Difference between revisions of "Objecttypes.tbl"

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Objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
+
{{SCP_table}}
 +
{{TableVersionGit|2016-08-14|6f7039e}}
 +
{{Tables}}
 +
The '''objecttypes.tbl''' is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the [[GTF Perseus]] and [[GTF Ulysses]] belong to the 'fighter' ship type. However, the [[GTD Orion]] belongs to the 'capital' ship type.
  
Note that objecttypes.tbl is fully XMT-compliant, with the suffix *-obt.tbm. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
+
This table is one of the [[Modular Tables]] and can be extended with xxx-obt.tbm
  
Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
+
==General Format==
 +
*Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
 +
*Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.
 +
 
 +
==#Target Priorities==
 +
All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.
 +
 
 +
===$Name:===
 +
{{Table3611|
 +
* Name of target priority group.
 +
* Syntax: '''String'''}}
 +
 
 +
===+Object Type:===
 +
{{Table3611|
 +
* The object types which belong to this target priority group.
 +
* Syntax: '''String'''
 +
** Example: ''ship''
 +
** Options
 +
:::''"ship"''
 +
:::''"asteroid"''
 +
:::''"weapon"''}}
 +
{{Table38|
 +
:::''"debris"''}}
 +
 
 +
===+Weapon Class:===
 +
{{Table3611|
 +
* Name of weapon classes which belong to this target priority group.
 +
* Syntax: '''String list''', names of the weapons}}
 +
** Example: ( "''Cyclops''" "''Tsunami''")
 +
 
 +
===+Object Flags:===
 +
{{Table3611|
 +
* The object flags which make their owners belong to this target priority group.
 +
* Syntax: '''String list'''
 +
** Options:
 +
:::''"no shields"''
 +
:::''"targetable as bomb"''}}
 +
{{Table38|
 +
:::''"renders"''
 +
:::''"collides"''
 +
:::''"physics"''
 +
:::''"invulnerable"''
 +
:::''"player ship"''
 +
:::''"special warpin"''
 +
:::''"immobile"''}}
 +
 
 +
===+Ship Class Flags:===
 +
{{Table3611|
 +
* The ship class flags which make their owners belong to this target priority group.
 +
* Syntax: '''String list'''
 +
** Valid Options:
 +
:::''"afterburners"''
 +
:::''"big damage"''
 +
:::''"has awacs"''}}
 +
{{Table38|
 +
:::''"no collide"''
 +
:::''"player ship"''
 +
:::''"default player ship"''
 +
:::''"path fixup"''
 +
:::''"support"''
 +
:::''"cargo"''
 +
:::''"fighter"''
 +
:::''"bomber"''
 +
:::''"cruiser"''
 +
:::''"freighter"''
 +
:::''"capital"''
 +
:::''"transport"''
 +
:::''"navbuoy"''
 +
:::''"sentrygun"''
 +
:::''"escapepod"''
 +
:::''"no type"''
 +
:::''"ship copy"''
 +
:::''"in tech database"''
 +
:::''"in tech database multi"''
 +
:::''"stealth"''
 +
:::''"supercap"''
 +
:::''"drydock"''
 +
:::''"dont collide invisible"''
 +
:::''"corvette"''
 +
:::''"gas miner"''
 +
:::''"awacs"''
 +
:::''"knossos"''
 +
:::''"no fred"''
 +
:::''"default in tech database"''
 +
:::''"default in tech database multi"''
 +
:::''"flash"''
 +
:::''"show ship"''
 +
:::''"surface shields"''
 +
:::''"generate icon"''
 +
:::''"no weapon damage scaling"''
 +
:::''"gun convergence"''
 +
:::''"no thruster geometry noise"''
 +
:::''"intrinsic no shields"''
 +
:::''"no primary linking"''
 +
:::''"no pain flash"''
 +
:::''"allow landings"''
 +
:::''"no ets"''
 +
:::''"no lighting"''
 +
:::''"dyn primary linking"''
 +
:::''"auto spread shields"''
 +
:::''"draw weapon models"''
 +
:::''"model point shields"''
 +
:::''"repair disabled subsystems"''}}
 +
 
 +
===+Weapon Class Flags:===
 +
{{Table3611|
 +
* The weapon class flags which make their owners belong to this target priority group.
 +
* Syntax: '''String list'''
 +
** Valid Options:
 +
:::''"bomb"''
 +
:::''"huge damage"''
 +
:::''"supercap damage"''
 +
:::''"bomber+"''
 +
:::''"electronics"''
 +
:::''"puncture"''
 +
:::''"emp"''
 +
:::''"heat seeking"''
 +
:::''"aspect seeking"''
 +
:::''"engine seeking"''
 +
:::''"pierce shields"''
 +
:::''"local ssm"''}}
 +
{{Table3613|
 +
:::''"capital+"''}}
 +
{{Table38|
 +
:::''"heat-seeking"''
 +
:::''"aspect-seeking"''
 +
:::''"javelin"''
 +
:::''"spawn"''
 +
:::''"remote detonate"''
 +
:::''"countermeasure"''
 +
:::''"turns"''
 +
:::''"swarm"''
 +
:::''"trail"''
 +
:::''"big ship"''
 +
:::''"child"''
 +
:::''"no dumbfire"''
 +
:::''"thruster"''
 +
:::''"in tech database"''
 +
:::''"player allowed"''
 +
:::''"corkscrew"''
 +
:::''"particle spew"''
 +
:::''"esuck"''
 +
:::''"flak"''
 +
:::''"tag"''
 +
:::''"shudder"''
 +
:::''"lockarm"''
 +
:::''"stream"''
 +
:::''"ballistic"''
 +
:::''"default in tech database"''
 +
:::''"tagged only"''
 +
:::''"cycle"''
 +
:::''"small only"''
 +
:::''"same turret cooldown"''
 +
:::''"apply no light"''
 +
:::''"transparent"''
 +
:::''"training"''
 +
:::''"smart spawn"''
 +
:::''"inherit parent target"''
 +
:::''"no emp kill"''
 +
:::''"variable lead homing"''
 +
:::''"untargeted heat seeker"''
 +
:::''"no radius doubling"''
 +
:::''"no subsystem homing"''
 +
:::''"no lifeleft penalty"''
 +
:::''"custom seeker str"''
 +
:::''"can be targeted"''
 +
:::''"show on radar"''
 +
:::''"show friendly on radar"''
 +
:::''"chain external model fps"''
 +
:::''"external model launcher"''
 +
:::''"takes blast damage"''
 +
:::''"takes shockwave damage"''
 +
:::''"hide from radar"''
 +
:::''"render flak"''
 +
:::''"ciws"''
 +
:::''"anti-subsystem beam"''
 +
:::''"no primary linking"''
 +
:::''"same emp time for capships"''
 +
:::''"no primary linked penalty"''
 +
:::''"no homing speed ramp"''
 +
:::''"pulls aspect seekers"''
 +
:::''"turret interceptable"''
 +
:::''"fighter interceptable"''
 +
:::''"aoe electronics"''
 +
:::''"apply recoil"''
 +
:::''"don't spawn if shot"''
 +
:::''"die on lost lock"''}}
 +
 
 +
 
 +
==#End==
 +
 
 +
==#Weapon Targeting Priorities==
 +
 
 +
 
 +
===$Name:===
 +
{{Table3611|
 +
* Name of the weapon for which the target priorities are set
 +
* Syntax: '''''String''''', name of the weapon}}
 +
 
 +
 
 +
===+Target Priority:===
 +
{{Table3611|
 +
* Names (in order) of the target priorities set for this ship
 +
* Syntax: '''''String list'''''}}
 +
 
 +
 
 +
==#End==
  
==General Format==
 
 
==#Ship Types==
 
==#Ship Types==
 +
 +
 
===$Name:===
 
===$Name:===
 +
{{Table3610|
 
* Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
 
* Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
 +
* Syntax: '''String'''}}
 +
 +
 +
===+nocreate===
 +
{{Table3610|
 +
*Used with [[Modular Tables|modular tables]]}}
 +
 +
 +
===$Target Priority Groups:===
 +
{{Table3611|
 +
* Defines the target priority groups ships of this objecttype belong to
 +
* Syntax: '''''String list'''''
 +
* '''+Override'''
 +
** Replaces the objecttypes existing groupings}}
 +
  
 
===$Counts for Alone:===
 
===$Counts for Alone:===
 +
{{Table3610|
 
* Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
 
* Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Praise Destruction:===
 
===$Praise Destruction:===
 +
{{Table3610|
 
* Whether wingmates will praise destruction of the ship.
 
* Whether wingmates will praise destruction of the ship.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$On Hotkey List:===
 
===$On Hotkey List:===
 +
{{Table3610|
 
* Whether ship will show up in hotkey screen.
 
* Whether ship will show up in hotkey screen.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Target as Threat:===
 
===$Target as Threat:===
 +
{{Table3610|
 
* Whether ship will be targetted with the 'H' key.
 
* Whether ship will be targetted with the 'H' key.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Scannable:===
 
===$Scannable:===
 +
{{Table3610|
 
* Toggles whether ship type can be scanned
 
* Toggles whether ship type can be scanned
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Warp Pushes:===
 
===$Warp Pushes:===
 +
{{Table3610|
 
* Whether ship will push other (pushable) ships out of the way while warping.
 
* Whether ship will push other (pushable) ships out of the way while warping.
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Warp Pushable:===
 
===$Warp Pushable:===
 +
{{Table3610|
 
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled
 
* Whether ship can be pushed out of the way by ships with Warp Pushes enabled
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
 
 +
===$Turrets prioritize ship target:===
 +
{{Table3611|
 +
* Defines that ships turrets prioritize ships current target above normal turret targeting priorities
 +
* Syntax: '''Boolean''', Yes or No}}
 +
 
  
 
===$Max Debris Speed:===
 
===$Max Debris Speed:===
* Maximum speed of debris spawned from ship
+
{{Table3610|
* Syntax: ''Number or decimal''
+
* Defined the maximum speed for debris form this shiptype
 +
* Syntax: '''float'''}}
 +
 
  
 
===$FF Multiplier:===
 
===$FF Multiplier:===
* Friendly-fire damage to ship will be multiplied by this amount
+
{{Table3610|
* Syntax: ''Number or decimal''
+
* Friendly-fire damage to ship will be multiplied by this amount, but only for purposes of scoring and traitor check, not actually damaging ships in-mission
 +
* Syntax: '''Float'''}}
 +
 
  
 
===$EMP Multiplier:===
 
===$EMP Multiplier:===
* EMP effect will be multiplied by this amount. Higher values mean more HUD jittering/longer-lasting effect.
+
{{Table3610|
* Syntax: ''Number or decimal''
+
* Not currently implemented. Originally used for "electronics" weapons. Deactivated in commit 941faf9ab9ed05a1b0efebf7de32c6e3c724baf7 as it broke retail compatibility.
 +
* Syntax: '''Float'''}}
 +
 
 +
 
 +
===$Warp Sound Range Multiplier:===
 +
{{Table234|
 +
* Modifies the audible range used for warp fireball 3d sound effects.  In retail, "big ships" have a multiplier of 6.0 while all other types (including larger types) have 1.0.
 +
* Syntax: '''Float'''}}
 +
 
  
 
===$Beams Easily Hit:===
 
===$Beams Easily Hit:===
* Whether beams can easily hit ship (eg capship beams rarely hit fighters)
+
{{Table3610|
* Syntax: ''Yes/No''
+
* Whether a type 4 anti-fighter beam should be converted to a type 0 direct-fire beam when firing at this type of target.
 +
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
 
 +
===$Protected on cripple:===
 +
{{Table3613|
 +
* If ship should be protected when its subsystems are being targeted
 +
* Syntax: '''Boolean''', Yes or No}}
 +
 
 +
 
 +
===$No Huge Beam Impact Effects:===
 +
{{Table3611|
 +
* Defines if the huge beams will generate impact effects on ships of this type
 +
* Syntax: '''Boolean'''}}
 +
 
 +
 
 +
===$Don't display class in briefing:===
 +
{{Table3613|
 +
* Option to prevent ship class data from being shown during the briefings
 +
* Syntax: '''Boolean'''}}
 +
 
  
 
===$Fog:===
 
===$Fog:===
 +
 +
 
====+Start Dist:====
 
====+Start Dist:====
 +
{{Table3610|
 
* Distance from camera that fogging effect will start
 
* Distance from camera that fogging effect will start
* Syntax: ''Number or decimal''
+
* Syntax: '''Float'''}}
 +
 
  
 
====+Compl Dist:====
 
====+Compl Dist:====
* Distance from camera that fogging effect will start
+
{{Table3610|
* Syntax: ''Number or decimal''
+
* Distance from camera that this object will be completely obscured by the fogging effect
 +
* Syntax: '''Float'''}}
 +
 
  
 
===$AI:===
 
===$AI:===
 +
 
====+Valid Goals:====
 
====+Valid Goals:====
 +
{{Table3610|
 
* Valid goals that can be given to this object.
 
* Valid goals that can be given to this object.
* Syntax: ''( "goal" "goal" )''
+
* Syntax: '''( "String" "String" )'''
 
* '''Goals:'''
 
* '''Goals:'''
 
** attack ship
 
** attack ship
Line 91: Line 377:
 
** play dead
 
** play dead
 
** attack weapon
 
** attack weapon
** fly to ship
+
** fly to ship}}
 +
{{Table38|
 +
** attack ship class}}
 +
{{Table240|
 +
** disable ship (tactical)
 +
** disarm ship (tactical)}}
  
 
====+Accept Player Orders:====
 
====+Accept Player Orders:====
 +
{{Table3610|
 
* Whether or not ship type will accept orders from player
 
* Whether or not ship type will accept orders from player
* Syntax: ''Yes/No''
+
* Syntax: ''Yes/No''}}
  
 
====+Player Orders:====
 
====+Player Orders:====
 +
{{Table3610|
 
* Orders that ship type will accept from player
 
* Orders that ship type will accept from player
* Syntax: ''( "goal" "goal" )''
+
* Syntax: '''( "String" "String" )'''
 
* '''Orders:'''
 
* '''Orders:'''
 
** attack ship
 
** attack ship
Line 107: Line 400:
 
** guard ship
 
** guard ship
 
** ignore ship
 
** ignore ship
 +
** ignore ship (new)
 
** form on wing
 
** form on wing
 
** cover me
 
** cover me
Line 116: Line 410:
 
** stay near me
 
** stay near me
 
** stay near ship
 
** stay near ship
** keep safe dist
+
** keep safe dist}}
 +
{{Table38|
 +
** attack ship class}}
 +
{{Table222|
 +
** '''Any [[Dynamic_SEXPs#.24Player_Order:|LuaAI order registered as a player order]]'''}}
 +
{{Table240|
 +
** disable ship (tactical)
 +
** disarm ship (tactical)}}
  
 
====+Auto Attacks:====
 
====+Auto Attacks:====
 +
{{Table3610|
 
* Whether or not ship type will auto attack nearby ships
 
* Whether or not ship type will auto attack nearby ships
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
  
====+Attempt Broadsides:====
+
====+Attempt broadside:====
 +
{{Table3610|
 
* Whether or not ship type will try to use broadside tactics against enemy ships
 
* Whether or not ship type will try to use broadside tactics against enemy ships
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
  
 
====+Actively Pursues:====
 
====+Actively Pursues:====
* Whether or not ship type will engage ships that attack it or the ship that is currently being escorted by it.
+
{{Table3610|
* Syntax: ''Yes/No''
+
* Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
 +
* Syntax: '''( "String" "String" )''', shiptypes}}
  
 
====+Guards Attack this:====
 
====+Guards Attack this:====
 +
{{Table3610|
 
* Whether ships assigned to guard another ship will attempt to engage ships of the type
 
* Whether ships assigned to guard another ship will attempt to engage ships of the type
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
  
 
====+Turrets Attack This:====
 
====+Turrets Attack This:====
 +
{{Table3610|
 
* Whether or not turrets will target the ships of the type
 
* Whether or not turrets will target the ships of the type
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
  
 
====+Can Form Wing:====
 
====+Can Form Wing:====
 +
{{Table3610|
 
* Whether or not ship type can be formed into a wing
 
* Whether or not ship type can be formed into a wing
* Syntax: ''Yes/No''
+
* Syntax: '''Boolean''', Yes or No}}
  
 
====+Active Docks:====
 
====+Active Docks:====
 +
{{Table3610|
 
* Preferred docking bay type for ship when it is initiating the dock with another ship
 
* Preferred docking bay type for ship when it is initiating the dock with another ship
* Syntax: ''( "bay" "bay" )''
+
* Syntax: '''( "String" "String" )''', names of the dock bays
 
* '''Dock bays:'''
 
* '''Dock bays:'''
 
** cargo
 
** cargo
 
** rearm
 
** rearm
** generic
+
** generic}}
  
 
====+Passive Docks:====
 
====+Passive Docks:====
 +
{{Table3610|
 
* Preferred docking bay type for ship when it is receiving a dock from another ship
 
* Preferred docking bay type for ship when it is receiving a dock from another ship
* Syntax: ''( "bay" "bay" )''
+
* Syntax: '''( "String" "String" )'''
 
* '''Dock bays:'''
 
* '''Dock bays:'''
 
** cargo
 
** cargo
 
** rearm
 
** rearm
** generic
+
** generic}}
 +
 
 +
====+Ignored on cripple by:====
 +
{{Table3613|
 +
* Defines the ship types which ignore this ship if its has been crippled
 +
* Syntax: '''String list''', ( "string" "string" )
 +
}}
 +
 
 +
====+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:====
 +
{{Table212|
 +
* Determines whether this ship type is a valid target for weapons with the 'huge' flag and to be ignored by weapons with the 'small only' flag.
 +
* Syntax: '''Boolean'''
 +
* Default: '''Whether the ship is a default big or huge class: Cruiser, Freighter, Transport, Corvette, Gas miner, Awacs, Capital, Supercap, Drydock, or Knossos Device'''}}
 +
 
 +
 
 +
===$Explosion Animations:===
 +
{{Table3610|
 +
* Defines the animations used with the objecttype
 +
* Syntax: '''Integer list'''}}
 +
 
 +
 
 +
===$Vaporize Percent Chance:===
 +
{{Table3611|
 +
*Allows ships to sometimes explode instantly instead of going through a death roll first. This can be overridden on a per-ship basis in [[ships.tbl]].  Note that this option is misleadingly named; "vaporization" usually refers to a ship exploding into tiny debris shards rather than hull chunks.
 +
*Syntax: '''''Float''''', percent chance of instant explosion, 0 to 100}}
 +
{{Table240|In version 24.0 and later, '''$Skip Death Roll Percent Chance:''' can be used as a more accurate alternative.}}
  
 
==#End==
 
==#End==
  
 
==Examples==
 
==Examples==
Examples are taken directly from code
+
 
===Ship Type: "Fighter"===
+
===Default FreeSpace 2 Table===
 +
*This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
 +
*Shiptypes '''Stealth''' and '''Fighter/Bomber''' do not seem to be used
 
<pre>
 
<pre>
$Name: Fighter
+
#Ship types
$Counts for Alone: YES
+
 
$Praise Destruction: YES
+
$Name: Navbuoy
$On Hotkey List: YES
+
$Max Debris Speed: 200
$Target as Threat: YES
+
$FF Multiplier: 1.0
$Show Attack Direction: YES
+
$EMP Multiplier: 10.0
$Warp Pushable: YES
+
$Fog:
$Max Debris Speed: 200
+
+Start dist: 10.0
$FF Multiplier: 1.0
+
+Compl dist: 500.0
$EMP Multiplier: 4.0
+
$AI:
$Fog:
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Start dist:   10.0
+
+Turrets attack this: YES
  +Compl dist:           500.0
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
$AI:
+
$Skip Death Roll Percent Chance: 0.0
  +Valid goals:          ( "fly to ship"
+
 
                              "attack ship"
+
$Name: Sentry Gun
                              "waypoints"
+
$Counts for Alone: YES
                              "waypoints once"
+
$On Hotkey List: YES
                              "depart"
+
$Target as Threat: YES
                              "attack subsys"
+
$Show Attack Direction: YES
                              "attack wing"
+
$Max Debris Speed: 200
                              "guard ship"
+
$FF Multiplier: 0.10
                              "disable ship"
+
$EMP Multiplier: 10.0
                              "disarm ship"
+
$Protected on cripple: YES
                              "attack any"
+
$Fog:
                              "ignore ship"
+
+Start dist: 10.0
                              "ignore ship (new)"
+
+Compl dist: 500.0
                              "guard wing"
+
$AI:
                              "evade ship"
+
+Accept Player Orders: NO
                              "stay still"
+
+Auto attacks: YES
                              "play dead"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stay near ship"
+
+Guards attack this: YES
                              "keep safe dist" )
+
+Turrets attack this: YES
  +Accept Player Orders: YES
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Player Orders:         ( "attack ship"
+
$Skip Death Roll Percent Chance: 0.0
                              "disable ship"
+
 
                              "disarm ship"
+
$Name: Escape Pod
                              "guard ship"
+
$Praise Destruction: YES
                              "ignore ship"
+
$On Hotkey List: YES
                              "ignore ship (new)"
+
$Warp Pushable: YES
                              "form on wing"
+
$Turrets prioritize ship target: YES
                              "cover me"
+
$Max Debris Speed: 200
                              "attack any"
+
$FF Multiplier: 1.0
                              "depart"
+
$EMP Multiplier: 10.0
                              "disable subsys" )
+
$Protected on cripple: YES
  +Auto attacks:          YES
+
$Fog:
  +Actively Pursues:      (  "navbuoy"
+
+Start dist: 10.0
                              "sentrygun"
+
+Compl dist: 600.0
                              "escapepod"
+
$AI:
                              "cargo"
+
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
                              "repair_rearm"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stealth"
+
+Turrets attack this: YES
                              "fighter"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "bomber"
+
$Skip Death Roll Percent Chance: 0.0
                              "fighter/bomber"
+
 
                              "transport"
+
$Name: Cargo
                              "freighter"
+
$Scannable: YES
                              "awacs"
+
$Max Debris Speed: 200
                              "gas miner"
+
$FF Multiplier: 0.10
                              "cruiser"
+
$EMP Multiplier: 10.0
                              "corvette"
+
$Beams Easily Hit: YES
                              "capital"
+
$Protected on cripple: YES
                              "supercap"
+
$Fog:
                              "drydock"
+
+Start dist: 10.0
                              "knossos" )
+
+Compl dist: 500.0
  +Guards attack this:   YES
+
$AI:
  +Turrets attack this:   YES
+
+Passive docks: ( "cargo" )
  +Can Form Wing:         YES
+
$Skip Death Roll Percent Chance: 0.0
  +Passive docks:         (  "support" )</pre>
+
 
===Ship Type: "Freighter"===
+
$Name: Support
<pre>
+
$Counts for Alone: YES
$Name:                 Freighter
+
$Praise Destruction: YES
$Counts for Alone:     YES
+
$On Hotkey List: YES
$Praise Destruction:   YES
+
$Target as Threat: YES
$On Hotkey List:        YES
+
$Show Attack Direction: YES
$Target as Threat:      YES
+
$Warp Pushable: YES
$Show Attack Direction: YES
+
$Turrets prioritize ship target: YES
$Scannable:            YES
+
$Max Debris Speed: 200
$Max Debris Speed:      150
+
$FF Multiplier: 1.0
$FF Multiplier:         1.0
+
$EMP Multiplier: 3.5
$EMP Multiplier:        1.75
+
$Protected on cripple: YES
$Beams Easily Hit:      YES
+
$Fog:
$Fog:
+
+Start dist: 10.0
  +Start dist:            10.0
+
+Compl dist: 500.0
  +Compl dist:            600.0
+
$AI:
$AI:
+
+Valid goals: ( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" "rearm ship" )
  +Valid goals:          ( "fly to ship"
+
+Accept Player Orders: YES
                              "attack ship"
+
+Player orders: ( "rearm me" "abort rearm" "depart" )
                              "attack wing"
+
+Auto attacks: YES
                              "dock"
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "waypoints"
+
+Guards attack this: YES
                              "waypoints once"
+
+Turrets attack this: YES
                              "depart"
+
+Active docks: ( "support" )
                              "undock"
+
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
                              "stay still"
+
$Skip Death Roll Percent Chance: 0.0
                              "play dead"
+
 
                              "stay near ship" )
+
;;WMC - Stealth ships always have another type, so this isn't used
  +Accept Player Orders:  YES
+
$Name: Stealth
  +Player Orders:        (  "attack ship"
+
$Counts for Alone: YES
                              "dock"
+
$Praise Destruction: YES
                              "depart" )
+
$On Hotkey List: YES
  +Auto attacks:          YES
+
$Target as Threat: YES
  +Attempt Broadside:    YES
+
$Show Attack Direction: YES
  +Actively Pursues:      (  "transport"
+
$Max Debris Speed: 200
                              "freighter"
+
$FF Multiplier: 1.0
                              "awacs"
+
$EMP Multiplier: 4.0
                              "gas miner"
+
$Protected on cripple: YES
                              "cruiser"
+
$Fog:
                              "corvette"
+
+Start dist: 10.0
                              "capital"
+
+Compl dist: 500.0
                              "supercap"
+
$AI:
                              "drydock"
+
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" )
                              "knossos" )
+
+Accept Player Orders: YES
  +Guards attack this:    YES
+
+Player Orders: ( "attack ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "attack ship class" "depart" "disable subsys" )
  +Turrets attack this:  YES
+
+Auto attacks: YES
  +Can Form Wing:        YES
+
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
  +Active docks:          (  "cargo" )
+
+Guards attack this: YES
  +Passive docks:        (  "support" )</pre>
+
+Turrets attack this: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Fighter
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushable: YES
 +
$Turrets prioritize ship target: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 4.0
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing")
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "attack ship class" "depart" "disable subsys" )
 +
+Auto attacks: YES
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Bomber
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushable: YES
 +
$Turrets prioritize ship target: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 4.0
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "attack ship class" "depart" "disable subsys" )
 +
+Auto attacks: YES
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber
 +
$Name: Fighter/bomber
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushable: YES
 +
$Max Debris Speed: 200
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 4.0
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "attack ship class" "depart" "disable subsys" )
 +
+Auto attacks: YES
 +
+Actively Pursues: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Transport
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 2.0
 +
$Warp Sound Range Multiplier: 6.0
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 500.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "dock" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Freighter
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Scannable: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 1.75
 +
$Warp Sound Range Multiplier: 6.0
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "dock" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Active docks: ( "cargo" )
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: AWACS
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.8
 +
$Warp Sound Range Multiplier: 6.0
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Gas Miner
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 1.0
 +
$Warp Sound Range Multiplier: 6.0
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Cruiser
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.9
 +
$Warp Sound Range Multiplier: 6.0
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Corvette
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 150
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.3333
 +
$Warp Sound Range Multiplier: 6.0
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: YES
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 600.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "attack ship" "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Capital
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushes: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.2
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 750.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Accept Player Orders: YES
 +
+Player Orders: ( "depart" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Super Cap
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Warp Pushes: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.075
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 1000.0
 +
$AI:
 +
+Valid goals: ( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Can Form Wing: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Drydock
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.5
 +
$Beams Easily Hit: YES
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 750.0
 +
$AI:
 +
+Accept Player Orders: YES
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
$Name: Knossos Device
 +
$Counts for Alone: YES
 +
$Praise Destruction: YES
 +
$On Hotkey List: YES
 +
$Target as Threat: YES
 +
$Show Attack Direction: YES
 +
$Max Debris Speed: 100
 +
$FF Multiplier: 1.0
 +
$EMP Multiplier: 0.10
 +
$Protected on cripple: NO
 +
$Fog:
 +
+Start dist: 10.0
 +
+Compl dist: 1000.0
 +
$AI:
 +
+Auto attacks: YES
 +
+Attempt Broadside: YES
 +
+Actively Pursues: ( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Guards attack this: YES
 +
+Turrets attack this: YES
 +
+Passive docks: ( "support" )
 +
+Ignored on cripple by: ( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )
 +
+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
 +
$Skip Death Roll Percent Chance: 0.0
 +
 
 +
#End
 +
</pre>
  
 
[[Category: Tables]]
 
[[Category: Tables]]

Latest revision as of 04:11, 14 June 2024

This feature requires FreeSpace Open

Revision information.....

FSO Git Commit: Date: 2016-08-14 SHA: 6f7039e
Note: Please update the revision information when the page is updated. If your edit had nothing to do with new code entries then please do not edit the revision information


List of Tables and related code files
* Notes Modular Tables
** Notes tables which only use modular tables
Ai.tbl* /ai/aicode.cpp
Ai_profiles.tbl* /ai/ai_profiles.cpp
Animation.tbl** /model/modelanimation.cpp
Armor.tbl* /ship/ship.cpp
Asteroid.tbl* /asteroid/asteroid.cpp
Autopilot.tbl* /autopilot/autopilot.cpp
Cheats.tbl* /cheats_table/cheats_table.cpp
Colors.tbl* /globalincs/alphacolors.cpp
Curves.tbl* /math/curves.cpp
Controlconfigdefaults.tbl /controlconfig/controlsconfigcommon.cpp
Credits.tbl* /menuui/credits.cpp
Cutscenes.tbl* /cutscene/cutscenes.cpp
Decals.tbl** /decals/decals.cpp
Fireball.tbl* /fireball/fireballs.cpp
Fonts.tbl* /graphics/font.cpp
Game_settings.tbl* /mod_table/mod_table.cpp
Glowpoints.tbl* /model/modelread.cpp
Help.tbl* /gamehelp/contexthelp.cpp
Hud_gauges.tbl* /hud/hudparse.cpp
Icons.tbl* /mission/missionbriefcommon.cpp
Iff_defs.tbl* /iff_defs/iff_defs.cpp
Keywords.tbl* Not In Codebase
Lighting_Profiles.tbl* /lighting/lighting_profiles.cpp
Lightning.tbl* /nebula/neblightning.cpp
Mainhall.tbl* /menuui/mainhallmenu.cpp
Medals.tbl* /stats/medals.cpp
Messages.tbl* /mission/missionmessage.cpp
Mflash.tbl* /weapon/muzzleflash.cpp
Music.tbl* /gamesnd/eventmusic.cpp
Nebula.tbl* /nebula/neb.cpp
Objecttypes.tbl* /ship/ship.cpp
Options.tbl* Not In Codebase
Particle effects(-part.tbm)** /particle/effects...
Post_processing.tbl /graphics/gropenglpostprocessing.cpp
Rank.tbl* /stats/scoring.cpp
Scpui.tbl* Not In Codebase
Scripting.tbl* /parse/scripting.cpp
Ships.tbl* /ship/ship.cpp
Sexps.tbl** /parse/sexp/sexp_lookup.cpp
Sounds.tbl* /gamesnd/gamesnd.cpp
Species_defs.tbl* /species_defs/species_defs.cpp
Species.tbl* /menuui/techmenu.cpp
Ssm.tbl* /hud/hudartillery.cpp
Stars.tbl* /starfield/starfield.cpp
Strings.tbl* /localization/localize.cpp
Tips.tbl* /menuui/playermenu.cpp
Traitor.tbl* /stats/scoring.cpp
Tstrings.tbl* /localization/localize.cpp
Virtual_pofs.tbl* /model/modelreplace.cpp
Weapon_expl.tbl* /weapon/weapons.cpp
Weapons.tbl* /weapon/weapons.cpp

The objecttypes.tbl is a table added by the FSSCP, used to set attributes of different object types. Currently the only section of this table are ship type attributes. A ship 'type' supercedes ship classes defined in ships.tbl. For example, the GTF Perseus and GTF Ulysses belong to the 'fighter' ship type. However, the GTD Orion belongs to the 'capital' ship type.

This table is one of the Modular Tables and can be extended with xxx-obt.tbm

General Format

  • Note that objecttypes.tbl is fully XMT-compliant. In addition, the retail hardcoded types are being ported over to the objecttypes.tbl via an in-code table. So if a mod wishes to expand on the original types rather than replace them entirely, it should use a modular table file rather than a normal .tbl. Otherwise the in-code table will be ignored in favor of the one included in the mod, and the retail types will not be loaded (unless the mod includes them in its .tbl)
  • Note that a number of aspects of the retail types are still hardcoded, although they may be moved to the objecttypes.tbl if a mod requests it.

#Target Priorities

All set target priorities function on additive basis. For example setting 'object type' "ship" already includes all the ships in the game.

$Name:

FS2 Open, 3.6.12:
  • Name of target priority group.
  • Syntax: String

+Object Type:

FS2 Open, 3.6.12:
  • The object types which belong to this target priority group.
  • Syntax: String
    • Example: ship
    • Options
"ship"
"asteroid"
"weapon"
FS2 Open, 3.8:
"debris"

+Weapon Class:

FS2 Open, 3.6.12:
  • Name of weapon classes which belong to this target priority group.
  • Syntax: String list, names of the weapons
  • Example: ( "Cyclops" "Tsunami")

+Object Flags:

FS2 Open, 3.6.12:
  • The object flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Options:
"no shields"
"targetable as bomb"
FS2 Open, 3.8:
"renders"
"collides"
"physics"
"invulnerable"
"player ship"
"special warpin"
"immobile"

+Ship Class Flags:

FS2 Open, 3.6.12:
  • The ship class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"afterburners"
"big damage"
"has awacs"
FS2 Open, 3.8:
"no collide"
"player ship"
"default player ship"
"path fixup"
"support"
"cargo"
"fighter"
"bomber"
"cruiser"
"freighter"
"capital"
"transport"
"navbuoy"
"sentrygun"
"escapepod"
"no type"
"ship copy"
"in tech database"
"in tech database multi"
"stealth"
"supercap"
"drydock"
"dont collide invisible"
"corvette"
"gas miner"
"awacs"
"knossos"
"no fred"
"default in tech database"
"default in tech database multi"
"flash"
"show ship"
"surface shields"
"generate icon"
"no weapon damage scaling"
"gun convergence"
"no thruster geometry noise"
"intrinsic no shields"
"no primary linking"
"no pain flash"
"allow landings"
"no ets"
"no lighting"
"dyn primary linking"
"auto spread shields"
"draw weapon models"
"model point shields"
"repair disabled subsystems"

+Weapon Class Flags:

FS2 Open, 3.6.12:
  • The weapon class flags which make their owners belong to this target priority group.
  • Syntax: String list
    • Valid Options:
"bomb"
"huge damage"
"supercap damage"
"bomber+"
"electronics"
"puncture"
"emp"
"heat seeking"
"aspect seeking"
"engine seeking"
"pierce shields"
"local ssm"
FS2 Open, 3.6.14:
"capital+"
FS2 Open, 3.8:
"heat-seeking"
"aspect-seeking"
"javelin"
"spawn"
"remote detonate"
"countermeasure"
"turns"
"swarm"
"trail"
"big ship"
"child"
"no dumbfire"
"thruster"
"in tech database"
"player allowed"
"corkscrew"
"particle spew"
"esuck"
"flak"
"tag"
"shudder"
"lockarm"
"stream"
"ballistic"
"default in tech database"
"tagged only"
"cycle"
"small only"
"same turret cooldown"
"apply no light"
"transparent"
"training"
"smart spawn"
"inherit parent target"
"no emp kill"
"variable lead homing"
"untargeted heat seeker"
"no radius doubling"
"no subsystem homing"
"no lifeleft penalty"
"custom seeker str"
"can be targeted"
"show on radar"
"show friendly on radar"
"chain external model fps"
"external model launcher"
"takes blast damage"
"takes shockwave damage"
"hide from radar"
"render flak"
"ciws"
"anti-subsystem beam"
"no primary linking"
"same emp time for capships"
"no primary linked penalty"
"no homing speed ramp"
"pulls aspect seekers"
"turret interceptable"
"fighter interceptable"
"aoe electronics"
"apply recoil"
"don't spawn if shot"
"die on lost lock"


#End

#Weapon Targeting Priorities

$Name:

FS2 Open, 3.6.12:
  • Name of the weapon for which the target priorities are set
  • Syntax: String, name of the weapon


+Target Priority:

FS2 Open, 3.6.12:
  • Names (in order) of the target priorities set for this ship
  • Syntax: String list


#End

#Ship Types

$Name:

FS2 Open 3.6.10:
  • Name of ship type. To assign a ship class to a given type, simply place the name entered here in the ship class's "$Flags:" field.
  • Syntax: String


+nocreate

FS2 Open 3.6.10:


$Target Priority Groups:

FS2 Open, 3.6.12:
  • Defines the target priority groups ships of this objecttype belong to
  • Syntax: String list
  • +Override
    • Replaces the objecttypes existing groupings


$Counts for Alone:

FS2 Open 3.6.10:
  • Whether ship counts for determing whether or not Freespace 2 will play the "No reinforcements are available" message.
  • Syntax: Boolean, Yes or No


$Praise Destruction:

FS2 Open 3.6.10:
  • Whether wingmates will praise destruction of the ship.
  • Syntax: Boolean, Yes or No


$On Hotkey List:

FS2 Open 3.6.10:
  • Whether ship will show up in hotkey screen.
  • Syntax: Boolean, Yes or No


$Target as Threat:

FS2 Open 3.6.10:
  • Whether ship will be targetted with the 'H' key.
  • Syntax: Boolean, Yes or No


$Scannable:

FS2 Open 3.6.10:
  • Toggles whether ship type can be scanned
  • Syntax: Boolean, Yes or No


$Warp Pushes:

FS2 Open 3.6.10:
  • Whether ship will push other (pushable) ships out of the way while warping.
  • Syntax: Boolean, Yes or No


$Warp Pushable:

FS2 Open 3.6.10:
  • Whether ship can be pushed out of the way by ships with Warp Pushes enabled
  • Syntax: Boolean, Yes or No


$Turrets prioritize ship target:

FS2 Open, 3.6.12:
  • Defines that ships turrets prioritize ships current target above normal turret targeting priorities
  • Syntax: Boolean, Yes or No


$Max Debris Speed:

FS2 Open 3.6.10:
  • Defined the maximum speed for debris form this shiptype
  • Syntax: float


$FF Multiplier:

FS2 Open 3.6.10:
  • Friendly-fire damage to ship will be multiplied by this amount, but only for purposes of scoring and traitor check, not actually damaging ships in-mission
  • Syntax: Float


$EMP Multiplier:

FS2 Open 3.6.10:
  • Not currently implemented. Originally used for "electronics" weapons. Deactivated in commit 941faf9ab9ed05a1b0efebf7de32c6e3c724baf7 as it broke retail compatibility.
  • Syntax: Float


$Warp Sound Range Multiplier:

FS2 Open, 24.0:
  • Modifies the audible range used for warp fireball 3d sound effects. In retail, "big ships" have a multiplier of 6.0 while all other types (including larger types) have 1.0.
  • Syntax: Float


$Beams Easily Hit:

FS2 Open 3.6.10:
  • Whether a type 4 anti-fighter beam should be converted to a type 0 direct-fire beam when firing at this type of target.
  • Syntax: Boolean, Yes or No


$Protected on cripple:

FS2 Open, 3.6.14:
  • If ship should be protected when its subsystems are being targeted
  • Syntax: Boolean, Yes or No


$No Huge Beam Impact Effects:

FS2 Open, 3.6.12:
  • Defines if the huge beams will generate impact effects on ships of this type
  • Syntax: Boolean


$Don't display class in briefing:

FS2 Open, 3.6.14:
  • Option to prevent ship class data from being shown during the briefings
  • Syntax: Boolean


$Fog:

+Start Dist:

FS2 Open 3.6.10:
  • Distance from camera that fogging effect will start
  • Syntax: Float


+Compl Dist:

FS2 Open 3.6.10:
  • Distance from camera that this object will be completely obscured by the fogging effect
  • Syntax: Float


$AI:

+Valid Goals:

FS2 Open 3.6.10:
  • Valid goals that can be given to this object.
  • Syntax: ( "String" "String" )
  • Goals:
    • attack ship
    • dock
    • waypoints
    • waypoints once
    • depart
    • attack subsys
    • form on wing
    • undock
    • attack wing
    • guard ship
    • disable ship
    • disarm ship
    • attack any
    • ignore ship
    • ignore ship (new)
    • guard wing
    • evade ship
    • stay near ship
    • keep safe dist
    • rearm ship
    • stay still
    • play dead
    • attack weapon
    • fly to ship
FS2 Open, 3.8:
    • attack ship class
FS2 Open, 24.0:
    • disable ship (tactical)
    • disarm ship (tactical)

+Accept Player Orders:

FS2 Open 3.6.10:
  • Whether or not ship type will accept orders from player
  • Syntax: Yes/No

+Player Orders:

FS2 Open 3.6.10:
  • Orders that ship type will accept from player
  • Syntax: ( "String" "String" )
  • Orders:
    • attack ship
    • disable ship
    • disarm ship
    • disable subsys
    • guard ship
    • ignore ship
    • ignore ship (new)
    • form on wing
    • cover me
    • attack any
    • depart
    • dock
    • rearm me
    • abort rearm
    • stay near me
    • stay near ship
    • keep safe dist
FS2 Open, 3.8:
    • attack ship class
FS2 Open, 24.0:
    • disable ship (tactical)
    • disarm ship (tactical)

+Auto Attacks:

FS2 Open 3.6.10:
  • Whether or not ship type will auto attack nearby ships
  • Syntax: Boolean, Yes or No

+Attempt broadside:

FS2 Open 3.6.10:
  • Whether or not ship type will try to use broadside tactics against enemy ships
  • Syntax: Boolean, Yes or No

+Actively Pursues:

FS2 Open 3.6.10:
  • Which ship types the current ship type will actively pursue (rather than simply return to guard position or whatnot)
  • Syntax: ( "String" "String" ), shiptypes

+Guards Attack this:

FS2 Open 3.6.10:
  • Whether ships assigned to guard another ship will attempt to engage ships of the type
  • Syntax: Boolean, Yes or No

+Turrets Attack This:

FS2 Open 3.6.10:
  • Whether or not turrets will target the ships of the type
  • Syntax: Boolean, Yes or No

+Can Form Wing:

FS2 Open 3.6.10:
  • Whether or not ship type can be formed into a wing
  • Syntax: Boolean, Yes or No

+Active Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is initiating the dock with another ship
  • Syntax: ( "String" "String" ), names of the dock bays
  • Dock bays:
    • cargo
    • rearm
    • generic

+Passive Docks:

FS2 Open 3.6.10:
  • Preferred docking bay type for ship when it is receiving a dock from another ship
  • Syntax: ( "String" "String" )
  • Dock bays:
    • cargo
    • rearm
    • generic

+Ignored on cripple by:

FS2 Open, 3.6.14:
  • Defines the ship types which ignore this ship if its has been crippled
  • Syntax: String list, ( "string" "string" )

+Targeted by 'Huge' weapons and Ignored by 'small only' weapons:

FS2 Open, 21.2:
  • Determines whether this ship type is a valid target for weapons with the 'huge' flag and to be ignored by weapons with the 'small only' flag.
  • Syntax: Boolean
  • Default: Whether the ship is a default big or huge class: Cruiser, Freighter, Transport, Corvette, Gas miner, Awacs, Capital, Supercap, Drydock, or Knossos Device


$Explosion Animations:

FS2 Open 3.6.10:
  • Defines the animations used with the objecttype
  • Syntax: Integer list


$Vaporize Percent Chance:

FS2 Open, 3.6.12:
  • Allows ships to sometimes explode instantly instead of going through a death roll first. This can be overridden on a per-ship basis in ships.tbl. Note that this option is misleadingly named; "vaporization" usually refers to a ship exploding into tiny debris shards rather than hull chunks.
  • Syntax: Float, percent chance of instant explosion, 0 to 100
FS2 Open, 24.0: In version 24.0 and later, $Skip Death Roll Percent Chance: can be used as a more accurate alternative.

#End

Examples

Default FreeSpace 2 Table

  • This is the default table built into the executable that is loaded when no objecttypes.tbl can be found in the games' load path
  • Shiptypes Stealth and Fighter/Bomber do not seem to be used
#Ship types

$Name:					Navbuoy											
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Skip Death Roll Percent Chance: 0.0											

$Name:					Sentry Gun										
$Counts for Alone:		YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Accept Player Orders:	NO											
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Skip Death Roll Percent Chance: 0.0											

$Name:					Escape Pod										
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		10.0											
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Turrets attack this:	YES											
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Skip Death Roll Percent Chance: 0.0											

$Name:					Cargo											
$Scannable:				YES												
$Max Debris Speed:		200												
$FF Multiplier:			0.10											
$EMP Multiplier:		10.0											
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Passive docks:			( "cargo" )								
$Skip Death Roll Percent Chance: 0.0											

$Name:					Support											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		3.5												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "dock" "undock" "waypoints" "waypoints once" "stay near ship" "keep safe dist" "stay still" "play dead" "play dead (persistent)" "rearm ship" )							
	+Accept Player Orders:	YES											
	+Player orders:			( "rearm me" "abort rearm" "depart" )																	
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Active docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Skip Death Roll Percent Chance: 0.0											

;;WMC - Stealth ships always have another type, so this isn't used		
$Name:					Stealth											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "attack ship class" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Skip Death Roll Percent Chance: 0.0											

$Name:					Fighter											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing")	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "attack ship class" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Skip Death Roll Percent Chance: 0.0											

$Name:					Bomber											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Turrets prioritize ship target: YES									
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "attack ship class" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Skip Death Roll Percent Chance: 0.0											

;;WMC - This fighter/bomber type doesn't seem to be used anywhere, because no ship is set as both fighter and bomber
$Name:					Fighter/bomber									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushable:			YES												
$Max Debris Speed:		200												
$FF Multiplier:			1.0												
$EMP Multiplier:		4.0												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "waypoints" "waypoints once" "depart" "attack subsys" "attack wing" "guard ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "attack any" "attack ship class" "ignore ship" "ignore ship (new)" "guard wing" "evade ship" "stay still" "play dead" "play dead (persistent)" "stay near ship" "keep safe dist" "form on wing" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "disable ship" "disable ship (tactical)" "disarm ship" "disarm ship (tactical)" "guard ship" "ignore ship" "ignore ship (new)" "form on wing" "cover me" "attack any" "attack ship class" "depart" "disable subsys" )		
	+Auto attacks:			YES											
	+Actively Pursues:		( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )																
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
$Skip Death Roll Percent Chance: 0.0											

$Name:					Transport										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		2.0												
$Warp Sound Range Multiplier:	6.0										
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			500.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Skip Death Roll Percent Chance: 0.0											

$Name:					Freighter										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Scannable:				YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.75											
$Warp Sound Range Multiplier:	6.0										
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "dock" "depart" )		
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Active docks:			( "cargo" )								
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Skip Death Roll Percent Chance: 0.0											

$Name:					AWACS											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.8												
$Warp Sound Range Multiplier:	6.0										
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Skip Death Roll Percent Chance: 0.0											

$Name:					Gas Miner										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		1.0												
$Warp Sound Range Multiplier:	6.0										
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES	
$Skip Death Roll Percent Chance: 0.0											

$Name:					Cruiser											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.9												
$Warp Sound Range Multiplier:	6.0										
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Skip Death Roll Percent Chance: 0.0											

$Name:					Corvette										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		150												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.3333											
$Warp Sound Range Multiplier:	6.0										
$Beams Easily Hit:		YES												
$Protected on cripple:	YES												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			600.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "dock" "waypoints" "waypoints once" "depart" "undock" "stay still" "play dead" "play dead (persistent)" "stay near ship" )	
	+Accept Player Orders:	YES											
	+Player Orders:			( "attack ship" "depart" )				
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Skip Death Roll Percent Chance: 0.0											

$Name:					Capital											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.2												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )						
	+Accept Player Orders:	YES											
	+Player Orders:			( "depart" )								
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Skip Death Roll Percent Chance: 0.0											

$Name:					Super Cap										
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Warp Pushes:			YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.075											
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Valid goals:			( "fly to ship" "attack ship" "attack wing" "waypoints" "waypoints once" "depart" "stay still" "play dead" "play dead (persistent)" "stay near ship" )
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Can Form Wing:			YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Skip Death Roll Percent Chance: 0.0											

$Name:					Drydock											
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.5												
$Beams Easily Hit:		YES												
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			750.0										
$AI:																	
	+Accept Player Orders:	YES											
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Skip Death Roll Percent Chance: 0.0											

$Name:					Knossos Device									
$Counts for Alone:		YES												
$Praise Destruction:	YES												
$On Hotkey List:		YES												
$Target as Threat:		YES												
$Show Attack Direction:	YES												
$Max Debris Speed:		100												
$FF Multiplier:			1.0												
$EMP Multiplier:		0.10											
$Protected on cripple:	NO												
$Fog:																	
	+Start dist:			10.0										
	+Compl dist:			1000.0										
$AI:																	
	+Auto attacks:			YES											
	+Attempt Broadside:		YES											
	+Actively Pursues:		( "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )										
	+Guards attack this:	YES											
	+Turrets attack this:	YES											
	+Passive docks:			( "support" )								
	+Ignored on cripple by:	( "navbuoy" "sentry gun" "escape pod" "cargo" "support" "stealth" "fighter" "bomber" "fighter/bomber" "transport" "freighter" "awacs" "gas miner" "cruiser" "corvette" "capital" "super cap" "drydock" "knossos device" )	
	+Targeted by 'Huge' weapons and Ignored by 'small only' weapons: YES
$Skip Death Roll Percent Chance: 0.0											

#End