Difference between revisions of "A Game of TAG"

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{{Mission|next=Proving Grounds|previous=Battle of the Wilderness|campaign=Campaign Walkthrough}}
 
{{Mission|next=Proving Grounds|previous=Battle of the Wilderness|campaign=Campaign Walkthrough}}
  
'''ACT 2, MISSION 2</b>
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'''ACT 2, MISSION 2'''
  
 
'''Fighter squadron: [[134th Barracudas]]'''
 
'''Fighter squadron: [[134th Barracudas]]'''
  
'''Description: CEU of the [[GTM TAG-A]]'''
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'''Description: Combat Evaluation of the [[GTM TAG-A]]'''
  
 
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==Background==
 
==Background==
The 134th is called to test the experimental TAG system, which the [[GTVA]] hopes will give them an advantage against the [[Shivans]]. The GTCv Warspite provides fighter cover.
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The 134th Barracudas are called to test the experimental TAG system, which the [[GTVA]] hopes will give them an advantage against the [[Shivans]].
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==Walkthrough==
 
==Walkthrough==
  
This is the blunder of space simulator history of all time. You have to fly an [[GTF Ulysses]] with one [[GTW Subach HL-7]] and one [[GTW Prometheus R]]. You also have a new kind of missile in your secondary bank. It is the [[GTM TAG-A]] missile, which is used to acquire target lock on hostile fighters so a nearby warship can open fire at it from a longer distance.
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This mission is easier than it looks. You have to fly a [[GTF Ulysses]] with one [[GTW Subach HL-7]] and one [[GTW Prometheus R]]. You also have a new kind of missile in your secondary bank. It is the [[GTM TAG-A]] missile, which is used to paint hostile fighters so a nearby warship can open fire at it from a longer distance, and with higher accuracy. Coupled with the [[ULTRA Anti-Fighter Beam|ULTRA AAF beam]] on the Warspite, this mission can be quite easy.
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The first squadron of fighters you encounter are [[SF Basilisk]] fighters. They are easy to hit, but a squadron of [[SF Mara|SF Maras]] come next. These fighters are far more maneuverable and much smaller than the Basilisks and present a greater challenge. TAG them all the way. Try to get as close to them as possible to greatly increase your chance of hitting. There's no easy way to do this, either TAG them all, or take them down yourself. Its much easier to just TAG them though.
  
  
The first squadron of fighters you find are [[SF Basilisk]] fighters. They are not so hard to hit, but a squadron of [[SF Mara]]s come next. These fighters are far more maneuverable and much smaller. TAG them all the way. Try to get as close to them as possible to severly increase your chance of hit. No certain advice can be given here, you have to be an accurate pilot to take down the Maras.
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Next, the [[GTCv Deimos|GTCv Warspite]] is attacked by Shivan bombers and fighters. You're not properly armed to face those fighters, but you're Alpha 1 so it doesn't matter. As always target bombs and bombers first. Simply TAG the bombers and fighters and hunt down the bombs. Note that unless you're fantastically accurate with the TAGs, you'll probably need to re-arm midway.
  
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Keep your eye on the GTA Lucidity as well. The AWACS goes down pretty fast, especially under hails of Hornet fire.
  
Next, the Warspite ([[GTCv Deimos]]-class) gets in trouble! The Shivans attack it, but since you are not properly armed to face those fighters directly, you have to TAG hostile bombers to let the corvette target them. It is worth to rearm even in the middle of dogfight, you have need for any TAG missile you can fire.
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Sometime after, Kappa 3 will jump in, screaming for Command to pull the fleet from the nebula and to shut the [[Knossos| subspace portal]]. Shortly after he finishes screaming, he gets jumped by Shivan fighters. Finish off the Shivan fighters to win the mission.
  
 
==Notable ships present==
 
==Notable ships present==

Revision as of 15:29, 9 July 2008

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ACT 2, MISSION 2

Fighter squadron: 134th Barracudas

Description: Combat Evaluation of the GTM TAG-A


Background

The 134th Barracudas are called to test the experimental TAG system, which the GTVA hopes will give them an advantage against the Shivans.


Walkthrough

This mission is easier than it looks. You have to fly a GTF Ulysses with one GTW Subach HL-7 and one GTW Prometheus R. You also have a new kind of missile in your secondary bank. It is the GTM TAG-A missile, which is used to paint hostile fighters so a nearby warship can open fire at it from a longer distance, and with higher accuracy. Coupled with the ULTRA AAF beam on the Warspite, this mission can be quite easy.


The first squadron of fighters you encounter are SF Basilisk fighters. They are easy to hit, but a squadron of SF Maras come next. These fighters are far more maneuverable and much smaller than the Basilisks and present a greater challenge. TAG them all the way. Try to get as close to them as possible to greatly increase your chance of hitting. There's no easy way to do this, either TAG them all, or take them down yourself. Its much easier to just TAG them though.


Next, the GTCv Warspite is attacked by Shivan bombers and fighters. You're not properly armed to face those fighters, but you're Alpha 1 so it doesn't matter. As always target bombs and bombers first. Simply TAG the bombers and fighters and hunt down the bombs. Note that unless you're fantastically accurate with the TAGs, you'll probably need to re-arm midway.

Keep your eye on the GTA Lucidity as well. The AWACS goes down pretty fast, especially under hails of Hornet fire.

Sometime after, Kappa 3 will jump in, screaming for Command to pull the fleet from the nebula and to shut the subspace portal. Shortly after he finishes screaming, he gets jumped by Shivan fighters. Finish off the Shivan fighters to win the mission.

Notable ships present

  • GTCv Warspite
  • GTA Lucidity
  • Kappa 3 (From the Vanished kappa wing)

New equipment