FS1 Cheats

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Revision as of 16:25, 10 March 2008 by Mustang19 (talk | contribs) (linked this page to the Cheats page. I don't know if fs1 cheats are any different from FS2 ones.)
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See also Cheats for FS2

All cheats must be typed in-mission. Use of cheats will result in inability to continue the campaign from beyond that current mission. Caveat: enabling the infinite missiles cheat is an exception; the cheat carries over to subsequent missions, meaning it can be enabled and the mission Quick Restarted, leaving the player with infinite missile supply. Campaign progress is not affected by this.

With that being said, all cheats are listed below:

  • To get access to all movies in the tech room, type freespacestandsalone
  • To use all the cheats below, type www.volition-inc.com. You must press and hold the ` key (upper left hand of keyboard, left of the number 1) while typing the following codes.

NOTE: these cheat codes have no effect in the Descent: FreeSpace Demo.

Cheat Key Cheat Effect
shift-c Toggle availability of countermeasures for all ships.
k Kill targetted ship.
alt-shift-k Do 10% damage to target.
shift-k Destroy targetted subsystem on target.
Note: This does not appear to work.
alt-k Do 10% damage to yourself.
i Toggle self-invincibility.
o Toggle Descent-style physics. This means that you have no inertia or momentum, your afterburners do nothing but jerk you to a halt instantly, and you can slide with the keypad +, -, 1 and 3 keys.
w The player has infinite weapon energy and missile ammunition.
shift-w All ships have infinite weapon energy and missile ammunition.
c Message enemies.
Note: This does not appear to work.
g Mark all primary goals complete.
Note: This is largely useless, as once cheats are enabled, progress in a campaign is unallowed.
shift-g Mark all secondary goals complete.
Note: This is largely useless, as once cheats are enabled, progress in a campaign is unallowed.
alt-g Mark all bonus goals complete.
Note: This is largely useless, as once cheats are enabled, progress in a campaign is unallowed.
9 Cycle forward through ALL secondary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Unknown Bombs, which are Tsunami/Harbinger sized, but do not require a lock to be fired.
shift-9 Cycle backwards through ALL secondary weapons
0 Cycle forward through ALL primary weapons, including the Shivan and Vasudan ones and cruiser/destroyer only ones. This includes the Shivan Super Laser, AKA the Lucifer Weapon. This can kill a Demon at 6 kilometers in only a couple of shots, but is not as useful in a dogfight because of its slow flight time through space.
shift-0 Cycle backwards through ALL primary weapons.
r Issue Rearm order for current target, or player if there is no target.