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	<id>https://wiki.hard-light.net/index.php?action=history&amp;feed=atom&amp;title=Beam_weapon</id>
	<title>Beam weapon - Revision history</title>
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	<updated>2026-04-17T14:51:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62144&amp;oldid=prev</id>
		<title>Androgeos Exeunt: Attempted to add more consistency regarding the use of jargon.</title>
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		<updated>2020-10-18T06:13:15Z</updated>

		<summary type="html">&lt;p&gt;Attempted to add more consistency regarding the use of jargon.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:13, 18 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:RScreen0198.png|480px|right|thumb|A ''Ravana''-class destroyer firing most of its beam weapons]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:RScreen0198.png|480px|right|thumb|A ''Ravana''-class destroyer firing most of its beam weapons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''beam weapon''', or '''beam cannon''', is a weapon system mounted exclusively on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;warships&lt;/del&gt;. It is used to attack larger targets at long range or as a point-defense weapon against fighters, bombers, and warheads.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A '''beam weapon''', or '''beam cannon''', is a weapon system mounted exclusively on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large vessels&lt;/ins&gt;. It is used to attack larger targets at long range or as a point-defense weapon against fighters, bombers, and warheads.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the [[Great War]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;[[GTI Rebellion]], the [[Terrans]] and [[Vasudans]] encountered the [[Shivans]], a previously unknown alien race. Both species took note of the technological capability of the Shivans, particularly the main guns of the [[SD Lucifer|Shivan command ship]], which they termed &amp;quot;Flux Cannons&amp;quot;. The two races opted to replicate this technology after the end of the GTI Rebellion in late 2335. The result of this pursuit was the invention of the deadliest and most advanced weapons of war ever created by either race, called beam weapons. The first class of ship which was fully designed with beam weapons in mind may have been the [[GVCv Sobek|GVCv ''Sobek'']], which is said to have entered service shortly after the destruction of Vasuda Prime. Further advancements enabled engineers from both races to mount these weapons on older vessels never meant to accommodate them, as well as less powerful, more energy-efficient versions on smaller ships.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the [[Great War]] and [[GTI Rebellion]], the [[Terrans]] and [[Vasudans]] encountered the [[Shivans]], a previously unknown alien race. Both species took note of the technological capability of the Shivans, particularly the main guns of the [[SD Lucifer|Shivan command ship]], which they termed &amp;quot;Flux Cannons&amp;quot;. The two races opted to replicate this technology after the end of the GTI Rebellion in late 2335. The result of this pursuit was the invention of the deadliest and most advanced weapons of war ever created by either race, called beam weapons. The first class of ship which was fully designed with beam weapons in mind may have been the [[GVCv Sobek|GVCv ''Sobek'']], which is said to have entered service shortly after the destruction of Vasuda Prime. Further advancements enabled engineers from both races to mount these weapons on older vessels never meant to accommodate them, as well as less powerful, more energy-efficient versions on smaller ships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite these advances, neither species was ultimately capable of matching up to the Shivans during the [[Second Shivan Incursion]] of 2367. Shivan beams were far more destructive than any Terran or Vasudan beam weapon ever made in terms of raw power and were capable of much faster refire rates at no visible cost to ship integrity. These advantages that Shivan beam weapons have over their Terran and Vasudan counterparts were demonstrated when the most powerful ship ever constructed by both races, the GTVA ''Colossus'', was obliterated almost completely by beam fire from a ''Sathanas'' juggernaut.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite these advances, neither species was ultimately capable of matching up to the Shivans during the [[Second Shivan Incursion]] of 2367. Shivan beams were far more destructive than any Terran or Vasudan beam weapon ever made in terms of raw power and were capable of much faster refire rates at no visible cost to ship integrity. These advantages that Shivan beam weapons have over their Terran and Vasudan counterparts were demonstrated when the most powerful ship ever constructed by both races, the GTVA ''Colossus'', was obliterated almost completely by beam fire from a ''Sathanas'' juggernaut.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Capabilities==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Capabilities==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sufficient [[reactor]] power is required in order to fire beam weapons. Therefore, they are never mounted on fighters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;bombers, which have reactors too small and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too &lt;/del&gt;weak to support the power drain. For a time, the Vasudans' [[GVD Typhon|''Typhon''-class destroyers]] encountered similar issues, with most of them suffering from reactor overloads and system failures due to their power grid being unable to cope with the power needed to fire the beams equipped on them. The deployment of the [[GVD Hatshepsut|''Hatshepsut'']] line of destroyers would rectify this problem.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sufficient [[reactor]] power is required in order to fire beam weapons. Therefore, they are never mounted on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small ships (&lt;/ins&gt;fighters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;bombers&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, and support ships)&lt;/ins&gt;, which have reactors too small and weak to support the power drain. For a time, the Vasudans' [[GVD Typhon|''Typhon''-class destroyers]] encountered similar issues, with most of them suffering from reactor overloads and system failures due to their power grid being unable to cope with the power needed to fire the beams equipped on them. The deployment of the [[GVD Hatshepsut|''Hatshepsut'']] line of destroyers would rectify this problem.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, beam weapons are designed to be fired against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ships larger than bomber-class&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which are large enough to be targeted with&lt;/del&gt;. These are generally called &amp;quot;anti-capship beams&amp;quot; by players. However, smaller, lighter beam weapons exist that deliver less damage than anti-capship beams but are capable of targeting even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fighters and bombers&lt;/del&gt;. These are recognized as &amp;quot;anti-fighter beams&amp;quot; in FreeSpace canon (dubbed &amp;quot;AAA beams&amp;quot; on occasion by players due to their names in the FreeSpace 2 table files). The advancement of the beam weapon in the Terran and Vasudan fleets is sufficient enough to enable the most powerful anti-capship beam from either race to easily cleave through most cruisers and corvettes in minutes and deal significant damage to destroyers, if not destroying them outright.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, beam weapons are designed to be fired against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large vessels, such as transports, installations&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and warships&lt;/ins&gt;. These are generally called &amp;quot;anti-capship beams&amp;quot; by players. However, smaller, lighter beam weapons exist that deliver less damage than anti-capship beams but are capable of targeting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small ships and &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;incoming warheads&lt;/ins&gt;. These are recognized as &amp;quot;anti-fighter beams&amp;quot; in FreeSpace canon (dubbed &amp;quot;AAA beams&amp;quot; on occasion by players due to their names in the FreeSpace 2 table files). The advancement of the beam weapon in the Terran and Vasudan fleets is sufficient enough to enable the most powerful anti-capship beam from either race to easily cleave through most cruisers and corvettes in minutes and deal significant damage to destroyers, if not destroying them outright.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most Terran and Vasudan beam weapons are meant to be fired at a specified power output, dealing a consistent rate of damage assuming that the beam in question strikes its target for the entire duration of its lifetime. However, if the situation warrants, it is also possible to reduce power output to limit damage done, or increase power output beyond specified limits to increase damage rates; the latter comes with the risk of emitter and heat sink deterioration. Examples of ships that have taken either course of action are the GTC ''Rampart'' during a feint attack on two cruisers, and the GTVA ''Colossus'', during its engagement with the first SJ ''Sathanas''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most Terran and Vasudan beam weapons are meant to be fired at a specified power output, dealing a consistent rate of damage assuming that the beam in question strikes its target for the entire duration of its lifetime. However, if the situation warrants, it is also possible to reduce power output to limit damage done, or increase power output beyond specified limits to increase damage rates; the latter comes with the risk of emitter and heat sink deterioration. Examples of ships that have taken either course of action are the GTC ''Rampart'' during a feint attack on two cruisers, and the GTVA ''Colossus'', during its engagement with the first SJ ''Sathanas''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five beam types included in retail FreeSpace 2, assigned to the following &amp;lt;code&amp;gt;+Type&amp;lt;/code&amp;gt; integers:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five beam types included in retail FreeSpace 2, assigned to the following &amp;lt;code&amp;gt;+Type&amp;lt;/code&amp;gt; integers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-cap beams''', which only target large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ships&lt;/del&gt;. These beams can be directed to target specific subsystems/turrets if necessary.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-cap beams''', which only target large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vessels&lt;/ins&gt;. These beams can be directed to target specific subsystems/turrets if necessary.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-cap slashing beams''', which only target large &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ships &lt;/del&gt;and strike their targets across a wide arc. The slashing beams included in retail FS2 generally have higher damage outputs and faster refire rates than anti-cap beams, but are not as accurate and may completely miss the target on occasion.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-cap slashing beams''', which only target large &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vessels &lt;/ins&gt;and strike their targets across a wide arc. The slashing beams included in retail FS2 generally have higher damage outputs and faster refire rates than anti-cap beams, but are not as accurate and may completely miss the target on occasion.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Targeting beams''', which are never used in the game and whose purpose remains unknown. One beam of this type (the [[Targeting Laser]]) is included in the FreeSpace 2 tables, but it appears to serve no purpose due to supplementary content being cut.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Targeting beams''', which are never used in the game and whose purpose remains unknown. One beam of this type (the [[Targeting Laser]]) is included in the FreeSpace 2 tables, but it appears to serve no purpose due to supplementary content being cut.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-fighter beams''', which can target small ships. These beams are capable of firing more than once per pulse, but do very little damage as compared to anti-cap beams. In the absence of small ships, they can target large ships, firing a single pulse.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-fighter beams''', which can target small ships. These beams are capable of firing more than once per pulse, but do very little damage as compared to anti-cap beams. In the absence of small ships, they can target large ships, firing a single pulse.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62143&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* Beam types */ The higher damage and faster refire rates of slashing beams are not hardcoded things. Transports/freighters can also be targeted by anti-cap beams, but are not capships, so I'm changing &quot;capital ship&quot; to &quot;large ship&quot;.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62143&amp;oldid=prev"/>
		<updated>2020-10-18T06:01:46Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Beam types: &lt;/span&gt; The higher damage and faster refire rates of slashing beams are not hardcoded things. Transports/freighters can also be targeted by anti-cap beams, but are not capships, so I&amp;#039;m changing &amp;quot;capital ship&amp;quot; to &amp;quot;large ship&amp;quot;.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:01, 18 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five beam types included in retail FreeSpace 2, assigned to the following &amp;lt;code&amp;gt;+Type&amp;lt;/code&amp;gt; integers:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are five beam types included in retail FreeSpace 2, assigned to the following &amp;lt;code&amp;gt;+Type&amp;lt;/code&amp;gt; integers:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-cap beams''', which only target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capital &lt;/del&gt;ships. These beams can be directed to target specific subsystems/turrets if necessary.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-cap beams''', which only target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large &lt;/ins&gt;ships. These beams can be directed to target specific subsystems/turrets if necessary.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-cap slashing beams''', which only target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capital &lt;/del&gt;ships and strike their targets across a wide arc. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slashing &lt;/del&gt;beams have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a marginally &lt;/del&gt;higher damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;output &lt;/del&gt;and faster refire &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rate &lt;/del&gt;than anti-cap beams, but are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much more inaccurate &lt;/del&gt;and may completely miss the target on occasion.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-cap slashing beams''', which only target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large &lt;/ins&gt;ships and strike their targets across a wide arc. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The slashing &lt;/ins&gt;beams &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;included in retail FS2 generally &lt;/ins&gt;have higher damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outputs &lt;/ins&gt;and faster refire &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rates &lt;/ins&gt;than anti-cap beams, but are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not as accurate &lt;/ins&gt;and may completely miss the target on occasion.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Targeting beams''', which are never used in the game and whose purpose remains unknown. One beam of this type (the [[Targeting Laser]]) is included in the FreeSpace 2 tables, but it appears to serve no purpose due to supplementary content being cut.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Targeting beams''', which are never used in the game and whose purpose remains unknown. One beam of this type (the [[Targeting Laser]]) is included in the FreeSpace 2 tables, but it appears to serve no purpose due to supplementary content being cut.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-fighter beams''', which can target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vessels smaller than capital &lt;/del&gt;ships. These beams are capable of firing more than once per pulse, but do very little damage as compared to anti-cap beams. In the absence of small ships, they can target &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capital &lt;/del&gt;ships, firing a single pulse.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Anti-fighter beams''', which can target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small &lt;/ins&gt;ships. These beams are capable of firing more than once per pulse, but do very little damage as compared to anti-cap beams. In the absence of small ships, they can target &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;large &lt;/ins&gt;ships, firing a single pulse.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Fixed beams''', which only target and fire at anything directly in front of them. This is distinct from most other beam types, which have a virtual &amp;quot;view cone&amp;quot; that allows them to fire at targets that are off-center.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;'''Fixed beams''', which only target and fire at anything directly in front of them. This is distinct from most other beam types, which have a virtual &amp;quot;view cone&amp;quot; that allows them to fire at targets that are off-center.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/ol&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62080&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* Beam types */ Re-wrote this section from a technical perspective based on ZylonBane's Beam Reference.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62080&amp;oldid=prev"/>
		<updated>2020-10-13T04:14:36Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Beam types: &lt;/span&gt; Re-wrote this section from a technical perspective based on ZylonBane&amp;#039;s Beam Reference.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:14, 13 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Beam types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Beam types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;four &lt;/del&gt;beam types included in retail FreeSpace 2, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but only &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;first three were used throughout the course of the game.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:''See also: [[Weapons.tbl#$BeamInfo:]]''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# &lt;/del&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Direct&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire &lt;/del&gt;beams'', which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are essentially standard-issue point-and-shoot weapons&lt;/del&gt;. These beams can be directed to target specific subsystems/turrets if necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;five &lt;/ins&gt;beam types included in retail FreeSpace 2, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assigned to &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;following &amp;lt;code&amp;gt;+Type&amp;lt;/code&amp;gt; integers:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# &lt;/del&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Slashing &lt;/del&gt;beams'', which strike their targets across a wide arc. Slashing beams have a marginally higher damage output and faster refire rate than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;direct&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fire &lt;/del&gt;beams, but are much more inaccurate and may completely miss the target on occasion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# &lt;/del&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Anti-fighter beams&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;', which can target vessels smaller than cruiser-class. These &lt;/del&gt;beams &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are capable of firing more than once per pulse, but do very little damage as compared to direct-fire or slashing beams. Under the most dire circumstances, they may be used against larger vessels as well.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;li&amp;gt;'&lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anti&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cap &lt;/ins&gt;beams&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;'', which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only target capital ships&lt;/ins&gt;. These beams can be directed to target specific subsystems/turrets if necessary.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/li&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;# &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'Targeting beams&lt;/del&gt;'', which are never used in the game and whose purpose remains unknown. One beam of this type (the [[Targeting Laser]]) is included in the FreeSpace 2 tables, but it appears to serve no purpose due to supplementary content being cut.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;li&amp;gt;'&lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Anti-cap slashing &lt;/ins&gt;beams&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;'', which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only target capital ships and &lt;/ins&gt;strike their targets across a wide arc. Slashing beams have a marginally higher damage output and faster refire rate than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;anti&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cap &lt;/ins&gt;beams, but are much more inaccurate and may completely miss the target on occasion.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/li&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;li&amp;gt;&lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Targeting &lt;/ins&gt;beams''', which are never used in the game and whose purpose remains unknown. One beam of this type (the [[Targeting Laser]]) is included in the FreeSpace 2 tables, but it appears to serve no purpose due to supplementary content being cut.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/li&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Both &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Terrans and Vasudans manufacture and make use &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first three beam types&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Shivans&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however, utilize &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the first &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;third &lt;/del&gt;types.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;li&amp;gt;'''Anti-fighter beams''', which can target vessels smaller than capital ships. These beams are capable of firing more than once per pulse, but do very little damage as compared to anti-cap beams. In &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;absence &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;small ships, they can target capital ships, firing a single pulse&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/li&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;li&amp;gt;'''Fixed beams'''&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;target &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fire at anything directly in front of them. This is distinct from most other beam &lt;/ins&gt;types&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which have a virtual &amp;quot;view cone&amp;quot; that allows them to fire at targets that are off-center&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/li&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/ol&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes for mission designers==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Notes for mission designers==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62079&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* Capabilities */ Not canonically known as &quot;Sathanas 01&quot;.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62079&amp;oldid=prev"/>
		<updated>2020-10-13T03:45:51Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Capabilities: &lt;/span&gt; Not canonically known as &amp;quot;Sathanas 01&amp;quot;.&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:45, 13 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, beam weapons are designed to be fired against ships larger than bomber-class, which are large enough to be targeted with. These are generally called &amp;quot;anti-capship beams&amp;quot; by players. However, smaller, lighter beam weapons exist that deliver less damage than anti-capship beams but are capable of targeting even fighters and bombers. These are recognized as &amp;quot;anti-fighter beams&amp;quot; in FreeSpace canon (dubbed &amp;quot;AAA beams&amp;quot; on occasion by players due to their names in the FreeSpace 2 table files). The advancement of the beam weapon in the Terran and Vasudan fleets is sufficient enough to enable the most powerful anti-capship beam from either race to easily cleave through most cruisers and corvettes in minutes and deal significant damage to destroyers, if not destroying them outright.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In general, beam weapons are designed to be fired against ships larger than bomber-class, which are large enough to be targeted with. These are generally called &amp;quot;anti-capship beams&amp;quot; by players. However, smaller, lighter beam weapons exist that deliver less damage than anti-capship beams but are capable of targeting even fighters and bombers. These are recognized as &amp;quot;anti-fighter beams&amp;quot; in FreeSpace canon (dubbed &amp;quot;AAA beams&amp;quot; on occasion by players due to their names in the FreeSpace 2 table files). The advancement of the beam weapon in the Terran and Vasudan fleets is sufficient enough to enable the most powerful anti-capship beam from either race to easily cleave through most cruisers and corvettes in minutes and deal significant damage to destroyers, if not destroying them outright.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most Terran and Vasudan beam weapons are meant to be fired at a specified power output, dealing a consistent rate of damage assuming that the beam in question strikes its target for the entire duration of its lifetime. However, if the situation warrants, it is also possible to reduce power output to limit damage done, or increase power output beyond specified limits to increase damage rates; the latter comes with the risk of emitter and heat sink deterioration. Examples of ships that have taken either course of action are the GTC ''Rampart'' during a feint attack on two cruisers, and the GTVA ''Colossus'', during its engagement with SJ ''Sathanas &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;01&lt;/del&gt;''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most Terran and Vasudan beam weapons are meant to be fired at a specified power output, dealing a consistent rate of damage assuming that the beam in question strikes its target for the entire duration of its lifetime. However, if the situation warrants, it is also possible to reduce power output to limit damage done, or increase power output beyond specified limits to increase damage rates; the latter comes with the risk of emitter and heat sink deterioration. Examples of ships that have taken either course of action are the GTC ''Rampart'' during a feint attack on two cruisers, and the GTVA ''Colossus'', during its engagement with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the first &lt;/ins&gt;SJ ''Sathanas''.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Beam types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Beam types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62078&amp;oldid=prev</id>
		<title>Androgeos Exeunt: Rewrote the opening description for parity with the article name.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62078&amp;oldid=prev"/>
		<updated>2020-10-13T03:42:57Z</updated>

		<summary type="html">&lt;p&gt;Rewrote the opening description for parity with the article name.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:42, 13 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:RScreen0198.png|480px|right|thumb|A ''Ravana''-class destroyer firing most of its beam weapons]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:RScreen0198.png|480px|right|thumb|A ''Ravana''-class destroyer firing most of its beam weapons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Beam weapons&lt;/del&gt;''', or '''beam &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cannons&lt;/del&gt;''', &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are powerful weapons systems &lt;/del&gt;mounted exclusively on warships. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They are &lt;/del&gt;used to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;engage other warships in combat, and for &lt;/del&gt;point defense against fighters, bombers, and warheads.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beam weapon&lt;/ins&gt;''', or '''beam &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;cannon&lt;/ins&gt;''', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is a weapon system &lt;/ins&gt;mounted exclusively on warships. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It is &lt;/ins&gt;used to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack larger targets at long range or as a &lt;/ins&gt;point&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;defense &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapon &lt;/ins&gt;against fighters, bombers, and warheads.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Related Links==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Related Links==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://web.archive.org/web/20011215000921/http://home.att.net/~clay.h/fs2/beamfaq.htm ZylonBane's Beam FAQ]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[https://web.archive.org/web/20011215000921/http://home.att.net/~clay.h/fs2/beamfaq.htm ZylonBane's Beam FAQ]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technologies]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technologies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62053&amp;oldid=prev</id>
		<title>Androgeos Exeunt: Vassago, you've been replaced.</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62053&amp;oldid=prev"/>
		<updated>2020-10-12T04:48:59Z</updated>

		<summary type="html">&lt;p&gt;Vassago, you&amp;#039;ve been replaced.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:48, 12 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RScreen0053&lt;/del&gt;.png|480px|right|thumb|A ''Ravana''-class destroyer firing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/del&gt;of its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frontal primary &lt;/del&gt;beam weapons &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;upon exiting subspace&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RScreen0198&lt;/ins&gt;.png|480px|right|thumb|A ''Ravana''-class destroyer firing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most &lt;/ins&gt;of its beam weapons]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Beam weapons''', or '''beam cannons''', are powerful weapons systems mounted exclusively on warships. They are used to engage other warships in combat, and for point defense against fighters, bombers, and warheads.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Beam weapons''', or '''beam cannons''', are powerful weapons systems mounted exclusively on warships. They are used to engage other warships in combat, and for point defense against fighters, bombers, and warheads.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62048&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* Beam types */ The Hawkwood would put an end to my whole career...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=62048&amp;oldid=prev"/>
		<updated>2020-10-12T04:43:08Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Beam types: &lt;/span&gt; The Hawkwood would put an end to my whole career...&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:43, 12 October 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot; &gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Beam types==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Beam types==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four beam types included in retail FreeSpace 2, but only the first three were used throughout the course of the game.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are four beam types included in retail FreeSpace 2, but only the first three were used throughout the course of the game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# ''Direct-fire beams'', which are essentially standard-issue point-and-shoot weapons. These beams can be directed to target specific &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sections of the target ship &lt;/del&gt;if necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# ''Direct-fire beams'', which are essentially standard-issue point-and-shoot weapons. These beams can be directed to target specific &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;subsystems/turrets &lt;/ins&gt;if necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# ''Slashing beams'', which strike their targets across a wide arc. Slashing beams have a marginally higher damage output and faster refire rate than direct-fire beams, but are much more inaccurate and may completely miss the target on occasion.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# ''Slashing beams'', which strike their targets across a wide arc. Slashing beams have a marginally higher damage output and faster refire rate than direct-fire beams, but are much more inaccurate and may completely miss the target on occasion.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# ''Anti-fighter beams'', which can target vessels smaller than cruiser-class. These beams are capable of firing more than once per pulse, but do very little damage as compared to direct-fire or slashing beams. Under the most dire circumstances, they may be used against larger vessels as well.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# ''Anti-fighter beams'', which can target vessels smaller than cruiser-class. These beams are capable of firing more than once per pulse, but do very little damage as compared to direct-fire or slashing beams. Under the most dire circumstances, they may be used against larger vessels as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=59104&amp;oldid=prev</id>
		<title>Goober5000: ZylonBane's Beam FAQ really needs to be included</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=59104&amp;oldid=prev"/>
		<updated>2020-04-10T04:22:44Z</updated>

		<summary type="html">&lt;p&gt;ZylonBane&amp;#039;s Beam FAQ really needs to be included&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:22, 10 April 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot; &gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fred2_open adds an option to enable all beams by default in the Mission Statistics box.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;fred2_open adds an option to enable all beams by default in the Mission Statistics box.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Related Links==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*[https://web.archive.org/web/20011215000921/http://home.att.net/~clay.h/fs2/beamfaq.htm ZylonBane's Beam FAQ]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technologies]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Technologies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Goober5000</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=45407&amp;oldid=prev</id>
		<title>Androgeos Exeunt: /* History */ Perhaps that hyphen is unnecessary...</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=45407&amp;oldid=prev"/>
		<updated>2016-04-23T07:30:41Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;History: &lt;/span&gt; Perhaps that hyphen is unnecessary...&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:30, 23 April 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot; &gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the [[Great War]] and the [[GTI Rebellion]], the [[Terrans]] and [[Vasudans]] encountered the [[Shivans]], a previously&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;unknown alien race. Both species took note of the technological capability of the Shivans, particularly the main guns of the [[SD Lucifer|Shivan command ship]], which they termed &amp;quot;Flux Cannons&amp;quot;. The two races opted to replicate this technology after the end of the GTI Rebellion in late 2335. The result of this pursuit was the invention of the deadliest and most advanced weapons of war ever created by either race, called beam weapons. The first class of ship which was fully designed with beam weapons in mind may have been the [[GVCv Sobek|GVCv ''Sobek'']], which is said to have entered service shortly after the destruction of Vasuda Prime. Further advancements enabled engineers from both races to mount these weapons on older vessels never meant to accommodate them, as well as less powerful, more energy-efficient versions on smaller ships.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;During the [[Great War]] and the [[GTI Rebellion]], the [[Terrans]] and [[Vasudans]] encountered the [[Shivans]], a previously unknown alien race. Both species took note of the technological capability of the Shivans, particularly the main guns of the [[SD Lucifer|Shivan command ship]], which they termed &amp;quot;Flux Cannons&amp;quot;. The two races opted to replicate this technology after the end of the GTI Rebellion in late 2335. The result of this pursuit was the invention of the deadliest and most advanced weapons of war ever created by either race, called beam weapons. The first class of ship which was fully designed with beam weapons in mind may have been the [[GVCv Sobek|GVCv ''Sobek'']], which is said to have entered service shortly after the destruction of Vasuda Prime. Further advancements enabled engineers from both races to mount these weapons on older vessels never meant to accommodate them, as well as less powerful, more energy-efficient versions on smaller ships.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite these advances, neither species was ultimately capable of matching up to the Shivans during the [[Second Shivan Incursion]] of 2367. Shivan beams were far more destructive than any Terran or Vasudan beam weapon ever made in terms of raw power and were capable of much faster refire rates at no visible cost to ship integrity. These advantages that Shivan beam weapons have over their Terran and Vasudan counterparts were demonstrated when the most powerful ship ever constructed by both races, the GTVA ''Colossus'', was obliterated almost completely by beam fire from a ''Sathanas'' juggernaut.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite these advances, neither species was ultimately capable of matching up to the Shivans during the [[Second Shivan Incursion]] of 2367. Shivan beams were far more destructive than any Terran or Vasudan beam weapon ever made in terms of raw power and were capable of much faster refire rates at no visible cost to ship integrity. These advantages that Shivan beam weapons have over their Terran and Vasudan counterparts were demonstrated when the most powerful ship ever constructed by both races, the GTVA ''Colossus'', was obliterated almost completely by beam fire from a ''Sathanas'' juggernaut.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Androgeos Exeunt</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=38414&amp;oldid=prev</id>
		<title>General Battuta: removed inaccurate information, replaced with something better</title>
		<link rel="alternate" type="text/html" href="https://wiki.hard-light.net/index.php?title=Beam_weapon&amp;diff=38414&amp;oldid=prev"/>
		<updated>2012-04-28T20:27:15Z</updated>

		<summary type="html">&lt;p&gt;removed inaccurate information, replaced with something better&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:27, 28 April 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:RScreen0053.png|480px|right|thumb|A ''Ravana''-class destroyer firing two of its frontal primary beam weapons upon exiting subspace]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:RScreen0053.png|480px|right|thumb|A ''Ravana''-class destroyer firing two of its frontal primary beam weapons upon exiting subspace]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Beam weapons''', or '''beam cannons''', are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;large, &lt;/del&gt;powerful&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, ray-based lasers often &lt;/del&gt;used to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slice through large &lt;/del&gt;warships&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Most capital ships &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FreeSpace 2 are equipped with beams.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Beam weapons''', or '''beam cannons''', are powerful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weapons systems mounted exclusively on warships. They are &lt;/ins&gt;used to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;engage other &lt;/ins&gt;warships in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;combat, and for point defense against fighters&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bombers&lt;/ins&gt;, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;warheads&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are three main types; '''direct-fire'''&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''slashing'''&lt;/del&gt;, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''anti-fighter'''&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==History==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>General Battuta</name></author>
		
	</entry>
</feed>