https://wiki.hard-light.net/api.php?action=feedcontributions&user=Freeman&feedformat=atomFreeSpace Wiki - User contributions [en]2024-03-28T22:42:54ZUser contributionsMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=GTB_Artemis_D.H.&diff=16709GTB Artemis D.H.2008-07-01T14:46:16Z<p>Freeman: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Artemis_dh320x240.jpg]]|caption=The GTB Artemis D.H.}}<br />
The Artemis D.H. is a simple reskinning of the [[GTB Artemis|GTB ''Artemis'']]. It is unknown what D.H. stands for, but HLP members have suggested "Dark Hull" and "Death Head."<br />
<br />
Despite the tech description, the Artemis D.H. is statistically no different than the regular Artemis.<br />
<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GTB Artemis D.H. is an experimental variant of the standard Artemis class. The most notable change is that the Artemis's factory-issued Han-Ronald engines have been replaced by the same Nankam NA-27f powerplant now found in the GTF Ares fightercraft. The D.H. variant is faster and more maneuverable than the standard Artemis bomber, at no cost to armor or armament. During the OpEval period, Artemis D.H. bombers are being deployed in only select squadrons in different theatres of the war. If the evaluation trials go well, wider deployment of the Artemis D.H. class is expected.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Medium Bomber|Han-Ronald Corp.|Average|65.0 - 65.0|110.0|Medium|275|700|36}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 4<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| 2nd<br />
| 60<br />
| [[GTM Cyclops|Cyclops]]<br />
|- align="center"<br />
| 3rd<br />
| 60<br />
| [[GTM Cyclops|Cyclops]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''While many pilots, myself included, swear up and down that the Artemis D.H. is superior to the Artemis, this is, as Setekh has termed it, the "placebomber" effect. The only functional difference between the Artemis and Artemis D.H. is their texturing, as examination of the table files shows.''<br />
<br />
<br />
''Besides multiplayer weapons compatibility, there is one minuscule difference in the model. The DH Artemis has only three tail fins. The standard has four.''<br />
<br />
<br />
''You can "win" the GTB Artemis D.H. by completing the first SOC Mission loop (Second one grants you the Ares). This bomber, unfortunately, suffers from a small problem. They copied the [[GTB Artemis]] table entry and then forgot to change the maneuverability table entries. It was SUPPOSED to be more manouvrable (as seen in the tech entries) but they forgot to DO it. Which is a pity for a bonus bomber.''<br />
<br />
<br />
''This bomber has one slight advantage over the original Artemis: it is much less visible in space due to its black hull. However, this is almost nil when they can still spot you on radar. It would be interesting to see someone make a stealth bomber out of this...''<br />
}}<br />
<br />
[[Category:Ship]]</div>Freemanhttps://wiki.hard-light.net/index.php?title=GTF_Loki&diff=16683GTF Loki2008-06-30T15:33:59Z<p>Freeman: /* Veteran Comments */</p>
<hr />
<div>The '''GTF ''Loki''''' is an experimental stealth fighter which was used by rogue [[Galactic Terran Intelligence]] forces during the [[Hades Rebellion]]. It later became an staple part of the [[NTF]]'s fighter forces during the [[NTF Rebellion]]. Its high speed, weapons compatability, and maneuverability is offset by its low armor and weapons capacity.<br />
<br />
{{FS12_Ships}}<br />
{{shipimage|image=[[image:Loki320X240hipoly.jpg]]|caption=The GTF Loki}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Designed by GTI engineers, the GTF Loki is undoubtedly the best reconaissance craft in Terran or Vasudan service. Its hull shape and shielded reactor chamber lends itself to providing a low sensor profile, and is yet capable of very high speed maneuvers. Its relatively light armament and low armor rating make it unsuitable for extended firefights, however.<br />
<br />
===FS2 Tech Room Description===<br />
The GTF Loki is designated as a fighter, but it's more of a heavy reconnaissance craft. The Loki's micro-roughened hull and shielded exhaust chamber give it an extremely reduced profile to detection sensors. This makes it ideal for reconnaissance and infiltration missions that rely on stealth rather than firepower. Lacking the weaponry and armor to survive prolonged battles, the Loki can usually stay alive long enough for its high maneuverability and speed to discourage pursuers. Lokis are widely used by NTF forces.<br />
<br />
===Developer Notes===<br />
High max velocity offset by its tiny payload. High weapon capacity.<br />
<br />
===Name origin===<br />
The demonic figure of Loki is commonly believed to be the god of chaos in Germanic and Scandinavian myths. There are numerous stories about Loki, many depicting him differently, and contradicting each other in other aspects, too.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Recon|Han-Roland Corp|High/Good (FS1/FS2)|75.0 - 64.0/95.0|160.0|Medium|250|400|20}}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
| [[GTW Subach HL-7|Subach HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Disruptor|Disruptor]]<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]]<br />
| [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 1'''<br />
| style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
| style="width:240px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 20<br />
| [[GTM Interceptor|Interceptor]]<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM EM Pulse|EM Pulse]]<br />
| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Harpoon|Harpoon]], [[GTM Trebuchet|Trebuchet]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''It is not terribly fast by FS2 standards, and it has very low missile capacity. The primary reason to prefer the Loki over the Perseus is its extreme maneuverability.''<br />
<br />
<br />
''The Loki was never a superior fighter. It suffers from a small secondary capacity and weak shielding. In Silent Threat it was only marginally superior to the [[GTF Valkyrie|Valkyrie]], and then only in a dogfight. In FS2 it is in over its head against the second-generation GTVA fighters. In its defense it was intended to be a stealth fighter, so comparison to the [[GTF Pegasus|Pegasus]] might have been more appropriate...but it loses out there too.''<br />
<br />
<br />
''Also, since the NTF uses this ship a ton in the first half of the game, you should be able to easily outfly it within the first few missions featuring the Loki. Although maneuverable, it lacks the firepower and protection of the [[GTF Myrmidon|Myrmidon]] or [[GTF Hercules Mark II|Herc II]]. If you fail at beating this one, you might want to rethink your piloting skills.''<br />
<br />
<br />
''Most fans look upon this craft as inferior to any other fighter. This could be true, but anyone who does not rely only on secondaries can use this craft pretty well. It can carry the UD-8 Kayser and its primary layout is convenient. You can easily hit a medium-sized fighter with it. It is also very small and fast, making it a good interceptor if you are of a kind who does not use secondaries often.''<br />
<br />
<br />
''Consistently underrated. People don't realize that the Loki is actually tougher and speedier than the Ulysses, and has a similiar teensy target profile. Guns are well placed, as well.''<br />
<br />
<br />
''The Loki is a surprisingly capable interceptor. It functions much like a slightly heavier Valkyrie. Afterburner velocity is the second highest for anything you get to fly, and afterburner reserves are not bad either. It is fairly durable as well, and as noted above, primaries configuration is comfortable. However maximum normal velocity is too low for my tastes, and the sole secondary bank is too small. I'd prefer to take a Perseus instead.''<br />
<br />
<br />
''This was good back in FS1, and it's still a decent ship. It's lost some of its advantage in FS2 due to better shielding and armor on the newer fighters, but the Loki is still a force to be reckoned with in the hands of an experienced dogfighter. It can truly be infuriating to have these swarming on you if they've got good pilots, as it's the [[SF Dragon|Dragon]] of the GTVA. However, the AI is exceptionally stupid in this ship, so it's not too much of a problem in FS2''}}<br />
<br />
[[Category:Ship]]</div>Freemanhttps://wiki.hard-light.net/index.php?title=GVB_Sekhmet&diff=16345GVB Sekhmet2008-05-28T01:48:42Z<p>Freeman: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:sekhmet320x240.jpg]]|caption=The GVB Sekhmet}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GVB Sekhmet is a Shivan design that was initially adapted to Vasudan needs by Hammer of Light engineers. The version currently in use was further modified by technicians at Mekhu Enterprises. Sporting four primary weapon banks and three missile/bomb bays, the Sekhmet packs a massive punch. Add in a top speed that surpasses that of some fighters and an ultra-dense molybdenum armor plating, and it's easy to see why the Sekhmet is the favorite bomber among Vasudan pilots.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Sekhmet was a deity in Egyptian mythology, depicted as a lioness. It is said that the desert was created by her breath.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Bomber|Mekhu Enterprises|Average|60.0 - 64.0|100.0|Heavy|500|850|23}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 4<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Circe|Circe]], [[GTW Lamprey|Lamprey]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| 3rd<br />
| 80<br />
| [[GTM Cyclops|Cyclops]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Piranha|Piranha]], [[GTM Infyrno|Infyrno]], [[GTM Stiletto II|Stiletto II]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{comment|''The Sekhmet's four primary guns are mounted in a single bank, giving it a rate-of-fire advantage against just about anything, but also limiting its adaptiblity once commited to the field. Nevertheless, this is a potent bomber, and if only on a par with the Boanerges or Ursa in toughness, it manuvers better.''<br />
<br />
<br />
''Considered by many to be THE BEST bomber in the game, while others prefer the [[Terran]] design philosophies of the [[GTB Medusa|Medusa]] and [[GTB Ursa|Ursa]].''<br />
<br />
<br />
''I agree with the previous commentators. The Sekhmet is a capable enough dogfighter in some hands and is capable of going in unescorted if properly armed. The only major flaw (if you want to call it that) is the lack of a second primary bank, meaning that carrying disruptors or the Maxim is not the best idea you've ever had. However, the rate-of-fire advantage offsets this, givng the Sekhmet enough teeth to engage damn near anything and come out alive. The Vasudans would do quite well indeed to scrap every Osiris in existence and replace them with the equivalent tonnage of Sekhmets.''<br />
<br />
<br />
''A better dogfighter then the Tauret, given its armor and maneuverability. If you want to fly something that will take down a destroyer, as well as any bombers and fighers it launches, then take a Sekhmet.''<br />
<br />
<br />
''Give this thing a Mekhu HL-7 or Prometheus S, and those four guns will tear apart any heavy fighter foolish enough to get in the way. This ship appears to be based off the [[SB Nahema]], which seems to be where it inherited a great deal of its design: both have four guns (although the Nahema has them split into two banks), they have a very smiler design, and they have smiler levels of protection. The only significant differences are that this can mount better guns (Shivan primarys suck), the Nahema is faster, and the Sekhmet has more than double the bomb capacity. One of the best, if not THE best, bombers.}}<br />
[[Category:Ship]]</div>Freemanhttps://wiki.hard-light.net/index.php?title=SF_Mara_(Terrans)&diff=16343SF Mara (Terrans)2008-05-27T19:41:59Z<p>Freeman: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}<br />
<br />
The '''SF ''Mara''''' was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF ''Mara'' was one of the first fighter classes that were spotted and designated after the destruction of the GTC ''Vigilant''. Terran operatives acquired four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The SF Mara class of Shivan fighters was first encountered by the GTC Vigilant while patrolling the Gamma Draconis jump node in the Capella system. All other information concerning the Mara is classified level Psi.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|17.8}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 105<br />
| [[GTM Tempest|Tempest]]<br />
|- align="center"<br />
| 2nd<br />
| 105<br />
| [[GTM Tempest|Tempest]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
<i>Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so ridiculous you can wreak havoc.</i><br />
<br />
<br />
''Superior to the Shivan original [[SF Mara|Mara]] just like Snipes says.''<br />
<br />
<br />
''As odd as it sounds, [[Into the Lion's Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don't really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.''<br />
<br />
<br />
''Best. Damn. Ship. Ever. Too bad Volition didn't make a mission where you could exploit it to its fullest extent.''<br />
<br />
<br />
My favorite fighter in the game. Sure, you could say the Erinyes has 8 gun banks to the Mara's 4, but the Mara has nearly twice the missile capacity and is significantly faster and more maneuverable.<br />
<br />
<br />
A dream to fly. It's beyond a doubt the best fighter you can get your hands on. The only downside, as stated before, is four primary mounts and that the single mission doesn't really give you many chances to dogfight with it.<br />
<br />
<br />
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. The only problem one might have is that the Mara doesn't have that much hull plating as the tech description says. The shockwave from a [[Shivan Comm Node]] can whittle its hull integrity from 100% to 25%.<br />
<br />
<br />
Some credit the Mara with an ultra-powerful reactor because of its ability to shoot twin Kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often times primary firepower isn't really a problem.<br />
<br />
<br />
How the hell does SOC fit so many missiles into this thing?! It's smaller than the Ares, yet it has even larger missile banks! And the armor isn't that thin, the Comm Nodes just explode VERY violently (antimatter, perhaps?). In any case, this is the uber-fighter. No serious weaknesses, and thick enough shields to take the brunt of any standard fighter weapon, including the UD-8 Kayser. If the GTVA could mass-produce these...}}<br />
[[Category:Ship]]</div>Freemanhttps://wiki.hard-light.net/index.php?title=GTVA_Colossus&diff=16180GTVA Colossus2008-05-18T23:15:43Z<p>Freeman: /* Veteran Comments */</p>
<hr />
<div>{{spoiler}}<br />
*Freespace 2<br />
<br />
{{shipimage|image=[[Image:colossus320x240.jpg]]|caption=The GTVA Colossus}}<br />
<br />
The largest space-faring warship ever constructed by [[Terrans]] or [[Vasudans]], the '''GTVA ''Colossus''''' was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]]. Logging in with a length of six-kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.<br />
<br />
With the offensive power that exceeded most [[GTVA]] battlegroups, the ''Colossus'' was designed to combat the [[Shivans]] upon their return to Allied territory. The prospective target was one or more [[SD Lucifer|''Lucifer'']]-class super-destroyers, and it was deemed that the ''Colossus'' would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a ''Lucifer'''s primary weapon system.<br />
<br />
==History==<br />
The first combat use of the ''Colossus'' was against the [[Neo-Terran Front]]. NTF forces proved to be no match for the ''Colossus'' and her battlegroup, and the rebels made every effort to avoid direct combat with the [[juggernaut]]. It can be truthfully said that it was the ''Colossus'' that was the ultimate factor in the NTF's collapse. With his fleet shattered, and the remnants being actively pursued and destroyed by the ''Colossus'', [[Famous Persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].<br />
<br />
With the NTF defeated, the ''Colossus'' was finally to fulfil the role her designers had envisioned for her: the defeat of a Shivan incursion. However, as it turned out, the challenge was not to be [[SD Lucifer|SD ''Lucifer'']]-class superdestroyers, but rather a [[SJ Sathanas|SJ ''Sathanas'']]-class juggernaut. Twenty years of constant struggle finally culminated with the ''Colossus'''s destruction of the [[SJ Sathanas|''Sathanas'']], all at the cost of moderate damage to the ''Colossus''.<br />
<br />
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts. In the closing stages of the Battle of [[Capella]], the ''Colossus'' was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|''Bastion'']], which was en route to collapse the jump corridor to [[Epsilon Pegasi]]. The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ ''Sathanas'']] to engage the ''Colossus''. In her weakened state, it was obvious that the ''Colossus'' would not survive an engagement with another ''Sathanas''-class juggernaut, and Allied Command ordered the ''Colossus'' to withdraw.<br />
<br />
However, with the success of the ''Bastion'''s critical mission in doubt, the ''Colossus'' disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the ''Colossus'' was destroyed with the loss of all hands. The thirty-thousand officers and crew of the ''Colossus'' willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the<br />
[[Galactic Terran-Vasudan Alliance]].<br />
<br />
==Victims of the ''Colossus''==<br />
*NTCv ''Hawkwood'' (Destroyed at Enif Station)<br />
*NTD ''Repulse'' (Admiral Koth's flagship. Kamikaze attacked the Colossus)<br />
*NTD ''Andronicus'' (Reported destroyed in Command Briefing)<br />
*NTC ''Camisard'' (Reported destroyed in Command Briefing)<br />
*NTC ''Vanguard'' (''Reported destroyed in Endgame'')<br />
*NTCv ''Congreve'' (''Implied destroyed in Endgame'')<br />
*NTCv ''Danton'' (''Endgame'')<br />
*SJ ''Sathanas'' (First, High Noon mission)<br />
*SD ''Beast'' (Destroyed shortly before the second Shivan juggernaut destroyed the Colossus)<br />
<br />
==Quotes==<br />
"This is the GTVA ''Colossus''. Fighters, stand clear of hostile warships. All batteries, fire at will!"<br />
<br />
"This is the GTVA ''Colossus''. Admiral Koth, you are ordered to power down your engines immediately and surrender. The Polaris jump node is blockaded, there is no escape."<br />
<br />
"You are sacrificing thousands of lives for nothing!"<br />
<br />
"If only Koth had surrendered rather than playing Martyr, his crew would still be alive"<br />
<br />
"A Shivan juggernaut has jumped within range. What's the status of the [[GTD Bastion|''Bastion'']]?"<br />
<br />
"We'll hold them back here. Just get the [[GTD Bastion|''Bastion'']] through!"<br />
<br />
==Colossus, the cutscene==<br />
'''Narrator:''' ''The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA ''Colossus''.''<br />
<br />
'''Khonsu II:''' ''Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.''<br />
<br />
'''Narrator:''' ''The ''Colossus'' is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the ''Colossus'' has taken over twenty years to complete. Twelve ''Lucifer''-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The ''Colossus'' wields more firepower than five ''Orion''-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the ''Colossus'' will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.''<br />
<br />
----<br />
<br />
{{FS12_Ships}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The GTVA ''Colossus'' resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The ''Colossus'' is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the ''Colossus'' is greater than that of most GTVA battle groups.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Latin, ''colossus'' meant "large statue". Nowadays in English, a ''colossus'' (lower case, as this is a common name) may refer to anything of giant sizes. ''Colossal'' is a related word.<br />
<br />
One of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue that was constructed over the entrance of the harbour to the city of Rhodes.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Juggernaught|[[Colossus Manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|240 fightercraft (?) (60 wings)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 8<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 10<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 12<br />
|- align="center"<br />
| [[MX-52]]<br />
| 8<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 10<br />
|- align="center"<br />
| [[TerSlash|Terran Slashing Beam]]<br />
| 7<br />
|- align="center"<br />
| [[BGreen|Big Green Beam]]<br />
| 6<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
The GTVA Colossus was an excellent warship, equipped perfectly for the job it was designed for. While engaging the NTF hordes, we always knew the battle was over when the Colossus entered the fray. The Colossus' demise was one of the bravest sacrifices ever made by a ship in the GTVA. It remained in front of a Sathanas juggernaut, even though it had no chance of surviving, so that the Bastion might reach the Epsilon Pegasi node.''<br />
<br />
<br />
The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus' proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.''<br />
<br />
<br />
The GTVA Colossus is not that great at killing ships of equal size to it as the above veterans have said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.''<br />
<br />
<br />
The GTVA Colossus...just saying that makes you get shivers down your spine. When you are fighting out on the "field" and you see the 6-kilometre behemoth, you can't help but to stop and stare at it. The Colossus in my terms means blond and majestic.''<br />
<br />
<br />
The Colossus is a superb ship in my opinion. Its weapon placement ensures no capship or fighter can attack it and stay safe. While not designed to confront ships like the Sathanas, if properly positioned it can take them on and emerge victorious. Its real strength lies in its anti-fighter weaponry and is a killer machine when confronting smaller warships.''<br />
<br />
<br />
It seems odd that it is the largest endeavour in Terran-Vasudan history with so many contractors, and with construction beginning well before the NTF Rebellion, and apparently the NTF and/or the average GTVA pilots didn't recognize or know about it. I don't buy it.''<br />
<br />
<br />
According to FRED-made simulations, it takes approximately 25 Nephilims to kill this thing, multiply that by two or three if you involve fighters escorting both the bombers and the Colossus. The Colossus better hope that it can make use of its 200+ plus fighters, because if not, this thing can get owned by bomber attack; most destroyers carry at least 40 fighters and bombers. Only an idiot would attack the Colossus with another capital ship, however; in general, it takes at least 6 destroyers to defeat one Colly.''<br />
<br />
<br />
The Colossus is to destroyers what a corvette is to a cruiser, bigger and armed well enough to make mince meat out of them, though well positioned destroyers can inflict notable damage to it they will die in the end. For example, if you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Collosus' upper-rear blindspot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.''<br />
<br />
<br />
I think that the weak spots of the Colossus are it's rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two. In a custom-made mission, I made the Colossus travel 10 clicks, while being attacked on all sides by destroyers of different variations. I placed a [[GTD Hecate|Hecate]] on the left side, and it was the first to be destroyed. The last warship that got destroyed was the Demon, which I placed in front of and somewhat above it. The only two surviving warships (which took down the Colossus) were the [[GTD Hades|Hades]] and [[GVD Hatshepsut|Hatshepsut]], both of which I had placed at the rear-left and rear-right of the juggernaut respectively.<br />
<br />
<br />
The Colly model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G's during one of these swings. It's possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000, it's possible that crew quarters are relatively small and are only found near the center of mass.<br />
<br />
<br />
This thing needs more firepower to justify its size. A lot more. The "more firepower than 5 Orions" boast from the cutscene would mean 15 [[BGreen]]s and 5 [[TerSlash]]es. Replace all the BGreens with [[BFGreen]]s and the TerSlashes with BGreens and maybe it will be adequately armed. More fighters too--at least 1,000. This thing is bigger than 10 Orions, for God's sake.<br />
<br />
<br />
You want more firepower than 10 Orions? Replace the Colossus's BGreens and TerSlashes with Shivan Super Lasers. THAT is a fearsome ship.}}<br />
[[Category:Unique ships|Colossus]]<br />
[[Category:Ship]]</div>Freemanhttps://wiki.hard-light.net/index.php?title=Shivan_Megafunk_Turret&diff=16074Shivan Megafunk Turret2008-05-11T15:48:19Z<p>Freeman: /* Veteran Comments */</p>
<hr />
<div>The '''Shivan Megafunk Turret''' is a primary weapon used in turrets of the large vessels.<br />
<br />
{{FS12_Weapons}}<br />
==Description==<br />
Basic Shivan turret weapon.<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Primary|1440|0.29|120|195|Full|195|Very Poor|32.5|Good|130}}<br />
<br />
==Notes==<br />
<br />
==Veteran Comments==<br />
{{Comment|This is the most powerful turret laser in either game, it does almost enough damage a second to be considered a serious weapon, but not enough; especially considering its placid 120 mps speed. Even so, do not attack a Shivan Megafunk Turret if your shields are damaged, if the shot goes through it could seriously mess with your fighter / bomber.<br />
<br />
<br />
The best turret in the game, but that doesn't say much considering how weak all blob turrets are.<br />
<br />
<br />
If there's a gap in your shields and you're unlucky enough to be hit by this thing, it will '''rape''' you. However, the blobs move so ridiculously slow that a [[GTF Apollo]] can outrun them on afterburners.<br />
<br />
<br />
Nasty for a turret (which doesn't say much), but here's a mystery: Why the heck is it called a "Megafunk" turret?}}<br />
<br />
[[Category:Weapon]]</div>Freemanhttps://wiki.hard-light.net/index.php?title=GTD_Hades&diff=16073GTD Hades2008-05-11T15:25:39Z<p>Freeman: /* Veteran Comments */</p>
<hr />
<div>The '''GTD ''Hades''''' was a warship of the class of the same name during and after the [[Great War]]. The ''Hades'' was an effort to utilize stolen Shivan technology and mix it with Terran ones. Disagreement from the side of the [[Galactic Terran Alliance]] led to the [[Hades Rebellion]], during which, the GTD ''Hades'' was destroyed by two squadrons and the GTC ''Orff''.<br />
<br />
----<br />
<br />
{{FS12_Ships}}<br />
{{shipimage|image=[[Image:hades320x240.jpg]]|caption=The GTD Hades}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
Nothing much is known about the GTD Hades. It seems to be the GTI's top project. We believe the goal of the project<br />
is to recreate the SD Lucifer.<br><br><br />
The GTD Hades should be considered a Class A threat.<br />
<br />
===FS2 Tech Room Description===<br />
The GTD Hades was a fusion of Terran and Shivan military technologies. It was constructed by Galactic Terran Intelligence (GTI), a rogue branch of the GTA. In 2335, GTI leaders sought to overthrow the provisional GTA government established in Delta Serpentis. After the defeat of the GTI and the destruction of the Hades, the GTA classified the details of this research at level Omega. There are rumors that the Alliance has attempted to reconstruct the Hades to learn more about the GTI's activities. These reports have yet to be confirmed by government sources.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Greek mythology, Hades was the ruler of the Greek Underworld. Hades, along with his brothers Zeus and Poseidon defeated the Titans and claimed rulership over the universe, dividing the world among themselves. An alternate name for Hades is Pluto.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|800 000/400 000|N/A|3404}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Freespace 1'''<br />
| colspan=2 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Turret Laser]]<br />
| 16<br />
| [[Shivan Turret Laser]]<br />
| 16<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 2<br />
| [[FighterKiller]]<br />
| 2<br />
|- align="center"<br />
| [[Shivan Cluster]]<br />
| 2<br />
| [[Shivan Cluster]]<br />
| 2<br />
|- align="center"<br />
| [[Shivan Super Laser]]<br />
| 2<br />
| [[BGreen|Big Green Beam]]<br />
| 2<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Has too many hitpoints, in [[Secrets Revealed]], standard practice is to hide in the "trench" halfway between fore and aft of this ship, and jam your keyboard's firing key down. I've found however, that this is not as effective in [[Portal:Freespace 2|Freespace 2]]. The weakest point of the Hades is the horrible protection of its subsystems. An [[GTD Orion|Orion]], although it has 1/4 - 1/8 the armor, can win in a fight with a Hades simply because the Hades will be disabled and mostly disarmed within 30 seconds of the battle. I've seen an Orion take out a Hades with realitive ease, although it took a while.''<br />
<br />
<br />
''The Hades is pretty capable in FS2. I've seen it take on multiple Demons and Molochs at once and survive. But its antifighter armament is decidely FS1-era. The Hades' effectiveness against Shivan ships often surprises people, but it is actually quite simple when one comes down to it: Shivan ships do not have slash beams, greatly decreasing their chances of damaging the Hades' subsystems.''<br />
<br />
<br />
''I disagree with the last comment, the first is correct. The Hades can be destroyed easily by an Orion because of its pathetic subsystem armor. Although its two BGreens would usually rip most destroyers to shreds, the fact that a single well-aimed Stiletto II can disable this bohemoth makes them almost useless.''<br />
<br />
<br />
''I find, that even though the scope of the Hades is mind boggling (especially the first time you actually fly over the whole thing, and before seeing things like the Collosus), it is fairly weak. In the FS1 mission where you are assigned the task of destroying the Hades, even though I had lost all of my wingmen, and it took me two hours, I found I was able to single-handedly destroy the ship, by disabling it's underside cannons, engines, and sensors, and then just floating in the space below it... In an Athena. I actually found the squads of re-spawning Lokis more of a challenge, aside from the sheer amount of HP the Hades had.''<br />
<br />
<br />
''I find the FS1 Hades to be a bit more difficult to destroy than the Hades in FS2. For some sick reason, in FS2, the Hades has only '''ONE''' engine subsystem...and it's located at, of all places, the point where the destroyer's engines meet! You could fire an [[SGreen]] at that spot and the Hades will be disabled! Even ships smaller than itself have better subsystem defences!''<br />
<br />
<br />
If you give this thing more subsystem armor (and give it back the Shivan Super Lasers in FS2), it becomes evil incarnate (and the only thing I've ever seen take on the SJ Sathanas '''ALONE''' and live). If the GTVA were to mass-produce this modified version as a Juggernaut killer, the Shivans would be in for a lot of pain. As it stands, however, it's just heavily armored cannon fodder.}}<br />
<br />
[[Category:Unique ships|Hades]]<br />
[[Category:Ship]]</div>Freemanhttps://wiki.hard-light.net/index.php?title=GTW_Lamprey&diff=16072GTW Lamprey2008-05-11T14:53:44Z<p>Freeman: /* Veteran Comments */</p>
<hr />
<div>'''GTW-83 Lamprey'''<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Lamprey_320x240.jpg]]|caption=The GTW-83 Lamprey}}<br />
<br />
==Tech Room Data==<br />
The GTW-83 Lamprey cannon is a second-generation Leech gun. It drains the energy systems of its target, depleting the reserves available to the target's Primary weapons, shields, and engines. Coupled with a weapon that pummels both hull and shields, the Lamprey is highly effective against enemy fighters and bombers.<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Primary|900|3.33|450|14|Very Poor|1.4|Full|14|None|0}}<br />
<br />
==Notes==<br />
*Weapon [[Weapons.tbl#"Esuck"|leeches]] energy from the target with every hit.<br />
<br />
<br />
===Veteran Comments===<br />
{{Comment|Though I've tried this repeatedly in single player, it seems to have no effect. Perhaps in multi player it does, so try it there and tell me.<br />
<br />
<br />
In multi player the Lamprey loses out somewhat, although it functions as predicted, it doesn't prevent the target from firing missiles. In many ways it's simply more efficient to take duel [[GTW UD-8 Kayser]], [[GTW Prometheus S]], or [[GTW Subach HL-7]] to the target and get done with it rather then fiddle around with such whimsy as the Lamprey. I'm sure that under some tactical situations this is an excellent weapon however.<br />
<br />
<br />
This thing can be quite annoying if it is used against you. If you get constantly shot at by this thing, you won't even be able to shoot a single bullet, because your energy reserves are already drained within the first 3-5 shots...not even mentioning the shields going haywire. Very effective against people who rely a lot on highly energy consumptive weaponry, such as a [[GTF Erinyes]] with a full loadout of Kaysers. Shoot him with this several times, and he's helpless.<br />
<br />
<br />
<br />
As the above commenter mentioned, this is very useful if someone has a ship with few missiles but lots of high-power-draw primarys. If energy drain is hell to Kaser users, this is the devil himself; otherwise, it's nearly useless.}}<br />
<br />
<br />
[[Category:Weapon]]</div>Freemanhttps://wiki.hard-light.net/index.php?title=SF_Mara_(Terrans)&diff=16066SF Mara (Terrans)2008-05-10T19:16:45Z<p>Freeman: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:Mara320x240.jpg]]|caption=The SF Mara (Terrans)}}<br />
<br />
The '''SF ''Mara''''' was an advanced starfighter used by the [[Shivans]] during their [[Second Shivan Incursion|incursion]] into the galaxy in 2367. It is known that the SF ''Mara'' was one of the first fighter classes that were spotted and designated after the destruction of the GTC ''Vigilant''. Terran operatives acquired four of these fighters and retrofitted them to Terran standards. Then, [[Special Operations Command]] launched a mission beyond the second [[Knossos]] device to reconnoiter the area.<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
N/A<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Advanced Space Superiority|Triton Dynamics|Excellent|75.0 - N/A|135.0|Very Heavy|475|700|17.8}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW UD-8 Kayser|UD-8 Kayser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 105<br />
| [[GTM Tempest|Tempest]]<br />
|- align="center"<br />
| 2nd<br />
| 105<br />
| [[GTM Tempest|Tempest]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
<i>Easily one of the best fighters, if not the best. A simple joy to fly. Only weak point is the 4 gun mounts, but even then the other stats are so rediculous you can wreak havoc.</i><br />
<br />
<br />
''Superior to the Shivan original [[SF Mara|Mara]] just like Snipes says.''<br />
<br />
<br />
''As odd as it sounds, [[Into the Lion's Den]] is actually somewhat unkind to the Terran Mara, as you spend most of your time scrambling between widely spaced targets and don't really get the chance to stop and dogfight it much. Still, as can be seen from the above commentary, even a tiny taste of the SF Mara (Terrans) capablities is enough to make most people fall in love.''<br />
<br />
<br />
''Best. Damn. Ship. Ever. Too bad Volition didn't make a mission where you could exploit it to it's fullest extent.''<br />
<br />
<br />
My favorite fighter in the game. Sure, you could say the Erinyes has 8 gun banks to the Mara's 4, but the Mara has nearly twice the missile capacity and is significantly faster and more manueverable.<br />
<br />
<br />
A dream to fly. It's beyond a doubt the best fighter you can get your hands on. The only downside, as stated before, is four primary mounts and that the single mission doesn't really give you many chances to dogfight with it.<br />
<br />
<br />
The Mara is a dream come true for any GTVA pilot. Not only is it very agile, it has a large afterburner capacity and cavernous missile banks. This, coupled with a massive reactor core that recharges enough power to fire [[GTW UD-8 Kayser|Kaysers]] like [[GTW Subach HL-7|Subachs]], makes the Mara superior to any other GTVA fighter in almost every, if not every, respect. The only problem one might have is that the Mara doesn't have that much hull plating as the tech description says. The shockwave from a [[Shivan Comm Node]] can whittle its hull integrity from 100% to 25%.<br />
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Some credit the mara with an ultra-powerful reactor because of its ability to shoot twin kaysers with minimal energy drain, but before one uses that point, one must bear in mind that it only has four gun mounts. A Perseus can do the same thing. Even so, the speed and maneuverability of the Mara allow it get right up close to enemies, so often times primary firepower isn't really a problem.<br />
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How the hell does SOC fit so many missiles into this thing?! Its smaller than the Ares, yet it has even larger missile banks! And the armor isn't that thin, the com nodes just explode VERY violently (antimatter, perhaps?). In any case, this is the uber-fighter. No serious weaknesses, and thick enough shields to take the brunt of any standard fighter weapon, including the UD-9 Kaser. If the GTVA could mass-produce these...}}<br />
[[Category:Ship]]</div>Freemanhttps://wiki.hard-light.net/index.php?title=GVF_Tauret&diff=16065GVF Tauret2008-05-10T19:00:06Z<p>Freeman: /* Veteran Comments */</p>
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<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:tauret320x240.jpg]]|caption=The GVF Tauret}}<br />
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==Description:==<br />
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===FS2 Tech Room Description===<br />
The GVF Tauret is replacing the Seth as the Vasudans' heavy assault fighter. While integrating cutting-edge technology developed in collaboration with the Terrans, the Tauret boasts a distinctly Vasudan design. Its unusual configuration was inspired by the Apsu-Hek, a creature that once inhabited the deserts of Vasuda Prime. The Apsu-Hek has become an emblem of the Vasudan diaspora, and the Tauret continues the tradition of symbolic design. Armed with four gun mounts and two missile banks, the Tauret has the speed and firepower to challenge both fighters and warships.<br />
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===Developer Notes===<br />
None<br />
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==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Heavy Fighter|Sahr Corporation|Poor|65.0 - 75.0|135.0|Medium|300|530|17.5}}<br />
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===Armaments===<br />
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*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| 2nd<br />
| 4<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM MX-64|MX-64]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM TAG-B|TAG-B]], [[GTM Infyrno|Infyrno]]<br />
|}<br />
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==Veteran Comments==<br />
{{comment|<br />
''The Tauret is an exceptional Vasudan heavy assault fighter, in the same family as the Hercules Mark II but better in almost every way. It carries an additional pair of guns (6 mounts total), moves faster, and has larger missile bays. It's still not a really good dogfighter, but for its given role it's probably the best you could ask for.''<br />
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''The Tauret has the qualities that make a heavy assault fighter attractive (thick shields, tough hull, near-bottomless secondary bays), yet it also has speed and maneuverablity that are closer to those of a space superiority fighter then an assault. In the hands of a skilled pilot the Tauret can fight on even or nearly even terms with just about any other fighter in the game.''<br />
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''Small profile except from below or above.''<br />
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''Cannot carry the Maxim gun, thus reducing the effectiveness of this ship against capital ships. Otherwise, this is a decent Vasudan stand-in for the GTF Erinyes.''<br />
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''This is probably one of the best Vasudan fighters, if not the best. That "Poor" maneuverability rating is rubbish; this fighter can act as an interceptor, no problem at all! It even has more missile space than the [[GTF Ares]]. Compare this: both missile banks of the Tauret can hold 80 [[GTM Tornado|Tornadoes]] each, while that of the Ares can only hold 72 in the first bank, and 80 in the second. If [[GTM Hornet|Hornets]] were just as good as Tornadoes, this ship can literally obliterate anything below corvette class.''<br />
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''The Tauret is let down by its primary energy supply. Its recharge is respectable, the same as [[GTF Hercules|either]] [[GTF Hercules Mark II|Hercules']] and greater than the [[GTF Myrmidon|Myrmidon's]] even if only a little more than half that of the exceptional Ares. However, its energy reserves are scarcely more than half that of the Hercs or Ares and two thirds that of the Myrm. This is a common weakness of Vasudan craft and limits their ability in extended engagements.''<br />
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''Don't fly this fighter like a [[GTF Hercules Mark II|Herc II]]. The Tauret has less shielding then the [[GTF Hercules Mark II|Herc]], has slightly better acceleration, and is slightly less maneuverable as well, but is faster by about 10 m/s when cruising or afterburning. Also as was mentioned before, although it can recharge just as fast as the [[GTF Hercules Mark II|Herc II]] it has an additional two guns, and it's weapon energy reserves are 2/3 the size, so don't put in quad [[GTW UD-8 Kayser|Kaysers]] like you would in an [[GTF Ares|Ares]]. It does however has exceptional firepower, with six primary and two 100 [[GTM Hornet|Hornet]] slots. Honestly I'd much prefer losing this fighter and its small speed and firepower advantage for the stamina and hardiness of the [[GTF Hercules Mark II|Herc II]].''<br />
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''Maneuverability is better than stated, speed is still slightly slow (but faster than the [[GTF Hercules Mark II|Herc II]]), can't carry the Maxim Cannon (but can still carry the Kaser and Prometheus S), cavernous missile banks (both are the same size as the [[GTF Ares|Ares]]' largest bank!)... Load up with Harpoons, Trebs, or Hornets/tornados and Kasers/Mekhu HL-7s, fly like a space superiority, and watch your kill count skyrocket.''<br />
}}<br />
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[[Category:Ship]]</div>Freeman