Autopilot.tbl

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Revision as of 19:18, 26 July 2007 by Wanderer (talk | contribs) (new table)
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Autopilot.tbl is used to define the autopilot behavior for a mod. This table is not found from retail game.

General Structure

  • Table consists of autopilot section
  • Starts with #Autopilot
  • Ends with #END

Table Contents

FS2 Open, 3.6.x:
  • Table works only with new builds


$Link Distance:

FS2 Open, 3.6.x:
  • Defines the maximum distance for autopilot link
  • Syntax: Integer


+No_Cutscene_Bars

FS2 Open, 3.6.x:
  • Turns the cutscene bars off for the autopilot duration


Events

FS2 Open, 3.6.x:
  • Table allows for setting both message and sound file for certain events
  • Allowed events:
$No Nav Selected:
  • Triggered if no navpoint has been selected when autopilot is activated
$Gliding:
  • Triggered if autopilot is activated while in glide mode
$Too Close:
  • Triggered if selected navpoint is too close when autopilot is activated
$Hostiles:
  • Triggered if hostiles are present when autopilot is activated
$Linked:
  • Triggered if autopilot is activated when link is active
$Hazard:
  • ?
  • For each defined event both message and sound file has to be set
  • +Msg:
    • Defines the message displayed on screen
    • Syntax: String
  • +Snd File:
    • Defines the sound played
    • Syntax: String, has to include file extension


Example

#Autopilot

$Link Distance: 100

$No Nav Selected:
   +Msg: none
   +Snd File: none.wav

#END