Difference between revisions of "Add-goal"

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(New page: add-goal Add goal (Action operator) Adds a goal to a ship or wing. Takes 2 arguments... 1: Name of ship or wing to add goal to. 2: Goal to add. ===Comments===...)
 
(clear-goal isn't necessary)
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===Comments===
 
===Comments===
  
Used to give new orders to AI ships. Generally, it is a good idea to [[clear-goals | clear a unit's current orders]], before giving it new ones, to prevent conflicting orders from leading to unexpected behavior. Note also that fighters and bombers may ignore their assigned orders to defend themselves, unless you deactivate dynamic goals for these ships (an option available in the wing editor and the miscellaneous section of the ship editor).
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Used to give new orders to AI ships. Add-goal adds a priority 89 goal by default, which will take priority over whatever else the AI is doing; it's usually unnecessary to call the [[clear-goals]] SEXP first. Note also that fighters and bombers may ignore their assigned orders to defend themselves, unless you deactivate dynamic goals for these ships (an option available in the wing editor and the miscellaneous section of the ship editor).
 
[[Category:Retail SEXPs]]
 
[[Category:Retail SEXPs]]

Revision as of 22:17, 18 March 2008

add-goal
    Add goal (Action operator)
    Adds a goal to a ship or wing.

    Takes 2 arguments...
    1: Name of ship or wing to add goal to.
    2: Goal to add.


Comments

Used to give new orders to AI ships. Add-goal adds a priority 89 goal by default, which will take priority over whatever else the AI is doing; it's usually unnecessary to call the clear-goals SEXP first. Note also that fighters and bombers may ignore their assigned orders to defend themselves, unless you deactivate dynamic goals for these ships (an option available in the wing editor and the miscellaneous section of the ship editor).