Difference between revisions of "Category:File Types"

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<br>[[*.CS2]] - Stores campaign progress and scoring data
 
<br>[[*.CS2]] - Stores campaign progress and scoring data
 
<br>[[*.IBX]] - Caches model geometry data for fast loading
 
<br>[[*.IBX]] - Caches model geometry data for fast loading
 +
<br>[[*.ANI]] - Animation files
 +
<br>[[*.PCX]] - Retail FreeSpace's texture file type
 +
<br>[[.TGA]], [[.JPG]], and [[.DDS]] - Extra texture files supported by SCP
  
 
== ASCII/Text filetypes ==
 
== ASCII/Text filetypes ==

Revision as of 19:36, 4 September 2007

Binary filetypes

*.VP - Container format used to package all kinds of files for release. (You may say a Freespace ZIP file)
*.POF - Stores model geometry information for all objects in-game (ie ships, asteroids, etc)
*.PLR/*.PL2 - Store player progress information
*.CSG/*.CSS - Store campaign progress(CSG)/scoring(CSS) information (Obsolete)
*.CS2 - Stores campaign progress and scoring data
*.IBX - Caches model geometry data for fast loading
*.ANI - Animation files
*.PCX - Retail FreeSpace's texture file type
.TGA, .JPG, and .DDS - Extra texture files supported by SCP

ASCII/Text filetypes

*.FS2 - Mission files
*.TBL - Store statistics on all kinds of things *.TBM - Extend table data modularly
*.EFF - Stores information on animated effects