Republic maintain a focus on versatile and durable starfighters, and small, fast capital ships. Most of the Rebel fighters are equipped with secondary missile weapons such as concussion missiles and proton torpedoes. Rebel players will, in most cases, be unable to outmaneuver their Imperial counterparts and will rely on their superior durability and weapon complement, as well as teamwork to engage the enemy. Rebel capital ships are smaller than their imperial counterparts, with each having diverse strengths due to their construction by various manufacturers. Rebel Mon Calamari Cruisers are noted for their incredible shield regeneration rates, while Corellian Corvettes are known for their speed.<br />
<br />
The following Rebel Fighter Craft are planned to be included in the first release of the game:<br />
*T-65 X-Wing starfighter<br />
*BTL-S3 Y-Wing starfighter<br />
*BTL-A4 Y-Wing starfighter<br />
*RZ-1 A-Wing interceptor<br />
*B-Wing starfighter<br />
*E-Wing escort starfighter<br />
<br />
The following Rebel Starships are also planned to be included:<br />
*''Braha'tok''-class Gunship<br />
*Corellian DP20 Frigate<br />
*''Thranta''-class War Frigate<br />
*Assault Frigate Mk. I<br />
*MC80 ''Liberty''-type Star Cruiser<br />
*MC80 ''Home One''-type Star Cruiser<br />
*MC80 ''Reef Home''-type Star Cruiser<br />
*MC80B ''Mon Remonda''-type Star Cruiser<br />
<br />
====Galactic Empire====<br />
[[Image:fighterrender001.jpg|thumb|The TIE/ln Starfighter, main fighter of the Galactic Empire]]<br />
The Galactic Empire's main strategy for fighters revolves around the concept of numerical advantage. Imperial TIEs usually lack shields and durability, but have very potent weaponry and great manoeuvrability to counter this weakness. Most Imperial Fighters also forego any sort of missile secondary weapons and focus entirely on their lasers for offensive armament. Imperial capital ships are much larger than those of the rebels, and focus on heavy offensive weaponry and great hull durability.<br />
<br />
The following Imperial Fighter Craft are planned to be included in the first release of the game:<br />
*T.I.E. starfighter<br />
*TIE/ln starfighter<br />
*TIE/In interceptor<br />
*TIE/sa Bomber<br />
*TIE Advanced x1<br />
<br />
The following Imperial starships are also planned to be included:<br />
*Carrack-class light cruiser<br />
*Lancer-class frigate<br />
*Strike-class cruiser<br />
*Vindicator-class heavy cruiser<br />
*Immobilizer-418-class interdictor cruiser<br />
*Victory I-class and Victory II-class Star Destroyers<br />
*Imperator I-class and Imperial II-class Star Destroyers<br />
*Tector-class Star Destroyer<br />
*Allegiance-class Star Cruiser<br />
*Executor-class Star Dreadnought<br />
<br />
==Development==<br />
<br />
==Newsletter==<br />
<br />
==First Release==<br />
<br />
==Staff==<br />
<br />
*'''Chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Axem:''' Artist<br />
*'''Turambar:''' Artist<br />
*'''Tempest:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDer<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16477Fate of the Galaxy2008-06-18T21:08:24Z<p>Brand-X: </p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
<br />
'''Fate of the Galaxy''' (FotG), also known as '''The Star Wars Conversion''', is a singleplayer and multiplayer total conversion for the Freespace 2 SCP engine set in the Star Wars universe. The game is currently in development.<br />
<br />
<br />
==Gameplay==<br />
<br />
''Fate of the Galaxy'' is a Space Simulator game, where the player takes the role of a starfighter pilot through a series of missions in a story campaign. A multiplayer mode will also be available. The game is primarily played through the perspective of single-manned craft, and there are no plans for control of capital ships or multi-player vehicles. Most missions will be set in space, though atmospheric missions are planned as well in later releases. <br />
<br />
The player will choose to play as either a pilot for the Rebel Alliance (later the New Republic) or the Galactic Empire. Each side will have its own unique ships to control. Story missions will likely also include neutral factions such as pirates, though these are not planned as playable factions.<br />
<br />
The gameplay will differ from that present in the default Freespace 2 engine. Ships will be much faster and combat quicker paced, with a larger focus on avoiding damage rather than absorbing it. Each fighter will stay as close as possible to its canonical statistics stated in various sources.<br />
<br />
===Authenticity===<br />
''Fate of the Galaxy'' strives to recreate combat as close to as seen in the Original Trilogy of Star Wars, during scenes such as the [http://starwars.wikia.com/wiki/Battle_of_endor Battle of Endor] and the [http://starwars.wikia.com/wiki/Battle_of_Yavin Battle of Yavin]. To achieve this, the members of the development team have extensively analyzed individual movements and moments within these scenes to determine a baseline for such game concepts as damage, speed and manoeuvrability. <br />
<br />
==Development==<br />
<br />
==Newsletter==<br />
<br />
==First Release==<br />
<br />
==Staff==<br />
<br />
*'''Chief1983:''' Project Lead<br />
*'''Brand-X:''' Senior Artist and Content Moderator<br />
*'''Axem:''' Artist<br />
*'''Turambar:''' Artist<br />
*'''Tempest:''' Artist<br />
*'''Galactic Emperor:''' Artist<br />
*'''Turey: '''Coder<br />
*'''TopAce:''' FREDer<br />
<br />
==Links==<br />
*[http://swc.hard-light.net/ Official Website]<br />
*[http://www.hard-light.net/forums/index.php/board,143.0.html Official Forum]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16476Fate of the Galaxy2008-06-18T20:12:18Z<p>Brand-X: </p>
<hr />
<div>[[Image:FotGOnTop.jpg|center|500px]]<br />
<br />
The '''''Star Wars'' Conversion''' is a [[Total conversions|total conversion]] for FreeSpace 2 Open. The planned shipset contains a number of classical and Expanded Universe craft, ranging from the famous Imperial Star Destroyer through the less-known Assault Frigate.<br />
<br />
The project is very much alive, with most of the staff engaged in making models necessary for an initial release.<br />
<br />
== Links ==<br />
<br />
[http://swc.hard-light.net/ Website]<br />
[http://www.hard-light.net/forums/index.php/board,143.0.html Forums]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16475Fate of the Galaxy2008-06-18T20:08:17Z<p>Brand-X: </p>
<hr />
<div>[[Image:FotGOnTop.jpg|center]]<br />
<br />
The '''''Star Wars'' Conversion''' is a [[Total conversions|total conversion]] for FreeSpace 2 Open. The planned shipset contains a number of classical and Expanded Universe craft, ranging from the famous Imperial Star Destroyer through the less-known Assault Frigate.<br />
<br />
The project is very much alive, with most of the staff engaged in making models necessary for an initial release.<br />
<br />
== Links ==<br />
<br />
[http://swc.hard-light.net/ Website]<br />
[http://www.hard-light.net/forums/index.php/board,143.0.html Forums]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Template:Fotg&diff=16474Template:Fotg2008-06-18T20:05:38Z<p>Brand-X: New page: <includeonly>{{PAGENAME}}</includeonly> <noinclude>FotG</noinclude> {| border=0 cellpadding=4 cellspacing=0 style="margin: 0 auto 0 ...</p>
<hr />
<div><includeonly>[[Category:Fate of the Galaxy|{{PAGENAME}}]]</includeonly><br />
<noinclude>[[Category:Templates|FotG]]</noinclude><br />
<br />
{| border=0 cellpadding=4 cellspacing=0 style="margin: 0 auto 0 auto; background: #202040; border: 0px #202099 solid; border-collapse: collapse; font-size: 95%;"<br />
|-<br />
| align="center"| [[Image:FotGOnTop.jpg]]<br />
|-<br />
|}</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Total_conversions&diff=16473Total conversions2008-06-18T19:46:03Z<p>Brand-X: /* Other total conversions */</p>
<hr />
<div>FreeSpace 2 Open engine has lot of potential and it has been used to create various '''total conversions''' that basically replace all the files related to original FreeSpace 2 with their own files. Due to terms set in the release of the FreeSpace 2 source code in 2002 none of the total conversions using FreeSpace 2 Open engine may be used for commercial purposes.<br />
<br />
==Released total conversions==<br />
<br />
===[[Beyond the Red Line]]===<br />
<br />
[[Image:Btrl logo 250x100.jpg]]<br />
<br />
Beyond the Red Line is a total conversion based on the Battlestar Galactica (Reimagined) TV series.<br />
<br />
*'''Current release:''' ''Playable demo''<br />
<br />
===[[The Babylon Project]]===<br />
<br />
[[Image:TBP logo 255x112.jpg]]<br />
<br />
The Babylon Project is a total conversion using the scenery from Babylon 5 universe. It features multiple campaigns and over a hundred models based on designs from the Babylon 5 universe.<br />
<br />
*'''Current release:''' ''3.4 beta''<br />
<br />
===[[Wing Commander Saga]]===<br />
<br />
[[Image:Wcs logo 160 128.jpg]]<br />
<br />
The Wing Commander Saga is a total conversion combining the FreeSpace 2 engine with the universe from the Wing Commander.<br />
<br />
*'''Current release:''' ''Prologue''<br />
<br />
==Other total conversions==<br />
<br />
===[[The Apocalypse Project]]===<br />
<br />
===[[Starfox: Shadows of Lylat]]===<br />
<br />
Shadows of Lylat is a total conversion based on the Starfox video game series.<br />
<br />
[[Image:SoL.gif]]<br />
<br />
*'''Release Date:''' 2007/2008, chapter 1 release<br />
<br />
<br />
===[[Fate of the Galaxy]]===<br />
<br />
[[Image:FotGOnTop.jpg|300px]]<br />
<br />
Fate of the Galaxy is a total conversion based on the Star Wars universe.<br />
<br />
*'''Release Date:''' Late 2008/Early 2009: first playable demo<br />
<br />
<br />
===[[Halo for Freespace]]===<br />
<br />
Bringing the Halo universe to FreeSpace 2!<br />
<br />
===[[Fringespace]]===<br />
<br />
This project is designed to duplicate, as closely as possible, the "feel" of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.<br />
<br />
[[Image:Fs_logo_sm.jpg]]<br />
<br />
[[Category:Main]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Total_conversions&diff=16472Total conversions2008-06-18T19:45:34Z<p>Brand-X: /* Fate of the Galaxy */</p>
<hr />
<div>FreeSpace 2 Open engine has lot of potential and it has been used to create various '''total conversions''' that basically replace all the files related to original FreeSpace 2 with their own files. Due to terms set in the release of the FreeSpace 2 source code in 2002 none of the total conversions using FreeSpace 2 Open engine may be used for commercial purposes.<br />
<br />
==Released total conversions==<br />
<br />
===[[Beyond the Red Line]]===<br />
<br />
[[Image:Btrl logo 250x100.jpg]]<br />
<br />
Beyond the Red Line is a total conversion based on the Battlestar Galactica (Reimagined) TV series.<br />
<br />
*'''Current release:''' ''Playable demo''<br />
<br />
===[[The Babylon Project]]===<br />
<br />
[[Image:TBP logo 255x112.jpg]]<br />
<br />
The Babylon Project is a total conversion using the scenery from Babylon 5 universe. It features multiple campaigns and over a hundred models based on designs from the Babylon 5 universe.<br />
<br />
*'''Current release:''' ''3.4 beta''<br />
<br />
===[[Wing Commander Saga]]===<br />
<br />
[[Image:Wcs logo 160 128.jpg]]<br />
<br />
The Wing Commander Saga is a total conversion combining the FreeSpace 2 engine with the universe from the Wing Commander.<br />
<br />
*'''Current release:''' ''Prologue''<br />
<br />
==Other total conversions==<br />
<br />
===[[The Apocalypse Project]]===<br />
<br />
===[[Starfox: Shadows of Lylat]]===<br />
<br />
Shadows of Lylat is a total conversion based on the Starfox video game series.<br />
<br />
[[Image:SoL.gif]]<br />
<br />
*'''Release Date:''' 2007/2008, chapter 1 release<br />
<br />
===[[Fate of the Galaxy]]===<br />
<br />
[[Image:FotGOnTop.jpg|300px]]<br />
<br />
Fate of the Galaxy is a total conversion based on the Star Wars universe.<br />
<br />
*'''Release Date:''' Late 2008/Early 2009: first playable demo<br />
<br />
===[[Halo for Freespace]]===<br />
<br />
Bringing the Halo universe to FreeSpace 2!<br />
<br />
===[[Fringespace]]===<br />
<br />
This project is designed to duplicate, as closely as possible, the "feel" of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.<br />
<br />
[[Image:Fs_logo_sm.jpg]]<br />
<br />
[[Category:Main]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Total_conversions&diff=16471Total conversions2008-06-18T19:33:12Z<p>Brand-X: </p>
<hr />
<div>FreeSpace 2 Open engine has lot of potential and it has been used to create various '''total conversions''' that basically replace all the files related to original FreeSpace 2 with their own files. Due to terms set in the release of the FreeSpace 2 source code in 2002 none of the total conversions using FreeSpace 2 Open engine may be used for commercial purposes.<br />
<br />
==Released total conversions==<br />
<br />
===[[Beyond the Red Line]]===<br />
<br />
[[Image:Btrl logo 250x100.jpg]]<br />
<br />
Beyond the Red Line is a total conversion based on the Battlestar Galactica (Reimagined) TV series.<br />
<br />
*'''Current release:''' ''Playable demo''<br />
<br />
===[[The Babylon Project]]===<br />
<br />
[[Image:TBP logo 255x112.jpg]]<br />
<br />
The Babylon Project is a total conversion using the scenery from Babylon 5 universe. It features multiple campaigns and over a hundred models based on designs from the Babylon 5 universe.<br />
<br />
*'''Current release:''' ''3.4 beta''<br />
<br />
===[[Wing Commander Saga]]===<br />
<br />
[[Image:Wcs logo 160 128.jpg]]<br />
<br />
The Wing Commander Saga is a total conversion combining the FreeSpace 2 engine with the universe from the Wing Commander.<br />
<br />
*'''Current release:''' ''Prologue''<br />
<br />
==Other total conversions==<br />
<br />
===[[The Apocalypse Project]]===<br />
<br />
===[[Starfox: Shadows of Lylat]]===<br />
<br />
Shadows of Lylat is a total conversion based on the Starfox video game series.<br />
<br />
[[Image:SoL.gif]]<br />
<br />
*'''Release Date:''' 2007/2008, chapter 1 release<br />
<br />
===[[Fate of the Galaxy]]===<br />
<br />
[[Image:FotGOnTop.jpg|300px]]<br />
<br />
The ''Star Wars'' Conversion is a project to put ''Star Wars'' into ''FreeSpace'', preserving the gameplay of FS. Currently, the ''Star Wars'' Conversion project is actively progressing.<br />
<br />
===[[Halo for Freespace]]===<br />
<br />
Bringing the Halo universe to FreeSpace 2!<br />
<br />
===[[Fringespace]]===<br />
<br />
This project is designed to duplicate, as closely as possible, the "feel" of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans.<br />
<br />
[[Image:Fs_logo_sm.jpg]]<br />
<br />
[[Category:Main]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Fate_of_the_Galaxy&diff=16469Fate of the Galaxy2008-06-18T19:33:06Z<p>Brand-X: Star Wars Conversion moved to Fate of the Galaxy: Proper Title</p>
<hr />
<div>The '''''Star Wars'' Conversion''' is a [[Total conversions|total conversion]] for FreeSpace 2 Open. The planned shipset contains a number of classical and Expanded Universe craft, ranging from the famous Imperial Star Destroyer through the less-known Assault Frigate.<br />
<br />
The project is very much alive, with most of the staff engaged in making models necessary for an initial release.<br />
<br />
== Links ==<br />
<br />
[http://swc.hard-light.net/ Website]<br />
[http://www.hard-light.net/forums/index.php/board,143.0.html Forums]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=Star_Wars_Conversion&diff=16470Star Wars Conversion2008-06-18T19:33:06Z<p>Brand-X: Star Wars Conversion moved to Fate of the Galaxy: Proper Title</p>
<hr />
<div>#REDIRECT [[Fate of the Galaxy]]</div>Brand-Xhttps://wiki.hard-light.net/index.php?title=File:FotGOnTop.jpg&diff=16468File:FotGOnTop.jpg2008-06-18T19:26:26Z<p>Brand-X: Fate of the Galaxy Logo</p>
<hr />
<div>Fate of the Galaxy Logo</div>Brand-X