Difference between revisions of "Add-background-bitmap"

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(one more note and categorized)
m (Notes: typo, redundancy - also is it "with this SEXP," "in this SEXP," "on this SEXP" or what?)
 
Line 17: Line 17:
 
==Notes==
 
==Notes==
 
*You must have at least one variable in the mission to choose this SEXP.
 
*You must have at least one variable in the mission to choose this SEXP.
*The variable that stores the background information must be a number, not a string. Otherwise FRED will return and error message when it saves the mission.
+
*The variable that stores the background information must be a number, not a string. Otherwise FRED will return an error message when it saves the mission.
*Notice that items #5 and #6 are percentages, whereas in the background editor, you work with concrete numbers. If the dimension of your bitmap is 1.5, it should be represented as 150 with this SEXP.
+
*Notice that items #5 and #6 are percentages, whereas in the background editor, you work with concrete numbers. If the dimension of your bitmap is 1.5, it should be 150 with this SEXP.
  
 
[[Category:SCP SEXPs]]
 
[[Category:SCP SEXPs]]

Latest revision as of 07:36, 2 December 2020

add-background-bitmap
    add-background-bitmap
    Adds a background bitmap to the sky. Returns an integer that is stored in a variable so it can be deleted
    using remove-background-bitmap

    Takes 9 arguments...
    1: Background bitmap name
    2: Pitch
    3: Bank
    4: Heading
    5: X scale (expressed as a percentage of the original size of the bitmap)
    6: Y scale (expressed as a percentage of the original size of the bitmap)
    7: X divisions.
    8: Y divisions.
    9: Variable in which to store result

Notes

  • You must have at least one variable in the mission to choose this SEXP.
  • The variable that stores the background information must be a number, not a string. Otherwise FRED will return an error message when it saves the mission.
  • Notice that items #5 and #6 are percentages, whereas in the background editor, you work with concrete numbers. If the dimension of your bitmap is 1.5, it should be 150 with this SEXP.