https://wiki.hard-light.net/api.php?action=feedcontributions&user=Kaqmere&feedformat=atomFreeSpace Wiki - User contributions [en]2024-03-28T10:58:34ZUser contributionsMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=GTW_Prometheus_S&diff=22797GTW Prometheus S2009-05-16T04:18:45Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>The '''GTW-5 Prometheus (standard) Cannon''' is one of the best-known weapons of the [[Galactic Terran-Vasudan Alliance]]. Originally developed during the first Great War, it was temporarily retired due to shortages of critical materials. With the development of gas-mining vessels to extract these materials from nebular clouds, this popular design has been recommissioned.<br />
<br />
The Prometheus S is an excellent weapon, boasting high hull damage, high shield damage, and very good range. Almost every fighter and bomber in the Terran and Vasudan catalogs mount this gun. Disadvantages include a moderate-to-high energy usage, and a relatively slow rate of fire that requires patience and marksmanship to line up shots.<br />
<br />
{{FS12_Weapons}}<br />
{{shipimage|image=[[Image:Proms.gif]]|caption=The GTW-5 Prometheus (standard) Cannon}}<br />
<br />
==Tech Room Data==<br />
The original GTW-5 Prometheus S was removed from service when the link to Earth was lost and the GTVA was unable to obtain sufficient quantities of argon (a required element in the Prometheus's power-generation module). Recent deployment of Anuket and Zephyrus gas miners has enabled us to resume production of the GTW-5 Prometheus S. The S-type is a minor variant of the original Prometheus laser cannon. The S-type's faster recharge cycle and lower energy drain cause many pilots to prefer it over the R variant.<br />
<br />
==Performance==<br />
===Statistics - Prometheus S===<br />
{{Primary|1500|2.86|750|30|Very Good|27|Full|30|Poor|10.5}}<br />
<br />
===Statistics - Prometheus D===<br />
{{Primary|900|3.33|450|20|Good|16|Full|20|Poor|7}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|For some reason (probably balancing) many of the original Prometheus' stats were changed for FS2, making it a weaker weapon in many respects.<br />
<br />
<br />
There is much debate on which GTW-5 is better the Prometheus S or the [[GTW Prometheus]], it is up to the user to decide. The Prometheus S has lower energy requirements, longer range, and more single hit damage than the [[GTW UD-8 Kayser]], but consumes much more energy, has a slower firing rate, and is less efficient than the other standard FreeSpace 2 weapon, the [[GTW Subach HL-7]]. If you like firing very accurately, and don't care about fire rate as much, this is the perfect gun for you.<br />
<br />
<br />
Ideal targets for the Prometheus are larger vessels, such as bombers, cruisers and corvettes. It does a great deal of hull damage. But because of its full shield damage value, it is extremely effective against bombers. As another note, the Prometheus of FS2 acts more like the Banshee of FS1, though with considerably better damage against hulls and lesser damage against shields.<br />
<br />
<br />
Fires farther and faster, hits harder and penetrates shields better than the FS1 version, but pays with a slightly lower fire rate and greater energy consumption; in fact about all this and the [[GTW Prometheus]] have in common is superiority to the [[GTW Prometheus R]].<br />
<br />
<br />
One of the things I dislike about all Prometheus weapons is that they fire at a very slow rate. Even if I were given the option to use this over a [[GTW Subach HL-7|Subach]] or a [[GTW Mekhu HL-7|Mekhu]] in a stealth fighter, I'd rather use them than this.<br />
<br />
<br />
Its projectile speed is the fastest and longest lasting (thus extending its range) after the Maxim and the Morning Star. The higher speed increases accuracy for the same shooting distance (obviously!) against maneuvering targets. This weapon is in fact perfect for taking down Shivan bombers.<br />
<br />
<br />
It's worth noting that, if you outfit both primary banks of an Erinyes with this thing, it is entirely possible to one-hit-kill some of the lighter fighters in the game. If you're the kind of pilot who discerningly picks his shots, this is the weapon for you.<br />
<br />
''The Command Briefing about the return of the "GTW-5 Prometheus Cannon" is deceiving; the Prometheus S is a much faster laser than its predecessor, although its energy consumption is 2.5 times greater and it has a notably longer fire wait. I personally admire both weapons as general-purpose cannons, although I like the sound of the Prometheus O better.''}}<br />
<br />
[[Category:Weapon]]</div>Kaqmerehttps://wiki.hard-light.net/index.php?title=GTB_Boanerges&diff=22796GTB Boanerges2009-05-16T04:08:29Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}{{shipimage|image=[[Image:Boanerges320x240.jpg]]|caption=The GTB Boanerges}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The new GTB Boanerges has been assigned to elite bomber squadrons in the 3rd, 4th, and 5th Terran battle groups. The challenge of maintaining an aging fleet has motivated the GTVA to develop a new generation of ships able to withstand long-term abuse in the field. By maximizing shielding and payload (while offering enough maneuverability to make it a viable tactical unit), the Boanerges promises to remain in service for decades to come. One test pilot observed that the Boanerges handles better than any other bomber and has enough firepower to make it a formidable anti-capship weapon.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name Origin===<br />
:'''Meaning:''' ''Sons of Thunder''<br />
:'''Language:''' ''Ancient Greek''<br />
:'''Alternate spellings:''' ''Unknown''<br />
<br />
In the Christian religion, Boanerges is the Greek rendition of the names James and John, two borthers that are surnamed by Jesus Christ for their impetuosity, hence the literal meaning of the surname Jesus gave them.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Heavy Bomber|RNI Systems|Very Poor|55.0 - 65.0|85.0|Very Heavy|325|850|34}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Subach HL-7|Subach HL-7]], [[GTW Prometheus R|Prometheus R]], [[GTW UD-8 Kayser|UD-8 Kayser]], [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Freespace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM Hornet|Hornet]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Cyclops|Cyclops]]<br />
|- align="center"<br />
| 3rd<br />
| 100<br />
| [[GTM Cyclops|Cyclops]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Stiletto II|Stiletto II]], [[GTM Piranha|Piranha]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Most people seem to have been disappointed with the Boanerges. I'm one of them. Despite the tech description, the Boanerges really does not seem to handle better than an [[GTB Ursa|Ursa]]. It also lacks the Ursa's second primary bank, having only a single two-gun set of primaries. In most anti-capital missions you'll want a [[GTW Maxim|Maxim]] primary, and dogfighting with a Maxim is an exercise in futility most of the time. This leaves you to fall back on your secondaries for anti-fighter protection, an uncomfortable situation, as secondaries run out. (And if you're not going after caps, why are you in a heavy bomber anyways?) It also does not seem to have a significantly stronger set of shields or a much stronger hull than an Ursa. Its only saving grace is that it has larger secondary bays and so can put a greater amount of weight on target before it runs dry... but sometimes this really does not seem enough to justify its use.''<br />
<br />
<br />
''Basically the same thing as an Ursa, but with one primary and a greater secondary payload in two banks. Slightly faster too.''<br />
<br />
<br />
''From the tech room description, the Boanerges is really not meant to be better than the Ursa, but rather to be at least as good, the main driver for its adoption being reducing the maintenance burden. IMO the Boanerges is the better pure bomber, assuming that all heavy bomber wings are escorted by fighters, as they should be (but sometimes aren't), if you want to dogfight as well as bomb then you should really be using a light bomber like the [[GTB Artemis|Artemis]] or a [[GTB Zeus|Zeus]], not a heavy bomber at all.''<br />
<br />
<br />
''A crucial line is crossed in the Boanerges. Previous heavy bombers were incapable of dogfighting. The Boanerges is incapable of defending itself.''<br />
<br />
<br />
''I've never, ever used the Boanerges in any mission that I seriously undertake in the main FreeSpace 2 campaign, partly because there's always the Ursa, and partly because of the way the Boanerges is designed. The primary guns of the Boanerges are almost as bad as the triple-gun mount on the Ursa and I can hardly ever hit anything with them because shots fired from them fly slightly upwards. The other issue I have with the Boanerges is that it has no turret. Unlike Vasudan bombers, which are agile enough to double up as fighters, most Terran bombers are far too slow to not warrant the inclusion of a turret. The Boanerges may have larger secondary banks than the Ursa, but what good is that if you're going to get shot down before you can launch your first salvo? The Boanerges is not a bomber; it's a deathtrap.''<br />
<br />
<br />
''The Boanerges actually has '''less''' armour than the Ursa (325 vs 550), and its secondary capacity is equal, but redistributed (40-100-100 as opposed to 80-80-80). This means that overall, it still does less damage, due to the lack of the turret and triple gun rack. Also note that the larger the bank capacity, the longer it takes to fill, and each bank is filled at the simultaneously (i.e. the Ursa will spend less time as a sitting duck while rearming).<br />
<br />
''The Boanerges is faster than the [[GTB Ursa]] by 10 meters per second, and it also has a smaller profile. However, the Ursa has a higher afterburner velocity and hull integrity, while the other stats are nearly identical. I only used the Boanerges the first time I played Freespace 2 in the mission to destroy the [[SD Ravana]], and I think I died and tried again with the Ursa. The only other time you are allowed to use the Boanerges, you also have the [[GTB Artemis]] at your disposal, which, for the missions involved, is a better choice.}}<br />
<br />
[[Category:Ship]]</div>Kaqmerehttps://wiki.hard-light.net/index.php?title=SF_Mara&diff=22719SF Mara2009-05-07T13:08:56Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:mara320x240.jpg]]|caption=The SF Mara}}<br />
<br />
The extensively used '''SF ''Mara''''' was one of the [[Shivans|Shivan]] fighters used during their [[Second Shivan Incursion|second invasion]]. The Mara was fast, maneuverable, tough, and relatively small. The craft also had a superior secondary weapon capability that could even compete with that of a bomber-type. Like all Shivan fighters, the Mara was extremely well-shielded and its armoring was somehow superior to that of a typical Shivan fighter. Although it was still weaker than a Terran fighter's, its heavy shielding and swiftness made the Mara a formidable opponent in a dogfight. However, despite its specifications as a fighter-type, Maras were still impractical against larger vessels, thus they were often tasked with bomber escort.<br />
<br />
It is the Mara class that was first designated of all Second Incursion-era Shivan fighters after a group of Mara fighters were detected emerging from the [[Knossos]] subspace portal in [[Gamma Draconis]]. The fighters, with the help of a [[SC Rakshasa|''Rakshasa''-class cruiser]], easily took down the patrolling GTVA force.<br />
<br />
Some time during the nebula campaign, [[Special Operations Command|SOC]] managed to capture a wing of these fighters, and their engineers retrofitted them for [[Terran]] use. Later, they were used in another SOC operation that discovered the actual size of the Shivan fleet, as well as a third Knossos device.<br />
<br />
==Description:==<br />
===FS2 Demo Tech Room Description===<br />
The Mara seems to be a Shivan heavy attack fighter. It is not as maneuverable as other Shivan fighters, but it packs quite a punch, and it is very resistant to our weaponry. Most often they have been used in attacking our supply convoys and transports.<br />
Treat the Mara as a Class C threat.<br />
<br />
===FS2 Tech Room Description===<br />
The SF Mara class of Shivan fighters was first encountered by the GTC Vigilant while patrolling the Gamma Draconis jump node in the Capella system. All other information concerning the Mara is classified level Psi.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Mara has many meanings and connotations. Most likely, the fighter class is named after the Hindu goddess of death. In Buddhism, Mara is not a goddess but a male demon.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Space Superiority (?)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 70.0 - 78.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 120.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 200<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 620<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 17.8 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Shivan Mega Laser]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[Shivan Heavy Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM Trebuchet|Trebuchet]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Hornet|Hornet]]<br />
|}<br />
===Veteran Comments===<br />
{{comment|It would be a disservice to the Mara to say it's just a Herc II with the speed and maneuverability of the Perseus. But that's the Mara in a nutshell. <br />
<br />
<br />
The one disadvantage of the Mara is the fairly large target profile it presents to the enemy, but its combination of maneouverability, firepower and durability easily makes up for this.<br />
<br />
<br />
The "Terran Mara" you use in [[Into the Lion's Den]] is slightly superior to the Shivan version.<br />
<br />
<br />
The above comment is at best an understatement.<br />
<br />
<br />
The Mara is a highly-capable craft. It can outmaneuver most heavier GTVA fighters and bombers, has enough speed at its disposal to be competitive, and finally has enough weaponry to be a significant threat. All this, even in the hands of an AI pilot. If the Mara were being piloted by players it would be a terror. And the uprated [[SF Mara (Terrans)]] is a truly a nightmare, but fortunately one for the other guy.<br />
<br />
<br />
Maras are a true nightmare on higher difficulty levels. They always appear in swarms, and instantly start trying to fill your ship with volley after volley of Hornets. <br />
<br />
<br />
What was said above about outmaneuvering heavier fighters and bombers is only true on higher difficulty levels. Even then, as long as you know how to use a heavy fighter properly, you'll be fine.<br />
<br />
''The Mara seems to be a successor to the [[SF Dragon]], although the Dragon is superior in every way except hull integrity, yet it acts much more like the old [[SF Scorpion]], carrying out bizarre maneuvers on the higher difficulty levels. Unfortunately, like many new Shivan ships, the Mara is more of a let-down than an improvement. It does have a thin profile, however, and the greatest hull integrity of any Shivan fighter.''}}<br />
<br />
[[Category:Ship]]</div>Kaqmerehttps://wiki.hard-light.net/index.php?title=SF_Astaroth&diff=22718SF Astaroth2009-05-07T13:02:46Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:astaroth320x240.jpg]]|caption=The SF Astaroth}}<br />
<br />
The '''SF ''Astaroth''''' was a Shivan fighter spotted right after the Shivans' resurface in 2367. The Astaroth was regarded as a poor fighter despite its speed and maneuverability.<br />
<br />
==Description==<br />
===FS2 Demo Tech Room Description===<br />
We believe that the Astaroth is a Shivan Harpoon. It has a very high top speed, and its maneuverability is quite good. However, its shield system isn't strong enough to withstand constant fighting for long, which leads us to believe the Astaroth's primary purpose is to destroy enemy bombers.<br />
The Astaroth ranks as a Class B threat.<br />
<br />
===FS2 Tech Room Description===<br />
First encountered in Gamma Draconis, the SF Astaroth is a fast, agile fighter that appears to have achieved its maneuverability at the expense of its armor and weaponry. Once the shields of an Astaroth are down, the fighter can be dispatched quickly.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In demonology, Astaroth is a Prince of Hell. He is depicted as a nude angel riding on a dragon.<br />
<br />
==Performance==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Interceptor (?)<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 80.0 - 110.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 155.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 100<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 450<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 21 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Shivan Mega Laser]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 40<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 40<br />
| [[GTM MX-64|MX-64]]<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''The Astaroth is similar to the [[SF Dragon|Dragon]] in most respects, only more annoying. It has a ridiculously small target profile, the smallest of any ship in any FreeSpace game, and is fast, making it annoyingly difficult to deal with via primaries. Its best advantage though is that unlike the [[SF Manticore|Manticore]] it is maneuverable enough that it can still manage a turn capable of preventing missile lock while at speed. It also has a decent, though not impressive, amount of missiles to back up its lasers, unlike the Dragon. Destroy this ship at range via missiles if at all possible.''<br />
<br />
<br />
''Very hard to dogfight against. However, a few [[Harpoon]]s bring it down quickly and painlessly at medium range.''<br />
<br />
<br />
''A couple of hits from eight banks of [[GTW Prometheus S|Prometheus]] from an [[GTF Erinyes|Erinyes]] will bring this thing down.''<br />
<br />
<br />
''While the SF ''Astaroth'' is very fast and maneuverable, its shielding and armor cannot stand much punishment and it simply lacks adequate weaponry. The Astaroth kind of reminds me of the Imperial TIE series of fighters in ''Star Wars'', only with shields and missiles.<br />
<br />
<br />
''The Astaroth has less maneuverability than a Dragon, meaning that it won't run circles around you. And despite the small target profile, it is easier to hit, especially if you approach from the rear where you can tear them up. Also quite weak against Harpoons: if the Astaroth's shields are softened up sufficiently, a single Harpoon will punch through this ship like a hot knife through butter, even if it had 100% hull.''<br />
<br />
''Curiously enough, the Astaroth falls behind the [[SF Manticore]] in every category; it has weaker shields, it's slower and less maneuverable, and it's weapons loadout is identical. The only thing the Astaroth has going for it is its thin target profile. Just another example of Shivan complacency since the end of the [[Great War]].}}<br />
<br />
[[Category:Ship]]</div>Kaqmerehttps://wiki.hard-light.net/index.php?title=SD_Ravana&diff=22717SD Ravana2009-05-07T04:47:30Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>The '''SD ''Ravana''''' class of destroyers was first spotted in the [[Nebula System|nebula]] beyond [[Gamma Draconis]], discovered by the GTCv ''Lysander'' and the GTCv ''Actium.''<br />
<br />
This class is probably the most powerful Shivan capital vessel, second only to the [[SJ Sathanas|SJ ''Sathanas'']] and maybe the [[SD Lucifer|SD ''Lucifer'']]. In possesion of 4 forward-facing beam cannons, it can rip through the hull of a [[GTD Hecate|GTD ''Hecate'']] or an [[GTD Orion|''Orion'']]-class destroyer in under a minute, and take out smaller vessels within seconds. Its anti-capital ship weaponry make it a threat to any vessel, even one the size of the [[GTVA Colossus|GTVA ''Colossus'']].<br />
<br />
But the anti-capital beams come at a price. The ''Ravana''-class is more vulnerable to fighter and bomber attacks than its brother, the [[SD Demon|''Demon'']]-class. Still, it would take a large number of squadrons to take out such a target.<br />
<br />
----<br />
<br />
{{FS12_Ships}}<br />
{{shipimage|image=[[Image:HTLRavana640x480.jpg|320px]]|caption=The SD Ravana}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
The SD Ravana is a destroyer class GTVA forces have only recently encountered. It appears to be tasked with clearing out smaller foes, a mission for which it is well suited. It eagerly wipes out wings of fighters and bombers and also overwhelms cruisers and corvettes.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Hindu tradition, Ravana is the antagonist of Rama, legendary king of ancient India. According to the epic poem ''Ramayana'', Ravana is the king of the [[SC Rakshasa|rakshasa]]s.<br />
<br />
Ravana is a Hindu deity famous in the Ramayana for his legendary angers. His name means "he with the mighty roar".<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Destroyer<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 20.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 100 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 2346 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Turret Laser]]<br />
| 17<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 5<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 1<br />
|- align="center"<br />
| [[Shivan Cluster]]<br />
| 1<br />
|- align="center"<br />
| [[SAAA|Anti-Fighter Beam]]<br />
| 2<br />
|- align="center"<br />
| [[SRed|Small Red Beam]]<br />
| 2<br />
|- align="center"<br />
| [[LRed|Large Red Beam]]<br />
| 2<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''The Ravana is scary-looking, but it's not tough. Weaker in terms of hull strength, and MUCH weaker in terms of turret strength then the Demon, the Ravana pays for its attack-oriented design with weak defenses. Indeed, fighters and bombers can range over the front three-quarters of Ravana's upper surfaces with near-impunity, and the lower-spine-mounted SAAA beam is placed too far back to defend the Ravana's main guns. It has a flak turret and another SAAA for anyone who comes up behind it, however. A capital ship behind a Ravana, on the other hand, is the Shivan destroyer's death sentence, as its engine subsystems are not strong and cover nearly the whole rear surface of the destroyer. Paired Trebuchets to the main beams the moment one of these enters the mission, then ignore it unless directed otherwise.''<br />
<br />
<br />
''In [[The Great Hunt (FS2)|The Great Hunt]] I was actually able to destroy the Ravana's main beam cannons before it fired on the [[GTCv Deimos|Deimos corvettes]], that's how weak they are. (Didn't make a difference, the corvette is destroyed by a [[SEXP]]). However, the Ravana, if used in its intended offensive role, can easily decimate a destroyer before being destroyed.''<br />
<br />
<br />
''In a nutshell, the Ravana is useless if it is engaged from behind, and a light threat if side to side with another destroyer. This destroyer's saving grace is in its raw firepower facing foward. When deployed in a strategic position, or jumping in behind another destroyer, this beast will be your worst nightmare. Since most destroyers have their main beams facing forward and the odd ligher beam mounted aft (in the Hecate's case, two), it can dish out enough firepower to level the destroyer, and only take moderate damage. but this is only the case when the Hecate is alone. Roughly two wings of fighters, of any class, can knock out any anti-cap beam the Ravana wields and keep fighter cover on a friendly vessel. Just keep an eye on its beam cannons and you should get out all right. As stated before, the Ravana is no Demon, so it can't take as much punishment.''<br />
<br />
<br />
''Ah yes, the Ravana is a fearsome sight, and it does have some fearsome weapons to suit... only that they're all pointing forwards. That single [[SAAA]] on its rear may be an annoyance to bombers, but that's all it has for rear fighter-bomber cover. Destroy it and get a corvette to jump in behind it, and the Ravana's finished.''<br />
<br />
<br />
''The Ravana is one of the most powerful destroyers in FS2 (in terms of anti-warship firepower), and can beat out even an Orion in a duel. Its anti-fighter defenses are somewhat mediocre, however, and its main beams have weak armor in addition to its anti-fighter defenses being positioned poorly to defend them. You should be able to take out its main beams in a matter of seconds with your primaries without being bothered by any of its defenses.''<br />
<br />
<br />
''We see three warships of this class in the main FS2 campaign and we don't know if they're widely present in the Shivan fleet. In custom campaigns, the Ravana is without any doubt the most common Shivan capital ship. The player is usually tasked to destroy its main beam cannons in deja-vu missions which are an outrage to this warship. If you consider the presence of a Ravana in your custom campaign, try to avoid typos like the one mentioned above and don't make it a sitting duck easy to defeat. Don't forget that the first Ravana encountered by GTVA forces easily destroyed a corvette and a destroyer and damaged many other ships: it really is a considerable threat and the using the fire-beam SEXP to maximize firepower isn't forbidden.''<br />
<br />
<br />
''One thing worth noting about the Ravana's model is that it is glitched. The destroyer's turrets can actually shoot THROUGH it and hit you, so unless you're flanking it, there isn't much of a safe spot anywhere else.''<br />
<br />
<br />
On the above comment, not only does the HTL Ravana shoot through by its turrets, it's almost impossible to hit anything, as half its subsystems are out in space. And on the comment above that one, Warzone is one of the few campaigns that does this ship justice. It truly inspires fear the first time the Revial jumps in. Even on the defensive, she took out a decent number of ships. Destroyers, contrary to how many campaigns play out, aren't meant to be killed in groups every mission. They're massive, valuable assets, whose commanders are the most skilled their side has to offer. How is it that the Aquitaine survives the whole campaign, yet an uncountable number of other destroyers die?<br />
<br />
''In terms of numbers (hull integrity, velocity) the Ravana is identical to the [[SD Demon]]. However, like every new [[Shivan]] battleship, the bulk of its firepower is directed forwards. The only thing it has over the Demon is that it has the upper hand in an ambush; that's really what it's best suited for.}}<br />
<br />
[[Category:Ship]]</div>Kaqmerehttps://wiki.hard-light.net/index.php?title=GVSG_Edjo&diff=22716GVSG Edjo2009-05-07T04:40:19Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:edjo320x240.jpg]]|caption=The GVSG Edjo}}<br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
When the GTVA asked the Vasudan navy to upgrade the Great War-era Ankh sentry gun platform, the GVSG Edjo was the Vasudans' answer. The Edjo has significantly more armor plating than the Ankh, improving its survivability, but the Vasudans placed only one small cannon turret on the new platform, giving it half the punch of the Ankh. After seeing the Edjo, the Terrans quietly began developing their own advanced sentry gun platforms. The Vasudan navy seems content to leave this aspect of military technology to the Terrans.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Wadjet (alternate Greek spelling "Edjo") was a goddess associated with the desert. She was depicted as a snake. She was the protector of the whole of Lower Egypt.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Sentry Gun<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 35<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 13 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 1<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|''This has half of the already pathetic firepower of the [[GVSG Ankh]], please ignore.''<br />
<br />
''Very UNuseful, since this sentry gun only defend from a fighter with 5-10 other Edjos. Other than that, really not needed. The only reason you would want to use this is when you use it for SEXP triggers''<br />
<br />
''It seems like it was thrown in at the last minute; I don't think it actually makes an appearance in-game. Clearly, the Vasudans don't like to rely on automated sentries.''}}<br />
[[Category:Ship]]</div>Kaqmerehttps://wiki.hard-light.net/index.php?title=PVB_Amun&diff=22715PVB Amun2009-05-07T04:34:31Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:amun320x240.jpg]]|caption=The PVB Amun}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Amun is the Vasudans' heaviest bomber class ship. It carries a massive payload and has been responsible for the destruction of at least 3 Orion-class destroyers in the past 2 years. Fortunately, it is slow and has low maneuverability, making it an easy target for our fighters. Fighter pilots should be wary of the two turrets on this ship: they are not to be ignored.<br><br><br />
The Amun is considered a B class threat to all cruisers and capital ships. They should be given top priority in target selection during escort operations.<br />
<br />
===Developer Notes===<br />
Suitable for any size target. Carries most missile types, but few cannons. Armed with defensive turret, but still requires escort.<br />
<br />
===Name origin===<br />
In Egyptian mythology, Amun (name meaning "hidden") was an important deity, the god of the air.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Heavy Bomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| PVN<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Very Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 40.0 - 45.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 80.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 625<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 800<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 30 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Banshee|Banshee]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Avenger|Avenger]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW ML-16|ML-16 Laser]], [[GTW Disruptor|Disruptor]], [[GTW Avenger|Avenger]], [[GTW Flail|Flail]], [[GTW Prometheus|Prometheus]], [[GTW Banshee|Banshee]], [[GTW Leech Cannon|Leech Cannon]], [[GTW Shield Breaker|S-Breaker]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 1'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM Tsunami|Tsunami]]<br />
|- align="center"<br />
| 2nd<br />
| 60<br />
| [[GTM Synaptic|Synaptic]]<br />
|- align="center"<br />
| 3rd<br />
| 80<br />
| [[GTM Synaptic|Synaptic]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-50|MX-50]], [[GTM D-Missile|D-Missile]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM Interceptor|Interceptor]], [[GTM Phoenix V|Phoenix V]], [[GTM Stiletto|Stiletto]], [[GTM Tsunami|Tsunami]], [[GTM Harbinger|Harbinger]], [[GTM Cluster Bomb|Cluster Bomb]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Banshee|Banshee]]<br />
| 2<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|<br />
''Whatever Vasudan thought it would be a good idea to replace this with the Osiris should be shot as a traitor, because surely only the GTA and Shivans benefited from that decision. The Amun has superior payload and defenses, including two turrets. While slow, and rarely bothering to demonstrate it, the Amun is a surprisingly capable dogfighter. It has the armor and shielding to stand up to fire long enough to bring you into its sights, and then unleash a torrent of ordnance few ships can survive.''<br />
<br />
''It is an effective bomber, but very slow and unmanageable, like the [[GTB Ursa]].''<br />
<br />
''The Amun may be the slowest Freespace bomber, but it's also the toughest, with the highest hull integrity of any ship, both games included. I was surprised to see it absent from Freespace 2, although the [[GVB Sekhmet]] and [[GVB Bakha]] are fair replacements; the Sekhmet slightly superior to the Ursa (and much faster).}}<br />
<br />
[[Category:Ship]]</div>Kaqmerehttps://wiki.hard-light.net/index.php?title=GVF_Serapis&diff=22714GVF Serapis2009-05-07T04:27:35Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:serapis320x240.jpg]]|caption=The GVF Serapis}}<br />
<br />
The '''GVF Serapis''' was the mainstay interceptor fighter for the Vasudan navy after its development following the [[Great War]]. <br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
Fast and highly maneuverable, the GVF Serapis is primarily used as a bomber interceptor. Its thin armor and weak shields give it a low survival rate in dogfights against more heavily armored fighters. Despite having only two primary and secondary weapon banks, the Serapis has been retrofitted to accommodate almost any loadout in the GTVA arsenal. Veteran Vasudan pilots love the Serapis for its agility and loadout options. Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Serapis was a Hellenistic-Egyptian god. Unlike most Egyptian deities, Serapis was potrayed as all-human.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Advanced Interceptor|Akheton Corporation|Excellent|75.0 - 78.0|135.0|Light|220|200|14}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Akheton SDG|Akheton SDG]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 30<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-B|TAG-B]]<br />
|}<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''The Serapis is deployed as if it were a space superiority fighter in the Vasudan missions of the Main Campaign, but don't let that fool you. This is in fact a civilian ultralight for airshows. While that sounds harsh, it is unfortunately rather true. A joy to simply fly thanks to its speed and maneuverability, the Serapis is also disturbingly fragile, at least as much as the FS1-era [[GTF Valkyrie]] if not more so. The Serapis has an extremely high attrition rate in combat: AI pilots drop like flies in it. Give them Taurets, Horuses, or Seths instead during the main campaign.''<br />
<br />
<br />
''The Serapis is a light interceptor which was not designed to survive in prolonged battles. Those who liked flying the [[GVF Horus]] or the [[GVF Thoth]] will probably like this fighter as it is superior to its predecessors. The main strength of the Serapis is its weapon compatibility. A pilot who prefers intercepting fighters to doing heavy assault will most likely prefer this during the Vasudan missions. It is to be noted that most Terran interceptors have better combat performance though.''<br />
<br />
<br />
''The only real reason you should choose this is for the fact that it is the only Vasudan fighter compatible with the Maxim. Its maneuverability and moderate speed makes it good for getting behind bombers and chalking them off, but its lack of armor and shielding make it a bad choice for all but the most skilled of players in engaging other fighters.''<br />
<br />
<br />
''This fighter is useless. It has less shielding and actually goes '''slower''' than the Valkyrie of old. Its only saving grace is its ability to carry the Maxim and its extra missile bank (which is minuscule anyway). Always use the Tauret or Horus when you can, rather than this paper-thin pair of wings.''<br />
<br />
<br />
''"Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter." This is because they're idiots. The Serapis is slower than the Horus, has weaker shields and armour, and is only marginally more manoueverable. Its only advantage is the extra missile capacity, but since you'll die before you can use them, this isn't much of an advantage. Whoever classed this as an "Advanced" interceptor is having a joke. And as for comparing it to Terran fighters...''<br />
<br />
<br />
''The Horus is a far better interceptor than this thing. Intercept needs high speed, good manoeuvrability. While this is one of the most manoeuvrable fighters you will ever have access to in the game, it just doesn't have the speed to do intercept. One thing to note, however, is that in the right hands, it is a surprisingly capable dogfighter. But it is extremely fragile, to the point that you may want to reroute some power to shields. You really can't take more than a few hits. But overall I find it much more like the Ulysses than anything else. It's a supreme dogfighter like it, but it cannot stand prolonged combat, even less so than the Ulysses. However, it does have a second secondary (Giving it more versatility and a total capacity more than twice the size), and it does have a Maxim, which is a bit odd, but allows it an option when dealing with warships, and makes it good for hunting down transports, freighters and miners.''<br />
<br />
<br />
''The Serapis can fly, but it's made out of tracing paper; I've seen a video where the front quadrant of a Serapis — at full power, by the way — was completely taken down by just one hit from a Shivan laser mounted on the rear of a [[SC Rakshasa|Rakshasa]] (a second shot knocked the Serapis's hull integrity from 100% to 79%). It has a few advantages over the Horus, however, in that it can carry the Maxim, and that it lacks the inertia of the Horus while pitching. This is why I would rather use this ship for intercept than use the Horus.''<br />
<br />
<br />
''It is worth mentioning that the Serapis has a higher energy output than anything short of an Ares or Mara, 70% more than a Perseus or Ulysses. The fast recharge and excellent handling make this very survivable if one takes being shot at seriously instead of shrugging it off and finishing the current target first (bad idea given the low shield capacity). I find it the ideal craft for destroying waves of fighters and taking cheap shots at capital ships with Maxims in between. If this was compatible with Kaysers (putting all that power to good use), I would prefer this over any Terran fighter.''<br />
<br />
<br />
''I could never adapt to Vasudan ships. Their philosophy of having faster, weaker craft seems to plague even their most heavy bombers. Especially for the AI, maneuverability and speed doesn't seem to save them. The Perseus is by far a better craft, having nearly equal loadout and handling, equal primaries, and is even faster in both normal and afterburner speeds! Though, as mentioned above, the Serapis has much better energy recharge, that's not the biggest help if you have a number of enemies on you, which makes it hard to quickly take them out. The Perseus also can't carry Maxims, but given the plethora of other craft available, there's much better options than this.''<br />
<br />
<br />
''Also note that the Serapis's primary placement is just better than that of the other light Vasudan fighters. Its higher accuracy may save some lives, but to be honest, it would indeed require more hitpoints.''<br />
<br />
''The Serapis actually has the weakest shielding of any ship across both games, and every Terran fighter except the Ulysses has higher hull integrity. It is very maneuverable, just under the Ptah and Pegasus, but aside from that, the Horus is a better choice of fighter. It also has higher hull integrity than any Shivan fighter, but Shivans clearly build their ships out of tin foil and glass anyway.''}}<br />
[[Category:Ship]]</div>Kaqmerehttps://wiki.hard-light.net/index.php?title=SC_Rakshasa&diff=22713SC Rakshasa2009-05-07T04:26:54Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[Image:rakshasa320x240.jpg]]|caption=The SC Rakshasa}}<br />
The '''SC ''Rakshasa''''' was a [[Shivans|Shivan]] cruiser used during the [[Second Shivan Incursion]]. A Rakshasa had three anti-capital ship beam cannons; however, it was not particularly effective against larger targets.<br />
<br />
==Description:==<br />
<br />
===FS2 Demo Tech Room Description===<br />
The Rakshasa is one of the most deadliest crusiers in the Shivan fleet. The four "prongs" on its front hull comprise four laser beam weapons of devastating accuracy. The other parts of the ship are well defended with 10 other gun banks.<br />
<br />
===FS2 Tech Room Description===<br />
Though not as thickly armored as the Lilith class, the SC Rakshasa class of Shivan cruisers is far deadlier. With over a dozen turrets, the Rakshasa is the most heavily armed Shivan cruiser class. It was a Rakshasa cruiser that destroyed the GTC Vigilant at the Gamma Draconis node in the Capella system.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
In Hindu and Buddhist tradition, a rakshasa (name in lower case, being a common name) is a men-eater demon of unrighteous spirit. Rakshasas are known of desecrating graves and harassing priests.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Cruiser<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 20.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 40 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 349 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Turret Laser]]<br />
| 8<br />
|- align="center"<br />
| [[Shivan Heavy Laser]]<br />
| 2<br />
|- align="center"<br />
| [[SAAA|Anti-Fighter Beam]]<br />
| 1<br />
|- align="center"<br />
| [[SRed|Small Red Beam]]<br />
| 3<br />
|}<br />
===Veteran Comments===<br />
{{comment|''The Rakshasa, with its three forward-mounted SReds, packs a nasty punch that's difficult to knock out with primaries (the beam emitters are very small sections of the prongs and you just '''can't hit''' the things with primaries)... but very vulnerable to secondaries. The Rakshasa is powerful but fragile, and poorly defended against fightercraft attack, with only a single ventral AAA beam and no flak guns, like the other Shivan cruisers. A careful and determined heavy assault fighter can deal with it well, but give the Rakshasa no chances to shoot at friendly capital craft: one of these could probably kill a Hecate if it didn't engage head-on.''<br />
<br />
<br />
''Despite its overwhelming frontal firepower courtesy of 3 [[SRed]]s, the [[GTC Aeolus]] can cream the Rakshasa in a toe-to-toe fight with its [[Standard Flak|flak]] and [[AAAf|AAA]] turrets, as well as its [[Terran Huge Turret]]s. The Rakshasa is designed to kill things right away, if they survive and get past its main beam turrets, the Rakshasa is toast.''<br />
<br />
<br />
''The Rakshasa is not exactly fragile. With 40,000 hitpoints, it has a little over half the armor of the Lilith, but slightly more armor than either the Leviathan or Aeolus. Its SReds are superior to the Leviathan and the Aeolus's [[SGreen]]s, plus the Rak has 3 of 'em vs. the Leviathan's 1 beam and 1 Fusion Mortar or the Aeolus' two SGreens. Think of it as a mini-Sathanas: awesome firepower, as long as the target stays in front and doesn't bomb the beams.''<br />
<br />
<br />
''The AAA turret is very annoying, as it has a very good field of fire. Deal with it and the Rakhasa is done for.''<br />
<br />
<br />
''I dread facing a hostile Rakshasa as much as I dread facing a [[SJ Sathanas|Shivan Juggernaut]]. Not only does it look fearsome, it ''is'' fearsome. The rear turrets of the Rakshasa can actually destroy a [[GVF Serapis|Serapis]] if the pilot doesn't take them out quickly. On the upside, the Rakshasa has only one [[SAAA]] mounted on some protruding spike in its underbelly. That allows the Rakshasa to strike at enemy fighters and bombers from anywhere except the rear and above. However, it was also placed such that it cannot be destroyed easily from the sides, rear and top... so the only option is to destroy it from the front or bottom, and that means trouble. There are ways to destroy that single SAAA, though. For one, the Rakshasa always seem to target bombs first, rather than fighters. If you have any wingmen, get them to lob a [[GTM Cyclops|Cyclops]] at it, and the SAAA will blast away. During the time it takes to reload, you can destroy it. For another, its turrets aren't that sturdy; you could fly over it and blow up the turrets on its rear and it'll be mostly harmless.''<br />
<br />
<br />
''Because of its small size, its conventional turrets pose some threat to you, but if you're fast enough with the Tempest trick, you're safe. Be careful when you see one jump in and you're in front of it: one of its three SRed beams can easily hit you. I suggest you attack the Rakshasa from below, or if you decide to go in from above, target its Weapons subsystem.''<br />
<br />
<br />
''The Rakshasa's forward armament is asymmetrical. While it has four prongs which are turrets (the two largest spikes lower center aren't turrets at all), only three of them are [[SRed]]s and the fourth, leftmost turret is a regular "blob" turret. Keep this in mind if disarming by sight as it will save some time that may otherwise have been spent firing on a relatively low-priority turret. Of the Rakshasa cruisers that appear in the main FS2 campaign, all of them share this trait, except for the [[FreeSpace_2_Shivan_Ship_Database#SC_Iblis|SC Iblis]] which only has a single SRed on its lower starboard spike.''<br />
<br />
''It's surprising how many new ships in Freespace 2 are inferior to their predecessors. The Rakshasa's maneuverability and speed are only as good as the Lilith it doesn't even have as much hull integrity. The one thing the Rakshasa has over the Lilith is its number of beams. Where the Rakshasa is deadly to large vessels, the Cain and Lilith cruisers are deadly to small ones, easily threatening bombers and fighters with their twin missile launchers and anti-fighter beams.''}}<br />
<br />
[[Category:Ship]]</div>Kaqmerehttps://wiki.hard-light.net/index.php?title=GVF_Serapis&diff=22712GVF Serapis2009-05-07T04:14:49Z<p>Kaqmere: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
{{shipimage|image=[[image:serapis320x240.jpg]]|caption=The GVF Serapis}}<br />
<br />
The '''GVF Serapis''' was the mainstay interceptor fighter for the Vasudan navy after its development following the [[Great War]]. <br />
<br />
==Description:==<br />
<br />
===FS2 Tech Room Description===<br />
Fast and highly maneuverable, the GVF Serapis is primarily used as a bomber interceptor. Its thin armor and weak shields give it a low survival rate in dogfights against more heavily armored fighters. Despite having only two primary and secondary weapon banks, the Serapis has been retrofitted to accommodate almost any loadout in the GTVA arsenal. Veteran Vasudan pilots love the Serapis for its agility and loadout options. Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name origin===<br />
Serapis was a Hellenistic-Egyptian god. Unlike most Egyptian deities, Serapis was potrayed as all-human.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Advanced Interceptor|Akheton Corporation|Excellent|75.0 - 78.0|135.0|Light|220|200|14}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[GTW Prometheus R|Prometheus R]]<br />
|- align="center"<br />
| 2nd<br />
| 2<br />
| [[GTW Akheton SDG|Akheton SDG]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Mekhu HL-7|Mekhu HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus R|Prometheus R]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star| Morning Star]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]<br />
|}<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| 2nd<br />
| 30<br />
| [[GTM Harpoon|Harpoon]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64]], [[GTM EMP. Adv|Emp. Adv]], [[GTM Tempest|Tempest]], [[GTM Harpoon|Harpoon]], [[GTM Hornet|Hornet]], [[GTM Tornado|Tornado]], [[GTM TAG-B|TAG-B]]<br />
|}<br />
<br />
<br />
==Veteran Comments==<br />
{{comment|<br />
''The Serapis is deployed as if it were a space superiority fighter in the Vasudan missions of the Main Campaign, but don't let that fool you. This is in fact a civilian ultralight for airshows. While that sounds harsh, it is unfortunately rather true. A joy to simply fly thanks to its speed and maneuverability, the Serapis is also disturbingly fragile, at least as much as the FS1-era [[GTF Valkyrie]] if not more so. The Serapis has an extremely high attrition rate in combat: AI pilots drop like flies in it. Give them Taurets, Horuses, or Seths instead during the main campaign.''<br />
<br />
<br />
''The Serapis is a light interceptor which was not designed to survive in prolonged battles. Those who liked flying the [[GVF Horus]] or the [[GVF Thoth]] will probably like this fighter as it is superior to its predecessors. The main strength of the Serapis is its weapon compatibility. A pilot who prefers intercepting fighters to doing heavy assault will most likely prefer this during the Vasudan missions. It is to be noted that most Terran interceptors have better combat performance though.''<br />
<br />
<br />
''The only real reason you should choose this is for the fact that it is the only Vasudan fighter compatible with the Maxim. Its maneuverability and moderate speed makes it good for getting behind bombers and chalking them off, but its lack of armor and shielding make it a bad choice for all but the most skilled of players in engaging other fighters.''<br />
<br />
<br />
''This fighter is useless. It has less shielding and actually goes '''slower''' than the Valkyrie of old. Its only saving grace is its ability to carry the Maxim and its extra missile bank (which is minuscule anyway). Always use the Tauret or Horus when you can, rather than this paper-thin pair of wings.''<br />
<br />
<br />
''"Some Terran pilots who've been privileged enough to fly it claim to prefer it to any Terran fighter." This is because they're idiots. The Serapis is slower than the Horus, has weaker shields and armour, and is only marginally more manoueverable. Its only advantage is the extra missile capacity, but since you'll die before you can use them, this isn't much of an advantage. Whoever classed this as an "Advanced" interceptor is having a joke. And as for comparing it to Terran fighters...''<br />
<br />
<br />
''The Horus is a far better interceptor than this thing. Intercept needs high speed, good manoeuvrability. While this is one of the most manoeuvrable fighters you will ever have access to in the game, it just doesn't have the speed to do intercept. One thing to note, however, is that in the right hands, it is a surprisingly capable dogfighter. But it is extremely fragile, to the point that you may want to reroute some power to shields. You really can't take more than a few hits. But overall I find it much more like the Ulysses than anything else. It's a supreme dogfighter like it, but it cannot stand prolonged combat, even less so than the Ulysses. However, it does have a second secondary (Giving it more versatility and a total capacity more than twice the size), and it does have a Maxim, which is a bit odd, but allows it an option when dealing with warships, and makes it good for hunting down transports, freighters and miners.''<br />
<br />
<br />
''The Serapis can fly, but it's made out of tracing paper; I've seen a video where the front quadrant of a Serapis — at full power, by the way — was completely taken down by just one hit from a Shivan laser mounted on the rear of a [[SC Rakshasa|Rakshasa]] (a second shot knocked the Serapis's hull integrity from 100% to 79%). It has a few advantages over the Horus, however, in that it can carry the Maxim, and that it lacks the inertia of the Horus while pitching. This is why I would rather use this ship for intercept than use the Horus.''<br />
<br />
<br />
''It is worth mentioning that the Serapis has a higher energy output than anything short of an Ares or Mara, 70% more than a Perseus or Ulysses. The fast recharge and excellent handling make this very survivable if one takes being shot at seriously instead of shrugging it off and finishing the current target first (bad idea given the low shield capacity). I find it the ideal craft for destroying waves of fighters and taking cheap shots at capital ships with Maxims in between. If this was compatible with Kaysers (putting all that power to good use), I would prefer this over any Terran fighter.''<br />
<br />
<br />
''I could never adapt to Vasudan ships. Their philosophy of having faster, weaker craft seems to plague even their most heavy bombers. Especially for the AI, maneuverability and speed doesn't seem to save them. The Perseus is by far a better craft, having nearly equal loadout and handling, equal primaries, and is even faster in both normal and afterburner speeds! Though, as mentioned above, the Serapis has much better energy recharge, that's not the biggest help if you have a number of enemies on you, which makes it hard to quickly take them out. The Perseus also can't carry Maxims, but given the plethora of other craft available, there's much better options than this.''<br />
<br />
<br />
''Also note that the Serapis's primary placement is just better than that of the other light Vasudan fighters. Its higher accuracy may save some lives, but to be honest, it would indeed require more hitpoints.''}}<br />
[[Category:Ship]]<br />
<br />
"The Serapis actually has the weakest shielding of any ship across both games, and every Terran fighter except the Ulysses has higher hull integrity. It is very maneuverable, just under the Ptah and Pegasus, but aside from that, the Horus is a better choice of fighter. It also has higher hull integrity than any Shivan fighter, but Shivans clearly build their ships out of tin foil and glass anyway."</div>Kaqmere