Difference between revisions of "Engine limitations"

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m (A few links I forgot)
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| colspan=2| 5
 
| colspan=2| 5
 
|- align="center"
 
|- align="center"
| Object Types
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| [[Objecttypes.tbl|Object Types]]
 
| colspan=2| 16
 
| colspan=2| 16
 
|- align="center"
 
|- align="center"
| IFFs
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| [[Iff_defs.tbl|IFFs]]
 
|  colspan=2|10
 
|  colspan=2|10
 
|- align="center"
 
|- align="center"
| AI Profiles
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| [[Ai_profiles.tbl|AI Profiles]]
 
| colspan=2| 5
 
| colspan=2| 5
 
|- align="center"
 
|- align="center"
| Cutscenes
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| [[Cutscenes.tbl|Cutscenes]]
 
| colspan=2| 10
 
| colspan=2| 10
 
|- align="center"
 
|- align="center"
| Hud Gauges
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| [[Hud_gauges.tbl|Hud Gauges]]
 
| colspan=2| 64
 
| colspan=2| 64
 
|- align="center"
 
|- align="center"
| Intelligence Entries
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| [[Species.tbl|Intelligence Entries]]
 
| colspan=2| 30
 
| colspan=2| 30
 
|}
 
|}

Revision as of 23:44, 3 July 2008

The maximum numbers of certain types of entities that can exist in the FS2_Open engine


Tables

The maximum types of an entity that can exist in the table


Name Limit
Standard Inferno
Ship Classes 130 250
Weapon Classes 200 300
Beam Shots 5
Object Types 16
IFFs 10
AI Profiles 5
Cutscenes 10
Hud Gauges 64
Intelligence Entries 30


Objects

The maximum number of objects that can exist in a mission


Name Limit
Objects 1000
Ships 400
Weapons 350
Beams 500


Wings

The maximum number wings or ships in a wing that can exist


Name Limit
Wings 75
Ships per Wing 6
Starting Wings 3
Squadron Wings 5
TvT Teams 2
TvT Wings per Team 1
TvT Wings 2

Models

The maximum number of models that can exist at one time


Name Limit
Standard Inferno
Polygon Models 128 300


The maximum number of a certain entity that can exist within a model


Name Limit
Textures 64
Ship Primary Banks 3
Ship Secondary Banks 4