Difference between revisions of "Asteroid"

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[[File:AsteroidCollision.jpg|480px|right|thumb|Several asteroids on a collision course towards the NTF ''Iceni'']]
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[[File:RScreen0077.jpg|300px|right|thumb|Several asteroids on a collision course towards the NTF ''Iceni''.]]
'''Asteroids''' are large, celestial rocks found in Hyperspace. In the FreeSpace universe, asteroids are generally mobile, and found in large groups termed '''asteroid fields'''.
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'''Asteroids''' are small celestial objects. In FreeSpace, asteroids generally move along predictable paths and are found in large, concentrated groups termed '''asteroid fields'''.
  
Mobile asteroids are usually harmful to any vessel that comes near, as they could collide with the ship, and the resulting impact would deal damage to the ship's hull integrity. As such, asteroids are a secondary target of warship turrets and fighters, to protect important vessels crossing hazardous fields.
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Collisions with asteroids can cause considerable damage to a ship's hull integrity. As such, asteroids are a secondary target of warship turrets and escort fighters. Asteroids on a collision course towards a vessel on the escort list are highlighted with white brackets on a ship's HUD. These must be destroyed before they impact the escort ship. Notable missions which involve defending important ships from asteroid collisions are [[Paving the Way]] and [[Rebels and Renegades]].
  
Asteroids on a collision course towards any vessel are highlighted with white brackets in a ship's HUD. These must be destroyed before they impact the victim ship. At worst, multiple collisions from several asteroids could cause even large capital ships to experience hull failure and, ultimately, destruction. A notable mission which involves defending an important ship from asteroid collisions is [[Rebels and Renegades]], where the player's squadron must shoot down asteroids on a collision course towards the [[NTF Iceni]].
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Although generally larger than fighters, asteroids are comparatively easy to destroy, as only a few hits from even the most basic weapons are required to break them up. When asteroids are destroyed, smaller fragments are formed; if the fragments are large enough, they may still continue on a previous collision course, and therefore must also be destroyed in turn.
  
Although generally larger than fighters, asteroids are very easy to destroy as only several hits from even the most basic weapons would be required to take them down. When asteroids explode, smaller fragments are formed; if the fragments are large enough, they may still continue the collision course to the victim ship, and therefore must be taken out as well.
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Like any large, solid object, asteroids are not repelled by [[shield]]s. Consequently, caution must be taken whenever in the vicinity of an asteroid, as an impact with one can cause serious hull damage to fighters and bombers, with or without shields.
  
 
==Notes for mission designers==
 
==Notes for mission designers==
Asteroids are usually generated with the "Asteroid Field" function. However, there is also a ship called "Asteroid" in the Ships list. This asteroid is very large, but it does not move and cannot collide with objects. Furthermore, the texture of this asteroid seems to be less detailed than the ones generated with the "Asteroid Field" function; so unless you're determined, it is recommended that you use the "Asteroid Field" function instead; if you want only one, immobile asteroid, make the number of asteroids "1" and check the "Passive" box.
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[[Image:DebrisFieldEditor.PNG|300px|thumb|The asteroid field editor in [[FRED]].]]Asteroids are usually generated using the Asteroid Field editor. This feature creates a box of the given boundaries, within which asteroids will be spawned. Two types of fields are possible: Passive and Active fields. Passive fields will generate asteroids moving along random trajectories at a given speed, while active fields will deliberately hurl asteroids at the first large ship in the ship list found within the boundaries of the field. Active fields can also be assigned with an inner box, within which no asteroids will be spawned.
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Three different asteroid sets are available, these differ only in texture (brown, blue and orange). Passive fields can also be set to generate ambient ship debris from a given species and size as an alternative to asteroids.
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There is also a ship called Asteroid in the ships list. This asteroid is very large, but it does not move and cannot collide with objects. Its main purpose is to provide a ship class for asteroid icons in briefings. The texture of this asteroid appears to be less detailed than the ones generated with the Asteroid Field function.
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==Standalone asteroid models==
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In addition to customizable asteroid fields which can be set in FRED, fans have created asteroid models of various sizes and shapes which can be used as landscape objects in any mission and come out with their own [[ships.tbl]] entries. Many fan-made missions feature asteroids of this kind. For a comprehensive list of fan-made objects which can be used as asteroids or other comparable celestial bodies, see [[Static props|static props]].
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[[Category:FreeSpace Universe]]
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[[Category:FRED]]

Latest revision as of 16:19, 6 March 2021

Several asteroids on a collision course towards the NTF Iceni.

Asteroids are small celestial objects. In FreeSpace, asteroids generally move along predictable paths and are found in large, concentrated groups termed asteroid fields.

Collisions with asteroids can cause considerable damage to a ship's hull integrity. As such, asteroids are a secondary target of warship turrets and escort fighters. Asteroids on a collision course towards a vessel on the escort list are highlighted with white brackets on a ship's HUD. These must be destroyed before they impact the escort ship. Notable missions which involve defending important ships from asteroid collisions are Paving the Way and Rebels and Renegades.

Although generally larger than fighters, asteroids are comparatively easy to destroy, as only a few hits from even the most basic weapons are required to break them up. When asteroids are destroyed, smaller fragments are formed; if the fragments are large enough, they may still continue on a previous collision course, and therefore must also be destroyed in turn.

Like any large, solid object, asteroids are not repelled by shields. Consequently, caution must be taken whenever in the vicinity of an asteroid, as an impact with one can cause serious hull damage to fighters and bombers, with or without shields.

Notes for mission designers

The asteroid field editor in FRED.

Asteroids are usually generated using the Asteroid Field editor. This feature creates a box of the given boundaries, within which asteroids will be spawned. Two types of fields are possible: Passive and Active fields. Passive fields will generate asteroids moving along random trajectories at a given speed, while active fields will deliberately hurl asteroids at the first large ship in the ship list found within the boundaries of the field. Active fields can also be assigned with an inner box, within which no asteroids will be spawned.

Three different asteroid sets are available, these differ only in texture (brown, blue and orange). Passive fields can also be set to generate ambient ship debris from a given species and size as an alternative to asteroids.

There is also a ship called Asteroid in the ships list. This asteroid is very large, but it does not move and cannot collide with objects. Its main purpose is to provide a ship class for asteroid icons in briefings. The texture of this asteroid appears to be less detailed than the ones generated with the Asteroid Field function.

Standalone asteroid models

In addition to customizable asteroid fields which can be set in FRED, fans have created asteroid models of various sizes and shapes which can be used as landscape objects in any mission and come out with their own ships.tbl entries. Many fan-made missions feature asteroids of this kind. For a comprehensive list of fan-made objects which can be used as asteroids or other comparable celestial bodies, see static props.