Difference between revisions of "Crisis in Capella"

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Load up on a [[GTF Hercules Mark II]] with [[GTW Subach HL-7|Subach]] and [[GTW Maxim|Maxim]], with missiles of your choice, as they don't really matter.
 
Load up on a [[GTF Hercules Mark II]] with [[GTW Subach HL-7|Subach]] and [[GTW Maxim|Maxim]], with missiles of your choice, as they don't really matter.
  
Immediatly upon entering, call in Beta wing, and order them to protect one of the transports, and Alpha to protect the other. After that afterburn foreward and fire [[GTW Maxim|Maxim]] rounds into the SC Balam, it will go down quickly. Then concentrate your firepower on the three beam cannons of the SCv Armaros, and, if you can, its [[Standard Flak|flak]] and [[Shivan Turret Laser|blob]] turrets. This will allow the Adamant to take it down, and give you the kill, don't fall too far behind the transports however.
+
Immediatly upon entering, call in Beta wing, and order them to protect one of the transports, and Alpha to protect the other. After that afterburn foreward and fire [[GTW Maxim|Maxim]] rounds into the SC Armaros, it will go down quickly. Then concentrate your firepower on the three beam cannons of the SCv Balam, and, if you can, its [[Standard Flak|flak]] and [[Shivan Turret Laser|blob]] turrets. This will allow the Adamant to take it down, and give you the kill, don't fall too far behind the transports however.
  
If the transports begin taking damage, or if they get too far away (apx. 2500 meters) forget about the Adamant and close your distance, in general your wingmen can protect the transports with suprising competence. Use the [[GTW Maxim|Maxim]] as a anti-bomb cannon, it can take out ordinance at 3500 meters, and ships with damaged shields as well. When the [[GTT Argo|Argos]] jump and the Adamant (or the [[GVD Psamtik|Psamtik]] if the Adamant is destroyed) destroys the Armaros, you'll get a friendly message essentialy telling you to buy the full version, and then you can jump out.  
+
If the transports begin taking damage, or if they get too far away (apx. 2500 meters) forget about the Adamant and close your distance, in general your wingmen can protect the transports with suprising competence. Use the [[GTW Maxim|Maxim]] as a anti-bomb cannon, it can take out ordinance at 3500 meters, and ships with damaged shields as well. When the [[GTT Argo|Argos]] jump and the Adamant (or the [[GVD Psamtik|Psamtik]] if the Adamant is destroyed) destroys the Balam, you'll get a friendly message essentialy telling you to buy the full version, and then you can jump out.
  
 
==Notable ships present==
 
==Notable ships present==

Revision as of 16:22, 14 April 2006

Background

The following information has not been confirmed by Volition and is therefore not canon for the Freespace universe.

Walkthrough

Load up on a GTF Hercules Mark II with Subach and Maxim, with missiles of your choice, as they don't really matter.

Immediatly upon entering, call in Beta wing, and order them to protect one of the transports, and Alpha to protect the other. After that afterburn foreward and fire Maxim rounds into the SC Armaros, it will go down quickly. Then concentrate your firepower on the three beam cannons of the SCv Balam, and, if you can, its flak and blob turrets. This will allow the Adamant to take it down, and give you the kill, don't fall too far behind the transports however.

If the transports begin taking damage, or if they get too far away (apx. 2500 meters) forget about the Adamant and close your distance, in general your wingmen can protect the transports with suprising competence. Use the Maxim as a anti-bomb cannon, it can take out ordinance at 3500 meters, and ships with damaged shields as well. When the Argos jump and the Adamant (or the Psamtik if the Adamant is destroyed) destroys the Balam, you'll get a friendly message essentialy telling you to buy the full version, and then you can jump out.

Notable ships present