Difference between revisions of "Descent(Derelict)"

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==The Story So Far==
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{{Derelict}}
  
A mercenary base, the ''Event Horizon'', has sent a distress call. As much as mercenaries may not be trusted in the Tau Sigma sector, Alpha and Beta Wings arrive to assist. However, the attackers are not normal pirates...
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{{Mission|previous=Painted Devils|next=The Stars are Right|campaign=Derelict Campaign Walkthrough}}
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'''ACT 2 MISSION 6'''
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'''Description:''' GTVA wings and a GTVI Task Force investigate a pirate base distress call.
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==Background==
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A mercenary base, the ''Event Horizon'', has sent a distress call. As much as mercenaries may not be trusted in the Tau Sigma sector, Alpha and Beta Wings are tasked to assist like any other distress call. GTVI crews are tasked with evacuating the station as the staff claim to have valuable information.
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The distress call indicates the attackers are not normal pirates...
  
 
==Walkthrough==
 
==Walkthrough==
  
Your starting friendly assets are Alpha (4 ships, all invincible wingmen), Beta (3 disposable ships), and Hook (three Myrmidon-class fighters with fixed loadouts).
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* Available ships: Hercules Mark II, Perseus, Myrmidon.
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Your starting friendly assets are Alpha (4 ships, the same story wingmen), Beta (3 disposable ships), and Hook (three [[GTF Myrmidon|Myrmidon]] fighters with fixed loadouts). Bring some Maxim Cannons and/or Trebuchets.
  
Don't worry about the Leviathan in the first minute of the mission, it is doomed. Tell your team mates to defend the Event Horizon while you scan the Charybdis in the area. After you scan it and find out a plot-important revelation, destroy it. Take out all the enemy Persei you see.
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Don't worry about the [[GTC Leviathan|Leviathan]] in the first minute of the mission, it is doomed. Tell your team mates to defend the ''Event Horizon'' while you scan the [[GTA Charybdis|Charybdis]] in the area. After you scan it and find out a plot-important revelation, destroy it. Take out all the enemy [[GTF Perseus|Persei]] and Erinyes you see.
  
Eventually, the Argo-class Swiftsure will arrive on the scene. Tell Alpha Wing to defend it, and you will encounter at most half a dozen Ares fighters. Destroy them before they can damage the Swiftsure.
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Eventually, the [[GTT Argo|''Argo''-class transport]] ''Swiftsure'' will arrive on the scene. Tell Alpha Wing to defend it, and you will encounter at most half a dozen [[GTF Ares|Ares]] fighters. Destroy them before they can damage the ''Swiftsure''.
  
When the Swiftsure docks with the Event Horizon, be prepared to deal with a lot of Artemis bombers (at least three waves of five). They will have a lot of Hornet missiles to hit at you, so engage them at range (or if you're good enough, near point-blank).
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While the ''Swiftsure'' docks with the ''Event Horizon'', be prepared to deal with multiple waves of [[GTB Artemis|Artemis]] and [[GTB Boanerges|Boanerges]] bombers.  
  
After the Swiftsure has finished loading the evacuees from the Event Horizon, the Aeolus-class Hephaestus will show up. The Cypher has been deployed on the scene, so don't worry about that. Your next worry will be the Bonarges bombers. They can present a pain in your neck as they are armed with a LOT of Hornets and Prometheus Standard Cannons. If you are having trouble, evade as long as you can and tell one of Alpha Team to cover you or destroy what is chasing you.
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After the ''Swiftsure'' has finished loading the evacuees from the ''Event Horizon'', the [[GTC Aeolus|''Aeolus''-class cruiser]] ''Hephaestus'' will show up. The ''Cypher'' will be deployed on the scene, so keep your distance and deal with either the bombers or any fighters still harassing the ''Swiftsure.''
  
When the Swiftsure has entered subspace, the Orion-class Auriga will show up and wreak havoc on the Cypher. The Cypher will take off, and you will have the order to leave the base.
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When the ''Swiftsure'' is near their exit point, the [[GTD Orion|''Orion''-class destroyer]] ''Auriga'' will show up and wreak havoc on the ''Cypher'' and the station. The ''Cypher'' will take off, and you will have the order to leave the base.

Latest revision as of 00:37, 3 September 2023


Derelict logo.jpg
The following information has not been confirmed by Volition
and is therefore not canon for the FreeSpace universe.
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ACT 2 MISSION 6

Description: GTVA wings and a GTVI Task Force investigate a pirate base distress call.

Background

A mercenary base, the Event Horizon, has sent a distress call. As much as mercenaries may not be trusted in the Tau Sigma sector, Alpha and Beta Wings are tasked to assist like any other distress call. GTVI crews are tasked with evacuating the station as the staff claim to have valuable information.

The distress call indicates the attackers are not normal pirates...

Walkthrough

  • Available ships: Hercules Mark II, Perseus, Myrmidon.

Your starting friendly assets are Alpha (4 ships, the same story wingmen), Beta (3 disposable ships), and Hook (three Myrmidon fighters with fixed loadouts). Bring some Maxim Cannons and/or Trebuchets.

Don't worry about the Leviathan in the first minute of the mission, it is doomed. Tell your team mates to defend the Event Horizon while you scan the Charybdis in the area. After you scan it and find out a plot-important revelation, destroy it. Take out all the enemy Persei and Erinyes you see.

Eventually, the Argo-class transport Swiftsure will arrive on the scene. Tell Alpha Wing to defend it, and you will encounter at most half a dozen Ares fighters. Destroy them before they can damage the Swiftsure.

While the Swiftsure docks with the Event Horizon, be prepared to deal with multiple waves of Artemis and Boanerges bombers.

After the Swiftsure has finished loading the evacuees from the Event Horizon, the Aeolus-class cruiser Hephaestus will show up. The Cypher will be deployed on the scene, so keep your distance and deal with either the bombers or any fighters still harassing the Swiftsure.

When the Swiftsure is near their exit point, the Orion-class destroyer Auriga will show up and wreak havoc on the Cypher and the station. The Cypher will take off, and you will have the order to leave the base.