Difference between revisions of "Bearbaiting"

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<b>ACT 3, MISSION 1</b>
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{{Mission|next=High Noon|previous=A Flaming Sword|campaign=Campaign Walkthrough}}
  
<b>Fighter squadron:</b> [[203rd Scorpions]] <br>
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'''ACT 3, MISSION 1'''
<b>Description:</b> Help Disarm the Sathanas.
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'''Fighter squadron:''' [[203rd Scorpions]]
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'''Description:''' Help Disarm the Sathanas.
  
 
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==Walkthrough==
 
==Walkthrough==
(You can't select your weapons)<br>
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(You can't select your weapons)
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Default: [[GVB Bakha]], 1 [[GTW Akheton SDG]], 1 [[GTW Mekhu HL-7]], [[GTM Helios]] and [[GTM Trebuchet]]
 
Default: [[GVB Bakha]], 1 [[GTW Akheton SDG]], 1 [[GTW Mekhu HL-7]], [[GTM Helios]] and [[GTM Trebuchet]]
  
Divert all gun energy to shields, but leave engines as they are. Increasing engine energy in a Bakha apparently doesn't do anything, and your Mekhu HL-7 is incredibly energy-efficient and shouldn't need much recharge. Kill the two nearby Basilisks as this will make Beta Wing's (your fighter escort) job much easier. Approach on the [[SJ Sathanas]] on afterburners continously firing [[GTM Trebuchet]]s onto the nearest turret. But as soon as you get within the range of the [[GTM Helios]] warhead (1625 meters), switch to Helios and target the nearest turret from a distance. But DO not shoot the warhead itself yet. Start approaching on the turret and when you are quite near to it, hit your secondary attack. Try to do this at maximum speed (with afterburners). You get the most damage if you approach a turret from the forward hemisphere.<br><br>
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Divert all gun energy to shields, but leave engines as they are. Increasing engine energy in a Bakha apparently doesn't do anything, and your Mekhu HL-7 is incredibly energy-efficient and shouldn't need much recharge. Kill the two nearby Basilisks as this will make Beta Wing's (your fighter escort) job much easier. Approach on the [[SJ Sathanas]] on afterburners continously firing [[GTM Trebuchet]]s onto the nearest turret. But as soon as you get within the range of the [[GTM Helios]] warhead (1625 meters), switch to Helios and target the nearest turret from a distance. But DO not shoot the warhead itself yet. Start approaching on the turret and when you are quite near to it, hit your secondary attack. Try to do this at maximum speed (with afterburners). You get the most damage if you approach a turret from the forward hemisphere.
You will have less chance to follow the trick above in the case of the second turret. Target the second turret and try to acquire a lock on it. If you succeed in doing it, hit your burners and fire the [[GTM Helios]] warheads at close range. Call in the repair (rearm) ship, and dock with it, ignoring anything in your vicinity. When you're waiting for the support ship, you can put your shields at full and totally disregard any flak, but fighters will still wax you. If you practice much, you can shoot down all four big beam cannons on the Sathanas. But there is one important role to remember: Do not entrust the AI with destroying the turrets. They are too stupid to do anything complicated. They have a good use as interceptors, however. Call in the reinforcements as soon as you get close to the Juggernaut.<br><br>
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You will have less chance to follow the trick above in the case of the second turret. Target the second turret and try to acquire a lock on it. If you succeed in doing it, hit your burners and fire the [[GTM Helios]] warheads at close range. Call in the repair (rearm) ship, and dock with it, ignoring anything in your vicinity. When you're waiting for the support ship, you can put your shields at full and totally disregard any flak, but fighters will still wax you. If you practice much, you can shoot down all four big beam cannons on the Sathanas. But there is one important role to remember: Do not entrust the AI with destroying the turrets. They are too stupid to do anything complicated. They have a good use as interceptors, however. Call in the reinforcements as soon as you get close to the Juggernaut.
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But sadly, the mission doesn't end here. There will be a [[SD Demon]]-class destroyer (SD Beleth) jumping in. You have to prevent it from escaping. The [[GTM Trebuchet]]s are good against its anti-fighter turrets, but use the [[GTM Helios]] to attack the ship's hull (obvious). Disabling the Beleth can make the ship unable to escape giving you more time to look after the fighters.
 
But sadly, the mission doesn't end here. There will be a [[SD Demon]]-class destroyer (SD Beleth) jumping in. You have to prevent it from escaping. The [[GTM Trebuchet]]s are good against its anti-fighter turrets, but use the [[GTM Helios]] to attack the ship's hull (obvious). Disabling the Beleth can make the ship unable to escape giving you more time to look after the fighters.
  

Revision as of 22:10, 6 July 2007

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ACT 3, MISSION 1

Fighter squadron: 203rd Scorpions

Description: Help Disarm the Sathanas.


Background

The SJ Sathanas entered Gamma Draconis, despite the destruction of the Knossos portal. The bulk of the Allied Fleet is amassing in Capella, Alpha One's Squadron must weaken the Sathanas and it's supporting Demon class destroyer in preparation for the engagement with the fleet and eventually the Colossus.

Walkthrough

(You can't select your weapons)

Default: GVB Bakha, 1 GTW Akheton SDG, 1 GTW Mekhu HL-7, GTM Helios and GTM Trebuchet

Divert all gun energy to shields, but leave engines as they are. Increasing engine energy in a Bakha apparently doesn't do anything, and your Mekhu HL-7 is incredibly energy-efficient and shouldn't need much recharge. Kill the two nearby Basilisks as this will make Beta Wing's (your fighter escort) job much easier. Approach on the SJ Sathanas on afterburners continously firing GTM Trebuchets onto the nearest turret. But as soon as you get within the range of the GTM Helios warhead (1625 meters), switch to Helios and target the nearest turret from a distance. But DO not shoot the warhead itself yet. Start approaching on the turret and when you are quite near to it, hit your secondary attack. Try to do this at maximum speed (with afterburners). You get the most damage if you approach a turret from the forward hemisphere.


You will have less chance to follow the trick above in the case of the second turret. Target the second turret and try to acquire a lock on it. If you succeed in doing it, hit your burners and fire the GTM Helios warheads at close range. Call in the repair (rearm) ship, and dock with it, ignoring anything in your vicinity. When you're waiting for the support ship, you can put your shields at full and totally disregard any flak, but fighters will still wax you. If you practice much, you can shoot down all four big beam cannons on the Sathanas. But there is one important role to remember: Do not entrust the AI with destroying the turrets. They are too stupid to do anything complicated. They have a good use as interceptors, however. Call in the reinforcements as soon as you get close to the Juggernaut.


But sadly, the mission doesn't end here. There will be a SD Demon-class destroyer (SD Beleth) jumping in. You have to prevent it from escaping. The GTM Trebuchets are good against its anti-fighter turrets, but use the GTM Helios to attack the ship's hull (obvious). Disabling the Beleth can make the ship unable to escape giving you more time to look after the fighters.

Notable ships present

New equipment