Difference between revisions of "Colors.tbl"

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m (Added the missing $Grey: entry and fixed the default value for $UI Green:.)
(Soooo many changes...)
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{{TableVersion|9058}}
+
{{TableVersion|10926}}
  
The '''colors.tbl''' allows editing of the default color values used for text in various game locations, as well as being used for team color declarations.
+
The '''colors.tbl''' allows editing of the default color values used for text in various game locations, as well as being used for team color declarations, redefining interface colors, and modifying or adding new color tags.
 +
 
 +
This table is one of the [[Modular Tables]] and can be extended with xxx-clr.tbm
  
  
 
[[Tables|List of Tables]]
 
[[Tables|List of Tables]]
 
==#Start Colors==
 
==#Start Colors==
This section currently defines a set of color overrides for the built-in colors. Is required by [[Colors.tbl##Team Colors|#Team Colors]].
+
This section currently defines a set of color overrides for the built-in colors. Before r10926, was required to be present for [[Colors.tbl##Team Colors|#Team Colors]].
  
 
===$Blue:===
 
===$Blue:===
Line 156: Line 158:
  
 
===$UI Pink:===
 
===$UI Pink:===
*Syntax: '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha
+
*Syntax: ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 
*Valid Values: 0 - 255
 
*Valid Values: 0 - 255
  
Line 170: Line 172:
 
Starts a new Team Colors section.
 
Starts a new Team Colors section.
 
{{Note|  
 
{{Note|  
This section requires [[Colors.tbl##Start Colors|#Start Colors]] to be defined. The individual color overrides are optional.}}
+
Before r10926, this section required [[Colors.tbl##Start Colors|#Start Colors]] to be defined, even if empty.}}
  
  
Line 196: Line 198:
 
==#End==
 
==#End==
 
Required to end the [[Colors.tbl##Team Colors|#Team Colors]] section. No exceptions.
 
Required to end the [[Colors.tbl##Team Colors|#Team Colors]] section. No exceptions.
 +
 +
 +
 +
==#Interface Colors==
 +
{{Table371|
 +
Redefines colors used throughout FSO's interface. Can be defined either with the name of a color (same as the names used in the [[Colors.tbl##Start Colors|#Start Colors]] section).
 +
 +
 +
===$Text Normal:===
 +
Used all over the interface.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: White
 +
 +
 +
===$Text Subselected:===
 +
Used for text that is going to be selected, but isn't yet (mouse is held down, but not released).
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Blue
 +
 +
 +
===$Text Selected:===
 +
Used for text that is currently selected (active control in controls menu, pilot in barracks, et al).
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Bright Blue
 +
 +
 +
===$Text Error:===
 +
Used for control conflicts in the controls menu.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Red
 +
 +
 +
===$Text Error Highlighted:===
 +
The above, but for text that's selected.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Bright Red
 +
 +
 +
===$Text Active:===
 +
Used for text the mouse is currently over, sometimes; sometimes used to indicate the currently active item; sometimes used to indicate the currently selected item instead of Text Selected.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Bright White
 +
 +
 +
===$Text Active Highlighted:===
 +
Used in multiplayer in a few places.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Bright White
 +
 +
 +
===$Text Heading:===
 +
Used for headings in a few places.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Violet Gray
 +
 +
 +
===$More Indicator:===
 +
Used for the "More" indicator when there's extra text to scroll down for.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Red
 +
 +
 +
===$Bright More Indicator:===
 +
Used for the "More" indicator with popup messages and in multiplayer.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Bright Red
 +
 +
 +
===$Bright:===
 +
Used in a few places, including (but not limited to) the debug console and the help screen.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: Bright Blue
 +
 +
 +
===$Normal:===
 +
Used in a few more places; quite a few buttons seem to use it for their labels, and it's used for some debugging text. Basically, any generic piece of text that doesn't use color tags or Text Normal probably uses this color.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
*Default Value: White
 +
 +
 +
==#End==
 +
Required to end the [[Colors.tbl##Interface Colors|#Interface Colors]] section. No exceptions.}}
 +
 +
 +
 +
==#Color Tags==
 +
{{Table371|
 +
Allows for redefining, or defining new, [[Briefing Text|color tags]]. Any number of $Tag: entries can be contained in this section, in any order, and repeated values overwrite each other.
 +
 +
 +
===$Tag:===
 +
The character to identify this color tag, with optional "$" prefix.
 +
*Syntax: '''Character''' Tag
 +
*Valid Values: Any character FSO recognizes should work, in theory.
 +
Must be followed by one (and only one) of the following definitions:
 +
 +
====+Color:====
 +
The name of a color, or an RGBA integer list, defining what color this tag means.
 +
*Syntax: '''String''' Color ''or'' ( '''Integer''' Red '''Integer''' Green '''Integer''' Blue '''Integer''' Alpha )
 +
*Valid Values: Name of a color, ''or'' 0 - 255
 +
 +
====+Friendly====
 +
The default friendly color, as defined by the briefing code.
 +
 +
====+Hostile====
 +
The default hostile color, as defined by the briefing code.
 +
 +
====+Neutral====
 +
The default neutral color, as defined by the briefing code.
 +
 +
 +
==#End==
 +
Required to end the [[Colors.tbl##Color Tags|#Color Tags]] section. No exceptions.}}
 +
 +
 +
 +
==#Default Text Colors==
 +
{{Table371|
 +
Define the base color tag for various kinds of text.
 +
 +
 +
===$Fiction Viewer:===
 +
*Syntax: '''Character''' Tag
 +
*Valid Values: Any defined color tag ("$" prefix optional).
 +
 +
*Default: $w
 +
 +
 +
===$Command Briefing:===
 +
*Syntax: '''Character''' Tag
 +
*Valid Values: Any defined color tag ("$" prefix optional).
 +
 +
*Default: $w
 +
 +
 +
===$Briefing:===
 +
*Syntax: '''Character''' Tag
 +
*Valid Values: Any defined color tag ("$" prefix optional).
 +
 +
*Default: $w
 +
 +
 +
===$Redalert Briefing:===
 +
*Syntax: '''Character''' Tag
 +
*Valid Values: Any defined color tag ("$" prefix optional).
 +
 +
*Default: $w
 +
 +
 +
===$Debriefing:===
 +
*Syntax: '''Character''' Tag
 +
*Valid Values: Any defined color tag ("$" prefix optional).
 +
 +
*Default: $w
 +
 +
 +
===$Recommendation:===
 +
*Syntax: '''Character''' Tag
 +
*Valid Values: Any defined color tag ("$" prefix optional).
 +
 +
*Default: $r
 +
 +
 +
===$Loop Briefing:===
 +
*Syntax: '''Character''' Tag
 +
*Valid Values: Any defined color tag ("$" prefix optional).
 +
 +
*Default: $w
 +
 +
 +
==#End==
 +
Required to end the [[Colors.tbl##Default Text Colors|#Default Text Colors]] section. No exceptions}}
 +
  
  
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<pre>
 
<pre>
 
#Start Colors
 
#Start Colors
$Blue: (93 93 128 255)
+
 
$Bright Blue: (185 185 255 255)
+
$Blue: (93 93 128 255)
$Green: (0 120 0 255)
+
$Bright Blue: (185 185 255 255)
$Bright Green: (50 190 50 255)
+
$Green: (0 120 0 255)
$Black: (0 0 0 255)
+
$Bright Green: (50 190 50 255)
$Grey: (65 65 65 255)
+
$Black: (0 0 0 255)
$Silver: (160 160 160 255)
+
$Grey: (65 65 65 255)
$White: (105 105 105 255)
+
$Silver: (160 160 160 255)
$Bright White: (255 255 255 255)
+
$White: (105 105 105 255)
$Violet Gray: (160 144 160 255)
+
$Bright White: (255 255 255 255)
$Violet: (192 104 192 255)
+
$Violet Gray: (160 144 160 255)
$Dim Red: (80 6 6 255)
+
$Violet: (192 104 192 255)
$Red: (126 6 6 255)
+
$Dim Red: (80 6 6 255)
$Bright Red: (200 0 0 255)
+
$Red: (126 6 6 255)
$Pink: (185 150 150 255)
+
$Bright Red: (200 0 0 255)
$Light Pink: (230 190 190 255)
+
$Pink: (185 150 150 255)
$Yellow: (255 255 122 255)
+
$Light Pink: (230 190 190 255)
$Bright Yellow: (255 255 0 255)
+
$Yellow: (255 255 122 255)
$UI Light Green: (161 184 161 255)
+
$Bright Yellow: (255 255 0 255)
$UI Green: (190 228 190 255)
+
$UI Light Green: (161 184 161 255)
$UI Light Pink: (184 161 161 255)
+
$UI Green: (190 228 190 255)
$UI Pink: (228 190 190 255)
+
$UI Light Pink: (184 161 161 255)
 +
$UI Pink: (228 190 190 255)
 +
 
 +
#End
 +
 
 +
#Interface Colors
 +
 
 +
$Text Normal: White
 +
$Text Subselected: Blue
 +
$Text Selected: Bright Blue
 +
$Text Error: Red
 +
$Text Error Highlighted: Bright Red
 +
$Text Active: Bright White
 +
$Text Active Highlighted: Bright White
 +
$Text Heading: Violet Gray
 +
$More Indicator: Red
 +
$Bright More Indicator: Bright Red
 +
$Bright: Bright Blue
 +
$Normal: White
 +
 
 +
#End
 +
 
 +
#Color Tags
 +
 
 +
$Tag: $w
 +
+Color: White
 +
 
 +
$Tag: $W
 +
+Color: Bright White
 +
 
 +
$Tag: $r
 +
+Color: Red
 +
 
 +
$Tag: $g
 +
+Color: Green
 +
 
 +
$Tag: $y
 +
+Color: Yellow
 +
 
 +
$Tag: $b
 +
+Color: Blue
 +
 
 +
$Tag: $f
 +
+Friendly
 +
 
 +
$Tag: $h
 +
+Hostile
 +
 
 +
$Tag: $n
 +
+Neutral
 +
 
 +
$Tag: $B
 +
+Color: Bright Blue
 +
 
 +
$Tag: $G
 +
+Color: Bright Green
 +
 
 +
$Tag: $R
 +
+Color: Bright Red
 +
 
 +
$Tag: $Y
 +
+Color: Bright Yellow
 +
 
 +
$Tag: $k
 +
+Color: Black
 +
 
 +
$Tag: $e
 +
+Color: Grey
 +
 
 +
$Tag: $E
 +
+Color: Silver
 +
 
 +
$Tag: $v
 +
+Color: Violet Gray
 +
 
 +
$Tag: $V
 +
+Color: Violet
 +
 
 +
$Tag: $p
 +
+Color: Pink
 +
 
 +
$Tag: $P
 +
+Color: Light Pink
 +
 
 +
#End
 +
 
 +
#Default Text Colors
 +
 
 +
$Fiction Viewer: $w
 +
$Command Briefing: $w
 +
$Briefing: $w
 +
$Redalert Briefing: $w
 +
$Debriefing: $w
 +
$Recommendation: $r
 +
$Loop Briefing: $w
  
 
#End
 
#End
Line 229: Line 522:
  
 
==Example Table that has Team Colors==
 
==Example Table that has Team Colors==
This example table is provided by TAP.
+
This example table was provided by TAP.
 
<pre>
 
<pre>
#Start Colors
 
 
#End
 
 
 
#Team Colors
 
#Team Colors
  

Revision as of 21:39, 20 July 2014

Revision information.....

FSO Revision: 10926
Note: Please update the version when the page is updated. If your edit had nothing to do with new code entries then please do not edit the version


The colors.tbl allows editing of the default color values used for text in various game locations, as well as being used for team color declarations, redefining interface colors, and modifying or adding new color tags.

This table is one of the Modular Tables and can be extended with xxx-clr.tbm


List of Tables

#Start Colors

This section currently defines a set of color overrides for the built-in colors. Before r10926, was required to be present for #Team Colors.

$Blue:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 93 93 128 255 )


$Bright Blue:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 185 185 255 255 )


$Green:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 0 120 0 255 )


$Bright Green:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 50 190 50 255 )


$Black:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 0 0 0 255 )


$Grey:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 65 65 65 255 )


$Silver:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 160 160 160 255 )


$White:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 105 105 105 255 )


$Bright White:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 255 255 255 255 )


$Violet Gray:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 160 144 160 255 )


$Violet:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 192 104 192 255 )


$Dim Red:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 80 6 6 255 )


$Red:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 126 6 6 255 )


$Bright Red:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 200 0 0 255 )


$Pink:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 185 150 150 255 )


$Light Pink:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 230 190 190 255 )


$Yellow:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 255 255 122 255 )


$Bright Yellow:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 255 255 0 255 )


$UI Light Green:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 161 184 161 255 )


$UI Green:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 190 228 190 255 )


$UI Light Pink:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 184 161 161 255 )


$UI Pink:

  • Syntax: ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: 0 - 255
  • Default Value: ( 228 190 190 255 )


#End

Required at the end of the #Start Colors section. No Exceptions.


#Team Colors

Starts a new Team Colors section.

Note: Before r10926, this section required #Start Colors to be defined, even if empty.


$Team Name:

Defines a team name to use for a new color scheme.


  • Syntax: String


$Team Stripe Color:

Defines the RGB color for the team "stripe." This is applied to sections that go over the base color.

  • Syntax: ( Integer Red Integer Green Integer Blue )
  • Valid Values: ( 0 - 255, 0 - 255, 0 - 255 )


$Team Base Color:

Defines the RGB color for the base color of the crafts for a given team.

  • Syntax: ( Integer Red Integer Green Integer Blue )
  • Valid Values: ( 0 - 255, 0 - 255, 0 - 255 )


#End

Required to end the #Team Colors section. No exceptions.


#Interface Colors

FS2 Open, 3.7.2:

Redefines colors used throughout FSO's interface. Can be defined either with the name of a color (same as the names used in the #Start Colors section).


$Text Normal:

Used all over the interface.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: White


$Text Subselected:

Used for text that is going to be selected, but isn't yet (mouse is held down, but not released).

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Blue


$Text Selected:

Used for text that is currently selected (active control in controls menu, pilot in barracks, et al).

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Bright Blue


$Text Error:

Used for control conflicts in the controls menu.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Red


$Text Error Highlighted:

The above, but for text that's selected.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Bright Red


$Text Active:

Used for text the mouse is currently over, sometimes; sometimes used to indicate the currently active item; sometimes used to indicate the currently selected item instead of Text Selected.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Bright White


$Text Active Highlighted:

Used in multiplayer in a few places.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Bright White


$Text Heading:

Used for headings in a few places.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Violet Gray


$More Indicator:

Used for the "More" indicator when there's extra text to scroll down for.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Red


$Bright More Indicator:

Used for the "More" indicator with popup messages and in multiplayer.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Bright Red


$Bright:

Used in a few places, including (but not limited to) the debug console and the help screen.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: Bright Blue


$Normal:

Used in a few more places; quite a few buttons seem to use it for their labels, and it's used for some debugging text. Basically, any generic piece of text that doesn't use color tags or Text Normal probably uses this color.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255
  • Default Value: White


#End

Required to end the #Interface Colors section. No exceptions.


#Color Tags

FS2 Open, 3.7.2:

Allows for redefining, or defining new, color tags. Any number of $Tag: entries can be contained in this section, in any order, and repeated values overwrite each other.


$Tag:

The character to identify this color tag, with optional "$" prefix.

  • Syntax: Character Tag
  • Valid Values: Any character FSO recognizes should work, in theory.

Must be followed by one (and only one) of the following definitions:

+Color:

The name of a color, or an RGBA integer list, defining what color this tag means.

  • Syntax: String Color or ( Integer Red Integer Green Integer Blue Integer Alpha )
  • Valid Values: Name of a color, or 0 - 255

+Friendly

The default friendly color, as defined by the briefing code.

+Hostile

The default hostile color, as defined by the briefing code.

+Neutral

The default neutral color, as defined by the briefing code.


#End

Required to end the #Color Tags section. No exceptions.


#Default Text Colors

FS2 Open, 3.7.2:

Define the base color tag for various kinds of text.


$Fiction Viewer:

  • Syntax: Character Tag
  • Valid Values: Any defined color tag ("$" prefix optional).
  • Default: $w


$Command Briefing:

  • Syntax: Character Tag
  • Valid Values: Any defined color tag ("$" prefix optional).
  • Default: $w


$Briefing:

  • Syntax: Character Tag
  • Valid Values: Any defined color tag ("$" prefix optional).
  • Default: $w


$Redalert Briefing:

  • Syntax: Character Tag
  • Valid Values: Any defined color tag ("$" prefix optional).
  • Default: $w


$Debriefing:

  • Syntax: Character Tag
  • Valid Values: Any defined color tag ("$" prefix optional).
  • Default: $w


$Recommendation:

  • Syntax: Character Tag
  • Valid Values: Any defined color tag ("$" prefix optional).
  • Default: $r


$Loop Briefing:

  • Syntax: Character Tag
  • Valid Values: Any defined color tag ("$" prefix optional).
  • Default: $w


#End

Required to end the #Default Text Colors section. No exceptions


Example Table

The values in this table are the code's default values.

#Start Colors

$Blue:			(93 93 128 255)
$Bright Blue:		(185 185 255 255)
$Green:			(0 120 0 255)
$Bright Green:		(50 190 50 255)
$Black:			(0 0 0 255)
$Grey:			(65 65 65 255)
$Silver:		(160 160 160 255)
$White:			(105 105 105 255)
$Bright White:		(255 255 255 255)
$Violet Gray:		(160 144 160 255)
$Violet:		(192 104 192 255)
$Dim Red:		(80 6 6 255)
$Red:			(126 6 6 255)
$Bright Red:		(200 0 0 255)
$Pink:			(185 150 150 255)
$Light Pink:		(230 190 190 255)
$Yellow:		(255 255 122 255)
$Bright Yellow:		(255 255 0 255)
$UI Light Green:	(161 184 161 255)
$UI Green:		(190 228 190 255)
$UI Light Pink:		(184 161 161 255)
$UI Pink:		(228 190 190 255)

#End

#Interface Colors

$Text Normal:			White
$Text Subselected:		Blue
$Text Selected:			Bright Blue
$Text Error:			Red
$Text Error Highlighted:	Bright Red
$Text Active:			Bright White
$Text Active Highlighted:	Bright White
$Text Heading:			Violet Gray
$More Indicator:		Red
$Bright More Indicator:		Bright Red
$Bright:			Bright Blue
$Normal:			White

#End

#Color Tags

$Tag:	$w
+Color:	White

$Tag:	$W
+Color:	Bright White

$Tag:	$r
+Color:	Red

$Tag:	$g
+Color:	Green

$Tag:	$y
+Color:	Yellow

$Tag:	$b
+Color:	Blue

$Tag:	$f
+Friendly

$Tag:	$h
+Hostile

$Tag:	$n
+Neutral

$Tag:	$B
+Color:	Bright Blue

$Tag:	$G
+Color:	Bright Green

$Tag:	$R
+Color:	Bright Red

$Tag:	$Y
+Color:	Bright Yellow

$Tag:	$k
+Color:	Black

$Tag:	$e
+Color:	Grey

$Tag:	$E
+Color:	Silver

$Tag:	$v
+Color:	Violet Gray

$Tag:	$V
+Color:	Violet

$Tag:	$p
+Color:	Pink

$Tag:	$P
+Color:	Light Pink

#End

#Default Text Colors

$Fiction Viewer:	$w
$Command Briefing:	$w
$Briefing:		$w
$Redalert Briefing:	$w
$Debriefing:		$w
$Recommendation:	$r
$Loop Briefing:		$w

#End

Example Table that has Team Colors

This example table was provided by TAP.

#Team Colors

$Team Name: Vaygr
   $Team Stripe Color:	( 26 26 26 )
   $Team Base Color:	( 230 230 230 )

$Team Name: Hiigaran
    $Team Stripe Color: ( 204 204 204 )
    $Team Base Color:   ( 93 141 170 ) 

$Team Name: Elite Vaygr
   $Team Stripe Color:	( 143 1 11 )
   $Team Base Color:	( 12 12 12 )

#End