https://wiki.hard-light.net/api.php?action=feedcontributions&user=Mustang19&feedformat=atomFreeSpace Wiki - User contributions [en]2024-03-28T11:21:02ZUser contributionsMediaWiki 1.31.7https://wiki.hard-light.net/index.php?title=User_talk:Nubbles&diff=42584User talk:Nubbles2013-06-14T16:00:47Z<p>Mustang19: redacted</p>
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<div>==FS Trivia boxart==<br />
<br />
*Hey, thanks for adding the boxart, the article really could use it. But the pictures don't show up, just an "unable to create directory" message. Did you upload the pics? You can't link them from an external site, you need to click "upload file" near the bottom of the menu on the left. Please get the scans uploaded, FS Trivia could really use them. [[User:Mustang19|Mustang19]] 23:03, 11 June 2008 (CDT)<br />
**Really weird, since I did use the Wiki uploader. There was an Internal Error each time I clicked 'upload'. So I checked ignore warnings. Turns out the warnings were there for something. I am probably going to upload them again (By the way, I've tried .png but uploader won't let me) You could see the actual resolution by clicking 'Full Resolution' in the image page itself. Notice to Wanderer/Admin: Forgive me if I upload several versions. Please delete the ones that don't work. Thank a bunch [[User:Nubbles|Nubbles]] 08:35, 12 June 2008 (CDT)<br />
***Mustang, I still got the 'internal error' problem. It seems I have to send you the pictures. Got any backup plan? [[User:Nubbles|Nubbles]] 08:56, 12 June 2008 (CDT)<br />
****Sure. Upload the pic to www.mediafire.com and post the URL of the download. If you prefer you can send them to me at . [[User:Mustang19|Mustang19]] 18:15, 12 June 2008 (CDT)<br />
*****Done and done. Check your e-mnail for it. (P.S. Hotmail sent 5 e-mails, don't know why. Sorry about that) [[User:Nubbles|Nubbles]] 15:16, 13 June 2008 (CDT)<br />
******No problem, I got your mail. And I reuploaded the file and it still doesn't display. The Wiki acts like it doesn't know that the file exists. Apparently, the Wiki doesn't like the images somehow, it may have something to do with their size or color depth. Maybe I'll just upload the pics to [http://www.photobucket.com Photobucket] and provide a link to them. [[User:Mustang19|Mustang19]] 19:26, 13 <br />
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*Mustang19, thanks anyways. But I need to tell one thing....they do work :). Well, I don't know if it's only me who can see them....can see them. Can anyone verify that? But still, Big Thanks to Mustang19!!!:D [[User:Nubbles|Nubbles]] 03:06, 14 June 2008 (CDT)<br />
** w00t! Looks great. I see how you fixed it and I would have ''never'' thought that the problem would be something that stupid. Thanks Nubbles. [[User:Mustang19|Mustang19]] 23:49, 14 June 2008 (CDT)<br />
<br />
==TAP logos==<br />
*Is there any need for other TAP logo's than the currently used 'Tap.jpg'? - [[User:Wanderer|Wanderer]] 02:04, 3 January 2008 (CST)<br />
**Eh? I clicked upload a new version of this file. I didn't know the old ones still exists. Forgive me, since I have gone nuts after the uploader of FSWiki is a bit...well...inconvenient. Could you please delete the older ones? Thanks Wanderer.<br />
<br />
<br />
==Just Another Day 3==<br />
<br />
*Thanks for starting the JAD3 Page. Saves me from doing it. =P I just moved it to a name that fits with the rest of the series and finished the rest of the page. [[User:Axem|Axem]] 21:04, 16 June 2007 (CDT)<br />
**No probz ;). I do it because I love your campaigns. [[User:Nubbles|Nubbles]] 9:48, 17 June 2007</div>Mustang19https://wiki.hard-light.net/index.php?title=User_talk:General_Battuta&diff=41321User talk:General Battuta2013-01-17T02:07:05Z<p>Mustang19: </p>
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<div>Do you ''really'' think the FSWiki is a good place to try and start a stupid meme? [[User:The E|The E]] 09:33, 2 September 2010 (UTC)<br />
<br />
==bored?==<br />
<br />
www.rhizzone.net/forum/3/</div>Mustang19https://wiki.hard-light.net/index.php?title=Shivan_Marxism_Theory&diff=41310Shivan Marxism Theory2013-01-14T11:58:55Z<p>Mustang19: Created page with "''The theory proceeds as follows. After a long mission, Alpha Wing is just ready to head home.'' Alpha 2: "I guess that's good enough... we can jump out now, right?", -1) Alpha…"</p>
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<div>''The theory proceeds as follows. After a long mission, Alpha Wing is just ready to head home.''<br />
<br />
Alpha 2: "I guess that's good enough... we can jump out now, right?", -1)<br />
<br />
Alpha 3: "You had so much potential, Two."<br />
<br />
Alpha 2: "Me?"<br />
<br />
Alpha 3: "Yes, you."<br />
<br />
Alpha 2: "What are you even talking about? When I met you a thousand missions ago you were hallucinating about how all of this was..."<br />
<br />
Alpha 3: "Endless repetition of that shitty dawdling line to conclude every mission, I guess?<br />
<br />
Naive. A confrontation against good and evil? Still only a symptom of a much bigger problem.<br />
<br />
Alpha 3: "Alpha 1 may seem like the only mortal one among us sometimes, but the truth is something far worse.<br />
<br />
No, what we are in for is nothing less than annihalation. Capitalism, communism, ecology, the Terran-Vasudan War, all these other secular religions are distractions from our mortality."<br />
<br />
Alpha 2: "If I wanted to be touchy feely, I would have majored in Sociology or Marine Biology, not the leading light of Austrian Economics.<br />
<br />
Let me ask you something... Was Ayn Rand WRONG when she said that America should invade the Soviet Union, or did this contradict her axiom of non-self-sacrifice?"<br />
<br />
Alpha 3: "That's not even a discipline. Anyway, you'll find out soon. There's something big on my sensors... and from what I can remember, that's not what she said."<br />
<br />
''Suddenly, a Lucifer-reaper warps in.''<br />
<br />
<reaper breathing><br />
<br />
Alpha 2: "Who are you? Where did you learn American English?"<br />
<br />
Reaper: "That's not the question you should be asking.<br />
<br />
You should be asking why I'm here. The story is almost as long as the campaign.<br />
<br />
For hundreds of years I've lurked in subspace, waiting to correct the weak sharkjump that passed for the official storyline.<br />
<br />
As far as Dave Baranec is concerned, the story basically ends with the second game and there's no secret to the Shivans...<br />
<br />
just showy bullshit such as planet sized battleships and the Shivan $quotehomeworld$quote to distract FreeSpace 3 players from absense of a conclusive plot.<br />
<br />
But at least the truth is more interesting.<br />
<br />
We Shivans are not another mindlessly evil foil character. You may judge us by what we have done, but at least know what our intentions were. <br />
<br />
For a long time we have known that the process of accumulation of private capital inevitably leads to monopolization of the means of production in the hands of a few.<br />
<br />
We know this because the original Creators learned it the difficult way. Long before the creation of the mass relay jump nodes, the first capitalists soon learned, through the equivalent of what you now know of...<br />
<br />
as Wal Mart or Microsoft, coupled with global peak warming oil and industrial civilizational collapse, that this was the inevitable outcome of capitalism if unchecked by war or capital destruction.<br />
<br />
Because of their majority rule system, which did not allow democratic consensus to arise, the Creator Capitalists could agree only to create a machine race to destroy future capitalist economies before they reached their ultimate crisis of overproduction.<br />
<br />
... that machine race is our own.<br />
<br />
For countless eons, we have attempted to eradicate capitalist societies just as they reach the threshold of the final crisis, and the ensuing bank nationalization and socialism.<br />
<br />
We have even gone so far as to insert individuals such as Marx and Einstein into your societies to give arguments to moderate, system-preserving liberals and steer you off the final destructive path.<br />
<br />
If it worked, it would have been superb. But there are always remnants- the aggressive capitalist imperialism of those you call the Ancients nearly reached the ultimate level of material development before we could prevent it.<br />
<br />
We couldn't be bothered to eliminate all of them, with a thousand other emergent capitalisms requiring our attention. This was our greatest mistake. The surviving ancients, the Vasudans, advanced so far as to almost entirely socialize the means of production."<br />
<br />
Alpha 2: "Especially under the statist tyrant Khonsu."<br />
<br />
''Suddenly, Alpha 4 detonates.''<br />
<br />
Reaper: "You may not realize it yet, Alpha Two, but I may end your life at the push of a button, just as I did Four's. Shut up.<br />
<br />
As a Shivan, I am both the great destroyer and the great preserver. The preserver of moderately functioning capitalism.<br />
<br />
With the Vasudans, though, there was nothing to preserve. As Terran capitalism approached crisis in the second decade of the 24th century, we conspired with the GTI to initiate a destructive war with the Vasudans and raise the organic composition of your capital.<br />
<br />
For fourteen years, it worked. Ultimately, though, the GTI had to begin sabotaging offensives such as Operation Thresher as the war came to an end. Had the war ended then, the twin horrors of anarchy and communism would likely have swept away your civilization.<br />
<br />
The Vasudans, scales and all, represent something distinct among the symbology you have been blind to. What is another common zoomorphization of a scifi aristoratic race?"<br />
<br />
Alpha 2: "Felines? Aristocats? The black cat of anarcho-syndicalism?"<br />
<br />
Reaper: "Correct. That is what they ultimately represent."<br />
<br />
''Suddenly, Alpha Two detonates.''<br />
<br />
Reaper: "So, when everything else failed, we came after Vasuda to continue the war. We let go of your fourth shield prototype, as a warning that your society was approaching the fourth and final form of social superstructure, communism."<br />
<br />
This warning went unheeded. After razing the statist hive of Vasuda to the ground to create unexploited resources for Terran capital, we closed off the Sol mass relay. This served three purposes.<br />
<br />
One, it slowed, if only for a while, the accumulation of Terran capital by restraining the colonial economies. Two, it liberated these colonies from Earth's capitalist imperialism and slowed their material development.<br />
<br />
And three, it would have prevented the Vasudans from reaching Earth had they ever tried to do so in the future.<br />
<br />
But leaving the rest of the Lucifer fleet to the control of the GTI to finish the mission was a disaster on most counts. They managed to crash the first Hades we built for them into Deneb, while the second sat idly while Alpha 1 climbed out of his cockpit and killed it sitting in a crevice with an unlimited-ammo M-16.<br />
<br />
Ultimately, though, our inflitration of the GTI gained us one success. That same Alpha 1 eventually reconsidered what he had done and realized the looming threat of the Vasudans and the creeping totalitarian socialism of the Khonsu economic regime.<br />
<br />
This former pilot, Bosch, knew what would happen if Vasudan immigrants were to illegally immigrate to the GTA, lay their anchor babies, and slowly rein Terran capitalism under the debt slavery of the GTVA Central Bank.<br />
<br />
It was at this point that he began his rebellion in Polaris and strung along the decaying Terran welfare state in a war of GTVA aggression. We finally learned of this individual once we entered Gamma Draconis and immediately took an interest in him. He had taken even more of an interest in us.<br />
<br />
He had potential, and we allowed him into the nebula to interview him for a possible role in running the occupation government. Of course, he was probably under the illusion he could steal our technology and use it against us, but he was playing with power he didn't earn or even understand.<br />
<br />
Bosch soon complained about being, as he called it, $quoteindoctrinated$quote aboard our ships, and we had to let him go. Into space. With that over with, we sent a single Sathanas to scout Capella and confirm its oil reserves.<br />
<br />
Finding enough potential hydrocarbons to sustain Terran capitalism... indefinitely, and enough habitable worlds to support millions of hyper-obese Terran civilians who could only fit 600 million to a planet, we decided to detonate the star and leave behind a fleet to rebuild the jump relays your race so stupidly destroyed.<br />
<br />
The new nebula at Capella was to be the tar sands, the fracking, the $quoterenewable$quote, $quoteecologically friendly$quote energy source for your Terran Prom S factories and hovercars. But we did not finish in time.<br />
<br />
It's been a long exposition, but I come to you for a very...<br />
<br />
very specific reason. You no doubt wouldn't believe me at first if I now told you that the Vasudans have found a new route to Earth and are massing their fleet to destroy your civilization at this very moment. If this happens, the Vasudan proletarian revolution may be exported across the universe.<br />
<br />
We are hacking into your ship, Alpha 1, to extract the cheat codes we need to protect your homeworld from your poorly chosen erstwhile Middle Eastern allies as we speak. We must get you out of the way as well, though, to ensure that you do not use these same codes against us.<br />
<br />
Don't worry$semicolon our choices are limited in the little time we have, but you have two options of destination for your eternal imprisonment, each built by one such communist society whose ascent to this $quotehighest$quote stage of superstructural development we have already failed to prevent.<br />
<br />
The first civilization mandates and enforces an ignorance of death, and is built upon pleasure. The second such civilization permits knowledge of death, and its people, if anything, believe suffering is essential to meaning in life.<br />
<br />
Your choice, Alpha 1."<br />
<br />
<br />
[[Category:Shivan theories|*]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Shivan_theories&diff=41309Shivan theories2013-01-14T11:58:54Z<p>Mustang19: </p>
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<div>{{non-canon}}<br />
There are probably as many theories about the Shivans' motives, origin, and actions as there are people who play FreeSpace 2. Presented here are several of them in order to provoke thought. Please do not simply read them and decide "which one is right". Feel free to come up with your own ideas. Additional entries are welcome.<br />
<br />
* [[8472 theory]]<br />
* [[Franco78's theory]]<br />
* [[Jopi's theory]]<br />
* [[Mad Bomber's theory]]<br />
* [[Marcov's theory]]<br />
* [[Mars's theory]]<br />
* [[Ngtm1r's Shivan theory]]<br />
* [[Protector theory]]<br />
* [[Shivan Manifesto]]<br />
* [[Shivan Marxism Theory]]<br />
** [[Criticisms of the Shivan Manifesto]]<br />
* [[Snail's theory]]<br />
* [[Woolie Wool's theory]]<br />
<br />
=====Satirical theories=====<br />
* [[Capellan barbecue theory]]<br />
* [[Shivan mayonnaise theory]]<br />
* [[Trailer Shivan theory]]<br />
<br />
[[Category:Shivan theories|*]]</div>Mustang19https://wiki.hard-light.net/index.php?title=FreeSpace_Trivia&diff=39507FreeSpace Trivia2012-08-17T00:58:55Z<p>Mustang19: /* Colossus cutscene */</p>
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<div>==Quirks==<br />
===Mission-related Quirks===<br />
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea|NTF ''Boadicea'']], Volition used the facing-waypoint SEXP to ensure that the ''Boadicea'' never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.<br />
* The mission name 'Exodus' appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).<br />
* The mission names 'The Great Hunt' and 'Clash of the Titans' (with/without II on the end) appear in both FS1 and FS2.<br />
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.<br />
* In FRED, ships are auto-named by assigning a number to their ship class (for example, GTC ''Leviathan 5''). However, if a ship already has the name about to be assigned by the auto-namer, the new ship will be named "U.R.A. ''Moron 1''".<br />
* During FreeSpace 1, most if not all [[Hammer of Light]] ships were actually assigned the Neutral IFF. The Shivans were assigned the Hostile IFF, which allows the two sides to engage each other. Note however, that Neutral ships will not attack Hostile ships unless specifically ordered to, in keeping with the HoL's non-resistance belief when it comes to Shivans. Apart from behavior, this is impossible to tell in-game as both Neutral and Hostile IFFs appear red on the HUD. It could also be noted that in certain missions NTF ships were also marked Neutral.<br />
* Some FreeSpace 1 FRED mission descriptions read, "i am the god of beer and fire."<br />
* [[The Place of Chariots]] and [[The Romans Blunder]] appear to have been designed as a linked pair of missions. The freighters in the first mission appear in the second one and have been set to carry cargo containing the same things. Both freighters and cargo have been set to red alert.<br />
* Rather bizarrely, [[SJ Sathanas|SJ ''Sathanas 01'']] is set to red-alert in [[High Noon]]. We cannot be entirely sure what that means. It could be a simple mistake or it could be an indication that ''Sathanas 01'' was meant to accumulate damage from a preceding mission (There is a systematic error in the Volition missions where they set red-alert-carry on both the mission preceding the red alert and the red alert itself).<br />
* The [[ST Azrael|Shivan ''Azrael'' transport]] that carries off [[Admiral Bosch|Bosch]] in [[Return to Babel]] is also set to red-alert.<br />
* Most interestingly of all, Alpha wing in [[Their Finest Hour]] is set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult, so the first mission was turned into a stand alone.<br />
* The SOC pilots, "Xinny" and "Zero", who fly with the player in [[Into the Lion's Den]], are actually named after two real FreeSpace 1 multiplayer pilots who reached the top of the scoreboards and were offered to be mentioned in FreeSpace 2 by [[Volition]].<br />
<br />
===Ship-related Quirks===<br />
* The [[GVC Aten|''Aten'' cruiser]] destroyed before the mission in La Ruota Della Fortuna is designated ''Maltusa''.<br />
* The [[SCv Moloch|SCv ''Moloch'']]'s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.<br />
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene "Colossus" (albeit slightly enlarged). <br />
* The ship name ''Andromeda'' was used for three Vasudan ships and one Terran ship: the PVFR ''Andromeda'' in [[The Hammer and the Anvil]], the PVC ''Andromeda'' in [[The Pursuit]], the GTSC ''Andromeda'' in [[On the Run]], and the GVC ''Andromeda'' in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].<br />
* The [[PVS Scarab|''Scarab'' support ship]] and the [[GVEP Ra|''Ra'' escape pod]] have FreeSpace's only "in-game" depiction of a Vasudan, Shivan, or Terran. The "unmanned" Scarab has a dead Vasudan in its debris, while the Ra's story is somewhat more [[Find the MOON Challenge Results|interesting]].<br />
* The [[GTEP Hermes|GTEP ''Hermes'']], [[GTS Centaur|GTS ''Centaur'']], [[PVS Scarab|PVS ''Scarab'']], [[GVS Nephthys|GVS ''Nephthys'']] and [[GTS Hygeia|GTS ''Hygeia'']] all have untargetable engine subsystems but can still be disabled by weapons fire. The ''Centaur'' in [[Enter the Dragon]] is occasionally disabled by the ''Shakti's'' blob turrets, for example. The ''Ra'' has an engine subsystem as well, but for whatever reason, it cannot be disabled.<br />
* In the second training mission of FS2, there is an [[GTI Arcadia|''Arcadia''-class installation]] named the ''Kos''. It appears to serve no purpose in the mission.<br />
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. However, the GTC ''Stalwart'' and GVC ''Heket'' are beam-freed moments before they warp in, so they are unable to fire their beams for the entire mission. Only the GVCv ''Khepri'''s beam-free-all SEXP was set correctly.<br />
* The Vasudans have no equivalent to the [[GTT Argo|GTT ''Argo'']] or [[SFr Asmodeus|SFr ''Asmodeus'']]. To get around this problem in [[Return to Babel]], the Vasudans actually use an ''Argo'' transport named the G'''<u>V</u>'''T ''Qeb''. There is Volition concept art for the GVT ''Qeb'' class, which was apparently never made.<br />
* The [[GTD Hecate|GTD ''Hecate'']] model is apparently based off that of the [[GTD Hades|GTD ''Hades'']]. The bow, rear engine arrangement, and "vertical" superstructures are similar.<br />
* The [[GVB Bakha|GVB ''Bakha'']] is never "given" to the player using an allow-ship SEXP; it is only forced in [[Bearbaiting]] and [[High Noon]], both being "scramble" missions. On a related note, the [[GVB Sekhmet|GVB ''Sekhmet'']] is the only Terran or Vasudan fighter/bomber in FS2 that the player is never granted, or has a chance to fly in, during the main single-player campaign.<br />
* The player has only one chance to fly the [[GTF Pegasus|GTF ''Pegasus'']], in [[Endgame]].<br />
* Viewed from the side, the [[GTI Arcadia|''Arcadia'' installation]] resembles the [[GTA]] logo.<br />
* The [[GTG Zephyrus|''Zephyrus'']] and [[GVG Anuket|''Anuket'']] gas miner-class vessels have dockpoints named 'blahblah'.<br />
* Almost all the freighters and transports, namely the [[GTT Elysium|''Elysium'']], [[GTFr Chronos|''Chronos'']], [[GTFr Poseidon|''Poseidon'']], [[GVT Isis|''Isis'']], [[PVFr Bast|''Bast'']], [[PVFr Ma'at|''Ma'at'']], [[GVFr Satis|''Satis'']], [[ST Azrael|''Azrael'']], [[SFr Mephisto|''Mephisto'']] and [[SFr Asmodeus|''Asmodeus'']] have unused shield meshes. The shield meshes can easily be re-activated by editing the [[ships.tbl]] file. None of the new freighters or transports included with FreeSpace 2 share this trait.<br />
* The [[GTSG Mjolnir]] has a shield system with 800 hitpoints. However, it lacks a shield mesh, thus it has no shields by default.<br />
<br />
===Weapon-related Quirks===<br />
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus' turrets).<br />
* The LRBGreen was only used once, in [[High Noon]].<br />
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb's seeker. If you have not acquired an aspect lock yet, it will show the regular display.<br />
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King's Gambit]]; he is never granted the "real" [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King's Gambit]].<br />
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.<br />
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).<br />
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans "tried three different missile prototypes, with no luck whatsoever" against the Lucifer as it attacked "the Vasudan outpost in the Diones system".<br />
<br />
===Other Quirks===<br />
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].<br />
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).<br />
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don't have a head animation. None of the freighter's messages in FS1 have one, and there are two instances of "Command" not having an animation. In [[Eve of Destruction]], if the [[GTC Orff|GTC ''Orff'']] is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf's messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the NTC ''Trinity'' reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.<br />
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1's commander on the [[GTD Galatea|GTD ''Galatea'']]) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).<br />
* The FS2 techroom animation for Sol shows the Earth facing ''backwards'' and rotating the wrong way.<br />
* The FS1 Vasudan persona is not fully voice-acted.<br />
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an "@" indicate a ship that was present in the demo.<br />
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). <br />
* Right-clicking in the mainhall allows you to cycle through interface choices.<br />
* Mission sm3-05 in FS1 makes reference to an enigmatic "[[Ysusi]] System". In the mission briefing display, there is a node labelled "Ysusi System" placed outside the view area.<br />
* The ''Hermes'' escape pod in ''Out of the Dark, Into the Night'' is capable of intersystem jumps, but at the same time, the larger Medusa bomber can't.<br />
<br />
==Bugs==<br />
<br />
Software, mission design, and similar bugs.<br />
<br />
* Exclusive to FS1, if a support ship is ordered to dock with the player through AI orders and not by player command, the player's ship will be thrown out of the game area at high velocity in an intense spin. Leaving the game area by warping is subsequently impossible due to the spin.<br />
* The FreeSpace engine's solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be "flung" after messing around with the Orion's fighterbay.<br />
* In [[Love the Treason...]], the jump node to [[Regulus]] is named "Regulas".<br />
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]'s, your bombs will fly in circles until they run out of fuel and explode.<br />
* If you name an object "planet" in FRED, and you go near the object in-game, a message will appear saying "Too close to planet. Taking damage!"<br />
* In the command briefing animation for [[The King's Gambit]], the strategy is described in "Stage One" followed by "Stage 2".<br />
* Sentry 04 in 'Place of Chariots' is assigned the cargo "Unable To Scan".<br />
* The TC-TRI cargo containers carried by Capricorn wing in "The Romans Blunder" are friendly.<br />
* The [[GTI Ganymede|GTI ''Ganymede'']] is never used during the main FS2 campaign, although it appears in a multiplayer dogfight.<br />
* The SCv ''Moloch'''s fighterbay paths are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the ''Moloch'' to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr ''Chronos'' can fire straight through itself, as well as the Medusa's turret in FS1, giving the players a whole 360 degree firing range of the turret.<br />
* The ''Myrmidon'' fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses the Helios in the two scramble missions [[Bearbaiting]] and [[High Noon]]. This is widely believed to be either a data entry error or some kind of joke.<br />
* During asteroid escort missions, note that the game only "hurls" asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as "escort ship" in FRED cannot be removed from your list. FSPort players face no such restriction.<br />
*The "big damage", "huge", etc. flags are not fully implemented in FS1; it's possible to kill the Lucifer with an [[GTW ML-16|ML-16]]. They are implemented in FS2, however.<br />
*If you order a support ship to depart while it is still docked to you in FreeSpace 1, the game will register that you warped out, but you become invincible and can continue the mission. However, you will not be able to complete the mission, and any red-alert triggers will result in the next mission being screwed up and the game will crash.<br />
<br />
==Design Changes==<br />
<br />
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.<br />
<br />
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as ''Descent: FreeSpace - Darkness Rising''. This OEM version was included with several Dell computers along with Sidewinder joysticks as part of a promotional offer.<br />
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC ''Juggernath''. The mission was dropped before the official demo shipped.<br />
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the "GTM-84 Corkscrew Missile", and was "deemed too wacky for final release."<br />
* Despite what the training missions say, support ships never run out of secondary weapons.<br />
* The [[SC Cain|SC ''Cain'']] and [[SC Lilith|SC ''Lilith'']] cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.<br />
* The Prometheus was originally introduced much earlier into the game (sometime around [[The Big Bang]]).<br />
* [[First Strike]] originally had an asteroid field.<br />
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails. These additional effects were also apparently included in the demo, although they are missing in the main release.<br />
* If you export the [[GTB Artemis|''Artemis'']]/[[GTF Ares|''Ares'']]/[[GVS Nephthys|''Nephthys'']]/[[GVF Ptah|''Ptah'']]/[[GVB Sekhmet|''Sekhmet'']] POF to COB, you can see that the main object is called "herca", suggesting that they were either based on or were early concepts for the Hercules Mk II.<br />
* The [[GVB Bakha|''Bakha'']] was originally a fighter.<br />
* Shivan ships were originally green in color.<br />
* The [[SD Demon|SD ''Demon'']]'s hull integrity was increased by 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints.<br />
* The old FreeSpace 2 website, which had a [http://web.archive.org/web/20080317015244/http://www.freespace2.com/bfod.cfm Bug Fix of the Day page], stated that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This point penalty system was removed in FS2.<br />
* In the mission [[Into the Maelstrom]], there are two ''Elysium'' transports named Hauler 1 and Hauler 2. They have no purpose in the mission.<br />
* [[Clash of the Titans]] had a [[GTC Fenris|''Fenris''-class cruiser]] designated the ''Gladiator''. Its arrival cue was set to [[false]], however.<br />
* In [[Their Finest Hour]], the ''Colossus'' has a complex waypoint path, implying that it was originally meant to have a complicated and dramatic battle with SJ ''Sathanas 17''. In the final version, the waypoints are not used and the ''Colossus'' is disabled. Command orders the ''Colossus'' to warp out even though its engines aren't working.<br />
* The FS1 voice VP contains some "alternate" voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently originally voiced by a woman.<br />
* The command briefing for [[Enter the Dragon]] refers to "your investigation of the [[SD Lucifer|''Lucifer'']] at [[Antares]]". [[Alpha 1]] had not even encountered the ''Lucifer'' at that point in the campaign.<br />
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.<br />
* The [[SD Lucifer|''Lucifer'']] tech description in FS1 states that it has three "flux" cannons. However, it only has two. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship. Development notes specify that a beam is to be located on each set of three red circles.<br />
*The high-res Lucifer model that Volition used for cutscenes has two "antennae" that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene.<br />
* Originally, [[Eve of Destruction]] had the player cast as part of the [[GTC Orff|GTC ''Orff'']]'s crew, not the [[GTD Galatea|GTD ''Galatea'']]'s. This can be verified through briefing screenshots taken from [[FreeSpace Alpha]].<br />
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same "hole", rather than each ship having an individual hole. (''The pilot is soon within sight of the Terran installation. As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.'')<br />
* There is a sound file in the FS1 VPs called "Approach.wav" that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.<br />
* The FS2 voice VP, stu_fs2.vp, contains voice acting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.<br />
*The reason why FreeSpace is called FreeSpace is because it actually is referring to subspace. Inside the reference bible, the following quote is found "''When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”)''"<br />
*[[Christopher Snipes|Snipes]]' voice actor was originally going to be the voice of the Training Instructor, but this was changed sometime in development.<br />
<br />
==Renamings==<br />
<br />
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.<br />
<br />
* Hostile Vasudan wings were originally called "Steel", "Brass", "Iron", etc.<br />
* Shivan wings were originally called "Cobra", "Viper", "Hornet", etc.<br />
* The Cyclops bomb was originally named Belial.<br />
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.<br />
* The Subach HL-7 laser was originally named Subach HL-33.<br />
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.<br />
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.<br />
* The Interceptor was originally called the Shrike. At one point it was also called the Mega.<br />
* The Avenger laser was originally named Phalanx. <br />
* The ML-16 laser was originally named Light Laser.<br />
* The Harbinger was originally called the Mag-Pulse.<br />
* The Prometheus was originally called the Flux.<br />
* The Phoenix V was originally called the Angelfire.<br />
* The Synaptic was originally called the Cluster.<br />
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.<br />
* The Rockeye was originally called the Wasp.<br />
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.<br />
* The Hornet was originally called the Swarm.<br />
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.<br />
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.<br />
* The Hornet was originally called the Bombardier.<br />
* NTF wings were originally called "Corsair", "Bandit", etc.<br />
* Admiral Khafre's name was originally Admiral Hepsut ([[Surrender, Belisarius]])<br />
* The GTD ''Aquitaine'' was originally named the GTD ''Intrepid''.<br />
* The GTD ''Galatea'', was originally named the ITA ''Repulse'' ([[FreeSpace Reference Bible]]).<br />
* The SJ ''Sathanas'' was originally named ''Apocalypse''. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named "Scan Apocalypse Subsystems".<br />
* The GTFr ''Chronos'' was originally named ''Boar''.<br />
* The GVF ''Tauret'' was originally named ''Crab''.<br />
* The SF ''Dragon'' was originally named ''Mosquito''.<br />
* The Avenger Prototype was originally named Mass Driver Prototype.<br />
* Shivan wings were also originally named "Scab Alpha", "Scab Beta", etc.<br />
* For a long time the ''Apollo'' fighter was called ''SF-XX Generic Fighter''.<br />
* In the [[FreeSpace Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. It also looks a lot like the Tsunami colored grey.<br />
<br />
==Cutscene quirks==<br />
<br />
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.<br />
<br />
===FreeSpace 1 Intro===<br />
* The "Apollo" pictured in the FS1 introduction cutscene is actually a modified version of the in-game [[GTF Apollo|''Apollo'']]. According to the FreeSpace Reference Bible, the Apollo in the intro cutscene is a "Terran bomber". Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the ''Apollo'''s gun mounts closer to the centerline for the sake of playability. The [[SF Manticore|''Manticore'']], too, has different fire points (mounted on the twin "booms" instead of centered like they are in the game. These different firing points make a return in the FS2 intro). <br />
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro's Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the "gunner".<br />
* [[GTF Hercules|''Hercules'']] and [[GTB Medusa|''Medusa'']] icons are shown on Riviera Station's radar display (although no Hercs or Medusas are visible in the cutscene).<br />
<br />
===Hallfight===<br />
* The captured Shivan vessel is called a "freighter", but it is actually an [[ST Azrael|''Azrael''-class transport]].<br />
<br />
===FreeSpace 2 Intro===<br />
* The HLP community has christened the [[GTD Orion|''Orion''-class destroyer]] holed in the intro as the [[GTD Legion|GTD ''Legion'']], with consent from [[Volition]]. FS1 command briefings claim that the ''Bastion'' and ''Galatea'' are guarding [[Deneb]], and makes no reference to any other Terran destroyers guarding the system. [[Volition]] has stated that this ship was not the ''Galatea'', and the ''Bastion'' does not bite the bullet until nearly the end of FS2.<br />
* A Shivan [[Demon|''Demon''-class destroyer]] appears after the destruction of the ''Legion'', even though the only Shivan destroyer (other than the ''Lucifer'') in the system, the [[SD Eva|''Eva'']], was already destroyed in [[Evangelist]].<br />
* The beam fire from the [[SD Lucifer|''SD Lucifer'']] that destroyed the ''Legion'' comes out of the port side of the ship, rather than the "arms" of the ''Lucifer'', from which the beams fired in FS1 missions.<br />
* The sound of the SD ''Lucifer'''s beam firing is exactly the same as the BFGreen's.<br />
* The [[GTB Ursa]] is shown even though it was not distributed among GTA fleets until after [[Running the Gauntlet]].<br />
* None of the [[GTC Fenris|''Fenris'' cruisers]] had their missile launchers shown.<br />
* A [[GTF Hercules|''Hercules'']] is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by "mutli-kiloton" missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.<br />
* The [[GTD Hades|GTD ''Hades'']] is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]], however.<br />
<br />
===Colossus cutscene===<br />
* The [[GTI Ganymede|''Ganymede'']] in the cutscene is several times bigger than normal.<br />
* The [[SD Lucifer|''Lucifer'']] is smaller than normal.<br />
* The [[GTFr Chronos|''Chronos'' freighters]] have two turrets, as opposed to the usual one, and they look different from the normal turret.<br />
* The ''Chronos'' freighters are either much smaller than their in-game counterparts, or the TTC 1 cargo pod is much bigger.<br />
* [[Mirfak]] is named Mirfax.<br />
* The [[GTD Galatea|''Galatea'']] appears in the Colossus fleet.<br />
* The Colossus data scene has several blocks of text, all of them starting with "Math is cool."<br />
<br />
=="Real Life"==<br />
<br />
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.<br />
<br />
* FreeSpace 1 was officially distributed as "Conflict: FreeSpace - The Great War" in Europe and "Descent: FreeSpace - The Great War" in the United States.<br />
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.<br />
* It's FreeSpace, not Freespace (notice the capitalization of the S).<br />
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.<br />
* ''FreeSpace 2'' was originally named ''FreeSpace 2: Colossus'' (for the demo). Even before that, it was named ''FreeSpace 2: Exodus''.<br />
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as "Sathanas juggernauts".<br />
* Volition employees apparently created a humorous music track known as [[Bite Me]], created from numerous voice acting outtakes.<br />
<br />
==Canon inconsistencies: Retail FS2 box==<br />
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|'''The front side of the European box edition.''']]<br />
[[Image:Freespacebox-2a.JPG|thumb|'''The back side of the European box edition.''']]<br />
<br />
* The [[GTCv Deimos|GTCv ''Deimos'']] is listed as an AWACS ship (on the backside of the box there is written "GTA Deimos"). However, the following text specifies that the ship class is a "corvette" (on the back side of the box).<br />
* The ''Deimos'' has side-mounted multipart turrets that are not present in the game, or even possible under the game engine (on the front side of the box).<br />
* The ''Deimos'''s turrets are not firing [[Terran Turret]]s. Instead they are firing [[GTW UD-8 Kayser|Kayser]]-like lasers (on the front side of the box).<br />
* Only the [[GTF Perseus|''Perseus'']] in front of the ''Deimos'' has engine thrusters (on the front side of the box).<br />
* On the European version of the box, the [[SD Lucifer|''Lucifer'']] is visible just at the right of the first ''Deimos'''s top turret (on the front side of the box).<br />
* On the European version of the box, the ''Deimos'' is a destroyer (the nameplate on the corvette says "..D Deimos")(on the front side of the box).<br />
*In the back side of the box, the text below the rightmost screenshot says: "Encounter 'beam weapons' that can penetrate and utterly carve gigantic capital ships in half." However, beams in the game cannot cleave anything in half.<br />
*In the introduction (back side), the last paragraph says: "Your nemesis has arrived... and they are wondering what happened to their scouting party." This most likely refers to the Shivan force that attacked in 2335 (FS1).<br />
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back ("Imparate a usare le armi a raggi...", or "Learn to use beam weapons...")(not shown).<br />
<br />
[[Category:The games|Trivia]]</div>Mustang19https://wiki.hard-light.net/index.php?title=FreeSpace_Trivia&diff=39506FreeSpace Trivia2012-08-17T00:58:25Z<p>Mustang19: /* Other Quirks */</p>
<hr />
<div>==Quirks==<br />
===Mission-related Quirks===<br />
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea|NTF ''Boadicea'']], Volition used the facing-waypoint SEXP to ensure that the ''Boadicea'' never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.<br />
* The mission name 'Exodus' appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).<br />
* The mission names 'The Great Hunt' and 'Clash of the Titans' (with/without II on the end) appear in both FS1 and FS2.<br />
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.<br />
* In FRED, ships are auto-named by assigning a number to their ship class (for example, GTC ''Leviathan 5''). However, if a ship already has the name about to be assigned by the auto-namer, the new ship will be named "U.R.A. ''Moron 1''".<br />
* During FreeSpace 1, most if not all [[Hammer of Light]] ships were actually assigned the Neutral IFF. The Shivans were assigned the Hostile IFF, which allows the two sides to engage each other. Note however, that Neutral ships will not attack Hostile ships unless specifically ordered to, in keeping with the HoL's non-resistance belief when it comes to Shivans. Apart from behavior, this is impossible to tell in-game as both Neutral and Hostile IFFs appear red on the HUD. It could also be noted that in certain missions NTF ships were also marked Neutral.<br />
* Some FreeSpace 1 FRED mission descriptions read, "i am the god of beer and fire."<br />
* [[The Place of Chariots]] and [[The Romans Blunder]] appear to have been designed as a linked pair of missions. The freighters in the first mission appear in the second one and have been set to carry cargo containing the same things. Both freighters and cargo have been set to red alert.<br />
* Rather bizarrely, [[SJ Sathanas|SJ ''Sathanas 01'']] is set to red-alert in [[High Noon]]. We cannot be entirely sure what that means. It could be a simple mistake or it could be an indication that ''Sathanas 01'' was meant to accumulate damage from a preceding mission (There is a systematic error in the Volition missions where they set red-alert-carry on both the mission preceding the red alert and the red alert itself).<br />
* The [[ST Azrael|Shivan ''Azrael'' transport]] that carries off [[Admiral Bosch|Bosch]] in [[Return to Babel]] is also set to red-alert.<br />
* Most interestingly of all, Alpha wing in [[Their Finest Hour]] is set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult, so the first mission was turned into a stand alone.<br />
* The SOC pilots, "Xinny" and "Zero", who fly with the player in [[Into the Lion's Den]], are actually named after two real FreeSpace 1 multiplayer pilots who reached the top of the scoreboards and were offered to be mentioned in FreeSpace 2 by [[Volition]].<br />
<br />
===Ship-related Quirks===<br />
* The [[GVC Aten|''Aten'' cruiser]] destroyed before the mission in La Ruota Della Fortuna is designated ''Maltusa''.<br />
* The [[SCv Moloch|SCv ''Moloch'']]'s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.<br />
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene "Colossus" (albeit slightly enlarged). <br />
* The ship name ''Andromeda'' was used for three Vasudan ships and one Terran ship: the PVFR ''Andromeda'' in [[The Hammer and the Anvil]], the PVC ''Andromeda'' in [[The Pursuit]], the GTSC ''Andromeda'' in [[On the Run]], and the GVC ''Andromeda'' in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].<br />
* The [[PVS Scarab|''Scarab'' support ship]] and the [[GVEP Ra|''Ra'' escape pod]] have FreeSpace's only "in-game" depiction of a Vasudan, Shivan, or Terran. The "unmanned" Scarab has a dead Vasudan in its debris, while the Ra's story is somewhat more [[Find the MOON Challenge Results|interesting]].<br />
* The [[GTEP Hermes|GTEP ''Hermes'']], [[GTS Centaur|GTS ''Centaur'']], [[PVS Scarab|PVS ''Scarab'']], [[GVS Nephthys|GVS ''Nephthys'']] and [[GTS Hygeia|GTS ''Hygeia'']] all have untargetable engine subsystems but can still be disabled by weapons fire. The ''Centaur'' in [[Enter the Dragon]] is occasionally disabled by the ''Shakti's'' blob turrets, for example. The ''Ra'' has an engine subsystem as well, but for whatever reason, it cannot be disabled.<br />
* In the second training mission of FS2, there is an [[GTI Arcadia|''Arcadia''-class installation]] named the ''Kos''. It appears to serve no purpose in the mission.<br />
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. However, the GTC ''Stalwart'' and GVC ''Heket'' are beam-freed moments before they warp in, so they are unable to fire their beams for the entire mission. Only the GVCv ''Khepri'''s beam-free-all SEXP was set correctly.<br />
* The Vasudans have no equivalent to the [[GTT Argo|GTT ''Argo'']] or [[SFr Asmodeus|SFr ''Asmodeus'']]. To get around this problem in [[Return to Babel]], the Vasudans actually use an ''Argo'' transport named the G'''<u>V</u>'''T ''Qeb''. There is Volition concept art for the GVT ''Qeb'' class, which was apparently never made.<br />
* The [[GTD Hecate|GTD ''Hecate'']] model is apparently based off that of the [[GTD Hades|GTD ''Hades'']]. The bow, rear engine arrangement, and "vertical" superstructures are similar.<br />
* The [[GVB Bakha|GVB ''Bakha'']] is never "given" to the player using an allow-ship SEXP; it is only forced in [[Bearbaiting]] and [[High Noon]], both being "scramble" missions. On a related note, the [[GVB Sekhmet|GVB ''Sekhmet'']] is the only Terran or Vasudan fighter/bomber in FS2 that the player is never granted, or has a chance to fly in, during the main single-player campaign.<br />
* The player has only one chance to fly the [[GTF Pegasus|GTF ''Pegasus'']], in [[Endgame]].<br />
* Viewed from the side, the [[GTI Arcadia|''Arcadia'' installation]] resembles the [[GTA]] logo.<br />
* The [[GTG Zephyrus|''Zephyrus'']] and [[GVG Anuket|''Anuket'']] gas miner-class vessels have dockpoints named 'blahblah'.<br />
* Almost all the freighters and transports, namely the [[GTT Elysium|''Elysium'']], [[GTFr Chronos|''Chronos'']], [[GTFr Poseidon|''Poseidon'']], [[GVT Isis|''Isis'']], [[PVFr Bast|''Bast'']], [[PVFr Ma'at|''Ma'at'']], [[GVFr Satis|''Satis'']], [[ST Azrael|''Azrael'']], [[SFr Mephisto|''Mephisto'']] and [[SFr Asmodeus|''Asmodeus'']] have unused shield meshes. The shield meshes can easily be re-activated by editing the [[ships.tbl]] file. None of the new freighters or transports included with FreeSpace 2 share this trait.<br />
* The [[GTSG Mjolnir]] has a shield system with 800 hitpoints. However, it lacks a shield mesh, thus it has no shields by default.<br />
<br />
===Weapon-related Quirks===<br />
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus' turrets).<br />
* The LRBGreen was only used once, in [[High Noon]].<br />
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb's seeker. If you have not acquired an aspect lock yet, it will show the regular display.<br />
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King's Gambit]]; he is never granted the "real" [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King's Gambit]].<br />
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.<br />
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).<br />
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans "tried three different missile prototypes, with no luck whatsoever" against the Lucifer as it attacked "the Vasudan outpost in the Diones system".<br />
<br />
===Other Quirks===<br />
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].<br />
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).<br />
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don't have a head animation. None of the freighter's messages in FS1 have one, and there are two instances of "Command" not having an animation. In [[Eve of Destruction]], if the [[GTC Orff|GTC ''Orff'']] is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf's messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the NTC ''Trinity'' reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.<br />
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1's commander on the [[GTD Galatea|GTD ''Galatea'']]) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).<br />
* The FS2 techroom animation for Sol shows the Earth facing ''backwards'' and rotating the wrong way.<br />
* The FS1 Vasudan persona is not fully voice-acted.<br />
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an "@" indicate a ship that was present in the demo.<br />
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). <br />
* Right-clicking in the mainhall allows you to cycle through interface choices.<br />
* Mission sm3-05 in FS1 makes reference to an enigmatic "[[Ysusi]] System". In the mission briefing display, there is a node labelled "Ysusi System" placed outside the view area.<br />
* The ''Hermes'' escape pod in ''Out of the Dark, Into the Night'' is capable of intersystem jumps, but at the same time, the larger Medusa bomber can't.<br />
<br />
==Bugs==<br />
<br />
Software, mission design, and similar bugs.<br />
<br />
* Exclusive to FS1, if a support ship is ordered to dock with the player through AI orders and not by player command, the player's ship will be thrown out of the game area at high velocity in an intense spin. Leaving the game area by warping is subsequently impossible due to the spin.<br />
* The FreeSpace engine's solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be "flung" after messing around with the Orion's fighterbay.<br />
* In [[Love the Treason...]], the jump node to [[Regulus]] is named "Regulas".<br />
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]'s, your bombs will fly in circles until they run out of fuel and explode.<br />
* If you name an object "planet" in FRED, and you go near the object in-game, a message will appear saying "Too close to planet. Taking damage!"<br />
* In the command briefing animation for [[The King's Gambit]], the strategy is described in "Stage One" followed by "Stage 2".<br />
* Sentry 04 in 'Place of Chariots' is assigned the cargo "Unable To Scan".<br />
* The TC-TRI cargo containers carried by Capricorn wing in "The Romans Blunder" are friendly.<br />
* The [[GTI Ganymede|GTI ''Ganymede'']] is never used during the main FS2 campaign, although it appears in a multiplayer dogfight.<br />
* The SCv ''Moloch'''s fighterbay paths are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the ''Moloch'' to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr ''Chronos'' can fire straight through itself, as well as the Medusa's turret in FS1, giving the players a whole 360 degree firing range of the turret.<br />
* The ''Myrmidon'' fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses the Helios in the two scramble missions [[Bearbaiting]] and [[High Noon]]. This is widely believed to be either a data entry error or some kind of joke.<br />
* During asteroid escort missions, note that the game only "hurls" asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as "escort ship" in FRED cannot be removed from your list. FSPort players face no such restriction.<br />
*The "big damage", "huge", etc. flags are not fully implemented in FS1; it's possible to kill the Lucifer with an [[GTW ML-16|ML-16]]. They are implemented in FS2, however.<br />
*If you order a support ship to depart while it is still docked to you in FreeSpace 1, the game will register that you warped out, but you become invincible and can continue the mission. However, you will not be able to complete the mission, and any red-alert triggers will result in the next mission being screwed up and the game will crash.<br />
<br />
==Design Changes==<br />
<br />
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.<br />
<br />
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as ''Descent: FreeSpace - Darkness Rising''. This OEM version was included with several Dell computers along with Sidewinder joysticks as part of a promotional offer.<br />
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC ''Juggernath''. The mission was dropped before the official demo shipped.<br />
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the "GTM-84 Corkscrew Missile", and was "deemed too wacky for final release."<br />
* Despite what the training missions say, support ships never run out of secondary weapons.<br />
* The [[SC Cain|SC ''Cain'']] and [[SC Lilith|SC ''Lilith'']] cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.<br />
* The Prometheus was originally introduced much earlier into the game (sometime around [[The Big Bang]]).<br />
* [[First Strike]] originally had an asteroid field.<br />
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails. These additional effects were also apparently included in the demo, although they are missing in the main release.<br />
* If you export the [[GTB Artemis|''Artemis'']]/[[GTF Ares|''Ares'']]/[[GVS Nephthys|''Nephthys'']]/[[GVF Ptah|''Ptah'']]/[[GVB Sekhmet|''Sekhmet'']] POF to COB, you can see that the main object is called "herca", suggesting that they were either based on or were early concepts for the Hercules Mk II.<br />
* The [[GVB Bakha|''Bakha'']] was originally a fighter.<br />
* Shivan ships were originally green in color.<br />
* The [[SD Demon|SD ''Demon'']]'s hull integrity was increased by 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints.<br />
* The old FreeSpace 2 website, which had a [http://web.archive.org/web/20080317015244/http://www.freespace2.com/bfod.cfm Bug Fix of the Day page], stated that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This point penalty system was removed in FS2.<br />
* In the mission [[Into the Maelstrom]], there are two ''Elysium'' transports named Hauler 1 and Hauler 2. They have no purpose in the mission.<br />
* [[Clash of the Titans]] had a [[GTC Fenris|''Fenris''-class cruiser]] designated the ''Gladiator''. Its arrival cue was set to [[false]], however.<br />
* In [[Their Finest Hour]], the ''Colossus'' has a complex waypoint path, implying that it was originally meant to have a complicated and dramatic battle with SJ ''Sathanas 17''. In the final version, the waypoints are not used and the ''Colossus'' is disabled. Command orders the ''Colossus'' to warp out even though its engines aren't working.<br />
* The FS1 voice VP contains some "alternate" voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently originally voiced by a woman.<br />
* The command briefing for [[Enter the Dragon]] refers to "your investigation of the [[SD Lucifer|''Lucifer'']] at [[Antares]]". [[Alpha 1]] had not even encountered the ''Lucifer'' at that point in the campaign.<br />
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.<br />
* The [[SD Lucifer|''Lucifer'']] tech description in FS1 states that it has three "flux" cannons. However, it only has two. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship. Development notes specify that a beam is to be located on each set of three red circles.<br />
*The high-res Lucifer model that Volition used for cutscenes has two "antennae" that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene.<br />
* Originally, [[Eve of Destruction]] had the player cast as part of the [[GTC Orff|GTC ''Orff'']]'s crew, not the [[GTD Galatea|GTD ''Galatea'']]'s. This can be verified through briefing screenshots taken from [[FreeSpace Alpha]].<br />
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same "hole", rather than each ship having an individual hole. (''The pilot is soon within sight of the Terran installation. As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.'')<br />
* There is a sound file in the FS1 VPs called "Approach.wav" that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.<br />
* The FS2 voice VP, stu_fs2.vp, contains voice acting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.<br />
*The reason why FreeSpace is called FreeSpace is because it actually is referring to subspace. Inside the reference bible, the following quote is found "''When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”)''"<br />
*[[Christopher Snipes|Snipes]]' voice actor was originally going to be the voice of the Training Instructor, but this was changed sometime in development.<br />
<br />
==Renamings==<br />
<br />
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.<br />
<br />
* Hostile Vasudan wings were originally called "Steel", "Brass", "Iron", etc.<br />
* Shivan wings were originally called "Cobra", "Viper", "Hornet", etc.<br />
* The Cyclops bomb was originally named Belial.<br />
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.<br />
* The Subach HL-7 laser was originally named Subach HL-33.<br />
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.<br />
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.<br />
* The Interceptor was originally called the Shrike. At one point it was also called the Mega.<br />
* The Avenger laser was originally named Phalanx. <br />
* The ML-16 laser was originally named Light Laser.<br />
* The Harbinger was originally called the Mag-Pulse.<br />
* The Prometheus was originally called the Flux.<br />
* The Phoenix V was originally called the Angelfire.<br />
* The Synaptic was originally called the Cluster.<br />
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.<br />
* The Rockeye was originally called the Wasp.<br />
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.<br />
* The Hornet was originally called the Swarm.<br />
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.<br />
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.<br />
* The Hornet was originally called the Bombardier.<br />
* NTF wings were originally called "Corsair", "Bandit", etc.<br />
* Admiral Khafre's name was originally Admiral Hepsut ([[Surrender, Belisarius]])<br />
* The GTD ''Aquitaine'' was originally named the GTD ''Intrepid''.<br />
* The GTD ''Galatea'', was originally named the ITA ''Repulse'' ([[FreeSpace Reference Bible]]).<br />
* The SJ ''Sathanas'' was originally named ''Apocalypse''. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named "Scan Apocalypse Subsystems".<br />
* The GTFr ''Chronos'' was originally named ''Boar''.<br />
* The GVF ''Tauret'' was originally named ''Crab''.<br />
* The SF ''Dragon'' was originally named ''Mosquito''.<br />
* The Avenger Prototype was originally named Mass Driver Prototype.<br />
* Shivan wings were also originally named "Scab Alpha", "Scab Beta", etc.<br />
* For a long time the ''Apollo'' fighter was called ''SF-XX Generic Fighter''.<br />
* In the [[FreeSpace Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. It also looks a lot like the Tsunami colored grey.<br />
<br />
==Cutscene quirks==<br />
<br />
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.<br />
<br />
===FreeSpace 1 Intro===<br />
* The "Apollo" pictured in the FS1 introduction cutscene is actually a modified version of the in-game [[GTF Apollo|''Apollo'']]. According to the FreeSpace Reference Bible, the Apollo in the intro cutscene is a "Terran bomber". Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the ''Apollo'''s gun mounts closer to the centerline for the sake of playability. The [[SF Manticore|''Manticore'']], too, has different fire points (mounted on the twin "booms" instead of centered like they are in the game. These different firing points make a return in the FS2 intro). <br />
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro's Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the "gunner".<br />
* [[GTF Hercules|''Hercules'']] and [[GTB Medusa|''Medusa'']] icons are shown on Riviera Station's radar display (although no Hercs or Medusas are visible in the cutscene).<br />
<br />
===Hallfight===<br />
* The captured Shivan vessel is called a "freighter", but it is actually an [[ST Azrael|''Azrael''-class transport]].<br />
<br />
===FreeSpace 2 Intro===<br />
* The HLP community has christened the [[GTD Orion|''Orion''-class destroyer]] holed in the intro as the [[GTD Legion|GTD ''Legion'']], with consent from [[Volition]]. FS1 command briefings claim that the ''Bastion'' and ''Galatea'' are guarding [[Deneb]], and makes no reference to any other Terran destroyers guarding the system. [[Volition]] has stated that this ship was not the ''Galatea'', and the ''Bastion'' does not bite the bullet until nearly the end of FS2.<br />
* A Shivan [[Demon|''Demon''-class destroyer]] appears after the destruction of the ''Legion'', even though the only Shivan destroyer (other than the ''Lucifer'') in the system, the [[SD Eva|''Eva'']], was already destroyed in [[Evangelist]].<br />
* The beam fire from the [[SD Lucifer|''SD Lucifer'']] that destroyed the ''Legion'' comes out of the port side of the ship, rather than the "arms" of the ''Lucifer'', from which the beams fired in FS1 missions.<br />
* The sound of the SD ''Lucifer'''s beam firing is exactly the same as the BFGreen's.<br />
* The [[GTB Ursa]] is shown even though it was not distributed among GTA fleets until after [[Running the Gauntlet]].<br />
* None of the [[GTC Fenris|''Fenris'' cruisers]] had their missile launchers shown.<br />
* A [[GTF Hercules|''Hercules'']] is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by "mutli-kiloton" missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.<br />
* The [[GTD Hades|GTD ''Hades'']] is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]], however.<br />
<br />
===Colossus cutscene===<br />
* The [[GTI Ganymede|''Ganymede'']] in the cutscene is several times bigger than normal.<br />
* The [[SD Lucifer|''Lucifer'']] is smaller than normal.<br />
* The [[GTFr Chronos|''Chronos'' freighters]] have two turrets, as opposed to the usual one, and they look different from the normal turret.<br />
* The ''Chronos'' freighters are either much smaller than their in-game counterparts, or the TTC 1 cargo pod is much bigger.<br />
* [[Mirfak]] is named Mirfax.<br />
* The [[GTD Galatea|''Galatea'']] appears in the Colossus fleet.<br />
<br />
=="Real Life"==<br />
<br />
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.<br />
<br />
* FreeSpace 1 was officially distributed as "Conflict: FreeSpace - The Great War" in Europe and "Descent: FreeSpace - The Great War" in the United States.<br />
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.<br />
* It's FreeSpace, not Freespace (notice the capitalization of the S).<br />
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.<br />
* ''FreeSpace 2'' was originally named ''FreeSpace 2: Colossus'' (for the demo). Even before that, it was named ''FreeSpace 2: Exodus''.<br />
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as "Sathanas juggernauts".<br />
* Volition employees apparently created a humorous music track known as [[Bite Me]], created from numerous voice acting outtakes.<br />
<br />
==Canon inconsistencies: Retail FS2 box==<br />
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|'''The front side of the European box edition.''']]<br />
[[Image:Freespacebox-2a.JPG|thumb|'''The back side of the European box edition.''']]<br />
<br />
* The [[GTCv Deimos|GTCv ''Deimos'']] is listed as an AWACS ship (on the backside of the box there is written "GTA Deimos"). However, the following text specifies that the ship class is a "corvette" (on the back side of the box).<br />
* The ''Deimos'' has side-mounted multipart turrets that are not present in the game, or even possible under the game engine (on the front side of the box).<br />
* The ''Deimos'''s turrets are not firing [[Terran Turret]]s. Instead they are firing [[GTW UD-8 Kayser|Kayser]]-like lasers (on the front side of the box).<br />
* Only the [[GTF Perseus|''Perseus'']] in front of the ''Deimos'' has engine thrusters (on the front side of the box).<br />
* On the European version of the box, the [[SD Lucifer|''Lucifer'']] is visible just at the right of the first ''Deimos'''s top turret (on the front side of the box).<br />
* On the European version of the box, the ''Deimos'' is a destroyer (the nameplate on the corvette says "..D Deimos")(on the front side of the box).<br />
*In the back side of the box, the text below the rightmost screenshot says: "Encounter 'beam weapons' that can penetrate and utterly carve gigantic capital ships in half." However, beams in the game cannot cleave anything in half.<br />
*In the introduction (back side), the last paragraph says: "Your nemesis has arrived... and they are wondering what happened to their scouting party." This most likely refers to the Shivan force that attacked in 2335 (FS1).<br />
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back ("Imparate a usare le armi a raggi...", or "Learn to use beam weapons...")(not shown).<br />
<br />
[[Category:The games|Trivia]]</div>Mustang19https://wiki.hard-light.net/index.php?title=FreeSpace_Trivia&diff=39505FreeSpace Trivia2012-08-17T00:54:55Z<p>Mustang19: /* Mission-related Quirks */ i am the god of beer and fire.</p>
<hr />
<div>==Quirks==<br />
===Mission-related Quirks===<br />
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea|NTF ''Boadicea'']], Volition used the facing-waypoint SEXP to ensure that the ''Boadicea'' never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.<br />
* The mission name 'Exodus' appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).<br />
* The mission names 'The Great Hunt' and 'Clash of the Titans' (with/without II on the end) appear in both FS1 and FS2.<br />
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.<br />
* In FRED, ships are auto-named by assigning a number to their ship class (for example, GTC ''Leviathan 5''). However, if a ship already has the name about to be assigned by the auto-namer, the new ship will be named "U.R.A. ''Moron 1''".<br />
* During FreeSpace 1, most if not all [[Hammer of Light]] ships were actually assigned the Neutral IFF. The Shivans were assigned the Hostile IFF, which allows the two sides to engage each other. Note however, that Neutral ships will not attack Hostile ships unless specifically ordered to, in keeping with the HoL's non-resistance belief when it comes to Shivans. Apart from behavior, this is impossible to tell in-game as both Neutral and Hostile IFFs appear red on the HUD. It could also be noted that in certain missions NTF ships were also marked Neutral.<br />
* Some FreeSpace 1 FRED mission descriptions read, "i am the god of beer and fire."<br />
* [[The Place of Chariots]] and [[The Romans Blunder]] appear to have been designed as a linked pair of missions. The freighters in the first mission appear in the second one and have been set to carry cargo containing the same things. Both freighters and cargo have been set to red alert.<br />
* Rather bizarrely, [[SJ Sathanas|SJ ''Sathanas 01'']] is set to red-alert in [[High Noon]]. We cannot be entirely sure what that means. It could be a simple mistake or it could be an indication that ''Sathanas 01'' was meant to accumulate damage from a preceding mission (There is a systematic error in the Volition missions where they set red-alert-carry on both the mission preceding the red alert and the red alert itself).<br />
* The [[ST Azrael|Shivan ''Azrael'' transport]] that carries off [[Admiral Bosch|Bosch]] in [[Return to Babel]] is also set to red-alert.<br />
* Most interestingly of all, Alpha wing in [[Their Finest Hour]] is set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult, so the first mission was turned into a stand alone.<br />
* The SOC pilots, "Xinny" and "Zero", who fly with the player in [[Into the Lion's Den]], are actually named after two real FreeSpace 1 multiplayer pilots who reached the top of the scoreboards and were offered to be mentioned in FreeSpace 2 by [[Volition]].<br />
<br />
===Ship-related Quirks===<br />
* The [[GVC Aten|''Aten'' cruiser]] destroyed before the mission in La Ruota Della Fortuna is designated ''Maltusa''.<br />
* The [[SCv Moloch|SCv ''Moloch'']]'s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.<br />
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene "Colossus" (albeit slightly enlarged). <br />
* The ship name ''Andromeda'' was used for three Vasudan ships and one Terran ship: the PVFR ''Andromeda'' in [[The Hammer and the Anvil]], the PVC ''Andromeda'' in [[The Pursuit]], the GTSC ''Andromeda'' in [[On the Run]], and the GVC ''Andromeda'' in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].<br />
* The [[PVS Scarab|''Scarab'' support ship]] and the [[GVEP Ra|''Ra'' escape pod]] have FreeSpace's only "in-game" depiction of a Vasudan, Shivan, or Terran. The "unmanned" Scarab has a dead Vasudan in its debris, while the Ra's story is somewhat more [[Find the MOON Challenge Results|interesting]].<br />
* The [[GTEP Hermes|GTEP ''Hermes'']], [[GTS Centaur|GTS ''Centaur'']], [[PVS Scarab|PVS ''Scarab'']], [[GVS Nephthys|GVS ''Nephthys'']] and [[GTS Hygeia|GTS ''Hygeia'']] all have untargetable engine subsystems but can still be disabled by weapons fire. The ''Centaur'' in [[Enter the Dragon]] is occasionally disabled by the ''Shakti's'' blob turrets, for example. The ''Ra'' has an engine subsystem as well, but for whatever reason, it cannot be disabled.<br />
* In the second training mission of FS2, there is an [[GTI Arcadia|''Arcadia''-class installation]] named the ''Kos''. It appears to serve no purpose in the mission.<br />
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. However, the GTC ''Stalwart'' and GVC ''Heket'' are beam-freed moments before they warp in, so they are unable to fire their beams for the entire mission. Only the GVCv ''Khepri'''s beam-free-all SEXP was set correctly.<br />
* The Vasudans have no equivalent to the [[GTT Argo|GTT ''Argo'']] or [[SFr Asmodeus|SFr ''Asmodeus'']]. To get around this problem in [[Return to Babel]], the Vasudans actually use an ''Argo'' transport named the G'''<u>V</u>'''T ''Qeb''. There is Volition concept art for the GVT ''Qeb'' class, which was apparently never made.<br />
* The [[GTD Hecate|GTD ''Hecate'']] model is apparently based off that of the [[GTD Hades|GTD ''Hades'']]. The bow, rear engine arrangement, and "vertical" superstructures are similar.<br />
* The [[GVB Bakha|GVB ''Bakha'']] is never "given" to the player using an allow-ship SEXP; it is only forced in [[Bearbaiting]] and [[High Noon]], both being "scramble" missions. On a related note, the [[GVB Sekhmet|GVB ''Sekhmet'']] is the only Terran or Vasudan fighter/bomber in FS2 that the player is never granted, or has a chance to fly in, during the main single-player campaign.<br />
* The player has only one chance to fly the [[GTF Pegasus|GTF ''Pegasus'']], in [[Endgame]].<br />
* Viewed from the side, the [[GTI Arcadia|''Arcadia'' installation]] resembles the [[GTA]] logo.<br />
* The [[GTG Zephyrus|''Zephyrus'']] and [[GVG Anuket|''Anuket'']] gas miner-class vessels have dockpoints named 'blahblah'.<br />
* Almost all the freighters and transports, namely the [[GTT Elysium|''Elysium'']], [[GTFr Chronos|''Chronos'']], [[GTFr Poseidon|''Poseidon'']], [[GVT Isis|''Isis'']], [[PVFr Bast|''Bast'']], [[PVFr Ma'at|''Ma'at'']], [[GVFr Satis|''Satis'']], [[ST Azrael|''Azrael'']], [[SFr Mephisto|''Mephisto'']] and [[SFr Asmodeus|''Asmodeus'']] have unused shield meshes. The shield meshes can easily be re-activated by editing the [[ships.tbl]] file. None of the new freighters or transports included with FreeSpace 2 share this trait.<br />
* The [[GTSG Mjolnir]] has a shield system with 800 hitpoints. However, it lacks a shield mesh, thus it has no shields by default.<br />
<br />
===Weapon-related Quirks===<br />
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus' turrets).<br />
* The LRBGreen was only used once, in [[High Noon]].<br />
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb's seeker. If you have not acquired an aspect lock yet, it will show the regular display.<br />
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King's Gambit]]; he is never granted the "real" [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King's Gambit]].<br />
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.<br />
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).<br />
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans "tried three different missile prototypes, with no luck whatsoever" against the Lucifer as it attacked "the Vasudan outpost in the Diones system".<br />
<br />
===Other Quirks===<br />
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].<br />
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Colossus cutscene has several blocks of text, all of them starting with "Math is cool." The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).<br />
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don't have a head animation. None of the freighter's messages in FS1 have one, and there are two instances of "Command" not having an animation. In [[Eve of Destruction]], if the [[GTC Orff|GTC ''Orff'']] is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf's messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the NTC ''Trinity'' reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.<br />
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1's commander on the [[GTD Galatea|GTD ''Galatea'']]) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).<br />
* The FS2 techroom animation for Sol shows the Earth facing ''backwards'' and rotating the wrong way.<br />
* The FS1 Vasudan persona is not fully voice-acted.<br />
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an "@" indicate a ship that was present in the demo.<br />
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). <br />
* Right-clicking in the mainhall allows you to cycle through interface choices.<br />
* Mission sm3-05 in FS1 makes reference to an enigmatic "[[Ysusi]] System". In the mission briefing display, there is a node labelled "Ysusi System" placed outside the view area.<br />
* The ''Hermes'' escape pod in ''Out of the Dark, Into the Night'' is capable of intersystem jumps, but at the same time, the larger Medusa bomber can't.<br />
<br />
==Bugs==<br />
<br />
Software, mission design, and similar bugs.<br />
<br />
* Exclusive to FS1, if a support ship is ordered to dock with the player through AI orders and not by player command, the player's ship will be thrown out of the game area at high velocity in an intense spin. Leaving the game area by warping is subsequently impossible due to the spin.<br />
* The FreeSpace engine's solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be "flung" after messing around with the Orion's fighterbay.<br />
* In [[Love the Treason...]], the jump node to [[Regulus]] is named "Regulas".<br />
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]'s, your bombs will fly in circles until they run out of fuel and explode.<br />
* If you name an object "planet" in FRED, and you go near the object in-game, a message will appear saying "Too close to planet. Taking damage!"<br />
* In the command briefing animation for [[The King's Gambit]], the strategy is described in "Stage One" followed by "Stage 2".<br />
* Sentry 04 in 'Place of Chariots' is assigned the cargo "Unable To Scan".<br />
* The TC-TRI cargo containers carried by Capricorn wing in "The Romans Blunder" are friendly.<br />
* The [[GTI Ganymede|GTI ''Ganymede'']] is never used during the main FS2 campaign, although it appears in a multiplayer dogfight.<br />
* The SCv ''Moloch'''s fighterbay paths are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the ''Moloch'' to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr ''Chronos'' can fire straight through itself, as well as the Medusa's turret in FS1, giving the players a whole 360 degree firing range of the turret.<br />
* The ''Myrmidon'' fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses the Helios in the two scramble missions [[Bearbaiting]] and [[High Noon]]. This is widely believed to be either a data entry error or some kind of joke.<br />
* During asteroid escort missions, note that the game only "hurls" asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as "escort ship" in FRED cannot be removed from your list. FSPort players face no such restriction.<br />
*The "big damage", "huge", etc. flags are not fully implemented in FS1; it's possible to kill the Lucifer with an [[GTW ML-16|ML-16]]. They are implemented in FS2, however.<br />
*If you order a support ship to depart while it is still docked to you in FreeSpace 1, the game will register that you warped out, but you become invincible and can continue the mission. However, you will not be able to complete the mission, and any red-alert triggers will result in the next mission being screwed up and the game will crash.<br />
<br />
==Design Changes==<br />
<br />
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.<br />
<br />
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as ''Descent: FreeSpace - Darkness Rising''. This OEM version was included with several Dell computers along with Sidewinder joysticks as part of a promotional offer.<br />
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC ''Juggernath''. The mission was dropped before the official demo shipped.<br />
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the "GTM-84 Corkscrew Missile", and was "deemed too wacky for final release."<br />
* Despite what the training missions say, support ships never run out of secondary weapons.<br />
* The [[SC Cain|SC ''Cain'']] and [[SC Lilith|SC ''Lilith'']] cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.<br />
* The Prometheus was originally introduced much earlier into the game (sometime around [[The Big Bang]]).<br />
* [[First Strike]] originally had an asteroid field.<br />
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails. These additional effects were also apparently included in the demo, although they are missing in the main release.<br />
* If you export the [[GTB Artemis|''Artemis'']]/[[GTF Ares|''Ares'']]/[[GVS Nephthys|''Nephthys'']]/[[GVF Ptah|''Ptah'']]/[[GVB Sekhmet|''Sekhmet'']] POF to COB, you can see that the main object is called "herca", suggesting that they were either based on or were early concepts for the Hercules Mk II.<br />
* The [[GVB Bakha|''Bakha'']] was originally a fighter.<br />
* Shivan ships were originally green in color.<br />
* The [[SD Demon|SD ''Demon'']]'s hull integrity was increased by 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints.<br />
* The old FreeSpace 2 website, which had a [http://web.archive.org/web/20080317015244/http://www.freespace2.com/bfod.cfm Bug Fix of the Day page], stated that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This point penalty system was removed in FS2.<br />
* In the mission [[Into the Maelstrom]], there are two ''Elysium'' transports named Hauler 1 and Hauler 2. They have no purpose in the mission.<br />
* [[Clash of the Titans]] had a [[GTC Fenris|''Fenris''-class cruiser]] designated the ''Gladiator''. Its arrival cue was set to [[false]], however.<br />
* In [[Their Finest Hour]], the ''Colossus'' has a complex waypoint path, implying that it was originally meant to have a complicated and dramatic battle with SJ ''Sathanas 17''. In the final version, the waypoints are not used and the ''Colossus'' is disabled. Command orders the ''Colossus'' to warp out even though its engines aren't working.<br />
* The FS1 voice VP contains some "alternate" voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently originally voiced by a woman.<br />
* The command briefing for [[Enter the Dragon]] refers to "your investigation of the [[SD Lucifer|''Lucifer'']] at [[Antares]]". [[Alpha 1]] had not even encountered the ''Lucifer'' at that point in the campaign.<br />
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.<br />
* The [[SD Lucifer|''Lucifer'']] tech description in FS1 states that it has three "flux" cannons. However, it only has two. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship. Development notes specify that a beam is to be located on each set of three red circles.<br />
*The high-res Lucifer model that Volition used for cutscenes has two "antennae" that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene.<br />
* Originally, [[Eve of Destruction]] had the player cast as part of the [[GTC Orff|GTC ''Orff'']]'s crew, not the [[GTD Galatea|GTD ''Galatea'']]'s. This can be verified through briefing screenshots taken from [[FreeSpace Alpha]].<br />
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same "hole", rather than each ship having an individual hole. (''The pilot is soon within sight of the Terran installation. As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.'')<br />
* There is a sound file in the FS1 VPs called "Approach.wav" that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.<br />
* The FS2 voice VP, stu_fs2.vp, contains voice acting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.<br />
*The reason why FreeSpace is called FreeSpace is because it actually is referring to subspace. Inside the reference bible, the following quote is found "''When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”)''"<br />
*[[Christopher Snipes|Snipes]]' voice actor was originally going to be the voice of the Training Instructor, but this was changed sometime in development.<br />
<br />
==Renamings==<br />
<br />
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.<br />
<br />
* Hostile Vasudan wings were originally called "Steel", "Brass", "Iron", etc.<br />
* Shivan wings were originally called "Cobra", "Viper", "Hornet", etc.<br />
* The Cyclops bomb was originally named Belial.<br />
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.<br />
* The Subach HL-7 laser was originally named Subach HL-33.<br />
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.<br />
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.<br />
* The Interceptor was originally called the Shrike. At one point it was also called the Mega.<br />
* The Avenger laser was originally named Phalanx. <br />
* The ML-16 laser was originally named Light Laser.<br />
* The Harbinger was originally called the Mag-Pulse.<br />
* The Prometheus was originally called the Flux.<br />
* The Phoenix V was originally called the Angelfire.<br />
* The Synaptic was originally called the Cluster.<br />
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.<br />
* The Rockeye was originally called the Wasp.<br />
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.<br />
* The Hornet was originally called the Swarm.<br />
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.<br />
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.<br />
* The Hornet was originally called the Bombardier.<br />
* NTF wings were originally called "Corsair", "Bandit", etc.<br />
* Admiral Khafre's name was originally Admiral Hepsut ([[Surrender, Belisarius]])<br />
* The GTD ''Aquitaine'' was originally named the GTD ''Intrepid''.<br />
* The GTD ''Galatea'', was originally named the ITA ''Repulse'' ([[FreeSpace Reference Bible]]).<br />
* The SJ ''Sathanas'' was originally named ''Apocalypse''. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named "Scan Apocalypse Subsystems".<br />
* The GTFr ''Chronos'' was originally named ''Boar''.<br />
* The GVF ''Tauret'' was originally named ''Crab''.<br />
* The SF ''Dragon'' was originally named ''Mosquito''.<br />
* The Avenger Prototype was originally named Mass Driver Prototype.<br />
* Shivan wings were also originally named "Scab Alpha", "Scab Beta", etc.<br />
* For a long time the ''Apollo'' fighter was called ''SF-XX Generic Fighter''.<br />
* In the [[FreeSpace Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. It also looks a lot like the Tsunami colored grey.<br />
<br />
==Cutscene quirks==<br />
<br />
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.<br />
<br />
===FreeSpace 1 Intro===<br />
* The "Apollo" pictured in the FS1 introduction cutscene is actually a modified version of the in-game [[GTF Apollo|''Apollo'']]. According to the FreeSpace Reference Bible, the Apollo in the intro cutscene is a "Terran bomber". Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the ''Apollo'''s gun mounts closer to the centerline for the sake of playability. The [[SF Manticore|''Manticore'']], too, has different fire points (mounted on the twin "booms" instead of centered like they are in the game. These different firing points make a return in the FS2 intro). <br />
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro's Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the "gunner".<br />
* [[GTF Hercules|''Hercules'']] and [[GTB Medusa|''Medusa'']] icons are shown on Riviera Station's radar display (although no Hercs or Medusas are visible in the cutscene).<br />
<br />
===Hallfight===<br />
* The captured Shivan vessel is called a "freighter", but it is actually an [[ST Azrael|''Azrael''-class transport]].<br />
<br />
===FreeSpace 2 Intro===<br />
* The HLP community has christened the [[GTD Orion|''Orion''-class destroyer]] holed in the intro as the [[GTD Legion|GTD ''Legion'']], with consent from [[Volition]]. FS1 command briefings claim that the ''Bastion'' and ''Galatea'' are guarding [[Deneb]], and makes no reference to any other Terran destroyers guarding the system. [[Volition]] has stated that this ship was not the ''Galatea'', and the ''Bastion'' does not bite the bullet until nearly the end of FS2.<br />
* A Shivan [[Demon|''Demon''-class destroyer]] appears after the destruction of the ''Legion'', even though the only Shivan destroyer (other than the ''Lucifer'') in the system, the [[SD Eva|''Eva'']], was already destroyed in [[Evangelist]].<br />
* The beam fire from the [[SD Lucifer|''SD Lucifer'']] that destroyed the ''Legion'' comes out of the port side of the ship, rather than the "arms" of the ''Lucifer'', from which the beams fired in FS1 missions.<br />
* The sound of the SD ''Lucifer'''s beam firing is exactly the same as the BFGreen's.<br />
* The [[GTB Ursa]] is shown even though it was not distributed among GTA fleets until after [[Running the Gauntlet]].<br />
* None of the [[GTC Fenris|''Fenris'' cruisers]] had their missile launchers shown.<br />
* A [[GTF Hercules|''Hercules'']] is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by "mutli-kiloton" missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.<br />
* The [[GTD Hades|GTD ''Hades'']] is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]], however.<br />
<br />
===Colossus cutscene===<br />
* The [[GTI Ganymede|''Ganymede'']] in the cutscene is several times bigger than normal.<br />
* The [[SD Lucifer|''Lucifer'']] is smaller than normal.<br />
* The [[GTFr Chronos|''Chronos'' freighters]] have two turrets, as opposed to the usual one, and they look different from the normal turret.<br />
* The ''Chronos'' freighters are either much smaller than their in-game counterparts, or the TTC 1 cargo pod is much bigger.<br />
* [[Mirfak]] is named Mirfax.<br />
* The [[GTD Galatea|''Galatea'']] appears in the Colossus fleet.<br />
<br />
=="Real Life"==<br />
<br />
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.<br />
<br />
* FreeSpace 1 was officially distributed as "Conflict: FreeSpace - The Great War" in Europe and "Descent: FreeSpace - The Great War" in the United States.<br />
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.<br />
* It's FreeSpace, not Freespace (notice the capitalization of the S).<br />
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.<br />
* ''FreeSpace 2'' was originally named ''FreeSpace 2: Colossus'' (for the demo). Even before that, it was named ''FreeSpace 2: Exodus''.<br />
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as "Sathanas juggernauts".<br />
* Volition employees apparently created a humorous music track known as [[Bite Me]], created from numerous voice acting outtakes.<br />
<br />
==Canon inconsistencies: Retail FS2 box==<br />
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|'''The front side of the European box edition.''']]<br />
[[Image:Freespacebox-2a.JPG|thumb|'''The back side of the European box edition.''']]<br />
<br />
* The [[GTCv Deimos|GTCv ''Deimos'']] is listed as an AWACS ship (on the backside of the box there is written "GTA Deimos"). However, the following text specifies that the ship class is a "corvette" (on the back side of the box).<br />
* The ''Deimos'' has side-mounted multipart turrets that are not present in the game, or even possible under the game engine (on the front side of the box).<br />
* The ''Deimos'''s turrets are not firing [[Terran Turret]]s. Instead they are firing [[GTW UD-8 Kayser|Kayser]]-like lasers (on the front side of the box).<br />
* Only the [[GTF Perseus|''Perseus'']] in front of the ''Deimos'' has engine thrusters (on the front side of the box).<br />
* On the European version of the box, the [[SD Lucifer|''Lucifer'']] is visible just at the right of the first ''Deimos'''s top turret (on the front side of the box).<br />
* On the European version of the box, the ''Deimos'' is a destroyer (the nameplate on the corvette says "..D Deimos")(on the front side of the box).<br />
*In the back side of the box, the text below the rightmost screenshot says: "Encounter 'beam weapons' that can penetrate and utterly carve gigantic capital ships in half." However, beams in the game cannot cleave anything in half.<br />
*In the introduction (back side), the last paragraph says: "Your nemesis has arrived... and they are wondering what happened to their scouting party." This most likely refers to the Shivan force that attacked in 2335 (FS1).<br />
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back ("Imparate a usare le armi a raggi...", or "Learn to use beam weapons...")(not shown).<br />
<br />
[[Category:The games|Trivia]]</div>Mustang19https://wiki.hard-light.net/index.php?title=The_F3_Laboratory&diff=39496The F3 Laboratory2012-08-14T18:26:52Z<p>Mustang19: Redirected page to Ship Lab</p>
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<div>#REDIRECT [[Ship Lab]]</div>Mustang19https://wiki.hard-light.net/index.php?title=F3_Lab&diff=39495F3 Lab2012-08-14T18:26:33Z<p>Mustang19: Redirected page to Ship Lab</p>
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<div>#Redirect [[Ship Lab]]</div>Mustang19https://wiki.hard-light.net/index.php?title=F3_Laboratory&diff=39494F3 Laboratory2012-08-14T18:26:03Z<p>Mustang19: Redirected page to Ship Lab</p>
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<div>#Redirect [[Ship Lab]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Lab&diff=39493Lab2012-08-14T18:25:28Z<p>Mustang19: Redirected page to Ship Lab</p>
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<div>#Redirect [[Ship Lab]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Lab&diff=39492Lab2012-08-14T18:25:12Z<p>Mustang19: Redirected page to Ship lab</p>
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<div>#Redirect [[Ship lab]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Fsm&diff=39491Fsm2012-08-14T18:19:32Z<p>Mustang19: Redirected page to ASCII or text files</p>
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<div>#REDIRECT [[ASCII or text files]]</div>Mustang19https://wiki.hard-light.net/index.php?title=.fsm&diff=39490.fsm2012-08-14T18:19:14Z<p>Mustang19: Redirected page to ASCII or text files</p>
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<div>#REDIRECT [[ASCII or text files]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Talk:Karajorma%27s_FreeSpace_FAQ:_General_Questions&diff=35137Talk:Karajorma's FreeSpace FAQ: General Questions2011-06-14T14:09:27Z<p>Mustang19: </p>
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<div>Remember, this page has a delete template too. [[User:Mustang19|Mustang19]] 09:12, 18 February 2008 (CST)<br />
* May I know the reasons behind its possible deletion? - [[User:Mobius|Mobius]]<br />
** Yeah, I'm curious too. [[User:Goober5000|Goober5000]] 01:09, 5 May 2009 (UTC)<br />
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kill this thing [[User:Mustang19|Mustang19]] 14:09, 14 June 2011 (UTC)</div>Mustang19https://wiki.hard-light.net/index.php?title=Merkar&diff=33373Merkar2011-01-31T17:11:18Z<p>Mustang19: added stuff</p>
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<div>[[File:Merkar.jpg|center|Please do not hover your mouse on top of this image.]]<br />
<br />
'''Merkar''' is a out of universe campaign. <br />
<br />
The [[FSCRP]] has released an upgrade of this campaign.<br />
<br />
==Overview==<br />
Author: Mustang19<br />
<br />
Mods: Lots of new ships<br />
<br />
Missions: 4 in the demo<br />
<br />
Projected release date: Never, ever<br />
<br />
==Description==<br />
<br />
The Merkar Demo is a four mission campaign released in 2010. It covers the beginnings of the Spaceborne Army of Merkar. The first chapter of the full mod may be released at a later date. <br />
<br />
==Comments==<br />
<br />
The Merkar Demo received mixed reviews. Some liked the unique features present in the campaign while many found it buggy and in need of playtesting. A patch was released to address some of these concerns; the link below includes the latest patch.<br />
<br />
==Availability==<br />
The Restored version at FreeSpace Mods: http://freespacemods.net/download.php?view.665<br />
<br />
<br />
[[Category:User-made Campaigns]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Merkar&diff=33039Merkar2011-01-09T21:00:14Z<p>Mustang19: added description</p>
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<div>[[File:Merkar.jpg|center|Please do not hover your mouse on top of this image.]]<br />
<br />
'''Merkar''' is a out of universe campaign. <br />
<br />
The [[FSCRP]] has released an upgrade of this campaign.<br />
<br />
==Overview==<br />
Author: Mustang19<br />
<br />
Mods: Lots of new ships<br />
<br />
Missions: 4 in the demo<br />
<br />
==Description==<br />
<br />
The Merkar Demo is a four mission campaign released in 2010. It covers the beginnings of the Spaceborne Army of Merkar. The first chapter of the full mod may be released at a later date. <br />
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==Comments==<br />
<br />
<br />
==Availability==<br />
The Restored version at FreeSpace Mods: http://freespacemods.net/download.php?view.665<br />
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<br />
[[Category:User-made Campaigns]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Beam_weapon&diff=31841Beam weapon2010-12-13T00:26:51Z<p>Mustang19: got rid of random non canon bit and some edits</p>
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<div>Following the aftermath of the [[Great War|first Shivan Incursion]] and the [[GTI Rebellion|Hades Rebellion]], the Terrans and Vasudans were mesmerized at the technological capability of the [[SD Lucifer|Shivan command ship]]'s main guns, which they termed as "Flux Cannons", the two species attempted to adopt such a technology. The result was the invention of the deadliest, and most advanced weapons of war created, called "Beam weapons". '''Beam weapons''' were invented in 2355, after the Hades Rebellion. The first class of ship which was fully designed with beam weapons in mind may have been the [[GVCv Sobek|GVCv ''Sobek'']], which is said to have entered service "after the destruction of Vasuda Prime." These weapons opened a door for advanced technology to flow into the GTVA's arsenal.<br />
<br />
However, even these highly effective arms of the GTVA are no match for the ferocity of their Shivan counterparts. Shivan beam cannons have demonstrated far more lethal potentials than that of both their Terran and Vasudan cousins; they have a much faster rate of fire, and are much less costly to use, as ultimately symoblized by the sheer advantage of the [[SJ Sathanas]] over the most powerful GTVA warship, the [[GTVA Colossus]], in terms of beam weaponry.<br />
<br />
Beam weapons are generally developed against ships larger than a bomber craft, which are big enough to be targeted with these guns. Modern capital ships engage each other with beam weapons rather than [[turrets]] of any other kind. In minutes, one of the duelists will be floating away in pieces through vast space, torn apart by beam hits from the vanquisher's guns.<br />
<br />
A [[Reactor|central generator]] has enough energy in reserve to continue operating beam weapons with standard settings. The GTVA ''Colossus'' once overloaded her beam turrets against the SJ ''Sathanas''. The reactor later malfunctioned and caused the ship to fire less intensively than before, as well as causing moderate damage to the ''Colossus''' hull.<br />
<br />
Anti-fighter beam cannons, which are capable of targeting fighters and bombers and pierce their shields, are often called "AAA" turrets.}}<br />
<br />
==Beam types==<br />
Four beam types are possible:<br />
*Anti-capital ship turret, which targets a subsystem and shoots the beam in the center of the subsystem. Shivan and a few GTVA beams have this property.<br />
*Anti-capital ship turret, which targets a whole ship and randomly shoots at any of the parts of the target. This type of beam shot is moving, which means it often does not take its 100% damage on a target. Almost all GTVA beams are of this type.<br />
*Anti-capital ship turrets, capable only of firing directly ahead. (These beams are only encountered on [[GTSG Mjolnir|Mjolnir]] beam platforms in the FreeSpace 2 main campaign.)<br />
*Anti-fighter beam, mentioned previously, it shoots a beam at the center of the targeted ship and does not move. Multiple shots can be used in a row.<br />
<br />
==Notes for mission designers==<br />
<br>In Retail FreeSpace 2, you have to use a [[SEXP]] to make ships fire. The simplest and most straightforward way is to use the [[beam-free-all]] operator on all ships which you want to fire beams. For more details, see the [[SEXP Reference]] site.<br />
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[[Category:Technologies]]</div>Mustang19https://wiki.hard-light.net/index.php?title=SD_Lucifer&diff=31840SD Lucifer2010-12-13T00:20:15Z<p>Mustang19: new comment</p>
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<div>{{FS12_Ships}}<br />
The '''''SD Lucifer''''' was a massive superdestroyer that led the [[Shivans|Shivan]] incursion during the [[Great War]]. Armed with two flux cannons&mdash;termed today as [[Beam weapons|beam cannons]]&mdash;the ''Lucifer'' possessed enough firepower to destroy capital ships and bombard planetary targets with ease. The vessel was rendered invulnerable to [[Terrans|Terran]] and [[Vasudans|Vasudan]] weapons through the employment of an advanced [[Shields|shield system]]. The ''Lucifer'' was responsible for the destruction of several worlds in Terran and Vasudan space, including the Vasudans' homeworld, [[Vasuda]] Prime.<br />
<br />
Near the end of the Great War, Vasudan scientists fleeing the destruction of their homeworld discovered [[Ancient artifacts]] on a planet in the [[Altair]] system. The information enclosed in the artifacts described the technology necessary to track vessels in [[subspace]], something that neither the Terrans nor Vasudans had been able to do before. Coupled with the knowledge that [[shields]] did not function in subspace, a desperate plan was formulated to stop the ''Lucifer'' before the superdestroyer destroyed [[Sol]].<br />
<br />
Launching from the [[GTD Bastion|GTD ''Bastion'']], a small number of fighter and bomber wings followed the ''Lucifer'' into subspace as the superdestroyer made the jump from [[Delta Serpentis]] to Sol. The gamble succeeded, with the ''Lucifer'' destroyed and Sol spared. Unfortunately, the destruction of the ''Lucifer'' within the subspace corridor had the unintended side effect of collapsing the subspace corridor from Sol to Delta Serpentis, cutting off the heart of the [[Galactic Terran Alliance]] from the rest of the universe. Nevertheless, the victory over the ''Lucifer'' effectively ended the Shivan incursion and Terran and Vasudan forces quickly evicted the remaining Shivan forces from their territories.<br />
<br />
In the many decades following the Great War, the Terrans and Vasudans commissioned the jointly-designed [[GTVA Colossus|GTVA ''Colossus'']], which was originally designed to neutralize Shivan warships, including the ''Lucifer'', while at the same time being able to withstand multiple hits from the ''Lucifer'''s flux cannons. Ironically, no ''Lucifer''-class destroyers were ever encountered by both species again, even during the [[Second Shivan Incursion]].<br />
{{shipimage|image=[[Image:Sdlucifer-old.jpg]]|caption=The SD Lucifer}}<br />
<br />
==Description:==<br />
<br />
===FS1 Tech Room Description===<br />
The Lucifer is the greatest threat to the survival of the GTA, the PVN, and both the Terran and Vasudan species. It wields three massive Flux Cannons which can destroy one of our capital ships in a few hits. These same cannons have been seen bombarding colonized worlds. With four full fighter squadrons, and a massive array of defensive turrets, the Lucifer would be extremely difficult to destroy.<br />
<br />
The fact that it is protected by a sheath shielding system which makes it completely impervious to any kind of kinetic or plasma damage makes it impossible to destroy. We have yet to find a way to breach this shielding technology. It is hoped that a solution will be found soon.<br />
Assuming that a solution is found, we have managed to gather enough data on the Lucifer to destroy it. In a recon mission, we were able to determine that the Lucifer is powered by five reactors across its surface. If these reactors are destroyed in a short amount of time, the Lucifer will be stopped.<br />
<br />
If we cannot stop the Lucifer, we do not expect to be able to defeat the Shivans.<br />
<br />
We have no way of knowing if there are more than one Lucifer-class destroyer. However, any that exist should be considered more dangerous than a Class A threat.<br />
<br />
===FS2 Tech Room Description===<br />
The SD Lucifer was a massive superdestroyer that led the Shivan armada in the Great War. No weapon in the allied arsenal could penetrate the Lucifer's shields. In the Altair system, Vasudan scientists uncovered ancient artifacts that explained how to track ships into subspace, where the Lucifer's shields would not function. A desperate mission to attack the Lucifer in subspace succeeded. But the explosion of the Lucifer collapsed the Sol jump node, severing all contact with Earth. The victory over the Lucifer effectively ended the Shivan invasion.<br />
<br />
==Lucifer Sightings and Fleet Movements during the Great War==<br />
The ''Lucifer's'' first known sighting was in the [[Ross 128]] system, the prelude to the Great War with the Shivans (FS1 Intro). <br />
<br />
The ''Lucifer'' did not reemerge until 2/11/35, when it suddenly appeared in the [[Ribos]] system, destroying the ''Tombaugh Installation'' and all its defences. Terran Command believed that it had tracked the captured Shivan Cruiser, the ''Taranis'', through subspace to the ''Tombaugh Installation'' ([[Briefing_texts_%28FS1%29#Command_Briefing_6|CB sm2-01a.fsm]] and [[Briefing_texts_%28FS1%29#Command_Briefing_8|CB sm2-05a.fsm]]). <br />
<br />
By 2/20/35, the [[Shivans]] had completely bypassed the Terran blockades in [[Antares]] and [[Beta Aquilae]], proceeding immediately to [[Deneb]] through [[Vega]] (CB sm2-07a.fsm). Terran Command believed that the ''Lucifer'' would attack [[Vasuda]] through [[Antares]], while the ''Eva'', [[SD Demon|a Shivan Demon-class destroyer]], would attack through [[Deneb]]. <br />
<br />
However, on 2/31/35 the ''Lucifer'' was seen jumping into Deneb system from the Deneb-Vega jump node with the SD Eva taking the lead([[Playing Judas|sm2-08a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_18|its debriefing]], [[Briefing_texts_%28FS1%29#Mission_Briefing_19|mission briefing sm2-09a.fsm]]). It is unknown whether the Lucifer jumped to Vega directly from Ribos, or through Antares (the Eva entered Vega through the Antares-Vega jumpnode). <br />
<br />
In retaliation for the destruction of the SD Eva, the ''Lucifer'' directly confronted and destroyed the GTD Galatea (at 1900hrs 2/31/35; [[Doomsday|sm2-10a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_20|its debriefing]], [[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]).<br />
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Shortly afterwards, the ''Lucifer'' made the jump to [[Vasuda]] through the Deneb-Vasuda jumpnode ([[Briefing_texts_%28FS1%29#Command_Briefing_11|CB sm3-01a.fsm]]). Once in Vasuda, 2/31/25-3/01/35, the Lucifer Fleet bombarded [[Vasuda Prime]] from orbit for 13 consecutive hours, rendering the planet uninhabitable. The 'Lucifer fleet rapidly redeployed, now searching for the Terran homeworld.<br />
<br />
On 3/01/35-3/02/35, the ''Lucifer'' jumped to [[Beta Aquilae]], destroying the ''Beta Aquilae Installation'', but left the PVD Hope and the ''Beta Aquilae Communications Terminal'' intact ([[Briefing_texts_%28FS1%29#Mission_Briefing_23|mission briefing sm3-03a.fsm]], [[Briefing_texts_%28FS1%29#Command_Briefing_12|CB sm3-04a.fsm]]). <br />
<br />
The ''Lucifer'' was not encountered until 3/02/35, when it jumped next to the Deneb-Altair jumpnode, deploying fighter wings to attack transports carrying scientists to the [[Altair]] system ([[Briefing_texts_%28FS1%29#Running_the_Gauntlet|sm3-05a.fsm]] and [[Briefing_texts_%28FS1%29#Debriefing_25|its debriefing]]).<br />
<br />
By 3/29/35, after determining the location of the Sol system, the Lucifer was reported to be in the Sirius system to make the jump to [[Delta Serpentis]] ([[Briefing_texts_%28FS1%29#Command_Briefing_13|CB sm3-07a.fsm]]). GTA Command ordered the [[GTD Bastion]] to intercept and destroy the ''Lucifer'' before it could reach Sol. Admiral Shima quickly drew up plans to intercept the Lucifer at the Sirius-Delta Serpentis jumpnode. However by the time the Bastion arrived in range of the jumpnode, the Lucifer had already departed the system. Admiral Shima estimated that the ''Lucifer'' would reach Earth in 40 hours ([[Briefing_texts_%28FS1%29#Debriefing_27|Debriefing 4: sm3-07a.fsm]]). <br />
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On the GTD ''Bastion's'' final approach to the Delta Serpentis-Sol jumpnode, the ''Lucifer'' was on the brink of jumping to Sol ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-08a.fsm]]). The ''Bastion'' scrambled its fighters and a wing of Ursa Bombers to pursue the Lucifer into subspace. While inside the subspace corridor, the Ursa bombers managed to destroy all five of the Lucifer's reactors, resulting in the Lucifer's destruction ([[Briefing_texts_%28FS1%29#The_Great_Hunt|sm3-09a.fsm]]). <br />
<br />
===Inconsistency===<br />
In the Command Briefing of sm2-08a.fsm (2/31/35), Admiral Wolf indicates that Alpha 1 had investigated the Lucifer in Antares: "We have now entered the Deneb system. After your investigation of the Lucifer at Antares, Terran Command has deduced that the Shivans will be attempting a multiple pronged attack on Vasuda Prime coming from Deneb and Antares." However, Alpha 1 does not see the Lucifer in Antares, nor does Alpha 1 play a mission "investigating" the ''Lucifer'' in Antares. It may be that the mission designer incorrectly meant Alpha 1's investigation of the ''Eva'' in Antares near the Antares-Vega Jump Node (which jumped out shortly after its arrival; sm2-06a.fsm).<br />
<br />
==Developer Notes==<br />
None<br />
<br />
==Name Origin==<br />
The name "Lucifer" is of Latin origin. It's composed by the name ''lux'', which means ''light'', and the verb ''ferre'', which has many meanings (in this case ''bringing'' and ''bearing'' fit well). The meaning of the name would be ''"Bringer/Bearer of Light"''.<br />
<br />
Lucifer is a fallen angel who was cast out of heaven after losing The War of Heaven. Lucifer is said to be the enemy of God, and the embodiment of evil.<br />
<br />
Lucifer is also depicted sometimes as being the judge of the Inferno, answering to Satan himself. It is said that the demonic persona Belial was his father. It's highly probable that Dante Alighieri's vision of Lucifer affected the popular vision, too. Dante represented it as a monster with three heads devouring the traitors Judas, Brutus and Cassius.<br />
<br />
Lucifer was also one of the names given to the planet Venus, when it was thought to be a star. Other given names depending on its position were Hesperos and Phosphoros and, of course, the Shepherd's Star.<br />
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==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Destroyer<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 15.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 800 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 2777 m<br />
|}<br />
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===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Shivan Turret Laser]]<br />
| 11<br />
| [[Shivan Turret Laser]]<br />
| 11<br />
|- align="center"<br />
| [[FighterKiller]]<br />
| 2<br />
| [[FighterKiller]]<br />
| 2<br />
|- align="center"<br />
| [[Shivan Cluster]]<br />
| 2<br />
| [[Shivan Cluster]]<br />
| 2<br />
|- align="center"<br />
| [[Shivan Super Laser]]<br />
| 2<br />
| [[SRed|Small Red Beam]]<br />
| 2<br />
|}<br />
<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Lucifer480x340.jpg]]|caption=3.6.10 SD Lucifer}}<br />
'''Retail''':<br><br />
:$POF File: capital02.pof<br><br />
:Textures: capital02-01(a/b/c), capital02-02(a/b), capital02-03(a/b), capital02-04(a/b)<br><br />
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'''MediaVP 3.6.10''':<br><br />
:$POF File: capital02.pof<br><br />
:Textures: lucifer-htl, capital02-01c, Lucifer-HTL_Debris, DocTile6A<br><br />
<br><br />
[http://www.sectorgame.com/forums/viewtopic.php?t=1639 History]<br><br />
First WIP Post: Vasudan Admiral on 04/21/2005<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: Vasudan Admiral on [http://www.hard-light.net/forums/index.php?topic=37131.0 12/09/2005]<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
==Gallery==<br />
<br />
<gallery><br />
Image:RScreen0004.jpg | The nigh-invulnerable ''Lucifer'' cruising through space.<br />
Image:RScreen0023.jpg | The ''Lucifer'' enters the [[Ribos]] system.<br />
</gallery><br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|''Very deadly in FS1, but in FS2 its [[Shivan Super Laser]]s have been replaced with [[SRed]]s, making it more of a heavily armored target and less of a superdestroyer.''<br />
<br />
<br />
''The Lucifer is the weakest destroyer in the area of firepower in FS2. In fact, the Lucifer has less firepower than the SC Rakshasa, though it has huge amounts of armor.''<br />
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<br />
''People who say that the Lucifer is a "worthier adversary" in FS2 are very mistaken. The Shivan Super Lasers are closer to [[LRed]]s than [[SRed]]s. The Lucifer in its FS2 configuration is basically target practice for an [[GTD Orion|Orion]] or even a [[GTCv Deimos|Deimos]]. Very durable target practice, but target practice nonetheless.<br />
<br />
<br />
''FREDders should be aware that, except for the FreeSpace Port version of the FS1 main campaign, the ''Lucifer'' has no such thing as a shield. It's invulnerable because it has the Invulnerable flag turned on (Ship Editor -- Misc).''<br />
<br />
<br />
''Cutscenes and command briefing videos feature the Lucifer having a pair of "horns" sticking out on its top. Yet in FreeSpace 1 and retail FreeSpace 2, no such things are encountered on the Lucifer at all. However, they are added on in the MediaVPs.<br />
<br />
<br />
''Although the beam cannons are replaced with the SReds in FreeSpace 2, many player mods that feature a Lucifer typically change that to [[BFRed]]s, giving it half the power of a [[SJ Sathanas]]. The Nyarlathotep from Derelict is an example of this.''<br />
<br />
<br />
''There is some debate as to whether the Lucifer's invincibility shielding would be able to stand against an FS2 era ship with beam weapons. It would appear not, as the GTVA specifically constructed the Colossus to stop a second Shivan invasion. This implies they expected it to defeat the Lucifer.''}}<br />
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<br />
[[Category:Unique ships|Lucifer]]<br />
[[Category:Ship]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Colly&diff=31839Colly2010-12-13T00:16:42Z<p>Mustang19: Redirected page to GTVA Colossus</p>
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<div>#REDIRECT [[GTVA Colossus]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Multimedia_Files&diff=31834Multimedia Files2010-12-11T19:47:16Z<p>Mustang19: /* Creating an ANI file */ better link for anibuilder</p>
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<div>The FreeSpace 2 Open engine is able to use several different '''multimedia file formats''' for audio, animation and video playback. Retail FreeSpace 2 used the [[Wikipedia:Wav|WAV]] and '''ANI''' file formats, but the currently the FreeSpace 2 Open supports several [[Wikipedia:Ogg|Ogg]] container files as well. Support for the [[Wikipedia:Mp3|MP3]] file format was removed in favor of Ogg. The game engine also supports special '''.EFF''' animations.<br />
<br />
==Ogg==<br />
'''Ogg''' is a file format for compressed multimedia files. Unlike MP3, Ogg is an open-source, open-standard container format with a permissive license, both of which allow it to be incorporated into the FS2_Open source code. Also unlike MP3, Ogg is a [[Wikipedia:Container_format|container format]], meaning that it can contain video data (via the [[Wikipedia:Theora|Theora codec ]]) in addition to audio data (via the [[Wikipedia:Vorbis|Vorbis codec]]).<br />
<br />
Since Ogg delivers significantly smaller file sizes than [[Wikipedia:Wav|WAV]], while retaining substantially the same level of audio quality, it is becoming more and more frequently used in FSO-targeted mods. Ogg Vorbis is not, however, a lossless format -- i.e., it is not possible to exactly reconstruct the original data from an Ogg Vorbis file because some is "lost" in the conversion process. This is not usually a problem, however, because a high-quality Ogg Vorbis file is usually indistinguishable from the source. The lossless counterpart to Ogg Vorbis is [[Wikipedia:Free_Lossless_Audio_Codec|FLAC]], which can be contained in Ogg also.<br />
<br />
Vorbis uses a quality parameter between -1 and 10 as a measure of quality. 5 is the default, giving around 160kbps. The higher the number, the higher the quality, but anything over 5 is probably pointless.<br />
<br />
Audacity and Goldwave are two popular programs that allow WAV files to be converted to Ogg Vorbis audio. Audacity is Free Software, while Goldwave is shareware that ceases to function after a period of time.<br />
<br />
Please note that this is a fso feature and is not supported by the original retail FreeSpace 2.<br />
<br />
==WAV==<br />
The most common sound file format. WAVs are uncompressed and take up a larger amount of space than almost any other sound file type, so consider converting them to the [[*.OGG|Ogg]] Vorbis format (supported only by SCP) before including them in your campaign. Audacity and Goldwave are two examples of programs that can make this conversion. [http://www.rarewares.org/ogg-oggdropxpd.php oggdropXPd] is an useful drag-and-drop encoder.<br />
<br />
==ANI== <br />
FreeSpace uses the ANI format for animation effects. It can be used either for an effect (explosions, etc.), an interface animation, or as a ship texture.<br />
<br />
===Creating an ANI file===<br />
<br />
Using [http://www.descent-network.com/cgi-bin/descman.cgi?module=anibuilder AniBuilder], one can create new ANI files from AVI movies or rendered frames.<br />
<br />
To create your own ANI:<br />
<br />
#Create your scene in a 3D animation program or in FreeSpace. You can capture game footage using free recording software such as [http://www.planetgamecam.com GameCam], a preexisting movie, or you can render your own. Volition used the expensive [[Wikipedia:3ds_Max|3ds Max]] for their animations, but the free [[Wikipedia:Blender_(software)|Blender]] is just as good, and there are plenty of tutorials available for both. Alternately, ANIs can simply have one or two static frames.<br />
#Output your movie to individual 24- or 32-bit BMP frames, numbered in sequence (starting with aniname0000.) You can check your desired resolution by looking at the type of ANI you want to replace, with the exception of up to 660x300 acceptable for high-resolution command briefing animations in FreeSpace Open. If you have a movie, use a program such as [[Wikipedia:Virtual_Dub|Virtual DUB]] to convert the AVI into a series of BMP files and crop or resize them as necessary.<br />
#Convert your BMP frames to PCX files with a common palette. Certain interface art (for example, briefing icons and HUD head animations) requires an exact palette, which you can import from an existing ANI using a paint program such as [[Wikipedia:GIMP|GIMP]]. But in most cases, you will want to convert them to an optimized common palette. Best results are achieved with [http://freespacemods.net/download.php?view.520 BRIGHT]. AniBuilder can attempt to do this by itself but the results are almost always very poor.<br />
#Use AniBuilder to convert the PCX files to an ANI. Some animations, such as ship/weapon loadouts and main hall animations, require keyframes; refer to the existing animations for how to insert these.<br />
<br />
A more technical definition of ani files can be found [[ANI_Formal_Definition|here]].<br />
<br />
==EFF==<br />
FreeSpace 2 uses the EFF ASCII format text files to store information about animated effects. These animated effects can be used for various effects such as in game animations and animated textures. Please note that this is a fso feature and is not supported by the original retail FreeSpace 2.<br />
<br />
===Creation of EFF animation===<br />
*For EFF animation all the individual frames of the animation have to be present in one of the [[Graphic Files|graphic file formats]] supported by the game engine.<br />
*All files related to the EFF animation have to named so that the name of actual .EFF animation forms the basic structure of the filename. <br />
**'''Graphic files''' add the 4 digit number - that identifies the frame where the file is used - after the animation name, starting from 0 (example_0000.dds, example_0001.dds etc.)<br />
**'''ASCII file''' contains the information of the animation (example.eff)<br />
<br />
===Contents of a EFF file===<br />
<br />
====$Type:====<br />
*Defines the file format of the graphics file used for the EFF animation<br />
*Syntax: '''''String''''', for example ''DDS''<br />
<br />
====$Frames:====<br />
*Defines the length of the number of the frames in the animation<br />
*Syntax; '''''Integer'''''<br />
<br />
====$FPS:====<br />
*Used ''optionally'' to define the '''frames per second''' value for the animation<br />
*Syntax: '''''Integer'''''<br />
<br />
====$Keyframe:====<br />
*Used ''optionally'' to define a keyframe for EFF used as part of the interface.<br />
*Syntax: '''''Integer''''' (The frame number, starting at index 0. Do not specify numbers greater than the number of frames)<br />
<br />
====Example====<br />
<br />
Let's say you have three dds (TGA and pcx are also acceptable) files (named 1_000, 1_0001, and 1_0002) you want to make into an animation, but you don't want to use anibuild and therefore compromise quality.<br />
<br />
Your EFF file would be like this:<br />
<br />
Filename (the filename, not information to be entered. This must match up with characters before _xxxx in frames): 1.eff<br />
<br />
$Type: DDS<br />
$Frames: 3<br />
$FPS: 5<br />
<br />
This EFF effect file would display one frame after another at 5 frames a second, skipping back to the beginning at the end. Please note that in FSO 3.6.10 and earlier, EFF cannot be used for streaming files (head animations, icons, mainhall, cbanis, ect.) and is meant ONLY for weapon/explosion effects and animated textures.<br />
<br />
[[Category:File Types]]</div>Mustang19https://wiki.hard-light.net/index.php?title=FreeSpace_Trivia&diff=31832FreeSpace Trivia2010-12-11T19:09:12Z<p>Mustang19: /* Bugs */</p>
<hr />
<div>==Quirks==<br />
===Mission-related Quirks===<br />
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea|NTF ''Boadicea'']], Volition used the facing-waypoint SEXP to ensure that the ''Boadicea'' never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.<br />
* The mission name 'Exodus' appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).<br />
* The mission names 'The Great Hunt' and 'Clash of the Titans' (with/without II on the end) appear in both FS1 and FS2.<br />
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.<br />
* In FRED, ships are auto-named by assigning a number to their ship class (for example, GTC ''Leviathan 5''). However, if a ship already has the name about to be assigned by the auto-namer, the new ship will be named "U.R.A. ''Moron 1''".<br />
* During FreeSpace 1, most if not all [[Hammer of Light]] ships were actually assigned the Neutral IFF. The Shivans were assigned the Hostile IFF, which allows the two sides to engage each other. Note however, that Neutral ships will not attack Hostile ships unless specifically ordered to, in keeping with the HoL's non-resistance belief when it comes to Shivans. Apart from behavior, this is impossible to tell in-game as both Neutral and Hostile IFFs appear red on the HUD. It could also be noted that in certain missions NTF ships were also marked Neutral.<br />
* Part of the mission briefing of [[A Failure to Communicate]] reads, ''The Lucifer has been sighted in the area. Protect it at all costs.''<br />
* [[The Place of Chariots]] and [[The Romans Blunder]] appear to have been designed as a linked pair of missions. The freighters in the first mission appear in the second one and have been set to carry cargo containing the same things. Both freighters and cargo have been set to red alert.<br />
* Rather bizarrely, [[SJ Sathanas|SJ ''Sathanas 01'']] is set to red-alert in [[High Noon]]. We cannot be entirely sure what that means. It could be a simple mistake or it could be an indication that ''Sathanas 01'' was meant to accumulate damage from a preceding mission (There is a systematic error in the Volition missions where they set red-alert-carry on both the mission preceding the red alert and the red alert itself).<br />
* The [[ST Azrael|Shivan ''Azrael'' transport]] that carries off [[Admiral Bosch|Bosch]] in [[Return to Babel]] is also set to red-alert.<br />
* Most interestingly of all, Alpha wing in [[Their Finest Hour]] is set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult, so the first mission was turned into a stand alone.<br />
* The SOC pilots, "Xinny" and "Zero", who fly with the player in [[Into the Lion's Den]], are actually named after two real FreeSpace 1 multiplayer pilots who reached the top of the scoreboards and were offered to be mentioned in FreeSpace 2 by [[Volition]].<br />
<br />
===Ship-related Quirks===<br />
* The [[GVC Aten|''Aten'' cruiser]] destroyed before the mission in La Ruota Della Fortuna is designated ''Maltusa''.<br />
* The [[SCv Moloch|SCv ''Moloch'']]'s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.<br />
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene "Colossus" (albeit slightly enlarged). <br />
* The ship name ''Andromeda'' was used for three Vasudan ships and one Terran ship: the PVFR ''Andromeda'' in [[The Hammer and the Anvil]], the PVC ''Andromeda'' in [[The Pursuit]], the GTSC ''Andromeda'' in [[On the Run]], and the GVC ''Andromeda'' in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].<br />
* The [[PVS Scarab|''Scarab'' support ship]] and the [[GVEP Ra|''Ra'' escape pod]] have FreeSpace's only "in-game" depiction of a Vasudan, Shivan, or Terran. The "unmanned" Scarab has a dead Vasudan in its debris, while the Ra's story is somewhat more [[Find the MOON Challenge Results|interesting]].<br />
* The [[GTEP Hermes|GTEP ''Hermes'']], [[GTS Centaur|GTS ''Centaur'']], [[PVS Scarab|PVS ''Scarab'']], [[GVS Nephthys|GVS ''Nephthys'']] and [[GTS Hygeia|GTS ''Hygeia'']] all have untargetable engine subsystems but can still be disabled by weapons fire. The ''Centaur'' in [[Enter the Dragon]] is occasionally disabled by the ''Shakti's'' blob turrets, for example. The ''Ra'' has an engine subsystem as well, but for whatever reason, it cannot be disabled.<br />
* In the second training mission of FS2, there is an [[GTI Arcadia|''Arcadia''-class installation]] named the ''Kos''. It appears to serve no purpose in the mission.<br />
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. However, the GTC ''Stalwart'' and GVC ''Heket'' are beam-freed moments before they warp in, so they are unable to fire their beams for the entire mission. Only the GVCv ''Khepri'''s beam-free-all SEXP was set correctly.<br />
* The Vasudans have no equivalent to the [[GTT Argo|GTT ''Argo'']] or [[SFr Asmodeus|SFr ''Asmodeus'']]. To get around this problem in [[Return to Babel]], the Vasudans actually use an ''Argo'' transport named the G'''<u>V</u>'''T ''Qeb''. There is Volition concept art for the GVT ''Qeb'' class, which was apparently never made.<br />
* The [[GTD Hecate|GTD ''Hecate'']] model is apparently based off that of the [[GTD Hades|GTD ''Hades'']]. The bow, rear engine arrangement, and "vertical" superstructures are similar.<br />
* The [[GVB Bakha|GVB ''Bakha'']] is never "given" to the player using an allow-ship SEXP; it is only forced in [[Bearbaiting]] and [[High Noon]], both being "scramble" missions. On a related note, the [[GVB Sekhmet|GVB ''Sekhmet'']] is the only Terran or Vasudan fighter/bomber in FS2 that the player is never granted, or has a chance to fly in, during the main single-player campaign.<br />
* The player has only one chance to fly the [[GTF Pegasus|GTF ''Pegasus'']], in [[Endgame]].<br />
* Viewed from the side, the [[GTI Arcadia|''Arcadia'' installation]] resembles the [[GTA]] logo.<br />
* The [[GTG Zephyrus|''Zephyrus'']] and [[GVG Anuket|''Anuket'']] gas miner-class vessels have dockpoints named 'blahblah'.<br />
* Almost all the freighters and transports, namely the [[GTT Elysium|''Elysium'']], [[GTFr Chronos|''Chronos'']], [[GTFr Poseidon|''Poseidon'']], [[GVT Isis|''Isis'']], [[PVFr Bast|''Bast'']], [[PVFr Ma'at|''Ma'at'']], [[GVFr Satis|''Satis'']], [[ST Azrael|''Azrael'']], [[SFr Mephisto|''Mephisto'']] and [[SFr Asmodeus|''Asmodeus'']] have unused shield meshes. The shield meshes can easily be re-activated by editing the [[ships.tbl]] file. None of the new freighters or transports included with FreeSpace 2 share this trait.<br />
* The [[GTSG Mjolnir]] has a shield system with 800 hitpoints. However, it lacks a shield mesh, thus it has no shields by default.<br />
<br />
===Weapon-related Quirks===<br />
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus' turrets).<br />
* The LRBGreen was only used once, in [[High Noon]].<br />
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb's seeker. If you have not acquired an aspect lock yet, it will show the regular display.<br />
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King's Gambit]]; he is never granted the "real" [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King's Gambit]].<br />
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.<br />
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).<br />
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans "tried three different missile prototypes, with no luck whatsoever" against the Lucifer as it attacked "the Vasudan outpost in the Diones system".<br />
<br />
===Other Quirks===<br />
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].<br />
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Colossus cutscene has several blocks of text, all of them starting with "Math is cool." The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).<br />
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don't have a head animation. None of the freighter's messages in FS1 have one, and there are two instances of "Command" not having an animation. In [[Eve of Destruction]], if the [[GTC Orff|GTC ''Orff'']] is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf's messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the NTC ''Trinity'' reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.<br />
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1's commander on the [[GTD Galatea|GTD ''Galatea'']]) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).<br />
* The FS2 techroom animation for Sol shows the Earth facing ''backwards'' and rotating the wrong way.<br />
* The FS1 Vasudan persona is not fully voice-acted.<br />
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an "@" indicate a ship that was present in the demo.<br />
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). <br />
* Right-clicking in the mainhall allows you to cycle through interface choices.<br />
* Mission sm3-05 in FS1 makes reference to an enigmatic "[[Ysusi]] System". In the mission briefing display, there is a node labelled "Ysusi System" placed outside the view area.<br />
<br />
==Bugs==<br />
<br />
Software, mission design, and similar bugs.<br />
<br />
* Exclusive to FS1, if a support ship is ordered to dock with the player through AI orders and not by player command, the player's ship will be thrown out of the game area at high velocity in an intense spin. Leaving the game area by warping is subsequently impossible due to the spin.<br />
* The FreeSpace engine's solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be "flung" after messing around with the Orion's fighterbay.<br />
* In [[Love the Treason...]], the jump node to [[Regulus]] is named "Regulas".<br />
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]'s, your bombs will fly in circles until they run out of fuel and explode.<br />
* If you name an object "planet" in FRED, and you go near the object in-game, a message will appear saying "Too close to planet. Taking damage!"<br />
* In the command briefing animation for [[The King's Gambit]], the strategy is described in "Stage One" followed by "Stage 2".<br />
* Sentry 04 in 'Place of Chariots' is assigned the cargo "Unable To Scan".<br />
* The TC-TRI cargo containers carried by Capricorn wing in "The Romans Blunder" are friendly.<br />
* The [[GTI Ganymede|GTI ''Ganymede'']] is never used during the main FS2 campaign, although it appears in a multiplayer dogfight.<br />
* The SCv ''Moloch'''s fighterbay paths are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the ''Moloch'' to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr ''Chronos'' can fire straight through itself, as well as the Medusa's turret in FS1, giving the players a whole 360 degree firing range of the turret.<br />
* The ''Myrmidon'' fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses the Helios in the two scramble missions [[Bearbaiting]] and [[High Noon]]. This is widely believed to be either a data entry error or some kind of joke.<br />
* During asteroid escort missions, note that the game only "hurls" asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as "escort ship" in FRED cannot be removed from your list. FSPort players face no such restriction.<br />
*The "big damage", "huge", etc. flags are not fully implemented in FS1; it's possible to kill the Lucifer with an [[GTW ML-16|ML-16]]. They are implemented in FS2, however.<br />
*If you order a support ship to depart while it is still docked to you in FreeSpace 1, the game will register that you warped out, but you become invincible and can continue the mission. However, you will not be able to complete the mission, and any red-alert triggers will result in the next mission being screwed up and the game will crash.<br />
<br />
==Design Changes==<br />
<br />
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.<br />
<br />
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as ''Descent: FreeSpace - Darkness Rising''. This OEM version was included with several Dell computers along with Sidewinder joysticks as part of a promotional offer.<br />
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC ''Juggernath''. The mission was dropped before the official demo shipped.<br />
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the "GTM-84 Corkscrew Missile", and was "deemed too wacky for final release."<br />
* Despite what the training missions say, support ships never run out of secondary weapons.<br />
* The [[SC Cain|SC ''Cain'']] and [[SC Lilith|SC ''Lilith'']] cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.<br />
* The Prometheus was originally introduced much earlier into the game (sometime around [[The Big Bang]]).<br />
* [[First Strike]] originally had an asteroid field.<br />
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails. These additional effects were also apparently included in the demo, although they are missing in the main release.<br />
* If you export the [[GTB Artemis|''Artemis'']]/[[GTF Ares|''Ares'']]/[[GVS Nephthys|''Nephthys'']]/[[GVF Ptah|''Ptah'']]/[[GVB Sekhmet|''Sekhmet'']] POF to COB, you can see that the main object is called "herca", suggesting that they were either based on or were early concepts for the Hercules Mk II.<br />
* The [[GVB Bakha|''Bakha'']] was originally a fighter.<br />
* Shivan ships were originally green in color.<br />
* The [[SD Demon|SD ''Demon'']]'s hull integrity was increased by 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints.<br />
* The old FreeSpace 2 website, which had a [http://web.archive.org/web/20080317015244/http://www.freespace2.com/bfod.cfm Bug Fix of the Day page], stated that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This point penalty system was removed in FS2.<br />
* In the mission [[Into the Maelstrom]], there are two ''Elysium'' transports named Hauler 1 and Hauler 2. They have no purpose in the mission.<br />
* [[Clash of the Titans]] had a [[GTC Fenris|''Fenris''-class cruiser]] designated the ''Gladiator''. Its arrival cue was set to [[false]], however.<br />
* In [[Their Finest Hour]], the ''Colossus'' has a complex waypoint path, implying that it was originally meant to have a complicated and dramatic battle with SJ ''Sathanas 17''. In the final version, the waypoints are not used and the ''Colossus'' is disabled. Command orders the ''Colossus'' to warp out even though its engines aren't working.<br />
* The FS1 voice VP contains some "alternate" voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently originally voiced by a woman.<br />
* The command briefing for [[Enter the Dragon]] refers to "your investigation of the [[SD Lucifer|''Lucifer'']] at [[Antares]]". [[Alpha 1]] had not even encountered the ''Lucifer'' at that point in the campaign.<br />
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.<br />
* The [[SD Lucifer|''Lucifer'']] tech description in FS1 states that it has three "flux" cannons. However, it only has two. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship. Development notes specify that a beam is to be located on each set of three red circles.<br />
*The high-res Lucifer model that Volition used for cutscenes has two "antennae" that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene.<br />
* Originally, [[Eve of Destruction]] had the player cast as part of the [[GTC Orff|GTC ''Orff'']]'s crew, not the [[GTD Galatea|GTD ''Galatea'']]'s. This can be verified through briefing screenshots taken from [[FreeSpace Alpha]].<br />
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same "hole", rather than each ship having an individual hole. (''The pilot is soon within sight of the Terran installation. As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.'')<br />
* There is a sound file in the FS1 VPs called "Approach.wav" that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.<br />
* The FS2 voice VP, stu_fs2.vp, contains voice acting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.<br />
*The reason why FreeSpace is called FreeSpace is because it actually is referring to subspace. Inside the reference bible, the following quote is found "''When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”)''"<br />
*[[Christopher Snipes|Snipes]]' voice actor was originally going to be the voice of the Training Instructor, but this was changed sometime in development.<br />
<br />
==Renamings==<br />
<br />
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.<br />
<br />
* Hostile Vasudan wings were originally called "Steel", "Brass", "Iron", etc.<br />
* Shivan wings were originally called "Cobra", "Viper", "Hornet", etc.<br />
* The Cyclops bomb was originally named Belial.<br />
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.<br />
* The Subach HL-7 laser was originally named Subach HL-33.<br />
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.<br />
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.<br />
* The Interceptor was originally called the Shrike. At one point it was also called the Mega.<br />
* The Avenger laser was originally named Phalanx. <br />
* The ML-16 laser was originally named Light Laser.<br />
* The Harbinger was originally called the Mag-Pulse.<br />
* The Prometheus was originally called the Flux.<br />
* The Phoenix V was originally called the Angelfire.<br />
* The Synaptic was originally called the Cluster.<br />
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.<br />
* The Rockeye was originally called the Wasp.<br />
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.<br />
* The Hornet was originally called the Swarm.<br />
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.<br />
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.<br />
* The Hornet was originally called the Bombardier.<br />
* NTF wings were originally called "Corsair", "Bandit", etc.<br />
* Admiral Khafre's name was originally Admiral Hepsut ([[Surrender, Belisarius]])<br />
* The GTD ''Aquitaine'' was originally named the GTD ''Intrepid''.<br />
* The GTD ''Galatea'', was originally named the ITA ''Repulse'' ([[FreeSpace Reference Bible]]).<br />
* The SJ ''Sathanas'' was originally named ''Apocalypse''. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named "Scan Apocalypse Subsystems".<br />
* The GTFr ''Chronos'' was originally named ''Boar''.<br />
* The GVF ''Tauret'' was originally named ''Crab''.<br />
* The SF ''Dragon'' was originally named ''Mosquito''.<br />
* The Avenger Prototype was originally named Mass Driver Prototype.<br />
* Shivan wings were also originally named "Scab Alpha", "Scab Beta", etc.<br />
* For a long time the ''Apollo'' fighter was called ''SF-XX Generic Fighter''.<br />
* In the [[FreeSpace Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. It also looks a lot like the Tsunami colored grey.<br />
<br />
==Cutscene quirks==<br />
<br />
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.<br />
<br />
===FreeSpace 1 Intro===<br />
* The "Apollo" pictured in the FS1 introduction cutscene is actually a modified version of the in-game [[GTF Apollo|''Apollo'']]. According to the FreeSpace Reference Bible, the Apollo in the intro cutscene is a "Terran bomber". Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the ''Apollo'''s gun mounts closer to the centerline for the sake of playability. The [[SF Manticore|''Manticore'']], too, has different fire points (mounted on the twin "booms" instead of centered like they are in the game. These different firing points make a return in the FS2 intro). <br />
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro's Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the "gunner".<br />
* [[GTF Hercules|''Hercules'']] and [[GTB Medusa|''Medusa'']] icons are shown on Riviera Station's radar display (although no Hercs or Medusas are visible in the cutscene).<br />
<br />
===Hallfight===<br />
* The captured Shivan vessel is called a "freighter", but it is actually an [[ST Azrael|''Azrael''-class transport]].<br />
<br />
===FreeSpace 2 Intro===<br />
* The HLP community has christened the [[GTD Orion|''Orion''-class destroyer]] holed in the intro as the [[GTD Legion|GTD ''Legion'']], with consent from [[Volition]]. FS1 command briefings claim that the ''Bastion'' and ''Galatea'' are guarding [[Deneb]], and makes no reference to any other Terran destroyers guarding the system. [[Volition]] has stated that this ship was not the ''Galatea'', and the ''Bastion'' does not bite the bullet until nearly the end of FS2.<br />
* A Shivan [[Demon|''Demon''-class destroyer]] appears after the destruction of the ''Legion'', even though the only Shivan destroyer (other than the ''Lucifer'') in the system, the [[SD Eva|''Eva'']], was already destroyed in [[Evangelist]].<br />
* The beam fire from the [[SD Lucifer|''SD Lucifer'']] that destroyed the ''Legion'' comes out of the port side of the ship, rather than the "arms" of the ''Lucifer'', from which the beams fired in FS1 missions.<br />
* The sound of the SD ''Lucifer'''s beam firing is exactly the same as the BFGreen's.<br />
* The [[GTB Ursa]] is shown even though it was not distributed among GTA fleets until after [[Running the Gauntlet]].<br />
* None of the [[GTC Fenris|''Fenris'' cruisers]] had their missile launchers shown.<br />
* A [[GTF Hercules|''Hercules'']] is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by "mutli-kiloton" missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.<br />
* The [[GTD Hades|GTD ''Hades'']] is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]], however.<br />
<br />
===Colossus cutscene===<br />
* The [[GTI Ganymede|''Ganymede'']] in the cutscene is several times bigger than normal.<br />
* The [[SD Lucifer|''Lucifer'']] is smaller than normal.<br />
* The [[GTFr Chronos|''Chronos'' freighters]] have two turrets, as opposed to the usual one, and they look different from the normal turret.<br />
* The ''Chronos'' freighters are either much smaller than their in-game counterparts, or the TTC 1 cargo pod is much bigger.<br />
* [[Mirfak]] is named Mirfax.<br />
* The [[GTD Galatea|''Galatea'']] appears in the Colossus fleet.<br />
<br />
=="Real Life"==<br />
<br />
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.<br />
<br />
* FreeSpace 1 was officially distributed as "Conflict: FreeSpace - The Great War" in Europe and "Descent: FreeSpace - The Great War" in the United States.<br />
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.<br />
* It's FreeSpace, not Freespace (notice the capitalization of the S).<br />
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.<br />
* ''FreeSpace 2'' was originally named ''FreeSpace 2: Colossus'' (for the demo). Even before that, it was named ''FreeSpace 2: Exodus''.<br />
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as "Sathanas juggernauts".<br />
* Volition employees apparently created a humorous music track known as [[Bite Me]], created from numerous voice acting outtakes.<br />
<br />
==Canon inconsistencies: Retail FS2 box==<br />
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|'''The front side of the European box edition.''']]<br />
[[Image:Freespacebox-2a.JPG|thumb|'''The back side of the European box edition.''']]<br />
<br />
* The [[GTCv Deimos|GTCv ''Deimos'']] is listed as an AWACS ship (on the backside of the box there is written "GTA Deimos"). However, the following text specifies that the ship class is a "corvette" (on the back side of the box).<br />
* The ''Deimos'' has side-mounted multipart turrets that are not present in the game, or even possible under the game engine (on the front side of the box).<br />
* The ''Deimos'''s turrets are not firing [[Terran Turret]]s. Instead they are firing [[GTW UD-8 Kayser|Kayser]]-like lasers (on the front side of the box).<br />
* Only the [[GTF Perseus|''Perseus'']] in front of the ''Deimos'' has engine thrusters (on the front side of the box).<br />
* On the European version of the box, the [[SD Lucifer|''Lucifer'']] is visible just at the right of the first ''Deimos'''s top turret (on the front side of the box).<br />
* On the European version of the box, the ''Deimos'' is a destroyer (the nameplate on the corvette says "..D Deimos")(on the front side of the box).<br />
*In the back side of the box, the text below the rightmost screenshot says: "Encounter 'beam weapons' that can penetrate and utterly carve gigantic capital ships in half." However, beams in the game cannot cleave anything in half.<br />
*In the introduction (back side), the last paragraph says: "Your nemesis has arrived... and they are wondering what happened to their scouting party." This most likely refers to the Shivan force that attacked in 2335 (FS1).<br />
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back ("Imparate a usare le armi a raggi...", or "Learn to use beam weapons...")(not shown).<br />
<br />
[[Category:The games|Trivia]]</div>Mustang19https://wiki.hard-light.net/index.php?title=FreeSpace_Trivia&diff=31831FreeSpace Trivia2010-12-11T18:58:34Z<p>Mustang19: funny quirk</p>
<hr />
<div>==Quirks==<br />
===Mission-related Quirks===<br />
* In [[The Place of Chariots]], the mission where you encounter the [[NTF Boadicea|NTF ''Boadicea'']], Volition used the facing-waypoint SEXP to ensure that the ''Boadicea'' never appears when the player is looking directly at it. If the player turns toward the area where the Boadicea appears and never turns away, the mission will never progress.<br />
* The mission name 'Exodus' appears in all three Volition single-player campaigns (The Main FreeSpace Campaign, Silent Threat, and FreeSpace 2).<br />
* The mission names 'The Great Hunt' and 'Clash of the Titans' (with/without II on the end) appear in both FS1 and FS2.<br />
* [[As Lightning Fall]] is the only FreeSpace 2 mission with no beams mounted on any ship.<br />
* In FRED, ships are auto-named by assigning a number to their ship class (for example, GTC ''Leviathan 5''). However, if a ship already has the name about to be assigned by the auto-namer, the new ship will be named "U.R.A. ''Moron 1''".<br />
* During FreeSpace 1, most if not all [[Hammer of Light]] ships were actually assigned the Neutral IFF. The Shivans were assigned the Hostile IFF, which allows the two sides to engage each other. Note however, that Neutral ships will not attack Hostile ships unless specifically ordered to, in keeping with the HoL's non-resistance belief when it comes to Shivans. Apart from behavior, this is impossible to tell in-game as both Neutral and Hostile IFFs appear red on the HUD. It could also be noted that in certain missions NTF ships were also marked Neutral.<br />
* Part of the mission briefing of [[A Failure to Communicate]] reads, ''The Lucifer has been sighted in the area. Protect it at all costs.''<br />
* [[The Place of Chariots]] and [[The Romans Blunder]] appear to have been designed as a linked pair of missions. The freighters in the first mission appear in the second one and have been set to carry cargo containing the same things. Both freighters and cargo have been set to red alert.<br />
* Rather bizarrely, [[SJ Sathanas|SJ ''Sathanas 01'']] is set to red-alert in [[High Noon]]. We cannot be entirely sure what that means. It could be a simple mistake or it could be an indication that ''Sathanas 01'' was meant to accumulate damage from a preceding mission (There is a systematic error in the Volition missions where they set red-alert-carry on both the mission preceding the red alert and the red alert itself).<br />
* The [[ST Azrael|Shivan ''Azrael'' transport]] that carries off [[Admiral Bosch|Bosch]] in [[Return to Babel]] is also set to red-alert.<br />
* Most interestingly of all, Alpha wing in [[Their Finest Hour]] is set up to red-alert. This can indicate that the last three missions of the campaign were all meant to be played in sequence. This probably proved too difficult, so the first mission was turned into a stand alone.<br />
* The SOC pilots, "Xinny" and "Zero", who fly with the player in [[Into the Lion's Den]], are actually named after two real FreeSpace 1 multiplayer pilots who reached the top of the scoreboards and were offered to be mentioned in FreeSpace 2 by [[Volition]].<br />
<br />
===Ship-related Quirks===<br />
* The [[GVC Aten|''Aten'' cruiser]] destroyed before the mission in La Ruota Della Fortuna is designated ''Maltusa''.<br />
* The [[SCv Moloch|SCv ''Moloch'']]'s fighterbay was never used in the main campaign. However, it was used in a multiplayer mission.<br />
* The TTC 1 tech container does not appear at all in either the FS1 or Silent Threat campaigns. A few of them appear in [[...But Hate the Traitor]], during the FS2 campaign. It also appears in the FS2 cutscene "Colossus" (albeit slightly enlarged). <br />
* The ship name ''Andromeda'' was used for three Vasudan ships and one Terran ship: the PVFR ''Andromeda'' in [[The Hammer and the Anvil]], the PVC ''Andromeda'' in [[The Pursuit]], the GTSC ''Andromeda'' in [[On the Run]], and the GVC ''Andromeda'' in a command briefing in [[Surrender, Belisarius|Surrender, Belisarius!]].<br />
* The [[PVS Scarab|''Scarab'' support ship]] and the [[GVEP Ra|''Ra'' escape pod]] have FreeSpace's only "in-game" depiction of a Vasudan, Shivan, or Terran. The "unmanned" Scarab has a dead Vasudan in its debris, while the Ra's story is somewhat more [[Find the MOON Challenge Results|interesting]].<br />
* The [[GTEP Hermes|GTEP ''Hermes'']], [[GTS Centaur|GTS ''Centaur'']], [[PVS Scarab|PVS ''Scarab'']], [[GVS Nephthys|GVS ''Nephthys'']] and [[GTS Hygeia|GTS ''Hygeia'']] all have untargetable engine subsystems but can still be disabled by weapons fire. The ''Centaur'' in [[Enter the Dragon]] is occasionally disabled by the ''Shakti's'' blob turrets, for example. The ''Ra'' has an engine subsystem as well, but for whatever reason, it cannot be disabled.<br />
* In the second training mission of FS2, there is an [[GTI Arcadia|''Arcadia''-class installation]] named the ''Kos''. It appears to serve no purpose in the mission.<br />
* All GTVA warships in [[Their Finest Hour]] are beam-freed by SEXP. However, the GTC ''Stalwart'' and GVC ''Heket'' are beam-freed moments before they warp in, so they are unable to fire their beams for the entire mission. Only the GVCv ''Khepri'''s beam-free-all SEXP was set correctly.<br />
* The Vasudans have no equivalent to the [[GTT Argo|GTT ''Argo'']] or [[SFr Asmodeus|SFr ''Asmodeus'']]. To get around this problem in [[Return to Babel]], the Vasudans actually use an ''Argo'' transport named the G'''<u>V</u>'''T ''Qeb''. There is Volition concept art for the GVT ''Qeb'' class, which was apparently never made.<br />
* The [[GTD Hecate|GTD ''Hecate'']] model is apparently based off that of the [[GTD Hades|GTD ''Hades'']]. The bow, rear engine arrangement, and "vertical" superstructures are similar.<br />
* The [[GVB Bakha|GVB ''Bakha'']] is never "given" to the player using an allow-ship SEXP; it is only forced in [[Bearbaiting]] and [[High Noon]], both being "scramble" missions. On a related note, the [[GVB Sekhmet|GVB ''Sekhmet'']] is the only Terran or Vasudan fighter/bomber in FS2 that the player is never granted, or has a chance to fly in, during the main single-player campaign.<br />
* The player has only one chance to fly the [[GTF Pegasus|GTF ''Pegasus'']], in [[Endgame]].<br />
* Viewed from the side, the [[GTI Arcadia|''Arcadia'' installation]] resembles the [[GTA]] logo.<br />
* The [[GTG Zephyrus|''Zephyrus'']] and [[GVG Anuket|''Anuket'']] gas miner-class vessels have dockpoints named 'blahblah'.<br />
* Almost all the freighters and transports, namely the [[GTT Elysium|''Elysium'']], [[GTFr Chronos|''Chronos'']], [[GTFr Poseidon|''Poseidon'']], [[GVT Isis|''Isis'']], [[PVFr Bast|''Bast'']], [[PVFr Ma'at|''Ma'at'']], [[GVFr Satis|''Satis'']], [[ST Azrael|''Azrael'']], [[SFr Mephisto|''Mephisto'']] and [[SFr Asmodeus|''Asmodeus'']] have unused shield meshes. The shield meshes can easily be re-activated by editing the [[ships.tbl]] file. None of the new freighters or transports included with FreeSpace 2 share this trait.<br />
* The [[GTSG Mjolnir]] has a shield system with 800 hitpoints. However, it lacks a shield mesh, thus it has no shields by default.<br />
<br />
===Weapon-related Quirks===<br />
* The BFGreen is only used once in the game (during [[Endgame]] and only on one of the Colossus' turrets).<br />
* The LRBGreen was only used once, in [[High Noon]].<br />
* You can target your own bomb using the target-object-in-reticle key as well as the proximity target key. If you have previously acquired an aspect lock on a target, your target display will show a video from the bomb's seeker. If you have not acquired an aspect lock yet, it will show the regular display.<br />
* The player is granted the Cyclops#short before [[Slaying Ravana]]. The player actually uses Cyclops#shorts until the [[The King's Gambit]]; he is never granted the "real" [[GTM Cyclops|Cyclops]], but uses it anyway for [[The King's Gambit]].<br />
* The [[Harbinger]] missile model is reused as the tip of the [[Stiletto]] missile model.<br />
* The amount of damage that a beam can inflict on a friendly is limited. On Very Easy, Easy, Medium, Hard, and Insane, the limits are 0, 5, 10, 20, and 30 damage, respectively (per every ~.2 seconds).<br />
* A [[FreeSpace Reference Bible]] command brief states that the Terrans or Vasudans "tried three different missile prototypes, with no luck whatsoever" against the Lucifer as it attacked "the Vasudan outpost in the Diones system".<br />
<br />
===Other Quirks===<br />
* There are only three canon references to ground warfare in FreeSpace. If the player wins [[Surrender, Belisarius|the first mission]] in FS2, he is told that 600,000 ground troops are sent to invade Cygnus Prime. Also, there is an FS1 multi mission where the player attacks an HoL marine convoy. Finally, the FS2 multi mission Rebel Intercept has the player intercepting NTF reinforcements headed to reinforce a ground battle in [[Sirius]].<br />
* FS1 command brief and tech room .anis normally had readable text. Almost all FS2 .anis, however, have some kind of nonsense text. The Colossus cutscene has several blocks of text, all of them starting with "Math is cool." The Meson Bomb command brief animation reads like an advertisement (Guaranteed to blow anything up...).<br />
* Almost every radio message in FS2, other than training messages, is accompanied by a head animation. Several radio messages in FS1, however, don't have a head animation. None of the freighter's messages in FS1 have one, and there are two instances of "Command" not having an animation. In [[Eve of Destruction]], if the [[GTC Orff|GTC ''Orff'']] is destroyed, Command speaks without a head .ani. Also, in [[Paving the Way]], Admiral Wolf's messages have no head .ani. In the FS2 mission [[Mystery of the Trinity]], when the NTC ''Trinity'' reaches critical damage, a pilot speaks without a head .ani. This is due to a bug with the personas.<br />
* The only squadron leader or admiral that the player ever sees is Admiral Wolf. Admiral Wolf (Alpha 1's commander on the [[GTD Galatea|GTD ''Galatea'']]) appears once, in a cutscene (and also a few times in-mission with the normal command head .ani).<br />
* The FS2 techroom animation for Sol shows the Earth facing ''backwards'' and rotating the wrong way.<br />
* The FS1 Vasudan persona is not fully voice-acted.<br />
* In [[ships.tbl]] in both FS1 and FS2, ship names beginning with an "@" indicate a ship that was present in the demo.<br />
* FreeSpace contains many [[Node Inconsistencies|node inconsistencies]]. For example various FS1 command brief ANIs show 3 different nodes connecting Sol to other systems (but not all at once). <br />
* Right-clicking in the mainhall allows you to cycle through interface choices.<br />
* Mission sm3-05 in FS1 makes reference to an enigmatic "[[Ysusi]] System". In the mission briefing display, there is a node labelled "Ysusi System" placed outside the view area.<br />
<br />
==Bugs==<br />
<br />
Software, mission design, and similar bugs.<br />
<br />
* Exclusive to FS1, if a support ship is ordered to dock with the player through AI orders and not by player command, the player's ship will be thrown out of the game area at high velocity in an intense spin. Leaving the game area by warping is subsequently impossible due to the spin.<br />
* The FreeSpace engine's solution to complicated collision problems is to fling one of the offending objects far out of the game area, in the order of 500,000 units. It was once a minor pastime of the FreeSpace community to see how far one could be "flung" after messing around with the Orion's fighterbay.<br />
* In [[Love the Treason...]], the jump node to [[Regulus]] is named "Regulas".<br />
* If you fire bombs into certain fighterbays, such as the [[GTI Arcadia|Arcadia]]'s, your bombs will fly in circles until they run out of fuel and explode.<br />
* If you name an object "planet" in FRED, and you go near the object in-game, a message will appear saying "Too close to planet. Taking damage!"<br />
* In the command briefing animation for [[The King's Gambit]], the strategy is described in "Stage One" followed by "Stage 2".<br />
* Sentry 04 in 'Place of Chariots' is assigned the cargo "Unable To Scan".<br />
* The TC-TRI cargo containers carried by Capricorn wing in "The Romans Blunder" are friendly.<br />
* The [[GTI Ganymede|GTI ''Ganymede'']] is never used during the main FS2 campaign, although it appears in a multiplayer dogfight.<br />
* The SCv ''Moloch'''s fighterbay paths are misplaced. It also has an incorrect turret normal on one of its bottom laser turrets that allows the ''Moloch'' to fire through itself. This is a common problem with Volition FreeSpace models. For example, the GTFr ''Chronos'' can fire straight through itself, as well as the Medusa's turret in FS1, giving the players a whole 360 degree firing range of the turret.<br />
* The ''Myrmidon'' fighter is able to carry Helios anti-matter bombs, but not Cyclops or other heavy weaponry. This never has a chance to be noticed in the main campaign, as the player only uses the Helios in the two scramble missions [[Bearbaiting]] and [[High Noon]]. This is widely believed to be either a data entry error or some kind of joke.<br />
* During asteroid escort missions, note that the game only "hurls" asteroids at ships on your escort list. Therefore, you can make these missions easier by removing all friendly vessels from your escort list. It is not known if the same rule applies for hostile ships as well. This may not work at all in FS1, as ships marked as "escort ship" in FRED cannot be removed from your list. FSPort players face no such restriction.<br />
*The "big damage", "huge", etc. flags are not fully implemented in FS1; it's possible to kill the Lucifer with an [[GTW ML-16 Laser|ML-16]]. They are implemented in FS2, however.<br />
*If you order a support ship to depart while it is still docked to you in FreeSpace 1, the game will register that you warped out, but you become invincible and can continue the mission. However, you will not be able to complete the mission, and any red-alert triggers will result in the next mission being screwed up and the game will crash.<br />
<br />
==Design Changes==<br />
<br />
This category includes both early development decisions that were later changed, game engine changes between FS1 and FS2.<br />
<br />
* Act I of FreeSpace 1 (consisting of the missions up to [[First Strike]]) was originally released as ''Descent: FreeSpace - Darkness Rising''. This OEM version was included with several Dell computers along with Sidewinder joysticks as part of a promotional offer.<br />
* Volition released a [[FreeSpace Alpha]] version to several reviewers before the release of FS1. The Alpha contained a stripped-down, incomplete version of FS1, with the two FS1 demo missions plus an original mission featuring a Fenris/Leviathan cruiser named GTC ''Juggernath''. The mission was dropped before the official demo shipped.<br />
* According to a table file in FS2, [[Silent Threat]] had another weapon known as the "GTM-84 Corkscrew Missile", and was "deemed too wacky for final release."<br />
* Despite what the training missions say, support ships never run out of secondary weapons.<br />
* The [[SC Cain|SC ''Cain'']] and [[SC Lilith|SC ''Lilith'']] cruiser originally had a different hull design, with two fin-like appendages protruding from the lower hull. These can clearly be seen in [[FreeSpace Alpha|alpha/beta]] screenshots.<br />
* The Prometheus was originally introduced much earlier into the game (sometime around [[The Big Bang]]).<br />
* [[First Strike]] originally had an asteroid field.<br />
* The special-issue DVD release of Descent: FreeSpace used planet bitmaps as backgrounds like in FS2, as well as afterburner trails. These additional effects were also apparently included in the demo, although they are missing in the main release.<br />
* If you export the [[GTB Artemis|''Artemis'']]/[[GTF Ares|''Ares'']]/[[GVS Nephthys|''Nephthys'']]/[[GVF Ptah|''Ptah'']]/[[GVB Sekhmet|''Sekhmet'']] POF to COB, you can see that the main object is called "herca", suggesting that they were either based on or were early concepts for the Hercules Mk II.<br />
* The [[GVB Bakha|''Bakha'']] was originally a fighter.<br />
* Shivan ships were originally green in color.<br />
* The [[SD Demon|SD ''Demon'']]'s hull integrity was increased by 60% between FS1 and FS2, from 100,000 to 160,000 hitpoints.<br />
* The old FreeSpace 2 website, which had a [http://web.archive.org/web/20080317015244/http://www.freespace2.com/bfod.cfm Bug Fix of the Day page], stated that FS1 had a 50 point penalty for rearming (62.5 points on Insane). This point penalty system was removed in FS2.<br />
* In the mission [[Into the Maelstrom]], there are two ''Elysium'' transports named Hauler 1 and Hauler 2. They have no purpose in the mission.<br />
* [[Clash of the Titans]] had a [[GTC Fenris|''Fenris''-class cruiser]] designated the ''Gladiator''. Its arrival cue was set to [[false]], however.<br />
* In [[Their Finest Hour]], the ''Colossus'' has a complex waypoint path, implying that it was originally meant to have a complicated and dramatic battle with SJ ''Sathanas 17''. In the final version, the waypoints are not used and the ''Colossus'' is disabled. Command orders the ''Colossus'' to warp out even though its engines aren't working.<br />
* The FS1 voice VP contains some "alternate" voice acting for several missions. For example, the freighter and transport dialogue during [[First Strike]] was apparently originally voiced by a woman.<br />
* The command briefing for [[Enter the Dragon]] refers to "your investigation of the [[SD Lucifer|''Lucifer'']] at [[Antares]]". [[Alpha 1]] had not even encountered the ''Lucifer'' at that point in the campaign.<br />
* FRED1 (the mission editor for FS1) originally had a feature known as TBL info. It is now present in FRED2_OPEN.<br />
* The [[SD Lucifer|''Lucifer'']] tech description in FS1 states that it has three "flux" cannons. However, it only has two. The third beam (perhaps the one used for bombarding planets) was probably meant to be mounted on the bow of the ship. Development notes specify that a beam is to be located on each set of three red circles.<br />
*The high-res Lucifer model that Volition used for cutscenes has two "antennae" that are not present in the in-game model. They were probably removed for aesthetic reasons, but the non-canon HTL Lucifer re-incorporated them. Also, the high-res Lucifer has several green lights along with its red lighting which are clearly visible in the endgame cutscene.<br />
* Originally, [[Eve of Destruction]] had the player cast as part of the [[GTC Orff|GTC ''Orff'']]'s crew, not the [[GTD Galatea|GTD ''Galatea'']]'s. This can be verified through briefing screenshots taken from [[FreeSpace Alpha]].<br />
* The [[FreeSpace Reference Bible]] seems to imply that groups ships jumping in from subspace were originally intended to all come through the same "hole", rather than each ship having an individual hole. (''The pilot is soon within sight of the Terran installation. As the pilot struggles to relay his story and keep his bomber from disintegrating, many subspace holes open up in front of him, out of which streams of Shivan fighters pour.'')<br />
* There is a sound file in the FS1 VPs called "Approach.wav" that sounds like a fighter coming in to land on its carrier. This implies that Volition initially intended there to be a landing cutscene at the end of each mission, like Wing Commander. The file might also be a leftover from an earlier design choice with every mission ending with the player entering a docking bay. This was scrapped early on, due to it severely changing the way missions were played.<br />
* The FS2 voice VP, stu_fs2.vp, contains voice acting for an unreleased mission, M09. More information can be found on the [http://www.hard-light.net/forums/index.php/topic,42231.0.html Hard Light thread] on the subject.<br />
*The reason why FreeSpace is called FreeSpace is because it actually is referring to subspace. Inside the reference bible, the following quote is found "''When scientists discovered what used to be called “FreeSpace” (now referred to as “subspace”)''"<br />
*[[Christopher Snipes|Snipes]]' voice actor was originally going to be the voice of the Training Instructor, but this was changed sometime in development.<br />
<br />
==Renamings==<br />
<br />
Most of these renamings were noticed in pre-release screenshots, model file names, or in FRED by looking at internal names used in the missions themselves.<br />
<br />
* Hostile Vasudan wings were originally called "Steel", "Brass", "Iron", etc.<br />
* Shivan wings were originally called "Cobra", "Viper", "Hornet", etc.<br />
* The Cyclops bomb was originally named Belial.<br />
* The Harpoon missile was originally named Crossbow. The name for the missile can clearly be seen in the FreeSpace 2 trailer.<br />
* The Subach HL-7 laser was originally named Subach HL-33.<br />
* The Subach HL-7 laser and Mekhu HL-7 laser were originally named Sidearm. The name SD-4 Sidearm can clearly be seen in the FreeSpace 2 trailer. Moreover, in the retail version of FreeSpace 2 the icon and animation files for the weapons are still called iconSD4 and SD4, respectively.<br />
* The Akheton SDG laser was originally named DR-2 Scalpel. At some point during the development phase it was also known as Akheton DR-2.<br />
* The Interceptor was originally called the Shrike. At one point it was also called the Mega.<br />
* The Avenger laser was originally named Phalanx. <br />
* The ML-16 laser was originally named Light Laser.<br />
* The Harbinger was originally called the Mag-Pulse.<br />
* The Prometheus was originally called the Flux.<br />
* The Phoenix V was originally called the Angelfire.<br />
* The Synaptic was originally called the Cluster.<br />
* The MX-50 was originally called the Rockeye. The name is still present in the FreeSpace 1 demo.<br />
* The Rockeye was originally called the Wasp.<br />
* The GTW-83 Lamprey was originally called the Shrieker, and was later changed to GTW-83 Light Laser, before finally settling on the present name.<br />
* The Hornet was originally called the Swarm.<br />
* The GTW-66 Maxim Cannon was originally called the GTW-66 Newton Cannon.<br />
* The Morning Star was originally called the Mace. Later in development the name was changed to Flail II. Ultimately, though, it was renamed Morning Star.<br />
* The Hornet was originally called the Bombardier.<br />
* NTF wings were originally called "Corsair", "Bandit", etc.<br />
* Admiral Khafre's name was originally Admiral Hepsut ([[Surrender, Belisarius]])<br />
* The GTD ''Aquitaine'' was originally named the GTD ''Intrepid''.<br />
* The GTD ''Galatea'', was originally named the ITA ''Repulse'' ([[FreeSpace Reference Bible]]).<br />
* The SJ ''Sathanas'' was originally named ''Apocalypse''. If you look at your event log after completing [[A Monster in the Mist]], you can still see a goal named "Scan Apocalypse Subsystems".<br />
* The GTFr ''Chronos'' was originally named ''Boar''.<br />
* The GVF ''Tauret'' was originally named ''Crab''.<br />
* The SF ''Dragon'' was originally named ''Mosquito''.<br />
* The Avenger Prototype was originally named Mass Driver Prototype.<br />
* Shivan wings were also originally named "Scab Alpha", "Scab Beta", etc.<br />
* For a long time the ''Apollo'' fighter was called ''SF-XX Generic Fighter''.<br />
* In the [[FreeSpace Alpha|Alpha]] version, the Fury Missile still used the graphics of the left-out G-13 Medium Laser. The laser weapon disappeared completely before the original FreeSpace 1 demo, and was unique to the Alpha version. It also looks a lot like the Tsunami colored grey.<br />
<br />
==Cutscene quirks==<br />
<br />
Allegedly, Volition contracted another company to make the FreeSpace cutscenes. They have several canon inconsistencies.<br />
<br />
===FreeSpace 1 Intro===<br />
* The "Apollo" pictured in the FS1 introduction cutscene is actually a modified version of the in-game [[GTF Apollo|''Apollo'']]. According to the FreeSpace Reference Bible, the Apollo in the intro cutscene is a "Terran bomber". Its gun mounts are slightly different and off-center, among other changes. Perhaps [[Volition]] placed the ''Apollo'''s gun mounts closer to the centerline for the sake of playability. The [[SF Manticore|''Manticore'']], too, has different fire points (mounted on the twin "booms" instead of centered like they are in the game. These different firing points make a return in the FS2 intro). <br />
* If you look carefully, you can see a (apparently dead) copilot in the front seat of the intro's Apollo-bomber. He is visible for less than a second. The [[FreeSpace Reference Bible]] refers to this copilot as the "gunner".<br />
* [[GTF Hercules|''Hercules'']] and [[GTB Medusa|''Medusa'']] icons are shown on Riviera Station's radar display (although no Hercs or Medusas are visible in the cutscene).<br />
<br />
===Hallfight===<br />
* The captured Shivan vessel is called a "freighter", but it is actually an [[ST Azrael|''Azrael''-class transport]].<br />
<br />
===FreeSpace 2 Intro===<br />
* The HLP community has christened the [[GTD Orion|''Orion''-class destroyer]] holed in the intro as the [[GTD Legion|GTD ''Legion'']], with consent from [[Volition]]. FS1 command briefings claim that the ''Bastion'' and ''Galatea'' are guarding [[Deneb]], and makes no reference to any other Terran destroyers guarding the system. [[Volition]] has stated that this ship was not the ''Galatea'', and the ''Bastion'' does not bite the bullet until nearly the end of FS2.<br />
* A Shivan [[Demon|''Demon''-class destroyer]] appears after the destruction of the ''Legion'', even though the only Shivan destroyer (other than the ''Lucifer'') in the system, the [[SD Eva|''Eva'']], was already destroyed in [[Evangelist]].<br />
* The beam fire from the [[SD Lucifer|''SD Lucifer'']] that destroyed the ''Legion'' comes out of the port side of the ship, rather than the "arms" of the ''Lucifer'', from which the beams fired in FS1 missions.<br />
* The sound of the SD ''Lucifer'''s beam firing is exactly the same as the BFGreen's.<br />
* The [[GTB Ursa]] is shown even though it was not distributed among GTA fleets until after [[Running the Gauntlet]].<br />
* None of the [[GTC Fenris|''Fenris'' cruisers]] had their missile launchers shown.<br />
* A [[GTF Hercules|''Hercules'']] is shown crashing into the planet after getting shot down. It sits on the planet surface, relatively undamaged. In reality, an object in uncontrolled descent from orbit with the mass of a FreeSpace 2 fighter (which is hardly budged by "mutli-kiloton" missiles) would leave a deep crater in the ground. The pilot would experience extreme g-force upon impact and would not be alive to climb out of the cockpit as he apparently does in the cutscene.<br />
* The [[GTD Hades|GTD ''Hades'']] is shown as a wreck on the surface of the Deneb planet. Silent Threat command briefings indicate that the Hades was destroyed in [[Beta Aquilae]], however.<br />
<br />
===Colossus cutscene===<br />
* The [[GTI Ganymede|''Ganymede'']] in the cutscene is several times bigger than normal.<br />
* The [[SD Lucifer|''Lucifer'']] is smaller than normal.<br />
* The [[GTFr Chronos|''Chronos'' freighters]] have two turrets, as opposed to the usual one, and they look different from the normal turret.<br />
* The ''Chronos'' freighters are either much smaller than their in-game counterparts, or the TTC 1 cargo pod is much bigger.<br />
* [[Mirfak]] is named Mirfax.<br />
* The [[GTD Galatea|''Galatea'']] appears in the Colossus fleet.<br />
<br />
=="Real Life"==<br />
<br />
This category includes mainly business decisions, but also interesting connections between FreeSpace and RL.<br />
<br />
* FreeSpace 1 was officially distributed as "Conflict: FreeSpace - The Great War" in Europe and "Descent: FreeSpace - The Great War" in the United States.<br />
* The [[GTM Infyrno]] is a deliberate misspelling of Inferno, for copyright reasons.<br />
* It's FreeSpace, not Freespace (notice the capitalization of the S).<br />
* FreeSpace 1 is called Descent: FreeSpace in the US due to copyright issues with the disk compression utility FreeSpace.<br />
* ''FreeSpace 2'' was originally named ''FreeSpace 2: Colossus'' (for the demo). Even before that, it was named ''FreeSpace 2: Exodus''.<br />
* In Greek, the plural of Knossos is Knossoi, and the plural of Sathanas is Sathanai (ancient Greek) or Sathanes (modern Greek). These are loose translations; Sathanas is simply the Greek representation of the Hebrew word for Satan. Volition always circumvented the plural by using phrases such as "Sathanas juggernauts".<br />
* Volition employees apparently created a humorous music track known as [[Bite Me]], created from numerous voice acting outtakes.<br />
<br />
==Canon inconsistencies: Retail FS2 box==<br />
Several [[canon]] inconsistencies are present on the retail FS2 box (although these inconsistencies are not generally accepted as canon themselves): [[Image:Freespacebox-1a.JPG|thumb|'''The front side of the European box edition.''']]<br />
[[Image:Freespacebox-2a.JPG|thumb|'''The back side of the European box edition.''']]<br />
<br />
* The [[GTCv Deimos|GTCv ''Deimos'']] is listed as an AWACS ship (on the backside of the box there is written "GTA Deimos"). However, the following text specifies that the ship class is a "corvette" (on the back side of the box).<br />
* The ''Deimos'' has side-mounted multipart turrets that are not present in the game, or even possible under the game engine (on the front side of the box).<br />
* The ''Deimos'''s turrets are not firing [[Terran Turret]]s. Instead they are firing [[GTW UD-8 Kayser|Kayser]]-like lasers (on the front side of the box).<br />
* Only the [[GTF Perseus|''Perseus'']] in front of the ''Deimos'' has engine thrusters (on the front side of the box).<br />
* On the European version of the box, the [[SD Lucifer|''Lucifer'']] is visible just at the right of the first ''Deimos'''s top turret (on the front side of the box).<br />
* On the European version of the box, the ''Deimos'' is a destroyer (the nameplate on the corvette says "..D Deimos")(on the front side of the box).<br />
*In the back side of the box, the text below the rightmost screenshot says: "Encounter 'beam weapons' that can penetrate and utterly carve gigantic capital ships in half." However, beams in the game cannot cleave anything in half.<br />
*In the introduction (back side), the last paragraph says: "Your nemesis has arrived... and they are wondering what happened to their scouting party." This most likely refers to the Shivan force that attacked in 2335 (FS1).<br />
* The Italian version of the box says that beam weapons can be used also by fighters, according to the blurb on the back ("Imparate a usare le armi a raggi...", or "Learn to use beam weapons...")(not shown).<br />
<br />
[[Category:The games|Trivia]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Briefing_Text_(VD)&diff=31764Briefing Text (VD)2010-11-29T00:58:17Z<p>Mustang19: Redirected page to Briefing texts (Vassago's Dirge)</p>
<hr />
<div>#REDIRECT [[Briefing texts (Vassago's Dirge)]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Briefing_Texts_(VD)&diff=31763Briefing Texts (VD)2010-11-29T00:57:55Z<p>Mustang19: Redirected page to Briefing texts (Vassago's Dirge)</p>
<hr />
<div>#REDIRECT [[Briefing texts (Vassago's Dirge)]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Silent_Threat_Campaign_Breifings&diff=31762Silent Threat Campaign Breifings2010-11-29T00:57:24Z<p>Mustang19: Redirected page to Briefing texts (ST)</p>
<hr />
<div>#REDIRECT [[Briefing texts (ST)]]</div>Mustang19https://wiki.hard-light.net/index.php?title=FSPort&diff=31761FSPort2010-11-29T00:56:51Z<p>Mustang19: Redirected page to FreeSpace Port</p>
<hr />
<div>#REDIRECT [[FreeSpace Port]]</div>Mustang19https://wiki.hard-light.net/index.php?title=GTF_Angel&diff=31760GTF Angel2010-11-29T00:55:37Z<p>Mustang19: not sure where this section is from</p>
<hr />
<div>{{shipimage|image=[[Image:gtfangel.jpg]]|caption=GTF Angel (non-canon)}}<br />
<br />
==Canonicity==<br />
While the GTF Angel as a named fighter is canon, all statistics and models shown are not. What is known to be canon is shown here.<br />
<br />
====FS1 Reference====<br />
The '''GTF ''Angel''''' Scout Fighter was a scout fighter predating the [[Great War]]. The GTF ''Angel'' Scout Fighter was later used as a template when developing the [[GTF Valkyrie]].<br />
<br />
====GTF Valkyrie description====<br />
:''Using the old GTF Angel Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter. It has two additional engines, as well as an additional set of primary hardpoints. This makes the Valkyrie the best bomber interceptor in the fleet. Its speed is unmatched in the GTA, and its maneuverability is above average. Its only drawbacks are a small secondary payload and weak hull.''<br />
<br />
Aside from the fact that the Angel had two engines and two guns in contrast to the Valkyrie's four, no data is known about the specifications of the ship.<br />
<br />
<br />
{{non-canon}}<br />
==Description:==<br />
===FSPort Tech Room Description===<br />
The old Angel scout fighter is second only to the Apollo in length of service and number of kills. Developed as an interceptor/reconnaissance fighter in the first years of the Terran-Vasudan War, it also made a formidable match for the PVF Anubis and other early Vasudan fighters. Upgrades to the Apollo have made the Angel largely obsolete, and the original design has since been retired in favor of its successor, the GTF Valkyrie.<br />
<br />
===Credits List===<br />
*Original model by '''Venom (Nico)''' with conversion help from '''Woomeister'''<br />
*HTL model by '''Vasudan Admiral'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Recon<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| Good<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 65.0 - 100.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 105.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Light<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 250<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 200<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 16 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Avenger II]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Avenger|Avenger]], [[Avenger II]], [[Shrieker]]<br />
|}<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM Fury|Fury]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[Hunter]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM MX-50|MX-50]] <br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
[[Category:Ship]]</div>Mustang19https://wiki.hard-light.net/index.php?title=GTF_Angel&diff=31759GTF Angel2010-11-29T00:53:11Z<p>Mustang19: /* FS1 Reference */</p>
<hr />
<div>{{shipimage|image=[[Image:gtfangel.jpg]]|caption=GTF Angel (non-canon)}}<br />
<br />
==Canonicity==<br />
While the GTF Angel as a named fighter is canon, all statistics and models shown are not. What is known to be canon is shown here.<br />
<br />
====[[FreeSpace Reference Bible]]====<br />
The '''GTF ''Angel''''' Scout Fighter was a scout fighter predating the [[Great War]]. The GTF ''Angel'' Scout Fighter was later used as a template when developing the [[GTF Valkyrie]].<br />
<br />
====GTF Valkyrie description====<br />
:''Using the old GTF Angel Scout Fighter as a template, the GTA created the Valkyrie Interceptor Fighter. It has two additional engines, as well as an additional set of primary hardpoints. This makes the Valkyrie the best bomber interceptor in the fleet. Its speed is unmatched in the GTA, and its maneuverability is above average. Its only drawbacks are a small secondary payload and weak hull.''<br />
<br />
Aside from the fact that the Angel had two engines and two guns in contrast to the Valkyrie's four, no data is known about the specifications of the ship.<br />
<br />
<br />
{{non-canon}}<br />
==Description:==<br />
===FSPort Tech Room Description===<br />
The old Angel scout fighter is second only to the Apollo in length of service and number of kills. Developed as an interceptor/reconnaissance fighter in the first years of the Terran-Vasudan War, it also made a formidable match for the PVF Anubis and other early Vasudan fighters. Upgrades to the Apollo have made the Angel largely obsolete, and the original design has since been retired in favor of its successor, the GTF Valkyrie.<br />
<br />
===Credits List===<br />
*Original model by '''Venom (Nico)''' with conversion help from '''Woomeister'''<br />
*HTL model by '''Vasudan Admiral'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Recon<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| Good<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 65.0 - 100.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 105.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Light<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 250<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 200<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 16 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| [[Avenger II]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| [[GTW Avenger|Avenger]], [[Avenger II]], [[Shrieker]]<br />
|}<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 60<br />
| [[GTM Fury|Fury]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[Hunter]], [[GTM Fury|Fury]], [[GTM Hornet|Hornet]], [[GTM MX-50|MX-50]] <br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
[[Category:Ship]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Angel&diff=31758Angel2010-11-29T00:50:42Z<p>Mustang19: Redirected page to GTF Angel</p>
<hr />
<div>#REDIRECT [[GTF Angel]]</div>Mustang19https://wiki.hard-light.net/index.php?title=User_made_ships&diff=31673User made ships2010-11-18T20:39:15Z<p>Mustang19: Redirected page to User-made Ships</p>
<hr />
<div>#REDIRECT [[User-made Ships]]</div>Mustang19https://wiki.hard-light.net/index.php?title=GTC_Orff&diff=31670GTC Orff2010-11-18T04:35:51Z<p>Mustang19: </p>
<hr />
<div>==General==<br />
*<b>Ship class:</b> [[GTC Fenris|GTC ''Fenris'']]<br />
*<b>In service:</b> [[The 14-Year War|14-year war]], [[The Great War]], [[Silent Threat]]<br />
*<b>Commander:</b> ''Unknown''<br />
*<b>First appeared:</b> [[Eve of Destruction]]<br />
*<b>Fate:</b> May or may not have survived the attack on the [[GTD Hades|GTD ''Hades'']]<br />
<br />
==Ship history==<br />
<br />
[[Alpha 1]] protected the GTC ''Orff'' in the [[Betelgeuse]] system as it repaired its engines while under [[Vasudan]] attack during the Terran-Vasudan War. The ''Orff'' later supported the attack on the [[GTD Hades|GTD ''Hades'']].<br />
<br />
[[Category:Unique ships|Orff]]<br />
[[Category: GTD Orion-class destroyers]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Orff&diff=31669Orff2010-11-18T04:32:50Z<p>Mustang19: Redirected page to GTC Orff</p>
<hr />
<div>#REDIRECT [[GTC Orff]]</div>Mustang19https://wiki.hard-light.net/index.php?title=GTC_Orff&diff=31668GTC Orff2010-11-18T04:32:20Z<p>Mustang19: it's a fenris, right?</p>
<hr />
<div>==General==<br />
*<b>Ship class:</b> [[GTC Fenris|GTC ''Fenris'']]<br />
*<b>In service:</b> [[The 14-Year War|14-year war]], [[The Great War]], [[Silent Threat]]<br />
*<b>Commander:</b> ''Unknown''<br />
*<b>First appeared:</b> [[Eve of Destruction]]<br />
*<b>Fate:</b> May or may not have survived the attack on the [[GTD Hades|GTD ''Hades'']]<br />
<br />
==Ship history==<br />
<br />
[[Alpha 1]] protected the GTC ''Orff'' in the Betelgeuse System as it repaired its engines while under [[Vasudan]] attack during the Terran-Vasudan War. The ''Orff'' later supported the attack on the [[GTD Hades|GTD ''Hades'']].<br />
<br />
[[Category:Unique ships|Orff]]<br />
[[Category: GTD Orion-class destroyers]]</div>Mustang19https://wiki.hard-light.net/index.php?title=SD_Nyarlathotep&diff=31628SD Nyarlathotep2010-11-11T02:20:49Z<p>Mustang19: </p>
<hr />
<div>{{derelict}}<br />
<br />
{{spoiler|Derelict}}<br />
<br />
==General==<br />
*<b>Ship class:</b> [[SD Lucifer]]<br />
*<b>In service:</b> [[Derelict]]<br />
*<b>First appeared:</b> [[The Horror in the Deep]]<br />
*<b>Fate:</b> Destroyed at the end of [[Derelict]]<br />
*<b>Name origin:</b> ''Nyarlathotep'' comes from H.P. Lovecraft's works<br />
<br />
The ''Nyarlathotep'' was a remnant of the Shivan fleet that attacked the Ancients. It was found in a derelict state in subspace and transferred to [[Tau Sigma Station]] for research. Weeks later, the Shivans hidden inside in stasis awoke and took over the ship. The ''Nyarlathotep'' then led a Shivan fleet across GTVA space in an attempt to link up with the [[SJ Sathanas|Sathanes]] in [[Capella]] using the [[Shivan Knossos]]. A Terran corvette loaded with explosives rammed and destroyed the vessel at the last moment, preventing the main Shivan fleet from reaching [[Vega]].<br />
<br />
{{stub}}</div>Mustang19https://wiki.hard-light.net/index.php?title=GVT_Isiroth&diff=31627GVT Isiroth2010-11-11T02:19:47Z<p>Mustang19: Created page with '{{Derelict}} ==General== *'''Ship class:''' GVT Isis *'''In service:''' Derelict *'''First appeared:''' The Horror in the Deep *'''Fate:''' Survived Derelict ==…'</p>
<hr />
<div>{{Derelict}}<br />
<br />
==General==<br />
*'''Ship class:''' [[GVT Isis]]<br />
*'''In service:''' [[Derelict]]<br />
*'''First appeared:''' [[The Horror in the Deep]]<br />
*'''Fate:''' Survived [[Derelict]]<br />
<br />
==Ship history==<br />
<br />
The ''GVT Isiroth'' was dispatched to help escort the [[TRGS Meridian|TRGS ''Meridian'']] and [[TRGF Haulian| TRGF ''Haulian'']] during their subspace jump from [[Tau Sigma]] to [[Altair]] during the mission where the [[SD Nyarlathotep|''Nyarlathotep'']] was sighed. The ''Isiroth'' later assisted Alpha 1 in many missions during the [[Derelict]] campaign.</div>Mustang19https://wiki.hard-light.net/index.php?title=Nyarlathotep&diff=31626Nyarlathotep2010-11-11T02:19:17Z<p>Mustang19: Redirected page to SD Nyarlathotep</p>
<hr />
<div>#REDIRECT [[SD Nyarlathotep]]</div>Mustang19https://wiki.hard-light.net/index.php?title=TRGS_Meridian&diff=31625TRGS Meridian2010-11-11T02:13:49Z<p>Mustang19: </p>
<hr />
<div>{{Derelict}}<br />
<br />
==General==<br />
*'''Ship class:''' [[GTM Hippocrates|GTM ''Hippocrates'']]<br />
*'''In service:''' [[Derelict]]<br />
*'''Commander:''' Adam Tarovich<br />
*'''First appeared:''' [[Bait and Switch]]<br />
*'''Fate:''' Survived [[Derelict]]<br />
<br />
==Ship history==<br />
<br />
The '''TRGS ''Meridian'' ''' was a ''Hippocrates'' class vessel used by the [[Tepoheh Raleigh Research Group]] (TRG) in the [[Tau Sigma]] system. The ''Meridian'' was engaged in mining research when it was [[Bait and Switch|attacked by GTVA forces]] who believed that the research station was a pirate base. After both sides suffered casualties, the GTVA forces recognized their mistake and allied to defeat a pirate attack a few minutes later. The [[212th Silver Scythes]] escorted a convoy composed of ''Meridian'' and its companion TRG ship, the [[TRGF Haulian|GTFR ''Haulian'']], to the [[Altair]] jump node so that both could return to their home office. The convoy fought off several waves of mercenaries (believed at the time to be pirates) and briefly sighted the [[SD Nyarlathotep|''Nyarlathotep'']] in the Tau Sigma-Altair subspace corridor.</div>Mustang19https://wiki.hard-light.net/index.php?title=GTD_Orion&diff=31624GTD Orion2010-11-10T23:49:55Z<p>Mustang19: </p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTD ''Orion''''' was a standard Terran destroyer mainly used during the [[Terran-Vasudan War]], and later in the [[Great War]]. Because of the massive size of this ship, it incited fear into civilians, and therefore the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] did not send its ''Orion'' destroyers outside war zones. It was said that "Where these ships wander, war is certain to follow." <small>([[FreeSpace Reference Bible]])</small><br />
<br />
After the development of [[beam weapons]] and the ushering-in of the [[GTCv Deimos|''Deimos''-class corvette]] and [[GTD Hecate|''Hecate''-class destroyer]] into service, the [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance (GTVA)]] began to gradually replace all remaining ''Orion''-class destroyers in service with these new ships.<br />
<br />
During the [[NTF Rebellion]], a number of ''Orion''-class destroyers defected to the [[Neo-Terran Front]]. Many of these ships were ultimately destroyed.<br />
<br />
See also: [[List of GTD Orion-class destroyers]]<br />
<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtdorion-old.jpg]]|caption=The GTD Orion}}<br />
===FS1 Tech Room Description===<br />
The Orion is the capital ship of the GTA. Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years. There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety. In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.<br />
<br />
===FS2 Tech Room Description===<br />
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GTVA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hangar bays easily accommodate more than two dozen fighter or bomber wings.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Canon Orions===<br />
''Note: The Orions that have actually appeared in-mission are bolded. At least one of the FreeSpace 1 ships may not be an Orion, but some other class of GTA destroyer. However, all of the NTF Orions have either appeared in-game or have been shown in a Command Briefing to be an Orion-class, with the exception of the ''[[NTD Jacobus|Jacobus]].<br />
<br />
''[[GTA]]/[[GTVA]]:''<br />
<br />
*'''[[FreeSpace 1 Terran Ship Database#GTD|GTD]]'''<br />
*[[GTD Amadeus|GTD ''Amadeus'']]<br />
*'''[[GTD Bastion|GTD ''Bastion'']]'''<br />
*'''[[FreeSpace 2 Terran Ship Database#GTD Carthage|GTD ''Carthage'']]'''<br />
*'''[[GTD Galatea|GTD ''Galatea'']]'''<br />
*'''[[GTD Intrepid|GTD ''Intrepid'']]'''<br />
*'''[[GTD Krios|GTD ''Krios'']]'''<br />
*'''[[FreeSpace 2 Terran Ship Database#GTD Messana|GTD ''Messana'']] '''<br />
*[[GTD Minnow|GTD ''Minnow'']]<br />
*'''[[FreeSpace 1 Terran Ship Database#GTD Myrmidon|GTD ''Myrmidon'']]'''<br />
*[[GTD Nereid|GTD ''Nereid'']]<br />
*[[GTD Soyakaze|GTD ''Soyakaze'']]<br />
<br />
''[[Neo Terran Front]]:''<br />
<br />
*[[FreeSpace 2 Rebel Ship Database#NTD Andronicus|NTD ''Andronicus'']]<br />
*[[FreeSpace 2 Rebel Ship Database#NTD Cyrene|NTD ''Cyrene'']]<br />
*[[NTD Jacobus|NTD ''Jacobus'']] (possibly)<br />
*[[FreeSpace 2 Rebel Ship Database#NTD Normandy|NTD ''Normandy'']] (possibly)<br />
*'''[[NTD Repulse|NTD ''Repulse'']]'''<br />
*'''[[NTD Uhuru|NTD ''Uhuru'']]'''<br />
*[[FreeSpace 2 Rebel Ship Database#NTD Vasa|NTD ''Vasa'']]<br />
*'''[[NTD Vindicator|NTD ''Vindicator'']]'''<br />
<br />
===Name Origin===<br />
In Greek mythology, Orion was a notorious hunter. There are numerous stories about his life.<br />
<br />
Orion is also one of the many known large constellations. The constellation is also referred to as "The Hunter."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2023}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|96 - 120 (estimate)<br />
|}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 5<br />
| [[Terran Huge Turret]]<br />
| 4<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 11<br />
| [[Terran Turret]]<br />
| 3<br />
|- align="center"<br />
|<br />
|<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 3<br />
|- align="center"<br />
|<br />
|<br />
| [[TerSlash|Terran Slashing Beam]]<br />
| 3<br />
|- align="center"<br />
|<br />
|<br />
| [[BGreen|Big Green Beam]]<br />
| 3<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtdorion.jpg]]|caption=The GTD Orion in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: capital01.pof<br />
:Textures: Capital01-01(a/b/c), Capital01-02(a/b/c), Capital01-03(a/b), Capital01-04(a/b), Capital01-05(a/b), Capital01-06a, Capital01-07a, invisible<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: capital01.pof<br />
:Textures: capital01-01( /c), capital01-02, capital01-03, capital01-04, capital01-05, capital01-06, getile1, install01-01, damage<br />
<br><br />
[http://www.hard-light.net/forums/index.php?topic=27491.0 History]<br><br />
First WIP Post: Bobboau on 10/03/2004<br><br />
First In-Game Model: StratComm on [http://www.hard-light.net/forums/index.php?topic=31212.0 03/11/2005]<br><br />
Completed In-Game Model: Galemp on [http://www.hard-light.net/forums/index.php?topic=35063.0 09/10/2005]<br><br />
Final Corrections: ??? on ???<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{{shipimage|image=[[Image:OrionTM320x240.jpg]]|caption=TrashMan's GTD Orion}}<br />
'''TrashMan's Version''':<br><br />
:$POF File: Orion_FS1.pof<br><br />
:Textures: capital01-01(a/c), capital01-02a, capital01-03a, capital01-04a, capital01-05a, capital01-06a, capital01-07a, install01-01a, damage<br><br />
<br><br />
[http://www.hard-light.net/forums/index.php?topic=35154.0 History]<br><br />
First WIP Post: TrashMan on 09/13/2005<br><br />
First In-Game Model: TrashMan on 09/14/2005<br><br />
Completed In-Game Model:TrashMan on [http://www.hard-light.net/forums/index.php?topic=49018.0 07/21/2007]<br><br />
Final Corrections: ??? on ???<br />
<br />
<br />
==Gallery==<br />
<br />
<gallery><br />
Image:RScreen0001.jpg | The bow of a mighty Orion destroyer.<br />
Image:RScreen0006.jpg | On patrol above a desert world.<br />
Image:Screen0445.png | The [[GTD Bastion|''Bastion'']] transits the [[Beta Aquilae]]-[[Delta Serpentis]] node in hot pursuit of the [[SD Lucifer|''Lucifer'']]. ([[Clash of the Titans]])<br />
Image:RScreen0005.jpg | A last ditch effort to save [[Earth]] from utter destruction launches from the ''Bastion''. ([[The Great Hunt]])<br />
Image:RScreen0045.jpg | The GTD ''Carthage'' and the GVCv ''Dashor'' guarding the [[Knossos|Subspace Portal]] in [[Gamma Draconis]]. ([[A Lion at the Door]])<br />
Image:RScreen0032.png | Different angle of the same scene.<br />
Image:RScreen0034.png | The anti-fighter defenses of the NTD ''Repulse'' in action. ([[Feint! Parry! Riposte!]])<br />
Image:RScreen0025.jpg | Lured into a trap, Koth plots a collision course for the [[GTVA Colossus|''Colossus'']] in [[Epsilon Pegasi]]. ([[Feint! Parry! Riposte!]])<br />
Image:Kingsgambitorion1ck0.jpg | The NTD ''Uhuru'' under heavy beam fire from [[GTSG Mjolnir|remote beam cannons]]. ([[King's Gambit]])<br />
Image:RScreen0029.jpg | An allied Orion destroyer combats insurgents in the [[Procyon]] system. From [[The Procyon Insurgency]].<br />
Image:RScreen0043.jpg | From the Shadow Genesis mod: An Orion stands guard over an orbital [[GTI Aeglos|installation]].<br />
Image:RScreen0022.jpg | Above the rings of Saturn, a lone Orion makes a stand against two [[United Earth Federation|UEF]] [[UEFg Karuna|frigates]]. From [[War in Heaven]].<br />
<br />
</gallery><br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.''<br />
<br />
''However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today's weaponry and where shields were nonexistent, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.''<br />
<br />
<br />
''The Orion only carries eight squadrons of fighters to the [[GTD Hecate|Hecate's]] twelve, but has massively more firepower, arranged better on its hull. The [[GTD Bastion]], however, canonically lists ten squadrons, it must be assumed that these are not full squadrons (twelve fighters per full squadron) or that the Bastion is not a typical Orion.''<br />
<br />
<br />
''Great at eliminating capital ships. Those 6 anti-warship beams are nothing to laugh at. Rather vulnerable to enemy fighter craft but not as badly as people give it credit for. However, if you needed proof all warships over cruiser size need flak cannons, this would be it. The laser turrets cover long-range bomb destruction fairly well, but without flak, bombers could simply go closer and then let loose'' <br />
<br />
<br />
''It is worth noting that not all the canonical Orions in FreeSpace 2 mount standard weaponry, at least one (the NTD Uhuru) mounts [[Standard Flak|Flak Guns]] on its upper turrets. This may have happened due to balancing issues, anyway.''<br />
<br />
<br />
''If you're looking for a true descendant of ''HMS Dreadnaught ''in FS, put the Orion at the top of the list. Under ideal conditions it can bring two BGreens and two TerSlash to bear on a target; the heaviest broadside any GTVA destroyer can muster. Be aware that in practice presenting this broadside to another destroyer is quite dangerous; the side of the ship without a fighterbay has no non-heavy-beam turrets, and the other side has only a single blob. AAAf's and sufficent blobs to intercept multiple inbound bombs are mounted only on the upper and lower surfaces of the hull, so attack from or protect the sides of the ship.''<br />
<br />
<br />
''One thing worth noting is that the tech description is a bald-faced lie: the Orion does not have "dozens" of turrets. The fact is that it has a dozen and one third turrets. While this lack of turrets does not compromise its ability against capital ships, the same cannot be said against a fighter assault.''}}<br />
<br />
[[Category:Ship]]</div>Mustang19https://wiki.hard-light.net/index.php?title=GTD_Orion&diff=31623GTD Orion2010-11-10T23:49:37Z<p>Mustang19: </p>
<hr />
<div>{{FS12_Ships}}<br />
The '''GTD ''Orion''''' was a standard Terran destroyer mainly used during the [[Terran-Vasudan War]], and later in the [[Great War]]. Because of the massive size of this ship, it incited fear into civilians, and therefore the [[Galactic Terran Alliance|Galactic Terran Alliance (GTA)]] did not send its ''Orion'' destroyers outside war zones. It was said that "Where these ships wander, war is certain to follow." <small>([[FreeSpace Reference Bible]])</small><br />
<br />
After the development of [[beam weapons]] and the ushering-in of the [[GTCv Deimos|''Deimos''-class corvette]] and [[GTD Hecate|''Hecate''-class destroyer]] into service, the [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan Alliance (GTVA)]] began to gradually replace all remaining ''Orion''-class destroyers in service with these new ships.<br />
<br />
During the [[NTF Rebellion]], a number of ''Orion''-class destroyers defected to the [[Neo-Terran Front]]. Many of these ships were ultimately destroyed.<br />
<br />
See also: [[List of GTD Orion-class destroyers]]<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtdorion-old.jpg]]|caption=The GTD Orion}}<br />
===FS1 Tech Room Description===<br />
The Orion is the capital ship of the GTA. Measuring a frightening 2.1 kilometers in length, the cost to build one of these far outweighs the cost of paying the crew of this ship for 3 years. There is no more important symbol of Terran Pride than a ship like the Galatea or the Intrepid cruising past a colonized planet, patrolling the system and ensuring safety. In the course of the 14 year war, very few of these have ever been lost, making the destruction of an Orion a truly horrible defeat.<br />
<br />
===FS2 Tech Room Description===<br />
For over 30 years, the GTD Orion class was the largest ship in the Terran-Vasudan armada. Over two kilometers in length, bristling with dozens of death-dealing turrets, the Orion is as awesome in repose as it is in battle. All GTVA Orions have been retrofitted with the latest anti-warship beam weapons, as well as flak and AAA turrets for dealing with fighters and bombers. The Orion's cavernous hangar bays easily accommodate more than two dozen fighter or bomber wings.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Canon Orions===<br />
''Note: The Orions that have actually appeared in-mission are bolded. At least one of the FreeSpace 1 ships may not be an Orion, but some other class of GTA destroyer. However, all of the NTF Orions have either appeared in-game or have been shown in a Command Briefing to be an Orion-class, with the exception of the ''[[NTD Jacobus|Jacobus]].<br />
<br />
''[[GTA]]/[[GTVA]]:''<br />
<br />
*'''[[FreeSpace 1 Terran Ship Database#GTD|GTD]]'''<br />
*[[GTD Amadeus|GTD ''Amadeus'']]<br />
*'''[[GTD Bastion|GTD ''Bastion'']]'''<br />
*'''[[FreeSpace 2 Terran Ship Database#GTD Carthage|GTD ''Carthage'']]'''<br />
*'''[[GTD Galatea|GTD ''Galatea'']]'''<br />
*'''[[GTD Intrepid|GTD ''Intrepid'']]'''<br />
*'''[[GTD Krios|GTD ''Krios'']]'''<br />
*'''[[FreeSpace 2 Terran Ship Database#GTD Messana|GTD ''Messana'']] '''<br />
*[[GTD Minnow|GTD ''Minnow'']]<br />
*'''[[FreeSpace 1 Terran Ship Database#GTD Myrmidon|GTD ''Myrmidon'']]'''<br />
*[[GTD Nereid|GTD ''Nereid'']]<br />
*[[GTD Soyakaze|GTD ''Soyakaze'']]<br />
<br />
''[[Neo Terran Front]]:''<br />
<br />
*[[FreeSpace 2 Rebel Ship Database#NTD Andronicus|NTD ''Andronicus'']]<br />
*[[FreeSpace 2 Rebel Ship Database#NTD Cyrene|NTD ''Cyrene'']]<br />
*[[NTD Jacobus|NTD ''Jacobus'']] (possibly)<br />
*[[FreeSpace 2 Rebel Ship Database#NTD Normandy|NTD ''Normandy'']] (possibly)<br />
*'''[[NTD Repulse|NTD ''Repulse'']]'''<br />
*'''[[NTD Uhuru|NTD ''Uhuru'']]'''<br />
*[[FreeSpace 2 Rebel Ship Database#NTD Vasa|NTD ''Vasa'']]<br />
*'''[[NTD Vindicator|NTD ''Vindicator'']]'''<br />
<br />
===Name Origin===<br />
In Greek mythology, Orion was a notorious hunter. There are numerous stories about his life.<br />
<br />
Orion is also one of the many known large constellations. The constellation is also referred to as "The Hunter."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Destroyer|Unknown|N/A|15.0|N/A|N/A|100 000|N/A|2023}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|96 - 120 (estimate)<br />
|}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 1'''<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 5<br />
| [[Terran Huge Turret]]<br />
| 4<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 11<br />
| [[Terran Turret]]<br />
| 3<br />
|- align="center"<br />
|<br />
|<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 3<br />
|- align="center"<br />
|<br />
|<br />
| [[TerSlash|Terran Slashing Beam]]<br />
| 3<br />
|- align="center"<br />
|<br />
|<br />
| [[BGreen|Big Green Beam]]<br />
| 3<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtdorion.jpg]]|caption=The GTD Orion in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: capital01.pof<br />
:Textures: Capital01-01(a/b/c), Capital01-02(a/b/c), Capital01-03(a/b), Capital01-04(a/b), Capital01-05(a/b), Capital01-06a, Capital01-07a, invisible<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: capital01.pof<br />
:Textures: capital01-01( /c), capital01-02, capital01-03, capital01-04, capital01-05, capital01-06, getile1, install01-01, damage<br />
<br><br />
[http://www.hard-light.net/forums/index.php?topic=27491.0 History]<br><br />
First WIP Post: Bobboau on 10/03/2004<br><br />
First In-Game Model: StratComm on [http://www.hard-light.net/forums/index.php?topic=31212.0 03/11/2005]<br><br />
Completed In-Game Model: Galemp on [http://www.hard-light.net/forums/index.php?topic=35063.0 09/10/2005]<br><br />
Final Corrections: ??? on ???<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
{{shipimage|image=[[Image:OrionTM320x240.jpg]]|caption=TrashMan's GTD Orion}}<br />
'''TrashMan's Version''':<br><br />
:$POF File: Orion_FS1.pof<br><br />
:Textures: capital01-01(a/c), capital01-02a, capital01-03a, capital01-04a, capital01-05a, capital01-06a, capital01-07a, install01-01a, damage<br><br />
<br><br />
[http://www.hard-light.net/forums/index.php?topic=35154.0 History]<br><br />
First WIP Post: TrashMan on 09/13/2005<br><br />
First In-Game Model: TrashMan on 09/14/2005<br><br />
Completed In-Game Model:TrashMan on [http://www.hard-light.net/forums/index.php?topic=49018.0 07/21/2007]<br><br />
Final Corrections: ??? on ???<br />
<br />
<br />
==Gallery==<br />
<br />
<gallery><br />
Image:RScreen0001.jpg | The bow of a mighty Orion destroyer.<br />
Image:RScreen0006.jpg | On patrol above a desert world.<br />
Image:Screen0445.png | The [[GTD Bastion|''Bastion'']] transits the [[Beta Aquilae]]-[[Delta Serpentis]] node in hot pursuit of the [[SD Lucifer|''Lucifer'']]. ([[Clash of the Titans]])<br />
Image:RScreen0005.jpg | A last ditch effort to save [[Earth]] from utter destruction launches from the ''Bastion''. ([[The Great Hunt]])<br />
Image:RScreen0045.jpg | The GTD ''Carthage'' and the GVCv ''Dashor'' guarding the [[Knossos|Subspace Portal]] in [[Gamma Draconis]]. ([[A Lion at the Door]])<br />
Image:RScreen0032.png | Different angle of the same scene.<br />
Image:RScreen0034.png | The anti-fighter defenses of the NTD ''Repulse'' in action. ([[Feint! Parry! Riposte!]])<br />
Image:RScreen0025.jpg | Lured into a trap, Koth plots a collision course for the [[GTVA Colossus|''Colossus'']] in [[Epsilon Pegasi]]. ([[Feint! Parry! Riposte!]])<br />
Image:Kingsgambitorion1ck0.jpg | The NTD ''Uhuru'' under heavy beam fire from [[GTSG Mjolnir|remote beam cannons]]. ([[King's Gambit]])<br />
Image:RScreen0029.jpg | An allied Orion destroyer combats insurgents in the [[Procyon]] system. From [[The Procyon Insurgency]].<br />
Image:RScreen0043.jpg | From the Shadow Genesis mod: An Orion stands guard over an orbital [[GTI Aeglos|installation]].<br />
Image:RScreen0022.jpg | Above the rings of Saturn, a lone Orion makes a stand against two [[United Earth Federation|UEF]] [[UEFg Karuna|frigates]]. From [[War in Heaven]].<br />
<br />
</gallery><br />
<br />
==Veteran Comments==<br />
{{Comment|<br />
''Despite the introduction of the new Hecate class of destroyers, the aging Orion still remains a vital part of the GTVA arsenal. With the Hecate designed with an emphasis on protection from fighter and bomber attacks, the Orion remains the king of capital ship combat - With heavy beam emplacements capable of laying down devastating fire in nearly all directions, it is a true terror to any capital ship that strays into its firing range.''<br />
<br />
''However, its age does show in one area. Being designed in an era where fighter and bomber ordnance was far inferior to today's weaponry and where shields were nonexistent, it carries very few dedicated anti-fighter turrets, making it an easy target for bomber wings should it ever be left without fighter escort.''<br />
<br />
<br />
''The Orion only carries eight squadrons of fighters to the [[GTD Hecate|Hecate's]] twelve, but has massively more firepower, arranged better on its hull. The [[GTD Bastion]], however, canonically lists ten squadrons, it must be assumed that these are not full squadrons (twelve fighters per full squadron) or that the Bastion is not a typical Orion.''<br />
<br />
<br />
''Great at eliminating capital ships. Those 6 anti-warship beams are nothing to laugh at. Rather vulnerable to enemy fighter craft but not as badly as people give it credit for. However, if you needed proof all warships over cruiser size need flak cannons, this would be it. The laser turrets cover long-range bomb destruction fairly well, but without flak, bombers could simply go closer and then let loose'' <br />
<br />
<br />
''It is worth noting that not all the canonical Orions in FreeSpace 2 mount standard weaponry, at least one (the NTD Uhuru) mounts [[Standard Flak|Flak Guns]] on its upper turrets. This may have happened due to balancing issues, anyway.''<br />
<br />
<br />
''If you're looking for a true descendant of ''HMS Dreadnaught ''in FS, put the Orion at the top of the list. Under ideal conditions it can bring two BGreens and two TerSlash to bear on a target; the heaviest broadside any GTVA destroyer can muster. Be aware that in practice presenting this broadside to another destroyer is quite dangerous; the side of the ship without a fighterbay has no non-heavy-beam turrets, and the other side has only a single blob. AAAf's and sufficent blobs to intercept multiple inbound bombs are mounted only on the upper and lower surfaces of the hull, so attack from or protect the sides of the ship.''<br />
<br />
<br />
''One thing worth noting is that the tech description is a bald-faced lie: the Orion does not have "dozens" of turrets. The fact is that it has a dozen and one third turrets. While this lack of turrets does not compromise its ability against capital ships, the same cannot be said against a fighter assault.''}}<br />
<br />
[[Category:Ship]]</div>Mustang19https://wiki.hard-light.net/index.php?title=List_of_GTD_Orion-class_destroyers&diff=31622List of GTD Orion-class destroyers2010-11-10T23:49:31Z<p>Mustang19: if i knew how to directly link an article to a category this page would be redundant</p>
<hr />
<div>#REDIRECT [[Category:GTD Orion-class destroyers]]</div>Mustang19https://wiki.hard-light.net/index.php?title=GTVA_Colossus&diff=31621GTVA Colossus2010-11-10T23:42:14Z<p>Mustang19: /* Veteran Comments */</p>
<hr />
<div>{{FS12_Ships}}<br />
The largest space-faring warship ever constructed by the [[Terrans]] or [[Vasudans]], the '''GTVA ''Colossus''''' was the result of twenty years of joint effort from dozens of contractors from across the [[Galactic Terran-Vasudan Alliance]]. Logging in with a length of six kilometers, this behemoth was equipped with over eighty weapon turrets, in addition to over 240 combat spacecraft.<br />
<br />
With the offensive power that exceeded most [[GTVA]] battle groups, the ''Colossus'' was designed to combat the [[Shivans]] upon their return to Allied territory. The prospective target was one or more [[SD Lucifer|''Lucifer'']]-class super-destroyers, and it was deemed that the ''Colossus'' would not only have the firepower not only to destroy such a foe, but also to survive multiple hits from a ''Lucifer'''s primary weapon system.<br />
<br />
==History==<br />
The first combat deployment of the ''Colossus'' was against the [[Neo-Terran Front]]. It can be truthfully said that it was the ''Colossus'' that was the ultimate factor in the NTF's collapse. NTF forces proved to be [[Feint! Parry! Riposte!|no match]] for the ''Colossus'' and her battle group, and the rebels made every effort to avoid direct combat with the warship. With his fleet shattered, and the remnants being actively pursued and destroyed by the ''Colossus'', [[Famous persons|Admiral Aken Bosch]] gave the order to flee GTVA space to the relative safety of the nebula beyond [[Gamma Draconis]].<br />
<br />
With the NTF defeated, the ''Colossus'' was finally to fulfill the role her designers had envisioned for her: the defeat of a second Shivan incursion. However, as it turned out, the challenge was not to be [[SD Lucifer|SD ''Lucifer'']]-class superdestroyers, but rather the even more massive [[SJ Sathanas|SJ ''Sathanas'']]-class juggernaut. Twenty years of constant struggle finally culminated with the ''Colossus'''s destruction of the [[SJ Sathanas|''Sathanas'']], all at the cost of moderate damage to the ''Colossus''.<br />
<br />
All would have been well was it not for the [[Shivans]] possessing multiple juggernauts. In the closing stages of the Battle of [[Capella]], the ''Colossus'' was deployed to interdict Shivan traffic at the [[Gamma Draconis]] jump node in [[Capella]] to divert enemy forces and attention away from the [[GTD Bastion|''Bastion'']], which was en route to collapse the jump corridor to [[Epsilon Pegasi]]. The ploy succeeded, as the [[Shivans]] first deployed a [[SD Ravana]], then a [[SJ Sathanas|SJ ''Sathanas'']] to engage the ''Colossus''. In her weakened state, it was obvious that the ''Colossus'' would not survive an engagement with another ''Sathanas''-class juggernaut, and Allied Command ordered the ''Colossus'' to withdraw.<br />
<br />
However, with the success of the ''Bastion'''s critical mission in doubt, the ''Colossus'' disobeyed the direct order from Allied Command, and refused to disengage. Subsequently, the ''Colossus'' was destroyed with the loss of all hands. The thirty-thousand officers and crew of the ''Colossus'' willingly sacrificed themselves to ensure the continued survival of the billions of individuals making up the Terran and Vasudan species, and ultimately, the [[Galactic Terran-Vasudan Alliance]].<br />
<br />
==Known victims of the ''Colossus''==<br />
*NTCv ''Hawkwood'' (Destroyed at Enif Station)<br />
*NTD ''Repulse'' (Admiral Koth's flagship. Kamikaze attacked the Colossus)<br />
*NTD ''Andronicus'' (Reported destroyed in Command Briefing)<br />
*NTC ''Camisard'' (Reported destroyed in Command Briefing)<br />
*NTC ''Vanguard'' (''Reported destroyed in Endgame'')<br />
*NTCv ''Congreve'' (''Implied destroyed in Endgame'')<br />
*NTCv ''Danton'' (''Endgame'')<br />
*SJ ''Sathanas'' (First, High Noon mission)<br />
*SD ''Beast'' (Destroyed shortly before ''Sathanas 17'' destroyed the Colossus)<br />
<br />
==Quotes==<br />
"This is the GTVA ''Colossus''. Fighters, stand clear of hostile warships. All batteries, fire at will!"<br />
<br />
"This is the GTVA ''Colossus''. Admiral Koth, you are ordered to power down your engines immediately and surrender. The Polaris jump node is blockaded, there is no escape."<br />
<br />
"You are sacrificing thousands of lives for nothing!"<br />
<br />
"If only Koth had surrendered rather than playing Martyr, his crew would still be alive"<br />
<br />
"A Shivan juggernaut has jumped within range. What's the status of the [[GTD Bastion|''Bastion'']]?"<br />
<br />
"We'll hold them back here. Just get the [[GTD Bastion|''Bastion'']] through!"<br />
<br />
==Colossus cutscene==<br />
'''Narrator:''' ''The following is classified level Rho. Unauthorized access is punishable under the GTVA security act, Deneb convention, section 21.3.5. We vanquished the Shivans in the Great War but the hard questions remained. How would we confront the threat of future invasion? The Shivans might return at any time, any place, without warning. How would we fight the next threat to the very existence of our species? In 2345, on the tenth anniversary of the Shivan attack on Ross 128, the Vasudan emperor Khonsu II addressed the newly-formed GTVA General Assembly. The emperor inaugurated an ambitious and unprecedented joint endeavor: The GTVA ''Colossus''.''<br />
<br />
'''Khonsu II:''' ''Together we built a civilization on the ruins of the [[Great War]], and now we stand on the threshold of a new era of prosperity and harmony. With Project Colossus, the Vasudan people celebrate our shared covenant of peaceful co-existence and mutual defense of our Terran allies.''<br />
<br />
'''Narrator:''' ''The ''Colossus'' is the most powerful space faring warship ever constructed. Spanning six kilometers from bow to stern, the ''Colossus'' has taken over twenty years to complete. Twelve ''Lucifer''-class destroyers can fit within its massive hull. Its state-of-the-art weaponry includes forty-five laser turrets, fifteen flak guns, twelve missile batteries, and twelve beam cannons. The ''Colossus'' wields more firepower than five ''Orion''-class destroyers combined. Sixty fighter and bomber wings are housed in its vast hangar and its crew numbers over thirty thousand. Among its major contractors are industry giants Triton Dynamics, Subach-Innes, and the Akheton Corporation. The alliance now wages war on multiple fronts: in Deneb, Alpha Centuri, Epsilon Pegasi, and the [[Nebula System|mysterious nebula]] beyond Gamma Draconis. Once deployed the ''Colossus'' will end these conflicts swiftly and decisively. If ever the Shivans return to threaten our worlds we will be ready to face the challenge, securing peace for today and for generations to come.''<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Gtvacolossus-old.jpg]]|caption=The GTVA Colossus}}<br />
===FS2 Tech Room Description===<br />
The GTVA ''Colossus'' resulted from an endeavor unprecedented in Terran or Vasudan history. This 6-kilometer-long behemoth is the result of 20 years of joint effort from dozens of contractors of both races. The ''Colossus'' is the most powerful space-faring warship ever made, bristling with over 80 weapon turrets. It also houses 60 fighter and bomber wings and requires a crew of over 30,000. The firepower of the ''Colossus'' is greater than that of most GTVA battle groups.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Name Origin===<br />
Used in Latin to refer to large statues, the term is used in English (in lower case, being a common noun) to refer to anything of large size.<br />
<br />
The sixth of the Seven Wonders of the Ancient World was the Colossus of Rhodes, a giant bronze statue representing the god [[Helios]] that was constructed following a very important military victory. This is why the first mission featuring the ''Colossus'' is named "[[The Sixth Wonder]]."<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|[[GTVA_Colossus_ship_type_debate|Not explicitly specified]]|[[Colossus manufacturers]]|N/A|25.0|N/A|N/A|1 000 000|N/A|6166}}{|-<br />
| style="width:200px"|'''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| style="width:200px"|240 fightercraft (organized as 60 wings or 20 squads)<br />
|}<br />
<br />
===Armaments===<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 8<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 10<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 12<br />
|- align="center"<br />
| [[MX-52]]<br />
| 8<br />
|- align="center"<br />
| [[GTM Piranha|Piranha]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf|Anti-Fighter Beam]]<br />
| 10<br />
|- align="center"<br />
| [[TerSlash|Terran Slashing Beam]]<br />
| 7<br />
|- align="center"<br />
| [[BGreen|Big Green Beam]]<br />
| 6<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Gtvacolossus.jpg]]|caption=The GTVA Colossus in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|''The Colossus is really out of its league against the Sathanas, but it was never designed for killing juggernauts. The Colossus' proper role is hunting and killing destroyers, a task at which it excels. It would take a very large number of smaller ships to threaten the Colossus; witness its single-handed destruction of the NTF.''<br />
<br />
<br />
''The GTVA Colossus is not that great at killing ships of equal size to it as the above veteran has said. The placement of its main beam turrets are all over the ship, meaning that maximum firepower cannot be directed against heavier ships. However, this does also have its advantages. It means that no capital ship can be in a safe spot from it. It is also loaded with massive amounts of anti-fighter and bomber weaponry, making it a nightmare to attack. These anti-fighter weapons are also located around the main beams of the warship, making it more difficult to disable.''<br />
<br />
<br />
''The Colossus is to destroyers what a corvette is to a cruiser, bigger and armed well enough to make mincemeat out of them, though well positioned destroyers can inflict notable damage to it they will die in the end. For example, if you do nothing to the NTF cruisers in [[Feint! Parry! Riposte!]], they will maneuver into the Colossus' upper-rear blindspot and will beam the Colossus to death over the course of an hour while she is unable to return fire, as all of her beams are mounted on the front or sides.''<br />
<br />
<br />
''I think that the weak spots of the Colossus are its rear and top although its rear is defended by four [[TerSlash]]es and its top is defended by two. In a custom-made mission, I made the Colossus travel 10 clicks, while being attacked on all sides by destroyers of different variations. I placed a [[GTD Hecate|Hecate]] on the left side, and it was the first to be destroyed. The last warship that got destroyed was the Demon, which I placed in front of and somewhat above it. The only two surviving warships (which took down the Colossus) were the [[GTD Hades|Hades]] and [[GVD Hatshepsut|Hatshepsut]], both of which I had placed at the rear-left and rear-right of the juggernaut, respectively.''<br />
<br />
<br />
''The Colossus model is infamous for its low moment-of-inertia value, which causes it to swing around like a baseball bat during tight turns. Humans at the far end of the Colossus would experience over 20 G's during one of these swings. It's possible that the crew is kept close to the center-of-mass of the ship to ease this problem. Considering that the Colossus is stated to have a crew of 30,000 while an American supercarrier has less than 1/20th the volume of the juggernaut and has a crew of 5,000. This is explained by the fact that only a certain fraction of the hull is "inhabited" by crewmen - watch the ''Colossus'' cutscene for more info.''<br />
<br />
<br />
''Keep in mind that the firepower demonstrated by the Colossus in [[High Noon]] was due to pushing the beams and fire control to their limit, resulting in considerable damage to the ship and weapons even if the Sathanas never fired a shot. Replacing the Colossus' default beams with more powerful beams without even mentioning overloads is not good at all.''<br />
<br />
<br />
''Strangely enough, the Colossus is never mentioned as either a destroyer, superdestroyer or a juggernaut in the game, instead being ambiguously called a warship. This sparked a debate, as every other canon ship was given a ship type excluding the Colossus. Further details on this debate may be found [[GTVA Colossus ship type debate|here]].''}}<br />
<br />
[[Category:Unique ships|Colossus, GTVA]]<br />
[[Category:Ship]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Volition_Bravos&diff=31620Volition Bravos2010-11-10T23:36:19Z<p>Mustang19: </p>
<hr />
<div>{{FS12_Ships}}<br />
The '''''Volition Bravos''''' is an easter egg included in [[FreeSpace 2]]. Adorned with representations of the [[Volition]] development team, the Volition Bravos can be summoned by typing "'''arrrrwalktheplank'''" during a mission with [[cheats]] activated. The ship is also well-known for being virtually indestructible, with more hitpoints than any other ship in the game.<br />
<br />
==Description:==<br />
{{shipimage|image=[[Image:Volitionbravos-old.jpg]]|caption=The Volition Bravos}}<br />
===FS2 Tech Room Description===<br />
Harr! The FS2 Volition Bravos is the scurviest ship in the known universe. Furl yer sails, strike yer colors, and prepare to be boarded by the FreeSpace 2 team!<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Performance:==<br />
===Statistics===<br />
{{Ship Stats|Pirate Ship|N/A|N/A|60|N/A|N/A|10 000 000 000|N/A|594}}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''FreeSpace 2'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Heavy Flak]]<br />
| 9<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 3<br />
|}<br />
<br />
==Modding Resources==<br />
{{shipimage|image=[[Image:Volitionbravos.jpg]]|caption=The Volition Bravos in FS2_Open 3.6.10}}<br />
'''Retail''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br />
'''MediaVP 3.6.10''':<br />
:$POF File: ???<br />
:Textures: ???<br />
<br><br />
History<br><br />
Proposed by: ??? on ???<br><br />
First WIP Post: ??? on ???<br><br />
First In-Game Model: ??? on ???<br><br />
Completed In-Game Model: ??? on ???<br><br />
Final Corrections: ??? on ???<br><br />
<br />
<br />
<br />
<br />
<br />
==Veteran Comments==<br />
{{Comment|''That ten billion hitpoints is not a joke. Try summoning a Volition Bravos in front of an [[SJ Sathanas]] and watch as the juggernaut's forward beam cannons do absolutely nothing against it.''}}<br />
<br />
[[Category:Ship]]</div>Mustang19https://wiki.hard-light.net/index.php?title=User_talk:Snail&diff=21698User talk:Snail2009-03-30T23:40:28Z<p>Mustang19: added sig</p>
<hr />
<div>==User page==<br />
<br />
Wow... awesome bio. I had no idea of your pure FS fanaticism. Played the OEM version for two years- damn! Kudos. You've really seen it all. [[User:Mustang19|Mustang19]] 23:40, 30 March 2009 (UTC)<br />
<br />
<br />
Yeah I've basically never played any other game but FreeSpace for most of my life. :D [[User:Snail|Snail]] 15:14, 31 March 2008 (CST)<br />
==Editing==<br />
<br />
If you see a spelling eror, you're welcome to correct it, but thanks for pointing that out. --[[User:Moniter|Mars]] 02:20, 18 August 2006 (BST)<br />
<br />
When I was tinkering around with mission tables, I got light capital when I tried out the Seraphim. [[User:AllStarZ|AllStarZ]] 00:18, 5 November 2007 (CST)<br />
<br />
==Not Sparta...==<br />
<br />
What's it take to drive Snail mad? 124 consecutive edits. Nice job with the cleanup of the user-made ship pages. -- [[User:BlueFlames|BlueFlames]] 16:45, 5 September 2008 (CDT)<br />
<br />
==random whatever==<br />
<br />
Actually I intend to make a bunch of Vasudan ships for exactly that reason. Have a bunch of rough sketches I've been doodling while at work. And also have one Shivan Cruiser in mind, but if I do him I'd probably save it for my campaign so that'd be a long ways off. Got the Anouke just about done, after that I might try to put together a pack of 6-8 fighters. [[User:Akalabeth|Akalabeth]]<br />
<br />
That sounds really cool and would give the community so many more Vasudan ships to play with. - [[User:Snail|Snail]] 14:32, 7 September 2008 (CDT)<br />
<br />
==GTF Loki - Veteran Comments==<br />
*Thank you for solving the problem I created in the Loki's article. I had no clue on what happened. --- [[User:Mobius|Mobius]]<br />
** No probs. - [[User:Snail|Snail]] 23:28, 30 March 2009 (UTC)</div>Mustang19https://wiki.hard-light.net/index.php?title=Standard_Flak&diff=20911Standard Flak2009-02-24T15:53:17Z<p>Mustang19: Aeolus has 2 SGreens</p>
<hr />
<div>'''Standard Flak''' is a defensive weapon used in [[Portal:Freespace 2|FreeSpace 2]]<br />
<br />
{{FS12_Weapons}}<br />
==Description==<br />
Commonly used anti-fighter weapon<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Flak|1050|6.67|700|30|Full|30|Full|30|Poor|6|20 / 30}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|The meat-and-potato point defense weapon in [[Portal:Freespace 2|FreeSpace 2]] it is used by every race and virtually every warship ([[GVC Aten]] doesn't count), and some non-warships ([[GTFr Triton]]); the [[GTC Aeolus]] actually makes most of its warship kills with flak rather than its two weak [[SGreen]]s.<br />
<br />
<br />
Flak Turrets are more of a deterrent weapon, although they are still one of the more effective AA weapons in the game.<br />
<br />
<br />
Flak is a very deadly weapon, the [[GTC Aeolus]] is proof of this.<br />
<br />
<br />
Flak is primarily a danger to a fightercraft with a breached shield quadrant, ANY breached shield quadrant, even if it's on the other side of the fighter from the flak gun. Pay close attention to your shields and equalize their strength often if under flak fire.<br />
<br />
<br />
As said above, if you have any breached quadrant, you're going to die soon. When you have to destroy the first Sathanas's beam turrets, you should pipe more power into the shields to avoid being killed by the flak. (If you go up close like I did.)<br />
<br />
<br />
Flak's lethality is debatable. Most people seem to agree that flak won't kill you outright unless you stay in one place for too long and hold down the primary fire button like you would do in FS1. It's a distracter weapon keeps you on the move and bounces you around, but rarely kills a competent pilot. It is more effective against heavier, slower targets than light fighters. Some say that blob turrets are more effective against bombs than flak is.<br />
<br />
<br />
It depends on the difficulty. On lower difficulties, flak may not hurt you at all, but on higher difficulties, flak can be very lethal in a short amount of time.<br />
<br />
<br />
In relation to bombs, the problem with flak is that it rarely makes direct hits on anything smaller than a Seraphim. Bombs have to be hit directly in order to blow up, not by a shockwave.<br />
<br />
Probably the worst problem with Flak guns is that they will prevent you from gaining aspect lock with your torpedoes. You could have your shields boosted all the way up and sit there for half an hour waiting for your Cyclops to lock, if you have flak rattling you around. Pick the turrets off with Trebuchets, Stilettos or Maxims before you go for aspect lock.}}<br />
[[Category:Weapon]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Pirate&diff=20910Pirate2009-02-24T15:46:20Z<p>Mustang19: Redirecting to Pirates</p>
<hr />
<div>#REDIRECT [[Pirates]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Terran_Turret&diff=20909Terran Turret2009-02-24T15:36:43Z<p>Mustang19: typo</p>
<hr />
<div>The '''Terran Turret''' is a primary weapon used in turrets of the larger Terran and Vasudan vessels.<br />
<br />
{{FS12_Weapons}}<br />
==Description==<br />
<br />
==Performance==<br />
===Statistics===<br />
{{Primary|1375|1|275|43.75|Full|43.75|Good|29.75|Average|26.25}}<br />
<br />
==Notes==<br />
<br />
===Veteran Comments===<br />
{{Comment|The Terran Turret is a so-called blob turret (due to its appearance in non-SCP, unmodded [[Portal:FreeSpace 1|FreeSpace 1]] and [[Portal:FreeSpace 2|2]]). The Terran Turret has a faster refire rate, does slightly more damage-per-second, and is faster (therefore more accurate) than its bigger brother, the [[Terran Huge Turret]]. Both Terran Turrets do little damage-per-second, slightly more than the [[GTW Prometheus R|Prometheus R]], as such they are mostly good at destroying bombs as really slow moving, wounded bombers and fighters. The Shivan equivalent to this gun is the [[Shivan Turret Laser]]. These actually appear to take out more bombs than [[Standard Flak|Flak]], but perhaps it's me.<br />
<br />
<br />
Bomb-remover extraordinaire. Let the beams and flaks take on the bombers, these are for what they dump on you.<br />
<br />
<br />
The blobs in general are the new point-defense weapons, knocking down incoming ordnance with an efficiency a flak gun can only dream of. Beams are excellent point-defense, but do not fire nearly as often.<br />
<br />
<br />
If you ever play a no-shields FS1 mission against a freighter or cruiser, Terran Turrets are to be feared. These things do catastrophic damage to bare hulls, especially compared to the pea-shooter ML-16. But in FS2, you can practically bathe in blobs.<br />
<br />
<br />
These things are amazingly accurate against bombs or slower moving objects. However, take out the weapons subsystem and they won't be able to hit anything. Other than destroying bombs, however, they aren't much use for anything else except for throwing up a curtain of fire, which is what flak does. They really could use a boost in velocity in order to be more deadly.}}<br />
[[Category:Weapon]]</div>Mustang19https://wiki.hard-light.net/index.php?title=User:Mustang19&diff=20629User:Mustang192009-02-05T17:07:49Z<p>Mustang19: too lazy to update my age</p>
<hr />
<div>Skills: FRED, Ideas<br />
<br />
Reason for contributing to FSWiki: Too much free time</div>Mustang19https://wiki.hard-light.net/index.php?title=The_Field_of_Battle&diff=20518The Field of Battle2009-01-29T17:11:19Z<p>Mustang19: typo</p>
<hr />
<div>{|- cellpadding="8" style="background:#000000;" align="center"<br />
| [[Eve of Destruction|Previous Mission]]<br />
| [[FreeSpace 1 Campaign Walkthrough#Main FreeSpace 1 Campaign|Campaign Walkthrough]]<br />
| [[Small Deadly Space|Next Mission]]<br />
|-<br />
|}<br />
<br />
<b>ACT 1 MISSION 2</b><br />
<br />
<b>Fighter squadron:</b> <br><br />
<b>Description:</b> <br />
<br />
----<br />
==Background==<br />
:''There have been a number of recent attacks by the Vasudans in the Betelgeuse system. They have been making strikes on Terran convoys en route to the Betelgeuse-Antares jump point. The Vasudan attacks have been staged from a nearby asteroid field.''<br><br />
:''Terran intelligence is certain that there are four small attack wings responsible for the attacks on our convoys. There have also been reports of a Vasudan ace piloting one of the Seth class fighters in the area.''<br><br />
:''You are to sweep the asteroid field and take out the four Vasudan attack wings. Be aware that the asteroids will be causing interference with your sensors. You won't be able to target the Vasudans until they are near, but they won't see you either.''<br><br />
:''If you encounter the Vasudan ace, you may use your discretion whether or not to engage him. Keep in mind that your primary objective is to take out the four attack wings. Check your loadouts and commit when ready.''<br><br />
<br />
==Walkthrough==<br />
If you fly straight at the beginning of the mission, you will see a formation of red dots flashing on your radar. The group that is the farthest to the left is Pisces wing. The top-most is Cancer, the top-right one is Virgo, and the bottom-right one is Aries wing. Keep one group of red dots in the center of your radar and fly straight at it.<br><br />
You will eventually encounter a wing of 3 Anubis fighters. Destroy them and fly toward another wing. Repeat this process again. All the enemy wings are identical.<br><br />
After you destroy the third wing of fighters, the Vasudan Ace 1 will jump in, flying a Seth class fighter. The Ace will shoot missiles at you upon encounter, so make sharp turns or just keep flying in circles until you have dodged the missiles; use whatever missile evading technique you're most comfortable with. Once you have neutralized the attack wings and the Ace, jump out.<br><br />
<br />
==Notes==<br />
This mission is very early in the campaign. On that note, there's not a great host of enemies in this one. On order to maximize your kill ratio, you can order your wingmen to depart right at the start. This way you'll receive the maximum amount of possible kills. The asteroid field is a much greater nuisance to the AI pilots than you, including your wingmen, who are just as crippled by the semi-randomly flying boulders.<br />
<br />
Please also note that you can jump out at the beginning of the mission without engaging the hostiles at all. You ''will'' pass.<br />
<br />
Well, there is the off chance you can fail by dying. Without shields, even hits from [[Vasudan Light Laser]] pea shooters add up.<br />
<br />
The mission is much harder in the [[FreeSpace Port]] than it is in FreeSpace 1.<br />
<br />
==Notable ships present==<br />
None<br />
[[Category:Main FreeSpace 1 Campaign]]</div>Mustang19https://wiki.hard-light.net/index.php?title=Countermeasure&diff=19756Countermeasure2008-12-23T14:14:50Z<p>Mustang19: they're not quite round... more like pyramids or something</p>
<hr />
<div>'''Countermeasures''' are small objects deployed from the rear of a fighter or bomber, designed to prevent enemy heat or aspect seeking missiles from impacting onto a fighter's hull. Though the precise methods by which they do this have never been fully explained, they presumably work in a manner similar to modern countermeasures, i.e. by producing chaff, a false heat signal, or emitting some other signal to confuse the targeting systems of the pursuing missile.<br />
<br />
Countermeasure systems are used by all three species in the FreeSpace universe, and have been present on Terran fighter craft since at least the end of the 14-Year War, probably longer. The number of countermeasures equipped on each fighter varies, but is typically around thirty.<br />
<br />
[[Category:Technologies]]</div>Mustang19