Difference between revisions of "Engine limitations"
m (→Objects: Not too sure about this formatting, but adding extra columns doesn't seem quite right either...)
|Line 63:||Line 63:|
Please Note -
Please Note - , there of [[Modular Tables| .tbm files]] that the game recognize.
Revision as of 16:52, 5 March 2015
The maximum numbers of certain types of entities that can exist in the FS2_Open engine. Please note that 'Inferno' refers to INF builds, which are standard from 3.6.12 on.
The overall limits of the various subsystem managers.
The maximum types of an entity that can exist in the table
|Pspews Per Weapon||4|
|Debriefing||2,000 Characters per Stage|
Please Note - Prior to r11156, there was a hardcoded limit of 32 .tbm files of any given type that the game would recognize.
The maximum number of objects that can exist in a mission at any given time (except for ships and waypoints, which apply to the whole mission).
|Waypoints Per Path||20|
The maximum number wings or ships in a wing that can exist
|Ships per Wing||6|
|TvT Wings per Team||1|
The maximum number of models that can exist at one time
The maximum number of a certain entity that can exist within a model
|Ship Primary Banks||3|
|Ship Secondary Banks||4|
|Firing Points Per-Bank||25|
The maximums for the sub types of weapons.