Afterburner

From FreeSpace Wiki
Revision as of 00:22, 11 April 2010 by Droid803 (talk | contribs) (Some big-ish changes, I felt that a veterans' comments section on afterburner usage would be more appropriate than random non-canon stuff in grey.)
Jump to: navigation, search

An afterburner, when ignited, accelerates the fighter, thereby allowing it to reach a higher velocity and escape from capital ship turrets and run away from hostile sentry defences.
The rate of acceleration is dependent on the type of fighter or bombers, each craft has a unique maximal speed, both with or without afterburners. While intercept fighters gain a faster speed using afterburners, bomber engines are less focused on reaching a high maximal speed, due to having more energy required to be diverted to shields and weapons.

Any ship using afterburners can be recognized even by distance without reading the target's speed on your HUD. When the afterburner is used, the engine glow changes color, often to a lighter saturation.

Increasing the energy diverted to engines also make afterburners recharge more quickly, while having no power on engines makes the afterburner not recharge.

The PVF Anubis, the SB Seraphim and the SB Nephilim are the only canon fighters without afterburner capability.

Veteran Comments

Please read the Veteran Comments policy before editing this section.


A good pilot knows when and how to manage engine power and afterburners. If you meet an ace pilot, do not ever expect to overtake him unless your craft is so much faster.


A standard technique when on a bombing run is to engage afterburners right before releasing your payload, giving your otherwise slow warheads a short initial speed boost, reducing chances of the bomb being intercepted and allowing you to clear the shockwave more easily.