Difference between revisions of "Engine limitations"

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m (Brief explanation of what INF builds are added.)
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==Objects==
 
==Objects==
The maximum number of objects that can exist in a mission
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The maximum number of objects that can exist in a mission at any given time (except for ships, which applies to the whole mission)
  
  

Revision as of 04:48, 13 March 2009

The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, developed to boost limits at the cost of multiplayer compatibility (although this problem has been recently fixed). Those builds are named after the Inferno mod, but are extensively used by many other projects, like TBP.


Tables

The maximum types of an entity that can exist in the table


Name Limit
Standard Inferno
Ship Classes 130 250
Weapon Classes 200 300
Beam Shots 5
Object Types 16
IFFs 10
AI Profiles 5
Cutscenes 10
Hud Gauges 64
Intelligence Entries 30


Objects

The maximum number of objects that can exist in a mission at any given time (except for ships, which applies to the whole mission)


Name Limit
Objects 1000
Ships 400
Weapons 350
Beams 500


Wings

The maximum number wings or ships in a wing that can exist


Name Limit
Wings 75
Ships per Wing 6
Starting Wings 3
Squadron Wings 5
TvT Teams 2
TvT Wings per Team 1
TvT Wings 2

Models

The maximum number of models that can exist at one time


Name Limit
Standard Inferno
Polygon Models 128 300


The maximum number of a certain entity that can exist within a model


Name Limit
Textures 64
Ship Primary Banks 3
Ship Secondary Banks 4