Difference between revisions of "Engine limitations"

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(Adding some Info about future plans and stuff)
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The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, developed to boost limits at the cost of multiplayer compatibility. Inferno and regular builds are incompatible to each other in Multiplayer; someone using an Inferno build will not be able to play with someone using a regular build and vice versa. Those builds are named after the [[Inferno]] mod, but are extensively used by many other projects, like [[The Babylon Project|TBP]].
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The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, developed to boost engine limits. Starting with FS2_Open 3.6.10 these builds can bee used in Multiplayer, older builds are not capable of joining the servers due to several incompatibilities. In addition, Inferno and regular builds are incompatible to each other in Multiplayer; someone using an Inferno build will not be able to play with someone using a regular build and vice versa. Those builds are named after the [[Inferno]] mod, but are extensively used by many other projects, like [[The Babylon Project|TBP]].
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Inferno builds will become the standard, starting at FS2_Open revision 3.7, with 3.6.12 being the last version to be distributed both in normal and Inferno variants.
  
  
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{{Table3612|
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*The number of Intelligence Entries in species.tbl has been ncreased to 75}}
  
 
==Objects==
 
==Objects==

Revision as of 17:18, 30 March 2010

The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, developed to boost engine limits. Starting with FS2_Open 3.6.10 these builds can bee used in Multiplayer, older builds are not capable of joining the servers due to several incompatibilities. In addition, Inferno and regular builds are incompatible to each other in Multiplayer; someone using an Inferno build will not be able to play with someone using a regular build and vice versa. Those builds are named after the Inferno mod, but are extensively used by many other projects, like TBP. Inferno builds will become the standard, starting at FS2_Open revision 3.7, with 3.6.12 being the last version to be distributed both in normal and Inferno variants.


Tables

The maximum types of an entity that can exist in the table


Name Limit
Standard Inferno
Ship Classes 130 250
Weapon Classes 200 300
Beam Shots 5
Object Types 16
IFFs 10
AI Profiles 5
Cutscenes 10
Hud Gauges 64
Intelligence Entries 30


FS2 Open, 3.6.12:
  • The number of Intelligence Entries in species.tbl has been ncreased to 75

Objects

The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).


Name Limit
Objects 1000
Ships 400
Weapons 350
Beams 500
Waypoints Per Path 20
Waypoint Paths 32

Wings

The maximum number wings or ships in a wing that can exist


Name Limit
Wings 75
Ships per Wing 6
Starting Wings 3
Squadron Wings 5
TvT Teams 2
TvT Wings per Team 1
TvT Wings 2

Models

The maximum number of models that can exist at one time


Name Limit
Standard Inferno
Polygon Models 128 300


The maximum number of a certain entity that can exist within a model


Name Limit
Textures 64
Ship Primary Banks 3
Ship Secondary Banks 4