Difference between revisions of "Apocalypse"

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In this mission, you have to protect as many ships as possible (translation: huge dogefight). If you want to be dumb, you can sit inside the node until command says there is a supernova. If you want to be good like the rest of us, you just slug it out with the fighters. Of course, bombers always first.<br><br>
 
In this mission, you have to protect as many ships as possible (translation: huge dogefight). If you want to be dumb, you can sit inside the node until command says there is a supernova. If you want to be good like the rest of us, you just slug it out with the fighters. Of course, bombers always first.<br><br>
 
For the ship (same as previous mission), I'd suggest the [[GTF Perseus]]. it fast enough to engage the enemy quickly, so you can escape to the node before the supernova without having to kill 30 fighters that WERE 4k away. For the weapons (also same as before), [[GTW UD-8 Kayser]] and [[GTM Trebuchet]].
 
For the ship (same as previous mission), I'd suggest the [[GTF Perseus]]. it fast enough to engage the enemy quickly, so you can escape to the node before the supernova without having to kill 30 fighters that WERE 4k away. For the weapons (also same as before), [[GTW UD-8 Kayser]] and [[GTM Trebuchet]].
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Mind though, that round about 15 minutes, you would be warned that the [[Capppella]] star had gone supernovae. So, I recommend the following things. When it is about 13 minutes, start heading for the node. It is far away from you, and going there takes about 1 minute 30. Its ok if you die, you just get another cutscene.
  
 
==Notable ships present==
 
==Notable ships present==
  
 
[[Category:Main Freespace 2 Campaign]]
 
[[Category:Main Freespace 2 Campaign]]

Revision as of 12:02, 3 November 2006

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ACT 3, MISSION 10

Fighter squadron: 70th Blue Lions
Description: The last mission


Background

Walkthrough

In this mission, you have to protect as many ships as possible (translation: huge dogefight). If you want to be dumb, you can sit inside the node until command says there is a supernova. If you want to be good like the rest of us, you just slug it out with the fighters. Of course, bombers always first.

For the ship (same as previous mission), I'd suggest the GTF Perseus. it fast enough to engage the enemy quickly, so you can escape to the node before the supernova without having to kill 30 fighters that WERE 4k away. For the weapons (also same as before), GTW UD-8 Kayser and GTM Trebuchet.
Mind though, that round about 15 minutes, you would be warned that the Capppella star had gone supernovae. So, I recommend the following things. When it is about 13 minutes, start heading for the node. It is far away from you, and going there takes about 1 minute 30. Its ok if you die, you just get another cutscene.

Notable ships present