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FreeSpace Wiki - User contributions [en]
2024-03-28T18:36:47Z
User contributions
MediaWiki 1.31.7
https://wiki.hard-light.net/index.php?title=GTVBS_Archangel_Mk2&diff=58859
GTVBS Archangel Mk2
2019-11-08T18:12:44Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTVBS '''Archangel Mk2'''''}}<br />
<br clear="all"><br />
{{shipimage|image=[[Image:Archymk2.jpg]]|caption=The GTVBS Archangel Mk2}}<br />
{{shipimage|image=[[Image:Arch Test1.jpg|500px]]|caption=The GTVBS Archangel final variant}}<br />
<br />
<br />
The '''GTVBS ''Archangel Mk2''''' is a huge battleship deployed by the GTVA.<br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
GTVBS Archangel is the most advanced warship ever constructed. Measuring an impressive 4500 meters, it packs more firepower and armor than the Colossus and can concentrate at least 60% of its total firepower at any point in space. This comes at a cost however, as it can carry only a handful of scouts and interceptors.<br />
All further data is classified level Rho.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Heavy Battleship<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 30<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 1 250 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 0 / 2 000 000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 1176 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 925 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 4512 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| 36 (standard)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 5<br />
|- align="center"<br />
| Terran Anti-bomber Turret<br />
| 14<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 4<br />
|- align="center"<br />
| [[Heavy Flak]]<br />
| 12<br />
|- align="center"<br />
| [[Long Range Flak]]<br />
| 6<br />
|- align="center"<br />
| [[AAAf]]<br />
| 8<br />
|- align="center"<br />
| Gattling Turret<br />
| 6<br />
|- align="center"<br />
| PDS-Defender<br />
| 6<br />
|- align="center"<br />
| HEGreen<br />
| 4<br />
|- align="center"<br />
| Heavy Ion Cannon<br />
| 8x2<br />
|- align="center"<br />
| Fury MK V Missile<br />
| 4<br />
|- align="center"<br />
| TNM-01 Supernova<br />
| 1x2 <br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|This is possibly the most overpowered ship ever to be created for the FS universe. If you choose to include it in your mod, it would be very advisable to modify the statistics.}}<br />
<br />
<br />
<br />
===DOWNLOAD===<br />
https://www.hard-light.net/forums/index.php?topic=94312.msg1861308#msg1861308</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTVBS_Archangel_Mk2&diff=58858
GTVBS Archangel Mk2
2019-11-08T18:10:46Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTVBS '''Archangel Mk2'''''}}<br />
<br clear="all"><br />
{{shipimage|image=[[Image:Archymk2.jpg]]|caption=The GTVBS Archangel Mk2}}<br />
{{shipimage|image=[[Image:Arch Test1.jpg|500px]]|caption=The GTVBS Archangel final variant}}<br />
<br />
<br />
The '''GTVBS ''Archangel Mk2''''' is a huge battleship deployed by the GTVA.<br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
GTVBS Archangel is the most advanced warship ever constructed. Measuring an impressive 4500 meters, it packs more firepower and armor than the Colossus and can concentrate at least 60% of its total firepower at any point in space. This comes at a cost however, as it can carry only a handful of scouts and interceptors.<br />
All further data is classified level Rho.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Heavy Battleship<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 30<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 1 250 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 0 / 2 000 000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 1176 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 925 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 4512 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| 36 (standard)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 5<br />
|- align="center"<br />
| Terran Anti-bomber Turret<br />
| 14<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 4<br />
|- align="center"<br />
| [[Heavy Flak]]<br />
| 12<br />
|- align="center"<br />
| [[Long Range Flak]]<br />
| 6<br />
|- align="center"<br />
| [[AAAf]]<br />
| 8<br />
|- align="center"<br />
| Gattling Turret<br />
| 6<br />
|- align="center"<br />
| PDS-Defender<br />
| 6<br />
|- align="center"<br />
| HEGreen<br />
| 4<br />
|- align="center"<br />
| Heavy Ion Cannon<br />
| 8x2<br />
|- align="center"<br />
| Fury MK V Missile<br />
| 4<br />
|- align="center"<br />
| TNM-01 Supernova<br />
| 1x2 <br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|This is possibly the most overpowered ship ever to be created for the FS universe. If you choose to include it in your mod, it would be very advisable to modify the statistics.}}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=File:Arch_Test1.jpg&diff=58857
File:Arch Test1.jpg
2019-11-08T18:03:14Z
<p>TrashMan: </p>
<hr />
<div></div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTD_Auriga&diff=46225
GTD Auriga
2017-09-23T22:03:30Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTD '''Auriga'''''}}<br />
<br />
[[Image:gtduriga.jpg|thumb|right|500px|GTD Auriga Light Destroyer.]]<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
Prior to the construction of the Orion, the Auriga was the largest ships in service in the GTA. The first real destroyer class ship, measuring over 1km in length, with 3 fighterbays and armed with over 20 turrets, including the experimental heavy fusion mortar.<br />
<br />
===Credits===<br />
*Everything by '''TrashMan'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Destroyer<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 25<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 120 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 370 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 292 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 1502 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| Fusion Mortar<br />
| 1<br />
|- align="center"<br />
| Terran Huge Turret<br />
| 3<br />
|- align="center"<br />
| Terran Turret<br />
| 17<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
==Download link:==<br />
*http://www.mediafire.com/file/cxmd47oych5y8cl/GTD_Auriga.rar</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTD_Auriga&diff=46224
GTD Auriga
2017-09-23T22:02:41Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTD '''Auriga'''''}}<br />
<br />
[[Image:gtduriga.jpg|thumb|right|500px|GD Auriga Light Desatroyer.]]<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
Prior to the construction of the Orion, the Auriga was the largest ships in service in the GTA. The first real destroyer class ship, measuring over 1km in length, with 3 fighterbays and armed with over 20 turrets, including the experimental heavy fusion mortar.<br />
<br />
===Credits===<br />
*Everything by '''TrashMan'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Destroyer<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 25<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 120 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 370 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 292 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 1502 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| Fusion Mortar<br />
| 1<br />
|- align="center"<br />
| Terran Huge Turret<br />
| 3<br />
|- align="center"<br />
| Terran Turret<br />
| 17<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
==Download link:==<br />
*http://www.mediafire.com/file/cxmd47oych5y8cl/GTD_Auriga.rar</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTD_Auriga&diff=46223
GTD Auriga
2017-09-23T21:58:52Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTD '''Auriga'''''}}<br />
<br />
<br />
{{shipimage|image=[[Image:gtduriga.jpg]]|caption=GTD Auriga}}<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
Prior to the construction of the Orion, the Auriga was the largest ships in service in the GTA. The first real destroyer class ship, measuring over 1km in length, with 3 fighterbays and armed with over 20 turrets, including the experimental heavy fusion mortar.<br />
<br />
===Credits===<br />
*Everything by '''TrashMan'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Destroyer<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 25<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 120 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 370 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 292 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 1502 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| Fusion Mortar<br />
| 1<br />
|- align="center"<br />
| Terran Huge Turret<br />
| 3<br />
|- align="center"<br />
| Terran Turret<br />
| 17<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
==Download link:==<br />
*http://www.mediafire.com/file/cxmd47oych5y8cl/GTD_Auriga.rar</div>
TrashMan
https://wiki.hard-light.net/index.php?title=File:Gtduriga.jpg&diff=46222
File:Gtduriga.jpg
2017-09-23T21:57:35Z
<p>TrashMan: </p>
<hr />
<div></div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTD_Auriga&diff=46221
GTD Auriga
2017-09-23T21:57:01Z
<p>TrashMan: Created page with "{{User-made Ships|''GTD '''Auriga'''''}} {{shipimage|image=Image:gtdauriga.jpg|caption=GTD Auriga}} ==Description:== ===Tech Room Description=== Prior to the construction…"</p>
<hr />
<div>{{User-made Ships|''GTD '''Auriga'''''}}<br />
<br />
<br />
{{shipimage|image=[[Image:gtdauriga.jpg]]|caption=GTD Auriga}}<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
Prior to the construction of the Orion, the Auriga was the largest ships in service in the GTA. The first real destroyer class ship, measuring over 1km in length, with 3 fighterbays and armed with over 20 turrets, including the experimental heavy fusion mortar.<br />
<br />
===Credits===<br />
*Everything by '''TrashMan'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Destroyer<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 25<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 120 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 370 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 292 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 1502 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| Fusion Mortar<br />
| 1<br />
|- align="center"<br />
| Terran Huge Turret<br />
| 3<br />
|- align="center"<br />
| Terran Turret<br />
| 17<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
==Download link:==<br />
*http://www.mediafire.com/file/cxmd47oych5y8cl/GTD_Auriga.rar</div>
TrashMan
https://wiki.hard-light.net/index.php?title=User-made_Ships&diff=46220
User-made Ships
2017-09-23T21:47:50Z
<p>TrashMan: /* Large Capital Ships (Carriers, Destroyers and Super Destroyers) */</p>
<hr />
<div>{|-<br />
{|border=0 cellpadding=4 cellspacing=0 style="margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;"<br />
|-<br />
|{{UMS-Legend}}<br />
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. <br><br><br />
*For canon ship classes from FreeSpace: The Great War: [[Great War-era craft]]<br />
*For canon ship classes from FreeSpace 2: [[FreeSpace 2-era craft]]<br />
*For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]<br />
*For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]<br />
*For ships from Diaspora: [[Diaspora Ship List|Diaspora craft]]<br />
|-<br />
|}<br />
|}<br />
<br />
==Fighter Craft==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Bad Ulysses]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GTF Perseus Adv]] {{WH}}{{BC}}<br />
| style="width:200px" | [[GVAf Apis]]<br />
| style="width:200px" | [[SF Chelob]] {{WU}}<br />
| style="width:200px" | [[AF Charlatan]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[CCF Minsk]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Phoenix (Nukemod)]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVDr Scarab]]<br />
| style="width:200px" | [[SF Chimera]] {{WU}}<br />
| style="width:200px" | [[AF Kato]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[CCF Volkov]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Phoenix (TrashMan)]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVF Anouke]] {{WH}}{{WU}}<br />
| style="width:200px" | [[SF Gorgon]] {{WU}}<br />
| style="width:200px" | [[AF Phylaki]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Acheron]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Raziel]] {{RI|Ship=GTF Raziel}}<br />
| style="width:200px" | [[GVF Apis]] <br />
| style="width:200px" | [[SF Harpy]] {{WU}}<br />
| style="width:200px" | [[Bek'Tah Interceptor]] {{WU}}{{RI|Ship=Bek'Tah Interceptor}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore]]<br />
| style="width:200px" | [[GTF Selkie]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[GVF Ennead]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[SF Hydra]] {{WU}}<br />
| style="width:200px" | [[HEF Blizzard]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore Mark II]]<br />
| style="width:200px" | [[GTF Claymore]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVF Heket]]<br />
| style="width:200px" | [[SF Ifrit]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[KCSL Kama]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Kama}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore Mark III]]<br />
| style="width:200px" | [[GTF Svalin]]<br />
| style="width:200px" | [[GVF Heptu]]<br />
| style="width:200px" | [[SF Naga]] {{WU}}<br />
| style="width:200px" | [[Lethe]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Lethe]] {{WU}}<br />
| style="width:200px" | [[GTF Vampire]]<br />
| style="width:200px" | [[GVF Heset]] {{WU}}<br />
| style="width:200px" | [[SF Scorpion II]]<br />
| style="width:200px" | [[Lizard Huntercraft]] {{WU}}{{RI|Ship=Lizard Huntercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Stentor]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Vesuvius]]<br />
| style="width:200px" | [[GVF Imset]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[SF Serpent]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Serpent}}<br />
| style="width:200px" | [[Lizard Killercraft]] {{WU}}{{RI|Ship=Lizard Killercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Styx]]<br />
| style="width:200px" | [[GTF Ymir]]<br />
| style="width:200px" | [[GVF Khepri]] {{WU}}<br />
| style="width:200px" | [[SF Succubus (INF)]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Succubus}}<br />
| style="width:200px" | [[Lizard Swarmercraft]] {{WU}}{{RI|Ship=Lizard Swarmercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Jackal]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTVF Hestia]]<br />
| style="width:200px" | [[RVF Mihos]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[SF Succubus (Nukemod)]] {{WU}}<br />
| style="width:200px" | [[NF Banshee]] {{WH}}{{WU}}{{RI|Ship=NF Banshee}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Lancer]] {{WH}}{{WU}}<br />
| style="width:200px" | [[IH2 Sunrider]]<br />
| style="width:200px" | [[GVF Reshef]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[Space Spider]]<br />
| style="width:200px" | [[NF Larvae]] {{WH}}{{WU}}{{RI|Ship=NF Larvae}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF MiG]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[ITF Anan]]<br />
| style="width:200px" | [[GVF Saqqara]]<br />
| style="width:200px" | [[SDr Imp]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[NF Phantasm]] {{WH}}{{WU}}{{RI|Ship=NF Phantasm}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Wraith]] {{WH}}{{WU}}<br />
| style="width:200px" | [[ITF Benkei]]<br />
| style="width:200px" | [[GVF Scarab]]<br />
| style="width:200px" | [[SF Incubus]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Incubus}}<br />
| style="width:200px" | [[NF Unknown]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[FTFx Thor]] {{WH}}{{WU}}<br />
| style="width:200px" | [[ITF Oni]]<br />
| style="width:200px" | [[GVF Seker]] {{WN}}<br />
| style="width:200px" | [[SF Mantis]] {{WU}}{{WN}}{{RI|Ship=SF Mantis}}<br />
| style="width:200px" | [[RLF Panther]] {{WU}}{{RI|Ship=RLF Panther}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Achilles]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[PF Chimera]]<br />
| style="width:200px" | [[GVF Shrike]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[RLF Tigris]] {{WU}}{{RI|Ship=RLF Tigris}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Agias]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[PF Hellbat]]<br />
| style="width:200px" | [[GVF Shu]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[T-MF Cataphract]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Alves]]<br />
| style="width:200px" | [[PF Satyr]]<br />
| style="width:200px" | [[PVDr Jackal]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[T-MF Hussar]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Angel (non-canon)|GTF Angel]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[PF Shagrath]]<br />
| style="width:200px" | [[PVF Seshat]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[UF Notus]] {{WH}}{{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Antaeus]]<br />
| style="width:200px" | [[PF Vulture]]<br />
| style="width:200px" | [[VEF Anhur MkIV]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKF Eitr]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKF Eitr}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Apollo Prototype]]<br />
| style="width:200px" | [[PTF Kulas]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[VEF Aoh]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Super Sylph]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Archon]]<br />
| style="width:200px" | [[Pyro-GX]]<br />
| style="width:200px" | [[VEFx Yaaru]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Yukikaze Mave]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Aurora]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[Scimitar (Aldo)]]<br />
| style="width:200px" | [[VRC Inpu]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Vic Viper]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Autolycus]]<br />
| style="width:200px" | [[SOF Banshee]]<br />
| style="width:200px" | [[GVF Nhu]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Rynex]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Carabus]]<br />
| style="width:200px" | [[SOF Chaos]]<br />
| style="width:200px" | [[GVB Ammit|GVF Ammit]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[FTF Astrogator]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Chaos]]<br />
| style="width:200px" | [[SOF Horae ]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[AKF Ambrosium-R]] {{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Cyone]]<br />
| style="width:200px" | [[SOF Ophion]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Missionary]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Daedalus]]<br />
| style="width:200px" | [[Spacesuit]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Preacher]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Donar]]<br />
| style="width:200px" | [[STVsF Nightwing]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[AF Serio]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Draco]]<br />
| style="width:200px" | [[TDr Firebee]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[BTF Harasser]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Enceladus]]<br />
| style="width:200px" | [[TF Falcon]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Cyclone]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Eos]]<br />
| style="width:200px" | [[TF Gefjon]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Ezechiel]]<br />
| style="width:200px" | [[TF Ion]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Falcon]] {{BC}}<br />
| style="width:200px" | [[TF Kestrel]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Hercules Mark III]]<br />
| style="width:200px" | [[TF Kvasir]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Icarus]] {{BC}}<br />
| style="width:200px" | [[TF Mustang Alpha]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Kelpie]]<br />
| style="width:200px" | [[TF Mustang Beta]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Keres]]<br />
| style="width:200px" | [[TF Shrike]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Ladiel]]<br />
| style="width:200px" | [[UEF Izra'il]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Leto]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UTF Cherokee]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Losna]] {{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UTF Comanche]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Maverick]] {{BC}}<br />
| style="width:200px" | [[UTF Seminole]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Ainsarii]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[TF Proton]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Skjoldr]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GTF Durandal]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[PTF Dustar]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Raptor]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTFa Alecto]]<br />
| style="width:200px" | [[GTF Starstrider]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[TF Electron]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTVF Ierax]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Atalanta]]<br />
| style="width:200px" | [[GTF Nyx]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Uhlan]]<br />
| style="width:200px" | [[UEF Kentauroi]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Uriel]]<br />
| style="width:200px" | [[UEF Lao Tze]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[Scimitar (Blue Planet)]]<br />
| style="width:200px" | [[EAF Nyx]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTF Nymph]]<br />
| style="width:200px" | [[GTF Thor]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Bomber Craft==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCB Gurkov]]<br />
| style="width:200px" | [[GTB Hydra]]<br />
| style="width:200px" | [[GTVB Hesat]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SB Durja]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Durja}}<br />
| style="width:200px" | [[AB Attis]] {{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAB Gagana]]<br />
| style="width:200px" | [[GTB Jotun]]<br />
| style="width:200px" | [[GVB Atlas]]<br />
| style="width:200px" | [[SB Kahlan]]<br />
| style="width:200px" | [[AB Satyr]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAB Peregrine]]<br />
| style="width:200px" | [[GTB Kronus]]<br />
| style="width:200px" | [[GVB Imset]]<br />
| style="width:200px" | [[SB Kasdeya]]<br />
| style="width:200px" | [[AB Zakros]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[FTB Saracen]]<br />
| style="width:200px" | [[GTB Maelstrom]]<br />
| style="width:200px" | [[GVB Petbe]]<br />
| style="width:200px" | [[SB Vindhyachal]]<br />
| style="width:200px" | [[Bek'Tah Bomber]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Apollyon]]<br />
| style="width:200px" | [[GTB Nemesis]]<br />
| style="width:200px" | [[VEB Shai]]<br />
| style="width:200px" | [[SB Yali]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Yali}}<br />
| style="width:200px" | [[NB Unknown]]<br />
|- align="left"<br />
| style="width:200px" | [[GTTB Armageddon]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTB Phoebus]]<br />
| style="width:200px" | [[GVB Anhur]]<br />
| style="width:200px" | [[SB Ojas]] {{WU}}{{WN}}{{RI|Ship=SB Ojas}}<br />
| style="width:200px" | [[T-MB Cuirassier]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Holler]]<br />
| style="width:200px" | [[GTB Rhea]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVB Hathor]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[NB Ghoul]]<br />
|- align="left"<br />
| style="width:200px" | [[TB Atlas]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTB Sabus]]<br />
| style="width:200px" | [[GVB Setep]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[Big Core]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Azaes]]<br />
| style="width:200px" | [[GTsB Scimitar]]<br />
| style="width:200px" | [[GVB Amun Mark II]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Seeker]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Callisto]]<br />
| style="width:200px" | [[GTB Surt]]<br />
| style="width:200px" | [[GVB Ammit]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Inquisitor]]<br />
|- align="left"<br />
| style="width:200px" | [[GTVB Chnubis]]<br />
| style="width:200px" | [[GTB Thunderbolt]]<br />
| style="width:200px" | [[GVB Maahes]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Claymore]]<br />
| style="width:200px" | [[GTB Uriel]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Danaus]]<br />
| style="width:200px" | [[PB Sepulture]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Diana]]<br />
| style="width:200px" | [[UTB Navajo]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Gagana]]<br />
| style="width:200px" | [[UTB Yurok]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Hera (INF)]]<br />
| style="width:200px" | [[SOB Jotun D.H.]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEB Vajradhara]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[GTB Archangel]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Berserker]]<br />
| style="width:200px" | [[UEB Lapith]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Athena Mk2]]<br />
| style="width:200px" | [[GTB Hera (ED)]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Stheno]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[TB-100 Arbalest]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[TB-112 Aries]]<br />
| style="width:200px" | [[UEB Durga]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Mars]]<br />
| style="width:200px" | [[GTTB Lightbringer]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCCa Andropov]]<br />
| style="width:200px" | [[SOC Orc]]<br />
| style="width:200px" | [[GVC Aten Mk2]]<br />
| style="width:200px" | [[SC Abel]]<br />
| style="width:200px" | [[AC Gordia]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Aesacus]]<br />
| style="width:200px" | [[TC Damocles]]<br />
| style="width:200px" | [[GVC Mafdet]]<br />
| style="width:200px" | [[SC Lamia]] {{WH}}{{WU}}<br />
| style="width:200px" | [[AC Heraklion]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Avalonian]]<br />
| style="width:200px" | [[UEC Sanctus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVC Mekhet]]<br />
| style="width:200px" | [[SC Raguel]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[AC Malia]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Eclipse]]<br />
| style="width:200px" | [[EACv Darkness]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVC Newet]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SC Rictus]]<br />
| style="width:200px" | [[NC Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Evangelist]]<br />
| style="width:200px" | [[GTCv Ajax]]<br />
| style="width:200px" | [[GVC Sai]]<br />
| style="width:200px" | [[SCv Bryn]]<br />
| style="width:200px" | [[ACv Malia]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (158th)]]<br />
| style="width:200px" | [[GTCv Alexandria]]<br />
| style="width:200px" | [[GVC Somtus]]<br />
| style="width:200px" | [[SCv Scylla]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[ACv Phaistos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (OTT)]]<br />
| style="width:200px" | [[GTCv Bellerophon]] {{WH}}<br />
| style="width:200px" | [[GVC Asarte]]<br />
| style="width:200px" | [[SFg Beelzeboul]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[NCv Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (IPA)]]<br />
| style="width:200px" | [[GTCv Chimera]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVC Naunet]]<br />
| style="width:200px" | [[SFg Damini]]<br />
| style="width:200px" | [[AC Heraklion (ASW)]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Alcyone]]<br />
| style="width:200px" | [[GTCv Chiron]]<br />
| style="width:200px" | [[HLC Defiler]]<br />
| style="width:200px" | [[SGs Asura]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SGs Asura}}<br />
| style="width:200px" | [[AKFf Adamantium]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKFf Adamantium}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBC Black Widow]]<br />
| style="width:200px" | [[GTCv Cobra]]<br />
| style="width:200px" | [[VEC Joh]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKCve Orichalcum]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCve Orichalcum}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBC Blade]]<br />
| style="width:200px" | [[GTCv Eris]]<br />
| style="width:200px" | [[GVCv Mandes]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[KCSL Hecatos]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Hecatos}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Boreas]]<br />
| style="width:200px" | [[GTCv Nike]]<br />
| style="width:200px" | [[GVCv Pachet]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKCs Iliaster]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCs Iliaster}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Cretheus]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTCv Oberon]]<br />
| style="width:200px" | [[GVCv Udjat]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[BTDa Skeleton]] {{WH}}{{WU}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Eris]]<br />
| style="width:200px" | [[GTCv Ragnarok]]<br />
| style="width:200px" | [[GVCv Petbe]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Hyperion (joelever)]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Garm]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTCv Reyena]] {{WH}}<br />
| style="width:200px" | [[HLCv Duat]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Arbiter]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Gryphon]]<br />
| style="width:200px" | [[GTCv Valhalla]]<br />
| style="width:200px" | [[VECv Geb]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Protector]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Hyperion]] {{WH}}<br />
| style="width:200px" | [[ITCv Raiden]]<br />
| style="width:200px" | [[GVMCv Wepwawet]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Mars]]<br />
| style="width:200px" | [[NTCv Echelon]]<br />
| style="width:200px" | [[GVC Repten]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTxC Njord]]<br />
| style="width:200px" | [[PTCv Baranec]]<br />
| style="width:200px" | [[GVCv Satyrs]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Odysseus]]<br />
| style="width:200px" | [[SOCv Ehreos]]<br />
| style="width:200px" | [[GTVF Amon-Re]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Ophion]]<br />
| style="width:200px" | [[SOCv Neptune]]<br />
| style="width:200px" | [[GVC Tuket]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Orc]]<br />
| style="width:200px" | [[SOCv Phobos ADv|SOCv Phobos Adv]]<br />
| style="width:200px" | [[GVGs Hemsut]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCt Piranha]]<br />
| style="width:200px" | [[GTFg Chrysaor]]<br />
| style="width:200px" | [[GVCv Mahal]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Ticonderoga]]<br />
| style="width:200px" | [[GTFg Retribution]]<br />
| style="width:200px" | [[PVCa Ramses]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Tyr]]<br />
| style="width:200px" | [[GTFf Saphah]]<br />
| style="width:200px" | [[GVC Selket]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Unknown]]<br />
| style="width:200px" | [[UEFg Karuna]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | [[PVC Neith]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Vidar]]<br />
| style="width:200px" | [[UEFg Narayana]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[PVFg Cleopatra]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[LPC Galleon]]<br />
| style="width:200px" | [[GTGs Antwerpen]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[PC Rumrunner]]<br />
| style="width:200px" | [[GTGs Enforcer]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[ITC Dainishi]]<br />
| style="width:200px" | [[GTGb Praetorian]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Morana]]<br />
| style="width:200px" | [[GTC Rhea]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Tane]]<br />
| style="width:200px" | [[GTCv Phobos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[SOC Oculus]]<br />
| style="width:200px" | [[GTC Avenger]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVFg Arpyia]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTMf Sparta]]<br />
| style="width:200px" |<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Phoenix Rising]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTCv Calypso]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Atlantis]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[FTFf Northampton]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Northampton}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTFf Impervious]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Impervious}}<br />
| style="width:200px" | [[UEC Custos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTCa Tethys]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCa Tethys}}<br />
| style="width:200px" | [[FTFp Rhea]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFp Rhea}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTCv Tethys]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCv Tethys}}<br />
| style="width:200px" | [[GTGs Prominence]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Bellerophon]]<br />
| style="width:200px" | [[UEFg Karuna MK2]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTDS Baikal]]<br />
| style="width:200px" | [[FTCVS Volga]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEC Custos-X]]<br />
| style="width:200px" | [[TCSF Ajax]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCD Athena]]<br />
| style="width:200px" | [[TCC Aurora]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TFg Atropos]]<br />
| style="width:200px" | [[GTC Marauder]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Thunder]]<br />
| style="width:200px" | [[GTCv Typhoon]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTGs Titan]]{{WH}}{{WU}}<br />
| style="width:200px" | [[EFFg Solomon]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Eurynome]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | [[GTFg Jupiter]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBCr Tennyson]]<br />
| style="width:200px" | [[GTD Gaia]]<br />
| style="width:200px" | [[GVCa Kabechet]]<br />
| style="width:200px" | [[SCa Shiamak]]<br />
| style="width:200px" | [[ACa Akrotiri]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EACa Telemus]]<br />
| style="width:200px" | [[GTD Henderson]] {{WN}}<br />
| style="width:200px" | [[GVCa Tanen]]<br />
| style="width:200px" | [[SD Iblis]]<br />
| style="width:200px" | [[AD Achladia]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Canberra]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTD Hera]]<br />
| style="width:200px" | [[GVD Apothess]]<br />
| style="width:200px" | [[SD Kismat]]<br />
| style="width:200px" | [[AD Odigitria]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCar Fury]]<br />
| style="width:200px" | [[GTD Icelus]]<br />
| style="width:200px" | [[GVD Asarte]]<br />
| style="width:200px" | [[SD Vassago]] {{WH}}{{WN}}<br />
| style="width:200px" | [[AD Pylos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Galaxy]] {{WH}}<br />
| style="width:200px" | [[GTD Legion (Orion)]]<br />
| style="width:200px" | [[GVD Hedetet]]<br />
| style="width:200px" | [[SSD Diablo]]<br />
| style="width:200px" | [[ND Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTTCa Hestia]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Megaera]]<br />
| style="width:200px" | [[HLD Mefdef]]<br />
| style="width:200px" | [[SSD Bhaal]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | [[ASD Minos]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Phoenix]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Ioa]]<br />
| style="width:200px" | [[VCI Bastet]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HEC Typhoon]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEC Typhoon}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCr Trifid]]<br />
| style="width:200px" | [[GTHD Orion Mk2]]{{WH}}<br />
| style="width:200px" | [[GVSD Hetka]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKBc Azoth]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKBc Azoth}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Warlock]]<br />
| style="width:200px" | [[GTD Orion Phase II]]<br />
| style="width:200px" | [[GVD Hathor]] {{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[NCa Vampire]] {{WH}}{{WN}}{{RI|Ship=NCa Vampire}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCa Constellation]]<br />
| style="width:200px" | [[GTD Raynor]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVD Pharaoh]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[Icarus]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCa Sagittarius]]<br />
| style="width:200px" | [[GTD Sirona]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVD Apophis]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[S.D.F.1]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAD Lindos]]<br />
| style="width:200px" | [[GTD Titan]] {{WH}}{{WN}}<br />
| style="width:200px" | [[PCD Saturn]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Sacred Keeper]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EASD Nemesis]]<br />
| style="width:200px" | [[GTD Wotan]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAD Tereus]]<br />
| style="width:200px" | [[GTD Zagreus]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCD Kiev]]<br />
| style="width:200px" | [[ITD Ryujin]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FD Vexor]] {{WH}}{{WN}}<br />
| style="width:200px" | [[NTD Liberty]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Agamenmon]]<br />
| style="width:200px" | [[Emperor]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Alexander]]<br />
| style="width:200px" | [[SOD Segomo]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Atropos]]<br />
| style="width:200px" | [[TD Reliant]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Boreas]]<br />
| style="width:200px" | [[UED Solaris]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Daegon]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTCa Nemesis (old)]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSD Bastion]]<br />
| style="width:200px" | [[SOC Galatea]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[SOSD Olemus]]<br />
| style="width:200px" | [[GTSD Odin]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSD Anchorage]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Damocles]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Morena MacDuff]]<br />
| style="width:200px" | [[GTD Archon]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Europa]]<br />
| style="width:200px" | [[GTD Auriga]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVBS Archangel Mk2]] {{WH}}<br />
| style="width:200px" | [[SODn Solaris]]<br />
| style="width:200px" | [[GVSJ Sechat-Hor]]<br />
| style="width:200px" | [[SJ Amritaya]]<br />
| style="width:200px" | [[AJ Androgeos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDn Archangel]]<br />
| style="width:200px" | [[TSJ Icanus]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Dante]] {{WH}}{{WN}}<br />
| style="width:200px" | [[Vishnan Preserver]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBs Moscow]] {{WH}}<br />
| style="width:200px" | [[GTVA Colossus Mark II]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Gigas]]<br />
| style="width:200px" | [[AJ Androgeos (old)]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVA Titan]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TSJ Amaterasu]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[SPD Vinaashak]]<br />
| style="width:200px" | [[HEHc Hurricane V]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEHc Hurricane V}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TBs Horizon]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Gigas (old)]]<br />
| style="width:200px" | [[Great Darkness]]<br />
|}<br />
<br />
==Installations (Dry Docks, Star Bases and Jump Gates)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CI Haven]]<br />
| style="width:200px" | [[GTI Melia]]<br />
| style="width:200px" | [[GVI Abthys]]<br />
| style="width:200px" | [[SI Acridon]]<br />
| style="width:200px" | [[AI Thera]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAI Andromeda]]<br />
| style="width:200px" | [[GTI Nareos]] {{WH}}<br />
| style="width:200px" | [[GVI Cairo]]<br />
| style="width:200px" | [[SI Arachnas]] {{WN}}<br />
| style="width:200px" | [[AI Pyrgos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAI Lycaon]]<br />
| style="width:200px" | [[GTI Samson]]<br />
| style="width:200px" | [[GVI Cairo Extension]]<br />
| style="width:200px" | [[SI Hara]]<br />
| style="width:200px" | [[AKI Alkahest]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKI Alkahest}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Acheron]]<br />
| style="width:200px" | [[GTDI Titan]]<br />
| style="width:200px" | [[GVI Cheops]]<br />
| style="width:200px" | [[Shivan JumpGate]]<br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Aeglos]] {{WH}}<br />
| style="width:200px" | [[GTI Whitehall]] {{WH}}<br />
| style="width:200px" | [[PVI Karnak]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SI Arachnas (old)]]<br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTExD Arcadia Defender]]<br />
| style="width:200px" | [[ITI Yomi]]<br />
| style="width:200px" | [[GVI Ogdoad]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Arcas]]<br />
| style="width:200px" | [[PCI Phoron]]<br />
| style="width:200px" | [[GVI Abydos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Asteria]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TI Achilles]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Athens]]<br />
| style="width:200px" | [[TSS Exos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Atlantis]]<br />
| style="width:200px" | [[GTI Polaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTMI Aule]]<br />
| style="width:200px" | [[GTI Polaris Pylon]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Bretonia]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TPG 1]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Chamelion]]<br />
| style="width:200px" | [[Alliance Jump Gate]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDk Acropolis]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTExA]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDS Goliath]] {{WH}}<br />
| style="width:200px" | [[Intrasystem Gate]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTExC]]<br />
| style="width:200px" | [[Asteroid Installation]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Jump Gate]]<br />
| style="width:200px" | [[Gas Refinery]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Silex]] {{WH}}{{WN}}{{RI|Ship=GTI Silex}}<br />
| style="width:200px" | [[Constellation]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTI Dzungaria]]<br />
| style="width:200px" | [[Comet Class Supply Depot|Comet Class]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Europa]]<br />
| style="width:200px" | [[UEI Bretonia]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEI Kumari]]<br />
| style="width:200px" | [[GTI Polaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Ceres]]{{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTSS Endymion]]{{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Non-Combatants (Freighters, Transports and Auxilliaries)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAFr Belus]]<br />
| style="width:200px" | [[GTT Corsair]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GVFr Shai]]<br />
| style="width:200px" | [[ST Xerxes]] {{RI|Ship=ST Xerxes}}<br />
| style="width:200px" | [[RLFr Margay]] {{WU}}{{RI|Ship=RLFr Margay}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Aether]]<br />
| style="width:200px" | [[GTT Naxos]]<br />
| style="width:200px" | [[GVT Isten]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[ATT Dallie]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDS Briareos]]<br />
| style="width:200px" | [[GTT Svalin]] {{WU}}<br />
| style="width:200px" | [[GVT Qeb]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AS Kamilari]] {{WU}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Clarius]]<br />
| style="width:200px" | [[GTT Titan]]<br />
| style="width:200px" | [[GVT Sesmu]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[LS Bek'Tah|Bek'Tah Support Ship]] {{WU}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Cyllene]]<br />
| style="width:200px" | [[TT Pericles]]<br />
| style="width:200px" | [[GVSC Imhotep]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AFr Phaistos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Demeter]]<br />
| style="width:200px" | [[UET Kadmos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVSC Neith]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AK FR Cintamani]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus]]<br />
| style="width:200px" | [[UET Upanishad]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVL Tawaret]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Ulmo]]<br />
| style="width:200px" | [[GTA Caerus]]<br />
| style="width:200px" | [[PVG Oasis]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Vela]]<br />
| style="width:200px" | [[GTE Ehnaton]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEFr Demeter]]<br />
| style="width:200px" | [[GTE Vidar]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TG Bromios]]<br />
| style="width:200px" | [[TSC Icarus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCol Columbus]]<br />
| style="width:200px" | [[UEA Oculus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCVl Majestic]]<br />
| style="width:200px" | [[Terran Probe]] {{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCVl Splendid]]<br />
| style="width:200px" | [[GTEP Bachus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTL Anemoi]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTS Abaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEM Florence]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTS Eos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFT Constantine]]<br />
| style="width:200px" | [[GTT Anatis]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSC Copernicus]]<br />
| style="width:200px" | [[PATr Baracuda]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSC Cyrene]]<br />
| style="width:200px" | [[GTT Star Rider]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDr Phidias]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTT Wyvern]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSh Mercury]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UES Aranyaka]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Albanus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[Cruiseship]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDr 3301]]<br />
| style="width:200px" | [[TT Odysseus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[ORGT Pluto]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Other (Cargo Pods, Sentry Guns, Etc)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAFr Belus Cargo]]<br />
| style="width:200px" | [[GTFr Vela Cargo]]<br />
| style="width:200px" | [[Vasudan Mine]]<br />
| style="width:200px" | [[SSG Annihilator]]<br />
| style="width:200px" | [[RLCg A09]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Clarius Cargo]]<br />
| style="width:200px" | [[TDM Hephaestus]]<br />
| style="width:200px" | [[GVSG Ammut]]<br />
| style="width:200px" | [[SSG Erebos]]<br />
| style="width:200px" | [[RLCg A17]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Cyllene Cargo]]<br />
| style="width:200px" | [[GTSG Balmung]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSG Somnath]]<br />
| style="width:200px" | [[AC Phaistos Cargo]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus Cargo 1]]<br />
| style="width:200px" | [[GTSG Euphrates]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSP Chakra]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[TDD]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus Cargo 2]]<br />
| style="width:200px" | [[GTSG Safat]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Alien Defense Station]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[BSSG Myrdin]]<br />
| style="width:200px" | [[Stalker Class Probe]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[UNX]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSG Gungnir]]<br />
| style="width:200px" | [[GTSG Gunstar]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Serious Sandwich]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSG Wolverine]]<br />
| style="width:200px" | [[GTSG Pyre]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Cargo Platform]] {{WH}}{{WU}}{{RI|Ship=Cargo Platform}}<br />
| style="width:200px" | [[Modular Construction Kit]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TGas-1]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTSG Sleipnir]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Gas Ring]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[TAC 2]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Notes to Wiki contributors==<br />
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.<br />
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. <br />
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.<br />
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.<br />
*Should two different models have the same name, add the author's name in brackets as a suffix. (or alternatively the mod pack name)<br />
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.<br />
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.<br />
<br />
[[Category: Mod Database]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Lightbringer&diff=46219
GTTB Lightbringer
2017-09-23T21:45:58Z
<p>TrashMan: /* FOW Tech Room Description */</p>
<hr />
<div>{{User-made Ships|''GTTB '''Lightbringer'''''}}<br />
<br><br />
[[Image:Lightbringer.jpg|thumb|right|500px|The GTTB Lightbringer.]]<br />
<br />
The '''GTTB ''lightbringer''''' is a heavy tactical beam bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The Lightbringer is a late addition to the GTVA arsenal and the only bomber capable of mounting a specialized beam cannon for capital-ship assault. It was under development for years as engineers faced a lot of problems with the miniaturization and integration of the massive weapon. When the shivans arrived it still wasn't functional, but after a Vindhyachal bomber was captured and analyzed, the technical problems were solved and the ship pushed into service. Even so, the sheer power and cooling requirements of the beam cannon - dubbed Obliderator - necessitated a large chassis, making the Lightbringer second in size only to the Armageddon - a strategic bomber. Unlike the Armageddon, the Lightbringer isn't as ponderous or slow, but doesn't quite have it's ultra-thick armor or shielding. With 2 standard and 1 rear flail turret, it has good survivability.<br />
<br />
===Developer Notes===<br />
<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 200.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 750<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 80 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Obliderator<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Obliderator<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2x2<br />
|- align="center"<br />
| Morning Star<br />
| 1<br />
|}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Lightbringer&diff=46218
GTTB Lightbringer
2017-09-23T21:43:37Z
<p>TrashMan: /* Armaments */</p>
<hr />
<div>{{User-made Ships|''GTTB '''Lightbringer'''''}}<br />
<br><br />
[[Image:Lightbringer.jpg|thumb|right|500px|The GTTB Lightbringer.]]<br />
<br />
The '''GTTB ''lightbringer''''' is a heavy tactical beam bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The Lightbringer is a late addition to the GTVA arsenal and the only bomber capable of mounting a specialized beam cannon for capital-ship assault. It was under development for years as engineers faced a lot of problems with the integration of the massive weapon. When the shivans arrived it still wasn't functional, but after a Vindhyachal bomber was captured and analyzed, the technical problems were solved and the ship pushed into service. Even so, the sheer power and cooling requirements necessitated a large chassis, making the Lightbringer second in size only to the Armageddon - a strategic bomber. Unlike the Armageddon, the Lightbringer isn't as ponderous or slow, but doesn't quite have it's ultra-thick armor or shielding. With 2 standard and 1 rear flail turret, it has good survivability.<br />
<br />
===Developer Notes===<br />
<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 200.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 750<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 80 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Obliderator<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Obliderator<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2x2<br />
|- align="center"<br />
| Morning Star<br />
| 1<br />
|}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Lightbringer&diff=46217
GTTB Lightbringer
2017-09-23T21:43:17Z
<p>TrashMan: /* Armaments */</p>
<hr />
<div>{{User-made Ships|''GTTB '''Lightbringer'''''}}<br />
<br><br />
[[Image:Lightbringer.jpg|thumb|right|500px|The GTTB Lightbringer.]]<br />
<br />
The '''GTTB ''lightbringer''''' is a heavy tactical beam bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The Lightbringer is a late addition to the GTVA arsenal and the only bomber capable of mounting a specialized beam cannon for capital-ship assault. It was under development for years as engineers faced a lot of problems with the integration of the massive weapon. When the shivans arrived it still wasn't functional, but after a Vindhyachal bomber was captured and analyzed, the technical problems were solved and the ship pushed into service. Even so, the sheer power and cooling requirements necessitated a large chassis, making the Lightbringer second in size only to the Armageddon - a strategic bomber. Unlike the Armageddon, the Lightbringer isn't as ponderous or slow, but doesn't quite have it's ultra-thick armor or shielding. With 2 standard and 1 rear flail turret, it has good survivability.<br />
<br />
===Developer Notes===<br />
<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 200.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 750<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 80 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Obliderator<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2x2<br />
|- align="center"<br />
| Morning Star<br />
| 1<br />
|}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Lightbringer&diff=46216
GTTB Lightbringer
2017-09-23T21:41:11Z
<p>TrashMan: /* Armaments */</p>
<hr />
<div>{{User-made Ships|''GTTB '''Lightbringer'''''}}<br />
<br><br />
[[Image:Lightbringer.jpg|thumb|right|500px|The GTTB Lightbringer.]]<br />
<br />
The '''GTTB ''lightbringer''''' is a heavy tactical beam bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The Lightbringer is a late addition to the GTVA arsenal and the only bomber capable of mounting a specialized beam cannon for capital-ship assault. It was under development for years as engineers faced a lot of problems with the integration of the massive weapon. When the shivans arrived it still wasn't functional, but after a Vindhyachal bomber was captured and analyzed, the technical problems were solved and the ship pushed into service. Even so, the sheer power and cooling requirements necessitated a large chassis, making the Lightbringer second in size only to the Armageddon - a strategic bomber. Unlike the Armageddon, the Lightbringer isn't as ponderous or slow, but doesn't quite have it's ultra-thick armor or shielding. With 2 standard and 1 rear flail turret, it has good survivability.<br />
<br />
===Developer Notes===<br />
<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 200.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 750<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 80 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Redeemer<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2x2<br />
|- align="center"<br />
| Morning Star<br />
| 1<br />
|}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Lightbringer&diff=46215
GTTB Lightbringer
2017-09-23T21:39:33Z
<p>TrashMan: /* FOW Tech Room Description */</p>
<hr />
<div>{{User-made Ships|''GTTB '''Lightbringer'''''}}<br />
<br><br />
[[Image:Lightbringer.jpg|thumb|right|500px|The GTTB Lightbringer.]]<br />
<br />
The '''GTTB ''lightbringer''''' is a heavy tactical beam bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The Lightbringer is a late addition to the GTVA arsenal and the only bomber capable of mounting a specialized beam cannon for capital-ship assault. It was under development for years as engineers faced a lot of problems with the integration of the massive weapon. When the shivans arrived it still wasn't functional, but after a Vindhyachal bomber was captured and analyzed, the technical problems were solved and the ship pushed into service. Even so, the sheer power and cooling requirements necessitated a large chassis, making the Lightbringer second in size only to the Armageddon - a strategic bomber. Unlike the Armageddon, the Lightbringer isn't as ponderous or slow, but doesn't quite have it's ultra-thick armor or shielding. With 2 standard and 1 rear flail turret, it has good survivability.<br />
<br />
===Developer Notes===<br />
<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 200.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 750<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 80 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Redeemer<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2x2<br />
|- align="center"<br />
| AAAf<br />
| 1<br />
|}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Lightbringer&diff=46214
GTTB Lightbringer
2017-09-23T21:38:14Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTTB '''Lightbringer'''''}}<br />
<br><br />
[[Image:Lightbringer.jpg|thumb|right|500px|The GTTB Lightbringer.]]<br />
<br />
The '''GTTB ''lightbringer''''' is a heavy tactical beam bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The Lightbringer is a late addition to the GTVA arsenal and the only bomber capable of mounting a specialized beam cannon for capital-ship assault. It was under development for years as engineers faced a lot of problems with the integration of the massive weapon. When the shivans arrived it still wasn't functional, but after a Vindhyachal bomber was captured and analyzed, the technical problems were solved and the ship pushed into service. Even so, the sheer power and cooling requirements necessitated a large chassis, making the Lightbringer second in size only to the Armageddon - a strategic bomber. Unlike the Armageddon, the Lightbringer isn't as ponderous or slow, but doesn't quite have it's ultra-thick armor. With 2 standard and 1 anti-fighter beam turret, it has good survivability.<br />
<br />
===Developer Notes===<br />
<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 200.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 750<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 80 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Redeemer<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2x2<br />
|- align="center"<br />
| AAAf<br />
| 1<br />
|}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Lightbringer&diff=46213
GTTB Lightbringer
2017-09-23T21:27:48Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTTB '''Lightbringer'''''}}<br />
<br><br />
{{shipimage|image=[[Image:Lightbringer.jpg]]|caption=The GTTB Lightbringer}}<br />
<br />
The '''GTTB ''lightbringer''''' is a heavy tactical beam bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The Lightbringer is a late addition to the GTVA arsenal and the only bomber capable of mounting a specialized beam cannon for capital-ship assault. It was under development for years as engineers faced a lot of problems with the integration of the massive weapon. When the shivans arrived it still wasn't functional, but after a Vindhyachal bomber was captured and analyzed, the technical problems were solved and the ship pushed into service. Even so, the sheer power and cooling requirements necessitated a large chassis, making the Lightbringer second in size only to the Armageddon - a strategic bomber. Unlike the Armageddon, the Lightbringer isn't as ponderous or slow, but doesn't quite have it's ultra-thick armor. With 2 standard and 1 anti-fighter beam turret, it has good survivability.<br />
<br />
===Developer Notes===<br />
<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 200.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 750<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 80 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Redeemer<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2x2<br />
|- align="center"<br />
| AAAf<br />
| 1<br />
|}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=File:Lightbringer.jpg&diff=46212
File:Lightbringer.jpg
2017-09-23T15:50:58Z
<p>TrashMan: </p>
<hr />
<div></div>
TrashMan
https://wiki.hard-light.net/index.php?title=User-made_Ships&diff=45862
User-made Ships
2017-01-03T16:09:17Z
<p>TrashMan: /* Bomber Craft */</p>
<hr />
<div>{|-<br />
{|border=0 cellpadding=4 cellspacing=0 style="margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;"<br />
|-<br />
|{{UMS-Legend}}<br />
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. <br><br><br />
*For canon ship classes from FreeSpace: The Great War: [[Great War-era craft]]<br />
*For canon ship classes from FreeSpace 2: [[FreeSpace 2-era craft]]<br />
*For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]<br />
*For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]<br />
*For ships from Diaspora: [[Diaspora Ship List|Diaspora craft]]<br />
|-<br />
|}<br />
|}<br />
<br />
==Fighter Craft==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Bad Ulysses]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GTF Perseus Adv]] {{WH}}{{BC}}<br />
| style="width:200px" | [[GVAf Apis]]<br />
| style="width:200px" | [[SF Chelob]] {{WU}}<br />
| style="width:200px" | [[AF Charlatan]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[CCF Minsk]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Phoenix (Nukemod)]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVDr Scarab]]<br />
| style="width:200px" | [[SF Chimera]] {{WU}}<br />
| style="width:200px" | [[AF Kato]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[CCF Volkov]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Phoenix (TrashMan)]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVF Anouke]] {{WH}}{{WU}}<br />
| style="width:200px" | [[SF Gorgon]] {{WU}}<br />
| style="width:200px" | [[AF Phylaki]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Acheron]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Raziel]] {{RI|Ship=GTF Raziel}}<br />
| style="width:200px" | [[GVF Apis]] <br />
| style="width:200px" | [[SF Harpy]] {{WU}}<br />
| style="width:200px" | [[Bek'Tah Interceptor]] {{WU}}{{RI|Ship=Bek'Tah Interceptor}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore]]<br />
| style="width:200px" | [[GTF Selkie]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[GVF Ennead]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[SF Hydra]] {{WU}}<br />
| style="width:200px" | [[HEF Blizzard]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore Mark II]]<br />
| style="width:200px" | [[GTF Claymore]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVF Heket]]<br />
| style="width:200px" | [[SF Ifrit]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[KCSL Kama]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Kama}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore Mark III]]<br />
| style="width:200px" | [[GTF Svalin]]<br />
| style="width:200px" | [[GVF Heptu]]<br />
| style="width:200px" | [[SF Naga]] {{WU}}<br />
| style="width:200px" | [[Lethe]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Lethe]] {{WU}}<br />
| style="width:200px" | [[GTF Vampire]]<br />
| style="width:200px" | [[GVF Heset]] {{WU}}<br />
| style="width:200px" | [[SF Scorpion II]]<br />
| style="width:200px" | [[Lizard Huntercraft]] {{WU}}{{RI|Ship=Lizard Huntercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Stentor]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Vesuvius]]<br />
| style="width:200px" | [[GVF Imset]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[SF Serpent]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Serpent}}<br />
| style="width:200px" | [[Lizard Killercraft]] {{WU}}{{RI|Ship=Lizard Killercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Styx]]<br />
| style="width:200px" | [[GTF Ymir]]<br />
| style="width:200px" | [[GVF Khepri]] {{WU}}<br />
| style="width:200px" | [[SF Succubus (INF)]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Succubus}}<br />
| style="width:200px" | [[Lizard Swarmercraft]] {{WU}}{{RI|Ship=Lizard Swarmercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Jackal]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTVF Hestia]]<br />
| style="width:200px" | [[RVF Mihos]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[SF Succubus (Nukemod)]] {{WU}}<br />
| style="width:200px" | [[NF Banshee]] {{WH}}{{WU}}{{RI|Ship=NF Banshee}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Lancer]] {{WH}}{{WU}}<br />
| style="width:200px" | [[IH2 Sunrider]]<br />
| style="width:200px" | [[GVF Reshef]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[Space Spider]]<br />
| style="width:200px" | [[NF Larvae]] {{WH}}{{WU}}{{RI|Ship=NF Larvae}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF MiG]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[ITF Anan]]<br />
| style="width:200px" | [[GVF Saqqara]]<br />
| style="width:200px" | [[SDr Imp]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[NF Phantasm]] {{WH}}{{WU}}{{RI|Ship=NF Phantasm}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Wraith]] {{WH}}{{WU}}<br />
| style="width:200px" | [[ITF Benkei]]<br />
| style="width:200px" | [[GVF Scarab]]<br />
| style="width:200px" | [[SF Incubus]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Incubus}}<br />
| style="width:200px" | [[NF Unknown]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[FTFx Thor]] {{WH}}{{WU}}<br />
| style="width:200px" | [[ITF Oni]]<br />
| style="width:200px" | [[GVF Seker]] {{WN}}<br />
| style="width:200px" | [[SF Mantis]] {{WU}}{{WN}}{{RI|Ship=SF Mantis}}<br />
| style="width:200px" | [[RLF Panther]] {{WU}}{{RI|Ship=RLF Panther}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Achilles]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[PF Chimera]]<br />
| style="width:200px" | [[GVF Shrike]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[RLF Tigris]] {{WU}}{{RI|Ship=RLF Tigris}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Agias]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[PF Hellbat]]<br />
| style="width:200px" | [[GVF Shu]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[T-MF Cataphract]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Alves]]<br />
| style="width:200px" | [[PF Satyr]]<br />
| style="width:200px" | [[PVDr Jackal]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[T-MF Hussar]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Angel (non-canon)|GTF Angel]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[PF Shagrath]]<br />
| style="width:200px" | [[PVF Seshat]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[UF Notus]] {{WH}}{{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Antaeus]]<br />
| style="width:200px" | [[PF Vulture]]<br />
| style="width:200px" | [[VEF Anhur MkIV]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKF Eitr]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKF Eitr}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Apollo Prototype]]<br />
| style="width:200px" | [[PTF Kulas]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[VEF Aoh]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Super Sylph]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Archon]]<br />
| style="width:200px" | [[Pyro-GX]]<br />
| style="width:200px" | [[VEFx Yaaru]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Yukikaze Mave]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Aurora]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[Scimitar (Aldo)]]<br />
| style="width:200px" | [[VRC Inpu]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Vic Viper]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Autolycus]]<br />
| style="width:200px" | [[SOF Banshee]]<br />
| style="width:200px" | [[GVF Nhu]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Rynex]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Carabus]]<br />
| style="width:200px" | [[SOF Chaos]]<br />
| style="width:200px" | [[GVB Ammit|GVF Ammit]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[FTF Astrogator]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Chaos]]<br />
| style="width:200px" | [[SOF Horae ]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[AKF Ambrosium-R]] {{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Cyone]]<br />
| style="width:200px" | [[SOF Ophion]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Missionary]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Daedalus]]<br />
| style="width:200px" | [[Spacesuit]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Preacher]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Donar]]<br />
| style="width:200px" | [[STVsF Nightwing]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[AF Serio]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Draco]]<br />
| style="width:200px" | [[TDr Firebee]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[BTF Harasser]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Enceladus]]<br />
| style="width:200px" | [[TF Falcon]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Cyclone]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Eos]]<br />
| style="width:200px" | [[TF Gefjon]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Ezechiel]]<br />
| style="width:200px" | [[TF Ion]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Falcon]] {{BC}}<br />
| style="width:200px" | [[TF Kestrel]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Hercules Mark III]]<br />
| style="width:200px" | [[TF Kvasir]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Icarus]] {{BC}}<br />
| style="width:200px" | [[TF Mustang Alpha]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Kelpie]]<br />
| style="width:200px" | [[TF Mustang Beta]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Keres]]<br />
| style="width:200px" | [[TF Shrike]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Ladiel]]<br />
| style="width:200px" | [[UEF Izra'il]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Leto]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UTF Cherokee]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Losna]] {{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UTF Comanche]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Maverick]] {{BC}}<br />
| style="width:200px" | [[UTF Seminole]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Ainsarii]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[TF Proton]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Skjoldr]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GTF Durandal]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[PTF Dustar]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Raptor]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTFa Alecto]]<br />
| style="width:200px" | [[GTF Starstrider]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[TF Electron]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTVF Ierax]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Atalanta]]<br />
| style="width:200px" | [[GTF Nyx]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Uhlan]]<br />
| style="width:200px" | [[UEF Kentauroi]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Uriel]]<br />
| style="width:200px" | [[UEF Lao Tze]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[Scimitar (Blue Planet)]]<br />
| style="width:200px" | [[EAF Nyx]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTF Nymph]]<br />
| style="width:200px" | [[GTF Thor]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Bomber Craft==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCB Gurkov]]<br />
| style="width:200px" | [[GTB Hydra]]<br />
| style="width:200px" | [[GTVB Hesat]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SB Durja]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Durja}}<br />
| style="width:200px" | [[AB Attis]] {{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAB Gagana]]<br />
| style="width:200px" | [[GTB Jotun]]<br />
| style="width:200px" | [[GVB Atlas]]<br />
| style="width:200px" | [[SB Kahlan]]<br />
| style="width:200px" | [[AB Satyr]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAB Peregrine]]<br />
| style="width:200px" | [[GTB Kronus]]<br />
| style="width:200px" | [[GVB Imset]]<br />
| style="width:200px" | [[SB Kasdeya]]<br />
| style="width:200px" | [[AB Zakros]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[FTB Saracen]]<br />
| style="width:200px" | [[GTB Maelstrom]]<br />
| style="width:200px" | [[GVB Petbe]]<br />
| style="width:200px" | [[SB Vindhyachal]]<br />
| style="width:200px" | [[Bek'Tah Bomber]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Apollyon]]<br />
| style="width:200px" | [[GTB Nemesis]]<br />
| style="width:200px" | [[VEB Shai]]<br />
| style="width:200px" | [[SB Yali]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Yali}}<br />
| style="width:200px" | [[NB Unknown]]<br />
|- align="left"<br />
| style="width:200px" | [[GTTB Armageddon]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTB Phoebus]]<br />
| style="width:200px" | [[GVB Anhur]]<br />
| style="width:200px" | [[SB Ojas]] {{WU}}{{WN}}{{RI|Ship=SB Ojas}}<br />
| style="width:200px" | [[T-MB Cuirassier]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Holler]]<br />
| style="width:200px" | [[GTB Rhea]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVB Hathor]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[NB Ghoul]]<br />
|- align="left"<br />
| style="width:200px" | [[TB Atlas]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTB Sabus]]<br />
| style="width:200px" | [[GVB Setep]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[Big Core]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Azaes]]<br />
| style="width:200px" | [[GTsB Scimitar]]<br />
| style="width:200px" | [[GVB Amun Mark II]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Seeker]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Callisto]]<br />
| style="width:200px" | [[GTB Surt]]<br />
| style="width:200px" | [[GVB Ammit]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Inquisitor]]<br />
|- align="left"<br />
| style="width:200px" | [[GTVB Chnubis]]<br />
| style="width:200px" | [[GTB Thunderbolt]]<br />
| style="width:200px" | [[GVB Maahes]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Claymore]]<br />
| style="width:200px" | [[GTB Uriel]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Danaus]]<br />
| style="width:200px" | [[PB Sepulture]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Diana]]<br />
| style="width:200px" | [[UTB Navajo]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Gagana]]<br />
| style="width:200px" | [[UTB Yurok]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Hera (INF)]]<br />
| style="width:200px" | [[SOB Jotun D.H.]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEB Vajradhara]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[GTB Archangel]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Berserker]]<br />
| style="width:200px" | [[UEB Lapith]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Athena Mk2]]<br />
| style="width:200px" | [[GTB Hera (ED)]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Stheno]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[TB-100 Arbalest]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[TB-112 Aries]]<br />
| style="width:200px" | [[UEB Durga]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Mars]]<br />
| style="width:200px" | [[GTTB Lightbringer]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCCa Andropov]]<br />
| style="width:200px" | [[SOC Orc]]<br />
| style="width:200px" | [[GVC Aten Mk2]]<br />
| style="width:200px" | [[SC Abel]]<br />
| style="width:200px" | [[AC Gordia]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Aesacus]]<br />
| style="width:200px" | [[TC Damocles]]<br />
| style="width:200px" | [[GVC Mafdet]]<br />
| style="width:200px" | [[SC Lamia]] {{WH}}{{WU}}<br />
| style="width:200px" | [[AC Heraklion]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Avalonian]]<br />
| style="width:200px" | [[UEC Sanctus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVC Mekhet]]<br />
| style="width:200px" | [[SC Raguel]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[AC Malia]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Eclipse]]<br />
| style="width:200px" | [[EACv Darkness]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVC Newet]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SC Rictus]]<br />
| style="width:200px" | [[NC Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Evangelist]]<br />
| style="width:200px" | [[GTCv Ajax]]<br />
| style="width:200px" | [[GVC Sai]]<br />
| style="width:200px" | [[SCv Bryn]]<br />
| style="width:200px" | [[ACv Malia]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (158th)]]<br />
| style="width:200px" | [[GTCv Alexandria]]<br />
| style="width:200px" | [[GVC Somtus]]<br />
| style="width:200px" | [[SCv Scylla]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[ACv Phaistos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (OTT)]]<br />
| style="width:200px" | [[GTCv Bellerophon]] {{WH}}<br />
| style="width:200px" | [[GVC Asarte]]<br />
| style="width:200px" | [[SFg Beelzeboul]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[NCv Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (IPA)]]<br />
| style="width:200px" | [[GTCv Chimera]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVC Naunet]]<br />
| style="width:200px" | [[SFg Damini]]<br />
| style="width:200px" | [[AC Heraklion (ASW)]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Alcyone]]<br />
| style="width:200px" | [[GTCv Chiron]]<br />
| style="width:200px" | [[HLC Defiler]]<br />
| style="width:200px" | [[SGs Asura]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SGs Asura}}<br />
| style="width:200px" | [[AKFf Adamantium]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKFf Adamantium}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBC Black Widow]]<br />
| style="width:200px" | [[GTCv Cobra]]<br />
| style="width:200px" | [[VEC Joh]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKCve Orichalcum]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCve Orichalcum}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBC Blade]]<br />
| style="width:200px" | [[GTCv Eris]]<br />
| style="width:200px" | [[GVCv Mandes]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[KCSL Hecatos]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Hecatos}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Boreas]]<br />
| style="width:200px" | [[GTCv Nike]]<br />
| style="width:200px" | [[GVCv Pachet]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKCs Iliaster]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCs Iliaster}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Cretheus]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTCv Oberon]]<br />
| style="width:200px" | [[GVCv Udjat]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[BTDa Skeleton]] {{WH}}{{WU}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Eris]]<br />
| style="width:200px" | [[GTCv Ragnarok]]<br />
| style="width:200px" | [[GVCv Petbe]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Hyperion (joelever)]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Garm]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTCv Reyena]] {{WH}}<br />
| style="width:200px" | [[HLCv Duat]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Arbiter]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Gryphon]]<br />
| style="width:200px" | [[GTCv Valhalla]]<br />
| style="width:200px" | [[VECv Geb]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Protector]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Hyperion]] {{WH}}<br />
| style="width:200px" | [[ITCv Raiden]]<br />
| style="width:200px" | [[GVMCv Wepwawet]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Mars]]<br />
| style="width:200px" | [[NTCv Echelon]]<br />
| style="width:200px" | [[GVC Repten]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTxC Njord]]<br />
| style="width:200px" | [[PTCv Baranec]]<br />
| style="width:200px" | [[GVCv Satyrs]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Odysseus]]<br />
| style="width:200px" | [[SOCv Ehreos]]<br />
| style="width:200px" | [[GTVF Amon-Re]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Ophion]]<br />
| style="width:200px" | [[SOCv Neptune]]<br />
| style="width:200px" | [[GVC Tuket]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Orc]]<br />
| style="width:200px" | [[SOCv Phobos ADv|SOCv Phobos Adv]]<br />
| style="width:200px" | [[GVGs Hemsut]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCt Piranha]]<br />
| style="width:200px" | [[GTFg Chrysaor]]<br />
| style="width:200px" | [[GVCv Mahal]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Ticonderoga]]<br />
| style="width:200px" | [[GTFg Retribution]]<br />
| style="width:200px" | [[PVCa Ramses]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Tyr]]<br />
| style="width:200px" | [[GTFf Saphah]]<br />
| style="width:200px" | [[GVC Selket]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Unknown]]<br />
| style="width:200px" | [[UEFg Karuna]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Vidar]]<br />
| style="width:200px" | [[UEFg Narayana]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[LPC Galleon]]<br />
| style="width:200px" | [[GTGs Antwerpen]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[PC Rumrunner]]<br />
| style="width:200px" | [[GTGs Enforcer]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[ITC Dainishi]]<br />
| style="width:200px" | [[GTGb Praetorian]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Morana]]<br />
| style="width:200px" | [[GTC Rhea]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Tane]]<br />
| style="width:200px" | [[GTCv Phobos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[SOC Oculus]]<br />
| style="width:200px" | [[GTC Avenger]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVFg Arpyia]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTMf Sparta]]<br />
| style="width:200px" |<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Phoenix Rising]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTCv Calypso]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Atlantis]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[FTFf Northampton]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Northampton}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTFf Impervious]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Impervious}}<br />
| style="width:200px" | [[UEC Custos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTCa Tethys]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCa Tethys}}<br />
| style="width:200px" | [[FTFp Rhea]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFp Rhea}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTCv Tethys]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCv Tethys}}<br />
| style="width:200px" | [[GTGs Prominence]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Bellerophon]]<br />
| style="width:200px" | [[UEFg Karuna MK2]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTDS Baikal]]<br />
| style="width:200px" | [[FTCVS Volga]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEC Custos-X]]<br />
| style="width:200px" | [[TCSF Ajax]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCD Athena]]<br />
| style="width:200px" | [[TCC Aurora]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TFg Atropos]]<br />
| style="width:200px" | [[GTC Marauder]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Thunder]]<br />
| style="width:200px" | [[GTCv Typhoon]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTGs Titan]]{{WH}}{{WU}}<br />
| style="width:200px" | [[EFFg Solomon]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Eurynome]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBCr Tennyson]]<br />
| style="width:200px" | [[GTD Gaia]]<br />
| style="width:200px" | [[GVCa Kabechet]]<br />
| style="width:200px" | [[SCa Shiamak]]<br />
| style="width:200px" | [[ACa Akrotiri]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EACa Telemus]]<br />
| style="width:200px" | [[GTD Henderson]] {{WN}}<br />
| style="width:200px" | [[GVCa Tanen]]<br />
| style="width:200px" | [[SD Iblis]]<br />
| style="width:200px" | [[AD Achladia]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Canberra]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTD Hera]]<br />
| style="width:200px" | [[GVD Apothess]]<br />
| style="width:200px" | [[SD Kismat]]<br />
| style="width:200px" | [[AD Odigitria]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCar Fury]]<br />
| style="width:200px" | [[GTD Icelus]]<br />
| style="width:200px" | [[GVD Asarte]]<br />
| style="width:200px" | [[SD Vassago]] {{WH}}{{WN}}<br />
| style="width:200px" | [[AD Pylos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Galaxy]] {{WH}}<br />
| style="width:200px" | [[GTD Legion (Orion)]]<br />
| style="width:200px" | [[GVD Hedetet]]<br />
| style="width:200px" | [[SSD Diablo]]<br />
| style="width:200px" | [[ND Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTTCa Hestia]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Megaera]]<br />
| style="width:200px" | [[HLD Mefdef]]<br />
| style="width:200px" | [[SSD Bhaal]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | [[ASD Minos]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Phoenix]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Ioa]]<br />
| style="width:200px" | [[VCI Bastet]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HEC Typhoon]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEC Typhoon}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCr Trifid]]<br />
| style="width:200px" | [[GTHD Orion Mk2]]{{WH}}<br />
| style="width:200px" | [[GVSD Hetka]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKBc Azoth]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKBc Azoth}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Warlock]]<br />
| style="width:200px" | [[GTD Orion Phase II]]<br />
| style="width:200px" | [[GVD Hathor]] {{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[NCa Vampire]] {{WH}}{{WN}}{{RI|Ship=NCa Vampire}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCa Constellation]]<br />
| style="width:200px" | [[GTD Raynor]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVD Pharaoh]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[Icarus]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCa Sagittarius]]<br />
| style="width:200px" | [[GTD Sirona]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVD Apophis]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[S.D.F.1]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAD Lindos]]<br />
| style="width:200px" | [[GTD Titan]] {{WH}}{{WN}}<br />
| style="width:200px" | [[PCD Saturn]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Sacred Keeper]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EASD Nemesis]]<br />
| style="width:200px" | [[GTD Wotan]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAD Tereus]]<br />
| style="width:200px" | [[GTD Zagreus]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCD Kiev]]<br />
| style="width:200px" | [[ITD Ryujin]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FD Vexor]] {{WH}}{{WN}}<br />
| style="width:200px" | [[NTD Liberty]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Agamenmon]]<br />
| style="width:200px" | [[Emperor]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Alexander]]<br />
| style="width:200px" | [[SOD Segomo]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Atropos]]<br />
| style="width:200px" | [[TD Reliant]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Boreas]]<br />
| style="width:200px" | [[UED Solaris]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Daegon]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTCa Nemesis (old)]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSD Bastion]]<br />
| style="width:200px" | [[SOC Galatea]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[SOSD Olemus]]<br />
| style="width:200px" | [[GTSD Odin]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSD Anchorage]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Damocles]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Morena MacDuff]]<br />
| style="width:200px" | [[GTD Archon]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Europa]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVBS Archangel Mk2]] {{WH}}<br />
| style="width:200px" | [[SODn Solaris]]<br />
| style="width:200px" | [[GVSJ Sechat-Hor]]<br />
| style="width:200px" | [[SJ Amritaya]]<br />
| style="width:200px" | [[AJ Androgeos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDn Archangel]]<br />
| style="width:200px" | [[TSJ Icanus]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Dante]] {{WH}}{{WN}}<br />
| style="width:200px" | [[Vishnan Preserver]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBs Moscow]] {{WH}}<br />
| style="width:200px" | [[GTVA Colossus Mark II]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Gigas]]<br />
| style="width:200px" | [[AJ Androgeos (old)]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVA Titan]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TSJ Amaterasu]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[SPD Vinaashak]]<br />
| style="width:200px" | [[HEHc Hurricane V]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEHc Hurricane V}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TBs Horizon]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Gigas (old)]]<br />
| style="width:200px" | [[Great Darkness]]<br />
|}<br />
<br />
==Installations (Dry Docks, Star Bases and Jump Gates)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CI Haven]]<br />
| style="width:200px" | [[GTI Melia]]<br />
| style="width:200px" | [[GVI Abthys]]<br />
| style="width:200px" | [[SI Acridon]]<br />
| style="width:200px" | [[AI Thera]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAI Andromeda]]<br />
| style="width:200px" | [[GTI Nareos]] {{WH}}<br />
| style="width:200px" | [[GVI Cairo]]<br />
| style="width:200px" | [[SI Arachnas]] {{WN}}<br />
| style="width:200px" | [[AI Pyrgos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAI Lycaon]]<br />
| style="width:200px" | [[GTI Samson]]<br />
| style="width:200px" | [[GVI Cairo Extension]]<br />
| style="width:200px" | [[SI Hara]]<br />
| style="width:200px" | [[AKI Alkahest]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKI Alkahest}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Acheron]]<br />
| style="width:200px" | [[GTDI Titan]]<br />
| style="width:200px" | [[GVI Cheops]]<br />
| style="width:200px" | [[Shivan JumpGate]]<br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Aeglos]] {{WH}}<br />
| style="width:200px" | [[GTI Whitehall]] {{WH}}<br />
| style="width:200px" | [[PVI Karnak]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SI Arachnas (old)]]<br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTExD Arcadia Defender]]<br />
| style="width:200px" | [[ITI Yomi]]<br />
| style="width:200px" | [[GVI Ogdoad]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Arcas]]<br />
| style="width:200px" | [[PCI Phoron]]<br />
| style="width:200px" | [[GVI Abydos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Asteria]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TI Achilles]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Athens]]<br />
| style="width:200px" | [[TSS Exos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Atlantis]]<br />
| style="width:200px" | [[GTI Polaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTMI Aule]]<br />
| style="width:200px" | [[GTI Polaris Pylon]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Bretonia]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TPG 1]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Chamelion]]<br />
| style="width:200px" | [[Alliance Jump Gate]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDk Acropolis]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTExA]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDS Goliath]] {{WH}}<br />
| style="width:200px" | [[Intrasystem Gate]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTExC]]<br />
| style="width:200px" | [[Asteroid Installation]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Jump Gate]]<br />
| style="width:200px" | [[Gas Refinery]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Silex]] {{WH}}{{WN}}{{RI|Ship=GTI Silex}}<br />
| style="width:200px" | [[Constellation]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTI Dzungaria]]<br />
| style="width:200px" | [[Comet Class Supply Depot|Comet Class]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Europa]]<br />
| style="width:200px" | [[UEI Bretonia]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEI Kumari]]<br />
| style="width:200px" | [[GTI Polaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Ceres]]{{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Non-Combatants (Freighters, Transports and Auxilliaries)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAFr Belus]]<br />
| style="width:200px" | [[GTT Corsair]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GVFr Shai]]<br />
| style="width:200px" | [[ST Xerxes]] {{RI|Ship=ST Xerxes}}<br />
| style="width:200px" | [[RLFr Margay]] {{WU}}{{RI|Ship=RLFr Margay}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Aether]]<br />
| style="width:200px" | [[GTT Naxos]]<br />
| style="width:200px" | [[GVT Isten]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[ATT Dallie]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDS Briareos]]<br />
| style="width:200px" | [[GTT Svalin]] {{WU}}<br />
| style="width:200px" | [[GVT Qeb]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AS Kamilari]] {{WU}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Clarius]]<br />
| style="width:200px" | [[GTT Titan]]<br />
| style="width:200px" | [[GVT Sesmu]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[LS Bek'Tah|Bek'Tah Support Ship]] {{WU}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Cyllene]]<br />
| style="width:200px" | [[TT Pericles]]<br />
| style="width:200px" | [[GVSC Imhotep]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AFr Phaistos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Demeter]]<br />
| style="width:200px" | [[UET Kadmos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVSC Neith]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AK FR Cintamani]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus]]<br />
| style="width:200px" | [[UET Upanishad]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVL Tawaret]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Ulmo]]<br />
| style="width:200px" | [[GTA Caerus]]<br />
| style="width:200px" | [[PVG Oasis]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Vela]]<br />
| style="width:200px" | [[GTE Ehnaton]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEFr Demeter]]<br />
| style="width:200px" | [[GTE Vidar]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TG Bromios]]<br />
| style="width:200px" | [[TSC Icarus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCol Columbus]]<br />
| style="width:200px" | [[UEA Oculus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCVl Majestic]]<br />
| style="width:200px" | [[Terran Probe]] {{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCVl Splendid]]<br />
| style="width:200px" | [[GTEP Bachus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTL Anemoi]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTS Abaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEM Florence]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTS Eos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFT Constantine]]<br />
| style="width:200px" | [[GTT Anatis]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSC Copernicus]]<br />
| style="width:200px" | [[PATr Baracuda]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSC Cyrene]]<br />
| style="width:200px" | [[GTT Star Rider]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDr Phidias]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTT Wyvern]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSh Mercury]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UES Aranyaka]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Albanus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[Cruiseship]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDr 3301]]<br />
| style="width:200px" | [[TT Odysseus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[ORGT Pluto]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Other (Cargo Pods, Sentry Guns, Etc)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAFr Belus Cargo]]<br />
| style="width:200px" | [[GTFr Vela Cargo]]<br />
| style="width:200px" | [[Vasudan Mine]]<br />
| style="width:200px" | [[SSG Annihilator]]<br />
| style="width:200px" | [[RLCg A09]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Clarius Cargo]]<br />
| style="width:200px" | [[TDM Hephaestus]]<br />
| style="width:200px" | [[GVSG Ammut]]<br />
| style="width:200px" | [[SSG Erebos]]<br />
| style="width:200px" | [[RLCg A17]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Cyllene Cargo]]<br />
| style="width:200px" | [[GTSG Balmung]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSG Somnath]]<br />
| style="width:200px" | [[AC Phaistos Cargo]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus Cargo 1]]<br />
| style="width:200px" | [[GTSG Euphrates]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSP Chakra]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[TDD]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus Cargo 2]]<br />
| style="width:200px" | [[GTSG Safat]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Alien Defense Station]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[BSSG Myrdin]]<br />
| style="width:200px" | [[Stalker Class Probe]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[UNX]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSG Gungnir]]<br />
| style="width:200px" | [[GTSG Gunstar]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Serious Sandwich]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSG Wolverine]]<br />
| style="width:200px" | [[GTSG Pyre]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Cargo Platform]] {{WH}}{{WU}}{{RI|Ship=Cargo Platform}}<br />
| style="width:200px" | [[Modular Construction Kit]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TGas-1]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTSG Sleipnir]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Gas Ring]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[TAC 2]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Notes to Wiki contributors==<br />
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.<br />
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. <br />
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.<br />
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.<br />
*Should two different models have the same name, add the author's name in brackets as a suffix. (or alternatively the mod pack name)<br />
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.<br />
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.<br />
<br />
[[Category: Mod Database]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Lightbringer&diff=45861
GTTB Lightbringer
2017-01-03T16:08:04Z
<p>TrashMan: Created page with "{{User-made Ships|''GTTB '''Lightbringer'''''}} <br> {{shipimage|image=Image:GTTB_Lightbringer.jpg|caption=The GTTB Lightbringer}} The '''GTTB ''lightbringer''''' is a heavy…"</p>
<hr />
<div>{{User-made Ships|''GTTB '''Lightbringer'''''}}<br />
<br><br />
{{shipimage|image=[[Image:GTTB_Lightbringer.jpg]]|caption=The GTTB Lightbringer}}<br />
<br />
The '''GTTB ''lightbringer''''' is a heavy tactical beam bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The Lightbringer is a late addition to the GTVA arsenal and the only bomber capable of mounting a specialized beam cannon for capital-ship assault. It was under development for years as engineers faced a lot of problems with the integration of the massive weapon. When the shivans arrived it still wasn't functional, but after a Vindhyachal bomber was captured and analyzed, the technical problems were solved and the ship pushed into service. Even so, the sheer power and cooling requirements necessitated a large chassis, making the Lightbringer second in size only to the Armageddon - a strategic bomber. Unlike the Armageddon, the Lightbringer isn't as ponderous or slow, but doesn't quite have it's ultra-thick armor. With 2 standard and 1 anti-fighter beam turret, it has good survivability.<br />
<br />
===Developer Notes===<br />
<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 55.0 - 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 200.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 750<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 1000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 80 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Redeemer<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 100<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 100<br />
| [[GTM Piranha|Piranha]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 2x2<br />
|- align="center"<br />
| AAAf<br />
| 1<br />
|}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Armageddon&diff=45860
GTTB Armageddon
2017-01-03T16:01:13Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTTB '''Armageddon'''''}}<br />
<br><br />
{{shipimage|image=[[Image:GTSB_Armageddon.jpg]]|caption=The GTTB Armageddon}}<br />
<br />
The '''GTTB ''Armageddon''''' is a superheavy strategic bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
Measuring at 95 meters in length and with a crew of 6, this colossal craft is the GTVA's final answer to the threat of the Sathanas class juggernauts. It is so large that only dedicated heavy carriers can launch them and the cost of each unit is astronomical. The cost is well worth it, for the Armageddon is a flying fortress in the truest sense of the word. It's secondary payload is second to none: 2 massive missile bays are capable of carrying all standard bomber ordinance and the third bank is made specifically to carry 4 Judgment Day torpedoes - the largest and most powerful weapon ever mounted on a strikecraft. That firepower is further complemented by 4 standard primary weapons and a twin Redeemer anti-destroyer cannon, giving it an unprecedented offensive potential<br />
The defense is no less impressive. Shielding a craft this big required covering a large surface area, pushing shielding technology to it's theoretical and practical limits, requireing 2 dedicated reactors. In addition to the ultra-thick ablative armor the Armageddon boasts 6 twin-barreled HL-9 Luger defensive turrets and 1 nose-mounted vulcan turret, making it a terror to any attacking fighter. All of those defenses are needed, for the craft handles like a cruiser.<br />
<br />
===Developer Notes===<br />
Slow as hell, but turrets and shielding can take care of most pests.<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Abysmal<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 35.0 - 55.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Insane<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 1500<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 4000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 96 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Redeemer<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 160<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 160<br />
| [[GTM Pirahna|Pirahna]]<br />
|- align="center"<br />
| 3rd<br />
| 200<br />
| Judgment Day<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]], Judgment Day<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 6x2<br />
|- align="center"<br />
| Vulcan<br />
| 1<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|Less a true bomber than a small warship loaded with torpedoes. It can take a lot of punishment but it's so big and unwieldy that you are guaranteed to take fire from several ships at once, and you will have no hope of evading anything in this monstrosity of a bomber. The pile of turrets and massive hitpoints can only save you for so long if six fighters are in pursuit and every shot they fire hits its mark.}}<br />
<br />
==Alternate Versions==<br />
<br />
{| border=0 cellpadding=0 cellspacing=0 width=510px style="margin: 0 0 1em 1em; background: #000000; border: 0px #AA2020 solid; border-collapse: collapse; font-size: 95%;"<br />
| {{Alternate Versions|ShipImage=SGEuryale.jpg| caption=As the GTTB Euryale in [[Shadow Genesis]].| name=GTTB Euryale| mod=[[Shadow Genesis]]| max_velocity=45 m/s| max_ab_velocity=70 m/s| hitpoints=1500| shields=1300| missile_bank_1=160| missile_bank_2=160| missile_bank_3=80| techroom=The GTTB Euryale and its Vasudan equivalent, the GVTB Anedjib are the final answer of the GTVA on the threat of Shivan Sathanas juggernauts. This 100-meter-long colossus is armed with 5 defensive turrets and protected by ultra heavy armour that makes it almost indestructible by hostile fighters and capable of surviving explosion of the biggest enemy warships. Euryale is the toughest bomber and has the biggest payload of all bombers the GTVA has ever produced, but it is also extremely slow and immobile. It is deployed only against the most powerful enemies after the command's direct approval. Euryale bombers station only aboard Magnus supercarriers. They are capable of carrying the heaviest and the most powerful bomb of the Alliance - the Hegemonia portable meson warheads. }}<br />
|}<br />
<br />
<br />
==Download link:==<br />
*http://www.freespacemods.net/download.php?view.308</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Armageddon&diff=45859
GTTB Armageddon
2017-01-03T15:56:55Z
<p>TrashMan: /* FOW Tech Room Description */</p>
<hr />
<div>{{User-made Ships|''GTTB '''Armageddon'''''}}<br />
<br><br />
{{shipimage|image=[[Image:GTSB_Armageddon.jpg]]|caption=The GTTB Armageddon}}<br />
<br />
The '''GTTB ''Armageddon''''' is a superheavy strategic bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
Measuring at 95 meters in length and with a crew of 6, this colossal craft is the GTVA's final answer to the threat of the Sathanas class juggernauts. It is so large that only dedicated heavy carriers can launch them and the cost of each unit is astronomical. The cost is well worth it, for the Armageddon is a flying fortress in the truest sense of the word. It's secondary payload is second to none: 2 massive missile bays are capable of carrying all standard bomber ordinance and the third bank is made specifically to carry 4 Judgment Day torpedoes - the largest and most powerful weapon ever mounted on a strikecraft. That firepower is further complemented by 4 standard primary weapons and a twin Redeemer anti-destroyer cannon, giving it an unprecedented offensive potential<br />
The defense is no less impressive. Shielding a craft this big required covering a large surface area, pushing shielding technology to it's theoretical and practical limits, requireing 2 dedicated reactors. In addition to the ultra-thick ablative armor the Armageddon boasts 6 twin-barreled HL-9 Luger defensive turrets and 1 nose-mounted vulcan turret, making it a terror to any attacking fighter. All of those defenses are needed, for the craft handles like a cruiser.<br />
<br />
===Developer Notes===<br />
Slow as hell, but turrets and shielding can take care of most pests.<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Abysmal<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 35.0 - 55.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Insane<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 1500<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 4000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 96 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Redeemer<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 160<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 160<br />
| [[GTM Pirahna|Pirahna]]<br />
|- align="center"<br />
| 3rd<br />
| 200<br />
| Judgment Day<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]], Judgment Day<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 5<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|Less a true bomber than a small warship loaded with torpedoes. It can take a lot of punishment but it's so big and unwieldy that you are guaranteed to take fire from several ships at once, and you will have no hope of evading anything in this monstrosity of a bomber. The pile of turrets and massive hitpoints can only save you for so long if six fighters are in pursuit and every shot they fire hits its mark.}}<br />
<br />
==Alternate Versions==<br />
<br />
{| border=0 cellpadding=0 cellspacing=0 width=510px style="margin: 0 0 1em 1em; background: #000000; border: 0px #AA2020 solid; border-collapse: collapse; font-size: 95%;"<br />
| {{Alternate Versions|ShipImage=SGEuryale.jpg| caption=As the GTTB Euryale in [[Shadow Genesis]].| name=GTTB Euryale| mod=[[Shadow Genesis]]| max_velocity=45 m/s| max_ab_velocity=70 m/s| hitpoints=1500| shields=1300| missile_bank_1=160| missile_bank_2=160| missile_bank_3=80| techroom=The GTTB Euryale and its Vasudan equivalent, the GVTB Anedjib are the final answer of the GTVA on the threat of Shivan Sathanas juggernauts. This 100-meter-long colossus is armed with 5 defensive turrets and protected by ultra heavy armour that makes it almost indestructible by hostile fighters and capable of surviving explosion of the biggest enemy warships. Euryale is the toughest bomber and has the biggest payload of all bombers the GTVA has ever produced, but it is also extremely slow and immobile. It is deployed only against the most powerful enemies after the command's direct approval. Euryale bombers station only aboard Magnus supercarriers. They are capable of carrying the heaviest and the most powerful bomb of the Alliance - the Hegemonia portable meson warheads. }}<br />
|}<br />
<br />
<br />
==Download link:==<br />
*http://www.freespacemods.net/download.php?view.308</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Armageddon&diff=45858
GTTB Armageddon
2017-01-03T15:55:48Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTTB '''Armageddon'''''}}<br />
<br><br />
{{shipimage|image=[[Image:GTSB_Armageddon.jpg]]|caption=The GTTB Armageddon}}<br />
<br />
The '''GTTB ''Armageddon''''' is a superheavy strategic bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
Measuring at 95 meters in length and with a crew of 6, this colossal craft is the GTVA's final answer to the threat of the Sathanas class juggernauts. It is so large that only dedicated heavy carriers can launch them and the cost of each unit is astronomical. The cost is well worth it, for the Armageddon is a flying fortress in the truest sense of the word. It's secondary payload is second to none - 2 massive missile bays are capable of carrying all standard bomber ordinance and the third bank is made specifically to carry 4 Judgment Day torpedoes - the largest and most powerful weapon ever mounted on a strikecraft. That firepower is further complemented by 4 standard primary weapons and a twin Redeemer anti-destroyer cannon, giving it an unprecedented offensive potential<br />
The defense is no less impressive. Shielding a craft this big required covering a large surface area, pushing shielding technology to it's theoretical and practical limits, requireing 2 dedicated reactors. In addition to the ultra-thick ablative armor the Armageddon boasts 6 twin-barreled HL-9 Luger defensive turrets and 1 nose-mounted vulcan turret, making it a terror to any attacking fighter. All of those defenses are needed, for the craft handles like a cruiser.<br />
<br />
<br />
===Developer Notes===<br />
Slow as hell, but turrets and shielding can take care of most pests.<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Abysmal<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 35.0 - 55.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Insane<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 1500<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 4000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 96 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Redeemer<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 160<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 160<br />
| [[GTM Pirahna|Pirahna]]<br />
|- align="center"<br />
| 3rd<br />
| 200<br />
| Judgment Day<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]], Judgment Day<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 5<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|Less a true bomber than a small warship loaded with torpedoes. It can take a lot of punishment but it's so big and unwieldy that you are guaranteed to take fire from several ships at once, and you will have no hope of evading anything in this monstrosity of a bomber. The pile of turrets and massive hitpoints can only save you for so long if six fighters are in pursuit and every shot they fire hits its mark.}}<br />
<br />
==Alternate Versions==<br />
<br />
{| border=0 cellpadding=0 cellspacing=0 width=510px style="margin: 0 0 1em 1em; background: #000000; border: 0px #AA2020 solid; border-collapse: collapse; font-size: 95%;"<br />
| {{Alternate Versions|ShipImage=SGEuryale.jpg| caption=As the GTTB Euryale in [[Shadow Genesis]].| name=GTTB Euryale| mod=[[Shadow Genesis]]| max_velocity=45 m/s| max_ab_velocity=70 m/s| hitpoints=1500| shields=1300| missile_bank_1=160| missile_bank_2=160| missile_bank_3=80| techroom=The GTTB Euryale and its Vasudan equivalent, the GVTB Anedjib are the final answer of the GTVA on the threat of Shivan Sathanas juggernauts. This 100-meter-long colossus is armed with 5 defensive turrets and protected by ultra heavy armour that makes it almost indestructible by hostile fighters and capable of surviving explosion of the biggest enemy warships. Euryale is the toughest bomber and has the biggest payload of all bombers the GTVA has ever produced, but it is also extremely slow and immobile. It is deployed only against the most powerful enemies after the command's direct approval. Euryale bombers station only aboard Magnus supercarriers. They are capable of carrying the heaviest and the most powerful bomb of the Alliance - the Hegemonia portable meson warheads. }}<br />
|}<br />
<br />
<br />
==Download link:==<br />
*http://www.freespacemods.net/download.php?view.308</div>
TrashMan
https://wiki.hard-light.net/index.php?title=File:GTSB_Armageddon.jpg&diff=45856
File:GTSB Armageddon.jpg
2017-01-03T13:12:18Z
<p>TrashMan: uploaded a new version of "File:GTSB Armageddon.jpg"</p>
<hr />
<div></div>
TrashMan
https://wiki.hard-light.net/index.php?title=File:GTSB_Armageddon.jpg&diff=45855
File:GTSB Armageddon.jpg
2017-01-03T13:09:30Z
<p>TrashMan: </p>
<hr />
<div></div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTTB_Armageddon&diff=45854
GTTB Armageddon
2017-01-03T13:08:47Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTTB '''Armageddon'''''}}<br />
<br><br />
{{shipimage|image=[[Image:Armageddon.jpg]]|caption=The GTTB Armageddon}}<br />
<br />
The '''GTTB ''Armageddon''''' is a superheavy strategic bomber. <br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
Measuring at 95 meters in length and with a crew of 6, this colossal craft is the GTVA's final answer to the threat of the Sathanas class juggernauts. It is so large that only dedicated heavy carriers can launch them and the cost of each unit is astronomical. The cost is well worth it, for the Armageddon is a flying fortress in the truest sense of the word. It's secondary payload is second to none - 2 massive missile bays are capable of carrying all standard bomber ordinance and the third bank is made specifically to carry 4 Judgment Day torpedoes - the largest and most powerful weapon ever mounted on a strikecraft. That firepower is further complemented by 4 standard primary weapons and a twin Redeemer anti-destroyer cannon, giving it an unprecedented offensive potential<br />
The defense is no less impressive. Shielding a craft this big required covering a large surface area, pushing shielding technology to it's theoretical and practical limits, requireing 2 dedicated reactors. In addition to the ultra-thick ablative armor the Armageddon boasts 6 twin-barreled HL-9 Luger defensive turrets and 1 nose-mounted vulcan turret, making it a terror to any attacking fighter. All of those defenses are needed, for the craft handles like a cruiser.<br />
<br />
<br />
===Developer Notes===<br />
Slow as hell, but turrets and shielding can take care of most pests.<br />
<br />
==Performance:==<br />
<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Tactical Superbomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Han-Ronald Corp<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverability|Maneuverability]]'''<br />
| Abysmal<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 35.0 - 55.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 70.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Insane<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 1500<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 4000<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 96 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 2<br />
| Redeemer<br />
|- align="center"<br />
| 2st<br />
| 4<br />
| [[GTW Prometheus S|Prometheus S]]<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| <br />
*Bank 1: Redeemer<br />
*Bank 2: [[GTW Subach HL-7|Subach HL-7]], [[GTW Akheton SDG|Akheton SDG]], [[GTW Prometheus S|Prometheus S]], [[GTW Morning Star|Morning Star]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 160<br />
| [[GTM Helios|Helios]]<br />
|- align="center"<br />
| 2nd<br />
| 160<br />
| [[GTM Pirahna|Pirahna]]<br />
|- align="center"<br />
| 3rd<br />
| 200<br />
| Judgment Day<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM Tempest|Tempest]], [[GTM Tornado|Tornado]], [[GTM Trebuchet|Trebuchet]], [[GTM Stiletto II|Stiletto II]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Cyclops|Cyclops]], [[GTM Helios|Helios]], Judgment Day<br />
|}<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#300505;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[GTW Mekhu HL-7|Mekhu HL-7]]<br />
| 5<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|Less a true bomber than a small warship loaded with torpedoes. It can take a lot of punishment but it's so big and unwieldy that you are guaranteed to take fire from several ships at once, and you will have no hope of evading anything in this monstrosity of a bomber. The pile of turrets and massive hitpoints can only save you for so long if six fighters are in pursuit and every shot they fire hits its mark.}}<br />
<br />
==Alternate Versions==<br />
<br />
{| border=0 cellpadding=0 cellspacing=0 width=510px style="margin: 0 0 1em 1em; background: #000000; border: 0px #AA2020 solid; border-collapse: collapse; font-size: 95%;"<br />
| {{Alternate Versions|ShipImage=SGEuryale.jpg| caption=As the GTTB Euryale in [[Shadow Genesis]].| name=GTTB Euryale| mod=[[Shadow Genesis]]| max_velocity=45 m/s| max_ab_velocity=70 m/s| hitpoints=1500| shields=1300| missile_bank_1=160| missile_bank_2=160| missile_bank_3=80| techroom=The GTTB Euryale and its Vasudan equivalent, the GVTB Anedjib are the final answer of the GTVA on the threat of Shivan Sathanas juggernauts. This 100-meter-long colossus is armed with 5 defensive turrets and protected by ultra heavy armour that makes it almost indestructible by hostile fighters and capable of surviving explosion of the biggest enemy warships. Euryale is the toughest bomber and has the biggest payload of all bombers the GTVA has ever produced, but it is also extremely slow and immobile. It is deployed only against the most powerful enemies after the command's direct approval. Euryale bombers station only aboard Magnus supercarriers. They are capable of carrying the heaviest and the most powerful bomb of the Alliance - the Hegemonia portable meson warheads. }}<br />
|}<br />
<br />
<br />
==Download link:==<br />
*http://www.freespacemods.net/download.php?view.308</div>
TrashMan
https://wiki.hard-light.net/index.php?title=User-made_Ships&diff=45853
User-made Ships
2017-01-03T13:03:28Z
<p>TrashMan: /* Bomber Craft */</p>
<hr />
<div>{|-<br />
{|border=0 cellpadding=4 cellspacing=0 style="margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;"<br />
|-<br />
|{{UMS-Legend}}<br />
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. <br><br><br />
*For canon ship classes from FreeSpace: The Great War: [[Great War-era craft]]<br />
*For canon ship classes from FreeSpace 2: [[FreeSpace 2-era craft]]<br />
*For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]<br />
*For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]<br />
*For ships from Diaspora: [[Diaspora Ship List|Diaspora craft]]<br />
|-<br />
|}<br />
|}<br />
<br />
==Fighter Craft==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Bad Ulysses]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GTF Perseus Adv]] {{WH}}{{BC}}<br />
| style="width:200px" | [[GVAf Apis]]<br />
| style="width:200px" | [[SF Chelob]] {{WU}}<br />
| style="width:200px" | [[AF Charlatan]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[CCF Minsk]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Phoenix (Nukemod)]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVDr Scarab]]<br />
| style="width:200px" | [[SF Chimera]] {{WU}}<br />
| style="width:200px" | [[AF Kato]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[CCF Volkov]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Phoenix (TrashMan)]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVF Anouke]] {{WH}}{{WU}}<br />
| style="width:200px" | [[SF Gorgon]] {{WU}}<br />
| style="width:200px" | [[AF Phylaki]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Acheron]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Raziel]] {{RI|Ship=GTF Raziel}}<br />
| style="width:200px" | [[GVF Apis]] <br />
| style="width:200px" | [[SF Harpy]] {{WU}}<br />
| style="width:200px" | [[Bek'Tah Interceptor]] {{WU}}{{RI|Ship=Bek'Tah Interceptor}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore]]<br />
| style="width:200px" | [[GTF Selkie]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[GVF Ennead]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[SF Hydra]] {{WU}}<br />
| style="width:200px" | [[HEF Blizzard]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore Mark II]]<br />
| style="width:200px" | [[GTF Claymore]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVF Heket]]<br />
| style="width:200px" | [[SF Ifrit]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[KCSL Kama]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Kama}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore Mark III]]<br />
| style="width:200px" | [[GTF Svalin]]<br />
| style="width:200px" | [[GVF Heptu]]<br />
| style="width:200px" | [[SF Naga]] {{WU}}<br />
| style="width:200px" | [[Lethe]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Lethe]] {{WU}}<br />
| style="width:200px" | [[GTF Vampire]]<br />
| style="width:200px" | [[GVF Heset]] {{WU}}<br />
| style="width:200px" | [[SF Scorpion II]]<br />
| style="width:200px" | [[Lizard Huntercraft]] {{WU}}{{RI|Ship=Lizard Huntercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Stentor]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Vesuvius]]<br />
| style="width:200px" | [[GVF Imset]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[SF Serpent]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Serpent}}<br />
| style="width:200px" | [[Lizard Killercraft]] {{WU}}{{RI|Ship=Lizard Killercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Styx]]<br />
| style="width:200px" | [[GTF Ymir]]<br />
| style="width:200px" | [[GVF Khepri]] {{WU}}<br />
| style="width:200px" | [[SF Succubus (INF)]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Succubus}}<br />
| style="width:200px" | [[Lizard Swarmercraft]] {{WU}}{{RI|Ship=Lizard Swarmercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Jackal]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTVF Hestia]]<br />
| style="width:200px" | [[RVF Mihos]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[SF Succubus (Nukemod)]] {{WU}}<br />
| style="width:200px" | [[NF Banshee]] {{WH}}{{WU}}{{RI|Ship=NF Banshee}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Lancer]] {{WH}}{{WU}}<br />
| style="width:200px" | [[IH2 Sunrider]]<br />
| style="width:200px" | [[GVF Reshef]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[Space Spider]]<br />
| style="width:200px" | [[NF Larvae]] {{WH}}{{WU}}{{RI|Ship=NF Larvae}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF MiG]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[ITF Anan]]<br />
| style="width:200px" | [[GVF Saqqara]]<br />
| style="width:200px" | [[SDr Imp]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[NF Phantasm]] {{WH}}{{WU}}{{RI|Ship=NF Phantasm}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Wraith]] {{WH}}{{WU}}<br />
| style="width:200px" | [[ITF Benkei]]<br />
| style="width:200px" | [[GVF Scarab]]<br />
| style="width:200px" | [[SF Incubus]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Incubus}}<br />
| style="width:200px" | [[NF Unknown]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[FTFx Thor]] {{WH}}{{WU}}<br />
| style="width:200px" | [[ITF Oni]]<br />
| style="width:200px" | [[GVF Seker]] {{WN}}<br />
| style="width:200px" | [[SF Mantis]] {{WU}}{{WN}}{{RI|Ship=SF Mantis}}<br />
| style="width:200px" | [[RLF Panther]] {{WU}}{{RI|Ship=RLF Panther}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Achilles]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[PF Chimera]]<br />
| style="width:200px" | [[GVF Shrike]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[RLF Tigris]] {{WU}}{{RI|Ship=RLF Tigris}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Agias]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[PF Hellbat]]<br />
| style="width:200px" | [[GVF Shu]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[T-MF Cataphract]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Alves]]<br />
| style="width:200px" | [[PF Satyr]]<br />
| style="width:200px" | [[PVDr Jackal]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[T-MF Hussar]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Angel (non-canon)|GTF Angel]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[PF Shagrath]]<br />
| style="width:200px" | [[PVF Seshat]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[UF Notus]] {{WH}}{{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Antaeus]]<br />
| style="width:200px" | [[PF Vulture]]<br />
| style="width:200px" | [[VEF Anhur MkIV]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKF Eitr]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKF Eitr}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Apollo Prototype]]<br />
| style="width:200px" | [[PTF Kulas]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[VEF Aoh]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Super Sylph]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Archon]]<br />
| style="width:200px" | [[Pyro-GX]]<br />
| style="width:200px" | [[VEFx Yaaru]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Yukikaze Mave]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Aurora]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[Scimitar (Aldo)]]<br />
| style="width:200px" | [[VRC Inpu]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Vic Viper]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Autolycus]]<br />
| style="width:200px" | [[SOF Banshee]]<br />
| style="width:200px" | [[GVF Nhu]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Rynex]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Carabus]]<br />
| style="width:200px" | [[SOF Chaos]]<br />
| style="width:200px" | [[GVB Ammit|GVF Ammit]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[FTF Astrogator]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Chaos]]<br />
| style="width:200px" | [[SOF Horae ]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[AKF Ambrosium-R]] {{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Cyone]]<br />
| style="width:200px" | [[SOF Ophion]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Missionary]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Daedalus]]<br />
| style="width:200px" | [[Spacesuit]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Preacher]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Donar]]<br />
| style="width:200px" | [[STVsF Nightwing]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[AF Serio]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Draco]]<br />
| style="width:200px" | [[TDr Firebee]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[BTF Harasser]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Enceladus]]<br />
| style="width:200px" | [[TF Falcon]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Cyclone]]<br />
|- align="left"<br />
| style="width:200px" | [[GTF Eos]]<br />
| style="width:200px" | [[TF Gefjon]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Ezechiel]]<br />
| style="width:200px" | [[TF Ion]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Falcon]] {{BC}}<br />
| style="width:200px" | [[TF Kestrel]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Hercules Mark III]]<br />
| style="width:200px" | [[TF Kvasir]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Icarus]] {{BC}}<br />
| style="width:200px" | [[TF Mustang Alpha]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Kelpie]]<br />
| style="width:200px" | [[TF Mustang Beta]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Keres]]<br />
| style="width:200px" | [[TF Shrike]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Ladiel]]<br />
| style="width:200px" | [[UEF Izra'il]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Leto]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UTF Cherokee]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Losna]] {{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UTF Comanche]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Maverick]] {{BC}}<br />
| style="width:200px" | [[UTF Seminole]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Ainsarii]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[TF Proton]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Skjoldr]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GTF Durandal]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[PTF Dustar]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Raptor]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTFa Alecto]]<br />
| style="width:200px" | [[GTF Starstrider]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[TF Electron]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTVF Ierax]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Atalanta]]<br />
| style="width:200px" | [[GTF Nyx]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Uhlan]]<br />
| style="width:200px" | [[UEF Kentauroi]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Uriel]]<br />
| style="width:200px" | [[UEF Lao Tze]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[Scimitar (Blue Planet)]]<br />
| style="width:200px" | [[EAF Nyx]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTF Nymph]]<br />
| style="width:200px" | [[GTF Thor]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Bomber Craft==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCB Gurkov]]<br />
| style="width:200px" | [[GTB Hydra]]<br />
| style="width:200px" | [[GTVB Hesat]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SB Durja]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Durja}}<br />
| style="width:200px" | [[AB Attis]] {{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAB Gagana]]<br />
| style="width:200px" | [[GTB Jotun]]<br />
| style="width:200px" | [[GVB Atlas]]<br />
| style="width:200px" | [[SB Kahlan]]<br />
| style="width:200px" | [[AB Satyr]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAB Peregrine]]<br />
| style="width:200px" | [[GTB Kronus]]<br />
| style="width:200px" | [[GVB Imset]]<br />
| style="width:200px" | [[SB Kasdeya]]<br />
| style="width:200px" | [[AB Zakros]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[FTB Saracen]]<br />
| style="width:200px" | [[GTB Maelstrom]]<br />
| style="width:200px" | [[GVB Petbe]]<br />
| style="width:200px" | [[SB Vindhyachal]]<br />
| style="width:200px" | [[Bek'Tah Bomber]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Apollyon]]<br />
| style="width:200px" | [[GTB Nemesis]]<br />
| style="width:200px" | [[VEB Shai]]<br />
| style="width:200px" | [[SB Yali]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Yali}}<br />
| style="width:200px" | [[NB Unknown]]<br />
|- align="left"<br />
| style="width:200px" | [[GTTB Armageddon]]<br />
| style="width:200px" | [[GTB Phoebus]]<br />
| style="width:200px" | [[GVB Anhur]]<br />
| style="width:200px" | [[SB Ojas]] {{WU}}{{WN}}{{RI|Ship=SB Ojas}}<br />
| style="width:200px" | [[T-MB Cuirassier]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Holler]]<br />
| style="width:200px" | [[GTB Rhea]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVB Hathor]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[NB Ghoul]]<br />
|- align="left"<br />
| style="width:200px" | [[TB Atlas]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTB Sabus]]<br />
| style="width:200px" | [[GVB Setep]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[Big Core]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Azaes]]<br />
| style="width:200px" | [[GTsB Scimitar]]<br />
| style="width:200px" | [[GVB Amun Mark II]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Seeker]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Callisto]]<br />
| style="width:200px" | [[GTB Surt]]<br />
| style="width:200px" | [[GVB Ammit]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Inquisitor]]<br />
|- align="left"<br />
| style="width:200px" | [[GTVB Chnubis]]<br />
| style="width:200px" | [[GTB Thunderbolt]]<br />
| style="width:200px" | [[GVB Maahes]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Claymore]]<br />
| style="width:200px" | [[GTB Uriel]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Danaus]]<br />
| style="width:200px" | [[PB Sepulture]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Diana]]<br />
| style="width:200px" | [[UTB Navajo]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Gagana]]<br />
| style="width:200px" | [[UTB Yurok]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Hera (INF)]]<br />
| style="width:200px" | [[SOB Jotun D.H.]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEB Vajradhara]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[GTB Archangel]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Berserker]]<br />
| style="width:200px" | [[UEB Lapith]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Athena Mk2]]<br />
| style="width:200px" | [[GTB Hera (ED)]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Stheno]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[TB-100 Arbalest]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[TB-112 Aries]]<br />
| style="width:200px" | [[UEB Durga]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Mars]]<br />
| style="width:200px" | [[GTTB Lightbringer]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCCa Andropov]]<br />
| style="width:200px" | [[SOC Orc]]<br />
| style="width:200px" | [[GVC Aten Mk2]]<br />
| style="width:200px" | [[SC Abel]]<br />
| style="width:200px" | [[AC Gordia]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Aesacus]]<br />
| style="width:200px" | [[TC Damocles]]<br />
| style="width:200px" | [[GVC Mafdet]]<br />
| style="width:200px" | [[SC Lamia]] {{WH}}{{WU}}<br />
| style="width:200px" | [[AC Heraklion]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Avalonian]]<br />
| style="width:200px" | [[UEC Sanctus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVC Mekhet]]<br />
| style="width:200px" | [[SC Raguel]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[AC Malia]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Eclipse]]<br />
| style="width:200px" | [[EACv Darkness]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVC Newet]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SC Rictus]]<br />
| style="width:200px" | [[NC Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Evangelist]]<br />
| style="width:200px" | [[GTCv Ajax]]<br />
| style="width:200px" | [[GVC Sai]]<br />
| style="width:200px" | [[SCv Bryn]]<br />
| style="width:200px" | [[ACv Malia]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (158th)]]<br />
| style="width:200px" | [[GTCv Alexandria]]<br />
| style="width:200px" | [[GVC Somtus]]<br />
| style="width:200px" | [[SCv Scylla]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[ACv Phaistos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (OTT)]]<br />
| style="width:200px" | [[GTCv Bellerophon]] {{WH}}<br />
| style="width:200px" | [[GVC Asarte]]<br />
| style="width:200px" | [[SFg Beelzeboul]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[NCv Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (IPA)]]<br />
| style="width:200px" | [[GTCv Chimera]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVC Naunet]]<br />
| style="width:200px" | [[SFg Damini]]<br />
| style="width:200px" | [[AC Heraklion (ASW)]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Alcyone]]<br />
| style="width:200px" | [[GTCv Chiron]]<br />
| style="width:200px" | [[HLC Defiler]]<br />
| style="width:200px" | [[SGs Asura]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SGs Asura}}<br />
| style="width:200px" | [[AKFf Adamantium]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKFf Adamantium}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBC Black Widow]]<br />
| style="width:200px" | [[GTCv Cobra]]<br />
| style="width:200px" | [[VEC Joh]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKCve Orichalcum]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCve Orichalcum}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBC Blade]]<br />
| style="width:200px" | [[GTCv Eris]]<br />
| style="width:200px" | [[GVCv Mandes]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[KCSL Hecatos]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Hecatos}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Boreas]]<br />
| style="width:200px" | [[GTCv Nike]]<br />
| style="width:200px" | [[GVCv Pachet]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKCs Iliaster]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCs Iliaster}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Cretheus]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTCv Oberon]]<br />
| style="width:200px" | [[GVCv Udjat]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[BTDa Skeleton]] {{WH}}{{WU}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Eris]]<br />
| style="width:200px" | [[GTCv Ragnarok]]<br />
| style="width:200px" | [[GVCv Petbe]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Hyperion (joelever)]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Garm]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTCv Reyena]] {{WH}}<br />
| style="width:200px" | [[HLCv Duat]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Arbiter]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Gryphon]]<br />
| style="width:200px" | [[GTCv Valhalla]]<br />
| style="width:200px" | [[VECv Geb]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Protector]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Hyperion]] {{WH}}<br />
| style="width:200px" | [[ITCv Raiden]]<br />
| style="width:200px" | [[GVMCv Wepwawet]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Mars]]<br />
| style="width:200px" | [[NTCv Echelon]]<br />
| style="width:200px" | [[GVC Repten]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTxC Njord]]<br />
| style="width:200px" | [[PTCv Baranec]]<br />
| style="width:200px" | [[GVCv Satyrs]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Odysseus]]<br />
| style="width:200px" | [[SOCv Ehreos]]<br />
| style="width:200px" | [[GTVF Amon-Re]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Ophion]]<br />
| style="width:200px" | [[SOCv Neptune]]<br />
| style="width:200px" | [[GVC Tuket]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Orc]]<br />
| style="width:200px" | [[SOCv Phobos ADv|SOCv Phobos Adv]]<br />
| style="width:200px" | [[GVGs Hemsut]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCt Piranha]]<br />
| style="width:200px" | [[GTFg Chrysaor]]<br />
| style="width:200px" | [[GVCv Mahal]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Ticonderoga]]<br />
| style="width:200px" | [[GTFg Retribution]]<br />
| style="width:200px" | [[PVCa Ramses]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Tyr]]<br />
| style="width:200px" | [[GTFf Saphah]]<br />
| style="width:200px" | [[GVC Selket]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Unknown]]<br />
| style="width:200px" | [[UEFg Karuna]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Vidar]]<br />
| style="width:200px" | [[UEFg Narayana]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[LPC Galleon]]<br />
| style="width:200px" | [[GTGs Antwerpen]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[PC Rumrunner]]<br />
| style="width:200px" | [[GTGs Enforcer]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[ITC Dainishi]]<br />
| style="width:200px" | [[GTGb Praetorian]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Morana]]<br />
| style="width:200px" | [[GTC Rhea]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Tane]]<br />
| style="width:200px" | [[GTCv Phobos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[SOC Oculus]]<br />
| style="width:200px" | [[GTC Avenger]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVFg Arpyia]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTMf Sparta]]<br />
| style="width:200px" |<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Phoenix Rising]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTCv Calypso]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Atlantis]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[FTFf Northampton]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Northampton}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTFf Impervious]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Impervious}}<br />
| style="width:200px" | [[UEC Custos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTCa Tethys]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCa Tethys}}<br />
| style="width:200px" | [[FTFp Rhea]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFp Rhea}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTCv Tethys]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCv Tethys}}<br />
| style="width:200px" | [[GTGs Prominence]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Bellerophon]]<br />
| style="width:200px" | [[UEFg Karuna MK2]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTDS Baikal]]<br />
| style="width:200px" | [[FTCVS Volga]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEC Custos-X]]<br />
| style="width:200px" | [[TCSF Ajax]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCD Athena]]<br />
| style="width:200px" | [[TCC Aurora]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TFg Atropos]]<br />
| style="width:200px" | [[GTC Marauder]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Thunder]]<br />
| style="width:200px" | [[GTCv Typhoon]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTGs Titan]]{{WH}}{{WU}}<br />
| style="width:200px" | [[EFFg Solomon]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Eurynome]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBCr Tennyson]]<br />
| style="width:200px" | [[GTD Gaia]]<br />
| style="width:200px" | [[GVCa Kabechet]]<br />
| style="width:200px" | [[SCa Shiamak]]<br />
| style="width:200px" | [[ACa Akrotiri]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EACa Telemus]]<br />
| style="width:200px" | [[GTD Henderson]] {{WN}}<br />
| style="width:200px" | [[GVCa Tanen]]<br />
| style="width:200px" | [[SD Iblis]]<br />
| style="width:200px" | [[AD Achladia]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Canberra]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTD Hera]]<br />
| style="width:200px" | [[GVD Apothess]]<br />
| style="width:200px" | [[SD Kismat]]<br />
| style="width:200px" | [[AD Odigitria]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCar Fury]]<br />
| style="width:200px" | [[GTD Icelus]]<br />
| style="width:200px" | [[GVD Asarte]]<br />
| style="width:200px" | [[SD Vassago]] {{WH}}{{WN}}<br />
| style="width:200px" | [[AD Pylos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Galaxy]] {{WH}}<br />
| style="width:200px" | [[GTD Legion (Orion)]]<br />
| style="width:200px" | [[GVD Hedetet]]<br />
| style="width:200px" | [[SSD Diablo]]<br />
| style="width:200px" | [[ND Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTTCa Hestia]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Megaera]]<br />
| style="width:200px" | [[HLD Mefdef]]<br />
| style="width:200px" | [[SSD Bhaal]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | [[ASD Minos]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Phoenix]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Ioa]]<br />
| style="width:200px" | [[VCI Bastet]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HEC Typhoon]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEC Typhoon}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCr Trifid]]<br />
| style="width:200px" | [[GTHD Orion Mk2]]{{WH}}<br />
| style="width:200px" | [[GVSD Hetka]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKBc Azoth]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKBc Azoth}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Warlock]]<br />
| style="width:200px" | [[GTD Orion Phase II]]<br />
| style="width:200px" | [[GVD Hathor]] {{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[NCa Vampire]] {{WH}}{{WN}}{{RI|Ship=NCa Vampire}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCa Constellation]]<br />
| style="width:200px" | [[GTD Raynor]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVD Pharaoh]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[Icarus]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCa Sagittarius]]<br />
| style="width:200px" | [[GTD Sirona]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVD Apophis]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[S.D.F.1]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAD Lindos]]<br />
| style="width:200px" | [[GTD Titan]] {{WH}}{{WN}}<br />
| style="width:200px" | [[PCD Saturn]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Vishnan Sacred Keeper]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EASD Nemesis]]<br />
| style="width:200px" | [[GTD Wotan]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAD Tereus]]<br />
| style="width:200px" | [[GTD Zagreus]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCD Kiev]]<br />
| style="width:200px" | [[ITD Ryujin]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FD Vexor]] {{WH}}{{WN}}<br />
| style="width:200px" | [[NTD Liberty]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Agamenmon]]<br />
| style="width:200px" | [[Emperor]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Alexander]]<br />
| style="width:200px" | [[SOD Segomo]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Atropos]]<br />
| style="width:200px" | [[TD Reliant]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Boreas]]<br />
| style="width:200px" | [[UED Solaris]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Daegon]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTCa Nemesis (old)]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSD Bastion]]<br />
| style="width:200px" | [[SOC Galatea]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[SOSD Olemus]]<br />
| style="width:200px" | [[GTSD Odin]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSD Anchorage]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Damocles]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Morena MacDuff]]<br />
| style="width:200px" | [[GTD Archon]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Europa]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVBS Archangel Mk2]] {{WH}}<br />
| style="width:200px" | [[SODn Solaris]]<br />
| style="width:200px" | [[GVSJ Sechat-Hor]]<br />
| style="width:200px" | [[SJ Amritaya]]<br />
| style="width:200px" | [[AJ Androgeos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDn Archangel]]<br />
| style="width:200px" | [[TSJ Icanus]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Dante]] {{WH}}{{WN}}<br />
| style="width:200px" | [[Vishnan Preserver]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBs Moscow]] {{WH}}<br />
| style="width:200px" | [[GTVA Colossus Mark II]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Gigas]]<br />
| style="width:200px" | [[AJ Androgeos (old)]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVA Titan]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TSJ Amaterasu]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[SPD Vinaashak]]<br />
| style="width:200px" | [[HEHc Hurricane V]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEHc Hurricane V}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TBs Horizon]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Gigas (old)]]<br />
| style="width:200px" | [[Great Darkness]]<br />
|}<br />
<br />
==Installations (Dry Docks, Star Bases and Jump Gates)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CI Haven]]<br />
| style="width:200px" | [[GTI Melia]]<br />
| style="width:200px" | [[GVI Abthys]]<br />
| style="width:200px" | [[SI Acridon]]<br />
| style="width:200px" | [[AI Thera]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAI Andromeda]]<br />
| style="width:200px" | [[GTI Nareos]] {{WH}}<br />
| style="width:200px" | [[GVI Cairo]]<br />
| style="width:200px" | [[SI Arachnas]] {{WN}}<br />
| style="width:200px" | [[AI Pyrgos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAI Lycaon]]<br />
| style="width:200px" | [[GTI Samson]]<br />
| style="width:200px" | [[GVI Cairo Extension]]<br />
| style="width:200px" | [[SI Hara]]<br />
| style="width:200px" | [[AKI Alkahest]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKI Alkahest}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Acheron]]<br />
| style="width:200px" | [[GTDI Titan]]<br />
| style="width:200px" | [[GVI Cheops]]<br />
| style="width:200px" | [[Shivan JumpGate]]<br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Aeglos]] {{WH}}<br />
| style="width:200px" | [[GTI Whitehall]] {{WH}}<br />
| style="width:200px" | [[PVI Karnak]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SI Arachnas (old)]]<br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTExD Arcadia Defender]]<br />
| style="width:200px" | [[ITI Yomi]]<br />
| style="width:200px" | [[GVI Ogdoad]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Arcas]]<br />
| style="width:200px" | [[PCI Phoron]]<br />
| style="width:200px" | [[GVI Abydos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Asteria]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TI Achilles]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Athens]]<br />
| style="width:200px" | [[TSS Exos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Atlantis]]<br />
| style="width:200px" | [[GTI Polaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTMI Aule]]<br />
| style="width:200px" | [[GTI Polaris Pylon]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Bretonia]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TPG 1]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Chamelion]]<br />
| style="width:200px" | [[Alliance Jump Gate]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDk Acropolis]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTExA]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDS Goliath]] {{WH}}<br />
| style="width:200px" | [[Intrasystem Gate]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTExC]]<br />
| style="width:200px" | [[Asteroid Installation]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Jump Gate]]<br />
| style="width:200px" | [[Gas Refinery]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Silex]] {{WH}}{{WN}}{{RI|Ship=GTI Silex}}<br />
| style="width:200px" | [[Constellation]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTI Dzungaria]]<br />
| style="width:200px" | [[Comet Class Supply Depot|Comet Class]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Europa]]<br />
| style="width:200px" | [[UEI Bretonia]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEI Kumari]]<br />
| style="width:200px" | [[GTI Polaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Ceres]]{{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Non-Combatants (Freighters, Transports and Auxilliaries)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAFr Belus]]<br />
| style="width:200px" | [[GTT Corsair]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GVFr Shai]]<br />
| style="width:200px" | [[ST Xerxes]] {{RI|Ship=ST Xerxes}}<br />
| style="width:200px" | [[RLFr Margay]] {{WU}}{{RI|Ship=RLFr Margay}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Aether]]<br />
| style="width:200px" | [[GTT Naxos]]<br />
| style="width:200px" | [[GVT Isten]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[ATT Dallie]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDS Briareos]]<br />
| style="width:200px" | [[GTT Svalin]] {{WU}}<br />
| style="width:200px" | [[GVT Qeb]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AS Kamilari]] {{WU}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Clarius]]<br />
| style="width:200px" | [[GTT Titan]]<br />
| style="width:200px" | [[GVT Sesmu]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[LS Bek'Tah|Bek'Tah Support Ship]] {{WU}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Cyllene]]<br />
| style="width:200px" | [[TT Pericles]]<br />
| style="width:200px" | [[GVSC Imhotep]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AFr Phaistos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Demeter]]<br />
| style="width:200px" | [[UET Kadmos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVSC Neith]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AK FR Cintamani]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus]]<br />
| style="width:200px" | [[UET Upanishad]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVL Tawaret]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Ulmo]]<br />
| style="width:200px" | [[GTA Caerus]]<br />
| style="width:200px" | [[PVG Oasis]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Vela]]<br />
| style="width:200px" | [[GTE Ehnaton]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEFr Demeter]]<br />
| style="width:200px" | [[GTE Vidar]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TG Bromios]]<br />
| style="width:200px" | [[TSC Icarus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCol Columbus]]<br />
| style="width:200px" | [[UEA Oculus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCVl Majestic]]<br />
| style="width:200px" | [[Terran Probe]] {{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCVl Splendid]]<br />
| style="width:200px" | [[GTEP Bachus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTL Anemoi]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTS Abaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEM Florence]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTS Eos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFT Constantine]]<br />
| style="width:200px" | [[GTT Anatis]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSC Copernicus]]<br />
| style="width:200px" | [[PATr Baracuda]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSC Cyrene]]<br />
| style="width:200px" | [[GTT Star Rider]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDr Phidias]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTT Wyvern]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSh Mercury]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UES Aranyaka]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Albanus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[Cruiseship]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDr 3301]]<br />
| style="width:200px" | [[TT Odysseus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[ORGT Pluto]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Other (Cargo Pods, Sentry Guns, Etc)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAFr Belus Cargo]]<br />
| style="width:200px" | [[GTFr Vela Cargo]]<br />
| style="width:200px" | [[Vasudan Mine]]<br />
| style="width:200px" | [[SSG Annihilator]]<br />
| style="width:200px" | [[RLCg A09]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Clarius Cargo]]<br />
| style="width:200px" | [[TDM Hephaestus]]<br />
| style="width:200px" | [[GVSG Ammut]]<br />
| style="width:200px" | [[SSG Erebos]]<br />
| style="width:200px" | [[RLCg A17]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Cyllene Cargo]]<br />
| style="width:200px" | [[GTSG Balmung]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSG Somnath]]<br />
| style="width:200px" | [[AC Phaistos Cargo]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus Cargo 1]]<br />
| style="width:200px" | [[GTSG Euphrates]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSP Chakra]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[TDD]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus Cargo 2]]<br />
| style="width:200px" | [[GTSG Safat]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Alien Defense Station]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[BSSG Myrdin]]<br />
| style="width:200px" | [[Stalker Class Probe]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[UNX]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSG Gungnir]]<br />
| style="width:200px" | [[GTSG Gunstar]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Serious Sandwich]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSG Wolverine]]<br />
| style="width:200px" | [[GTSG Pyre]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Cargo Platform]] {{WH}}{{WU}}{{RI|Ship=Cargo Platform}}<br />
| style="width:200px" | [[Modular Construction Kit]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TGas-1]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTSG Sleipnir]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Gas Ring]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[TAC 2]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Notes to Wiki contributors==<br />
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.<br />
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. <br />
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.<br />
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.<br />
*Should two different models have the same name, add the author's name in brackets as a suffix. (or alternatively the mod pack name)<br />
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.<br />
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.<br />
<br />
[[Category: Mod Database]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTFr_Sizifus&diff=45476
GTFr Sizifus
2016-06-09T10:53:20Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTFr '''Sizifus'''''}}<br />
<br />
<br />
{{shipimage|image=[[Image:gtfrsizifus.jpg]]|caption=GTFr Sizifus (outdated)}}<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
Due to the large number of losses amon freighters suring the recent wars, the alliance designed the Sizifus. It is the first real military freighter and the largest ship of its class. Over 1000 meter long, it can carry enormous quantites of various cargo, and due to its design it is well protected by large armored plates. In addition to that the Sizifus is armed with 16 turrets making it a truly tough nut to crack.<br />
<br />
===Credits===<br />
*Model and by '''Trashman'''<br />
*Model has been updated recently with more detail and better mapping<br />
<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Freighter<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 25<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 80 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 288 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 166 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 1263 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 3 (x2)<br />
|- align="center"<br />
| Terran Anti-Bomber Turret<br />
| 1 (x2)<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 11<br />
|- align="center"<br />
| [[MX-52]]<br />
| 1 (x2)<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
==Download link:==<br />
http://www.freespacemods.net/download.php?view.492</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Orion_Hulk_(TrashMan)&diff=45475
Orion Hulk (TrashMan)
2016-06-09T10:27:44Z
<p>TrashMan: Created page with "{{User-made Ships|''GTD '''Legion'''''}} ''This article is about the modded destroyer. For the canon destroyer itself, see GTD Legion.'' {{shipimage|image=Image:|captio…"</p>
<hr />
<div>{{User-made Ships|''GTD '''Legion'''''}}<br />
<br />
''This article is about the modded destroyer. For the canon destroyer itself, see [[GTD Legion]].''<br />
<br />
{{shipimage|image=[[Image:]]|caption=Orion Hulk}}<br />
<br />
<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
*A more detailed model of the Orion in the intro scene for FS2. It works as a functional base, with working subsystems and several working turrets. The hole left by the Lucifer can be flown trough. <br />
<br />
===Credits===<br />
*Model by '''TrashMan'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Destroyer<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| Unknown<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 571 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 652 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 2019 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| Terran Turret<br />
| Flak Gun<br />
| Terran Anti-Fighter Beam<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|from the Flames of War campaign.}}<br />
<br />
==Related Links:==</div>
TrashMan
https://wiki.hard-light.net/index.php?title=User-made_Ships&diff=44460
User-made Ships
2015-03-24T16:19:33Z
<p>TrashMan: /* Large Capital Ships (Carriers, Destroyers and Super Destroyers) */</p>
<hr />
<div>{|-<br />
{|border=0 cellpadding=4 cellspacing=0 style="margin: 0 0 1em 1em; background: #000; border: 0px #000 solid; border-collapse: collapse;"<br />
|-<br />
|{{UMS-Legend}}<br />
|width=510px|The following is a list of released, user-made ship mods for [[Freespace 2]], for use in the creation of custom missions and campaigns. <br><br><br />
*For canon ship classes from FreeSpace: The Great War: [[Great War-era craft]]<br />
*For canon ship classes from FreeSpace 2: [[FreeSpace 2-era craft]]<br />
*For ships from The Babylon Project: [[TBP shiplist|The Babylon Project craft]]<br />
*For ships from Wings of Dawn: [[Wings_of_Dawn_Ships|Wings of Dawn craft]]<br />
*For ships from Diaspora: [[Diaspora Ship List|Diaspora craft]]<br />
|-<br />
|}<br />
|}<br />
<br />
==Fighter Craft==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Bad Ulysses]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GTF Perseus Adv]] {{WH}}{{BC}}<br />
| style="width:200px" | [[GVAf Apis]]<br />
| style="width:200px" | [[SF Chelob]] {{WU}}<br />
| style="width:200px" | [[AF Charlatan]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[CCF Minsk]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Phoenix (Nuke)]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVDr Scarab]]<br />
| style="width:200px" | [[SF Chimera]] {{WU}}<br />
| style="width:200px" | [[AF Kato]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[CCF Volkov]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Phoenix (TrashMan)]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVF Anouke]] {{WH}}{{WU}}<br />
| style="width:200px" | [[SF Gorgon]] {{WU}}<br />
| style="width:200px" | [[AF Phylaki]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Acheron]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Raziel]] {{RI|Ship=GTF Raziel}}<br />
| style="width:200px" | [[GVF Apis]] <br />
| style="width:200px" | [[SF Harpy]] {{WU}}<br />
| style="width:200px" | [[Bek'Tah Interceptor]] {{WU}}{{RI|Ship=Bek'Tah Interceptor}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore Mk1]]<br />
| style="width:200px" | [[GTF Selkie]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[GVF Ennead]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[SF Hydra]] {{WU}}<br />
| style="width:200px" | [[HEF Blizzard]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore Mk2]]<br />
| style="width:200px" | [[GTF Claymore]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVF Heket]]<br />
| style="width:200px" | [[SF Ifrit]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[KCSL Kama]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Kama}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Claymore Mk3]]<br />
| style="width:200px" | [[GTF Svalin]]<br />
| style="width:200px" | [[GVF Heptu]]<br />
| style="width:200px" | [[SF Naga]] {{WU}}<br />
| style="width:200px" | [[Lethe]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Lethe]] {{WU}}<br />
| style="width:200px" | [[GTF Vampire]]<br />
| style="width:200px" | [[GVF Heset]] {{WU}}<br />
| style="width:200px" | [[SF Scorpion II]]<br />
| style="width:200px" | [[Lizard Huntercraft]] {{WU}}{{RI|Ship=Lizard Huntercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Stentor]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Vesuvius]]<br />
| style="width:200px" | [[GVF Imset]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[SF Serpent]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Serpent}}<br />
| style="width:200px" | [[Lizard Killercraft]] {{WU}}{{RI|Ship=Lizard Killercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[EAF Styx]]<br />
| style="width:200px" | [[GTF Ymir]]<br />
| style="width:200px" | [[GVF Khepri]] {{WU}}<br />
| style="width:200px" | [[SF Succubus (INF)]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Succubus}}<br />
| style="width:200px" | [[Lizard Swarmercraft]] {{WU}}{{RI|Ship=Lizard Swarmercraft}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Jackal]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTVF Hestia]]<br />
| style="width:200px" | [[GVF Mihos]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[SF Succubus (Nuke)]] {{WU}}<br />
| style="width:200px" | [[NF Banshee]] {{WH}}{{WU}}{{RI|Ship=NF Banshee}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Lancer]] {{WH}}{{WU}}<br />
| style="width:200px" | [[IH2 Sunrider]]<br />
| style="width:200px" | [[GVF Reshef]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[Space Spider]]<br />
| style="width:200px" | [[NF Larvae]] {{WH}}{{WU}}{{RI|Ship=NF Larvae}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Mig]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[ITF Anan]]<br />
| style="width:200px" | [[GVF Saqqara]]<br />
| style="width:200px" | [[SDr Imp]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[NF Phantasm]] {{WH}}{{WU}}{{RI|Ship=NF Phantasm}}<br />
|- align="left"<br />
| style="width:200px" | [[FTF Wraith]] {{WH}}{{WU}}<br />
| style="width:200px" | [[ITF Benkei]]<br />
| style="width:200px" | [[GVF Scarab]]<br />
| style="width:200px" | [[SF Incubus]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SF Incubus}}<br />
| style="width:200px" | [[NF Unknown]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[FTFx Thor]] {{WH}}{{WU}}<br />
| style="width:200px" | [[ITF Oni]]<br />
| style="width:200px" | [[GVF Seker]] {{WN}}<br />
| style="width:200px" | [[SF Mantis]] {{WU}}{{WN}}{{RI|Ship=SF Mantis}}<br />
| style="width:200px" | [[RLF Panther]] {{WU}}{{RI|Ship=RLF Panther}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Achilles]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[PF Chimera]]<br />
| style="width:200px" | [[GVF Shrike]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[RLF Tigris]] {{WU}}{{RI|Ship=RLF Tigris}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Agias]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[PF Hellbat]]<br />
| style="width:200px" | [[GVF Shu]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[T-MF Cataphract]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Alves]]<br />
| style="width:200px" | [[PF Satyr]]<br />
| style="width:200px" | [[PVDr Jackal]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[T-MF Hussar]] {{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Angel (non-canon)|GTF Angel]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[PF Shagrath]]<br />
| style="width:200px" | [[PVF Seshat]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[UF Notus]] {{WH}}{{WU}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Antaeus]]<br />
| style="width:200px" | [[PF Vulture]]<br />
| style="width:200px" | [[VEF Anhur MkIV]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKF Eitr]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKF Eitr}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Apollo Prototype]]<br />
| style="width:200px" | [[PTF Kulas]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[VEF Aoh]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Super Sylph]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Archon]]<br />
| style="width:200px" | [[Pyro GX]]<br />
| style="width:200px" | [[VEFx Yaaru]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Yukikaze Mave]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Aurora]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[Scimitar (Aldo)]]<br />
| style="width:200px" | [[VRC Inpu]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Vic Viper]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Autolycus]]<br />
| style="width:200px" | [[SOF Banshee]]<br />
| style="width:200px" | [[GVF Nhu]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[HAF Rynex]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Carabus]]<br />
| style="width:200px" | [[SOF Chaos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[FTF Astrogator]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Chaos]]<br />
| style="width:200px" | [[SOF Horae ]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[AKF Ambrosium-R]] {{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[GTF Cyone]]<br />
| style="width:200px" | [[SOF Ophion]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Daedelus]]<br />
| style="width:200px" | [[Spacesuit]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Donar]]<br />
| style="width:200px" | [[STVsF Nightwing]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Draco]]<br />
| style="width:200px" | [[TDr Firebee]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Enceladus]]<br />
| style="width:200px" | [[TF Falcon]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Eos]]<br />
| style="width:200px" | [[TF Gefjon]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Ezechiel]]<br />
| style="width:200px" | [[TF Ion]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Falcon]] {{BC}}<br />
| style="width:200px" | [[TF Kestrel]] {{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Hercules Mk3]]<br />
| style="width:200px" | [[TF Kvasir]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Icarus]] {{BC}}<br />
| style="width:200px" | [[TF Mustang Alpha]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Kelpie]]<br />
| style="width:200px" | [[TF Mustang Beta]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Keres]]<br />
| style="width:200px" | [[TF Shrike]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Ladiel]]<br />
| style="width:200px" | [[UEF Izra'il]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Leto]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UTF Cherokee]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Losna]] {{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UTF Comanche]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Maverick]] {{BC}}<br />
| style="width:200px" | [[UTF Seminole]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEF Ainsarii]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[TF Proton]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTF Skjoldr]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GTF Durandal]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[PTF Dustar]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTF Raptor]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTFa Alecto]]<br />
| style="width:200px" | [[GTF Starstrider]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[TF Electron]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTVF Ierax]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Bomber Craft==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCB Gurkov]]<br />
| style="width:200px" | [[GTB Hydra]]<br />
| style="width:200px" | [[GTVB Hesat]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SB Durja]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Durja}}<br />
| style="width:200px" | [[AB Attis]] {{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAB Gagana]]<br />
| style="width:200px" | [[GTB Jotun]]<br />
| style="width:200px" | [[GVB Atlas]]<br />
| style="width:200px" | [[SB Kahlan]]<br />
| style="width:200px" | [[AB Satyr]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[EAB Peregrine]]<br />
| style="width:200px" | [[GTB Kronus]]<br />
| style="width:200px" | [[GVB Imset]]<br />
| style="width:200px" | [[SB Kasdeya]]<br />
| style="width:200px" | [[AB Zakros]] {{WH}}{{WU}}{{WN}}<br />
|- align="left"<br />
| style="width:200px" | [[FTB Saracen]]<br />
| style="width:200px" | [[GTB Maelstrom]]<br />
| style="width:200px" | [[GVB Petbe]]<br />
| style="width:200px" | [[SB Vindhyachal]]<br />
| style="width:200px" | [[Bek'Tah Bomber]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Apollyon]]<br />
| style="width:200px" | [[GTB Nemesis]]<br />
| style="width:200px" | [[VEB Shai]]<br />
| style="width:200px" | [[SB Yali]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SB Yali}}<br />
| style="width:200px" | [[NB Unknown]]<br />
|- align="left"<br />
| style="width:200px" | [[GTTB Armageddon]]<br />
| style="width:200px" | [[GTB Phoebus]]<br />
| style="width:200px" | [[GVB Anhur]]<br />
| style="width:200px" | [[SB Ojas]] {{WU}}{{WN}}{{RI|Ship=SB Ojas}}<br />
| style="width:200px" | [[T-MB Cuirassier]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Holler]]<br />
| style="width:200px" | [[GTB Rhea]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[GVB Hathor]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[NB Ghoul]]<br />
|- align="left"<br />
| style="width:200px" | [[TB Atlas]] {{WU}}{{WN}}<br />
| style="width:200px" | [[GTB Sabus]]<br />
| style="width:200px" | [[GVB Setep]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[Big Core]]<br />
|- align="left"<br />
| style="width:200px" | [[GTB Azaes]]<br />
| style="width:200px" | [[GTsB Scimitar]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Callisto]]<br />
| style="width:200px" | [[GTB Surt]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTVB Chnubis]]<br />
| style="width:200px" | [[GTB Thunderbolt]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Claymore]]<br />
| style="width:200px" | [[GTB Uriel]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Danaus]]<br />
| style="width:200px" | [[PB Sepuelture]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Diana]]<br />
| style="width:200px" | [[UTB Navajo]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Gagana]]<br />
| style="width:200px" | [[UTB Yurok]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Hera (INF)]]<br />
| style="width:200px" | [[SOB Jotun D.H.]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[UEB Vajradhara]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | [[GTB Archangel]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Berserker]]<br />
| style="width:200px" | [[UEB Lapith]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Athena Mk2]]<br />
| style="width:200px" | [[GTB Hera (ED)]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[GTB Stheno]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[TB-100 Arbalest]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|- align="left"<br />
| style="width:200px" | [[TB-112 Aries]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Capital Ships (Cruisers, Corvettes, Frigates and Gunships)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCCa Andropov]]<br />
| style="width:200px" | [[SOC Orc]]<br />
| style="width:200px" | [[GVC Aten Mk2]]<br />
| style="width:200px" | [[SC Abel]]<br />
| style="width:200px" | [[AC Gordia]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Aesacus]]<br />
| style="width:200px" | [[TC Damocles]]<br />
| style="width:200px" | [[GVC Mafdet]]<br />
| style="width:200px" | [[SC Lamia]] {{WH}}{{WU}}<br />
| style="width:200px" | [[AC Heraklion]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Avalonian]]<br />
| style="width:200px" | [[UEC Sanctus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVC Mekhet]]<br />
| style="width:200px" | [[SC Raguel]]<br />
| style="width:200px" | [[AC Malia]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Eclipse]]<br />
| style="width:200px" | [[EACv Darkness]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVC Newet]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SC Rictus]]<br />
| style="width:200px" | [[NC Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAC Evangelist]]<br />
| style="width:200px" | [[GTCv Ajax]]<br />
| style="width:200px" | [[GVC Sai]]<br />
| style="width:200px" | [[SCv Bryn]]<br />
| style="width:200px" | [[ACv Malia]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (158th)]]<br />
| style="width:200px" | [[GTCv Alexandria]]<br />
| style="width:200px" | [[GVC Somtus]]<br />
| style="width:200px" | [[SCv Scylla]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[ACv Phaistos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (OTT)]]<br />
| style="width:200px" | [[GTCv Bellerophon]] {{WH}}<br />
| style="width:200px" | [[GVC Asarte]]<br />
| style="width:200px" | [[SFg Beelzeboul]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[NCv Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Aegis (IPA)]]<br />
| style="width:200px" | [[GTCv Chimera]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVC Naunet]]<br />
| style="width:200px" | [[SFg Damini]]<br />
| style="width:200px" | [[AC Heraklion (ASW)]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Alcyone]]<br />
| style="width:200px" | [[GTCv Chiron]]<br />
| style="width:200px" | [[HLC Defiler]]<br />
| style="width:200px" | [[SGs Asura]] {{WH}}{{WU}}{{WN}}{{RI|Ship=SGs Asura}}<br />
| style="width:200px" | [[AKFf Adamantium]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKFf Adamantium}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBC Black Widow]]<br />
| style="width:200px" | [[GTCv Cobra]]<br />
| style="width:200px" | [[VEC Joh]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKCve Orichalcum]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCve Orichalcum}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBC Blade]]<br />
| style="width:200px" | [[GTCv Eris]]<br />
| style="width:200px" | [[GVCv Mandes]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[KCSL Hecatos]] {{WH}}{{WU}}{{WN}}{{RI|Ship=KCSL Hecatos}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Boreas]]<br />
| style="width:200px" | [[GTCv Nike]]<br />
| style="width:200px" | [[GVCv Pachet]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKCs Iliaster]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKCs Iliaster}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Cretheus]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTCv Oberon]]<br />
| style="width:200px" | [[GVCv Udjat]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[BTDa Skeleton]] {{WH}}{{WU}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Eris]]<br />
| style="width:200px" | [[GTCv Ragnarok]]<br />
| style="width:200px" | [[GVCv Petbe]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[Hyperion (joelever)|Hyperion]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Garm]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTCv Reyena]] {{WH}}<br />
| style="width:200px" | [[VECv Duat]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Gryphon]]<br />
| style="width:200px" | [[GTCv Valhalla]]<br />
| style="width:200px" | [[VECv Geb]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Hyperion]] {{WH}}<br />
| style="width:200px" | [[ITCv Raiden]]<br />
| style="width:200px" | [[GVMCv Wepwawet]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Mars]]<br />
| style="width:200px" | [[NTCv Echelon]]<br />
| style="width:200px" | [[GVC Repten]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTxC Njord]]<br />
| style="width:200px" | [[PTCv Baranek]]<br />
| style="width:200px" | [[GVCv Satyrs]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Odysseus]]<br />
| style="width:200px" | [[SOCv Ehreos]]<br />
| style="width:200px" | [[GTVF Amon-Re]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Ophion]]<br />
| style="width:200px" | [[SOCv Neptune]]<br />
| style="width:200px" | [[GVC Tuket]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Orc]]<br />
| style="width:200px" | [[SOCv Phobos ADv|SOCv Phobos Adv]]<br />
| style="width:200px" | [[GVGs Hemsut]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCt Piranha]]<br />
| style="width:200px" | [[GTFg Chrysaor]]<br />
| style="width:200px" | [[GVCv Mahal]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Ticonderoga]]<br />
| style="width:200px" | [[GTFg Retribution]]<br />
| style="width:200px" | [[PVCa Ramses]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Tyr]]<br />
| style="width:200px" | [[GTFf Saphah]]<br />
| style="width:200px" | [[GVC Selket]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Unknown]]<br />
| style="width:200px" | [[UEFg Karuna]] {{WH}}{{WU}}{{WN}} <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Vidar]]<br />
| style="width:200px" | [[UEFg Narayana]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[LPC Galleon]]<br />
| style="width:200px" | [[GTGs Antwerpen]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[PC Rumrunner]]<br />
| style="width:200px" | [[GTGs Enforcer]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[ITC Dainishi]]<br />
| style="width:200px" | [[GTGb Praetorian]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Morana]]<br />
| style="width:200px" | [[GTC Rhea]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCv Tane]]<br />
| style="width:200px" | [[GTCv Phobos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[SOC Oculus]]<br />
| style="width:200px" | [[GTC Avenger]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVFg Arpyia]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTMf Sparta]]<br />
| style="width:200px" |<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Phoenix Rising]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTCv Calypso]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Atlantis]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[FTFf Northampton]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Northampton}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTFf Impervious]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFf Impervious}}<br />
| style="width:200px" | [[UEC Custos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTCa Tethys]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCa Tethys}}<br />
| style="width:200px" | [[FTFp Rhea]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTFp Rhea}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTCv Tethys]] {{WH}}{{WU}}{{WN}}{{RI|Ship=FTCv Tethys}}<br />
| style="width:200px" | [[GTGs Prominence]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTC Bellerophon]]<br />
| style="width:200px" | [[UEFg Karuna MK2]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTDS Baikal]]<br />
| style="width:200px" | [[FTCVS Volga]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEC Custos-X]]<br />
| style="width:200px" | [[TCSF Ajax]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCD Athena]]<br />
| style="width:200px" | [[TCC Aurora]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Large Capital Ships (Carriers, Destroyers and Super Destroyers)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBCr Tennyson]]<br />
| style="width:200px" | [[GTD Gaia]]<br />
| style="width:200px" | [[GVCa Kabechet]]<br />
| style="width:200px" | [[SCa Shiamak]]<br />
| style="width:200px" | [[ACa Akrotiri]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EACa Telemus]]<br />
| style="width:200px" | [[GTD Henderson]] {{WN}}<br />
| style="width:200px" | [[GVCa Tanen]]<br />
| style="width:200px" | [[SD Iblis]]<br />
| style="width:200px" | [[AD Achladia]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Canberra]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTD Hera]]<br />
| style="width:200px" | [[GVD Apothess]]<br />
| style="width:200px" | [[SD Kismat]]<br />
| style="width:200px" | [[AD Odigitria]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCar Fury]]<br />
| style="width:200px" | [[GTD Icelus]]<br />
| style="width:200px" | [[GVD Asarte]]<br />
| style="width:200px" | [[SD Vassago]] {{WH}}{{WN}}<br />
| style="width:200px" | [[AD Pylos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Galaxy]] {{WH}}<br />
| style="width:200px" | [[GTD Legion (Orion)]]<br />
| style="width:200px" | [[GVD Hedetet]]<br />
| style="width:200px" | [[SSD Diablo]]<br />
| style="width:200px" | [[ND Unknown]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTTCa Hestia]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Megaera]]<br />
| style="width:200px" | [[HLD Mefdef]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[ASD Minos]] {{WH}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Phoenix]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Ioa]]<br />
| style="width:200px" | [[VCI Bastet]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[HEC Typhoon]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEC Typhoon}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCr Trifid]]<br />
| style="width:200px" | [[GTHD Orion Mk2]]{{WH}}<br />
| style="width:200px" | [[GVSD Hetka]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AKBc Azoth]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKBc Azoth}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCa Warlock]]<br />
| style="width:200px" | [[GTD Orion Phase II]]<br />
| style="width:200px" | [[GVD Hathor]] {{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[NCa Vampire]] {{WH}}{{WN}}{{RI|Ship=NCa Vampire}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCa Constellation]]<br />
| style="width:200px" | [[GTD Raynor]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVD Pharaoh]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[Icarus]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TCa Sagittarius]]<br />
| style="width:200px" | [[GTD Sirona]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GVD Apophis]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[S.D.F.1]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAD Lindos]]<br />
| style="width:200px" | [[GTD Titan]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EASD Nemesis]]<br />
| style="width:200px" | [[GTD Wotan]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAD Tereus]]<br />
| style="width:200px" | [[GTD Zagreus]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CCD Kiev]]<br />
| style="width:200px" | [[ITD Ryujin]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FD Vexor]] {{WH}}{{WN}}<br />
| style="width:200px" | [[NTD Liberty]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Agamenmon]]<br />
| style="width:200px" | [[Emperor]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Alexander]]<br />
| style="width:200px" | [[SOD Segomo]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Atropos]]<br />
| style="width:200px" | [[TD Reliant]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Boreas]]<br />
| style="width:200px" | [[UED Solaris]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTD Daegon]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTCa Nemesis (Old)]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSD Bastion]]<br />
| style="width:200px" | [[SOC Galatea]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[SOSD Olemus]]<br />
| style="width:200px" | [[GTSD Odin]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSD Anchorage]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTD Damocles]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Morena MacDuff]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Super Capital Ships (Battleships, Dreadnoughts and Juggernauts)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVBS Archangel Mk2]] {{WH}}<br />
| style="width:200px" | [[SODn Solaris]]<br />
| style="width:200px" | [[GVSJ Sechat-Hor]]<br />
| style="width:200px" | [[SJ Amritaya]]<br />
| style="width:200px" | [[AJ Androgeos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDn Archangel]]<br />
| style="width:200px" | [[TSJ Icanus]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Dante]] {{WH}}{{WN}}<br />
| style="width:200px" | [[Vishnan Preserver]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTBs Moscow]] {{WH}}<br />
| style="width:200px" | [[GTVA Colossus Mk II]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Gigas]]<br />
| style="width:200px" | [[AJ Androgeos (Old)]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTVA Titan]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TSJ Amaterasu]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | [[SPD Vinaashak]]<br />
| style="width:200px" | [[HEHc Hurricane V]] {{WH}}{{WU}}{{WN}}{{RI|Ship=HEHc Hurricane V}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TBs Horizon]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[SSJ Gigas (Old)]]<br />
| style="width:200px" | [[Great Darkness]]<br />
|}<br />
<br />
==Installations (Dry Docks, Star Bases and Jump Gates)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[CI Haven]]<br />
| style="width:200px" | [[GTI Melia]]<br />
| style="width:200px" | [[GVI Abthys]]<br />
| style="width:200px" | [[SI Acridon]]<br />
| style="width:200px" | [[AI Thera]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAI Andromeda]]<br />
| style="width:200px" | [[GTI Nareos]] {{WH}}<br />
| style="width:200px" | [[GVI Cairo]]<br />
| style="width:200px" | [[SI Arachnas]] {{WN}}<br />
| style="width:200px" | [[AI Pyrgos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAI Lycaon]]<br />
| style="width:200px" | [[GTI Samson]]<br />
| style="width:200px" | [[GVI Cairo Extension]]<br />
| style="width:200px" | [[SI Hara]]<br />
| style="width:200px" | [[AKI Alkahest]] {{WH}}{{WU}}{{WN}}{{RI|Ship=AKI Alkahest}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Acheron]]<br />
| style="width:200px" | [[GTDI Titan]]<br />
| style="width:200px" | [[GVI Cheops]]<br />
| style="width:200px" | [[Shivan JumpGate]]<br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Aeglos]] {{WH}}<br />
| style="width:200px" | [[GTI Whitehall]] {{WH}}<br />
| style="width:200px" | [[GVI Karnak]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[SI Arachnas(Old)]]<br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTExD Arcadia Defender]]<br />
| style="width:200px" | [[ITI Yomi]]<br />
| style="width:200px" | [[GVI Ogdoad]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Arcas]]<br />
| style="width:200px" | [[PCI Phoron]]<br />
| style="width:200px" | [[GVI Abydos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Asteria]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TI Achilles]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Athens]]<br />
| style="width:200px" | [[TSS Exos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Atlantis]]<br />
| style="width:200px" | [[TDS 1]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTMI Aule]]<br />
| style="width:200px" | [[TDS 2]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Bretonia]] {{WH}}{{WN}}<br />
| style="width:200px" | [[TPG 1]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Chamelion]]<br />
| style="width:200px" | [[Alliance Jump Gate]] {{WH}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDk Acropolis]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTExA]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDS Goliath]] {{WH}}<br />
| style="width:200px" | [[Intrasystem Gate]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTExC]]<br />
| style="width:200px" | [[Asteroid Installation]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Jump Gate]]<br />
| style="width:200px" | [[Gas Refinery]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Silex]] {{WH}}{{WN}}{{RI|Ship=GTI Silex}}<br />
| style="width:200px" | [[Constellation]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[FTI Dzungaria]]<br />
| style="width:200px" | [[Comet Class Supply Depot|Comet Class]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTI Europa]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Non-Combatants (Freighters, Transports and Auxilliaries)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAFr Belus]]<br />
| style="width:200px" | [[GTT Corsair]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GVFr Shai]]<br />
| style="width:200px" | [[ST Xerxes]] {{RI|Ship=ST Xerxes}}<br />
| style="width:200px" | [[RLFr Margay]] {{WU}}{{RI|Ship=RLFr Margay}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Aether]]<br />
| style="width:200px" | [[GTT Naxos]]<br />
| style="width:200px" | [[GVT Isten]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[ATT Dallie]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDS Briareos]]<br />
| style="width:200px" | [[GTT Svalin]] {{WU}}<br />
| style="width:200px" | [[GVT Qeb]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AS Kamilari]] {{WU}}{{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Clarius]]<br />
| style="width:200px" | [[GTT Titan]]<br />
| style="width:200px" | [[GVT Sesmu]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[LS Bek'Tah|Bek'Tah Support Ship]] {{WU}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Cyllene]]<br />
| style="width:200px" | [[TT Pericles]]<br />
| style="width:200px" | [[GVSC Imhotep]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AFr Phaistos]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Demeter]]<br />
| style="width:200px" | [[UET Kadmos]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GVSC Neith]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[AK FR Cintamani]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus]]<br />
| style="width:200px" | [[UET Upanishad]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Ulmo]]<br />
| style="width:200px" | [[GTA Caerus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Vela]]<br />
| style="width:200px" | [[GTE Ehnaton]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEFr Demeter]]<br />
| style="width:200px" | [[GTE Vidar]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TG Bromios]]<br />
| style="width:200px" | [[TSC Icarus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCol Columbus]]<br />
| style="width:200px" | [[UEA Oculus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCVl Majestic]]<br />
| style="width:200px" | [[Terran Probe]] {{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTCVl Splendid]]<br />
| style="width:200px" | [[GTEP Bachus]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTL Anemoi]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTS Abaris]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[UEM Florence]] {{WH}}{{WN}}<br />
| style="width:200px" | [[GTS Eos]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFT Constantine]]<br />
| style="width:200px" | [[GTT Anatis]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSC Copernicus]]<br />
| style="width:200px" | [[PATr Baracuda]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSC Cyrene]]<br />
| style="width:200px" | [[GTT Star Rider]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTDr Phidias]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[GTT Wyvern]] {{WH}}{{WU}}{{BC}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSh Mercury]] {{WH}}{{WU}}{{WN}}{{BC}}<br />
| style="width:200px" | [[UES Aranyaka]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Albanus]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[Cruiseship]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Other (Cargo Pods, Sentry Guns, Etc)==<br />
{| border=1 cellpadding=0 style="background:#351515;"<br />
|- align="center"<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Terran'''<br />
| style="width:200px" |'''Vasudan'''<br />
| style="width:200px" |'''Shivan'''<br />
| style="width:200px" |'''Other'''<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[EAFr Belus Cargo]]<br />
| style="width:200px" | [[GTFr Vela Cargo]]<br />
| style="width:200px" | [[Vasudan Mine]]<br />
| style="width:200px" | [[SSG Annihilator]]<br />
| style="width:200px" | [[RLCg A09]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Clarius Cargo]]<br />
| style="width:200px" | [[TDM Hephaestus]]<br />
| style="width:200px" | [[GVSG Ammut]]<br />
| style="width:200px" | [[SSG Erebos]]<br />
| style="width:200px" | [[RLCg A17]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Cyllene Cargo]]<br />
| style="width:200px" | [[GTSG Balmung]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSG Somnath]]<br />
| style="width:200px" | [[AC Phaistos Cargo]] {{WN}}<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus Cargo 1]]<br />
| style="width:200px" | [[GTSG Euphrates]]<br />
| style="width:200px" | <br />
| style="width:200px" | [[SSP Chakra]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | [[TDD]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTFr Sizifus Cargo 2]]<br />
| style="width:200px" | [[GTSG Safat]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Alien Defense Station]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[BSSG Myrdin]]<br />
| style="width:200px" | [[Stalker Class Probe]] {{WH}}{{WU}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[UNX]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSG Gungnir]]<br />
| style="width:200px" | [[GTSG Gunstar]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | [[Serious Sandwich]]<br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[GTSG Wolverine]]<br />
| style="width:200px" | [[GTSG Pyre]]<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Cargo Platform]] {{WH}}{{WU}}{{RI|Ship=Cargo Platform}}<br />
| style="width:200px" | [[Modular Construction Kit]] {{WH}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[TGas-1]] {{WH}}{{WU}}<br />
| style="width:200px" | [[GTSG Sleipnir]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
{| border=0 cellpadding=1 style="background:#000000;"<br />
|- align="left"<br />
| style="width:200px" | [[Gas Ring]] {{WH}}{{WU}}{{WN}}<br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
| style="width:200px" | <br />
|}<br />
<br />
==Notes to Wiki contributors==<br />
*To add a new ship use a sample template or copy and modify the source from an existing page. For screenshots I've been going with the size 480x340 as standard. But this is completely arbitrary and anything around that size is probably acceptable.<br />
*The format can be difficult to edit. It is perfectly acceptable to simply tack on your ship at the bottom of the appropriate column. Someone else can then later edit it in if desired. <br />
*When adding, please place your new ship in the appropriate column. There are two columns for Terrans, one for Vasudans and Shivans and one for other. If your ship belongs to a non-canon species please place it in the OTHER column.<br />
*This is for mods which are not meant as replacements for stock models. Meaning that, an HTL version of the GTFr Chronos does not belong here. Modified stock models on other hand may be acceptable. Ie the GTFr Aether is a Chronos with a pod attached and an extra turret.<br />
*Should two different models have the same name, add the author's name in brackets as a suffix. (or alternatively the mod pack name)<br />
*Add only ready models which are released and freely available. Always include a download link. It is okay if you later update it.<br />
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.<br />
<br />
[[Category: Mod Database]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTI_Nareos&diff=31584
GTI Nareos
2010-11-08T12:36:29Z
<p>TrashMan: /* Name Origin */</p>
<hr />
<div>{{User-made Ships|'''''GTI Nareos'''''}}<br />
<br clear="all"><br />
{{shipimage|image=[[Image:Nareos.jpg]]|caption=The GTI Nareos}}<br />
<br />
The '''GTI ''Nareos''''' is a heavily armed military installation.<br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The GTI Nareos is a front-line military installation. Designed to defend key positions, it is heavily armed and armored. It's armament includes flak guns, anti-fighter beam and light defense turrets for fighter protection, and heavy plasma turrets and beam cannons for capital threats. In addition to that its massive fighter bays can hold 20 squadrons.<br />
<br />
===Developer Notes===<br />
None<br />
<br />
===Credits List===<br />
*Model by '''TrashMan'''<br />
<br />
===Name Origin===<br />
:'''Meaning:''' fire tip (spear or blade)<br />
:'''Language:''' ''Quenya'', or ''High Elvish''<br />
:'''Alternate spellings:''' ''Unknown''<br />
<br />
The name is in High Elvish, a fictional language created by J.R.R. Tolkien and used in most of his works.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Installation<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 500 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 2152 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 2853 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 2966 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| 240 (standard)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 23<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 9<br />
|- align="center"<br />
| [[Heavy Flak]]<br />
| 4<br />
|- align="center"<br />
| [[Long Range Flak]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf]]<br />
| 8<br />
|- align="center"<br />
| [[BGreen]]<br />
| 4<br />
|- align="center"<br />
| [[Terran Huge Turret]]<br />
| 8x3 <br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
==Related Links:==<br />
*'''[http://www.freespacemods.net/download.php?view.272 Download | FreeSpaceMods.net]'''<br />
<br />
[[Category:Installation]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTB_Thunderbolt&diff=31583
GTB Thunderbolt
2010-11-08T12:25:51Z
<p>TrashMan: /* Armaments */</p>
<hr />
<div>{{User-made Ships|''GTB '''Thunderbolt'''''}}<br />
<br />
<br />
{{shipimage|image=[[Image:gtbthunderbolt.jpg]]|caption=GTB Thunderbolt}}<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
The GTB ThunderBolt is the standard heavy bomber of the GTVA. Armed with a Reaper cannon and generous secondary payload it can quickly turn lighter warships into scrap metal.<br />
<br />
===Credits List===<br />
*Model by '''TrashMan'''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Heavy Bomber<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| RNI Systems<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| Poor<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 50.0 - 65.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| 100.0 mps<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| Heavy<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 360<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| 800<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 35 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Gun Mounts|Gun Mounts]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Guns<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 1<br />
| Reaper (fixed)<br />
|- align="center"<br />
| 2nd<br />
| 4<br />
| Subach HL-7R<br />
|- align="center"<br />
| colspan=3| Compatible Primaries<br />
|-<br />
| colspan=3| Subach HL-7R, Reaper, [[GTW Prometheus S|Prometheus S]], [[GTW Lamprey|Lamprey]], [[GTW Circe|Circe]], [[GTW Maxim|Maxim]]<br />
|}<br />
<br />
<br />
<br />
<br />
*'''[[Technical_Terms_and_Definitions#Missile Banks|Missile Banks]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=3 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:40px" |Bank<br />
| style="width:60px" |Capacity<br />
| style="width:160px" |Standard Loadout<br />
|- align="center"<br />
| 1st<br />
| 80<br />
| [[GTM Cyclops#short|Cyclops#short]]<br />
|- align="center"<br />
| 2nd<br />
| 80<br />
| [[GTM Cyclops#short|Cyclops#short]]<br />
|- align="center"<br />
| colspan=3| Compatible Secondaries<br />
|-<br />
| colspan=3| [[GTM MX-64|MX-64 Rockeye]], [[GTM Tornado|Tornado]], [[GTM EMP Adv.|EMP Adv.]], [[GTM Trebuchet|Trebuchet]], [[GTM Infyrno|Infyrno]], [[GTM Piranha|Piranha]], [[GTM Stiletto II|Stiletto II]]<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
<br />
==Download links:==<br />
[http://www.freespacemods.net/download.php?view.161 Link | FreeSpaceMods.net]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Various_Terms&diff=31568
Various Terms
2010-11-05T11:03:39Z
<p>TrashMan: /* Designation Suffixes */</p>
<hr />
<div>This article lists down the '''various terms, abbreviations, and other jargon''' used by official FreeSpace sources as well as the FreeSpace community.<br />
<br />
==Official Terminology==<br />
===General===<br />
* '''[[FRED]]''' - FReespace EDitor. The program created by Volition to make the mission and campaigns for both FreeSpace games. Released to the public along with said games.<br />
* '''[[Portal:FreeSpace 2|FS2]]''' - FreeSpace 2. The second game of the series.<br />
<br />
===File extensions===<br />
These are FreeSpace-related extensions only.<br />
*.ani - Animation files such as explosions<br />
*.fc2 - FreeSpace 2 campaign<br />
*.fs2 - FreeSpace 2 mission<br />
*.fsm - FreeSpace 1 mission<br />
*.pof - Model files with additional gameplay-related information like position of subsystems, turrets, etc.<br />
*.tbl - Table file<br />
*.tbm - Modular table<br />
*.vp - Volition package files<br />
<br />
===In-game Terminology===<br />
*'''ETS''' - [[Energy Transfer System]]<br />
*'''HUD''' - Heads-up Display. The interface the player uses while flying.<br />
*'''Subsystem''' - Targetable and destroyable systems of a ship, e.g. radars, engines.<br />
*'''TSM''' - Training Simulator Module<br />
<br />
====Designation Prefixes====<br />
* '''GT_''' - [[Galactic Terran Alliance|Galactic Terran]]<br />
* '''NT_''' - [[Neo-Terran Front|Neo-Terran]]<br />
* '''GV_''' - Galactic Vasudan<br />
* '''PV_''' - [[Parliamentary Vasudan Empire|Parliamentary Vasudan]]<br />
* '''GTV_''' - [[Galactic Terran-Vasudan Alliance|Galactic Terran-Vasudan]]<br />
* '''S_''' - [[Shivans|Shivan]]<br />
<br />
====Designation Suffixes====<br />
* '''_A''' - [[Advanced Warning And Control System|AWACS]]<br />
* '''_B''' - Bomber<br />
* '''_C''' - Cruiser<br />
* '''_Cv''' - Corvette<br />
* '''_D''' - [[Destroyer]]<br />
* '''_Dr''' - Drone<br />
* '''_EP''' - Escape Pod<br />
* '''_F''' - Fighter<br />
* '''_Fr''' - Freighter<br />
* '''_G''' - Gas Miner<br />
* '''_I''' - Installation<br />
* '''_J''' - [[Juggernaut]]<br />
* '''_M''' - Medical Ship or Missile<br />
* '''_NB''' - Navigation Buoy<br />
* '''_S''' - Support Ship<br />
* '''_SC''' - Science Cruiser<br />
* '''_SG''' - Sentry Gun<br />
* '''_T''' - Transport<br />
* '''_W''' - Weapon ([[Weapon Comparison (FS1)|FreeSpace 1]])([[Weapon Comparison (FS2)|FreeSpace 2]])<br />
<br />
===Fighter Units and Roles===<br />
*'''Wing''' - A unit of fightercraft, varying in size from one to six ships. The normal number is four. Ships of a wing are labelled by their wing name and a number (i.e. Alpha 1, Alpha 2, and so on). The GTVA uses the Greek alphabet for its wings and the signs of the zodiac for hostile wings. In FS1, Shivan wings were named after Hindu gods. '''Wing''' is also sometimes used for freighter or transport groups.<br />
*'''Squadron''' - Refers to an organized group of pilots, e. g. [[242nd Suicide Kings]]<br />
*'''Stealth Recon''' - Fighters that specialize in infiltrating hostile territory and acquiring information without being detected. The [[GTF Pegasus|GTF ''Pegasus'']] and the [[GVF Ptah|GVF ''Ptah'']] are the only canon stealth fighters.<br />
*'''Interceptor''' - A fighter role that aims at the destruction of hostile fighters and bombers. Interceptors are fast and agile, but are weakly shielded and armored.<br />
*'''Space Superiority''' - A versatile fighter role that is capable in all sorts of roles, except for bombing. A celebrated example of a Space Superiority fighter is the [[GTF Myrmidon|GTF ''Myrmidon'']]<br />
*'''Heavy Assault''' - Heavy Assault fighters have tremendous secondary capacity, heavy shielding and armoring at the expense of speed and maneuverability<br />
*'''Bomber''' - A bomber is a very heavy craft that specializes in carrying bombs. They attack freighter-size ship and above. Bombers are very slow and easily taken down without fighter escorts. Bombers are further categorized into light, medium, and heavy bombers.<br />
<br />
===Ship Types===<br />
* '''Cruiser''' - Smallest combatant capital craft classification. Cruisers are at least several times the size of a fighter or bomber and possess mainly antifighter weaponry, with one or two (or in the case of the [[SC Rakshasa|SC ''Rakshasa'']], three) anticapital weapons. The defensive fire of a cruiser is rarely capable of stopping a determined bomber wing, and most are vulnerable to even a well-handled lone fighter. Unable to carry fighters. Canonical examples include the [[GTC Fenris|''Fenris'']] and the [[GTC Leviathan|''Leviathan'']]. In FS1, cruisers were deployed for both offensive and defensive tasks by all sides to any situation not requiring the attention of a destroyer. In FS2 Shivan cruisers are often deployed in mainline antiship and strike roles, while GTVA cruisers tend to be used as escorts and patrol craft.<br />
* '''Corvette''' - Middle ground combatant capital craft, falling between the cruiser and the destroyer in size and capablity. Equipped with between two and four anticapital weapons and considerably more impressive antifighter armament than a cruiser. Corvettes are capable of defending themselves adequately against a small number of enemy fighters or bombers. With the exception of the [[SCv Moloch|SCv ''Moloch'']], corvettes are unable to carry fighters of their own. Corvettes appear to handle most of the antiship and strike duties for the GTVA fleet; Shivan corvettes are extremely rare and have only been deployed against GTVA destroyers canonically. Whether this is their role or not is guesswork.<br />
* '''Destroyer''' - Large combatant capital craft, combining the functions of destroying enemy ships and transporting fighters. Destroyers vary wildly in armament and effectiveness against different types of targets. They will have at least one heavy-calibur anticapital weapon and probably several more, plus a number of cruiser-corvette anticapital weapons. Destroyers tend to need fighter cover more than corvettes; some of them actually mount fewer antifighter weapons, and all have much larger amounts of surface area that needs to be defended. Any situation with the direct involvement of a destroyer-class ship is by definition serious.<br />
* '''Frigate''' - Semi-canonical ship class, both the Hippocrates and the Iceni have been referred to as frigates; the normally accepted role of a frigate is that of a pocket destroyer, lacking a fighterbay and fighter support facilities/crews enabling the ship to be shrunk down to only slightly bigger than a corvette.<br />
* '''Superdestroyer''' - Bigger, meaner, and tougher than a destroyer, yet too small for the juggernaut classification; first applied well before the juggernaut classification came into existence. Only the [[GTD Hades|''Hades'']] and [[SD Lucifer|''Lucifer'']] have canonically been given this classification. The nature of the canonical superdestroyers was such that any appearance by them indicates ''the'' major effort by the controlling side. Their success is often decisive for that system, while their failure is a blow that is difficult to recover from.<br />
* '''Juggernaut''' - The pinnacle of combatant capital craft, a juggernaut is capable of making mincemeat out of an enemy fleet singlehanded and is superbly equipped to combat other capital craft. Due to its large surface area its defenses against fightercraft attack are generally somewhat thinly spread, but a juggernaut's sheer ability to absorb damage means that only another juggernaut or a mass attack by corvettes and destroyers is capable of destroying one in anything like a timely manner. Only the [[SJ Sathanas|SJ ''Sathanas'']] has canonically been given this classification, though the ''Colossus'' could also be classified as juggernaut. The presence of a juggernaut, like a superdestroyer, indicates the controlling side considers the mission absolutely essential; decisive for the system if not the campaign or the entire war.<br />
* '''Installation''' - A space station, described as "installation" because of its size, self-sufficiency, and permanence. The only installation class canonically known is the [[GTI Arcadia|Arcadia]]. The [[Galactic Terran-Vasudan Alliance|GTVA's]] naming system for installations generally includes something indicating their nature. Installation Riveria, Tombaugh Station, [[Enif Station]], and the Vega Installation are examples.<br />
<br />
===Other Ship Types===<br />
*'''Transport''' - Primarily used for transporting personnel. Sometimes used to transport marines in boarding a warship, as seen in the capture of a Shivan cruiser. However, it may also be used for repair purposes and evacuation. Transports are designed with minimal defenses and have to be escorted at all times to ensure survival.<br />
*'''Gas miner''' - Used primarily to retrieve and transport nebular gas. Because of their often volatile contents, gas miners have an explosion yield far larger than ships of comparable size. The [[GTG Zephyrus]], [[GVG Anuket]], and [[SSG Rahu]] are the only three examples of gas miners.<br />
*'''AWACS''' - AWACS vessels are primarily used for the expansion of radar detection in systems. Secondary purposes including jamming communications and detecting ships that are invisible to normal sensors. The [[GTA Charybdis]] and [[GVA Setekh]] are the only two examples of this classification.<br />
*'''Escape Pod''' - The [[GTEP Hermes]] and [[GVEP Ra]] carry out this role. Escape pods are primarily for escape purposes, and are deployed from capital ships on the verge of destruction to save its crew and officers.<br />
<br />
===Unique Ship Types===<br />
*'''Medical Ship''' - Only the [[GTM Hippocrates]] carries this role. Primarily used to house patients under medical care, it is also used to evacuate refugees.<br />
*'''Science Cruiser''' - Only the [[GTSC Faustus]] carries out this role. The Faustus appears to be tasked as a civilian science research vessel, but is also used by the military in times of war for weapons research. Science cruisers mount very few defenses and are therefore vulnerable to any form of assault.<br />
<br />
===Others found in ships.tbl that are not classified as ships===<br />
*'''Cargo Container''' - Carried by freighters. Cargo containers are unarmed and vulnerable to even fighter attack, and can only move via freighters.<br />
*'''Sentry Gun''' - A small, vulnerable structure mounting one or more primary weapons. The largest of these is the [[GTSG Mjolnir]], which mounts a beam cannon. Oddly, Shivan sentry guns are rarely encountered in the FreeSpace 2 campaign.<br />
*'''Freighter''' - Freighters carry important cargo and usually mount a few anti-fighter turrets. The largest canonical freighter is the [[GTFr Triton]].<br />
*'''Knossos''' - The Knossos is an enormous subspace portal which, with its rotating components help stabilize a nearly-collapsed jump node.<br />
*'''Meson Bomb''' - The [[TC-Meson Bomb]] is a remote detonation device which blasts about in a massive shockwave. The only canonical situations wherein these were deployed was in the destruction of the Knossos portal and the sealing off of the Capella jump nodes.<br />
*'''Asteroid''' - Asteroids are of natural phenomenon. They are basically huge rocks in space that are harmful to even large capital ships as demonstrated in [[Rebels and Renegades]]. Asteroids may collide with capital ships and deal a severe amount of damage, but can be neutralized by primary weapons easily.<br />
*'''Unknown Shivan rotating device''' - Known as the [[Shivan Comm Node]] in the editor, there has been no canonical description of the device as information regarding it is classified Level Omega. However, its name implies that it may be a kind of communication device of the Shivans.<br />
<br />
===Special objects found in ships.tbl===<br />
*'''SpaceHunk''' - The [[SpaceHunk]] is never used in the main FS2 campaign. It appears to be a large piece of debris from an [[SJ Sathanas]] juggernaut.<br />
*'''SJD Sathanas''' - The [[SJD Sathanas]] is a small, triangular object that is used to represent a distant Sathanas juggernaut in [[Into the Lion's Den]] and all missions from [[Dunkerque]] onwards.<br />
*'''Volition Bravos''' - The [[Volition Bravos]] is an easter egg that can be summoned onto the field using a cheat. It resembles a pirate ship manned by members of the Volition, Inc. staff. Although the Volition Bravos mounts nothing more than a few flak cannons and turret lasers, it is nearly impossible to destroy due to its incredibly high hitpoint count of ten billion.<br />
<br />
===Weapons===<br />
*'''Aspect-seeking''' - A type of secondary that must acquire a lock to track the target. See [[GTM Harpoon]].<br />
*'''Countermeasure''' or '''CM''' - An anti-missile defensive mechanism for fighter-sized craft.<br />
*'''Dumbfire''' - Secondary weapons cannot acquire any kind of lock on the target. See [[GTM Tempest]].<br />
*'''Heat-seeking''' - A type of secondary weapon that acquires instant lock on the nearest target and chases it until it gets out of its cone.<br />
*'''Primary''' - Primary weapons in ''FreeSpace'' are energy-based lasers.<br />
*'''Secondary''' - Secondary weapons in ''FreeSpace'' are missiles and bombs.<br />
*'''Turret laser''' - Primary weapons found on capital ships, transports, and freighters. An example would be the [[Terran Turret]]. See also '''blob turret'''.<br />
*'''Anti-fighter beam''' - Small beam weapons on ships at least cruiser-sized. They are used to fire at enemy fighters and bombers, but can also provide fire support against small capital ships.<br />
*'''Anti-capital beam''' - Beam weapons are the main armament of capital ships. They range from small such as the [[SGreen]], to large such as the [[BGreen]] and the juggernaut-scale [[BFGreen]].<br />
*'''Slash beam''' - Beams which are used to sweep ships clean of subsystems. Only Terran and Vasudan warships arm these beam weapons.<br />
*'''Swarm missile''' - Swarm missiles are secondary weapons that are fired in multiple numbers. See [[GTM Hornet]]<br />
<br />
==Fan Terminology==<br />
===In-game Terminology===<br />
====Designation Prefixes====<br />
* '''A_''' - [[Ancients|Ancient]]<br />
* '''HL_''' - [[Hammer of Light]]<br />
<br />
====Designation Suffixes====<br />
* '''_BS''' or '''_Bs''' or '''BB''' - Battleship<br />
* '''_Ca''' - Carrier<br />
* '''_Dn''' - Dreadnaught<br />
* '''_Fg''' - Frigate<br />
* '''_Ff''' - Frigate<br />
* '''_H''' - Hive<br />
* '''_SD''' - Superdestroyer<br />
* '''_SJ''' - Super Juggernaut<br />
* '''_TB''' - Tactical Bomber<br />
<br />
===Ship Types===<br />
* '''Carrier''' - Ship of any size whose primary purpose is to carry fightercraft, whether directly into combat or standing off and lending fightercraft support to ongoing operations as needed. <br />
* '''Dreadnought''' - Generally understood to be a destroyer-sized craft, but built for the sole purpose of ship-to-ship combat and lacking a fighterbay or supporting a very limited number of fighters purely for self-defense.<br />
<br />
===General===<br />
* '''162''' - The Phoenix sub-forum on the Hard Light Productions Forums.<br />
* '''AAA''' - Anti-fighter beam cannon(s)<br />
* '''AB''' - Afterburner(s)<br />
* '''Blob turret''' - A primary weapon-based, warship-mounted turret. The [[Terran Turret]] is an example.<br />
* '''CM''' - Countermeasure<br />
* '''CB''' - Command Briefing<br />
* '''CBAnim''' - Command Briefing animation<br />
* '''Colly''' - The [[GTVA Colossus|GTVA ''Colossus'']]<br />
* '''FA''' - FRED Academy<br />
* '''F2S''' - FreeSpace 2 Sector<br />
* '''[[Portal:FreeSpace 1|FS1]]''' - Descent: FreeSpace&mdash;The Great War. Also called Conflict: FreeSpace&mdash;The Great War in Europe. The first game of the series.<br />
* '''FS2_Open''' or '''FSO''' - The open source version of FreeSpace 2<br />
* '''FS2NetD''' - FS2 Network Game Monitor; utility used to monitor FS2 network games being operated on the FS2Net servers.<br />
* '''FS3''' - [[FreeSpace 3]], the theoretical sequel to FreeSpace 2<br />
* '''GOG''' or '''GoG''' - Good Old Games. A digital distribution website that sells copies of FreeSpace 2. See [[Getting FreeSpace]].<br />
* '''GW''' - Game-Warden<br />
* '''Hattie''' - The [[GVD Hatshepsut|GVD ''Hatshepsut'']]<br />
* '''HLP''' - Hard Light Productions<br />
* '''HOTU''' - Home of the Underdogs. This website used to host a stripped-down version of FreeSpace 2.<br />
* '''Lucy''' - The [[SD Lucifer|SD ''Lucifer'']]<br />
* '''MediaVP''' or '''MVP''' - VP files with graphical enhancements for FreeSpace Open<br />
* '''Retail''' - The original, unaltered version of FreeSpace 2. (=not FreeSpace Open)<br />
* '''RTB''' - Return to Base. Used to refer to the directive that tells the player to return to base.<br />
* '''SCP''' - Source Code Project. The people responsible for creating, maintaining and debugging FS2_Open.<br />
* '''SEXP''' - Symbolic EXPressions. Special function strings within FRED that allow for complex mission objectives and other things to be carried out by a mission bulider.<br />
* '''SG''' - Sectorgame. This website hosts the FreeSpace 2 Sector.<br />
* '''ST''' - [[Silent Threat]]<br />
* '''TC''' - Total Conversion. See [[Total conversions]]<br />
* '''V''' or '''[V]''' - [[Volition]], Inc., the developer of FreeSpace and FreeSpace 2.<br />
* '''VBB''' - Volition Bulletin Board. The boards Volition maintained as a centre for the FS community. Now defunct.<br />
* '''VW''' - Volition Watch, developer fansite covering the FreeSpace, Red Faction and Summoner series. Awaiting demolition.<br />
<br />
===Campaign Abbreviations===<br />
:'''''This list is incomplete and not necessarily up-to-date. See also: [[Narwhal's Campaign List]]'''''<br />
* '''158''' - The 158th Banshee Squadron<br />
* '''AA''' - Aeos Affair<br />
* '''AAB''' - Ascension and Beyond<br />
* '''AG''' - [[Alcibiades' Gamble]]<br />
* '''AHTW''' - All Hands to War<br />
* '''AotD''' - Angels of the Damned<br />
* '''[[ASW]]''' - The [[Ancient-Shivan War (campaign)|Ancient-Shivan War]]<br />
* '''BP''' - [[Blue Planet]]<br />
** '''BP:AoA''' or '''AoA''' - [[Blue Planet: Age of Aquarius]]<br />
** '''BP:WiH''' or '''WiH''' - [[Blue Planet: War in Heaven]]<br />
* '''BtRL''' - [[Beyond the Red Line]]<br />
* '''BWO''' - [[Blackwater Operations]]<br />
* '''CoW''' - Casualties of War<br />
* '''CoS''', '''Nukemod-CoS''' or '''Nukemod''' - [[Nukemod|Nukemod - Children of Shiva]]<br />
* '''CtS''' - [[Crossing the Styx]]<br />
* '''DEM''' - [[Deus Ex Machina]]<br />
* '''FSPort''' - [[The FreeSpace Port]]<br />
** '''ST:R''' - [[Silent Threat: Reborn]]<br />
* '''FSU''' - The FreeSpace Upgrade Project<br />
* '''INF''' - [[Inferno]]. This may refer to any Inferno mod.<br />
** '''INFA''' or '''INFA1''' - [[Inferno: Alliance]]<br />
** '''INFA2''' - The sequel to Inferno: Alliance<br />
** '''INFR1''' - [[Inferno Release 1]]<br />
** '''INFASA''' - Inferno: Alliance Standalone<br />
** '''INF SCP''' - Inferno SCP<br />
* '''ITDoH''' - Into The Depths of Hell<br />
* '''ITHOV''' - Into the Halls of Valhalla<br />
* '''JAD''' - [[Just Another Day]]<br />
** '''JAD2''' - [[Just Another Day 2: Electric Boogaloo]]<br />
** '''JAD3''' - [[Just Another Day 3: Shivans on a Plane]]<br />
* '''JtEP''' - The Journey to Epsilon Pegasi<br />
* '''LM''' - The Lightning Marshal<br />
* '''MT''' - Machina Terra<br />
* '''MG''' - Mind Games<br />
* '''NTV''' - [[Neo-Terra Victorious]]<br />
* '''OTT''' - [[Over the Top]]<br />
* '''PI''' - [[The Procyon Insurgency]]<br />
* '''RR''' - Renegade Resurgence<br />
* '''SA''' - The Scroll of Antankharzim<br />
* '''SGWP2''' - [[The Second Great War Part II]]<br />
* '''SoL''' - [[Shadows of Lylat]]<br />
* '''SWC''' - Star Wars Conversion<br />
** '''FotG''' - [[Fate of the Galaxy]]<br />
* '''TAP''' - [[The Apocalypse Project]]<br />
* '''TBP''' - [[The Babylon Project]]<br />
** '''TBP:RW''' or '''RW''' - [[Raider Wars]]<br />
* '''TI''' - Twisted Infinities<br />
* '''TotT''' or '''ToT''' - Teeth of the Tiger<br />
* '''TS''' - Technological Superiority<br />
* '''TTP''' - The Titan Project<br />
* '''TVWP''' - [[Terran-Vasudan War Project]]<br />
* '''WCS''' - [[Wing Commander Saga]]<br />
<br />
===Multiplayer===<br />
The following is a list of some terms commonly seen on multiplayer chat screens.<br />
* '''AI''' - Artificial Intelligence. This refers to any computer-controlled ship.<br />
* '''Coop''' - Cooperative game. All players are on the same side and work together to accomplish the mission objectives.<br />
* '''Dogfight''' or '''DF''' - A free-for-all type of game, essentially the Deathmatch of FreeSpace. All players are on their own and fight for survival.<br />
* '''EMP''' - The EMP missile<br />
* '''Fire''' - The Infyrno missile<br />
* '''Fish''' - The Piranha missile<br />
* '''Lag''' - Latency. This refers to the "jumpiness" in a multiplayer game due to slow Internet connections. FreeSpace has always had a lag problem, and even modern, high-speed connections have trouble hosting and playing online FreeSpace games. Can be greatly mitigated by having all players set their "Object Update" setting to Low.<br />
* '''Lag bombing''' - Double-linking your secondary slot, firing, then quickly switching to your other secondary slot and firing it. Continue cycling and firing secondary slots until the server finally updates and you must wait to reload. This is often outlawed in multiplayer games.<br />
* '''Lag loading''' or '''Tab loading''' - A procedure by which server lag allows a player to load their ship with weapons that it is unable to carry by default, such as the Helios on a Perseus. This is achieved by first selecting the weapon in question with the mouse button, keeping it selected while using the Tab key to switch to the Ship Selection screen, moving the cursor over the bank where the weapon is to be loaded, and finally pressing the Tab key one more time to change back to the Weapons Loadout screen and letting go of the mouse button just as the screen changes. The server will still think that you have your old ship selected, so its weapons permissions will not update in time to prevent you from loading something illegal. This is usually discouraged in multiplayer and considered cheating, but some multiplayer maps were actually made to accommodate this tactic. Lag loading is also possible in single-player, although the lack of lag means that the window of time between the page and permissions update is much smaller.<br />
*'''Lock/Unlock''' - Refers to the "Lock" button on the mission briefing screen. The host (or in TvT game, team captains) have to click the "Lock" button to allow other pilots/wingmates to make ship/loadout changes. <br />
*'''Low''' - Setting "Object Updates" in the Multiplayer tab of FreeSpace 2's options to "Low". This is the preferred setting for MP clients. The "Low" setting limits the connection bit rate between the MP host and the client in order to make the game run smoother for everyone.<br />
*'''TvT''' - Team versus Team game. The players are divided into two sides and fight for supremacy.<br />
<br />
==Terms related to modelling==<br />
*'''Greeble''' - Small piece of detail which serve no other purpose only to make a ship look better.<br />
*'''HTL''' - Hardware Transformation & Lighting. This abbreviation has since mutated into shorthand for any user-created high-polygon ship, or generally any retail ship with extra details added by the community.<br />
*'''LOD''' - Level of Detail. The further you get away from a ship, the less detailed it will be rendered.<br />
*'''Multi-part turret''' - A multi-part turret is, in a word, a turret with one, two or three barrels.<br />
*'''Single-part turret''' - A single-part turret, is, in a word, a turret without any barrels.<br />
*'''TrueView''' - A plugin utility for [[trueSpace]]. Ideal for building hierarchy. However, not a must.<br />
<br />
[[Category:Lists]]<br />
[[Category:Multiplayer]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Campaign_List&diff=27913
Campaign List
2010-02-01T07:07:33Z
<p>TrashMan: </p>
<hr />
<div>User-made campaigns are continuations of the FreeSpace saga, whether as sequels, prequels, or occurring simultaneously with one of the games. The following is an (''incomplete'') list of user-made campaigns, both completed and in-progress.<br />
<br />
'' '''Note to Wiki contributors: After adding your campaign to this page, make sure that it's included in the [[Campaign List]] page as well.''' ''<br />
<br />
== FreeSpace Universe ==<br />
<br />
=== Pre-Capella ===<br />
<br />
{| cellpadding = 5 style="margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;" class=sortable<br />
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link<br />
|-<br />
|- style= "border: 1px #22D solid;"<br />
| colspan=9 style="text-align: center; background: #108;"| <font size=4>'''Pre-Great War Era'''</font><br><font size=1>''Campaigns set before the events of [[FreeSpace 1]]''</font><br />
|-<br />
|''[[Ancient-Shivan War]]|| Work-in-Progress || No || FSO || ShadowGorrath, ASW team || Complete mod || 7 for first release|| The demise of the Ancients, but not without a fight || [http://www.sectorgame.com/ASW/ Website]<br />
|-<br />
|''[[Akhom's Raiders]]|| Work-in-Progress || No || FSO || Solatar|| Unknown || Unknown|| During the last monthes of the T-V Wars, the 191st Elite Vasudan Squadron is tasked with hitting Terrans communication deep in their lines|| [http://www.hard-light.net/forums/index.php?topic=66873.0 Thread]<br />
|-<br />
|''[[Cardinal Spear]]|| Released || Yes || FSP or FS1 || Adam "Ace" Rorabaugh || New weapons, new installations, new planet/sun textures || 2x4 || In 2331, a Vasudan fleet jump in Sol. This campaign cover the defense of Sol and the GTA counter-attack || [http://www.hard-light.net/forums/index.php/topic,47337.0.html Thread]<br />
|-<br />
|''[[Into The Night]]|| Partial || No || FSO || 158th Banshee Squadron Team|| Complete mod || Unknown|| Before the Human Race united, the Earth Alliance and the Colonial Federation are at war || [http://www.hard-light.net/forums/index.php?topic=65671.0 Thread]<br />
|-<br />
|''[[Points of View]]|| Released || No || FSO & FSP || Three Niner || Vasudan side || 3||Unknown || [http://www.hard-light.net/forums/index.php/topic,62699.0.html Thread]<br />
|-<br />
|''[[Syrk: The Unification Wars]]|| Work-in-progress || Unknown || FSO || Various || Complete mod || Unknown|| Humanity has risen. Originated on the third planet of the Sol system and having greater dreams about their future, they’ve colonized Sol. But their fragile peace had shattered in no time and a civil war started|| [http://www.game-warden.com/forum/forumdisplay.php?f=89 Thread]<br />
|-<br />
|''[[Terran-Vasudan War Project]]|| Partial || No || FSO || Various || Complete mod || 9 released|| The TVWP covers the history of the Sol and the GTA from 2313 to the arrival of the Shivans || [http://tvwp.hard-light.net/website/ Website]<br />
|-<br />
|''[[Vasudan Academy]]||Released||No||FS1||Laser Ray-IDS Productions|| None|| 3|| The Vasudan training missions || None<br />
|-<br />
|- style= "border: 1px #22D solid;"<br />
| colspan="9" style="text-align: center; background: #108;"| <font size=4>'''Great War Era'''</font><br><font size=1>''Campaigns set around the events of [[FreeSpace 1]]''</font><br />
|-<br />
|''[[Portal:FreeSpace 1|The Main FreeSpace Campaign]]|| Released|| Yes || FSP or FS1 || [[Volition]] || Official campaign || 29 || While Terrans and Vasudans has been fighting for 14 years, a new alien race confronts them ||[http://fsport.hard-light.net/website/ Website]<br />
|-<br />
|''[[Operation Templar]]|| Released|| Yes || FSP or FS1 || [[Volition]] || Official campaign || 4 || Operation Templar, a joint GTA-Vasudan endeavor, hunts down the last remnants of Hammer of Light. The rebels stage a desperate last stand, hijacking a Vasudan destroyer and taking hostages. ||[http://www.freespacemods.net/download.php?view.202 FreeSpaceMods]<br />
|-<br />
|''[[Silent Threat]]|| Released|| Yes || FSP or FS1 || [[Volition]] || Offical Campaign|| 12|| As the Great War goes on, the GTI tries to preserve the fragile alliance. || [http://fsport.hard-light.net/website/ Website]<br />
|-<br />
|''[[Silent Threat: Reborn]]|| Released|| Yes || FSP || Various || Several things which are included as part of the Port v3.1 || 18 || ''New version of Silent Threat official campaign || [http://fsport.hard-light.net/website/str/ Website]<br />
|-<br />
|''[[All Hands to War]]||Work-in-progress||No||FS1||Hippo||None||5 released|| 3 months after the destruction of the Lucifer, the Hammer of Light attemps to drive a wedge between the GTA and the PVE, while the Shivans are still relentless || [http://www.sectorgame.com/ahtw/index.htm Website]<br />
|-<br />
|''[[Alliance Fights Back]]||Released||No||FSO & FSP||[mailto:Mage14@hotmail.com Travis Brainard], macfie||None||8|| To break Shivan resistance after the Lucifer destruction, General Albert Ulysses comes up with a daring - and risky - plan. || [http://www.freespacemods.net/download.php?view.377 FreeSpaceMods]<br />
|-<br />
|''[[Awakenings]]|| Released|| Yes || FSP or FS1 || [[FreeSpace Campaign Restoration Project|FSCRP]]||None || Unknown|| Three years after the collapse of the Sol node, the Shivans are pushing back into reclaimed systems || [http://www.hard-light.net/forums/index.php/topic,42579.0.html Thread]<br />
|-<br />
|'' [[Battle for Altair]]||Released||No||FSP||[mailto:adamant@pacifier.com Adam N. Rorabaugh]||None||9||After the narrow destruction of the dreaded Lucifer, the alliance dwindles as the Hammer of light and rebel factions arise and fight amongst themselves. || [http://www.freespacemods.net/download.php?view.51 FreeSpaceMods]<br />
|-<br />
|''[[Crucible]]|| Released|| No || FSP or FS1 || [mailto:mguenthe@netcom.ca Matthew Guenther]|| Fully-branching || 7|| On the 29th of May 2335, the GTD Intrepid is ordered to penetrate enemy lines to buy time for the Alliance to regroup || [http://www.freespacemods.net/download.php?view.14 FreeSpaceMods]<br />
|-<br />
|''[[The Destiny of Peace|Destiny of Peace]]|| Released|| Yes || FSP or FS1 || [mailto:justinm@thegrid.net Justin Mills]|| None || 7|| By October 2335, a rebel GTA faction of mercenaries emerges, and its aims are a mystery. ||[http://www.hard-light.net/forums/index.php/topic,37935.msg766982.html#msg766982 Thread]<br />
|-<br />
|''[[Fortunes of War]]||Postponed||No||FS1||Goober5000||New ships, maybe other||25|| While part of the GTA are chasing the Ancient records, the front line is facing a second Lucifer || [http://www.sectorgame.com/goober/fow.html Website]<br />
|-<br />
|''[[New Beginnings]]|| Released|| No || FSO & FSP || [mailto:Bussaca1@aol.com Bussaca1]|| None || Unknown|| After the destruction of the Lucifer, only a handful of jump nodes were left active. They are guarded fiercely by GTI and PVC forces - for instance the outpost Atlas. ||[http://www.freespacemods.net/download.php?view.23 FreeSpaceMods]<br />
|-<br />
|''[[Tango]]||Released||Yes||FSO||Julian Egelstaff, [[FreeSpace Campaign Restoration Project|FSCRP]] || Minor mods||3||As Terran forces continue to fall back in the face of Shivan might, Lieutenant Rhygar, on a front line patrol discovers something there could turn the tide of the war, or seal his doom. ||[http://www.hard-light.net/forums/index.php/topic,49267.0.html Thread]<br />
|-<br />
|''[[The Road to Victory]]||Released||No||FS1||[mailto:borg4@hotmail.com Michael Cook]|| None|| 19|| The GTD Saratoga is trying to destroy once and for all the Hammer of Light ||[http://www.freespacemods.net/download.php?view.48 FreeSpaceMods]<br />
|-<br />
|- style= "border: 1px #22D solid;"<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''Shivans'''</font><br><font size=1>''Campaigns set in the user-made Shivans continuity''</font><br />
|-<br />
|''[[Phantoms]]|| Released|| Yes || FSO & FSP || [[User:Blaise Russel|Blaise Russel]] ||None || 3|| In early 2335, the GTD Amadeus moves to block the PVD Temperance from entering Antares, unaware of the imminent arrival of 'Phantom ships' ||[http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]<br />
|-<br />
|''[[Echo Gate]]|| Released|| Yes || FSO & FSP || [[User:Blaise Russel|Blaise Russel]] || Music files || 3|| Shortly after the destruction of the Lucifer, the GTD Minnow is dispatched to Beta Cygni to clear up a lingering Shivan presence || [http://www.freespacemods.net/download.php?view.18 FreeSpaceMods]<br />
|-<br />
|- style= "border: 1px #22D solid;"<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''Memories of the Great War'''</font><br><font size=1>''Campaigns set in the user-made [[Memories of the Great War]] continuity''</font><br />
|-<br />
|''[[Hellgate Ikeya]]|| Released|| No|| FSO & FSP|| [http://wo.proxima-fleet.com/ Orph3u5] ||None|| Unknown|| On the 2nd of February 2335, the GTD Galatea is ordered to locate the Shivan entry node in Ikeya.|| [http://www.freespacemods.net/download.php?view.21 FreeSpaceMods]<br />
|-<br />
|''[[Light of Antares]]|| Released|| No || FSO & FSP || [http://wo.proxima-fleet.com/ Orph3u5] || None || 5|| On the 3rd of February 2335, the GTA Myrmidon is ordered to reinforce Ribos system, but the Hammer of Light tries to hamper it ||[http://www.freespacemods.net/download.php?view.8 FreeSpaceMods]<br />
|-<br />
|''[[Rain on Ribos 4]]|| Released|| No || FSO & FSP || [http://wo.proxima-fleet.com/ Orph3u5] || None|| Unknown (<16)|| The Tombaugh station is overseeing the capturing of the SC Taranis || [http://www.freespacemods.net/download.php?view.22 FreeSpaceMods]<br />
|-<br />
|- style= "border: 1px #22D solid;"<br />
| colspan="9" style="text-align: center; background: #108;"| <font size=4>'''Reconstruction Era'''</font><br><font size=1>''Campaigns set between the events of [[FreeSpace 1]] and [[FreeSpace 2]]''</font><br />
|-<br />
|''[[25th Year]]||Released||No||FS1||KolChak||None||3|| 25 years after the Great War, the Hammer of Light is a major power, at war with the Terran Vasudan Alliance. Now, it seeks to acquire a new Shivan weapon<br />
|-<br />
|''[[Black Horizon]]||Released||No||FS1||Jason 'Rizbre' Wollenberg||New ships||2x10||100 years after the Great War, the Sol node is reopened (campaign was made before FS2 was published)<br />
|-<br />
|''[[Eagle Takes Flight]]||Released||No||FSO & FSP||Robert Carol, macfie|| ||Unknown||Alpha 1 and his best buddy start their own security company|| [http://www.freespacemods.net/download.php?view.201 FreeSpaceMods]<br />
|-<br />
|''[[Earth Defense]]||Cancelled||No||FSO||Various||Complete mod||10 released|| First version of Earth Defense, released as a demo. The story and the FREDding has been changed, so this version is obsolete|| [http://www.game-warden.com/earthdefence/ Website]<br />
|-<br />
|''[[GTI Rebellion (campaign)|GTI Rebellion]]|| Work-in-progress|| Unknown|| FSO || Various ||Music, maybe other || Unknown || Unknown<br />
|-<br />
|''[[Homesick]] || Released || No|| FSO || [[User:Blaise Russel|Blaise Russel]] ||None||37||In 2355, during the Reconstruction era, a mercenary must protect trader from the ever-growing threat of piracy <br />
|-<br />
|''[[Marduk's Shroud]]||Released||No||FS1||Unknown||None||4||A new Shivan technology must be destroyed by the GTVA<br />
|-<br />
|''[[MindGames]]||Work-in-progress||Unknown||FSO || Various||Complete mod||20+ || Thirty years ago Sol's only jump node collapsed and mankind turned frightened eyes to the unknown skies. As time passed with no new Shivan assault, the fear turned inward. The face of the Alien Enemy slowly changed from Shivan to Vasudan.<br />
|-<br />
|''[[Shrouding The Light]]||Released||Yes||FSO & FSP||[[User:Blaise Russel|Blaise Russel]]||None||32||In the year 2336, as dissidents and splinter groups jeopardise the hopes of peace, you are transferred, from the safety of the 1st Battlegroup of Vasuda to the the troubled hotspot of Deneb... || [http://www.hard-light.net/forums/index.php/topic,26961.0.html Thread]<br />
|-<br />
|''[[Sol: A History]] || Being reworked || No || FSO, Inferno Release 1 || Blaise Russel, [[FreeSpace Campaign Restoration Project|FSCRP]] || Campaign using the Inferno mod|| 40+|| After the Sol node collapses, conflicts span from 2355 to 2372 in the Sol system<br />
|-<br />
|''[[Sync]] ||Released || No || FSO || Ransom Arceihn ||None|| Unknown || Two years after escaping death in an uncharted nebula, three mercenaries are hired to escort freighters to the Betelgeuse system. It quickly becomes clear that this is no ordinary mission<br />
|-<br />
|}<br />
<br />
=== Capella ===<br />
<br />
{| cellpadding = 5 style="margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;" class=sortable<br />
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link<br />
|- style= "border: 1px #22D solid;"<br />
| colspan="9" style="text-align: center; background: #108;"| <font size=4>'''Capella Era'''</font><br><font size=1>''Campaigns set around the events of [[FreeSpace 2]]''</font><br />
<br />
|-<br />
|''[[Portal:Freespace 2|FreeSpace 2 campaign]] || Released || Yes ||FSO or FS2|| [[Volition]] || Official Campaign|| 35|| In 2367, the GTVA is facing the NTF rebellion, but an older enemy is lurking<br />
|-<br />
|''[[Alcibiades' Gamble]]|| Demo released || Unknown ||FSO || Various || None|| Unknown|| The combats of a GTVA pilot against the growing NTF rebellion||[http://ag.hard-light.net/FAQ.html Website]<br />
|-<br />
|''[[Crossing the Styx]] || Released || No || FSO ||[[User:SpaceFreak|FSF]]||New interface||11||Take part in an operation that will change the future of mankind.|| [http://freespacemods.net/download.php?view.564 FreeSpaceMods]<br />
|-<br />
|''[[Darkness Rising]] || Work-in-progress||No||FSO|| Gai Daigoji|| Unknown || Unknown|| The Second Great War as seen by the Shivans ||[http://www.freewebs.com/darkness_rising_camp/index.htm Website]<br />
|- <br />
|''[[Desperation|Desperation - Lost in the Fog ]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a small GTVA Battle Group is stranded behind enemy lines || [http://www.freespacemods.net/download.php?view.61 FreeSpaceMods]<br />
|- <br />
|''[[Desperation|Desperation - Chapter 2]]|| Released|| No|| FSO|| Singh|| None|| 7|| While the alliance is pulling out of Capella, a distress call is send from the Nebula by isolated GTVA forces || [http://www.freespacemods.net/download.php?view.62 FreeSpaceMods]<br />
|-<br />
|''[[Fall of Epsilon Pegasi]]|| Released ||No || FSO || [[User:Blaise Russel|Blaise Russel]]|| None|| 10||While the Aquitane battles Shivans in the nebula beyond Gamma Draconis, the Epsilon Pegasi 6th Fleet must defend against the attacks of the Neo-Terran Front<br />
|- <br />
|''[[Flames of War - Chapter 1]] || Released || No || FSO || TrashMan, ET-1087, kv1at3485 ||New ships, new music|| 24|| In 2367, the GTD Delacroix is participating in the war effort against the NTF. After its destruction,a Fast Response Task Force is created and include its former pilots.||<br />
|- <br />
|''[[The Journey to Epsilon Pegasi|Journey to Epsilon Pegasi]]|| Released|| No ||FSO || [[User:TopAce|TopAce]]||None||10|| There are some rumors that some Shivan forces have entered Epsilon Pegasi. You're part of the task force that is about to find it out.<br />
|- style= "border: 1px #22D solid;"<br />
|-<br />
|''[[The Knights of Alrukabi]] || Work-in-progress||Unknown ||FSO ||eliex, Commander Zane, Dilmah G|| None|| Unknown|| The Special Operations Command devise a daring operation against NTF : Strike Alrukabi to shatter their command structure|| [http://www.hard-light.net/forums/index.php/topic,62753.0.html Thread]<br />
|-<br />
|''[[The Lightning Marshal|Lightning Marshal]] || Released ||Yes ||FS2 - FSO not wholly tested ||Various, updated by [[FreeSpace Campaign Restoration Project|FSCRP]]|| Music, maybe other || Unknown|| In 2366, the GTCv Actium is fighting the NTF<br />
|-<br />
|''[[Their Finest Hour]]||Released||No||FSO||Thadeus||None||Unknown|| A diversionary force is sent to buy time for the Bastion to close the Epsilon Pegasi ||[http://www.hard-light.net/forums/index.php/topic,61153.0.html Thread]<br />
|-<br />
|''[[Neo Terra]]||Partial, postponed||No||FSO||Gai Daigoji||None||19 released|| A new Terran pilot who defected to the NTF must ensure the rebellion succeeds - Alternative plotline||[http://www.freewebs.com/neo-terra/downloads.htm Website]<br />
|-<br />
|''[[Neo-Terra Victorious]] || Cancelled|| No||FSO|| Alikchi, Blackwolf, maybe other || New ships, new weapons || 5 released<br />
|| As a pilot of the NTF, the player must fight against the GTVA traitors.<br />
|-<br />
|''[[Operation Savior]]|| Released || No||FSO || [[User:Ngtm1r|Ngtm1r]] ||None|| 5|| At the beginning of the NTF rebellion, the GTVA attemps a rescue mission deep into the NTF-controlled Polaris system || [http://www.hard-light.net/forums/index.php/topic,42023.0.html Thread]<br />
|-<br />
|''[[Pandora's Box (campaign)|Pandora's Box]]|| Released || No||FSO ||Unknown, [[FreeSpace Campaign Restoration Project|FSCRP]] ||Branching||25||One year prior to the return of the Shivans, the NTF Civil War is at its peak. But the Vasuda system is secure... until the NTF makes a bold raid|| [http://www.hard-light.net/forums/index.php/topic,58352.0.html Thread]<br />
|-<br />
|''[[Rogue Intentions]]|| Partial - no information on future releases || No ||FS2 || Nuclear1 || None||11 released|| In order to prevent the NTF from acquiring control of the Knossos portal and the nebula beyond,the GTCv Spinnaker, and her sister ship, the GTCv Methodus are called up to reinforce the jump node defenses<br />
|-<br />
|''[[Second Front]]|| Released || No ||FS2|| [[User:BlueFlames|BlueFlames]] ||New ships||7|| During the Second Great War, in Altair, an exploration convoy has returned after decades away. Oblivious to events elsewhere in the GTVA, the explorers do not understand why they must face continuous delays to be readmitted to alliance space and become evermore beligerant.<br />
|-<br />
|''[[The Aeos Affair]] || Released || No || FS2 || Derek "PickelHead" Pickering , [[FreeSpace Campaign Restoration Project|FSCRP]] ||Mines, new jump gates, reworked IA|| 10|| The isolated Aeos base has been set up to study an ancient outpost. But the Shivans are ready to throw everything they have to destroy it|| [http://www.hard-light.net/forums/index.php/topic,58354.0.html Thread]<br />
|-<br />
|''[[The Sagitta Project]] || Work-in-progress || Yes ||FSO|| Bob-san, Moebius ||Fully branching, maybe other || Unknown|| Admiral Bosch prepared to counter every GTVA measure and make contact with potentially-hostile Shivans. However, unbeknown to the GTVA, Admiral Bosch's rebellion stemmed much deeper then suspected<br />
|-<br />
|''[[Troubles at Home]]||Released||No||FSO||Petrarch of the VBB||Unknown||Unknown|| In Beta Aquilae, the GTVA is trying to weakenth support for the NTF|| [http://www.hard-light.net/forums/index.php/topic,39019.0.html Thread]<br />
|}<br />
<br />
=== Post-Capella ===<br />
<br />
{| cellpadding = 5 style="margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;" class=sortable<br />
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link<br />
|-<br />
| colspan="9" style="text-align: center; background: #108;"| <font size=4>'''Post-Capella Era'''</font><br><font size=1>''Campaigns set after the Capella supernova''</font><br />
|-<br />
|''[[9th Fleet]]||Unknown||No||FSO||[[User:Eolis|Eolis]]||New weapons, new ships, new textures||Unknown|| The GTVA discovers a new Knossos<br />
|-<br />
||''[[Apocalypse : Vega]]'' ||Released || No ||FSO (3.6.11 build)|| Shiv ||Polish version available|| Unknown||After Capella has been cut from GTVA, a new front open on Vega || [http://www.hard-light.net/forums/index.php/topic,64384.0.html Thread] ''<br />
|-<br />
||''[[Artifice]]'' ||Released || No ||FS2|| [[User:BlueFlames|BlueFlames]] ||New ships || 11|| Sequel to ''Second Front''<br />
|-<br />
||''[[A New Era]]'' ||Work-in-progress || No ||FSO|| Hiigara ||None || Unknown|| By 2370, the Vasudan race has disappeared and mankind is limited to an handful of ships|| None yet<br />
|-<br />
<br />
|''[[Back From the Grave]] ||Work-in-progress||No||FSO||[[User:Ngtm1r|Ngtm1r]] ||New ships, new weapons, new race||Unknown|| By 2372, through a node in Vega thought collapsed, new ships emerge...<br />
|-<br />
|''[[Boomerang]] || Released||Yes||FSO ||Peter Drake, [[FreeSpace Campaign Restoration Project|FSCRP]] || None || 3|| Unknown|| [http://www.hard-light.net/forums/index.php/topic,58351.0.html Thread] <br />
|-<br />
|''[[Casualties of War]]||Released||Partial||FSO||Various||New ships, new weapons||9+10||The SOC is sent to thwart a planetory coup d'Etat || [http://www.freespacemods.net/download.php?view.93 FreeSpaceMods]<br />
|-<br />
|''[[Children of Shiva]]||Work-in-progress||No||FSO||[[User:Axem|Axem]]||New ships, new textures||20|| In the year 2372, Rane Gribek, a self proclaimed prophet of the Shivans embarks on a quest to spread the philosophy of death<br />
|-<br />
|''[[Cleaning Crew]] || Released || No || FSO || [[User:Ngtm1r|Ngtm1r]]||New ship, new weapons, new race||10|| Post-Capella mop-up with the 33rd Heavy Fighter Squadron.<br />
|-<br />
|''[[Deep Blood]]||Released||No||Unknown||Gai Daigoji||None||9|| The GTVA decides to give what lies beyond a ew jump node in Altair to the Capella refugees ||[http://www.freewebs.com/neo-terra/downloads.htm Website]<br />
|-<br />
|''[[Dissident Theory]]||Work-in-progress||No||FSO||freespacegundam||Unknown||Unknown||In the seven years since Capella, the GTVA has set about the task of relocating the millions of Capella refugees. Then was discovered the Acacia system. Lush, vibrant, teaming with life and resources, its worlds have become the hope for the destitute masses - and also for castoffs, pirates and other opportunists || [http://www.freewebs.com/gundamvsff/index.html Website]<br />
|-<br />
|''[[Earth Defense]]||Work-in-progress||Unknown||None||Various||Complete mod||30+||The aftermath of Capella, 20 years ago, has manifested in widespread unhappiness throughout the Terran and Vasudan populace. Political strife and scheming have begun to decay the established government from the inside out. As a new Vasudan leadership emerges, a breakaway faction forms.||[http://www.game-warden.com/earthdefence/ Website]<br />
|-<br />
|''[[Flames of War - Coming of the Storm]]||Released||NO||FSO||TrashMan||Various||26||Unknown|| [http://www.hard-light.net/forums/index.php/topic,58162.0.html Thread]<br />
|-<br />
|''[[Ghost Revenants]]||Released||No||FSO||griffon67||New ships, new weapons||40||The life of merchant is sometimes more boring that we could imagine. You found a way to live your life as you wanted, but the strange artifact you got recently is gonna put you in the worse situations.|| [http://www.hard-light.net/forums/index.php/topic,54854.0.html Thread]<br />
|-<br />
|''[[Into the Depths of Hell]]|| Partial || Unknown || || Unknown ||New ships, new weapons ||Unknown|| After the Capella supernova, the remnants of the Terran troops and refugees in Capella destruction of the Sathanas have no other choice but jumping into Shivan space, hopefully back to the GTVA space.<br />
|-<br />
|''[[Machina Terra]]||Work-in-progress||Yes||FSO||Various||Complete mod||40||Unknown<br />
|-<br />
|''[[Olympus Burning]]||Work-in-progress||Yes||FSO||sigtau||New ships, weapon, sounds||Unknown||The hunt for an extremely enhanced Orion goes awry||[http://www.hard-light.net/forums/index.php/topic,63657.0.html Thread]<br />
|-<br />
<br />
|''[[Pathways]] ||Work-in-progress||Unknown||FSO||Various||Unknown||Unknown||Shortly after the Capella accident, pirates raid civilian and military assets, compelling the GTVA to get into police actions<br />
|-<br />
|''[[Police Action]] ||Work-in-progress ||No ||FSO || [[User:Ngtm1r|Ngtm1r]]||New ships, new installations||30 || Five months after the last of the Shivan forces were mopped up the GTVA's naval presence vastly reduced, allowing pirates to operate more freely. Meanwhile, the last NTF battlegroup is raising hell in Deneb ; and there are discontent voices amongst the Vasudans, there are discontent voices -- Sequel to Cleaning Crew<br />
|-<br />
|''[[Race for Altair XI]]||Work-in-progress || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces<br />
|-<br />
|''[[Relentless]]||Work-in-progress || No||FSO||[[User:Nubbles|Nubbles]]||None||Unknown||As the 75th Blue Lions are travelling back home after the Capella supernova, they are ambushed by Vasudan forces<br />
|-<br />
|''[[Renegade Resurgence]]||Released||No||FSO||[[User:TopAce|TopAce]]||New ships|||About 30||The GTVA initiates a very ambitious project to learn more about Ancient civilization. Ships keep disappearing, however.||[http://www.hard-light.net/forums/index.php/topic,55043.0.html Thread]<br />
|-<br />
|''[[Revenge]]||Released|| No||FSO||Florian Meyer||None||88||Eleven years after the seond Great War, in the year 2378. the shivan threat again reaches a dangerous magnitude. But the Events take a dramatic turn for more than 30.000 people, revealing revolutionary events hidden way back in the past.|| [http://www.freespacemods.net/download.php?view.399 FreeSpaceMods]<br />
|-<br />
|''[[Rise of the Corporate]] ||Released||No||FSO|| wistler ||None||6|| In order to stave of a new depression, the GTVA sells off its aging and mothballed ships to various trusted Corporate interests. || [http://www.hard-light.net/forums/index.php/topic,63451.0.html Thread]<br />
|-<br />
|''[[The Scroll of Atankharzim|Scroll of Atankharzim]] ||Work-in-progress||No||FSO|| Various||New ships, new weapons||40ish || In 2378, a new subspace node is discovered in Beta Cygni<br />
|-<br />
|''[[Second Great War Part II]]||Released||No||FS2||C. "Sunil" Reddy||None||30||In 2379, Shivans launch a third assault on Terran and Vasudan systems<br />
|-<br />
|''[[Stand Against the Night]]||Demo||No||FSO|| mr WHO ||new faction and sounds||3 released|| GTVA is performing military exercices simulating a SHivan attack on Sol || [http://www.hard-light.net/forums/index.php/topic,61304.0.html Thread]<br />
|-<br />
|''[[Shadows of Kraken]]||Released||No||Unknown|| [User:Axem|Axem ||None||5|| A week after the Capella incident, GTVA attemps to salvage debris in the Adhara system<br />
|-<br />
|''[[Teeth of the Tiger]] ||Work-in-progress||Unknown||FSO||Various||Complete mod||3 released|| In the weeks after the Capella accident, the GTVA decides to explore new systems || [http://www.hard-light.net/forums/index.php/topic,61004.0.html Thread]<br />
|-<br />
|''[[The Enemies Return]]||Released||No||FSO||KappaWing||None||26|| 12 years after the Capella accident, there are still Shivan entry point to the T-V systems || [http://www.hard-light.net/forums/index.php/topic,38491.0.html Thread]<br />
|-<br />
|''[[The Omicron Incident]]||Work-in-progress||No||FSO||macfie||Unknown||6 released|| The Omicron system is open to colonisation. But piracy must be wiped out before || [http://www.freespacemods.net/download.php?view.213 FreeSpaceMods]<br />
|-<br />
|''[[The Procyon Insurgency]]||Released ||No||FSO||CP5670||Various||17|| A young Vasudian pilot assist the GTVA in crushing the Procyon Insurgency<br />
|-<br />
|''[[Tegmen's Stair]]||Unknown||Unknown||FSO||ITA Master||Unknown||None||<br />
|-<br />
|''[[Tides of Darkness]]||Released||No||FSO||Droid803||Shivan ships played||Unknown||The Sathanas fleet has been trapped in Gamma Draconis and Capella for years by the sudden collapse of the nebula node. As a anti-terran cult make its move, the exiled Terrans that joined the Shivans after fleeing to Gamma Draconis are pulled along into the conflict.|| [http://www.hard-light.net/forums/index.php/topic,60136.0.html Thread]<br />
|-<br />
|''[[Transcend]]||Released||No||FSO||Ransom Arceihn||Minor mods||44||Everyone has a limit...<br />
|-<br />
|''[[Twisted Infinities]]||Work-in-progress||Unknown||FSO|| Various||Complete mod, atmospheric combat||35|| By 2378, some pirate groupes in <br />
|-<br />
|-|''[[Unification Prequel]] ||Released||No||FS2||Gai Dagoji||Unknown||9||The GTD Avenger has been assigned to the Hydra system, to protect the Capella refugees || [http://www.hard-light.net/forums/index.php/topic,28371.0.html Thread]<br />
|-<br />
|''[[Utopia - Return to Neo Terra]]||Partial, postponed||No||Unknown||Gai Daigoji||None||11 released|| Three years after Capella, the small Vasudan garrison of Solaris is unable to maintain control as Terrans begin to turn on each other. Stuck in the middle, a former NTF pilot must choose his path ||[http://www.freewebs.com/neo-terra/downloads.htm Website]<br />
|-<br />
|''[[Windmills]] ||Released||No||FSO||Ransom Arceihn||Proof-of-concept||4||A proof-of-concept aiming at showing that FS2 can be turned into a (somewhat) RTS || [http://www.hard-light.net/forums/index.php/topic,62062.0.html Thread]<br />
|-<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''Blue Planet'''</font><br><font size=1>''Campaigns set in the user-made [[Blue Planet]] continuity''</font><br />
|-<br />
|''[[Blue Planet: Age of Aquarius|Age of Aquarius]]||Released||Planned||FSO||Darius||Complete mod||22||While trying to travel back to Sol for the first time, a GTVA fleet faces peculiar events<br />
|-<br />
|''[[Blue Planet: War in Heaven|War in Heaven]]||Work-in-progress||Not Planned||FSO||Darius||Complete mod||33 (Planned)||The war between Sol and the rest of its colonies in its final stage<br />
|-<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''Cold Element'''</font><br><font size=1>''Campaigns set in the user-made [[Cold Element]] continuity''</font><br />
|-<br />
|''[[Derelict]] ||Released||Yes||FS2||Various||New ships, new jump node||46|| 5 years after the collapse of Capella, a derelict Lucifer is found hovering in space<br />
|-<br />
|''[[Aftermath_(CE)|Aftermath]]||Released||No||FS1/FSO/FSPort||Various,[[FreeSpace Campaign Restoration Project|FSCRP]]||Music Files||4 Episodes 19 missions total||A plague errupts in Epsilon Pegasi, which the GTVA tries to quarantine ||[http://www.hard-light.net/forums/index.php?topic=66833.0 Thread]<br />
|-<br />
|''[[Blackwater Operations]]|| Demo||Yes||FSO||Various||Complete mod, branching campaign||Unknown||Unknown<br />
|-<br />
|''[[Twilight]]||Released||No ||FS2||Ace||Unknown ||6 || In 2372, the GTD Morgain is sent in Ikeya system to investigate the disappearance of several GTVA ships<br />
|-<br />
|''[[Warzone]] ||Released|| No ||FS2|| IceFire,[[FreeSpace Campaign Restoration Project|FSCRP]]||New ship ||19|| In the midst of another Shivan invasion of the GTVA home systems, a mystery begins to unravel itself|| [http://www.hard-light.net/forums/index.php/topic,58356.0.html Thread]<br />
|-<br />
| colspan="9" style="text-align: center; background: #112;"| <font size=3>'''Into the Halls of Valhalla'''</font><br><font size=1>''Campaigns set in the [[Into the Halls of Valhalla]] sub-continuity of the user-made [[Cold Element]] continuity''</font><br />
|-<br />
|''[[Into the Halls of Valhalla|Police Action(ITHOV)]]||Released||No||FSO||[User:TopAce|TopAce, Thor ||None||4||The 70th Blue Lions must escort the Representative Men'Su<br />
|-<br />
|''[[Into the Halls of Valhalla]]||Released||No||FSO||Various||New ship, new installation||Unknown||After being caught spying, Commander McCrae is reassigned in a border world<br />
|-<br />
| colspan="9" style="text-align: center; background: #112;"| <font size=3>'''Independent'''</font><br><font size=1>''Campaigns set independently in the user-made [[Cold Element]] continuity''</font><br />
|-<br />
|''[[Meditations on the Abyss]]||Partial||No||FS2||Akalabeth Angel ||None||6 released||Miranda Doué yearns for asignment of low prestige, but sometimes fate is lacking of heroes<br />
|-<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''Incursion'''</font><br><font size=1>''Campaigns set in the user-made [[Incursion]] continuity''</font><br />
|-<br />
|''[[Incursion]] ||Released||No||FS2||MAW||Unknown||26|| In 2676, the Shivans appear in greater forces than ever<br />
|- style= "border: 1px #22D solid;"<br />
|-<br />
|''[[Return to Sol]]||Released||No||FS2||MAW||New ships, maybe other||20|| In 2680, after the final defeat of the Shivan, the GTVA is about to travel back to Sol -- Sequel to Incursion<br />
|-<br />
|- style= "border: 1px #22D solid;"<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''End War'''</font><br><font size=1>''Campaigns set in the user-made End War continuity''</font><br />
|-<br />
|''[[Dawn of Sol]]||Released||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| Cold war simmers in the Sol system. Little do they know that they are on the threshold of revolution. The Dawn of Sol is coming.|| [http://www.hard-light.net/forums/index.php?topic=66994.0 Thread]<br />
|-<br />
|''[[End War]]||Work-in-progress||No||FSO||ShadowGorrath, EW team||Complete mod||Unknown|| 32 years has passed since the second Shivans incursion, but now at last, mankind will be able to connect back with their homeworld ||[http://www.hard-light.net/forums/index.php/topic,57037.0.html Thread]<br />
|-<br />
|- style= "border: 1px #22D solid;"<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''Inferno'''</font><br><font size=1>''Campaigns set in the user-made [[Inferno]] continuity''</font><br />
|-<br />
|''[[Inferno|Inferno: Alliance]]||Released||No||FSO||INFA Team||||20||15 years after the destruction of the Sol node, Sol is at war.<br />
|-<br />
|''[[Inferno|Inferno: Alliance 1]]||Work-in-progress||No||INFA SA||INFA Team||||34||New version of the Inferno Alliance campaign<br />
|-<br />
|''[[Inferno|Inferno: Alliance 2]]||Work-in-progress||No||INFA SA||INFA Team||||30+||The newly born Earth Alliance faces the Jovian Coalition and its allies<br />
|-<br />
|''[[Inferno|Inferno: Release 1]]||Released||No||INFR1, FS2||Inferno R1 Team||||14||The GTVA and the Earth Alliance are at war, while the Shivans are back<br />
|-<br />
|''[[Inferno|Inferno SCP: Chapter One]]||Work-in-progress||No||INF SCP||INF SCP Team||||30+||New version of Inferno Release 1, with major plot changes.<br />
|-<br />
|''[[Inferno|Inferno SCP: Chapter Two]]||Work-in-progress||No||INF SCP||INF SCP Team||||20+||Continuation of Chapter One.<br />
|-<br />
|''[[Solar Wars]]||Part 1 released||No||INFR1, FSO||Gai Daigoji||||13|| 48 hours after the surrender of the Earth Alliance, an EA is called into action again||[http://www.freewebs.com/neo-terra/downloads.htm Website]<br />
|-<br />
|''[[Steadfast|Steadfast Episode One]]||Work-in-progress||No||FSO, Inferno R1, INFA||Steadfast Team||||25||The GTCa Steadfast is sent to deal with Altair Phoenixes forces in Alpha Centauri<br />
|-<br />
|''[[Steadfast|Steadfast Episode Two]]||Postponed||No||FSO, Inferno R1, INFA||Steadfast Team||||20(?)||The AP Rebellion continues and the integrity of the Alliance is threatened<br />
|-<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''Seeds of Rebellion'''</font><br><font size=1>''Campaigns set in the user-made [[Seeds of Rebellion]] continuity''</font><br />
|-<br />
|''[[Seeds of Rebellion]]||Postponed||No||FSO||Karajorma||Unknown||5||By 2368, on a shakedown cruise to test its new systems, the GTAC Aethalides ends up in the middle of a war zone<br />
|-<br />
|''[[The Centaur Project]]||Partial||Yes||FS2 or FSO||Grunt, Laibon, stepanshuk||New ships, new installation, branching||18 released||In 2377, the Centaur Project aims at clearing definitly attacking the Shivans in their very systems||[http://w3.enternet.hu/fscult/TCP.htm Website]<br />
|-<br />
|''[[The Mercury Affair|Mercury Affair]]||Postponed||No||FSO||Karajorma||Unknown||20+||In 2376, secret cargos of the GTVA are mysterioulsy received in the Ross 128 system -- Sequel to Seeds of Rebellion<br />
|-<br />
|- style= "border: 1px #22D solid;"<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''Workings of the Warp'''</font><br><font size=1>''Campaigns set in the user-made [[Working of the Warp]] continuity''</font><br />
|-<br />
|''[[Faces of Treason]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]||Branching campaign||Unknown||Unknown|| [http://wo.proxima-fleet.com/wotw/index.html Website]<br />
|-<br />
|''[[Workings of the Warp]]||Released||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5]|| Various||Unknown||Commander Alexander Couter, Squadron Leader of 41st Squadron of the GTVA will take part in an epic struggle in a divided galaxy, once again battle against the Shivans and will uncover a mystery which even the powerful Shivans have to fear. || [http://wo.proxima-fleet.com/wotw/index.html Website]<br />
|-<br />
|''[[Omens]]||Work-in-progress||No||FSO||[http://wo.proxima-fleet.com/ Orph3u5] || Various ||Unknown||Unknown || [http://wo.proxima-fleet.com/wotw/index.html Website]<br />
|}<br />
<br />
== Non-FreeSpace continuity ==<br />
<br />
{| cellpadding = 5 style="margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;" class=sortable<br />
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link<br />
|-<br />
|''[[Allied Worlds]]||Released||No||FSO||Alex Harris || New Textures, new weapons||6||The Allied Worlds are sending a last ressort attack against the Leedran || [http://www.freespacemods.net/download.php?view.59 FreeSpaceMods]<br />
|-<br />
|''[[The Great War - Independence]]||Work-in-progress||No||FSO||Alex Navarro|| New ships||Unknown||In year 2434, human colonies scattered all over the universe want their independence || [http://www.hard-light.net/forums/index.php?topic=66284.0 Thread]<br />
|-<br />
|''[[Civil War]]||Released||No||FSO & FSP||Tane Zezo Piper, macfie || None||Unknown||In an alternate FreeSpace universe, Vasudans are traders and Shivans a mysterious warrior race|| [http://www.freespacemods.net/download.php?view.81 FreeSpaceMods]<br />
|-<br />
|''[[Descendants of Sol]]||Work-in-progress||No||FSO||TopAce |TopAce||Numerous mods, new sounds, music||Around 30||A mysterious disease is taking casualties on one of the human-populated planets.|| [http://www.hard-light.net/forums/index.php/topic,65155.0.html Thread]<br />
|-<br />
|''[[Twist of Fate]]||Partial||No||FSO $ FSP||Woolie Wool and Various ||New ships, weapons, backgrounds, and music||4 (demo), 15 (Chapter 1), 48 (all chapters)||An alternate continuity where the Shivans died out and the Terna-Vasudan War rages on || [http://www.freespacemods.net/download.php?view.15 FreeSpaceMods]<br />
|-<br />
|- style= "border: 1px #22D solid;"<br />
| colspan="9" style="text-align: center; background: #114;"| <font size=4>'''Stormfront'''</font><br><font size=1>''Campaigns set in the user-made [[Stormfront]] continuity''</font><br />
|-<br />
|''[[What if - Another Great War]]||Released||No||FSO||SF-Junky||New ships, new weapons||30|| What if, during the Great War, the Shivans had beams, and the GTA-PVN Flak cannons ?<br />
||[http://www.hard-light.net/forums/index.php/topic,56156.0.html Thread]<br />
|-<br />
|''[[StormFront I - Prophecy|Prophecy]] ||Released||No||FSO||SF-Junky||New ships||22||The GTVA confronts a newly flamed Hammer of Light rebellion in Laramis one year after the Capella incident<br />
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]<br />
|-<br />
|''[[StormFront II - Cthulhu|Cthulhu]] ||Released||No||FSO||SF-Junky||New ships||22|| Sequel to Stormfront I - Prophecy<br />
||[http://www.hard-light.net/forums/index.php?topic=67097.0 Thread]<br />
|}<br />
<br />
== Parodies == <br />
<br />
{| cellpadding = 5 style="margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;" class=sortable<br />
!Campaign !!Release status !! Voiced !! Requirement !! Author(s) !! Special content !! Number of missions!! Story !! Link<br />
|-<br />
|''[[Deus Ex Machina]] ||Released||No||FS2 ||Goober5000||None||5||As a member of the NTF 47th Red Shirts, you must protect Bosch Beer shipping lines<br />
|-<br />
|''[[Just Another Day]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are Alpha One, the greatest pilot ever, facing your worst enemies : the FREDder and plotholes This campaign has one more level than Deus Ex Machina<br />
|-<br />
|''[[Just Another Day 2: Electric Boogaloo]] ||Released||No||FSO ||[user:Axem|Axem ||None||6|| You are still Alpha One, and being the best pilot and all, you must uncover what are the Shivans<br />
|-<br />
|''[[Just Another Day 3: Shivans on a Plane]]||Released||No|| FSO||[user:Axem|Axem ||None||8|| You are still Alpha One, and Shivans are trying to take over former human aero-transport.<br />
|} <br />
<br />
[[Category:User-made Campaigns|*]]<br />
<br />
== [[The Babylon Project]] ==<br />
<br />
{| cellpadding = 5 style="margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;" class=sortable<br />
!Campaign !!Release status !! Voiced !! Author(s) !! Number of missions!! Features !! Story and notes !!<br />
|-<br />
|''[[Earth Minbari War]]||Partial||Yes|| The TBP team||Unknown|||| The demo campaign for the Babylon Project<br />
|-<br />
|''[[Drums of War]]||Released||No||0rph3u5||5|| ||The year is 2262 and the Interstellar Alliance faces its first major crisis. And the NRS Vol'Toth uncovers a dark truth... <br />
|-<br />
|''[[Drums of War 2]]||Released||No||0rph3u5||5|| ||The drums are being played again. The song of war rises and you have the chance to join the pilots of the Narn Destroyer Vol'toth again...<br />
|-<br />
|''[[Raider Wars]]||Released||Yes||Unknown||Unknown||||Unknown<br />
|-<br />
|''[[Relic]]||Released||Unknown||Slasher||4||||Background from the 4th season<br />
|-<br />
|''[[Dark Children]]||Released||Yes ||Vidmaster|| 5 || Bullet-time, in system-jumping || Campaign made to test new features<br />
|-<br />
|''[[Achen Schooling Flight]]||Released||Yes||Vidmaster|| 1|| ||TBP Tutorial Mission<br />
|-<br />
|''[[Operations]]||Released||Yes||Vidmaster||6||Multiplayer campaign||<br />
|-<br />
|''[[Fortune Hunters - 2259]]||Released||No (planned)||Vidmaster|| 9|| ||Raiding defenseless convoys to make a living, the Fortune Hunters get pulled into events between powers that are destined to change the face of the galaxy forever. Alien races go to war with each other, trade routes are disrupted and terrors yet unseen lurk somewhere in the void. It is the year 2259, the year the Great War started. - REQUIRES ZATHRAS.<br />
|-<br />
|''[[Fortune Hunters - 2260]]||Released||No (planned)||Vidmaster||13 || ||Alliances and balances are shifting. The Great War is upon the galaxy and the Hunters have to decide what their place will be in this new world - REQUIRES ZATHRAS.<br />
|-<br />
|''[[Fortune Hunters - 2261]]||Released||No (planned)||Vidmaster||12 || ||The saga concludes, the Great War is in its final stage. Gods clash, worlds vanish and all hope is lost. This is it, your final moment, victory is impossible and survival doubtful. And even if you would make it through, what would you do afterwards? - REQUIRES ZATHRAS.<br />
|}<br />
<br />
== Other universes ==<br />
{| cellpadding = 5 style="margin: 0 0 1em 1em; background: #002; border: 2px #11A solid; border-collapse: collapse;" class=sortable<br />
!Project !!Website !!Mod status !!Main campaign release status!! Description !!<br />
|-<br />
|''[[Beyond the Red Line|BattleStar Galactica: Beyond the Red Line]]||[http://www.game-warden.com/bsg/ Link]||Completed||Demo released||Beyond the Red Line is a standalone total conversion based on the popular new tv-show Battlestar Galactica (Re-imagined). It features a seminewtonian flight model. <br />
|-<br />
|''[[Diaspora]]||[http://www.diaspora-game.com/ Link]||Work-in-progress|||| Another total conversion based on the Battlestar Galactica universe.<br />
|-<br />
|''[[Fate of the Galaxy]]|| [http://swc.hard-light.net/ Link] ||Work-in-progress|||| An attempt to bring Star Wars to FreeSpace, also known as the Star Wars Conversion.<br />
|-<br />
|''[[FreeSpace: Reunited (FSR)|FreeSpace: Reunited]]|| None ||Work-in-progress|||| This mod aims at merging the universe of FreeSpace with the one of BattleStar Galactica<br />
|-<br />
|''[[Fringespace]]||[http://fringespace.org Link]||Work-in-progress||||This project is designed to duplicate, as closely as possible, the "feel" of Tachyon: The Fringe, within the Freespace2_Open game engine as well as an attempt to update the visuals and the playing experience for Tachyon fans. <br />
|-<br />
|''[[Star Fleet Academy]]||None||Work-in-progress|||| This project aims at entailling events from multi-eras of the Trek Continuum<br />
|-<br />
|''[[The Starforce Mod|Starforce]]||None||Work-in-progress||||The Starforce Mod is a continuation of the FS universe into the 41st century.The project is intended to be more of a starting point for other projects rather than a full campaign in itself. <br />
|-<br />
|''[[Starfox: Shadows of Lylat|Star Fox: Shadows of Lylat]]||[http://www.game-warden.com/starfox Link]||Work-in-progress||||Starfox: Shadows of Lylat is a standalone mod for FreeSpace 2 Open based on the Star Fox games, with many new features such as rail missions and planet-side missions.<br />
|-<br />
|''[[Renegade Legion]]||None||Planning||||This project will attempt to bring the once-forgotten universe of Renegade Legion to the FSOpen engine - Should feature a seminewtonian flight model<br />
|-<br />
|''[[Robotech 2.0]]||None||Unknown|||| This project plan to expand the original Robotech mod<br />
|-<br />
|''[[Wing Commander Saga]]||[http://www.wcsaga.com/ Link]||Completed||Partial||Wing Commander Saga (WCS) is a standalone total conversion based on the universe familiar from the Wing Commander games<br />
|}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTFr_Ulmo&diff=24817
GTFr Ulmo
2009-08-10T10:17:37Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTFr '''Ulmo'''''}}<br />
<br />
<br />
{{shipimage|image=[[Image:gtfrulmo.jpg]]|caption=GTFr Ulmo}}<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
A reliable and dependalbe freighter that is basicly an upgrade of the old Gret war freighter.<br />
<br />
===Credits===<br />
*Model by TrashMan<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Freighter<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 40<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 5000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 48 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 52 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 135 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Subach HL-7]]<br />
| 2 (x2)<br />
|- align="center"<br />
| [[MX-52]]<br />
| 1 (x2)<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
==Download link:==<br />
*Casualties of War: http://www.freespacemods.net/download.php?view.93<br />
*http://www.freespacemods.net/download.php?view.495</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTI_Aeglos&diff=24816
GTI Aeglos
2009-08-10T10:08:39Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTI '''Aeglos'''''}}<br />
<br clear="all"><br />
{{shipimage|image=[[Image:Aeglos.jpg]]|caption=The GTI Aeglos}}<br />
<br />
The '''GTI ''Aeglos''''' is a large civilian/military installation with a repair yard and multiple dock points.<br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
The GTI Aeglos is a huge space station, able to conduct field repairs of even larger vessels like destroyers. It was initially designed for civilian purposees, but the constant turmoil in the GTVA and rampart piracy led to a increase in it's weaponry and armor. This went even further as the military constructor started work on the prototype. With multiple doicking bays, fighterbays and defense turrets, it can handle the busiest of trade hubs and dangerous areas, but it's still can't match a dedicated military installation.<br />
<br />
<br />
===Developer Notes===<br />
None<br />
<br />
==Name Origin==<br />
Aeglos was the name of the weapon used by Gil-galad, a character from J.R.R. Tolkien's works. Literally, it means "tip of ice".<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Installation<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 500 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 2657 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 4438 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 3669 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Fighter Complement|Fighter Complement]]'''<br />
| 120 (standard)<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 23<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 8<br />
|- align="center"<br />
| [[Heavy Flak]]<br />
| 2<br />
|- align="center"<br />
| [[Long Range Flak]]<br />
| 2<br />
|- align="center"<br />
| [[AAAf]]<br />
| 5<br />
|- align="center"<br />
| [[BGreen]]<br />
| 1<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GTVA_Titan&diff=24815
GTVA Titan
2009-08-10T10:06:44Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GTVA '''Titan'''''}}<br />
<br />
<br />
{{shipimage|image=[[Image:gtvatitan.jpg]]|caption=GTVA Titan}}<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
None<br />
<br />
===Credits===<br />
*Model by '''Vengence'''<br />
*Based on the SiegeDriver human dreadnought from Sword of the Stars<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Juggernaut<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 25<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 500 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 2233 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 1885 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 6012 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Default Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[BFRed]]<br />
| 4<br />
|- align="center"<br />
| [[LRed]]<br />
| 13<br />
|- align="center"<br />
| [[ULTRA Anti-Fighter Beam]]<br />
| 10<br />
|- align="center"<br />
| [[Long Range Flak]]<br />
| 8<br />
|- align="center"<br />
| [[Terran Turret]]<br />
| 42<br />
|- align="center"<br />
| [[Piranha]]<br />
| 4<br />
|- align="center"<br />
| [[MX-52]]<br />
| 4<br />
|}<br />
<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
==Download link:==<br />
http://www.freespacemods.net/download.php?view.117</div>
TrashMan
https://wiki.hard-light.net/index.php?title=GVMCv_Wepwawet&diff=24814
GVMCv Wepwawet
2009-08-10T09:47:42Z
<p>TrashMan: </p>
<hr />
<div>{{User-made Ships|''GVMCv '''Wepwatet'''''}}<br />
<br />
<br />
{{shipimage|image=[[Image:VasMCorv.jpg]]|caption=The GVMCv Wepwawet}}<br />
<br />
The '''GVMCv ''Wepwawet''''' is a Vasudan long-range missile corvette.<br />
<br />
==Description:==<br />
<br />
===FOW Tech Room Description===<br />
Initially envisioned as a next-gen corvette with long-range missile capacity, the Wepwawet went trough some changes during its design. The first blueprints included 4 turreted Fury MK IV missile launchers and 4 beam cannons, but after the Fury MK V was introduced the plans were altered. The Wepwawet became a long-range missile platform with as many as 12 missile launchers. It had to sacrifice armor and heavy beam weaponry for missile storage, but the long-range destruction it can unleash is worth the sacrifice. It has only one weak slash beam and should be kept out of close combat at all cost.<br />
<br />
===Developer Notes===<br />
This ship has to be running if its target has good AF defences...most missiles won't make it through, so it takes a while to kill the enemy and during that time it has to keep its distance.<br />
<br />
===Credits List===<br />
*Model by '''TrashMan'''<br />
<br />
==Name Origin==<br />
:'''Meaning:''' Jackal god (alos called Upuaut or Ophois). A war diety. Literal name means "Opener of the ways"<br />
:'''Language:''' ''Ancient Egyptian''<br />
:'''Alternate spellings:''' ''Unknown''<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Missile Corvette<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 30<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 70 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 266 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 123 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 750 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''Flames of War'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[Vasudan Turret]]<br />
| 8 <br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 6<br />
|- align="center"<br />
| [[AAAf]]<br />
| 1<br />
|- align="center"<br />
| [[VSlash]]<br />
| 1<br />
|- align="center" <br />
| [[Fury Mk IV]]<br />
| 4x2<br />
|- align="center"<br />
| [[Fury Mk V]]<br />
| 8<br />
|}<br />
<br />
===Veteran Comments===<br />
{{comment|}}<br />
<br />
==Related Links:==<br />
*'''[http://www.freespacemods.net/download.php?view.250 Download | FreeSpaceMods.net]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Weapons.tbl&diff=19260
Weapons.tbl
2008-10-28T13:38:37Z
<p>TrashMan: /* $Electronics: */</p>
<hr />
<div>Revision information.. <!-- Please update this information when page is updated --><br />
::'''3.6.x branch:''' 2.180.2.24<br />
::'''3.7 branch:''' 4536<br />
<br />
<br />
==Special Case Weapons==<br />
===Beam Cannons===<br />
*'''REQUIRES: "beam" flag'''<br />
*'''REQUIRES: [[weapons.tbl#$BeamInfo:|$BeamInfo:]]'''<br />
===Flak Guns===<br />
*'''REQUIRE: "flak" and "particle spew" flags'''<br />
*Must have inner and outer radius defined to have any effect.<br />
*Does not use any model or weapon effect though model must be defined, usually Hornet.pof. Instead it uses [[Weapons.tbl#$Pspew:|particle spew]]. Trails can also be added.<br />
<br />
==Weapons Table==<br />
<br />
===General Format===<br />
*The weapons table consist of several sections<br />
*All sections beginning with <nowiki>#</nowiki> need <nowiki>#</nowiki>'''End''' before the next section.<br />
**<nowiki>#</nowiki>'''Primary Weapons'''<br />
***Defines all '''standard primaries weapons''' as well as '''beam cannons''' and '''flak cannons'''.<br />
**<nowiki>#</nowiki>'''Secondary Weapons'''<br />
***Defines all '''secondary weapons'''.<br />
**<nowiki>#</nowiki>'''Beam Weapons'''<br />
***I haven't got any ideas for this one.<br />
**<nowiki>#</nowiki>'''[[Weapons.tbl#Countermeasures|Countermeasures]]'''<br />
***Defines the used countermeasure.<br />
**'''$Player Weapon Precedence'''<br />
***Player Weapon Precedence is used in weapon selection when a default specified by the mission designer is not available to the player. The next weapon on the list is used in its place (assuming that weapon is allowed for the player).<br />
<br />
===Core Table===<br />
<br />
<br />
====$Name:====<br />
*This is the name of the weapon. If it's going to be used by the player, keep it under 12 characters so it doesn't spill over the HUD box. If the weapon has an @ symbol in front of it, it means it's allowed in the demo. It doesn't really do anything in the retail version.<br />
*Syntax: '''''String'''''<br />
<br />
<br />
====$Subtype:====<br />
{{Table36| }}<br />
<br />
<br />
====+Title:====<br />
*This is the title of the weapon in the Weapons loadout screen. Only needed for player allowed weapons. Title may be anything. Numerical value is a reference to translations in [[Tstrings.tbl]]<br />
*Syntax: XSTR('''''"String"''''', -1)<br />
<br />
<br />
====+Description:====<br />
*This is the description you see in the weapons loadout screen. Again, these aren't based on any hard numbers, just approximations. Only needed for player allowed weapons. Numerical value is a reference to translations in [[Tstrings.tbl]]<br />
<br />
=====Example=====<br />
<br />
<pre><br />
XSTR(<br />
"''Standard Issue<br />
''Level 3 Hull Damage<br />
''Level 2 Shield Damage''", -1)<br />
$end_multi_text<br />
</pre><br />
<br />
<br />
====+Tech Title:====<br />
*Title of the weapon in the Tech room. Only needed for player allowed weapons.<br />
*Syntax: XSTR('''''"String"''''', -1)<br />
<br />
<br />
====+Tech Anim:====<br />
*Animation used for the weapon in the Tech room. Only needed for player allowed weapons.<br />
*Syntax: '''''String''''', animation filename<br />
**Example: ''Tech_Subach_HL-7''<br />
<br />
<br />
====+Tech Description:====<br />
*Descriptive text you see in the tech room. Only needed for player allowed weapons. Numerical value is a reference to translations in [[Tstrings.tbl]]<br />
<br />
=====Example=====<br />
<br />
<pre><br />
XSTR(<br />
"''The Subach-Innes HL-7...''", 3245)<br />
$end_multi_text<br />
</pre><br />
<br />
<br />
====$Tech Model:====<br />
{{Table36|<br />
*Defines model used in wing loadout screen and in Tech Room for the weapon.<br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$HUD Image:====<br />
{{Table36|<br />
*Defines the picture used to represent the weapon in HUD loadout list<br />
*Syntax: '''''String''''', filename}}<br />
<br />
<br />
====$Model File:====<br />
*Filename of the model file (.pof) at data/models folder. Additional fields beginning from '''''@Laser Bitmap:''''' and ending to '''''@Laser Tail Radius:''''' are not needed if a model has been defined for the weapon.<br />
*Standard primaries and beam cannons do not use specific models so for those the name is 'none'.<br />
*Flak weapons and secondaries use models, though the exact model is not important with the flak weapons.<br />
*Syntax: '''''String.pof''''' or ''none'', model filename<br />
**Example: ''none''<br />
<br />
<br />
====$POF target LOD:====<br />
{{Table36|<br />
*Defines the LOD (Level-Of-Detail) of the model used in HUD targetting view<br />
*Syntax: '''''Integer'''''}}<br />
<br />
<br />
====$External Model File:====<br />
{{Table36|<br />
*Defines the models shown on the gunpoint, used with Bobb's external-visible-weapon code.<br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$Submodel Rotation Speed:====<br />
{{Table36| <br />
*Defines the rotation speed of the external weapon model<br />
*Syntax: '''''Float'''''}}<br />
<br />
<br />
====$Submodel Rotation Acceleration:====<br />
{{Table36| <br />
*Defines the rotation acceleration of the external weapon model<br />
*Syntax: '''''Float'''''}}<br />
<br />
<br />
====@Laser Bitmap:====<br />
**The graphic file to be used as the weapon effect if no model is defined.<br />
**Syntax: '''''String''''', filename<br />
<br />
<br />
====@Laser Glow:====<br />
**The graphic file that determines the glow of the weapon effect if no model is defined<br />
**Syntax: '''''String''''', filename<br />
<br />
<br />
====@Laser Color:====<br />
**The color of the weapon effect when you fire it.<br />
**Syntax: '''''Color''''', red, green, blue respectively, value from 0 to 255<br />
***Example: ''250, 0, 0''<br />
<br />
<br />
====@Laser Color2:====<br />
**The color of the weapon effect at its maximum range.<br />
**Syntax: '''''Color''''', red, green, blue respectively, value from 0 to 255<br />
***Example: ''0, 0, 250''<br />
<br />
<br />
====@Laser Length:====<br />
**Length of the weapon effect.<br />
**Syntax: '''''Float''''', meters<br />
<br />
<br />
====@Laser Head Radius:====<br />
**Width of the head of the weapon effect.<br />
**Syntax: '''''Float''''', meters<br />
<br />
<br />
====@Laser Tail Radius:====<br />
**Width of the tail of the weapon effect.<br />
**Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Mass:====<br />
*How much of a kinetic effect this weapon has on its target. 3+ gives you the Flail effect. Set it to 10 and you can knock cruisers around.<br />
*This is somehow multiplied by the speed. ie ''$Mass: 3'' and ''$Velocity: 200'' has much weaker kinetic effect than ''$Mass: 3'' and ''$Velocity: 1000''. Also $Mass is used to calculate intensity of "shudder" effect if flagged.<br />
*Syntax: '''''Float''''', blast effect<br />
<br />
<br />
====$Velocity:====<br />
*How fast the weapon travels. Is also used to define the weapon range, '''''$Velocity x $Lifetime = range'''''.<br />
*Beams travel instantly so this field has effect only on weapon range and AI beam targetting with certain beam types. $Velocity of beam also applies to its kinetic effect along with $Mass.<br />
*Syntax: '''''Float''''', meters per second<br />
<br />
<br />
====$Fire Wait:====<br />
*Time in seconds between firings<br />
*Syntax: '''''Float''''', seconds<br />
<br />
<br />
====$Damage:====<br />
*Base damage this weapon does. The actual damage is this number multiplied by the factors below.<br />
*Base damage this beam does is continuous damage, damage is 5.5 times the damage value per second. The actual damage is this number multiplied by one of the factors below.<br />
*Syntax: '''''Float''''', damage<br />
<br />
<br />
====$Damage Type:====<br />
{{Table36|<br />
*Defines the damage type that this weapon uses. All armor effects are applied after shield and have no function against shockwave or subsystem damage. '''REQUIRES ADDITIONAL TABLE'''.<br />
*Syntax: '''''String''''', name of the damage type as defined in [[armor.tbl]]}}<br />
<br />
<br />
====$Arm time:====<br />
{{Table36|<br />
*Defines the time after the launch that is required before the weapon comes hot<br />
*If the time has not been reached when the weapon detonates the Dinky explosion is used<br />
*Syntax: '''''Float''''', seconds}}<br />
<br />
<br />
====$Arm distance:====<br />
{{Table36|<br />
*Defines the distance from the firing ships that is required before the weapon comes hot<br />
*If the distance has not been reached when the weapon detonates the Dinky explosion is used<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Arm radius:====<br />
{{Table36|<br />
*Defines the distance from the target where the weapon will arm itself<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Detonation Range:====<br />
{{Table36|<br />
*Defines the distance from the point in space that the weapon was launched where the weapon will detonate<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Detonation Radius:====<br />
{{Table37|<br />
*Defines the distance between the target center point point and the weapon which detonates the weapon.<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Shockwave damage:====<br />
{{Table36|<br />
*Override for the damage caused by shockwaves<br />
*Syntax: '''''Float''''', damage}}<br />
<br />
<br />
====$Shockwave Damage Type:====<br />
{{Table36|<br />
*'''REQUIRES ADDITIONAL TABLE'''. Defines the damage type used for the weapon explosions<br />
*Syntax: '''''String''''', name as defined in [[armor.tbl]]}}<br />
<br />
<br />
====$Blast Force:====<br />
*The intensity of the blast effect when ship is within the outer radius of the explosion. Comes in effect only if inner and outer radius are defined.<br />
*Syntax: '''''Float''''', blast effect<br />
<br />
<br />
====$Inner Radius:====<br />
*Radius at which the full explosion damage is done. Marks the line where damage attenuation begins.<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Outer Radius:====<br />
*Maximum radius at which any damage is done<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Shockwave Speed:====<br />
*Speed shockwave expands at. Zero means no shockwave and that damage is applied immediately<br />
*Syntax: '''''Float''''', meters per second<br />
<br />
<br />
====$Shockwave rotation:====<br />
{{Table36|<br />
*Defines how the 3D shockwave is rotated.<br />
*Syntax: '''''Angle''''', three values, pitch, bank, heading respectively, in degrees}}<br />
<br />
<br />
====$Shockwave model:====<br />
{{Table36|<br />
*Defines the model file (.pof) used as a shockwave for the 3D shockwaves.<br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$Shockwave name:====<br />
{{Table36|<br />
*Defines the name of the animation used for the 2D shockwave<br />
*Syntax: '''''String''''', filename}}<br />
<br />
<br />
====$Dinky shockwave:====<br />
{{Table36|<br />
*Dinky shockwave are used if the weapon is shot down before arming or if the conditions marked at '''Arm time''' and '''Arm distance''' are not reached before impact<br />
*It uses exactly same entries as the standard shockwaves<br />
*'''''+Shockwave damage:'''''<br />
*'''''+Shockwave damage type:'''''<br />
*'''''+Blast Force:'''''<br />
*'''''+Inner Radius:'''''<br />
*'''''+Outer Radius:'''''<br />
*'''''+Shockwave Speed:'''''<br />
*'''''+Shockwave Rotation:'''''<br />
*'''''+Shockwave Model:'''''<br />
*'''''+Shockwave Name:'''''}}<br />
<br />
<br />
====$Armor Factor:====<br />
*Multiplier for the damage done to armor<br />
*Syntax: '''''Float''''', damage multiplier<br />
<br />
<br />
====$Shield Factor:====<br />
*Multiplier for the damage done to shields<br />
*Syntax: '''''Float''''', damage multiplier<br />
<br />
<br />
====$Subsystem Factor:====<br />
*Multiplier for the damage done to subsystems<br />
*Syntax: '''''Float''''', damage multiplier<br />
<br />
<br />
====$Lifetime Min:====<br />
{{Table36|<br />
*Defines the minimum lifetime of the weapon<br />
*Syntax: '''''Float''''', seconds}}<br />
<br />
<br />
====$Lifetime Max:====<br />
{{Table36|<br />
*Defines the maximum lifetime of the weapon<br />
*Syntax: '''''Float''''', seconds}}<br />
<br />
<br />
====$Lifetime:====<br />
*Time before the standard primaries fizzle out and secondaries self destruct. Multiply this by the speed to get the range. If values are too low (below framerate) then the collision detection and graphic effects may suffer.<br />
*This field has no effect for the beams apart from weapon range and AI beam targeting with certain beam types<br />
*Syntax: '''''Float''''', seconds<br />
<br />
<br />
====$Energy Consumed:====<br />
*The amount of energy each bolt drains firing ship. Has no effect on turretted weapons.<br />
*Syntax: '''''Float'''''<br />
<br />
<br />
====$Cargo Size:====<br />
*Cargo size, is not used with non-ballistic primaries.<br />
*Amount of missiles available = Bank capacity / Cargo Size.<br />
*Syntax: '''''Float'''''<br />
<br />
====$Homing:====<br />
*Only for secondaries. You can't have homing primaries. If this is set to YES with primaries, then the bolts turn to face their target but keep moving in the same direction. If the field is set to NO then following fields are not required in the table.<br />
*Defines if the missiles in question is homing<br />
*Syntax: '''''Boolean''''', yes or no<br />
*'''+Type:'''<br />
**Defines the homing method<br />
**Syntax: '''''String''''', ''ASPECT'' or ''HEAT''<br />
{{Table36| An additional option, ''JAVELIN'', has been added. This behaves like an aspect missile but automatically only locks onto the engines of a target, and only if the engines are in sight.}}<br />
*'''+Turn Time:'''<br />
**Defines how well missile maneuvers. Number of seconds it takes the missile to do a 360 degree circle<br />
**Syntax: '''''Float''''', seconds<br />
*'''+View Cone:'''<br />
**'''Heat-seeking missiles only''', this is then number of degrees the missile sees. Value / 2 gives the angle from the missile's centerline. <br />
**Syntax: '''''Float''''', degrees<br />
{{Table36| Has been enabled also to aspect seekers as an option.}}<br />
<br />
*'''+Min Lock Time:'''<br />
**'''For aspect/javelin missiles only''', the minimum number of seconds to gain target lock<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Lock Pixels/Sec:'''<br />
**'''For aspect/javelin missiles only''', pixels the aspect triangle moves per second while attempting lock-on<br />
**Syntax: '''''Integer''''', pixels per second<br />
*'''+Catch-up Pixels/Sec:'''<br />
**'''For aspect/javelin missiles only''', pixels moved per second while attempting to catch up to the target<br />
**Syntax: '''''Integer''''', pixels per second<br />
*'''+Catch-up Penalty:'''<br />
**'''For aspect/javelin missiles only''', extra pixels to move after catching up ????<br />
**Syntax: '''''Integer''''', pixels<br />
{{Table36|<br />
*'''+Seeker Strength:'''<br />
**Defines the seeking ability of the homing system. Default of heat seekers is 3 and for aspect seekers 2. Spoofing change is defined as '''cm type effectiveness'''/'''seeker strength'''.<br />
**Syntax: '''''Float''''', seeker strength}}<br />
<br />
<br />
====$Swarm:====<br />
*The number of missiles to fire per volley if it's a swarm missile<br />
*Can be issued to Standard primaries also. Causes single part turrets to malfunction but causes multi part turrets to fire only on their barrel line. Can be used for 'burst fire weapons'.<br />
*Is incompatible with "Corkscrew" option.<br />
*Syntax: '''''Integer''''', number of shots in a swarm<br />
{{Table36|<br />
*'''+SwarmWait:'''<br />
**Defines the time between weapons fired in a swarm<br />
**Syntax: '''''Float''''', seconds<br />
***Default: 0.150}}<br />
<br />
<br />
====$Free Flight Time:====<br />
{{Table36|<br />
*Defines the free flight time of homing weapons. During this time weapon flies at 1/4 of its velocity + firing ships velocity in a straight line.<br />
*Syntax: '''''Float''''', seconds<br />
**Default: 0.25}}<br />
<br />
<br />
====$LaunchSnd:====<br />
*Corresponding sound effect when the weapon is launched.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
<br />
<br />
====$ImpactSnd:====<br />
*Sound the weapon makes when it hits a hull.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
<br />
<br />
====$Disarmed ImpactSnd:====<br />
{{Table36|<br />
*Sound the weapon makes when it hits a hull before being armed.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]}}<br />
<br />
<br />
====$FlyBySnd:====<br />
*The sound this weapon makes if it narrowly misses you. -1 is no sound.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]], usually -1<br />
<br />
<br />
====$Model:====<br />
{{Table36|<br />
*Defines used model file. Included for compatibility with countermeasures as they have been merged with weapons in the code. <br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$Rearm Rate:====<br />
*Defines the rate the weapons are loaded to the ship<br />
*Syntax: '''''Float''''', missiles loaded per second<br />
<br />
<br />
====+Weapon Range:====<br />
*Defines the range to the target where the weapons under AI will start firing.<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====+Weapon Min Range:====<br />
{{Table36|<br />
*Defines the minimum range to the target where the weapons under AI will still fire.<br />
*Implemented before FS_Open 3.6.5<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Flags:====<br />
*Flags are detailed below, in [[weapons.tbl#Weapon_Flags|weapon flags section]].<br />
<br />
<br />
====$Trail:====<br />
*This is used if you want your weapon to have a trail. Trail is often used only with secondaries though it works with standard primaries as well.<br />
*'''+Start Width:'''<br />
**How wide the head of the trail is.<br />
**Syntax: '''''Float''''', meters<br />
*'''+End Width:'''<br />
**How wide the tail of the trail is.<br />
**Syntax: '''''Float''''', meters<br />
*'''+Start Alpha:'''<br />
**The opacity of the trail head.<br />
**Syntax: '''''Float''''', value between 0 and 1<br />
*'''+End Alpha:'''<br />
**The opacity of the trail tail.<br />
**Syntax: '''''Float''''', value between 0 and 1<br />
*'''+Max Life:'''<br />
**How long the trail lasts.<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Bitmap:'''<br />
**The graphic file to use for the trail.<br />
**Syntax: '''''String''''', filename<br />
<br />
<br />
====$Icon:====<br />
*Loadout icon used in the weapons selection screen.<br />
*Syntax: '''''String''''', filename<br />
<br />
<br />
====$Anim:====<br />
*Green grid animation used on the weapons screen.<br />
*Syntax: '''''String''''', filename<br />
<br />
<br />
====$Collide Ship:====<br />
{{Table36|<br />
*Hook for [[Scripting.tbl|Lua]] scripting<br />
*'''Globals:''' "Self", weapon with class that the hook is defined in. "Ship", ship that the weapon collided with.<br />
*'''Override:''' Turns off all damage effects from weapon, as well as weapon being destroyed.}}<br />
<br />
{{Table37|<br />
*Has been replaced with '''#Conditional Hooks''', see [[Scripting.tbl]]}}<br />
<br />
<br />
====$Collide Weapon:====<br />
{{Table36|<br />
*Hook for [[Scripting.tbl|Lua]] scripting<br />
*'''Globals:''' "Self", weapon with class that the hook is defined in. "Weapon", other weapon.<br />
*'''Override:''' Turns off weapon killing types with bombs. If two weapons, weapon "A" (arbitrary) is preferred}}<br />
<br />
{{Table37|<br />
*Has been replaced with '''#Conditional Hooks''', see [[Scripting.tbl]]}}<br />
<br />
<br />
====$Impact Explosion:====<br />
*Impact explosion used. Must be defined in weapon_expl.tbl,<br />
*Syntax: '''''String''''', filename or ''none''<br />
<br />
<br />
====$Impact Explosion Radius:====<br />
*Radius of the defined impact explosion.<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Dinky impact explosion:====<br />
{{Table36|<br />
*Same as Impact explosion but for Dinky (not armed) explosions<br />
*Syntax: '''''String''''', filename or ''none''}}<br />
<br />
<br />
====$Dinky impact explosion radius:====<br />
{{Table36|<br />
*Same as Impact explosion radius but for Dinky explosions<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Muzzleflash:====<br />
*Normally only with flak cannons.<br />
*Defines the muzzle flash the weapon uses<br />
*Syntax: '''''String''''', muzzleflash name, as defined in [[mflash.tbl]]<br />
<br />
<br />
====$EMP Intensity:====<br />
**If it has an EMP effect, how deeply it scrambles your electronics<br />
**Syntax: '''''Float'''''<br />
<br />
<br />
====$EMP Time:====<br />
**Duration of the EMP effect<br />
**Syntax: '''''Float''''', seconds<br />
<br />
<br />
====$Leech Weapon:====<br />
**The amount of weapon energy to drain with each hit<br />
**Syntax: '''''Float'''''<br />
<br />
<br />
====$Leech Afterburner:====<br />
**The amount of afterburner fuel to drain with each hit<br />
**Syntax: '''''Float'''''<br />
<br />
<br />
====$Corkscrew:====<br />
{{Table36|<br />
*Allow corkscrew parameters to be defined<br />
*'''+Num Fired:'''<br />
**Defines the number of weapons fired in sequence. Same as the standard swarm entry but for corkscrew missiles<br />
**Syntax: '''''Integer''''', number of missiles<br />
*'''+Radius:'''<br />
**Defines the radius used in the corkscrew motion<br />
**Syntax: '''''Float''''', meters<br />
*'''+Fire Delay:'''<br />
**Defines the delay between missile firings<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Counter rotate:'''<br />
**Defines if every other missile rotates to a different direction (clockwise / anticlockwise)<br />
**Syntax: '''''Boolean''''', ''0'' or ''1'', no or yes<br />
*'''+Twist:'''<br />
**Defines the speed of rotation movement on the radius of corkscrew motion.<br />
**Syntax: '''''Float''''', radians per second}}<br />
<br />
<br />
====$Electronics:====<br />
{{Table36|<br />
*Defines the weapons effect against electronics. Requires [[weapons.tbl#"Electronics"|"electronics"]] flag. '''+New Style:''' and '''+Old Style:''' options are mutually exclusive.<br />
*'''+New Style:'''<br />
**Defines that the electronics use the new style which enables more options.<br />
*'''+Old Style:'''<br />
**Defines that the electronics use the old style. The old style was the way the D-Missile worked in Descent:Freespace.<br />
*'''+Intensity:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much the electronics hit affects larger ships. An intensity of 1.0 will disrupt a cruiser without trouble.<br />
**Syntax: '''''Float'''''<br />
*'''+Lifetime:'''<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Engine Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for engine subsytems.<br />
**Syntax: '''''Float'''''<br />
*'''+Weapon Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for non-beam turrets.<br />
**Syntax: '''''Float'''''<br />
*'''+Beam Turret Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for beam turrets.<br />
**Syntax: '''''Float'''''<br />
*'''+Sensors Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for sensor subsystems.<br />
**Syntax: '''''Float'''''<br />
*'''+Randomness Time:'''<br />
**Defines the randomness of duration target suffers from the electronics hit. A random number between 0 and this time will be added or subtracted from the disruption time.<br />
**Syntax: '''''Integer''''', milliseconds<br />
<br />
* Without any electronics parameters, a weapon with the "electronics" flag will default to the ''Old Style'' mode with a lifetime of 6000 milliseconds and a randomness of 4000 milliseconds. Thus any ship that gets hit can get disrupted for anywhere between 2 to 10 seconds.<br />
<br />
<br />
*''WARNING: Putting +Old Style doesn't seem to work either. <br />
To have a working electronics weapon just put the electronics flag in the weapon and make sure it has a big shockwave radius and a shockwave speed of 0.''<br />
}}<br />
<br />
====$Spawn Angle:====<br />
{{Table36|<br />
*Defines the cone (with an angle) where the spawned weapons appear. ''Value'' gives the angle from the missiles centerline. The maximum possible angle between any two child weapons would be ''Value*2''.<br />
*Syntax: '''''Float''''', degrees}}<br />
<br />
<br />
====$Local SSM:====<br />
{{Table36|<br />
*Defines the local SSM (Subspace Missile). In effect missile moves via subspace to a position close to the target and starts homing.<br />
*Weapon must be '''''aspect seeking missile''''' and must have '''''[[Weapons.tbl#"local ssm"|local ssm]]''''' flag.<br />
*'''+Warpout Delay:'''<br />
**Defines the time between the missile launch and the subspace jump.<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Warpin Delay:'''<br />
**Defines the time missile stays in subspace before exiting.<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Stage 5 Velocity:'''<br />
**Defines the velocity of the missile after the subspace jump.<br />
**Syntax: '''''Float''''', meters per second<br />
*'''+Warpin Radius:'''<br />
**Defines how far from the SSM will appear from the outer radius of the target.<br />
**Syntax: '''''Float''''', meters<br />
*'''+Lock Range:'''<br />
**Defines the maximum range where SSM can achieve target lock<br />
**Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Countermeasure:====<br />
{{Table36|<br />
*Defines the countermeasure effectiveness and radius<br />
*'''+Heat Effectiveness:'''<br />
**Defines the countermeasures effectiveness against heat seeking missiles<br />
**Syntax: '''''Float''''', cm effectiveness<br />
***Default: 1<br />
*'''+Aspect Effectiveness:'''<br />
**Defines the countermeasures effectiveness against aspect seeking missiles<br />
**Syntax: '''''Float''''', cm effectiveness<br />
***Default: 1<br />
*'''+Effective Radius:'''<br />
**Defines the countermeasures effective radius<br />
**Syntax: '''''Float''''', meters<br />
***Default: 300}}<br />
<br />
<br />
====$BeamInfo:====<br />
*'''+Type:'''<br />
**Defines the type of beam in question. Beam types: 0 is a standard non-slashing type beam. 1 is a slashing type beam. 2 is a targetting beam that doesn't seem to have much of an effect on anything. 3 is a beam type that fires pulses in anti-fighter role and acts like type 0 beam in other roles. 4 is a beam that is restricted to what is directly in front of it, along turrets firepoints normal.<br />
**Syntax: '''''Integer''''',, only values from 0 to 4 are legal<br />
*'''+Life:'''<br />
**How long it lasts once the beam is actually firing.<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Warmup:'''<br />
**Warmup time<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Warmdown:'''<br />
**Warmdown time<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Radius:'''<br />
**Muzzle glow radius<br />
**Syntax: '''''Float''''', meters<br />
*'''+PCount:'''<br />
**Particles spewed every interval. ??<br />
**Syntax: '''''Integer'''''<br />
*'''+PRadius:'''<br />
**Particle radius<br />
**Syntax: '''''Float''''', meters<br />
*'''+PAngle:'''<br />
**Defines the random "cone" where the particles are generated<br />
**Syntax: '''''Float''''', angle of the cone<br />
*'''+PAni:'''<br />
**Animation used to represent the particles<br />
**Syntax: '''''String''''', filename<br />
*'''+Miss Factor:'''<br />
**The higher the numbers, the more likely that this beam will miss. One value for every difficulty level<br />
**Syntax: '''''Miss Factor''''', five '''floats''', very easy, easy, moderate, hard, insane, respectively.<br />
***Example: 0.5 0.975 1.35 1.875 2.5<br />
*'''+BeamSound:'''<br />
**Corresponding looping sound effect when the beam is firing.<br />
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
*'''+WarmupSound:'''<br />
**Corresponding sound effect when the beam is beam warmed up.<br />
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
*'''+WarmdownSound:'''<br />
**Corresponding sound effect when the beam is warming down.<br />
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
*'''+Muzzleglow:'''<br />
**Defines the bitmap used to create the muzzle glow<br />
**Syntax: '''''String''''', filename<br />
*'''+Shots:'''<br />
**Defines into how may invidual shots the type 3 (AAA) beams are divided. Note total firing is the same as the +Life:<br />
**Syntax: '''''Integer'''''<br />
*'''+ShrinkFactor:'''<br />
**What percentage of lifetime where beam starts shrinking (0.1 == 10% life left)<br />
**Syntax: '''''Float'''''<br />
*'''+ShrinkPct:'''<br />
**What percentage of max width we subtract per second<br />
**Syntax: '''''Float'''''<br />
{{Table36|<br />
*'''+Range:'''<br />
**Defines the maximum range where the beam still has any effect.<br />
**Syntax: '''''Float''''', meters<br />
*'''+Attenuation:'''<br />
**Defines the point where the damage caused by the beam starts to attenuate. At maximum range damage is zero.<br />
**Syntax: '''''Float''''', from 0 - firing point to 1 - no effect<br />
***Default: 1}}<br />
<br />
*'''$Section:'''<br />
**Beams are made up of up to five sections layered atop one another to create the effect. Each section has its own parameters.<br />
{{Table36|<br />
:*'''+Index:'''<br />
:**Field used to define with [[Modular Tables]] the beam section which is edited.<br />
:**Syntax: '''''Integer''''', index number legal values are from 0 to 5<br />
:*'''+remove'''<br />
:**Removes the set beam section.<br />
:*'''+nocreate'''<br />
:**Does not create new section for the beam}}<br />
<br />
:*'''+Width:'''<br />
:**Width of the section<br />
:**Syntax: '''''Float''''', meters<br />
:*'''+Texture:'''<br />
:**Texture for the section<br />
:**Syntax: '''''String''''', filename<br />
:*'''+RGBA Inner:'''<br />
:**Defines the color and transparency of the center of the section<br />
:**Syntax: '''''Color''''', red, green, blue, alpha, respectively, value from 0 to 255<br />
:***Example: 255 255 255 255<br />
:*'''+RGBA Outer:'''<br />
:**Defines the color and transparency of the edges of the section<br />
:**Syntax: '''''Color''''', red, green, blue, alpha, respectively, value from 0 to 255<br />
:***Example: 150 150 150 10<br />
:*'''+Flicker:'''<br />
:**Defines how much the section flickers<br />
:**Syntax: '''''Float''''', value from 0 to 1<br />
:*'''+Zadd:'''<br />
:**Defines the 'thickness' of the section. The higher the Zadd, the closer the section appears to be.<br />
:**Syntax: '''''Float'''''<br />
{{Table36|<br />
:*'''+Tile Factor:'''<br />
:**Defines the beam texture tileing factor. Second number defines the tileing type. Type 0 tiles the graphic in the beam as many times as defined by the 1st number. Type 1 uses the 1st value as the lenght of the tile.<br />
:**Syntax: '''''Float''''', '''''Integer'''''<br />
:*'''+Translation:'''<br />
:**Defines the speed of translation of the beam, a positive value moves from the impact point to the firing point, while a negative value moves away from the firing point towards the impact point. Measured in tiles per second, where the tile count is defined in the "+Tile Factor:" field above.<br />
:**Syntax: '''''Float'''''}}<br />
<br />
<br />
====$Pspew:====<br />
{{Table36|<br />
*Defines a particle spew effect for the given weapon<br />
*'''+Count:'''<br />
**Defines how many particles are spawn when they are ready to be created<br />
**Syntax: '''''Integer'''''<br />
*'''+Time:'''<br />
**Defines the time in milliseconds between next particle(s) spewed<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Vel:'''<br />
**Defines the created particles velocity as percentage of the weapons velocity<br />
**Syntax: '''''Float'''''<br />
*'''+Radius:'''<br />
**Defines the size of the created particles<br />
**Syntax: '''''Float''''', meters<br />
*'''+Life:'''<br />
**Defines how long the particles last.<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Scale:'''<br />
**Defines the particle spread. Small value will make particles group together<br />
**Syntax: '''''Float'''''<br />
*'''+Bitmap:<br />
**Defines the animation used to create the particle spew effect<br />
**Syntax: '''''String''''', filename}}<br />
<br />
<br />
====$Tag:====<br />
*Allowed for secondary weapons<br />
*Location: After $Impact Explosion Radius:<br />
*Sets this weapon as a TAG missile, level 1, 2, or 3. The second number is the duration in seconds.<br />
*TAG Level 1 will illuminate hidden targets such as stealth fighters or ships normally obscured by nebula conditions.<br />
*TAG Level 2 illiminates targets much like TAG Level 1, but turrets will prefer to shoot at them over other ships.<br />
*TAG Level 3 has no effect in retail.<br />
*Syntax: '''''Integer''''' '''''Float''''', TAG level and seconds respectively<br />
<br />
<br />
====$SSM:====<br />
{{Table36|<br />
*Defines the weapons SSM index number:<br />
*Syntax: '''''Integer'''''}}<br />
<br />
<br />
====$FOF:====<br />
{{Table36|<br />
*Defines the field of fire for the weapon. Causes weapon to fire into a firing cone instead of direct firing line thus causing light inaccuracy<br />
*Syntax: '''''Float''''', degrees}}<br />
<br />
<br />
====$Shots:====<br />
{{Table36|<br />
*Defines the number of shots every time the weapon is fired.<br />
*Syntax: '''''Integer''''', number of shots}}<br />
<br />
<br />
====$decal:====<br />
{{Table36|<br />
*Defines impact decals if they are in use<br />
*'''''Currently broken'''''<br />
*'''+texture:'''<br />
**Defines the texture used for impact decals (can use '''''-burn''''' and '''''-glow''''' textures)<br />
**Syntax: '''''String''''', filename<br />
*'''+backface texture:'''<br />
**Defines ???<br />
**Syntax: '''''String''''', filename<br />
*'''+radius:'''<br />
**Defines the size of the impact decals on target<br />
**Syntax: '''''Float''''', meters<br />
*'''+burn time:'''<br />
**Defines the time the '''''-burn''''' texture appears on the target<br />
**Syntax: '''''Integer''''', milliseconds}}<br />
<br />
<br />
====$Transparent:====<br />
{{Table36|<br />
*Defines weapon effect as transparent. Enables optional fields for 'alpha animations'<br />
*'''+Alpha:'''<br />
**Defines the strenght of the alpha (transparency). And also the maximum value for the alpha cycle option<br />
**Syntax: '''''Float''''', from 0 to 1<br />
*'''+Alpha Min:'''<br />
**Defines the minimum alpha value for alpha cycle option<br />
**Syntax: '''''Float''''', from 0 to 1<br />
*'''+Alpha Cycle:'''<br />
**Defines the change in alpha per frame, between '''Alpha''' and '''Alpha Min''' values<br />
**Syntax: '''''Float'''''}}<br />
<br />
<br />
==Weapon Flags==<br />
<br />
<br />
==="Electronics"===<br />
*Will seize up the weapons and engines systems of any ship for a short period of time.<br />
<br />
<br />
==="Spawn ''Name'',''Value''"===<br />
*Will spawn the specified number of defined missiles upon detonation.<br />
<br />
<br />
==="Remote Detonate"===<br />
*Can be triggered remotely via a second press on the trigger<br />
<br />
<br />
==="Puncture"===<br />
*Reduces hull damage by 25%<br />
<br />
<br />
==="Big Ship"===<br />
*These weapons cannot be mounted on small ships like fighters, bombers, sentry guns etc.<br />
<br />
<br />
==="Huge"===<br />
*Allows this weapon to do the final 10% damage to a ship with the "Big Damage" flag.<br />
<br />
<br />
==="Supercap"===<br />
*Allows this weapon to do the final 75% damage to a ship with the "supercap" flag.<br />
<br />
<br />
==="Bomber+"===<br />
*The AI will prefer to use this weapon against bombers<br />
<br />
<br />
==="child"===<br />
*Cannot be set as a weapon on any ship, but is instead a child of a weapon. Usually defined with "Spawn ''Name'',''Value''"<br />
<br />
<br />
==="Bomb"===<br />
*Makes this weapon targetable with the B key, and the AI prefers to use it against large ships<br />
<br />
<br />
==="No Dumbfire"===<br />
*Missile will not fire without a lock<br />
<br />
<br />
==="in tech database"===<br />
*Has the weapon in the tech database at the start of the campaign<br />
<br />
<br />
==="Player allowed"===<br />
*Allows this weapon as a player weapon.<br />
{{Table36|<br />
*'''EXTREMELY IMPORTANT NOTE:'''<br />
**Whenever you plan to use a weapon as a player one in your campaign or missions, '''DO USE THIS FLAG'''.<br />
**Not using it can cause problems within fs_open and it's a BAD MOD DESIGN.<br />
**In the future, fs_open will maybe be able to avoid these problems but, nevertheless, it's still a BAD DESIGN.<br />
**As another possible example: be careful to update "retail" tables if you plan to use Shivan weapons in player fighters.}}<br />
<br />
<br />
==="Particle Spew"===<br />
*Makes the weapon projectile spew out particles<br />
{{Table36|<br />
*Can be defined with [[Weapons.tbl#$Pspew:|Particle Spew parameters]]}}<br />
<br />
<br />
==="EMP"===<br />
*This weapon will have an EMP effect on any ship within the blast radius<br />
*Can be defined with [[Weapons.tbl#$EMP_Intensity:|EMP Intensity]] and [[Weapons.tbl#$EMP_Time:|EMP Time]]<br />
<br />
<br />
==="Esuck"===<br />
*Drains the target's energy banks<br />
*Can be defined with [[Weapons.tbl#$Leech_Weapon:|Leech Weapon]] and [[Weapons.tbl#$Leech_Afterburner:|Leech Afterburner]]<br />
<br />
<br />
==="Flak"===<br />
*Makes this weapon a [[weapons.tbl#Flak_Guns|flak gun]]<br />
<br />
<br />
==="Corkscrew"===<br />
*Makes this weapon spiral AND swarm 4.<br />
{{Table36|<br />
*Can be defined with [[Weapons.tbl#$Corkscrew:|Corkscrew parameters]]}}<br />
<br />
<br />
==="Shudder"===<br />
*Makes your ship shudder while you're firing the weapon<br />
<br />
<br />
==="lockarm"===<br />
*Requires a target lock in order to arm its warhead. In other words weapon causes less damage if it hits the target without target lock.<br />
<br />
<br />
==="beam"===<br />
*Makes this weapon a [[weapons.tbl#Beam Cannons|beam cannon]]<br />
<br />
<br />
==="stream"===<br />
*Gives this weapon a streaming effect. In effect weapon keeps firing when firing button is kept pressed.<br />
<br />
<br />
==="puncture"===<br />
*Reduces hull damage by 75%<br />
<br />
<br />
==="supercap"===<br />
*Makes weapon capable of causing real damage against ships with "supercap" flag.<br />
<br />
<br />
==="countermeasure"===<br />
{{Table36|<br />
*Defines the weapon as a countermeasure}}<br />
<br />
<br />
==="Ballistic"===<br />
{{Table36|<br />
*Defines the weapon as a ballistic weapon that needs ammunition.<br />
*Make sure you define the size and reload rate for ballistic weapons}}<br />
<br />
<br />
==="pierce shields"===<br />
{{Table36|<br />
*Causes weapons to penetrate shield without causing damage to it.}}<br />
<br />
<br />
==="no pierce shields"===<br />
{{Table36|<br />
*Prevents weapons (beams) from piercing shields causing shields to be damaged by weapons first.}}<br />
<br />
<br />
==="local ssm"===<br />
{{Table36| }}<br />
<br />
<br />
==="tagged only"===<br />
{{Table36|<br />
*Weapon can only be fired at tagged targets}}<br />
<br />
<br />
==="beam no whack"===<br />
{{Table36|<br />
*Disables beam whacking (push). Practically same as setting beam mass to zero.}}<br />
<br />
<br />
==="cycle"===<br />
{{Table36|<br />
*Causes weapon to alternate between firing points}}<br />
<br />
<br />
==="small only"===<br />
{{Table36|<br />
*Causes AI to use the weapon only on small targets (fighters, bombers etc.)}}<br />
<br />
<br />
==="same turret cooldown"===<br />
{{Table36|<br />
*Forces the turrets to fire on the designated rate of fire on all difficulty levels and all AI levels}}<br />
<br />
<br />
==="apply no light"===<br />
{{Table36|<br />
*Prevents light from being applied to the weapon model.}}<br />
<br />
<br />
==="inherit parent target"===<br />
{{Table37|<br />
*Sets spawned 'child' weapons to use parent weapon's target-}}<br />
<br />
==="training"===<br />
{{Table37|<br />
*Sets weapon to be of training weapon type. ?}}<br />
<br />
<br />
==Countermeasures==<br />
*Usually not altered. Only one can exist<br />
{{Table36|<br />
*More than one can exist}}<br />
<br />
<br />
===$Name:===<br />
*Name of the countermeasure<br />
*Syntax: '''''String''''', name<br />
<br />
<br />
===$Velocity:===<br />
*Defines the speed of the countermeasure, relative to the ship.<br />
*Syntax: '''''Float''''', meter per second<br />
<br />
===$Fire Wait:===<br />
*Definies the minumum time between the countermeasure launches<br />
*Syntax: '''''Float''''', seconds<br />
<br />
<br />
===Lifetime===<br />
*Countermeasure's life time is defined between with minimum and maximum lifetime<br />
*'''$Lifetime Min:'''<br />
**Syntax: '''''Float''''', seconds<br />
*'''$Lifetime Max:'''<br />
**Syntax: '''''Float''''', seconds<br />
<br />
<br />
===$LaunchSnd:===<br />
*Defines the sound for the countermeasure launch<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
<br />
<br />
===$Model:===<br />
*Defines the used model file (.pof)<br />
*Syntax: '''''String.pof''''', model filename<br />
<br />
<br />
==Player Weapon Precedence==<br />
*First the primary weapons are defined, from most powerful to least powerful, and then the same for secondaries<br />
*Syntax: ( '''''"String" "String"'''''), names of the weapons<br />
*Example:<br />
<br />
<pre><br />
$Player Weapon Precedence: (<br />
"UD-8 Kayser"<br />
"Prometheus R"<br />
"Subach HL-7"<br />
"Harpoon"<br />
"Tempest"<br />
"Rockeye" )<br />
</pre><br />
<br />
==Sample==<br />
<br />
<pre><br />
#Primary Weapons<br />
<br />
$Name: @Subach HL-7<br />
+Title: XSTR("GTW Subach HL-7", 3243)<br />
+Description:<br />
XSTR( "Standard Issue<br />
Level 3 Hull Damage<br />
Level 2 Shield Damage", 3244)<br />
$end_multi_text<br />
+Tech Title: XSTR("Subach HL-7", 146)<br />
+Tech Anim: Tech_Subach_HL-7<br />
+Tech Description:<br />
XSTR(<br />
"Descriptive text...", -1)<br />
$end_multi_text<br />
$Model File: none<br />
@Laser Bitmap: newglo9<br />
@Laser Glow: 2_laserglow03<br />
@Laser Color: 250, 0, 0<br />
@Laser Color2: 0, 0, 250<br />
@Laser Length: 10.0<br />
@Laser Head Radius: 0.90<br />
@Laser Tail Radius: 0.90<br />
$Mass: 0.2<br />
$Velocity: 450.0<br />
$Fire Wait: 0.2<br />
$Damage: 15<br />
$Armor Factor: 0.9<br />
$Shield Factor: 0.7<br />
$Subsystem Factor: 0.3<br />
$Lifetime: 2.0<br />
$Energy Consumed: 0.20<br />
$Cargo Size: 0.0<br />
$Homing: NO<br />
$LaunchSnd: 76<br />
$ImpactSnd: 85<br />
$Flags: ( "in tech database"<br />
"player allowed"<br />
"stream")<br />
$Icon: iconSD4<br />
$Anim: SD4<br />
$Impact Explosion: none<br />
<br />
#End<br />
<br />
<br />
#Secondary Weapons<br />
<br />
$Name: EMP Adv.<br />
+Title: XSTR("GTM-14 EMP Adv.", 3396)<br />
+Description:<br />
XSTR( "Advanced Missile<br />
Electromagnetic Pulse Weapon<br />
General Purpose Suppression", 3397)<br />
$end_multi_text<br />
+Tech Title: XSTR("GTM-14 EM Pulse Adv.", 3398)<br />
+Tech Anim: Tech_EMP<br />
+Tech Description:<br />
XSTR(<br />
"Descriptive text...", -1)<br />
$end_multi_text<br />
$Model File: EMPulse2.pof<br />
$Mass: 15.0<br />
$Velocity: 275.0<br />
$Fire Wait: 2.0<br />
$Damage: 45<br />
$Blast Force: 20.0<br />
$Inner Radius: 80.0<br />
$Outer Radius: 300.0<br />
$Shockwave Speed: 120.0<br />
$Armor Factor: 1.0<br />
$Shield Factor: 0.8<br />
$Subsystem Factor: 0.5<br />
$Lifetime: 5.0<br />
$Energy Consumed: 0.0<br />
$Cargo Size: 4.0<br />
$Homing: YES<br />
+Type: ASPECT<br />
+Turn Time: 1.0<br />
+Min Lock Time: 2.0<br />
+Lock Pixels/Sec: 70<br />
+Catch-up Pixels/Sec: 100<br />
+Catch-up Penalty: 30<br />
$LaunchSnd: 118<br />
$ImpactSnd: 88<br />
$FlyBySnd: -1<br />
$Rearm Rate: 2.0<br />
$Flags: ( "player allowed"<br />
"EMP")<br />
$Trail:<br />
+Start Width: 0.25<br />
+End Width: 0.75<br />
+Start Alpha: 1.0<br />
+End Alpha: 0.0<br />
+Max Life: 1.5<br />
+Bitmap: MissileTrail04<br />
$Icon: iconEMPulse<br />
$Anim: ecm<br />
$Impact Explosion: ExpMissileHit1<br />
$Impact Explosion Radius: 10.0<br />
$EMP Intensity: 375.0<br />
$EMP Time: 20.0<br />
<br />
#End<br />
<br />
$Player Weapon Precedence: (<br />
"Subach HL-7"<br />
"EMP Adv." )<br />
</pre><br />
<br />
[[Category:Tables]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Weapons.tbl&diff=19259
Weapons.tbl
2008-10-28T13:37:34Z
<p>TrashMan: /* $Electronics: */</p>
<hr />
<div>Revision information.. <!-- Please update this information when page is updated --><br />
::'''3.6.x branch:''' 2.180.2.24<br />
::'''3.7 branch:''' 4536<br />
<br />
<br />
==Special Case Weapons==<br />
===Beam Cannons===<br />
*'''REQUIRES: "beam" flag'''<br />
*'''REQUIRES: [[weapons.tbl#$BeamInfo:|$BeamInfo:]]'''<br />
===Flak Guns===<br />
*'''REQUIRE: "flak" and "particle spew" flags'''<br />
*Must have inner and outer radius defined to have any effect.<br />
*Does not use any model or weapon effect though model must be defined, usually Hornet.pof. Instead it uses [[Weapons.tbl#$Pspew:|particle spew]]. Trails can also be added.<br />
<br />
==Weapons Table==<br />
<br />
===General Format===<br />
*The weapons table consist of several sections<br />
*All sections beginning with <nowiki>#</nowiki> need <nowiki>#</nowiki>'''End''' before the next section.<br />
**<nowiki>#</nowiki>'''Primary Weapons'''<br />
***Defines all '''standard primaries weapons''' as well as '''beam cannons''' and '''flak cannons'''.<br />
**<nowiki>#</nowiki>'''Secondary Weapons'''<br />
***Defines all '''secondary weapons'''.<br />
**<nowiki>#</nowiki>'''Beam Weapons'''<br />
***I haven't got any ideas for this one.<br />
**<nowiki>#</nowiki>'''[[Weapons.tbl#Countermeasures|Countermeasures]]'''<br />
***Defines the used countermeasure.<br />
**'''$Player Weapon Precedence'''<br />
***Player Weapon Precedence is used in weapon selection when a default specified by the mission designer is not available to the player. The next weapon on the list is used in its place (assuming that weapon is allowed for the player).<br />
<br />
===Core Table===<br />
<br />
<br />
====$Name:====<br />
*This is the name of the weapon. If it's going to be used by the player, keep it under 12 characters so it doesn't spill over the HUD box. If the weapon has an @ symbol in front of it, it means it's allowed in the demo. It doesn't really do anything in the retail version.<br />
*Syntax: '''''String'''''<br />
<br />
<br />
====$Subtype:====<br />
{{Table36| }}<br />
<br />
<br />
====+Title:====<br />
*This is the title of the weapon in the Weapons loadout screen. Only needed for player allowed weapons. Title may be anything. Numerical value is a reference to translations in [[Tstrings.tbl]]<br />
*Syntax: XSTR('''''"String"''''', -1)<br />
<br />
<br />
====+Description:====<br />
*This is the description you see in the weapons loadout screen. Again, these aren't based on any hard numbers, just approximations. Only needed for player allowed weapons. Numerical value is a reference to translations in [[Tstrings.tbl]]<br />
<br />
=====Example=====<br />
<br />
<pre><br />
XSTR(<br />
"''Standard Issue<br />
''Level 3 Hull Damage<br />
''Level 2 Shield Damage''", -1)<br />
$end_multi_text<br />
</pre><br />
<br />
<br />
====+Tech Title:====<br />
*Title of the weapon in the Tech room. Only needed for player allowed weapons.<br />
*Syntax: XSTR('''''"String"''''', -1)<br />
<br />
<br />
====+Tech Anim:====<br />
*Animation used for the weapon in the Tech room. Only needed for player allowed weapons.<br />
*Syntax: '''''String''''', animation filename<br />
**Example: ''Tech_Subach_HL-7''<br />
<br />
<br />
====+Tech Description:====<br />
*Descriptive text you see in the tech room. Only needed for player allowed weapons. Numerical value is a reference to translations in [[Tstrings.tbl]]<br />
<br />
=====Example=====<br />
<br />
<pre><br />
XSTR(<br />
"''The Subach-Innes HL-7...''", 3245)<br />
$end_multi_text<br />
</pre><br />
<br />
<br />
====$Tech Model:====<br />
{{Table36|<br />
*Defines model used in wing loadout screen and in Tech Room for the weapon.<br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$HUD Image:====<br />
{{Table36|<br />
*Defines the picture used to represent the weapon in HUD loadout list<br />
*Syntax: '''''String''''', filename}}<br />
<br />
<br />
====$Model File:====<br />
*Filename of the model file (.pof) at data/models folder. Additional fields beginning from '''''@Laser Bitmap:''''' and ending to '''''@Laser Tail Radius:''''' are not needed if a model has been defined for the weapon.<br />
*Standard primaries and beam cannons do not use specific models so for those the name is 'none'.<br />
*Flak weapons and secondaries use models, though the exact model is not important with the flak weapons.<br />
*Syntax: '''''String.pof''''' or ''none'', model filename<br />
**Example: ''none''<br />
<br />
<br />
====$POF target LOD:====<br />
{{Table36|<br />
*Defines the LOD (Level-Of-Detail) of the model used in HUD targetting view<br />
*Syntax: '''''Integer'''''}}<br />
<br />
<br />
====$External Model File:====<br />
{{Table36|<br />
*Defines the models shown on the gunpoint, used with Bobb's external-visible-weapon code.<br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$Submodel Rotation Speed:====<br />
{{Table36| <br />
*Defines the rotation speed of the external weapon model<br />
*Syntax: '''''Float'''''}}<br />
<br />
<br />
====$Submodel Rotation Acceleration:====<br />
{{Table36| <br />
*Defines the rotation acceleration of the external weapon model<br />
*Syntax: '''''Float'''''}}<br />
<br />
<br />
====@Laser Bitmap:====<br />
**The graphic file to be used as the weapon effect if no model is defined.<br />
**Syntax: '''''String''''', filename<br />
<br />
<br />
====@Laser Glow:====<br />
**The graphic file that determines the glow of the weapon effect if no model is defined<br />
**Syntax: '''''String''''', filename<br />
<br />
<br />
====@Laser Color:====<br />
**The color of the weapon effect when you fire it.<br />
**Syntax: '''''Color''''', red, green, blue respectively, value from 0 to 255<br />
***Example: ''250, 0, 0''<br />
<br />
<br />
====@Laser Color2:====<br />
**The color of the weapon effect at its maximum range.<br />
**Syntax: '''''Color''''', red, green, blue respectively, value from 0 to 255<br />
***Example: ''0, 0, 250''<br />
<br />
<br />
====@Laser Length:====<br />
**Length of the weapon effect.<br />
**Syntax: '''''Float''''', meters<br />
<br />
<br />
====@Laser Head Radius:====<br />
**Width of the head of the weapon effect.<br />
**Syntax: '''''Float''''', meters<br />
<br />
<br />
====@Laser Tail Radius:====<br />
**Width of the tail of the weapon effect.<br />
**Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Mass:====<br />
*How much of a kinetic effect this weapon has on its target. 3+ gives you the Flail effect. Set it to 10 and you can knock cruisers around.<br />
*This is somehow multiplied by the speed. ie ''$Mass: 3'' and ''$Velocity: 200'' has much weaker kinetic effect than ''$Mass: 3'' and ''$Velocity: 1000''. Also $Mass is used to calculate intensity of "shudder" effect if flagged.<br />
*Syntax: '''''Float''''', blast effect<br />
<br />
<br />
====$Velocity:====<br />
*How fast the weapon travels. Is also used to define the weapon range, '''''$Velocity x $Lifetime = range'''''.<br />
*Beams travel instantly so this field has effect only on weapon range and AI beam targetting with certain beam types. $Velocity of beam also applies to its kinetic effect along with $Mass.<br />
*Syntax: '''''Float''''', meters per second<br />
<br />
<br />
====$Fire Wait:====<br />
*Time in seconds between firings<br />
*Syntax: '''''Float''''', seconds<br />
<br />
<br />
====$Damage:====<br />
*Base damage this weapon does. The actual damage is this number multiplied by the factors below.<br />
*Base damage this beam does is continuous damage, damage is 5.5 times the damage value per second. The actual damage is this number multiplied by one of the factors below.<br />
*Syntax: '''''Float''''', damage<br />
<br />
<br />
====$Damage Type:====<br />
{{Table36|<br />
*Defines the damage type that this weapon uses. All armor effects are applied after shield and have no function against shockwave or subsystem damage. '''REQUIRES ADDITIONAL TABLE'''.<br />
*Syntax: '''''String''''', name of the damage type as defined in [[armor.tbl]]}}<br />
<br />
<br />
====$Arm time:====<br />
{{Table36|<br />
*Defines the time after the launch that is required before the weapon comes hot<br />
*If the time has not been reached when the weapon detonates the Dinky explosion is used<br />
*Syntax: '''''Float''''', seconds}}<br />
<br />
<br />
====$Arm distance:====<br />
{{Table36|<br />
*Defines the distance from the firing ships that is required before the weapon comes hot<br />
*If the distance has not been reached when the weapon detonates the Dinky explosion is used<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Arm radius:====<br />
{{Table36|<br />
*Defines the distance from the target where the weapon will arm itself<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Detonation Range:====<br />
{{Table36|<br />
*Defines the distance from the point in space that the weapon was launched where the weapon will detonate<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Detonation Radius:====<br />
{{Table37|<br />
*Defines the distance between the target center point point and the weapon which detonates the weapon.<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Shockwave damage:====<br />
{{Table36|<br />
*Override for the damage caused by shockwaves<br />
*Syntax: '''''Float''''', damage}}<br />
<br />
<br />
====$Shockwave Damage Type:====<br />
{{Table36|<br />
*'''REQUIRES ADDITIONAL TABLE'''. Defines the damage type used for the weapon explosions<br />
*Syntax: '''''String''''', name as defined in [[armor.tbl]]}}<br />
<br />
<br />
====$Blast Force:====<br />
*The intensity of the blast effect when ship is within the outer radius of the explosion. Comes in effect only if inner and outer radius are defined.<br />
*Syntax: '''''Float''''', blast effect<br />
<br />
<br />
====$Inner Radius:====<br />
*Radius at which the full explosion damage is done. Marks the line where damage attenuation begins.<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Outer Radius:====<br />
*Maximum radius at which any damage is done<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Shockwave Speed:====<br />
*Speed shockwave expands at. Zero means no shockwave and that damage is applied immediately<br />
*Syntax: '''''Float''''', meters per second<br />
<br />
<br />
====$Shockwave rotation:====<br />
{{Table36|<br />
*Defines how the 3D shockwave is rotated.<br />
*Syntax: '''''Angle''''', three values, pitch, bank, heading respectively, in degrees}}<br />
<br />
<br />
====$Shockwave model:====<br />
{{Table36|<br />
*Defines the model file (.pof) used as a shockwave for the 3D shockwaves.<br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$Shockwave name:====<br />
{{Table36|<br />
*Defines the name of the animation used for the 2D shockwave<br />
*Syntax: '''''String''''', filename}}<br />
<br />
<br />
====$Dinky shockwave:====<br />
{{Table36|<br />
*Dinky shockwave are used if the weapon is shot down before arming or if the conditions marked at '''Arm time''' and '''Arm distance''' are not reached before impact<br />
*It uses exactly same entries as the standard shockwaves<br />
*'''''+Shockwave damage:'''''<br />
*'''''+Shockwave damage type:'''''<br />
*'''''+Blast Force:'''''<br />
*'''''+Inner Radius:'''''<br />
*'''''+Outer Radius:'''''<br />
*'''''+Shockwave Speed:'''''<br />
*'''''+Shockwave Rotation:'''''<br />
*'''''+Shockwave Model:'''''<br />
*'''''+Shockwave Name:'''''}}<br />
<br />
<br />
====$Armor Factor:====<br />
*Multiplier for the damage done to armor<br />
*Syntax: '''''Float''''', damage multiplier<br />
<br />
<br />
====$Shield Factor:====<br />
*Multiplier for the damage done to shields<br />
*Syntax: '''''Float''''', damage multiplier<br />
<br />
<br />
====$Subsystem Factor:====<br />
*Multiplier for the damage done to subsystems<br />
*Syntax: '''''Float''''', damage multiplier<br />
<br />
<br />
====$Lifetime Min:====<br />
{{Table36|<br />
*Defines the minimum lifetime of the weapon<br />
*Syntax: '''''Float''''', seconds}}<br />
<br />
<br />
====$Lifetime Max:====<br />
{{Table36|<br />
*Defines the maximum lifetime of the weapon<br />
*Syntax: '''''Float''''', seconds}}<br />
<br />
<br />
====$Lifetime:====<br />
*Time before the standard primaries fizzle out and secondaries self destruct. Multiply this by the speed to get the range. If values are too low (below framerate) then the collision detection and graphic effects may suffer.<br />
*This field has no effect for the beams apart from weapon range and AI beam targeting with certain beam types<br />
*Syntax: '''''Float''''', seconds<br />
<br />
<br />
====$Energy Consumed:====<br />
*The amount of energy each bolt drains firing ship. Has no effect on turretted weapons.<br />
*Syntax: '''''Float'''''<br />
<br />
<br />
====$Cargo Size:====<br />
*Cargo size, is not used with non-ballistic primaries.<br />
*Amount of missiles available = Bank capacity / Cargo Size.<br />
*Syntax: '''''Float'''''<br />
<br />
====$Homing:====<br />
*Only for secondaries. You can't have homing primaries. If this is set to YES with primaries, then the bolts turn to face their target but keep moving in the same direction. If the field is set to NO then following fields are not required in the table.<br />
*Defines if the missiles in question is homing<br />
*Syntax: '''''Boolean''''', yes or no<br />
*'''+Type:'''<br />
**Defines the homing method<br />
**Syntax: '''''String''''', ''ASPECT'' or ''HEAT''<br />
{{Table36| An additional option, ''JAVELIN'', has been added. This behaves like an aspect missile but automatically only locks onto the engines of a target, and only if the engines are in sight.}}<br />
*'''+Turn Time:'''<br />
**Defines how well missile maneuvers. Number of seconds it takes the missile to do a 360 degree circle<br />
**Syntax: '''''Float''''', seconds<br />
*'''+View Cone:'''<br />
**'''Heat-seeking missiles only''', this is then number of degrees the missile sees. Value / 2 gives the angle from the missile's centerline. <br />
**Syntax: '''''Float''''', degrees<br />
{{Table36| Has been enabled also to aspect seekers as an option.}}<br />
<br />
*'''+Min Lock Time:'''<br />
**'''For aspect/javelin missiles only''', the minimum number of seconds to gain target lock<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Lock Pixels/Sec:'''<br />
**'''For aspect/javelin missiles only''', pixels the aspect triangle moves per second while attempting lock-on<br />
**Syntax: '''''Integer''''', pixels per second<br />
*'''+Catch-up Pixels/Sec:'''<br />
**'''For aspect/javelin missiles only''', pixels moved per second while attempting to catch up to the target<br />
**Syntax: '''''Integer''''', pixels per second<br />
*'''+Catch-up Penalty:'''<br />
**'''For aspect/javelin missiles only''', extra pixels to move after catching up ????<br />
**Syntax: '''''Integer''''', pixels<br />
{{Table36|<br />
*'''+Seeker Strength:'''<br />
**Defines the seeking ability of the homing system. Default of heat seekers is 3 and for aspect seekers 2. Spoofing change is defined as '''cm type effectiveness'''/'''seeker strength'''.<br />
**Syntax: '''''Float''''', seeker strength}}<br />
<br />
<br />
====$Swarm:====<br />
*The number of missiles to fire per volley if it's a swarm missile<br />
*Can be issued to Standard primaries also. Causes single part turrets to malfunction but causes multi part turrets to fire only on their barrel line. Can be used for 'burst fire weapons'.<br />
*Is incompatible with "Corkscrew" option.<br />
*Syntax: '''''Integer''''', number of shots in a swarm<br />
{{Table36|<br />
*'''+SwarmWait:'''<br />
**Defines the time between weapons fired in a swarm<br />
**Syntax: '''''Float''''', seconds<br />
***Default: 0.150}}<br />
<br />
<br />
====$Free Flight Time:====<br />
{{Table36|<br />
*Defines the free flight time of homing weapons. During this time weapon flies at 1/4 of its velocity + firing ships velocity in a straight line.<br />
*Syntax: '''''Float''''', seconds<br />
**Default: 0.25}}<br />
<br />
<br />
====$LaunchSnd:====<br />
*Corresponding sound effect when the weapon is launched.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
<br />
<br />
====$ImpactSnd:====<br />
*Sound the weapon makes when it hits a hull.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
<br />
<br />
====$Disarmed ImpactSnd:====<br />
{{Table36|<br />
*Sound the weapon makes when it hits a hull before being armed.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]}}<br />
<br />
<br />
====$FlyBySnd:====<br />
*The sound this weapon makes if it narrowly misses you. -1 is no sound.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]], usually -1<br />
<br />
<br />
====$Model:====<br />
{{Table36|<br />
*Defines used model file. Included for compatibility with countermeasures as they have been merged with weapons in the code. <br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$Rearm Rate:====<br />
*Defines the rate the weapons are loaded to the ship<br />
*Syntax: '''''Float''''', missiles loaded per second<br />
<br />
<br />
====+Weapon Range:====<br />
*Defines the range to the target where the weapons under AI will start firing.<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====+Weapon Min Range:====<br />
{{Table36|<br />
*Defines the minimum range to the target where the weapons under AI will still fire.<br />
*Implemented before FS_Open 3.6.5<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Flags:====<br />
*Flags are detailed below, in [[weapons.tbl#Weapon_Flags|weapon flags section]].<br />
<br />
<br />
====$Trail:====<br />
*This is used if you want your weapon to have a trail. Trail is often used only with secondaries though it works with standard primaries as well.<br />
*'''+Start Width:'''<br />
**How wide the head of the trail is.<br />
**Syntax: '''''Float''''', meters<br />
*'''+End Width:'''<br />
**How wide the tail of the trail is.<br />
**Syntax: '''''Float''''', meters<br />
*'''+Start Alpha:'''<br />
**The opacity of the trail head.<br />
**Syntax: '''''Float''''', value between 0 and 1<br />
*'''+End Alpha:'''<br />
**The opacity of the trail tail.<br />
**Syntax: '''''Float''''', value between 0 and 1<br />
*'''+Max Life:'''<br />
**How long the trail lasts.<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Bitmap:'''<br />
**The graphic file to use for the trail.<br />
**Syntax: '''''String''''', filename<br />
<br />
<br />
====$Icon:====<br />
*Loadout icon used in the weapons selection screen.<br />
*Syntax: '''''String''''', filename<br />
<br />
<br />
====$Anim:====<br />
*Green grid animation used on the weapons screen.<br />
*Syntax: '''''String''''', filename<br />
<br />
<br />
====$Collide Ship:====<br />
{{Table36|<br />
*Hook for [[Scripting.tbl|Lua]] scripting<br />
*'''Globals:''' "Self", weapon with class that the hook is defined in. "Ship", ship that the weapon collided with.<br />
*'''Override:''' Turns off all damage effects from weapon, as well as weapon being destroyed.}}<br />
<br />
{{Table37|<br />
*Has been replaced with '''#Conditional Hooks''', see [[Scripting.tbl]]}}<br />
<br />
<br />
====$Collide Weapon:====<br />
{{Table36|<br />
*Hook for [[Scripting.tbl|Lua]] scripting<br />
*'''Globals:''' "Self", weapon with class that the hook is defined in. "Weapon", other weapon.<br />
*'''Override:''' Turns off weapon killing types with bombs. If two weapons, weapon "A" (arbitrary) is preferred}}<br />
<br />
{{Table37|<br />
*Has been replaced with '''#Conditional Hooks''', see [[Scripting.tbl]]}}<br />
<br />
<br />
====$Impact Explosion:====<br />
*Impact explosion used. Must be defined in weapon_expl.tbl,<br />
*Syntax: '''''String''''', filename or ''none''<br />
<br />
<br />
====$Impact Explosion Radius:====<br />
*Radius of the defined impact explosion.<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Dinky impact explosion:====<br />
{{Table36|<br />
*Same as Impact explosion but for Dinky (not armed) explosions<br />
*Syntax: '''''String''''', filename or ''none''}}<br />
<br />
<br />
====$Dinky impact explosion radius:====<br />
{{Table36|<br />
*Same as Impact explosion radius but for Dinky explosions<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Muzzleflash:====<br />
*Normally only with flak cannons.<br />
*Defines the muzzle flash the weapon uses<br />
*Syntax: '''''String''''', muzzleflash name, as defined in [[mflash.tbl]]<br />
<br />
<br />
====$EMP Intensity:====<br />
**If it has an EMP effect, how deeply it scrambles your electronics<br />
**Syntax: '''''Float'''''<br />
<br />
<br />
====$EMP Time:====<br />
**Duration of the EMP effect<br />
**Syntax: '''''Float''''', seconds<br />
<br />
<br />
====$Leech Weapon:====<br />
**The amount of weapon energy to drain with each hit<br />
**Syntax: '''''Float'''''<br />
<br />
<br />
====$Leech Afterburner:====<br />
**The amount of afterburner fuel to drain with each hit<br />
**Syntax: '''''Float'''''<br />
<br />
<br />
====$Corkscrew:====<br />
{{Table36|<br />
*Allow corkscrew parameters to be defined<br />
*'''+Num Fired:'''<br />
**Defines the number of weapons fired in sequence. Same as the standard swarm entry but for corkscrew missiles<br />
**Syntax: '''''Integer''''', number of missiles<br />
*'''+Radius:'''<br />
**Defines the radius used in the corkscrew motion<br />
**Syntax: '''''Float''''', meters<br />
*'''+Fire Delay:'''<br />
**Defines the delay between missile firings<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Counter rotate:'''<br />
**Defines if every other missile rotates to a different direction (clockwise / anticlockwise)<br />
**Syntax: '''''Boolean''''', ''0'' or ''1'', no or yes<br />
*'''+Twist:'''<br />
**Defines the speed of rotation movement on the radius of corkscrew motion.<br />
**Syntax: '''''Float''''', radians per second}}<br />
<br />
<br />
====$Electronics:====<br />
{{Table36|<br />
*Defines the weapons effect against electronics. Requires [[weapons.tbl#"Electronics"|"electronics"]] flag. '''+New Style:''' and '''+Old Style:''' options are mutually exclusive.<br />
*'''+New Style:'''<br />
**Defines that the electronics use the new style which enables more options.<br />
*'''+Old Style:'''<br />
**Defines that the electronics use the old style. The old style was the way the D-Missile worked in Descent:Freespace.<br />
*'''+Intensity:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much the electronics hit affects larger ships. An intensity of 1.0 will disrupt a cruiser without trouble.<br />
**Syntax: '''''Float'''''<br />
*'''+Lifetime:'''<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Engine Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for engine subsytems.<br />
**Syntax: '''''Float'''''<br />
*'''+Weapon Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for non-beam turrets.<br />
**Syntax: '''''Float'''''<br />
*'''+Beam Turret Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for beam turrets.<br />
**Syntax: '''''Float'''''<br />
*'''+Sensors Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for sensor subsystems.<br />
**Syntax: '''''Float'''''<br />
*'''+Randomness Time:'''<br />
**Defines the randomness of duration target suffers from the electronics hit. A random number between 0 and this time will be added or subtracted from the disruption time.<br />
**Syntax: '''''Integer''''', milliseconds<br />
<br />
* Without any electronics parameters, a weapon with the "electronics" flag will default to the ''Old Style'' mode with a lifetime of 6000 milliseconds and a randomness of 4000 milliseconds. Thus any ship that gets hit can get disrupted for anywhere between 2 to 10 seconds.<br />
<br />
<br />
*WARNING: Putting +Old Style doesn't seem to work either. <br />
To have a working electronics weapon just put the electronics flag in the weapon and make sure it has a big shockwave radius and a shockwave speed of 0.}}<br />
<br />
====$Spawn Angle:====<br />
{{Table36|<br />
*Defines the cone (with an angle) where the spawned weapons appear. ''Value'' gives the angle from the missiles centerline. The maximum possible angle between any two child weapons would be ''Value*2''.<br />
*Syntax: '''''Float''''', degrees}}<br />
<br />
<br />
====$Local SSM:====<br />
{{Table36|<br />
*Defines the local SSM (Subspace Missile). In effect missile moves via subspace to a position close to the target and starts homing.<br />
*Weapon must be '''''aspect seeking missile''''' and must have '''''[[Weapons.tbl#"local ssm"|local ssm]]''''' flag.<br />
*'''+Warpout Delay:'''<br />
**Defines the time between the missile launch and the subspace jump.<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Warpin Delay:'''<br />
**Defines the time missile stays in subspace before exiting.<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Stage 5 Velocity:'''<br />
**Defines the velocity of the missile after the subspace jump.<br />
**Syntax: '''''Float''''', meters per second<br />
*'''+Warpin Radius:'''<br />
**Defines how far from the SSM will appear from the outer radius of the target.<br />
**Syntax: '''''Float''''', meters<br />
*'''+Lock Range:'''<br />
**Defines the maximum range where SSM can achieve target lock<br />
**Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Countermeasure:====<br />
{{Table36|<br />
*Defines the countermeasure effectiveness and radius<br />
*'''+Heat Effectiveness:'''<br />
**Defines the countermeasures effectiveness against heat seeking missiles<br />
**Syntax: '''''Float''''', cm effectiveness<br />
***Default: 1<br />
*'''+Aspect Effectiveness:'''<br />
**Defines the countermeasures effectiveness against aspect seeking missiles<br />
**Syntax: '''''Float''''', cm effectiveness<br />
***Default: 1<br />
*'''+Effective Radius:'''<br />
**Defines the countermeasures effective radius<br />
**Syntax: '''''Float''''', meters<br />
***Default: 300}}<br />
<br />
<br />
====$BeamInfo:====<br />
*'''+Type:'''<br />
**Defines the type of beam in question. Beam types: 0 is a standard non-slashing type beam. 1 is a slashing type beam. 2 is a targetting beam that doesn't seem to have much of an effect on anything. 3 is a beam type that fires pulses in anti-fighter role and acts like type 0 beam in other roles. 4 is a beam that is restricted to what is directly in front of it, along turrets firepoints normal.<br />
**Syntax: '''''Integer''''',, only values from 0 to 4 are legal<br />
*'''+Life:'''<br />
**How long it lasts once the beam is actually firing.<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Warmup:'''<br />
**Warmup time<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Warmdown:'''<br />
**Warmdown time<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Radius:'''<br />
**Muzzle glow radius<br />
**Syntax: '''''Float''''', meters<br />
*'''+PCount:'''<br />
**Particles spewed every interval. ??<br />
**Syntax: '''''Integer'''''<br />
*'''+PRadius:'''<br />
**Particle radius<br />
**Syntax: '''''Float''''', meters<br />
*'''+PAngle:'''<br />
**Defines the random "cone" where the particles are generated<br />
**Syntax: '''''Float''''', angle of the cone<br />
*'''+PAni:'''<br />
**Animation used to represent the particles<br />
**Syntax: '''''String''''', filename<br />
*'''+Miss Factor:'''<br />
**The higher the numbers, the more likely that this beam will miss. One value for every difficulty level<br />
**Syntax: '''''Miss Factor''''', five '''floats''', very easy, easy, moderate, hard, insane, respectively.<br />
***Example: 0.5 0.975 1.35 1.875 2.5<br />
*'''+BeamSound:'''<br />
**Corresponding looping sound effect when the beam is firing.<br />
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
*'''+WarmupSound:'''<br />
**Corresponding sound effect when the beam is beam warmed up.<br />
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
*'''+WarmdownSound:'''<br />
**Corresponding sound effect when the beam is warming down.<br />
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
*'''+Muzzleglow:'''<br />
**Defines the bitmap used to create the muzzle glow<br />
**Syntax: '''''String''''', filename<br />
*'''+Shots:'''<br />
**Defines into how may invidual shots the type 3 (AAA) beams are divided. Note total firing is the same as the +Life:<br />
**Syntax: '''''Integer'''''<br />
*'''+ShrinkFactor:'''<br />
**What percentage of lifetime where beam starts shrinking (0.1 == 10% life left)<br />
**Syntax: '''''Float'''''<br />
*'''+ShrinkPct:'''<br />
**What percentage of max width we subtract per second<br />
**Syntax: '''''Float'''''<br />
{{Table36|<br />
*'''+Range:'''<br />
**Defines the maximum range where the beam still has any effect.<br />
**Syntax: '''''Float''''', meters<br />
*'''+Attenuation:'''<br />
**Defines the point where the damage caused by the beam starts to attenuate. At maximum range damage is zero.<br />
**Syntax: '''''Float''''', from 0 - firing point to 1 - no effect<br />
***Default: 1}}<br />
<br />
*'''$Section:'''<br />
**Beams are made up of up to five sections layered atop one another to create the effect. Each section has its own parameters.<br />
{{Table36|<br />
:*'''+Index:'''<br />
:**Field used to define with [[Modular Tables]] the beam section which is edited.<br />
:**Syntax: '''''Integer''''', index number legal values are from 0 to 5<br />
:*'''+remove'''<br />
:**Removes the set beam section.<br />
:*'''+nocreate'''<br />
:**Does not create new section for the beam}}<br />
<br />
:*'''+Width:'''<br />
:**Width of the section<br />
:**Syntax: '''''Float''''', meters<br />
:*'''+Texture:'''<br />
:**Texture for the section<br />
:**Syntax: '''''String''''', filename<br />
:*'''+RGBA Inner:'''<br />
:**Defines the color and transparency of the center of the section<br />
:**Syntax: '''''Color''''', red, green, blue, alpha, respectively, value from 0 to 255<br />
:***Example: 255 255 255 255<br />
:*'''+RGBA Outer:'''<br />
:**Defines the color and transparency of the edges of the section<br />
:**Syntax: '''''Color''''', red, green, blue, alpha, respectively, value from 0 to 255<br />
:***Example: 150 150 150 10<br />
:*'''+Flicker:'''<br />
:**Defines how much the section flickers<br />
:**Syntax: '''''Float''''', value from 0 to 1<br />
:*'''+Zadd:'''<br />
:**Defines the 'thickness' of the section. The higher the Zadd, the closer the section appears to be.<br />
:**Syntax: '''''Float'''''<br />
{{Table36|<br />
:*'''+Tile Factor:'''<br />
:**Defines the beam texture tileing factor. Second number defines the tileing type. Type 0 tiles the graphic in the beam as many times as defined by the 1st number. Type 1 uses the 1st value as the lenght of the tile.<br />
:**Syntax: '''''Float''''', '''''Integer'''''<br />
:*'''+Translation:'''<br />
:**Defines the speed of translation of the beam, a positive value moves from the impact point to the firing point, while a negative value moves away from the firing point towards the impact point. Measured in tiles per second, where the tile count is defined in the "+Tile Factor:" field above.<br />
:**Syntax: '''''Float'''''}}<br />
<br />
<br />
====$Pspew:====<br />
{{Table36|<br />
*Defines a particle spew effect for the given weapon<br />
*'''+Count:'''<br />
**Defines how many particles are spawn when they are ready to be created<br />
**Syntax: '''''Integer'''''<br />
*'''+Time:'''<br />
**Defines the time in milliseconds between next particle(s) spewed<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Vel:'''<br />
**Defines the created particles velocity as percentage of the weapons velocity<br />
**Syntax: '''''Float'''''<br />
*'''+Radius:'''<br />
**Defines the size of the created particles<br />
**Syntax: '''''Float''''', meters<br />
*'''+Life:'''<br />
**Defines how long the particles last.<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Scale:'''<br />
**Defines the particle spread. Small value will make particles group together<br />
**Syntax: '''''Float'''''<br />
*'''+Bitmap:<br />
**Defines the animation used to create the particle spew effect<br />
**Syntax: '''''String''''', filename}}<br />
<br />
<br />
====$Tag:====<br />
*Allowed for secondary weapons<br />
*Location: After $Impact Explosion Radius:<br />
*Sets this weapon as a TAG missile, level 1, 2, or 3. The second number is the duration in seconds.<br />
*TAG Level 1 will illuminate hidden targets such as stealth fighters or ships normally obscured by nebula conditions.<br />
*TAG Level 2 illiminates targets much like TAG Level 1, but turrets will prefer to shoot at them over other ships.<br />
*TAG Level 3 has no effect in retail.<br />
*Syntax: '''''Integer''''' '''''Float''''', TAG level and seconds respectively<br />
<br />
<br />
====$SSM:====<br />
{{Table36|<br />
*Defines the weapons SSM index number:<br />
*Syntax: '''''Integer'''''}}<br />
<br />
<br />
====$FOF:====<br />
{{Table36|<br />
*Defines the field of fire for the weapon. Causes weapon to fire into a firing cone instead of direct firing line thus causing light inaccuracy<br />
*Syntax: '''''Float''''', degrees}}<br />
<br />
<br />
====$Shots:====<br />
{{Table36|<br />
*Defines the number of shots every time the weapon is fired.<br />
*Syntax: '''''Integer''''', number of shots}}<br />
<br />
<br />
====$decal:====<br />
{{Table36|<br />
*Defines impact decals if they are in use<br />
*'''''Currently broken'''''<br />
*'''+texture:'''<br />
**Defines the texture used for impact decals (can use '''''-burn''''' and '''''-glow''''' textures)<br />
**Syntax: '''''String''''', filename<br />
*'''+backface texture:'''<br />
**Defines ???<br />
**Syntax: '''''String''''', filename<br />
*'''+radius:'''<br />
**Defines the size of the impact decals on target<br />
**Syntax: '''''Float''''', meters<br />
*'''+burn time:'''<br />
**Defines the time the '''''-burn''''' texture appears on the target<br />
**Syntax: '''''Integer''''', milliseconds}}<br />
<br />
<br />
====$Transparent:====<br />
{{Table36|<br />
*Defines weapon effect as transparent. Enables optional fields for 'alpha animations'<br />
*'''+Alpha:'''<br />
**Defines the strenght of the alpha (transparency). And also the maximum value for the alpha cycle option<br />
**Syntax: '''''Float''''', from 0 to 1<br />
*'''+Alpha Min:'''<br />
**Defines the minimum alpha value for alpha cycle option<br />
**Syntax: '''''Float''''', from 0 to 1<br />
*'''+Alpha Cycle:'''<br />
**Defines the change in alpha per frame, between '''Alpha''' and '''Alpha Min''' values<br />
**Syntax: '''''Float'''''}}<br />
<br />
<br />
==Weapon Flags==<br />
<br />
<br />
==="Electronics"===<br />
*Will seize up the weapons and engines systems of any ship for a short period of time.<br />
<br />
<br />
==="Spawn ''Name'',''Value''"===<br />
*Will spawn the specified number of defined missiles upon detonation.<br />
<br />
<br />
==="Remote Detonate"===<br />
*Can be triggered remotely via a second press on the trigger<br />
<br />
<br />
==="Puncture"===<br />
*Reduces hull damage by 25%<br />
<br />
<br />
==="Big Ship"===<br />
*These weapons cannot be mounted on small ships like fighters, bombers, sentry guns etc.<br />
<br />
<br />
==="Huge"===<br />
*Allows this weapon to do the final 10% damage to a ship with the "Big Damage" flag.<br />
<br />
<br />
==="Supercap"===<br />
*Allows this weapon to do the final 75% damage to a ship with the "supercap" flag.<br />
<br />
<br />
==="Bomber+"===<br />
*The AI will prefer to use this weapon against bombers<br />
<br />
<br />
==="child"===<br />
*Cannot be set as a weapon on any ship, but is instead a child of a weapon. Usually defined with "Spawn ''Name'',''Value''"<br />
<br />
<br />
==="Bomb"===<br />
*Makes this weapon targetable with the B key, and the AI prefers to use it against large ships<br />
<br />
<br />
==="No Dumbfire"===<br />
*Missile will not fire without a lock<br />
<br />
<br />
==="in tech database"===<br />
*Has the weapon in the tech database at the start of the campaign<br />
<br />
<br />
==="Player allowed"===<br />
*Allows this weapon as a player weapon.<br />
{{Table36|<br />
*'''EXTREMELY IMPORTANT NOTE:'''<br />
**Whenever you plan to use a weapon as a player one in your campaign or missions, '''DO USE THIS FLAG'''.<br />
**Not using it can cause problems within fs_open and it's a BAD MOD DESIGN.<br />
**In the future, fs_open will maybe be able to avoid these problems but, nevertheless, it's still a BAD DESIGN.<br />
**As another possible example: be careful to update "retail" tables if you plan to use Shivan weapons in player fighters.}}<br />
<br />
<br />
==="Particle Spew"===<br />
*Makes the weapon projectile spew out particles<br />
{{Table36|<br />
*Can be defined with [[Weapons.tbl#$Pspew:|Particle Spew parameters]]}}<br />
<br />
<br />
==="EMP"===<br />
*This weapon will have an EMP effect on any ship within the blast radius<br />
*Can be defined with [[Weapons.tbl#$EMP_Intensity:|EMP Intensity]] and [[Weapons.tbl#$EMP_Time:|EMP Time]]<br />
<br />
<br />
==="Esuck"===<br />
*Drains the target's energy banks<br />
*Can be defined with [[Weapons.tbl#$Leech_Weapon:|Leech Weapon]] and [[Weapons.tbl#$Leech_Afterburner:|Leech Afterburner]]<br />
<br />
<br />
==="Flak"===<br />
*Makes this weapon a [[weapons.tbl#Flak_Guns|flak gun]]<br />
<br />
<br />
==="Corkscrew"===<br />
*Makes this weapon spiral AND swarm 4.<br />
{{Table36|<br />
*Can be defined with [[Weapons.tbl#$Corkscrew:|Corkscrew parameters]]}}<br />
<br />
<br />
==="Shudder"===<br />
*Makes your ship shudder while you're firing the weapon<br />
<br />
<br />
==="lockarm"===<br />
*Requires a target lock in order to arm its warhead. In other words weapon causes less damage if it hits the target without target lock.<br />
<br />
<br />
==="beam"===<br />
*Makes this weapon a [[weapons.tbl#Beam Cannons|beam cannon]]<br />
<br />
<br />
==="stream"===<br />
*Gives this weapon a streaming effect. In effect weapon keeps firing when firing button is kept pressed.<br />
<br />
<br />
==="puncture"===<br />
*Reduces hull damage by 75%<br />
<br />
<br />
==="supercap"===<br />
*Makes weapon capable of causing real damage against ships with "supercap" flag.<br />
<br />
<br />
==="countermeasure"===<br />
{{Table36|<br />
*Defines the weapon as a countermeasure}}<br />
<br />
<br />
==="Ballistic"===<br />
{{Table36|<br />
*Defines the weapon as a ballistic weapon that needs ammunition.<br />
*Make sure you define the size and reload rate for ballistic weapons}}<br />
<br />
<br />
==="pierce shields"===<br />
{{Table36|<br />
*Causes weapons to penetrate shield without causing damage to it.}}<br />
<br />
<br />
==="no pierce shields"===<br />
{{Table36|<br />
*Prevents weapons (beams) from piercing shields causing shields to be damaged by weapons first.}}<br />
<br />
<br />
==="local ssm"===<br />
{{Table36| }}<br />
<br />
<br />
==="tagged only"===<br />
{{Table36|<br />
*Weapon can only be fired at tagged targets}}<br />
<br />
<br />
==="beam no whack"===<br />
{{Table36|<br />
*Disables beam whacking (push). Practically same as setting beam mass to zero.}}<br />
<br />
<br />
==="cycle"===<br />
{{Table36|<br />
*Causes weapon to alternate between firing points}}<br />
<br />
<br />
==="small only"===<br />
{{Table36|<br />
*Causes AI to use the weapon only on small targets (fighters, bombers etc.)}}<br />
<br />
<br />
==="same turret cooldown"===<br />
{{Table36|<br />
*Forces the turrets to fire on the designated rate of fire on all difficulty levels and all AI levels}}<br />
<br />
<br />
==="apply no light"===<br />
{{Table36|<br />
*Prevents light from being applied to the weapon model.}}<br />
<br />
<br />
==="inherit parent target"===<br />
{{Table37|<br />
*Sets spawned 'child' weapons to use parent weapon's target-}}<br />
<br />
==="training"===<br />
{{Table37|<br />
*Sets weapon to be of training weapon type. ?}}<br />
<br />
<br />
==Countermeasures==<br />
*Usually not altered. Only one can exist<br />
{{Table36|<br />
*More than one can exist}}<br />
<br />
<br />
===$Name:===<br />
*Name of the countermeasure<br />
*Syntax: '''''String''''', name<br />
<br />
<br />
===$Velocity:===<br />
*Defines the speed of the countermeasure, relative to the ship.<br />
*Syntax: '''''Float''''', meter per second<br />
<br />
===$Fire Wait:===<br />
*Definies the minumum time between the countermeasure launches<br />
*Syntax: '''''Float''''', seconds<br />
<br />
<br />
===Lifetime===<br />
*Countermeasure's life time is defined between with minimum and maximum lifetime<br />
*'''$Lifetime Min:'''<br />
**Syntax: '''''Float''''', seconds<br />
*'''$Lifetime Max:'''<br />
**Syntax: '''''Float''''', seconds<br />
<br />
<br />
===$LaunchSnd:===<br />
*Defines the sound for the countermeasure launch<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
<br />
<br />
===$Model:===<br />
*Defines the used model file (.pof)<br />
*Syntax: '''''String.pof''''', model filename<br />
<br />
<br />
==Player Weapon Precedence==<br />
*First the primary weapons are defined, from most powerful to least powerful, and then the same for secondaries<br />
*Syntax: ( '''''"String" "String"'''''), names of the weapons<br />
*Example:<br />
<br />
<pre><br />
$Player Weapon Precedence: (<br />
"UD-8 Kayser"<br />
"Prometheus R"<br />
"Subach HL-7"<br />
"Harpoon"<br />
"Tempest"<br />
"Rockeye" )<br />
</pre><br />
<br />
==Sample==<br />
<br />
<pre><br />
#Primary Weapons<br />
<br />
$Name: @Subach HL-7<br />
+Title: XSTR("GTW Subach HL-7", 3243)<br />
+Description:<br />
XSTR( "Standard Issue<br />
Level 3 Hull Damage<br />
Level 2 Shield Damage", 3244)<br />
$end_multi_text<br />
+Tech Title: XSTR("Subach HL-7", 146)<br />
+Tech Anim: Tech_Subach_HL-7<br />
+Tech Description:<br />
XSTR(<br />
"Descriptive text...", -1)<br />
$end_multi_text<br />
$Model File: none<br />
@Laser Bitmap: newglo9<br />
@Laser Glow: 2_laserglow03<br />
@Laser Color: 250, 0, 0<br />
@Laser Color2: 0, 0, 250<br />
@Laser Length: 10.0<br />
@Laser Head Radius: 0.90<br />
@Laser Tail Radius: 0.90<br />
$Mass: 0.2<br />
$Velocity: 450.0<br />
$Fire Wait: 0.2<br />
$Damage: 15<br />
$Armor Factor: 0.9<br />
$Shield Factor: 0.7<br />
$Subsystem Factor: 0.3<br />
$Lifetime: 2.0<br />
$Energy Consumed: 0.20<br />
$Cargo Size: 0.0<br />
$Homing: NO<br />
$LaunchSnd: 76<br />
$ImpactSnd: 85<br />
$Flags: ( "in tech database"<br />
"player allowed"<br />
"stream")<br />
$Icon: iconSD4<br />
$Anim: SD4<br />
$Impact Explosion: none<br />
<br />
#End<br />
<br />
<br />
#Secondary Weapons<br />
<br />
$Name: EMP Adv.<br />
+Title: XSTR("GTM-14 EMP Adv.", 3396)<br />
+Description:<br />
XSTR( "Advanced Missile<br />
Electromagnetic Pulse Weapon<br />
General Purpose Suppression", 3397)<br />
$end_multi_text<br />
+Tech Title: XSTR("GTM-14 EM Pulse Adv.", 3398)<br />
+Tech Anim: Tech_EMP<br />
+Tech Description:<br />
XSTR(<br />
"Descriptive text...", -1)<br />
$end_multi_text<br />
$Model File: EMPulse2.pof<br />
$Mass: 15.0<br />
$Velocity: 275.0<br />
$Fire Wait: 2.0<br />
$Damage: 45<br />
$Blast Force: 20.0<br />
$Inner Radius: 80.0<br />
$Outer Radius: 300.0<br />
$Shockwave Speed: 120.0<br />
$Armor Factor: 1.0<br />
$Shield Factor: 0.8<br />
$Subsystem Factor: 0.5<br />
$Lifetime: 5.0<br />
$Energy Consumed: 0.0<br />
$Cargo Size: 4.0<br />
$Homing: YES<br />
+Type: ASPECT<br />
+Turn Time: 1.0<br />
+Min Lock Time: 2.0<br />
+Lock Pixels/Sec: 70<br />
+Catch-up Pixels/Sec: 100<br />
+Catch-up Penalty: 30<br />
$LaunchSnd: 118<br />
$ImpactSnd: 88<br />
$FlyBySnd: -1<br />
$Rearm Rate: 2.0<br />
$Flags: ( "player allowed"<br />
"EMP")<br />
$Trail:<br />
+Start Width: 0.25<br />
+End Width: 0.75<br />
+Start Alpha: 1.0<br />
+End Alpha: 0.0<br />
+Max Life: 1.5<br />
+Bitmap: MissileTrail04<br />
$Icon: iconEMPulse<br />
$Anim: ecm<br />
$Impact Explosion: ExpMissileHit1<br />
$Impact Explosion Radius: 10.0<br />
$EMP Intensity: 375.0<br />
$EMP Time: 20.0<br />
<br />
#End<br />
<br />
$Player Weapon Precedence: (<br />
"Subach HL-7"<br />
"EMP Adv." )<br />
</pre><br />
<br />
[[Category:Tables]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Weapons.tbl&diff=19258
Weapons.tbl
2008-10-28T13:37:03Z
<p>TrashMan: /* $Electronics: */</p>
<hr />
<div>Revision information.. <!-- Please update this information when page is updated --><br />
::'''3.6.x branch:''' 2.180.2.24<br />
::'''3.7 branch:''' 4536<br />
<br />
<br />
==Special Case Weapons==<br />
===Beam Cannons===<br />
*'''REQUIRES: "beam" flag'''<br />
*'''REQUIRES: [[weapons.tbl#$BeamInfo:|$BeamInfo:]]'''<br />
===Flak Guns===<br />
*'''REQUIRE: "flak" and "particle spew" flags'''<br />
*Must have inner and outer radius defined to have any effect.<br />
*Does not use any model or weapon effect though model must be defined, usually Hornet.pof. Instead it uses [[Weapons.tbl#$Pspew:|particle spew]]. Trails can also be added.<br />
<br />
==Weapons Table==<br />
<br />
===General Format===<br />
*The weapons table consist of several sections<br />
*All sections beginning with <nowiki>#</nowiki> need <nowiki>#</nowiki>'''End''' before the next section.<br />
**<nowiki>#</nowiki>'''Primary Weapons'''<br />
***Defines all '''standard primaries weapons''' as well as '''beam cannons''' and '''flak cannons'''.<br />
**<nowiki>#</nowiki>'''Secondary Weapons'''<br />
***Defines all '''secondary weapons'''.<br />
**<nowiki>#</nowiki>'''Beam Weapons'''<br />
***I haven't got any ideas for this one.<br />
**<nowiki>#</nowiki>'''[[Weapons.tbl#Countermeasures|Countermeasures]]'''<br />
***Defines the used countermeasure.<br />
**'''$Player Weapon Precedence'''<br />
***Player Weapon Precedence is used in weapon selection when a default specified by the mission designer is not available to the player. The next weapon on the list is used in its place (assuming that weapon is allowed for the player).<br />
<br />
===Core Table===<br />
<br />
<br />
====$Name:====<br />
*This is the name of the weapon. If it's going to be used by the player, keep it under 12 characters so it doesn't spill over the HUD box. If the weapon has an @ symbol in front of it, it means it's allowed in the demo. It doesn't really do anything in the retail version.<br />
*Syntax: '''''String'''''<br />
<br />
<br />
====$Subtype:====<br />
{{Table36| }}<br />
<br />
<br />
====+Title:====<br />
*This is the title of the weapon in the Weapons loadout screen. Only needed for player allowed weapons. Title may be anything. Numerical value is a reference to translations in [[Tstrings.tbl]]<br />
*Syntax: XSTR('''''"String"''''', -1)<br />
<br />
<br />
====+Description:====<br />
*This is the description you see in the weapons loadout screen. Again, these aren't based on any hard numbers, just approximations. Only needed for player allowed weapons. Numerical value is a reference to translations in [[Tstrings.tbl]]<br />
<br />
=====Example=====<br />
<br />
<pre><br />
XSTR(<br />
"''Standard Issue<br />
''Level 3 Hull Damage<br />
''Level 2 Shield Damage''", -1)<br />
$end_multi_text<br />
</pre><br />
<br />
<br />
====+Tech Title:====<br />
*Title of the weapon in the Tech room. Only needed for player allowed weapons.<br />
*Syntax: XSTR('''''"String"''''', -1)<br />
<br />
<br />
====+Tech Anim:====<br />
*Animation used for the weapon in the Tech room. Only needed for player allowed weapons.<br />
*Syntax: '''''String''''', animation filename<br />
**Example: ''Tech_Subach_HL-7''<br />
<br />
<br />
====+Tech Description:====<br />
*Descriptive text you see in the tech room. Only needed for player allowed weapons. Numerical value is a reference to translations in [[Tstrings.tbl]]<br />
<br />
=====Example=====<br />
<br />
<pre><br />
XSTR(<br />
"''The Subach-Innes HL-7...''", 3245)<br />
$end_multi_text<br />
</pre><br />
<br />
<br />
====$Tech Model:====<br />
{{Table36|<br />
*Defines model used in wing loadout screen and in Tech Room for the weapon.<br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$HUD Image:====<br />
{{Table36|<br />
*Defines the picture used to represent the weapon in HUD loadout list<br />
*Syntax: '''''String''''', filename}}<br />
<br />
<br />
====$Model File:====<br />
*Filename of the model file (.pof) at data/models folder. Additional fields beginning from '''''@Laser Bitmap:''''' and ending to '''''@Laser Tail Radius:''''' are not needed if a model has been defined for the weapon.<br />
*Standard primaries and beam cannons do not use specific models so for those the name is 'none'.<br />
*Flak weapons and secondaries use models, though the exact model is not important with the flak weapons.<br />
*Syntax: '''''String.pof''''' or ''none'', model filename<br />
**Example: ''none''<br />
<br />
<br />
====$POF target LOD:====<br />
{{Table36|<br />
*Defines the LOD (Level-Of-Detail) of the model used in HUD targetting view<br />
*Syntax: '''''Integer'''''}}<br />
<br />
<br />
====$External Model File:====<br />
{{Table36|<br />
*Defines the models shown on the gunpoint, used with Bobb's external-visible-weapon code.<br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$Submodel Rotation Speed:====<br />
{{Table36| <br />
*Defines the rotation speed of the external weapon model<br />
*Syntax: '''''Float'''''}}<br />
<br />
<br />
====$Submodel Rotation Acceleration:====<br />
{{Table36| <br />
*Defines the rotation acceleration of the external weapon model<br />
*Syntax: '''''Float'''''}}<br />
<br />
<br />
====@Laser Bitmap:====<br />
**The graphic file to be used as the weapon effect if no model is defined.<br />
**Syntax: '''''String''''', filename<br />
<br />
<br />
====@Laser Glow:====<br />
**The graphic file that determines the glow of the weapon effect if no model is defined<br />
**Syntax: '''''String''''', filename<br />
<br />
<br />
====@Laser Color:====<br />
**The color of the weapon effect when you fire it.<br />
**Syntax: '''''Color''''', red, green, blue respectively, value from 0 to 255<br />
***Example: ''250, 0, 0''<br />
<br />
<br />
====@Laser Color2:====<br />
**The color of the weapon effect at its maximum range.<br />
**Syntax: '''''Color''''', red, green, blue respectively, value from 0 to 255<br />
***Example: ''0, 0, 250''<br />
<br />
<br />
====@Laser Length:====<br />
**Length of the weapon effect.<br />
**Syntax: '''''Float''''', meters<br />
<br />
<br />
====@Laser Head Radius:====<br />
**Width of the head of the weapon effect.<br />
**Syntax: '''''Float''''', meters<br />
<br />
<br />
====@Laser Tail Radius:====<br />
**Width of the tail of the weapon effect.<br />
**Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Mass:====<br />
*How much of a kinetic effect this weapon has on its target. 3+ gives you the Flail effect. Set it to 10 and you can knock cruisers around.<br />
*This is somehow multiplied by the speed. ie ''$Mass: 3'' and ''$Velocity: 200'' has much weaker kinetic effect than ''$Mass: 3'' and ''$Velocity: 1000''. Also $Mass is used to calculate intensity of "shudder" effect if flagged.<br />
*Syntax: '''''Float''''', blast effect<br />
<br />
<br />
====$Velocity:====<br />
*How fast the weapon travels. Is also used to define the weapon range, '''''$Velocity x $Lifetime = range'''''.<br />
*Beams travel instantly so this field has effect only on weapon range and AI beam targetting with certain beam types. $Velocity of beam also applies to its kinetic effect along with $Mass.<br />
*Syntax: '''''Float''''', meters per second<br />
<br />
<br />
====$Fire Wait:====<br />
*Time in seconds between firings<br />
*Syntax: '''''Float''''', seconds<br />
<br />
<br />
====$Damage:====<br />
*Base damage this weapon does. The actual damage is this number multiplied by the factors below.<br />
*Base damage this beam does is continuous damage, damage is 5.5 times the damage value per second. The actual damage is this number multiplied by one of the factors below.<br />
*Syntax: '''''Float''''', damage<br />
<br />
<br />
====$Damage Type:====<br />
{{Table36|<br />
*Defines the damage type that this weapon uses. All armor effects are applied after shield and have no function against shockwave or subsystem damage. '''REQUIRES ADDITIONAL TABLE'''.<br />
*Syntax: '''''String''''', name of the damage type as defined in [[armor.tbl]]}}<br />
<br />
<br />
====$Arm time:====<br />
{{Table36|<br />
*Defines the time after the launch that is required before the weapon comes hot<br />
*If the time has not been reached when the weapon detonates the Dinky explosion is used<br />
*Syntax: '''''Float''''', seconds}}<br />
<br />
<br />
====$Arm distance:====<br />
{{Table36|<br />
*Defines the distance from the firing ships that is required before the weapon comes hot<br />
*If the distance has not been reached when the weapon detonates the Dinky explosion is used<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Arm radius:====<br />
{{Table36|<br />
*Defines the distance from the target where the weapon will arm itself<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Detonation Range:====<br />
{{Table36|<br />
*Defines the distance from the point in space that the weapon was launched where the weapon will detonate<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Detonation Radius:====<br />
{{Table37|<br />
*Defines the distance between the target center point point and the weapon which detonates the weapon.<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Shockwave damage:====<br />
{{Table36|<br />
*Override for the damage caused by shockwaves<br />
*Syntax: '''''Float''''', damage}}<br />
<br />
<br />
====$Shockwave Damage Type:====<br />
{{Table36|<br />
*'''REQUIRES ADDITIONAL TABLE'''. Defines the damage type used for the weapon explosions<br />
*Syntax: '''''String''''', name as defined in [[armor.tbl]]}}<br />
<br />
<br />
====$Blast Force:====<br />
*The intensity of the blast effect when ship is within the outer radius of the explosion. Comes in effect only if inner and outer radius are defined.<br />
*Syntax: '''''Float''''', blast effect<br />
<br />
<br />
====$Inner Radius:====<br />
*Radius at which the full explosion damage is done. Marks the line where damage attenuation begins.<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Outer Radius:====<br />
*Maximum radius at which any damage is done<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Shockwave Speed:====<br />
*Speed shockwave expands at. Zero means no shockwave and that damage is applied immediately<br />
*Syntax: '''''Float''''', meters per second<br />
<br />
<br />
====$Shockwave rotation:====<br />
{{Table36|<br />
*Defines how the 3D shockwave is rotated.<br />
*Syntax: '''''Angle''''', three values, pitch, bank, heading respectively, in degrees}}<br />
<br />
<br />
====$Shockwave model:====<br />
{{Table36|<br />
*Defines the model file (.pof) used as a shockwave for the 3D shockwaves.<br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$Shockwave name:====<br />
{{Table36|<br />
*Defines the name of the animation used for the 2D shockwave<br />
*Syntax: '''''String''''', filename}}<br />
<br />
<br />
====$Dinky shockwave:====<br />
{{Table36|<br />
*Dinky shockwave are used if the weapon is shot down before arming or if the conditions marked at '''Arm time''' and '''Arm distance''' are not reached before impact<br />
*It uses exactly same entries as the standard shockwaves<br />
*'''''+Shockwave damage:'''''<br />
*'''''+Shockwave damage type:'''''<br />
*'''''+Blast Force:'''''<br />
*'''''+Inner Radius:'''''<br />
*'''''+Outer Radius:'''''<br />
*'''''+Shockwave Speed:'''''<br />
*'''''+Shockwave Rotation:'''''<br />
*'''''+Shockwave Model:'''''<br />
*'''''+Shockwave Name:'''''}}<br />
<br />
<br />
====$Armor Factor:====<br />
*Multiplier for the damage done to armor<br />
*Syntax: '''''Float''''', damage multiplier<br />
<br />
<br />
====$Shield Factor:====<br />
*Multiplier for the damage done to shields<br />
*Syntax: '''''Float''''', damage multiplier<br />
<br />
<br />
====$Subsystem Factor:====<br />
*Multiplier for the damage done to subsystems<br />
*Syntax: '''''Float''''', damage multiplier<br />
<br />
<br />
====$Lifetime Min:====<br />
{{Table36|<br />
*Defines the minimum lifetime of the weapon<br />
*Syntax: '''''Float''''', seconds}}<br />
<br />
<br />
====$Lifetime Max:====<br />
{{Table36|<br />
*Defines the maximum lifetime of the weapon<br />
*Syntax: '''''Float''''', seconds}}<br />
<br />
<br />
====$Lifetime:====<br />
*Time before the standard primaries fizzle out and secondaries self destruct. Multiply this by the speed to get the range. If values are too low (below framerate) then the collision detection and graphic effects may suffer.<br />
*This field has no effect for the beams apart from weapon range and AI beam targeting with certain beam types<br />
*Syntax: '''''Float''''', seconds<br />
<br />
<br />
====$Energy Consumed:====<br />
*The amount of energy each bolt drains firing ship. Has no effect on turretted weapons.<br />
*Syntax: '''''Float'''''<br />
<br />
<br />
====$Cargo Size:====<br />
*Cargo size, is not used with non-ballistic primaries.<br />
*Amount of missiles available = Bank capacity / Cargo Size.<br />
*Syntax: '''''Float'''''<br />
<br />
====$Homing:====<br />
*Only for secondaries. You can't have homing primaries. If this is set to YES with primaries, then the bolts turn to face their target but keep moving in the same direction. If the field is set to NO then following fields are not required in the table.<br />
*Defines if the missiles in question is homing<br />
*Syntax: '''''Boolean''''', yes or no<br />
*'''+Type:'''<br />
**Defines the homing method<br />
**Syntax: '''''String''''', ''ASPECT'' or ''HEAT''<br />
{{Table36| An additional option, ''JAVELIN'', has been added. This behaves like an aspect missile but automatically only locks onto the engines of a target, and only if the engines are in sight.}}<br />
*'''+Turn Time:'''<br />
**Defines how well missile maneuvers. Number of seconds it takes the missile to do a 360 degree circle<br />
**Syntax: '''''Float''''', seconds<br />
*'''+View Cone:'''<br />
**'''Heat-seeking missiles only''', this is then number of degrees the missile sees. Value / 2 gives the angle from the missile's centerline. <br />
**Syntax: '''''Float''''', degrees<br />
{{Table36| Has been enabled also to aspect seekers as an option.}}<br />
<br />
*'''+Min Lock Time:'''<br />
**'''For aspect/javelin missiles only''', the minimum number of seconds to gain target lock<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Lock Pixels/Sec:'''<br />
**'''For aspect/javelin missiles only''', pixels the aspect triangle moves per second while attempting lock-on<br />
**Syntax: '''''Integer''''', pixels per second<br />
*'''+Catch-up Pixels/Sec:'''<br />
**'''For aspect/javelin missiles only''', pixels moved per second while attempting to catch up to the target<br />
**Syntax: '''''Integer''''', pixels per second<br />
*'''+Catch-up Penalty:'''<br />
**'''For aspect/javelin missiles only''', extra pixels to move after catching up ????<br />
**Syntax: '''''Integer''''', pixels<br />
{{Table36|<br />
*'''+Seeker Strength:'''<br />
**Defines the seeking ability of the homing system. Default of heat seekers is 3 and for aspect seekers 2. Spoofing change is defined as '''cm type effectiveness'''/'''seeker strength'''.<br />
**Syntax: '''''Float''''', seeker strength}}<br />
<br />
<br />
====$Swarm:====<br />
*The number of missiles to fire per volley if it's a swarm missile<br />
*Can be issued to Standard primaries also. Causes single part turrets to malfunction but causes multi part turrets to fire only on their barrel line. Can be used for 'burst fire weapons'.<br />
*Is incompatible with "Corkscrew" option.<br />
*Syntax: '''''Integer''''', number of shots in a swarm<br />
{{Table36|<br />
*'''+SwarmWait:'''<br />
**Defines the time between weapons fired in a swarm<br />
**Syntax: '''''Float''''', seconds<br />
***Default: 0.150}}<br />
<br />
<br />
====$Free Flight Time:====<br />
{{Table36|<br />
*Defines the free flight time of homing weapons. During this time weapon flies at 1/4 of its velocity + firing ships velocity in a straight line.<br />
*Syntax: '''''Float''''', seconds<br />
**Default: 0.25}}<br />
<br />
<br />
====$LaunchSnd:====<br />
*Corresponding sound effect when the weapon is launched.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
<br />
<br />
====$ImpactSnd:====<br />
*Sound the weapon makes when it hits a hull.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
<br />
<br />
====$Disarmed ImpactSnd:====<br />
{{Table36|<br />
*Sound the weapon makes when it hits a hull before being armed.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]}}<br />
<br />
<br />
====$FlyBySnd:====<br />
*The sound this weapon makes if it narrowly misses you. -1 is no sound.<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]], usually -1<br />
<br />
<br />
====$Model:====<br />
{{Table36|<br />
*Defines used model file. Included for compatibility with countermeasures as they have been merged with weapons in the code. <br />
*Syntax: '''''String.pof''''', model filename}}<br />
<br />
<br />
====$Rearm Rate:====<br />
*Defines the rate the weapons are loaded to the ship<br />
*Syntax: '''''Float''''', missiles loaded per second<br />
<br />
<br />
====+Weapon Range:====<br />
*Defines the range to the target where the weapons under AI will start firing.<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====+Weapon Min Range:====<br />
{{Table36|<br />
*Defines the minimum range to the target where the weapons under AI will still fire.<br />
*Implemented before FS_Open 3.6.5<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Flags:====<br />
*Flags are detailed below, in [[weapons.tbl#Weapon_Flags|weapon flags section]].<br />
<br />
<br />
====$Trail:====<br />
*This is used if you want your weapon to have a trail. Trail is often used only with secondaries though it works with standard primaries as well.<br />
*'''+Start Width:'''<br />
**How wide the head of the trail is.<br />
**Syntax: '''''Float''''', meters<br />
*'''+End Width:'''<br />
**How wide the tail of the trail is.<br />
**Syntax: '''''Float''''', meters<br />
*'''+Start Alpha:'''<br />
**The opacity of the trail head.<br />
**Syntax: '''''Float''''', value between 0 and 1<br />
*'''+End Alpha:'''<br />
**The opacity of the trail tail.<br />
**Syntax: '''''Float''''', value between 0 and 1<br />
*'''+Max Life:'''<br />
**How long the trail lasts.<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Bitmap:'''<br />
**The graphic file to use for the trail.<br />
**Syntax: '''''String''''', filename<br />
<br />
<br />
====$Icon:====<br />
*Loadout icon used in the weapons selection screen.<br />
*Syntax: '''''String''''', filename<br />
<br />
<br />
====$Anim:====<br />
*Green grid animation used on the weapons screen.<br />
*Syntax: '''''String''''', filename<br />
<br />
<br />
====$Collide Ship:====<br />
{{Table36|<br />
*Hook for [[Scripting.tbl|Lua]] scripting<br />
*'''Globals:''' "Self", weapon with class that the hook is defined in. "Ship", ship that the weapon collided with.<br />
*'''Override:''' Turns off all damage effects from weapon, as well as weapon being destroyed.}}<br />
<br />
{{Table37|<br />
*Has been replaced with '''#Conditional Hooks''', see [[Scripting.tbl]]}}<br />
<br />
<br />
====$Collide Weapon:====<br />
{{Table36|<br />
*Hook for [[Scripting.tbl|Lua]] scripting<br />
*'''Globals:''' "Self", weapon with class that the hook is defined in. "Weapon", other weapon.<br />
*'''Override:''' Turns off weapon killing types with bombs. If two weapons, weapon "A" (arbitrary) is preferred}}<br />
<br />
{{Table37|<br />
*Has been replaced with '''#Conditional Hooks''', see [[Scripting.tbl]]}}<br />
<br />
<br />
====$Impact Explosion:====<br />
*Impact explosion used. Must be defined in weapon_expl.tbl,<br />
*Syntax: '''''String''''', filename or ''none''<br />
<br />
<br />
====$Impact Explosion Radius:====<br />
*Radius of the defined impact explosion.<br />
*Syntax: '''''Float''''', meters<br />
<br />
<br />
====$Dinky impact explosion:====<br />
{{Table36|<br />
*Same as Impact explosion but for Dinky (not armed) explosions<br />
*Syntax: '''''String''''', filename or ''none''}}<br />
<br />
<br />
====$Dinky impact explosion radius:====<br />
{{Table36|<br />
*Same as Impact explosion radius but for Dinky explosions<br />
*Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Muzzleflash:====<br />
*Normally only with flak cannons.<br />
*Defines the muzzle flash the weapon uses<br />
*Syntax: '''''String''''', muzzleflash name, as defined in [[mflash.tbl]]<br />
<br />
<br />
====$EMP Intensity:====<br />
**If it has an EMP effect, how deeply it scrambles your electronics<br />
**Syntax: '''''Float'''''<br />
<br />
<br />
====$EMP Time:====<br />
**Duration of the EMP effect<br />
**Syntax: '''''Float''''', seconds<br />
<br />
<br />
====$Leech Weapon:====<br />
**The amount of weapon energy to drain with each hit<br />
**Syntax: '''''Float'''''<br />
<br />
<br />
====$Leech Afterburner:====<br />
**The amount of afterburner fuel to drain with each hit<br />
**Syntax: '''''Float'''''<br />
<br />
<br />
====$Corkscrew:====<br />
{{Table36|<br />
*Allow corkscrew parameters to be defined<br />
*'''+Num Fired:'''<br />
**Defines the number of weapons fired in sequence. Same as the standard swarm entry but for corkscrew missiles<br />
**Syntax: '''''Integer''''', number of missiles<br />
*'''+Radius:'''<br />
**Defines the radius used in the corkscrew motion<br />
**Syntax: '''''Float''''', meters<br />
*'''+Fire Delay:'''<br />
**Defines the delay between missile firings<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Counter rotate:'''<br />
**Defines if every other missile rotates to a different direction (clockwise / anticlockwise)<br />
**Syntax: '''''Boolean''''', ''0'' or ''1'', no or yes<br />
*'''+Twist:'''<br />
**Defines the speed of rotation movement on the radius of corkscrew motion.<br />
**Syntax: '''''Float''''', radians per second}}<br />
<br />
<br />
====$Electronics:====<br />
{{Table36|<br />
*Defines the weapons effect against electronics. Requires [[weapons.tbl#"Electronics"|"electronics"]] flag. '''+New Style:''' and '''+Old Style:''' options are mutually exclusive.<br />
*'''+New Style:'''<br />
**Defines that the electronics use the new style which enables more options.<br />
*'''+Old Style:'''<br />
**Defines that the electronics use the old style. The old style was the way the D-Missile worked in Descent:Freespace.<br />
*'''+Intensity:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much the electronics hit affects larger ships. An intensity of 1.0 will disrupt a cruiser without trouble.<br />
**Syntax: '''''Float'''''<br />
*'''+Lifetime:'''<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Engine Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for engine subsytems.<br />
**Syntax: '''''Float'''''<br />
*'''+Weapon Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for non-beam turrets.<br />
**Syntax: '''''Float'''''<br />
*'''+Beam Turret Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for beam turrets.<br />
**Syntax: '''''Float'''''<br />
*'''+Sensors Multiplier:'''<br />
**May only be used with '''+New Style:''' electronics. Defines how much longer the disruption effect lasts for sensor subsystems.<br />
**Syntax: '''''Float'''''<br />
*'''+Randomness Time:'''<br />
**Defines the randomness of duration target suffers from the electronics hit. A random number between 0 and this time will be added or subtracted from the disruption time.<br />
**Syntax: '''''Integer''''', milliseconds<br />
<br />
* Without any electronics parameters, a weapon with the "electronics" flag will default to the ''Old Style'' mode with a lifetime of 6000 milliseconds and a randomness of 4000 milliseconds. Thus any ship that gets hit can get disrupted for anywhere between 2 to 10 seconds.}}<br />
<br />
<br />
**WARNING: Putting +Old Style doesn't seem to work either. <br />
To have a working electronics weapon just put the electronics flag in the weapon and make sure it has a big shockwave radius and a shockwave speed of 0.<br />
<br />
====$Spawn Angle:====<br />
{{Table36|<br />
*Defines the cone (with an angle) where the spawned weapons appear. ''Value'' gives the angle from the missiles centerline. The maximum possible angle between any two child weapons would be ''Value*2''.<br />
*Syntax: '''''Float''''', degrees}}<br />
<br />
<br />
====$Local SSM:====<br />
{{Table36|<br />
*Defines the local SSM (Subspace Missile). In effect missile moves via subspace to a position close to the target and starts homing.<br />
*Weapon must be '''''aspect seeking missile''''' and must have '''''[[Weapons.tbl#"local ssm"|local ssm]]''''' flag.<br />
*'''+Warpout Delay:'''<br />
**Defines the time between the missile launch and the subspace jump.<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Warpin Delay:'''<br />
**Defines the time missile stays in subspace before exiting.<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Stage 5 Velocity:'''<br />
**Defines the velocity of the missile after the subspace jump.<br />
**Syntax: '''''Float''''', meters per second<br />
*'''+Warpin Radius:'''<br />
**Defines how far from the SSM will appear from the outer radius of the target.<br />
**Syntax: '''''Float''''', meters<br />
*'''+Lock Range:'''<br />
**Defines the maximum range where SSM can achieve target lock<br />
**Syntax: '''''Float''''', meters}}<br />
<br />
<br />
====$Countermeasure:====<br />
{{Table36|<br />
*Defines the countermeasure effectiveness and radius<br />
*'''+Heat Effectiveness:'''<br />
**Defines the countermeasures effectiveness against heat seeking missiles<br />
**Syntax: '''''Float''''', cm effectiveness<br />
***Default: 1<br />
*'''+Aspect Effectiveness:'''<br />
**Defines the countermeasures effectiveness against aspect seeking missiles<br />
**Syntax: '''''Float''''', cm effectiveness<br />
***Default: 1<br />
*'''+Effective Radius:'''<br />
**Defines the countermeasures effective radius<br />
**Syntax: '''''Float''''', meters<br />
***Default: 300}}<br />
<br />
<br />
====$BeamInfo:====<br />
*'''+Type:'''<br />
**Defines the type of beam in question. Beam types: 0 is a standard non-slashing type beam. 1 is a slashing type beam. 2 is a targetting beam that doesn't seem to have much of an effect on anything. 3 is a beam type that fires pulses in anti-fighter role and acts like type 0 beam in other roles. 4 is a beam that is restricted to what is directly in front of it, along turrets firepoints normal.<br />
**Syntax: '''''Integer''''',, only values from 0 to 4 are legal<br />
*'''+Life:'''<br />
**How long it lasts once the beam is actually firing.<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Warmup:'''<br />
**Warmup time<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Warmdown:'''<br />
**Warmdown time<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Radius:'''<br />
**Muzzle glow radius<br />
**Syntax: '''''Float''''', meters<br />
*'''+PCount:'''<br />
**Particles spewed every interval. ??<br />
**Syntax: '''''Integer'''''<br />
*'''+PRadius:'''<br />
**Particle radius<br />
**Syntax: '''''Float''''', meters<br />
*'''+PAngle:'''<br />
**Defines the random "cone" where the particles are generated<br />
**Syntax: '''''Float''''', angle of the cone<br />
*'''+PAni:'''<br />
**Animation used to represent the particles<br />
**Syntax: '''''String''''', filename<br />
*'''+Miss Factor:'''<br />
**The higher the numbers, the more likely that this beam will miss. One value for every difficulty level<br />
**Syntax: '''''Miss Factor''''', five '''floats''', very easy, easy, moderate, hard, insane, respectively.<br />
***Example: 0.5 0.975 1.35 1.875 2.5<br />
*'''+BeamSound:'''<br />
**Corresponding looping sound effect when the beam is firing.<br />
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
*'''+WarmupSound:'''<br />
**Corresponding sound effect when the beam is beam warmed up.<br />
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
*'''+WarmdownSound:'''<br />
**Corresponding sound effect when the beam is warming down.<br />
**Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
*'''+Muzzleglow:'''<br />
**Defines the bitmap used to create the muzzle glow<br />
**Syntax: '''''String''''', filename<br />
*'''+Shots:'''<br />
**Defines into how may invidual shots the type 3 (AAA) beams are divided. Note total firing is the same as the +Life:<br />
**Syntax: '''''Integer'''''<br />
*'''+ShrinkFactor:'''<br />
**What percentage of lifetime where beam starts shrinking (0.1 == 10% life left)<br />
**Syntax: '''''Float'''''<br />
*'''+ShrinkPct:'''<br />
**What percentage of max width we subtract per second<br />
**Syntax: '''''Float'''''<br />
{{Table36|<br />
*'''+Range:'''<br />
**Defines the maximum range where the beam still has any effect.<br />
**Syntax: '''''Float''''', meters<br />
*'''+Attenuation:'''<br />
**Defines the point where the damage caused by the beam starts to attenuate. At maximum range damage is zero.<br />
**Syntax: '''''Float''''', from 0 - firing point to 1 - no effect<br />
***Default: 1}}<br />
<br />
*'''$Section:'''<br />
**Beams are made up of up to five sections layered atop one another to create the effect. Each section has its own parameters.<br />
{{Table36|<br />
:*'''+Index:'''<br />
:**Field used to define with [[Modular Tables]] the beam section which is edited.<br />
:**Syntax: '''''Integer''''', index number legal values are from 0 to 5<br />
:*'''+remove'''<br />
:**Removes the set beam section.<br />
:*'''+nocreate'''<br />
:**Does not create new section for the beam}}<br />
<br />
:*'''+Width:'''<br />
:**Width of the section<br />
:**Syntax: '''''Float''''', meters<br />
:*'''+Texture:'''<br />
:**Texture for the section<br />
:**Syntax: '''''String''''', filename<br />
:*'''+RGBA Inner:'''<br />
:**Defines the color and transparency of the center of the section<br />
:**Syntax: '''''Color''''', red, green, blue, alpha, respectively, value from 0 to 255<br />
:***Example: 255 255 255 255<br />
:*'''+RGBA Outer:'''<br />
:**Defines the color and transparency of the edges of the section<br />
:**Syntax: '''''Color''''', red, green, blue, alpha, respectively, value from 0 to 255<br />
:***Example: 150 150 150 10<br />
:*'''+Flicker:'''<br />
:**Defines how much the section flickers<br />
:**Syntax: '''''Float''''', value from 0 to 1<br />
:*'''+Zadd:'''<br />
:**Defines the 'thickness' of the section. The higher the Zadd, the closer the section appears to be.<br />
:**Syntax: '''''Float'''''<br />
{{Table36|<br />
:*'''+Tile Factor:'''<br />
:**Defines the beam texture tileing factor. Second number defines the tileing type. Type 0 tiles the graphic in the beam as many times as defined by the 1st number. Type 1 uses the 1st value as the lenght of the tile.<br />
:**Syntax: '''''Float''''', '''''Integer'''''<br />
:*'''+Translation:'''<br />
:**Defines the speed of translation of the beam, a positive value moves from the impact point to the firing point, while a negative value moves away from the firing point towards the impact point. Measured in tiles per second, where the tile count is defined in the "+Tile Factor:" field above.<br />
:**Syntax: '''''Float'''''}}<br />
<br />
<br />
====$Pspew:====<br />
{{Table36|<br />
*Defines a particle spew effect for the given weapon<br />
*'''+Count:'''<br />
**Defines how many particles are spawn when they are ready to be created<br />
**Syntax: '''''Integer'''''<br />
*'''+Time:'''<br />
**Defines the time in milliseconds between next particle(s) spewed<br />
**Syntax: '''''Integer''''', milliseconds<br />
*'''+Vel:'''<br />
**Defines the created particles velocity as percentage of the weapons velocity<br />
**Syntax: '''''Float'''''<br />
*'''+Radius:'''<br />
**Defines the size of the created particles<br />
**Syntax: '''''Float''''', meters<br />
*'''+Life:'''<br />
**Defines how long the particles last.<br />
**Syntax: '''''Float''''', seconds<br />
*'''+Scale:'''<br />
**Defines the particle spread. Small value will make particles group together<br />
**Syntax: '''''Float'''''<br />
*'''+Bitmap:<br />
**Defines the animation used to create the particle spew effect<br />
**Syntax: '''''String''''', filename}}<br />
<br />
<br />
====$Tag:====<br />
*Allowed for secondary weapons<br />
*Location: After $Impact Explosion Radius:<br />
*Sets this weapon as a TAG missile, level 1, 2, or 3. The second number is the duration in seconds.<br />
*TAG Level 1 will illuminate hidden targets such as stealth fighters or ships normally obscured by nebula conditions.<br />
*TAG Level 2 illiminates targets much like TAG Level 1, but turrets will prefer to shoot at them over other ships.<br />
*TAG Level 3 has no effect in retail.<br />
*Syntax: '''''Integer''''' '''''Float''''', TAG level and seconds respectively<br />
<br />
<br />
====$SSM:====<br />
{{Table36|<br />
*Defines the weapons SSM index number:<br />
*Syntax: '''''Integer'''''}}<br />
<br />
<br />
====$FOF:====<br />
{{Table36|<br />
*Defines the field of fire for the weapon. Causes weapon to fire into a firing cone instead of direct firing line thus causing light inaccuracy<br />
*Syntax: '''''Float''''', degrees}}<br />
<br />
<br />
====$Shots:====<br />
{{Table36|<br />
*Defines the number of shots every time the weapon is fired.<br />
*Syntax: '''''Integer''''', number of shots}}<br />
<br />
<br />
====$decal:====<br />
{{Table36|<br />
*Defines impact decals if they are in use<br />
*'''''Currently broken'''''<br />
*'''+texture:'''<br />
**Defines the texture used for impact decals (can use '''''-burn''''' and '''''-glow''''' textures)<br />
**Syntax: '''''String''''', filename<br />
*'''+backface texture:'''<br />
**Defines ???<br />
**Syntax: '''''String''''', filename<br />
*'''+radius:'''<br />
**Defines the size of the impact decals on target<br />
**Syntax: '''''Float''''', meters<br />
*'''+burn time:'''<br />
**Defines the time the '''''-burn''''' texture appears on the target<br />
**Syntax: '''''Integer''''', milliseconds}}<br />
<br />
<br />
====$Transparent:====<br />
{{Table36|<br />
*Defines weapon effect as transparent. Enables optional fields for 'alpha animations'<br />
*'''+Alpha:'''<br />
**Defines the strenght of the alpha (transparency). And also the maximum value for the alpha cycle option<br />
**Syntax: '''''Float''''', from 0 to 1<br />
*'''+Alpha Min:'''<br />
**Defines the minimum alpha value for alpha cycle option<br />
**Syntax: '''''Float''''', from 0 to 1<br />
*'''+Alpha Cycle:'''<br />
**Defines the change in alpha per frame, between '''Alpha''' and '''Alpha Min''' values<br />
**Syntax: '''''Float'''''}}<br />
<br />
<br />
==Weapon Flags==<br />
<br />
<br />
==="Electronics"===<br />
*Will seize up the weapons and engines systems of any ship for a short period of time.<br />
<br />
<br />
==="Spawn ''Name'',''Value''"===<br />
*Will spawn the specified number of defined missiles upon detonation.<br />
<br />
<br />
==="Remote Detonate"===<br />
*Can be triggered remotely via a second press on the trigger<br />
<br />
<br />
==="Puncture"===<br />
*Reduces hull damage by 25%<br />
<br />
<br />
==="Big Ship"===<br />
*These weapons cannot be mounted on small ships like fighters, bombers, sentry guns etc.<br />
<br />
<br />
==="Huge"===<br />
*Allows this weapon to do the final 10% damage to a ship with the "Big Damage" flag.<br />
<br />
<br />
==="Supercap"===<br />
*Allows this weapon to do the final 75% damage to a ship with the "supercap" flag.<br />
<br />
<br />
==="Bomber+"===<br />
*The AI will prefer to use this weapon against bombers<br />
<br />
<br />
==="child"===<br />
*Cannot be set as a weapon on any ship, but is instead a child of a weapon. Usually defined with "Spawn ''Name'',''Value''"<br />
<br />
<br />
==="Bomb"===<br />
*Makes this weapon targetable with the B key, and the AI prefers to use it against large ships<br />
<br />
<br />
==="No Dumbfire"===<br />
*Missile will not fire without a lock<br />
<br />
<br />
==="in tech database"===<br />
*Has the weapon in the tech database at the start of the campaign<br />
<br />
<br />
==="Player allowed"===<br />
*Allows this weapon as a player weapon.<br />
{{Table36|<br />
*'''EXTREMELY IMPORTANT NOTE:'''<br />
**Whenever you plan to use a weapon as a player one in your campaign or missions, '''DO USE THIS FLAG'''.<br />
**Not using it can cause problems within fs_open and it's a BAD MOD DESIGN.<br />
**In the future, fs_open will maybe be able to avoid these problems but, nevertheless, it's still a BAD DESIGN.<br />
**As another possible example: be careful to update "retail" tables if you plan to use Shivan weapons in player fighters.}}<br />
<br />
<br />
==="Particle Spew"===<br />
*Makes the weapon projectile spew out particles<br />
{{Table36|<br />
*Can be defined with [[Weapons.tbl#$Pspew:|Particle Spew parameters]]}}<br />
<br />
<br />
==="EMP"===<br />
*This weapon will have an EMP effect on any ship within the blast radius<br />
*Can be defined with [[Weapons.tbl#$EMP_Intensity:|EMP Intensity]] and [[Weapons.tbl#$EMP_Time:|EMP Time]]<br />
<br />
<br />
==="Esuck"===<br />
*Drains the target's energy banks<br />
*Can be defined with [[Weapons.tbl#$Leech_Weapon:|Leech Weapon]] and [[Weapons.tbl#$Leech_Afterburner:|Leech Afterburner]]<br />
<br />
<br />
==="Flak"===<br />
*Makes this weapon a [[weapons.tbl#Flak_Guns|flak gun]]<br />
<br />
<br />
==="Corkscrew"===<br />
*Makes this weapon spiral AND swarm 4.<br />
{{Table36|<br />
*Can be defined with [[Weapons.tbl#$Corkscrew:|Corkscrew parameters]]}}<br />
<br />
<br />
==="Shudder"===<br />
*Makes your ship shudder while you're firing the weapon<br />
<br />
<br />
==="lockarm"===<br />
*Requires a target lock in order to arm its warhead. In other words weapon causes less damage if it hits the target without target lock.<br />
<br />
<br />
==="beam"===<br />
*Makes this weapon a [[weapons.tbl#Beam Cannons|beam cannon]]<br />
<br />
<br />
==="stream"===<br />
*Gives this weapon a streaming effect. In effect weapon keeps firing when firing button is kept pressed.<br />
<br />
<br />
==="puncture"===<br />
*Reduces hull damage by 75%<br />
<br />
<br />
==="supercap"===<br />
*Makes weapon capable of causing real damage against ships with "supercap" flag.<br />
<br />
<br />
==="countermeasure"===<br />
{{Table36|<br />
*Defines the weapon as a countermeasure}}<br />
<br />
<br />
==="Ballistic"===<br />
{{Table36|<br />
*Defines the weapon as a ballistic weapon that needs ammunition.<br />
*Make sure you define the size and reload rate for ballistic weapons}}<br />
<br />
<br />
==="pierce shields"===<br />
{{Table36|<br />
*Causes weapons to penetrate shield without causing damage to it.}}<br />
<br />
<br />
==="no pierce shields"===<br />
{{Table36|<br />
*Prevents weapons (beams) from piercing shields causing shields to be damaged by weapons first.}}<br />
<br />
<br />
==="local ssm"===<br />
{{Table36| }}<br />
<br />
<br />
==="tagged only"===<br />
{{Table36|<br />
*Weapon can only be fired at tagged targets}}<br />
<br />
<br />
==="beam no whack"===<br />
{{Table36|<br />
*Disables beam whacking (push). Practically same as setting beam mass to zero.}}<br />
<br />
<br />
==="cycle"===<br />
{{Table36|<br />
*Causes weapon to alternate between firing points}}<br />
<br />
<br />
==="small only"===<br />
{{Table36|<br />
*Causes AI to use the weapon only on small targets (fighters, bombers etc.)}}<br />
<br />
<br />
==="same turret cooldown"===<br />
{{Table36|<br />
*Forces the turrets to fire on the designated rate of fire on all difficulty levels and all AI levels}}<br />
<br />
<br />
==="apply no light"===<br />
{{Table36|<br />
*Prevents light from being applied to the weapon model.}}<br />
<br />
<br />
==="inherit parent target"===<br />
{{Table37|<br />
*Sets spawned 'child' weapons to use parent weapon's target-}}<br />
<br />
==="training"===<br />
{{Table37|<br />
*Sets weapon to be of training weapon type. ?}}<br />
<br />
<br />
==Countermeasures==<br />
*Usually not altered. Only one can exist<br />
{{Table36|<br />
*More than one can exist}}<br />
<br />
<br />
===$Name:===<br />
*Name of the countermeasure<br />
*Syntax: '''''String''''', name<br />
<br />
<br />
===$Velocity:===<br />
*Defines the speed of the countermeasure, relative to the ship.<br />
*Syntax: '''''Float''''', meter per second<br />
<br />
===$Fire Wait:===<br />
*Definies the minumum time between the countermeasure launches<br />
*Syntax: '''''Float''''', seconds<br />
<br />
<br />
===Lifetime===<br />
*Countermeasure's life time is defined between with minimum and maximum lifetime<br />
*'''$Lifetime Min:'''<br />
**Syntax: '''''Float''''', seconds<br />
*'''$Lifetime Max:'''<br />
**Syntax: '''''Float''''', seconds<br />
<br />
<br />
===$LaunchSnd:===<br />
*Defines the sound for the countermeasure launch<br />
*Syntax: '''''Integer''''' or '''''String''''', name or identification number of the sound as defined in [[sounds.tbl]]<br />
<br />
<br />
===$Model:===<br />
*Defines the used model file (.pof)<br />
*Syntax: '''''String.pof''''', model filename<br />
<br />
<br />
==Player Weapon Precedence==<br />
*First the primary weapons are defined, from most powerful to least powerful, and then the same for secondaries<br />
*Syntax: ( '''''"String" "String"'''''), names of the weapons<br />
*Example:<br />
<br />
<pre><br />
$Player Weapon Precedence: (<br />
"UD-8 Kayser"<br />
"Prometheus R"<br />
"Subach HL-7"<br />
"Harpoon"<br />
"Tempest"<br />
"Rockeye" )<br />
</pre><br />
<br />
==Sample==<br />
<br />
<pre><br />
#Primary Weapons<br />
<br />
$Name: @Subach HL-7<br />
+Title: XSTR("GTW Subach HL-7", 3243)<br />
+Description:<br />
XSTR( "Standard Issue<br />
Level 3 Hull Damage<br />
Level 2 Shield Damage", 3244)<br />
$end_multi_text<br />
+Tech Title: XSTR("Subach HL-7", 146)<br />
+Tech Anim: Tech_Subach_HL-7<br />
+Tech Description:<br />
XSTR(<br />
"Descriptive text...", -1)<br />
$end_multi_text<br />
$Model File: none<br />
@Laser Bitmap: newglo9<br />
@Laser Glow: 2_laserglow03<br />
@Laser Color: 250, 0, 0<br />
@Laser Color2: 0, 0, 250<br />
@Laser Length: 10.0<br />
@Laser Head Radius: 0.90<br />
@Laser Tail Radius: 0.90<br />
$Mass: 0.2<br />
$Velocity: 450.0<br />
$Fire Wait: 0.2<br />
$Damage: 15<br />
$Armor Factor: 0.9<br />
$Shield Factor: 0.7<br />
$Subsystem Factor: 0.3<br />
$Lifetime: 2.0<br />
$Energy Consumed: 0.20<br />
$Cargo Size: 0.0<br />
$Homing: NO<br />
$LaunchSnd: 76<br />
$ImpactSnd: 85<br />
$Flags: ( "in tech database"<br />
"player allowed"<br />
"stream")<br />
$Icon: iconSD4<br />
$Anim: SD4<br />
$Impact Explosion: none<br />
<br />
#End<br />
<br />
<br />
#Secondary Weapons<br />
<br />
$Name: EMP Adv.<br />
+Title: XSTR("GTM-14 EMP Adv.", 3396)<br />
+Description:<br />
XSTR( "Advanced Missile<br />
Electromagnetic Pulse Weapon<br />
General Purpose Suppression", 3397)<br />
$end_multi_text<br />
+Tech Title: XSTR("GTM-14 EM Pulse Adv.", 3398)<br />
+Tech Anim: Tech_EMP<br />
+Tech Description:<br />
XSTR(<br />
"Descriptive text...", -1)<br />
$end_multi_text<br />
$Model File: EMPulse2.pof<br />
$Mass: 15.0<br />
$Velocity: 275.0<br />
$Fire Wait: 2.0<br />
$Damage: 45<br />
$Blast Force: 20.0<br />
$Inner Radius: 80.0<br />
$Outer Radius: 300.0<br />
$Shockwave Speed: 120.0<br />
$Armor Factor: 1.0<br />
$Shield Factor: 0.8<br />
$Subsystem Factor: 0.5<br />
$Lifetime: 5.0<br />
$Energy Consumed: 0.0<br />
$Cargo Size: 4.0<br />
$Homing: YES<br />
+Type: ASPECT<br />
+Turn Time: 1.0<br />
+Min Lock Time: 2.0<br />
+Lock Pixels/Sec: 70<br />
+Catch-up Pixels/Sec: 100<br />
+Catch-up Penalty: 30<br />
$LaunchSnd: 118<br />
$ImpactSnd: 88<br />
$FlyBySnd: -1<br />
$Rearm Rate: 2.0<br />
$Flags: ( "player allowed"<br />
"EMP")<br />
$Trail:<br />
+Start Width: 0.25<br />
+End Width: 0.75<br />
+Start Alpha: 1.0<br />
+End Alpha: 0.0<br />
+Max Life: 1.5<br />
+Bitmap: MissileTrail04<br />
$Icon: iconEMPulse<br />
$Anim: ecm<br />
$Impact Explosion: ExpMissileHit1<br />
$Impact Explosion Radius: 10.0<br />
$EMP Intensity: 375.0<br />
$EMP Time: 20.0<br />
<br />
#End<br />
<br />
$Player Weapon Precedence: (<br />
"Subach HL-7"<br />
"EMP Adv." )<br />
</pre><br />
<br />
[[Category:Tables]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=HLCv_Duat&diff=18037
HLCv Duat
2008-09-03T08:38:04Z
<p>TrashMan: /* Veteran Comments */</p>
<hr />
<div>{{User-made Ships|''VECv '''Duat'''''}}<br />
<br />
<br />
{{shipimage|image=[[Image:duat.jpg]]|caption=VECv Duat (HLCv Duat)}}<br />
<br />
==Description:==<br />
<br />
===Tech Room Description===<br />
"The Duat appears to be a HOL advanced friagte design. With 33 turrets is incredibly well armed for it's size. Interestingly, it's the only HOL design that is completely without plasma turrets, but therefore it has 7 lighter beam cannons spread around it's hull with one heavy one on it's front."<br />
<br />
===Credits===<br />
*Model by '''Venom''' with conversion help from '''Woomeister'''<br />
*HoL Reskin by '''Trashman'''<br />
<br />
===Veteran Comments===<br />
*This model was originally seen in the '''Over the Top model''' dump and came with no data. Trashman has added table data for his own mod as well as having created a new texture. The ship pictured is the original OTT texture job. The stats below and description above belong to Trashman's Hammer of Light version. Note that in the Master Ship List the Duat is listed as a "Super Destroyer" while Geb is a "Corvette", but from observation it seems as though the Duat and Geb had their names reversed.<br />
*Actually TrashMan just resized the Duat. The Geb is a different corvette completely.<br />
*Actually, I not only re-sized it, I had to re-model parts of it. Mesh had a lot of errors on it and missing faces. I also added some minor stuff to the model, especially the rear - like the side struts things. And it has a completely different turret setup.<br />
<br />
==Performance:==<br />
===Statistics===<br />
{|<br />
|-<br />
| style="width:200px" | '''[[Technical_Terms_and_Definitions#Type|Type]]'''<br />
| style="width:200px" | Corvette <br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Manufacturer|Manufacturer]]'''<br />
| Unknown<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Maneuverablity|Maneuverability]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Velocity|Max Velocity]]'''<br />
| 26<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Max Afterburner Velocity|Max Afterburner Velocity]]'''<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Armor|Armor]]'''<br />
| N/A<br />
|-<br />
| [[Technical_Terms_and_Definitions#Hitpoints|Hitpoints]]<br />
| 89 000<br />
|-<br />
| [[Technical_Terms_and_Definitions#Shields|Shields]]<br />
| N/A<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Width|Width]]'''<br />
| 193 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Height|Height]]'''<br />
| 249 m<br />
|-<br />
| '''[[Technical_Terms_and_Definitions#Length|Length]]'''<br />
| 860 m<br />
|}<br />
<br />
===Armaments===<br />
<br />
*'''[[Technical_Terms_and_Definitions#Turrets|Turrets]]'''<br />
{| border=1 cellpadding=4 style="border-collapse: collapse"<br />
|- align="center"<br />
| colspan=2 style="background:#351515;"| '''COST Shippack Statistics'''<br />
|- align="center"<br />
| style="width:120px" |Turret Type<br />
| style="width:60px" |Amount<br />
|- align="center"<br />
| [[SOrange]]<br />
| 8<br />
|- align="center"<br />
| [[H-AAAf]]<br />
| 2<br />
|- align="center"<br />
| [[Standard Flak]]<br />
| 4<br />
|- align="center"<br />
| [[Vasudan Turret]]<br />
| 14<br />
|- align="center"<br />
| [[HOL Defense Turret]]<br />
| 6<br />
|}<br />
<br />
==Download link:==<br />
*OTT Model Dump: http://www.freespacemods.net/download.php?view.165<br />
*HOL Reskin/Resized COTS Shippack (Trashman): http://rapidshare.com/files/80182912/FOW_COTS_SHIPS.rar.html</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Fighter_squadrons&diff=14855
Fighter squadrons
2008-01-09T12:51:19Z
<p>TrashMan: /* FreeSpace 2-era */</p>
<hr />
<div>==Introduction==<br />
Fighter squadrons first appeared in FreeSpace 2, but some squadrons are said to have taken part in the [[The Great War|Great War]], too. We have only a very few canon fighter squadrons, but remarkably more non-canon ones, used in [[User-made Campaigns]].<br />
<br />
An exact number of pilots to form a squadron is unknown, it is estimated to be 12, or any of its multiplicants. One flagship houses more than one squadrons, the [[GTD Aquitaine]] was housing five squadrons, according to the FreeSpace 2 main campaign.<br />
<br />
==Great War-era fighter squadrons==<br />
===GTA===<br />
*1st Avenging Angels<br />
*3rd<br />
*13th Reapers<br />
*23rd Flying Panthers<br />
*33rd Jokers<br />
*47th Cutthroats<br />
*[[53rd Hammerheads]]<br />
*66th Black Knights<br />
*79th Predators<br />
*81st Screaming Weasels<br />
*103rd Flaming Skulls<br />
*[[107th Ravens]]<br />
*[[242nd Suicide Kings]]<br />
<br />
===PVN===<br />
*[[203rd Scorpions]]<br />
<br />
==FreeSpace 2-era fighter squadrons==<br />
===GTVA - Terran===<br />
*[[53rd Hammerheads]]<br />
*[[64th Raptors]]<br />
*[[70th Blue Lions]]<br />
*[[99th Skulls]]<br />
*[[107th Ravens]]<br />
*[[134th Barracudas]]<br />
*[[242nd Suicide Kings]]<br />
<br />
===GTVA - Vasudan===<br />
*[[203rd Scorpions]]<br />
<br />
===NTF===<br />
*185th<br />
<br />
==Non-canon fighter squadrons==<br />
===Terran-Vasudan War-era squadrons===<br />
===Great War-era===<br />
===FreeSpace 2-era===<br />
<br />
*[[Iron Wolves]] ([[Flames of War]])<br />
*[[Blood Reapers]] ([[Flames of War]])<br />
*[[95th Knights of Vengance]] ([[Flames of War]])<br />
<br />
===Post-Capella-era===<br />
*[[212th Silver Scythes]] ([[Derelict]])<br />
*[[122nd Gemini]] ([[Renegade Ressurgence]])<br />
*[[76th Predators]] ([[Renegade Ressurgence]])<br />
*[[88th Nova-Squadron]] ([[StormFront]])<br />
*[[96th Reptile]] ([[Renegade Ressurgence]])<br />
*[[33rd Heavy Fighter Squadron]] ([[Cleaning Crew]])<br />
----<br />
<br />
==Notes to Wiki expanders==<br />
'''If you insert a non-canon squadron, please append the name of the campaign in brackets, if possible which gives a link to an internal or external source.'''<br />
<br />
''For example:''<br />
*212th Scythes ([http://freespace.volitionwatch.com/derelict/ Derelict])<br />
<br />
[[Category:FreeSpace Universe]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Texture_Replacement&diff=11593
Texture Replacement
2007-08-27T19:37:50Z
<p>TrashMan: /* How To */</p>
<hr />
<div>==General==<br />
<br />
Texture Replacement is an SCP feature implemented by Goober5000 which allows the user to alter the specific texture maps applied to pre-UVed chunks of the ship. As the name suggests, it does not alter the way these maps are applied in any way, but simply replaces the ingame data used for the ship. It's primary use is to allow premade nameplates for ships like the [[GTD Orion|Orion]] and the HTL [[GTC Fenris|Fenris]] to be swapped on a per ship basis without the need for multiple table entries.<br />
<br />
==Use==<br />
<br />
Texture replacement can be accessed through the Ship editor (Accessible by Shift-S, right clicking a ship, or through the Editors menu).<br />
<br />
Two types of texture replacement are available: Regular and Duplicate Model. Regular runs just as fast as (in some cases faster than) a model with no replacement textures and consumes no additional memory. In contrast, Duplicate Model must load and reskin an entire additional model into the game for every ship that uses it, and on top of that it tends to run slightly slower.<br />
<br />
In summary, always use Regular replacement - do not use Duplicate Model unless troubleshooting for bugs.<br />
<br />
==How To==<br />
<br />
There are 3 types of nameplates:<br />
1. nameplate with a background texture - like the stock Orion nameplate<br />
2. transparent pcx nameplate<br />
3. transparent .dds nameplate<br />
<br />
Here's how to make each one:<br />
<br />
<br />
1. Take the background texture and just paint the name in stop font over it, with a small transparency setting. Save as 8 bit pcx.<br />
<br />
2. Make a image with a pure green background (0, 255, 0) and just paint the name in stop font over it. Save as 8 bit pcx.<br />
<br />
3. Make a new image (512x128 pixels). pure white background. Make sure the image mode is set to RGB. Now, add a alpha chanell (pure black) Type in allmost white stop font the ship name on it. The grayer the font color the more transparent will the name appear. Save as a DTX5 type .dds<br />
<br />
[[Category:FRED]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Texture_Replacement&diff=11592
Texture Replacement
2007-08-27T19:37:36Z
<p>TrashMan: </p>
<hr />
<div>==General==<br />
<br />
Texture Replacement is an SCP feature implemented by Goober5000 which allows the user to alter the specific texture maps applied to pre-UVed chunks of the ship. As the name suggests, it does not alter the way these maps are applied in any way, but simply replaces the ingame data used for the ship. It's primary use is to allow premade nameplates for ships like the [[GTD Orion|Orion]] and the HTL [[GTC Fenris|Fenris]] to be swapped on a per ship basis without the need for multiple table entries.<br />
<br />
==Use==<br />
<br />
Texture replacement can be accessed through the Ship editor (Accessible by Shift-S, right clicking a ship, or through the Editors menu).<br />
<br />
Two types of texture replacement are available: Regular and Duplicate Model. Regular runs just as fast as (in some cases faster than) a model with no replacement textures and consumes no additional memory. In contrast, Duplicate Model must load and reskin an entire additional model into the game for every ship that uses it, and on top of that it tends to run slightly slower.<br />
<br />
In summary, always use Regular replacement - do not use Duplicate Model unless troubleshooting for bugs.<br />
<br />
==How To==<br />
<br />
There are 3 types of nameplates:<br />
1. nameplate with a background texture - like the stock Orion nameplate<br />
2. transparent pcx nameplate<br />
3. transparent .dds nameplate<br />
<br />
Here's how to make each one:<br />
1. Take the background texture and just paint the name in stop font over it, with a small transparency setting. Save as 8 bit pcx.<br />
<br />
2. Make a image with a pure green background (0, 255, 0) and just paint the name in stop font over it. Save as 8 bit pcx.<br />
<br />
3. Make a new image (512x128 pixels). pure white background. Make sure the image mode is set to RGB. Now, add a alpha chanell (pure black) Type in allmost white stop font the ship name on it. The grayer the font color the more transparent will the name appear. Save as a DTX5 type .dds<br />
<br />
[[Category:FRED]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=Flames_of_War_-_Chapter_1&diff=11120
Flames of War - Chapter 1
2007-08-02T19:01:55Z
<p>TrashMan: /* Notes */</p>
<hr />
<div>==General==<br />
<b>In development since:</b> Like, forever:D (nah, 2 years)<br><br />
<b>Released:</b> September 2004<br><br />
<b>Staff:</b><br />
*[[User:TrashMan|TrashMan]]: Writer, FREDder, Modeler, Texturer, Tester, Designer<br />
*[[User:ET-1087|ET-1087]]: Tester<br />
*[[User:kv1at3485|kv1at3485]]: Tester, FREDder<br />
<br />
<b>Mods included:</b><br />
*FOW Ship pack<br />
*Custom squad logos pack<br />
*Custom nameplates<br />
*3 FS1 music tracks<br />
<br />
<b>Number of Missions:</b> 24<br />
<br />
<br />
==Description==<br />
You are a young pilot assigned to the GTD Delacroix. The rebellion has been going on for almost 15 months now, and the fight with the NTF is in a stalemate. Follow the destroyer in it's war path against the NTF and witness it's destruction at the hands (claws?) of the Ravana.. <br />
<br />
After the ship is lost you join a newly formed Fast Response Task Force (all fast ships, including a strike carrier, so you move from system to system very often). <br />
Fighting the NTF and the shivans, your unit will travel across the known space hoping to shift the battles in the GTVA's favor. <br />
<br />
Experience the battles you heard about in briefings and rumors and fight for the future of the GTVA!<br />
<br />
==Notes==<br />
<br />
The Legion Hulk bug is still present, alltough fixed to an extent. It no more spins like crazy (when the Argo docks), killing everything in the vicinity. The Argo dock path is still strange and it will still carry the Legion into subspace with itself. All attempts at fixing his have failed.<br />
The bug won't interfere with the mission tough.<br />
<br />
EASTER EGG - scan cargo containers in Mission1 and see what tresures you find.<br />
<br />
==Player Comments==<br />
Well from my POV this has got to be one of the best user made campaigns I have ever played. It is full of twists and turns. You can not find a sigle mission where you are bored. The action is there the drama is there the skill to do your best in this campaign is there (well actualy the skill depends more on you the player). This campaign goes up there next to Derelict Homesick and the main FS2 campaign. I for one think anyone who is pasionate about FS should give this one a try. I for one was not disapointed and I can pretty much bet that you wont be either.<br />
<br />
I for one can't wait for Chapter 2 of the campaign since..well....it left you out crawing for more. Let us all hope that T Man hase enough free time to do the second one ASAP.<br />
<br />
I wont spoil the surprises for you but let me tell you that you have several new mod's available in this campaign or rather that feature in this campaign. You want to know more? Then go on and play the campaign.<br />
<br />
==Related Links==<br />
[http://hades-combine.com/web/index.php?ind=downloads&op=entry_view&iden=243 Download Link] <br><br />
[http://www.hard-light.net/forums/index.php/topic,43074.0.html HLP Release Thread]<br />
<br />
[[Category:User-made_Campaigns]]</div>
TrashMan
https://wiki.hard-light.net/index.php?title=User-made_Ships&diff=10989
User-made Ships
2007-07-26T22:28:41Z
<p>TrashMan: /* Cruisers, corvettes, gunships, frigates */</p>
<hr />
<div>==Downloadable mods==<br />
===Fighters and bombers===<br />
'''Terran'''<br />
<br />
*[[GTF Ezechiel|GTF Ezechiel (Nico)]]<br />
<br />
*[[GTF Phoenix|GTF Phoenix (TrashMan)]]<br />
<br />
*[[GTTB Armageddon|GTTB Armageddon (TrashMan)]]<br />
<br />
*[[GTB Hydra]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other'''<br />
<br />
===Transports and freighters===<br />
'''Terran'''<br />
<br />
*[[GTFR Ulmo|GTFR Ulmo (TrashMan)]] <br />
<br />
*[[GTFR Sizifus|GTFR Sizifus (TrashMan)]] <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Auxiliary ships===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
===Cruisers, corvettes, gunships, frigates===<br />
'''Terran''' <br />
<br />
*[[GTBC Blade|GTBC Blade (TrashMan)]]<br />
<br />
*[[GTFg Retribution|GTFg Retribution (TrashMan)]]<br />
<br />
*[http://www.axemspace.com/gtc-cretheus.html GTC Cretheus]<br />
<br />
*[[GTSC Copernicus|GTSC Copernicus (TrashMan)]]<br />
<br />
*[[GTCv Echelon|GTCv Echelon (TrashMan)]]<br />
<br />
*[[GTCv Cobra|GTCv Cobra (TrashMan)]]<br />
<br />
*[[GTA Cypher]]<br />
<br />
'''Vasudan''' <br />
<br />
*[[GVMCv Wepwawet|GVMCv Wepwawet (TrashMan)]]<br />
<br />
'''Shivan''' <br />
<br />
*[http://www.axemspace.com/sc-lamia.html SC Lamia]<br />
<br />
'''Ancient'''<br />
<br />
===Destroyers and carriers===<br />
'''Terran''' <br />
<br />
*[[GTCar Fury|GTCar Fury (TrashMan)]]<br />
<br />
*[[GTHD Orion Mk2|GTHD Orion Mk2 (TrashMan)]]<br />
<br />
*[[GTCar Galaxy|GTCar Galaxy (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Juggernauts, dreadnaughts & Battleships===<br />
'''Terran''' <br />
<br />
*[[GTVBS Archangel Mk2|GTVBS Archangel Mk2(TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Installations, Starbases===<br />
'''Terran''' <br />
<br />
*[[GTI Nareos|GTI Nareos (TrashMan)]]<br />
<br />
*[[GTI Aeglos|GTI Aeglos (TrashMan)]]<br />
<br />
*[[GTI Whitehall|GTI Whitehall (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Miscellaneous===<br />
'''Terran'''<br />
<br />
*[[Alliance Jump Gate|Alliance Jump Gate (TrashMan)]] <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
*[[Shivan Knossos]]<br />
<br />
'''Ancient'''<br />
<br />
===Civilian ships===<br />
'''Terran''' <br />
<br />
*[[CL Majestic|CL Majestic (TrashMan)]]<br />
<br />
*[[CL Splendid|CL Splendid (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Other''' <br />
<br />
==Notes to Wiki expanders==<br />
*A page about your ship must use the sample template as the ones for stock<br />
*This list is in WIP phase. Add groups as you prefer.<br />
*If your mod is for FS1, add the <i>FreeSpace 1</i> after the name of the ship<br />
*This is for mods only which do not modify on stock models, meaning that a high-poly version anything does not belong here. Instead, add a link directing the browser to a download site<br />
*If your mod belongs to a non-canon species, add the name of the species to the proper group and then the name of your mod. Do not add the name of the species anywhere there is no mods submitted for that species.<br />
*Should two different models have the same name, add the author's name in brackets as a suffix.<br />
*Add only ready models which are ready for release. It is okay if you later update it.<br />
*The Juggernaut group is also for superjuggernauts and generally anything that is at least as big as the [[SJ Sathanas]].<br />
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.</div>
TrashMan
https://wiki.hard-light.net/index.php?title=User-made_Ships&diff=10988
User-made Ships
2007-07-26T22:27:58Z
<p>TrashMan: /* Miscellaneous */</p>
<hr />
<div>==Downloadable mods==<br />
===Fighters and bombers===<br />
'''Terran'''<br />
<br />
*[[GTF Ezechiel|GTF Ezechiel (Nico)]]<br />
<br />
*[[GTF Phoenix|GTF Phoenix (TrashMan)]]<br />
<br />
*[[GTTB Armageddon|GTTB Armageddon (TrashMan)]]<br />
<br />
*[[GTB Hydra]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other'''<br />
<br />
===Transports and freighters===<br />
'''Terran'''<br />
<br />
*[[GTFR Ulmo|GTFR Ulmo (TrashMan)]] <br />
<br />
*[[GTFR Sizifus|GTFR Sizifus (TrashMan)]] <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Auxiliary ships===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
===Cruisers, corvettes, gunships, frigates===<br />
'''Terran''' <br />
<br />
*[[GTBC Blade|GTBC Blade (TrashMan)]]<br />
<br />
*[[GTFg Retribution|GTFg Retribution (TrashMan)]]<br />
<br />
*[http://www.axemspace.com/gtc-cretheus.html GTC Cretheus]<br />
<br />
*[[GTSC Copernicus|GTSC Copernicus (TrashMan)]]<br />
<br />
*[[GTCv Echelon|GTCv Echelon (TrashMan)]]<br />
<br />
*[[GTA Cypher]]<br />
<br />
'''Vasudan''' <br />
<br />
*[[GVMCv Wepwawet|GVMCv Wepwawet (TrashMan)]]<br />
<br />
'''Shivan''' <br />
<br />
*[http://www.axemspace.com/sc-lamia.html SC Lamia]<br />
<br />
'''Ancient'''<br />
<br />
===Destroyers and carriers===<br />
'''Terran''' <br />
<br />
*[[GTCar Fury|GTCar Fury (TrashMan)]]<br />
<br />
*[[GTHD Orion Mk2|GTHD Orion Mk2 (TrashMan)]]<br />
<br />
*[[GTCar Galaxy|GTCar Galaxy (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Juggernauts, dreadnaughts & Battleships===<br />
'''Terran''' <br />
<br />
*[[GTVBS Archangel Mk2|GTVBS Archangel Mk2(TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Installations, Starbases===<br />
'''Terran''' <br />
<br />
*[[GTI Nareos|GTI Nareos (TrashMan)]]<br />
<br />
*[[GTI Aeglos|GTI Aeglos (TrashMan)]]<br />
<br />
*[[GTI Whitehall|GTI Whitehall (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Miscellaneous===<br />
'''Terran'''<br />
<br />
*[[Alliance Jump Gate|Alliance Jump Gate (TrashMan)]] <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
*[[Shivan Knossos]]<br />
<br />
'''Ancient'''<br />
<br />
===Civilian ships===<br />
'''Terran''' <br />
<br />
*[[CL Majestic|CL Majestic (TrashMan)]]<br />
<br />
*[[CL Splendid|CL Splendid (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Other''' <br />
<br />
==Notes to Wiki expanders==<br />
*A page about your ship must use the sample template as the ones for stock<br />
*This list is in WIP phase. Add groups as you prefer.<br />
*If your mod is for FS1, add the <i>FreeSpace 1</i> after the name of the ship<br />
*This is for mods only which do not modify on stock models, meaning that a high-poly version anything does not belong here. Instead, add a link directing the browser to a download site<br />
*If your mod belongs to a non-canon species, add the name of the species to the proper group and then the name of your mod. Do not add the name of the species anywhere there is no mods submitted for that species.<br />
*Should two different models have the same name, add the author's name in brackets as a suffix.<br />
*Add only ready models which are ready for release. It is okay if you later update it.<br />
*The Juggernaut group is also for superjuggernauts and generally anything that is at least as big as the [[SJ Sathanas]].<br />
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.</div>
TrashMan
https://wiki.hard-light.net/index.php?title=User-made_Ships&diff=10987
User-made Ships
2007-07-26T22:26:40Z
<p>TrashMan: /* Transports and freighters */</p>
<hr />
<div>==Downloadable mods==<br />
===Fighters and bombers===<br />
'''Terran'''<br />
<br />
*[[GTF Ezechiel|GTF Ezechiel (Nico)]]<br />
<br />
*[[GTF Phoenix|GTF Phoenix (TrashMan)]]<br />
<br />
*[[GTTB Armageddon|GTTB Armageddon (TrashMan)]]<br />
<br />
*[[GTB Hydra]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other'''<br />
<br />
===Transports and freighters===<br />
'''Terran'''<br />
<br />
*[[GTFR Ulmo|GTFR Ulmo (TrashMan)]] <br />
<br />
*[[GTFR Sizifus|GTFR Sizifus (TrashMan)]] <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Auxiliary ships===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
===Cruisers, corvettes, gunships, frigates===<br />
'''Terran''' <br />
<br />
*[[GTBC Blade|GTBC Blade (TrashMan)]]<br />
<br />
*[[GTFg Retribution|GTFg Retribution (TrashMan)]]<br />
<br />
*[http://www.axemspace.com/gtc-cretheus.html GTC Cretheus]<br />
<br />
*[[GTSC Copernicus|GTSC Copernicus (TrashMan)]]<br />
<br />
*[[GTCv Echelon|GTCv Echelon (TrashMan)]]<br />
<br />
*[[GTA Cypher]]<br />
<br />
'''Vasudan''' <br />
<br />
*[[GVMCv Wepwawet|GVMCv Wepwawet (TrashMan)]]<br />
<br />
'''Shivan''' <br />
<br />
*[http://www.axemspace.com/sc-lamia.html SC Lamia]<br />
<br />
'''Ancient'''<br />
<br />
===Destroyers and carriers===<br />
'''Terran''' <br />
<br />
*[[GTCar Fury|GTCar Fury (TrashMan)]]<br />
<br />
*[[GTHD Orion Mk2|GTHD Orion Mk2 (TrashMan)]]<br />
<br />
*[[GTCar Galaxy|GTCar Galaxy (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Juggernauts, dreadnaughts & Battleships===<br />
'''Terran''' <br />
<br />
*[[GTVBS Archangel Mk2|GTVBS Archangel Mk2(TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Installations, Starbases===<br />
'''Terran''' <br />
<br />
*[[GTI Nareos|GTI Nareos (TrashMan)]]<br />
<br />
*[[GTI Aeglos|GTI Aeglos (TrashMan)]]<br />
<br />
*[[GTI Whitehall|GTI Whitehall (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Miscellaneous===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
*[[Shivan Knossos]]<br />
<br />
'''Ancient''' <br />
<br />
===Civilian ships===<br />
'''Terran''' <br />
<br />
*[[CL Majestic|CL Majestic (TrashMan)]]<br />
<br />
*[[CL Splendid|CL Splendid (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Other''' <br />
<br />
==Notes to Wiki expanders==<br />
*A page about your ship must use the sample template as the ones for stock<br />
*This list is in WIP phase. Add groups as you prefer.<br />
*If your mod is for FS1, add the <i>FreeSpace 1</i> after the name of the ship<br />
*This is for mods only which do not modify on stock models, meaning that a high-poly version anything does not belong here. Instead, add a link directing the browser to a download site<br />
*If your mod belongs to a non-canon species, add the name of the species to the proper group and then the name of your mod. Do not add the name of the species anywhere there is no mods submitted for that species.<br />
*Should two different models have the same name, add the author's name in brackets as a suffix.<br />
*Add only ready models which are ready for release. It is okay if you later update it.<br />
*The Juggernaut group is also for superjuggernauts and generally anything that is at least as big as the [[SJ Sathanas]].<br />
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.</div>
TrashMan
https://wiki.hard-light.net/index.php?title=User-made_Ships&diff=10986
User-made Ships
2007-07-26T22:25:44Z
<p>TrashMan: /* Cruisers, corvettes, gunships, frigates */</p>
<hr />
<div>==Downloadable mods==<br />
===Fighters and bombers===<br />
'''Terran'''<br />
<br />
*[[GTF Ezechiel|GTF Ezechiel (Nico)]]<br />
<br />
*[[GTF Phoenix|GTF Phoenix (TrashMan)]]<br />
<br />
*[[GTTB Armageddon|GTTB Armageddon (TrashMan)]]<br />
<br />
*[[GTB Hydra]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other'''<br />
<br />
===Transports and freighters===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Auxiliary ships===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
===Cruisers, corvettes, gunships, frigates===<br />
'''Terran''' <br />
<br />
*[[GTBC Blade|GTBC Blade (TrashMan)]]<br />
<br />
*[[GTFg Retribution|GTFg Retribution (TrashMan)]]<br />
<br />
*[http://www.axemspace.com/gtc-cretheus.html GTC Cretheus]<br />
<br />
*[[GTSC Copernicus|GTSC Copernicus (TrashMan)]]<br />
<br />
*[[GTCv Echelon|GTCv Echelon (TrashMan)]]<br />
<br />
*[[GTA Cypher]]<br />
<br />
'''Vasudan''' <br />
<br />
*[[GVMCv Wepwawet|GVMCv Wepwawet (TrashMan)]]<br />
<br />
'''Shivan''' <br />
<br />
*[http://www.axemspace.com/sc-lamia.html SC Lamia]<br />
<br />
'''Ancient'''<br />
<br />
===Destroyers and carriers===<br />
'''Terran''' <br />
<br />
*[[GTCar Fury|GTCar Fury (TrashMan)]]<br />
<br />
*[[GTHD Orion Mk2|GTHD Orion Mk2 (TrashMan)]]<br />
<br />
*[[GTCar Galaxy|GTCar Galaxy (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Juggernauts, dreadnaughts & Battleships===<br />
'''Terran''' <br />
<br />
*[[GTVBS Archangel Mk2|GTVBS Archangel Mk2(TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Installations, Starbases===<br />
'''Terran''' <br />
<br />
*[[GTI Nareos|GTI Nareos (TrashMan)]]<br />
<br />
*[[GTI Aeglos|GTI Aeglos (TrashMan)]]<br />
<br />
*[[GTI Whitehall|GTI Whitehall (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Miscellaneous===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
*[[Shivan Knossos]]<br />
<br />
'''Ancient''' <br />
<br />
===Civilian ships===<br />
'''Terran''' <br />
<br />
*[[CL Majestic|CL Majestic (TrashMan)]]<br />
<br />
*[[CL Splendid|CL Splendid (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Other''' <br />
<br />
==Notes to Wiki expanders==<br />
*A page about your ship must use the sample template as the ones for stock<br />
*This list is in WIP phase. Add groups as you prefer.<br />
*If your mod is for FS1, add the <i>FreeSpace 1</i> after the name of the ship<br />
*This is for mods only which do not modify on stock models, meaning that a high-poly version anything does not belong here. Instead, add a link directing the browser to a download site<br />
*If your mod belongs to a non-canon species, add the name of the species to the proper group and then the name of your mod. Do not add the name of the species anywhere there is no mods submitted for that species.<br />
*Should two different models have the same name, add the author's name in brackets as a suffix.<br />
*Add only ready models which are ready for release. It is okay if you later update it.<br />
*The Juggernaut group is also for superjuggernauts and generally anything that is at least as big as the [[SJ Sathanas]].<br />
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.</div>
TrashMan
https://wiki.hard-light.net/index.php?title=User-made_Ships&diff=10985
User-made Ships
2007-07-26T22:22:02Z
<p>TrashMan: /* Destroyers and carriers */</p>
<hr />
<div>==Downloadable mods==<br />
===Fighters and bombers===<br />
'''Terran'''<br />
<br />
*[[GTF Ezechiel|GTF Ezechiel (Nico)]]<br />
<br />
*[[GTF Phoenix|GTF Phoenix (TrashMan)]]<br />
<br />
*[[GTTB Armageddon|GTTB Armageddon (TrashMan)]]<br />
<br />
*[[GTB Hydra]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other'''<br />
<br />
===Transports and freighters===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Auxiliary ships===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
===Cruisers, corvettes, gunships, frigates===<br />
'''Terran''' <br />
<br />
*[[GTBC Blade|GTBC Blade (TrashMan)]]<br />
<br />
*[[GTFg Retribution|GTFg Retribution (TrashMan)]]<br />
<br />
*[http://www.axemspace.com/gtc-cretheus.html GTC Cretheus]<br />
<br />
*[[GTA Cypher]]<br />
<br />
'''Vasudan''' <br />
<br />
*[[GVMCv Wepwawet|GVMCv Wepwawet (TrashMan)]]<br />
<br />
'''Shivan''' <br />
<br />
*[http://www.axemspace.com/sc-lamia.html SC Lamia]<br />
<br />
'''Ancient'''<br />
<br />
===Destroyers and carriers===<br />
'''Terran''' <br />
<br />
*[[GTCar Fury|GTCar Fury (TrashMan)]]<br />
<br />
*[[GTHD Orion Mk2|GTHD Orion Mk2 (TrashMan)]]<br />
<br />
*[[GTCar Galaxy|GTCar Galaxy (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient'''<br />
<br />
===Juggernauts, dreadnaughts & Battleships===<br />
'''Terran''' <br />
<br />
*[[GTVBS Archangel Mk2|GTVBS Archangel Mk2(TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Installations, Starbases===<br />
'''Terran''' <br />
<br />
*[[GTI Nareos|GTI Nareos (TrashMan)]]<br />
<br />
*[[GTI Aeglos|GTI Aeglos (TrashMan)]]<br />
<br />
*[[GTI Whitehall|GTI Whitehall (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
'''Ancient''' <br />
<br />
'''Other''' <br />
<br />
===Miscellaneous===<br />
'''Terran''' <br />
<br />
'''Vasudan''' <br />
<br />
'''Shivan''' <br />
<br />
*[[Shivan Knossos]]<br />
<br />
'''Ancient''' <br />
<br />
===Civilian ships===<br />
'''Terran''' <br />
<br />
*[[CL Majestic|CL Majestic (TrashMan)]]<br />
<br />
*[[CL Splendid|CL Splendid (TrashMan)]]<br />
<br />
'''Vasudan''' <br />
<br />
'''Other''' <br />
<br />
==Notes to Wiki expanders==<br />
*A page about your ship must use the sample template as the ones for stock<br />
*This list is in WIP phase. Add groups as you prefer.<br />
*If your mod is for FS1, add the <i>FreeSpace 1</i> after the name of the ship<br />
*This is for mods only which do not modify on stock models, meaning that a high-poly version anything does not belong here. Instead, add a link directing the browser to a download site<br />
*If your mod belongs to a non-canon species, add the name of the species to the proper group and then the name of your mod. Do not add the name of the species anywhere there is no mods submitted for that species.<br />
*Should two different models have the same name, add the author's name in brackets as a suffix.<br />
*Add only ready models which are ready for release. It is okay if you later update it.<br />
*The Juggernaut group is also for superjuggernauts and generally anything that is at least as big as the [[SJ Sathanas]].<br />
*If you do not want to write a description for your mod, simply add the name of your ship, which redirects the browser to a download link or website.</div>
TrashMan