Difference between revisions of "...But Hate the Traitor"

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(Walkthrough)
(Re-write. I knew it! I KILLED JACK NIVEN! WHOO!)
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| [[Campaign Walkthrough]]
 
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<b>SOC LOOP 1, MISSION 3</b>
 
  
<b>Fighter squadron: 134th Barracudas</b>  <br>
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'''SOC LOOP 1, MISSION 3'''
<b>Description: You will help the NTF with a raid on GTVA cargo depot.</b>
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'''Fighter squadron:''' 185th fighter squadron
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'''Description:''' The 185th destroys a GTVA supply depot.
  
 
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==Background==
 
==Background==
Snipes has been reassigned, and now you have no SOC contact. What's worse: you have been recognised as a traitor.
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Lieutenant-Commander [[Famous Persons#FreeSpace 2|Christopher Snipes]] has been reassigned, his replacement being Lieutenant-Commander Jack Niven until further notice. The [[Neo-Terran Front]] has discovered a Terran supply depot and has deployed wings from the 185th to destroy the depot and patrol the surrounding area for hostile ships.
  
 
==Walkthrough==
 
==Walkthrough==
As the mission begins, you are presented with a small cargo depot. Stop your engines and do not attack. The sentry guns can inflict damage on the NTF fighters, which will come in handy later. If you want, you can go for the cargo kills, but that will prove difficult, because the sentries use Morningstars and push you back, hard.  
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As the mission begins, you are presented with a small cargo depot. Stop your engines and do not attack. The sentry guns can inflict damage on your wingmen, which will come in handy later. If you want, you can go for the cargo kills, but that will prove difficult, because the sentries are equipped with [[GTW Morning Star|kinetic weapons]].  
  
Once the depot is out, you may kill your wingmen (the "No Traitor" flag is set), but that's only for bums. Play the mission like your're supposed to and wait around after the depot is destroyed. Inexplicably, an Elysium filled with "civillians" will jump in. You will be given orders to destroy it. Do not follow these orders. If you do, you'll face a court martial after the mission for violating [[The Beta Aquilae Convention|BETAC]] and your wingmen will turn on you anyway.
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Once the depot is out, wait for a little while. Eventually, a [[GTT Elysium|Elysium-class trasnport]], filled with civilians, will jump in and Alpha 2, Jack Niven, will give you orders to destroy it. Do not follow these orders. If you do, you'll face a court martial after the mission for violating [[The Beta Aquilae Convention|BETAC]] and your wingmen will turn on you anyway.
  
The other ships of your wing will attack eventually. If you don't want to simply run away until the SOC arrives, you can park yourself directly behind the other ships of your wing so you can tear them to shreds with minimum effort once they go hostile. The Elysium skitters out of the area while you defeat your wingmates.
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The other ships of your wing will attack eventually. You must destroy them in order to continue the mission. An easy way to do this is to park yourself directly behind the other ships of your wing so you can tear them to shreds with minimum effort once they go hostile. The Elysium skitters out of the area while you kill your wingmen. You will not be allowed to engage your jump drives immediately, as your fighter does not have the authorization codes.
  
Unfortunately, to make matters worse, it seems your jump drive has been haxx0red by the NTF. And more NTF fighters arrive. Several Erinyes will arrive to help you out, and they can take care of the hostiles themselves (this is a self-playing mission). After the NTF fighters and an Aeolus are taken out, Command will transmit an override signal to get your subspace drives back online, presumably waiting until now for security reasons.  
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Shortly after you eliminate all your wingmen, the Saharan, an [[GTC Aeolus|Aeolus-class cruiser]] will jump in near you. Take evasive action to avoid its beams. After the first beam salvo, many NTF fighters will jump in to engage you, but almost immediately upon their arrival, several [[GTF Erinyes|Erinyes-class fighters]] from the SOC will jump in and engage the NTF fighters and cruisers. At this point, you can sit back and watch as the SOC fighters completely overwhelm the enemy fighters and cruiser before departing. As they do, Allied Command will transmit the authorization codes to get your subspace drives back online so that you can return to base and complete the mission.  
  
Played "fairly", this is a pure dogfight mission, and your goal is simply to be the last man standing. If you're good with a Myrmidon, you're golden and this will be simple.
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Played fairly, this is a pure dogfight mission, and your goal is simply to be the last man standing. If you're good with a Myrmidon, you're golden and this will be simple.
  
 
You will receive no information on Snipes after the mission.
 
You will receive no information on Snipes after the mission.
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==Notes==
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* This is a "No Traitor" mission, so you can start killing you wingmen even ''before'' they turn on you.
  
 
==Notable ships present==
 
==Notable ships present==
 
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* [[FreeSpace_2_Rebel_Ship_Database#NTC_Saharan|NTC Saharan]]
* NTC Saharan
 
  
 
[[Category:Main Freespace 2 Campaign]]
 
[[Category:Main Freespace 2 Campaign]]

Revision as of 07:30, 19 August 2008

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SOC LOOP 1, MISSION 3

Fighter squadron: 185th fighter squadron

Description: The 185th destroys a GTVA supply depot.


Background

Lieutenant-Commander Christopher Snipes has been reassigned, his replacement being Lieutenant-Commander Jack Niven until further notice. The Neo-Terran Front has discovered a Terran supply depot and has deployed wings from the 185th to destroy the depot and patrol the surrounding area for hostile ships.

Walkthrough

As the mission begins, you are presented with a small cargo depot. Stop your engines and do not attack. The sentry guns can inflict damage on your wingmen, which will come in handy later. If you want, you can go for the cargo kills, but that will prove difficult, because the sentries are equipped with kinetic weapons.

Once the depot is out, wait for a little while. Eventually, a Elysium-class trasnport, filled with civilians, will jump in and Alpha 2, Jack Niven, will give you orders to destroy it. Do not follow these orders. If you do, you'll face a court martial after the mission for violating BETAC and your wingmen will turn on you anyway.

The other ships of your wing will attack eventually. You must destroy them in order to continue the mission. An easy way to do this is to park yourself directly behind the other ships of your wing so you can tear them to shreds with minimum effort once they go hostile. The Elysium skitters out of the area while you kill your wingmen. You will not be allowed to engage your jump drives immediately, as your fighter does not have the authorization codes.

Shortly after you eliminate all your wingmen, the Saharan, an Aeolus-class cruiser will jump in near you. Take evasive action to avoid its beams. After the first beam salvo, many NTF fighters will jump in to engage you, but almost immediately upon their arrival, several Erinyes-class fighters from the SOC will jump in and engage the NTF fighters and cruisers. At this point, you can sit back and watch as the SOC fighters completely overwhelm the enemy fighters and cruiser before departing. As they do, Allied Command will transmit the authorization codes to get your subspace drives back online so that you can return to base and complete the mission.

Played fairly, this is a pure dogfight mission, and your goal is simply to be the last man standing. If you're good with a Myrmidon, you're golden and this will be simple.

You will receive no information on Snipes after the mission.

Notes

  • This is a "No Traitor" mission, so you can start killing you wingmen even before they turn on you.

Notable ships present