Difference between revisions of "A Game of TAG"

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'''ACT 2, MISSION 2</b>
 
'''ACT 2, MISSION 2</b>

Revision as of 22:28, 6 July 2007

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ACT 2, MISSION 2

Fighter squadron: 134th Barracudas

Description: CEU of the GTM TAG-A


Background

The 134th is called to test the experimental TAG system, which the GTVA hopes will give them an advantage against the Shivans. The GTCv Warspite provides fighter cover.

Walkthrough

This is the blunder of space simulator history of all time. You have to fly an GTF Ulysses with one GTW Subach HL-7 and one GTW Prometheus R. You also have a new kind of missile in your secondary bank. It is the GTM TAG-A missile, which is used to acquire target lock on hostile fighters so a nearby warship can open fire at it from a longer distance.


The first squadron of fighters you find are SF Basilisk fighters. They are not so hard to hit, but a squadron of SF Maras come next. These fighters are far more maneuverable and much smaller. TAG them all the way. Try to get as close to them as possible to severly increase your chance of hit. No certain advice can be given here, you have to be an accurate pilot to take down the Maras.


Next, the Warspite (GTCv Deimos-class) gets in trouble! The Shivans attack it, but since you are not properly armed to face those fighters directly, you have to TAG hostile bombers to let the corvette target them. It is worth to rearm even in the middle of dogfight, you have need for any TAG missile you can fire.

Notable ships present

  • GTCv Warspite
  • GTA Lucidity
  • Kappa 3 (From the Vanished kappa wing)

New equipment