EAF Claymore Mark II

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All information related to the EAF Claymore Mark II is non-canon.
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This article is about the Earth Alliance fighter in Inferno Release 1. For other uses, see Claymore.
The Claymore Mark II from as seen in Inferno: Nostos.
The Claymore II from the 2011 model dump.
EAF Claymore Mk2 in INFR1.


INFR1 Tech Room Description

The second generation of the Claymore was intended to supplement, not replace its elder sibling. An agile heavy fighter, the Claymore 2 has eight gunmounts and two medium capacity missile bays. Slightly superior to the retired GTF Erinyes class, the fighter's firepower is often used against our cruisers and non-combat ships very effectively.

Inferno Nostos Description

The second generation of the Claymore was intended to supplement, not replace its elder sibling. Packing a large armament of guns and missiles, the Mark II outperforms our Herc III in manueverability, but cannot match its armor and secondary weapon capacity. The Claymore II is at its most dangerous when launching volleys of the Earth Alliance's deadly Stinger swarm missiles, which are far more lethal than our Hornet variants.

Credits List

  • Model by Aldo



Type Assault
Manufacturer Earth Alliance
Maneuverability Fair
Max Velocity 85.0 - 100.0 mps
Max Afterburner Velocity 120.0 mps
Armor Average
Hitpoints 275
Shields 700
Length 23 m


Default Statistics Inferno: Nostos
Bank Guns Standard Loadout Bank Guns Standard Loadout Capacity
1st 4 Prom ADV 1st 2 Avenger II 700
2nd 4 Avenger T2 1st 2 Trantor 700
Compatible Primaries Compatible Primaries
Subach HL-12, Avenger T2, Adv Disruptor, Mace, Prometheus, Prom ADV Avenger II, Trantor, Shrieker, Devastator, Banshee-R, Aratrum
Default Statistics Inferno: Nostos
Bank Capacity Standard Loadout Bank Capacity Standard Loadout
1st 60 Trident 1st 60 Warrior
2nd 60 Trident 2nd 60 Stinger
Compatible Secondaries Compatible Secondaries
Hurricane, Shocker, Trident, Sniper, Hornet, Stinger, EMP Adv., EA RFT Hunter, Warrior, Stinger, Penetrator, Halberd, Eviscerator

Veteran Comments

Please read the Veteran Comments policy before editing this section.

Difficult to use against fighters, unless you modify the tables for a zeroing option on the guns, because of its widely spaced gunpoints; they're on the StarFury-esque wings. This is not as much an issue against capital and logistics craft where its eight guns come into play more easily, and do ridiculous amounts of damage.

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