Difference between revisions of "A Renewed Threat"

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(Walkthrough)
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==Background==
 
==Background==
''To be filled in later.''
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Despite the heavy losses to the [[Series Resurrecta Ship Database#SC Megalodon|SC ''Megalodon'']] and [[Series Resurrecta Squadrons#Malebranche|Malebranche]], the Alliance is in a clear advantage over the Shivans so the time has come to secure the [[Ross 128]] jump node in [[Delta Serpentis]] and corner the [[Shivans]] in the star system where they first attacked. Preliminary sensor scans report a number of fleeing transports and freighters, but information concerning the units guarding the node is sketchy and ambiguous. Fighter wings are deployed to pave the way to the [[Series Resurrecta Ship Database#PVD Imhotep|PVD ''Imhotep'']] and a full blockade force, which will secure the jump node once and for all. The big question is: are the Shivans retreating, or merely regrouping?
  
 
==Walkthrough==
 
==Walkthrough==
''To be filled in later.''
+
You will be designated ''Gamma 1,'' so no change from the previous mission. The intro cutscene exposes unrecognized Shivan units guarding the node, which are designated [[SC Abel]] and [[SF Succubus]]. Ignore them and head to the fleeing freighters, assisted by a [[Cain]] and several escort fighters. Taking these units will be the first objective of the mission, but be advised they can also escape, so don't take unnecessary risks if they approach the node and get their backs covered by sentry guns and other units. As you eliminate convoy assets, you'll hear that a number of [[Azrael]] transports is heading to the node: once they jump in, they can be dispatched very easily. You'll also hear that a wing of Succubus fighters is going after you: eliminate these units using secondary weapons, as engaging them in close combat may time consuming due to their high speed and maneuverability. Command will then order to secure the node from enemy sentry guns, but you'll be able to damage the two cruisers guarding the jump node as well; there's a lot of flexibility during this stage of the mission. Once the ''Imhotep'' jumps in, you'll get to watch some fireworks, in the form of Vasudan neutron cannons and Shivan plasma cannons; the Alliance has the upper hand, but damaging the cruisers would be welcome.
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The mission now has its settings completely changed - we are switching from a pursuit to a defensive pattern around the node. A [[Lilith]] will pass through the blockade and jump to another position in the system before you could inflict any serious damage to it; don't worry, it was expectable. Two [[Aten]] cruisers will reinforce the ''Imhotep,'' and it'd be a good idea to order your wingmen to defend them considering how fragile these ships normally are. The ''Imhotep'' will be just fine with that. Soon afterwards, two Abel cruisers will jump in and follow unpredictable patterns while their front [[Series Resurrecta Weapons#Baciel|Baciel]] plasma cannons inflict damage to the Atens. It may be advisable to destroy the Abels outright, as their cannons are small and hard to hit and disarm. In case you have depleted your secondaries, it'd be a good time to ream, because the node blockade is about to be stormed by two [[Moloch]] corvettes, and that'd be the first encounter with these ships. Note how the preliminary designation for these vessels is "SC Moloch." The corvettes will pass through the blockade, so the best option is clearing the area from enemy fighters and bombers: in fact, the corvettes will deploy [[Shaitan|Shaitans]] from their hangarbays, and they'll go right after the Atens. In addition to that, a wing of [[Seraphim|Seraphims]] will jump in and spread, with each bomber targeting a specific ship: make sure to take care of these threats as well. The campaign will progress if the Atens are lost, but they'd better survive or you'll regret it in future missions.
 +
 
 +
More ships will join the blockade, but they'll be in a safe position so you're not required to order your wingmen to protect them. Focus, however, on the scout wings deployed by the ''Imhotep,'' because - as you'd expect - they will quickly come under heavy attack by three wings of Shivan fighters, including the newly encountered [[SF Hydra]]. Prioritize the Hydrae, because they go right after the scouts you're meant to cover, and ignore the other fighters. Ordering your wingmen to attack them may be more effective than forming up escort around the [[PVF Seshat|Seshat]] scouts. Regardless of the fate of these scouts, once the area is clear, you'll be authorized to return to base.
  
 
==Notable ships present==
 
==Notable ships present==

Revision as of 14:34, 23 October 2020

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The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe. Also, it may contain spoilers regarding Series Resurrecta campaigns.


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Shadows of the Great War - Gehenna's Gate Mission 2

Player squadron: 144th Ghost Dolphins

Description: Following the recent victories on all fronts, the GTA and PVN finally move to secure the Ross 128 jump node in Delta Serpentis...

Created: August 28th, 2009

Released: October 16th, 2020


Background

Despite the heavy losses to the SC Megalodon and Malebranche, the Alliance is in a clear advantage over the Shivans so the time has come to secure the Ross 128 jump node in Delta Serpentis and corner the Shivans in the star system where they first attacked. Preliminary sensor scans report a number of fleeing transports and freighters, but information concerning the units guarding the node is sketchy and ambiguous. Fighter wings are deployed to pave the way to the PVD Imhotep and a full blockade force, which will secure the jump node once and for all. The big question is: are the Shivans retreating, or merely regrouping?

Walkthrough

You will be designated Gamma 1, so no change from the previous mission. The intro cutscene exposes unrecognized Shivan units guarding the node, which are designated SC Abel and SF Succubus. Ignore them and head to the fleeing freighters, assisted by a Cain and several escort fighters. Taking these units will be the first objective of the mission, but be advised they can also escape, so don't take unnecessary risks if they approach the node and get their backs covered by sentry guns and other units. As you eliminate convoy assets, you'll hear that a number of Azrael transports is heading to the node: once they jump in, they can be dispatched very easily. You'll also hear that a wing of Succubus fighters is going after you: eliminate these units using secondary weapons, as engaging them in close combat may time consuming due to their high speed and maneuverability. Command will then order to secure the node from enemy sentry guns, but you'll be able to damage the two cruisers guarding the jump node as well; there's a lot of flexibility during this stage of the mission. Once the Imhotep jumps in, you'll get to watch some fireworks, in the form of Vasudan neutron cannons and Shivan plasma cannons; the Alliance has the upper hand, but damaging the cruisers would be welcome.

The mission now has its settings completely changed - we are switching from a pursuit to a defensive pattern around the node. A Lilith will pass through the blockade and jump to another position in the system before you could inflict any serious damage to it; don't worry, it was expectable. Two Aten cruisers will reinforce the Imhotep, and it'd be a good idea to order your wingmen to defend them considering how fragile these ships normally are. The Imhotep will be just fine with that. Soon afterwards, two Abel cruisers will jump in and follow unpredictable patterns while their front Baciel plasma cannons inflict damage to the Atens. It may be advisable to destroy the Abels outright, as their cannons are small and hard to hit and disarm. In case you have depleted your secondaries, it'd be a good time to ream, because the node blockade is about to be stormed by two Moloch corvettes, and that'd be the first encounter with these ships. Note how the preliminary designation for these vessels is "SC Moloch." The corvettes will pass through the blockade, so the best option is clearing the area from enemy fighters and bombers: in fact, the corvettes will deploy Shaitans from their hangarbays, and they'll go right after the Atens. In addition to that, a wing of Seraphims will jump in and spread, with each bomber targeting a specific ship: make sure to take care of these threats as well. The campaign will progress if the Atens are lost, but they'd better survive or you'll regret it in future missions.

More ships will join the blockade, but they'll be in a safe position so you're not required to order your wingmen to protect them. Focus, however, on the scout wings deployed by the Imhotep, because - as you'd expect - they will quickly come under heavy attack by three wings of Shivan fighters, including the newly encountered SF Hydra. Prioritize the Hydrae, because they go right after the scouts you're meant to cover, and ignore the other fighters. Ordering your wingmen to attack them may be more effective than forming up escort around the Seshat scouts. Regardless of the fate of these scouts, once the area is clear, you'll be authorized to return to base.

Notable ships present

Outcome

To be filled in later.

Notes

To be filled in later.