Difference between revisions of "Engine limitations"
(Add some general limits)
(update to account for inf now standard)
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The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds,
The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, are standard 3.6.12 .
Revision as of 16:25, 12 May 2012
The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, which are standard from 3.6.12 on.
The overall limits of the various subsystem managers.
The maximum types of an entity that can exist in the table
|Debriefing||2,000 Characters per Stage|
Please Note - Although not hardcoded, there are limits to the numbers of .tbm files that the game will recognize.
The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).
|Waypoints Per Path||20|
The maximum number wings or ships in a wing that can exist
|Ships per Wing||6|
|TvT Wings per Team||1|
The maximum number of models that can exist at one time
The maximum number of a certain entity that can exist within a model
|Ship Primary Banks||3|
|Ship Secondary Banks||4|
|Firing Points Per-Bank||25|
The maximums for the sub types of weapons.